Mobile obstacles used to bounce until they wedged into far corners, and
a single perimeter route let the mesh stretch into segments that stopped
exchanging data. Even drones now fly the perimeter while odd drones fly
an X through the center, keeping bridge links alive, and transit objects
enter at one edge, cross the area, and respawn at a fresh edge.
Top-down SVG view: patrol flight with separation and obstacle avoidance,
mesh links appearing within radio range, pose-broadcast flashes, bulk
sync transfers with live rate and cumulative up/down counters, channel
hopping and battery per drone. Pure client-side simulation (Vite/React/TS).