Mobile obstacles used to bounce until they wedged into far corners, and a single perimeter route let the mesh stretch into segments that stopped exchanging data. Even drones now fly the perimeter while odd drones fly an X through the center, keeping bridge links alive, and transit objects enter at one edge, cross the area, and respawn at a fresh edge.
Swarm visualization prototype
A 2D top-down view of the swarm data plane from 04 — Swarm sync: drones patrol an area with static and mobile obstacles, exchange 5 Hz pose broadcasts (blue link flashes), and run opportunistic bulk sync of sealed partitions (green links with live rate and cumulative up/down counters).
No backend — a pure client-side simulation of the same behavioral model the Python simulator implements over real Parquet and UDP.
Run
npm install
npm run dev # http://localhost:5173
What to look at
- Links appear and disappear as drones move in and out of radio range; persistent links render semi-transparent, broadcast deliveries flash them briefly.
- Busy links turn green and show current rate plus total transferred (
↑/↓) — the bandwidth budget from the sync design made visible. - Per-drone label: id, current Wi-Fi channel (hopping), battery.
- Controls: drone count, simulation speed, pause.