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swarm-house/prototype
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feat(prototype): crossing patrol routes and through-transit objects
Mobile obstacles used to bounce until they wedged into far corners, and
a single perimeter route let the mesh stretch into segments that stopped
exchanging data. Even drones now fly the perimeter while odd drones fly
an X through the center, keeping bridge links alive, and transit objects
enter at one edge, cross the area, and respawn at a fresh edge.
2026-07-08 14:39:57 +01:00
..

Swarm visualization prototype

A 2D top-down view of the swarm data plane from 04 — Swarm sync: drones patrol an area with static and mobile obstacles, exchange 5 Hz pose broadcasts (blue link flashes), and run opportunistic bulk sync of sealed partitions (green links with live rate and cumulative up/down counters).

No backend — a pure client-side simulation of the same behavioral model the Python simulator implements over real Parquet and UDP.

Run

npm install
npm run dev     # http://localhost:5173

What to look at

  • Links appear and disappear as drones move in and out of radio range; persistent links render semi-transparent, broadcast deliveries flash them briefly.
  • Busy links turn green and show current rate plus total transferred ( / ) — the bandwidth budget from the sync design made visible.
  • Per-drone label: id, current Wi-Fi channel (hopping), battery.
  • Controls: drone count, simulation speed, pause.