From aec12ff6c553888bde82958a0c479e7255dce83c Mon Sep 17 00:00:00 2001 From: Andriy Oblivantsev Date: Mon, 2 Mar 2026 22:48:19 +0000 Subject: [PATCH] Upgrade vendored Three.js and MapLibre to latest releases. This updates Three.js to 0.183.2 and MapLibre GL to 5.19.0, and rewires GLTFLoader utility imports to local vendored modules for browser module compatibility. Made-with: Cursor --- web/vendor/maplibre/maplibre-gl.css | 2 +- web/vendor/maplibre/maplibre-gl.js | 8 +- web/vendor/three/GLTFLoader.js | 659 +- web/vendor/three/three.module.js | 41245 ++-------------- web/vendor/three/utils/BufferGeometryUtils.js | 120 +- web/vendor/three/utils/SkeletonUtils.js | 490 + 6 files changed, 4289 insertions(+), 38235 deletions(-) create mode 100644 web/vendor/three/utils/SkeletonUtils.js diff --git a/web/vendor/maplibre/maplibre-gl.css b/web/vendor/maplibre/maplibre-gl.css index 6ceb5de..c7138c2 100644 --- a/web/vendor/maplibre/maplibre-gl.css +++ b/web/vendor/maplibre/maplibre-gl.css @@ -1 +1 @@ -.maplibregl-map{font:12px/20px Helvetica Neue,Arial,Helvetica,sans-serif;overflow:hidden;position:relative;-webkit-tap-highlight-color:rgb(0 0 0/0)}.maplibregl-canvas{left:0;position:absolute;top:0}.maplibregl-map:fullscreen{height:100%;width:100%}.maplibregl-ctrl-group 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Full text of license: https://github.com/maplibre/maplibre-gl-js/blob/v4.7.1/LICENSE.txt + * @license 3-Clause BSD. 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Kt{constructor(t,e,r,n=1,i=!0){this.r=t,this.g=e,this.b=r,this.a=n,i||(this.r*=n,this.g*=n,this.b*=n,n||this.overwriteGetter("rgb",[t,e,r,n]));}static parse(t){if(t instanceof Kt)return t;if("string"!=typeof t)return;const e=function(t){if("transparent"===(t=t.toLowerCase().trim()))return [0,0,0,0];const e=Gt[t];if(e){const[t,r,n]=e;return [t/255,r/255,n/255,1]}if(t.startsWith("#")&&/^#(?:[0-9a-f]{3,4}|[0-9a-f]{6}|[0-9a-f]{8})$/.test(t)){const e=t.length<6?1:2;let r=1;return [Ut(t.slice(r,r+=e)),Ut(t.slice(r,r+=e)),Ut(t.slice(r,r+=e)),Ut(t.slice(r,r+e)||"ff")]}if(t.startsWith("rgb")){const e=t.match(/^rgba?\(\s*([\de.+-]+)(%)?(?:\s+|\s*(,)\s*)([\de.+-]+)(%)?(?:\s+|\s*(,)\s*)([\de.+-]+)(%)?(?:\s*([,\/])\s*([\de.+-]+)(%)?)?\s*\)$/);if(e){const[t,r,n,i,s,a,o,l,u,c,h,p]=e,f=[i||" ",o||" ",c].join("");if(" "===f||" /"===f||",,"===f||",,,"===f){const t=[n,a,u].join(""),e="%%%"===t?100:""===t?255:0;if(e){const t=[Nt(+r/e,0,1),Nt(+s/e,0,1),Nt(+l/e,0,1),h?qt(+h,p):1];if(Zt(t))return t}}return}}const r=t.match(/^hsla?\(\s*([\de.+-]+)(?:deg)?(?:\s+|\s*(,)\s*)([\de.+-]+)%(?:\s+|\s*(,)\s*)([\de.+-]+)%(?:\s*([,\/])\s*([\de.+-]+)(%)?)?\s*\)$/);if(r){const[t,e,n,i,s,a,o,l,u]=r,c=[n||" ",s||" ",o].join("");if(" "===c||" /"===c||",,"===c||",,,"===c){const t=[+e,Nt(+i,0,100),Nt(+a,0,100),l?qt(+l,u):1];if(Zt(t))return function([t,e,r,n]){function i(n){const i=(n+t/30)%12,s=e*Math.min(r,1-r);return r-s*Math.max(-1,Math.min(i-3,9-i,1))}return t=Tt(t),e/=100,r/=100,[i(0),i(8),i(4),n]}(t)}}}(t);return e?new Kt(...e,!1):void 0}get rgb(){const{r:t,g:e,b:r,a:n}=this,i=n||1/0;return this.overwriteGetter("rgb",[t/i,e/i,r/i,n])}get hcl(){return this.overwriteGetter("hcl",function(t){const[e,r,n,i]=$t(t),s=Math.sqrt(r*r+n*n);return [Math.round(1e4*s)?Tt(Math.atan2(n,r)*Ft):NaN,s,e,i]}(this.rgb))}get lab(){return this.overwriteGetter("lab",$t(this.rgb))}overwriteGetter(t,e){return Object.defineProperty(this,t,{value:e}),e}toString(){const[t,e,r,n]=this.rgb;return `rgba(${[t,e,r].map((t=>Math.round(255*t))).join(",")},${n})`}}Kt.black=new Kt(0,0,0,1),Kt.white=new Kt(1,1,1,1),Kt.transparent=new Kt(0,0,0,0),Kt.red=new Kt(1,0,0,1);class Xt{constructor(t,e,r){this.sensitivity=t?e?"variant":"case":e?"accent":"base",this.locale=r,this.collator=new Intl.Collator(this.locale?this.locale:[],{sensitivity:this.sensitivity,usage:"search"});}compare(t,e){return this.collator.compare(t,e)}resolvedLocale(){return new Intl.Collator(this.locale?this.locale:[]).resolvedOptions().locale}}class Ht{constructor(t,e,r,n,i){this.text=t,this.image=e,this.scale=r,this.fontStack=n,this.textColor=i;}}class Yt{constructor(t){this.sections=t;}static fromString(t){return new Yt([new Ht(t,null,null,null,null)])}isEmpty(){return 0===this.sections.length||!this.sections.some((t=>0!==t.text.length||t.image&&0!==t.image.name.length))}static factory(t){return t instanceof Yt?t:Yt.fromString(t)}toString(){return 0===this.sections.length?"":this.sections.map((t=>t.text)).join("")}}class Jt{constructor(t){this.values=t.slice();}static parse(t){if(t instanceof Jt)return t;if("number"==typeof t)return new Jt([t,t,t,t]);if(Array.isArray(t)&&!(t.length<1||t.length>4)){for(const e of t)if("number"!=typeof e)return;switch(t.length){case 1:t=[t[0],t[0],t[0],t[0]];break;case 2:t=[t[0],t[1],t[0],t[1]];break;case 3:t=[t[0],t[1],t[2],t[1]];}return new Jt(t)}}toString(){return JSON.stringify(this.values)}}const Wt=new Set(["center","left","right","top","bottom","top-left","top-right","bottom-left","bottom-right"]);class Qt{constructor(t){this.values=t.slice();}static parse(t){if(t instanceof Qt)return t;if(Array.isArray(t)&&!(t.length<1)&&t.length%2==0){for(let e=0;e=0&&t<=255&&"number"==typeof e&&e>=0&&e<=255&&"number"==typeof r&&r>=0&&r<=255?void 0===n||"number"==typeof n&&n>=0&&n<=1?null:`Invalid rgba value [${[t,e,r,n].join(", ")}]: 'a' must be between 0 and 1.`:`Invalid rgba value [${("number"==typeof n?[t,e,r,n]:[t,e,r]).join(", ")}]: 'r', 'g', and 'b' must be between 0 and 255.`}function re(t){if(null===t||"string"==typeof t||"boolean"==typeof t||"number"==typeof t||t instanceof Kt||t instanceof Xt||t instanceof Yt||t instanceof Jt||t instanceof Qt||t instanceof te)return !0;if(Array.isArray(t)){for(const e of t)if(!re(e))return !1;return !0}if("object"==typeof t){for(const e in t)if(!re(t[e]))return !1;return !0}return !1}function ne(t){if(null===t)return lt;if("string"==typeof t)return ct;if("boolean"==typeof t)return ht;if("number"==typeof t)return ut;if(t instanceof Kt)return pt;if(t instanceof Xt)return yt;if(t instanceof Yt)return mt;if(t instanceof Jt)return gt;if(t instanceof Qt)return vt;if(t instanceof te)return xt;if(Array.isArray(t)){const e=t.length;let r;for(const e of t){const t=ne(e);if(r){if(r===t)continue;r=dt;break}r=t;}return bt(r||dt,e)}return ft}function ie(t){const e=typeof t;return null===t?"":"string"===e||"number"===e||"boolean"===e?String(t):t instanceof Kt||t instanceof Yt||t instanceof Jt||t instanceof Qt||t instanceof te?t.toString():JSON.stringify(t)}class se{constructor(t,e){this.type=t,this.value=e;}static parse(t,e){if(2!==t.length)return e.error(`'literal' expression requires exactly one argument, but found ${t.length-1} instead.`);if(!re(t[1]))return e.error("invalid value");const r=t[1];let n=ne(r);const i=e.expectedType;return "array"!==n.kind||0!==n.N||!i||"array"!==i.kind||"number"==typeof i.N&&0!==i.N||(n=i),new se(n,r)}evaluate(){return this.value}eachChild(){}outputDefined(){return !0}}class ae{constructor(t){this.name="ExpressionEvaluationError",this.message=t;}toJSON(){return this.message}}const oe={string:ct,number:ut,boolean:ht,object:ft};class le{constructor(t,e){this.type=t,this.args=e;}static parse(t,e){if(t.length<2)return e.error("Expected at least one argument.");let r,n=1;const i=t[0];if("array"===i){let i,s;if(t.length>2){const r=t[1];if("string"!=typeof r||!(r in oe)||"object"===r)return e.error('The item type argument of "array" must be one of string, number, boolean',1);i=oe[r],n++;}else i=dt;if(t.length>3){if(null!==t[2]&&("number"!=typeof t[2]||t[2]<0||t[2]!==Math.floor(t[2])))return e.error('The length argument to "array" must be a positive integer literal',2);s=t[2],n++;}r=bt(i,s);}else {if(!oe[i])throw new Error(`Types doesn't contain name = ${i}`);r=oe[i];}const s=[];for(;nt.outputDefined()))}}const ue={"to-boolean":ht,"to-color":pt,"to-number":ut,"to-string":ct};class ce{constructor(t,e){this.type=t,this.args=e;}static parse(t,e){if(t.length<2)return e.error("Expected at least one argument.");const r=t[0];if(!ue[r])throw new Error(`Can't parse ${r} as it is not part of the known types`);if(("to-boolean"===r||"to-string"===r)&&2!==t.length)return e.error("Expected one argument.");const n=ue[r],i=[];for(let r=1;r4?`Invalid rbga value ${JSON.stringify(e)}: expected an array containing either three or four numeric values.`:ee(e[0],e[1],e[2],e[3]),!r))return new Kt(e[0]/255,e[1]/255,e[2]/255,e[3])}throw new ae(r||`Could not parse color from value '${"string"==typeof e?e:JSON.stringify(e)}'`)}case"padding":{let e;for(const r of this.args){e=r.evaluate(t);const n=Jt.parse(e);if(n)return n}throw new ae(`Could not parse padding from value '${"string"==typeof e?e:JSON.stringify(e)}'`)}case"variableAnchorOffsetCollection":{let e;for(const r of this.args){e=r.evaluate(t);const n=Qt.parse(e);if(n)return n}throw new ae(`Could not parse variableAnchorOffsetCollection from value '${"string"==typeof e?e:JSON.stringify(e)}'`)}case"number":{let e=null;for(const r of this.args){if(e=r.evaluate(t),null===e)return 0;const n=Number(e);if(!isNaN(n))return n}throw new ae(`Could not convert ${JSON.stringify(e)} to number.`)}case"formatted":return Yt.fromString(ie(this.args[0].evaluate(t)));case"resolvedImage":return te.fromString(ie(this.args[0].evaluate(t)));default:return ie(this.args[0].evaluate(t))}}eachChild(t){this.args.forEach(t);}outputDefined(){return this.args.every((t=>t.outputDefined()))}}const he=["Unknown","Point","LineString","Polygon"];class pe{constructor(){this.globals=null,this.feature=null,this.featureState=null,this.formattedSection=null,this._parseColorCache={},this.availableImages=null,this.canonical=null;}id(){return this.feature&&"id"in this.feature?this.feature.id:null}geometryType(){return this.feature?"number"==typeof this.feature.type?he[this.feature.type]:this.feature.type:null}geometry(){return this.feature&&"geometry"in this.feature?this.feature.geometry:null}canonicalID(){return this.canonical}properties(){return this.feature&&this.feature.properties||{}}parseColor(t){let e=this._parseColorCache[t];return e||(e=this._parseColorCache[t]=Kt.parse(t)),e}}class fe{constructor(t,e,r=[],n,i=new ot,s=[]){this.registry=t,this.path=r,this.key=r.map((t=>`[${t}]`)).join(""),this.scope=i,this.errors=s,this.expectedType=n,this._isConstant=e;}parse(t,e,r,n,i={}){return e?this.concat(e,r,n)._parse(t,i):this._parse(t,i)}_parse(t,e){function r(t,e,r){return "assert"===r?new le(e,[t]):"coerce"===r?new ce(e,[t]):t}if(null!==t&&"string"!=typeof t&&"boolean"!=typeof t&&"number"!=typeof t||(t=["literal",t]),Array.isArray(t)){if(0===t.length)return this.error('Expected an array with at least one element. If you wanted a literal array, use ["literal", []].');const n=t[0];if("string"!=typeof n)return this.error(`Expression name must be a string, but found ${typeof n} instead. 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If you wanted a literal array, use ["literal", [...]].`,0)}return this.error(void 0===t?"'undefined' value invalid. Use null instead.":"object"==typeof t?'Bare objects invalid. Use ["literal", {...}] instead.':`Expected an array, but found ${typeof t} instead.`)}concat(t,e,r){const n="number"==typeof t?this.path.concat(t):this.path,i=r?this.scope.concat(r):this.scope;return new fe(this.registry,this._isConstant,n,e||null,i,this.errors)}error(t,...e){const r=`${this.key}${e.map((t=>`[${t}]`)).join("")}`;this.errors.push(new at(r,t));}checkSubtype(t,e){const r=At(t,e);return r&&this.error(r),r}}class de{constructor(t,e){this.type=e.type,this.bindings=[].concat(t),this.result=e;}evaluate(t){return this.result.evaluate(t)}eachChild(t){for(const e of this.bindings)t(e[1]);t(this.result);}static parse(t,e){if(t.length<4)return e.error(`Expected at least 3 arguments, but found ${t.length-1} instead.`);const r=[];for(let n=1;n=r.length)throw new ae(`Array index out of bounds: ${e} > ${r.length-1}.`);if(e!==Math.floor(e))throw new ae(`Array index must be an integer, but found ${e} instead.`);return r[e]}eachChild(t){t(this.index),t(this.input);}outputDefined(){return !1}}class ge{constructor(t,e){this.type=ht,this.needle=t,this.haystack=e;}static parse(t,e){if(3!==t.length)return e.error(`Expected 2 arguments, but found ${t.length-1} instead.`);const r=e.parse(t[1],1,dt),n=e.parse(t[2],2,dt);return r&&n?St(r.type,[ht,ct,ut,lt,dt])?new ge(r,n):e.error(`Expected first argument to be of type boolean, string, number or null, but found ${wt(r.type)} instead`):null}evaluate(t){const e=this.needle.evaluate(t),r=this.haystack.evaluate(t);if(!r)return !1;if(!kt(e,["boolean","string","number","null"]))throw new ae(`Expected first argument to be of type boolean, string, number or null, but found ${wt(ne(e))} instead.`);if(!kt(r,["string","array"]))throw new ae(`Expected second argument to be of type array or string, but found ${wt(ne(r))} instead.`);return r.indexOf(e)>=0}eachChild(t){t(this.needle),t(this.haystack);}outputDefined(){return !0}}class xe{constructor(t,e,r){this.type=ut,this.needle=t,this.haystack=e,this.fromIndex=r;}static parse(t,e){if(t.length<=2||t.length>=5)return e.error(`Expected 3 or 4 arguments, but found ${t.length-1} instead.`);const r=e.parse(t[1],1,dt),n=e.parse(t[2],2,dt);if(!r||!n)return null;if(!St(r.type,[ht,ct,ut,lt,dt]))return e.error(`Expected first argument to be of type boolean, string, number or null, but found ${wt(r.type)} instead`);if(4===t.length){const i=e.parse(t[3],3,ut);return i?new xe(r,n,i):null}return new xe(r,n)}evaluate(t){const e=this.needle.evaluate(t),r=this.haystack.evaluate(t);if(!kt(e,["boolean","string","number","null"]))throw new ae(`Expected first argument to be of type boolean, string, number or null, but found ${wt(ne(e))} instead.`);let n;if(this.fromIndex&&(n=this.fromIndex.evaluate(t)),kt(r,["string"])){const t=r.indexOf(e,n);return -1===t?-1:[...r.slice(0,t)].length}if(kt(r,["array"]))return r.indexOf(e,n);throw new ae(`Expected second argument to be of type array or string, but found ${wt(ne(r))} 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a=e.parse(t[1],1,dt);if(!a)return null;const o=e.parse(t[t.length-1],t.length-1,n);return o?"value"!==a.type.kind&&e.concat(1).checkSubtype(r,a.type)?null:new ve(r,n,a,i,s,o):null}evaluate(t){const e=this.input.evaluate(t);return (ne(e)===this.inputType&&this.outputs[this.cases[e]]||this.otherwise).evaluate(t)}eachChild(t){t(this.input),this.outputs.forEach(t),t(this.otherwise);}outputDefined(){return this.outputs.every((t=>t.outputDefined()))&&this.otherwise.outputDefined()}}class be{constructor(t,e,r){this.type=t,this.branches=e,this.otherwise=r;}static parse(t,e){if(t.length<4)return e.error(`Expected at least 3 arguments, but found only ${t.length-1}.`);if(t.length%2!=0)return e.error("Expected an odd number of arguments.");let r;e.expectedType&&"value"!==e.expectedType.kind&&(r=e.expectedType);const n=[];for(let i=1;ie.outputDefined()))&&this.otherwise.outputDefined()}}class we{constructor(t,e,r,n){this.type=t,this.input=e,this.beginIndex=r,this.endIndex=n;}static 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!1}]]},"!":[ht,[ht],(t,[e])=>!e.evaluate(t)],"is-supported-script":[ht,[ct],(t,[e])=>{const r=t.globals&&t.globals.isSupportedScript;return !r||r(e.evaluate(t))}],upcase:[ct,[ct],(t,[e])=>e.evaluate(t).toUpperCase()],downcase:[ct,[ct],(t,[e])=>e.evaluate(t).toLowerCase()],concat:[ct,Wr(dt),(t,e)=>e.map((e=>ie(e.evaluate(t)))).join("")],"resolved-locale":[ct,[yt],(t,[e])=>e.evaluate(t).resolvedLocale()]});class xn{constructor(t,e){var r;this.expression=t,this._warningHistory={},this._evaluator=new pe,this._defaultValue=e?"color"===(r=e).type&&cn(r.default)?new Kt(0,0,0,0):"color"===r.type?Kt.parse(r.default)||null:"padding"===r.type?Jt.parse(r.default)||null:"variableAnchorOffsetCollection"===r.type?Qt.parse(r.default)||null:void 0===r.default?null:r.default:null,this._enumValues=e&&"enum"===e.type?e.values:null;}evaluateWithoutErrorHandling(t,e,r,n,i,s){return this._evaluator.globals=t,this._evaluator.feature=e,this._evaluator.featureState=r,this._evaluator.canonical=n,this._evaluator.availableImages=i||null,this._evaluator.formattedSection=s,this.expression.evaluate(this._evaluator)}evaluate(t,e,r,n,i,s){this._evaluator.globals=t,this._evaluator.feature=e||null,this._evaluator.featureState=r||null,this._evaluator.canonical=n,this._evaluator.availableImages=i||null,this._evaluator.formattedSection=s||null;try{const t=this.expression.evaluate(this._evaluator);if(null==t||"number"==typeof t&&t!=t)return this._defaultValue;if(this._enumValues&&!(t in this._enumValues))throw new ae(`Expected value to be one of ${Object.keys(this._enumValues).map((t=>JSON.stringify(t))).join(", ")}, but found ${JSON.stringify(t)} instead.`);return t}catch(t){return this._warningHistory[t.message]||(this._warningHistory[t.message]=!0,"undefined"!=typeof console&&console.warn(t.message)),this._defaultValue}}}function vn(t){return Array.isArray(t)&&t.length>0&&"string"==typeof t[0]&&t[0]in Kr}function bn(t,e){const r=new fe(Kr,Qr,[],e?function(t){const e={color:pt,string:ct,number:ut,enum:ct,boolean:ht,formatted:mt,padding:gt,resolvedImage:xt,variableAnchorOffsetCollection:vt};return "array"===t.type?bt(e[t.value]||dt,t.length):e[t.type]}(e):void 0),n=r.parse(t,void 0,void 0,void 0,e&&"string"===e.type?{typeAnnotation:"coerce"}:void 0);return n?nn(new xn(n,e)):sn(r.errors)}class wn{constructor(t,e){this.kind=t,this._styleExpression=e,this.isStateDependent="constant"!==t&&!en(e.expression);}evaluateWithoutErrorHandling(t,e,r,n,i,s){return this._styleExpression.evaluateWithoutErrorHandling(t,e,r,n,i,s)}evaluate(t,e,r,n,i,s){return this._styleExpression.evaluate(t,e,r,n,i,s)}}class _n{constructor(t,e,r,n){this.kind=t,this.zoomStops=r,this._styleExpression=e,this.isStateDependent="camera"!==t&&!en(e.expression),this.interpolationType=n;}evaluateWithoutErrorHandling(t,e,r,n,i,s){return this._styleExpression.evaluateWithoutErrorHandling(t,e,r,n,i,s)}evaluate(t,e,r,n,i,s){return this._styleExpression.evaluate(t,e,r,n,i,s)}interpolationFactor(t,e,r){return this.interpolationType?Be.interpolationFactor(this.interpolationType,t,e,r):0}}function An(t,e){const r=bn(t,e);if("error"===r.result)return r;const n=r.value.expression,i=tn(n);if(!i&&!an(e))return sn([new at("","data expressions not supported")]);const s=rn(n,["zoom"]);if(!s&&!on(e))return sn([new at("","zoom expressions not supported")]);const a=kn(n);return a||s?a instanceof at?sn([a]):a instanceof Be&&!ln(e)?sn([new at("",'"interpolate" expressions cannot be used with this property')]):nn(a?new _n(i?"camera":"composite",r.value,a.labels,a instanceof Be?a.interpolation:void 0):new wn(i?"constant":"source",r.value)):sn([new at("",'"zoom" expression may only be used as input to a top-level "step" or "interpolate" expression.')])}class Sn{constructor(t,e){this._parameters=t,this._specification=e,st(this,pn(this._parameters,this._specification));}static deserialize(t){return new Sn(t._parameters,t._specification)}static serialize(t){return {_parameters:t._parameters,_specification:t._specification}}}function kn(t){let e=null;if(t instanceof de)e=kn(t.result);else if(t instanceof Ee){for(const r of t.args)if(e=kn(r),e)break}else (t instanceof Ae||t instanceof Be)&&t.input instanceof Xr&&"zoom"===t.input.name&&(e=t);return e instanceof at||t.eachChild((t=>{const r=kn(t);r instanceof at?e=r:!e&&r?e=new at("",'"zoom" expression may only be used as input to a top-level "step" or "interpolate" expression.'):e&&r&&e!==r&&(e=new at("",'Only one zoom-based "step" or "interpolate" subexpression may be used in an expression.'));})),e}function Mn(t){if(!0===t||!1===t)return !0;if(!Array.isArray(t)||0===t.length)return !1;switch(t[0]){case"has":return t.length>=2&&"$id"!==t[1]&&"$type"!==t[1];case"in":return t.length>=3&&("string"!=typeof t[1]||Array.isArray(t[2]));case"!in":case"!has":case"none":return !1;case"==":case"!=":case">":case">=":case"<":case"<=":return 3!==t.length||Array.isArray(t[1])||Array.isArray(t[2]);case"any":case"all":for(const e of t.slice(1))if(!Mn(e)&&"boolean"!=typeof e)return !1;return !0;default:return !0}}const In={type:"boolean",default:!1,transition:!1,"property-type":"data-driven",expression:{interpolated:!1,parameters:["zoom","feature"]}};function zn(t){if(null==t)return {filter:()=>!0,needGeometry:!1};Mn(t)||(t=Bn(t));const e=bn(t,In);if("error"===e.result)throw new Error(e.value.map((t=>`${t.key}: ${t.message}`)).join(", "));return {filter:(t,r,n)=>e.value.evaluate(t,r,{},n),needGeometry:Cn(t)}}function Pn(t,e){return te?1:0}function Cn(t){if(!Array.isArray(t))return !1;if("within"===t[0]||"distance"===t[0])return !0;for(let e=1;e"===e||"<="===e||">="===e?Vn(t[1],t[2],e):"any"===e?(r=t.slice(1),["any"].concat(r.map(Bn))):"all"===e?["all"].concat(t.slice(1).map(Bn)):"none"===e?["all"].concat(t.slice(1).map(Bn).map(Tn)):"in"===e?En(t[1],t.slice(2)):"!in"===e?Tn(En(t[1],t.slice(2))):"has"===e?Fn(t[1]):"!has"!==e||Tn(Fn(t[1]));var r;}function Vn(t,e,r){switch(t){case"$type":return [`filter-type-${r}`,e];case"$id":return [`filter-id-${r}`,e];default:return [`filter-${r}`,t,e]}}function En(t,e){if(0===e.length)return !1;switch(t){case"$type":return ["filter-type-in",["literal",e]];case"$id":return ["filter-id-in",["literal",e]];default:return e.length>200&&!e.some((t=>typeof t!=typeof e[0]))?["filter-in-large",t,["literal",e.sort(Pn)]]:["filter-in-small",t,["literal",e]]}}function Fn(t){switch(t){case"$type":return !0;case"$id":return ["filter-has-id"];default:return ["filter-has",t]}}function Tn(t){return ["!",t]}function $n(t){const e=typeof t;if("number"===e||"boolean"===e||"string"===e||null==t)return 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found`)];if(u){if("object"!==un(n[0]))return [new it(o,n,`object expected, ${un(n[0])} found`)];if(void 0===n[0].zoom)return [new it(o,n,"object stop key must have zoom")];if(void 0===n[0].value)return [new it(o,n,"object stop key must have value")];if(s&&s>On(n[0].zoom))return [new it(o,n[0].zoom,"stop zoom values must appear in ascending order")];On(n[0].zoom)!==s&&(s=On(n[0].zoom),i=void 0,a={}),r=r.concat(Rn({key:`${o}[0]`,value:n[0],valueSpec:{zoom:{}},validateSpec:t.validateSpec,style:t.style,styleSpec:t.styleSpec,objectElementValidators:{zoom:qn,value:p}}));}else r=r.concat(p({key:`${o}[0]`,value:n[0],valueSpec:{},validateSpec:t.validateSpec,style:t.style,styleSpec:t.styleSpec},n));return vn(jn(n[1]))?r.concat([new it(`${o}[1]`,n[1],"expressions are not allowed in function stops.")]):r.concat(t.validateSpec({key:`${o}[1]`,value:n[1],valueSpec:e,validateSpec:t.validateSpec,style:t.style,styleSpec:t.styleSpec}))}function p(t,s){const o=un(t.value),l=On(t.value),u=null!==t.value?t.value:s;if(n){if(o!==n)return [new it(t.key,u,`${o} stop domain type must match previous stop domain type ${n}`)]}else n=o;if("number"!==o&&"string"!==o&&"boolean"!==o)return [new it(t.key,u,"stop domain value must be a number, string, or boolean")];if("number"!==o&&"categorical"!==r){let n=`number expected, ${o} found`;return an(e)&&void 0===r&&(n+='\nIf you intended to use a categorical function, specify `"type": "categorical"`.'),[new it(t.key,u,n)]}return "categorical"!==r||"number"!==o||isFinite(l)&&Math.floor(l)===l?"categorical"!==r&&"number"===o&&void 0!==i&&lnew it(`${t.key}${e.key}`,t.value,e.message)));const r=e.value.expression||e.value._styleExpression.expression;if("property"===t.expressionContext&&"text-font"===t.propertyKey&&!r.outputDefined())return [new it(t.key,t.value,`Invalid data expression for "${t.propertyKey}". Output values must be contained as literals within the expression.`)];if("property"===t.expressionContext&&"layout"===t.propertyType&&!en(r))return [new it(t.key,t.value,'"feature-state" data expressions are not supported with layout properties.')];if("filter"===t.expressionContext&&!en(r))return [new it(t.key,t.value,'"feature-state" data expressions are not supported with filters.')];if(t.expressionContext&&0===t.expressionContext.indexOf("cluster")){if(!rn(r,["zoom","feature-state"]))return [new it(t.key,t.value,'"zoom" and "feature-state" expressions are not supported with cluster properties.')];if("cluster-initial"===t.expressionContext&&!tn(r))return [new it(t.key,t.value,"Feature data expressions are not supported with initial expression part of cluster properties.")]}return []}function Gn(t){const e=t.key,r=t.value,n=t.valueSpec,i=[];return Array.isArray(n.values)?-1===n.values.indexOf(On(r))&&i.push(new it(e,r,`expected one of [${n.values.join(", ")}], ${JSON.stringify(r)} 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in r&&e.push(new it(n,r[t],`"${t}" is prohibited for ref layers`));})),i.layers.forEach((e=>{On(e.id)===o&&(t=e);})),t?t.ref?e.push(new it(n,r.ref,"ref cannot reference another ref layer")):a=On(t.type):e.push(new it(n,r.ref,`ref layer "${o}" not found`));}else if("background"!==a)if(r.source){const t=i.sources&&i.sources[r.source],s=t&&On(t.type);t?"vector"===s&&"raster"===a?e.push(new it(n,r.source,`layer "${r.id}" requires a raster source`)):"raster-dem"!==s&&"hillshade"===a?e.push(new it(n,r.source,`layer "${r.id}" requires a raster-dem source`)):"raster"===s&&"raster"!==a?e.push(new it(n,r.source,`layer "${r.id}" requires a vector source`)):"vector"!==s||r["source-layer"]?"raster-dem"===s&&"hillshade"!==a?e.push(new it(n,r.source,"raster-dem source can only be used with layer type 'hillshade'.")):"line"!==a||!r.paint||!r.paint["line-gradient"]||"geojson"===s&&t.lineMetrics||e.push(new it(n,r,`layer "${r.id}" specifies a line-gradient, which requires a GeoJSON source with 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e)a=a.concat(n[s]?t.validateSpec({key:s,value:e[s],valueSpec:n[s],style:i,styleSpec:r}):[new it(s,e[s],`unknown property "${s}"`)]);return a},string:Qn,formatted:function(t){return 0===Qn(t).length?[]:Zn(t)},resolvedImage:function(t){return 0===Qn(t).length?[]:Zn(t)},padding:function(t){const e=t.key,r=t.value;if("array"===un(r)){if(r.length<1||r.length>4)return [new it(e,r,`padding requires 1 to 4 values; ${r.length} values found`)];const n={type:"number"};let i=[];for(let s=0;s[]}})),t.constants&&(r=r.concat(Dn({key:"constants",value:t.constants,style:t,styleSpec:e,validateSpec:oi}))),hi(r)}function ci(t){return function(e){return t({...e,validateSpec:oi})}}function hi(t){return [].concat(t).sort(((t,e)=>t.line-e.line))}function pi(t){return function(...e){return hi(t.apply(this,e))}}ui.source=pi(ci(ei)),ui.sprite=pi(ci(si)),ui.glyphs=pi(ci(li)),ui.light=pi(ci(ri)),ui.sky=pi(ci(ni)),ui.terrain=pi(ci(ii)),ui.layer=pi(ci(Wn)),ui.filter=pi(ci(Kn)),ui.paintProperty=pi(ci(Yn)),ui.layoutProperty=pi(ci(Jn));const fi=ui,di=fi.light,yi=fi.sky,mi=fi.paintProperty,gi=fi.layoutProperty;function xi(t,e){let r=!1;if(e&&e.length)for(const n of e)t.fire(new N(new Error(n.message))),r=!0;return r}class vi{constructor(t,e,r){const n=this.cells=[];if(t instanceof ArrayBuffer){this.arrayBuffer=t;const i=new Int32Array(this.arrayBuffer);t=i[0],this.d=(e=i[1])+2*(r=i[2]);for(let t=0;t=u[l+0]&&n>=u[l+1])?(a[h]=!0,s.push(i[h])):a[h]=!1;}}}}_forEachCell(t,e,r,n,i,s,a,o){const l=this._convertToCellCoord(t),u=this._convertToCellCoord(e),c=this._convertToCellCoord(r),h=this._convertToCellCoord(n);for(let p=l;p<=c;p++)for(let l=u;l<=h;l++){const 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Symbols":t=>t>=9728&&t<=9983,"Miscellaneous Symbols and Arrows":t=>t>=11008&&t<=11263,"Ideographic Description Characters":t=>t>=12272&&t<=12287,"CJK Symbols and Punctuation":t=>t>=12288&&t<=12351,Katakana:t=>t>=12448&&t<=12543,Kanbun:t=>t>=12688&&t<=12703,"CJK Strokes":t=>t>=12736&&t<=12783,"Enclosed CJK Letters and Months":t=>t>=12800&&t<=13055,"CJK Compatibility":t=>t>=13056&&t<=13311,"Yijing Hexagram Symbols":t=>t>=19904&&t<=19967,"Private Use Area":t=>t>=57344&&t<=63743,"Vertical Forms":t=>t>=65040&&t<=65055,"CJK Compatibility Forms":t=>t>=65072&&t<=65103,"Small Form Variants":t=>t>=65104&&t<=65135,"Halfwidth and Fullwidth Forms":t=>t>=65280&&t<=65519};function Pi(t){for(const e of t)if(Ti(e.charCodeAt(0)))return !0;return !1}function Ci(t){for(const e of t)if(!Ei(e.charCodeAt(0)))return !1;return !0}function Bi(t){const e=t.map((t=>{try{return new RegExp(`\\p{sc=${t}}`,"u").source}catch(t){return null}})).filter((t=>t));return new RegExp(e.join("|"),"u")}const 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Symbols and Punctuation"](t)||zi.Katakana(t)||zi["Private Use Area"](t)||zi["CJK Compatibility Forms"](t)||zi["Small Form Variants"](t)||zi["Halfwidth and Fullwidth Forms"](t)||8734===t||8756===t||8757===t||t>=9984&&t<=10087||t>=10102&&t<=10131||65532===t||65533===t)}(t))}const Li=Bi(["Adlm","Arab","Armi","Avst","Chrs","Cprt","Egyp","Elym","Gara","Hatr","Hebr","Hung","Khar","Lydi","Mand","Mani","Mend","Merc","Mero","Narb","Nbat","Nkoo","Orkh","Palm","Phli","Phlp","Phnx","Prti","Rohg","Samr","Sarb","Sogo","Syrc","Thaa","Todr","Yezi"]);function Di(t){return Li.test(String.fromCodePoint(t))}function Oi(t,e){return !(!e&&Di(t)||t>=2304&&t<=3583||t>=3840&&t<=4255||zi.Khmer(t))}function ji(t){for(const e of t)if(Di(e.charCodeAt(0)))return !0;return !1}const Ri=new class{constructor(){this.applyArabicShaping=null,this.processBidirectionalText=null,this.processStyledBidirectionalText=null,this.pluginStatus="unavailable",this.pluginURL=null;}setState(t){this.pluginStatus=t.pluginStatus,this.pluginURL=t.pluginURL;}getState(){return {pluginStatus:this.pluginStatus,pluginURL:this.pluginURL}}setMethods(t){this.applyArabicShaping=t.applyArabicShaping,this.processBidirectionalText=t.processBidirectionalText,this.processStyledBidirectionalText=t.processStyledBidirectionalText;}isParsed(){return null!=this.applyArabicShaping&&null!=this.processBidirectionalText&&null!=this.processStyledBidirectionalText}getPluginURL(){return this.pluginURL}getRTLTextPluginStatus(){return this.pluginStatus}};class Ui{constructor(t,e){this.zoom=t,e?(this.now=e.now,this.fadeDuration=e.fadeDuration,this.zoomHistory=e.zoomHistory,this.transition=e.transition):(this.now=0,this.fadeDuration=0,this.zoomHistory=new Ii,this.transition={});}isSupportedScript(t){return function(t,e){for(const r of t)if(!Oi(r.charCodeAt(0),e))return !1;return !0}(t,"loaded"===Ri.getRTLTextPluginStatus())}crossFadingFactor(){return 0===this.fadeDuration?1:Math.min((this.now-this.zoomHistory.lastIntegerZoomTime)/this.fadeDuration,1)}getCrossfadeParameters(){const t=this.zoom,e=t-Math.floor(t),r=this.crossFadingFactor();return t>this.zoomHistory.lastIntegerZoom?{fromScale:2,toScale:1,t:e+(1-e)*r}:{fromScale:.5,toScale:1,t:1-(1-r)*e}}}class qi{constructor(t,e){this.property=t,this.value=e,this.expression=function(t,e){if(cn(t))return new Sn(t,e);if(vn(t)){const r=An(t,e);if("error"===r.result)throw new Error(r.value.map((t=>`${t.key}: ${t.message}`)).join(", "));return r.value}{let r=t;return "color"===e.type&&"string"==typeof t?r=Kt.parse(t):"padding"!==e.type||"number"!=typeof t&&!Array.isArray(t)?"variableAnchorOffsetCollection"===e.type&&Array.isArray(t)&&(r=Qt.parse(t)):r=Jt.parse(t),{kind:"constant",evaluate:()=>r}}}(void 0===e?t.specification.default:e,t.specification);}isDataDriven(){return "source"===this.expression.kind||"composite"===this.expression.kind}possiblyEvaluate(t,e,r){return this.property.possiblyEvaluate(this,t,e,r)}}class Ni{constructor(t){this.property=t,this.value=new qi(t,void 0);}transitioned(t,e){return new Gi(this.property,this.value,e,g({},t.transition,this.transition),t.now)}untransitioned(){return new Gi(this.property,this.value,null,{},0)}}class Zi{constructor(t){this._properties=t,this._values=Object.create(t.defaultTransitionablePropertyValues);}getValue(t){return w(this._values[t].value.value)}setValue(t,e){Object.prototype.hasOwnProperty.call(this._values,t)||(this._values[t]=new Ni(this._values[t].property)),this._values[t].value=new qi(this._values[t].property,null===e?void 0:w(e));}getTransition(t){return w(this._values[t].transition)}setTransition(t,e){Object.prototype.hasOwnProperty.call(this._values,t)||(this._values[t]=new Ni(this._values[t].property)),this._values[t].transition=w(e)||void 0;}serialize(){const t={};for(const e of Object.keys(this._values)){const r=this.getValue(e);void 0!==r&&(t[e]=r);const n=this.getTransition(e);void 0!==n&&(t[`${e}-transition`]=n);}return t}transitioned(t,e){const r=new Ki(this._properties);for(const n of Object.keys(this._values))r._values[n]=this._values[n].transitioned(t,e._values[n]);return r}untransitioned(){const t=new Ki(this._properties);for(const e of Object.keys(this._values))t._values[e]=this._values[e].untransitioned();return t}}class Gi{constructor(t,e,r,n,i){this.property=t,this.value=e,this.begin=i+n.delay||0,this.end=this.begin+n.duration||0,t.specification.transition&&(n.delay||n.duration)&&(this.prior=r);}possiblyEvaluate(t,e,r){const n=t.now||0,i=this.value.possiblyEvaluate(t,e,r),s=this.prior;if(s){if(n>this.end)return this.prior=null,i;if(this.value.isDataDriven())return this.prior=null,i;if(n=1)return 1;const e=t*t,r=e*t;return 4*(t<.5?r:3*(t-e)+r-.75)}(a))}}return i}}class Ki{constructor(t){this._properties=t,this._values=Object.create(t.defaultTransitioningPropertyValues);}possiblyEvaluate(t,e,r){const n=new Yi(this._properties);for(const i of Object.keys(this._values))n._values[i]=this._values[i].possiblyEvaluate(t,e,r);return n}hasTransition(){for(const t of Object.keys(this._values))if(this._values[t].prior)return !0;return !1}}class Xi{constructor(t){this._properties=t,this._values=Object.create(t.defaultPropertyValues);}hasValue(t){return void 0!==this._values[t].value}getValue(t){return w(this._values[t].value)}setValue(t,e){this._values[t]=new qi(this._values[t].property,null===e?void 0:w(e));}serialize(){const t={};for(const e of Object.keys(this._values)){const r=this.getValue(e);void 0!==r&&(t[e]=r);}return t}possiblyEvaluate(t,e,r){const n=new Yi(this._properties);for(const i of Object.keys(this._values))n._values[i]=this._values[i].possiblyEvaluate(t,e,r);return n}}class Hi{constructor(t,e,r){this.property=t,this.value=e,this.parameters=r;}isConstant(){return "constant"===this.value.kind}constantOr(t){return "constant"===this.value.kind?this.value.value:t}evaluate(t,e,r,n){return this.property.evaluate(this.value,this.parameters,t,e,r,n)}}class Yi{constructor(t){this._properties=t,this._values=Object.create(t.defaultPossiblyEvaluatedValues);}get(t){return this._values[t]}}class Ji{constructor(t){this.specification=t;}possiblyEvaluate(t,e){if(t.isDataDriven())throw new Error("Value should not be data driven");return t.expression.evaluate(e)}interpolate(t,e,r){const n=Ce[this.specification.type];return n?n(t,e,r):t}}class Wi{constructor(t,e){this.specification=t,this.overrides=e;}possiblyEvaluate(t,e,r,n){return new Hi(this,"constant"===t.expression.kind||"camera"===t.expression.kind?{kind:"constant",value:t.expression.evaluate(e,null,{},r,n)}:t.expression,e)}interpolate(t,e,r){if("constant"!==t.value.kind||"constant"!==e.value.kind)return t;if(void 0===t.value.value||void 0===e.value.value)return new Hi(this,{kind:"constant",value:void 0},t.parameters);const n=Ce[this.specification.type];if(n){const i=n(t.value.value,e.value.value,r);return new Hi(this,{kind:"constant",value:i},t.parameters)}return t}evaluate(t,e,r,n,i,s){return "constant"===t.kind?t.value:t.evaluate(e,r,n,i,s)}}class Qi extends Wi{possiblyEvaluate(t,e,r,n){if(void 0===t.value)return new Hi(this,{kind:"constant",value:void 0},e);if("constant"===t.expression.kind){const i=t.expression.evaluate(e,null,{},r,n),s="resolvedImage"===t.property.specification.type&&"string"!=typeof i?i.name:i,a=this._calculate(s,s,s,e);return new Hi(this,{kind:"constant",value:a},e)}if("camera"===t.expression.kind){const r=this._calculate(t.expression.evaluate({zoom:e.zoom-1}),t.expression.evaluate({zoom:e.zoom}),t.expression.evaluate({zoom:e.zoom+1}),e);return new Hi(this,{kind:"constant",value:r},e)}return new Hi(this,t.expression,e)}evaluate(t,e,r,n,i,s){if("source"===t.kind){const a=t.evaluate(e,r,n,i,s);return this._calculate(a,a,a,e)}return "composite"===t.kind?this._calculate(t.evaluate({zoom:Math.floor(e.zoom)-1},r,n),t.evaluate({zoom:Math.floor(e.zoom)},r,n),t.evaluate({zoom:Math.floor(e.zoom)+1},r,n),e):t.value}_calculate(t,e,r,n){return n.zoom>n.zoomHistory.lastIntegerZoom?{from:t,to:e}:{from:r,to:e}}interpolate(t){return t}}class ts{constructor(t){this.specification=t;}possiblyEvaluate(t,e,r,n){if(void 0!==t.value){if("constant"===t.expression.kind){const i=t.expression.evaluate(e,null,{},r,n);return this._calculate(i,i,i,e)}return this._calculate(t.expression.evaluate(new Ui(Math.floor(e.zoom-1),e)),t.expression.evaluate(new Ui(Math.floor(e.zoom),e)),t.expression.evaluate(new Ui(Math.floor(e.zoom+1),e)),e)}}_calculate(t,e,r,n){return n.zoom>n.zoomHistory.lastIntegerZoom?{from:t,to:e}:{from:r,to:e}}interpolate(t){return t}}class es{constructor(t){this.specification=t;}possiblyEvaluate(t,e,r,n){return !!t.expression.evaluate(e,null,{},r,n)}interpolate(){return !1}}class rs{constructor(t){this.properties=t,this.defaultPropertyValues={},this.defaultTransitionablePropertyValues={},this.defaultTransitioningPropertyValues={},this.defaultPossiblyEvaluatedValues={},this.overridableProperties=[];for(const e in t){const r=t[e];r.specification.overridable&&this.overridableProperties.push(e);const n=this.defaultPropertyValues[e]=new qi(r,void 0),i=this.defaultTransitionablePropertyValues[e]=new Ni(r);this.defaultTransitioningPropertyValues[e]=i.untransitioned(),this.defaultPossiblyEvaluatedValues[e]=n.possiblyEvaluate({});}}}wi("DataDrivenProperty",Wi),wi("DataConstantProperty",Ji),wi("CrossFadedDataDrivenProperty",Qi),wi("CrossFadedProperty",ts),wi("ColorRampProperty",es);const ns="-transition";class is extends Z{constructor(t,e){if(super(),this.id=t.id,this.type=t.type,this._featureFilter={filter:()=>!0,needGeometry:!1},"custom"!==t.type&&(this.metadata=t.metadata,this.minzoom=t.minzoom,this.maxzoom=t.maxzoom,"background"!==t.type&&(this.source=t.source,this.sourceLayer=t["source-layer"],this.filter=t.filter),e.layout&&(this._unevaluatedLayout=new Xi(e.layout)),e.paint)){this._transitionablePaint=new Zi(e.paint);for(const e in t.paint)this.setPaintProperty(e,t.paint[e],{validate:!1});for(const e in t.layout)this.setLayoutProperty(e,t.layout[e],{validate:!1});this._transitioningPaint=this._transitionablePaint.untransitioned(),this.paint=new Yi(e.paint);}}getCrossfadeParameters(){return this._crossfadeParameters}getLayoutProperty(t){return "visibility"===t?this.visibility:this._unevaluatedLayout.getValue(t)}setLayoutProperty(t,e,r={}){null!=e&&this._validate(gi,`layers.${this.id}.layout.${t}`,t,e,r)||("visibility"!==t?this._unevaluatedLayout.setValue(t,e):this.visibility=e);}getPaintProperty(t){return t.endsWith(ns)?this._transitionablePaint.getTransition(t.slice(0,-11)):this._transitionablePaint.getValue(t)}setPaintProperty(t,e,r={}){if(null!=e&&this._validate(mi,`layers.${this.id}.paint.${t}`,t,e,r))return !1;if(t.endsWith(ns))return this._transitionablePaint.setTransition(t.slice(0,-11),e||void 0),!1;{const r=this._transitionablePaint._values[t],n="cross-faded-data-driven"===r.property.specification["property-type"],i=r.value.isDataDriven(),s=r.value;this._transitionablePaint.setValue(t,e),this._handleSpecialPaintPropertyUpdate(t);const a=this._transitionablePaint._values[t].value;return a.isDataDriven()||i||n||this._handleOverridablePaintPropertyUpdate(t,s,a)}}_handleSpecialPaintPropertyUpdate(t){}_handleOverridablePaintPropertyUpdate(t,e,r){return !1}isHidden(t){return !!(this.minzoom&&t=this.maxzoom)||"none"===this.visibility}updateTransitions(t){this._transitioningPaint=this._transitionablePaint.transitioned(t,this._transitioningPaint);}hasTransition(){return this._transitioningPaint.hasTransition()}recalculate(t,e){t.getCrossfadeParameters&&(this._crossfadeParameters=t.getCrossfadeParameters()),this._unevaluatedLayout&&(this.layout=this._unevaluatedLayout.possiblyEvaluate(t,void 0,e)),this.paint=this._transitioningPaint.possiblyEvaluate(t,void 0,e);}serialize(){const t={id:this.id,type:this.type,source:this.source,"source-layer":this.sourceLayer,metadata:this.metadata,minzoom:this.minzoom,maxzoom:this.maxzoom,filter:this.filter,layout:this._unevaluatedLayout&&this._unevaluatedLayout.serialize(),paint:this._transitionablePaint&&this._transitionablePaint.serialize()};return this.visibility&&(t.layout=t.layout||{},t.layout.visibility=this.visibility),b(t,((t,e)=>!(void 0===t||"layout"===e&&!Object.keys(t).length||"paint"===e&&!Object.keys(t).length)))}_validate(t,e,r,n,i={}){return (!i||!1!==i.validate)&&xi(this,t.call(fi,{key:e,layerType:this.type,objectKey:r,value:n,styleSpec:G,style:{glyphs:!0,sprite:!0}}))}is3D(){return !1}isTileClipped(){return !1}hasOffscreenPass(){return !1}resize(){}isStateDependent(){for(const t in this.paint._values){const e=this.paint.get(t);if(e instanceof Hi&&an(e.property.specification)&&("source"===e.value.kind||"composite"===e.value.kind)&&e.value.isStateDependent)return !0}return !1}}const ss={Int8:Int8Array,Uint8:Uint8Array,Int16:Int16Array,Uint16:Uint16Array,Int32:Int32Array,Uint32:Uint32Array,Float32:Float32Array};class as{constructor(t,e){this._structArray=t,this._pos1=e*this.size,this._pos2=this._pos1/2,this._pos4=this._pos1/4,this._pos8=this._pos1/8;}}class os{constructor(){this.isTransferred=!1,this.capacity=-1,this.resize(0);}static serialize(t,e){return t._trim(),e&&(t.isTransferred=!0,e.push(t.arrayBuffer)),{length:t.length,arrayBuffer:t.arrayBuffer}}static deserialize(t){const e=Object.create(this.prototype);return e.arrayBuffer=t.arrayBuffer,e.length=t.length,e.capacity=t.arrayBuffer.byteLength/e.bytesPerElement,e._refreshViews(),e}_trim(){this.length!==this.capacity&&(this.capacity=this.length,this.arrayBuffer=this.arrayBuffer.slice(0,this.length*this.bytesPerElement),this._refreshViews());}clear(){this.length=0;}resize(t){this.reserve(t),this.length=t;}reserve(t){if(t>this.capacity){this.capacity=Math.max(t,Math.floor(5*this.capacity),128),this.arrayBuffer=new ArrayBuffer(this.capacity*this.bytesPerElement);const e=this.uint8;this._refreshViews(),e&&this.uint8.set(e);}}_refreshViews(){throw new Error("_refreshViews() must be implemented by each concrete StructArray layout")}}function ls(t,e=1){let r=0,n=0;return {members:t.map((t=>{const i=ss[t.type].BYTES_PER_ELEMENT,s=r=us(r,Math.max(e,i)),a=t.components||1;return n=Math.max(n,i),r+=i*a,{name:t.name,type:t.type,components:a,offset:s}})),size:us(r,Math.max(n,e)),alignment:e}}function us(t,e){return Math.ceil(t/e)*e}class cs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e){const r=this.length;return this.resize(r+1),this.emplace(r,t,e)}emplace(t,e,r){const n=2*t;return this.int16[n+0]=e,this.int16[n+1]=r,t}}cs.prototype.bytesPerElement=4,wi("StructArrayLayout2i4",cs);class hs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r){const n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)}emplace(t,e,r,n){const i=3*t;return this.int16[i+0]=e,this.int16[i+1]=r,this.int16[i+2]=n,t}}hs.prototype.bytesPerElement=6,wi("StructArrayLayout3i6",hs);class ps extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n){const i=this.length;return this.resize(i+1),this.emplace(i,t,e,r,n)}emplace(t,e,r,n,i){const s=4*t;return this.int16[s+0]=e,this.int16[s+1]=r,this.int16[s+2]=n,this.int16[s+3]=i,t}}ps.prototype.bytesPerElement=8,wi("StructArrayLayout4i8",ps);class fs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s){const a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n,i,s)}emplace(t,e,r,n,i,s,a){const o=6*t;return this.int16[o+0]=e,this.int16[o+1]=r,this.int16[o+2]=n,this.int16[o+3]=i,this.int16[o+4]=s,this.int16[o+5]=a,t}}fs.prototype.bytesPerElement=12,wi("StructArrayLayout2i4i12",fs);class ds extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s){const a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n,i,s)}emplace(t,e,r,n,i,s,a){const o=4*t,l=8*t;return this.int16[o+0]=e,this.int16[o+1]=r,this.uint8[l+4]=n,this.uint8[l+5]=i,this.uint8[l+6]=s,this.uint8[l+7]=a,t}}ds.prototype.bytesPerElement=8,wi("StructArrayLayout2i4ub8",ds);class ys extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e){const r=this.length;return this.resize(r+1),this.emplace(r,t,e)}emplace(t,e,r){const n=2*t;return this.float32[n+0]=e,this.float32[n+1]=r,t}}ys.prototype.bytesPerElement=8,wi("StructArrayLayout2f8",ys);class ms extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o,l,u){const c=this.length;return this.resize(c+1),this.emplace(c,t,e,r,n,i,s,a,o,l,u)}emplace(t,e,r,n,i,s,a,o,l,u,c){const h=10*t;return this.uint16[h+0]=e,this.uint16[h+1]=r,this.uint16[h+2]=n,this.uint16[h+3]=i,this.uint16[h+4]=s,this.uint16[h+5]=a,this.uint16[h+6]=o,this.uint16[h+7]=l,this.uint16[h+8]=u,this.uint16[h+9]=c,t}}ms.prototype.bytesPerElement=20,wi("StructArrayLayout10ui20",ms);class gs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o,l,u,c,h){const p=this.length;return this.resize(p+1),this.emplace(p,t,e,r,n,i,s,a,o,l,u,c,h)}emplace(t,e,r,n,i,s,a,o,l,u,c,h,p){const f=12*t;return this.int16[f+0]=e,this.int16[f+1]=r,this.int16[f+2]=n,this.int16[f+3]=i,this.uint16[f+4]=s,this.uint16[f+5]=a,this.uint16[f+6]=o,this.uint16[f+7]=l,this.int16[f+8]=u,this.int16[f+9]=c,this.int16[f+10]=h,this.int16[f+11]=p,t}}gs.prototype.bytesPerElement=24,wi("StructArrayLayout4i4ui4i24",gs);class xs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e,r){const n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)}emplace(t,e,r,n){const i=3*t;return this.float32[i+0]=e,this.float32[i+1]=r,this.float32[i+2]=n,t}}xs.prototype.bytesPerElement=12,wi("StructArrayLayout3f12",xs);class vs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer);}emplaceBack(t){const e=this.length;return this.resize(e+1),this.emplace(e,t)}emplace(t,e){return this.uint32[1*t+0]=e,t}}vs.prototype.bytesPerElement=4,wi("StructArrayLayout1ul4",vs);class bs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o,l){const u=this.length;return this.resize(u+1),this.emplace(u,t,e,r,n,i,s,a,o,l)}emplace(t,e,r,n,i,s,a,o,l,u){const c=10*t,h=5*t;return this.int16[c+0]=e,this.int16[c+1]=r,this.int16[c+2]=n,this.int16[c+3]=i,this.int16[c+4]=s,this.int16[c+5]=a,this.uint32[h+3]=o,this.uint16[c+8]=l,this.uint16[c+9]=u,t}}bs.prototype.bytesPerElement=20,wi("StructArrayLayout6i1ul2ui20",bs);class ws extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s){const a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n,i,s)}emplace(t,e,r,n,i,s,a){const o=6*t;return this.int16[o+0]=e,this.int16[o+1]=r,this.int16[o+2]=n,this.int16[o+3]=i,this.int16[o+4]=s,this.int16[o+5]=a,t}}ws.prototype.bytesPerElement=12,wi("StructArrayLayout2i2i2i12",ws);class _s extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i){const s=this.length;return this.resize(s+1),this.emplace(s,t,e,r,n,i)}emplace(t,e,r,n,i,s){const a=4*t,o=8*t;return this.float32[a+0]=e,this.float32[a+1]=r,this.float32[a+2]=n,this.int16[o+6]=i,this.int16[o+7]=s,t}}_s.prototype.bytesPerElement=16,wi("StructArrayLayout2f1f2i16",_s);class As extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s){const a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n,i,s)}emplace(t,e,r,n,i,s,a){const o=16*t,l=4*t,u=8*t;return this.uint8[o+0]=e,this.uint8[o+1]=r,this.float32[l+1]=n,this.float32[l+2]=i,this.int16[u+6]=s,this.int16[u+7]=a,t}}As.prototype.bytesPerElement=16,wi("StructArrayLayout2ub2f2i16",As);class Ss extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r){const n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)}emplace(t,e,r,n){const i=3*t;return this.uint16[i+0]=e,this.uint16[i+1]=r,this.uint16[i+2]=n,t}}Ss.prototype.bytesPerElement=6,wi("StructArrayLayout3ui6",Ss);class ks extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m){const g=this.length;return this.resize(g+1),this.emplace(g,t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m)}emplace(t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m,g){const x=24*t,v=12*t,b=48*t;return this.int16[x+0]=e,this.int16[x+1]=r,this.uint16[x+2]=n,this.uint16[x+3]=i,this.uint32[v+2]=s,this.uint32[v+3]=a,this.uint32[v+4]=o,this.uint16[x+10]=l,this.uint16[x+11]=u,this.uint16[x+12]=c,this.float32[v+7]=h,this.float32[v+8]=p,this.uint8[b+36]=f,this.uint8[b+37]=d,this.uint8[b+38]=y,this.uint32[v+10]=m,this.int16[x+22]=g,t}}ks.prototype.bytesPerElement=48,wi("StructArrayLayout2i2ui3ul3ui2f3ub1ul1i48",ks);class Ms extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m,g,x,v,b,w,_,A,S,k,M,I){const z=this.length;return this.resize(z+1),this.emplace(z,t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m,g,x,v,b,w,_,A,S,k,M,I)}emplace(t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m,g,x,v,b,w,_,A,S,k,M,I,z){const P=32*t,C=16*t;return this.int16[P+0]=e,this.int16[P+1]=r,this.int16[P+2]=n,this.int16[P+3]=i,this.int16[P+4]=s,this.int16[P+5]=a,this.int16[P+6]=o,this.int16[P+7]=l,this.uint16[P+8]=u,this.uint16[P+9]=c,this.uint16[P+10]=h,this.uint16[P+11]=p,this.uint16[P+12]=f,this.uint16[P+13]=d,this.uint16[P+14]=y,this.uint16[P+15]=m,this.uint16[P+16]=g,this.uint16[P+17]=x,this.uint16[P+18]=v,this.uint16[P+19]=b,this.uint16[P+20]=w,this.uint16[P+21]=_,this.uint16[P+22]=A,this.uint32[C+12]=S,this.float32[C+13]=k,this.float32[C+14]=M,this.uint16[P+30]=I,this.uint16[P+31]=z,t}}Ms.prototype.bytesPerElement=64,wi("StructArrayLayout8i15ui1ul2f2ui64",Ms);class Is extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t){const e=this.length;return this.resize(e+1),this.emplace(e,t)}emplace(t,e){return this.float32[1*t+0]=e,t}}Is.prototype.bytesPerElement=4,wi("StructArrayLayout1f4",Is);class zs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e,r){const n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)}emplace(t,e,r,n){const i=3*t;return this.uint16[6*t+0]=e,this.float32[i+1]=r,this.float32[i+2]=n,t}}zs.prototype.bytesPerElement=12,wi("StructArrayLayout1ui2f12",zs);class Ps extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r){const n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)}emplace(t,e,r,n){const i=4*t;return this.uint32[2*t+0]=e,this.uint16[i+2]=r,this.uint16[i+3]=n,t}}Ps.prototype.bytesPerElement=8,wi("StructArrayLayout1ul2ui8",Ps);class Cs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e){const r=this.length;return this.resize(r+1),this.emplace(r,t,e)}emplace(t,e,r){const n=2*t;return this.uint16[n+0]=e,this.uint16[n+1]=r,t}}Cs.prototype.bytesPerElement=4,wi("StructArrayLayout2ui4",Cs);class Bs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t){const e=this.length;return this.resize(e+1),this.emplace(e,t)}emplace(t,e){return this.uint16[1*t+0]=e,t}}Bs.prototype.bytesPerElement=2,wi("StructArrayLayout1ui2",Bs);class Vs extends os{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e,r,n){const i=this.length;return this.resize(i+1),this.emplace(i,t,e,r,n)}emplace(t,e,r,n,i){const s=4*t;return this.float32[s+0]=e,this.float32[s+1]=r,this.float32[s+2]=n,this.float32[s+3]=i,t}}Vs.prototype.bytesPerElement=16,wi("StructArrayLayout4f16",Vs);class Es extends as{get anchorPointX(){return this._structArray.int16[this._pos2+0]}get anchorPointY(){return this._structArray.int16[this._pos2+1]}get x1(){return this._structArray.int16[this._pos2+2]}get y1(){return this._structArray.int16[this._pos2+3]}get x2(){return this._structArray.int16[this._pos2+4]}get y2(){return this._structArray.int16[this._pos2+5]}get featureIndex(){return this._structArray.uint32[this._pos4+3]}get sourceLayerIndex(){return this._structArray.uint16[this._pos2+8]}get bucketIndex(){return this._structArray.uint16[this._pos2+9]}get anchorPoint(){return new s(this.anchorPointX,this.anchorPointY)}}Es.prototype.size=20;class Fs extends bs{get(t){return new Es(this,t)}}wi("CollisionBoxArray",Fs);class Ts extends as{get anchorX(){return this._structArray.int16[this._pos2+0]}get anchorY(){return this._structArray.int16[this._pos2+1]}get glyphStartIndex(){return this._structArray.uint16[this._pos2+2]}get numGlyphs(){return this._structArray.uint16[this._pos2+3]}get vertexStartIndex(){return this._structArray.uint32[this._pos4+2]}get lineStartIndex(){return this._structArray.uint32[this._pos4+3]}get lineLength(){return this._structArray.uint32[this._pos4+4]}get segment(){return this._structArray.uint16[this._pos2+10]}get lowerSize(){return this._structArray.uint16[this._pos2+11]}get upperSize(){return this._structArray.uint16[this._pos2+12]}get lineOffsetX(){return this._structArray.float32[this._pos4+7]}get lineOffsetY(){return this._structArray.float32[this._pos4+8]}get writingMode(){return this._structArray.uint8[this._pos1+36]}get placedOrientation(){return this._structArray.uint8[this._pos1+37]}set placedOrientation(t){this._structArray.uint8[this._pos1+37]=t;}get hidden(){return this._structArray.uint8[this._pos1+38]}set hidden(t){this._structArray.uint8[this._pos1+38]=t;}get crossTileID(){return this._structArray.uint32[this._pos4+10]}set crossTileID(t){this._structArray.uint32[this._pos4+10]=t;}get associatedIconIndex(){return this._structArray.int16[this._pos2+22]}}Ts.prototype.size=48;class $s extends ks{get(t){return new Ts(this,t)}}wi("PlacedSymbolArray",$s);class Ls extends as{get anchorX(){return this._structArray.int16[this._pos2+0]}get anchorY(){return this._structArray.int16[this._pos2+1]}get rightJustifiedTextSymbolIndex(){return this._structArray.int16[this._pos2+2]}get centerJustifiedTextSymbolIndex(){return this._structArray.int16[this._pos2+3]}get leftJustifiedTextSymbolIndex(){return this._structArray.int16[this._pos2+4]}get verticalPlacedTextSymbolIndex(){return this._structArray.int16[this._pos2+5]}get placedIconSymbolIndex(){return this._structArray.int16[this._pos2+6]}get verticalPlacedIconSymbolIndex(){return this._structArray.int16[this._pos2+7]}get key(){return this._structArray.uint16[this._pos2+8]}get textBoxStartIndex(){return this._structArray.uint16[this._pos2+9]}get textBoxEndIndex(){return this._structArray.uint16[this._pos2+10]}get verticalTextBoxStartIndex(){return this._structArray.uint16[this._pos2+11]}get verticalTextBoxEndIndex(){return this._structArray.uint16[this._pos2+12]}get iconBoxStartIndex(){return this._structArray.uint16[this._pos2+13]}get iconBoxEndIndex(){return this._structArray.uint16[this._pos2+14]}get verticalIconBoxStartIndex(){return this._structArray.uint16[this._pos2+15]}get verticalIconBoxEndIndex(){return this._structArray.uint16[this._pos2+16]}get featureIndex(){return this._structArray.uint16[this._pos2+17]}get numHorizontalGlyphVertices(){return this._structArray.uint16[this._pos2+18]}get numVerticalGlyphVertices(){return this._structArray.uint16[this._pos2+19]}get numIconVertices(){return this._structArray.uint16[this._pos2+20]}get numVerticalIconVertices(){return this._structArray.uint16[this._pos2+21]}get useRuntimeCollisionCircles(){return this._structArray.uint16[this._pos2+22]}get crossTileID(){return this._structArray.uint32[this._pos4+12]}set crossTileID(t){this._structArray.uint32[this._pos4+12]=t;}get textBoxScale(){return this._structArray.float32[this._pos4+13]}get collisionCircleDiameter(){return this._structArray.float32[this._pos4+14]}get textAnchorOffsetStartIndex(){return this._structArray.uint16[this._pos2+30]}get textAnchorOffsetEndIndex(){return this._structArray.uint16[this._pos2+31]}}Ls.prototype.size=64;class Ds extends Ms{get(t){return new Ls(this,t)}}wi("SymbolInstanceArray",Ds);class Os extends Is{getoffsetX(t){return this.float32[1*t+0]}}wi("GlyphOffsetArray",Os);class js extends hs{getx(t){return this.int16[3*t+0]}gety(t){return this.int16[3*t+1]}gettileUnitDistanceFromAnchor(t){return this.int16[3*t+2]}}wi("SymbolLineVertexArray",js);class Rs extends as{get textAnchor(){return this._structArray.uint16[this._pos2+0]}get textOffset0(){return this._structArray.float32[this._pos4+1]}get textOffset1(){return this._structArray.float32[this._pos4+2]}}Rs.prototype.size=12;class Us extends zs{get(t){return new Rs(this,t)}}wi("TextAnchorOffsetArray",Us);class qs extends as{get featureIndex(){return this._structArray.uint32[this._pos4+0]}get sourceLayerIndex(){return this._structArray.uint16[this._pos2+2]}get bucketIndex(){return this._structArray.uint16[this._pos2+3]}}qs.prototype.size=8;class Ns extends Ps{get(t){return new qs(this,t)}}wi("FeatureIndexArray",Ns);class Zs extends cs{}class Gs extends cs{}class Ks extends cs{}class Xs extends fs{}class Hs extends ds{}class Ys extends ys{}class Js extends ms{}class Ws extends gs{}class Qs extends xs{}class ta extends vs{}class ea extends ws{}class ra extends As{}class na extends Ss{}class ia extends Cs{}const sa=ls([{name:"a_pos",components:2,type:"Int16"}],4),{members:aa}=sa;class oa{constructor(t=[]){this.segments=t;}prepareSegment(t,e,r,n){let i=this.segments[this.segments.length-1];return t>oa.MAX_VERTEX_ARRAY_LENGTH&&A(`Max vertices per segment is ${oa.MAX_VERTEX_ARRAY_LENGTH}: bucket requested ${t}`),(!i||i.vertexLength+t>oa.MAX_VERTEX_ARRAY_LENGTH||i.sortKey!==n)&&(i={vertexOffset:e.length,primitiveOffset:r.length,vertexLength:0,primitiveLength:0},void 0!==n&&(i.sortKey=n),this.segments.push(i)),i}get(){return this.segments}destroy(){for(const t of this.segments)for(const e in t.vaos)t.vaos[e].destroy();}static simpleSegment(t,e,r,n){return new oa([{vertexOffset:t,primitiveOffset:e,vertexLength:r,primitiveLength:n,vaos:{},sortKey:0}])}}function la(t,e){return 256*(t=y(Math.floor(t),0,255))+y(Math.floor(e),0,255)}oa.MAX_VERTEX_ARRAY_LENGTH=Math.pow(2,16)-1,wi("SegmentVector",oa);const ua=ls([{name:"a_pattern_from",components:4,type:"Uint16"},{name:"a_pattern_to",components:4,type:"Uint16"},{name:"a_pixel_ratio_from",components:1,type:"Uint16"},{name:"a_pixel_ratio_to",components:1,type:"Uint16"}]);var ca={exports:{}},ha={exports:{}};ha.exports=function(t,e){var r,n,i,s,a,o,l,u;for(n=t.length-(r=3&t.length),i=e,a=3432918353,o=461845907,u=0;u>>16)*a&65535)<<16)&4294967295)<<15|l>>>17))*o+(((l>>>16)*o&65535)<<16)&4294967295)<<13|i>>>19))+((5*(i>>>16)&65535)<<16)&4294967295))+((58964+(s>>>16)&65535)<<16);switch(l=0,r){case 3:l^=(255&t.charCodeAt(u+2))<<16;case 2:l^=(255&t.charCodeAt(u+1))<<8;case 1:i^=l=(65535&(l=(l=(65535&(l^=255&t.charCodeAt(u)))*a+(((l>>>16)*a&65535)<<16)&4294967295)<<15|l>>>17))*o+(((l>>>16)*o&65535)<<16)&4294967295;}return i^=t.length,i=2246822507*(65535&(i^=i>>>16))+((2246822507*(i>>>16)&65535)<<16)&4294967295,i=3266489909*(65535&(i^=i>>>13))+((3266489909*(i>>>16)&65535)<<16)&4294967295,(i^=i>>>16)>>>0};var pa=ha.exports,fa={exports:{}};fa.exports=function(t,e){for(var r,n=t.length,i=e^n,s=0;n>=4;)r=1540483477*(65535&(r=255&t.charCodeAt(s)|(255&t.charCodeAt(++s))<<8|(255&t.charCodeAt(++s))<<16|(255&t.charCodeAt(++s))<<24))+((1540483477*(r>>>16)&65535)<<16),i=1540483477*(65535&i)+((1540483477*(i>>>16)&65535)<<16)^(r=1540483477*(65535&(r^=r>>>24))+((1540483477*(r>>>16)&65535)<<16)),n-=4,++s;switch(n){case 3:i^=(255&t.charCodeAt(s+2))<<16;case 2:i^=(255&t.charCodeAt(s+1))<<8;case 1:i=1540483477*(65535&(i^=255&t.charCodeAt(s)))+((1540483477*(i>>>16)&65535)<<16);}return i=1540483477*(65535&(i^=i>>>13))+((1540483477*(i>>>16)&65535)<<16),(i^=i>>>15)>>>0};var da=pa,ya=fa.exports;ca.exports=da,ca.exports.murmur3=da,ca.exports.murmur2=ya;var ma=r(ca.exports);class ga{constructor(){this.ids=[],this.positions=[],this.indexed=!1;}add(t,e,r,n){this.ids.push(xa(t)),this.positions.push(e,r,n);}getPositions(t){if(!this.indexed)throw new Error("Trying to get index, but feature positions are not indexed");const e=xa(t);let r=0,n=this.ids.length-1;for(;r>1;this.ids[t]>=e?n=t:r=t+1;}const i=[];for(;this.ids[r]===e;)i.push({index:this.positions[3*r],start:this.positions[3*r+1],end:this.positions[3*r+2]}),r++;return i}static serialize(t,e){const r=new Float64Array(t.ids),n=new Uint32Array(t.positions);return va(r,n,0,r.length-1),e&&e.push(r.buffer,n.buffer),{ids:r,positions:n}}static deserialize(t){const e=new ga;return e.ids=t.ids,e.positions=t.positions,e.indexed=!0,e}}function xa(t){const e=+t;return !isNaN(e)&&e<=Number.MAX_SAFE_INTEGER?e:ma(String(t))}function va(t,e,r,n){for(;r>1];let s=r-1,a=n+1;for(;;){do{s++;}while(t[s]i);if(s>=a)break;ba(t,s,a),ba(e,3*s,3*a),ba(e,3*s+1,3*a+1),ba(e,3*s+2,3*a+2);}a-r`u_${t}`)),this.type=r;}setUniform(t,e,r){t.set(r.constantOr(this.value));}getBinding(t,e,r){return "color"===this.type?new Sa(t,e):new _a(t,e)}}class za{constructor(t,e){this.uniformNames=e.map((t=>`u_${t}`)),this.patternFrom=null,this.patternTo=null,this.pixelRatioFrom=1,this.pixelRatioTo=1;}setConstantPatternPositions(t,e){this.pixelRatioFrom=e.pixelRatio,this.pixelRatioTo=t.pixelRatio,this.patternFrom=e.tlbr,this.patternTo=t.tlbr;}setUniform(t,e,r,n){const i="u_pattern_to"===n?this.patternTo:"u_pattern_from"===n?this.patternFrom:"u_pixel_ratio_to"===n?this.pixelRatioTo:"u_pixel_ratio_from"===n?this.pixelRatioFrom:null;i&&t.set(i);}getBinding(t,e,r){return "u_pattern"===r.substr(0,9)?new Aa(t,e):new _a(t,e)}}class Pa{constructor(t,e,r,n){this.expression=t,this.type=r,this.maxValue=0,this.paintVertexAttributes=e.map((t=>({name:`a_${t}`,type:"Float32",components:"color"===r?2:1,offset:0}))),this.paintVertexArray=new n;}populatePaintArray(t,e,r,n,i){const s=this.paintVertexArray.length,a=this.expression.evaluate(new Ui(0),e,{},n,[],i);this.paintVertexArray.resize(t),this._setPaintValue(s,t,a);}updatePaintArray(t,e,r,n){const i=this.expression.evaluate({zoom:0},r,n);this._setPaintValue(t,e,i);}_setPaintValue(t,e,r){if("color"===this.type){const n=Ma(r);for(let r=t;r`u_${t}_t`)),this.type=r,this.useIntegerZoom=n,this.zoom=i,this.maxValue=0,this.paintVertexAttributes=e.map((t=>({name:`a_${t}`,type:"Float32",components:"color"===r?4:2,offset:0}))),this.paintVertexArray=new s;}populatePaintArray(t,e,r,n,i){const s=this.expression.evaluate(new Ui(this.zoom),e,{},n,[],i),a=this.expression.evaluate(new Ui(this.zoom+1),e,{},n,[],i),o=this.paintVertexArray.length;this.paintVertexArray.resize(t),this._setPaintValue(o,t,s,a);}updatePaintArray(t,e,r,n){const i=this.expression.evaluate({zoom:this.zoom},r,n),s=this.expression.evaluate({zoom:this.zoom+1},r,n);this._setPaintValue(t,e,i,s);}_setPaintValue(t,e,r,n){if("color"===this.type){const i=Ma(r),s=Ma(n);for(let r=t;r`#define HAS_UNIFORM_${t}`)));}return t}getBinderAttributes(){const t=[];for(const e in this.binders){const r=this.binders[e];if(r instanceof Pa||r instanceof Ca)for(let e=0;e!0)){this.programConfigurations={};for(const n of t)this.programConfigurations[n.id]=new Va(n,e,r);this.needsUpload=!1,this._featureMap=new ga,this._bufferOffset=0;}populatePaintArrays(t,e,r,n,i,s){for(const r in this.programConfigurations)this.programConfigurations[r].populatePaintArrays(t,e,n,i,s);void 0!==e.id&&this._featureMap.add(e.id,r,this._bufferOffset,t),this._bufferOffset=t,this.needsUpload=!0;}updatePaintArrays(t,e,r,n){for(const i of r)this.needsUpload=this.programConfigurations[i.id].updatePaintArrays(t,this._featureMap,e,i,n)||this.needsUpload;}get(t){return this.programConfigurations[t]}upload(t){if(this.needsUpload){for(const e in this.programConfigurations)this.programConfigurations[e].upload(t);this.needsUpload=!1;}}destroy(){for(const t in this.programConfigurations)this.programConfigurations[t].destroy();}}function Fa(t,e){return {"text-opacity":["opacity"],"icon-opacity":["opacity"],"text-color":["fill_color"],"icon-color":["fill_color"],"text-halo-color":["halo_color"],"icon-halo-color":["halo_color"],"text-halo-blur":["halo_blur"],"icon-halo-blur":["halo_blur"],"text-halo-width":["halo_width"],"icon-halo-width":["halo_width"],"line-gap-width":["gapwidth"],"line-pattern":["pattern_to","pattern_from","pixel_ratio_to","pixel_ratio_from"],"fill-pattern":["pattern_to","pattern_from","pixel_ratio_to","pixel_ratio_from"],"fill-extrusion-pattern":["pattern_to","pattern_from","pixel_ratio_to","pixel_ratio_from"]}[t]||[t.replace(`${e}-`,"").replace(/-/g,"_")]}function Ta(t,e,r){const n={color:{source:ys,composite:Vs},number:{source:Is,composite:ys}},i=function(t){return {"line-pattern":{source:Js,composite:Js},"fill-pattern":{source:Js,composite:Js},"fill-extrusion-pattern":{source:Js,composite:Js}}[t]}(t);return i&&i[r]||n[e][r]}wi("ConstantBinder",Ia),wi("CrossFadedConstantBinder",za),wi("SourceExpressionBinder",Pa),wi("CrossFadedCompositeBinder",Ba),wi("CompositeExpressionBinder",Ca),wi("ProgramConfiguration",Va,{omit:["_buffers"]}),wi("ProgramConfigurationSet",Ea);const $a=8192,La=Math.pow(2,14)-1,Da=-La-1;function Oa(t){const e=$a/t.extent,r=t.loadGeometry();for(let t=0;tr.x+1||sr.y+1)&&A("Geometry exceeds allowed extent, reduce your vector tile buffer size");}}return r}function ja(t,e){return {type:t.type,id:t.id,properties:t.properties,geometry:e?Oa(t):[]}}function Ra(t,e,r,n,i){t.emplaceBack(2*e+(n+1)/2,2*r+(i+1)/2);}class Ua{constructor(t){this.zoom=t.zoom,this.overscaling=t.overscaling,this.layers=t.layers,this.layerIds=this.layers.map((t=>t.id)),this.index=t.index,this.hasPattern=!1,this.layoutVertexArray=new Gs,this.indexArray=new na,this.segments=new oa,this.programConfigurations=new Ea(t.layers,t.zoom),this.stateDependentLayerIds=this.layers.filter((t=>t.isStateDependent())).map((t=>t.id));}populate(t,e,r){const n=this.layers[0],i=[];let s=null,a=!1;"circle"===n.type&&(s=n.layout.get("circle-sort-key"),a=!s.isConstant());for(const{feature:e,id:n,index:o,sourceLayerIndex:l}of t){const t=this.layers[0]._featureFilter.needGeometry,u=ja(e,t);if(!this.layers[0]._featureFilter.filter(new Ui(this.zoom),u,r))continue;const c=a?s.evaluate(u,{},r):void 0,h={id:n,properties:e.properties,type:e.type,sourceLayerIndex:l,index:o,geometry:t?u.geometry:Oa(e),patterns:{},sortKey:c};i.push(h);}a&&i.sort(((t,e)=>t.sortKey-e.sortKey));for(const n of i){const{geometry:i,index:s,sourceLayerIndex:a}=n,o=t[s].feature;this.addFeature(n,i,s,r),e.featureIndex.insert(o,i,s,a,this.index);}}update(t,e,r){this.stateDependentLayers.length&&this.programConfigurations.updatePaintArrays(t,e,this.stateDependentLayers,r);}isEmpty(){return 0===this.layoutVertexArray.length}uploadPending(){return !this.uploaded||this.programConfigurations.needsUpload}upload(t){this.uploaded||(this.layoutVertexBuffer=t.createVertexBuffer(this.layoutVertexArray,aa),this.indexBuffer=t.createIndexBuffer(this.indexArray)),this.programConfigurations.upload(t),this.uploaded=!0;}destroy(){this.layoutVertexBuffer&&(this.layoutVertexBuffer.destroy(),this.indexBuffer.destroy(),this.programConfigurations.destroy(),this.segments.destroy());}addFeature(t,e,r,n){for(const r of e)for(const e of r){const r=e.x,n=e.y;if(r<0||r>=$a||n<0||n>=$a)continue;const i=this.segments.prepareSegment(4,this.layoutVertexArray,this.indexArray,t.sortKey),s=i.vertexLength;Ra(this.layoutVertexArray,r,n,-1,-1),Ra(this.layoutVertexArray,r,n,1,-1),Ra(this.layoutVertexArray,r,n,1,1),Ra(this.layoutVertexArray,r,n,-1,1),this.indexArray.emplaceBack(s,s+1,s+2),this.indexArray.emplaceBack(s,s+3,s+2),i.vertexLength+=4,i.primitiveLength+=2;}this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length,t,r,{},n);}}function qa(t,e){for(let r=0;r1){if(Ka(t,e))return !0;for(let n=0;n1?r:r.sub(e)._mult(i)._add(e))}function Ja(t,e){let r,n,i,s=!1;for(let a=0;ae.y!=i.y>e.y&&e.x<(i.x-n.x)*(e.y-n.y)/(i.y-n.y)+n.x&&(s=!s);}return s}function Wa(t,e){let r=!1;for(let n=0,i=t.length-1;ne.y!=a.y>e.y&&e.x<(a.x-s.x)*(e.y-s.y)/(a.y-s.y)+s.x&&(r=!r);}return r}function Qa(t,e,r){const n=r[0],i=r[2];if(t.xi.x&&e.x>i.x||t.yi.y&&e.y>i.y)return !1;const s=S(t,e,r[0]);return s!==S(t,e,r[1])||s!==S(t,e,r[2])||s!==S(t,e,r[3])}function to(t,e,r){const n=e.paint.get(t).value;return "constant"===n.kind?n.value:r.programConfigurations.get(e.id).getMaxValue(t)}function eo(t){return Math.sqrt(t[0]*t[0]+t[1]*t[1])}function ro(t,e,r,n,i){if(!e[0]&&!e[1])return t;const a=s.convert(e)._mult(i);"viewport"===r&&a._rotate(-n);const o=[];for(let e=0;eyo(t,e)))}(l,o),p=c?u*a:u;for(const t of n)for(const e of t){const t=c?e:yo(e,o);let r=p;const 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Xs,this.centroidVertexArray=new Zs,this.indexArray=new na,this.programConfigurations=new Ea(t.layers,t.zoom),this.segments=new oa,this.stateDependentLayerIds=this.layers.filter((t=>t.isStateDependent())).map((t=>t.id));}populate(t,e,r){this.features=[],this.hasPattern=nl("fill-extrusion",this.layers,e);for(const{feature:n,id:i,index:s,sourceLayerIndex:a}of t){const t=this.layers[0]._featureFilter.needGeometry,o=ja(n,t);if(!this.layers[0]._featureFilter.filter(new Ui(this.zoom),o,r))continue;const l={id:i,sourceLayerIndex:a,index:s,geometry:t?o.geometry:Oa(n),properties:n.properties,type:n.type,patterns:{}};this.hasPattern?this.features.push(il("fill-extrusion",this.layers,l,this.zoom,e)):this.addFeature(l,l.geometry,s,r,{}),e.featureIndex.insert(n,l.geometry,s,a,this.index,!0);}}addFeatures(t,e,r){for(const t of this.features){const{geometry:n}=t;this.addFeature(t,n,t.index,e,r);}}update(t,e,r){this.stateDependentLayers.length&&this.programConfigurations.updatePaintArrays(t,e,this.stateDependentLayers,r);}isEmpty(){return 0===this.layoutVertexArray.length&&0===this.centroidVertexArray.length}uploadPending(){return !this.uploaded||this.programConfigurations.needsUpload}upload(t){this.uploaded||(this.layoutVertexBuffer=t.createVertexBuffer(this.layoutVertexArray,pl),this.centroidVertexBuffer=t.createVertexBuffer(this.centroidVertexArray,hl.members,!0),this.indexBuffer=t.createIndexBuffer(this.indexArray)),this.programConfigurations.upload(t),this.uploaded=!0;}destroy(){this.layoutVertexBuffer&&(this.layoutVertexBuffer.destroy(),this.indexBuffer.destroy(),this.programConfigurations.destroy(),this.segments.destroy(),this.centroidVertexBuffer.destroy());}addFeature(t,e,r,n,i){for(const r of xr(e,500)){const e={x:0,y:0,vertexCount:0};let n=0;for(const t of r)n+=t.length;let i=this.segments.prepareSegment(4,this.layoutVertexArray,this.indexArray);for(const t of r){if(0===t.length)continue;if(Cl(t))continue;let r=0;for(let n=0;n=1){const a=t[n-1];if(!Pl(s,a)){i.vertexLength+4>oa.MAX_VERTEX_ARRAY_LENGTH&&(i=this.segments.prepareSegment(4,this.layoutVertexArray,this.indexArray));const t=s.sub(a)._perp()._unit(),n=a.dist(s);r+n>32768&&(r=0),Il(this.layoutVertexArray,s.x,s.y,t.x,t.y,0,0,r),Il(this.layoutVertexArray,s.x,s.y,t.x,t.y,0,1,r),e.x+=2*s.x,e.y+=2*s.y,e.vertexCount+=2,r+=n,Il(this.layoutVertexArray,a.x,a.y,t.x,t.y,0,0,r),Il(this.layoutVertexArray,a.x,a.y,t.x,t.y,0,1,r),e.x+=2*a.x,e.y+=2*a.y,e.vertexCount+=2;const o=i.vertexLength;this.indexArray.emplaceBack(o,o+2,o+1),this.indexArray.emplaceBack(o+1,o+2,o+3),i.vertexLength+=4,i.primitiveLength+=2;}}}}if(i.vertexLength+n>oa.MAX_VERTEX_ARRAY_LENGTH&&(i=this.segments.prepareSegment(n,this.layoutVertexArray,this.indexArray)),"Polygon"!==kl[t.type])continue;const s=[],a=[],o=i.vertexLength;for(const t of r)if(0!==t.length){t!==r[0]&&a.push(s.length/2);for(let r=0;r$a)||t.y===e.y&&(t.y<0||t.y>$a)}function Cl(t){return t.every((t=>t.x<0))||t.every((t=>t.x>$a))||t.every((t=>t.y<0))||t.every((t=>t.y>$a))}let Bl;wi("FillExtrusionBucket",zl,{omit:["layers","features"]});var Vl={get paint(){return Bl=Bl||new rs({"fill-extrusion-opacity":new Ji(G["paint_fill-extrusion"]["fill-extrusion-opacity"]),"fill-extrusion-color":new Wi(G["paint_fill-extrusion"]["fill-extrusion-color"]),"fill-extrusion-translate":new Ji(G["paint_fill-extrusion"]["fill-extrusion-translate"]),"fill-extrusion-translate-anchor":new Ji(G["paint_fill-extrusion"]["fill-extrusion-translate-anchor"]),"fill-extrusion-pattern":new Qi(G["paint_fill-extrusion"]["fill-extrusion-pattern"]),"fill-extrusion-height":new Wi(G["paint_fill-extrusion"]["fill-extrusion-height"]),"fill-extrusion-base":new Wi(G["paint_fill-extrusion"]["fill-extrusion-base"]),"fill-extrusion-vertical-gradient":new Ji(G["paint_fill-extrusion"]["fill-extrusion-vertical-gradient"])})}};class El extends is{constructor(t){super(t,Vl);}createBucket(t){return new zl(t)}queryRadius(){return eo(this.paint.get("fill-extrusion-translate"))}is3D(){return !0}queryIntersectsFeature(t,e,r,n,i,a,o,l){const u=ro(t,this.paint.get("fill-extrusion-translate"),this.paint.get("fill-extrusion-translate-anchor"),a.angle,o),c=this.paint.get("fill-extrusion-height").evaluate(e,r),h=this.paint.get("fill-extrusion-base").evaluate(e,r),p=function(t,e,r,n){const i=[];for(const r of t){const t=[r.x,r.y,0,1];po(t,t,e),i.push(new s(t[0]/t[3],t[1]/t[3]));}return i}(u,l),f=function(t,e,r,n){const i=[],a=[],o=n[8]*e,l=n[9]*e,u=n[10]*e,c=n[11]*e,h=n[8]*r,p=n[9]*r,f=n[10]*r,d=n[11]*r;for(const e of t){const t=[],r=[];for(const i of e){const e=i.x,a=i.y,y=n[0]*e+n[4]*a+n[12],m=n[1]*e+n[5]*a+n[13],g=n[2]*e+n[6]*a+n[14],x=n[3]*e+n[7]*a+n[15],v=g+u,b=x+c,w=y+h,_=m+p,A=g+f,S=x+d,k=new s((y+o)/b,(m+l)/b);k.z=v/b,t.push(k);const M=new s(w/S,_/S);M.z=A/S,r.push(M);}i.push(t),a.push(r);}return [i,a]}(n,h,c,l);return function(t,e,r){let n=1/0;Za(r,e)&&(n=Tl(r,e[0]));for(let i=0;it.id)),this.index=t.index,this.hasPattern=!1,this.patternFeatures=[],this.lineClipsArray=[],this.gradients={},this.layers.forEach((t=>{this.gradients[t.id]={};})),this.layoutVertexArray=new Hs,this.layoutVertexArray2=new Ys,this.indexArray=new na,this.programConfigurations=new Ea(t.layers,t.zoom),this.segments=new oa,this.maxLineLength=0,this.stateDependentLayerIds=this.layers.filter((t=>t.isStateDependent())).map((t=>t.id));}populate(t,e,r){this.hasPattern=nl("line",this.layers,e);const n=this.layers[0].layout.get("line-sort-key"),i=!n.isConstant(),s=[];for(const{feature:e,id:a,index:o,sourceLayerIndex:l}of t){const t=this.layers[0]._featureFilter.needGeometry,u=ja(e,t);if(!this.layers[0]._featureFilter.filter(new Ui(this.zoom),u,r))continue;const c=i?n.evaluate(u,{},r):void 0,h={id:a,properties:e.properties,type:e.type,sourceLayerIndex:l,index:o,geometry:t?u.geometry:Oa(e),patterns:{},sortKey:c};s.push(h);}i&&s.sort(((t,e)=>t.sortKey-e.sortKey));for(const n of s){const{geometry:i,index:s,sourceLayerIndex:a}=n;if(this.hasPattern){const t=il("line",this.layers,n,this.zoom,e);this.patternFeatures.push(t);}else this.addFeature(n,i,s,r,{});e.featureIndex.insert(t[s].feature,i,s,a,this.index);}}update(t,e,r){this.stateDependentLayers.length&&this.programConfigurations.updatePaintArrays(t,e,this.stateDependentLayers,r);}addFeatures(t,e,r){for(const t of this.patternFeatures)this.addFeature(t,t.geometry,t.index,e,r);}isEmpty(){return 0===this.layoutVertexArray.length}uploadPending(){return !this.uploaded||this.programConfigurations.needsUpload}upload(t){this.uploaded||(0!==this.layoutVertexArray2.length&&(this.layoutVertexBuffer2=t.createVertexBuffer(this.layoutVertexArray2,Ol)),this.layoutVertexBuffer=t.createVertexBuffer(this.layoutVertexArray,Ll),this.indexBuffer=t.createIndexBuffer(this.indexArray)),this.programConfigurations.upload(t),this.uploaded=!0;}destroy(){this.layoutVertexBuffer&&(this.layoutVertexBuffer.destroy(),this.indexBuffer.destroy(),this.programConfigurations.destroy(),this.segments.destroy());}lineFeatureClips(t){if(t.properties&&Object.prototype.hasOwnProperty.call(t.properties,"mapbox_clip_start")&&Object.prototype.hasOwnProperty.call(t.properties,"mapbox_clip_end"))return {start:+t.properties.mapbox_clip_start,end:+t.properties.mapbox_clip_end}}addFeature(t,e,r,n,i){const s=this.layers[0].layout,a=s.get("line-join").evaluate(t,{}),o=s.get("line-cap"),l=s.get("line-miter-limit"),u=s.get("line-round-limit");this.lineClips=this.lineFeatureClips(t);for(const r of e)this.addLine(r,t,a,o,l,u);this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length,t,r,i,n);}addLine(t,e,r,n,i,s){if(this.distance=0,this.scaledDistance=0,this.totalDistance=0,this.lineClips){this.lineClipsArray.push(this.lineClips);for(let e=0;e=2&&t[o-1].equals(t[o-2]);)o--;let l=0;for(;l0;if(w&&e>l){const t=h.dist(p);if(t>2*u){const e=h.sub(h.sub(p)._mult(u/t)._round());this.updateDistance(p,e),this.addCurrentVertex(e,d,0,0,c),p=e;}}const A=p&&f;let S=A?r:a?"butt":n;if(A&&"round"===S&&(vi&&(S="bevel"),"bevel"===S&&(v>2&&(S="flipbevel"),v100)m=y.mult(-1);else {const t=v*d.add(y).mag()/d.sub(y).mag();m._perp()._mult(t*(_?-1:1));}this.addCurrentVertex(h,m,0,0,c),this.addCurrentVertex(h,m.mult(-1),0,0,c);}else if("bevel"===S||"fakeround"===S){const t=-Math.sqrt(v*v-1),e=_?t:0,r=_?0:t;if(p&&this.addCurrentVertex(h,d,e,r,c),"fakeround"===S){const t=Math.round(180*b/Math.PI/20);for(let e=1;e2*u){const e=h.add(f.sub(h)._mult(u/t)._round());this.updateDistance(h,e),this.addCurrentVertex(e,y,0,0,c),h=e;}}}}addCurrentVertex(t,e,r,n,i,s=!1){const a=e.y*n-e.x,o=-e.y-e.x*n;this.addHalfVertex(t,e.x+e.y*r,e.y-e.x*r,s,!1,r,i),this.addHalfVertex(t,a,o,s,!0,-n,i),this.distance>Ul/2&&0===this.totalDistance&&(this.distance=0,this.updateScaledDistance(),this.addCurrentVertex(t,e,r,n,i,s));}addHalfVertex({x:t,y:e},r,n,i,s,a,o){const l=.5*(this.lineClips?this.scaledDistance*(Ul-1):this.scaledDistance);this.layoutVertexArray.emplaceBack((t<<1)+(i?1:0),(e<<1)+(s?1:0),Math.round(63*r)+128,Math.round(63*n)+128,1+(0===a?0:a<0?-1:1)|(63&l)<<2,l>>6),this.lineClips&&this.layoutVertexArray2.emplaceBack((this.scaledDistance-this.lineClips.start)/(this.lineClips.end-this.lineClips.start),this.lineClipsArray.length);const u=o.vertexLength++;this.e1>=0&&this.e2>=0&&(this.indexArray.emplaceBack(this.e1,this.e2,u),o.primitiveLength++),s?this.e2=u:this.e1=u;}updateScaledDistance(){this.scaledDistance=this.lineClips?this.lineClips.start+(this.lineClips.end-this.lineClips.start)*this.distance/this.totalDistance:this.distance;}updateDistance(t,e){this.distance+=t.dist(e),this.updateScaledDistance();}}let Nl,Zl;wi("LineBucket",ql,{omit:["layers","patternFeatures"]});var Gl={get paint(){return Zl=Zl||new rs({"line-opacity":new Wi(G.paint_line["line-opacity"]),"line-color":new Wi(G.paint_line["line-color"]),"line-translate":new Ji(G.paint_line["line-translate"]),"line-translate-anchor":new Ji(G.paint_line["line-translate-anchor"]),"line-width":new Wi(G.paint_line["line-width"]),"line-gap-width":new Wi(G.paint_line["line-gap-width"]),"line-offset":new Wi(G.paint_line["line-offset"]),"line-blur":new Wi(G.paint_line["line-blur"]),"line-dasharray":new ts(G.paint_line["line-dasharray"]),"line-pattern":new Qi(G.paint_line["line-pattern"]),"line-gradient":new es(G.paint_line["line-gradient"])})},get layout(){return Nl=Nl||new rs({"line-cap":new Ji(G.layout_line["line-cap"]),"line-join":new Wi(G.layout_line["line-join"]),"line-miter-limit":new Ji(G.layout_line["line-miter-limit"]),"line-round-limit":new Ji(G.layout_line["line-round-limit"]),"line-sort-key":new Wi(G.layout_line["line-sort-key"])})}};class Kl extends Wi{possiblyEvaluate(t,e){return e=new Ui(Math.floor(e.zoom),{now:e.now,fadeDuration:e.fadeDuration,zoomHistory:e.zoomHistory,transition:e.transition}),super.possiblyEvaluate(t,e)}evaluate(t,e,r,n){return e=g({},e,{zoom:Math.floor(e.zoom)}),super.evaluate(t,e,r,n)}}let Xl;class Hl extends is{constructor(t){super(t,Gl),this.gradientVersion=0,Xl||(Xl=new Kl(Gl.paint.properties["line-width"].specification),Xl.useIntegerZoom=!0);}_handleSpecialPaintPropertyUpdate(t){if("line-gradient"===t){const t=this.gradientExpression();this.stepInterpolant=!!function(t){return void 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tu=ls([{name:"a_pos",components:2,type:"Int16"},{name:"a_anchor_pos",components:2,type:"Int16"},{name:"a_extrude",components:2,type:"Int16"}],4),eu=ls([{name:"a_pos",components:2,type:"Float32"},{name:"a_radius",components:1,type:"Float32"},{name:"a_flags",components:2,type:"Int16"}],4);function ru(t,e,r){return t.sections.forEach((t=>{t.text=function(t,e,r){const n=e.layout.get("text-transform").evaluate(r,{});return 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"height"===r||"both"===r?(c=i[1]+d-n[0],p=i[1]+y+n[2]):(c=i[1]+(d+y-a.displaySize[1])/2,p=c+a.displaySize[1]),{image:a,top:c,right:h,bottom:p,left:f,collisionPadding:o}}const rc=255,nc=128,ic=rc*nc;function sc(t,e){const{expression:r}=e;if("constant"===r.kind)return {kind:"constant",layoutSize:r.evaluate(new Ui(t+1))};if("source"===r.kind)return {kind:"source"};{const{zoomStops:e,interpolationType:n}=r;let i=0;for(;it.id)),this.index=e.index,this.pixelRatio=e.pixelRatio,this.sourceLayerIndex=e.sourceLayerIndex,this.hasPattern=!1,this.hasRTLText=!1,this.sortKeyRanges=[],this.collisionCircleArray=[],this.placementInvProjMatrix=lo([]),this.placementViewportMatrix=lo([]);const r=this.layers[0]._unevaluatedLayout._values;this.textSizeData=sc(this.zoom,r["text-size"]),this.iconSizeData=sc(this.zoom,r["icon-size"]);const n=this.layers[0].layout,i=n.get("symbol-sort-key"),s=n.get("symbol-z-order");this.canOverlap="never"!==ac(n,"text-overlap","text-allow-overlap")||"never"!==ac(n,"icon-overlap","icon-allow-overlap")||n.get("text-ignore-placement")||n.get("icon-ignore-placement"),this.sortFeaturesByKey="viewport-y"!==s&&!i.isConstant(),this.sortFeaturesByY=("viewport-y"===s||"auto"===s&&!this.sortFeaturesByKey)&&this.canOverlap,"point"===n.get("symbol-placement")&&(this.writingModes=n.get("text-writing-mode").map((e=>t.ah[e]))),this.stateDependentLayerIds=this.layers.filter((t=>t.isStateDependent())).map((t=>t.id)),this.sourceID=e.sourceID;}createArrays(){this.text=new pc(new Ea(this.layers,this.zoom,(t=>/^text/.test(t)))),this.icon=new pc(new Ea(this.layers,this.zoom,(t=>/^icon/.test(t)))),this.glyphOffsetArray=new Os,this.lineVertexArray=new js,this.symbolInstances=new Ds,this.textAnchorOffsets=new Us;}calculateGlyphDependencies(t,e,r,n,i){for(let s=0;s0)&&("constant"!==a.value.kind||a.value.value.length>0),c="constant"!==l.value.kind||!!l.value.value||Object.keys(l.parameters).length>0,h=s.get("symbol-sort-key");if(this.features=[],!u&&!c)return;const p=r.iconDependencies,f=r.glyphDependencies,d=r.availableImages,y=new Ui(this.zoom);for(const{feature:r,id:o,index:l,sourceLayerIndex:m}of e){const e=i._featureFilter.needGeometry,g=ja(r,e);if(!i._featureFilter.filter(y,g,n))continue;let x,v;if(e||(g.geometry=Oa(r)),u){const t=i.getValueAndResolveTokens("text-field",g,n,d),e=Yt.factory(t),r=this.hasRTLText=this.hasRTLText||hc(e);(!r||"unavailable"===Ri.getRTLTextPluginStatus()||r&&Ri.isParsed())&&(x=ru(e,i,g));}if(c){const t=i.getValueAndResolveTokens("icon-image",g,n,d);v=t instanceof te?t:te.fromString(t);}if(!x&&!v)continue;const b=this.sortFeaturesByKey?h.evaluate(g,{},n):void 0;if(this.features.push({id:o,text:x,icon:v,index:l,sourceLayerIndex:m,geometry:g.geometry,properties:r.properties,type:oc[r.type],sortKey:b}),v&&(p[v.name]=!0),x){const e=a.evaluate(g,{},n).join(","),r="viewport"!==s.get("text-rotation-alignment")&&"point"!==s.get("symbol-placement");this.allowVerticalPlacement=this.writingModes&&this.writingModes.indexOf(t.ah.vertical)>=0;for(const t of x.sections)if(t.image)p[t.image.name]=!0;else {const n=Pi(x.toString()),i=t.fontStack||e,s=f[i]=f[i]||{};this.calculateGlyphDependencies(t.text,s,r,this.allowVerticalPlacement,n);}}}"line"===s.get("symbol-placement")&&(this.features=function(t){const e={},r={},n=[];let i=0;function s(e){n.push(t[e]),i++;}function a(t,e,i){const s=r[t];return delete r[t],r[e]=s,n[s].geometry[0].pop(),n[s].geometry[0]=n[s].geometry[0].concat(i[0]),s}function o(t,r,i){const s=e[r];return delete e[r],e[t]=s,n[s].geometry[0].shift(),n[s].geometry[0]=i[0].concat(n[s].geometry[0]),s}function l(t,e,r){const n=r?e[0][e[0].length-1]:e[0][0];return `${t}:${n.x}:${n.y}`}for(let u=0;ut.geometry))}(this.features)),this.sortFeaturesByKey&&this.features.sort(((t,e)=>t.sortKey-e.sortKey));}update(t,e,r){this.stateDependentLayers.length&&(this.text.programConfigurations.updatePaintArrays(t,e,this.layers,r),this.icon.programConfigurations.updatePaintArrays(t,e,this.layers,r));}isEmpty(){return 0===this.symbolInstances.length&&!this.hasRTLText}uploadPending(){return !this.uploaded||this.text.programConfigurations.needsUpload||this.icon.programConfigurations.needsUpload}upload(t){!this.uploaded&&this.hasDebugData()&&(this.textCollisionBox.upload(t),this.iconCollisionBox.upload(t)),this.text.upload(t,this.sortFeaturesByY,!this.uploaded,this.text.programConfigurations.needsUpload),this.icon.upload(t,this.sortFeaturesByY,!this.uploaded,this.icon.programConfigurations.needsUpload),this.uploaded=!0;}destroyDebugData(){this.textCollisionBox.destroy(),this.iconCollisionBox.destroy();}destroy(){this.text.destroy(),this.icon.destroy(),this.hasDebugData()&&this.destroyDebugData();}addToLineVertexArray(t,e){const r=this.lineVertexArray.length;if(void 0!==t.segment){let r=t.dist(e[t.segment+1]),n=t.dist(e[t.segment]);const i={};for(let n=t.segment+1;n=0;r--)i[r]={x:e[r].x,y:e[r].y,tileUnitDistanceFromAnchor:n},r>0&&(n+=e[r-1].dist(e[r]));for(let t=0;t0}hasIconData(){return this.icon.segments.get().length>0}hasDebugData(){return this.textCollisionBox&&this.iconCollisionBox}hasTextCollisionBoxData(){return this.hasDebugData()&&this.textCollisionBox.segments.get().length>0}hasIconCollisionBoxData(){return this.hasDebugData()&&this.iconCollisionBox.segments.get().length>0}addIndicesForPlacedSymbol(t,e){const r=t.placedSymbolArray.get(e),n=r.vertexStartIndex+4*r.numGlyphs;for(let e=r.vertexStartIndex;en[t]-n[e]||i[e]-i[t])),s}addToSortKeyRanges(t,e){const r=this.sortKeyRanges[this.sortKeyRanges.length-1];r&&r.sortKey===e?r.symbolInstanceEnd=t+1:this.sortKeyRanges.push({sortKey:e,symbolInstanceStart:t,symbolInstanceEnd:t+1});}sortFeatures(t){if(this.sortFeaturesByY&&this.sortedAngle!==t&&!(this.text.segments.get().length>1||this.icon.segments.get().length>1)){this.symbolInstanceIndexes=this.getSortedSymbolIndexes(t),this.sortedAngle=t,this.text.indexArray.clear(),this.icon.indexArray.clear(),this.featureSortOrder=[];for(const t of this.symbolInstanceIndexes){const e=this.symbolInstances.get(t);this.featureSortOrder.push(e.featureIndex),[e.rightJustifiedTextSymbolIndex,e.centerJustifiedTextSymbolIndex,e.leftJustifiedTextSymbolIndex].forEach(((t,e,r)=>{t>=0&&r.indexOf(t)===e&&this.addIndicesForPlacedSymbol(this.text,t);})),e.verticalPlacedTextSymbolIndex>=0&&this.addIndicesForPlacedSymbol(this.text,e.verticalPlacedTextSymbolIndex),e.placedIconSymbolIndex>=0&&this.addIndicesForPlacedSymbol(this.icon,e.placedIconSymbolIndex),e.verticalPlacedIconSymbolIndex>=0&&this.addIndicesForPlacedSymbol(this.icon,e.verticalPlacedIconSymbolIndex);}this.text.indexBuffer&&this.text.indexBuffer.updateData(this.text.indexArray),this.icon.indexBuffer&&this.icon.indexBuffer.updateData(this.icon.indexArray);}}}let yc,mc;wi("SymbolBucket",dc,{omit:["layers","collisionBoxArray","features","compareText"]}),dc.MAX_GLYPHS=65535,dc.addDynamicAttributes=cc;var gc={get paint(){return mc=mc||new rs({"icon-opacity":new Wi(G.paint_symbol["icon-opacity"]),"icon-color":new Wi(G.paint_symbol["icon-color"]),"icon-halo-color":new Wi(G.paint_symbol["icon-halo-color"]),"icon-halo-width":new Wi(G.paint_symbol["icon-halo-width"]),"icon-halo-blur":new Wi(G.paint_symbol["icon-halo-blur"]),"icon-translate":new Ji(G.paint_symbol["icon-translate"]),"icon-translate-anchor":new Ji(G.paint_symbol["icon-translate-anchor"]),"text-opacity":new Wi(G.paint_symbol["text-opacity"]),"text-color":new Wi(G.paint_symbol["text-color"],{runtimeType:pt,getOverride:t=>t.textColor,hasOverride:t=>!!t.textColor}),"text-halo-color":new Wi(G.paint_symbol["text-halo-color"]),"text-halo-width":new Wi(G.paint_symbol["text-halo-width"]),"text-halo-blur":new Wi(G.paint_symbol["text-halo-blur"]),"text-translate":new Ji(G.paint_symbol["text-translate"]),"text-translate-anchor":new Ji(G.paint_symbol["text-translate-anchor"])})},get layout(){return yc=yc||new rs({"symbol-placement":new Ji(G.layout_symbol["symbol-placement"]),"symbol-spacing":new Ji(G.layout_symbol["symbol-spacing"]),"symbol-avoid-edges":new Ji(G.layout_symbol["symbol-avoid-edges"]),"symbol-sort-key":new Wi(G.layout_symbol["symbol-sort-key"]),"symbol-z-order":new Ji(G.layout_symbol["symbol-z-order"]),"icon-allow-overlap":new Ji(G.layout_symbol["icon-allow-overlap"]),"icon-overlap":new Ji(G.layout_symbol["icon-overlap"]),"icon-ignore-placement":new Ji(G.layout_symbol["icon-ignore-placement"]),"icon-optional":new Ji(G.layout_symbol["icon-optional"]),"icon-rotation-alignment":new Ji(G.layout_symbol["icon-rotation-alignment"]),"icon-size":new Wi(G.layout_symbol["icon-size"]),"icon-text-fit":new Ji(G.layout_symbol["icon-text-fit"]),"icon-text-fit-padding":new Ji(G.layout_symbol["icon-text-fit-padding"]),"icon-image":new Wi(G.layout_symbol["icon-image"]),"icon-rotate":new Wi(G.layout_symbol["icon-rotate"]),"icon-padding":new Wi(G.layout_symbol["icon-padding"]),"icon-keep-upright":new Ji(G.layout_symbol["icon-keep-upright"]),"icon-offset":new Wi(G.layout_symbol["icon-offset"]),"icon-anchor":new Wi(G.layout_symbol["icon-anchor"]),"icon-pitch-alignment":new Ji(G.layout_symbol["icon-pitch-alignment"]),"text-pitch-alignment":new Ji(G.layout_symbol["text-pitch-alignment"]),"text-rotation-alignment":new Ji(G.layout_symbol["text-rotation-alignment"]),"text-field":new Wi(G.layout_symbol["text-field"]),"text-font":new Wi(G.layout_symbol["text-font"]),"text-size":new Wi(G.layout_symbol["text-size"]),"text-max-width":new Wi(G.layout_symbol["text-max-width"]),"text-line-height":new Ji(G.layout_symbol["text-line-height"]),"text-letter-spacing":new Wi(G.layout_symbol["text-letter-spacing"]),"text-justify":new Wi(G.layout_symbol["text-justify"]),"text-radial-offset":new Wi(G.layout_symbol["text-radial-offset"]),"text-variable-anchor":new Ji(G.layout_symbol["text-variable-anchor"]),"text-variable-anchor-offset":new Wi(G.layout_symbol["text-variable-anchor-offset"]),"text-anchor":new Wi(G.layout_symbol["text-anchor"]),"text-max-angle":new Ji(G.layout_symbol["text-max-angle"]),"text-writing-mode":new Ji(G.layout_symbol["text-writing-mode"]),"text-rotate":new Wi(G.layout_symbol["text-rotate"]),"text-padding":new Ji(G.layout_symbol["text-padding"]),"text-keep-upright":new Ji(G.layout_symbol["text-keep-upright"]),"text-transform":new Wi(G.layout_symbol["text-transform"]),"text-offset":new Wi(G.layout_symbol["text-offset"]),"text-allow-overlap":new Ji(G.layout_symbol["text-allow-overlap"]),"text-overlap":new Ji(G.layout_symbol["text-overlap"]),"text-ignore-placement":new Ji(G.layout_symbol["text-ignore-placement"]),"text-optional":new Ji(G.layout_symbol["text-optional"])})}};class xc{constructor(t){if(void 0===t.property.overrides)throw new Error("overrides must be provided to instantiate FormatSectionOverride class");this.type=t.property.overrides?t.property.overrides.runtimeType:lt,this.defaultValue=t;}evaluate(t){if(t.formattedSection){const e=this.defaultValue.property.overrides;if(e&&e.hasOverride(t.formattedSection))return e.getOverride(t.formattedSection)}return t.feature&&t.featureState?this.defaultValue.evaluate(t.feature,t.featureState):this.defaultValue.property.specification.default}eachChild(t){this.defaultValue.isConstant()||t(this.defaultValue.value._styleExpression.expression);}outputDefined(){return !1}serialize(){return null}}wi("FormatSectionOverride",xc,{omit:["defaultValue"]});class vc extends is{constructor(t){super(t,gc);}recalculate(t,e){if(super.recalculate(t,e),"auto"===this.layout.get("icon-rotation-alignment")&&(this.layout._values["icon-rotation-alignment"]="point"!==this.layout.get("symbol-placement")?"map":"viewport"),"auto"===this.layout.get("text-rotation-alignment")&&(this.layout._values["text-rotation-alignment"]="point"!==this.layout.get("symbol-placement")?"map":"viewport"),"auto"===this.layout.get("text-pitch-alignment")&&(this.layout._values["text-pitch-alignment"]="map"===this.layout.get("text-rotation-alignment")?"map":"viewport"),"auto"===this.layout.get("icon-pitch-alignment")&&(this.layout._values["icon-pitch-alignment"]=this.layout.get("icon-rotation-alignment")),"point"===this.layout.get("symbol-placement")){const t=this.layout.get("text-writing-mode");if(t){const e=[];for(const r of t)e.indexOf(r)<0&&e.push(r);this.layout._values["text-writing-mode"]=e;}else this.layout._values["text-writing-mode"]=["horizontal"];}this._setPaintOverrides();}getValueAndResolveTokens(t,e,r,n){const i=this.layout.get(t).evaluate(e,{},r,n),s=this._unevaluatedLayout._values[t];return s.isDataDriven()||vn(s.value)||!i?i:function(t,e){return e.replace(/{([^{}]+)}/g,((e,r)=>t&&r in t?String(t[r]):""))}(e.properties,i)}createBucket(t){return new dc(t)}queryRadius(){return 0}queryIntersectsFeature(){throw new Error("Should take a different path in FeatureIndex")}_setPaintOverrides(){for(const t of gc.paint.overridableProperties){if(!vc.hasPaintOverride(this.layout,t))continue;const e=this.paint.get(t),r=new xc(e),n=new xn(r,e.property.specification);let i=null;i="constant"===e.value.kind||"source"===e.value.kind?new wn("source",n):new _n("composite",n,e.value.zoomStops),this.paint._values[t]=new Hi(e.property,i,e.parameters);}}_handleOverridablePaintPropertyUpdate(t,e,r){return !(!this.layout||e.isDataDriven()||r.isDataDriven())&&vc.hasPaintOverride(this.layout,t)}static hasPaintOverride(t,e){const r=t.get("text-field"),n=gc.paint.properties[e];let i=!1;const s=t=>{for(const e of t)if(n.overrides&&n.overrides.hasOverride(e))return void(i=!0)};if("constant"===r.value.kind&&r.value.value instanceof Yt)s(r.value.value.sections);else if("source"===r.value.kind){const t=e=>{i||(e instanceof se&&ne(e.value)===mt?s(e.value.sections):e instanceof Ze?s(e.sections):e.eachChild(t));},e=r.value;e._styleExpression&&t(e._styleExpression.expression);}return i}}let bc;var wc={get paint(){return bc=bc||new rs({"background-color":new Ji(G.paint_background["background-color"]),"background-pattern":new ts(G.paint_background["background-pattern"]),"background-opacity":new Ji(G.paint_background["background-opacity"])})}};class _c extends is{constructor(t){super(t,wc);}}let Ac;var Sc={get paint(){return Ac=Ac||new rs({"raster-opacity":new Ji(G.paint_raster["raster-opacity"]),"raster-hue-rotate":new Ji(G.paint_raster["raster-hue-rotate"]),"raster-brightness-min":new Ji(G.paint_raster["raster-brightness-min"]),"raster-brightness-max":new Ji(G.paint_raster["raster-brightness-max"]),"raster-saturation":new Ji(G.paint_raster["raster-saturation"]),"raster-contrast":new Ji(G.paint_raster["raster-contrast"]),"raster-resampling":new Ji(G.paint_raster["raster-resampling"]),"raster-fade-duration":new Ji(G.paint_raster["raster-fade-duration"])})}};class kc extends is{constructor(t){super(t,Sc);}}class Mc extends is{constructor(t){super(t,{}),this.onAdd=t=>{this.implementation.onAdd&&this.implementation.onAdd(t,t.painter.context.gl);},this.onRemove=t=>{this.implementation.onRemove&&this.implementation.onRemove(t,t.painter.context.gl);},this.implementation=t;}is3D(){return "3d"===this.implementation.renderingMode}hasOffscreenPass(){return void 0!==this.implementation.prerender}recalculate(){}updateTransitions(){}hasTransition(){return !1}serialize(){throw new Error("Custom layers cannot be serialized")}}class Ic{constructor(t){this._methodToThrottle=t,this._triggered=!1,"undefined"!=typeof MessageChannel&&(this._channel=new MessageChannel,this._channel.port2.onmessage=()=>{this._triggered=!1,this._methodToThrottle();});}trigger(){this._triggered||(this._triggered=!0,this._channel?this._channel.port1.postMessage(!0):setTimeout((()=>{this._triggered=!1,this._methodToThrottle();}),0));}remove(){delete this._channel,this._methodToThrottle=()=>{};}}const zc=6371008.8;class Pc{constructor(t,e){if(isNaN(t)||isNaN(e))throw new Error(`Invalid LngLat object: (${t}, ${e})`);if(this.lng=+t,this.lat=+e,this.lat>90||this.lat<-90)throw new Error("Invalid LngLat latitude value: must be between -90 and 90")}wrap(){return new Pc(m(this.lng,-180,180),this.lat)}toArray(){return [this.lng,this.lat]}toString(){return `LngLat(${this.lng}, ${this.lat})`}distanceTo(t){const e=Math.PI/180,r=this.lat*e,n=t.lat*e,i=Math.sin(r)*Math.sin(n)+Math.cos(r)*Math.cos(n)*Math.cos((t.lng-this.lng)*e);return zc*Math.acos(Math.min(i,1))}static convert(t){if(t instanceof Pc)return t;if(Array.isArray(t)&&(2===t.length||3===t.length))return new Pc(Number(t[0]),Number(t[1]));if(!Array.isArray(t)&&"object"==typeof t&&null!==t)return new Pc(Number("lng"in t?t.lng:t.lon),Number(t.lat));throw new Error("`LngLatLike` argument must be specified as a LngLat instance, an object {lng: , lat: }, an object {lon: , lat: }, or an array of [, ]")}}const Cc=2*Math.PI*zc;function Bc(t){return Cc*Math.cos(t*Math.PI/180)}function Vc(t){return (180+t)/360}function Ec(t){return (180-180/Math.PI*Math.log(Math.tan(Math.PI/4+t*Math.PI/360)))/360}function Fc(t,e){return t/Bc(e)}function Tc(t){return 360/Math.PI*Math.atan(Math.exp((180-360*t)*Math.PI/180))-90}class $c{constructor(t,e,r=0){this.x=+t,this.y=+e,this.z=+r;}static fromLngLat(t,e=0){const r=Pc.convert(t);return new $c(Vc(r.lng),Ec(r.lat),Fc(e,r.lat))}toLngLat(){return new Pc(360*this.x-180,Tc(this.y))}toAltitude(){return this.z*Bc(Tc(this.y))}meterInMercatorCoordinateUnits(){return 1/Cc*(t=Tc(this.y),1/Math.cos(t*Math.PI/180));var t;}}function Lc(t,e,r){var n=2*Math.PI*6378137/256/Math.pow(2,r);return [t*n-2*Math.PI*6378137/2,e*n-2*Math.PI*6378137/2]}class Dc{constructor(t,e,r){if(!function(t,e,r){return !(t<0||t>25||r<0||r>=Math.pow(2,t)||e<0||e>=Math.pow(2,t))}(t,e,r))throw new Error(`x=${e}, y=${r}, z=${t} outside of bounds. 0<=x<${Math.pow(2,t)}, 0<=y<${Math.pow(2,t)} 0<=z<=25 `);this.z=t,this.x=e,this.y=r,this.key=Rc(0,t,t,e,r);}equals(t){return this.z===t.z&&this.x===t.x&&this.y===t.y}url(t,e,r){const n=(s=this.y,a=this.z,o=Lc(256*(i=this.x),256*(s=Math.pow(2,a)-s-1),a),l=Lc(256*(i+1),256*(s+1),a),o[0]+","+o[1]+","+l[0]+","+l[1]);var i,s,a,o,l;const u=function(t,e,r){let n,i="";for(let s=t;s>0;s--)n=1<1?"@2x":"").replace(/{quadkey}/g,u).replace(/{bbox-epsg-3857}/g,n)}isChildOf(t){const e=this.z-t.z;return e>0&&t.x===this.x>>e&&t.y===this.y>>e}getTilePoint(t){const e=Math.pow(2,this.z);return new s((t.x*e-this.x)*$a,(t.y*e-this.y)*$a)}toString(){return `${this.z}/${this.x}/${this.y}`}}class Oc{constructor(t,e){this.wrap=t,this.canonical=e,this.key=Rc(t,e.z,e.z,e.x,e.y);}}class jc{constructor(t,e,r,n,i){if(t= z; overscaledZ = ${t}; z = ${r}`);this.overscaledZ=t,this.wrap=e,this.canonical=new Dc(r,+n,+i),this.key=Rc(e,t,r,n,i);}clone(){return new jc(this.overscaledZ,this.wrap,this.canonical.z,this.canonical.x,this.canonical.y)}equals(t){return this.overscaledZ===t.overscaledZ&&this.wrap===t.wrap&&this.canonical.equals(t.canonical)}scaledTo(t){if(t>this.overscaledZ)throw new Error(`targetZ > this.overscaledZ; targetZ = ${t}; overscaledZ = ${this.overscaledZ}`);const e=this.canonical.z-t;return t>this.canonical.z?new jc(t,this.wrap,this.canonical.z,this.canonical.x,this.canonical.y):new jc(t,this.wrap,t,this.canonical.x>>e,this.canonical.y>>e)}calculateScaledKey(t,e){if(t>this.overscaledZ)throw new Error(`targetZ > this.overscaledZ; targetZ = ${t}; overscaledZ = ${this.overscaledZ}`);const r=this.canonical.z-t;return t>this.canonical.z?Rc(this.wrap*+e,t,this.canonical.z,this.canonical.x,this.canonical.y):Rc(this.wrap*+e,t,t,this.canonical.x>>r,this.canonical.y>>r)}isChildOf(t){if(t.wrap!==this.wrap)return !1;const e=this.canonical.z-t.canonical.z;return 0===t.overscaledZ||t.overscaledZ>e&&t.canonical.y===this.canonical.y>>e}children(t){if(this.overscaledZ>=t)return [new jc(this.overscaledZ+1,this.wrap,this.canonical.z,this.canonical.x,this.canonical.y)];const e=this.canonical.z+1,r=2*this.canonical.x,n=2*this.canonical.y;return [new jc(e,this.wrap,e,r,n),new jc(e,this.wrap,e,r+1,n),new jc(e,this.wrap,e,r,n+1),new jc(e,this.wrap,e,r+1,n+1)]}isLessThan(t){return this.wrapt.wrap)&&(this.overscaledZt.overscaledZ)&&(this.canonical.xt.canonical.x)&&this.canonical.ythis.max&&(this.max=r),r=this.dim+1||e<-1||e>=this.dim+1)throw new RangeError("out of range source coordinates for DEM data");return (e+1)*this.stride+(t+1)}unpack(t,e,r){return t*this.redFactor+e*this.greenFactor+r*this.blueFactor-this.baseShift}getPixels(){return new Ao({width:this.stride,height:this.stride},new Uint8Array(this.data.buffer))}backfillBorder(t,e,r){if(this.dim!==t.dim)throw new Error("dem dimension mismatch");let n=e*this.dim,i=e*this.dim+this.dim,s=r*this.dim,a=r*this.dim+this.dim;switch(e){case-1:n=i-1;break;case 1:i=n+1;}switch(r){case-1:s=a-1;break;case 1:a=s+1;}const o=-e*this.dim,l=-r*this.dim;for(let e=s;e=this._numberToString.length)throw new Error(`Out of bounds. Index requested n=${t} can't be >= this._numberToString.length ${this._numberToString.length}`);return this._numberToString[t]}}class Nc{constructor(t,e,r,n,i){this.type="Feature",this._vectorTileFeature=t,t._z=e,t._x=r,t._y=n,this.properties=t.properties,this.id=i;}get geometry(){return void 0===this._geometry&&(this._geometry=this._vectorTileFeature.toGeoJSON(this._vectorTileFeature._x,this._vectorTileFeature._y,this._vectorTileFeature._z).geometry),this._geometry}set geometry(t){this._geometry=t;}toJSON(){const t={geometry:this.geometry};for(const e in this)"_geometry"!==e&&"_vectorTileFeature"!==e&&(t[e]=this[e]);return t}}class Zc{constructor(t,e){this.tileID=t,this.x=t.canonical.x,this.y=t.canonical.y,this.z=t.canonical.z,this.grid=new vi($a,16,0),this.grid3D=new vi($a,16,0),this.featureIndexArray=new Ns,this.promoteId=e;}insert(t,e,r,n,i,s){const a=this.featureIndexArray.length;this.featureIndexArray.emplaceBack(r,n,i);const o=s?this.grid3D:this.grid;for(let t=0;t=0&&n[3]>=0&&o.insert(a,n[0],n[1],n[2],n[3]);}}loadVTLayers(){return this.vtLayers||(this.vtLayers=new fl.VectorTile(new Iu(this.rawTileData)).layers,this.sourceLayerCoder=new qc(this.vtLayers?Object.keys(this.vtLayers).sort():["_geojsonTileLayer"])),this.vtLayers}query(t,e,r,n){this.loadVTLayers();const i=t.params||{},a=$a/t.tileSize/t.scale,o=zn(i.filter),l=t.queryGeometry,u=t.queryPadding*a,c=Kc(l),h=this.grid.query(c.minX-u,c.minY-u,c.maxX+u,c.maxY+u),p=Kc(t.cameraQueryGeometry),f=this.grid3D.query(p.minX-u,p.minY-u,p.maxX+u,p.maxY+u,((e,r,n,i)=>function(t,e,r,n,i){for(const s of t)if(e<=s.x&&r<=s.y&&n>=s.x&&i>=s.y)return !0;const a=[new s(e,r),new s(e,i),new s(n,i),new s(n,r)];if(t.length>2)for(const e of a)if(Wa(t,e))return !0;for(let e=0;e(p||(p=Oa(e)),r.queryIntersectsFeature(l,e,n,p,this.z,t.transform,a,t.pixelPosMatrix))));}return d}loadMatchingFeature(t,e,r,n,i,s,a,o,l,u,c){const h=this.bucketLayerIDs[e];if(s&&!function(t,e){for(let r=0;r=0)return !0;return !1}(s,h))return;const p=this.sourceLayerCoder.decode(r),f=this.vtLayers[p].feature(n);if(i.needGeometry){const t=ja(f,!0);if(!i.filter(new Ui(this.tileID.overscaledZ),t,this.tileID.canonical))return}else if(!i.filter(new Ui(this.tileID.overscaledZ),f))return;const d=this.getId(f,p);for(let e=0;e{const a=e instanceof Yi?e.get(s):null;return a&&a.evaluate?a.evaluate(r,n,i):a}))}function Kc(t){let e=1/0,r=1/0,n=-1/0,i=-1/0;for(const s of t)e=Math.min(e,s.x),r=Math.min(r,s.y),n=Math.max(n,s.x),i=Math.max(i,s.y);return {minX:e,minY:r,maxX:n,maxY:i}}function Xc(t,e){return e-t}function Hc(t,e,r,n,i){const a=[];for(let o=0;o=n&&c.x>=n||(o.x>=n?o=new s(n,o.y+(n-o.x)/(c.x-o.x)*(c.y-o.y))._round():c.x>=n&&(c=new s(n,o.y+(n-o.x)/(c.x-o.x)*(c.y-o.y))._round()),o.y>=i&&c.y>=i||(o.y>=i?o=new s(o.x+(i-o.y)/(c.y-o.y)*(c.x-o.x),i)._round():c.y>=i&&(c=new s(o.x+(i-o.y)/(c.y-o.y)*(c.x-o.x),i)._round()),u&&o.equals(u[u.length-1])||(u=[o],a.push(u)),u.push(c)))));}}return 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e of this.outputs)t(e);}outputDefined(){return this.outputs.every((t=>t.outputDefined()))}}function lr(t){return t&&t.__esModule&&Object.prototype.hasOwnProperty.call(t,"default")?t.default:t}var ur,cr,hr=function(){if(cr)return ur;function t(t,e,r,n){this.cx=3*t,this.bx=3*(r-t)-this.cx,this.ax=1-this.cx-this.bx,this.cy=3*e,this.by=3*(n-e)-this.cy,this.ay=1-this.cy-this.by,this.p1x=t,this.p1y=e,this.p2x=r,this.p2y=n;}return cr=1,ur=t,t.prototype={sampleCurveX:function(t){return ((this.ax*t+this.bx)*t+this.cx)*t},sampleCurveY:function(t){return ((this.ay*t+this.by)*t+this.cy)*t},sampleCurveDerivativeX:function(t){return (3*this.ax*t+2*this.bx)*t+this.cx},solveCurveX:function(t,e){if(void 0===e&&(e=1e-6),t<0)return 0;if(t>1)return 1;for(var r=t,n=0;n<8;n++){var i=this.sampleCurveX(r)-t;if(Math.abs(i)i?a=r:o=r,r=.5*(o-a)+a;return r},solve:function(t,e){return this.sampleCurveY(this.solveCurveX(t,e))}},ur}(),pr=lr(hr);class 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o=Xn(t.value),l=Ai(t.value),u=null!==t.value?t.value:s;if(n){if(o!==n)return [new Dt(t.key,u,`${o} stop domain type must match previous stop domain type ${n}`)]}else n=o;if("number"!==o&&"string"!==o&&"boolean"!==o)return [new Dt(t.key,u,"stop domain value must be a number, string, or boolean")];if("number"!==o&&"categorical"!==r){let n=`number expected, ${o} found`;return jn(e)&&void 0===r&&(n+='\nIf you intended to use a categorical function, specify `"type": "categorical"`.'),[new Dt(t.key,u,n)]}return "categorical"!==r||"number"!==o||isFinite(l)&&Math.floor(l)===l?"categorical"!==r&&"number"===o&&void 0!==i&&lnew Dt(`${t.key}${e.key}`,t.value,e.message)));const r=e.value.expression||e.value._styleExpression.expression;if("property"===t.expressionContext&&"text-font"===t.propertyKey&&!r.outputDefined())return [new Dt(t.key,t.value,`Invalid data expression for "${t.propertyKey}". Output values must be contained as literals within the expression.`)];if("property"===t.expressionContext&&"layout"===t.propertyType&&!Rn(r))return [new Dt(t.key,t.value,'"feature-state" data expressions are not supported with layout properties.')];if("filter"===t.expressionContext&&!Rn(r))return [new Dt(t.key,t.value,'"feature-state" data expressions are not supported with filters.')];if(t.expressionContext&&0===t.expressionContext.indexOf("cluster")){if(!Nn(r,["zoom","feature-state"]))return [new Dt(t.key,t.value,'"zoom" and "feature-state" expressions are not supported with cluster properties.')];if("cluster-initial"===t.expressionContext&&!On(r))return [new Dt(t.key,t.value,"Feature data expressions are not supported with initial expression part of cluster properties.")]}return []}function Di(t){const e=t.key,r=t.value,n=Xn(r);return "string"!==n?[new Dt(e,r,`color expected, ${n} found`)]:Ie.parse(String(r))?[]:[new Dt(e,r,`color expected, "${r}" found`)]}function Pi(t){const e=t.key,r=t.value,n=t.valueSpec,i=[];return Array.isArray(n.values)?-1===n.values.indexOf(Ai(r))&&i.push(new Dt(e,r,`expected one of [${n.values.join(", ")}], ${JSON.stringify(r)} found`)):-1===Object.keys(n.values).indexOf(Ai(r))&&i.push(new Dt(e,r,`expected one of [${Object.keys(n.values).join(", ")}], ${JSON.stringify(r)} found`)),i}function zi(t){return hi(ki(t.value))?Fi(Pt({},t,{expressionContext:"filter",valueSpec:{value:"boolean"}})):Bi(t)}function Bi(t){const e=t.value,r=t.key;if("array"!==Xn(e))return [new Dt(r,e,`array expected, ${Xn(e)} found`)];const n=t.styleSpec;let i,s=[];if(e.length<1)return [new Dt(r,e,"filter array must have at least 1 element")];switch(s=s.concat(Pi({key:`${r}[0]`,value:e[0],valueSpec:n.filter_operator,style:t.style,styleSpec:t.styleSpec})),Ai(e[0])){case "<":case "<=":case ">":case ">=":e.length>=2&&"$type"===Ai(e[1])&&s.push(new Dt(r,e,`"$type" cannot be use with operator "${e[0]}"`));case "==":case "!=":3!==e.length&&s.push(new Dt(r,e,`filter 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Dt(n,r.source,"raster-dem source can only be used with layer type 'hillshade' or 'color-relief'.")):"line"!==a||!r.paint||!r.paint["line-gradient"]||"geojson"===s&&t.lineMetrics||e.push(new Dt(n,r,`layer "${r.id}" specifies a line-gradient, which requires a GeoJSON source with \`lineMetrics\` enabled.`)):e.push(new Dt(n,r,`layer "${r.id}" must specify a "source-layer"`)):e.push(new Dt(n,r.source,`source "${r.source}" not found`));}else e.push(new Dt(n,r,'missing required property "source"'));return e=e.concat(Mi({key:n,value:r,valueSpec:s.layer,style:t.style,styleSpec:t.styleSpec,validateSpec:t.validateSpec,objectElementValidators:{"*":()=>[],type:()=>t.validateSpec({key:`${n}.type`,value:r.type,valueSpec:s.layer.type,style:t.style,styleSpec:t.styleSpec,validateSpec:t.validateSpec,object:r,objectKey:"type"}),filter:zi,layout:t=>Mi({layer:r,key:t.key,value:t.value,style:t.style,styleSpec:t.styleSpec,validateSpec:t.validateSpec,objectElementValidators:{"*":t=>Li(Pt({layerType:a},t))}}),paint:t=>Mi({layer:r,key:t.key,value:t.value,style:t.style,styleSpec:t.styleSpec,validateSpec:t.validateSpec,objectElementValidators:{"*":t=>Ci(Pt({layerType:a},t))}})}})),e}function Ri(t){const e=t.value,r=t.key,n=Xn(e);return "string"!==n?[new Dt(r,e,`string expected, ${n} found`)]:[]}const Ni={promoteId:function({key:t,value:e}){if("string"===Xn(e))return Ri({key:t,value:e});{const r=[];for(const n in e)r.push(...Ri({key:`${t}.${n}`,value:e[n]}));return r}}};function $i(t){const 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e)a=a.concat(n[s]?t.validateSpec({key:s,value:e[s],valueSpec:n[s],style:i,styleSpec:r}):[new Dt(s,e[s],`unknown property "${s}"`)]);return a}function qi(t){const e=t.value,r=t.styleSpec,n=r.terrain,i=t.style;let s=[];const a=Xn(e);if(void 0===e)return s;if("object"!==a)return s=s.concat([new Dt("terrain",e,`object expected, ${a} found`)]),s;for(const a in e)s=s.concat(n[a]?t.validateSpec({key:a,value:e[a],valueSpec:n[a],validateSpec:t.validateSpec,style:i,styleSpec:r}):[new Dt(a,e[a],`unknown property "${a}"`)]);return s}function Gi(t){let e=[];const r=t.value,n=t.key;if(Array.isArray(r)){const i=[],s=[];for(const a in r)r[a].id&&i.includes(r[a].id)&&e.push(new Dt(n,r,`all the sprites' ids must be unique, but ${r[a].id} is duplicated`)),i.push(r[a].id),r[a].url&&s.includes(r[a].url)&&e.push(new Dt(n,r,`all the sprites' URLs must be unique, but ${r[a].url} is 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t(Object.assign({},e,{validateSpec:Hi}))}}function Qi(t){return [].concat(t).sort(((t,e)=>t.line-e.line))}function ts(t){return function(...e){return Qi(t.apply(this,e))}}Wi.source=ts(Ji($i)),Wi.sprite=ts(Ji(Gi)),Wi.glyphs=ts(Ji(Ki)),Wi.light=ts(Ji(Ui)),Wi.sky=ts(Ji(ji)),Wi.terrain=ts(Ji(qi)),Wi.state=ts(Ji(Yi)),Wi.layer=ts(Ji(Oi)),Wi.filter=ts(Ji(zi)),Wi.paintProperty=ts(Ji(Ci)),Wi.layoutProperty=ts(Ji(Li));const es={type:"enum","property-type":"data-constant",expression:{interpolated:!1,parameters:["global-state"]},values:{visible:{},none:{}},transition:!1,default:"visible"};class rs{constructor(t,e){this._globalState=e,this.setValue(t);}evaluate(){var t;return null!==(t=this._literalValue)&&void 0!==t?t:this._compiledValue.evaluate({})}setValue(t){if(null==t||"visible"===t||"none"===t)return this._literalValue="none"===t?"none":"visible",this._compiledValue=void 0,void(this._globalStateRefs=new Set);const e=ni(t,es,this._globalState);if("error"===e.result)throw this._literalValue="visible",this._compiledValue=void 0,new Error(e.value.map((t=>`${t.key}: ${t.message}`)).join(", "));this._literalValue=void 0,this._compiledValue=e.value,this._globalStateRefs=ui(e.value.expression);}getGlobalStateRefs(){return this._globalStateRefs}}const ns=vt,is=Wi,ss=is.light,as=is.sky,os=is.paintProperty,ls=is.layoutProperty;function us(t,e){let r=!1;if(e&&e.length)for(const n of e)t.fire(new gt(new Error(n.message))),r=!0;return r}class cs{constructor(t,e,r){const n=this.cells=[];if(t instanceof ArrayBuffer){this.arrayBuffer=t;const i=new Int32Array(this.arrayBuffer);t=i[0],this.d=(e=i[1])+2*(r=i[2]);for(let t=0;t=u[l+0]&&n>=u[l+1])?(a[h]=!0,s.push(i[h])):a[h]=!1;}}}}_forEachCell(t,e,r,n,i,s,a,o){const l=this._convertToCellCoord(t),u=this._convertToCellCoord(e),c=this._convertToCellCoord(r),h=this._convertToCellCoord(n);for(let p=l;p<=c;p++)for(let l=u;l<=h;l++){const u=this.d*l+p;if((!o||o(this._convertFromCellCoord(p),this._convertFromCellCoord(l),this._convertFromCellCoord(p+1),this._convertFromCellCoord(l+1)))&&i.call(this,t,e,r,n,u,s,a,o))return}}_convertFromCellCoord(t){return (t-this.padding)/this.scale}_convertToCellCoord(t){return Math.max(0,Math.min(this.d-1,Math.floor(t*this.scale)+this.padding))}toArrayBuffer(){if(this.arrayBuffer)return this.arrayBuffer;const t=this.cells,e=3+this.cells.length+1+1;let r=0;for(let t=0;t=0)continue;const s=t[n];i[n]=hs[r].shallow.indexOf(n)>=0?s:ms(s,e);}t instanceof Error&&(i.message=t.message);}if(i.$name)throw new Error("$name property is reserved for worker serialization logic.");return "Object"!==r&&(i.$name=r),i}function gs(t){if(ys(t))return t;if(Array.isArray(t))return t.map(gs);if("object"!=typeof t)throw new Error("can't deserialize object of type "+typeof t);const e=ds(t)||"Object";if(!hs[e])throw new Error(`can't deserialize unregistered class ${e}`);const{klass:r}=hs[e];if(!r)throw new Error(`can't deserialize unregistered class ${e}`);if(r.deserialize)return r.deserialize(t);const n=Object.create(r.prototype);for(const r of Object.keys(t)){if("$name"===r)continue;const i=t[r];n[r]=hs[e].shallow.indexOf(r)>=0?i:gs(i);}return n}class xs{constructor(){this.first=!0;}update(t,e){const r=Math.floor(t);return this.first?(this.first=!1,this.lastIntegerZoom=r,this.lastIntegerZoomTime=0,this.lastZoom=t,this.lastFloorZoom=r,!0):(this.lastFloorZoom>r?(this.lastIntegerZoom=r+1,this.lastIntegerZoomTime=e):this.lastFloorZoom{try{return new RegExp(`\\p{sc=${t}}`,"u").source}catch(t){return null}})).filter((t=>t));return new RegExp(e.join("|"),"u")}const ks=As(["Arab","Dupl","Mong","Ougr","Syrc"]);function Ms(t){return !ks.test(String.fromCodePoint(t))}function Is(t){return !(bs(t)||(e=t,/[\xA7\xA9\xAE\xB1\xBC-\xBE\xD7\xF7\u2016\u2020\u2021\u2030\u2031\u203B\u203C\u2042\u2047-\u2049\u2051\u2100-\u218F\u221E\u2234\u2235\u2300-\u2307\u230C-\u231F\u2324-\u2328\u232B\u237D-\u239A\u23BE-\u23CD\u23CF\u23D1-\u23DB\u23E2-\u2422\u2424-\u24FF\u25A0-\u2619\u2620-\u2767\u2776-\u2793\u2B12-\u2B2F\u2B50-\u2B59\u2BB8-\u2BEB\u3000-\u303F\u30A0-\u30FF\uE000-\uF8FF\uFE30-\uFE6F\uFF00-\uFFEF\uFFFC\uFFFD]|[\uDB80-\uDBFF][\uDC00-\uDFFF]/gim.test(String.fromCodePoint(e))));var e;}const Ts=As(["Adlm","Arab","Armi","Avst","Chrs","Cprt","Egyp","Elym","Gara","Hatr","Hebr","Hung","Khar","Lydi","Mand","Mani","Mend","Merc","Mero","Narb","Nbat","Nkoo","Orkh","Palm","Phli","Phlp","Phnx","Prti","Rohg","Samr","Sarb","Sogo","Syrc","Thaa","Todr","Yezi"]);function Es(t){return Ts.test(String.fromCodePoint(t))}function Fs(t,e){return !(!e&&Es(t)||/[\u0900-\u0DFF\u0F00-\u109F\u1780-\u17FF]/gim.test(String.fromCodePoint(t)))}function Ds(t){for(const e of t)if(Es(e.codePointAt(0)))return !0;return !1}const Ps=new class{constructor(){this.TIMEOUT=5e3,this.applyArabicShaping=null,this.processBidirectionalText=null,this.processStyledBidirectionalText=null,this.pluginStatus="unavailable",this.pluginURL=null,this.loadScriptResolve=()=>{};}setState(t){this.pluginStatus=t.pluginStatus,this.pluginURL=t.pluginURL;}getState(){return {pluginStatus:this.pluginStatus,pluginURL:this.pluginURL}}setMethods(t){if(Ps.isParsed())throw new Error("RTL text plugin already registered.");this.applyArabicShaping=t.applyArabicShaping,this.processBidirectionalText=t.processBidirectionalText,this.processStyledBidirectionalText=t.processStyledBidirectionalText,this.loadScriptResolve();}isParsed(){return null!=this.applyArabicShaping&&null!=this.processBidirectionalText&&null!=this.processStyledBidirectionalText}getRTLTextPluginStatus(){return this.pluginStatus}syncState(t,r){return e(this,void 0,void 0,(function*(){if(this.isParsed())return this.getState();if("loading"!==t.pluginStatus)return this.setState(t),t;const e=t.pluginURL,n=new Promise((t=>{this.loadScriptResolve=t;}));r(e);const i=new Promise((t=>setTimeout((()=>t()),this.TIMEOUT)));if(yield Promise.race([n,i]),this.isParsed()){const t={pluginStatus:"loaded",pluginURL:e};return this.setState(t),t}throw this.setState({pluginStatus:"error",pluginURL:""}),new Error(`RTL Text Plugin failed to import scripts from ${e}`)}))}};class zs{constructor(t,e){this.isSupportedScript=Bs,this.zoom=t,e?(this.now=e.now||0,this.fadeDuration=e.fadeDuration||0,this.zoomHistory=e.zoomHistory||new xs,this.transition=e.transition||{}):(this.now=0,this.fadeDuration=0,this.zoomHistory=new xs,this.transition={});}crossFadingFactor(){return 0===this.fadeDuration?1:Math.min((this.now-this.zoomHistory.lastIntegerZoomTime)/this.fadeDuration,1)}getCrossfadeParameters(){const t=this.zoom,e=t-Math.floor(t),r=this.crossFadingFactor();return t>this.zoomHistory.lastIntegerZoom?{fromScale:2,toScale:1,t:e+(1-e)*r}:{fromScale:.5,toScale:1,t:1-(1-r)*e}}}function Bs(t){return function(t,e){for(const r of t)if(!Fs(r.codePointAt(0),e))return !1;return !0}(t,"loaded"===Ps.getRTLTextPluginStatus())}const Vs="-transition";class Cs{constructor(t,e,r){this.property=t,this.value=e,this.expression=function(t,e,r){if(Yn(t))return new oi(t,e);if(ri(t)){const n=ai(t,e,r);if("error"===n.result)throw new Error(n.value.map((t=>`${t.key}: ${t.message}`)).join(", "));return n.value}{let r=t;return "color"===e.type&&"string"==typeof t?r=Ie.parse(t):"padding"!==e.type||"number"!=typeof t&&!Array.isArray(t)?"numberArray"!==e.type||"number"!=typeof t&&!Array.isArray(t)?"colorArray"!==e.type||"string"!=typeof t&&!Array.isArray(t)?"variableAnchorOffsetCollection"===e.type&&Array.isArray(t)?r=Le.parse(t):"projectionDefinition"===e.type&&"string"==typeof t&&(r=Re.parse(t)):r=Be.parse(t):r=ze.parse(t):r=Pe.parse(t),{globalStateRefs:new Set,_globalState:null,kind:"constant",evaluate:()=>r}}}(void 0===e?t.specification.default:e,t.specification,r);}isDataDriven(){return "source"===this.expression.kind||"composite"===this.expression.kind}getGlobalStateRefs(){return this.expression.globalStateRefs||new Set}possiblyEvaluate(t,e,r){return this.property.possiblyEvaluate(this,t,e,r)}}class Ls{constructor(t,e){this.property=t,this.value=new Cs(t,void 0,e);}transitioned(t,e){return new Rs(this.property,this.value,e,O({},t.transition,this.transition),t.now)}untransitioned(){return new Rs(this.property,this.value,null,{},0)}}class Os{constructor(t,e){this._properties=t,this._values=Object.create(t.defaultTransitionablePropertyValues),this._globalState=e;}getValue(t){return U(this._values[t].value.value)}setValue(t,e){Object.prototype.hasOwnProperty.call(this._values,t)||(this._values[t]=new Ls(this._values[t].property,this._globalState)),this._values[t].value=new Cs(this._values[t].property,null===e?void 0:U(e),this._globalState);}getTransition(t){return U(this._values[t].transition)}setTransition(t,e){Object.prototype.hasOwnProperty.call(this._values,t)||(this._values[t]=new Ls(this._values[t].property,this._globalState)),this._values[t].transition=U(e)||void 0;}serialize(){const t={};for(const e of Object.keys(this._values)){const r=this.getValue(e);void 0!==r&&(t[e]=r);const n=this.getTransition(e);void 0!==n&&(t[`${e}${Vs}`]=n);}return t}transitioned(t,e){const r=new Ns(this._properties);for(const n of Object.keys(this._values))r._values[n]=this._values[n].transitioned(t,e._values[n]);return r}untransitioned(){const t=new Ns(this._properties);for(const e of Object.keys(this._values))t._values[e]=this._values[e].untransitioned();return t}}class Rs{constructor(t,e,r,n,i){this.property=t,this.value=e,this.begin=i+n.delay||0,this.end=this.begin+n.duration||0,t.specification.transition&&(n.delay||n.duration)&&(this.prior=r);}possiblyEvaluate(t,e,r){const n=t.now||0,i=this.value.possiblyEvaluate(t,e,r),s=this.prior;if(s){if(n>this.end)return this.prior=null,i;if(this.value.isDataDriven())return this.prior=null,i;if(nn.zoomHistory.lastIntegerZoom?{from:t,to:e}:{from:r,to:e}}interpolate(t){return t}}class Ys{constructor(t){this.specification=t;}possiblyEvaluate(t,e,r,n){if(void 0!==t.value){if("constant"===t.expression.kind){const i=t.expression.evaluate(e,null,{},r,n);return this._calculate(i,i,i,e)}return this._calculate(t.expression.evaluate(new zs(Math.floor(e.zoom-1),e)),t.expression.evaluate(new zs(Math.floor(e.zoom),e)),t.expression.evaluate(new zs(Math.floor(e.zoom+1),e)),e)}}_calculate(t,e,r,n){return n.zoom>n.zoomHistory.lastIntegerZoom?{from:t,to:e}:{from:r,to:e}}interpolate(t){return t}}class Zs{constructor(t){this.specification=t;}possiblyEvaluate(t,e,r,n){return !!t.expression.evaluate(e,null,{},r,n)}interpolate(){return !1}}class Hs{constructor(t){this.properties=t,this.defaultPropertyValues={},this.defaultTransitionablePropertyValues={},this.defaultTransitioningPropertyValues={},this.defaultPossiblyEvaluatedValues={},this.overridableProperties=[];for(const e in t){const r=t[e];r.specification.overridable&&this.overridableProperties.push(e);const n=this.defaultPropertyValues[e]=new Cs(r,void 0,void 0),i=this.defaultTransitionablePropertyValues[e]=new Ls(r,void 0);this.defaultTransitioningPropertyValues[e]=i.untransitioned(),this.defaultPossiblyEvaluatedValues[e]=n.possiblyEvaluate({});}}}ps("DataDrivenProperty",Gs),ps("DataConstantProperty",qs),ps("CrossFadedDataDrivenProperty",Xs),ps("CrossFadedProperty",Ys),ps("ColorRampProperty",Zs);class Ks extends xt{constructor(t,e,r){if(super(),this.id=t.id,this.type=t.type,this._globalState=r,this._featureFilter={filter:()=>!0,needGeometry:!1,getGlobalStateRefs:()=>new Set},this._visibilityExpression=function(t,e){return new rs(t,e)}(this.visibility,r),"custom"!==t.type&&(this.metadata=t.metadata,this.minzoom=t.minzoom,this.maxzoom=t.maxzoom,"background"!==t.type&&(this.source=t.source,this.sourceLayer=t["source-layer"],this.filter=t.filter,this._featureFilter=fi(t.filter,r)),e.layout&&(this._unevaluatedLayout=new $s(e.layout,r)),e.paint)){this._transitionablePaint=new Os(e.paint,r);for(const e in t.paint)this.setPaintProperty(e,t.paint[e],{validate:!1});for(const e in t.layout)this.setLayoutProperty(e,t.layout[e],{validate:!1});this._transitioningPaint=this._transitionablePaint.untransitioned(),this.paint=new js(e.paint);}}setFilter(t){this.filter=t,this._featureFilter=fi(t,this._globalState);}getCrossfadeParameters(){return this._crossfadeParameters}getLayoutProperty(t){return "visibility"===t?this.visibility:this._unevaluatedLayout.getValue(t)}getLayoutAffectingGlobalStateRefs(){const t=new Set;for(const e of this._visibilityExpression.getGlobalStateRefs())t.add(e);if(this._unevaluatedLayout)for(const e in this._unevaluatedLayout._values){const r=this._unevaluatedLayout._values[e];for(const e of r.getGlobalStateRefs())t.add(e);}for(const e of this._featureFilter.getGlobalStateRefs())t.add(e);return t}getPaintAffectingGlobalStateRefs(){var t;const e=new globalThis.Map;if(this._transitionablePaint)for(const r in this._transitionablePaint._values){const n=this._transitionablePaint._values[r].value;for(const i of n.getGlobalStateRefs()){const s=null!==(t=e.get(i))&&void 0!==t?t:[];s.push({name:r,value:n.value}),e.set(i,s);}}return e}getVisibilityAffectingGlobalStateRefs(){return this._visibilityExpression.getGlobalStateRefs()}setLayoutProperty(t,e,r={}){if(null==e||!this._validate(ls,`layers.${this.id}.layout.${t}`,t,e,r))return "visibility"===t?(this.visibility=e,this._visibilityExpression.setValue(e),void this.recalculateVisibility()):void this._unevaluatedLayout.setValue(t,e)}getPaintProperty(t){return t.endsWith(Vs)?this._transitionablePaint.getTransition(t.slice(0,-11)):this._transitionablePaint.getValue(t)}setPaintProperty(t,e,r={}){if(null!=e&&this._validate(os,`layers.${this.id}.paint.${t}`,t,e,r))return !1;if(t.endsWith(Vs))return this._transitionablePaint.setTransition(t.slice(0,-11),e||void 0),!1;{const r=this._transitionablePaint._values[t],n="cross-faded-data-driven"===r.property.specification["property-type"],i=r.value.isDataDriven(),s=r.value;this._transitionablePaint.setValue(t,e),this._handleSpecialPaintPropertyUpdate(t);const a=this._transitionablePaint._values[t].value;return a.isDataDriven()||i||n||this._handleOverridablePaintPropertyUpdate(t,s,a)}}_handleSpecialPaintPropertyUpdate(t){}_handleOverridablePaintPropertyUpdate(t,e,r){return !1}isHidden(t=this.minzoom,e=!1){return !!(this.minzoom&&t<(e?Math.floor(this.minzoom):this.minzoom))||!!(this.maxzoom&&t>=this.maxzoom)||"none"===this._evaluatedVisibility}updateTransitions(t){this._transitioningPaint=this._transitionablePaint.transitioned(t,this._transitioningPaint);}hasTransition(){return this._transitioningPaint.hasTransition()}recalculateVisibility(){this._evaluatedVisibility=this._visibilityExpression.evaluate();}recalculate(t,e){t.getCrossfadeParameters&&(this._crossfadeParameters=t.getCrossfadeParameters()),this._unevaluatedLayout&&(this.layout=this._unevaluatedLayout.possiblyEvaluate(t,void 0,e)),this.paint=this._transitioningPaint.possiblyEvaluate(t,void 0,e);}serialize(){const t={id:this.id,type:this.type,source:this.source,"source-layer":this.sourceLayer,metadata:this.metadata,minzoom:this.minzoom,maxzoom:this.maxzoom,filter:this.filter,layout:this._unevaluatedLayout&&this._unevaluatedLayout.serialize(),paint:this._transitionablePaint&&this._transitionablePaint.serialize()};return this.visibility&&(t.layout=t.layout||{},t.layout.visibility=this.visibility),$(t,((t,e)=>!(void 0===t||"layout"===e&&!Object.keys(t).length||"paint"===e&&!Object.keys(t).length)))}_validate(t,e,r,n,i={}){return (!i||!1!==i.validate)&&us(this,t.call(is,{key:e,layerType:this.type,objectKey:r,value:n,styleSpec:vt,style:{glyphs:!0,sprite:!0}}))}is3D(){return !1}isTileClipped(){return !1}hasOffscreenPass(){return !1}resize(){}isStateDependent(){for(const t in this.paint._values){const e=this.paint.get(t);if(e instanceof Us&&jn(e.property.specification)&&("source"===e.value.kind||"composite"===e.value.kind)&&e.value.isStateDependent)return !0}return !1}}let Ws;var Js={get paint(){return Ws=Ws||new Hs({"raster-opacity":new qs(vt.paint_raster["raster-opacity"]),"raster-hue-rotate":new qs(vt.paint_raster["raster-hue-rotate"]),"raster-brightness-min":new qs(vt.paint_raster["raster-brightness-min"]),"raster-brightness-max":new qs(vt.paint_raster["raster-brightness-max"]),"raster-saturation":new qs(vt.paint_raster["raster-saturation"]),"raster-contrast":new qs(vt.paint_raster["raster-contrast"]),"raster-resampling":new qs(vt.paint_raster["raster-resampling"]),"raster-fade-duration":new qs(vt.paint_raster["raster-fade-duration"])})}};class Qs extends Ks{constructor(t,e){super(t,Js,e);}}const ta={Int8:Int8Array,Uint8:Uint8Array,Int16:Int16Array,Uint16:Uint16Array,Int32:Int32Array,Uint32:Uint32Array,Float32:Float32Array};class ea{constructor(t,e){this._structArray=t,this._pos1=e*this.size,this._pos2=this._pos1/2,this._pos4=this._pos1/4,this._pos8=this._pos1/8;}}class ra{constructor(){this.isTransferred=!1,this.capacity=-1,this.resize(0);}static serialize(t,e){return t._trim(),e&&(t.isTransferred=!0,e.push(t.arrayBuffer)),{length:t.length,arrayBuffer:t.arrayBuffer}}static deserialize(t){const e=Object.create(this.prototype);return e.arrayBuffer=t.arrayBuffer,e.length=t.length,e.capacity=t.arrayBuffer.byteLength/e.bytesPerElement,e._refreshViews(),e}_trim(){this.length!==this.capacity&&(this.capacity=this.length,this.arrayBuffer=this.arrayBuffer.slice(0,this.length*this.bytesPerElement),this._refreshViews());}clear(){this.length=0;}resize(t){this.reserve(t),this.length=t;}reserve(t){if(t>this.capacity){this.capacity=Math.max(t,Math.floor(5*this.capacity),128),this.arrayBuffer=new ArrayBuffer(this.capacity*this.bytesPerElement);const e=this.uint8;this._refreshViews(),e&&this.uint8.set(e);}}_refreshViews(){throw new Error("_refreshViews() must be implemented by each concrete StructArray layout")}}function na(t,e=1){let r=0,n=0;return {members:t.map((t=>{const i=ta[t.type].BYTES_PER_ELEMENT,s=r=ia(r,Math.max(e,i)),a=t.components||1;return n=Math.max(n,i),r+=i*a,{name:t.name,type:t.type,components:a,offset:s}})),size:ia(r,Math.max(n,e)),alignment:e}}function ia(t,e){return Math.ceil(t/e)*e}class sa extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e){const r=this.length;return this.resize(r+1),this.emplace(r,t,e)}emplace(t,e,r){const n=2*t;return this.int16[n+0]=e,this.int16[n+1]=r,t}}sa.prototype.bytesPerElement=4,ps("StructArrayLayout2i4",sa);class aa extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r){const n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)}emplace(t,e,r,n){const i=3*t;return this.int16[i+0]=e,this.int16[i+1]=r,this.int16[i+2]=n,t}}aa.prototype.bytesPerElement=6,ps("StructArrayLayout3i6",aa);class oa extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n){const i=this.length;return this.resize(i+1),this.emplace(i,t,e,r,n)}emplace(t,e,r,n,i){const s=4*t;return this.int16[s+0]=e,this.int16[s+1]=r,this.int16[s+2]=n,this.int16[s+3]=i,t}}oa.prototype.bytesPerElement=8,ps("StructArrayLayout4i8",oa);class la extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s){const a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n,i,s)}emplace(t,e,r,n,i,s,a){const o=6*t;return this.int16[o+0]=e,this.int16[o+1]=r,this.int16[o+2]=n,this.int16[o+3]=i,this.int16[o+4]=s,this.int16[o+5]=a,t}}la.prototype.bytesPerElement=12,ps("StructArrayLayout2i4i12",la);class ua extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s){const a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n,i,s)}emplace(t,e,r,n,i,s,a){const o=4*t,l=8*t;return this.int16[o+0]=e,this.int16[o+1]=r,this.uint8[l+4]=n,this.uint8[l+5]=i,this.uint8[l+6]=s,this.uint8[l+7]=a,t}}ua.prototype.bytesPerElement=8,ps("StructArrayLayout2i4ub8",ua);class ca extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e){const r=this.length;return this.resize(r+1),this.emplace(r,t,e)}emplace(t,e,r){const n=2*t;return this.float32[n+0]=e,this.float32[n+1]=r,t}}ca.prototype.bytesPerElement=8,ps("StructArrayLayout2f8",ca);class ha extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o,l,u){const c=this.length;return this.resize(c+1),this.emplace(c,t,e,r,n,i,s,a,o,l,u)}emplace(t,e,r,n,i,s,a,o,l,u,c){const h=10*t;return this.uint16[h+0]=e,this.uint16[h+1]=r,this.uint16[h+2]=n,this.uint16[h+3]=i,this.uint16[h+4]=s,this.uint16[h+5]=a,this.uint16[h+6]=o,this.uint16[h+7]=l,this.uint16[h+8]=u,this.uint16[h+9]=c,t}}ha.prototype.bytesPerElement=20,ps("StructArrayLayout10ui20",ha);class pa extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o){const l=this.length;return this.resize(l+1),this.emplace(l,t,e,r,n,i,s,a,o)}emplace(t,e,r,n,i,s,a,o,l){const u=8*t;return this.uint16[u+0]=e,this.uint16[u+1]=r,this.uint16[u+2]=n,this.uint16[u+3]=i,this.uint16[u+4]=s,this.uint16[u+5]=a,this.uint16[u+6]=o,this.uint16[u+7]=l,t}}pa.prototype.bytesPerElement=16,ps("StructArrayLayout8ui16",pa);class fa extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o,l,u,c,h){const p=this.length;return this.resize(p+1),this.emplace(p,t,e,r,n,i,s,a,o,l,u,c,h)}emplace(t,e,r,n,i,s,a,o,l,u,c,h,p){const f=12*t;return this.int16[f+0]=e,this.int16[f+1]=r,this.int16[f+2]=n,this.int16[f+3]=i,this.uint16[f+4]=s,this.uint16[f+5]=a,this.uint16[f+6]=o,this.uint16[f+7]=l,this.int16[f+8]=u,this.int16[f+9]=c,this.int16[f+10]=h,this.int16[f+11]=p,t}}fa.prototype.bytesPerElement=24,ps("StructArrayLayout4i4ui4i24",fa);class da extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e,r){const n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)}emplace(t,e,r,n){const i=3*t;return this.float32[i+0]=e,this.float32[i+1]=r,this.float32[i+2]=n,t}}da.prototype.bytesPerElement=12,ps("StructArrayLayout3f12",da);class ya extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer);}emplaceBack(t){const e=this.length;return this.resize(e+1),this.emplace(e,t)}emplace(t,e){return this.uint32[1*t+0]=e,t}}ya.prototype.bytesPerElement=4,ps("StructArrayLayout1ul4",ya);class ma extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o,l){const u=this.length;return this.resize(u+1),this.emplace(u,t,e,r,n,i,s,a,o,l)}emplace(t,e,r,n,i,s,a,o,l,u){const c=10*t,h=5*t;return this.int16[c+0]=e,this.int16[c+1]=r,this.int16[c+2]=n,this.int16[c+3]=i,this.int16[c+4]=s,this.int16[c+5]=a,this.uint32[h+3]=o,this.uint16[c+8]=l,this.uint16[c+9]=u,t}}ma.prototype.bytesPerElement=20,ps("StructArrayLayout6i1ul2ui20",ma);class ga extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s){const a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n,i,s)}emplace(t,e,r,n,i,s,a){const o=6*t;return this.int16[o+0]=e,this.int16[o+1]=r,this.int16[o+2]=n,this.int16[o+3]=i,this.int16[o+4]=s,this.int16[o+5]=a,t}}ga.prototype.bytesPerElement=12,ps("StructArrayLayout2i2i2i12",ga);class xa extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i){const s=this.length;return this.resize(s+1),this.emplace(s,t,e,r,n,i)}emplace(t,e,r,n,i,s){const a=4*t,o=8*t;return this.float32[a+0]=e,this.float32[a+1]=r,this.float32[a+2]=n,this.int16[o+6]=i,this.int16[o+7]=s,t}}xa.prototype.bytesPerElement=16,ps("StructArrayLayout2f1f2i16",xa);class va extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s){const a=this.length;return this.resize(a+1),this.emplace(a,t,e,r,n,i,s)}emplace(t,e,r,n,i,s,a){const o=16*t,l=4*t,u=8*t;return this.uint8[o+0]=e,this.uint8[o+1]=r,this.float32[l+1]=n,this.float32[l+2]=i,this.int16[u+6]=s,this.int16[u+7]=a,t}}va.prototype.bytesPerElement=16,ps("StructArrayLayout2ub2f2i16",va);class ba extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r){const n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)}emplace(t,e,r,n){const i=3*t;return this.uint16[i+0]=e,this.uint16[i+1]=r,this.uint16[i+2]=n,t}}ba.prototype.bytesPerElement=6,ps("StructArrayLayout3ui6",ba);class wa extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m){const g=this.length;return this.resize(g+1),this.emplace(g,t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m)}emplace(t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m,g){const x=24*t,v=12*t,b=48*t;return this.int16[x+0]=e,this.int16[x+1]=r,this.uint16[x+2]=n,this.uint16[x+3]=i,this.uint32[v+2]=s,this.uint32[v+3]=a,this.uint32[v+4]=o,this.uint16[x+10]=l,this.uint16[x+11]=u,this.uint16[x+12]=c,this.float32[v+7]=h,this.float32[v+8]=p,this.uint8[b+36]=f,this.uint8[b+37]=d,this.uint8[b+38]=y,this.uint32[v+10]=m,this.int16[x+22]=g,t}}wa.prototype.bytesPerElement=48,ps("StructArrayLayout2i2ui3ul3ui2f3ub1ul1i48",wa);class _a extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.int16=new Int16Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m,g,x,v,b,w,_,S,A,k,M,I){const T=this.length;return this.resize(T+1),this.emplace(T,t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m,g,x,v,b,w,_,S,A,k,M,I)}emplace(t,e,r,n,i,s,a,o,l,u,c,h,p,f,d,y,m,g,x,v,b,w,_,S,A,k,M,I,T){const E=32*t,F=16*t;return this.int16[E+0]=e,this.int16[E+1]=r,this.int16[E+2]=n,this.int16[E+3]=i,this.int16[E+4]=s,this.int16[E+5]=a,this.int16[E+6]=o,this.int16[E+7]=l,this.uint16[E+8]=u,this.uint16[E+9]=c,this.uint16[E+10]=h,this.uint16[E+11]=p,this.uint16[E+12]=f,this.uint16[E+13]=d,this.uint16[E+14]=y,this.uint16[E+15]=m,this.uint16[E+16]=g,this.uint16[E+17]=x,this.uint16[E+18]=v,this.uint16[E+19]=b,this.uint16[E+20]=w,this.uint16[E+21]=_,this.uint16[E+22]=S,this.uint32[F+12]=A,this.float32[F+13]=k,this.float32[F+14]=M,this.uint16[E+30]=I,this.uint16[E+31]=T,t}}_a.prototype.bytesPerElement=64,ps("StructArrayLayout8i15ui1ul2f2ui64",_a);class Sa extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t){const e=this.length;return this.resize(e+1),this.emplace(e,t)}emplace(t,e){return this.float32[1*t+0]=e,t}}Sa.prototype.bytesPerElement=4,ps("StructArrayLayout1f4",Sa);class Aa extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e,r){const n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)}emplace(t,e,r,n){const i=3*t;return this.uint16[6*t+0]=e,this.float32[i+1]=r,this.float32[i+2]=n,t}}Aa.prototype.bytesPerElement=12,ps("StructArrayLayout1ui2f12",Aa);class ka extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint32=new Uint32Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e,r){const n=this.length;return this.resize(n+1),this.emplace(n,t,e,r)}emplace(t,e,r,n){const i=4*t;return this.uint32[2*t+0]=e,this.uint16[i+2]=r,this.uint16[i+3]=n,t}}ka.prototype.bytesPerElement=8,ps("StructArrayLayout1ul2ui8",ka);class Ma extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t,e){const r=this.length;return this.resize(r+1),this.emplace(r,t,e)}emplace(t,e,r){const n=2*t;return this.uint16[n+0]=e,this.uint16[n+1]=r,t}}Ma.prototype.bytesPerElement=4,ps("StructArrayLayout2ui4",Ma);class Ia extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.uint16=new Uint16Array(this.arrayBuffer);}emplaceBack(t){const e=this.length;return this.resize(e+1),this.emplace(e,t)}emplace(t,e){return this.uint16[1*t+0]=e,t}}Ia.prototype.bytesPerElement=2,ps("StructArrayLayout1ui2",Ia);class Ta extends ra{_refreshViews(){this.uint8=new Uint8Array(this.arrayBuffer),this.float32=new Float32Array(this.arrayBuffer);}emplaceBack(t,e,r,n){const i=this.length;return this.resize(i+1),this.emplace(i,t,e,r,n)}emplace(t,e,r,n,i){const s=4*t;return this.float32[s+0]=e,this.float32[s+1]=r,this.float32[s+2]=n,this.float32[s+3]=i,t}}Ta.prototype.bytesPerElement=16,ps("StructArrayLayout4f16",Ta);class Ea extends ea{get anchorPointX(){return this._structArray.int16[this._pos2+0]}get anchorPointY(){return this._structArray.int16[this._pos2+1]}get x1(){return this._structArray.int16[this._pos2+2]}get y1(){return this._structArray.int16[this._pos2+3]}get x2(){return this._structArray.int16[this._pos2+4]}get y2(){return this._structArray.int16[this._pos2+5]}get featureIndex(){return this._structArray.uint32[this._pos4+3]}get sourceLayerIndex(){return this._structArray.uint16[this._pos2+8]}get bucketIndex(){return this._structArray.uint16[this._pos2+9]}get anchorPoint(){return new r(this.anchorPointX,this.anchorPointY)}}Ea.prototype.size=20;class Fa extends ma{get(t){return new Ea(this,t)}}ps("CollisionBoxArray",Fa);class Da extends ea{get anchorX(){return this._structArray.int16[this._pos2+0]}get anchorY(){return this._structArray.int16[this._pos2+1]}get glyphStartIndex(){return this._structArray.uint16[this._pos2+2]}get numGlyphs(){return this._structArray.uint16[this._pos2+3]}get vertexStartIndex(){return this._structArray.uint32[this._pos4+2]}get lineStartIndex(){return this._structArray.uint32[this._pos4+3]}get lineLength(){return this._structArray.uint32[this._pos4+4]}get segment(){return this._structArray.uint16[this._pos2+10]}get lowerSize(){return this._structArray.uint16[this._pos2+11]}get upperSize(){return this._structArray.uint16[this._pos2+12]}get lineOffsetX(){return this._structArray.float32[this._pos4+7]}get lineOffsetY(){return this._structArray.float32[this._pos4+8]}get writingMode(){return this._structArray.uint8[this._pos1+36]}get placedOrientation(){return this._structArray.uint8[this._pos1+37]}set placedOrientation(t){this._structArray.uint8[this._pos1+37]=t;}get hidden(){return this._structArray.uint8[this._pos1+38]}set hidden(t){this._structArray.uint8[this._pos1+38]=t;}get crossTileID(){return this._structArray.uint32[this._pos4+10]}set crossTileID(t){this._structArray.uint32[this._pos4+10]=t;}get associatedIconIndex(){return this._structArray.int16[this._pos2+22]}}Da.prototype.size=48;class Pa extends wa{get(t){return new Da(this,t)}}ps("PlacedSymbolArray",Pa);class za extends ea{get anchorX(){return this._structArray.int16[this._pos2+0]}get anchorY(){return this._structArray.int16[this._pos2+1]}get rightJustifiedTextSymbolIndex(){return this._structArray.int16[this._pos2+2]}get centerJustifiedTextSymbolIndex(){return this._structArray.int16[this._pos2+3]}get leftJustifiedTextSymbolIndex(){return this._structArray.int16[this._pos2+4]}get verticalPlacedTextSymbolIndex(){return this._structArray.int16[this._pos2+5]}get placedIconSymbolIndex(){return this._structArray.int16[this._pos2+6]}get verticalPlacedIconSymbolIndex(){return this._structArray.int16[this._pos2+7]}get key(){return this._structArray.uint16[this._pos2+8]}get textBoxStartIndex(){return this._structArray.uint16[this._pos2+9]}get textBoxEndIndex(){return this._structArray.uint16[this._pos2+10]}get verticalTextBoxStartIndex(){return this._structArray.uint16[this._pos2+11]}get verticalTextBoxEndIndex(){return this._structArray.uint16[this._pos2+12]}get iconBoxStartIndex(){return this._structArray.uint16[this._pos2+13]}get iconBoxEndIndex(){return this._structArray.uint16[this._pos2+14]}get verticalIconBoxStartIndex(){return this._structArray.uint16[this._pos2+15]}get verticalIconBoxEndIndex(){return this._structArray.uint16[this._pos2+16]}get featureIndex(){return this._structArray.uint16[this._pos2+17]}get numHorizontalGlyphVertices(){return this._structArray.uint16[this._pos2+18]}get numVerticalGlyphVertices(){return this._structArray.uint16[this._pos2+19]}get numIconVertices(){return this._structArray.uint16[this._pos2+20]}get numVerticalIconVertices(){return this._structArray.uint16[this._pos2+21]}get useRuntimeCollisionCircles(){return this._structArray.uint16[this._pos2+22]}get crossTileID(){return this._structArray.uint32[this._pos4+12]}set crossTileID(t){this._structArray.uint32[this._pos4+12]=t;}get textBoxScale(){return this._structArray.float32[this._pos4+13]}get collisionCircleDiameter(){return this._structArray.float32[this._pos4+14]}get textAnchorOffsetStartIndex(){return this._structArray.uint16[this._pos2+30]}get textAnchorOffsetEndIndex(){return this._structArray.uint16[this._pos2+31]}}za.prototype.size=64;class Ba extends _a{get(t){return new za(this,t)}}ps("SymbolInstanceArray",Ba);class Va extends Sa{getoffsetX(t){return this.float32[1*t+0]}}ps("GlyphOffsetArray",Va);class Ca extends aa{getx(t){return this.int16[3*t+0]}gety(t){return this.int16[3*t+1]}gettileUnitDistanceFromAnchor(t){return this.int16[3*t+2]}}ps("SymbolLineVertexArray",Ca);class La extends ea{get textAnchor(){return this._structArray.uint16[this._pos2+0]}get textOffset0(){return this._structArray.float32[this._pos4+1]}get textOffset1(){return this._structArray.float32[this._pos4+2]}}La.prototype.size=12;class Oa extends Aa{get(t){return new La(this,t)}}ps("TextAnchorOffsetArray",Oa);class Ra extends ea{get featureIndex(){return this._structArray.uint32[this._pos4+0]}get sourceLayerIndex(){return this._structArray.uint16[this._pos2+2]}get bucketIndex(){return this._structArray.uint16[this._pos2+3]}}Ra.prototype.size=8;class Na extends ka{get(t){return new Ra(this,t)}}ps("FeatureIndexArray",Na);class $a extends sa{}class Ua extends sa{}class ja extends sa{}class qa extends la{}class Ga extends ua{}class Xa extends ca{}class Ya extends ha{}class Za extends pa{}class Ha extends fa{}class Ka extends da{}class Wa extends ya{}class Ja extends ga{}class Qa extends va{}class to extends ba{}class eo extends Ma{}const ro=na([{name:"a_pos",components:2,type:"Int16"}],4),{members:no}=ro;class io{constructor(t=[]){this._forceNewSegmentOnNextPrepare=!1,this.segments=t;}prepareSegment(t,e,r,n){const i=this.segments[this.segments.length-1];return t>io.MAX_VERTEX_ARRAY_LENGTH&&q(`Max vertices per segment is ${io.MAX_VERTEX_ARRAY_LENGTH}: bucket requested ${t}. Consider using the \`fillLargeMeshArrays\` function if you require meshes with more than ${io.MAX_VERTEX_ARRAY_LENGTH} vertices.`),this._forceNewSegmentOnNextPrepare||!i||i.vertexLength+t>io.MAX_VERTEX_ARRAY_LENGTH||i.sortKey!==n?this.createNewSegment(e,r,n):i}createNewSegment(t,e,r){const n={vertexOffset:t.length,primitiveOffset:e.length,vertexLength:0,primitiveLength:0,vaos:{}};return void 0!==r&&(n.sortKey=r),this._forceNewSegmentOnNextPrepare=!1,this.segments.push(n),n}getOrCreateLatestSegment(t,e,r){return this.prepareSegment(0,t,e,r)}forceNewSegmentOnNextPrepare(){this._forceNewSegmentOnNextPrepare=!0;}get(){return this.segments}destroy(){for(const t of this.segments)for(const e in t.vaos)t.vaos[e].destroy();}static simpleSegment(t,e,r,n){return new io([{vertexOffset:t,primitiveOffset:e,vertexLength:r,primitiveLength:n,vaos:{},sortKey:0}])}}function so(t,e){return 256*(t=C(Math.floor(t),0,255))+C(Math.floor(e),0,255)}io.MAX_VERTEX_ARRAY_LENGTH=Math.pow(2,16)-1,ps("SegmentVector",io);const ao=na([{name:"a_pattern_from",components:4,type:"Uint16"},{name:"a_pattern_to",components:4,type:"Uint16"},{name:"a_pixel_ratio_from",components:1,type:"Uint16"},{name:"a_pixel_ratio_to",components:1,type:"Uint16"}]),oo=na([{name:"a_dasharray_from",components:4,type:"Uint16"},{name:"a_dasharray_to",components:4,type:"Uint16"}]);var lo,uo,co,ho={exports:{}},po={exports:{}},fo={exports:{}},yo=function(){if(co)return ho.exports;co=1;var t=(lo||(lo=1,po.exports=function(t,e){var r,n,i,s,a,o,l,u;for(n=t.length-(r=3&t.length),i=e,a=3432918353,o=461845907,u=0;u>>16)*a&65535)<<16)&4294967295)<<15|l>>>17))*o+(((l>>>16)*o&65535)<<16)&4294967295)<<13|i>>>19))+((5*(i>>>16)&65535)<<16)&4294967295))+((58964+(s>>>16)&65535)<<16);switch(l=0,r){case 3:l^=(255&t.charCodeAt(u+2))<<16;case 2:l^=(255&t.charCodeAt(u+1))<<8;case 1:i^=l=(65535&(l=(l=(65535&(l^=255&t.charCodeAt(u)))*a+(((l>>>16)*a&65535)<<16)&4294967295)<<15|l>>>17))*o+(((l>>>16)*o&65535)<<16)&4294967295;}return i^=t.length,i=2246822507*(65535&(i^=i>>>16))+((2246822507*(i>>>16)&65535)<<16)&4294967295,i=3266489909*(65535&(i^=i>>>13))+((3266489909*(i>>>16)&65535)<<16)&4294967295,(i^=i>>>16)>>>0}),po.exports),e=(uo||(uo=1,fo.exports=function(t,e){for(var r,n=t.length,i=e^n,s=0;n>=4;)r=1540483477*(65535&(r=255&t.charCodeAt(s)|(255&t.charCodeAt(++s))<<8|(255&t.charCodeAt(++s))<<16|(255&t.charCodeAt(++s))<<24))+((1540483477*(r>>>16)&65535)<<16),i=1540483477*(65535&i)+((1540483477*(i>>>16)&65535)<<16)^(r=1540483477*(65535&(r^=r>>>24))+((1540483477*(r>>>16)&65535)<<16)),n-=4,++s;switch(n){case 3:i^=(255&t.charCodeAt(s+2))<<16;case 2:i^=(255&t.charCodeAt(s+1))<<8;case 1:i=1540483477*(65535&(i^=255&t.charCodeAt(s)))+((1540483477*(i>>>16)&65535)<<16);}return i=1540483477*(65535&(i^=i>>>13))+((1540483477*(i>>>16)&65535)<<16),(i^=i>>>15)>>>0}),fo.exports);return ho.exports=t,ho.exports.murmur3=t,ho.exports.murmur2=e,ho.exports}(),mo=n(yo);class go{constructor(){this.ids=[],this.positions=[],this.indexed=!1;}add(t,e,r,n){this.ids.push(xo(t)),this.positions.push(e,r,n);}getPositions(t){if(!this.indexed)throw new Error("Trying to get index, but feature positions are not indexed");const e=xo(t);let r=0,n=this.ids.length-1;for(;r>1;this.ids[t]>=e?n=t:r=t+1;}const i=[];for(;this.ids[r]===e;)i.push({index:this.positions[3*r],start:this.positions[3*r+1],end:this.positions[3*r+2]}),r++;return i}static serialize(t,e){const r=new Float64Array(t.ids),n=new Uint32Array(t.positions);return vo(r,n,0,r.length-1),e&&e.push(r.buffer,n.buffer),{ids:r,positions:n}}static deserialize(t){const e=new go;return e.ids=t.ids,e.positions=t.positions,e.indexed=!0,e}}function xo(t){const e=+t;return !isNaN(e)&&e<=Number.MAX_SAFE_INTEGER?e:mo(String(t))}function vo(t,e,r,n){for(;r>1];let s=r-1,a=n+1;for(;;){do{s++;}while(t[s]i);if(s>=a)break;bo(t,s,a),bo(e,3*s,3*a),bo(e,3*s+1,3*a+1),bo(e,3*s+2,3*a+2);}a-r`u_${t}`)),this.type=r;}setUniform(t,e,r){t.set(r.constantOr(this.value));}getBinding(t,e,r){return "color"===this.type?new Ao(t,e):new _o(t,e)}}class To{constructor(t,e){this.uniformNames=e.map((t=>`u_${t}`)),this.patternFrom=null,this.patternTo=null,this.pixelRatioFrom=1,this.pixelRatioTo=1;}setConstantPatternPositions(t,e){this.pixelRatioFrom=e.pixelRatio,this.pixelRatioTo=t.pixelRatio,this.patternFrom=e.tlbr,this.patternTo=t.tlbr;}setConstantDashPositions(t,e){this.dashTo=[0,t.y,t.height,t.width],this.dashFrom=[0,e.y,e.height,e.width];}setUniform(t,e,r,n){let i=null;"u_pattern_to"===n?i=this.patternTo:"u_pattern_from"===n?i=this.patternFrom:"u_dasharray_to"===n?i=this.dashTo:"u_dasharray_from"===n?i=this.dashFrom:"u_pixel_ratio_to"===n?i=this.pixelRatioTo:"u_pixel_ratio_from"===n&&(i=this.pixelRatioFrom),null!==i&&t.set(i);}getBinding(t,e,r){return r.startsWith("u_pattern")||r.startsWith("u_dasharray_")?new So(t,e):new _o(t,e)}}class Eo{constructor(t,e,r,n){this.expression=t,this.type=r,this.maxValue=0,this.paintVertexAttributes=e.map((t=>({name:`a_${t}`,type:"Float32",components:"color"===r?2:1,offset:0}))),this.paintVertexArray=new n;}populatePaintArray(t,e,r){const n=this.paintVertexArray.length,i=this.expression.evaluate(new zs(0,r),e,{},r.canonical,[],r.formattedSection);this.paintVertexArray.resize(t),this._setPaintValue(n,t,i);}updatePaintArray(t,e,r,n,i){const s=this.expression.evaluate(new zs(0,i),r,n);this._setPaintValue(t,e,s);}_setPaintValue(t,e,r){if("color"===this.type){const n=Mo(r);for(let 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t)this.programConfigurations[n.id]=new Bo(n,e,r);this.needsUpload=!1,this._featureMap=new go,this._bufferOffset=0;}populatePaintArrays(t,e,r,n){for(const r in this.programConfigurations)this.programConfigurations[r].populatePaintArrays(t,e,n);void 0!==e.id&&this._featureMap.add(e.id,r,this._bufferOffset,t),this._bufferOffset=t,this.needsUpload=!0;}updatePaintArrays(t,e,r,n){for(const i of r)this.needsUpload=this.programConfigurations[i.id].updatePaintArrays(t,this._featureMap,e,i,n)||this.needsUpload;}get(t){return this.programConfigurations[t]}upload(t){if(this.needsUpload){for(const e in this.programConfigurations)this.programConfigurations[e].upload(t);this.needsUpload=!1;}}destroy(){for(const t in this.programConfigurations)this.programConfigurations[t].destroy();}}function Co(t,e){return {"text-opacity":["opacity"],"icon-opacity":["opacity"],"text-color":["fill_color"],"icon-color":["fill_color"],"text-halo-color":["halo_color"],"icon-halo-color":["halo_color"],"text-halo-blur":["halo_blur"],"icon-halo-blur":["halo_blur"],"text-halo-width":["halo_width"],"icon-halo-width":["halo_width"],"line-gap-width":["gapwidth"],"line-dasharray":["dasharray_to","dasharray_from"],"line-pattern":["pattern_to","pattern_from","pixel_ratio_to","pixel_ratio_from"],"fill-pattern":["pattern_to","pattern_from","pixel_ratio_to","pixel_ratio_from"],"fill-extrusion-pattern":["pattern_to","pattern_from","pixel_ratio_to","pixel_ratio_from"]}[t]||[t.replace(`${e}-`,"").replace(/-/g,"_")]}function Lo(t,e,r){const n={color:{source:ca,composite:Ta},number:{source:Sa,composite:ca}},i=function(t){return {"line-pattern":{source:Ya,composite:Ya},"fill-pattern":{source:Ya,composite:Ya},"fill-extrusion-pattern":{source:Ya,composite:Ya},"line-dasharray":{source:Za,composite:Za}}[t]}(t);return 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su(t,e,r,n){const i=ou(nu(t,e,r)),s=ou(nu(t,e,n)),a=ou(nu(r,n,t)),o=ou(nu(r,n,e));return i!==s&&a!==o||!(0!==i||!au(t,r,e))||!(0!==s||!au(t,n,e))||!(0!==a||!au(r,t,n))||!(0!==o||!au(r,e,n))}function au(t,e,r){return e.x<=Math.max(t.x,r.x)&&e.x>=Math.min(t.x,r.x)&&e.y<=Math.max(t.y,r.y)&&e.y>=Math.min(t.y,r.y)}function ou(t){return t>0?1:t<0?-1:0}function lu(t,e){return nu(t.prev,t,t.next)<0?nu(t,e,t.next)>=0&&nu(t,t.prev,e)>=0:nu(t,e,t.prev)<0||nu(t,t.next,e)<0}function uu(t,e){const r=pu(t.i,t.x,t.y),n=pu(e.i,e.x,e.y),i=t.next,s=e.prev;return t.next=e,e.prev=t,r.next=i,i.prev=r,n.next=r,r.prev=n,s.next=n,n.prev=s,n}function cu(t,e,r,n){const i=pu(t,e,r);return n?(i.next=n.next,i.prev=n,n.next.prev=i,n.next=i):(i.prev=i,i.next=i),i}function hu(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ);}function pu(t,e,r){return {i:t,x:e,y:r,prev:null,next:null,z:0,prevZ:null,nextZ:null,steiner:!1}}class fu{constructor(t,e){if(e>t)throw new Error("Min granularity must not be greater than base granularity.");this._baseZoomGranularity=t,this._minGranularity=e;}getGranularityForZoomLevel(t){return Math.max(Math.floor(this._baseZoomGranularity/(1<32767||e>32767)throw new Error("Vertex coordinates are out of signed 16 bit integer range.");const r=0|Math.round(t),n=0|Math.round(e),i=this._getKey(r,n);if(this._vertexDictionary.has(i))return this._vertexDictionary.get(i);const s=this._vertexBuffer.length/2;return this._vertexDictionary.set(i,s),this._vertexBuffer.push(r,n),s}_subdivideTrianglesScanline(t){if(this._granularity<2)return function(t,e){const r=[];for(let n=0;n0?(r.push(i),r.push(a),r.push(s)):(r.push(i),r.push(s),r.push(a));}return r}(this._vertexBuffer,t);const e=[],r=t.length;for(let n=0;n=1||v<=0)||y&&(oi)){u>=n&&u<=i&&s.push(r[(t+1)%3]);continue}!y&&x>0&&s.push(this._vertexToIndex(a+p*x,o+f*x));const b=a+p*Math.max(x,0),w=a+p*Math.min(v,1);d||this._generateIntraEdgeVertices(s,a,o,l,u,b,w),!y&&v<1&&s.push(this._vertexToIndex(a+p*v,o+f*v)),(y||u>=n&&u<=i)&&s.push(r[(t+1)%3]),!y&&(u<=n||u>=i)&&this._generateInterEdgeVertices(s,a,o,l,u,c,h,w,n,i);}return s}_generateIntraEdgeVertices(t,e,r,n,i,s,a){const o=n-e,l=i-r,u=0===l,c=u?Math.min(e,n):Math.min(s,a),h=u?Math.max(e,n):Math.max(s,a),p=Math.floor(c/this._granularityCellSize)+1,f=Math.ceil(h/this._granularityCellSize)-1;if(u?e=p;n--){const i=n*this._granularityCellSize;t.push(this._vertexToIndex(i,r+l*(i-e)/o));}}_generateInterEdgeVertices(t,e,r,n,i,s,a,o,l,u){const c=i-r,h=s-n,p=a-i,f=(l-i)/p,d=(u-i)/p,y=Math.min(f,d),m=Math.max(f,d),g=n+h*y;let x=Math.floor(Math.min(g,o)/this._granularityCellSize)+1,v=Math.ceil(Math.max(g,o)/this._granularityCellSize)-1,b=o=1||m<=0){const t=r-a,n=s+(e-s)*Math.min((l-a)/t,(u-a)/t);x=Math.floor(Math.min(n,o)/this._granularityCellSize)+1,v=Math.ceil(Math.max(n,o)/this._granularityCellSize)-1,b=o0?u:l;if(b)for(let e=x;e<=v;e++)t.push(this._vertexToIndex(e*this._granularityCellSize,_));else for(let e=v;e>=x;e--)t.push(this._vertexToIndex(e*this._granularityCellSize,_));}_generateOutline(t){const e=[];for(const r of t){const t=vu(r,this._granularity,!0),n=this._pointArrayToIndices(t),i=[];for(let t=1;ti!=(s===yu)?(t.push(e),t.push(r),t.push(this._vertexToIndex(n,s)),t.push(r),t.push(this._vertexToIndex(i,s)),t.push(this._vertexToIndex(n,s))):(t.push(r),t.push(e),t.push(this._vertexToIndex(n,s)),t.push(this._vertexToIndex(i,s)),t.push(r),t.push(this._vertexToIndex(n,s)));}_fillPoles(t,e,r){const n=this._vertexBuffer,i=E,s=t.length;for(let a=2;a80*r){o=t[0],l=t[1];let e=o,n=l;for(let s=r;se&&(e=r),i>n&&(n=i);}u=Math.max(e-o,n-l),u=0!==u?32767/u:0;}return ql(s,a,r,o,l,u,0),a}(r,n),e=this._convertIndices(r,t);i=this._subdivideTrianglesScanline(e);}catch(t){console.error(t);}let s=[];return e&&(s=this._generateOutline(t)),this._ensureNoPoleVertices(),this._handlePoles(i),{verticesFlattened:this._vertexBuffer,indicesTriangles:i,indicesLineList:s}}_convertIndices(t,e){const r=[];for(let n=0;n0?(Math.floor(x/o)+1)*o:(Math.ceil(x/o)-1)*o,e=y>0?(Math.floor(v/o)+1)*o:(Math.ceil(v/o)-1)*o,n=Math.abs(x-t),i=Math.abs(v-e),s=Math.abs(x-c),a=Math.abs(v-h),u=p?n/m:Number.POSITIVE_INFINITY,b=f?i/g:Number.POSITIVE_INFINITY;if((s<=n||!p)&&(a<=i||!f))break;if(u=0?a-1:s-1,i=(o+1)%s,l=t[2*e[n]],u=t[2*e[i]],c=t[2*e[a]],h=t[2*e[a]+1],p=t[2*e[o]+1];let f=!1;if(lu)f=!1;else {const r=p-h,s=-(t[2*e[o]]-c),a=h((u-c)*r+(t[2*e[i]+1]-h)*s)*a&&(f=!0);}if(f){const t=e[n],i=e[a],l=e[o];t!==i&&t!==l&&i!==l&&r.push(l,i,t),a--,a<0&&(a=s-1);}else {const t=e[i],n=e[a],l=e[o];t!==n&&t!==l&&n!==l&&r.push(l,n,t),o++,o>=s&&(o=0);}if(n===i)break}}function wu(t,e,r,n,i,s,a,o,l){const u=i.length/2,c=a&&o&&l;if(uio.MAX_VERTEX_ARRAY_LENGTH&&(u=t.createNewSegment(e,r),l=o.count,y=!0,m=!0,g=!0,c=0);const x=_u(a,n,s,o,p,y,u),v=_u(a,n,s,o,f,m,u),b=_u(a,n,s,o,d,g,u);r.emplaceBack(c+x-l,c+v-l,c+b-l),u.primitiveLength++;}}(e,r,n,i,s,t),c&&function(t,e,r,n,i,s){const a=[];for(let t=0;tio.MAX_VERTEX_ARRAY_LENGTH&&(u=t.createNewSegment(e,r),l=o.count,d=!0,y=!0,c=0);const m=_u(a,n,s,o,i,d,u),g=_u(a,n,s,o,h,y,u);r.emplaceBack(c+m-l,c+g-l),u.primitiveLength++;}}}(a,r,o,i,l,t),e.forceNewSegmentOnNextPrepare(),null==a||a.forceNewSegmentOnNextPrepare();}function _u(t,e,r,n,i,s,a){if(s){const s=n.count;return r(e[2*i],e[2*i+1]),t[i]=n.count,n.count++,a.vertexLength++,s}return t[i]}class Su{constructor(t){this.zoom=t.zoom,this.overscaling=t.overscaling,this.layers=t.layers,this.layerIds=this.layers.map((t=>t.id)),this.index=t.index,this.hasDependencies=!1,this.patternFeatures=[],this.layoutVertexArray=new ja,this.indexArray=new to,this.indexArray2=new eo,this.programConfigurations=new Vo(t.layers,t.zoom),this.segments=new io,this.segments2=new io,this.stateDependentLayerIds=this.layers.filter((t=>t.isStateDependent())).map((t=>t.id));}populate(t,e,r){this.hasDependencies=Nl("fill",this.layers,e);const n=this.layers[0].layout.get("fill-sort-key"),i=!n.isConstant(),s=[];for(const{feature:a,id:o,index:l,sourceLayerIndex:u}of t){const t=this.layers[0]._featureFilter.needGeometry,c=$o(a,t);if(!this.layers[0]._featureFilter.filter(new zs(this.zoom),c,r))continue;const h=i?n.evaluate(c,{},r,e.availableImages):void 0,p={id:o,properties:a.properties,type:a.type,sourceLayerIndex:u,index:l,geometry:t?c.geometry:No(a),patterns:{},sortKey:h};s.push(p);}i&&s.sort(((t,e)=>t.sortKey-e.sortKey));for(const n of s){const{geometry:i,index:s,sourceLayerIndex:a}=n;if(this.hasDependencies){const t=$l("fill",this.layers,n,{zoom:this.zoom},e);this.patternFeatures.push(t);}else this.addFeature(n,i,s,r,{},e.subdivisionGranularity);e.featureIndex.insert(t[s].feature,i,s,a,this.index);}}update(t,e,r){this.stateDependentLayers.length&&this.programConfigurations.updatePaintArrays(t,e,this.stateDependentLayers,{imagePositions:r});}addFeatures(t,e,r){for(const n of this.patternFeatures)this.addFeature(n,n.geometry,n.index,e,r,t.subdivisionGranularity);}isEmpty(){return 0===this.layoutVertexArray.length}uploadPending(){return !this.uploaded||this.programConfigurations.needsUpload}upload(t){this.uploaded||(this.layoutVertexBuffer=t.createVertexBuffer(this.layoutVertexArray,Rl),this.indexBuffer=t.createIndexBuffer(this.indexArray),this.indexBuffer2=t.createIndexBuffer(this.indexArray2)),this.programConfigurations.upload(t),this.uploaded=!0;}destroy(){this.layoutVertexBuffer&&(this.layoutVertexBuffer.destroy(),this.indexBuffer.destroy(),this.indexBuffer2.destroy(),this.programConfigurations.destroy(),this.segments.destroy(),this.segments2.destroy());}addFeature(t,e,r,n,i,s){for(const t of tn(e,500)){const e=xu(t,n,s.fill.getGranularityForZoomLevel(n.z)),r=this.layoutVertexArray;wu(((t,e)=>{r.emplaceBack(t,e);}),this.segments,this.layoutVertexArray,this.indexArray,e.verticesFlattened,e.indicesTriangles,this.segments2,this.indexArray2,e.indicesLineList);}this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length,t,r,{imagePositions:i,canonical:n});}}let Au,ku;ps("FillBucket",Su,{omit:["layers","patternFeatures"]});var Mu={get paint(){return ku=ku||new Hs({"fill-antialias":new qs(vt.paint_fill["fill-antialias"]),"fill-opacity":new Gs(vt.paint_fill["fill-opacity"]),"fill-color":new Gs(vt.paint_fill["fill-color"]),"fill-outline-color":new Gs(vt.paint_fill["fill-outline-color"]),"fill-translate":new qs(vt.paint_fill["fill-translate"]),"fill-translate-anchor":new qs(vt.paint_fill["fill-translate-anchor"]),"fill-pattern":new Xs(vt.paint_fill["fill-pattern"])})},get layout(){return Au=Au||new Hs({"fill-sort-key":new Gs(vt.layout_fill["fill-sort-key"])})}};class Iu extends Ks{constructor(t,e){super(t,Mu,e);}recalculate(t,e){super.recalculate(t,e);const r=this.paint._values["fill-outline-color"];"constant"===r.value.kind&&void 0===r.value.value&&(this.paint._values["fill-outline-color"]=this.paint._values["fill-color"]);}createBucket(t){return new Su(t)}queryRadius(){return nl(this.paint.get("fill-translate"))}queryIntersectsFeature({queryGeometry:t,geometry:e,transform:r,pixelsToTileUnits:n}){return Yo(il(t,this.paint.get("fill-translate"),this.paint.get("fill-translate-anchor"),-r.bearingInRadians,n),e)}isTileClipped(){return !0}}const Tu=na([{name:"a_pos",components:2,type:"Int16"},{name:"a_normal_ed",components:4,type:"Int16"}],4),Eu=na([{name:"a_centroid",components:2,type:"Int16"}],4),{members:Fu}=Tu;class Du{constructor(t,e,r,n,i){this.properties={},this.extent=r,this.type=0,this.id=void 0,this._pbf=t,this._geometry=-1,this._keys=n,this._values=i,t.readFields(Pu,this,e);}loadGeometry(){const t=this._pbf;t.pos=this._geometry;const e=t.readVarint()+t.pos,n=[];let i,s=1,a=0,o=0,l=0;for(;t.pos>3;}if(a--,1===s||2===s)o+=t.readSVarint(),l+=t.readSVarint(),1===s&&(i&&n.push(i),i=[]),i&&i.push(new r(o,l));else {if(7!==s)throw new Error(`unknown command ${s}`);i&&i.push(i[0].clone());}}return i&&n.push(i),n}bbox(){const t=this._pbf;t.pos=this._geometry;const e=t.readVarint()+t.pos;let r=1,n=0,i=0,s=0,a=1/0,o=-1/0,l=1/0,u=-1/0;for(;t.pos>3;}if(n--,1===r||2===r)i+=t.readSVarint(),s+=t.readSVarint(),io&&(o=i),su&&(u=s);else if(7!==r)throw new Error(`unknown command ${r}`)}return [a,l,o,u]}toGeoJSON(t,e,r){const n=this.extent*Math.pow(2,r),i=this.extent*t,s=this.extent*e,a=this.loadGeometry();function o(t){return [360*(t.x+i)/n-180,360/Math.PI*Math.atan(Math.exp((1-2*(t.y+s)/n)*Math.PI))-90]}function l(t){return t.map(o)}let u;if(1===this.type){const t=[];for(const e of a)t.push(e[0]);const e=l(t);u=1===t.length?{type:"Point",coordinates:e[0]}:{type:"MultiPoint",coordinates:e};}else if(2===this.type){const t=a.map(l);u=1===t.length?{type:"LineString",coordinates:t[0]}:{type:"MultiLineString",coordinates:t};}else {if(3!==this.type)throw new Error("unknown feature type");{const t=zu(a),e=[];for(const r of t)e.push(r.map(l));u=1===e.length?{type:"Polygon",coordinates:e[0]}:{type:"MultiPolygon",coordinates:e};}}const c={type:"Feature",geometry:u,properties:this.properties};return null!=this.id&&(c.id=this.id),c}}function Pu(t,e,r){1===t?e.id=r.readVarint():2===t?function(t,e){const r=t.readVarint()+t.pos;for(;t.pos=this._features.length)throw new Error("feature index out of bounds");this._pbf.pos=this._features[t];const e=this._pbf.readVarint()+this._pbf.pos;return new Du(this._pbf,e,this.extent,this._keys,this._values)}}function Cu(t,e,r){15===t?e.version=r.readVarint():1===t?e.name=r.readString():5===t?e.extent=r.readVarint():2===t?e._features.push(r.pos):3===t?e._keys.push(r.readString()):4===t&&e._values.push(function(t){let e=null;const r=t.readVarint()+t.pos;for(;t.pos>3;e=1===r?t.readString():2===r?t.readFloat():3===r?t.readDouble():4===r?t.readVarint64():5===r?t.readVarint():6===r?t.readSVarint():7===r?t.readBoolean():null;}if(null==e)throw new Error("unknown feature value");return e}(r));}class Lu{constructor(t,e){this.layers=t.readFields(Ou,{},e);}}function Ou(t,e,r){if(3===t){const t=new Vu(r,r.readVarint()+r.pos);t.length&&(e[t.name]=t);}}const Ru=Math.pow(2,13);function Nu(t,e,r,n,i,s,a,o){t.emplaceBack(e,r,2*Math.floor(n*Ru)+a,i*Ru*2,s*Ru*2,Math.round(o));}class $u{constructor(t){this.zoom=t.zoom,this.overscaling=t.overscaling,this.layers=t.layers,this.layerIds=this.layers.map((t=>t.id)),this.index=t.index,this.hasDependencies=!1,this.layoutVertexArray=new qa,this.centroidVertexArray=new $a,this.indexArray=new to,this.programConfigurations=new Vo(t.layers,t.zoom),this.segments=new io,this.stateDependentLayerIds=this.layers.filter((t=>t.isStateDependent())).map((t=>t.id));}populate(t,e,r){this.features=[],this.hasDependencies=Nl("fill-extrusion",this.layers,e);for(const{feature:n,id:i,index:s,sourceLayerIndex:a}of t){const t=this.layers[0]._featureFilter.needGeometry,o=$o(n,t);if(!this.layers[0]._featureFilter.filter(new zs(this.zoom),o,r))continue;const l={id:i,sourceLayerIndex:a,index:s,geometry:t?o.geometry:No(n),properties:n.properties,type:n.type,patterns:{}};this.hasDependencies?this.features.push($l("fill-extrusion",this.layers,l,{zoom:this.zoom},e)):this.addFeature(l,l.geometry,s,r,{},e.subdivisionGranularity),e.featureIndex.insert(n,l.geometry,s,a,this.index,!0);}}addFeatures(t,e,r){for(const n of this.features){const{geometry:i}=n;this.addFeature(n,i,n.index,e,r,t.subdivisionGranularity);}}update(t,e,r){this.stateDependentLayers.length&&this.programConfigurations.updatePaintArrays(t,e,this.stateDependentLayers,{imagePositions:r});}isEmpty(){return 0===this.layoutVertexArray.length&&0===this.centroidVertexArray.length}uploadPending(){return !this.uploaded||this.programConfigurations.needsUpload}upload(t){this.uploaded||(this.layoutVertexBuffer=t.createVertexBuffer(this.layoutVertexArray,Fu),this.centroidVertexBuffer=t.createVertexBuffer(this.centroidVertexArray,Eu.members,!0),this.indexBuffer=t.createIndexBuffer(this.indexArray)),this.programConfigurations.upload(t),this.uploaded=!0;}destroy(){this.layoutVertexBuffer&&(this.layoutVertexBuffer.destroy(),this.indexBuffer.destroy(),this.programConfigurations.destroy(),this.segments.destroy(),this.centroidVertexBuffer.destroy());}addFeature(t,e,r,n,i,s){for(const r of tn(e,500)){const e={x:0,y:0,sampleCount:0},i=this.layoutVertexArray.length;this.processPolygon(e,n,t,r,s);const a=this.layoutVertexArray.length-i,o=Math.floor(e.x/e.sampleCount),l=Math.floor(e.y/e.sampleCount);for(let t=0;t{Nu(u,t,e,0,0,1,1,0);}),this.segments,this.layoutVertexArray,this.indexArray,l.verticesFlattened,l.indicesTriangles);}_generateSideFaces(t,e){let r=0;for(let n=1;nio.MAX_VERTEX_ARRAY_LENGTH&&(e.segment=this.segments.prepareSegment(4,this.layoutVertexArray,this.indexArray));const a=i.sub(s)._perp()._unit(),o=s.dist(i);r+o>32768&&(r=0),Nu(this.layoutVertexArray,i.x,i.y,a.x,a.y,0,0,r),Nu(this.layoutVertexArray,i.x,i.y,a.x,a.y,0,1,r),r+=o,Nu(this.layoutVertexArray,s.x,s.y,a.x,a.y,0,0,r),Nu(this.layoutVertexArray,s.x,s.y,a.x,a.y,0,1,r);const l=e.segment.vertexLength;this.indexArray.emplaceBack(l,l+2,l+1),this.indexArray.emplaceBack(l+1,l+2,l+3),e.segment.vertexLength+=4,e.segment.primitiveLength+=2;}}}function Uu(t,e){for(let r=0;rE)||t.y===e.y&&(t.y<0||t.y>E)}function qu(t){return t.every((t=>t.x<0))||t.every((t=>t.x>E))||t.every((t=>t.y<0))||t.every((t=>t.y>E))}let Gu;ps("FillExtrusionBucket",$u,{omit:["layers","features"]});var Xu={get paint(){return Gu=Gu||new Hs({"fill-extrusion-opacity":new qs(vt["paint_fill-extrusion"]["fill-extrusion-opacity"]),"fill-extrusion-color":new Gs(vt["paint_fill-extrusion"]["fill-extrusion-color"]),"fill-extrusion-translate":new qs(vt["paint_fill-extrusion"]["fill-extrusion-translate"]),"fill-extrusion-translate-anchor":new qs(vt["paint_fill-extrusion"]["fill-extrusion-translate-anchor"]),"fill-extrusion-pattern":new Xs(vt["paint_fill-extrusion"]["fill-extrusion-pattern"]),"fill-extrusion-height":new Gs(vt["paint_fill-extrusion"]["fill-extrusion-height"]),"fill-extrusion-base":new Gs(vt["paint_fill-extrusion"]["fill-extrusion-base"]),"fill-extrusion-vertical-gradient":new qs(vt["paint_fill-extrusion"]["fill-extrusion-vertical-gradient"])})}};class Yu extends Ks{constructor(t,e){super(t,Xu,e);}createBucket(t){return new $u(t)}queryRadius(){return nl(this.paint.get("fill-extrusion-translate"))}is3D(){return !0}queryIntersectsFeature({queryGeometry:t,feature:e,featureState:n,geometry:i,transform:s,pixelsToTileUnits:a,pixelPosMatrix:o}){const l=il(t,this.paint.get("fill-extrusion-translate"),this.paint.get("fill-extrusion-translate-anchor"),-s.bearingInRadians,a),u=this.paint.get("fill-extrusion-height").evaluate(e,n),c=this.paint.get("fill-extrusion-base").evaluate(e,n),h=function(t,e){const n=[];for(const i of t){const t=[i.x,i.y,0,1];A(t,t,e),n.push(new r(t[0]/t[3],t[1]/t[3]));}return n}(l,o),p=function(t,e,n,i){const s=[],a=[],o=i[8]*e,l=i[9]*e,u=i[10]*e,c=i[11]*e,h=i[8]*n,p=i[9]*n,f=i[10]*n,d=i[11]*n;for(const e of t){const t=[],n=[];for(const s of e){const e=s.x,a=s.y,y=i[0]*e+i[4]*a+i[12],m=i[1]*e+i[5]*a+i[13],g=i[2]*e+i[6]*a+i[14],x=i[3]*e+i[7]*a+i[15],v=g+u,b=x+c,w=y+h,_=m+p,S=g+f,A=x+d,k=new r((y+o)/b,(m+l)/b);k.z=v/b,t.push(k);const M=new r(w/A,_/A);M.z=S/A,n.push(M);}s.push(t),a.push(n);}return [s,a]}(i,c,u,o);return function(t,e,r){let n=1/0;Yo(r,e)&&(n=Hu(r,e[0]));for(let i=0;it.id)),this.index=t.index,this.hasDependencies=!1,this.patternFeatures=[],this.lineClipsArray=[],this.gradients={},this.layers.forEach((t=>{this.gradients[t.id]={};})),this.layoutVertexArray=new Ga,this.layoutVertexArray2=new Xa,this.indexArray=new to,this.programConfigurations=new Vo(t.layers,t.zoom),this.segments=new io,this.maxLineLength=0,this.stateDependentLayerIds=this.layers.filter((t=>t.isStateDependent())).map((t=>t.id));}populate(t,e,r){this.hasDependencies=Nl("line",this.layers,e)||this.hasLineDasharray(this.layers);const n=this.layers[0].layout.get("line-sort-key"),i=!n.isConstant(),s=[];for(const{feature:e,id:a,index:o,sourceLayerIndex:l}of t){const t=this.layers[0]._featureFilter.needGeometry,u=$o(e,t);if(!this.layers[0]._featureFilter.filter(new zs(this.zoom),u,r))continue;const c=i?n.evaluate(u,{},r):void 0,h={id:a,properties:e.properties,type:e.type,sourceLayerIndex:l,index:o,geometry:t?u.geometry:No(e),patterns:{},dashes:{},sortKey:c};s.push(h);}i&&s.sort(((t,e)=>t.sortKey-e.sortKey));for(const n of s){const{geometry:i,index:s,sourceLayerIndex:a}=n;this.hasDependencies?(Nl("line",this.layers,e)?$l("line",this.layers,n,{zoom:this.zoom},e):this.hasLineDasharray(this.layers)&&this.addLineDashDependencies(this.layers,n,this.zoom,e),this.patternFeatures.push(n)):this.addFeature(n,i,s,r,{},{},e.subdivisionGranularity),e.featureIndex.insert(t[s].feature,i,s,a,this.index);}}update(t,e,r,n){this.stateDependentLayers.length&&this.programConfigurations.updatePaintArrays(t,e,this.stateDependentLayers,{imagePositions:r,dashPositions:n});}addFeatures(t,e,r,n){for(const i of this.patternFeatures)this.addFeature(i,i.geometry,i.index,e,r,n,t.subdivisionGranularity);}isEmpty(){return 0===this.layoutVertexArray.length}uploadPending(){return !this.uploaded||this.programConfigurations.needsUpload}upload(t){this.uploaded||(0!==this.layoutVertexArray2.length&&(this.layoutVertexBuffer2=t.createVertexBuffer(this.layoutVertexArray2,Qu)),this.layoutVertexBuffer=t.createVertexBuffer(this.layoutVertexArray,Wu),this.indexBuffer=t.createIndexBuffer(this.indexArray)),this.programConfigurations.upload(t),this.uploaded=!0;}destroy(){this.layoutVertexBuffer&&(this.layoutVertexBuffer.destroy(),this.indexBuffer.destroy(),this.programConfigurations.destroy(),this.segments.destroy());}lineFeatureClips(t){if(t.properties&&Object.prototype.hasOwnProperty.call(t.properties,"mapbox_clip_start")&&Object.prototype.hasOwnProperty.call(t.properties,"mapbox_clip_end"))return {start:+t.properties.mapbox_clip_start,end:+t.properties.mapbox_clip_end}}addFeature(t,e,r,n,i,s,a){const o=this.layers[0].layout,l=o.get("line-join").evaluate(t,{}),u=o.get("line-cap"),c=o.get("line-miter-limit"),h=o.get("line-round-limit");this.lineClips=this.lineFeatureClips(t);for(const r of e)this.addLine(r,t,l,u,c,h,n,a);this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length,t,r,{imagePositions:i,dashPositions:s,canonical:n});}addLine(t,e,r,n,i,s,a,o){if(this.distance=0,this.scaledDistance=0,this.totalDistance=0,t=vu(t,a?o.line.getGranularityForZoomLevel(a.z):1),this.lineClips){this.lineClipsArray.push(this.lineClips);for(let e=0;e=2&&t[u-1].equals(t[u-2]);)u--;let c=0;for(;c0;if(w&&e>c){const t=f.dist(d);if(t>2*h){const e=f.sub(f.sub(d)._mult(h/t)._round());this.updateDistance(d,e),this.addCurrentVertex(e,m,0,0,p),d=e;}}const S=d&&y;let A=S?r:l?"butt":n;if(S&&"round"===A&&(vi&&(A="bevel"),"bevel"===A&&(v>2&&(A="flipbevel"),v100)a=g.mult(-1);else {const t=v*m.add(g).mag()/m.sub(g).mag();a._perp()._mult(t*(_?-1:1));}this.addCurrentVertex(f,a,0,0,p),this.addCurrentVertex(f,a.mult(-1),0,0,p);}else if("bevel"===A||"fakeround"===A){const t=-Math.sqrt(v*v-1),e=_?t:0,r=_?0:t;if(d&&this.addCurrentVertex(f,m,e,r,p),"fakeround"===A){const t=Math.round(180*b/Math.PI/20);for(let e=1;e2*h){const e=f.add(y.sub(f)._mult(h/t)._round());this.updateDistance(f,e),this.addCurrentVertex(e,g,0,0,p),f=e;}}}}addCurrentVertex(t,e,r,n,i,s=!1){const a=e.y*n-e.x,o=-e.y-e.x*n;this.addHalfVertex(t,e.x+e.y*r,e.y-e.x*r,s,!1,r,i),this.addHalfVertex(t,a,o,s,!0,-n,i),this.distance>ec/2&&0===this.totalDistance&&(this.distance=0,this.updateScaledDistance(),this.addCurrentVertex(t,e,r,n,i,s));}addHalfVertex({x:t,y:e},r,n,i,s,a,o){const l=.5*(this.lineClips?this.scaledDistance*(ec-1):this.scaledDistance);this.layoutVertexArray.emplaceBack((t<<1)+(i?1:0),(e<<1)+(s?1:0),Math.round(63*r)+128,Math.round(63*n)+128,1+(0===a?0:a<0?-1:1)|(63&l)<<2,l>>6),this.lineClips&&this.layoutVertexArray2.emplaceBack((this.scaledDistance-this.lineClips.start)/(this.lineClips.end-this.lineClips.start),this.lineClipsArray.length);const u=o.vertexLength++;this.e1>=0&&this.e2>=0&&(this.indexArray.emplaceBack(this.e1,u,this.e2),o.primitiveLength++),s?this.e2=u:this.e1=u;}updateScaledDistance(){this.scaledDistance=this.lineClips?this.lineClips.start+(this.lineClips.end-this.lineClips.start)*this.distance/this.totalDistance:this.distance;}updateDistance(t,e){this.distance+=t.dist(e),this.updateScaledDistance();}hasLineDasharray(t){for(const e of t){const t=e.paint.get("line-dasharray");if(t&&!t.isConstant())return !0}return !1}addLineDashDependencies(t,e,r,n){for(const i of t){const t=i.paint.get("line-dasharray");if(!t||"constant"===t.value.kind)continue;const s="round"===i.layout.get("line-cap"),a={dasharray:t.value.evaluate({zoom:r-1},e,{}),round:s},o={dasharray:t.value.evaluate({zoom:r},e,{}),round:s},l={dasharray:t.value.evaluate({zoom:r+1},e,{}),round:s},u=`${a.dasharray.join(",")},${a.round}`,c=`${o.dasharray.join(",")},${o.round}`,h=`${l.dasharray.join(",")},${l.round}`;n.dashDependencies[u]=a,n.dashDependencies[c]=o,n.dashDependencies[h]=l,e.dashes[i.id]={min:u,mid:c,max:h};}}}let nc,ic;ps("LineBucket",rc,{omit:["layers","patternFeatures"]});var sc={get paint(){return ic=ic||new Hs({"line-opacity":new Gs(vt.paint_line["line-opacity"]),"line-color":new Gs(vt.paint_line["line-color"]),"line-translate":new qs(vt.paint_line["line-translate"]),"line-translate-anchor":new qs(vt.paint_line["line-translate-anchor"]),"line-width":new Gs(vt.paint_line["line-width"]),"line-gap-width":new Gs(vt.paint_line["line-gap-width"]),"line-offset":new Gs(vt.paint_line["line-offset"]),"line-blur":new Gs(vt.paint_line["line-blur"]),"line-dasharray":new Xs(vt.paint_line["line-dasharray"]),"line-pattern":new Xs(vt.paint_line["line-pattern"]),"line-gradient":new Zs(vt.paint_line["line-gradient"])})},get layout(){return nc=nc||new Hs({"line-cap":new qs(vt.layout_line["line-cap"]),"line-join":new Gs(vt.layout_line["line-join"]),"line-miter-limit":new qs(vt.layout_line["line-miter-limit"]),"line-round-limit":new qs(vt.layout_line["line-round-limit"]),"line-sort-key":new Gs(vt.layout_line["line-sort-key"])})}};class ac extends Gs{possiblyEvaluate(t,e){return e=new zs(Math.floor(e.zoom),{now:e.now,fadeDuration:e.fadeDuration,zoomHistory:e.zoomHistory,transition:e.transition}),super.possiblyEvaluate(t,e)}evaluate(t,e,r,n){return e=O({},e,{zoom:Math.floor(e.zoom)}),super.evaluate(t,e,r,n)}}let oc;class lc extends Ks{constructor(t,e){super(t,sc,e),this.gradientVersion=0,oc||(oc=new ac(sc.paint.properties["line-width"].specification),oc.useIntegerZoom=!0);}_handleSpecialPaintPropertyUpdate(t){if("line-gradient"===t){const t=this.gradientExpression();this.stepInterpolant=!!function(t){return void 0!==t._styleExpression}(t)&&t._styleExpression.expression instanceof or,this.gradientVersion=(this.gradientVersion+1)%Number.MAX_SAFE_INTEGER;}}gradientExpression(){return this._transitionablePaint._values["line-gradient"].value.expression}recalculate(t,e){super.recalculate(t,e),this.paint._values["line-floorwidth"]=oc.possiblyEvaluate(this._transitioningPaint._values["line-width"].value,t);}createBucket(t){return new rc(t)}queryRadius(t){const e=t,r=uc(rl("line-width",this,e),rl("line-gap-width",this,e)),n=rl("line-offset",this,e);return r/2+Math.abs(n)+nl(this.paint.get("line-translate"))}queryIntersectsFeature({queryGeometry:t,feature:e,featureState:n,geometry:i,transform:s,pixelsToTileUnits:a}){const o=il(t,this.paint.get("line-translate"),this.paint.get("line-translate-anchor"),-s.bearingInRadians,a),l=a/2*uc(this.paint.get("line-width").evaluate(e,n),this.paint.get("line-gap-width").evaluate(e,n)),u=this.paint.get("line-offset").evaluate(e,n);return u&&(i=function(t,e){const n=[];for(let i=0;i=3)for(let e=0;e0?e+2*t:t}const cc=na([{name:"a_pos_offset",components:4,type:"Int16"},{name:"a_data",components:4,type:"Uint16"},{name:"a_pixeloffset",components:4,type:"Int16"}],4),hc=na([{name:"a_projected_pos",components:3,type:"Float32"}],4);na([{name:"a_fade_opacity",components:1,type:"Uint32"}],4);const pc=na([{name:"a_placed",components:2,type:"Uint8"},{name:"a_shift",components:2,type:"Float32"},{name:"a_box_real",components:2,type:"Int16"}]);na([{type:"Int16",name:"anchorPointX"},{type:"Int16",name:"anchorPointY"},{type:"Int16",name:"x1"},{type:"Int16",name:"y1"},{type:"Int16",name:"x2"},{type:"Int16",name:"y2"},{type:"Uint32",name:"featureIndex"},{type:"Uint16",name:"sourceLayerIndex"},{type:"Uint16",name:"bucketIndex"}]);const fc=na([{name:"a_pos",components:2,type:"Int16"},{name:"a_anchor_pos",components:2,type:"Int16"},{name:"a_extrude",components:2,type:"Int16"}],4),dc=na([{name:"a_pos",components:2,type:"Float32"},{name:"a_radius",components:1,type:"Float32"},{name:"a_flags",components:2,type:"Int16"}],4);function yc(t,e,r){return t.sections.forEach((t=>{t.text=function(t,e,r){const n=e.layout.get("text-transform").evaluate(r,{});return "uppercase"===n?t=t.toLocaleUpperCase():"lowercase"===n&&(t=t.toLocaleLowerCase()),Ps.applyArabicShaping&&(t=Ps.applyArabicShaping(t)),t}(t.text,e,r);})),t}na([{name:"triangle",components:3,type:"Uint16"}]),na([{type:"Int16",name:"anchorX"},{type:"Int16",name:"anchorY"},{type:"Uint16",name:"glyphStartIndex"},{type:"Uint16",name:"numGlyphs"},{type:"Uint32",name:"vertexStartIndex"},{type:"Uint32",name:"lineStartIndex"},{type:"Uint32",name:"lineLength"},{type:"Uint16",name:"segment"},{type:"Uint16",name:"lowerSize"},{type:"Uint16",name:"upperSize"},{type:"Float32",name:"lineOffsetX"},{type:"Float32",name:"lineOffsetY"},{type:"Uint8",name:"writingMode"},{type:"Uint8",name:"placedOrientation"},{type:"Uint8",name:"hidden"},{type:"Uint32",name:"crossTileID"},{type:"Int16",name:"associatedIconIndex"}]),na([{type:"Int16",name:"anchorX"},{type:"Int16",name:"anchorY"},{type:"Int16",name:"rightJustifiedTextSymbolIndex"},{type:"Int16",name:"centerJustifiedTextSymbolIndex"},{type:"Int16",name:"leftJustifiedTextSymbolIndex"},{type:"Int16",name:"verticalPlacedTextSymbolIndex"},{type:"Int16",name:"placedIconSymbolIndex"},{type:"Int16",name:"verticalPlacedIconSymbolIndex"},{type:"Uint16",name:"key"},{type:"Uint16",name:"textBoxStartIndex"},{type:"Uint16",name:"textBoxEndIndex"},{type:"Uint16",name:"verticalTextBoxStartIndex"},{type:"Uint16",name:"verticalTextBoxEndIndex"},{type:"Uint16",name:"iconBoxStartIndex"},{type:"Uint16",name:"iconBoxEndIndex"},{type:"Uint16",name:"verticalIconBoxStartIndex"},{type:"Uint16",name:"verticalIconBoxEndIndex"},{type:"Uint16",name:"featureIndex"},{type:"Uint16",name:"numHorizontalGlyphVertices"},{type:"Uint16",name:"numVerticalGlyphVertices"},{type:"Uint16",name:"numIconVertices"},{type:"Uint16",name:"numVerticalIconVertices"},{type:"Uint16",name:"useRuntimeCollisionCircles"},{type:"Uint32",name:"crossTileID"},{type:"Float32",name:"textBoxScale"},{type:"Float32",name:"collisionCircleDiameter"},{type:"Uint16",name:"textAnchorOffsetStartIndex"},{type:"Uint16",name:"textAnchorOffsetEndIndex"}]),na([{type:"Float32",name:"offsetX"}]),na([{type:"Int16",name:"x"},{type:"Int16",name:"y"},{type:"Int16",name:"tileUnitDistanceFromAnchor"}]),na([{type:"Uint16",name:"textAnchor"},{type:"Float32",components:2,name:"textOffset"}]);var mc=24;const gc={"!":"︕","#":"#",$:"$","%":"%","&":"&","(":"︵",")":"︶","*":"*","+":"+",",":"︐","-":"︲",".":"・","/":"/",":":"︓",";":"︔","<":"︿","=":"=",">":"﹀","?":"︖","@":"@","[":"﹇","\\":"\","]":"﹈","^":"^",_:"︳","`":"`","{":"︷","|":"―","}":"︸","~":"~","¢":"¢","£":"£","¥":"¥","¦":"¦","¬":"¬","¯":" ̄","–":"︲","—":"︱","‘":"﹃","’":"﹄","“":"﹁","”":"﹂","…":"︙","⋯":"︙","‧":"・","₩":"₩","、":"︑","。":"︒","〈":"︿","〉":"﹀","《":"︽","》":"︾","「":"﹁","」":"﹂","『":"﹃","』":"﹄","【":"︻","】":"︼","〔":"︹","〕":"︺","〖":"︗","〗":"︘","!":"︕","(":"︵",")":"︶",",":"︐","-":"︲",".":"・",":":"︓",";":"︔","<":"︿",">":"﹀","?":"︖","[":"﹇","]":"﹈","_":"︳","{":"︷","|":"―","}":"︸","⦅":"︵","⦆":"︶","。":"︒","「":"﹁","」":"﹂"},xc={10:!0,32:!0,38:!0,41:!0,43:!0,45:!0,47:!0,173:!0,183:!0,8203:!0,8208:!0,8211:!0,8231:!0},vc={40:!0};function bc(t,e,r,n,i,s){if("fontStack"in e){const n=r[e.fontStack],s=n&&n[t];return s?s.metrics.advance*e.scale+i:0}{const t=n[e.imageName];return t?t.displaySize[0]*e.scale*mc/s+i:0}}function wc(t,e,r,n){const i=Math.pow(t-e,2);return n?tMath.max(t,this.sections[e].scale)),0)}getMaxImageSize(t){let e=0,r=0;for(let n=0;nr)));}addImageSection(t){const e=t.image?t.image.name:"";if(0===e.length)return void q("Can't add FormattedSection with an empty image.");const r=this.getNextImageSectionCharCode();r?(this.text+=String.fromCharCode(r),this.sections.push({scale:1,verticalAlign:t.verticalAlign||"bottom",imageName:e}),this.sectionIndex.push(this.sections.length-1)):q("Reached maximum number of images 6401");}getNextImageSectionCharCode(){return this.imageSectionID?this.imageSectionID>=63743?null:++this.imageSectionID:(this.imageSectionID=57344,this.imageSectionID)}determineLineBreaks(t,e,r,n,i){const s=[],a=this.determineAverageLineWidth(t,e,r,n,i),o=this.hasZeroWidthSpaces();let l=0,u=0;const c=this.text[Symbol.iterator]();let h=c.next();const p=this.text[Symbol.iterator]();p.next();let f=p.next();const d=this.text[Symbol.iterator]();d.next(),d.next();let y=d.next();for(;!h.done;){const e=this.getSection(u),m=h.value.codePointAt(0);if(ws(m)||(l+=bc(m,e,r,n,t,i)),!f.done){const t=vs(m),r=f.value.codePointAt(0);(xc[m]||t||"imageName"in e||!y.done&&vc[r])&&s.push(Sc(u+1,l,a,s,_c(m,r,t&&o),!1));}u++,h=c.next(),f=p.next(),y=d.next();}return Ac(Sc(this.length(),l,a,s,0,!0))}determineAverageLineWidth(t,e,r,n,i){let s=0,a=0;for(const e of this.text){const o=this.getSection(a);s+=bc(e.codePointAt(0),o,r,n,t,i),a++;}return s/Math.max(1,Math.ceil(s/e))}}const Mc=4294967296,Ic=1/Mc,Tc="undefined"==typeof TextDecoder?null:new TextDecoder("utf-8");class Ec{constructor(t=new Uint8Array(16)){this.buf=ArrayBuffer.isView(t)?t:new Uint8Array(t),this.dataView=new DataView(this.buf.buffer),this.pos=0,this.type=0,this.length=this.buf.length;}readFields(t,e,r=this.length){for(;this.pos>3,i=this.pos;this.type=7&r,t(n,e,this),this.pos===i&&this.skip(r);}return e}readMessage(t,e){return this.readFields(t,e,this.readVarint()+this.pos)}readFixed32(){const t=this.dataView.getUint32(this.pos,!0);return this.pos+=4,t}readSFixed32(){const t=this.dataView.getInt32(this.pos,!0);return this.pos+=4,t}readFixed64(){const t=this.dataView.getUint32(this.pos,!0)+this.dataView.getUint32(this.pos+4,!0)*Mc;return this.pos+=8,t}readSFixed64(){const t=this.dataView.getUint32(this.pos,!0)+this.dataView.getInt32(this.pos+4,!0)*Mc;return this.pos+=8,t}readFloat(){const t=this.dataView.getFloat32(this.pos,!0);return this.pos+=4,t}readDouble(){const t=this.dataView.getFloat64(this.pos,!0);return this.pos+=8,t}readVarint(t){const e=this.buf;let r,n;return n=e[this.pos++],r=127&n,n<128?r:(n=e[this.pos++],r|=(127&n)<<7,n<128?r:(n=e[this.pos++],r|=(127&n)<<14,n<128?r:(n=e[this.pos++],r|=(127&n)<<21,n<128?r:(n=e[this.pos],r|=(15&n)<<28,function(t,e,r){const n=r.buf;let i,s;if(s=n[r.pos++],i=(112&s)>>4,s<128)return Fc(t,i,e);if(s=n[r.pos++],i|=(127&s)<<3,s<128)return Fc(t,i,e);if(s=n[r.pos++],i|=(127&s)<<10,s<128)return Fc(t,i,e);if(s=n[r.pos++],i|=(127&s)<<17,s<128)return Fc(t,i,e);if(s=n[r.pos++],i|=(127&s)<<24,s<128)return Fc(t,i,e);if(s=n[r.pos++],i|=(1&s)<<31,s<128)return Fc(t,i,e);throw new Error("Expected varint not more than 10 bytes")}(r,t,this)))))}readVarint64(){return this.readVarint(!0)}readSVarint(){const t=this.readVarint();return t%2==1?(t+1)/-2:t/2}readBoolean(){return Boolean(this.readVarint())}readString(){const t=this.readVarint()+this.pos,e=this.pos;return this.pos=t,t-e>=12&&Tc?Tc.decode(this.buf.subarray(e,t)):function(t,e,r){let n="",i=e;for(;i239?4:e>223?3:e>191?2:1;if(i+u>r)break;1===u?e<128&&(l=e):2===u?(s=t[i+1],128==(192&s)&&(l=(31&e)<<6|63&s,l<=127&&(l=null))):3===u?(s=t[i+1],a=t[i+2],128==(192&s)&&128==(192&a)&&(l=(15&e)<<12|(63&s)<<6|63&a,(l<=2047||l>=55296&&l<=57343)&&(l=null))):4===u&&(s=t[i+1],a=t[i+2],o=t[i+3],128==(192&s)&&128==(192&a)&&128==(192&o)&&(l=(15&e)<<18|(63&s)<<12|(63&a)<<6|63&o,(l<=65535||l>=1114112)&&(l=null))),null===l?(l=65533,u=1):l>65535&&(l-=65536,n+=String.fromCharCode(l>>>10&1023|55296),l=56320|1023&l),n+=String.fromCharCode(l),i+=u;}return n}(this.buf,e,t)}readBytes(){const t=this.readVarint()+this.pos,e=this.buf.subarray(this.pos,t);return this.pos=t,e}readPackedVarint(t=[],e){const r=this.readPackedEnd();for(;this.pos127;);else if(2===e)this.pos=this.readVarint()+this.pos;else if(5===e)this.pos+=4;else {if(1!==e)throw new Error(`Unimplemented type: ${e}`);this.pos+=8;}}writeTag(t,e){this.writeVarint(t<<3|e);}realloc(t){let e=this.length||16;for(;e268435455||t<0?function(t,e){let r,n;if(t>=0?(r=t%4294967296|0,n=t/4294967296|0):(r=~(-t%4294967296),n=~(-t/4294967296),4294967295^r?r=r+1|0:(r=0,n=n+1|0)),t>=0x10000000000000000||t<-0x10000000000000000)throw new Error("Given varint doesn't fit into 10 bytes");e.realloc(10),function(t,e,r){r.buf[r.pos++]=127&t|128,t>>>=7,r.buf[r.pos++]=127&t|128,t>>>=7,r.buf[r.pos++]=127&t|128,t>>>=7,r.buf[r.pos++]=127&t|128,r.buf[r.pos]=127&(t>>>=7);}(r,0,e),function(t,e){const r=(7&t)<<4;e.buf[e.pos++]|=r|((t>>>=3)?128:0),t&&(e.buf[e.pos++]=127&t|((t>>>=7)?128:0),t&&(e.buf[e.pos++]=127&t|((t>>>=7)?128:0),t&&(e.buf[e.pos++]=127&t|((t>>>=7)?128:0),t&&(e.buf[e.pos++]=127&t|((t>>>=7)?128:0),t&&(e.buf[e.pos++]=127&t)))));}(n,e);}(t,this):(this.realloc(4),this.buf[this.pos++]=127&t|(t>127?128:0),t<=127||(this.buf[this.pos++]=127&(t>>>=7)|(t>127?128:0),t<=127||(this.buf[this.pos++]=127&(t>>>=7)|(t>127?128:0),t<=127||(this.buf[this.pos++]=t>>>7&127))));}writeSVarint(t){this.writeVarint(t<0?2*-t-1:2*t);}writeBoolean(t){this.writeVarint(+t);}writeString(t){t=String(t),this.realloc(4*t.length),this.pos++;const e=this.pos;this.pos=function(t,e,r){for(let n,i,s=0;s55295&&n<57344){if(!i){n>56319||s+1===e.length?(t[r++]=239,t[r++]=191,t[r++]=189):i=n;continue}if(n<56320){t[r++]=239,t[r++]=191,t[r++]=189,i=n;continue}n=i-55296<<10|n-56320|65536,i=null;}else i&&(t[r++]=239,t[r++]=191,t[r++]=189,i=null);n<128?t[r++]=n:(n<2048?t[r++]=n>>6|192:(n<65536?t[r++]=n>>12|224:(t[r++]=n>>18|240,t[r++]=n>>12&63|128),t[r++]=n>>6&63|128),t[r++]=63&n|128);}return r}(this.buf,t,this.pos);const r=this.pos-e;r>=128&&Dc(e,r,this),this.pos=e-1,this.writeVarint(r),this.pos+=r;}writeFloat(t){this.realloc(4),this.dataView.setFloat32(this.pos,t,!0),this.pos+=4;}writeDouble(t){this.realloc(8),this.dataView.setFloat64(this.pos,t,!0),this.pos+=8;}writeBytes(t){const e=t.length;this.writeVarint(e),this.realloc(e);for(let r=0;r=128&&Dc(r,n,this),this.pos=r-1,this.writeVarint(n),this.pos+=n;}writeMessage(t,e,r){this.writeTag(t,2),this.writeRawMessage(e,r);}writePackedVarint(t,e){e.length&&this.writeMessage(t,Pc,e);}writePackedSVarint(t,e){e.length&&this.writeMessage(t,zc,e);}writePackedBoolean(t,e){e.length&&this.writeMessage(t,Cc,e);}writePackedFloat(t,e){e.length&&this.writeMessage(t,Bc,e);}writePackedDouble(t,e){e.length&&this.writeMessage(t,Vc,e);}writePackedFixed32(t,e){e.length&&this.writeMessage(t,Lc,e);}writePackedSFixed32(t,e){e.length&&this.writeMessage(t,Oc,e);}writePackedFixed64(t,e){e.length&&this.writeMessage(t,Rc,e);}writePackedSFixed64(t,e){e.length&&this.writeMessage(t,Nc,e);}writeBytesField(t,e){this.writeTag(t,2),this.writeBytes(e);}writeFixed32Field(t,e){this.writeTag(t,5),this.writeFixed32(e);}writeSFixed32Field(t,e){this.writeTag(t,5),this.writeSFixed32(e);}writeFixed64Field(t,e){this.writeTag(t,1),this.writeFixed64(e);}writeSFixed64Field(t,e){this.writeTag(t,1),this.writeSFixed64(e);}writeVarintField(t,e){this.writeTag(t,0),this.writeVarint(e);}writeSVarintField(t,e){this.writeTag(t,0),this.writeSVarint(e);}writeStringField(t,e){this.writeTag(t,2),this.writeString(e);}writeFloatField(t,e){this.writeTag(t,5),this.writeFloat(e);}writeDoubleField(t,e){this.writeTag(t,1),this.writeDouble(e);}writeBooleanField(t,e){this.writeVarintField(t,+e);}}function Fc(t,e,r){return r?4294967296*e+(t>>>0):4294967296*(e>>>0)+(t>>>0)}function Dc(t,e,r){const n=e<=16383?1:e<=2097151?2:e<=268435455?3:Math.floor(Math.log(e)/(7*Math.LN2));r.realloc(n);for(let e=r.pos-1;e>=t;e--)r.buf[e+n]=r.buf[e];}function Pc(t,e){for(let r=0;re.h-t.h));const n=[{x:0,y:0,w:Math.max(Math.ceil(Math.sqrt(e/.95)),r),h:1/0}];let i=0,s=0;for(const e of t)for(let t=n.length-1;t>=0;t--){const r=n[t];if(!(e.w>r.w||e.h>r.h)){if(e.x=r.x,e.y=r.y,s=Math.max(s,e.y+e.h),i=Math.max(i,e.x+e.w),e.w===r.w&&e.h===r.h){const e=n.pop();e&&tm.toCodeUnitIndex(t)));const t=v(m.toString(),x);for(const e of t){const t=[...e].map((()=>0));g.push(new kc(e,m.sections,t));}}else if(b){g=[],x=x.map((t=>m.toCodeUnitIndex(t)));let t=0;const e=[];for(const r of m.text)e.push(...Array(r.length).fill(m.sectionIndex[t])),t++;const r=b(m.text,e,x);for(const t of r){const e=[];let r="";for(const n of t[0])e.push(t[1][r.length]),r+=n;g.push(new kc(t[0],m.sections,e));}}else g=function(t,e){const r=[];let n=0;for(const i of e)r.push(t.substring(n,i)),n=i;return nu){const t=Math.ceil(s/u);i*=t/a,a=t;}return {x1:n,y1:i,x2:n+s,y2:i+a}}function ih(t,e,r,n,i,s){const a=t.image;let o;if(a.content){const t=a.content,e=a.pixelRatio||1;o=[t[0]/e,t[1]/e,a.displaySize[0]-t[2]/e,a.displaySize[1]-t[3]/e];}const l=e.left*s,u=e.right*s;let c,h,p,f;"width"===r||"both"===r?(f=i[0]+l-n[3],h=i[0]+u+n[1]):(f=i[0]+(l+u-a.displaySize[0])/2,h=f+a.displaySize[0]);const d=e.top*s,y=e.bottom*s;return "height"===r||"both"===r?(c=i[1]+d-n[0],p=i[1]+y+n[2]):(c=i[1]+(d+y-a.displaySize[1])/2,p=c+a.displaySize[1]),{image:a,top:c,right:h,bottom:p,left:f,collisionPadding:o}}ps("ImagePosition",Gc),ps("ImageAtlas",Xc),t.az=void 0,(Yc=t.az||(t.az={}))[Yc.none=0]="none",Yc[Yc.horizontal=1]="horizontal",Yc[Yc.vertical=2]="vertical",Yc[Yc.horizontalOnly=3]="horizontalOnly";const sh=128,ah=32640;function oh(t,e){const{expression:r}=e;if("constant"===r.kind)return {kind:"constant",layoutSize:r.evaluate(new zs(t+1))};if("source"===r.kind)return {kind:"source"};{const{zoomStops:e,interpolationType:n}=r;let i=0;for(;it.id)),this.index=e.index,this.pixelRatio=e.pixelRatio,this.sourceLayerIndex=e.sourceLayerIndex,this.hasDependencies=!1,this.hasRTLText=!1,this.sortKeyRanges=[],this.collisionCircleArray=[];const r=this.layers[0]._unevaluatedLayout._values;this.textSizeData=oh(this.zoom,r["text-size"]),this.iconSizeData=oh(this.zoom,r["icon-size"]);const n=this.layers[0].layout,i=n.get("symbol-sort-key"),s=n.get("symbol-z-order");this.canOverlap="never"!==lh(n,"text-overlap","text-allow-overlap")||"never"!==lh(n,"icon-overlap","icon-allow-overlap")||n.get("text-ignore-placement")||n.get("icon-ignore-placement"),this.sortFeaturesByKey="viewport-y"!==s&&!i.isConstant(),this.sortFeaturesByY=("viewport-y"===s||"auto"===s&&!this.sortFeaturesByKey)&&this.canOverlap,"point"===n.get("symbol-placement")&&(this.writingModes=n.get("text-writing-mode").map((e=>t.az[e]))),this.stateDependentLayerIds=this.layers.filter((t=>t.isStateDependent())).map((t=>t.id)),this.sourceID=e.sourceID;}createArrays(){this.text=new fh(new Vo(this.layers,this.zoom,(t=>/^text/.test(t)))),this.icon=new fh(new Vo(this.layers,this.zoom,(t=>/^icon/.test(t)))),this.glyphOffsetArray=new Va,this.lineVertexArray=new Ca,this.symbolInstances=new Ba,this.textAnchorOffsets=new Oa;}calculateGlyphDependencies(t,e,r,n,i){for(const s of t)if(e[s.codePointAt(0)]=!0,(r||n)&&i){const t=gc[s];t&&(e[t.codePointAt(0)]=!0);}}populate(e,r,n){const i=this.layers[0],s=i.layout,a=s.get("text-font"),o=s.get("text-field"),l=s.get("icon-image"),u=("constant"!==o.value.kind||o.value.value instanceof De&&!o.value.value.isEmpty()||o.value.value.toString().length>0)&&("constant"!==a.value.kind||a.value.value.length>0),c="constant"!==l.value.kind||!!l.value.value||Object.keys(l.parameters).length>0,h=s.get("symbol-sort-key");if(this.features=[],!u&&!c)return;const p=r.iconDependencies,f=r.glyphDependencies,d=r.availableImages,y=new zs(this.zoom);for(const{feature:r,id:o,index:l,sourceLayerIndex:m}of e){const e=i._featureFilter.needGeometry,g=$o(r,e);if(!i._featureFilter.filter(y,g,n))continue;let x,v;if(e||(g.geometry=No(r)),u){const t=i.getValueAndResolveTokens("text-field",g,n,d),e=De.factory(t),r=this.hasRTLText=this.hasRTLText||ph(e);(!r||"unavailable"===Ps.getRTLTextPluginStatus()||r&&Ps.isParsed())&&(x=yc(e,i,g));}if(c){const t=i.getValueAndResolveTokens("icon-image",g,n,d);v=t instanceof Oe?t:Oe.fromString(t);}if(!x&&!v)continue;const b=this.sortFeaturesByKey?h.evaluate(g,{},n):void 0;if(this.features.push({id:o,text:x,icon:v,index:l,sourceLayerIndex:m,geometry:g.geometry,properties:r.properties,type:Du.types[r.type],sortKey:b}),v&&(p[v.name]=!0),x){const e=a.evaluate(g,{},n).join(","),r="viewport"!==s.get("text-rotation-alignment")&&"point"!==s.get("symbol-placement");this.allowVerticalPlacement=this.writingModes&&this.writingModes.indexOf(t.az.vertical)>=0;for(const t of x.sections)if(t.image)p[t.image.name]=!0;else {const n=_s(x.toString()),i=t.fontStack||e,s=f[i]=f[i]||{};this.calculateGlyphDependencies(t.text,s,r,this.allowVerticalPlacement,n);}}}"line"===s.get("symbol-placement")&&(this.features=function(t){const e={},r={},n=[];let i=0;function s(e){n.push(t[e]),i++;}function a(t,e,i){const s=r[t];return delete r[t],r[e]=s,n[s].geometry[0].pop(),n[s].geometry[0]=n[s].geometry[0].concat(i[0]),s}function o(t,r,i){const s=e[r];return delete e[r],e[t]=s,n[s].geometry[0].shift(),n[s].geometry[0]=i[0].concat(n[s].geometry[0]),s}function l(t,e,r){const n=r?e[0][e[0].length-1]:e[0][0];return `${t}:${n.x}:${n.y}`}for(let u=0;ut.geometry))}(this.features)),this.sortFeaturesByKey&&this.features.sort(((t,e)=>t.sortKey-e.sortKey));}update(t,e,r){this.stateDependentLayers.length&&(this.text.programConfigurations.updatePaintArrays(t,e,this.layers,{imagePositions:r}),this.icon.programConfigurations.updatePaintArrays(t,e,this.layers,{imagePositions:r}));}isEmpty(){return 0===this.symbolInstances.length&&!this.hasRTLText}uploadPending(){return !this.uploaded||this.text.programConfigurations.needsUpload||this.icon.programConfigurations.needsUpload}upload(t){!this.uploaded&&this.hasDebugData()&&(this.textCollisionBox.upload(t),this.iconCollisionBox.upload(t)),this.text.upload(t,this.sortFeaturesByY,!this.uploaded,this.text.programConfigurations.needsUpload),this.icon.upload(t,this.sortFeaturesByY,!this.uploaded,this.icon.programConfigurations.needsUpload),this.uploaded=!0;}destroyDebugData(){this.textCollisionBox.destroy(),this.iconCollisionBox.destroy();}destroy(){this.text.destroy(),this.icon.destroy(),this.hasDebugData()&&this.destroyDebugData();}addToLineVertexArray(t,e){const r=this.lineVertexArray.length;if(void 0!==t.segment){let r=t.dist(e[t.segment+1]),n=t.dist(e[t.segment]);const i={};for(let n=t.segment+1;n=0;r--)i[r]={x:e[r].x,y:e[r].y,tileUnitDistanceFromAnchor:n},r>0&&(n+=e[r-1].dist(e[r]));for(let t=0;t0}hasIconData(){return this.icon.segments.get().length>0}hasDebugData(){return this.textCollisionBox&&this.iconCollisionBox}hasTextCollisionBoxData(){return this.hasDebugData()&&this.textCollisionBox.segments.get().length>0}hasIconCollisionBoxData(){return this.hasDebugData()&&this.iconCollisionBox.segments.get().length>0}addIndicesForPlacedSymbol(t,e){const r=t.placedSymbolArray.get(e),n=r.vertexStartIndex+4*r.numGlyphs;for(let e=r.vertexStartIndex;en[t]-n[e]||i[e]-i[t])),s}addToSortKeyRanges(t,e){const r=this.sortKeyRanges[this.sortKeyRanges.length-1];r&&r.sortKey===e?r.symbolInstanceEnd=t+1:this.sortKeyRanges.push({sortKey:e,symbolInstanceStart:t,symbolInstanceEnd:t+1});}sortFeatures(t){if(this.sortFeaturesByY&&this.sortedAngle!==t&&!(this.text.segments.get().length>1||this.icon.segments.get().length>1)){this.symbolInstanceIndexes=this.getSortedSymbolIndexes(t),this.sortedAngle=t,this.text.indexArray.clear(),this.icon.indexArray.clear(),this.featureSortOrder=[];for(const t of this.symbolInstanceIndexes){const e=this.symbolInstances.get(t);this.featureSortOrder.push(e.featureIndex),[e.rightJustifiedTextSymbolIndex,e.centerJustifiedTextSymbolIndex,e.leftJustifiedTextSymbolIndex].forEach(((t,e,r)=>{t>=0&&r.indexOf(t)===e&&this.addIndicesForPlacedSymbol(this.text,t);})),e.verticalPlacedTextSymbolIndex>=0&&this.addIndicesForPlacedSymbol(this.text,e.verticalPlacedTextSymbolIndex),e.placedIconSymbolIndex>=0&&this.addIndicesForPlacedSymbol(this.icon,e.placedIconSymbolIndex),e.verticalPlacedIconSymbolIndex>=0&&this.addIndicesForPlacedSymbol(this.icon,e.verticalPlacedIconSymbolIndex);}this.text.indexBuffer&&this.text.indexBuffer.updateData(this.text.indexArray),this.icon.indexBuffer&&this.icon.indexBuffer.updateData(this.icon.indexArray);}}}let mh,gh;ps("SymbolBucket",yh,{omit:["layers","collisionBoxArray","features","compareText"]}),yh.MAX_GLYPHS=65535,yh.addDynamicAttributes=hh;var xh={get paint(){return gh=gh||new Hs({"icon-opacity":new Gs(vt.paint_symbol["icon-opacity"]),"icon-color":new Gs(vt.paint_symbol["icon-color"]),"icon-halo-color":new Gs(vt.paint_symbol["icon-halo-color"]),"icon-halo-width":new Gs(vt.paint_symbol["icon-halo-width"]),"icon-halo-blur":new Gs(vt.paint_symbol["icon-halo-blur"]),"icon-translate":new qs(vt.paint_symbol["icon-translate"]),"icon-translate-anchor":new qs(vt.paint_symbol["icon-translate-anchor"]),"text-opacity":new Gs(vt.paint_symbol["text-opacity"]),"text-color":new Gs(vt.paint_symbol["text-color"],{runtimeType:Rt,getOverride:t=>t.textColor,hasOverride:t=>!!t.textColor}),"text-halo-color":new Gs(vt.paint_symbol["text-halo-color"]),"text-halo-width":new Gs(vt.paint_symbol["text-halo-width"]),"text-halo-blur":new Gs(vt.paint_symbol["text-halo-blur"]),"text-translate":new qs(vt.paint_symbol["text-translate"]),"text-translate-anchor":new qs(vt.paint_symbol["text-translate-anchor"])})},get layout(){return mh=mh||new Hs({"symbol-placement":new qs(vt.layout_symbol["symbol-placement"]),"symbol-spacing":new qs(vt.layout_symbol["symbol-spacing"]),"symbol-avoid-edges":new qs(vt.layout_symbol["symbol-avoid-edges"]),"symbol-sort-key":new Gs(vt.layout_symbol["symbol-sort-key"]),"symbol-z-order":new qs(vt.layout_symbol["symbol-z-order"]),"icon-allow-overlap":new qs(vt.layout_symbol["icon-allow-overlap"]),"icon-overlap":new qs(vt.layout_symbol["icon-overlap"]),"icon-ignore-placement":new qs(vt.layout_symbol["icon-ignore-placement"]),"icon-optional":new qs(vt.layout_symbol["icon-optional"]),"icon-rotation-alignment":new qs(vt.layout_symbol["icon-rotation-alignment"]),"icon-size":new Gs(vt.layout_symbol["icon-size"]),"icon-text-fit":new qs(vt.layout_symbol["icon-text-fit"]),"icon-text-fit-padding":new qs(vt.layout_symbol["icon-text-fit-padding"]),"icon-image":new Gs(vt.layout_symbol["icon-image"]),"icon-rotate":new Gs(vt.layout_symbol["icon-rotate"]),"icon-padding":new Gs(vt.layout_symbol["icon-padding"]),"icon-keep-upright":new qs(vt.layout_symbol["icon-keep-upright"]),"icon-offset":new Gs(vt.layout_symbol["icon-offset"]),"icon-anchor":new Gs(vt.layout_symbol["icon-anchor"]),"icon-pitch-alignment":new qs(vt.layout_symbol["icon-pitch-alignment"]),"text-pitch-alignment":new qs(vt.layout_symbol["text-pitch-alignment"]),"text-rotation-alignment":new qs(vt.layout_symbol["text-rotation-alignment"]),"text-field":new Gs(vt.layout_symbol["text-field"]),"text-font":new Gs(vt.layout_symbol["text-font"]),"text-size":new Gs(vt.layout_symbol["text-size"]),"text-max-width":new Gs(vt.layout_symbol["text-max-width"]),"text-line-height":new qs(vt.layout_symbol["text-line-height"]),"text-letter-spacing":new Gs(vt.layout_symbol["text-letter-spacing"]),"text-justify":new Gs(vt.layout_symbol["text-justify"]),"text-radial-offset":new Gs(vt.layout_symbol["text-radial-offset"]),"text-variable-anchor":new qs(vt.layout_symbol["text-variable-anchor"]),"text-variable-anchor-offset":new Gs(vt.layout_symbol["text-variable-anchor-offset"]),"text-anchor":new Gs(vt.layout_symbol["text-anchor"]),"text-max-angle":new qs(vt.layout_symbol["text-max-angle"]),"text-writing-mode":new qs(vt.layout_symbol["text-writing-mode"]),"text-rotate":new Gs(vt.layout_symbol["text-rotate"]),"text-padding":new qs(vt.layout_symbol["text-padding"]),"text-keep-upright":new qs(vt.layout_symbol["text-keep-upright"]),"text-transform":new Gs(vt.layout_symbol["text-transform"]),"text-offset":new Gs(vt.layout_symbol["text-offset"]),"text-allow-overlap":new qs(vt.layout_symbol["text-allow-overlap"]),"text-overlap":new qs(vt.layout_symbol["text-overlap"]),"text-ignore-placement":new qs(vt.layout_symbol["text-ignore-placement"]),"text-optional":new qs(vt.layout_symbol["text-optional"])})}};class vh{constructor(t){if(void 0===t.property.overrides)throw new Error("overrides must be provided to instantiate FormatSectionOverride class");this.type=t.property.overrides?t.property.overrides.runtimeType:Vt,this.defaultValue=t;}evaluate(t){if(t.formattedSection){const e=this.defaultValue.property.overrides;if(e&&e.hasOverride(t.formattedSection))return e.getOverride(t.formattedSection)}return t.feature&&t.featureState?this.defaultValue.evaluate(t.feature,t.featureState):this.defaultValue.property.specification.default}eachChild(t){this.defaultValue.isConstant()||t(this.defaultValue.value._styleExpression.expression);}outputDefined(){return !1}serialize(){return null}}ps("FormatSectionOverride",vh,{omit:["defaultValue"]});class bh extends Ks{constructor(t,e){super(t,xh,e);}recalculate(t,e){if(super.recalculate(t,e),"auto"===this.layout.get("icon-rotation-alignment")&&(this.layout._values["icon-rotation-alignment"]="point"!==this.layout.get("symbol-placement")?"map":"viewport"),"auto"===this.layout.get("text-rotation-alignment")&&(this.layout._values["text-rotation-alignment"]="point"!==this.layout.get("symbol-placement")?"map":"viewport"),"auto"===this.layout.get("text-pitch-alignment")&&(this.layout._values["text-pitch-alignment"]="map"===this.layout.get("text-rotation-alignment")?"map":"viewport"),"auto"===this.layout.get("icon-pitch-alignment")&&(this.layout._values["icon-pitch-alignment"]=this.layout.get("icon-rotation-alignment")),"point"===this.layout.get("symbol-placement")){const t=this.layout.get("text-writing-mode");if(t){const e=[];for(const r of t)e.indexOf(r)<0&&e.push(r);this.layout._values["text-writing-mode"]=e;}else this.layout._values["text-writing-mode"]=["horizontal"];}this._setPaintOverrides();}getValueAndResolveTokens(t,e,r,n){const i=this.layout.get(t).evaluate(e,{},r,n),s=this._unevaluatedLayout._values[t];return s.isDataDriven()||ri(s.value)||!i?i:function(t,e){return e.replace(/{([^{}]+)}/g,((e,r)=>t&&r in t?String(t[r]):""))}(e.properties,i)}createBucket(t){return new yh(t)}queryRadius(){return 0}queryIntersectsFeature(){throw new Error("Should take a different path in FeatureIndex")}_setPaintOverrides(){for(const t of xh.paint.overridableProperties){if(!bh.hasPaintOverride(this.layout,t))continue;const e=this.paint.get(t),r=new vh(e),n=new ei(r,e.property.specification);let i=null;i="constant"===e.value.kind||"source"===e.value.kind?new ii("source",n):new si("composite",n,e.value.zoomStops),this.paint._values[t]=new Us(e.property,i,e.parameters);}}_handleOverridablePaintPropertyUpdate(t,e,r){return !(!this.layout||e.isDataDriven()||r.isDataDriven())&&bh.hasPaintOverride(this.layout,t)}static hasPaintOverride(t,e){const r=t.get("text-field"),n=xh.paint.properties[e];let i=!1;const s=t=>{for(const e of t)if(n.overrides&&n.overrides.hasOverride(e))return void(i=!0)};if("constant"===r.value.kind&&r.value.value instanceof De)s(r.value.value.sections);else if("source"===r.value.kind||"composite"===r.value.kind){const t=e=>{i||(e instanceof qe&&Ue(e.value)===qt?s(e.value.sections):e instanceof Tr?s(e.sections):e.eachChild(t));},e=r.value;e._styleExpression&&t(e._styleExpression.expression);}return i}}let wh;var _h={get paint(){return wh=wh||new Hs({"background-color":new qs(vt.paint_background["background-color"]),"background-pattern":new Ys(vt.paint_background["background-pattern"]),"background-opacity":new qs(vt.paint_background["background-opacity"])})}};class Sh extends Ks{constructor(t,e){super(t,_h,e);}}class Ah extends Ks{constructor(t,e){super(t,{},e),this.onAdd=t=>{this.implementation.onAdd&&this.implementation.onAdd(t,t.painter.context.gl);},this.onRemove=t=>{this.implementation.onRemove&&this.implementation.onRemove(t,t.painter.context.gl);},this.implementation=t;}is3D(){return "3d"===this.implementation.renderingMode}hasOffscreenPass(){return void 0!==this.implementation.prerender}recalculate(){}updateTransitions(){}hasTransition(){return !1}serialize(){throw new Error("Custom layers cannot be serialized")}}class kh{constructor(t){this._methodToThrottle=t,this._triggered=!1,"undefined"!=typeof MessageChannel&&(this._channel=new MessageChannel,this._channel.port2.onmessage=()=>{this._triggered=!1,this._methodToThrottle();});}trigger(){this._triggered||(this._triggered=!0,this._channel?this._channel.port1.postMessage(!0):setTimeout((()=>{this._triggered=!1,this._methodToThrottle();}),0));}remove(){delete this._channel,this._methodToThrottle=()=>{};}}const Mh={once:!0},Ih=6371008.8;class Th{constructor(t,e){if(isNaN(t)||isNaN(e))throw new Error(`Invalid LngLat object: (${t}, ${e})`);if(this.lng=+t,this.lat=+e,this.lat>90||this.lat<-90)throw new Error("Invalid LngLat latitude value: must be between -90 and 90")}wrap(){return new Th(L(this.lng,-180,180),this.lat)}toArray(){return [this.lng,this.lat]}toString(){return `LngLat(${this.lng}, ${this.lat})`}distanceTo(t){const e=Math.PI/180,r=this.lat*e,n=t.lat*e,i=Math.sin(r)*Math.sin(n)+Math.cos(r)*Math.cos(n)*Math.cos((t.lng-this.lng)*e);return Ih*Math.acos(Math.min(i,1))}static convert(t){if(t instanceof Th)return t;if(Array.isArray(t)&&(2===t.length||3===t.length))return new Th(Number(t[0]),Number(t[1]));if(!Array.isArray(t)&&"object"==typeof t&&null!==t)return new Th(Number("lng"in t?t.lng:t.lon),Number(t.lat));throw new Error("`LngLatLike` argument must be specified as a LngLat instance, an object {lng: , lat: }, an object {lon: , lat: }, or an array of [, ]")}}const Eh=2*Math.PI*Ih;function Fh(t){return Eh*Math.cos(t*Math.PI/180)}function Dh(t){return (180+t)/360}function Ph(t){return (180-180/Math.PI*Math.log(Math.tan(Math.PI/4+t*Math.PI/360)))/360}function zh(t,e){return t/Fh(e)}function Bh(t){return 360*t-180}function Vh(t){return 360/Math.PI*Math.atan(Math.exp((180-360*t)*Math.PI/180))-90}function Ch(t,e){return t*Fh(Vh(e))}class Lh{constructor(t,e,r=0){this.x=+t,this.y=+e,this.z=+r;}static fromLngLat(t,e=0){const r=Th.convert(t);return new Lh(Dh(r.lng),Ph(r.lat),zh(e,r.lat))}toLngLat(){return new Th(Bh(this.x),Vh(this.y))}toAltitude(){return Ch(this.z,this.y)}meterInMercatorCoordinateUnits(){return 1/Eh*(t=Vh(this.y),1/Math.cos(t*Math.PI/180));var t;}}function Oh(t,e,r){var n=2*Math.PI*6378137/256/Math.pow(2,r);return [t*n-2*Math.PI*6378137/2,e*n-2*Math.PI*6378137/2]}class Rh{constructor(t,e,r){if(!function(t,e,r){return !(t<0||t>25||r<0||r>=Math.pow(2,t)||e<0||e>=Math.pow(2,t))}(t,e,r))throw new Error(`x=${e}, y=${r}, z=${t} outside of bounds. 0<=x<${Math.pow(2,t)}, 0<=y<${Math.pow(2,t)} 0<=z<=25 `);this.z=t,this.x=e,this.y=r,this.key=Uh(0,t,t,e,r);}equals(t){return this.z===t.z&&this.x===t.x&&this.y===t.y}url(t,e,r){const n=(s=this.y,a=this.z,o=Oh(256*(i=this.x),256*(s=Math.pow(2,a)-s-1),a),l=Oh(256*(i+1),256*(s+1),a),o[0]+","+o[1]+","+l[0]+","+l[1]);var i,s,a,o,l;const u=function(t,e,r){let n,i="";for(let s=t;s>0;s--)n=1<1?"@2x":"").replace(/{quadkey}/g,u).replace(/{bbox-epsg-3857}/g,n)}isChildOf(t){const e=this.z-t.z;return e>0&&t.x===this.x>>e&&t.y===this.y>>e}getTilePoint(t){const e=Math.pow(2,this.z);return new r((t.x*e-this.x)*E,(t.y*e-this.y)*E)}toString(){return `${this.z}/${this.x}/${this.y}`}}class Nh{constructor(t,e){this.wrap=t,this.canonical=e,this.key=Uh(t,e.z,e.z,e.x,e.y);}}class $h{constructor(t,e,r,n,i){if(this.terrainRttPosMatrix32f=null,t= z; overscaledZ = ${t}; z = ${r}`);this.overscaledZ=t,this.wrap=e,this.canonical=new Rh(r,+n,+i),this.key=Uh(e,t,r,n,i);}clone(){return new $h(this.overscaledZ,this.wrap,this.canonical.z,this.canonical.x,this.canonical.y)}equals(t){return this.overscaledZ===t.overscaledZ&&this.wrap===t.wrap&&this.canonical.equals(t.canonical)}scaledTo(t){if(t>this.overscaledZ)throw new Error(`targetZ > this.overscaledZ; targetZ = ${t}; overscaledZ = ${this.overscaledZ}`);const e=this.canonical.z-t;return t>this.canonical.z?new $h(t,this.wrap,this.canonical.z,this.canonical.x,this.canonical.y):new $h(t,this.wrap,t,this.canonical.x>>e,this.canonical.y>>e)}isOverscaled(){return this.overscaledZ>this.canonical.z}calculateScaledKey(t,e){if(t>this.overscaledZ)throw new Error(`targetZ > this.overscaledZ; targetZ = ${t}; overscaledZ = ${this.overscaledZ}`);const r=this.canonical.z-t;return t>this.canonical.z?Uh(this.wrap*+e,t,this.canonical.z,this.canonical.x,this.canonical.y):Uh(this.wrap*+e,t,t,this.canonical.x>>r,this.canonical.y>>r)}isChildOf(t){if(t.wrap!==this.wrap)return !1;if(this.overscaledZ-t.overscaledZ<=0)return !1;if(0===t.overscaledZ)return this.overscaledZ>0;const e=this.canonical.z-t.canonical.z;return !(e<0)&&t.canonical.x===this.canonical.x>>e&&t.canonical.y===this.canonical.y>>e}children(t){if(this.overscaledZ>=t)return [new $h(this.overscaledZ+1,this.wrap,this.canonical.z,this.canonical.x,this.canonical.y)];const e=this.canonical.z+1,r=2*this.canonical.x,n=2*this.canonical.y;return [new $h(e,this.wrap,e,r,n),new $h(e,this.wrap,e,r+1,n),new $h(e,this.wrap,e,r,n+1),new $h(e,this.wrap,e,r+1,n+1)]}isLessThan(t){return this.wrapt.wrap)&&(this.overscaledZt.overscaledZ)&&(this.canonical.xt.canonical.x)&&this.canonical.y=0&&t=0&&e=l)return null;let c=this.canonical.x+n,h=this.wrap;return c<0?(h-=Math.ceil(-c/l),c=(c%l+l)%l):c>=l&&(h+=Math.floor(c/l),c%=l),{tileID:new $h(this.overscaledZ,h,o,c,u),x:s,y:a}}}function Uh(t,e,r,n,i){(t*=2)<0&&(t=-1*t-1);const s=1<t.key===r));e>-1&&t.addOrUpdateProperties.splice(e,1);}return (t.removeAllProperties||e.removeAllProperties)&&(r.removeAllProperties=!0),(t.removeProperties||e.removeProperties)&&(r.removeProperties=[...t.removeProperties||[],...e.removeProperties||[]]),(t.addOrUpdateProperties||e.addOrUpdateProperties)&&(r.addOrUpdateProperties=[...t.addOrUpdateProperties||[],...e.addOrUpdateProperties||[]]),(t.newGeometry||e.newGeometry)&&(r.newGeometry=e.newGeometry||t.newGeometry),r}function Gh(t){var e,r;if(!t)return {};const n={};return n.removeAll=t.removeAll,n.remove=new Set(t.remove||[]),n.add=new Map(null===(e=t.add)||void 0===e?void 0:e.map((t=>[t.id,t]))),n.update=new Map(null===(r=t.update)||void 0===r?void 0:r.map((t=>[t.id,t]))),n}ps("CanonicalTileID",Rh),ps("OverscaledTileID",$h,{omit:["terrainRttPosMatrix32f"]});class Xh{constructor(){this.minX=1/0,this.maxX=-1/0,this.minY=1/0,this.maxY=-1/0;}extend(t){return this.minX=Math.min(this.minX,t.x),this.minY=Math.min(this.minY,t.y),this.maxX=Math.max(this.maxX,t.x),this.maxY=Math.max(this.maxY,t.y),this}expandBy(t){return this.minX-=t,this.minY-=t,this.maxX+=t,this.maxY+=t,(this.minX>this.maxX||this.minY>this.maxY)&&(this.minX=1/0,this.maxX=-1/0,this.minY=1/0,this.maxY=-1/0),this}shrinkBy(t){return this.expandBy(-t)}map(t){const e=new Xh;return e.extend(t(new r(this.minX,this.minY))),e.extend(t(new r(this.maxX,this.minY))),e.extend(t(new r(this.minX,this.maxY))),e.extend(t(new r(this.maxX,this.maxY))),e}static fromPoints(t){const e=new Xh;for(const r of t)e.extend(r);return e}contains(t){return t.x>=this.minX&&t.x<=this.maxX&&t.y>=this.minY&&t.y<=this.maxY}empty(){return this.minX>this.maxX}width(){return this.maxX-this.minX}height(){return this.maxY-this.minY}covers(t){return !this.empty()&&!t.empty()&&t.minX>=this.minX&&t.maxX<=this.maxX&&t.minY>=this.minY&&t.maxY<=this.maxY}intersects(t){return !this.empty()&&!t.empty()&&t.minX<=this.maxX&&t.maxX>=this.minX&&t.minY<=this.maxY&&t.maxY>=this.minY}}class Yh{constructor(t){this._stringToNumber={},this._numberToString=[];for(let e=0;e=this._numberToString.length)throw new Error(`Out of bounds. Index requested n=${t} can't be >= this._numberToString.length ${this._numberToString.length}`);return this._numberToString[t]}}class Zh{constructor(t,e,r,n,i){this.type="Feature",this._vectorTileFeature=t,this._x=r,this._y=n,this._z=e,this.properties=t.properties,this.id=i;}projectPoint(t,e,r,n){return [360*(t.x+e)/n-180,360/Math.PI*Math.atan(Math.exp((1-2*(t.y+r)/n)*Math.PI))-90]}projectLine(t,e,r,n){return t.map((t=>this.projectPoint(t,e,r,n)))}get geometry(){if(this._geometry)return this._geometry;const t=this._vectorTileFeature,e=t.extent*Math.pow(2,this._z),r=t.extent*this._x,n=t.extent*this._y,i=t.loadGeometry();switch(t.type){case 1:{const t=[];for(const e of i)t.push(e[0]);const s=this.projectLine(t,r,n,e);this._geometry=1===t.length?{type:"Point",coordinates:s[0]}:{type:"MultiPoint",coordinates:s};break}case 2:{const t=i.map((t=>this.projectLine(t,r,n,e)));this._geometry=1===t.length?{type:"LineString",coordinates:t[0]}:{type:"MultiLineString",coordinates:t};break}case 3:{const t=zu(i),s=[];for(const i of t)s.push(i.map((t=>this.projectLine(t,r,n,e))));this._geometry=1===s.length?{type:"Polygon",coordinates:s[0]}:{type:"MultiPolygon",coordinates:s};break}default:throw new Error(`unknown feature type: ${t.type}`)}return this._geometry}set geometry(t){this._geometry=t;}toJSON(){const t={geometry:this.geometry};for(const e in this)"_geometry"!==e&&"_vectorTileFeature"!==e&&"_x"!==e&&"_y"!==e&&"_z"!==e&&(t[e]=this[e]);return t}}class Hh{_name;dataBuffer;nullabilityBuffer;_size;constructor(t,e,r){this._name=t,this.dataBuffer=e,"number"==typeof r?this._size=r:(this.nullabilityBuffer=r,this._size=r.size());}getValue(t){return this.nullabilityBuffer&&!this.nullabilityBuffer.get(t)?null:this.getValueFromBuffer(t)}has(t){return this.nullabilityBuffer&&this.nullabilityBuffer.get(t)||!this.nullabilityBuffer}get name(){return this._name}get size(){return this._size}}class Kh extends Hh{}class Wh extends Kh{getValueFromBuffer(t){return this.dataBuffer[t]}}class Jh extends Kh{getValueFromBuffer(t){return this.dataBuffer[t]}}class Qh extends Hh{delta;constructor(t,e,r,n){super(t,e,n),this.delta=r;}}class tp extends Qh{constructor(t,e,r,n){super(t,Int32Array.of(e),r,n);}getValueFromBuffer(t){return this.dataBuffer[0]+t*this.delta}}class ep extends Hh{constructor(t,e,r){super(t,Int32Array.of(e),r);}getValueFromBuffer(t){return this.dataBuffer[0]}}class rp{_name;_geometryVector;_idVector;_propertyVectors;_extent;propertyVectorsMap;constructor(t,e,r,n,i=4096){this._name=t,this._geometryVector=e,this._idVector=r,this._propertyVectors=n,this._extent=i;}get name(){return this._name}get idVector(){return this._idVector}get geometryVector(){return this._geometryVector}get propertyVectors(){return this._propertyVectors}getPropertyVector(t){return this.propertyVectorsMap||(this.propertyVectorsMap=new Map(this._propertyVectors.map((t=>[t.name,t])))),this.propertyVectorsMap.get(t)}*[Symbol.iterator](){const t=this.geometryVector[Symbol.iterator]();let e=0;for(;e=64)throw new Error("Varint too long")}return e.set(i),r}function gp(t,e){let r,n;return n=t[e.get()],e.increment(),r=127&n,n<128?r:(n=t[e.get()],e.increment(),r|=(127&n)<<7,n<128?r:(n=t[e.get()],e.increment(),r|=(127&n)<<14,n<128?r:(n=t[e.get()],e.increment(),r|=(127&n)<<21,n<128?r:(n=t[e.get()],r|=(15&n)<<28,function(t,e,r){let n,i;if(i=e[r.get()],r.increment(),n=(112&i)>>4,i<128)return 4294967296*n+(t>>>0);if(i=e[r.get()],r.increment(),n|=(127&i)<<3,i<128)return 4294967296*n+(t>>>0);if(i=e[r.get()],r.increment(),n|=(127&i)<<10,i<128)return 4294967296*n+(t>>>0);if(i=e[r.get()],r.increment(),n|=(127&i)<<17,i<128)return 4294967296*n+(t>>>0);if(i=e[r.get()],r.increment(),n|=(127&i)<<24,i<128)return 4294967296*n+(t>>>0);if(i=e[r.get()],r.increment(),n|=(1&i)<<31,i<128)return 4294967296*n+(t>>>0);throw new Error("Expected varint not more than 10 bytes")}(r,t,e)))))}function xp(t){return t>>>1^-(1&t)}function vp(t){return t>>1n^-(1n&t)}function bp(t){return t%2==1?(t+1)/-2:t/2}function wp(t,e,r){if(void 0===r){r=0;for(let n=0;n=4)for(let n=t[0];r>4];let i=null;switch(n){case ap.DATA:i=new kp(Object.values(op)[15&r]);break;case ap.OFFSET:i=new kp(null,Object.values(lp)[15&r]);break;case ap.LENGTH:i=new kp(null,null,Object.values(up)[15&r]);}e.increment();const s=t[e.get()],a=Object.values(ip)[s>>5],o=Object.values(ip)[s>>2&7],l=Object.values(sp)[3&s];e.increment();const u=dp(t,e,2),c=u[0];return {physicalStreamType:n,logicalStreamType:i,logicalLevelTechnique1:a,logicalLevelTechnique2:o,physicalLevelTechnique:l,numValues:c,byteLength:u[1],decompressedCount:c}}(t,e);return r.logicalLevelTechnique1===ip.MORTON?function(t,e,r){const n=dp(e,r,2);return {physicalStreamType:t.physicalStreamType,logicalStreamType:t.logicalStreamType,logicalLevelTechnique1:t.logicalLevelTechnique1,logicalLevelTechnique2:t.logicalLevelTechnique2,physicalLevelTechnique:t.physicalLevelTechnique,numValues:t.numValues,byteLength:t.byteLength,decompressedCount:t.decompressedCount,numBits:n[0],coordinateShift:n[1]}}(r,t,e):ip.RLE!==r.logicalLevelTechnique1&&ip.RLE!==r.logicalLevelTechnique2||sp.NONE===r.physicalLevelTechnique?r:function(t,e,r){const n=dp(e,r,2);return {physicalStreamType:t.physicalStreamType,logicalStreamType:t.logicalStreamType,logicalLevelTechnique1:t.logicalLevelTechnique1,logicalLevelTechnique2:t.logicalLevelTechnique2,physicalLevelTechnique:t.physicalLevelTechnique,numValues:t.numValues,byteLength:t.byteLength,decompressedCount:n[1],runs:n[0],numRleValues:n[1]}}(r,t,e)}!function(t){t.NONE="NONE",t.SINGLE="SINGLE",t.SHARED="SHARED",t.VERTEX="VERTEX",t.MORTON="MORTON",t.FSST="FSST";}(op||(op={})),function(t){t.VERTEX="VERTEX",t.INDEX="INDEX",t.STRING="STRING",t.KEY="KEY";}(lp||(lp={})),function(t){t.VAR_BINARY="VAR_BINARY",t.GEOMETRIES="GEOMETRIES",t.PARTS="PARTS",t.RINGS="RINGS",t.TRIANGLES="TRIANGLES",t.SYMBOL="SYMBOL",t.DICTIONARY="DICTIONARY";}(up||(up={})),function(t){t[t.FLAT=0]="FLAT",t[t.CONST=1]="CONST",t[t.SEQUENCE=2]="SEQUENCE",t[t.DICTIONARY=3]="DICTIONARY",t[t.FSST_DICTIONARY=4]="FSST_DICTIONARY";}(cp||(cp={}));class Ip{values;_size;constructor(t,e){this.values=t,this._size=e;}get(t){const e=Math.floor(t/8);return 1==(this.values[e]>>t%8&1)}set(t,e){const r=Math.floor(t/8);this.values[r]=this.values[r]|(e?1:0)<>t%8&1}size(){return this._size}getBuffer(){return this.values}}function Tp(t,e,r){if(!e)return t;const n=e.size(),i=new(0,t.constructor)(n);let s=0;for(let a=0;a=4)for(;r=4)for(;r=4)for(;r>1,e)-r}}function Up(t,e){let r=0;for(let n=0;n>n;return r}!function(t){t[t.POINT=0]="POINT",t[t.LINESTRING=1]="LINESTRING",t[t.POLYGON=2]="POLYGON",t[t.MULTIPOINT=3]="MULTIPOINT",t[t.MULTILINESTRING=4]="MULTILINESTRING",t[t.MULTIPOLYGON=5]="MULTIPOLYGON";}(hp||(hp={})),function(t){t[t.POINT=0]="POINT",t[t.LINESTRING=1]="LINESTRING",t[t.POLYGON=2]="POLYGON";}(pp||(pp={})),function(t){t[t.MORTON=0]="MORTON",t[t.VEC_2=1]="VEC_2",t[t.VEC_3=2]="VEC_3";}(fp||(fp={}));class jp{createPoint(t){return [[t]]}createMultiPoint(t){return t.map((t=>[t]))}createLineString(t){return [t]}createMultiLineString(t){return t}createPolygon(t,e){return [t].concat(e)}createMultiPolygon(t){return t.flat()}}function qp(t){const e=new Array(t.numGeometries);let n=1,i=1,s=1,a=0;const o=new jp;let l=0,u=0;const c=t.mortonSettings,h=t.topologyVector,p=h.geometryOffsets,f=h.partOffsets,d=h.ringOffsets,y=t.vertexOffsets,m=t.containsPolygonGeometry(),g=t.vertexBuffer;for(let h=0;h0&&e.push(e[0]),h.push(e);}t[e]=h,s&&u++;}break;case hp.MULTIPOLYGON:{const c=s[u]-s[u-1];u++;const h=[];for(let t=0;t0&&e.push(e[0]),h.push(e);}}t[e]=h;}}return t}[Symbol.iterator](){return null}}function ef(t,e,r,n,i,s){return new rf(t,e,r,n,i,s)}class rf extends tf{_numGeometries;_geometryType;constructor(t,e,r,n,i,s){super(r,n,i,s),this._numGeometries=t,this._geometryType=e;}geometryType(t){return this._geometryType}get numGeometries(){return this._numGeometries}containsSingleGeometryType(){return !0}}function nf(t,e,r,n,i){return new sf(t,e,r,n,i)}class sf extends tf{_geometryTypes;constructor(t,e,r,n,i){super(e,r,n,i),this._geometryTypes=t;}geometryType(t){return this._geometryTypes[t]}get numGeometries(){return this._geometryTypes.length}containsSingleGeometryType(){return !1}}function af(t,e,r,n,i){const s=Mp(t,r);let a=null,o=null,l=null,u=null;if(Lp(s,n,t,r)===cp.CONST){const i=Pp(t,r,s,!1);let c=null,h=null,p=null,f=null;for(let n=0;nr?e[s++]:1);return n}function lf(t,e,r,n){const i=new Uint32Array(e[e.length-1]+1);let s=0;i[0]=s;let a=1,o=0;for(let l=0;l=a);){const r=t[n.increment()];if(r<=127){const a=r+3,o=t[n.increment()],l=Math.min(s+a,e);i.fill(o,s,l),s=l;}else {const a=256-r;for(let r=0;r=12?ff.decode(t.subarray(e,r)):function(t,e,r){let n="",i=e;for(;i239?4:e>223?3:e>191?2:1;if(i+u>r)break;1===u?e<128&&(l=e):2===u?(s=t[i+1],128==(192&s)&&(l=(31&e)<<6|63&s,l<=127&&(l=null))):3===u?(s=t[i+1],a=t[i+2],128==(192&s)&&128==(192&a)&&(l=(15&e)<<12|(63&s)<<6|63&a,(l<=2047||l>=55296&&l<=57343)&&(l=null))):4===u&&(s=t[i+1],a=t[i+2],o=t[i+3],128==(192&s)&&128==(192&a)&&128==(192&o)&&(l=(15&e)<<18|(63&s)<<12|(63&a)<<6|63&o,(l<=65535||l>=1114112)&&(l=null))),null===l?(l=65533,u=1):l>65535&&(l-=65536,n+=String.fromCharCode(l>>>10&1023|55296),l=56320|1023&l),n+=String.fromCharCode(l),i+=u;}return n}(t,e,r)}class yf extends Hh{offsetBuffer;constructor(t,e,r,n){super(t,r,n),this.offsetBuffer=e;}}class mf extends yf{textEncoder;constructor(t,e,r,n){super(t,e,r,n??e.length-1),this.textEncoder=new TextEncoder;}getValueFromBuffer(t){return df(this.dataBuffer,this.offsetBuffer[t],this.offsetBuffer[t+1])}}class gf extends yf{indexBuffer;textEncoder;constructor(t,e,r,n,i){super(t,r,n,i??e.length),this.indexBuffer=e,this.indexBuffer=e,this.textEncoder=new TextEncoder;}getValueFromBuffer(t){const e=this.indexBuffer[t];return df(this.dataBuffer,this.offsetBuffer[e],this.offsetBuffer[e+1])}}class xf extends yf{indexBuffer;symbolOffsetBuffer;symbolTableBuffer;textEncoder;symbolLengthBuffer;lengthBuffer;decodedDictionary;constructor(t,e,r,n,i,s,a){super(t,r,n,a),this.indexBuffer=e,this.symbolOffsetBuffer=i,this.symbolTableBuffer=s,this.textEncoder=new TextEncoder;}getValueFromBuffer(t){null==this.decodedDictionary&&(null==this.symbolLengthBuffer&&(this.symbolLengthBuffer=this.offsetToLengthBuffer(this.symbolOffsetBuffer),this.lengthBuffer=this.offsetToLengthBuffer(this.offsetBuffer)),this.decodedDictionary=function(t,e,r){const n=[],i=new Array(e.length).fill(0);for(let t=1;t1?6:4,r.type="physicalType",e.scalarType=r,e.type="scalarType",e}case 4:{const t={nullable:!1,columnScope:0},e={type:"physicalType",physicalType:0};return t.type="complexType",t.complexType=e,t}case 30:{const t={nullable:!1,columnScope:0},e={type:"physicalType",physicalType:1};return t.type="complexType",t.complexType=e,t}default:return function(t){let e=null;switch(t){case 10:case 11:e=0;break;case 12:case 13:e=1;break;case 14:case 15:e=2;break;case 16:case 17:e=3;break;case 18:case 19:e=4;break;case 20:case 21:e=5;break;case 22:case 23:e=6;break;case 24:case 25:e=7;break;case 26:case 27:e=8;break;case 28:case 29:e=9;break;default:return null}const r={};r.nullable=!!(1&t),r.columnScope=0;const n={type:"physicalType"};return n.physicalType=e,r.type="scalarType",r.scalarType=n,r}(t)}}function _f(t){return t>=10}function Sf(t){return 30===t}function Af(t){if("id"===t.name)return !1;if("scalarType"===t.type){const e=t.scalarType;if("physicalType"===e.type)switch(e.physicalType){case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8:default:return !1;case 9:return !0}else if("logicalType"===e.type)return !1}else if("complexType"===t.type){const e=t.complexType;if("physicalType"===e.type)switch(e.physicalType){case 0:case 1:return !0;default:return !1}}return console.warn("Unexpected column type in hasStreamCount",t),!1}const kf=new TextDecoder;function Mf(t,e){const r=dp(t,e,1)[0];if(0===r)return "";const n=e.get(),i=t.subarray(n,n+r);return e.add(r),kf.decode(i)}function If(t,e){const r=dp(t,e,1)[0]>>>0;if(r<10||r>30)throw new Error(`Unsupported field type code ${r}. Supported: 10-29(scalars), 30(STRUCT)`);const n=wf(r);if(_f(r)&&(n.name=Mf(t,e)),Sf(r)){const r=dp(t,e,1)[0]>>>0;n.complexType.children=new Array(r);for(let i=0;i>>0,n=wf(r);if(!n)throw new Error(`Unsupported column type code ${r}. Supported: 0-3(ID), 4(GEOMETRY), 10-29(scalars), 30(STRUCT)`);if(_f(r)?n.name=Mf(t,e):r>=0&&r<=3?n.name="id":4===r&&(n.name="geometry"),Sf(r)){const r=dp(t,e,1)[0]>>>0,i=n.complexType;i.children=new Array(r);for(let n=0;n>>0,s=dp(t,e,1)[0]>>>0;n.columns=new Array(s);for(let r=0;r=4)for(;r>>0,s=n.get()+e;if(s>t.length)throw new Error(`Block overruns tile: ${s} > ${t.length}`);if(1!=dp(t,n,1)[0]>>>0){n.set(s);continue}const a=Ef(t,n),o=a[1],l=a[0].featureTables[0];let u=null,c=null;const h=[];let p=0;for(const e of l.columns){const i=e.name;if("id"===i){let s=null;if(e.nullable){const e=Mp(t,n),r=n.get(),i=pf(t,e.numValues,e.byteLength,n);n.set(r+e.byteLength),s=new Ip(i,e.numValues);}const a=Mp(t,n);p=a.decompressedCount,u=Ff(t,e,n,i,a,s??p,r);}else if("geometry"===i){const e=dp(t,n,1)[0];if(0===p){const e=n.get();p=Mp(t,n).decompressedCount,n.set(e);}c=af(t,e,n,p);}else {const r=Af(e)?dp(t,n,1)[0]:1;if(0===r)continue;const i=vf(t,n,e,r,p);if(i)if(Array.isArray(i))for(const t of i)h.push(t);else h.push(i);}}const f=new rp(l.name,c,u,h,o);i.push(f),n.set(s);}return i}(new Uint8Array(t));this.layers=e.reduce(((t,e)=>Object.assign(Object.assign({},t),{[e.name]:new Pf(e)})),{});}}class Bf{constructor(t,e){this.feature=t,this.type=t.type,this.properties=t.tags?t.tags:{},this.extent=e,"id"in t&&("string"==typeof t.id?this.id=parseInt(t.id,10):"number"!=typeof t.id||isNaN(t.id)||(this.id=t.id));}loadGeometry(){const t=[],e=1===this.feature.type?[this.feature.geometry]:this.feature.geometry;for(const n of e){const e=[];for(const t of n)e.push(new r(t[0],t[1]));t.push(e);}return t}}const Vf="_geojsonTileLayer";function Cf(t,e){e.writeVarintField(15,t.version||1),e.writeStringField(1,t.name||""),e.writeVarintField(5,t.extent||4096);const r={keys:[],values:[],keycache:{},valuecache:{}};for(let n=0;n>31}function $f(t,e){const r=t.loadGeometry(),n=t.type;let i=0,s=0;for(const a of r){let r=1;1===n&&(r=a.length),e.writeVarint(Rf(1,r));const o=3===n?a.length-1:a.length;for(let t=0;t=0&&n[3]>=0&&o.insert(a,n[0],n[1],n[2],n[3]);}}loadVTLayers(){return this.vtLayers||(this.vtLayers="mlt"!==this.encoding?new Lu(new Ec(this.rawTileData)).layers:new zf(this.rawTileData).layers,this.sourceLayerCoder=new Yh(this.vtLayers?Object.keys(this.vtLayers).sort():[Vf])),this.vtLayers}query(t,e,n,i){this.loadVTLayers();const s=t.params,a=E/t.tileSize/t.scale,o=fi(s.filter,s.globalState),l=t.queryGeometry,u=t.queryPadding*a,c=Xh.fromPoints(l),h=this.grid.query(c.minX-u,c.minY-u,c.maxX+u,c.maxY+u),p=Xh.fromPoints(t.cameraQueryGeometry).expandBy(u),f=this.grid3D.query(p.minX,p.minY,p.maxX,p.maxY,((e,n,i,s)=>function(t,e,n,i,s){for(const r of t)if(e<=r.x&&n<=r.y&&i>=r.x&&s>=r.y)return !0;const a=[new r(e,n),new r(e,s),new r(i,s),new r(i,n)];if(t.length>2)for(const e of a)if(tl(t,e))return !0;for(let e=0;e(p||(p=No(e)),r.queryIntersectsFeature({queryGeometry:l,feature:e,featureState:n,geometry:p,zoom:this.z,transform:t.transform,pixelsToTileUnits:a,pixelPosMatrix:t.pixelPosMatrix,unwrappedTileID:this.tileID.toUnwrapped(),getElevation:t.getElevation}))));}return d}loadMatchingFeature(t,e,r,n,i,s,a,o,l,u,c){const h=this.bucketLayerIDs[e];if(s&&!h.some((t=>s.has(t))))return;const p=this.sourceLayerCoder.decode(r),f=this.vtLayers[p].feature(n);if(i.needGeometry){const t=$o(f,!0);if(!i.filter(new zs(this.tileID.overscaledZ),t,this.tileID.canonical))return}else if(!i.filter(new zs(this.tileID.overscaledZ),f))return;const d=this.getId(f,p);for(let e=0;e{const a=e instanceof js?e.get(s):null;return a&&a.evaluate?a.evaluate(r,n,i):a}))}function Gf(t,e){return e-t}function Xf(t,e,n,i,s){const a=[];for(let o=0;o=i&&c.x>=i||(o.x>=i?o=new r(i,o.y+(i-o.x)/(c.x-o.x)*(c.y-o.y))._round():c.x>=i&&(c=new r(i,o.y+(i-o.x)/(c.x-o.x)*(c.y-o.y))._round()),o.y>=s&&c.y>=s||(o.y>=s?o=new r(o.x+(s-o.y)/(c.y-o.y)*(c.x-o.x),s)._round():c.y>=s&&(c=new r(o.x+(s-o.y)/(c.y-o.y)*(c.x-o.x),s)._round()),u&&o.equals(u[u.length-1])||(u=[o],a.push(u)),u.push(c)))));}}return a}function Yf(t,e,r,n,i){switch(e){case 1:return function(t,e,r,n){const i=[];for(const s of t)for(const t of s){const s=0===n?t.x:t.y;s>=e&&s<=r&&i.push([t]);}return i}(t,r,n,i);case 2:return Hf(t,r,n,i,!1);case 3:return Hf(t,r,n,i,!0)}return []}function Zf(t,e,n,i,s){const a=0===i?Kf:Wf;let o=[];const l=[];for(let r=0;re&&o.push(a(u,c,e)):h>n?p=e&&(o.push(a(u,c,e)),f=!0),p>n&&h<=n&&(o.push(a(u,c,n)),f=!0),!s&&f&&(l.push(o),o=[]);}const u=t.length-1,c=0===i?t[u].x:t[u].y;return c>=e&&c<=n&&o.push(t[u]),s&&o.length>0&&!o[0].equals(o[o.length-1])&&o.push(new r(o[0].x,o[0].y)),o.length>0&&l.push(o),l}function Hf(t,e,r,n,i){const s=[];for(const a of t){const t=Zf(a,e,r,n,i);t.length>0&&s.push(...t);}return s}function Kf(t,e,n){return new r(n,t.y+(n-t.x)/(e.x-t.x)*(e.y-t.y))}function Wf(t,e,n){return new r(t.x+(n-t.y)/(e.y-t.y)*(e.x-t.x),n)}ps("FeatureIndex",jf,{omit:["rawTileData","sourceLayerCoder"]});class Jf extends r{constructor(t,e,r,n){super(t,e),this.angle=r,void 0!==n&&(this.segment=n);}clone(){return new Jf(this.x,this.y,this.angle,this.segment)}}function Qf(t,e,r,n,i){if(void 0===e.segment||0===r)return !0;let s=e,a=e.segment+1,o=0;for(;o>-r/2;){if(a--,a<0)return !1;o-=t[a].dist(s),s=t[a];}o+=t[a].dist(t[a+1]),a++;const l=[];let u=0;for(;on;)u-=l.shift().angleDelta;if(u>i)return !1;a++,o+=e.dist(r);}return !0}function td(t){let e=0;for(let r=0;ru){const c=(u-l)/s,h=yr.number(n.x,i.x,c),p=yr.number(n.y,i.y,c),f=new Jf(h,p,i.angleTo(n),r);return f._round(),!a||Qf(t,f,o,a,e)?f:void 0}l+=s;}}function id(t,e,r,n,i,s,a,o,l){const u=ed(n,s,a),c=rd(n,i),h=c*a,p=0===t[0].x||t[0].x===l||0===t[0].y||t[0].y===l;return e-h=0&&g=0&&x=0&&p+u<=c){const r=new Jf(g,x,y,e);r._round(),n&&!Qf(t,r,s,n,i)||f.push(r);}}h+=d;}return o||f.length||a||(f=sd(t,h/2,r,n,i,s,a,!0,l)),f}function ad(t,e,n,i){const s=[],a=t.image,o=a.pixelRatio,l=a.paddedRect.w-2,u=a.paddedRect.h-2;let c={x1:t.left,y1:t.top,x2:t.right,y2:t.bottom};const h=a.stretchX||[[0,l]],p=a.stretchY||[[0,u]],f=(t,e)=>t+e[1]-e[0],d=h.reduce(f,0),y=p.reduce(f,0),m=l-d,g=u-y;let x=0,v=d,b=0,w=y,_=0,S=m,A=0,k=g;if(a.content&&i){const e=a.content,r=e[2]-e[0],n=e[3]-e[1];(a.textFitWidth||a.textFitHeight)&&(c=nh(t)),x=od(h,0,e[0]),b=od(p,0,e[1]),v=od(h,e[0],e[2]),w=od(p,e[1],e[3]),_=e[0]-x,A=e[1]-b,S=r-v,k=n-w;}const M=c.x1,I=c.y1,T=c.x2-M,E=c.y2-I,F=(t,i,s,l)=>{const u=ud(t.stretch-x,v,T,M),c=cd(t.fixed-_,S,t.stretch,d),h=ud(i.stretch-b,w,E,I),p=cd(i.fixed-A,k,i.stretch,y),f=ud(s.stretch-x,v,T,M),m=cd(s.fixed-_,S,s.stretch,d),g=ud(l.stretch-b,w,E,I),F=cd(l.fixed-A,k,l.stretch,y),D=new r(u,h),P=new r(f,h),z=new r(f,g),B=new r(u,g),V=new r(c/o,p/o),C=new r(m/o,F/o),L=e*Math.PI/180;if(L){const t=Math.sin(L),e=Math.cos(L),r=[e,-t,t,e];D._matMult(r),P._matMult(r),B._matMult(r),z._matMult(r);}const O=t.stretch+t.fixed,R=i.stretch+i.fixed;return {tl:D,tr:P,bl:B,br:z,tex:{x:a.paddedRect.x+1+O,y:a.paddedRect.y+1+R,w:s.stretch+s.fixed-O,h:l.stretch+l.fixed-R},writingMode:void 0,glyphOffset:[0,0],sectionIndex:0,pixelOffsetTL:V,pixelOffsetBR:C,minFontScaleX:S/o/T,minFontScaleY:k/o/E,isSDF:n}};if(i&&(a.stretchX||a.stretchY)){const t=ld(h,m,d),e=ld(p,g,y);for(let r=0;r0&&(n=Math.max(10,n),this.circleDiameter=n);}else {const u=(null===(h=a.image)||void 0===h?void 0:h.content)&&(a.image.textFitWidth||a.image.textFitHeight)?nh(a):{x1:a.left,y1:a.top,x2:a.right,y2:a.bottom};u.y1=u.y1*o-l[0],u.y2=u.y2*o+l[2],u.x1=u.x1*o-l[3],u.x2=u.x2*o+l[1];const p=a.collisionPadding;if(p&&(u.x1-=p[0]*o,u.y1-=p[1]*o,u.x2+=p[2]*o,u.y2+=p[3]*o),c){const t=new r(u.x1,u.y1),e=new r(u.x2,u.y1),n=new r(u.x1,u.y2),i=new r(u.x2,u.y2),s=c*Math.PI/180;t._rotate(s),e._rotate(s),n._rotate(s),i._rotate(s),u.x1=Math.min(t.x,e.x,n.x,i.x),u.x2=Math.max(t.x,e.x,n.x,i.x),u.y1=Math.min(t.y,e.y,n.y,i.y),u.y2=Math.max(t.y,e.y,n.y,i.y);}t.emplaceBack(e.x,e.y,u.x1,u.y1,u.x2,u.y2,n,i,s);}this.boxEndIndex=t.length;}}class pd{constructor(t=[],e=(t,e)=>te?1:0){if(this.data=t,this.length=this.data.length,this.compare=e,this.length>0)for(let t=(this.length>>1)-1;t>=0;t--)this._down(t);}push(t){this.data.push(t),this._up(this.length++);}pop(){if(0===this.length)return;const t=this.data[0],e=this.data.pop();return --this.length>0&&(this.data[0]=e,this._down(0)),t}peek(){return this.data[0]}_up(t){const{data:e,compare:r}=this,n=e[t];for(;t>0;){const i=t-1>>1,s=e[i];if(r(n,s)>=0)break;e[t]=s,t=i;}e[t]=n;}_down(t){const{data:e,compare:r}=this,n=this.length>>1,i=e[t];for(;t=0)break;e[t]=e[n],t=n;}e[t]=i;}}function fd(t,e=1,n=!1){const i=Xh.fromPoints(t[0]),s=Math.min(i.width(),i.height());let a=s/2;const o=new 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t{constructor(e){this.keyCache={},e&&this.replace(e);}replace(e){this._layerConfigs={},this._layers={},this.update(e,[]);}update(t,o){for(const o of t){this._layerConfigs[o.id]=o;const t=this._layers[o.id]=e.aA(o);t._featureFilter=e.a7(t.filter),this.keyCache[o.id]&&delete this.keyCache[o.id];}for(const e of o)delete this.keyCache[e],delete this._layerConfigs[e],delete this._layers[e];this.familiesBySource={};const i=e.bk(Object.values(this._layerConfigs),this.keyCache);for(const e of i){const t=e.map((e=>this._layers[e.id])),o=t[0];if("none"===o.visibility)continue;const i=o.source||"";let s=this.familiesBySource[i];s||(s=this.familiesBySource[i]={});const r=o.sourceLayer||"_geojsonTileLayer";let n=s[r];n||(n=s[r]=[]),n.push(t);}}}class o{constructor(t){const o={},i=[];for(const e in t){const s=t[e],r=o[e]={};for(const e in s){const t=s[+e];if(!t||0===t.bitmap.width||0===t.bitmap.height)continue;const 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0,(function*(){this.status="parsing",this.data=t,this.collisionBoxArray=new e.a5;const a=new e.bm(Object.keys(t.layers).sort()),l=new e.bn(this.tileID,this.promoteId);l.bucketLayerIDs=[];const c={},u={featureIndex:l,iconDependencies:{},patternDependencies:{},glyphDependencies:{},availableImages:r},h=i.familiesBySource[this.source];for(const o in h){const i=t.layers[o];if(!i)continue;1===i.version&&e.w(`Vector tile source "${this.source}" layer "${o}" does not use vector tile spec v2 and therefore may have some rendering errors.`);const n=a.encode(o),d=[];for(let e=0;e=o.maxzoom||"none"!==o.visibility&&(s(t,this.zoom,r),(c[o.id]=o.createBucket({index:l.bucketLayerIDs.length,layers:t,zoom:this.zoom,pixelRatio:this.pixelRatio,overscaling:this.overscaling,collisionBoxArray:this.collisionBoxArray,sourceLayerIndex:n,sourceID:this.source})).populate(d,u,this.tileID.canonical),l.bucketLayerIDs.push(t.map((e=>e.id))));}}const 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e.bt.VectorTile(new e.bu(i.data)),rawData:i.data,cacheControl:i.cacheControl,expires:i.expires}}catch(e){const o=new Uint8Array(i.data);let s=`Unable to parse the tile at ${t.request.url}, `;throw s+=31===o[0]&&139===o[1]?"please make sure the data is not gzipped and that you have configured the relevant header in the server":`got error: ${e.message}`,new Error(s)}}))}loadTile(t){return e._(this,void 0,void 0,(function*(){const o=t.uid,s=!!(t&&t.request&&t.request.collectResourceTiming)&&new e.bv(t.request),r=new i(t);this.loading[o]=r;const n=new AbortController;r.abort=n;try{const i=yield this.loadVectorTile(t,n);if(delete this.loading[o],!i)return null;const a=i.rawData,l={};i.expires&&(l.expires=i.expires),i.cacheControl&&(l.cacheControl=i.cacheControl);const c={};if(s){const e=s.finish();e&&(c.resourceTiming=JSON.parse(JSON.stringify(e)));}r.vectorTile=i.vectorTile;const u=r.parse(i.vectorTile,this.layerIndex,this.availableImages,this.actor);this.loaded[o]=r,this.fetching[o]={rawTileData:a,cacheControl:l,resourceTiming:c};try{const t=yield u;return e.e({rawTileData:a.slice(0)},t,l,c)}finally{delete this.fetching[o];}}catch(e){throw delete this.loading[o],r.status="done",this.loaded[o]=r,e}}))}reloadTile(t){return e._(this,void 0,void 0,(function*(){const o=t.uid;if(!this.loaded||!this.loaded[o])throw new Error("Should not be trying to reload a tile that was never loaded or has been removed");const i=this.loaded[o];if(i.showCollisionBoxes=t.showCollisionBoxes,"parsing"===i.status){const t=yield i.parse(i.vectorTile,this.layerIndex,this.availableImages,this.actor);let s;if(this.fetching[o]){const{rawTileData:i,cacheControl:r,resourceTiming:n}=this.fetching[o];delete this.fetching[o],s=e.e({rawTileData:i.slice(0)},t,r,n);}else s=t;return s}if("done"===i.status&&i.vectorTile)return i.parse(i.vectorTile,this.layerIndex,this.availableImages,this.actor)}))}abortTile(t){return e._(this,void 0,void 0,(function*(){const e=this.loading,o=t.uid;e&&e[o]&&e[o].abort&&(e[o].abort.abort(),delete e[o]);}))}removeTile(t){return e._(this,void 0,void 0,(function*(){this.loaded&&this.loaded[t.uid]&&delete this.loaded[t.uid];}))}}class n{constructor(){this.loaded={};}loadTile(t){return e._(this,void 0,void 0,(function*(){const{uid:o,encoding:i,rawImageData:s,redFactor:r,greenFactor:n,blueFactor:a,baseShift:l}=t,c=s.width+2,u=s.height+2,h=e.b(s)?new e.R({width:c,height:u},yield e.bw(s,-1,-1,c,u)):s,d=new e.bx(o,h,i,r,n,a,l);return this.loaded=this.loaded||{},this.loaded[o]=d,d}))}removeTile(e){const t=this.loaded,o=e.uid;t&&t[o]&&delete t[o];}}function a(e,t){if(0!==e.length){l(e[0],t);for(var o=1;o=Math.abs(a)?o-l+a:a-l+o,o=l;}o+i>=0!=!!t&&e.reverse();}var c=e.by((function e(t,o){var i,s=t&&t.type;if("FeatureCollection"===s)for(i=0;i>31}function I(e,t){for(var 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e.concat(n)}const n=this.trees[this._limitZoom(t)],a=n.range(G(o),j(r),G(s),j(i)),l=n.data,c=[];for(const e of a){const t=this.stride*e;c.push(l[t+O]>1?A(l,t,this.clusterProps):this.points[l[t+L]]);}return c}getChildren(e){const t=this._getOriginId(e),o=this._getOriginZoom(e),i="No cluster with the specified id.",s=this.trees[o];if(!s)throw new Error(i);const r=s.data;if(t*this.stride>=r.length)throw new Error(i);const n=this.options.radius/(this.options.extent*Math.pow(2,o-1)),a=s.within(r[t*this.stride],r[t*this.stride+1],n),l=[];for(const t of a){const o=t*this.stride;r[o+4]===e&&l.push(r[o+O]>1?A(r,o,this.clusterProps):this.points[r[o+L]]);}if(0===l.length)throw new Error(i);return l}getLeaves(e,t,o){const i=[];return this._appendLeaves(i,e,t=t||10,o=o||0,0),i}getTile(e,t,o){const i=this.trees[this._limitZoom(e)],s=Math.pow(2,e),{extent:r,radius:n}=this.options,a=n/r,l=(o-a)/s,c=(o+1+a)/s,u={features:[]};return this._addTileFeatures(i.range((t-a)/s,l,(t+1+a)/s,c),i.data,t,o,s,u),0===t&&this._addTileFeatures(i.range(1-a/s,l,1,c),i.data,s,o,s,u),t===s-1&&this._addTileFeatures(i.range(0,l,a/s,c),i.data,-1,o,s,u),u.features.length?u:null}getClusterExpansionZoom(e){let t=this._getOriginZoom(e)-1;for(;t<=this.options.maxZoom;){const o=this.getChildren(e);if(t++,1!==o.length)break;e=o[0].properties.cluster_id;}return t}_appendLeaves(e,t,o,i,s){const r=this.getChildren(t);for(const t of r){const r=t.properties;if(r&&r.cluster?s+r.point_count<=i?s+=r.point_count:s=this._appendLeaves(e,r.cluster_id,o,i,s):s1;let l,c,u;if(a)l=E(t,e,this.clusterProps),c=t[e],u=t[e+1];else {const o=this.points[t[e+L]];l=o.properties;const[i,s]=o.geometry.coordinates;c=G(i),u=j(s);}const h={type:1,geometry:[[Math.round(this.options.extent*(c*s-o)),Math.round(this.options.extent*(u*s-i))]],tags:l};let d;d=a||this.options.generateId?t[e+L]:this.points[t[e+L]].id,void 0!==d&&(h.id=d),r.features.push(h);}}_limitZoom(e){return 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e)K(n,t,o,i,s,r,!1);}function te(e,t,o,i){e.push(t,o,i);}function oe(e,t,o,i,s,r){const n=(r-t)/(i-t);return te(e,r,o+(s-o)*n,1),n}function ie(e,t,o,i,s,r){const n=(r-o)/(s-o);return te(e,t+(i-t)*n,r,1),n}function se(e,t){const o=[];for(let i=0;i0&&t.size<(s?n:i))return void(o.numPoints+=t.length/3);const a=[];for(let e=0;en)&&(o.numSimplified++,a.push(t[e],t[e+1])),o.numPoints++;s&&function(e,t){let o=0;for(let t=0,i=e.length,s=i-2;t0===t)for(let t=0,o=e.length;t24)throw new Error("maxZoom should be in the 0-24 range");if(t.promoteId&&t.generateId)throw new Error("promoteId and generateId cannot be used together.");let i=function(e,t){const o=[];if("FeatureCollection"===e.type)for(let i=0;i1&&console.time("creation"),d=this.tiles[h]=le(e,t,o,i,l),this.tileCoords.push({z:t,x:o,y:i}),c)){c>1&&(console.log("tile z%d-%d-%d (features: %d, points: %d, simplified: %d)",t,o,i,d.numFeatures,d.numPoints,d.numSimplified),console.timeEnd("creation"));const e=`z${t}`;this.stats[e]=(this.stats[e]||0)+1,this.total++;}if(d.source=e,null==s){if(t===l.indexMaxZoom||d.numPoints<=l.indexMaxPoints)continue}else {if(t===l.maxZoom||t===s)continue;if(null!=s){const e=s-t;if(o!==r>>e||i!==n>>e)continue}}if(d.source=null,0===e.length)continue;c>1&&console.time("clipping");const f=.5*l.buffer/l.extent,g=.5-f,p=.5+f,m=1+f;let y=null,v=null,w=null,x=null,b=U(e,u,o-f,o+p,0,d.minX,d.maxX,l),S=U(e,u,o+g,o+m,0,d.minX,d.maxX,l);e=null,b&&(y=U(b,u,i-f,i+p,1,d.minY,d.maxY,l),v=U(b,u,i+g,i+m,1,d.minY,d.maxY,l),b=null),S&&(w=U(S,u,i-f,i+p,1,d.minY,d.maxY,l),x=U(S,u,i+g,i+m,1,d.minY,d.maxY,l),S=null),c>1&&console.timeEnd("clipping"),a.push(y||[],t+1,2*o,2*i),a.push(v||[],t+1,2*o,2*i+1),a.push(w||[],t+1,2*o+1,2*i),a.push(x||[],t+1,2*o+1,2*i+1);}}getTile(e,t,o){e=+e,t=+t,o=+o;const i=this.options,{extent:s,debug:r}=i;if(e<0||e>24)return null;const n=1<1&&console.log("drilling down to z%d-%d-%d",e,t,o);let l,c=e,u=t,h=o;for(;!l&&c>0;)c--,u>>=1,h>>=1,l=this.tiles[fe(c,u,h)];return l&&l.source?(r>1&&(console.log("found parent tile z%d-%d-%d",c,u,h),console.time("drilling down")),this.splitTile(l.source,c,u,h,e,t,o),r>1&&console.timeEnd("drilling down"),this.tiles[a]?ne(this.tiles[a],s):null):null}}function fe(e,t,o){return 32*((1<{n.properties=e;const t={};for(const e of a)t[e]=i[e].evaluate(r,n);return t},t.reduce=(e,t)=>{n.properties=t;for(const t of a)r.accumulated=e[t],e[t]=s[t].evaluate(r,n);},t}(t)).load((yield this._pendingData).features):(s=yield this._pendingData,new de(s,t.geojsonVtOptions)),this.loaded={};const o={};if(i){const e=i.finish();e&&(o.resourceTiming={},o.resourceTiming[t.source]=JSON.parse(JSON.stringify(e)));}return o}catch(t){if(delete this._pendingRequest,e.bB(t))return {abandoned:!0};throw t}var s;}))}getData(){return e._(this,void 0,void 0,(function*(){return this._pendingData}))}reloadTile(e){const t=this.loaded;return t&&t[e.uid]?super.reloadTile(e):this.loadTile(e)}loadAndProcessGeoJSON(t,o){return e._(this,void 0,void 0,(function*(){let i=yield this.loadGeoJSON(t,o);if(delete this._pendingRequest,"object"!=typeof i)throw new Error(`Input data given to '${t.source}' is not a valid GeoJSON object.`);if(c(i,!0),t.filter){const o=e.bC(t.filter,{type:"boolean","property-type":"data-driven",overridable:!1,transition:!1});if("error"===o.result)throw new Error(o.value.map((e=>`${e.key}: ${e.message}`)).join(", "));const s=i.features.filter((e=>o.value.evaluate({zoom:0},e)));i={type:"FeatureCollection",features:s};}return i}))}loadGeoJSON(t,o){return e._(this,void 0,void 0,(function*(){const{promoteId:i}=t;if(t.request){const s=yield e.h(t.request,o);return this._dataUpdateable=pe(s.data,i)?me(s.data,i):void 0,s.data}if("string"==typeof t.data)try{const e=JSON.parse(t.data);return this._dataUpdateable=pe(e,i)?me(e,i):void 0,e}catch(e){throw new Error(`Input data given to '${t.source}' is not a valid GeoJSON object.`)}if(!t.dataDiff)throw new Error(`Input data given to '${t.source}' is not a valid GeoJSON object.`);if(!this._dataUpdateable)throw new Error(`Cannot update existing geojson data in ${t.source}`);return function(e,t,o){var i,s,r,n;if(t.removeAll&&e.clear(),t.remove)for(const o of t.remove)e.delete(o);if(t.add)for(const i of t.add){const t=ge(i,o);null!=t&&e.set(t,i);}if(t.update)for(const o of t.update){let t=e.get(o.id);if(null==t)continue;const a=!o.removeAllProperties&&((null===(i=o.removeProperties)||void 0===i?void 0:i.length)>0||(null===(s=o.addOrUpdateProperties)||void 0===s?void 0:s.length)>0);if((o.newGeometry||o.removeAllProperties||a)&&(t=Object.assign({},t),e.set(o.id,t),a&&(t.properties=Object.assign({},t.properties))),o.newGeometry&&(t.geometry=o.newGeometry),o.removeAllProperties)t.properties={};else if((null===(r=o.removeProperties)||void 0===r?void 0:r.length)>0)for(const e of o.removeProperties)Object.prototype.hasOwnProperty.call(t.properties,e)&&delete t.properties[e];if((null===(n=o.addOrUpdateProperties)||void 0===n?void 0:n.length)>0)for(const{key:e,value:i}of o.addOrUpdateProperties)t.properties[e]=i;}}(this._dataUpdateable,t.dataDiff,i),{type:"FeatureCollection",features:Array.from(this._dataUpdateable.values())}}))}removeSource(t){return e._(this,void 0,void 0,(function*(){this._pendingRequest&&this._pendingRequest.abort();}))}getClusterExpansionZoom(e){return this._geoJSONIndex.getClusterExpansionZoom(e.clusterId)}getClusterChildren(e){return this._geoJSONIndex.getChildren(e.clusterId)}getClusterLeaves(e){return this._geoJSONIndex.getLeaves(e.clusterId,e.limit,e.offset)}}class ve{constructor(t){this.self=t,this.actor=new e.F(t),this.layerIndexes={},this.availableImages={},this.workerSources={},this.demWorkerSources={},this.externalWorkerSourceTypes={},this.self.registerWorkerSource=(e,t)=>{if(this.externalWorkerSourceTypes[e])throw new Error(`Worker source with name "${e}" already registered.`);this.externalWorkerSourceTypes[e]=t;},this.self.addProtocol=e.bi,this.self.removeProtocol=e.bj,this.self.registerRTLTextPlugin=t=>{if(e.bD.isParsed())throw new Error("RTL text plugin already registered.");e.bD.setMethods(t);},this.actor.registerMessageHandler("LDT",((e,t)=>this._getDEMWorkerSource(e,t.source).loadTile(t))),this.actor.registerMessageHandler("RDT",((t,o)=>e._(this,void 0,void 0,(function*(){this._getDEMWorkerSource(t,o.source).removeTile(o);})))),this.actor.registerMessageHandler("GCEZ",((t,o)=>e._(this,void 0,void 0,(function*(){return this._getWorkerSource(t,o.type,o.source).getClusterExpansionZoom(o)})))),this.actor.registerMessageHandler("GCC",((t,o)=>e._(this,void 0,void 0,(function*(){return this._getWorkerSource(t,o.type,o.source).getClusterChildren(o)})))),this.actor.registerMessageHandler("GCL",((t,o)=>e._(this,void 0,void 0,(function*(){return this._getWorkerSource(t,o.type,o.source).getClusterLeaves(o)})))),this.actor.registerMessageHandler("LD",((e,t)=>this._getWorkerSource(e,t.type,t.source).loadData(t))),this.actor.registerMessageHandler("GD",((e,t)=>this._getWorkerSource(e,t.type,t.source).getData())),this.actor.registerMessageHandler("LT",((e,t)=>this._getWorkerSource(e,t.type,t.source).loadTile(t))),this.actor.registerMessageHandler("RT",((e,t)=>this._getWorkerSource(e,t.type,t.source).reloadTile(t))),this.actor.registerMessageHandler("AT",((e,t)=>this._getWorkerSource(e,t.type,t.source).abortTile(t))),this.actor.registerMessageHandler("RMT",((e,t)=>this._getWorkerSource(e,t.type,t.source).removeTile(t))),this.actor.registerMessageHandler("RS",((t,o)=>e._(this,void 0,void 0,(function*(){if(!this.workerSources[t]||!this.workerSources[t][o.type]||!this.workerSources[t][o.type][o.source])return;const e=this.workerSources[t][o.type][o.source];delete this.workerSources[t][o.type][o.source],void 0!==e.removeSource&&e.removeSource(o);})))),this.actor.registerMessageHandler("RM",(t=>e._(this,void 0,void 0,(function*(){delete this.layerIndexes[t],delete this.availableImages[t],delete this.workerSources[t],delete this.demWorkerSources[t];})))),this.actor.registerMessageHandler("SR",((t,o)=>e._(this,void 0,void 0,(function*(){this.referrer=o;})))),this.actor.registerMessageHandler("SRPS",((e,t)=>this._syncRTLPluginState(e,t))),this.actor.registerMessageHandler("IS",((t,o)=>e._(this,void 0,void 0,(function*(){this.self.importScripts(o);})))),this.actor.registerMessageHandler("SI",((e,t)=>this._setImages(e,t))),this.actor.registerMessageHandler("UL",((t,o)=>e._(this,void 0,void 0,(function*(){this._getLayerIndex(t).update(o.layers,o.removedIds);})))),this.actor.registerMessageHandler("SL",((t,o)=>e._(this,void 0,void 0,(function*(){this._getLayerIndex(t).replace(o);}))));}_setImages(t,o){return e._(this,void 0,void 0,(function*(){this.availableImages[t]=o;for(const e in this.workerSources[t]){const i=this.workerSources[t][e];for(const e in i)i[e].availableImages=o;}}))}_syncRTLPluginState(t,o){return e._(this,void 0,void 0,(function*(){if(e.bD.isParsed())return e.bD.getState();if("loading"!==o.pluginStatus)return e.bD.setState(o),o;const t=o.pluginURL;if(this.self.importScripts(t),e.bD.isParsed()){const o={pluginStatus:"loaded",pluginURL:t};return e.bD.setState(o),o}throw e.bD.setState({pluginStatus:"error",pluginURL:""}),new Error(`RTL Text Plugin failed to import scripts from ${t}`)}))}_getAvailableImages(e){let t=this.availableImages[e];return t||(t=[]),t}_getLayerIndex(e){let o=this.layerIndexes[e];return o||(o=this.layerIndexes[e]=new t),o}_getWorkerSource(e,t,o){if(this.workerSources[e]||(this.workerSources[e]={}),this.workerSources[e][t]||(this.workerSources[e][t]={}),!this.workerSources[e][t][o]){const i={sendAsync:(t,o)=>(t.targetMapId=e,this.actor.sendAsync(t,o))};switch(t){case"vector":this.workerSources[e][t][o]=new r(i,this._getLayerIndex(e),this._getAvailableImages(e));break;case"geojson":this.workerSources[e][t][o]=new ye(i,this._getLayerIndex(e),this._getAvailableImages(e));break;default:this.workerSources[e][t][o]=new this.externalWorkerSourceTypes[t](i,this._getLayerIndex(e),this._getAvailableImages(e));}}return this.workerSources[e][t][o]}_getDEMWorkerSource(e,t){return this.demWorkerSources[e]||(this.demWorkerSources[e]={}),this.demWorkerSources[e][t]||(this.demWorkerSources[e][t]=new n),this.demWorkerSources[e][t]}}return e.i(self)&&(self.worker=new ve(self)),ve})); +define("worker",["./shared"],(function(e){"use strict";class t{constructor(e,t){this.keyCache={},e&&this.replace(e,t);}replace(e,t){this._layerConfigs={},this._layers={},this.update(e,[],t);}update(t,o,s){for(const o of t){this._layerConfigs[o.id]=o;const t=this._layers[o.id]=e.bT(o,s);t._featureFilter=e.aj(t.filter,s),this.keyCache[o.id]&&delete this.keyCache[o.id];}for(const e of o)delete this.keyCache[e],delete this._layerConfigs[e],delete this._layers[e];this.familiesBySource={};const i=e.cM(Object.values(this._layerConfigs),this.keyCache);for(const t of i){const o=t.map((e=>this._layers[e.id])),s=o[0];if(s.isHidden())continue;const i=s.source||"";let r=this.familiesBySource[i];r||(r=this.familiesBySource[i]={});const n=s.sourceLayer||e.ai;let a=r[n];a||(a=r[n]=[]),a.push(o);}}}class o{constructor(t){const o={},s=[];for(const e in t){const i=t[e],r=o[e]={};for(const e in i){const t=i[+e];if(!t||0===t.bitmap.width||0===t.bitmap.height)continue;const o={x:0,y:0,w:t.bitmap.width+2,h:t.bitmap.height+2};s.push(o),r[e]={rect:o,metrics:t.metrics};}}const{w:i,h:r}=e.p(s),n=new e.r({width:i||1,height:r||1});for(const s in t){const i=t[s];for(const t in i){const r=i[+t];if(!r||0===r.bitmap.width||0===r.bitmap.height)continue;const a=o[s][t].rect;e.r.copy(r.bitmap,n,{x:0,y:0},{x:a.x+1,y:a.y+1},r.bitmap);}}this.image=n,this.positions=o;}}e.cN("GlyphAtlas",o);class s{constructor(t){this.tileID=new e.a2(t.tileID.overscaledZ,t.tileID.wrap,t.tileID.canonical.z,t.tileID.canonical.x,t.tileID.canonical.y),this.uid=t.uid,this.zoom=t.zoom,this.pixelRatio=t.pixelRatio,this.tileSize=t.tileSize,this.source=t.source,this.overscaling=this.tileID.overscaleFactor(),this.showCollisionBoxes=t.showCollisionBoxes,this.collectResourceTiming=!!t.collectResourceTiming,this.returnDependencies=!!t.returnDependencies,this.promoteId=t.promoteId,this.inFlightDependencies=[];}parse(t,s,r,n,a){return e._(this,void 0,void 0,(function*(){this.status="parsing",this.data=t,this.collisionBoxArray=new e.ag;const l=new e.cO(Object.keys(t.layers).sort()),c=new e.cP(this.tileID,this.promoteId);c.bucketLayerIDs=[];const u={},h={featureIndex:c,iconDependencies:{},patternDependencies:{},glyphDependencies:{},dashDependencies:{},availableImages:r,subdivisionGranularity:a},d=s.familiesBySource[this.source];for(const o in d){const s=t.layers[o];if(!s)continue;1===s.version&&e.w(`Vector tile source "${this.source}" layer "${o}" does not use vector tile spec v2 and therefore may have some rendering errors.`);const n=l.encode(o),a=[];for(let e=0;ee.id))));}}const g=e.bY(h.glyphDependencies,(e=>Object.keys(e).map(Number)));this.inFlightDependencies.forEach((e=>null==e?void 0:e.abort())),this.inFlightDependencies=[];let p=Promise.resolve({});if(Object.keys(g).length){const e=new AbortController;this.inFlightDependencies.push(e),p=n.sendAsync({type:"GG",data:{stacks:g,source:this.source,tileID:this.tileID,type:"glyphs"}},e);}const f=Object.keys(h.iconDependencies);let m=Promise.resolve({});if(f.length){const e=new AbortController;this.inFlightDependencies.push(e),m=n.sendAsync({type:"GI",data:{icons:f,source:this.source,tileID:this.tileID,type:"icons"}},e);}const y=Object.keys(h.patternDependencies);let v=Promise.resolve({});if(y.length){const e=new AbortController;this.inFlightDependencies.push(e),v=n.sendAsync({type:"GI",data:{icons:y,source:this.source,tileID:this.tileID,type:"patterns"}},e);}const w=h.dashDependencies;let _=Promise.resolve({});if(Object.keys(w).length){const e=new AbortController;this.inFlightDependencies.push(e),_=n.sendAsync({type:"GDA",data:{dashes:w}},e);}const[x,S,b,M]=yield Promise.all([p,m,v,_]),I=new o(x),k=new e.cQ(S,b);for(const t in u){const o=u[t];o instanceof e.ah?(i(o.layers,this.zoom,r),e.cR({bucket:o,glyphMap:x,glyphPositions:I.positions,imageMap:S,imagePositions:k.iconPositions,showCollisionBoxes:this.showCollisionBoxes,canonical:this.tileID.canonical,subdivisionGranularity:h.subdivisionGranularity})):o.hasDependencies&&(o instanceof e.cS||o instanceof e.cT||o instanceof e.cU)&&(i(o.layers,this.zoom,r),o.addFeatures(h,this.tileID.canonical,k.patternPositions,M));}return this.status="done",{buckets:Object.values(u).filter((e=>!e.isEmpty())),featureIndex:c,collisionBoxArray:this.collisionBoxArray,glyphAtlasImage:I.image,imageAtlas:k,dashPositions:M,glyphMap:this.returnDependencies?x:null,iconMap:this.returnDependencies?S:null,glyphPositions:this.returnDependencies?I.positions:null}}))}}function i(t,o,s){const i=new e.H(o);for(const e of t)e.recalculate(i,s);}class r{constructor(){this.loading={},this.loaded={},this.parsing={};}startLoading(e,t){this.loading[e]=t;}finishLoading(e){delete this.loading[e];}abort(e){const t=this.loading[e];(null==t?void 0:t.abort)&&(t.abort.abort(),delete this.loading[e]);}setParsing(e,t){this.parsing[e]=t;}consumeParsing(e){const t=this.parsing[e];if(t)return delete this.parsing[e],t}clearParsing(e){delete this.parsing[e];}markLoaded(e,t){this.loaded[e]=t;}getLoaded(e){const t=this.loaded[e];if(t)return t}removeLoaded(e){delete this.loaded[e];}clearLoaded(){this.loaded={};}}class n{constructor(e,t,o,s,i){this.type=e,this.properties=o||{},this.extent=i,this.pointsArray=t,this.id=s;}loadGeometry(){return this.pointsArray.map((t=>t.map((t=>new e.P(t.x,t.y)))))}}class a{constructor(e,t,o){this.version=2,this._myFeatures=e,this.name=t,this.length=e.length,this.extent=o;}feature(e){return this._myFeatures[e]}}class l{constructor(){this.layers={};}addLayer(e){this.layers[e.name]=e;}}function c(t){let o=e.cV(t);return 0===o.byteOffset&&o.byteLength===o.buffer.byteLength||(o=new Uint8Array(o)),{vectorTile:t,rawData:o.buffer}}function u(t,o,s){const{extent:i}=t,r=Math.pow(2,s.z-o.z),l=(s.x-o.x*r)*i,c=(s.y-o.y*r)*i,u=[];for(let o=0;o0&&h.addLayer(i);}const g=c(h);return this.overzoomedTileResultCache.set(n,g),g}reloadTile(t){return e._(this,void 0,void 0,(function*(){const e=t.uid,o=this.tileState.getLoaded(e);if(!o)throw new Error("Should not be trying to reload a tile that was never loaded or has been removed");if(o.showCollisionBoxes=t.showCollisionBoxes,"parsing"===o.status){const s=this.tileState.consumeParsing(e);return yield this._parseWorkerTile(o,t,s)}if("done"===o.status&&o.vectorTile)return yield this._parseWorkerTile(o,t)}))}abortTile(t){return e._(this,void 0,void 0,(function*(){this.tileState.abort(t.uid);}))}removeTile(t){return e._(this,void 0,void 0,(function*(){this.tileState.removeLoaded(t.uid);}))}}class d{constructor(){this.loaded={};}loadTile(t){return e._(this,void 0,void 0,(function*(){const{uid:o,encoding:s,rawImageData:i,redFactor:r,greenFactor:n,blueFactor:a,baseShift:l}=t,c=i.width+2,u=i.height+2,h=e.b(i)?new e.R({width:c,height:u},yield e.d0(i,-1,-1,c,u)):i,d=new e.d1(o,h,s,r,n,a,l);return this.loaded=this.loaded||{},this.loaded[o]=d,d}))}removeTile(e){const t=this.loaded,o=e.uid;t&&t[o]&&delete t[o];}}var g,p,f=function(){if(p)return g;function e(e,o){if(0!==e.length){t(e[0],o);for(var s=1;s=Math.abs(a)?o-l+a:a-l+o,o=l;}o+s>=0!=!!t&&e.reverse();}return p=1,g=function t(o,s){var i,r=o&&o.type;if("FeatureCollection"===r)for(i=0;ie},v=Math.fround||(w=new Float32Array(1),e=>(w[0]=+e,w[0]));var w;class _{constructor(e){this.options=Object.assign(Object.create(y),e),this.trees=new Array(this.options.maxZoom+1),this.stride=this.options.reduce?7:6,this.clusterProps=[];}load(e){const{log:t,minZoom:o,maxZoom:s}=this.options;t&&console.time("total time");const i=`prepare ${e.length} points`;t&&console.time(i),this.points=e;const r=[];for(let t=0;t=o;e--){const o=+Date.now();n=this.trees[e]=this._createTree(this._cluster(n,e)),t&&console.log("z%d: %d clusters in %dms",e,n.numItems,+Date.now()-o);}return t&&console.timeEnd("total time"),this}getClusters(e,t){let o=((e[0]+180)%360+360)%360-180;const s=Math.max(-90,Math.min(90,e[1]));let i=180===e[2]?180:((e[2]+180)%360+360)%360-180;const r=Math.max(-90,Math.min(90,e[3]));if(e[2]-e[0]>=360)o=-180,i=180;else if(o>i){const e=this.getClusters([o,s,180,r],t),n=this.getClusters([-180,s,i,r],t);return e.concat(n)}const n=this.trees[this._limitZoom(t)],a=n.range(b(o),M(r),b(i),M(s)),l=n.data,c=[];for(const e of a){const t=this.stride*e;c.push(l[t+5]>1?x(l,t,this.clusterProps):this.points[l[t+3]]);}return c}getChildren(e){const t=this._getOriginId(e),o=this._getOriginZoom(e),s="No cluster with the specified id.",i=this.trees[o];if(!i)throw new Error(s);const r=i.data;if(t*this.stride>=r.length)throw new Error(s);const n=this.options.radius/(this.options.extent*Math.pow(2,o-1)),a=i.within(r[t*this.stride],r[t*this.stride+1],n),l=[];for(const t of a){const o=t*this.stride;r[o+4]===e&&l.push(r[o+5]>1?x(r,o,this.clusterProps):this.points[r[o+3]]);}if(0===l.length)throw new Error(s);return l}getLeaves(e,t,o){const s=[];return this._appendLeaves(s,e,t=t||10,o=o||0,0),s}getTile(e,t,o){const s=this.trees[this._limitZoom(e)],i=Math.pow(2,e),{extent:r,radius:n}=this.options,a=n/r,l=(o-a)/i,c=(o+1+a)/i,u={features:[]};return this._addTileFeatures(s.range((t-a)/i,l,(t+1+a)/i,c),s.data,t,o,i,u),0===t&&this._addTileFeatures(s.range(1-a/i,l,1,c),s.data,i,o,i,u),t===i-1&&this._addTileFeatures(s.range(0,l,a/i,c),s.data,-1,o,i,u),u.features.length?u:null}getClusterExpansionZoom(e){let t=this._getOriginZoom(e)-1;for(;t<=this.options.maxZoom;){const o=this.getChildren(e);if(t++,1!==o.length)break;e=o[0].properties.cluster_id;}return t}_appendLeaves(e,t,o,s,i){const r=this.getChildren(t);for(const t of r){const r=t.properties;if(r&&r.cluster?i+r.point_count<=s?i+=r.point_count:i=this._appendLeaves(e,r.cluster_id,o,s,i):i1;let l,c,u;if(a)l=S(t,e,this.clusterProps),c=t[e],u=t[e+1];else {const o=this.points[t[e+3]];l=o.properties;const[s,i]=o.geometry.coordinates;c=b(s),u=M(i);}const h={type:1,geometry:[[Math.round(this.options.extent*(c*i-o)),Math.round(this.options.extent*(u*i-s))]],tags:l};let d;d=a||this.options.generateId?t[e+3]:this.points[t[e+3]].id,void 0!==d&&(h.id=d),r.features.push(h);}}_limitZoom(e){return Math.max(this.options.minZoom,Math.min(Math.floor(+e),this.options.maxZoom+1))}_cluster(e,t){const{radius:o,extent:s,reduce:i,minPoints:r}=this.options,n=o/(s*Math.pow(2,t)),a=e.data,l=[],c=this.stride;for(let o=0;ot&&(g+=a[o+5]);}if(g>d&&g>=r){let e,r=s*d,n=u*d,p=-1;const f=(o/c<<5)+(t+1)+this.points.length;for(const s of h){const l=s*c;if(a[l+2]<=t)continue;a[l+2]=t;const u=a[l+5];r+=a[l]*u,n+=a[l+1]*u,a[l+4]=f,i&&(e||(e=this._map(a,o,!0),p=this.clusterProps.length,this.clusterProps.push(e)),i(e,this._map(a,l)));}a[o+4]=f,l.push(r/g,n/g,1/0,f,-1,g),i&&l.push(p);}else {for(let e=0;e1)for(const e of h){const o=e*c;if(!(a[o+2]<=t)){a[o+2]=t;for(let e=0;e>5}_getOriginZoom(e){return (e-this.points.length)%32}_map(e,t,o){if(e[t+5]>1){const s=this.clusterProps[e[t+6]];return o?Object.assign({},s):s}const s=this.points[e[t+3]].properties,i=this.options.map(s);return o&&i===s?Object.assign({},i):i}}function x(e,t,o){return 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e=H(s.geometry,t);o.push(P(s.id,s.type,e,s.tags));continue}case "MultiLineString":case "Polygon":{const e=[];for(const o of s.geometry)e.push(H(o,t));o.push(P(s.id,s.type,e,s.tags));continue}case "MultiPolygon":{const e=[];for(const o of s.geometry){const s=[];for(const e of o)s.push(H(e,t));e.push(s);}o.push(P(s.id,s.type,e,s.tags));continue}}return o}function H(e,t){const o=[];o.size=e.size,void 0!==e.start&&(o.start=e.start,o.end=e.end);for(let s=0;s0&&t.size<(i?n:s))return void(o.numPoints+=t.length/3);const a=[];for(let e=0;en)&&(o.numSimplified++,a.push(t[e],t[e+1])),o.numPoints++;i&&function(e,t){let o=0;for(let t=0,s=e.length,i=s-2;t0===t)for(let t=0,o=e.length;t0||t.addOrUpdateProperties?.length>0;if(s){let s=C({type:"FeatureCollection",features:[{type:"Feature",id:e.id,geometry:t.newGeometry,properties:i?ee(e.tags,t):e.tags}]},o);return s=J(s,o),s[0]}if(i){const o={...e};return o.tags=ee(o.tags,t),o}return null}function ee(e,t){if(t.removeAllProperties)return {};const o={...e||{}};if(t.removeProperties)for(const e of t.removeProperties)delete o[e];if(t.addOrUpdateProperties)for(const{key:e,value:s}of t.addOrUpdateProperties)o[e]=s;return o}const te={maxZoom:14,indexMaxZoom:5,indexMaxPoints:1e5,tolerance:3,extent:4096,buffer:64,lineMetrics:!1,promoteId:null,generateId:!1,updateable:!1,debug:0};class oe{options;tiles;tileCoords;stats={};total=0;source;constructor(e,t){const o=(t=this.options=Object.assign({},te,t)).debug;if(o&&console.time("preprocess data"),t.maxZoom<0||t.maxZoom>24)throw new Error("maxZoom should be in the 0-24 range");if(t.promoteId&&t.generateId)throw new Error("promoteId and generateId cannot be used together.");let s=C(e,t);this.tiles={},this.tileCoords=[],o&&(console.timeEnd("preprocess data"),console.log("index: maxZoom: %d, maxPoints: %d",t.indexMaxZoom,t.indexMaxPoints),console.time("generate tiles"),this.stats={},this.total=0),s=J(s,t),s.length&&this.splitTile(s,0,0,0),t.updateable&&(this.source=s),o&&(s.length&&console.log("features: %d, points: %d",this.tiles[0].numFeatures,this.tiles[0].numPoints),console.timeEnd("generate tiles"),console.log("tiles generated:",this.total,JSON.stringify(this.stats)));}splitTile(e,t,o,s,i,r,n){const a=[e,t,o,s],l=this.options,c=l.debug;for(;a.length;){s=a.pop(),o=a.pop(),t=a.pop(),e=a.pop();const u=1<1&&console.time("creation"),d=this.tiles[h]=U(e,t,o,s,l),this.tileCoords.push({z:t,x:o,y:s,id:h}),c)){c>1&&(console.log("tile z%d-%d-%d (features: %d, points: %d, simplified: %d)",t,o,s,d.numFeatures,d.numPoints,d.numSimplified),console.timeEnd("creation"));const e=`z${t}`;this.stats[e]=(this.stats[e]||0)+1,this.total++;}if(d.source=e,null==i){if(t===l.indexMaxZoom||d.numPoints<=l.indexMaxPoints)continue}else {if(t===l.maxZoom||t===i)continue;if(null!=i){const e=i-t;if(o!==r>>e||s!==n>>e)continue}}if(d.source=null,!e.length)continue;c>1&&console.time("clipping");const g=.5*l.buffer/l.extent,p=.5-g,f=.5+g,m=1+g;let y=null,v=null,w=null,_=null;const x=R(e,u,o-g,o+f,0,d.minX,d.maxX,l),S=R(e,u,o+p,o+m,0,d.minX,d.maxX,l);x&&(y=R(x,u,s-g,s+f,1,d.minY,d.maxY,l),v=R(x,u,s+p,s+m,1,d.minY,d.maxY,l)),S&&(w=R(S,u,s-g,s+f,1,d.minY,d.maxY,l),_=R(S,u,s+p,s+m,1,d.minY,d.maxY,l)),c>1&&console.timeEnd("clipping"),a.push(y||[],t+1,2*o,2*s),a.push(v||[],t+1,2*o,2*s+1),a.push(w||[],t+1,2*o+1,2*s),a.push(_||[],t+1,2*o+1,2*s+1);}}getTile(e,t,o){e=+e,t=+t,o=+o;const s=this.options,{extent:i,debug:r}=s;if(e<0||e>24)return null;const n=1<1&&console.log("drilling down to z%d-%d-%d",e,t,o);let l,c=e,u=t,h=o;for(;!l&&c>0;)c--,u>>=1,h>>=1,l=this.tiles[se(c,u,h)];return l?.source?(r>1&&(console.log("found parent tile z%d-%d-%d",c,u,h),console.time("drilling down")),this.splitTile(l.source,c,u,h,e,t,o),r>1&&console.timeEnd("drilling down"),this.tiles[a]?$(this.tiles[a],i):null):null}invalidateTiles(e){const t=this.options,{debug:o}=t;let s=1/0,i=-1/0,r=1/0,n=-1/0;for(const t of e)s=Math.min(s,t.minX),i=Math.max(i,t.maxX),r=Math.min(r,t.minY),n=Math.max(n,t.maxY);const a=t.buffer/t.extent,l=new Set;for(const t in this.tiles){const c=this.tiles[t],u=1<=d||n=p)continue;let f=!1;for(const t of e)if(t.maxX>=h&&t.minX=g&&t.minY1&&console.log("invalidate tile z%d-%d-%d (features: %d, points: %d, simplified: %d)",c.z,c.x,c.y,c.numFeatures,c.numPoints,c.numSimplified);const e=`z${c.z}`;this.stats[e]=(this.stats[e]||0)-1,this.total--;}delete this.tiles[t],l.add(t);}}l.size&&(this.tileCoords=this.tileCoords.filter((e=>!l.has(e.id))));}updateData(e){const t=this.options,o=t.debug;if(!t.updateable)throw new Error("to update tile geojson `updateable` option must be set to true");const{affected:s,source:i}=function(e,t,o){const s=function(e){return e?{removeAll:e.removeAll,remove:new Set(e.remove||[]),add:new Map(e.add?.map((e=>[e.id,e]))),update:new Map(e.update?.map((e=>[e.id,e])))}:{remove:new Set,add:new Map,update:new Map}}(t);let i=[];if(s.removeAll&&(i=e,e=[]),s.remove.size||s.add.size){const t=[];for(const o of e){const{id:e}=o;(s.remove.has(e)||s.add.has(e))&&t.push(o);}if(t.length){i.push(...t);const o=new Set(t.map((e=>e.id)));e=e.filter((e=>!o.has(e.id)));}if(s.add.size){let t=C({type:"FeatureCollection",features:Array.from(s.add.values())},o);t=J(t,o),i.push(...t),e.push(...t);}}if(s.update.size)for(const[t,r]of s.update){const s=e.findIndex((e=>e.id===t));if(-1===s)continue;const n=e[s],a=Q(n,r,o);a&&(i.push(n,a),e[s]=a);}return {affected:i,source:e}}(this.source,e,t);if(!s.length)return;this.source=i,o>1&&(console.log("invalidating tiles"),console.time("invalidating")),this.invalidateTiles(s),o>1&&console.timeEnd("invalidating");const[r,n,a]=[0,0,0],l=U(this.source,r,n,a,this.options);l.source=this.source;const c=se(r,n,a);if(this.tiles[c]=l,this.tileCoords.push({z:r,x:n,y:a,id:c}),o){const e=`z${r}`;this.stats[e]=(this.stats[e]||0)+1,this.total++;}}}function se(e,t,o){return 32*((1<`${e.key}: ${e.message}`)).join(", "));const i=t.features.filter((e=>s.value.evaluate({zoom:0},e)));return this._toFeatureCollection(i)}_toFeatureCollection(e){return {type:"FeatureCollection",features:e}}removeSource(t){return e._(this,void 0,void 0,(function*(){var e;null===(e=this._pendingRequest)||void 0===e||e.abort();}))}getClusterExpansionZoom(e){return this._geoJSONIndex.getClusterExpansionZoom(e.clusterId)}getClusterChildren(e){return this._geoJSONIndex.getChildren(e.clusterId)}getClusterLeaves(e){return this._geoJSONIndex.getLeaves(e.clusterId,e.limit,e.offset)}}function re(t,o){return o.cluster?new _(function({superclusterOptions:t,clusterProperties:o}){if(!o||!t)return t;const s={},i={},r={accumulated:null,zoom:0},n={properties:null},a=Object.keys(o);for(const t of a){const[r,n]=o[t],a=e.d4(n),l=e.d4("string"==typeof r?[r,["accumulated"],["get",t]]:r);s[t]=a.value,i[t]=l.value;}return t.map=e=>{n.properties=e;const t={};for(const e of a)t[e]=s[e].evaluate(r,n);return t},t.reduce=(e,t)=>{n.properties=t;for(const t of a)r.accumulated=e[t],e[t]=i[t].evaluate(r,n);},t}(o)).load(t.features):function(e,t){return new oe(e,t)}(t,o.geojsonVtOptions)}class ne{constructor(t){this.self=t,this.actor=new e.L(t),this.layerIndexes={},this.availableImages={},this.workerSources={},this.demWorkerSources={},this.externalWorkerSourceTypes={},this.globalStates=new Map,this.self.registerWorkerSource=(e,t)=>{if(this.externalWorkerSourceTypes[e])throw new Error(`Worker source with name "${e}" already registered.`);this.externalWorkerSourceTypes[e]=t;},this.self.addProtocol=e.cK,this.self.removeProtocol=e.cL,this.self.registerRTLTextPlugin=t=>{e.d5.setMethods(t);},this.actor.registerMessageHandler("LDT",((e,t)=>this._getDEMWorkerSource(e,t.source).loadTile(t))),this.actor.registerMessageHandler("RDT",((t,o)=>e._(this,void 0,void 0,(function*(){this._getDEMWorkerSource(t,o.source).removeTile(o);})))),this.actor.registerMessageHandler("GCEZ",((t,o)=>e._(this,void 0,void 0,(function*(){return this._getWorkerSource(t,o.type,o.source).getClusterExpansionZoom(o)})))),this.actor.registerMessageHandler("GCC",((t,o)=>e._(this,void 0,void 0,(function*(){return this._getWorkerSource(t,o.type,o.source).getClusterChildren(o)})))),this.actor.registerMessageHandler("GCL",((t,o)=>e._(this,void 0,void 0,(function*(){return this._getWorkerSource(t,o.type,o.source).getClusterLeaves(o)})))),this.actor.registerMessageHandler("LD",((e,t)=>this._getWorkerSource(e,t.type,t.source).loadData(t))),this.actor.registerMessageHandler("GD",((e,t)=>this._getWorkerSource(e,t.type,t.source).getData())),this.actor.registerMessageHandler("LT",((e,t)=>this._getWorkerSource(e,t.type,t.source).loadTile(t))),this.actor.registerMessageHandler("RT",((e,t)=>this._getWorkerSource(e,t.type,t.source).reloadTile(t))),this.actor.registerMessageHandler("AT",((e,t)=>this._getWorkerSource(e,t.type,t.source).abortTile(t))),this.actor.registerMessageHandler("RMT",((e,t)=>this._getWorkerSource(e,t.type,t.source).removeTile(t))),this.actor.registerMessageHandler("RS",((t,o)=>e._(this,void 0,void 0,(function*(){if(!this.workerSources[t]||!this.workerSources[t][o.type]||!this.workerSources[t][o.type][o.source])return;const e=this.workerSources[t][o.type][o.source];delete this.workerSources[t][o.type][o.source],void 0!==e.removeSource&&e.removeSource(o);})))),this.actor.registerMessageHandler("RM",(t=>e._(this,void 0,void 0,(function*(){delete this.layerIndexes[t],delete this.availableImages[t],delete this.workerSources[t],delete this.demWorkerSources[t],this.globalStates.delete(t);})))),this.actor.registerMessageHandler("SR",((t,o)=>e._(this,void 0,void 0,(function*(){this.referrer=o;})))),this.actor.registerMessageHandler("SRPS",((e,t)=>this._syncRTLPluginState(e,t))),this.actor.registerMessageHandler("IS",((t,o)=>e._(this,void 0,void 0,(function*(){this.self.importScripts(o);})))),this.actor.registerMessageHandler("SI",((e,t)=>this._setImages(e,t))),this.actor.registerMessageHandler("UL",((t,o)=>e._(this,void 0,void 0,(function*(){this._getLayerIndex(t).update(o.layers,o.removedIds,this._getGlobalState(t));})))),this.actor.registerMessageHandler("UGS",((t,o)=>e._(this,void 0,void 0,(function*(){const e=this._getGlobalState(t);for(const t in o)e[t]=o[t];})))),this.actor.registerMessageHandler("SL",((t,o)=>e._(this,void 0,void 0,(function*(){this._getLayerIndex(t).replace(o,this._getGlobalState(t));}))));}_getGlobalState(e){let t=this.globalStates.get(e);return t||(t={},this.globalStates.set(e,t)),t}_setImages(t,o){return e._(this,void 0,void 0,(function*(){this.availableImages[t]=o;for(const e in this.workerSources[t]){const s=this.workerSources[t][e];for(const e in s)s[e].availableImages=o;}}))}_syncRTLPluginState(t,o){return e._(this,void 0,void 0,(function*(){return yield e.d5.syncState(o,this.self.importScripts)}))}_getAvailableImages(e){let t=this.availableImages[e];return t||(t=[]),t}_getLayerIndex(e){let o=this.layerIndexes[e];return o||(o=this.layerIndexes[e]=new t),o}_getWorkerSource(e,t,o){if(this.workerSources[e]||(this.workerSources[e]={}),this.workerSources[e][t]||(this.workerSources[e][t]={}),!this.workerSources[e][t][o]){const s={sendAsync:(t,o)=>(t.targetMapId=e,this.actor.sendAsync(t,o))};switch(t){case "vector":this.workerSources[e][t][o]=new h(s,this._getLayerIndex(e),this._getAvailableImages(e));break;case "geojson":this.workerSources[e][t][o]=new ie(s,this._getLayerIndex(e),this._getAvailableImages(e));break;default:this.workerSources[e][t][o]=new this.externalWorkerSourceTypes[t](s,this._getLayerIndex(e),this._getAvailableImages(e));}}return this.workerSources[e][t][o]}_getDEMWorkerSource(e,t){return this.demWorkerSources[e]||(this.demWorkerSources[e]={}),this.demWorkerSources[e][t]||(this.demWorkerSources[e][t]=new d),this.demWorkerSources[e][t]}}return e.i(self)&&(self.worker=new ne(self)),ne})); -define("index",["exports","./shared"],(function(t,e){"use strict";var i="4.7.1";let a,s;const o={now:"undefined"!=typeof performance&&performance&&performance.now?performance.now.bind(performance):Date.now.bind(Date),frameAsync:t=>new Promise(((i,a)=>{const s=requestAnimationFrame(i);t.signal.addEventListener("abort",(()=>{cancelAnimationFrame(s),a(e.c());}));})),getImageData(t,e=0){return this.getImageCanvasContext(t).getImageData(-e,-e,t.width+2*e,t.height+2*e)},getImageCanvasContext(t){const e=window.document.createElement("canvas"),i=e.getContext("2d",{willReadFrequently:!0});if(!i)throw new Error("failed to create canvas 2d context");return e.width=t.width,e.height=t.height,i.drawImage(t,0,0,t.width,t.height),i},resolveURL:t=>(a||(a=document.createElement("a")),a.href=t,a.href),hardwareConcurrency:"undefined"!=typeof navigator&&navigator.hardwareConcurrency||4,get prefersReducedMotion(){return !!matchMedia&&(null==s&&(s=matchMedia("(prefers-reduced-motion: reduce)")),s.matches)}};class r{static testProp(t){if(!r.docStyle)return t[0];for(let e=0;e{window.removeEventListener("click",r.suppressClickInternal,!0);}),0);}static getScale(t){const e=t.getBoundingClientRect();return {x:e.width/t.offsetWidth||1,y:e.height/t.offsetHeight||1,boundingClientRect:e}}static getPoint(t,i,a){const s=i.boundingClientRect;return new e.P((a.clientX-s.left)/i.x-t.clientLeft,(a.clientY-s.top)/i.y-t.clientTop)}static mousePos(t,e){const i=r.getScale(t);return r.getPoint(t,i,e)}static touchPos(t,e){const i=[],a=r.getScale(t);for(let s=0;s{l&&d(l),l=null,u=!0;},h.onerror=()=>{c=!0,l=null;},h.src="data:image/webp;base64,UklGRh4AAABXRUJQVlA4TBEAAAAvAQAAAAfQ//73v/+BiOh/AAA="),function(t){let i,a,s,o;t.resetRequestQueue=()=>{i=[],a=0,s=0,o={};},t.addThrottleControl=t=>{const e=s++;return o[e]=t,e},t.removeThrottleControl=t=>{delete o[t],l();},t.getImage=(t,a,s=!0)=>new Promise(((o,r)=>{n.supported&&(t.headers||(t.headers={}),t.headers.accept="image/webp,*/*"),e.e(t,{type:"image"}),i.push({abortController:a,requestParameters:t,supportImageRefresh:s,state:"queued",onError:t=>{r(t);},onSuccess:t=>{o(t);}}),l();}));const r=t=>e._(this,void 0,void 0,(function*(){t.state="running";const{requestParameters:i,supportImageRefresh:s,onError:o,onSuccess:r,abortController:n}=t,c=!1===s&&!e.i(self)&&!e.g(i.url)&&(!i.headers||Object.keys(i.headers).reduce(((t,e)=>t&&"accept"===e),!0));a++;const u=c?h(i,n):e.m(i,n);try{const i=yield u;delete t.abortController,t.state="completed",i.data instanceof HTMLImageElement||e.b(i.data)?r(i):i.data&&r({data:yield(d=i.data,"function"==typeof createImageBitmap?e.d(d):e.f(d)),cacheControl:i.cacheControl,expires:i.expires});}catch(e){delete t.abortController,o(e);}finally{a--,l();}var d;})),l=()=>{const t=(()=>{for(const t of Object.keys(o))if(o[t]())return !0;return !1})()?e.a.MAX_PARALLEL_IMAGE_REQUESTS_PER_FRAME:e.a.MAX_PARALLEL_IMAGE_REQUESTS;for(let e=a;e0;e++){const t=i.shift();t.abortController.signal.aborted?e--:r(t);}},h=(t,i)=>new Promise(((a,s)=>{const o=new Image,r=t.url,n=t.credentials;n&&"include"===n?o.crossOrigin="use-credentials":(n&&"same-origin"===n||!e.s(r))&&(o.crossOrigin="anonymous"),i.signal.addEventListener("abort",(()=>{o.src="",s(e.c());})),o.fetchPriority="high",o.onload=()=>{o.onerror=o.onload=null,a({data:o});},o.onerror=()=>{o.onerror=o.onload=null,i.signal.aborted||s(new Error("Could not load image. Please make sure to use a supported image type such as PNG or JPEG. Note that SVGs are not supported."));},o.src=r;}));}(_||(_={})),_.resetRequestQueue();class p{constructor(t){this._transformRequestFn=t;}transformRequest(t,e){return this._transformRequestFn&&this._transformRequestFn(t,e)||{url:t}}setTransformRequest(t){this._transformRequestFn=t;}}function m(t){var i=new e.A(3);return i[0]=t[0],i[1]=t[1],i[2]=t[2],i}var f,g=function(t,e,i){return t[0]=e[0]-i[0],t[1]=e[1]-i[1],t[2]=e[2]-i[2],t};f=new e.A(3),e.A!=Float32Array&&(f[0]=0,f[1]=0,f[2]=0);var v=function(t){var e=t[0],i=t[1];return e*e+i*i};function x(t){const e=[];if("string"==typeof t)e.push({id:"default",url:t});else if(t&&t.length>0){const i=[];for(const{id:a,url:s}of t){const t=`${a}${s}`;-1===i.indexOf(t)&&(i.push(t),e.push({id:a,url:s}));}}return e}function y(t,e,i){const a=t.split("?");return a[0]+=`${e}${i}`,a.join("?")}!function(){var t=new e.A(2);e.A!=Float32Array&&(t[0]=0,t[1]=0);}();class b{constructor(t,e,i,a){this.context=t,this.format=i,this.texture=t.gl.createTexture(),this.update(e,a);}update(t,i,a){const{width:s,height:o}=t,r=!(this.size&&this.size[0]===s&&this.size[1]===o||a),{context:n}=this,{gl:l}=n;if(this.useMipmap=Boolean(i&&i.useMipmap),l.bindTexture(l.TEXTURE_2D,this.texture),n.pixelStoreUnpackFlipY.set(!1),n.pixelStoreUnpack.set(1),n.pixelStoreUnpackPremultiplyAlpha.set(this.format===l.RGBA&&(!i||!1!==i.premultiply)),r)this.size=[s,o],t instanceof HTMLImageElement||t instanceof HTMLCanvasElement||t instanceof HTMLVideoElement||t instanceof ImageData||e.b(t)?l.texImage2D(l.TEXTURE_2D,0,this.format,this.format,l.UNSIGNED_BYTE,t):l.texImage2D(l.TEXTURE_2D,0,this.format,s,o,0,this.format,l.UNSIGNED_BYTE,t.data);else {const{x:i,y:r}=a||{x:0,y:0};t instanceof HTMLImageElement||t instanceof HTMLCanvasElement||t instanceof HTMLVideoElement||t instanceof ImageData||e.b(t)?l.texSubImage2D(l.TEXTURE_2D,0,i,r,l.RGBA,l.UNSIGNED_BYTE,t):l.texSubImage2D(l.TEXTURE_2D,0,i,r,s,o,l.RGBA,l.UNSIGNED_BYTE,t.data);}this.useMipmap&&this.isSizePowerOfTwo()&&l.generateMipmap(l.TEXTURE_2D);}bind(t,e,i){const{context:a}=this,{gl:s}=a;s.bindTexture(s.TEXTURE_2D,this.texture),i!==s.LINEAR_MIPMAP_NEAREST||this.isSizePowerOfTwo()||(i=s.LINEAR),t!==this.filter&&(s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MAG_FILTER,t),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_MIN_FILTER,i||t),this.filter=t),e!==this.wrap&&(s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_S,e),s.texParameteri(s.TEXTURE_2D,s.TEXTURE_WRAP_T,e),this.wrap=e);}isSizePowerOfTwo(){return this.size[0]===this.size[1]&&Math.log(this.size[0])/Math.LN2%1==0}destroy(){const{gl:t}=this.context;t.deleteTexture(this.texture),this.texture=null;}}function w(t){const{userImage:e}=t;return !!(e&&e.render&&e.render())&&(t.data.replace(new Uint8Array(e.data.buffer)),!0)}class T extends e.E{constructor(){super(),this.images={},this.updatedImages={},this.callbackDispatchedThisFrame={},this.loaded=!1,this.requestors=[],this.patterns={},this.atlasImage=new e.R({width:1,height:1}),this.dirty=!0;}isLoaded(){return this.loaded}setLoaded(t){if(this.loaded!==t&&(this.loaded=t,t)){for(const{ids:t,promiseResolve:e}of this.requestors)e(this._getImagesForIds(t));this.requestors=[];}}getImage(t){const i=this.images[t];if(i&&!i.data&&i.spriteData){const t=i.spriteData;i.data=new e.R({width:t.width,height:t.height},t.context.getImageData(t.x,t.y,t.width,t.height).data),i.spriteData=null;}return i}addImage(t,e){if(this.images[t])throw new Error(`Image id ${t} already exist, use updateImage instead`);this._validate(t,e)&&(this.images[t]=e);}_validate(t,i){let a=!0;const s=i.data||i.spriteData;return this._validateStretch(i.stretchX,s&&s.width)||(this.fire(new e.j(new Error(`Image "${t}" has invalid "stretchX" value`))),a=!1),this._validateStretch(i.stretchY,s&&s.height)||(this.fire(new e.j(new Error(`Image "${t}" has invalid "stretchY" value`))),a=!1),this._validateContent(i.content,i)||(this.fire(new e.j(new Error(`Image "${t}" has invalid "content" value`))),a=!1),a}_validateStretch(t,e){if(!t)return !0;let i=0;for(const a of t){if(a[0]{let a=!0;if(!this.isLoaded())for(const e of t)this.images[e]||(a=!1);this.isLoaded()||a?e(this._getImagesForIds(t)):this.requestors.push({ids:t,promiseResolve:e});}))}_getImagesForIds(t){const i={};for(const a of t){let t=this.getImage(a);t||(this.fire(new e.k("styleimagemissing",{id:a})),t=this.getImage(a)),t?i[a]={data:t.data.clone(),pixelRatio:t.pixelRatio,sdf:t.sdf,version:t.version,stretchX:t.stretchX,stretchY:t.stretchY,content:t.content,textFitWidth:t.textFitWidth,textFitHeight:t.textFitHeight,hasRenderCallback:Boolean(t.userImage&&t.userImage.render)}:e.w(`Image "${a}" could not be loaded. Please make sure you have added the image with map.addImage() or a "sprite" property in your style. You can provide missing images by listening for the "styleimagemissing" map event.`);}return i}getPixelSize(){const{width:t,height:e}=this.atlasImage;return {width:t,height:e}}getPattern(t){const i=this.patterns[t],a=this.getImage(t);if(!a)return null;if(i&&i.position.version===a.version)return i.position;if(i)i.position.version=a.version;else {const i={w:a.data.width+2,h:a.data.height+2,x:0,y:0},s=new e.I(i,a);this.patterns[t]={bin:i,position:s};}return this._updatePatternAtlas(),this.patterns[t].position}bind(t){const e=t.gl;this.atlasTexture?this.dirty&&(this.atlasTexture.update(this.atlasImage),this.dirty=!1):this.atlasTexture=new b(t,this.atlasImage,e.RGBA),this.atlasTexture.bind(e.LINEAR,e.CLAMP_TO_EDGE);}_updatePatternAtlas(){const t=[];for(const e in this.patterns)t.push(this.patterns[e].bin);const{w:i,h:a}=e.p(t),s=this.atlasImage;s.resize({width:i||1,height:a||1});for(const t in this.patterns){const{bin:i}=this.patterns[t],a=i.x+1,o=i.y+1,r=this.getImage(t).data,n=r.width,l=r.height;e.R.copy(r,s,{x:0,y:0},{x:a,y:o},{width:n,height:l}),e.R.copy(r,s,{x:0,y:l-1},{x:a,y:o-1},{width:n,height:1}),e.R.copy(r,s,{x:0,y:0},{x:a,y:o+l},{width:n,height:1}),e.R.copy(r,s,{x:n-1,y:0},{x:a-1,y:o},{width:1,height:l}),e.R.copy(r,s,{x:0,y:0},{x:a+n,y:o},{width:1,height:l});}this.dirty=!0;}beginFrame(){this.callbackDispatchedThisFrame={};}dispatchRenderCallbacks(t){for(const i of t){if(this.callbackDispatchedThisFrame[i])continue;this.callbackDispatchedThisFrame[i]=!0;const t=this.getImage(i);t||e.w(`Image with ID: "${i}" was not found`),w(t)&&this.updateImage(i,t);}}}const I=1e20;function E(t,e,i,a,s,o,r,n,l){for(let h=e;h-1);l++,o[l]=n,r[l]=h,r[l+1]=I;}for(let n=0,l=0;n65535)throw new Error("glyphs > 65535 not supported");if(e.ranges[s])return {stack:t,id:i,glyph:a};if(!this.url)throw new Error("glyphsUrl is not set");if(!e.requests[s]){const i=C.loadGlyphRange(t,s,this.url,this.requestManager);e.requests[s]=i;}const o=yield e.requests[s];for(const t in o)this._doesCharSupportLocalGlyph(+t)||(e.glyphs[+t]=o[+t]);return e.ranges[s]=!0,{stack:t,id:i,glyph:o[i]||null}}))}_doesCharSupportLocalGlyph(t){return !!this.localIdeographFontFamily&&/\p{Ideo}|\p{sc=Hang}|\p{sc=Hira}|\p{sc=Kana}/u.test(String.fromCodePoint(t))}_tinySDF(t,i,a){const s=this.localIdeographFontFamily;if(!s)return;if(!this._doesCharSupportLocalGlyph(a))return;let o=t.tinySDF;if(!o){let e="400";/bold/i.test(i)?e="900":/medium/i.test(i)?e="500":/light/i.test(i)&&(e="200"),o=t.tinySDF=new C.TinySDF({fontSize:48,buffer:6,radius:16,cutoff:.25,fontFamily:s,fontWeight:e});}const r=o.draw(String.fromCharCode(a));return {id:a,bitmap:new e.o({width:r.width||60,height:r.height||60},r.data),metrics:{width:r.glyphWidth/2||24,height:r.glyphHeight/2||24,left:r.glyphLeft/2+.5||0,top:r.glyphTop/2-27.5||-8,advance:r.glyphAdvance/2||24,isDoubleResolution:!0}}}}C.loadGlyphRange=function(t,i,a,s){return e._(this,void 0,void 0,(function*(){const o=256*i,r=o+255,n=s.transformRequest(a.replace("{fontstack}",t).replace("{range}",`${o}-${r}`),"Glyphs"),l=yield e.l(n,new AbortController);if(!l||!l.data)throw new Error(`Could not load glyph range. range: ${i}, ${o}-${r}`);const h={};for(const t of e.n(l.data))h[t.id]=t;return h}))},C.TinySDF=class{constructor({fontSize:t=24,buffer:e=3,radius:i=8,cutoff:a=.25,fontFamily:s="sans-serif",fontWeight:o="normal",fontStyle:r="normal"}={}){this.buffer=e,this.cutoff=a,this.radius=i;const n=this.size=t+4*e,l=this._createCanvas(n),h=this.ctx=l.getContext("2d",{willReadFrequently:!0});h.font=`${r} ${o} ${t}px ${s}`,h.textBaseline="alphabetic",h.textAlign="left",h.fillStyle="black",this.gridOuter=new Float64Array(n*n),this.gridInner=new Float64Array(n*n),this.f=new Float64Array(n),this.z=new Float64Array(n+1),this.v=new Uint16Array(n);}_createCanvas(t){const e=document.createElement("canvas");return e.width=e.height=t,e}draw(t){const{width:e,actualBoundingBoxAscent:i,actualBoundingBoxDescent:a,actualBoundingBoxLeft:s,actualBoundingBoxRight:o}=this.ctx.measureText(t),r=Math.ceil(i),n=Math.max(0,Math.min(this.size-this.buffer,Math.ceil(o-s))),l=Math.min(this.size-this.buffer,r+Math.ceil(a)),h=n+2*this.buffer,c=l+2*this.buffer,u=Math.max(h*c,0),d=new Uint8ClampedArray(u),_={data:d,width:h,height:c,glyphWidth:n,glyphHeight:l,glyphTop:r,glyphLeft:0,glyphAdvance:e};if(0===n||0===l)return _;const{ctx:p,buffer:m,gridInner:f,gridOuter:g}=this;p.clearRect(m,m,n,l),p.fillText(t,m,m+r);const v=p.getImageData(m,m,n,l);g.fill(I,0,u),f.fill(0,0,u);for(let t=0;t0?t*t:0,f[a]=t<0?t*t:0;}}E(g,0,0,h,c,h,this.f,this.v,this.z),E(f,m,m,n,l,h,this.f,this.v,this.z);for(let t=0;t1&&(r=t[++o]);const l=Math.abs(n-r.left),h=Math.abs(n-r.right),c=Math.min(l,h);let u;const d=e/i*(a+1);if(r.isDash){const t=a-Math.abs(d);u=Math.sqrt(c*c+t*t);}else u=a-Math.sqrt(c*c+d*d);this.data[s+n]=Math.max(0,Math.min(255,u+128));}}}addRegularDash(t){for(let e=t.length-1;e>=0;--e){const i=t[e],a=t[e+1];i.zeroLength?t.splice(e,1):a&&a.isDash===i.isDash&&(a.left=i.left,t.splice(e,1));}const e=t[0],i=t[t.length-1];e.isDash===i.isDash&&(e.left=i.left-this.width,i.right=e.right+this.width);const a=this.width*this.nextRow;let s=0,o=t[s];for(let e=0;e1&&(o=t[++s]);const i=Math.abs(e-o.left),r=Math.abs(e-o.right),n=Math.min(i,r);this.data[a+e]=Math.max(0,Math.min(255,(o.isDash?n:-n)+128));}}addDash(t,i){const a=i?7:0,s=2*a+1;if(this.nextRow+s>this.height)return e.w("LineAtlas out of space"),null;let o=0;for(let e=0;e{t.terminate();})),this.workers=null);}isPreloaded(){return !!this.active[k]}numActive(){return Object.keys(this.active).length}}const F=Math.floor(o.hardwareConcurrency/2);let B,O;function N(){return B||(B=new L),B}L.workerCount=e.C(globalThis)?Math.max(Math.min(F,3),1):1;class U{constructor(t,i){this.workerPool=t,this.actors=[],this.currentActor=0,this.id=i;const a=this.workerPool.acquire(i);for(let t=0;t{t.remove();})),this.actors=[],t&&this.workerPool.release(this.id);}registerMessageHandler(t,e){for(const i of this.actors)i.registerMessageHandler(t,e);}}function j(){return O||(O=new U(N(),e.G),O.registerMessageHandler("GR",((t,i,a)=>e.m(i,a)))),O}function Z(t,i){const a=e.H();return e.J(a,a,[1,1,0]),e.K(a,a,[.5*t.width,.5*t.height,1]),e.L(a,a,t.calculatePosMatrix(i.toUnwrapped()))}function q(t,e,i,a,s,o){const r=function(t,e,i){if(t)for(const a of t){const t=e[a];if(t&&t.source===i&&"fill-extrusion"===t.type)return !0}else for(const t in e){const a=e[t];if(a.source===i&&"fill-extrusion"===a.type)return !0}return !1}(s&&s.layers,e,t.id),n=o.maxPitchScaleFactor(),l=t.tilesIn(a,n,r);l.sort(V);const h=[];for(const a of l)h.push({wrappedTileID:a.tileID.wrapped().key,queryResults:a.tile.queryRenderedFeatures(e,i,t._state,a.queryGeometry,a.cameraQueryGeometry,a.scale,s,o,n,Z(t.transform,a.tileID))});const c=function(t){const e={},i={};for(const a of t){const t=a.queryResults,s=a.wrappedTileID,o=i[s]=i[s]||{};for(const i in t){const a=t[i],s=o[i]=o[i]||{},r=e[i]=e[i]||[];for(const t of a)s[t.featureIndex]||(s[t.featureIndex]=!0,r.push(t));}}return e}(h);for(const e in c)c[e].forEach((e=>{const i=e.feature,a=t.getFeatureState(i.layer["source-layer"],i.id);i.source=i.layer.source,i.layer["source-layer"]&&(i.sourceLayer=i.layer["source-layer"]),i.state=a;}));return c}function V(t,e){const i=t.tileID,a=e.tileID;return i.overscaledZ-a.overscaledZ||i.canonical.y-a.canonical.y||i.wrap-a.wrap||i.canonical.x-a.canonical.x}function G(t,i,a){return e._(this,void 0,void 0,(function*(){let s=t;if(t.url?s=(yield e.h(i.transformRequest(t.url,"Source"),a)).data:yield o.frameAsync(a),!s)return null;const r=e.M(e.e(s,t),["tiles","minzoom","maxzoom","attribution","bounds","scheme","tileSize","encoding"]);return "vector_layers"in s&&s.vector_layers&&(r.vectorLayerIds=s.vector_layers.map((t=>t.id))),r}))}class H{constructor(t,e){t&&(e?this.setSouthWest(t).setNorthEast(e):Array.isArray(t)&&(4===t.length?this.setSouthWest([t[0],t[1]]).setNorthEast([t[2],t[3]]):this.setSouthWest(t[0]).setNorthEast(t[1])));}setNorthEast(t){return this._ne=t instanceof e.N?new e.N(t.lng,t.lat):e.N.convert(t),this}setSouthWest(t){return this._sw=t instanceof e.N?new e.N(t.lng,t.lat):e.N.convert(t),this}extend(t){const i=this._sw,a=this._ne;let s,o;if(t instanceof e.N)s=t,o=t;else {if(!(t instanceof H))return Array.isArray(t)?4===t.length||t.every(Array.isArray)?this.extend(H.convert(t)):this.extend(e.N.convert(t)):t&&("lng"in t||"lon"in t)&&"lat"in t?this.extend(e.N.convert(t)):this;if(s=t._sw,o=t._ne,!s||!o)return this}return i||a?(i.lng=Math.min(s.lng,i.lng),i.lat=Math.min(s.lat,i.lat),a.lng=Math.max(o.lng,a.lng),a.lat=Math.max(o.lat,a.lat)):(this._sw=new e.N(s.lng,s.lat),this._ne=new e.N(o.lng,o.lat)),this}getCenter(){return new e.N((this._sw.lng+this._ne.lng)/2,(this._sw.lat+this._ne.lat)/2)}getSouthWest(){return this._sw}getNorthEast(){return this._ne}getNorthWest(){return new e.N(this.getWest(),this.getNorth())}getSouthEast(){return new e.N(this.getEast(),this.getSouth())}getWest(){return this._sw.lng}getSouth(){return this._sw.lat}getEast(){return this._ne.lng}getNorth(){return this._ne.lat}toArray(){return [this._sw.toArray(),this._ne.toArray()]}toString(){return `LngLatBounds(${this._sw.toString()}, ${this._ne.toString()})`}isEmpty(){return !(this._sw&&this._ne)}contains(t){const{lng:i,lat:a}=e.N.convert(t);let s=this._sw.lng<=i&&i<=this._ne.lng;return this._sw.lng>this._ne.lng&&(s=this._sw.lng>=i&&i>=this._ne.lng),this._sw.lat<=a&&a<=this._ne.lat&&s}static convert(t){return t instanceof H?t:t?new H(t):t}static fromLngLat(t,i=0){const a=360*i/40075017,s=a/Math.cos(Math.PI/180*t.lat);return new H(new e.N(t.lng-s,t.lat-a),new e.N(t.lng+s,t.lat+a))}adjustAntiMeridian(){const t=new e.N(this._sw.lng,this._sw.lat),i=new e.N(this._ne.lng,this._ne.lat);return new H(t,t.lng>i.lng?new e.N(i.lng+360,i.lat):i)}}class W{constructor(t,e,i){this.bounds=H.convert(this.validateBounds(t)),this.minzoom=e||0,this.maxzoom=i||24;}validateBounds(t){return Array.isArray(t)&&4===t.length?[Math.max(-180,t[0]),Math.max(-90,t[1]),Math.min(180,t[2]),Math.min(90,t[3])]:[-180,-90,180,90]}contains(t){const i=Math.pow(2,t.z),a=Math.floor(e.O(this.bounds.getWest())*i),s=Math.floor(e.Q(this.bounds.getNorth())*i),o=Math.ceil(e.O(this.bounds.getEast())*i),r=Math.ceil(e.Q(this.bounds.getSouth())*i);return t.x>=a&&t.x=s&&t.y{this._options.tiles=t;})),this}setUrl(t){return this.setSourceProperty((()=>{this.url=t,this._options.url=t;})),this}onRemove(){this._tileJSONRequest&&(this._tileJSONRequest.abort(),this._tileJSONRequest=null);}serialize(){return e.e({},this._options)}loadTile(t){return e._(this,void 0,void 0,(function*(){const e=t.tileID.canonical.url(this.tiles,this.map.getPixelRatio(),this.scheme),i={request:this.map._requestManager.transformRequest(e,"Tile"),uid:t.uid,tileID:t.tileID,zoom:t.tileID.overscaledZ,tileSize:this.tileSize*t.tileID.overscaleFactor(),type:this.type,source:this.id,pixelRatio:this.map.getPixelRatio(),showCollisionBoxes:this.map.showCollisionBoxes,promoteId:this.promoteId};i.request.collectResourceTiming=this._collectResourceTiming;let a="RT";if(t.actor&&"expired"!==t.state){if("loading"===t.state)return new Promise(((e,i)=>{t.reloadPromise={resolve:e,reject:i};}))}else t.actor=this.dispatcher.getActor(),a="LT";t.abortController=new AbortController;try{const e=yield t.actor.sendAsync({type:a,data:i},t.abortController);if(delete t.abortController,t.aborted)return;this._afterTileLoadWorkerResponse(t,e);}catch(e){if(delete t.abortController,t.aborted)return;if(e&&404!==e.status)throw e;this._afterTileLoadWorkerResponse(t,null);}}))}_afterTileLoadWorkerResponse(t,e){if(e&&e.resourceTiming&&(t.resourceTiming=e.resourceTiming),e&&this.map._refreshExpiredTiles&&t.setExpiryData(e),t.loadVectorData(e,this.map.painter),t.reloadPromise){const e=t.reloadPromise;t.reloadPromise=null,this.loadTile(t).then(e.resolve).catch(e.reject);}}abortTile(t){return e._(this,void 0,void 0,(function*(){t.abortController&&(t.abortController.abort(),delete t.abortController),t.actor&&(yield t.actor.sendAsync({type:"AT",data:{uid:t.uid,type:this.type,source:this.id}}));}))}unloadTile(t){return e._(this,void 0,void 0,(function*(){t.unloadVectorData(),t.actor&&(yield t.actor.sendAsync({type:"RMT",data:{uid:t.uid,type:this.type,source:this.id}}));}))}hasTransition(){return !1}}class X extends e.E{constructor(t,i,a,s){super(),this.id=t,this.dispatcher=a,this.setEventedParent(s),this.type="raster",this.minzoom=0,this.maxzoom=22,this.roundZoom=!0,this.scheme="xyz",this.tileSize=512,this._loaded=!1,this._options=e.e({type:"raster"},i),e.e(this,e.M(i,["url","scheme","tileSize"]));}load(){return e._(this,void 0,void 0,(function*(){this._loaded=!1,this.fire(new e.k("dataloading",{dataType:"source"})),this._tileJSONRequest=new AbortController;try{const t=yield G(this._options,this.map._requestManager,this._tileJSONRequest);this._tileJSONRequest=null,this._loaded=!0,t&&(e.e(this,t),t.bounds&&(this.tileBounds=new W(t.bounds,this.minzoom,this.maxzoom)),this.fire(new e.k("data",{dataType:"source",sourceDataType:"metadata"})),this.fire(new e.k("data",{dataType:"source",sourceDataType:"content"})));}catch(t){this._tileJSONRequest=null,this.fire(new e.j(t));}}))}loaded(){return this._loaded}onAdd(t){this.map=t,this.load();}onRemove(){this._tileJSONRequest&&(this._tileJSONRequest.abort(),this._tileJSONRequest=null);}setSourceProperty(t){this._tileJSONRequest&&(this._tileJSONRequest.abort(),this._tileJSONRequest=null),t(),this.load();}setTiles(t){return this.setSourceProperty((()=>{this._options.tiles=t;})),this}setUrl(t){return this.setSourceProperty((()=>{this.url=t,this._options.url=t;})),this}serialize(){return e.e({},this._options)}hasTile(t){return !this.tileBounds||this.tileBounds.contains(t.canonical)}loadTile(t){return e._(this,void 0,void 0,(function*(){const e=t.tileID.canonical.url(this.tiles,this.map.getPixelRatio(),this.scheme);t.abortController=new AbortController;try{const i=yield _.getImage(this.map._requestManager.transformRequest(e,"Tile"),t.abortController,this.map._refreshExpiredTiles);if(delete t.abortController,t.aborted)return void(t.state="unloaded");if(i&&i.data){this.map._refreshExpiredTiles&&i.cacheControl&&i.expires&&t.setExpiryData({cacheControl:i.cacheControl,expires:i.expires});const e=this.map.painter.context,a=e.gl,s=i.data;t.texture=this.map.painter.getTileTexture(s.width),t.texture?t.texture.update(s,{useMipmap:!0}):(t.texture=new b(e,s,a.RGBA,{useMipmap:!0}),t.texture.bind(a.LINEAR,a.CLAMP_TO_EDGE,a.LINEAR_MIPMAP_NEAREST)),t.state="loaded";}}catch(e){if(delete t.abortController,t.aborted)t.state="unloaded";else if(e)throw t.state="errored",e}}))}abortTile(t){return e._(this,void 0,void 0,(function*(){t.abortController&&(t.abortController.abort(),delete t.abortController);}))}unloadTile(t){return e._(this,void 0,void 0,(function*(){t.texture&&this.map.painter.saveTileTexture(t.texture);}))}hasTransition(){return !1}}class K extends X{constructor(t,i,a,s){super(t,i,a,s),this.type="raster-dem",this.maxzoom=22,this._options=e.e({type:"raster-dem"},i),this.encoding=i.encoding||"mapbox",this.redFactor=i.redFactor,this.greenFactor=i.greenFactor,this.blueFactor=i.blueFactor,this.baseShift=i.baseShift;}loadTile(t){return e._(this,void 0,void 0,(function*(){const i=t.tileID.canonical.url(this.tiles,this.map.getPixelRatio(),this.scheme),a=this.map._requestManager.transformRequest(i,"Tile");t.neighboringTiles=this._getNeighboringTiles(t.tileID),t.abortController=new AbortController;try{const i=yield _.getImage(a,t.abortController,this.map._refreshExpiredTiles);if(delete t.abortController,t.aborted)return void(t.state="unloaded");if(i&&i.data){const a=i.data;this.map._refreshExpiredTiles&&i.cacheControl&&i.expires&&t.setExpiryData({cacheControl:i.cacheControl,expires:i.expires});const s=e.b(a)&&e.U()?a:yield this.readImageNow(a),o={type:this.type,uid:t.uid,source:this.id,rawImageData:s,encoding:this.encoding,redFactor:this.redFactor,greenFactor:this.greenFactor,blueFactor:this.blueFactor,baseShift:this.baseShift};if(!t.actor||"expired"===t.state){t.actor=this.dispatcher.getActor();const e=yield t.actor.sendAsync({type:"LDT",data:o});t.dem=e,t.needsHillshadePrepare=!0,t.needsTerrainPrepare=!0,t.state="loaded";}}}catch(e){if(delete t.abortController,t.aborted)t.state="unloaded";else if(e)throw t.state="errored",e}}))}readImageNow(t){return e._(this,void 0,void 0,(function*(){if("undefined"!=typeof VideoFrame&&e.V()){const i=t.width+2,a=t.height+2;try{return new e.R({width:i,height:a},yield e.W(t,-1,-1,i,a))}catch(t){}}return o.getImageData(t,1)}))}_getNeighboringTiles(t){const i=t.canonical,a=Math.pow(2,i.z),s=(i.x-1+a)%a,o=0===i.x?t.wrap-1:t.wrap,r=(i.x+1+a)%a,n=i.x+1===a?t.wrap+1:t.wrap,l={};return l[new e.S(t.overscaledZ,o,i.z,s,i.y).key]={backfilled:!1},l[new e.S(t.overscaledZ,n,i.z,r,i.y).key]={backfilled:!1},i.y>0&&(l[new e.S(t.overscaledZ,o,i.z,s,i.y-1).key]={backfilled:!1},l[new e.S(t.overscaledZ,t.wrap,i.z,i.x,i.y-1).key]={backfilled:!1},l[new e.S(t.overscaledZ,n,i.z,r,i.y-1).key]={backfilled:!1}),i.y+10&&e.e(s,{resourceTiming:a}),this.fire(new e.k("data",Object.assign(Object.assign({},s),{sourceDataType:"metadata"}))),this.fire(new e.k("data",Object.assign(Object.assign({},s),{sourceDataType:"content"})));}catch(t){if(this._pendingLoads--,this._removed)return void this.fire(new e.k("dataabort",{dataType:"source"}));this.fire(new e.j(t));}}))}loaded(){return 0===this._pendingLoads}loadTile(t){return e._(this,void 0,void 0,(function*(){const e=t.actor?"RT":"LT";t.actor=this.actor;const i={type:this.type,uid:t.uid,tileID:t.tileID,zoom:t.tileID.overscaledZ,maxZoom:this.maxzoom,tileSize:this.tileSize,source:this.id,pixelRatio:this.map.getPixelRatio(),showCollisionBoxes:this.map.showCollisionBoxes,promoteId:this.promoteId};t.abortController=new AbortController;const a=yield this.actor.sendAsync({type:e,data:i},t.abortController);delete t.abortController,t.unloadVectorData(),t.aborted||t.loadVectorData(a,this.map.painter,"RT"===e);}))}abortTile(t){return e._(this,void 0,void 0,(function*(){t.abortController&&(t.abortController.abort(),delete t.abortController),t.aborted=!0;}))}unloadTile(t){return e._(this,void 0,void 0,(function*(){t.unloadVectorData(),yield this.actor.sendAsync({type:"RMT",data:{uid:t.uid,type:this.type,source:this.id}});}))}onRemove(){this._removed=!0,this.actor.sendAsync({type:"RS",data:{type:this.type,source:this.id}});}serialize(){return e.e({},this._options,{type:this.type,data:this._data})}hasTransition(){return !1}}var Y=e.Y([{name:"a_pos",type:"Int16",components:2},{name:"a_texture_pos",type:"Int16",components:2}]);class Q extends e.E{constructor(t,e,i,a){super(),this.id=t,this.dispatcher=i,this.coordinates=e.coordinates,this.type="image",this.minzoom=0,this.maxzoom=22,this.tileSize=512,this.tiles={},this._loaded=!1,this.setEventedParent(a),this.options=e;}load(t){return e._(this,void 0,void 0,(function*(){this._loaded=!1,this.fire(new e.k("dataloading",{dataType:"source"})),this.url=this.options.url,this._request=new AbortController;try{const e=yield _.getImage(this.map._requestManager.transformRequest(this.url,"Image"),this._request);this._request=null,this._loaded=!0,e&&e.data&&(this.image=e.data,t&&(this.coordinates=t),this._finishLoading());}catch(t){this._request=null,this._loaded=!0,this.fire(new e.j(t));}}))}loaded(){return this._loaded}updateImage(t){return t.url?(this._request&&(this._request.abort(),this._request=null),this.options.url=t.url,this.load(t.coordinates).finally((()=>{this.texture=null;})),this):this}_finishLoading(){this.map&&(this.setCoordinates(this.coordinates),this.fire(new e.k("data",{dataType:"source",sourceDataType:"metadata"})));}onAdd(t){this.map=t,this.load();}onRemove(){this._request&&(this._request.abort(),this._request=null);}setCoordinates(t){this.coordinates=t;const i=t.map(e.Z.fromLngLat);this.tileID=function(t){let i=1/0,a=1/0,s=-1/0,o=-1/0;for(const e of t)i=Math.min(i,e.x),a=Math.min(a,e.y),s=Math.max(s,e.x),o=Math.max(o,e.y);const r=Math.max(s-i,o-a),n=Math.max(0,Math.floor(-Math.log(r)/Math.LN2)),l=Math.pow(2,n);return new e.a1(n,Math.floor((i+s)/2*l),Math.floor((a+o)/2*l))}(i),this.minzoom=this.maxzoom=this.tileID.z;const a=i.map((t=>this.tileID.getTilePoint(t)._round()));return this._boundsArray=new e.$,this._boundsArray.emplaceBack(a[0].x,a[0].y,0,0),this._boundsArray.emplaceBack(a[1].x,a[1].y,e.X,0),this._boundsArray.emplaceBack(a[3].x,a[3].y,0,e.X),this._boundsArray.emplaceBack(a[2].x,a[2].y,e.X,e.X),this.boundsBuffer&&(this.boundsBuffer.destroy(),delete this.boundsBuffer),this.fire(new e.k("data",{dataType:"source",sourceDataType:"content"})),this}prepare(){if(0===Object.keys(this.tiles).length||!this.image)return;const t=this.map.painter.context,i=t.gl;this.boundsBuffer||(this.boundsBuffer=t.createVertexBuffer(this._boundsArray,Y.members)),this.boundsSegments||(this.boundsSegments=e.a0.simpleSegment(0,0,4,2)),this.texture||(this.texture=new b(t,this.image,i.RGBA),this.texture.bind(i.LINEAR,i.CLAMP_TO_EDGE));let a=!1;for(const t in this.tiles){const e=this.tiles[t];"loaded"!==e.state&&(e.state="loaded",e.texture=this.texture,a=!0);}a&&this.fire(new e.k("data",{dataType:"source",sourceDataType:"idle",sourceId:this.id}));}loadTile(t){return e._(this,void 0,void 0,(function*(){this.tileID&&this.tileID.equals(t.tileID.canonical)?(this.tiles[String(t.tileID.wrap)]=t,t.buckets={}):t.state="errored";}))}serialize(){return {type:"image",url:this.options.url,coordinates:this.coordinates}}hasTransition(){return !1}}class tt extends Q{constructor(t,e,i,a){super(t,e,i,a),this.roundZoom=!0,this.type="video",this.options=e;}load(){return e._(this,void 0,void 0,(function*(){this._loaded=!1;const t=this.options;this.urls=[];for(const e of t.urls)this.urls.push(this.map._requestManager.transformRequest(e,"Source").url);try{const t=yield e.a3(this.urls);if(this._loaded=!0,!t)return;this.video=t,this.video.loop=!0,this.video.addEventListener("playing",(()=>{this.map.triggerRepaint();})),this.map&&this.video.play(),this._finishLoading();}catch(t){this.fire(new e.j(t));}}))}pause(){this.video&&this.video.pause();}play(){this.video&&this.video.play();}seek(t){if(this.video){const i=this.video.seekable;ti.end(0)?this.fire(new e.j(new e.a2(`sources.${this.id}`,null,`Playback for this video can be set only between the ${i.start(0)} and ${i.end(0)}-second mark.`))):this.video.currentTime=t;}}getVideo(){return this.video}onAdd(t){this.map||(this.map=t,this.load(),this.video&&(this.video.play(),this.setCoordinates(this.coordinates)));}prepare(){if(0===Object.keys(this.tiles).length||this.video.readyState<2)return;const t=this.map.painter.context,i=t.gl;this.boundsBuffer||(this.boundsBuffer=t.createVertexBuffer(this._boundsArray,Y.members)),this.boundsSegments||(this.boundsSegments=e.a0.simpleSegment(0,0,4,2)),this.texture?this.video.paused||(this.texture.bind(i.LINEAR,i.CLAMP_TO_EDGE),i.texSubImage2D(i.TEXTURE_2D,0,0,0,i.RGBA,i.UNSIGNED_BYTE,this.video)):(this.texture=new b(t,this.video,i.RGBA),this.texture.bind(i.LINEAR,i.CLAMP_TO_EDGE));let a=!1;for(const t in this.tiles){const e=this.tiles[t];"loaded"!==e.state&&(e.state="loaded",e.texture=this.texture,a=!0);}a&&this.fire(new e.k("data",{dataType:"source",sourceDataType:"idle",sourceId:this.id}));}serialize(){return {type:"video",urls:this.urls,coordinates:this.coordinates}}hasTransition(){return this.video&&!this.video.paused}}class et extends Q{constructor(t,i,a,s){super(t,i,a,s),i.coordinates?Array.isArray(i.coordinates)&&4===i.coordinates.length&&!i.coordinates.some((t=>!Array.isArray(t)||2!==t.length||t.some((t=>"number"!=typeof t))))||this.fire(new e.j(new e.a2(`sources.${t}`,null,'"coordinates" property must be an array of 4 longitude/latitude array pairs'))):this.fire(new e.j(new e.a2(`sources.${t}`,null,'missing required property "coordinates"'))),i.animate&&"boolean"!=typeof i.animate&&this.fire(new e.j(new e.a2(`sources.${t}`,null,'optional "animate" property must be a boolean value'))),i.canvas?"string"==typeof i.canvas||i.canvas instanceof HTMLCanvasElement||this.fire(new e.j(new e.a2(`sources.${t}`,null,'"canvas" must be either a string representing the ID of the canvas element from which to read, or an HTMLCanvasElement instance'))):this.fire(new e.j(new e.a2(`sources.${t}`,null,'missing required property "canvas"'))),this.options=i,this.animate=void 0===i.animate||i.animate;}load(){return e._(this,void 0,void 0,(function*(){this._loaded=!0,this.canvas||(this.canvas=this.options.canvas instanceof HTMLCanvasElement?this.options.canvas:document.getElementById(this.options.canvas)),this.width=this.canvas.width,this.height=this.canvas.height,this._hasInvalidDimensions()?this.fire(new e.j(new Error("Canvas dimensions cannot be less than or equal to zero."))):(this.play=function(){this._playing=!0,this.map.triggerRepaint();},this.pause=function(){this._playing&&(this.prepare(),this._playing=!1);},this._finishLoading());}))}getCanvas(){return this.canvas}onAdd(t){this.map=t,this.load(),this.canvas&&this.animate&&this.play();}onRemove(){this.pause();}prepare(){let t=!1;if(this.canvas.width!==this.width&&(this.width=this.canvas.width,t=!0),this.canvas.height!==this.height&&(this.height=this.canvas.height,t=!0),this._hasInvalidDimensions())return;if(0===Object.keys(this.tiles).length)return;const i=this.map.painter.context,a=i.gl;this.boundsBuffer||(this.boundsBuffer=i.createVertexBuffer(this._boundsArray,Y.members)),this.boundsSegments||(this.boundsSegments=e.a0.simpleSegment(0,0,4,2)),this.texture?(t||this._playing)&&this.texture.update(this.canvas,{premultiply:!0}):this.texture=new b(i,this.canvas,a.RGBA,{premultiply:!0});let s=!1;for(const t in this.tiles){const e=this.tiles[t];"loaded"!==e.state&&(e.state="loaded",e.texture=this.texture,s=!0);}s&&this.fire(new e.k("data",{dataType:"source",sourceDataType:"idle",sourceId:this.id}));}serialize(){return {type:"canvas",coordinates:this.coordinates}}hasTransition(){return this._playing}_hasInvalidDimensions(){for(const t of [this.canvas.width,this.canvas.height])if(isNaN(t)||t<=0)return !0;return !1}}const it={},at=t=>{switch(t){case"geojson":return J;case"image":return Q;case"raster":return X;case"raster-dem":return K;case"vector":return $;case"video":return tt;case"canvas":return et}return it[t]},st="RTLPluginLoaded";class ot extends e.E{constructor(){super(...arguments),this.status="unavailable",this.url=null,this.dispatcher=j();}_syncState(t){return this.status=t,this.dispatcher.broadcast("SRPS",{pluginStatus:t,pluginURL:this.url}).catch((t=>{throw this.status="error",t}))}getRTLTextPluginStatus(){return this.status}clearRTLTextPlugin(){this.status="unavailable",this.url=null;}setRTLTextPlugin(t){return e._(this,arguments,void 0,(function*(t,e=!1){if(this.url)throw new Error("setRTLTextPlugin cannot be called multiple times.");if(this.url=o.resolveURL(t),!this.url)throw new Error(`requested url ${t} is invalid`);if("unavailable"===this.status){if(!e)return this._requestImport();this.status="deferred",this._syncState(this.status);}else if("requested"===this.status)return this._requestImport()}))}_requestImport(){return e._(this,void 0,void 0,(function*(){yield this._syncState("loading"),this.status="loaded",this.fire(new e.k(st));}))}lazyLoad(){"unavailable"===this.status?this.status="requested":"deferred"===this.status&&this._requestImport();}}let rt=null;function nt(){return rt||(rt=new ot),rt}class lt{constructor(t,i){this.timeAdded=0,this.fadeEndTime=0,this.tileID=t,this.uid=e.a4(),this.uses=0,this.tileSize=i,this.buckets={},this.expirationTime=null,this.queryPadding=0,this.hasSymbolBuckets=!1,this.hasRTLText=!1,this.dependencies={},this.rtt=[],this.rttCoords={},this.expiredRequestCount=0,this.state="loading";}registerFadeDuration(t){const e=t+this.timeAdded;ee.getLayer(t))).filter(Boolean);if(0!==t.length){a.layers=t,a.stateDependentLayerIds&&(a.stateDependentLayers=a.stateDependentLayerIds.map((e=>t.filter((t=>t.id===e))[0])));for(const e of t)i[e.id]=a;}}return i}(t.buckets,i.style),this.hasSymbolBuckets=!1;for(const t in this.buckets){const i=this.buckets[t];if(i instanceof e.a6){if(this.hasSymbolBuckets=!0,!a)break;i.justReloaded=!0;}}if(this.hasRTLText=!1,this.hasSymbolBuckets)for(const t in this.buckets){const i=this.buckets[t];if(i instanceof e.a6&&i.hasRTLText){this.hasRTLText=!0,nt().lazyLoad();break}}this.queryPadding=0;for(const t in this.buckets){const e=this.buckets[t];this.queryPadding=Math.max(this.queryPadding,i.style.getLayer(t).queryRadius(e));}t.imageAtlas&&(this.imageAtlas=t.imageAtlas),t.glyphAtlasImage&&(this.glyphAtlasImage=t.glyphAtlasImage);}else this.collisionBoxArray=new e.a5;}unloadVectorData(){for(const t in this.buckets)this.buckets[t].destroy();this.buckets={},this.imageAtlasTexture&&this.imageAtlasTexture.destroy(),this.imageAtlas&&(this.imageAtlas=null),this.glyphAtlasTexture&&this.glyphAtlasTexture.destroy(),this.latestFeatureIndex=null,this.state="unloaded";}getBucket(t){return this.buckets[t.id]}upload(t){for(const e in this.buckets){const i=this.buckets[e];i.uploadPending()&&i.upload(t);}const e=t.gl;this.imageAtlas&&!this.imageAtlas.uploaded&&(this.imageAtlasTexture=new b(t,this.imageAtlas.image,e.RGBA),this.imageAtlas.uploaded=!0),this.glyphAtlasImage&&(this.glyphAtlasTexture=new b(t,this.glyphAtlasImage,e.ALPHA),this.glyphAtlasImage=null);}prepare(t){this.imageAtlas&&this.imageAtlas.patchUpdatedImages(t,this.imageAtlasTexture);}queryRenderedFeatures(t,e,i,a,s,o,r,n,l,h){return this.latestFeatureIndex&&this.latestFeatureIndex.rawTileData?this.latestFeatureIndex.query({queryGeometry:a,cameraQueryGeometry:s,scale:o,tileSize:this.tileSize,pixelPosMatrix:h,transform:n,params:r,queryPadding:this.queryPadding*l},t,e,i):{}}querySourceFeatures(t,i){const a=this.latestFeatureIndex;if(!a||!a.rawTileData)return;const s=a.loadVTLayers(),o=i&&i.sourceLayer?i.sourceLayer:"",r=s._geojsonTileLayer||s[o];if(!r)return;const n=e.a7(i&&i.filter),{z:l,x:h,y:c}=this.tileID.canonical,u={z:l,x:h,y:c};for(let i=0;it)e=!1;else if(i)if(this.expirationTime{this.remove(t,s);}),i)),this.data[a].push(s),this.order.push(a),this.order.length>this.max){const t=this._getAndRemoveByKey(this.order[0]);t&&this.onRemove(t);}return this}has(t){return t.wrapped().key in this.data}getAndRemove(t){return this.has(t)?this._getAndRemoveByKey(t.wrapped().key):null}_getAndRemoveByKey(t){const e=this.data[t].shift();return e.timeout&&clearTimeout(e.timeout),0===this.data[t].length&&delete this.data[t],this.order.splice(this.order.indexOf(t),1),e.value}getByKey(t){const e=this.data[t];return e?e[0].value:null}get(t){return this.has(t)?this.data[t.wrapped().key][0].value:null}remove(t,e){if(!this.has(t))return this;const i=t.wrapped().key,a=void 0===e?0:this.data[i].indexOf(e),s=this.data[i][a];return this.data[i].splice(a,1),s.timeout&&clearTimeout(s.timeout),0===this.data[i].length&&delete this.data[i],this.onRemove(s.value),this.order.splice(this.order.indexOf(i),1),this}setMaxSize(t){for(this.max=t;this.order.length>this.max;){const t=this._getAndRemoveByKey(this.order[0]);t&&this.onRemove(t);}return this}filter(t){const e=[];for(const i in this.data)for(const a of this.data[i])t(a.value)||e.push(a);for(const t of e)this.remove(t.value.tileID,t);}}class ct{constructor(){this.state={},this.stateChanges={},this.deletedStates={};}updateState(t,i,a){const s=String(i);if(this.stateChanges[t]=this.stateChanges[t]||{},this.stateChanges[t][s]=this.stateChanges[t][s]||{},e.e(this.stateChanges[t][s],a),null===this.deletedStates[t]){this.deletedStates[t]={};for(const e in this.state[t])e!==s&&(this.deletedStates[t][e]=null);}else if(this.deletedStates[t]&&null===this.deletedStates[t][s]){this.deletedStates[t][s]={};for(const e in this.state[t][s])a[e]||(this.deletedStates[t][s][e]=null);}else for(const e in a)this.deletedStates[t]&&this.deletedStates[t][s]&&null===this.deletedStates[t][s][e]&&delete this.deletedStates[t][s][e];}removeFeatureState(t,e,i){if(null===this.deletedStates[t])return;const a=String(e);if(this.deletedStates[t]=this.deletedStates[t]||{},i&&void 0!==e)null!==this.deletedStates[t][a]&&(this.deletedStates[t][a]=this.deletedStates[t][a]||{},this.deletedStates[t][a][i]=null);else if(void 0!==e)if(this.stateChanges[t]&&this.stateChanges[t][a])for(i in this.deletedStates[t][a]={},this.stateChanges[t][a])this.deletedStates[t][a][i]=null;else this.deletedStates[t][a]=null;else this.deletedStates[t]=null;}getState(t,i){const a=String(i),s=e.e({},(this.state[t]||{})[a],(this.stateChanges[t]||{})[a]);if(null===this.deletedStates[t])return {};if(this.deletedStates[t]){const e=this.deletedStates[t][i];if(null===e)return {};for(const t in e)delete s[t];}return s}initializeTileState(t,e){t.setFeatureState(this.state,e);}coalesceChanges(t,i){const a={};for(const t in this.stateChanges){this.state[t]=this.state[t]||{};const i={};for(const a in this.stateChanges[t])this.state[t][a]||(this.state[t][a]={}),e.e(this.state[t][a],this.stateChanges[t][a]),i[a]=this.state[t][a];a[t]=i;}for(const t in this.deletedStates){this.state[t]=this.state[t]||{};const i={};if(null===this.deletedStates[t])for(const e in this.state[t])i[e]={},this.state[t][e]={};else for(const e in this.deletedStates[t]){if(null===this.deletedStates[t][e])this.state[t][e]={};else for(const i of Object.keys(this.deletedStates[t][e]))delete this.state[t][e][i];i[e]=this.state[t][e];}a[t]=a[t]||{},e.e(a[t],i);}if(this.stateChanges={},this.deletedStates={},0!==Object.keys(a).length)for(const e in t)t[e].setFeatureState(a,i);}}class ut extends e.E{constructor(t,e,i){super(),this.id=t,this.dispatcher=i,this.on("data",(t=>this._dataHandler(t))),this.on("dataloading",(()=>{this._sourceErrored=!1;})),this.on("error",(()=>{this._sourceErrored=this._source.loaded();})),this._source=((t,e,i,a)=>{const s=new(at(e.type))(t,e,i,a);if(s.id!==t)throw new Error(`Expected Source id to be ${t} instead of ${s.id}`);return s})(t,e,i,this),this._tiles={},this._cache=new ht(0,(t=>this._unloadTile(t))),this._timers={},this._cacheTimers={},this._maxTileCacheSize=null,this._maxTileCacheZoomLevels=null,this._loadedParentTiles={},this._coveredTiles={},this._state=new ct,this._didEmitContent=!1,this._updated=!1;}onAdd(t){this.map=t,this._maxTileCacheSize=t?t._maxTileCacheSize:null,this._maxTileCacheZoomLevels=t?t._maxTileCacheZoomLevels:null,this._source&&this._source.onAdd&&this._source.onAdd(t);}onRemove(t){this.clearTiles(),this._source&&this._source.onRemove&&this._source.onRemove(t);}loaded(){if(this._sourceErrored)return !0;if(!this._sourceLoaded)return !1;if(!this._source.loaded())return !1;if(!(void 0===this.used&&void 0===this.usedForTerrain||this.used||this.usedForTerrain))return !0;if(!this._updated)return !1;for(const t in this._tiles){const e=this._tiles[t];if("loaded"!==e.state&&"errored"!==e.state)return !1}return !0}getSource(){return this._source}pause(){this._paused=!0;}resume(){if(!this._paused)return;const t=this._shouldReloadOnResume;this._paused=!1,this._shouldReloadOnResume=!1,t&&this.reload(),this.transform&&this.update(this.transform,this.terrain);}_loadTile(t,i,a){return e._(this,void 0,void 0,(function*(){try{yield this._source.loadTile(t),this._tileLoaded(t,i,a);}catch(i){t.state="errored",404!==i.status?this._source.fire(new e.j(i,{tile:t})):this.update(this.transform,this.terrain);}}))}_unloadTile(t){this._source.unloadTile&&this._source.unloadTile(t);}_abortTile(t){this._source.abortTile&&this._source.abortTile(t),this._source.fire(new e.k("dataabort",{tile:t,coord:t.tileID,dataType:"source"}));}serialize(){return this._source.serialize()}prepare(t){this._source.prepare&&this._source.prepare(),this._state.coalesceChanges(this._tiles,this.map?this.map.painter:null);for(const e in this._tiles){const i=this._tiles[e];i.upload(t),i.prepare(this.map.style.imageManager);}}getIds(){return Object.values(this._tiles).map((t=>t.tileID)).sort(dt).map((t=>t.key))}getRenderableIds(t){const i=[];for(const e in this._tiles)this._isIdRenderable(e,t)&&i.push(this._tiles[e]);return t?i.sort(((t,i)=>{const a=t.tileID,s=i.tileID,o=new e.P(a.canonical.x,a.canonical.y)._rotate(this.transform.angle),r=new e.P(s.canonical.x,s.canonical.y)._rotate(this.transform.angle);return a.overscaledZ-s.overscaledZ||r.y-o.y||r.x-o.x})).map((t=>t.tileID.key)):i.map((t=>t.tileID)).sort(dt).map((t=>t.key))}hasRenderableParent(t){const e=this.findLoadedParent(t,0);return !!e&&this._isIdRenderable(e.tileID.key)}_isIdRenderable(t,e){return this._tiles[t]&&this._tiles[t].hasData()&&!this._coveredTiles[t]&&(e||!this._tiles[t].holdingForFade())}reload(){if(this._paused)this._shouldReloadOnResume=!0;else {this._cache.reset();for(const t in this._tiles)"errored"!==this._tiles[t].state&&this._reloadTile(t,"reloading");}}_reloadTile(t,i){return e._(this,void 0,void 0,(function*(){const e=this._tiles[t];e&&("loading"!==e.state&&(e.state=i),yield this._loadTile(e,t,i));}))}_tileLoaded(t,i,a){t.timeAdded=o.now(),"expired"===a&&(t.refreshedUponExpiration=!0),this._setTileReloadTimer(i,t),"raster-dem"===this.getSource().type&&t.dem&&this._backfillDEM(t),this._state.initializeTileState(t,this.map?this.map.painter:null),t.aborted||this._source.fire(new e.k("data",{dataType:"source",tile:t,coord:t.tileID}));}_backfillDEM(t){const e=this.getRenderableIds();for(let a=0;a1||(Math.abs(i)>1&&(1===Math.abs(i+s)?i+=s:1===Math.abs(i-s)&&(i-=s)),e.dem&&t.dem&&(t.dem.backfillBorder(e.dem,i,a),t.neighboringTiles&&t.neighboringTiles[o]&&(t.neighboringTiles[o].backfilled=!0)));}}getTile(t){return this.getTileByID(t.key)}getTileByID(t){return this._tiles[t]}_retainLoadedChildren(t,e,i,a){for(const s in this._tiles){let o=this._tiles[s];if(a[s]||!o.hasData()||o.tileID.overscaledZ<=e||o.tileID.overscaledZ>i)continue;let r=o.tileID;for(;o&&o.tileID.overscaledZ>e+1;){const t=o.tileID.scaledTo(o.tileID.overscaledZ-1);o=this._tiles[t.key],o&&o.hasData()&&(r=t);}let n=r;for(;n.overscaledZ>e;)if(n=n.scaledTo(n.overscaledZ-1),t[n.key]){a[r.key]=r;break}}}findLoadedParent(t,e){if(t.key in this._loadedParentTiles){const i=this._loadedParentTiles[t.key];return i&&i.tileID.overscaledZ>=e?i:null}for(let i=t.overscaledZ-1;i>=e;i--){const e=t.scaledTo(i),a=this._getLoadedTile(e);if(a)return a}}findLoadedSibling(t){return this._getLoadedTile(t)}_getLoadedTile(t){const e=this._tiles[t.key];return e&&e.hasData()?e:this._cache.getByKey(t.wrapped().key)}updateCacheSize(t){const i=Math.ceil(t.width/this._source.tileSize)+1,a=Math.ceil(t.height/this._source.tileSize)+1,s=Math.floor(i*a*(null===this._maxTileCacheZoomLevels?e.a.MAX_TILE_CACHE_ZOOM_LEVELS:this._maxTileCacheZoomLevels)),o="number"==typeof this._maxTileCacheSize?Math.min(this._maxTileCacheSize,s):s;this._cache.setMaxSize(o);}handleWrapJump(t){const e=Math.round((t-(void 0===this._prevLng?t:this._prevLng))/360);if(this._prevLng=t,e){const t={};for(const i in this._tiles){const a=this._tiles[i];a.tileID=a.tileID.unwrapTo(a.tileID.wrap+e),t[a.tileID.key]=a;}this._tiles=t;for(const t in this._timers)clearTimeout(this._timers[t]),delete this._timers[t];for(const t in this._tiles)this._setTileReloadTimer(t,this._tiles[t]);}}_updateCoveredAndRetainedTiles(t,e,i,a,s,r){const n={},l={},h=Object.keys(t),c=o.now();for(const i of h){const a=t[i],s=this._tiles[i];if(!s||0!==s.fadeEndTime&&s.fadeEndTime<=c)continue;const o=this.findLoadedParent(a,e),r=this.findLoadedSibling(a),h=o||r||null;h&&(this._addTile(h.tileID),n[h.tileID.key]=h.tileID),l[i]=a;}this._retainLoadedChildren(l,a,i,t);for(const e in n)t[e]||(this._coveredTiles[e]=!0,t[e]=n[e]);if(r){const e={},i={};for(const t of s)this._tiles[t.key].hasData()?e[t.key]=t:i[t.key]=t;for(const a in i){const s=i[a].children(this._source.maxzoom);this._tiles[s[0].key]&&this._tiles[s[1].key]&&this._tiles[s[2].key]&&this._tiles[s[3].key]&&(e[s[0].key]=t[s[0].key]=s[0],e[s[1].key]=t[s[1].key]=s[1],e[s[2].key]=t[s[2].key]=s[2],e[s[3].key]=t[s[3].key]=s[3],delete i[a]);}for(const a in i){const s=i[a],o=this.findLoadedParent(s,this._source.minzoom),r=this.findLoadedSibling(s),n=o||r||null;if(n){e[n.tileID.key]=t[n.tileID.key]=n.tileID;for(const t in e)e[t].isChildOf(n.tileID)&&delete e[t];}}for(const t in this._tiles)e[t]||(this._coveredTiles[t]=!0);}}update(t,i){if(!this._sourceLoaded||this._paused)return;let a;this.transform=t,this.terrain=i,this.updateCacheSize(t),this.handleWrapJump(this.transform.center.lng),this._coveredTiles={},this.used||this.usedForTerrain?this._source.tileID?a=t.getVisibleUnwrappedCoordinates(this._source.tileID).map((t=>new e.S(t.canonical.z,t.wrap,t.canonical.z,t.canonical.x,t.canonical.y))):(a=t.coveringTiles({tileSize:this.usedForTerrain?this.tileSize:this._source.tileSize,minzoom:this._source.minzoom,maxzoom:this._source.maxzoom,roundZoom:!this.usedForTerrain&&this._source.roundZoom,reparseOverscaled:this._source.reparseOverscaled,terrain:i}),this._source.hasTile&&(a=a.filter((t=>this._source.hasTile(t))))):a=[];const s=t.coveringZoomLevel(this._source),o=Math.max(s-ut.maxOverzooming,this._source.minzoom),r=Math.max(s+ut.maxUnderzooming,this._source.minzoom);if(this.usedForTerrain){const t={};for(const e of a)if(e.canonical.z>this._source.minzoom){const i=e.scaledTo(e.canonical.z-1);t[i.key]=i;const a=e.scaledTo(Math.max(this._source.minzoom,Math.min(e.canonical.z,5)));t[a.key]=a;}a=a.concat(Object.values(t));}const n=0===a.length&&!this._updated&&this._didEmitContent;this._updated=!0,n&&this.fire(new e.k("data",{sourceDataType:"idle",dataType:"source",sourceId:this.id}));const l=this._updateRetainedTiles(a,s);_t(this._source.type)&&this._updateCoveredAndRetainedTiles(l,o,r,s,a,i);for(const t in l)this._tiles[t].clearFadeHold();const h=e.ab(this._tiles,l);for(const t of h){const e=this._tiles[t];e.hasSymbolBuckets&&!e.holdingForFade()?e.setHoldDuration(this.map._fadeDuration):e.hasSymbolBuckets&&!e.symbolFadeFinished()||this._removeTile(t);}this._updateLoadedParentTileCache(),this._updateLoadedSiblingTileCache();}releaseSymbolFadeTiles(){for(const t in this._tiles)this._tiles[t].holdingForFade()&&this._removeTile(t);}_updateRetainedTiles(t,e){var i;const a={},s={},o=Math.max(e-ut.maxOverzooming,this._source.minzoom),r=Math.max(e+ut.maxUnderzooming,this._source.minzoom),n={};for(const i of t){const t=this._addTile(i);a[i.key]=i,t.hasData()||ethis._source.maxzoom){const t=r.children(this._source.maxzoom)[0],e=this.getTile(t);if(e&&e.hasData()){a[t.key]=t;continue}}else {const t=r.children(this._source.maxzoom);if(a[t[0].key]&&a[t[1].key]&&a[t[2].key]&&a[t[3].key])continue}let n=t.wasRequested();for(let e=r.overscaledZ-1;e>=o;--e){const o=r.scaledTo(e);if(s[o.key])break;if(s[o.key]=!0,t=this.getTile(o),!t&&n&&(t=this._addTile(o)),t){const e=t.hasData();if((e||!(null===(i=this.map)||void 0===i?void 0:i.cancelPendingTileRequestsWhileZooming)||n)&&(a[o.key]=o),n=t.wasRequested(),e)break}}}return a}_updateLoadedParentTileCache(){this._loadedParentTiles={};for(const t in this._tiles){const e=[];let i,a=this._tiles[t].tileID;for(;a.overscaledZ>0;){if(a.key in this._loadedParentTiles){i=this._loadedParentTiles[a.key];break}e.push(a.key);const t=a.scaledTo(a.overscaledZ-1);if(i=this._getLoadedTile(t),i)break;a=t;}for(const t of e)this._loadedParentTiles[t]=i;}}_updateLoadedSiblingTileCache(){this._loadedSiblingTiles={};for(const t in this._tiles){const e=this._tiles[t].tileID,i=this._getLoadedTile(e);this._loadedSiblingTiles[e.key]=i;}}_addTile(t){let i=this._tiles[t.key];if(i)return i;i=this._cache.getAndRemove(t),i&&(this._setTileReloadTimer(t.key,i),i.tileID=t,this._state.initializeTileState(i,this.map?this.map.painter:null),this._cacheTimers[t.key]&&(clearTimeout(this._cacheTimers[t.key]),delete this._cacheTimers[t.key],this._setTileReloadTimer(t.key,i)));const a=i;return i||(i=new lt(t,this._source.tileSize*t.overscaleFactor()),this._loadTile(i,t.key,i.state)),i.uses++,this._tiles[t.key]=i,a||this._source.fire(new e.k("dataloading",{tile:i,coord:i.tileID,dataType:"source"})),i}_setTileReloadTimer(t,e){t in this._timers&&(clearTimeout(this._timers[t]),delete this._timers[t]);const i=e.getExpiryTimeout();i&&(this._timers[t]=setTimeout((()=>{this._reloadTile(t,"expired"),delete this._timers[t];}),i));}_removeTile(t){const e=this._tiles[t];e&&(e.uses--,delete this._tiles[t],this._timers[t]&&(clearTimeout(this._timers[t]),delete this._timers[t]),e.uses>0||(e.hasData()&&"reloading"!==e.state?this._cache.add(e.tileID,e,e.getExpiryTimeout()):(e.aborted=!0,this._abortTile(e),this._unloadTile(e))));}_dataHandler(t){const e=t.sourceDataType;"source"===t.dataType&&"metadata"===e&&(this._sourceLoaded=!0),this._sourceLoaded&&!this._paused&&"source"===t.dataType&&"content"===e&&(this.reload(),this.transform&&this.update(this.transform,this.terrain),this._didEmitContent=!0);}clearTiles(){this._shouldReloadOnResume=!1,this._paused=!1;for(const t in this._tiles)this._removeTile(t);this._cache.reset();}tilesIn(t,i,a){const s=[],o=this.transform;if(!o)return s;const r=a?o.getCameraQueryGeometry(t):t,n=t.map((t=>o.pointCoordinate(t,this.terrain))),l=r.map((t=>o.pointCoordinate(t,this.terrain))),h=this.getIds();let c=1/0,u=1/0,d=-1/0,_=-1/0;for(const t of l)c=Math.min(c,t.x),u=Math.min(u,t.y),d=Math.max(d,t.x),_=Math.max(_,t.y);for(let t=0;t=0&&f[1].y+m>=0){const t=n.map((t=>r.getTilePoint(t))),e=l.map((t=>r.getTilePoint(t)));s.push({tile:a,tileID:r,queryGeometry:t,cameraQueryGeometry:e,scale:p});}}return s}getVisibleCoordinates(t){const e=this.getRenderableIds(t).map((t=>this._tiles[t].tileID));for(const t of e)t.posMatrix=this.transform.calculatePosMatrix(t.toUnwrapped());return e}hasTransition(){if(this._source.hasTransition())return !0;if(_t(this._source.type)){const t=o.now();for(const e in this._tiles)if(this._tiles[e].fadeEndTime>=t)return !0}return !1}setFeatureState(t,e,i){this._state.updateState(t=t||"_geojsonTileLayer",e,i);}removeFeatureState(t,e,i){this._state.removeFeatureState(t=t||"_geojsonTileLayer",e,i);}getFeatureState(t,e){return this._state.getState(t=t||"_geojsonTileLayer",e)}setDependencies(t,e,i){const a=this._tiles[t];a&&a.setDependencies(e,i);}reloadTilesForDependencies(t,e){for(const i in this._tiles)this._tiles[i].hasDependency(t,e)&&this._reloadTile(i,"reloading");this._cache.filter((i=>!i.hasDependency(t,e)));}}function dt(t,e){const i=Math.abs(2*t.wrap)-+(t.wrap<0),a=Math.abs(2*e.wrap)-+(e.wrap<0);return t.overscaledZ-e.overscaledZ||a-i||e.canonical.y-t.canonical.y||e.canonical.x-t.canonical.x}function _t(t){return "raster"===t||"image"===t||"video"===t}ut.maxOverzooming=10,ut.maxUnderzooming=3;class pt{constructor(t,e){this.reset(t,e);}reset(t,e){this.points=t||[],this._distances=[0];for(let t=1;t0?(s-r)/n:0;return this.points[o].mult(1-l).add(this.points[i].mult(l))}}function mt(t,e){let i=!0;return "always"===t||"never"!==t&&"never"!==e||(i=!1),i}class ft{constructor(t,e,i){const a=this.boxCells=[],s=this.circleCells=[];this.xCellCount=Math.ceil(t/i),this.yCellCount=Math.ceil(e/i);for(let t=0;tthis.width||a<0||e>this.height)return [];const n=[];if(t<=0&&e<=0&&this.width<=i&&this.height<=a){if(s)return [{key:null,x1:t,y1:e,x2:i,y2:a}];for(let t=0;t0}hitTestCircle(t,e,i,a,s){const o=t-i,r=t+i,n=e-i,l=e+i;if(r<0||o>this.width||l<0||n>this.height)return !1;const h=[];return this._forEachCell(o,n,r,l,this._queryCellCircle,h,{hitTest:!0,overlapMode:a,circle:{x:t,y:e,radius:i},seenUids:{box:{},circle:{}}},s),h.length>0}_queryCell(t,e,i,a,s,o,r,n){const{seenUids:l,hitTest:h,overlapMode:c}=r,u=this.boxCells[s];if(null!==u){const s=this.bboxes;for(const r of u)if(!l.box[r]){l.box[r]=!0;const u=4*r,d=this.boxKeys[r];if(t<=s[u+2]&&e<=s[u+3]&&i>=s[u+0]&&a>=s[u+1]&&(!n||n(d))&&(!h||!mt(c,d.overlapMode))&&(o.push({key:d,x1:s[u],y1:s[u+1],x2:s[u+2],y2:s[u+3]}),h))return !0}}const d=this.circleCells[s];if(null!==d){const s=this.circles;for(const r of d)if(!l.circle[r]){l.circle[r]=!0;const u=3*r,d=this.circleKeys[r];if(this._circleAndRectCollide(s[u],s[u+1],s[u+2],t,e,i,a)&&(!n||n(d))&&(!h||!mt(c,d.overlapMode))){const t=s[u],e=s[u+1],i=s[u+2];if(o.push({key:d,x1:t-i,y1:e-i,x2:t+i,y2:e+i}),h)return !0}}}return !1}_queryCellCircle(t,e,i,a,s,o,r,n){const{circle:l,seenUids:h,overlapMode:c}=r,u=this.boxCells[s];if(null!==u){const t=this.bboxes;for(const e of u)if(!h.box[e]){h.box[e]=!0;const i=4*e,a=this.boxKeys[e];if(this._circleAndRectCollide(l.x,l.y,l.radius,t[i+0],t[i+1],t[i+2],t[i+3])&&(!n||n(a))&&!mt(c,a.overlapMode))return o.push(!0),!0}}const d=this.circleCells[s];if(null!==d){const t=this.circles;for(const e of d)if(!h.circle[e]){h.circle[e]=!0;const i=3*e,a=this.circleKeys[e];if(this._circlesCollide(t[i],t[i+1],t[i+2],l.x,l.y,l.radius)&&(!n||n(a))&&!mt(c,a.overlapMode))return o.push(!0),!0}}}_forEachCell(t,e,i,a,s,o,r,n){const l=this._convertToXCellCoord(t),h=this._convertToYCellCoord(e),c=this._convertToXCellCoord(i),u=this._convertToYCellCoord(a);for(let d=l;d<=c;d++)for(let l=h;l<=u;l++)if(s.call(this,t,e,i,a,this.xCellCount*l+d,o,r,n))return}_convertToXCellCoord(t){return Math.max(0,Math.min(this.xCellCount-1,Math.floor(t*this.xScale)))}_convertToYCellCoord(t){return Math.max(0,Math.min(this.yCellCount-1,Math.floor(t*this.yScale)))}_circlesCollide(t,e,i,a,s,o){const r=a-t,n=s-e,l=i+o;return l*l>r*r+n*n}_circleAndRectCollide(t,e,i,a,s,o,r){const n=(o-a)/2,l=Math.abs(t-(a+n));if(l>n+i)return !1;const h=(r-s)/2,c=Math.abs(e-(s+h));if(c>h+i)return !1;if(l<=n||c<=h)return !0;const u=l-n,d=c-h;return u*u+d*d<=i*i}}function gt(t,i,a,s,o){const r=e.H();return i?(e.K(r,r,[1/o,1/o,1]),a||e.ad(r,r,s.angle)):e.L(r,s.labelPlaneMatrix,t),r}function vt(t,i,a,s,o){if(i){const i=e.ae(t);return e.K(i,i,[o,o,1]),a||e.ad(i,i,-s.angle),i}return s.glCoordMatrix}function xt(t,i,a,s){let o;s?(o=[t,i,s(t,i),1],e.af(o,o,a)):(o=[t,i,0,1],kt(o,o,a));const r=o[3];return {point:new e.P(o[0]/r,o[1]/r),signedDistanceFromCamera:r,isOccluded:!1}}function yt(t,e){return .5+t/e*.5}function bt(t,e){return t.x>=-e[0]&&t.x<=e[0]&&t.y>=-e[1]&&t.y<=e[1]}function wt(t,i,a,s,o,r,n,l,h,c,u,d,_,p,m){const f=s?t.textSizeData:t.iconSizeData,g=e.ag(f,a.transform.zoom),v=[256/a.width*2+1,256/a.height*2+1],x=s?t.text.dynamicLayoutVertexArray:t.icon.dynamicLayoutVertexArray;x.clear();const y=t.lineVertexArray,b=s?t.text.placedSymbolArray:t.icon.placedSymbolArray,w=a.transform.width/a.transform.height;let T=!1;for(let s=0;sMath.abs(a.x-i.x)*s?{useVertical:!0}:(t===e.ah.vertical?i.ya.x)?{needsFlipping:!0}:null}function Et(t,i,a,s,o,r,n,l,h,c,u){const d=a/24,_=i.lineOffsetX*d,p=i.lineOffsetY*d;let m;if(i.numGlyphs>1){const e=i.glyphStartIndex+i.numGlyphs,a=i.lineStartIndex,r=i.lineStartIndex+i.lineLength,h=Tt(d,l,_,p,s,i,u,t);if(!h)return {notEnoughRoom:!0};const f=xt(h.first.point.x,h.first.point.y,n,t.getElevation).point,g=xt(h.last.point.x,h.last.point.y,n,t.getElevation).point;if(o&&!s){const t=It(i.writingMode,f,g,c);if(t)return t}m=[h.first];for(let o=i.glyphStartIndex+1;o0?n.point:function(t,e,i,a,s,o){return Pt(t,e,i,1,s,o)}(t.tileAnchorPoint,o,a,0,r,t),h=It(i.writingMode,a,l,c);if(h)return h}const a=Mt(d*l.getoffsetX(i.glyphStartIndex),_,p,s,i.segment,i.lineStartIndex,i.lineStartIndex+i.lineLength,t,u);if(!a||t.projectionCache.anyProjectionOccluded)return {notEnoughRoom:!0};m=[a];}for(const t of m)e.aj(h,t.point,t.angle);return {}}function Pt(t,e,i,a,s,o){const r=t.add(t.sub(e)._unit()),n=void 0!==s?xt(r.x,r.y,s,o.getElevation).point:St(r.x,r.y,o).point,l=i.sub(n);return i.add(l._mult(a/l.mag()))}function Ct(t,i,a){const s=i.projectionCache;if(s.projections[t])return s.projections[t];const o=new e.P(i.lineVertexArray.getx(t),i.lineVertexArray.gety(t)),r=St(o.x,o.y,i);if(r.signedDistanceFromCamera>0)return s.projections[t]=r.point,s.anyProjectionOccluded=s.anyProjectionOccluded||r.isOccluded,r.point;const n=t-a.direction;return function(t,e,i,a,s){return Pt(t,e,i,a,void 0,s)}(0===a.distanceFromAnchor?i.tileAnchorPoint:new e.P(i.lineVertexArray.getx(n),i.lineVertexArray.gety(n)),o,a.previousVertex,a.absOffsetX-a.distanceFromAnchor+1,i)}function St(t,e,i){const a=t+i.translation[0],s=e+i.translation[1];let o;return !i.pitchWithMap&&i.projection.useSpecialProjectionForSymbols?(o=i.projection.projectTileCoordinates(a,s,i.unwrappedTileID,i.getElevation),o.point.x=(.5*o.point.x+.5)*i.width,o.point.y=(.5*-o.point.y+.5)*i.height):(o=xt(a,s,i.labelPlaneMatrix,i.getElevation),o.isOccluded=!1),o}function zt(t,e,i){return t._unit()._perp()._mult(e*i)}function Dt(t,i,a,s,o,r,n,l,h){if(l.projectionCache.offsets[t])return l.projectionCache.offsets[t];const c=a.add(i);if(t+h.direction=o)return l.projectionCache.offsets[t]=c,c;const u=Ct(t+h.direction,l,h),d=zt(u.sub(a),n,h.direction),_=a.add(d),p=u.add(d);return l.projectionCache.offsets[t]=e.ak(r,c,_,p)||c,l.projectionCache.offsets[t]}function Mt(t,e,i,a,s,o,r,n,l){const h=a?t-e:t+e;let c=h>0?1:-1,u=0;a&&(c*=-1,u=Math.PI),c<0&&(u+=Math.PI);let d,_=c>0?o+s:o+s+1;n.projectionCache.cachedAnchorPoint?d=n.projectionCache.cachedAnchorPoint:(d=St(n.tileAnchorPoint.x,n.tileAnchorPoint.y,n).point,n.projectionCache.cachedAnchorPoint=d);let p,m,f=d,g=d,v=0,x=0;const y=Math.abs(h),b=[];let w;for(;v+x<=y;){if(_+=c,_=r)return null;v+=x,g=f,m=p;const t={absOffsetX:y,direction:c,distanceFromAnchor:v,previousVertex:g};if(f=Ct(_,n,t),0===i)b.push(g),w=f.sub(g);else {let e;const a=f.sub(g);e=0===a.mag()?zt(Ct(_+c,n,t).sub(f),i,c):zt(a,i,c),m||(m=g.add(e)),p=Dt(_,e,f,o,r,m,i,n,t),b.push(m),w=p.sub(m);}x=w.mag();}const T=w._mult((y-v)/x)._add(m||g),I=u+Math.atan2(f.y-g.y,f.x-g.x);return b.push(T),{point:T,angle:l?I:0,path:b}}const At=new Float32Array([-1/0,-1/0,0,-1/0,-1/0,0,-1/0,-1/0,0,-1/0,-1/0,0]);function Rt(t,e){for(let i=0;i=1;t--)l.push(r.path[t]);for(let t=1;tt.signedDistanceFromCamera<=0))?[]:t.map((t=>t.point));}let m=[];if(l.length>0){const t=l[0].clone(),i=l[0].clone();for(let e=1;e=a.x&&i.x<=s.x&&t.y>=a.y&&i.y<=s.y?[l]:i.xs.x||i.ys.y?[]:e.al([l],a.x,a.y,s.x,s.y);}for(const e of m){o.reset(e,.25*i);let a=0;a=o.length<=.5*i?1:Math.ceil(o.paddedLength/u)+1;for(let e=0;ext(t.x,t.y,i,e.getElevation)))}queryRenderedSymbols(t){if(0===t.length||0===this.grid.keysLength()&&0===this.ignoredGrid.keysLength())return {};const i=[];let a=1/0,s=1/0,o=-1/0,r=-1/0;for(const n of t){const t=new e.P(n.x+Lt,n.y+Lt);a=Math.min(a,t.x),s=Math.min(s,t.y),o=Math.max(o,t.x),r=Math.max(r,t.y),i.push(t);}const n=this.grid.query(a,s,o,r).concat(this.ignoredGrid.query(a,s,o,r)),l={},h={};for(const t of n){const a=t.key;if(void 0===l[a.bucketInstanceId]&&(l[a.bucketInstanceId]={}),l[a.bucketInstanceId][a.featureIndex])continue;const s=[new e.P(t.x1,t.y1),new e.P(t.x2,t.y1),new e.P(t.x2,t.y2),new e.P(t.x1,t.y2)];e.am(i,s)&&(l[a.bucketInstanceId][a.featureIndex]=!0,void 0===h[a.bucketInstanceId]&&(h[a.bucketInstanceId]=[]),h[a.bucketInstanceId].push(a.featureIndex));}return h}insertCollisionBox(t,e,i,a,s,o){(i?this.ignoredGrid:this.grid).insert({bucketInstanceId:a,featureIndex:s,collisionGroupID:o,overlapMode:e},t[0],t[1],t[2],t[3]);}insertCollisionCircles(t,e,i,a,s,o){const r=i?this.ignoredGrid:this.grid,n={bucketInstanceId:a,featureIndex:s,collisionGroupID:o,overlapMode:e};for(let e=0;e=this.screenRightBoundary||athis.screenBottomBoundary}isInsideGrid(t,e,i,a){return i>=0&&t=0&&ethis.projectAndGetPerspectiveRatio(a,t.x,t.y,s,h)));I=t.some((t=>!t.isOccluded)),T=t.map((t=>t.point));}else I=!0;return {box:e.ao(T),allPointsOccluded:!I}}}function Bt(t,i,a){return i*(e.X/(t.tileSize*Math.pow(2,a-t.tileID.overscaledZ)))}class Ot{constructor(t,e,i,a){this.opacity=t?Math.max(0,Math.min(1,t.opacity+(t.placed?e:-e))):a&&i?1:0,this.placed=i;}isHidden(){return 0===this.opacity&&!this.placed}}class Nt{constructor(t,e,i,a,s){this.text=new Ot(t?t.text:null,e,i,s),this.icon=new Ot(t?t.icon:null,e,a,s);}isHidden(){return this.text.isHidden()&&this.icon.isHidden()}}class Ut{constructor(t,e,i){this.text=t,this.icon=e,this.skipFade=i;}}class jt{constructor(){this.invProjMatrix=e.H(),this.viewportMatrix=e.H(),this.circles=[];}}class Zt{constructor(t,e,i,a,s){this.bucketInstanceId=t,this.featureIndex=e,this.sourceLayerIndex=i,this.bucketIndex=a,this.tileID=s;}}class qt{constructor(t){this.crossSourceCollisions=t,this.maxGroupID=0,this.collisionGroups={};}get(t){if(this.crossSourceCollisions)return {ID:0,predicate:null};if(!this.collisionGroups[t]){const e=++this.maxGroupID;this.collisionGroups[t]={ID:e,predicate:t=>t.collisionGroupID===e};}return this.collisionGroups[t]}}function Vt(t,i,a,s,o){const{horizontalAlign:r,verticalAlign:n}=e.au(t);return new e.P(-(r-.5)*i+s[0]*o,-(n-.5)*a+s[1]*o)}class Gt{constructor(t,e,i,a,s,o){this.transform=t.clone(),this.terrain=i,this.collisionIndex=new Ft(this.transform,e),this.placements={},this.opacities={},this.variableOffsets={},this.stale=!1,this.commitTime=0,this.fadeDuration=a,this.retainedQueryData={},this.collisionGroups=new qt(s),this.collisionCircleArrays={},this.collisionBoxArrays=new Map,this.prevPlacement=o,o&&(o.prevPlacement=void 0),this.placedOrientations={};}_getTerrainElevationFunc(t){const e=this.terrain;return e?(i,a)=>e.getElevation(t,i,a):null}getBucketParts(t,i,a,s){const o=a.getBucket(i),r=a.latestFeatureIndex;if(!o||!r||i.id!==o.layerIds[0])return;const n=a.collisionBoxArray,l=o.layers[0].layout,h=o.layers[0].paint,c=Math.pow(2,this.transform.zoom-a.tileID.overscaledZ),u=a.tileSize/e.X,d=a.tileID.toUnwrapped(),_=this.transform.calculatePosMatrix(d),p="map"===l.get("text-pitch-alignment"),m="map"===l.get("text-rotation-alignment"),f=Bt(a,1,this.transform.zoom),g=this.collisionIndex.mapProjection.translatePosition(this.transform,a,h.get("text-translate"),h.get("text-translate-anchor")),v=this.collisionIndex.mapProjection.translatePosition(this.transform,a,h.get("icon-translate"),h.get("icon-translate-anchor")),x=gt(_,p,m,this.transform,f);let y=null;if(p){const t=vt(_,p,m,this.transform,f);y=e.L([],this.transform.labelPlaneMatrix,t);}this.retainedQueryData[o.bucketInstanceId]=new Zt(o.bucketInstanceId,r,o.sourceLayerIndex,o.index,a.tileID);const b={bucket:o,layout:l,translationText:g,translationIcon:v,posMatrix:_,unwrappedTileID:d,textLabelPlaneMatrix:x,labelToScreenMatrix:y,scale:c,textPixelRatio:u,holdingForFade:a.holdingForFade(),collisionBoxArray:n,partiallyEvaluatedTextSize:e.ag(o.textSizeData,this.transform.zoom),collisionGroup:this.collisionGroups.get(o.sourceID)};if(s)for(const e of o.sortKeyRanges){const{sortKey:i,symbolInstanceStart:a,symbolInstanceEnd:s}=e;t.push({sortKey:i,symbolInstanceStart:a,symbolInstanceEnd:s,parameters:b});}else t.push({symbolInstanceStart:0,symbolInstanceEnd:o.symbolInstances.length,parameters:b});}attemptAnchorPlacement(t,i,a,s,o,r,n,l,h,c,u,d,_,p,m,f,g,v,x){const y=e.aq[t.textAnchor],b=[t.textOffset0,t.textOffset1],w=Vt(y,a,s,b,o),T=this.collisionIndex.placeCollisionBox(i,d,l,h,c,n,r,f,u.predicate,x,w);if((!v||this.collisionIndex.placeCollisionBox(v,d,l,h,c,n,r,g,u.predicate,x,w).placeable)&&T.placeable){let t;if(this.prevPlacement&&this.prevPlacement.variableOffsets[_.crossTileID]&&this.prevPlacement.placements[_.crossTileID]&&this.prevPlacement.placements[_.crossTileID].text&&(t=this.prevPlacement.variableOffsets[_.crossTileID].anchor),0===_.crossTileID)throw new Error("symbolInstance.crossTileID can't be 0");return this.variableOffsets[_.crossTileID]={textOffset:b,width:a,height:s,anchor:y,textBoxScale:o,prevAnchor:t},this.markUsedJustification(p,y,_,m),p.allowVerticalPlacement&&(this.markUsedOrientation(p,m,_),this.placedOrientations[_.crossTileID]=m),{shift:w,placedGlyphBoxes:T}}}placeLayerBucketPart(t,i,a){const{bucket:s,layout:o,translationText:r,translationIcon:n,posMatrix:l,unwrappedTileID:h,textLabelPlaneMatrix:c,labelToScreenMatrix:u,textPixelRatio:d,holdingForFade:_,collisionBoxArray:p,partiallyEvaluatedTextSize:m,collisionGroup:f}=t.parameters,g=o.get("text-optional"),v=o.get("icon-optional"),x=e.ar(o,"text-overlap","text-allow-overlap"),y="always"===x,b=e.ar(o,"icon-overlap","icon-allow-overlap"),w="always"===b,T="map"===o.get("text-rotation-alignment"),I="map"===o.get("text-pitch-alignment"),E="none"!==o.get("icon-text-fit"),P="viewport-y"===o.get("symbol-z-order"),C=y&&(w||!s.hasIconData()||v),S=w&&(y||!s.hasTextData()||g);!s.collisionArrays&&p&&s.deserializeCollisionBoxes(p);const z=this._getTerrainElevationFunc(this.retainedQueryData[s.bucketInstanceId].tileID),D=(t,p,w)=>{var P,D;if(i[t.crossTileID])return;if(_)return void(this.placements[t.crossTileID]=new Ut(!1,!1,!1));let M=!1,A=!1,R=!0,k=null,L={box:null,placeable:!1,offscreen:null},F={box:null,placeable:!1,offscreen:null},B=null,O=null,N=null,U=0,j=0,Z=0;p.textFeatureIndex?U=p.textFeatureIndex:t.useRuntimeCollisionCircles&&(U=t.featureIndex),p.verticalTextFeatureIndex&&(j=p.verticalTextFeatureIndex);const q=p.textBox;if(q){const i=i=>{let a=e.ah.horizontal;if(s.allowVerticalPlacement&&!i&&this.prevPlacement){const e=this.prevPlacement.placedOrientations[t.crossTileID];e&&(this.placedOrientations[t.crossTileID]=e,a=e,this.markUsedOrientation(s,a,t));}return a},o=(i,a)=>{if(s.allowVerticalPlacement&&t.numVerticalGlyphVertices>0&&p.verticalTextBox){for(const t of s.writingModes)if(t===e.ah.vertical?(L=a(),F=L):L=i(),L&&L.placeable)break}else L=i();},c=t.textAnchorOffsetStartIndex,u=t.textAnchorOffsetEndIndex;if(u===c){const a=(e,i)=>{const a=this.collisionIndex.placeCollisionBox(e,x,d,l,h,I,T,r,f.predicate,z);return a&&a.placeable&&(this.markUsedOrientation(s,i,t),this.placedOrientations[t.crossTileID]=i),a};o((()=>a(q,e.ah.horizontal)),(()=>{const i=p.verticalTextBox;return s.allowVerticalPlacement&&t.numVerticalGlyphVertices>0&&i?a(i,e.ah.vertical):{box:null,offscreen:null}})),i(L&&L.placeable);}else {let _=e.aq[null===(D=null===(P=this.prevPlacement)||void 0===P?void 0:P.variableOffsets[t.crossTileID])||void 0===D?void 0:D.anchor];const m=(i,o,p)=>{const m=i.x2-i.x1,g=i.y2-i.y1,v=t.textBoxScale,y=E&&"never"===b?o:null;let w=null,P="never"===x?1:2,C="never";_&&P++;for(let e=0;em(q,p.iconBox,e.ah.horizontal)),(()=>{const i=p.verticalTextBox;return s.allowVerticalPlacement&&(!L||!L.placeable)&&t.numVerticalGlyphVertices>0&&i?m(i,p.verticalIconBox,e.ah.vertical):{box:null,occluded:!0,offscreen:null}})),L&&(M=L.placeable,R=L.offscreen);const g=i(L&&L.placeable);if(!M&&this.prevPlacement){const e=this.prevPlacement.variableOffsets[t.crossTileID];e&&(this.variableOffsets[t.crossTileID]=e,this.markUsedJustification(s,e.anchor,t,g));}}}if(B=L,M=B&&B.placeable,R=B&&B.offscreen,t.useRuntimeCollisionCircles){const i=s.text.placedSymbolArray.get(t.centerJustifiedTextSymbolIndex),n=e.ai(s.textSizeData,m,i),d=o.get("text-padding");O=this.collisionIndex.placeCollisionCircles(x,i,s.lineVertexArray,s.glyphOffsetArray,n,l,h,c,u,a,I,f.predicate,t.collisionCircleDiameter,d,r,z),O.circles.length&&O.collisionDetected&&!a&&e.w("Collisions detected, but collision boxes are not shown"),M=y||O.circles.length>0&&!O.collisionDetected,R=R&&O.offscreen;}if(p.iconFeatureIndex&&(Z=p.iconFeatureIndex),p.iconBox){const t=t=>this.collisionIndex.placeCollisionBox(t,b,d,l,h,I,T,n,f.predicate,z,E&&k?k:void 0);F&&F.placeable&&p.verticalIconBox?(N=t(p.verticalIconBox),A=N.placeable):(N=t(p.iconBox),A=N.placeable),R=R&&N.offscreen;}const V=g||0===t.numHorizontalGlyphVertices&&0===t.numVerticalGlyphVertices,G=v||0===t.numIconVertices;V||G?G?V||(A=A&&M):M=A&&M:A=M=A&&M;const H=A&&N.placeable;if(M&&B.placeable&&this.collisionIndex.insertCollisionBox(B.box,x,o.get("text-ignore-placement"),s.bucketInstanceId,F&&F.placeable&&j?j:U,f.ID),H&&this.collisionIndex.insertCollisionBox(N.box,b,o.get("icon-ignore-placement"),s.bucketInstanceId,Z,f.ID),O&&M&&this.collisionIndex.insertCollisionCircles(O.circles,x,o.get("text-ignore-placement"),s.bucketInstanceId,U,f.ID),a&&this.storeCollisionData(s.bucketInstanceId,w,p,B,N,O),0===t.crossTileID)throw new Error("symbolInstance.crossTileID can't be 0");if(0===s.bucketInstanceId)throw new Error("bucket.bucketInstanceId can't be 0");this.placements[t.crossTileID]=new Ut(M||C,A||S,R||s.justReloaded),i[t.crossTileID]=!0;};if(P){if(0!==t.symbolInstanceStart)throw new Error("bucket.bucketInstanceId should be 0");const e=s.getSortedSymbolIndexes(this.transform.angle);for(let t=e.length-1;t>=0;--t){const i=e[t];D(s.symbolInstances.get(i),s.collisionArrays[i],i);}}else for(let e=t.symbolInstanceStart;e=0&&(t.text.placedSymbolArray.get(e).crossTileID=o>=0&&e!==o?0:a.crossTileID);}markUsedOrientation(t,i,a){const s=i===e.ah.horizontal||i===e.ah.horizontalOnly?i:0,o=i===e.ah.vertical?i:0,r=[a.leftJustifiedTextSymbolIndex,a.centerJustifiedTextSymbolIndex,a.rightJustifiedTextSymbolIndex];for(const e of r)t.text.placedSymbolArray.get(e).placedOrientation=s;a.verticalPlacedTextSymbolIndex&&(t.text.placedSymbolArray.get(a.verticalPlacedTextSymbolIndex).placedOrientation=o);}commit(t){this.commitTime=t,this.zoomAtLastRecencyCheck=this.transform.zoom;const e=this.prevPlacement;let i=!1;this.prevZoomAdjustment=e?e.zoomAdjustment(this.transform.zoom):0;const a=e?e.symbolFadeChange(t):1,s=e?e.opacities:{},o=e?e.variableOffsets:{},r=e?e.placedOrientations:{};for(const t in this.placements){const e=this.placements[t],o=s[t];o?(this.opacities[t]=new Nt(o,a,e.text,e.icon),i=i||e.text!==o.text.placed||e.icon!==o.icon.placed):(this.opacities[t]=new Nt(null,a,e.text,e.icon,e.skipFade),i=i||e.text||e.icon);}for(const t in s){const e=s[t];if(!this.opacities[t]){const s=new Nt(e,a,!1,!1);s.isHidden()||(this.opacities[t]=s,i=i||e.text.placed||e.icon.placed);}}for(const t in o)this.variableOffsets[t]||!this.opacities[t]||this.opacities[t].isHidden()||(this.variableOffsets[t]=o[t]);for(const t in r)this.placedOrientations[t]||!this.opacities[t]||this.opacities[t].isHidden()||(this.placedOrientations[t]=r[t]);if(e&&void 0===e.lastPlacementChangeTime)throw new Error("Last placement time for previous placement is not defined");i?this.lastPlacementChangeTime=t:"number"!=typeof this.lastPlacementChangeTime&&(this.lastPlacementChangeTime=e?e.lastPlacementChangeTime:t);}updateLayerOpacities(t,e){const i={};for(const a of e){const e=a.getBucket(t);e&&a.latestFeatureIndex&&t.id===e.layerIds[0]&&this.updateBucketOpacities(e,a.tileID,i,a.collisionBoxArray);}}updateBucketOpacities(t,i,a,s){t.hasTextData()&&(t.text.opacityVertexArray.clear(),t.text.hasVisibleVertices=!1),t.hasIconData()&&(t.icon.opacityVertexArray.clear(),t.icon.hasVisibleVertices=!1),t.hasIconCollisionBoxData()&&t.iconCollisionBox.collisionVertexArray.clear(),t.hasTextCollisionBoxData()&&t.textCollisionBox.collisionVertexArray.clear();const o=t.layers[0],r=o.layout,n=new Nt(null,0,!1,!1,!0),l=r.get("text-allow-overlap"),h=r.get("icon-allow-overlap"),c=o._unevaluatedLayout.hasValue("text-variable-anchor")||o._unevaluatedLayout.hasValue("text-variable-anchor-offset"),u="map"===r.get("text-rotation-alignment"),d="map"===r.get("text-pitch-alignment"),_="none"!==r.get("icon-text-fit"),p=new Nt(null,0,l&&(h||!t.hasIconData()||r.get("icon-optional")),h&&(l||!t.hasTextData()||r.get("text-optional")),!0);!t.collisionArrays&&s&&(t.hasIconCollisionBoxData()||t.hasTextCollisionBoxData())&&t.deserializeCollisionBoxes(s);const m=(t,e,i)=>{for(let a=0;a0,v=this.placedOrientations[s.crossTileID],x=v===e.ah.vertical,y=v===e.ah.horizontal||v===e.ah.horizontalOnly;if(o>0||r>0){const e=te(h.text);m(t.text,o,x?ee:e),m(t.text,r,y?ee:e);const i=h.text.isHidden();[s.rightJustifiedTextSymbolIndex,s.centerJustifiedTextSymbolIndex,s.leftJustifiedTextSymbolIndex].forEach((e=>{e>=0&&(t.text.placedSymbolArray.get(e).hidden=i||x?1:0);})),s.verticalPlacedTextSymbolIndex>=0&&(t.text.placedSymbolArray.get(s.verticalPlacedTextSymbolIndex).hidden=i||y?1:0);const a=this.variableOffsets[s.crossTileID];a&&this.markUsedJustification(t,a.anchor,s,v);const n=this.placedOrientations[s.crossTileID];n&&(this.markUsedJustification(t,"left",s,n),this.markUsedOrientation(t,n,s));}if(g){const e=te(h.icon),i=!(_&&s.verticalPlacedIconSymbolIndex&&x);s.placedIconSymbolIndex>=0&&(m(t.icon,s.numIconVertices,i?e:ee),t.icon.placedSymbolArray.get(s.placedIconSymbolIndex).hidden=h.icon.isHidden()),s.verticalPlacedIconSymbolIndex>=0&&(m(t.icon,s.numVerticalIconVertices,i?ee:e),t.icon.placedSymbolArray.get(s.verticalPlacedIconSymbolIndex).hidden=h.icon.isHidden());}const b=f&&f.has(i)?f.get(i):{text:null,icon:null};if(t.hasIconCollisionBoxData()||t.hasTextCollisionBoxData()){const a=t.collisionArrays[i];if(a){let i=new e.P(0,0);if(a.textBox||a.verticalTextBox){let e=!0;if(c){const t=this.variableOffsets[l];t?(i=Vt(t.anchor,t.width,t.height,t.textOffset,t.textBoxScale),u&&i._rotate(d?this.transform.angle:-this.transform.angle)):e=!1;}if(a.textBox||a.verticalTextBox){let s;a.textBox&&(s=x),a.verticalTextBox&&(s=y),Ht(t.textCollisionBox.collisionVertexArray,h.text.placed,!e||s,b.text,i.x,i.y);}}if(a.iconBox||a.verticalIconBox){const e=Boolean(!y&&a.verticalIconBox);let s;a.iconBox&&(s=e),a.verticalIconBox&&(s=!e),Ht(t.iconCollisionBox.collisionVertexArray,h.icon.placed,s,b.icon,_?i.x:0,_?i.y:0);}}}}if(t.sortFeatures(this.transform.angle),this.retainedQueryData[t.bucketInstanceId]&&(this.retainedQueryData[t.bucketInstanceId].featureSortOrder=t.featureSortOrder),t.hasTextData()&&t.text.opacityVertexBuffer&&t.text.opacityVertexBuffer.updateData(t.text.opacityVertexArray),t.hasIconData()&&t.icon.opacityVertexBuffer&&t.icon.opacityVertexBuffer.updateData(t.icon.opacityVertexArray),t.hasIconCollisionBoxData()&&t.iconCollisionBox.collisionVertexBuffer&&t.iconCollisionBox.collisionVertexBuffer.updateData(t.iconCollisionBox.collisionVertexArray),t.hasTextCollisionBoxData()&&t.textCollisionBox.collisionVertexBuffer&&t.textCollisionBox.collisionVertexBuffer.updateData(t.textCollisionBox.collisionVertexArray),t.text.opacityVertexArray.length!==t.text.layoutVertexArray.length/4)throw new Error(`bucket.text.opacityVertexArray.length (= ${t.text.opacityVertexArray.length}) !== bucket.text.layoutVertexArray.length (= ${t.text.layoutVertexArray.length}) / 4`);if(t.icon.opacityVertexArray.length!==t.icon.layoutVertexArray.length/4)throw new Error(`bucket.icon.opacityVertexArray.length (= ${t.icon.opacityVertexArray.length}) !== bucket.icon.layoutVertexArray.length (= ${t.icon.layoutVertexArray.length}) / 4`);if(t.bucketInstanceId in this.collisionCircleArrays){const e=this.collisionCircleArrays[t.bucketInstanceId];t.placementInvProjMatrix=e.invProjMatrix,t.placementViewportMatrix=e.viewportMatrix,t.collisionCircleArray=e.circles,delete this.collisionCircleArrays[t.bucketInstanceId];}}symbolFadeChange(t){return 0===this.fadeDuration?1:(t-this.commitTime)/this.fadeDuration+this.prevZoomAdjustment}zoomAdjustment(t){return Math.max(0,(this.transform.zoom-t)/1.5)}hasTransitions(t){return this.stale||t-this.lastPlacementChangeTimet}setStale(){this.stale=!0;}}function Ht(t,e,i,a,s,o){a&&0!==a.length||(a=[0,0,0,0]);const r=a[0]-Lt,n=a[1]-Lt,l=a[2]-Lt,h=a[3]-Lt;t.emplaceBack(e?1:0,i?1:0,s||0,o||0,r,n),t.emplaceBack(e?1:0,i?1:0,s||0,o||0,l,n),t.emplaceBack(e?1:0,i?1:0,s||0,o||0,l,h),t.emplaceBack(e?1:0,i?1:0,s||0,o||0,r,h);}const Wt=Math.pow(2,25),$t=Math.pow(2,24),Xt=Math.pow(2,17),Kt=Math.pow(2,16),Jt=Math.pow(2,9),Yt=Math.pow(2,8),Qt=Math.pow(2,1);function te(t){if(0===t.opacity&&!t.placed)return 0;if(1===t.opacity&&t.placed)return 4294967295;const e=t.placed?1:0,i=Math.floor(127*t.opacity);return i*Wt+e*$t+i*Xt+e*Kt+i*Jt+e*Yt+i*Qt+e}const ee=0;function ie(){return {isOccluded:(t,e,i)=>!1,getPitchedTextCorrection:(t,e,i)=>1,get useSpecialProjectionForSymbols(){return !1},projectTileCoordinates(t,e,i,a){throw new Error("Not implemented.")},translatePosition:(t,e,i,a)=>function(t,e,i,a,s=!1){if(!i[0]&&!i[1])return [0,0];const o=s?"map"===a?t.angle:0:"viewport"===a?-t.angle:0;if(o){const t=Math.sin(o),e=Math.cos(o);i=[i[0]*e-i[1]*t,i[0]*t+i[1]*e];}return [s?i[0]:Bt(e,i[0],t.zoom),s?i[1]:Bt(e,i[1],t.zoom)]}(t,e,i,a),getCircleRadiusCorrection:t=>1}}class ae{constructor(t){this._sortAcrossTiles="viewport-y"!==t.layout.get("symbol-z-order")&&!t.layout.get("symbol-sort-key").isConstant(),this._currentTileIndex=0,this._currentPartIndex=0,this._seenCrossTileIDs={},this._bucketParts=[];}continuePlacement(t,e,i,a,s){const o=this._bucketParts;for(;this._currentTileIndext.sortKey-e.sortKey)));this._currentPartIndex!this._forceFullPlacement&&o.now()-a>2;for(;this._currentPlacementIndex>=0;){const a=e[t[this._currentPlacementIndex]],o=this.placement.collisionIndex.transform.zoom;if("symbol"===a.type&&(!a.minzoom||a.minzoom<=o)&&(!a.maxzoom||a.maxzoom>o)){if(this._inProgressLayer||(this._inProgressLayer=new ae(a)),this._inProgressLayer.continuePlacement(i[a.source],this.placement,this._showCollisionBoxes,a,s))return;delete this._inProgressLayer;}this._currentPlacementIndex--;}this._done=!0;}commit(t){return this.placement.commit(t),this.placement}}const oe=512/e.X/2;class re{constructor(t,i,a){this.tileID=t,this.bucketInstanceId=a,this._symbolsByKey={};const s=new Map;for(let t=0;t({x:Math.floor(t.anchorX*oe),y:Math.floor(t.anchorY*oe)}))),crossTileIDs:i.map((t=>t.crossTileID))};if(a.positions.length>128){const t=new e.av(a.positions.length,16,Uint16Array);for(const{x:e,y:i}of a.positions)t.add(e,i);t.finish(),delete a.positions,a.index=t;}this._symbolsByKey[t]=a;}}getScaledCoordinates(t,i){const{x:a,y:s,z:o}=this.tileID.canonical,{x:r,y:n,z:l}=i.canonical,h=oe/Math.pow(2,l-o),c=(n*e.X+t.anchorY)*h,u=s*e.X*oe;return {x:Math.floor((r*e.X+t.anchorX)*h-a*e.X*oe),y:Math.floor(c-u)}}findMatches(t,e,i){const a=this.tileID.canonical.zt))}}class ne{constructor(){this.maxCrossTileID=0;}generate(){return ++this.maxCrossTileID}}class le{constructor(){this.indexes={},this.usedCrossTileIDs={},this.lng=0;}handleWrapJump(t){const e=Math.round((t-this.lng)/360);if(0!==e)for(const t in this.indexes){const i=this.indexes[t],a={};for(const t in i){const s=i[t];s.tileID=s.tileID.unwrapTo(s.tileID.wrap+e),a[s.tileID.key]=s;}this.indexes[t]=a;}this.lng=t;}addBucket(t,e,i){if(this.indexes[t.overscaledZ]&&this.indexes[t.overscaledZ][t.key]){if(this.indexes[t.overscaledZ][t.key].bucketInstanceId===e.bucketInstanceId)return !1;this.removeBucketCrossTileIDs(t.overscaledZ,this.indexes[t.overscaledZ][t.key]);}for(let t=0;tt.overscaledZ)for(const i in s){const o=s[i];o.tileID.isChildOf(t)&&o.findMatches(e.symbolInstances,t,a);}else {const o=s[t.scaledTo(Number(i)).key];o&&o.findMatches(e.symbolInstances,t,a);}}for(let t=0;t{e[t]=!0;}));for(const t in this.layerIndexes)e[t]||delete this.layerIndexes[t];}}const ce=(t,i)=>e.t(t,i&&i.filter((t=>"source.canvas"!==t.identifier))),ue=e.aw();class de extends e.E{constructor(t,i={}){super(),this._rtlPluginLoaded=()=>{for(const t in this.sourceCaches){const e=this.sourceCaches[t].getSource().type;"vector"!==e&&"geojson"!==e||this.sourceCaches[t].reload();}},this.map=t,this.dispatcher=new U(N(),t._getMapId()),this.dispatcher.registerMessageHandler("GG",((t,e)=>this.getGlyphs(t,e))),this.dispatcher.registerMessageHandler("GI",((t,e)=>this.getImages(t,e))),this.imageManager=new T,this.imageManager.setEventedParent(this),this.glyphManager=new C(t._requestManager,i.localIdeographFontFamily),this.lineAtlas=new R(256,512),this.crossTileSymbolIndex=new he,this._spritesImagesIds={},this._layers={},this._order=[],this.sourceCaches={},this.zoomHistory=new e.ax,this._loaded=!1,this._availableImages=[],this._resetUpdates(),this.dispatcher.broadcast("SR",e.ay()),nt().on(st,this._rtlPluginLoaded),this.on("data",(t=>{if("source"!==t.dataType||"metadata"!==t.sourceDataType)return;const e=this.sourceCaches[t.sourceId];if(!e)return;const i=e.getSource();if(i&&i.vectorLayerIds)for(const t in this._layers){const e=this._layers[t];e.source===i.id&&this._validateLayer(e);}}));}loadURL(t,i={},a){this.fire(new e.k("dataloading",{dataType:"style"})),i.validate="boolean"!=typeof i.validate||i.validate;const s=this.map._requestManager.transformRequest(t,"Style");this._loadStyleRequest=new AbortController;const o=this._loadStyleRequest;e.h(s,this._loadStyleRequest).then((t=>{this._loadStyleRequest=null,this._load(t.data,i,a);})).catch((t=>{this._loadStyleRequest=null,t&&!o.signal.aborted&&this.fire(new e.j(t));}));}loadJSON(t,i={},a){this.fire(new e.k("dataloading",{dataType:"style"})),this._frameRequest=new AbortController,o.frameAsync(this._frameRequest).then((()=>{this._frameRequest=null,i.validate=!1!==i.validate,this._load(t,i,a);})).catch((()=>{}));}loadEmpty(){this.fire(new e.k("dataloading",{dataType:"style"})),this._load(ue,{validate:!1});}_load(t,i,a){var s;const o=i.transformStyle?i.transformStyle(a,t):t;if(!i.validate||!ce(this,e.u(o))){this._loaded=!0,this.stylesheet=o;for(const t in o.sources)this.addSource(t,o.sources[t],{validate:!1});o.sprite?this._loadSprite(o.sprite):this.imageManager.setLoaded(!0),this.glyphManager.setURL(o.glyphs),this._createLayers(),this.light=new D(this.stylesheet.light),this.sky=new A(this.stylesheet.sky),this.map.setTerrain(null!==(s=this.stylesheet.terrain)&&void 0!==s?s:null),this.fire(new e.k("data",{dataType:"style"})),this.fire(new e.k("style.load"));}}_createLayers(){const t=e.az(this.stylesheet.layers);this.dispatcher.broadcast("SL",t),this._order=t.map((t=>t.id)),this._layers={},this._serializedLayers=null;for(const i of t){const t=e.aA(i);t.setEventedParent(this,{layer:{id:i.id}}),this._layers[i.id]=t;}}_loadSprite(t,i=!1,a=void 0){let s;this.imageManager.setLoaded(!1),this._spriteRequest=new AbortController,function(t,i,a,s){return e._(this,void 0,void 0,(function*(){const r=x(t),n=a>1?"@2x":"",l={},h={};for(const{id:t,url:a}of r){const o=i.transformRequest(y(a,n,".json"),"SpriteJSON");l[t]=e.h(o,s);const r=i.transformRequest(y(a,n,".png"),"SpriteImage");h[t]=_.getImage(r,s);}return yield Promise.all([...Object.values(l),...Object.values(h)]),function(t,i){return e._(this,void 0,void 0,(function*(){const e={};for(const a in t){e[a]={};const s=o.getImageCanvasContext((yield i[a]).data),r=(yield t[a]).data;for(const t in r){const{width:i,height:o,x:n,y:l,sdf:h,pixelRatio:c,stretchX:u,stretchY:d,content:_,textFitWidth:p,textFitHeight:m}=r[t];e[a][t]={data:null,pixelRatio:c,sdf:h,stretchX:u,stretchY:d,content:_,textFitWidth:p,textFitHeight:m,spriteData:{width:i,height:o,x:n,y:l,context:s}};}}return e}))}(l,h)}))}(t,this.map._requestManager,this.map.getPixelRatio(),this._spriteRequest).then((t=>{if(this._spriteRequest=null,t)for(const e in t){this._spritesImagesIds[e]=[];const a=this._spritesImagesIds[e]?this._spritesImagesIds[e].filter((e=>!(e in t))):[];for(const t of a)this.imageManager.removeImage(t),this._changedImages[t]=!0;for(const a in t[e]){const s="default"===e?a:`${e}:${a}`;this._spritesImagesIds[e].push(s),s in this.imageManager.images?this.imageManager.updateImage(s,t[e][a],!1):this.imageManager.addImage(s,t[e][a]),i&&(this._changedImages[s]=!0);}}})).catch((t=>{this._spriteRequest=null,s=t,this.fire(new e.j(s));})).finally((()=>{this.imageManager.setLoaded(!0),this._availableImages=this.imageManager.listImages(),i&&(this._changed=!0),this.dispatcher.broadcast("SI",this._availableImages),this.fire(new e.k("data",{dataType:"style"})),a&&a(s);}));}_unloadSprite(){for(const t of Object.values(this._spritesImagesIds).flat())this.imageManager.removeImage(t),this._changedImages[t]=!0;this._spritesImagesIds={},this._availableImages=this.imageManager.listImages(),this._changed=!0,this.dispatcher.broadcast("SI",this._availableImages),this.fire(new e.k("data",{dataType:"style"}));}_validateLayer(t){const i=this.sourceCaches[t.source];if(!i)return;const a=t.sourceLayer;if(!a)return;const s=i.getSource();("geojson"===s.type||s.vectorLayerIds&&-1===s.vectorLayerIds.indexOf(a))&&this.fire(new e.j(new Error(`Source layer "${a}" does not exist on source "${s.id}" as specified by style layer "${t.id}".`)));}loaded(){if(!this._loaded)return !1;if(Object.keys(this._updatedSources).length)return !1;for(const t in this.sourceCaches)if(!this.sourceCaches[t].loaded())return !1;return !!this.imageManager.isLoaded()}_serializeByIds(t,i=!1){const a=this._serializedAllLayers();if(!t||0===t.length)return Object.values(i?e.aB(a):a);const s=[];for(const o of t)if(a[o]){const t=i?e.aB(a[o]):a[o];s.push(t);}return s}_serializedAllLayers(){let t=this._serializedLayers;if(t)return t;t=this._serializedLayers={};const e=Object.keys(this._layers);for(const i of e){const e=this._layers[i];"custom"!==e.type&&(t[i]=e.serialize());}return t}hasTransitions(){if(this.light&&this.light.hasTransition())return !0;if(this.sky&&this.sky.hasTransition())return !0;for(const t in this.sourceCaches)if(this.sourceCaches[t].hasTransition())return !0;for(const t in this._layers)if(this._layers[t].hasTransition())return !0;return !1}_checkLoaded(){if(!this._loaded)throw new Error("Style is not done loading.")}update(t){if(!this._loaded)return;const i=this._changed;if(i){const e=Object.keys(this._updatedLayers),i=Object.keys(this._removedLayers);(e.length||i.length)&&this._updateWorkerLayers(e,i);for(const t in this._updatedSources){const e=this._updatedSources[t];if("reload"===e)this._reloadSource(t);else {if("clear"!==e)throw new Error(`Invalid action ${e}`);this._clearSource(t);}}this._updateTilesForChangedImages(),this._updateTilesForChangedGlyphs();for(const e in this._updatedPaintProps)this._layers[e].updateTransitions(t);this.light.updateTransitions(t),this.sky.updateTransitions(t),this._resetUpdates();}const a={};for(const t in this.sourceCaches){const e=this.sourceCaches[t];a[t]=e.used,e.used=!1;}for(const e of this._order){const i=this._layers[e];i.recalculate(t,this._availableImages),!i.isHidden(t.zoom)&&i.source&&(this.sourceCaches[i.source].used=!0);}for(const t in a){const i=this.sourceCaches[t];!!a[t]!=!!i.used&&i.fire(new e.k("data",{sourceDataType:"visibility",dataType:"source",sourceId:t}));}this.light.recalculate(t),this.sky.recalculate(t),this.z=t.zoom,i&&this.fire(new e.k("data",{dataType:"style"}));}_updateTilesForChangedImages(){const t=Object.keys(this._changedImages);if(t.length){for(const e in this.sourceCaches)this.sourceCaches[e].reloadTilesForDependencies(["icons","patterns"],t);this._changedImages={};}}_updateTilesForChangedGlyphs(){if(this._glyphsDidChange){for(const t in this.sourceCaches)this.sourceCaches[t].reloadTilesForDependencies(["glyphs"],[""]);this._glyphsDidChange=!1;}}_updateWorkerLayers(t,e){this.dispatcher.broadcast("UL",{layers:this._serializeByIds(t,!1),removedIds:e});}_resetUpdates(){this._changed=!1,this._updatedLayers={},this._removedLayers={},this._updatedSources={},this._updatedPaintProps={},this._changedImages={},this._glyphsDidChange=!1;}setState(t,i={}){var a;this._checkLoaded();const s=this.serialize();if(t=i.transformStyle?i.transformStyle(s,t):t,(null===(a=i.validate)||void 0===a||a)&&ce(this,e.u(t)))return !1;(t=e.aB(t)).layers=e.az(t.layers);const o=e.aC(s,t),r=this._getOperationsToPerform(o);if(r.unimplemented.length>0)throw new Error(`Unimplemented: ${r.unimplemented.join(", ")}.`);if(0===r.operations.length)return !1;for(const t of r.operations)t();return this.stylesheet=t,this._serializedLayers=null,!0}_getOperationsToPerform(t){const e=[],i=[];for(const a of t)switch(a.command){case"setCenter":case"setZoom":case"setBearing":case"setPitch":continue;case"addLayer":e.push((()=>this.addLayer.apply(this,a.args)));break;case"removeLayer":e.push((()=>this.removeLayer.apply(this,a.args)));break;case"setPaintProperty":e.push((()=>this.setPaintProperty.apply(this,a.args)));break;case"setLayoutProperty":e.push((()=>this.setLayoutProperty.apply(this,a.args)));break;case"setFilter":e.push((()=>this.setFilter.apply(this,a.args)));break;case"addSource":e.push((()=>this.addSource.apply(this,a.args)));break;case"removeSource":e.push((()=>this.removeSource.apply(this,a.args)));break;case"setLayerZoomRange":e.push((()=>this.setLayerZoomRange.apply(this,a.args)));break;case"setLight":e.push((()=>this.setLight.apply(this,a.args)));break;case"setGeoJSONSourceData":e.push((()=>this.setGeoJSONSourceData.apply(this,a.args)));break;case"setGlyphs":e.push((()=>this.setGlyphs.apply(this,a.args)));break;case"setSprite":e.push((()=>this.setSprite.apply(this,a.args)));break;case"setSky":e.push((()=>this.setSky.apply(this,a.args)));break;case"setTerrain":e.push((()=>this.map.setTerrain.apply(this,a.args)));break;case"setTransition":e.push((()=>{}));break;default:i.push(a.command);}return {operations:e,unimplemented:i}}addImage(t,i){if(this.getImage(t))return this.fire(new e.j(new Error(`An image named "${t}" already exists.`)));this.imageManager.addImage(t,i),this._afterImageUpdated(t);}updateImage(t,e){this.imageManager.updateImage(t,e);}getImage(t){return this.imageManager.getImage(t)}removeImage(t){if(!this.getImage(t))return this.fire(new e.j(new Error(`An image named "${t}" does not exist.`)));this.imageManager.removeImage(t),this._afterImageUpdated(t);}_afterImageUpdated(t){this._availableImages=this.imageManager.listImages(),this._changedImages[t]=!0,this._changed=!0,this.dispatcher.broadcast("SI",this._availableImages),this.fire(new e.k("data",{dataType:"style"}));}listImages(){return this._checkLoaded(),this.imageManager.listImages()}addSource(t,i,a={}){if(this._checkLoaded(),void 0!==this.sourceCaches[t])throw new Error(`Source "${t}" already exists.`);if(!i.type)throw new Error(`The type property must be defined, but only the following properties were given: ${Object.keys(i).join(", ")}.`);if(["vector","raster","geojson","video","image"].indexOf(i.type)>=0&&this._validate(e.u.source,`sources.${t}`,i,null,a))return;this.map&&this.map._collectResourceTiming&&(i.collectResourceTiming=!0);const s=this.sourceCaches[t]=new ut(t,i,this.dispatcher);s.style=this,s.setEventedParent(this,(()=>({isSourceLoaded:s.loaded(),source:s.serialize(),sourceId:t}))),s.onAdd(this.map),this._changed=!0;}removeSource(t){if(this._checkLoaded(),void 0===this.sourceCaches[t])throw new Error("There is no source with this ID");for(const i in this._layers)if(this._layers[i].source===t)return this.fire(new e.j(new Error(`Source "${t}" cannot be removed while layer "${i}" is using it.`)));const i=this.sourceCaches[t];delete this.sourceCaches[t],delete this._updatedSources[t],i.fire(new e.k("data",{sourceDataType:"metadata",dataType:"source",sourceId:t})),i.setEventedParent(null),i.onRemove(this.map),this._changed=!0;}setGeoJSONSourceData(t,e){if(this._checkLoaded(),void 0===this.sourceCaches[t])throw new Error(`There is no source with this ID=${t}`);const i=this.sourceCaches[t].getSource();if("geojson"!==i.type)throw new Error(`geojsonSource.type is ${i.type}, which is !== 'geojson`);i.setData(e),this._changed=!0;}getSource(t){return this.sourceCaches[t]&&this.sourceCaches[t].getSource()}addLayer(t,i,a={}){this._checkLoaded();const s=t.id;if(this.getLayer(s))return void this.fire(new e.j(new Error(`Layer "${s}" already exists on this map.`)));let o;if("custom"===t.type){if(ce(this,e.aD(t)))return;o=e.aA(t);}else {if("source"in t&&"object"==typeof t.source&&(this.addSource(s,t.source),t=e.aB(t),t=e.e(t,{source:s})),this._validate(e.u.layer,`layers.${s}`,t,{arrayIndex:-1},a))return;o=e.aA(t),this._validateLayer(o),o.setEventedParent(this,{layer:{id:s}});}const r=i?this._order.indexOf(i):this._order.length;if(i&&-1===r)this.fire(new e.j(new Error(`Cannot add layer "${s}" before non-existing layer "${i}".`)));else {if(this._order.splice(r,0,s),this._layerOrderChanged=!0,this._layers[s]=o,this._removedLayers[s]&&o.source&&"custom"!==o.type){const t=this._removedLayers[s];delete this._removedLayers[s],t.type!==o.type?this._updatedSources[o.source]="clear":(this._updatedSources[o.source]="reload",this.sourceCaches[o.source].pause());}this._updateLayer(o),o.onAdd&&o.onAdd(this.map);}}moveLayer(t,i){if(this._checkLoaded(),this._changed=!0,!this._layers[t])return void this.fire(new e.j(new Error(`The layer '${t}' does not exist in the map's style and cannot be moved.`)));if(t===i)return;const a=this._order.indexOf(t);this._order.splice(a,1);const s=i?this._order.indexOf(i):this._order.length;i&&-1===s?this.fire(new e.j(new Error(`Cannot move layer "${t}" before non-existing layer "${i}".`))):(this._order.splice(s,0,t),this._layerOrderChanged=!0);}removeLayer(t){this._checkLoaded();const i=this._layers[t];if(!i)return void this.fire(new e.j(new Error(`Cannot remove non-existing layer "${t}".`)));i.setEventedParent(null);const a=this._order.indexOf(t);this._order.splice(a,1),this._layerOrderChanged=!0,this._changed=!0,this._removedLayers[t]=i,delete this._layers[t],this._serializedLayers&&delete this._serializedLayers[t],delete this._updatedLayers[t],delete this._updatedPaintProps[t],i.onRemove&&i.onRemove(this.map);}getLayer(t){return this._layers[t]}getLayersOrder(){return [...this._order]}hasLayer(t){return t in this._layers}setLayerZoomRange(t,i,a){this._checkLoaded();const s=this.getLayer(t);s?s.minzoom===i&&s.maxzoom===a||(null!=i&&(s.minzoom=i),null!=a&&(s.maxzoom=a),this._updateLayer(s)):this.fire(new e.j(new Error(`Cannot set the zoom range of non-existing layer "${t}".`)));}setFilter(t,i,a={}){this._checkLoaded();const s=this.getLayer(t);if(s){if(!e.aE(s.filter,i))return null==i?(s.filter=void 0,void this._updateLayer(s)):void(this._validate(e.u.filter,`layers.${s.id}.filter`,i,null,a)||(s.filter=e.aB(i),this._updateLayer(s)))}else this.fire(new e.j(new Error(`Cannot filter non-existing layer "${t}".`)));}getFilter(t){return e.aB(this.getLayer(t).filter)}setLayoutProperty(t,i,a,s={}){this._checkLoaded();const o=this.getLayer(t);o?e.aE(o.getLayoutProperty(i),a)||(o.setLayoutProperty(i,a,s),this._updateLayer(o)):this.fire(new e.j(new Error(`Cannot style non-existing layer "${t}".`)));}getLayoutProperty(t,i){const a=this.getLayer(t);if(a)return a.getLayoutProperty(i);this.fire(new e.j(new Error(`Cannot get style of non-existing layer "${t}".`)));}setPaintProperty(t,i,a,s={}){this._checkLoaded();const o=this.getLayer(t);o?e.aE(o.getPaintProperty(i),a)||(o.setPaintProperty(i,a,s)&&this._updateLayer(o),this._changed=!0,this._updatedPaintProps[t]=!0,this._serializedLayers=null):this.fire(new e.j(new Error(`Cannot style non-existing layer "${t}".`)));}getPaintProperty(t,e){return this.getLayer(t).getPaintProperty(e)}setFeatureState(t,i){this._checkLoaded();const a=t.source,s=t.sourceLayer,o=this.sourceCaches[a];if(void 0===o)return void this.fire(new e.j(new Error(`The source '${a}' does not exist in the map's style.`)));const r=o.getSource().type;"geojson"===r&&s?this.fire(new e.j(new Error("GeoJSON sources cannot have a sourceLayer parameter."))):"vector"!==r||s?(void 0===t.id&&this.fire(new e.j(new Error("The feature id parameter must be provided."))),o.setFeatureState(s,t.id,i)):this.fire(new e.j(new Error("The sourceLayer parameter must be provided for vector source types.")));}removeFeatureState(t,i){this._checkLoaded();const a=t.source,s=this.sourceCaches[a];if(void 0===s)return void this.fire(new e.j(new Error(`The source '${a}' does not exist in the map's style.`)));const o=s.getSource().type,r="vector"===o?t.sourceLayer:void 0;"vector"!==o||r?i&&"string"!=typeof t.id&&"number"!=typeof t.id?this.fire(new e.j(new Error("A feature id is required to remove its specific state property."))):s.removeFeatureState(r,t.id,i):this.fire(new e.j(new Error("The sourceLayer parameter must be provided for vector source types.")));}getFeatureState(t){this._checkLoaded();const i=t.source,a=t.sourceLayer,s=this.sourceCaches[i];if(void 0!==s)return "vector"!==s.getSource().type||a?(void 0===t.id&&this.fire(new e.j(new Error("The feature id parameter must be provided."))),s.getFeatureState(a,t.id)):void this.fire(new e.j(new Error("The sourceLayer parameter must be provided for vector source types.")));this.fire(new e.j(new Error(`The source '${i}' does not exist in the map's style.`)));}getTransition(){return e.e({duration:300,delay:0},this.stylesheet&&this.stylesheet.transition)}serialize(){if(!this._loaded)return;const t=e.aF(this.sourceCaches,(t=>t.serialize())),i=this._serializeByIds(this._order,!0),a=this.map.getTerrain()||void 0,s=this.stylesheet;return e.aG({version:s.version,name:s.name,metadata:s.metadata,light:s.light,sky:s.sky,center:s.center,zoom:s.zoom,bearing:s.bearing,pitch:s.pitch,sprite:s.sprite,glyphs:s.glyphs,transition:s.transition,sources:t,layers:i,terrain:a},(t=>void 0!==t))}_updateLayer(t){this._updatedLayers[t.id]=!0,t.source&&!this._updatedSources[t.source]&&"raster"!==this.sourceCaches[t.source].getSource().type&&(this._updatedSources[t.source]="reload",this.sourceCaches[t.source].pause()),this._serializedLayers=null,this._changed=!0;}_flattenAndSortRenderedFeatures(t){const e=t=>"fill-extrusion"===this._layers[t].type,i={},a=[];for(let s=this._order.length-1;s>=0;s--){const o=this._order[s];if(e(o)){i[o]=s;for(const e of t){const t=e[o];if(t)for(const e of t)a.push(e);}}}a.sort(((t,e)=>e.intersectionZ-t.intersectionZ));const s=[];for(let o=this._order.length-1;o>=0;o--){const r=this._order[o];if(e(r))for(let t=a.length-1;t>=0;t--){const e=a[t].feature;if(i[e.layer.id]{const a=i.featureSortOrder;if(a){const i=a.indexOf(t.featureIndex);return a.indexOf(e.featureIndex)-i}return e.featureIndex-t.featureIndex}));for(const t of s)e.push(t);}}for(const e in n)n[e].forEach((a=>{const s=a.feature,o=i[t[e].source].getFeatureState(s.layer["source-layer"],s.id);s.source=s.layer.source,s.layer["source-layer"]&&(s.sourceLayer=s.layer["source-layer"]),s.state=o;}));return n}(this._layers,r,this.sourceCaches,t,i,this.placement.collisionIndex,this.placement.retainedQueryData)),this._flattenAndSortRenderedFeatures(o)}querySourceFeatures(t,i){i&&i.filter&&this._validate(e.u.filter,"querySourceFeatures.filter",i.filter,null,i);const a=this.sourceCaches[t];return a?function(t,e){const i=t.getRenderableIds().map((e=>t.getTileByID(e))),a=[],s={};for(let t=0;tt.getTileByID(e))).sort(((t,e)=>e.tileID.overscaledZ-t.tileID.overscaledZ||(t.tileID.isLessThan(e.tileID)?-1:1)));}const a=this.crossTileSymbolIndex.addLayer(i,l[i.source],t.center.lng);r=r||a;}if(this.crossTileSymbolIndex.pruneUnusedLayers(this._order),((s=s||this._layerOrderChanged||0===i)||!this.pauseablePlacement||this.pauseablePlacement.isDone()&&!this.placement.stillRecent(o.now(),t.zoom))&&(this.pauseablePlacement=new se(t,this.map.terrain,this._order,s,e,i,a,this.placement),this._layerOrderChanged=!1),this.pauseablePlacement.isDone()?this.placement.setStale():(this.pauseablePlacement.continuePlacement(this._order,this._layers,l),this.pauseablePlacement.isDone()&&(this.placement=this.pauseablePlacement.commit(o.now()),n=!0),r&&this.pauseablePlacement.placement.setStale()),n||r)for(const t of this._order){const e=this._layers[t];"symbol"===e.type&&this.placement.updateLayerOpacities(e,l[e.source]);}return !this.pauseablePlacement.isDone()||this.placement.hasTransitions(o.now())}_releaseSymbolFadeTiles(){for(const t in this.sourceCaches)this.sourceCaches[t].releaseSymbolFadeTiles();}getImages(t,i){return e._(this,void 0,void 0,(function*(){const t=yield this.imageManager.getImages(i.icons);this._updateTilesForChangedImages();const e=this.sourceCaches[i.source];return e&&e.setDependencies(i.tileID.key,i.type,i.icons),t}))}getGlyphs(t,i){return e._(this,void 0,void 0,(function*(){const t=yield this.glyphManager.getGlyphs(i.stacks),e=this.sourceCaches[i.source];return e&&e.setDependencies(i.tileID.key,i.type,[""]),t}))}getGlyphsUrl(){return this.stylesheet.glyphs||null}setGlyphs(t,i={}){this._checkLoaded(),t&&this._validate(e.u.glyphs,"glyphs",t,null,i)||(this._glyphsDidChange=!0,this.stylesheet.glyphs=t,this.glyphManager.entries={},this.glyphManager.setURL(t));}addSprite(t,i,a={},s){this._checkLoaded();const o=[{id:t,url:i}],r=[...x(this.stylesheet.sprite),...o];this._validate(e.u.sprite,"sprite",r,null,a)||(this.stylesheet.sprite=r,this._loadSprite(o,!0,s));}removeSprite(t){this._checkLoaded();const i=x(this.stylesheet.sprite);if(i.find((e=>e.id===t))){if(this._spritesImagesIds[t])for(const e of this._spritesImagesIds[t])this.imageManager.removeImage(e),this._changedImages[e]=!0;i.splice(i.findIndex((e=>e.id===t)),1),this.stylesheet.sprite=i.length>0?i:void 0,delete this._spritesImagesIds[t],this._availableImages=this.imageManager.listImages(),this._changed=!0,this.dispatcher.broadcast("SI",this._availableImages),this.fire(new e.k("data",{dataType:"style"}));}else this.fire(new e.j(new Error(`Sprite "${t}" doesn't exists on this map.`)));}getSprite(){return x(this.stylesheet.sprite)}setSprite(t,i={},a){this._checkLoaded(),t&&this._validate(e.u.sprite,"sprite",t,null,i)||(this.stylesheet.sprite=t,t?this._loadSprite(t,!0,a):(this._unloadSprite(),a&&a(null)));}}var _e=e.Y([{name:"a_pos",type:"Int16",components:2}]);const pe={prelude:me("#ifdef GL_ES\nprecision mediump float;\n#else\n#if !defined(lowp)\n#define lowp\n#endif\n#if !defined(mediump)\n#define mediump\n#endif\n#if !defined(highp)\n#define highp\n#endif\n#endif\n","#ifdef GL_ES\nprecision highp float;\n#else\n#if !defined(lowp)\n#define lowp\n#endif\n#if !defined(mediump)\n#define mediump\n#endif\n#if !defined(highp)\n#define highp\n#endif\n#endif\nvec2 unpack_float(const float packedValue) {int packedIntValue=int(packedValue);int v0=packedIntValue/256;return vec2(v0,packedIntValue-v0*256);}vec2 unpack_opacity(const float packedOpacity) {int intOpacity=int(packedOpacity)/2;return vec2(float(intOpacity)/127.0,mod(packedOpacity,2.0));}vec4 decode_color(const vec2 encodedColor) {return vec4(unpack_float(encodedColor[0])/255.0,unpack_float(encodedColor[1])/255.0\n);}float unpack_mix_vec2(const vec2 packedValue,const float t) {return mix(packedValue[0],packedValue[1],t);}vec4 unpack_mix_color(const vec4 packedColors,const float t) {vec4 minColor=decode_color(vec2(packedColors[0],packedColors[1]));vec4 maxColor=decode_color(vec2(packedColors[2],packedColors[3]));return mix(minColor,maxColor,t);}vec2 get_pattern_pos(const vec2 pixel_coord_upper,const vec2 pixel_coord_lower,const vec2 pattern_size,const float tile_units_to_pixels,const vec2 pos) {vec2 offset=mod(mod(mod(pixel_coord_upper,pattern_size)*256.0,pattern_size)*256.0+pixel_coord_lower,pattern_size);return (tile_units_to_pixels*pos+offset)/pattern_size;}\n#ifdef TERRAIN3D\nuniform sampler2D u_terrain;uniform float u_terrain_dim;uniform mat4 u_terrain_matrix;uniform vec4 u_terrain_unpack;uniform float u_terrain_exaggeration;uniform highp sampler2D u_depth;\n#endif\nconst highp vec4 bitSh=vec4(256.*256.*256.,256.*256.,256.,1.);const highp vec4 bitShifts=vec4(1.)/bitSh;highp float unpack(highp vec4 color) {return dot(color,bitShifts);}highp float depthOpacity(vec3 frag) {\n#ifdef TERRAIN3D\nhighp float d=unpack(texture2D(u_depth,frag.xy*0.5+0.5))+0.0001-frag.z;return 1.0-max(0.0,min(1.0,-d*500.0));\n#else\nreturn 1.0;\n#endif\n}float calculate_visibility(vec4 pos) {\n#ifdef TERRAIN3D\nvec3 frag=pos.xyz/pos.w;highp float d=depthOpacity(frag);if (d > 0.95) return 1.0;return (d+depthOpacity(frag+vec3(0.0,0.01,0.0)))/2.0;\n#else\nreturn 1.0;\n#endif\n}float ele(vec2 pos) {\n#ifdef TERRAIN3D\nvec4 rgb=(texture2D(u_terrain,pos)*255.0)*u_terrain_unpack;return rgb.r+rgb.g+rgb.b-u_terrain_unpack.a;\n#else\nreturn 0.0;\n#endif\n}float get_elevation(vec2 pos) {\n#ifdef TERRAIN3D\nvec2 coord=(u_terrain_matrix*vec4(pos,0.0,1.0)).xy*u_terrain_dim+1.0;vec2 f=fract(coord);vec2 c=(floor(coord)+0.5)/(u_terrain_dim+2.0);float d=1.0/(u_terrain_dim+2.0);float tl=ele(c);float tr=ele(c+vec2(d,0.0));float bl=ele(c+vec2(0.0,d));float br=ele(c+vec2(d,d));float elevation=mix(mix(tl,tr,f.x),mix(bl,br,f.x),f.y);return elevation*u_terrain_exaggeration;\n#else\nreturn 0.0;\n#endif\n}"),background:me("uniform vec4 u_color;uniform float u_opacity;void main() {gl_FragColor=u_color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec2 a_pos;uniform mat4 u_matrix;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);}"),backgroundPattern:me("uniform vec2 u_pattern_tl_a;uniform vec2 u_pattern_br_a;uniform vec2 u_pattern_tl_b;uniform vec2 u_pattern_br_b;uniform vec2 u_texsize;uniform float u_mix;uniform float u_opacity;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;void main() {vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(u_pattern_tl_a/u_texsize,u_pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(u_pattern_tl_b/u_texsize,u_pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);gl_FragColor=mix(color1,color2,u_mix)*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_pattern_size_a;uniform vec2 u_pattern_size_b;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_scale_a;uniform float u_scale_b;uniform float u_tile_units_to_pixels;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_a*u_pattern_size_a,u_tile_units_to_pixels,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_b*u_pattern_size_b,u_tile_units_to_pixels,a_pos);}"),circle:me("varying vec3 v_data;varying float v_visibility;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define mediump float radius\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define highp vec4 stroke_color\n#pragma mapbox: define mediump float stroke_width\n#pragma mapbox: define lowp float stroke_opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize mediump float radius\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize highp vec4 stroke_color\n#pragma mapbox: initialize mediump float stroke_width\n#pragma mapbox: initialize lowp float stroke_opacity\nvec2 extrude=v_data.xy;float extrude_length=length(extrude);float antialiased_blur=v_data.z;float opacity_t=smoothstep(0.0,antialiased_blur,extrude_length-1.0);float color_t=stroke_width < 0.01 ? 0.0 : smoothstep(antialiased_blur,0.0,extrude_length-radius/(radius+stroke_width));gl_FragColor=v_visibility*opacity_t*mix(color*opacity,stroke_color*stroke_opacity,color_t);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform bool u_scale_with_map;uniform bool u_pitch_with_map;uniform vec2 u_extrude_scale;uniform lowp float u_device_pixel_ratio;uniform highp float u_camera_to_center_distance;attribute vec2 a_pos;varying vec3 v_data;varying float v_visibility;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define mediump float radius\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define highp vec4 stroke_color\n#pragma mapbox: define mediump float stroke_width\n#pragma mapbox: define lowp float stroke_opacity\nvoid main(void) {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize mediump float radius\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize highp vec4 stroke_color\n#pragma mapbox: initialize mediump float stroke_width\n#pragma mapbox: initialize lowp float stroke_opacity\nvec2 extrude=vec2(mod(a_pos,2.0)*2.0-1.0);vec2 circle_center=floor(a_pos*0.5);float ele=get_elevation(circle_center);v_visibility=calculate_visibility(u_matrix*vec4(circle_center,ele,1.0));if (u_pitch_with_map) {vec2 corner_position=circle_center;if (u_scale_with_map) {corner_position+=extrude*(radius+stroke_width)*u_extrude_scale;} else {vec4 projected_center=u_matrix*vec4(circle_center,0,1);corner_position+=extrude*(radius+stroke_width)*u_extrude_scale*(projected_center.w/u_camera_to_center_distance);}gl_Position=u_matrix*vec4(corner_position,ele,1);} else {gl_Position=u_matrix*vec4(circle_center,ele,1);if (u_scale_with_map) {gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*u_camera_to_center_distance;} else {gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*gl_Position.w;}}float antialiasblur=-max(1.0/u_device_pixel_ratio/(radius+stroke_width),blur);v_data=vec3(extrude.x,extrude.y,antialiasblur);}"),clippingMask:me("void main() {gl_FragColor=vec4(1.0);}","attribute vec2 a_pos;uniform mat4 u_matrix;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);}"),heatmap:me("uniform highp float u_intensity;varying vec2 v_extrude;\n#pragma mapbox: define highp float weight\n#define GAUSS_COEF 0.3989422804014327\nvoid main() {\n#pragma mapbox: initialize highp float weight\nfloat d=-0.5*3.0*3.0*dot(v_extrude,v_extrude);float val=weight*u_intensity*GAUSS_COEF*exp(d);gl_FragColor=vec4(val,1.0,1.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform float u_extrude_scale;uniform float u_opacity;uniform float u_intensity;attribute vec2 a_pos;varying vec2 v_extrude;\n#pragma mapbox: define highp float weight\n#pragma mapbox: define mediump float radius\nconst highp float ZERO=1.0/255.0/16.0;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(void) {\n#pragma mapbox: initialize highp float weight\n#pragma mapbox: initialize mediump float radius\nvec2 unscaled_extrude=vec2(mod(a_pos,2.0)*2.0-1.0);float S=sqrt(-2.0*log(ZERO/weight/u_intensity/GAUSS_COEF))/3.0;v_extrude=S*unscaled_extrude;vec2 extrude=v_extrude*radius*u_extrude_scale;vec4 pos=vec4(floor(a_pos*0.5)+extrude,get_elevation(floor(a_pos*0.5)),1);gl_Position=u_matrix*pos;}"),heatmapTexture:me("uniform sampler2D u_image;uniform sampler2D u_color_ramp;uniform float u_opacity;varying vec2 v_pos;void main() {float t=texture2D(u_image,v_pos).r;vec4 color=texture2D(u_color_ramp,vec2(t,0.5));gl_FragColor=color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(0.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_world;attribute vec2 a_pos;varying vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos*u_world,0,1);v_pos.x=a_pos.x;v_pos.y=1.0-a_pos.y;}"),collisionBox:me("varying float v_placed;varying float v_notUsed;void main() {float alpha=0.5;gl_FragColor=vec4(1.0,0.0,0.0,1.0)*alpha;if (v_placed > 0.5) {gl_FragColor=vec4(0.0,0.0,1.0,0.5)*alpha;}if (v_notUsed > 0.5) {gl_FragColor*=.1;}}","attribute vec2 a_anchor_pos;attribute vec2 a_placed;attribute vec2 a_box_real;uniform mat4 u_matrix;uniform vec2 u_pixel_extrude_scale;varying float v_placed;varying float v_notUsed;vec4 projectTileWithElevation(vec2 posInTile,float elevation) {return u_matrix*vec4(posInTile,elevation,1.0);}void main() {gl_Position=projectTileWithElevation(a_anchor_pos,get_elevation(a_anchor_pos));gl_Position.xy=((a_box_real+0.5)*u_pixel_extrude_scale*2.0-1.0)*vec2(1.0,-1.0)*gl_Position.w;if (gl_Position.z/gl_Position.w < 1.1) {gl_Position.z=0.5;}v_placed=a_placed.x;v_notUsed=a_placed.y;}"),collisionCircle:me("varying float v_radius;varying vec2 v_extrude;varying float v_perspective_ratio;varying float v_collision;void main() {float alpha=0.5*min(v_perspective_ratio,1.0);float stroke_radius=0.9*max(v_perspective_ratio,1.0);float distance_to_center=length(v_extrude);float distance_to_edge=abs(distance_to_center-v_radius);float opacity_t=smoothstep(-stroke_radius,0.0,-distance_to_edge);vec4 color=mix(vec4(0.0,0.0,1.0,0.5),vec4(1.0,0.0,0.0,1.0),v_collision);gl_FragColor=color*alpha*opacity_t;}","attribute vec2 a_pos;attribute float a_radius;attribute vec2 a_flags;uniform mat4 u_matrix;uniform mat4 u_inv_matrix;uniform vec2 u_viewport_size;uniform float u_camera_to_center_distance;varying float v_radius;varying vec2 v_extrude;varying float v_perspective_ratio;varying float v_collision;vec3 toTilePosition(vec2 screenPos) {vec4 rayStart=u_inv_matrix*vec4(screenPos,-1.0,1.0);vec4 rayEnd =u_inv_matrix*vec4(screenPos, 1.0,1.0);rayStart.xyz/=rayStart.w;rayEnd.xyz /=rayEnd.w;highp float t=(0.0-rayStart.z)/(rayEnd.z-rayStart.z);return mix(rayStart.xyz,rayEnd.xyz,t);}void main() {vec2 quadCenterPos=a_pos;float radius=a_radius;float collision=a_flags.x;float vertexIdx=a_flags.y;vec2 quadVertexOffset=vec2(mix(-1.0,1.0,float(vertexIdx >=2.0)),mix(-1.0,1.0,float(vertexIdx >=1.0 && vertexIdx <=2.0)));vec2 quadVertexExtent=quadVertexOffset*radius;vec3 tilePos=toTilePosition(quadCenterPos);vec4 clipPos=u_matrix*vec4(tilePos,1.0);highp float camera_to_anchor_distance=clipPos.w;highp float collision_perspective_ratio=clamp(0.5+0.5*(u_camera_to_center_distance/camera_to_anchor_distance),0.0,4.0);float padding_factor=1.2;v_radius=radius;v_extrude=quadVertexExtent*padding_factor;v_perspective_ratio=collision_perspective_ratio;v_collision=collision;gl_Position=vec4(clipPos.xyz/clipPos.w,1.0)+vec4(quadVertexExtent*padding_factor/u_viewport_size*2.0,0.0,0.0);}"),debug:me("uniform highp vec4 u_color;uniform sampler2D u_overlay;varying vec2 v_uv;void main() {vec4 overlay_color=texture2D(u_overlay,v_uv);gl_FragColor=mix(u_color,overlay_color,overlay_color.a);}","attribute vec2 a_pos;varying vec2 v_uv;uniform mat4 u_matrix;uniform float u_overlay_scale;void main() {v_uv=a_pos/8192.0;gl_Position=u_matrix*vec4(a_pos*u_overlay_scale,get_elevation(a_pos),1);}"),fill:me("#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float opacity\ngl_FragColor=color*opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec2 a_pos;uniform mat4 u_matrix;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float opacity\ngl_Position=u_matrix*vec4(a_pos,0,1);}"),fillOutline:me("varying vec2 v_pos;\n#pragma mapbox: define highp vec4 outline_color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 outline_color\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);gl_FragColor=outline_color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec2 a_pos;uniform mat4 u_matrix;uniform vec2 u_world;varying vec2 v_pos;\n#pragma mapbox: define highp vec4 outline_color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 outline_color\n#pragma mapbox: initialize lowp float opacity\ngl_Position=u_matrix*vec4(a_pos,0,1);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;}"),fillOutlinePattern:me("uniform vec2 u_texsize;uniform sampler2D u_image;uniform float u_fade;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);float dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);gl_FragColor=mix(color1,color2,u_fade)*alpha*opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_world;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec3 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec2 v_pos;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;gl_Position=u_matrix*vec4(a_pos,0,1);vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,a_pos);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;}"),fillPattern:me("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);gl_FragColor=mix(color1,color2,u_fade)*opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec3 u_scale;attribute vec2 a_pos;varying vec2 v_pos_a;varying vec2 v_pos_b;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;gl_Position=u_matrix*vec4(a_pos,0,1);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileZoomRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileZoomRatio,a_pos);}"),fillExtrusion:me("varying vec4 v_color;void main() {gl_FragColor=v_color;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;uniform float u_vertical_gradient;uniform lowp float u_opacity;attribute vec2 a_pos;attribute vec4 a_normal_ed;\n#ifdef TERRAIN3D\nattribute vec2 a_centroid;\n#endif\nvarying vec4 v_color;\n#pragma mapbox: define highp float base\n#pragma mapbox: define highp float height\n#pragma mapbox: define highp vec4 color\nvoid main() {\n#pragma mapbox: initialize highp float base\n#pragma mapbox: initialize highp float height\n#pragma mapbox: initialize highp vec4 color\nvec3 normal=a_normal_ed.xyz;\n#ifdef TERRAIN3D\nfloat height_terrain3d_offset=get_elevation(a_centroid);float base_terrain3d_offset=height_terrain3d_offset-(base > 0.0 ? 0.0 : 10.0);\n#else\nfloat height_terrain3d_offset=0.0;float base_terrain3d_offset=0.0;\n#endif\nbase=max(0.0,base)+base_terrain3d_offset;height=max(0.0,height)+height_terrain3d_offset;float t=mod(normal.x,2.0);gl_Position=u_matrix*vec4(a_pos,t > 0.0 ? height : base,1);float colorvalue=color.r*0.2126+color.g*0.7152+color.b*0.0722;v_color=vec4(0.0,0.0,0.0,1.0);vec4 ambientlight=vec4(0.03,0.03,0.03,1.0);color+=ambientlight;float directional=clamp(dot(normal/16384.0,u_lightpos),0.0,1.0);directional=mix((1.0-u_lightintensity),max((1.0-colorvalue+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=((1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_color.r+=clamp(color.r*directional*u_lightcolor.r,mix(0.0,0.3,1.0-u_lightcolor.r),1.0);v_color.g+=clamp(color.g*directional*u_lightcolor.g,mix(0.0,0.3,1.0-u_lightcolor.g),1.0);v_color.b+=clamp(color.b*directional*u_lightcolor.b,mix(0.0,0.3,1.0-u_lightcolor.b),1.0);v_color*=u_opacity;}"),fillExtrusionPattern:me("uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;varying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;\n#pragma mapbox: define lowp float base\n#pragma mapbox: define lowp float height\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float base\n#pragma mapbox: initialize lowp float height\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture2D(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture2D(u_image,pos2);vec4 mixedColor=mix(color1,color2,u_fade);gl_FragColor=mixedColor*v_lighting;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_height_factor;uniform vec3 u_scale;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp float u_lightintensity;attribute vec2 a_pos;attribute vec4 a_normal_ed;\n#ifdef TERRAIN3D\nattribute vec2 a_centroid;\n#endif\nvarying vec2 v_pos_a;varying vec2 v_pos_b;varying vec4 v_lighting;\n#pragma mapbox: define lowp float base\n#pragma mapbox: define lowp float height\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float base\n#pragma mapbox: initialize lowp float height\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec3 normal=a_normal_ed.xyz;float edgedistance=a_normal_ed.w;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;\n#ifdef TERRAIN3D\nfloat height_terrain3d_offset=get_elevation(a_centroid);float base_terrain3d_offset=height_terrain3d_offset-(base > 0.0 ? 0.0 : 10.0);\n#else\nfloat height_terrain3d_offset=0.0;float base_terrain3d_offset=0.0;\n#endif\nbase=max(0.0,base)+base_terrain3d_offset;height=max(0.0,height)+height_terrain3d_offset;float t=mod(normal.x,2.0);float z=t > 0.0 ? height : base;gl_Position=u_matrix*vec4(a_pos,z,1);vec2 pos=normal.x==1.0 && normal.y==0.0 && normal.z==16384.0\n? a_pos\n: vec2(edgedistance,z*u_height_factor);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,pos);v_lighting=vec4(0.0,0.0,0.0,1.0);float directional=clamp(dot(normal/16383.0,u_lightpos),0.0,1.0);directional=mix((1.0-u_lightintensity),max((0.5+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=((1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_lighting.rgb+=clamp(directional*u_lightcolor,mix(vec3(0.0),vec3(0.3),1.0-u_lightcolor),vec3(1.0));v_lighting*=u_opacity;}"),hillshadePrepare:me("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_dimension;uniform float u_zoom;uniform vec4 u_unpack;float getElevation(vec2 coord,float bias) {vec4 data=texture2D(u_image,coord)*255.0;data.a=-1.0;return dot(data,u_unpack)/4.0;}void main() {vec2 epsilon=1.0/u_dimension;float a=getElevation(v_pos+vec2(-epsilon.x,-epsilon.y),0.0);float b=getElevation(v_pos+vec2(0,-epsilon.y),0.0);float c=getElevation(v_pos+vec2(epsilon.x,-epsilon.y),0.0);float d=getElevation(v_pos+vec2(-epsilon.x,0),0.0);float e=getElevation(v_pos,0.0);float f=getElevation(v_pos+vec2(epsilon.x,0),0.0);float g=getElevation(v_pos+vec2(-epsilon.x,epsilon.y),0.0);float h=getElevation(v_pos+vec2(0,epsilon.y),0.0);float i=getElevation(v_pos+vec2(epsilon.x,epsilon.y),0.0);float exaggerationFactor=u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;float exaggeration=u_zoom < 15.0 ? (u_zoom-15.0)*exaggerationFactor : 0.0;vec2 deriv=vec2((c+f+f+i)-(a+d+d+g),(g+h+h+i)-(a+b+b+c))/pow(2.0,exaggeration+(19.2562-u_zoom));gl_FragColor=clamp(vec4(deriv.x/2.0+0.5,deriv.y/2.0+0.5,1.0,1.0),0.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_dimension;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);highp vec2 epsilon=1.0/u_dimension;float scale=(u_dimension.x-2.0)/u_dimension.x;v_pos=(a_texture_pos/8192.0)*scale+epsilon;}"),hillshade:me("uniform sampler2D u_image;varying vec2 v_pos;uniform vec2 u_latrange;uniform vec2 u_light;uniform vec4 u_shadow;uniform vec4 u_highlight;uniform vec4 u_accent;\n#define PI 3.141592653589793\nvoid main() {vec4 pixel=texture2D(u_image,v_pos);vec2 deriv=((pixel.rg*2.0)-1.0);float scaleFactor=cos(radians((u_latrange[0]-u_latrange[1])*(1.0-v_pos.y)+u_latrange[1]));float slope=atan(1.25*length(deriv)/scaleFactor);float aspect=deriv.x !=0.0 ? atan(deriv.y,-deriv.x) : PI/2.0*(deriv.y > 0.0 ? 1.0 :-1.0);float intensity=u_light.x;float azimuth=u_light.y+PI;float base=1.875-intensity*1.75;float maxValue=0.5*PI;float scaledSlope=intensity !=0.5 ? ((pow(base,slope)-1.0)/(pow(base,maxValue)-1.0))*maxValue : slope;float accent=cos(scaledSlope);vec4 accent_color=(1.0-accent)*u_accent*clamp(intensity*2.0,0.0,1.0);float shade=abs(mod((aspect+azimuth)/PI+0.5,2.0)-1.0);vec4 shade_color=mix(u_shadow,u_highlight,shade)*sin(scaledSlope)*clamp(intensity*2.0,0.0,1.0);gl_FragColor=accent_color*(1.0-shade_color.a)+shade_color;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);v_pos=a_texture_pos/8192.0;}"),line:me("uniform lowp float u_device_pixel_ratio;varying vec2 v_width2;varying vec2 v_normal;varying float v_gamma_scale;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);gl_FragColor=color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\nattribute vec2 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform vec2 u_units_to_pixels;uniform lowp float u_device_pixel_ratio;varying vec2 v_normal;varying vec2 v_width2;varying float v_gamma_scale;varying highp float v_linesofar;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;v_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*2.0;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.0,0.0);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.0,1.0)+projected_extrude;\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_width2=vec2(outset,inset);}"),lineGradient:me("uniform lowp float u_device_pixel_ratio;uniform sampler2D u_image;varying vec2 v_width2;varying vec2 v_normal;varying float v_gamma_scale;varying highp vec2 v_uv;\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);vec4 color=texture2D(u_image,v_uv);gl_FragColor=color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\nattribute vec2 a_pos_normal;attribute vec4 a_data;attribute float a_uv_x;attribute float a_split_index;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_image_height;varying vec2 v_normal;varying vec2 v_width2;varying float v_gamma_scale;varying highp vec2 v_uv;\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;highp float texel_height=1.0/u_image_height;highp float half_texel_height=0.5*texel_height;v_uv=vec2(a_uv_x,a_split_index*texel_height-half_texel_height);vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.0,0.0);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.0,1.0)+projected_extrude;\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_width2=vec2(outset,inset);}"),linePattern:me("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform lowp float u_device_pixel_ratio;uniform vec2 u_texsize;uniform float u_fade;uniform mediump vec3 u_scale;uniform sampler2D u_image;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;varying float v_width;\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;vec2 pattern_size_a=vec2(display_size_a.x*fromScale/tileZoomRatio,display_size_a.y);vec2 pattern_size_b=vec2(display_size_b.x*toScale/tileZoomRatio,display_size_b.y);float aspect_a=display_size_a.y/v_width;float aspect_b=display_size_b.y/v_width;float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float x_a=mod(v_linesofar/pattern_size_a.x*aspect_a,1.0);float x_b=mod(v_linesofar/pattern_size_b.x*aspect_b,1.0);float y=0.5*v_normal.y+0.5;vec2 texel_size=1.0/u_texsize;vec2 pos_a=mix(pattern_tl_a*texel_size-texel_size,pattern_br_a*texel_size+texel_size,vec2(x_a,y));vec2 pos_b=mix(pattern_tl_b*texel_size-texel_size,pattern_br_b*texel_size+texel_size,vec2(x_b,y));vec4 color=mix(texture2D(u_image,pos_a),texture2D(u_image,pos_b),u_fade);gl_FragColor=color*alpha*opacity;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nattribute vec2 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform vec2 u_units_to_pixels;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;varying vec2 v_normal;varying vec2 v_width2;varying float v_linesofar;varying float v_gamma_scale;varying float v_width;\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;float a_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*LINE_DISTANCE_SCALE;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.0,0.0);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.0,1.0)+projected_extrude;\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_linesofar=a_linesofar;v_width2=vec2(outset,inset);v_width=floorwidth;}"),lineSDF:me("uniform lowp float u_device_pixel_ratio;uniform sampler2D u_image;uniform float u_sdfgamma;uniform float u_mix;varying vec2 v_normal;varying vec2 v_width2;varying vec2 v_tex_a;varying vec2 v_tex_b;varying float v_gamma_scale;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float sdfdist_a=texture2D(u_image,v_tex_a).a;float sdfdist_b=texture2D(u_image,v_tex_b).a;float sdfdist=mix(sdfdist_a,sdfdist_b,u_mix);alpha*=smoothstep(0.5-u_sdfgamma/floorwidth,0.5+u_sdfgamma/floorwidth,sdfdist);gl_FragColor=color*(alpha*opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nattribute vec2 a_pos_normal;attribute vec4 a_data;uniform mat4 u_matrix;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_patternscale_a;uniform float u_tex_y_a;uniform vec2 u_patternscale_b;uniform float u_tex_y_b;uniform vec2 u_units_to_pixels;varying vec2 v_normal;varying vec2 v_width2;varying vec2 v_tex_a;varying vec2 v_tex_b;varying float v_gamma_scale;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;float a_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*LINE_DISTANCE_SCALE;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);vec4 projected_extrude=u_matrix*vec4(dist/u_ratio,0.0,0.0);gl_Position=u_matrix*vec4(pos+offset2/u_ratio,0.0,1.0)+projected_extrude;\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length(projected_extrude.xy/gl_Position.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_tex_a=vec2(a_linesofar*u_patternscale_a.x/floorwidth,normal.y*u_patternscale_a.y+u_tex_y_a);v_tex_b=vec2(a_linesofar*u_patternscale_b.x/floorwidth,normal.y*u_patternscale_b.y+u_tex_y_b);v_width2=vec2(outset,inset);}"),raster:me("uniform float u_fade_t;uniform float u_opacity;uniform sampler2D u_image0;uniform sampler2D u_image1;varying vec2 v_pos0;varying vec2 v_pos1;uniform float u_brightness_low;uniform float u_brightness_high;uniform float u_saturation_factor;uniform float u_contrast_factor;uniform vec3 u_spin_weights;void main() {vec4 color0=texture2D(u_image0,v_pos0);vec4 color1=texture2D(u_image1,v_pos1);if (color0.a > 0.0) {color0.rgb=color0.rgb/color0.a;}if (color1.a > 0.0) {color1.rgb=color1.rgb/color1.a;}vec4 color=mix(color0,color1,u_fade_t);color.a*=u_opacity;vec3 rgb=color.rgb;rgb=vec3(dot(rgb,u_spin_weights.xyz),dot(rgb,u_spin_weights.zxy),dot(rgb,u_spin_weights.yzx));float average=(color.r+color.g+color.b)/3.0;rgb+=(average-rgb)*u_saturation_factor;rgb=(rgb-0.5)*u_contrast_factor+0.5;vec3 u_high_vec=vec3(u_brightness_low,u_brightness_low,u_brightness_low);vec3 u_low_vec=vec3(u_brightness_high,u_brightness_high,u_brightness_high);gl_FragColor=vec4(mix(u_high_vec,u_low_vec,rgb)*color.a,color.a);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_tl_parent;uniform float u_scale_parent;uniform float u_buffer_scale;attribute vec2 a_pos;attribute vec2 a_texture_pos;varying vec2 v_pos0;varying vec2 v_pos1;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);v_pos0=(((a_texture_pos/8192.0)-0.5)/u_buffer_scale )+0.5;v_pos1=(v_pos0*u_scale_parent)+u_tl_parent;}"),symbolIcon:me("uniform sampler2D u_texture;varying vec2 v_tex;varying float v_fade_opacity;\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\nlowp float alpha=opacity*v_fade_opacity;gl_FragColor=texture2D(u_texture,v_tex)*alpha;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec4 a_pixeloffset;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform highp float u_camera_to_center_distance;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform float u_fade_change;uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform vec2 u_texsize;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform vec2 u_translation;uniform float u_pitched_scale;varying vec2 v_tex;varying float v_fade_opacity;vec4 projectTileWithElevation(vec2 posInTile,float elevation) {return u_matrix*vec4(posInTile,elevation,1.0);}\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);vec2 a_pxoffset=a_pixeloffset.xy;vec2 a_minFontScale=a_pixeloffset.zw/256.0;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);size*=perspective_ratio;float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;vec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*max(a_minFontScale,fontScale)+a_pxoffset/16.0)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}gl_Position=finalPos;v_tex=a_tex/u_texsize;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float visibility=calculate_visibility(projectedPoint);v_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));}"),symbolSDF:me("#define SDF_PX 8.0\nuniform bool u_is_halo;uniform sampler2D u_texture;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;uniform bool u_is_text;varying vec2 v_data0;varying vec3 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nfloat EDGE_GAMMA=0.105/u_device_pixel_ratio;vec2 tex=v_data0.xy;float gamma_scale=v_data1.x;float size=v_data1.y;float fade_opacity=v_data1[2];float fontScale=u_is_text ? size/24.0 : size;lowp vec4 color=fill_color;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float inner_edge=(256.0-64.0)/256.0;if (u_is_halo) {color=halo_color;gamma=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);inner_edge=inner_edge+gamma*gamma_scale;}lowp float dist=texture2D(u_texture,tex).a;highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(inner_edge-gamma_scaled,inner_edge+gamma_scaled,dist);if (u_is_halo) {lowp float halo_edge=(6.0-halo_width/fontScale)/SDF_PX;alpha=min(smoothstep(halo_edge-gamma_scaled,halo_edge+gamma_scaled,dist),1.0-alpha);}gl_FragColor=color*(alpha*opacity*fade_opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec4 a_pixeloffset;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_translation;uniform float u_pitched_scale;varying vec2 v_data0;varying vec3 v_data1;vec4 projectTileWithElevation(vec2 posInTile,float elevation) {return u_matrix*vec4(posInTile,elevation,1.0);}\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);vec2 a_pxoffset=a_pixeloffset.xy;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);size*=perspective_ratio;float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;vec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*fontScale+a_pxoffset)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}float gamma_scale=finalPos.w;gl_Position=finalPos;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float visibility=calculate_visibility(projectedPoint);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));v_data0=a_tex/u_texsize;v_data1=vec3(gamma_scale,size,interpolated_fade_opacity);}"),symbolTextAndIcon:me("#define SDF_PX 8.0\n#define SDF 1.0\n#define ICON 0.0\nuniform bool u_is_halo;uniform sampler2D u_texture;uniform sampler2D u_texture_icon;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;varying vec4 v_data0;varying vec4 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nfloat fade_opacity=v_data1[2];if (v_data1.w==ICON) {vec2 tex_icon=v_data0.zw;lowp float alpha=opacity*fade_opacity;gl_FragColor=texture2D(u_texture_icon,tex_icon)*alpha;\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\nreturn;}vec2 tex=v_data0.xy;float EDGE_GAMMA=0.105/u_device_pixel_ratio;float gamma_scale=v_data1.x;float size=v_data1.y;float fontScale=size/24.0;lowp vec4 color=fill_color;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float buff=(256.0-64.0)/256.0;if (u_is_halo) {color=halo_color;gamma=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);buff=(6.0-halo_width/fontScale)/SDF_PX;}lowp float dist=texture2D(u_texture,tex).a;highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(buff-gamma_scaled,buff+gamma_scaled,dist);gl_FragColor=color*(alpha*opacity*fade_opacity);\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}","attribute vec4 a_pos_offset;attribute vec4 a_data;attribute vec3 a_projected_pos;attribute float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_matrix;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_texsize_icon;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform vec2 u_translation;uniform float u_pitched_scale;varying vec4 v_data0;varying vec4 v_data1;vec4 projectTileWithElevation(vec2 posInTile,float elevation) {return u_matrix*vec4(posInTile,elevation,1.0);}\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);float is_sdf=a_size[0]-2.0*a_size_min;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);size*=perspective_ratio;float fontScale=size/24.0;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;vec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*fontScale)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}float gamma_scale=finalPos.w;gl_Position=finalPos;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float visibility=calculate_visibility(projectedPoint);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));v_data0.xy=a_tex/u_texsize;v_data0.zw=a_tex/u_texsize_icon;v_data1=vec4(gamma_scale,size,interpolated_fade_opacity,is_sdf);}"),terrain:me("uniform sampler2D u_texture;uniform vec4 u_fog_color;uniform vec4 u_horizon_color;uniform float u_fog_ground_blend;uniform float u_fog_ground_blend_opacity;uniform float u_horizon_fog_blend;varying vec2 v_texture_pos;varying float v_fog_depth;const float gamma=2.2;vec4 gammaToLinear(vec4 color) {return pow(color,vec4(gamma));}vec4 linearToGamma(vec4 color) {return pow(color,vec4(1.0/gamma));}void main() {vec4 surface_color=texture2D(u_texture,v_texture_pos);if (v_fog_depth > u_fog_ground_blend) {vec4 surface_color_linear=gammaToLinear(surface_color);float blend_color=smoothstep(0.0,1.0,max((v_fog_depth-u_horizon_fog_blend)/(1.0-u_horizon_fog_blend),0.0));vec4 fog_horizon_color_linear=mix(gammaToLinear(u_fog_color),gammaToLinear(u_horizon_color),blend_color);float factor_fog=max(v_fog_depth-u_fog_ground_blend,0.0)/(1.0-u_fog_ground_blend);gl_FragColor=linearToGamma(mix(surface_color_linear,fog_horizon_color_linear,pow(factor_fog,2.0)*u_fog_ground_blend_opacity));} else {gl_FragColor=surface_color;}}","attribute vec3 a_pos3d;uniform mat4 u_matrix;uniform mat4 u_fog_matrix;uniform float u_ele_delta;varying vec2 v_texture_pos;varying float v_fog_depth;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;v_texture_pos=a_pos3d.xy/8192.0;gl_Position=u_matrix*vec4(a_pos3d.xy,ele-ele_delta,1.0);vec4 pos=u_fog_matrix*vec4(a_pos3d.xy,ele,1.0);v_fog_depth=pos.z/pos.w*0.5+0.5;}"),terrainDepth:me("varying float v_depth;const highp vec4 bitSh=vec4(256.*256.*256.,256.*256.,256.,1.);const highp vec4 bitMsk=vec4(0.,vec3(1./256.0));highp vec4 pack(highp float value) {highp vec4 comp=fract(value*bitSh);comp-=comp.xxyz*bitMsk;return comp;}void main() {gl_FragColor=pack(v_depth);}","attribute vec3 a_pos3d;uniform mat4 u_matrix;uniform float u_ele_delta;varying float v_depth;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;gl_Position=u_matrix*vec4(a_pos3d.xy,ele-ele_delta,1.0);v_depth=gl_Position.z/gl_Position.w;}"),terrainCoords:me("precision mediump float;uniform sampler2D u_texture;uniform float u_terrain_coords_id;varying vec2 v_texture_pos;void main() {vec4 rgba=texture2D(u_texture,v_texture_pos);gl_FragColor=vec4(rgba.r,rgba.g,rgba.b,u_terrain_coords_id);}","attribute vec3 a_pos3d;uniform mat4 u_matrix;uniform float u_ele_delta;varying vec2 v_texture_pos;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;v_texture_pos=a_pos3d.xy/8192.0;gl_Position=u_matrix*vec4(a_pos3d.xy,ele-ele_delta,1.0);}"),sky:me("uniform vec4 u_sky_color;uniform vec4 u_horizon_color;uniform float u_horizon;uniform float u_sky_horizon_blend;void main() {float y=gl_FragCoord.y;if (y > u_horizon) {float blend=y-u_horizon;if (blend < u_sky_horizon_blend) {gl_FragColor=mix(u_sky_color,u_horizon_color,pow(1.0-blend/u_sky_horizon_blend,2.0));} else {gl_FragColor=u_sky_color;}}}","attribute vec2 a_pos;void main() {gl_Position=vec4(a_pos,1.0,1.0);}")};function me(t,e){const i=/#pragma mapbox: ([\w]+) ([\w]+) ([\w]+) ([\w]+)/g,a=e.match(/attribute ([\w]+) ([\w]+)/g),s=t.match(/uniform ([\w]+) ([\w]+)([\s]*)([\w]*)/g),o=e.match(/uniform ([\w]+) ([\w]+)([\s]*)([\w]*)/g),r=o?o.concat(s):s,n={};return {fragmentSource:t=t.replace(i,((t,e,i,a,s)=>(n[s]=!0,"define"===e?`\n#ifndef HAS_UNIFORM_u_${s}\nvarying ${i} ${a} ${s};\n#else\nuniform ${i} ${a} u_${s};\n#endif\n`:`\n#ifdef HAS_UNIFORM_u_${s}\n ${i} ${a} ${s} = u_${s};\n#endif\n`))),vertexSource:e=e.replace(i,((t,e,i,a,s)=>{const o="float"===a?"vec2":"vec4",r=s.match(/color/)?"color":o;return n[s]?"define"===e?`\n#ifndef HAS_UNIFORM_u_${s}\nuniform lowp float u_${s}_t;\nattribute ${i} ${o} a_${s};\nvarying ${i} ${a} ${s};\n#else\nuniform ${i} ${a} u_${s};\n#endif\n`:"vec4"===r?`\n#ifndef HAS_UNIFORM_u_${s}\n ${s} = a_${s};\n#else\n ${i} ${a} ${s} = u_${s};\n#endif\n`:`\n#ifndef HAS_UNIFORM_u_${s}\n ${s} = unpack_mix_${r}(a_${s}, u_${s}_t);\n#else\n ${i} ${a} ${s} = u_${s};\n#endif\n`:"define"===e?`\n#ifndef HAS_UNIFORM_u_${s}\nuniform lowp float u_${s}_t;\nattribute ${i} ${o} a_${s};\n#else\nuniform ${i} ${a} u_${s};\n#endif\n`:"vec4"===r?`\n#ifndef HAS_UNIFORM_u_${s}\n ${i} ${a} ${s} = a_${s};\n#else\n ${i} ${a} ${s} = u_${s};\n#endif\n`:`\n#ifndef HAS_UNIFORM_u_${s}\n ${i} ${a} ${s} = unpack_mix_${r}(a_${s}, u_${s}_t);\n#else\n ${i} ${a} ${s} = u_${s};\n#endif\n`})),staticAttributes:a,staticUniforms:r}}class fe{constructor(){this.boundProgram=null,this.boundLayoutVertexBuffer=null,this.boundPaintVertexBuffers=[],this.boundIndexBuffer=null,this.boundVertexOffset=null,this.boundDynamicVertexBuffer=null,this.vao=null;}bind(t,e,i,a,s,o,r,n,l){this.context=t;let h=this.boundPaintVertexBuffers.length!==a.length;for(let t=0;!h&&t({u_matrix:t,u_texture:0,u_ele_delta:i,u_fog_matrix:a,u_fog_color:s?s.properties.get("fog-color"):e.aM.white,u_fog_ground_blend:s?s.properties.get("fog-ground-blend"):1,u_fog_ground_blend_opacity:s?s.calculateFogBlendOpacity(o):0,u_horizon_color:s?s.properties.get("horizon-color"):e.aM.white,u_horizon_fog_blend:s?s.properties.get("horizon-fog-blend"):1});function ve(t){const e=[];for(let i=0;i({u_depth:new e.aH(t,i.u_depth),u_terrain:new e.aH(t,i.u_terrain),u_terrain_dim:new e.aI(t,i.u_terrain_dim),u_terrain_matrix:new e.aJ(t,i.u_terrain_matrix),u_terrain_unpack:new e.aK(t,i.u_terrain_unpack),u_terrain_exaggeration:new e.aI(t,i.u_terrain_exaggeration)}))(t,b),this.binderUniforms=a?a.getUniforms(t,b):[];}draw(t,e,i,a,s,o,r,n,l,h,c,u,d,_,p,m,f,g){const v=t.gl;if(this.failedToCreate)return;if(t.program.set(this.program),t.setDepthMode(i),t.setStencilMode(a),t.setColorMode(s),t.setCullFace(o),n){t.activeTexture.set(v.TEXTURE2),v.bindTexture(v.TEXTURE_2D,n.depthTexture),t.activeTexture.set(v.TEXTURE3),v.bindTexture(v.TEXTURE_2D,n.texture);for(const t in this.terrainUniforms)this.terrainUniforms[t].set(n[t]);}for(const t in this.fixedUniforms)this.fixedUniforms[t].set(r[t]);p&&p.setUniforms(t,this.binderUniforms,d,{zoom:_});let x=0;switch(e){case v.LINES:x=2;break;case v.TRIANGLES:x=3;break;case v.LINE_STRIP:x=1;}for(const i of u.get()){const a=i.vaos||(i.vaos={});(a[l]||(a[l]=new fe)).bind(t,this,h,p?p.getPaintVertexBuffers():[],c,i.vertexOffset,m,f,g),v.drawElements(e,i.primitiveLength*x,v.UNSIGNED_SHORT,i.primitiveOffset*x*2);}}}function ye(t,e,i){const a=1/Bt(i,1,e.transform.tileZoom),s=Math.pow(2,i.tileID.overscaledZ),o=i.tileSize*Math.pow(2,e.transform.tileZoom)/s,r=o*(i.tileID.canonical.x+i.tileID.wrap*s),n=o*i.tileID.canonical.y;return {u_image:0,u_texsize:i.imageAtlasTexture.size,u_scale:[a,t.fromScale,t.toScale],u_fade:t.t,u_pixel_coord_upper:[r>>16,n>>16],u_pixel_coord_lower:[65535&r,65535&n]}}const be=(t,i,a,s)=>{const o=i.style.light,r=o.properties.get("position"),n=[r.x,r.y,r.z],l=function(){var t=new e.A(9);return e.A!=Float32Array&&(t[1]=0,t[2]=0,t[3]=0,t[5]=0,t[6]=0,t[7]=0),t[0]=1,t[4]=1,t[8]=1,t}();"viewport"===o.properties.get("anchor")&&function(t,e){var i=Math.sin(e),a=Math.cos(e);t[0]=a,t[1]=i,t[2]=0,t[3]=-i,t[4]=a,t[5]=0,t[6]=0,t[7]=0,t[8]=1;}(l,-i.transform.angle),function(t,e,i){var a=e[0],s=e[1],o=e[2];t[0]=a*i[0]+s*i[3]+o*i[6],t[1]=a*i[1]+s*i[4]+o*i[7],t[2]=a*i[2]+s*i[5]+o*i[8];}(n,n,l);const h=o.properties.get("color");return {u_matrix:t,u_lightpos:n,u_lightintensity:o.properties.get("intensity"),u_lightcolor:[h.r,h.g,h.b],u_vertical_gradient:+a,u_opacity:s}},we=(t,i,a,s,o,r,n)=>e.e(be(t,i,a,s),ye(r,i,n),{u_height_factor:-Math.pow(2,o.overscaledZ)/n.tileSize/8}),Te=t=>({u_matrix:t}),Ie=(t,i,a,s)=>e.e(Te(t),ye(a,i,s)),Ee=(t,e)=>({u_matrix:t,u_world:e}),Pe=(t,i,a,s,o)=>e.e(Ie(t,i,a,s),{u_world:o}),Ce=(t,e,i,a)=>{const s=t.transform;let o,r;if("map"===a.paint.get("circle-pitch-alignment")){const t=Bt(i,1,s.zoom);o=!0,r=[t,t];}else o=!1,r=s.pixelsToGLUnits;return 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s=i.imageManager.getPattern(t.from.toString()),o=i.imageManager.getPattern(t.to.toString()),{width:r,height:n}=i.imageManager.getPixelSize(),l=Math.pow(2,a.tileID.overscaledZ),h=a.tileSize*Math.pow(2,i.transform.tileZoom)/l,c=h*(a.tileID.canonical.x+a.tileID.wrap*l),u=h*a.tileID.canonical.y;return {u_image:0,u_pattern_tl_a:s.tl,u_pattern_br_a:s.br,u_pattern_tl_b:o.tl,u_pattern_br_b:o.br,u_texsize:[r,n],u_mix:e.t,u_pattern_size_a:s.displaySize,u_pattern_size_b:o.displaySize,u_scale_a:e.fromScale,u_scale_b:e.toScale,u_tile_units_to_pixels:1/Bt(a,1,i.transform.tileZoom),u_pixel_coord_upper:[c>>16,u>>16],u_pixel_coord_lower:[65535&c,65535&u]}}(s,r,a,o),{u_matrix:t,u_opacity:i}),We={fillExtrusion:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_lightpos:new e.aN(t,i.u_lightpos),u_lightintensity:new e.aI(t,i.u_lightintensity),u_lightcolor:new e.aN(t,i.u_lightcolor),u_vertical_gradient:new e.aI(t,i.u_vertical_gradient),u_opacity:new e.aI(t,i.u_opacity)}),fillExtrusionPattern:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_lightpos:new e.aN(t,i.u_lightpos),u_lightintensity:new e.aI(t,i.u_lightintensity),u_lightcolor:new e.aN(t,i.u_lightcolor),u_vertical_gradient:new e.aI(t,i.u_vertical_gradient),u_height_factor:new e.aI(t,i.u_height_factor),u_image:new e.aH(t,i.u_image),u_texsize:new e.aO(t,i.u_texsize),u_pixel_coord_upper:new e.aO(t,i.u_pixel_coord_upper),u_pixel_coord_lower:new e.aO(t,i.u_pixel_coord_lower),u_scale:new e.aN(t,i.u_scale),u_fade:new e.aI(t,i.u_fade),u_opacity:new e.aI(t,i.u_opacity)}),fill:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix)}),fillPattern:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_image:new e.aH(t,i.u_image),u_texsize:new e.aO(t,i.u_texsize),u_pixel_coord_upper:new e.aO(t,i.u_pixel_coord_upper),u_pixel_coord_lower:new e.aO(t,i.u_pixel_coord_lower),u_scale:new e.aN(t,i.u_scale),u_fade:new e.aI(t,i.u_fade)}),fillOutline:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_world:new e.aO(t,i.u_world)}),fillOutlinePattern:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_world:new e.aO(t,i.u_world),u_image:new e.aH(t,i.u_image),u_texsize:new e.aO(t,i.u_texsize),u_pixel_coord_upper:new e.aO(t,i.u_pixel_coord_upper),u_pixel_coord_lower:new e.aO(t,i.u_pixel_coord_lower),u_scale:new e.aN(t,i.u_scale),u_fade:new e.aI(t,i.u_fade)}),circle:(t,i)=>({u_camera_to_center_distance:new e.aI(t,i.u_camera_to_center_distance),u_scale_with_map:new e.aH(t,i.u_scale_with_map),u_pitch_with_map:new e.aH(t,i.u_pitch_with_map),u_extrude_scale:new e.aO(t,i.u_extrude_scale),u_device_pixel_ratio:new e.aI(t,i.u_device_pixel_ratio),u_matrix:new e.aJ(t,i.u_matrix)}),collisionBox:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_pixel_extrude_scale:new e.aO(t,i.u_pixel_extrude_scale)}),collisionCircle:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_inv_matrix:new e.aJ(t,i.u_inv_matrix),u_camera_to_center_distance:new e.aI(t,i.u_camera_to_center_distance),u_viewport_size:new e.aO(t,i.u_viewport_size)}),debug:(t,i)=>({u_color:new e.aL(t,i.u_color),u_matrix:new e.aJ(t,i.u_matrix),u_overlay:new 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e.aI(t,i.u_device_pixel_ratio),u_units_to_pixels:new e.aO(t,i.u_units_to_pixels)}),lineGradient:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_ratio:new e.aI(t,i.u_ratio),u_device_pixel_ratio:new e.aI(t,i.u_device_pixel_ratio),u_units_to_pixels:new e.aO(t,i.u_units_to_pixels),u_image:new e.aH(t,i.u_image),u_image_height:new e.aI(t,i.u_image_height)}),linePattern:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_texsize:new e.aO(t,i.u_texsize),u_ratio:new e.aI(t,i.u_ratio),u_device_pixel_ratio:new e.aI(t,i.u_device_pixel_ratio),u_image:new e.aH(t,i.u_image),u_units_to_pixels:new e.aO(t,i.u_units_to_pixels),u_scale:new e.aN(t,i.u_scale),u_fade:new e.aI(t,i.u_fade)}),lineSDF:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_ratio:new e.aI(t,i.u_ratio),u_device_pixel_ratio:new e.aI(t,i.u_device_pixel_ratio),u_units_to_pixels:new e.aO(t,i.u_units_to_pixels),u_patternscale_a:new e.aO(t,i.u_patternscale_a),u_patternscale_b:new e.aO(t,i.u_patternscale_b),u_sdfgamma:new e.aI(t,i.u_sdfgamma),u_image:new e.aH(t,i.u_image),u_tex_y_a:new e.aI(t,i.u_tex_y_a),u_tex_y_b:new e.aI(t,i.u_tex_y_b),u_mix:new e.aI(t,i.u_mix)}),raster:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_tl_parent:new e.aO(t,i.u_tl_parent),u_scale_parent:new e.aI(t,i.u_scale_parent),u_buffer_scale:new e.aI(t,i.u_buffer_scale),u_fade_t:new e.aI(t,i.u_fade_t),u_opacity:new e.aI(t,i.u_opacity),u_image0:new e.aH(t,i.u_image0),u_image1:new e.aH(t,i.u_image1),u_brightness_low:new e.aI(t,i.u_brightness_low),u_brightness_high:new e.aI(t,i.u_brightness_high),u_saturation_factor:new e.aI(t,i.u_saturation_factor),u_contrast_factor:new e.aI(t,i.u_contrast_factor),u_spin_weights:new e.aN(t,i.u_spin_weights)}),symbolIcon:(t,i)=>({u_is_size_zoom_constant:new e.aH(t,i.u_is_size_zoom_constant),u_is_size_feature_constant:new e.aH(t,i.u_is_size_feature_constant),u_size_t:new e.aI(t,i.u_size_t),u_size:new e.aI(t,i.u_size),u_camera_to_center_distance:new e.aI(t,i.u_camera_to_center_distance),u_pitch:new e.aI(t,i.u_pitch),u_rotate_symbol:new e.aH(t,i.u_rotate_symbol),u_aspect_ratio:new e.aI(t,i.u_aspect_ratio),u_fade_change:new e.aI(t,i.u_fade_change),u_matrix:new e.aJ(t,i.u_matrix),u_label_plane_matrix:new e.aJ(t,i.u_label_plane_matrix),u_coord_matrix:new e.aJ(t,i.u_coord_matrix),u_is_text:new e.aH(t,i.u_is_text),u_pitch_with_map:new e.aH(t,i.u_pitch_with_map),u_is_along_line:new e.aH(t,i.u_is_along_line),u_is_variable_anchor:new e.aH(t,i.u_is_variable_anchor),u_texsize:new e.aO(t,i.u_texsize),u_texture:new e.aH(t,i.u_texture),u_translation:new e.aO(t,i.u_translation),u_pitched_scale:new e.aI(t,i.u_pitched_scale)}),symbolSDF:(t,i)=>({u_is_size_zoom_constant:new e.aH(t,i.u_is_size_zoom_constant),u_is_size_feature_constant:new e.aH(t,i.u_is_size_feature_constant),u_size_t:new e.aI(t,i.u_size_t),u_size:new e.aI(t,i.u_size),u_camera_to_center_distance:new e.aI(t,i.u_camera_to_center_distance),u_pitch:new e.aI(t,i.u_pitch),u_rotate_symbol:new e.aH(t,i.u_rotate_symbol),u_aspect_ratio:new e.aI(t,i.u_aspect_ratio),u_fade_change:new e.aI(t,i.u_fade_change),u_matrix:new e.aJ(t,i.u_matrix),u_label_plane_matrix:new e.aJ(t,i.u_label_plane_matrix),u_coord_matrix:new e.aJ(t,i.u_coord_matrix),u_is_text:new e.aH(t,i.u_is_text),u_pitch_with_map:new e.aH(t,i.u_pitch_with_map),u_is_along_line:new e.aH(t,i.u_is_along_line),u_is_variable_anchor:new e.aH(t,i.u_is_variable_anchor),u_texsize:new e.aO(t,i.u_texsize),u_texture:new e.aH(t,i.u_texture),u_gamma_scale:new e.aI(t,i.u_gamma_scale),u_device_pixel_ratio:new e.aI(t,i.u_device_pixel_ratio),u_is_halo:new e.aH(t,i.u_is_halo),u_translation:new e.aO(t,i.u_translation),u_pitched_scale:new e.aI(t,i.u_pitched_scale)}),symbolTextAndIcon:(t,i)=>({u_is_size_zoom_constant:new e.aH(t,i.u_is_size_zoom_constant),u_is_size_feature_constant:new e.aH(t,i.u_is_size_feature_constant),u_size_t:new e.aI(t,i.u_size_t),u_size:new e.aI(t,i.u_size),u_camera_to_center_distance:new e.aI(t,i.u_camera_to_center_distance),u_pitch:new e.aI(t,i.u_pitch),u_rotate_symbol:new e.aH(t,i.u_rotate_symbol),u_aspect_ratio:new e.aI(t,i.u_aspect_ratio),u_fade_change:new e.aI(t,i.u_fade_change),u_matrix:new e.aJ(t,i.u_matrix),u_label_plane_matrix:new e.aJ(t,i.u_label_plane_matrix),u_coord_matrix:new e.aJ(t,i.u_coord_matrix),u_is_text:new e.aH(t,i.u_is_text),u_pitch_with_map:new e.aH(t,i.u_pitch_with_map),u_is_along_line:new e.aH(t,i.u_is_along_line),u_is_variable_anchor:new e.aH(t,i.u_is_variable_anchor),u_texsize:new e.aO(t,i.u_texsize),u_texsize_icon:new e.aO(t,i.u_texsize_icon),u_texture:new e.aH(t,i.u_texture),u_texture_icon:new e.aH(t,i.u_texture_icon),u_gamma_scale:new e.aI(t,i.u_gamma_scale),u_device_pixel_ratio:new e.aI(t,i.u_device_pixel_ratio),u_is_halo:new e.aH(t,i.u_is_halo),u_translation:new e.aO(t,i.u_translation),u_pitched_scale:new e.aI(t,i.u_pitched_scale)}),background:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_opacity:new e.aI(t,i.u_opacity),u_color:new e.aL(t,i.u_color)}),backgroundPattern:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_opacity:new e.aI(t,i.u_opacity),u_image:new e.aH(t,i.u_image),u_pattern_tl_a:new e.aO(t,i.u_pattern_tl_a),u_pattern_br_a:new e.aO(t,i.u_pattern_br_a),u_pattern_tl_b:new e.aO(t,i.u_pattern_tl_b),u_pattern_br_b:new e.aO(t,i.u_pattern_br_b),u_texsize:new e.aO(t,i.u_texsize),u_mix:new e.aI(t,i.u_mix),u_pattern_size_a:new e.aO(t,i.u_pattern_size_a),u_pattern_size_b:new e.aO(t,i.u_pattern_size_b),u_scale_a:new e.aI(t,i.u_scale_a),u_scale_b:new e.aI(t,i.u_scale_b),u_pixel_coord_upper:new e.aO(t,i.u_pixel_coord_upper),u_pixel_coord_lower:new e.aO(t,i.u_pixel_coord_lower),u_tile_units_to_pixels:new e.aI(t,i.u_tile_units_to_pixels)}),terrain:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_texture:new e.aH(t,i.u_texture),u_ele_delta:new e.aI(t,i.u_ele_delta),u_fog_matrix:new e.aJ(t,i.u_fog_matrix),u_fog_color:new e.aL(t,i.u_fog_color),u_fog_ground_blend:new e.aI(t,i.u_fog_ground_blend),u_fog_ground_blend_opacity:new e.aI(t,i.u_fog_ground_blend_opacity),u_horizon_color:new e.aL(t,i.u_horizon_color),u_horizon_fog_blend:new e.aI(t,i.u_horizon_fog_blend)}),terrainDepth:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_ele_delta:new e.aI(t,i.u_ele_delta)}),terrainCoords:(t,i)=>({u_matrix:new e.aJ(t,i.u_matrix),u_texture:new e.aH(t,i.u_texture),u_terrain_coords_id:new e.aI(t,i.u_terrain_coords_id),u_ele_delta:new e.aI(t,i.u_ele_delta)}),sky:(t,i)=>({u_sky_color:new e.aL(t,i.u_sky_color),u_horizon_color:new e.aL(t,i.u_horizon_color),u_horizon:new e.aI(t,i.u_horizon),u_sky_horizon_blend:new e.aI(t,i.u_sky_horizon_blend)})};class $e{constructor(t,e,i){this.context=t;const a=t.gl;this.buffer=a.createBuffer(),this.dynamicDraw=Boolean(i),this.context.unbindVAO(),t.bindElementBuffer.set(this.buffer),a.bufferData(a.ELEMENT_ARRAY_BUFFER,e.arrayBuffer,this.dynamicDraw?a.DYNAMIC_DRAW:a.STATIC_DRAW),this.dynamicDraw||delete e.arrayBuffer;}bind(){this.context.bindElementBuffer.set(this.buffer);}updateData(t){const e=this.context.gl;if(!this.dynamicDraw)throw new Error("Attempted to update data while not in dynamic mode.");this.context.unbindVAO(),this.bind(),e.bufferSubData(e.ELEMENT_ARRAY_BUFFER,0,t.arrayBuffer);}destroy(){this.buffer&&(this.context.gl.deleteBuffer(this.buffer),delete this.buffer);}}const Xe={Int8:"BYTE",Uint8:"UNSIGNED_BYTE",Int16:"SHORT",Uint16:"UNSIGNED_SHORT",Int32:"INT",Uint32:"UNSIGNED_INT",Float32:"FLOAT"};class Ke{constructor(t,e,i,a){this.length=e.length,this.attributes=i,this.itemSize=e.bytesPerElement,this.dynamicDraw=a,this.context=t;const s=t.gl;this.buffer=s.createBuffer(),t.bindVertexBuffer.set(this.buffer),s.bufferData(s.ARRAY_BUFFER,e.arrayBuffer,this.dynamicDraw?s.DYNAMIC_DRAW:s.STATIC_DRAW),this.dynamicDraw||delete e.arrayBuffer;}bind(){this.context.bindVertexBuffer.set(this.buffer);}updateData(t){if(t.length!==this.length)throw new Error(`Length of new data is ${t.length}, which doesn't match current length of ${this.length}`);const e=this.context.gl;this.bind(),e.bufferSubData(e.ARRAY_BUFFER,0,t.arrayBuffer);}enableAttributes(t,e){for(let i=0;i0){const i=e.H();e.aQ(i,m.placementInvProjMatrix,t.transform.glCoordMatrix),e.aQ(i,i,m.placementViewportMatrix),h.push({circleArray:g,circleOffset:u,transform:p.posMatrix,invTransform:i,coord:p}),c+=g.length/4,u=c;}f&&l.draw(r,n.LINES,Oi.disabled,Ui.disabled,t.colorModeForRenderPass(),ji.disabled,{u_matrix:p.posMatrix,u_pixel_extrude_scale:[1/(d=t.transform).width,1/d.height]},t.style.map.terrain&&t.style.map.terrain.getTerrainData(p),a.id,f.layoutVertexBuffer,f.indexBuffer,f.segments,null,t.transform.zoom,null,null,f.collisionVertexBuffer);}var d;if(!o||!h.length)return;const _=t.useProgram("collisionCircle"),p=new e.aR;p.resize(4*c),p._trim();let m=0;for(const t of h)for(let e=0;e=0&&(v[x.associatedIconIndex]={shiftedAnchor:D,angle:M});}else Rt(x.numGlyphs,f);}if(c){g.clear();const i=t.icon.placedSymbolArray;for(let t=0;tt.style.map.terrain.getElevation(l,e,i):null,i="map"===a.layout.get("text-rotation-alignment");wt(h,l.posMatrix,t,o,U,Z,v,c,i,f,l.toUnwrapped(),m.width,m.height,q,e);}const H=l.posMatrix,W=o&&E||G,$=x||W?Vi:U,X=j,K=_&&0!==a.paint.get(o?"text-halo-width":"icon-halo-width").constantOr(1);let J;J=_?h.iconsInText?Ve(I.kind,D,y,v,x,W,t,H,$,X,q,A,F,C):qe(I.kind,D,y,v,x,W,t,H,$,X,q,o,A,!0,C):Ze(I.kind,D,y,v,x,W,t,H,$,X,q,o,A,C);const Y={program:z,buffers:u,uniformValues:J,atlasTexture:R,atlasTextureIcon:B,atlasInterpolation:k,atlasInterpolationIcon:L,isSDF:_,hasHalo:K};if(w&&h.canOverlap){T=!0;const t=u.segments.get();for(const i of t)P.push({segments:new e.a0([i]),sortKey:i.sortKey,state:Y,terrainData:M});}else P.push({segments:u.segments,sortKey:0,state:Y,terrainData:M});}T&&P.sort(((t,e)=>t.sortKey-e.sortKey));for(const e of P){const i=e.state;if(_.activeTexture.set(p.TEXTURE0),i.atlasTexture.bind(i.atlasInterpolation,p.CLAMP_TO_EDGE),i.atlasTextureIcon&&(_.activeTexture.set(p.TEXTURE1),i.atlasTextureIcon&&i.atlasTextureIcon.bind(i.atlasInterpolationIcon,p.CLAMP_TO_EDGE)),i.isSDF){const s=i.uniformValues;i.hasHalo&&(s.u_is_halo=1,Ki(i.buffers,e.segments,a,t,i.program,I,u,d,s,e.terrainData)),s.u_is_halo=0;}Ki(i.buffers,e.segments,a,t,i.program,I,u,d,i.uniformValues,e.terrainData);}}function Ki(t,e,i,a,s,o,r,n,l,h){const c=a.context;s.draw(c,c.gl.TRIANGLES,o,r,n,ji.disabled,l,h,i.id,t.layoutVertexBuffer,t.indexBuffer,e,i.paint,a.transform.zoom,t.programConfigurations.get(i.id),t.dynamicLayoutVertexBuffer,t.opacityVertexBuffer);}function Ji(t,i,a,s){const o=t.context,r=o.gl,n=Ui.disabled,l=new Fi([r.ONE,r.ONE],e.aM.transparent,[!0,!0,!0,!0]),h=i.getBucket(a);if(!h)return;const c=s.key;let u=a.heatmapFbos.get(c);u||(u=Qi(o,i.tileSize,i.tileSize),a.heatmapFbos.set(c,u)),o.bindFramebuffer.set(u.framebuffer),o.viewport.set([0,0,i.tileSize,i.tileSize]),o.clear({color:e.aM.transparent});const d=h.programConfigurations.get(a.id),_=t.useProgram("heatmap",d),p=t.style.map.terrain.getTerrainData(s);_.draw(o,r.TRIANGLES,Oi.disabled,n,l,ji.disabled,Me(s.posMatrix,i,t.transform.zoom,a.paint.get("heatmap-intensity")),p,a.id,h.layoutVertexBuffer,h.indexBuffer,h.segments,a.paint,t.transform.zoom,d);}function Yi(t,e,i){const a=t.context,s=a.gl;a.setColorMode(t.colorModeForRenderPass());const o=ta(a,e),r=i.key,n=e.heatmapFbos.get(r);n&&(a.activeTexture.set(s.TEXTURE0),s.bindTexture(s.TEXTURE_2D,n.colorAttachment.get()),a.activeTexture.set(s.TEXTURE1),o.bind(s.LINEAR,s.CLAMP_TO_EDGE),t.useProgram("heatmapTexture").draw(a,s.TRIANGLES,Oi.disabled,Ui.disabled,t.colorModeForRenderPass(),ji.disabled,Ae(t,e,0,1),null,e.id,t.rasterBoundsBuffer,t.quadTriangleIndexBuffer,t.rasterBoundsSegments,e.paint,t.transform.zoom),n.destroy(),e.heatmapFbos.delete(r));}function Qi(t,e,i){var a,s;const o=t.gl,r=o.createTexture();o.bindTexture(o.TEXTURE_2D,r),o.texParameteri(o.TEXTURE_2D,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(o.TEXTURE_2D,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(o.TEXTURE_2D,o.TEXTURE_MIN_FILTER,o.LINEAR),o.texParameteri(o.TEXTURE_2D,o.TEXTURE_MAG_FILTER,o.LINEAR);const n=null!==(a=t.HALF_FLOAT)&&void 0!==a?a:o.UNSIGNED_BYTE,l=null!==(s=t.RGBA16F)&&void 0!==s?s:o.RGBA;o.texImage2D(o.TEXTURE_2D,0,l,e,i,0,o.RGBA,n,null);const h=t.createFramebuffer(e,i,!1,!1);return h.colorAttachment.set(r),h}function ta(t,e){return e.colorRampTexture||(e.colorRampTexture=new b(t,e.colorRamp,t.gl.RGBA)),e.colorRampTexture}function ea(t,e,i,a,s){if(!i||!a||!a.imageAtlas)return;const o=a.imageAtlas.patternPositions;let r=o[i.to.toString()],n=o[i.from.toString()];if(!r&&n&&(r=n),!n&&r&&(n=r),!r||!n){const t=s.getPaintProperty(e);r=o[t],n=o[t];}r&&n&&t.setConstantPatternPositions(r,n);}function ia(t,e,i,a,s,o,r){const n=t.context.gl,l="fill-pattern",h=i.paint.get(l),c=h&&h.constantOr(1),u=i.getCrossfadeParameters();let d,_,p,m,f;r?(_=c&&!i.getPaintProperty("fill-outline-color")?"fillOutlinePattern":"fillOutline",d=n.LINES):(_=c?"fillPattern":"fill",d=n.TRIANGLES);const g=h.constantOr(null);for(const h of a){const a=e.getTile(h);if(c&&!a.patternsLoaded())continue;const v=a.getBucket(i);if(!v)continue;const x=v.programConfigurations.get(i.id),y=t.useProgram(_,x),b=t.style.map.terrain&&t.style.map.terrain.getTerrainData(h);c&&(t.context.activeTexture.set(n.TEXTURE0),a.imageAtlasTexture.bind(n.LINEAR,n.CLAMP_TO_EDGE),x.updatePaintBuffers(u)),ea(x,l,g,a,i);const w=b?h:null,T=t.translatePosMatrix(w?w.posMatrix:h.posMatrix,a,i.paint.get("fill-translate"),i.paint.get("fill-translate-anchor"));if(r){m=v.indexBuffer2,f=v.segments2;const e=[n.drawingBufferWidth,n.drawingBufferHeight];p="fillOutlinePattern"===_&&c?Pe(T,t,u,a,e):Ee(T,e);}else m=v.indexBuffer,f=v.segments,p=c?Ie(T,t,u,a):Te(T);y.draw(t.context,d,s,t.stencilModeForClipping(h),o,ji.disabled,p,b,i.id,v.layoutVertexBuffer,m,f,i.paint,t.transform.zoom,x);}}function aa(t,e,i,a,s,o,r){const n=t.context,l=n.gl,h="fill-extrusion-pattern",c=i.paint.get(h),u=c.constantOr(1),d=i.getCrossfadeParameters(),_=i.paint.get("fill-extrusion-opacity"),p=c.constantOr(null);for(const c of a){const a=e.getTile(c),m=a.getBucket(i);if(!m)continue;const f=t.style.map.terrain&&t.style.map.terrain.getTerrainData(c),g=m.programConfigurations.get(i.id),v=t.useProgram(u?"fillExtrusionPattern":"fillExtrusion",g);u&&(t.context.activeTexture.set(l.TEXTURE0),a.imageAtlasTexture.bind(l.LINEAR,l.CLAMP_TO_EDGE),g.updatePaintBuffers(d)),ea(g,h,p,a,i);const x=t.translatePosMatrix(c.posMatrix,a,i.paint.get("fill-extrusion-translate"),i.paint.get("fill-extrusion-translate-anchor")),y=i.paint.get("fill-extrusion-vertical-gradient"),b=u?we(x,t,y,_,c,d,a):be(x,t,y,_);v.draw(n,n.gl.TRIANGLES,s,o,r,ji.backCCW,b,f,i.id,m.layoutVertexBuffer,m.indexBuffer,m.segments,i.paint,t.transform.zoom,g,t.style.map.terrain&&m.centroidVertexBuffer);}}function sa(t,e,i,a,s,o,r){const n=t.context,l=n.gl,h=i.fbo;if(!h)return;const c=t.useProgram("hillshade"),u=t.style.map.terrain&&t.style.map.terrain.getTerrainData(e);n.activeTexture.set(l.TEXTURE0),l.bindTexture(l.TEXTURE_2D,h.colorAttachment.get()),c.draw(n,l.TRIANGLES,s,o,r,ji.disabled,((t,e,i,a)=>{const s=i.paint.get("hillshade-shadow-color"),o=i.paint.get("hillshade-highlight-color"),r=i.paint.get("hillshade-accent-color");let n=i.paint.get("hillshade-illumination-direction")*(Math.PI/180);"viewport"===i.paint.get("hillshade-illumination-anchor")&&(n-=t.transform.angle);const l=!t.options.moving;return {u_matrix:a?a.posMatrix:t.transform.calculatePosMatrix(e.tileID.toUnwrapped(),l),u_image:0,u_latrange:Re(0,e.tileID),u_light:[i.paint.get("hillshade-exaggeration"),n],u_shadow:s,u_highlight:o,u_accent:r}})(t,i,a,u?e:null),u,a.id,t.rasterBoundsBuffer,t.quadTriangleIndexBuffer,t.rasterBoundsSegments);}function oa(t,i,a,s,o,r){const n=t.context,l=n.gl,h=i.dem;if(h&&h.data){const c=h.dim,u=h.stride,d=h.getPixels();if(n.activeTexture.set(l.TEXTURE1),n.pixelStoreUnpackPremultiplyAlpha.set(!1),i.demTexture=i.demTexture||t.getTileTexture(u),i.demTexture){const t=i.demTexture;t.update(d,{premultiply:!1}),t.bind(l.NEAREST,l.CLAMP_TO_EDGE);}else i.demTexture=new b(n,d,l.RGBA,{premultiply:!1}),i.demTexture.bind(l.NEAREST,l.CLAMP_TO_EDGE);n.activeTexture.set(l.TEXTURE0);let _=i.fbo;if(!_){const t=new b(n,{width:c,height:c,data:null},l.RGBA);t.bind(l.LINEAR,l.CLAMP_TO_EDGE),_=i.fbo=n.createFramebuffer(c,c,!0,!1),_.colorAttachment.set(t.texture);}n.bindFramebuffer.set(_.framebuffer),n.viewport.set([0,0,c,c]),t.useProgram("hillshadePrepare").draw(n,l.TRIANGLES,s,o,r,ji.disabled,((t,i)=>{const a=i.stride,s=e.H();return e.aP(s,0,e.X,-e.X,0,0,1),e.J(s,s,[0,-e.X,0]),{u_matrix:s,u_image:1,u_dimension:[a,a],u_zoom:t.overscaledZ,u_unpack:i.getUnpackVector()}})(i.tileID,h),null,a.id,t.rasterBoundsBuffer,t.quadTriangleIndexBuffer,t.rasterBoundsSegments),i.needsHillshadePrepare=!1;}}function ra(t,i,a,s,r,n){const l=s.paint.get("raster-fade-duration");if(!n&&l>0){const s=o.now(),n=(s-t.timeAdded)/l,h=i?(s-i.timeAdded)/l:-1,c=a.getSource(),u=r.coveringZoomLevel({tileSize:c.tileSize,roundZoom:c.roundZoom}),d=!i||Math.abs(i.tileID.overscaledZ-u)>Math.abs(t.tileID.overscaledZ-u),_=d&&t.refreshedUponExpiration?1:e.ac(d?n:1-h,0,1);return t.refreshedUponExpiration&&n>=1&&(t.refreshedUponExpiration=!1),i?{opacity:1,mix:1-_}:{opacity:_,mix:0}}return {opacity:1,mix:0}}const na=new e.aM(1,0,0,1),la=new e.aM(0,1,0,1),ha=new e.aM(0,0,1,1),ca=new e.aM(1,0,1,1),ua=new e.aM(0,1,1,1);function da(t,e,i,a){pa(t,0,e+i/2,t.transform.width,i,a);}function _a(t,e,i,a){pa(t,e-i/2,0,i,t.transform.height,a);}function pa(t,e,i,a,s,o){const r=t.context,n=r.gl;n.enable(n.SCISSOR_TEST),n.scissor(e*t.pixelRatio,i*t.pixelRatio,a*t.pixelRatio,s*t.pixelRatio),r.clear({color:o}),n.disable(n.SCISSOR_TEST);}function ma(t,i,a){const s=t.context,o=s.gl,r=a.posMatrix,n=t.useProgram("debug"),l=Oi.disabled,h=Ui.disabled,c=t.colorModeForRenderPass(),u="$debug",d=t.style.map.terrain&&t.style.map.terrain.getTerrainData(a);s.activeTexture.set(o.TEXTURE0);const _=i.getTileByID(a.key).latestRawTileData,p=Math.floor((_&&_.byteLength||0)/1024),m=i.getTile(a).tileSize,f=512/Math.min(m,512)*(a.overscaledZ/t.transform.zoom)*.5;let g=a.canonical.toString();a.overscaledZ!==a.canonical.z&&(g+=` => ${a.overscaledZ}`),function(t,e){t.initDebugOverlayCanvas();const i=t.debugOverlayCanvas,a=t.context.gl,s=t.debugOverlayCanvas.getContext("2d");s.clearRect(0,0,i.width,i.height),s.shadowColor="white",s.shadowBlur=2,s.lineWidth=1.5,s.strokeStyle="white",s.textBaseline="top",s.font="bold 36px Open Sans, sans-serif",s.fillText(e,5,5),s.strokeText(e,5,5),t.debugOverlayTexture.update(i),t.debugOverlayTexture.bind(a.LINEAR,a.CLAMP_TO_EDGE);}(t,`${g} ${p}kB`),n.draw(s,o.TRIANGLES,l,h,Fi.alphaBlended,ji.disabled,ze(r,e.aM.transparent,f),null,u,t.debugBuffer,t.quadTriangleIndexBuffer,t.debugSegments),n.draw(s,o.LINE_STRIP,l,h,c,ji.disabled,ze(r,e.aM.red),d,u,t.debugBuffer,t.tileBorderIndexBuffer,t.debugSegments);}function fa(t,e,i){const a=t.context,s=a.gl,o=t.colorModeForRenderPass(),r=new Oi(s.LEQUAL,Oi.ReadWrite,t.depthRangeFor3D),n=t.useProgram("terrain"),l=e.getTerrainMesh();a.bindFramebuffer.set(null),a.viewport.set([0,0,t.width,t.height]);for(const h of i){const i=t.renderToTexture.getTexture(h),c=e.getTerrainData(h.tileID);a.activeTexture.set(s.TEXTURE0),s.bindTexture(s.TEXTURE_2D,i.texture);const u=t.transform.calculatePosMatrix(h.tileID.toUnwrapped()),d=e.getMeshFrameDelta(t.transform.zoom),_=t.transform.calculateFogMatrix(h.tileID.toUnwrapped()),p=ge(u,d,_,t.style.sky,t.transform.pitch);n.draw(a,s.TRIANGLES,r,Ui.disabled,o,ji.backCCW,p,c,"terrain",l.vertexBuffer,l.indexBuffer,l.segments);}}class ga{constructor(t,e,i){this.vertexBuffer=t,this.indexBuffer=e,this.segments=i;}destroy(){this.vertexBuffer.destroy(),this.indexBuffer.destroy(),this.segments.destroy(),this.vertexBuffer=null,this.indexBuffer=null,this.segments=null;}}class va{constructor(t,i){this.context=new Bi(t),this.transform=i,this._tileTextures={},this.terrainFacilitator={dirty:!0,matrix:e.an(new Float64Array(16)),renderTime:0},this.setup(),this.numSublayers=ut.maxUnderzooming+ut.maxOverzooming+1,this.depthEpsilon=1/Math.pow(2,16),this.crossTileSymbolIndex=new he;}resize(t,e,i){if(this.width=Math.floor(t*i),this.height=Math.floor(e*i),this.pixelRatio=i,this.context.viewport.set([0,0,this.width,this.height]),this.style)for(const t of this.style._order)this.style._layers[t].resize();}setup(){const t=this.context,i=new e.aX;i.emplaceBack(0,0),i.emplaceBack(e.X,0),i.emplaceBack(0,e.X),i.emplaceBack(e.X,e.X),this.tileExtentBuffer=t.createVertexBuffer(i,_e.members),this.tileExtentSegments=e.a0.simpleSegment(0,0,4,2);const a=new e.aX;a.emplaceBack(0,0),a.emplaceBack(e.X,0),a.emplaceBack(0,e.X),a.emplaceBack(e.X,e.X),this.debugBuffer=t.createVertexBuffer(a,_e.members),this.debugSegments=e.a0.simpleSegment(0,0,4,5);const s=new e.$;s.emplaceBack(0,0,0,0),s.emplaceBack(e.X,0,e.X,0),s.emplaceBack(0,e.X,0,e.X),s.emplaceBack(e.X,e.X,e.X,e.X),this.rasterBoundsBuffer=t.createVertexBuffer(s,Y.members),this.rasterBoundsSegments=e.a0.simpleSegment(0,0,4,2);const o=new e.aX;o.emplaceBack(0,0),o.emplaceBack(1,0),o.emplaceBack(0,1),o.emplaceBack(1,1),this.viewportBuffer=t.createVertexBuffer(o,_e.members),this.viewportSegments=e.a0.simpleSegment(0,0,4,2);const r=new e.aZ;r.emplaceBack(0),r.emplaceBack(1),r.emplaceBack(3),r.emplaceBack(2),r.emplaceBack(0),this.tileBorderIndexBuffer=t.createIndexBuffer(r);const n=new e.aY;n.emplaceBack(0,1,2),n.emplaceBack(2,1,3),this.quadTriangleIndexBuffer=t.createIndexBuffer(n);const l=this.context.gl;this.stencilClearMode=new Ui({func:l.ALWAYS,mask:0},0,255,l.ZERO,l.ZERO,l.ZERO);}clearStencil(){const t=this.context,i=t.gl;this.nextStencilID=1,this.currentStencilSource=void 0;const a=e.H();e.aP(a,0,this.width,this.height,0,0,1),e.K(a,a,[i.drawingBufferWidth,i.drawingBufferHeight,0]),this.useProgram("clippingMask").draw(t,i.TRIANGLES,Oi.disabled,this.stencilClearMode,Fi.disabled,ji.disabled,De(a),null,"$clipping",this.viewportBuffer,this.quadTriangleIndexBuffer,this.viewportSegments);}_renderTileClippingMasks(t,e){if(this.currentStencilSource===t.source||!t.isTileClipped()||!e||!e.length)return;this.currentStencilSource=t.source;const i=this.context,a=i.gl;this.nextStencilID+e.length>256&&this.clearStencil(),i.setColorMode(Fi.disabled),i.setDepthMode(Oi.disabled);const s=this.useProgram("clippingMask");this._tileClippingMaskIDs={};for(const t of e){const e=this._tileClippingMaskIDs[t.key]=this.nextStencilID++,o=this.style.map.terrain&&this.style.map.terrain.getTerrainData(t);s.draw(i,a.TRIANGLES,Oi.disabled,new Ui({func:a.ALWAYS,mask:0},e,255,a.KEEP,a.KEEP,a.REPLACE),Fi.disabled,ji.disabled,De(t.posMatrix),o,"$clipping",this.tileExtentBuffer,this.quadTriangleIndexBuffer,this.tileExtentSegments);}}stencilModeFor3D(){this.currentStencilSource=void 0,this.nextStencilID+1>256&&this.clearStencil();const t=this.nextStencilID++,e=this.context.gl;return new Ui({func:e.NOTEQUAL,mask:255},t,255,e.KEEP,e.KEEP,e.REPLACE)}stencilModeForClipping(t){const e=this.context.gl;return new Ui({func:e.EQUAL,mask:255},this._tileClippingMaskIDs[t.key],0,e.KEEP,e.KEEP,e.REPLACE)}stencilConfigForOverlap(t){const e=this.context.gl,i=t.sort(((t,e)=>e.overscaledZ-t.overscaledZ)),a=i[i.length-1].overscaledZ,s=i[0].overscaledZ-a+1;if(s>1){this.currentStencilSource=void 0,this.nextStencilID+s>256&&this.clearStencil();const t={};for(let i=0;i({u_sky_color:t.properties.get("sky-color"),u_horizon_color:t.properties.get("horizon-color"),u_horizon:(e.height/2+e.getHorizon())*i,u_sky_horizon_blend:t.properties.get("sky-horizon-blend")*e.height/2*i}))(i,t.style.map.transform,t.pixelRatio),r=new Oi(s.LEQUAL,Oi.ReadWrite,[0,1]),n=Ui.disabled,l=t.colorModeForRenderPass(),h=t.useProgram("sky");if(!i.mesh){const t=new e.aX;t.emplaceBack(-1,-1),t.emplaceBack(1,-1),t.emplaceBack(1,1),t.emplaceBack(-1,1);const s=new e.aY;s.emplaceBack(0,1,2),s.emplaceBack(0,2,3),i.mesh=new ga(a.createVertexBuffer(t,_e.members),a.createIndexBuffer(s),e.a0.simpleSegment(0,0,t.length,s.length));}h.draw(a,s.TRIANGLES,r,n,l,ji.disabled,o,void 0,"sky",i.mesh.vertexBuffer,i.mesh.indexBuffer,i.mesh.segments);}(this,this.style.sky),this._showOverdrawInspector=i.showOverdrawInspector,this.depthRangeFor3D=[0,1-(t._order.length+2)*this.numSublayers*this.depthEpsilon],!this.renderToTexture)for(this.renderPass="opaque",this.currentLayer=a.length-1;this.currentLayer>=0;this.currentLayer--){const t=this.style._layers[a[this.currentLayer]],e=s[t.source],i=r[t.source];this._renderTileClippingMasks(t,i),this.renderLayer(this,e,t,i);}for(this.renderPass="translucent",this.currentLayer=0;this.currentLayeri.source&&!i.isHidden(e)?[t.sourceCaches[i.source]]:[])),s=a.filter((t=>"vector"===t.getSource().type)),o=a.filter((t=>"vector"!==t.getSource().type)),r=t=>{(!i||i.getSource().maxzoomr(t))),i||o.forEach((t=>r(t))),i}(this.style,this.transform.zoom);t&&function(t,e,i){for(let a=0;a0),s&&(e.b0(i,a),this.terrainFacilitator.renderTime=Date.now(),this.terrainFacilitator.dirty=!1,function(t,i){const a=t.context,s=a.gl,o=Fi.unblended,r=new Oi(s.LEQUAL,Oi.ReadWrite,[0,1]),n=i.getTerrainMesh(),l=i.sourceCache.getRenderableTiles(),h=t.useProgram("terrainDepth");a.bindFramebuffer.set(i.getFramebuffer("depth").framebuffer),a.viewport.set([0,0,t.width/devicePixelRatio,t.height/devicePixelRatio]),a.clear({color:e.aM.transparent,depth:1});for(const e of l){const l=i.getTerrainData(e.tileID),c={u_matrix:t.transform.calculatePosMatrix(e.tileID.toUnwrapped()),u_ele_delta:i.getMeshFrameDelta(t.transform.zoom)};h.draw(a,s.TRIANGLES,r,Ui.disabled,o,ji.backCCW,c,l,"terrain",n.vertexBuffer,n.indexBuffer,n.segments);}a.bindFramebuffer.set(null),a.viewport.set([0,0,t.width,t.height]);}(this,this.style.map.terrain),function(t,i){const a=t.context,s=a.gl,o=Fi.unblended,r=new Oi(s.LEQUAL,Oi.ReadWrite,[0,1]),n=i.getTerrainMesh(),l=i.getCoordsTexture(),h=i.sourceCache.getRenderableTiles(),c=t.useProgram("terrainCoords");a.bindFramebuffer.set(i.getFramebuffer("coords").framebuffer),a.viewport.set([0,0,t.width/devicePixelRatio,t.height/devicePixelRatio]),a.clear({color:e.aM.transparent,depth:1}),i.coordsIndex=[];for(const e of h){const h=i.getTerrainData(e.tileID);a.activeTexture.set(s.TEXTURE0),s.bindTexture(s.TEXTURE_2D,l.texture);const u={u_matrix:t.transform.calculatePosMatrix(e.tileID.toUnwrapped()),u_terrain_coords_id:(255-i.coordsIndex.length)/255,u_texture:0,u_ele_delta:i.getMeshFrameDelta(t.transform.zoom)};c.draw(a,s.TRIANGLES,r,Ui.disabled,o,ji.backCCW,u,h,"terrain",n.vertexBuffer,n.indexBuffer,n.segments),i.coordsIndex.push(e.tileID.key);}a.bindFramebuffer.set(null),a.viewport.set([0,0,t.width,t.height]);}(this,this.style.map.terrain));}renderLayer(t,i,a,s){if(!a.isHidden(this.transform.zoom)&&("background"===a.type||"custom"===a.type||(s||[]).length))switch(this.id=a.id,a.type){case"symbol":!function(t,i,a,s,o){if("translucent"!==t.renderPass)return;const r=Ui.disabled,n=t.colorModeForRenderPass();(a._unevaluatedLayout.hasValue("text-variable-anchor")||a._unevaluatedLayout.hasValue("text-variable-anchor-offset"))&&function(t,i,a,s,o,r,n,l,h){const c=i.transform,u=ie(),d="map"===o,_="map"===r;for(const o of t){const t=s.getTile(o),r=t.getBucket(a);if(!r||!r.text||!r.text.segments.get().length)continue;const p=e.ag(r.textSizeData,c.zoom),m=Bt(t,1,i.transform.zoom),f=gt(o.posMatrix,_,d,i.transform,m),g="none"!==a.layout.get("icon-text-fit")&&r.hasIconData();if(p){const e=Math.pow(2,c.zoom-t.tileID.overscaledZ),a=i.style.map.terrain?(t,e)=>i.style.map.terrain.getElevation(o,t,e):null,s=u.translatePosition(c,t,n,l);Wi(r,d,_,h,c,f,o.posMatrix,e,p,g,u,s,o.toUnwrapped(),a);}}}(s,t,a,i,a.layout.get("text-rotation-alignment"),a.layout.get("text-pitch-alignment"),a.paint.get("text-translate"),a.paint.get("text-translate-anchor"),o),0!==a.paint.get("icon-opacity").constantOr(1)&&Xi(t,i,a,s,!1,a.paint.get("icon-translate"),a.paint.get("icon-translate-anchor"),a.layout.get("icon-rotation-alignment"),a.layout.get("icon-pitch-alignment"),a.layout.get("icon-keep-upright"),r,n),0!==a.paint.get("text-opacity").constantOr(1)&&Xi(t,i,a,s,!0,a.paint.get("text-translate"),a.paint.get("text-translate-anchor"),a.layout.get("text-rotation-alignment"),a.layout.get("text-pitch-alignment"),a.layout.get("text-keep-upright"),r,n),i.map.showCollisionBoxes&&(qi(t,i,a,s,!0),qi(t,i,a,s,!1));}(t,i,a,s,this.style.placement.variableOffsets);break;case"circle":!function(t,i,a,s){if("translucent"!==t.renderPass)return;const o=a.paint.get("circle-opacity"),r=a.paint.get("circle-stroke-width"),n=a.paint.get("circle-stroke-opacity"),l=!a.layout.get("circle-sort-key").isConstant();if(0===o.constantOr(1)&&(0===r.constantOr(1)||0===n.constantOr(1)))return;const h=t.context,c=h.gl,u=t.depthModeForSublayer(0,Oi.ReadOnly),d=Ui.disabled,_=t.colorModeForRenderPass(),p=[];for(let o=0;ot.sortKey-e.sortKey));for(const e of p){const{programConfiguration:i,program:s,layoutVertexBuffer:o,indexBuffer:r,uniformValues:n,terrainData:l}=e.state;s.draw(h,c.TRIANGLES,u,d,_,ji.disabled,n,l,a.id,o,r,e.segments,a.paint,t.transform.zoom,i);}}(t,i,a,s);break;case"heatmap":!function(t,i,a,s){if(0===a.paint.get("heatmap-opacity"))return;const o=t.context;if(t.style.map.terrain){for(const e of s){const s=i.getTile(e);i.hasRenderableParent(e)||("offscreen"===t.renderPass?Ji(t,s,a,e):"translucent"===t.renderPass&&Yi(t,a,e));}o.viewport.set([0,0,t.width,t.height]);}else "offscreen"===t.renderPass?function(t,i,a,s){const o=t.context,r=o.gl,n=Ui.disabled,l=new Fi([r.ONE,r.ONE],e.aM.transparent,[!0,!0,!0,!0]);((function(t,i,a){const s=t.gl;t.activeTexture.set(s.TEXTURE1),t.viewport.set([0,0,i.width/4,i.height/4]);let o=a.heatmapFbos.get(e.aU);o?(s.bindTexture(s.TEXTURE_2D,o.colorAttachment.get()),t.bindFramebuffer.set(o.framebuffer)):(o=Qi(t,i.width/4,i.height/4),a.heatmapFbos.set(e.aU,o));}))(o,t,a),o.clear({color:e.aM.transparent});for(let e=0;e20&&o.texParameterf(o.TEXTURE_2D,s.extTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT,s.extTextureFilterAnisotropicMax);const y=t.style.map.terrain&&t.style.map.terrain.getTerrainData(a),b=y?a:null,w=b?b.posMatrix:t.transform.calculatePosMatrix(a.toUnwrapped(),d),T=Ue(w,v||[0,0],g||1,f,i);r instanceof Q?n.draw(s,o.TRIANGLES,c,Ui.disabled,l,ji.disabled,T,y,i.id,r.boundsBuffer,t.quadTriangleIndexBuffer,r.boundsSegments):n.draw(s,o.TRIANGLES,c,h[a.overscaledZ],l,ji.disabled,T,y,i.id,t.rasterBoundsBuffer,t.quadTriangleIndexBuffer,t.rasterBoundsSegments);}}(t,i,a,s);break;case"background":!function(t,e,i,a){const s=i.paint.get("background-color"),o=i.paint.get("background-opacity");if(0===o)return;const r=t.context,n=r.gl,l=t.transform,h=l.tileSize,c=i.paint.get("background-pattern");if(t.isPatternMissing(c))return;const u=!c&&1===s.a&&1===o&&t.opaquePassEnabledForLayer()?"opaque":"translucent";if(t.renderPass!==u)return;const d=Ui.disabled,_=t.depthModeForSublayer(0,"opaque"===u?Oi.ReadWrite:Oi.ReadOnly),p=t.colorModeForRenderPass(),m=t.useProgram(c?"backgroundPattern":"background"),f=a||l.coveringTiles({tileSize:h,terrain:t.style.map.terrain});c&&(r.activeTexture.set(n.TEXTURE0),t.imageManager.bind(t.context));const g=i.getCrossfadeParameters();for(const e of f){const l=a?e.posMatrix:t.transform.calculatePosMatrix(e.toUnwrapped()),u=c?He(l,o,t,c,{tileID:e,tileSize:h},g):Ge(l,o,s),f=t.style.map.terrain&&t.style.map.terrain.getTerrainData(e);m.draw(r,n.TRIANGLES,_,d,p,ji.disabled,u,f,i.id,t.tileExtentBuffer,t.quadTriangleIndexBuffer,t.tileExtentSegments);}}(t,0,a,s);break;case"custom":!function(t,e,i){const a=t.context,s=i.implementation;if("offscreen"===t.renderPass){const e=s.prerender;e&&(t.setCustomLayerDefaults(),a.setColorMode(t.colorModeForRenderPass()),e.call(s,a.gl,t.transform.customLayerMatrix()),a.setDirty(),t.setBaseState());}else if("translucent"===t.renderPass){t.setCustomLayerDefaults(),a.setColorMode(t.colorModeForRenderPass()),a.setStencilMode(Ui.disabled);const e="3d"===s.renderingMode?new Oi(t.context.gl.LEQUAL,Oi.ReadWrite,t.depthRangeFor3D):t.depthModeForSublayer(0,Oi.ReadOnly);a.setDepthMode(e),s.render(a.gl,t.transform.customLayerMatrix(),{farZ:t.transform.farZ,nearZ:t.transform.nearZ,fov:t.transform._fov,modelViewProjectionMatrix:t.transform.modelViewProjectionMatrix,projectionMatrix:t.transform.projectionMatrix}),a.setDirty(),t.setBaseState(),a.bindFramebuffer.set(null);}}(t,0,a);}}translatePosMatrix(t,i,a,s,o){if(!a[0]&&!a[1])return t;const r=o?"map"===s?this.transform.angle:0:"viewport"===s?-this.transform.angle:0;if(r){const t=Math.sin(r),e=Math.cos(r);a=[a[0]*e-a[1]*t,a[0]*t+a[1]*e];}const n=[o?a[0]:Bt(i,a[0],this.transform.zoom),o?a[1]:Bt(i,a[1],this.transform.zoom),0],l=new Float32Array(16);return e.J(l,t,n),l}saveTileTexture(t){const e=this._tileTextures[t.size[0]];e?e.push(t):this._tileTextures[t.size[0]]=[t];}getTileTexture(t){const e=this._tileTextures[t];return e&&e.length>0?e.pop():null}isPatternMissing(t){if(!t)return !1;if(!t.from||!t.to)return !0;const e=this.imageManager.getPattern(t.from.toString()),i=this.imageManager.getPattern(t.to.toString());return !e||!i}useProgram(t,e){this.cache=this.cache||{};const i=t+(e?e.cacheKey:"")+(this._showOverdrawInspector?"/overdraw":"")+(this.style.map.terrain?"/terrain":"");return this.cache[i]||(this.cache[i]=new xe(this.context,pe[t],e,We[t],this._showOverdrawInspector,this.style.map.terrain)),this.cache[i]}setCustomLayerDefaults(){this.context.unbindVAO(),this.context.cullFace.setDefault(),this.context.activeTexture.setDefault(),this.context.pixelStoreUnpack.setDefault(),this.context.pixelStoreUnpackPremultiplyAlpha.setDefault(),this.context.pixelStoreUnpackFlipY.setDefault();}setBaseState(){const t=this.context.gl;this.context.cullFace.set(!1),this.context.viewport.set([0,0,this.width,this.height]),this.context.blendEquation.set(t.FUNC_ADD);}initDebugOverlayCanvas(){null==this.debugOverlayCanvas&&(this.debugOverlayCanvas=document.createElement("canvas"),this.debugOverlayCanvas.width=512,this.debugOverlayCanvas.height=512,this.debugOverlayTexture=new b(this.context,this.debugOverlayCanvas,this.context.gl.RGBA));}destroy(){this.debugOverlayTexture&&this.debugOverlayTexture.destroy();}overLimit(){const{drawingBufferWidth:t,drawingBufferHeight:e}=this.context.gl;return this.width!==t||this.height!==e}}class xa{constructor(t,e){this.points=t,this.planes=e;}static fromInvProjectionMatrix(t,i,a){const s=Math.pow(2,a),o=[[-1,1,-1,1],[1,1,-1,1],[1,-1,-1,1],[-1,-1,-1,1],[-1,1,1,1],[1,1,1,1],[1,-1,1,1],[-1,-1,1,1]].map((a=>{const o=1/(a=e.af([],a,t))[3]/i*s;return e.b1(a,a,[o,o,1/a[3],o])})),r=[[0,1,2],[6,5,4],[0,3,7],[2,1,5],[3,2,6],[0,4,5]].map((t=>{const e=function(t,e){var i=e[0],a=e[1],s=e[2],o=i*i+a*a+s*s;return o>0&&(o=1/Math.sqrt(o)),t[0]=e[0]*o,t[1]=e[1]*o,t[2]=e[2]*o,t}([],function(t,e,i){var a=e[0],s=e[1],o=e[2],r=i[0],n=i[1],l=i[2];return t[0]=s*l-o*n,t[1]=o*r-a*l,t[2]=a*n-s*r,t}([],g([],o[t[0]],o[t[1]]),g([],o[t[2]],o[t[1]]))),i=-((a=e)[0]*(s=o[t[1]])[0]+a[1]*s[1]+a[2]*s[2]);var a,s;return e.concat(i)}));return new xa(o,r)}}class ya{constructor(t,e){this.min=t,this.max=e,this.center=function(t,e,i){return t[0]=.5*e[0],t[1]=.5*e[1],t[2]=.5*e[2],t}([],function(t,e,i){return t[0]=e[0]+i[0],t[1]=e[1]+i[1],t[2]=e[2]+i[2],t}([],this.min,this.max));}quadrant(t){const e=[t%2==0,t<2],i=m(this.min),a=m(this.max);for(let t=0;t=0&&r++;if(0===r)return 0;r!==i.length&&(a=!1);}if(a)return 2;for(let e=0;e<3;e++){let i=Number.MAX_VALUE,a=-Number.MAX_VALUE;for(let s=0;sthis.max[e]-this.min[e])return 0}return 1}}class ba{constructor(t=0,e=0,i=0,a=0){if(isNaN(t)||t<0||isNaN(e)||e<0||isNaN(i)||i<0||isNaN(a)||a<0)throw new Error("Invalid value for edge-insets, top, bottom, left and right must all be numbers");this.top=t,this.bottom=e,this.left=i,this.right=a;}interpolate(t,i,a){return null!=i.top&&null!=t.top&&(this.top=e.y.number(t.top,i.top,a)),null!=i.bottom&&null!=t.bottom&&(this.bottom=e.y.number(t.bottom,i.bottom,a)),null!=i.left&&null!=t.left&&(this.left=e.y.number(t.left,i.left,a)),null!=i.right&&null!=t.right&&(this.right=e.y.number(t.right,i.right,a)),this}getCenter(t,i){const a=e.ac((this.left+t-this.right)/2,0,t),s=e.ac((this.top+i-this.bottom)/2,0,i);return new e.P(a,s)}equals(t){return this.top===t.top&&this.bottom===t.bottom&&this.left===t.left&&this.right===t.right}clone(){return new ba(this.top,this.bottom,this.left,this.right)}toJSON(){return {top:this.top,bottom:this.bottom,left:this.left,right:this.right}}}const wa=85.051129;class Ta{constructor(t,i,a,s,o){this.tileSize=512,this._renderWorldCopies=void 0===o||!!o,this._minZoom=t||0,this._maxZoom=i||22,this._minPitch=null==a?0:a,this._maxPitch=null==s?60:s,this.setMaxBounds(),this.width=0,this.height=0,this._center=new e.N(0,0),this._elevation=0,this.zoom=0,this.angle=0,this._fov=.6435011087932844,this._pitch=0,this._unmodified=!0,this._edgeInsets=new ba,this._posMatrixCache={},this._alignedPosMatrixCache={},this._fogMatrixCache={},this.minElevationForCurrentTile=0;}clone(){const t=new Ta(this._minZoom,this._maxZoom,this._minPitch,this.maxPitch,this._renderWorldCopies);return t.apply(this),t}apply(t){this.tileSize=t.tileSize,this.latRange=t.latRange,this.lngRange=t.lngRange,this.width=t.width,this.height=t.height,this._center=t._center,this._elevation=t._elevation,this.minElevationForCurrentTile=t.minElevationForCurrentTile,this.zoom=t.zoom,this.angle=t.angle,this._fov=t._fov,this._pitch=t._pitch,this._unmodified=t._unmodified,this._edgeInsets=t._edgeInsets.clone(),this._calcMatrices();}get minZoom(){return this._minZoom}set minZoom(t){this._minZoom!==t&&(this._minZoom=t,this.zoom=Math.max(this.zoom,t));}get maxZoom(){return this._maxZoom}set maxZoom(t){this._maxZoom!==t&&(this._maxZoom=t,this.zoom=Math.min(this.zoom,t));}get minPitch(){return this._minPitch}set minPitch(t){this._minPitch!==t&&(this._minPitch=t,this.pitch=Math.max(this.pitch,t));}get maxPitch(){return this._maxPitch}set maxPitch(t){this._maxPitch!==t&&(this._maxPitch=t,this.pitch=Math.min(this.pitch,t));}get renderWorldCopies(){return this._renderWorldCopies}set renderWorldCopies(t){void 0===t?t=!0:null===t&&(t=!1),this._renderWorldCopies=t;}get worldSize(){return this.tileSize*this.scale}get centerOffset(){return this.centerPoint._sub(this.size._div(2))}get size(){return new e.P(this.width,this.height)}get bearing(){return -this.angle/Math.PI*180}set bearing(t){const i=-e.b3(t,-180,180)*Math.PI/180;this.angle!==i&&(this._unmodified=!1,this.angle=i,this._calcMatrices(),this.rotationMatrix=function(){var t=new e.A(4);return e.A!=Float32Array&&(t[1]=0,t[2]=0),t[0]=1,t[3]=1,t}(),function(t,e,i){var a=e[0],s=e[1],o=e[2],r=e[3],n=Math.sin(i),l=Math.cos(i);t[0]=a*l+o*n,t[1]=s*l+r*n,t[2]=a*-n+o*l,t[3]=s*-n+r*l;}(this.rotationMatrix,this.rotationMatrix,this.angle));}get pitch(){return this._pitch/Math.PI*180}set pitch(t){const i=e.ac(t,this.minPitch,this.maxPitch)/180*Math.PI;this._pitch!==i&&(this._unmodified=!1,this._pitch=i,this._calcMatrices());}get fov(){return this._fov/Math.PI*180}set fov(t){t=Math.max(.01,Math.min(60,t)),this._fov!==t&&(this._unmodified=!1,this._fov=t/180*Math.PI,this._calcMatrices());}get zoom(){return this._zoom}set zoom(t){const e=Math.min(Math.max(t,this.minZoom),this.maxZoom);this._zoom!==e&&(this._unmodified=!1,this._zoom=e,this.tileZoom=Math.max(0,Math.floor(e)),this.scale=this.zoomScale(e),this._constrain(),this._calcMatrices());}get center(){return this._center}set center(t){t.lat===this._center.lat&&t.lng===this._center.lng||(this._unmodified=!1,this._center=t,this._constrain(),this._calcMatrices());}get elevation(){return this._elevation}set elevation(t){t!==this._elevation&&(this._elevation=t,this._constrain(),this._calcMatrices());}get padding(){return this._edgeInsets.toJSON()}set padding(t){this._edgeInsets.equals(t)||(this._unmodified=!1,this._edgeInsets.interpolate(this._edgeInsets,t,1),this._calcMatrices());}get centerPoint(){return this._edgeInsets.getCenter(this.width,this.height)}isPaddingEqual(t){return this._edgeInsets.equals(t)}interpolatePadding(t,e,i){this._unmodified=!1,this._edgeInsets.interpolate(t,e,i),this._constrain(),this._calcMatrices();}coveringZoomLevel(t){const e=(t.roundZoom?Math.round:Math.floor)(this.zoom+this.scaleZoom(this.tileSize/t.tileSize));return Math.max(0,e)}getVisibleUnwrappedCoordinates(t){const i=[new e.b4(0,t)];if(this._renderWorldCopies){const a=this.pointCoordinate(new e.P(0,0)),s=this.pointCoordinate(new e.P(this.width,0)),o=this.pointCoordinate(new e.P(this.width,this.height)),r=this.pointCoordinate(new e.P(0,this.height)),n=Math.floor(Math.min(a.x,s.x,o.x,r.x)),l=Math.floor(Math.max(a.x,s.x,o.x,r.x)),h=1;for(let a=n-h;a<=l+h;a++)0!==a&&i.push(new e.b4(a,t));}return i}coveringTiles(t){var i,a;let s=this.coveringZoomLevel(t);const o=s;if(void 0!==t.minzoom&&st.maxzoom&&(s=t.maxzoom);const r=this.pointCoordinate(this.getCameraPoint()),n=e.Z.fromLngLat(this.center),l=Math.pow(2,s),h=[l*r.x,l*r.y,0],c=[l*n.x,l*n.y,0],u=xa.fromInvProjectionMatrix(this.invModelViewProjectionMatrix,this.worldSize,s);let d=t.minzoom||0;!t.terrain&&this.pitch<=60&&this._edgeInsets.top<.1&&(d=s);const _=t.terrain?2/Math.min(this.tileSize,t.tileSize)*this.tileSize:3,p=t=>({aabb:new ya([t*l,0,0],[(t+1)*l,l,0]),zoom:0,x:0,y:0,wrap:t,fullyVisible:!1}),m=[],f=[],g=s,x=t.reparseOverscaled?o:s;if(this._renderWorldCopies)for(let t=1;t<=3;t++)m.push(p(-t)),m.push(p(t));for(m.push(p(0));m.length>0;){const s=m.pop(),o=s.x,r=s.y;let n=s.fullyVisible;if(!n){const t=s.aabb.intersects(u);if(0===t)continue;n=2===t;}const l=t.terrain?h:c,p=s.aabb.distanceX(l),y=s.aabb.distanceY(l),b=Math.max(Math.abs(p),Math.abs(y));if(s.zoom===g||b>_+(1<=d){const t=g-s.zoom,i=h[0]-.5-(o<>1),u=s.zoom+1;let d=s.aabb.quadrant(l);if(t.terrain){const o=new e.S(u,s.wrap,u,h,c),r=t.terrain.getMinMaxElevation(o),n=null!==(i=r.minElevation)&&void 0!==i?i:this.elevation,l=null!==(a=r.maxElevation)&&void 0!==a?a:this.elevation;d=new ya([d.min[0],d.min[1],n],[d.max[0],d.max[1],l]);}m.push({aabb:d,zoom:u,x:h,y:c,wrap:s.wrap,fullyVisible:n});}}return f.sort(((t,e)=>t.distanceSq-e.distanceSq)).map((t=>t.tileID))}resize(t,e){this.width=t,this.height=e,this.pixelsToGLUnits=[2/t,-2/e],this._constrain(),this._calcMatrices();}get unmodified(){return this._unmodified}zoomScale(t){return Math.pow(2,t)}scaleZoom(t){return Math.log(t)/Math.LN2}project(t){const i=e.ac(t.lat,-85.051129,wa);return new e.P(e.O(t.lng)*this.worldSize,e.Q(i)*this.worldSize)}unproject(t){return new e.Z(t.x/this.worldSize,t.y/this.worldSize).toLngLat()}get point(){return this.project(this.center)}getCameraPosition(){return {lngLat:this.pointLocation(this.getCameraPoint()),altitude:Math.cos(this._pitch)*this.cameraToCenterDistance/this._pixelPerMeter+this.elevation}}recalculateZoom(t){const i=this.elevation,a=Math.cos(this._pitch)*this.cameraToCenterDistance/this._pixelPerMeter,s=this.pointLocation(this.centerPoint,t),o=t.getElevationForLngLatZoom(s,this.tileZoom);if(!(this.elevation-o))return;const r=a+i-o,n=Math.cos(this._pitch)*this.cameraToCenterDistance/r/e.b5(1,s.lat),l=this.scaleZoom(n/this.tileSize);this._elevation=o,this._center=s,this.zoom=l;}setLocationAtPoint(t,i){const a=this.pointCoordinate(i),s=this.pointCoordinate(this.centerPoint),o=this.locationCoordinate(t),r=new e.Z(o.x-(a.x-s.x),o.y-(a.y-s.y));this.center=this.coordinateLocation(r),this._renderWorldCopies&&(this.center=this.center.wrap());}locationPoint(t,e){return e?this.coordinatePoint(this.locationCoordinate(t),e.getElevationForLngLatZoom(t,this.tileZoom),this.pixelMatrix3D):this.coordinatePoint(this.locationCoordinate(t))}pointLocation(t,e){return this.coordinateLocation(this.pointCoordinate(t,e))}locationCoordinate(t){return e.Z.fromLngLat(t)}coordinateLocation(t){return t&&t.toLngLat()}pointCoordinate(t,i){if(i){const e=i.pointCoordinate(t);if(null!=e)return e}const a=[t.x,t.y,0,1],s=[t.x,t.y,1,1];e.af(a,a,this.pixelMatrixInverse),e.af(s,s,this.pixelMatrixInverse);const o=a[3],r=s[3],n=a[1]/o,l=s[1]/r,h=a[2]/o,c=s[2]/r,u=h===c?0:(0-h)/(c-h);return new e.Z(e.y.number(a[0]/o,s[0]/r,u)/this.worldSize,e.y.number(n,l,u)/this.worldSize)}coordinatePoint(t,i=0,a=this.pixelMatrix){const s=[t.x*this.worldSize,t.y*this.worldSize,i,1];return e.af(s,s,a),new e.P(s[0]/s[3],s[1]/s[3])}getBounds(){const t=Math.max(0,this.height/2-this.getHorizon());return (new H).extend(this.pointLocation(new e.P(0,t))).extend(this.pointLocation(new e.P(this.width,t))).extend(this.pointLocation(new e.P(this.width,this.height))).extend(this.pointLocation(new e.P(0,this.height)))}getMaxBounds(){return this.latRange&&2===this.latRange.length&&this.lngRange&&2===this.lngRange.length?new H([this.lngRange[0],this.latRange[0]],[this.lngRange[1],this.latRange[1]]):null}getHorizon(){return Math.tan(Math.PI/2-this._pitch)*this.cameraToCenterDistance*.85}setMaxBounds(t){t?(this.lngRange=[t.getWest(),t.getEast()],this.latRange=[t.getSouth(),t.getNorth()],this._constrain()):(this.lngRange=null,this.latRange=[-85.051129,wa]);}calculateTileMatrix(t){const i=t.canonical,a=this.worldSize/this.zoomScale(i.z),s=i.x+Math.pow(2,i.z)*t.wrap,o=e.an(new Float64Array(16));return e.J(o,o,[s*a,i.y*a,0]),e.K(o,o,[a/e.X,a/e.X,1]),o}calculatePosMatrix(t,i=!1){const a=t.key,s=i?this._alignedPosMatrixCache:this._posMatrixCache;if(s[a])return s[a];const o=this.calculateTileMatrix(t);return e.L(o,i?this.alignedModelViewProjectionMatrix:this.modelViewProjectionMatrix,o),s[a]=new Float32Array(o),s[a]}calculateFogMatrix(t){const i=t.key,a=this._fogMatrixCache;if(a[i])return a[i];const s=this.calculateTileMatrix(t);return e.L(s,this.fogMatrix,s),a[i]=new Float32Array(s),a[i]}customLayerMatrix(){return this.mercatorMatrix.slice()}getConstrained(t,i){i=e.ac(+i,this.minZoom,this.maxZoom);const a={center:new e.N(t.lng,t.lat),zoom:i};let s=this.lngRange;if(!this._renderWorldCopies&&null===s){const t=180-1e-10;s=[-t,t];}const o=this.tileSize*this.zoomScale(a.zoom);let r=0,n=o,l=0,h=o,c=0,u=0;const{x:d,y:_}=this.size;if(this.latRange){const t=this.latRange;r=e.Q(t[1])*o,n=e.Q(t[0])*o,n-r<_&&(c=_/(n-r));}s&&(l=e.b3(e.O(s[0])*o,0,o),h=e.b3(e.O(s[1])*o,0,o),hn&&(g=n-t);}if(s){const t=(l+h)/2;let i=p;this._renderWorldCopies&&(i=e.b3(p,t-o/2,t+o/2));const a=d/2;i-ah&&(f=h-a);}if(void 0!==f||void 0!==g){const t=new e.P(null!=f?f:p,null!=g?g:m);a.center=this.unproject.call({worldSize:o},t).wrap();}return a}_constrain(){if(!this.center||!this.width||!this.height||this._constraining)return;this._constraining=!0;const t=this._unmodified,{center:e,zoom:i}=this.getConstrained(this.center,this.zoom);this.center=e,this.zoom=i,this._unmodified=t,this._constraining=!1;}_calcMatrices(){if(!this.height)return;const t=this.centerOffset,i=this.point.x,a=this.point.y;this.cameraToCenterDistance=.5/Math.tan(this._fov/2)*this.height,this._pixelPerMeter=e.b5(1,this.center.lat)*this.worldSize;let s=e.an(new Float64Array(16));e.K(s,s,[this.width/2,-this.height/2,1]),e.J(s,s,[1,-1,0]),this.labelPlaneMatrix=s,s=e.an(new Float64Array(16)),e.K(s,s,[1,-1,1]),e.J(s,s,[-1,-1,0]),e.K(s,s,[2/this.width,2/this.height,1]),this.glCoordMatrix=s;const o=this.cameraToCenterDistance+this._elevation*this._pixelPerMeter/Math.cos(this._pitch),r=Math.min(this.elevation,this.minElevationForCurrentTile),n=o-r*this._pixelPerMeter/Math.cos(this._pitch),l=r<0?n:o,h=Math.PI/2+this._pitch,c=this._fov*(.5+t.y/this.height),u=Math.sin(c)*l/Math.sin(e.ac(Math.PI-h-c,.01,Math.PI-.01)),d=this.getHorizon(),_=2*Math.atan(d/this.cameraToCenterDistance)*(.5+t.y/(2*d)),p=Math.sin(_)*l/Math.sin(e.ac(Math.PI-h-_,.01,Math.PI-.01)),m=Math.min(u,p);this.farZ=1.01*(Math.cos(Math.PI/2-this._pitch)*m+l),this.nearZ=this.height/50,s=new Float64Array(16),e.b6(s,this._fov,this.width/this.height,this.nearZ,this.farZ),s[8]=2*-t.x/this.width,s[9]=2*t.y/this.height,this.projectionMatrix=e.ae(s),e.K(s,s,[1,-1,1]),e.J(s,s,[0,0,-this.cameraToCenterDistance]),e.b7(s,s,this._pitch),e.ad(s,s,this.angle),e.J(s,s,[-i,-a,0]),this.mercatorMatrix=e.K([],s,[this.worldSize,this.worldSize,this.worldSize]),e.K(s,s,[1,1,this._pixelPerMeter]),this.pixelMatrix=e.L(new Float64Array(16),this.labelPlaneMatrix,s),e.J(s,s,[0,0,-this.elevation]),this.modelViewProjectionMatrix=s,this.invModelViewProjectionMatrix=e.as([],s),this.fogMatrix=new Float64Array(16),e.b6(this.fogMatrix,this._fov,this.width/this.height,o,this.farZ),this.fogMatrix[8]=2*-t.x/this.width,this.fogMatrix[9]=2*t.y/this.height,e.K(this.fogMatrix,this.fogMatrix,[1,-1,1]),e.J(this.fogMatrix,this.fogMatrix,[0,0,-this.cameraToCenterDistance]),e.b7(this.fogMatrix,this.fogMatrix,this._pitch),e.ad(this.fogMatrix,this.fogMatrix,this.angle),e.J(this.fogMatrix,this.fogMatrix,[-i,-a,0]),e.K(this.fogMatrix,this.fogMatrix,[1,1,this._pixelPerMeter]),e.J(this.fogMatrix,this.fogMatrix,[0,0,-this.elevation]),this.pixelMatrix3D=e.L(new Float64Array(16),this.labelPlaneMatrix,s);const f=this.width%2/2,g=this.height%2/2,v=Math.cos(this.angle),x=Math.sin(this.angle),y=i-Math.round(i)+v*f+x*g,b=a-Math.round(a)+v*g+x*f,w=new Float64Array(s);if(e.J(w,w,[y>.5?y-1:y,b>.5?b-1:b,0]),this.alignedModelViewProjectionMatrix=w,s=e.as(new Float64Array(16),this.pixelMatrix),!s)throw new Error("failed to invert matrix");this.pixelMatrixInverse=s,this._posMatrixCache={},this._alignedPosMatrixCache={},this._fogMatrixCache={};}maxPitchScaleFactor(){if(!this.pixelMatrixInverse)return 1;const t=this.pointCoordinate(new e.P(0,0)),i=[t.x*this.worldSize,t.y*this.worldSize,0,1];return e.af(i,i,this.pixelMatrix)[3]/this.cameraToCenterDistance}getCameraPoint(){const t=Math.tan(this._pitch)*(this.cameraToCenterDistance||1);return this.centerPoint.add(new e.P(0,t))}getCameraQueryGeometry(t){const i=this.getCameraPoint();if(1===t.length)return [t[0],i];{let a=i.x,s=i.y,o=i.x,r=i.y;for(const e of t)a=Math.min(a,e.x),s=Math.min(s,e.y),o=Math.max(o,e.x),r=Math.max(r,e.y);return [new e.P(a,s),new e.P(o,s),new e.P(o,r),new e.P(a,r),new e.P(a,s)]}}lngLatToCameraDepth(t,i){const a=this.locationCoordinate(t),s=[a.x*this.worldSize,a.y*this.worldSize,i,1];return e.af(s,s,this.modelViewProjectionMatrix),s[2]/s[3]}}function Ia(t,e){let i,a=!1,s=null,o=null;const r=()=>{s=null,a&&(t.apply(o,i),s=setTimeout(r,e),a=!1);};return (...t)=>(a=!0,o=this,i=t,s||r(),s)}class Ea{constructor(t){this._getCurrentHash=()=>{const t=window.location.hash.replace("#","");if(this._hashName){let e;return t.split("&").map((t=>t.split("="))).forEach((t=>{t[0]===this._hashName&&(e=t);})),(e&&e[1]||"").split("/")}return t.split("/")},this._onHashChange=()=>{const t=this._getCurrentHash();if(t.length>=3&&!t.some((t=>isNaN(t)))){const e=this._map.dragRotate.isEnabled()&&this._map.touchZoomRotate.isEnabled()?+(t[3]||0):this._map.getBearing();return this._map.jumpTo({center:[+t[2],+t[1]],zoom:+t[0],bearing:e,pitch:+(t[4]||0)}),!0}return !1},this._updateHashUnthrottled=()=>{const t=window.location.href.replace(/(#.*)?$/,this.getHashString());window.history.replaceState(window.history.state,null,t);},this._removeHash=()=>{const t=this._getCurrentHash();if(0===t.length)return;const e=t.join("/");let i=e;i.split("&").length>0&&(i=i.split("&")[0]),this._hashName&&(i=`${this._hashName}=${e}`);let a=window.location.hash.replace(i,"");a.startsWith("#&")?a=a.slice(0,1)+a.slice(2):"#"===a&&(a="");let s=window.location.href.replace(/(#.+)?$/,a);s=s.replace("&&","&"),window.history.replaceState(window.history.state,null,s);},this._updateHash=Ia(this._updateHashUnthrottled,300),this._hashName=t&&encodeURIComponent(t);}addTo(t){return this._map=t,addEventListener("hashchange",this._onHashChange,!1),this._map.on("moveend",this._updateHash),this}remove(){return removeEventListener("hashchange",this._onHashChange,!1),this._map.off("moveend",this._updateHash),clearTimeout(this._updateHash()),this._removeHash(),delete this._map,this}getHashString(t){const e=this._map.getCenter(),i=Math.round(100*this._map.getZoom())/100,a=Math.ceil((i*Math.LN2+Math.log(512/360/.5))/Math.LN10),s=Math.pow(10,a),o=Math.round(e.lng*s)/s,r=Math.round(e.lat*s)/s,n=this._map.getBearing(),l=this._map.getPitch();let h="";if(h+=t?`/${o}/${r}/${i}`:`${i}/${r}/${o}`,(n||l)&&(h+="/"+Math.round(10*n)/10),l&&(h+=`/${Math.round(l)}`),this._hashName){const t=this._hashName;let e=!1;const i=window.location.hash.slice(1).split("&").map((i=>{const a=i.split("=")[0];return a===t?(e=!0,`${a}=${h}`):i})).filter((t=>t));return e||i.push(`${t}=${h}`),`#${i.join("&")}`}return `#${h}`}}const Pa={linearity:.3,easing:e.b8(0,0,.3,1)},Ca=e.e({deceleration:2500,maxSpeed:1400},Pa),Sa=e.e({deceleration:20,maxSpeed:1400},Pa),za=e.e({deceleration:1e3,maxSpeed:360},Pa),Da=e.e({deceleration:1e3,maxSpeed:90},Pa);class Ma{constructor(t){this._map=t,this.clear();}clear(){this._inertiaBuffer=[];}record(t){this._drainInertiaBuffer(),this._inertiaBuffer.push({time:o.now(),settings:t});}_drainInertiaBuffer(){const t=this._inertiaBuffer,e=o.now();for(;t.length>0&&e-t[0].time>160;)t.shift();}_onMoveEnd(t){if(this._drainInertiaBuffer(),this._inertiaBuffer.length<2)return;const i={zoom:0,bearing:0,pitch:0,pan:new e.P(0,0),pinchAround:void 0,around:void 0};for(const{settings:t}of this._inertiaBuffer)i.zoom+=t.zoomDelta||0,i.bearing+=t.bearingDelta||0,i.pitch+=t.pitchDelta||0,t.panDelta&&i.pan._add(t.panDelta),t.around&&(i.around=t.around),t.pinchAround&&(i.pinchAround=t.pinchAround);const a=this._inertiaBuffer[this._inertiaBuffer.length-1].time-this._inertiaBuffer[0].time,s={};if(i.pan.mag()){const o=Ra(i.pan.mag(),a,e.e({},Ca,t||{}));s.offset=i.pan.mult(o.amount/i.pan.mag()),s.center=this._map.transform.center,Aa(s,o);}if(i.zoom){const t=Ra(i.zoom,a,Sa);s.zoom=this._map.transform.zoom+t.amount,Aa(s,t);}if(i.bearing){const t=Ra(i.bearing,a,za);s.bearing=this._map.transform.bearing+e.ac(t.amount,-179,179),Aa(s,t);}if(i.pitch){const t=Ra(i.pitch,a,Da);s.pitch=this._map.transform.pitch+t.amount,Aa(s,t);}if(s.zoom||s.bearing){const t=void 0===i.pinchAround?i.around:i.pinchAround;s.around=t?this._map.unproject(t):this._map.getCenter();}return this.clear(),e.e(s,{noMoveStart:!0})}}function Aa(t,e){(!t.duration||t.durationi.unproject(t))),l=o.reduce(((t,e,i,a)=>t.add(e.div(a.length))),new e.P(0,0));super(t,{points:o,point:l,lngLats:n,lngLat:i.unproject(l),originalEvent:a}),this._defaultPrevented=!1;}}class Fa extends e.k{preventDefault(){this._defaultPrevented=!0;}get defaultPrevented(){return this._defaultPrevented}constructor(t,e,i){super(t,{originalEvent:i}),this._defaultPrevented=!1;}}class Ba{constructor(t,e){this._map=t,this._clickTolerance=e.clickTolerance;}reset(){delete this._mousedownPos;}wheel(t){return this._firePreventable(new Fa(t.type,this._map,t))}mousedown(t,e){return this._mousedownPos=e,this._firePreventable(new ka(t.type,this._map,t))}mouseup(t){this._map.fire(new ka(t.type,this._map,t));}click(t,e){this._mousedownPos&&this._mousedownPos.dist(e)>=this._clickTolerance||this._map.fire(new ka(t.type,this._map,t));}dblclick(t){return this._firePreventable(new ka(t.type,this._map,t))}mouseover(t){this._map.fire(new ka(t.type,this._map,t));}mouseout(t){this._map.fire(new ka(t.type,this._map,t));}touchstart(t){return this._firePreventable(new La(t.type,this._map,t))}touchmove(t){this._map.fire(new La(t.type,this._map,t));}touchend(t){this._map.fire(new La(t.type,this._map,t));}touchcancel(t){this._map.fire(new La(t.type,this._map,t));}_firePreventable(t){if(this._map.fire(t),t.defaultPrevented)return {}}isEnabled(){return !0}isActive(){return !1}enable(){}disable(){}}class Oa{constructor(t){this._map=t;}reset(){this._delayContextMenu=!1,this._ignoreContextMenu=!0,delete this._contextMenuEvent;}mousemove(t){this._map.fire(new ka(t.type,this._map,t));}mousedown(){this._delayContextMenu=!0,this._ignoreContextMenu=!1;}mouseup(){this._delayContextMenu=!1,this._contextMenuEvent&&(this._map.fire(new ka("contextmenu",this._map,this._contextMenuEvent)),delete this._contextMenuEvent);}contextmenu(t){this._delayContextMenu?this._contextMenuEvent=t:this._ignoreContextMenu||this._map.fire(new ka(t.type,this._map,t)),this._map.listens("contextmenu")&&t.preventDefault();}isEnabled(){return !0}isActive(){return !1}enable(){}disable(){}}class Na{constructor(t){this._map=t;}get transform(){return this._map._requestedCameraState||this._map.transform}get center(){return {lng:this.transform.center.lng,lat:this.transform.center.lat}}get zoom(){return this.transform.zoom}get pitch(){return this.transform.pitch}get bearing(){return this.transform.bearing}unproject(t){return this.transform.pointLocation(e.P.convert(t),this._map.terrain)}}class Ua{constructor(t,e){this._map=t,this._tr=new Na(t),this._el=t.getCanvasContainer(),this._container=t.getContainer(),this._clickTolerance=e.clickTolerance||1;}isEnabled(){return !!this._enabled}isActive(){return !!this._active}enable(){this.isEnabled()||(this._enabled=!0);}disable(){this.isEnabled()&&(this._enabled=!1);}mousedown(t,e){this.isEnabled()&&t.shiftKey&&0===t.button&&(r.disableDrag(),this._startPos=this._lastPos=e,this._active=!0);}mousemoveWindow(t,e){if(!this._active)return;const i=e;if(this._lastPos.equals(i)||!this._box&&i.dist(this._startPos)t.fitScreenCoordinates(a,s,this._tr.bearing,{linear:!0})};this._fireEvent("boxzoomcancel",t);}keydown(t){this._active&&27===t.keyCode&&(this.reset(),this._fireEvent("boxzoomcancel",t));}reset(){this._active=!1,this._container.classList.remove("maplibregl-crosshair"),this._box&&(r.remove(this._box),this._box=null),r.enableDrag(),delete this._startPos,delete this._lastPos;}_fireEvent(t,i){return this._map.fire(new e.k(t,{originalEvent:i}))}}function ja(t,e){if(t.length!==e.length)throw new Error(`The number of touches and points are not equal - touches ${t.length}, points ${e.length}`);const i={};for(let a=0;athis.numTouches)&&(this.aborted=!0),this.aborted||(void 0===this.startTime&&(this.startTime=t.timeStamp),a.length===this.numTouches&&(this.centroid=function(t){const i=new e.P(0,0);for(const e of t)i._add(e);return i.div(t.length)}(i),this.touches=ja(a,i)));}touchmove(t,e,i){if(this.aborted||!this.centroid)return;const a=ja(i,e);for(const t in this.touches){const e=a[t];(!e||e.dist(this.touches[t])>30)&&(this.aborted=!0);}}touchend(t,e,i){if((!this.centroid||t.timeStamp-this.startTime>500)&&(this.aborted=!0),0===i.length){const t=!this.aborted&&this.centroid;if(this.reset(),t)return t}}}class qa{constructor(t){this.singleTap=new Za(t),this.numTaps=t.numTaps,this.reset();}reset(){this.lastTime=1/0,delete this.lastTap,this.count=0,this.singleTap.reset();}touchstart(t,e,i){this.singleTap.touchstart(t,e,i);}touchmove(t,e,i){this.singleTap.touchmove(t,e,i);}touchend(t,e,i){const a=this.singleTap.touchend(t,e,i);if(a){const e=t.timeStamp-this.lastTime<500,i=!this.lastTap||this.lastTap.dist(a)<30;if(e&&i||this.reset(),this.count++,this.lastTime=t.timeStamp,this.lastTap=a,this.count===this.numTaps)return this.reset(),a}}}class Va{constructor(t){this._tr=new Na(t),this._zoomIn=new qa({numTouches:1,numTaps:2}),this._zoomOut=new qa({numTouches:2,numTaps:1}),this.reset();}reset(){this._active=!1,this._zoomIn.reset(),this._zoomOut.reset();}touchstart(t,e,i){this._zoomIn.touchstart(t,e,i),this._zoomOut.touchstart(t,e,i);}touchmove(t,e,i){this._zoomIn.touchmove(t,e,i),this._zoomOut.touchmove(t,e,i);}touchend(t,e,i){const a=this._zoomIn.touchend(t,e,i),s=this._zoomOut.touchend(t,e,i),o=this._tr;return a?(this._active=!0,t.preventDefault(),setTimeout((()=>this.reset()),0),{cameraAnimation:e=>e.easeTo({duration:300,zoom:o.zoom+1,around:o.unproject(a)},{originalEvent:t})}):s?(this._active=!0,t.preventDefault(),setTimeout((()=>this.reset()),0),{cameraAnimation:e=>e.easeTo({duration:300,zoom:o.zoom-1,around:o.unproject(s)},{originalEvent:t})}):void 0}touchcancel(){this.reset();}enable(){this._enabled=!0;}disable(){this._enabled=!1,this.reset();}isEnabled(){return this._enabled}isActive(){return this._active}}class Ga{constructor(t){this._enabled=!!t.enable,this._moveStateManager=t.moveStateManager,this._clickTolerance=t.clickTolerance||1,this._moveFunction=t.move,this._activateOnStart=!!t.activateOnStart,t.assignEvents(this),this.reset();}reset(t){this._active=!1,this._moved=!1,delete this._lastPoint,this._moveStateManager.endMove(t);}_move(...t){const e=this._moveFunction(...t);if(e.bearingDelta||e.pitchDelta||e.around||e.panDelta)return this._active=!0,e}dragStart(t,e){this.isEnabled()&&!this._lastPoint&&this._moveStateManager.isValidStartEvent(t)&&(this._moveStateManager.startMove(t),this._lastPoint=e.length?e[0]:e,this._activateOnStart&&this._lastPoint&&(this._active=!0));}dragMove(t,e){if(!this.isEnabled())return;const i=this._lastPoint;if(!i)return;if(t.preventDefault(),!this._moveStateManager.isValidMoveEvent(t))return void this.reset(t);const a=e.length?e[0]:e;return !this._moved&&a.dist(i){t.mousedown=t.dragStart,t.mousemoveWindow=t.dragMove,t.mouseup=t.dragEnd,t.contextmenu=t=>{t.preventDefault();};},Ka=({enable:t,clickTolerance:e,bearingDegreesPerPixelMoved:i=.8})=>{const a=new Wa({checkCorrectEvent:t=>0===r.mouseButton(t)&&t.ctrlKey||2===r.mouseButton(t)});return new Ga({clickTolerance:e,move:(t,e)=>({bearingDelta:(e.x-t.x)*i}),moveStateManager:a,enable:t,assignEvents:Xa})},Ja=({enable:t,clickTolerance:e,pitchDegreesPerPixelMoved:i=-.5})=>{const a=new Wa({checkCorrectEvent:t=>0===r.mouseButton(t)&&t.ctrlKey||2===r.mouseButton(t)});return new Ga({clickTolerance:e,move:(t,e)=>({pitchDelta:(e.y-t.y)*i}),moveStateManager:a,enable:t,assignEvents:Xa})};class Ya{constructor(t,e){this._clickTolerance=t.clickTolerance||1,this._map=e,this.reset();}reset(){this._active=!1,this._touches={},this._sum=new e.P(0,0);}_shouldBePrevented(t){return t<(this._map.cooperativeGestures.isEnabled()?2:1)}touchstart(t,e,i){return this._calculateTransform(t,e,i)}touchmove(t,e,i){if(this._active){if(!this._shouldBePrevented(i.length))return t.preventDefault(),this._calculateTransform(t,e,i);this._map.cooperativeGestures.notifyGestureBlocked("touch_pan",t);}}touchend(t,e,i){this._calculateTransform(t,e,i),this._active&&this._shouldBePrevented(i.length)&&this.reset();}touchcancel(){this.reset();}_calculateTransform(t,i,a){a.length>0&&(this._active=!0);const s=ja(a,i),o=new e.P(0,0),r=new e.P(0,0);let n=0;for(const t in s){const e=s[t],i=this._touches[t];i&&(o._add(e),r._add(e.sub(i)),n++,s[t]=e);}if(this._touches=s,this._shouldBePrevented(n)||!r.mag())return;const l=r.div(n);return this._sum._add(l),this._sum.mag()Math.abs(t.x)}class rs extends Qa{constructor(t){super(),this._currentTouchCount=0,this._map=t;}reset(){super.reset(),this._valid=void 0,delete this._firstMove,delete this._lastPoints;}touchstart(t,e,i){super.touchstart(t,e,i),this._currentTouchCount=i.length;}_start(t){this._lastPoints=t,os(t[0].sub(t[1]))&&(this._valid=!1);}_move(t,e,i){if(this._map.cooperativeGestures.isEnabled()&&this._currentTouchCount<3)return;const a=t[0].sub(this._lastPoints[0]),s=t[1].sub(this._lastPoints[1]);return this._valid=this.gestureBeginsVertically(a,s,i.timeStamp),this._valid?(this._lastPoints=t,this._active=!0,{pitchDelta:(a.y+s.y)/2*-.5}):void 0}gestureBeginsVertically(t,e,i){if(void 0!==this._valid)return this._valid;const a=t.mag()>=2,s=e.mag()>=2;if(!a&&!s)return;if(!a||!s)return void 0===this._firstMove&&(this._firstMove=i),i-this._firstMove<100&&void 0;const o=t.y>0==e.y>0;return os(t)&&os(e)&&o}}const ns={panStep:100,bearingStep:15,pitchStep:10};class ls{constructor(t){this._tr=new Na(t);const e=ns;this._panStep=e.panStep,this._bearingStep=e.bearingStep,this._pitchStep=e.pitchStep,this._rotationDisabled=!1;}reset(){this._active=!1;}keydown(t){if(t.altKey||t.ctrlKey||t.metaKey)return;let e=0,i=0,a=0,s=0,o=0;switch(t.keyCode){case 61:case 107:case 171:case 187:e=1;break;case 189:case 109:case 173:e=-1;break;case 37:t.shiftKey?i=-1:(t.preventDefault(),s=-1);break;case 39:t.shiftKey?i=1:(t.preventDefault(),s=1);break;case 38:t.shiftKey?a=1:(t.preventDefault(),o=-1);break;case 40:t.shiftKey?a=-1:(t.preventDefault(),o=1);break;default:return}return this._rotationDisabled&&(i=0,a=0),{cameraAnimation:r=>{const n=this._tr;r.easeTo({duration:300,easeId:"keyboardHandler",easing:hs,zoom:e?Math.round(n.zoom)+e*(t.shiftKey?2:1):n.zoom,bearing:n.bearing+i*this._bearingStep,pitch:n.pitch+a*this._pitchStep,offset:[-s*this._panStep,-o*this._panStep],center:n.center},{originalEvent:t});}}}enable(){this._enabled=!0;}disable(){this._enabled=!1,this.reset();}isEnabled(){return this._enabled}isActive(){return this._active}disableRotation(){this._rotationDisabled=!0;}enableRotation(){this._rotationDisabled=!1;}}function hs(t){return t*(2-t)}const cs=4.000244140625;class us{constructor(t,e){this._onTimeout=t=>{this._type="wheel",this._delta-=this._lastValue,this._active||this._start(t);},this._map=t,this._tr=new Na(t),this._triggerRenderFrame=e,this._delta=0,this._defaultZoomRate=.01,this._wheelZoomRate=.0022222222222222222;}setZoomRate(t){this._defaultZoomRate=t;}setWheelZoomRate(t){this._wheelZoomRate=t;}isEnabled(){return !!this._enabled}isActive(){return !!this._active||void 0!==this._finishTimeout}isZooming(){return !!this._zooming}enable(t){this.isEnabled()||(this._enabled=!0,this._aroundCenter=!!t&&"center"===t.around);}disable(){this.isEnabled()&&(this._enabled=!1);}_shouldBePrevented(t){return !!this._map.cooperativeGestures.isEnabled()&&!(t.ctrlKey||this._map.cooperativeGestures.isBypassed(t))}wheel(t){if(!this.isEnabled())return;if(this._shouldBePrevented(t))return void this._map.cooperativeGestures.notifyGestureBlocked("wheel_zoom",t);let e=t.deltaMode===WheelEvent.DOM_DELTA_LINE?40*t.deltaY:t.deltaY;const i=o.now(),a=i-(this._lastWheelEventTime||0);this._lastWheelEventTime=i,0!==e&&e%cs==0?this._type="wheel":0!==e&&Math.abs(e)<4?this._type="trackpad":a>400?(this._type=null,this._lastValue=e,this._timeout=setTimeout(this._onTimeout,40,t)):this._type||(this._type=Math.abs(a*e)<200?"trackpad":"wheel",this._timeout&&(clearTimeout(this._timeout),this._timeout=null,e+=this._lastValue)),t.shiftKey&&e&&(e/=4),this._type&&(this._lastWheelEvent=t,this._delta-=e,this._active||this._start(t)),t.preventDefault();}_start(t){if(!this._delta)return;this._frameId&&(this._frameId=null),this._active=!0,this.isZooming()||(this._zooming=!0),this._finishTimeout&&(clearTimeout(this._finishTimeout),delete this._finishTimeout);const i=r.mousePos(this._map.getCanvas(),t),a=this._tr;this._around=i.y>a.transform.height/2-a.transform.getHorizon()?e.N.convert(this._aroundCenter?a.center:a.unproject(i)):e.N.convert(a.center),this._aroundPoint=a.transform.locationPoint(this._around),this._frameId||(this._frameId=!0,this._triggerRenderFrame());}renderFrame(){if(!this._frameId)return;if(this._frameId=null,!this.isActive())return;const t=this._tr.transform;if(0!==this._delta){const e="wheel"===this._type&&Math.abs(this._delta)>cs?this._wheelZoomRate:this._defaultZoomRate;let i=2/(1+Math.exp(-Math.abs(this._delta*e)));this._delta<0&&0!==i&&(i=1/i);const a="number"==typeof this._targetZoom?t.zoomScale(this._targetZoom):t.scale;this._targetZoom=Math.min(t.maxZoom,Math.max(t.minZoom,t.scaleZoom(a*i))),"wheel"===this._type&&(this._startZoom=t.zoom,this._easing=this._smoothOutEasing(200)),this._delta=0;}const i="number"==typeof this._targetZoom?this._targetZoom:t.zoom,a=this._startZoom,s=this._easing;let r,n=!1;const l=o.now()-this._lastWheelEventTime;if("wheel"===this._type&&a&&s&&l){const t=Math.min(l/200,1),o=s(t);r=e.y.number(a,i,o),t<1?this._frameId||(this._frameId=!0):n=!0;}else r=i,n=!0;return this._active=!0,n&&(this._active=!1,this._finishTimeout=setTimeout((()=>{this._zooming=!1,this._triggerRenderFrame(),delete this._targetZoom,delete this._finishTimeout;}),200)),{noInertia:!0,needsRenderFrame:!n,zoomDelta:r-t.zoom,around:this._aroundPoint,originalEvent:this._lastWheelEvent}}_smoothOutEasing(t){let i=e.b9;if(this._prevEase){const t=this._prevEase,a=(o.now()-t.start)/t.duration,s=t.easing(a+.01)-t.easing(a),r=.27/Math.sqrt(s*s+1e-4)*.01,n=Math.sqrt(.0729-r*r);i=e.b8(r,n,.25,1);}return this._prevEase={start:o.now(),duration:t,easing:i},i}reset(){this._active=!1,this._zooming=!1,delete this._targetZoom,this._finishTimeout&&(clearTimeout(this._finishTimeout),delete this._finishTimeout);}}class ds{constructor(t,e){this._clickZoom=t,this._tapZoom=e;}enable(){this._clickZoom.enable(),this._tapZoom.enable();}disable(){this._clickZoom.disable(),this._tapZoom.disable();}isEnabled(){return this._clickZoom.isEnabled()&&this._tapZoom.isEnabled()}isActive(){return this._clickZoom.isActive()||this._tapZoom.isActive()}}class _s{constructor(t){this._tr=new Na(t),this.reset();}reset(){this._active=!1;}dblclick(t,e){return t.preventDefault(),{cameraAnimation:i=>{i.easeTo({duration:300,zoom:this._tr.zoom+(t.shiftKey?-1:1),around:this._tr.unproject(e)},{originalEvent:t});}}}enable(){this._enabled=!0;}disable(){this._enabled=!1,this.reset();}isEnabled(){return this._enabled}isActive(){return this._active}}class ps{constructor(){this._tap=new qa({numTouches:1,numTaps:1}),this.reset();}reset(){this._active=!1,delete this._swipePoint,delete this._swipeTouch,delete this._tapTime,delete this._tapPoint,this._tap.reset();}touchstart(t,e,i){if(!this._swipePoint)if(this._tapTime){const a=e[0],s=t.timeStamp-this._tapTime<500,o=this._tapPoint.dist(a)<30;s&&o?i.length>0&&(this._swipePoint=a,this._swipeTouch=i[0].identifier):this.reset();}else this._tap.touchstart(t,e,i);}touchmove(t,e,i){if(this._tapTime){if(this._swipePoint){if(i[0].identifier!==this._swipeTouch)return;const a=e[0],s=a.y-this._swipePoint.y;return this._swipePoint=a,t.preventDefault(),this._active=!0,{zoomDelta:s/128}}}else this._tap.touchmove(t,e,i);}touchend(t,e,i){if(this._tapTime)this._swipePoint&&0===i.length&&this.reset();else {const a=this._tap.touchend(t,e,i);a&&(this._tapTime=t.timeStamp,this._tapPoint=a);}}touchcancel(){this.reset();}enable(){this._enabled=!0;}disable(){this._enabled=!1,this.reset();}isEnabled(){return this._enabled}isActive(){return this._active}}class ms{constructor(t,e,i){this._el=t,this._mousePan=e,this._touchPan=i;}enable(t){this._inertiaOptions=t||{},this._mousePan.enable(),this._touchPan.enable(),this._el.classList.add("maplibregl-touch-drag-pan");}disable(){this._mousePan.disable(),this._touchPan.disable(),this._el.classList.remove("maplibregl-touch-drag-pan");}isEnabled(){return this._mousePan.isEnabled()&&this._touchPan.isEnabled()}isActive(){return this._mousePan.isActive()||this._touchPan.isActive()}}class fs{constructor(t,e,i){this._pitchWithRotate=t.pitchWithRotate,this._mouseRotate=e,this._mousePitch=i;}enable(){this._mouseRotate.enable(),this._pitchWithRotate&&this._mousePitch.enable();}disable(){this._mouseRotate.disable(),this._mousePitch.disable();}isEnabled(){return this._mouseRotate.isEnabled()&&(!this._pitchWithRotate||this._mousePitch.isEnabled())}isActive(){return this._mouseRotate.isActive()||this._mousePitch.isActive()}}class gs{constructor(t,e,i,a){this._el=t,this._touchZoom=e,this._touchRotate=i,this._tapDragZoom=a,this._rotationDisabled=!1,this._enabled=!0;}enable(t){this._touchZoom.enable(t),this._rotationDisabled||this._touchRotate.enable(t),this._tapDragZoom.enable(),this._el.classList.add("maplibregl-touch-zoom-rotate");}disable(){this._touchZoom.disable(),this._touchRotate.disable(),this._tapDragZoom.disable(),this._el.classList.remove("maplibregl-touch-zoom-rotate");}isEnabled(){return this._touchZoom.isEnabled()&&(this._rotationDisabled||this._touchRotate.isEnabled())&&this._tapDragZoom.isEnabled()}isActive(){return this._touchZoom.isActive()||this._touchRotate.isActive()||this._tapDragZoom.isActive()}disableRotation(){this._rotationDisabled=!0,this._touchRotate.disable();}enableRotation(){this._rotationDisabled=!1,this._touchZoom.isEnabled()&&this._touchRotate.enable();}}class vs{constructor(t,e){this._bypassKey=-1!==navigator.userAgent.indexOf("Mac")?"metaKey":"ctrlKey",this._map=t,this._options=e,this._enabled=!1;}isActive(){return !1}reset(){}_setupUI(){if(this._container)return;const t=this._map.getCanvasContainer();t.classList.add("maplibregl-cooperative-gestures"),this._container=r.create("div","maplibregl-cooperative-gesture-screen",t);let e=this._map._getUIString("CooperativeGesturesHandler.WindowsHelpText");"metaKey"===this._bypassKey&&(e=this._map._getUIString("CooperativeGesturesHandler.MacHelpText"));const i=this._map._getUIString("CooperativeGesturesHandler.MobileHelpText"),a=document.createElement("div");a.className="maplibregl-desktop-message",a.textContent=e,this._container.appendChild(a);const s=document.createElement("div");s.className="maplibregl-mobile-message",s.textContent=i,this._container.appendChild(s),this._container.setAttribute("aria-hidden","true");}_destroyUI(){this._container&&(r.remove(this._container),this._map.getCanvasContainer().classList.remove("maplibregl-cooperative-gestures")),delete this._container;}enable(){this._setupUI(),this._enabled=!0;}disable(){this._enabled=!1,this._destroyUI();}isEnabled(){return this._enabled}isBypassed(t){return t[this._bypassKey]}notifyGestureBlocked(t,i){this._enabled&&(this._map.fire(new e.k("cooperativegestureprevented",{gestureType:t,originalEvent:i})),this._container.classList.add("maplibregl-show"),setTimeout((()=>{this._container.classList.remove("maplibregl-show");}),100));}}const xs=t=>t.zoom||t.drag||t.pitch||t.rotate;class ys extends e.k{}function bs(t){return t.panDelta&&t.panDelta.mag()||t.zoomDelta||t.bearingDelta||t.pitchDelta}class ws{constructor(t,e){this.handleWindowEvent=t=>{this.handleEvent(t,`${t.type}Window`);},this.handleEvent=(t,e)=>{if("blur"===t.type)return void this.stop(!0);this._updatingCamera=!0;const i="renderFrame"===t.type?void 0:t,a={needsRenderFrame:!1},s={},o={},n=t.touches,l=n?this._getMapTouches(n):void 0,h=l?r.touchPos(this._map.getCanvas(),l):r.mousePos(this._map.getCanvas(),t);for(const{handlerName:r,handler:n,allowed:c}of this._handlers){if(!n.isEnabled())continue;let u;this._blockedByActive(o,c,r)?n.reset():n[e||t.type]&&(u=n[e||t.type](t,h,l),this.mergeHandlerResult(a,s,u,r,i),u&&u.needsRenderFrame&&this._triggerRenderFrame()),(u||n.isActive())&&(o[r]=n);}const c={};for(const t in this._previousActiveHandlers)o[t]||(c[t]=i);this._previousActiveHandlers=o,(Object.keys(c).length||bs(a))&&(this._changes.push([a,s,c]),this._triggerRenderFrame()),(Object.keys(o).length||bs(a))&&this._map._stop(!0),this._updatingCamera=!1;const{cameraAnimation:u}=a;u&&(this._inertia.clear(),this._fireEvents({},{},!0),this._changes=[],u(this._map));},this._map=t,this._el=this._map.getCanvasContainer(),this._handlers=[],this._handlersById={},this._changes=[],this._inertia=new Ma(t),this._bearingSnap=e.bearingSnap,this._previousActiveHandlers={},this._eventsInProgress={},this._addDefaultHandlers(e);const i=this._el;this._listeners=[[i,"touchstart",{passive:!0}],[i,"touchmove",{passive:!1}],[i,"touchend",void 0],[i,"touchcancel",void 0],[i,"mousedown",void 0],[i,"mousemove",void 0],[i,"mouseup",void 0],[document,"mousemove",{capture:!0}],[document,"mouseup",void 0],[i,"mouseover",void 0],[i,"mouseout",void 0],[i,"dblclick",void 0],[i,"click",void 0],[i,"keydown",{capture:!1}],[i,"keyup",void 0],[i,"wheel",{passive:!1}],[i,"contextmenu",void 0],[window,"blur",void 0]];for(const[t,e,i]of this._listeners)r.addEventListener(t,e,t===document?this.handleWindowEvent:this.handleEvent,i);}destroy(){for(const[t,e,i]of this._listeners)r.removeEventListener(t,e,t===document?this.handleWindowEvent:this.handleEvent,i);}_addDefaultHandlers(t){const e=this._map,i=e.getCanvasContainer();this._add("mapEvent",new Ba(e,t));const a=e.boxZoom=new Ua(e,t);this._add("boxZoom",a),t.interactive&&t.boxZoom&&a.enable();const s=e.cooperativeGestures=new vs(e,t.cooperativeGestures);this._add("cooperativeGestures",s),t.cooperativeGestures&&s.enable();const o=new Va(e),n=new _s(e);e.doubleClickZoom=new ds(n,o),this._add("tapZoom",o),this._add("clickZoom",n),t.interactive&&t.doubleClickZoom&&e.doubleClickZoom.enable();const l=new ps;this._add("tapDragZoom",l);const h=e.touchPitch=new rs(e);this._add("touchPitch",h),t.interactive&&t.touchPitch&&e.touchPitch.enable(t.touchPitch);const c=Ka(t),u=Ja(t);e.dragRotate=new fs(t,c,u),this._add("mouseRotate",c,["mousePitch"]),this._add("mousePitch",u,["mouseRotate"]),t.interactive&&t.dragRotate&&e.dragRotate.enable();const d=(({enable:t,clickTolerance:e})=>{const i=new Wa({checkCorrectEvent:t=>0===r.mouseButton(t)&&!t.ctrlKey});return new Ga({clickTolerance:e,move:(t,e)=>({around:e,panDelta:e.sub(t)}),activateOnStart:!0,moveStateManager:i,enable:t,assignEvents:Xa})})(t),_=new Ya(t,e);e.dragPan=new ms(i,d,_),this._add("mousePan",d),this._add("touchPan",_,["touchZoom","touchRotate"]),t.interactive&&t.dragPan&&e.dragPan.enable(t.dragPan);const p=new ss,m=new is;e.touchZoomRotate=new gs(i,m,p,l),this._add("touchRotate",p,["touchPan","touchZoom"]),this._add("touchZoom",m,["touchPan","touchRotate"]),t.interactive&&t.touchZoomRotate&&e.touchZoomRotate.enable(t.touchZoomRotate);const f=e.scrollZoom=new us(e,(()=>this._triggerRenderFrame()));this._add("scrollZoom",f,["mousePan"]),t.interactive&&t.scrollZoom&&e.scrollZoom.enable(t.scrollZoom);const g=e.keyboard=new ls(e);this._add("keyboard",g),t.interactive&&t.keyboard&&e.keyboard.enable(),this._add("blockableMapEvent",new Oa(e));}_add(t,e,i){this._handlers.push({handlerName:t,handler:e,allowed:i}),this._handlersById[t]=e;}stop(t){if(!this._updatingCamera){for(const{handler:t}of this._handlers)t.reset();this._inertia.clear(),this._fireEvents({},{},t),this._changes=[];}}isActive(){for(const{handler:t}of this._handlers)if(t.isActive())return !0;return !1}isZooming(){return !!this._eventsInProgress.zoom||this._map.scrollZoom.isZooming()}isRotating(){return !!this._eventsInProgress.rotate}isMoving(){return Boolean(xs(this._eventsInProgress))||this.isZooming()}_blockedByActive(t,e,i){for(const a in t)if(a!==i&&(!e||e.indexOf(a)<0))return !0;return !1}_getMapTouches(t){const e=[];for(const i of t)this._el.contains(i.target)&&e.push(i);return e}mergeHandlerResult(t,i,a,s,o){if(!a)return;e.e(t,a);const r={handlerName:s,originalEvent:a.originalEvent||o};void 0!==a.zoomDelta&&(i.zoom=r),void 0!==a.panDelta&&(i.drag=r),void 0!==a.pitchDelta&&(i.pitch=r),void 0!==a.bearingDelta&&(i.rotate=r);}_applyChanges(){const t={},i={},a={};for(const[s,o,r]of this._changes)s.panDelta&&(t.panDelta=(t.panDelta||new e.P(0,0))._add(s.panDelta)),s.zoomDelta&&(t.zoomDelta=(t.zoomDelta||0)+s.zoomDelta),s.bearingDelta&&(t.bearingDelta=(t.bearingDelta||0)+s.bearingDelta),s.pitchDelta&&(t.pitchDelta=(t.pitchDelta||0)+s.pitchDelta),void 0!==s.around&&(t.around=s.around),void 0!==s.pinchAround&&(t.pinchAround=s.pinchAround),s.noInertia&&(t.noInertia=s.noInertia),e.e(i,o),e.e(a,r);this._updateMapTransform(t,i,a),this._changes=[];}_updateMapTransform(t,e,i){const a=this._map,s=a._getTransformForUpdate(),o=a.terrain;if(!(bs(t)||o&&this._terrainMovement))return this._fireEvents(e,i,!0);let{panDelta:r,zoomDelta:n,bearingDelta:l,pitchDelta:h,around:c,pinchAround:u}=t;void 0!==u&&(c=u),a._stop(!0),c=c||a.transform.centerPoint;const d=s.pointLocation(r?c.sub(r):c);l&&(s.bearing+=l),h&&(s.pitch+=h),n&&(s.zoom+=n),o?this._terrainMovement||!e.drag&&!e.zoom?e.drag&&this._terrainMovement?s.center=s.pointLocation(s.centerPoint.sub(r)):s.setLocationAtPoint(d,c):(this._terrainMovement=!0,this._map._elevationFreeze=!0,s.setLocationAtPoint(d,c)):s.setLocationAtPoint(d,c),a._applyUpdatedTransform(s),this._map._update(),t.noInertia||this._inertia.record(t),this._fireEvents(e,i,!0);}_fireEvents(t,i,a){const s=xs(this._eventsInProgress),r=xs(t),n={};for(const e in t){const{originalEvent:i}=t[e];this._eventsInProgress[e]||(n[`${e}start`]=i),this._eventsInProgress[e]=t[e];}!s&&r&&this._fireEvent("movestart",r.originalEvent);for(const t in n)this._fireEvent(t,n[t]);r&&this._fireEvent("move",r.originalEvent);for(const e in t){const{originalEvent:i}=t[e];this._fireEvent(e,i);}const l={};let h;for(const t in this._eventsInProgress){const{handlerName:e,originalEvent:a}=this._eventsInProgress[t];this._handlersById[e].isActive()||(delete this._eventsInProgress[t],h=i[e]||a,l[`${t}end`]=h);}for(const t in l)this._fireEvent(t,l[t]);const c=xs(this._eventsInProgress),u=(s||r)&&!c;if(u&&this._terrainMovement){this._map._elevationFreeze=!1,this._terrainMovement=!1;const t=this._map._getTransformForUpdate();t.recalculateZoom(this._map.terrain),this._map._applyUpdatedTransform(t);}if(a&&u){this._updatingCamera=!0;const t=this._inertia._onMoveEnd(this._map.dragPan._inertiaOptions),i=t=>0!==t&&-this._bearingSnap{delete this._frameId,this.handleEvent(new ys("renderFrame",{timeStamp:t})),this._applyChanges();}))}_triggerRenderFrame(){void 0===this._frameId&&(this._frameId=this._requestFrame());}}class Ts extends e.E{constructor(t,e){super(),this._renderFrameCallback=()=>{const t=Math.min((o.now()-this._easeStart)/this._easeOptions.duration,1);this._onEaseFrame(this._easeOptions.easing(t)),t<1&&this._easeFrameId?this._easeFrameId=this._requestRenderFrame(this._renderFrameCallback):this.stop();},this._moving=!1,this._zooming=!1,this.transform=t,this._bearingSnap=e.bearingSnap,this.on("moveend",(()=>{delete this._requestedCameraState;}));}getCenter(){return new e.N(this.transform.center.lng,this.transform.center.lat)}setCenter(t,e){return this.jumpTo({center:t},e)}panBy(t,i,a){return t=e.P.convert(t).mult(-1),this.panTo(this.transform.center,e.e({offset:t},i),a)}panTo(t,i,a){return this.easeTo(e.e({center:t},i),a)}getZoom(){return this.transform.zoom}setZoom(t,e){return this.jumpTo({zoom:t},e),this}zoomTo(t,i,a){return this.easeTo(e.e({zoom:t},i),a)}zoomIn(t,e){return this.zoomTo(this.getZoom()+1,t,e),this}zoomOut(t,e){return this.zoomTo(this.getZoom()-1,t,e),this}getBearing(){return this.transform.bearing}setBearing(t,e){return this.jumpTo({bearing:t},e),this}getPadding(){return this.transform.padding}setPadding(t,e){return this.jumpTo({padding:t},e),this}rotateTo(t,i,a){return this.easeTo(e.e({bearing:t},i),a)}resetNorth(t,i){return this.rotateTo(0,e.e({duration:1e3},t),i),this}resetNorthPitch(t,i){return this.easeTo(e.e({bearing:0,pitch:0,duration:1e3},t),i),this}snapToNorth(t,e){return Math.abs(this.getBearing()){if(this._zooming&&(s.zoom=e.y.number(r,g,a)),this._rotating&&(s.bearing=e.y.number(n,c,a)),this._pitching&&(s.pitch=e.y.number(l,u,a)),this._padding&&(s.interpolatePadding(h,d,a),p=s.centerPoint.add(_)),this.terrain&&!t.freezeElevation&&this._updateElevation(a),b)s.setLocationAtPoint(b,w);else {const t=s.zoomScale(s.zoom-r),e=g>r?Math.min(2,y):Math.max(.5,y),i=Math.pow(e,1-a),o=s.unproject(v.add(x.mult(a*i)).mult(t));s.setLocationAtPoint(s.renderWorldCopies?o.wrap():o,p);}this._applyUpdatedTransform(s),this._fireMoveEvents(i);}),(e=>{this.terrain&&t.freezeElevation&&this._finalizeElevation(),this._afterEase(i,e);}),t),this}_prepareEase(t,i,a={}){this._moving=!0,i||a.moving||this.fire(new e.k("movestart",t)),this._zooming&&!a.zooming&&this.fire(new e.k("zoomstart",t)),this._rotating&&!a.rotating&&this.fire(new e.k("rotatestart",t)),this._pitching&&!a.pitching&&this.fire(new e.k("pitchstart",t));}_prepareElevation(t){this._elevationCenter=t,this._elevationStart=this.transform.elevation,this._elevationTarget=this.terrain.getElevationForLngLatZoom(t,this.transform.tileZoom),this._elevationFreeze=!0;}_updateElevation(t){this.transform.minElevationForCurrentTile=this.terrain.getMinTileElevationForLngLatZoom(this._elevationCenter,this.transform.tileZoom);const i=this.terrain.getElevationForLngLatZoom(this._elevationCenter,this.transform.tileZoom);if(t<1&&i!==this._elevationTarget){const e=this._elevationTarget-this._elevationStart;this._elevationStart+=t*(e-(i-(e*t+this._elevationStart))/(1-t)),this._elevationTarget=i;}this.transform.elevation=e.y.number(this._elevationStart,this._elevationTarget,t);}_finalizeElevation(){this._elevationFreeze=!1,this.transform.recalculateZoom(this.terrain);}_getTransformForUpdate(){return this.transformCameraUpdate||this.terrain?(this._requestedCameraState||(this._requestedCameraState=this.transform.clone()),this._requestedCameraState):this.transform}_elevateCameraIfInsideTerrain(t){const e=t.getCameraPosition(),i=this.terrain.getElevationForLngLatZoom(e.lngLat,t.zoom);if(e.altitudethis._elevateCameraIfInsideTerrain(t))),this.transformCameraUpdate&&e.push((t=>this.transformCameraUpdate(t))),!e.length)return;const i=t.clone();for(const t of e){const e=i.clone(),{center:a,zoom:s,pitch:o,bearing:r,elevation:n}=t(e);a&&(e.center=a),void 0!==s&&(e.zoom=s),void 0!==o&&(e.pitch=o),void 0!==r&&(e.bearing=r),void 0!==n&&(e.elevation=n),i.apply(e);}this.transform.apply(i);}_fireMoveEvents(t){this.fire(new e.k("move",t)),this._zooming&&this.fire(new e.k("zoom",t)),this._rotating&&this.fire(new e.k("rotate",t)),this._pitching&&this.fire(new e.k("pitch",t));}_afterEase(t,i){if(this._easeId&&i&&this._easeId===i)return;delete this._easeId;const a=this._zooming,s=this._rotating,o=this._pitching;this._moving=!1,this._zooming=!1,this._rotating=!1,this._pitching=!1,this._padding=!1,a&&this.fire(new e.k("zoomend",t)),s&&this.fire(new e.k("rotateend",t)),o&&this.fire(new e.k("pitchend",t)),this.fire(new e.k("moveend",t));}flyTo(t,i){var a;if(!t.essential&&o.prefersReducedMotion){const a=e.M(t,["center","zoom","bearing","pitch","around"]);return this.jumpTo(a,i)}this.stop(),t=e.e({offset:[0,0],speed:1.2,curve:1.42,easing:e.b9},t);const s=this._getTransformForUpdate(),r=s.zoom,n=s.bearing,l=s.pitch,h=s.padding,c="bearing"in t?this._normalizeBearing(t.bearing,n):n,u="pitch"in t?+t.pitch:l,d="padding"in t?t.padding:s.padding,_=e.P.convert(t.offset);let p=s.centerPoint.add(_);const m=s.pointLocation(p),{center:f,zoom:g}=s.getConstrained(e.N.convert(t.center||m),null!==(a=t.zoom)&&void 0!==a?a:r);this._normalizeCenter(f,s);const v=s.zoomScale(g-r),x=s.project(m),y=s.project(f).sub(x);let b=t.curve;const w=Math.max(s.width,s.height),T=w/v,I=y.mag();if("minZoom"in t){const i=e.ac(Math.min(t.minZoom,r,g),s.minZoom,s.maxZoom),a=w/s.zoomScale(i-r);b=Math.sqrt(a/I*2);}const E=b*b;function P(t){const e=(T*T-w*w+(t?-1:1)*E*E*I*I)/(2*(t?T:w)*E*I);return Math.log(Math.sqrt(e*e+1)-e)}function C(t){return (Math.exp(t)-Math.exp(-t))/2}function S(t){return (Math.exp(t)+Math.exp(-t))/2}const z=P(!1);let D=function(t){return S(z)/S(z+b*t)},M=function(t){return w*((S(z)*(C(e=z+b*t)/S(e))-C(z))/E)/I;var e;},A=(P(!0)-z)/b;if(Math.abs(I)<1e-6||!isFinite(A)){if(Math.abs(w-T)<1e-6)return this.easeTo(t,i);const e=T0,D=t=>Math.exp(e*b*t);}return t.duration="duration"in t?+t.duration:1e3*A/("screenSpeed"in t?+t.screenSpeed/b:+t.speed),t.maxDuration&&t.duration>t.maxDuration&&(t.duration=0),this._zooming=!0,this._rotating=n!==c,this._pitching=u!==l,this._padding=!s.isPaddingEqual(d),this._prepareEase(i,!1),this.terrain&&this._prepareElevation(f),this._ease((a=>{const o=a*A,m=1/D(o);s.zoom=1===a?g:r+s.scaleZoom(m),this._rotating&&(s.bearing=e.y.number(n,c,a)),this._pitching&&(s.pitch=e.y.number(l,u,a)),this._padding&&(s.interpolatePadding(h,d,a),p=s.centerPoint.add(_)),this.terrain&&!t.freezeElevation&&this._updateElevation(a);const v=1===a?f:s.unproject(x.add(y.mult(M(o))).mult(m));s.setLocationAtPoint(s.renderWorldCopies?v.wrap():v,p),this._applyUpdatedTransform(s),this._fireMoveEvents(i);}),(()=>{this.terrain&&t.freezeElevation&&this._finalizeElevation(),this._afterEase(i);}),t),this}isEasing(){return !!this._easeFrameId}stop(){return this._stop()}_stop(t,e){var i;if(this._easeFrameId&&(this._cancelRenderFrame(this._easeFrameId),delete this._easeFrameId,delete this._onEaseFrame),this._onEaseEnd){const t=this._onEaseEnd;delete this._onEaseEnd,t.call(this,e);}return t||null===(i=this.handlers)||void 0===i||i.stop(!1),this}_ease(t,e,i){!1===i.animate||0===i.duration?(t(1),e()):(this._easeStart=o.now(),this._easeOptions=i,this._onEaseFrame=t,this._onEaseEnd=e,this._easeFrameId=this._requestRenderFrame(this._renderFrameCallback));}_normalizeBearing(t,i){t=e.b3(t,-180,180);const a=Math.abs(t-i);return Math.abs(t-360-i)180?-360:i<-180?360:0;}queryTerrainElevation(t){return this.terrain?this.terrain.getElevationForLngLatZoom(e.N.convert(t),this.transform.tileZoom)-this.transform.elevation:null}}const Is={compact:!0,customAttribution:'MapLibre'};class Es{constructor(t=Is){this._toggleAttribution=()=>{this._container.classList.contains("maplibregl-compact")&&(this._container.classList.contains("maplibregl-compact-show")?(this._container.setAttribute("open",""),this._container.classList.remove("maplibregl-compact-show")):(this._container.classList.add("maplibregl-compact-show"),this._container.removeAttribute("open")));},this._updateData=t=>{!t||"metadata"!==t.sourceDataType&&"visibility"!==t.sourceDataType&&"style"!==t.dataType&&"terrain"!==t.type||this._updateAttributions();},this._updateCompact=()=>{this._map.getCanvasContainer().offsetWidth<=640||this._compact?!1===this._compact?this._container.setAttribute("open",""):this._container.classList.contains("maplibregl-compact")||this._container.classList.contains("maplibregl-attrib-empty")||(this._container.setAttribute("open",""),this._container.classList.add("maplibregl-compact","maplibregl-compact-show")):(this._container.setAttribute("open",""),this._container.classList.contains("maplibregl-compact")&&this._container.classList.remove("maplibregl-compact","maplibregl-compact-show"));},this._updateCompactMinimize=()=>{this._container.classList.contains("maplibregl-compact")&&this._container.classList.contains("maplibregl-compact-show")&&this._container.classList.remove("maplibregl-compact-show");},this.options=t;}getDefaultPosition(){return "bottom-right"}onAdd(t){return this._map=t,this._compact=this.options.compact,this._container=r.create("details","maplibregl-ctrl maplibregl-ctrl-attrib"),this._compactButton=r.create("summary","maplibregl-ctrl-attrib-button",this._container),this._compactButton.addEventListener("click",this._toggleAttribution),this._setElementTitle(this._compactButton,"ToggleAttribution"),this._innerContainer=r.create("div","maplibregl-ctrl-attrib-inner",this._container),this._updateAttributions(),this._updateCompact(),this._map.on("styledata",this._updateData),this._map.on("sourcedata",this._updateData),this._map.on("terrain",this._updateData),this._map.on("resize",this._updateCompact),this._map.on("drag",this._updateCompactMinimize),this._container}onRemove(){r.remove(this._container),this._map.off("styledata",this._updateData),this._map.off("sourcedata",this._updateData),this._map.off("terrain",this._updateData),this._map.off("resize",this._updateCompact),this._map.off("drag",this._updateCompactMinimize),this._map=void 0,this._compact=void 0,this._attribHTML=void 0;}_setElementTitle(t,e){const i=this._map._getUIString(`AttributionControl.${e}`);t.title=i,t.setAttribute("aria-label",i);}_updateAttributions(){if(!this._map.style)return;let t=[];if(this.options.customAttribution&&(Array.isArray(this.options.customAttribution)?t=t.concat(this.options.customAttribution.map((t=>"string"!=typeof t?"":t))):"string"==typeof this.options.customAttribution&&t.push(this.options.customAttribution)),this._map.style.stylesheet){const t=this._map.style.stylesheet;this.styleOwner=t.owner,this.styleId=t.id;}const e=this._map.style.sourceCaches;for(const i in e){const a=e[i];if(a.used||a.usedForTerrain){const e=a.getSource();e.attribution&&t.indexOf(e.attribution)<0&&t.push(e.attribution);}}t=t.filter((t=>String(t).trim())),t.sort(((t,e)=>t.length-e.length)),t=t.filter(((e,i)=>{for(let a=i+1;a=0)return !1;return !0}));const i=t.join(" | ");i!==this._attribHTML&&(this._attribHTML=i,t.length?(this._innerContainer.innerHTML=i,this._container.classList.remove("maplibregl-attrib-empty")):this._container.classList.add("maplibregl-attrib-empty"),this._updateCompact(),this._editLink=null);}}class Ps{constructor(t={}){this._updateCompact=()=>{const t=this._container.children;if(t.length){const e=t[0];this._map.getCanvasContainer().offsetWidth<=640||this._compact?!1!==this._compact&&e.classList.add("maplibregl-compact"):e.classList.remove("maplibregl-compact");}},this.options=t;}getDefaultPosition(){return "bottom-left"}onAdd(t){this._map=t,this._compact=this.options&&this.options.compact,this._container=r.create("div","maplibregl-ctrl");const e=r.create("a","maplibregl-ctrl-logo");return e.target="_blank",e.rel="noopener nofollow",e.href="https://maplibre.org/",e.setAttribute("aria-label",this._map._getUIString("LogoControl.Title")),e.setAttribute("rel","noopener nofollow"),this._container.appendChild(e),this._container.style.display="block",this._map.on("resize",this._updateCompact),this._updateCompact(),this._container}onRemove(){r.remove(this._container),this._map.off("resize",this._updateCompact),this._map=void 0,this._compact=void 0;}}class Cs{constructor(){this._queue=[],this._id=0,this._cleared=!1,this._currentlyRunning=!1;}add(t){const e=++this._id;return this._queue.push({callback:t,id:e,cancelled:!1}),e}remove(t){const e=this._currentlyRunning,i=e?this._queue.concat(e):this._queue;for(const e of i)if(e.id===t)return void(e.cancelled=!0)}run(t=0){if(this._currentlyRunning)throw new Error("Attempting to run(), but is already running.");const e=this._currentlyRunning=this._queue;this._queue=[];for(const i of e)if(!i.cancelled&&(i.callback(t),this._cleared))break;this._cleared=!1,this._currentlyRunning=!1;}clear(){this._currentlyRunning&&(this._cleared=!0),this._queue=[];}}var Ss=e.Y([{name:"a_pos3d",type:"Int16",components:3}]);class zs extends e.E{constructor(t){super(),this.sourceCache=t,this._tiles={},this._renderableTilesKeys=[],this._sourceTileCache={},this.minzoom=0,this.maxzoom=22,this.tileSize=512,this.deltaZoom=1,t.usedForTerrain=!0,t.tileSize=this.tileSize*2**this.deltaZoom;}destruct(){this.sourceCache.usedForTerrain=!1,this.sourceCache.tileSize=null;}update(t,i){this.sourceCache.update(t,i),this._renderableTilesKeys=[];const a={};for(const s of t.coveringTiles({tileSize:this.tileSize,minzoom:this.minzoom,maxzoom:this.maxzoom,reparseOverscaled:!1,terrain:i}))a[s.key]=!0,this._renderableTilesKeys.push(s.key),this._tiles[s.key]||(s.posMatrix=new Float64Array(16),e.aP(s.posMatrix,0,e.X,0,e.X,0,1),this._tiles[s.key]=new lt(s,this.tileSize));for(const t in this._tiles)a[t]||delete this._tiles[t];}freeRtt(t){for(const e in this._tiles){const i=this._tiles[e];(!t||i.tileID.equals(t)||i.tileID.isChildOf(t)||t.isChildOf(i.tileID))&&(i.rtt=[]);}}getRenderableTiles(){return this._renderableTilesKeys.map((t=>this.getTileByID(t)))}getTileByID(t){return this._tiles[t]}getTerrainCoords(t){const i={};for(const a of this._renderableTilesKeys){const s=this._tiles[a].tileID;if(s.canonical.equals(t.canonical)){const s=t.clone();s.posMatrix=new Float64Array(16),e.aP(s.posMatrix,0,e.X,0,e.X,0,1),i[a]=s;}else if(s.canonical.isChildOf(t.canonical)){const o=t.clone();o.posMatrix=new Float64Array(16);const r=s.canonical.z-t.canonical.z,n=s.canonical.x-(s.canonical.x>>r<>r<>r;e.aP(o.posMatrix,0,h,0,h,0,1),e.J(o.posMatrix,o.posMatrix,[-n*h,-l*h,0]),i[a]=o;}else if(t.canonical.isChildOf(s.canonical)){const o=t.clone();o.posMatrix=new Float64Array(16);const r=t.canonical.z-s.canonical.z,n=t.canonical.x-(t.canonical.x>>r<>r<>r;e.aP(o.posMatrix,0,e.X,0,e.X,0,1),e.J(o.posMatrix,o.posMatrix,[n*h,l*h,0]),e.K(o.posMatrix,o.posMatrix,[1/2**r,1/2**r,0]),i[a]=o;}}return i}getSourceTile(t,e){const i=this.sourceCache._source;let a=t.overscaledZ-this.deltaZoom;if(a>i.maxzoom&&(a=i.maxzoom),a=i.minzoom&&(!s||!s.dem);)s=this.sourceCache.getTileByID(t.scaledTo(a--).key);return s}tilesAfterTime(t=Date.now()){return Object.values(this._tiles).filter((e=>e.timeAdded>=t))}}class Ds{constructor(t,e,i){this.painter=t,this.sourceCache=new zs(e),this.options=i,this.exaggeration="number"==typeof i.exaggeration?i.exaggeration:1,this.qualityFactor=2,this.meshSize=128,this._demMatrixCache={},this.coordsIndex=[],this._coordsTextureSize=1024;}getDEMElevation(t,i,a,s=e.X){var o;if(!(i>=0&&i=0&&at.canonical.z&&(t.canonical.z>=a?s=t.canonical.z-a:e.w("cannot calculate elevation if elevation maxzoom > source.maxzoom"));const o=t.canonical.x-(t.canonical.x>>s<>s<>8<<4|t>>8,i[e+3]=0;const a=new e.R({width:this._coordsTextureSize,height:this._coordsTextureSize},new Uint8Array(i.buffer)),s=new b(t,a,t.gl.RGBA,{premultiply:!1});return s.bind(t.gl.NEAREST,t.gl.CLAMP_TO_EDGE),this._coordsTexture=s,s}pointCoordinate(t){this.painter.maybeDrawDepthAndCoords(!0);const i=new Uint8Array(4),a=this.painter.context,s=a.gl,o=Math.round(t.x*this.painter.pixelRatio/devicePixelRatio),r=Math.round(t.y*this.painter.pixelRatio/devicePixelRatio),n=Math.round(this.painter.height/devicePixelRatio);a.bindFramebuffer.set(this.getFramebuffer("coords").framebuffer),s.readPixels(o,n-r-1,1,1,s.RGBA,s.UNSIGNED_BYTE,i),a.bindFramebuffer.set(null);const l=i[0]+(i[2]>>4<<8),h=i[1]+((15&i[2])<<8),c=this.coordsIndex[255-i[3]],u=c&&this.sourceCache.getTileByID(c);if(!u)return null;const d=this._coordsTextureSize,_=(1<t.id!==e)),this._recentlyUsed.push(t.id);}stampObject(t){t.stamp=++this._stamp;}getOrCreateFreeObject(){for(const t of this._recentlyUsed)if(!this._objects[t].inUse)return this._objects[t];if(this._objects.length>=this._size)throw new Error("No free RenderPool available, call freeAllObjects() required!");const t=this._createObject(this._objects.length);return this._objects.push(t),t}freeObject(t){t.inUse=!1;}freeAllObjects(){for(const t of this._objects)this.freeObject(t);}isFull(){return !(this._objects.length!t.inUse))}}const As={background:!0,fill:!0,line:!0,raster:!0,hillshade:!0};class Rs{constructor(t,e){this.painter=t,this.terrain=e,this.pool=new Ms(t.context,30,e.sourceCache.tileSize*e.qualityFactor);}destruct(){this.pool.destruct();}getTexture(t){return this.pool.getObjectForId(t.rtt[this._stacks.length-1].id).texture}prepareForRender(t,e){this._stacks=[],this._prevType=null,this._rttTiles=[],this._renderableTiles=this.terrain.sourceCache.getRenderableTiles(),this._renderableLayerIds=t._order.filter((i=>!t._layers[i].isHidden(e))),this._coordsDescendingInv={};for(const e in t.sourceCaches){this._coordsDescendingInv[e]={};const i=t.sourceCaches[e].getVisibleCoordinates();for(const t of i){const i=this.terrain.sourceCache.getTerrainCoords(t);for(const t in i)this._coordsDescendingInv[e][t]||(this._coordsDescendingInv[e][t]=[]),this._coordsDescendingInv[e][t].push(i[t]);}}this._coordsDescendingInvStr={};for(const e of t._order){const i=t._layers[e],a=i.source;if(As[i.type]&&!this._coordsDescendingInvStr[a]){this._coordsDescendingInvStr[a]={};for(const t in this._coordsDescendingInv[a])this._coordsDescendingInvStr[a][t]=this._coordsDescendingInv[a][t].map((t=>t.key)).sort().join();}}for(const t of this._renderableTiles)for(const e in this._coordsDescendingInvStr){const i=this._coordsDescendingInvStr[e][t.tileID.key];i&&i!==t.rttCoords[e]&&(t.rtt=[]);}}renderLayer(t){if(t.isHidden(this.painter.transform.zoom))return !1;const i=t.type,a=this.painter,s=this._renderableLayerIds[this._renderableLayerIds.length-1]===t.id;if(As[i]&&(this._prevType&&As[this._prevType]||this._stacks.push([]),this._prevType=i,this._stacks[this._stacks.length-1].push(t.id),!s))return !0;if(As[this._prevType]||As[i]&&s){this._prevType=i;const t=this._stacks.length-1,s=this._stacks[t]||[];for(const i of this._renderableTiles){if(this.pool.isFull()&&(fa(this.painter,this.terrain,this._rttTiles),this._rttTiles=[],this.pool.freeAllObjects()),this._rttTiles.push(i),i.rtt[t]){const e=this.pool.getObjectForId(i.rtt[t].id);if(e.stamp===i.rtt[t].stamp){this.pool.useObject(e);continue}}const o=this.pool.getOrCreateFreeObject();this.pool.useObject(o),this.pool.stampObject(o),i.rtt[t]={id:o.id,stamp:o.stamp},a.context.bindFramebuffer.set(o.fbo.framebuffer),a.context.clear({color:e.aM.transparent,stencil:0}),a.currentStencilSource=void 0;for(let t=0;t{t.touchstart=t.dragStart,t.touchmoveWindow=t.dragMove,t.touchend=t.dragEnd;},Os={showCompass:!0,showZoom:!0,visualizePitch:!1};class Ns{constructor(t,i,a=!1){this.mousedown=t=>{this.startMouse(e.e({},t,{ctrlKey:!0,preventDefault:()=>t.preventDefault()}),r.mousePos(this.element,t)),r.addEventListener(window,"mousemove",this.mousemove),r.addEventListener(window,"mouseup",this.mouseup);},this.mousemove=t=>{this.moveMouse(t,r.mousePos(this.element,t));},this.mouseup=t=>{this.mouseRotate.dragEnd(t),this.mousePitch&&this.mousePitch.dragEnd(t),this.offTemp();},this.touchstart=t=>{1!==t.targetTouches.length?this.reset():(this._startPos=this._lastPos=r.touchPos(this.element,t.targetTouches)[0],this.startTouch(t,this._startPos),r.addEventListener(window,"touchmove",this.touchmove,{passive:!1}),r.addEventListener(window,"touchend",this.touchend));},this.touchmove=t=>{1!==t.targetTouches.length?this.reset():(this._lastPos=r.touchPos(this.element,t.targetTouches)[0],this.moveTouch(t,this._lastPos));},this.touchend=t=>{0===t.targetTouches.length&&this._startPos&&this._lastPos&&this._startPos.dist(this._lastPos){this.mouseRotate.reset(),this.mousePitch&&this.mousePitch.reset(),this.touchRotate.reset(),this.touchPitch&&this.touchPitch.reset(),delete this._startPos,delete this._lastPos,this.offTemp();},this._clickTolerance=10;const s=t.dragRotate._mouseRotate.getClickTolerance(),o=t.dragRotate._mousePitch.getClickTolerance();this.element=i,this.mouseRotate=Ka({clickTolerance:s,enable:!0}),this.touchRotate=(({enable:t,clickTolerance:e,bearingDegreesPerPixelMoved:i=.8})=>{const a=new $a;return new Ga({clickTolerance:e,move:(t,e)=>({bearingDelta:(e.x-t.x)*i}),moveStateManager:a,enable:t,assignEvents:Bs})})({clickTolerance:s,enable:!0}),this.map=t,a&&(this.mousePitch=Ja({clickTolerance:o,enable:!0}),this.touchPitch=(({enable:t,clickTolerance:e,pitchDegreesPerPixelMoved:i=-.5})=>{const a=new $a;return new Ga({clickTolerance:e,move:(t,e)=>({pitchDelta:(e.y-t.y)*i}),moveStateManager:a,enable:t,assignEvents:Bs})})({clickTolerance:o,enable:!0})),r.addEventListener(i,"mousedown",this.mousedown),r.addEventListener(i,"touchstart",this.touchstart,{passive:!1}),r.addEventListener(i,"touchcancel",this.reset);}startMouse(t,e){this.mouseRotate.dragStart(t,e),this.mousePitch&&this.mousePitch.dragStart(t,e),r.disableDrag();}startTouch(t,e){this.touchRotate.dragStart(t,e),this.touchPitch&&this.touchPitch.dragStart(t,e),r.disableDrag();}moveMouse(t,e){const i=this.map,{bearingDelta:a}=this.mouseRotate.dragMove(t,e)||{};if(a&&i.setBearing(i.getBearing()+a),this.mousePitch){const{pitchDelta:a}=this.mousePitch.dragMove(t,e)||{};a&&i.setPitch(i.getPitch()+a);}}moveTouch(t,e){const i=this.map,{bearingDelta:a}=this.touchRotate.dragMove(t,e)||{};if(a&&i.setBearing(i.getBearing()+a),this.touchPitch){const{pitchDelta:a}=this.touchPitch.dragMove(t,e)||{};a&&i.setPitch(i.getPitch()+a);}}off(){const t=this.element;r.removeEventListener(t,"mousedown",this.mousedown),r.removeEventListener(t,"touchstart",this.touchstart,{passive:!1}),r.removeEventListener(window,"touchmove",this.touchmove,{passive:!1}),r.removeEventListener(window,"touchend",this.touchend),r.removeEventListener(t,"touchcancel",this.reset),this.offTemp();}offTemp(){r.enableDrag(),r.removeEventListener(window,"mousemove",this.mousemove),r.removeEventListener(window,"mouseup",this.mouseup),r.removeEventListener(window,"touchmove",this.touchmove,{passive:!1}),r.removeEventListener(window,"touchend",this.touchend);}}let Us;function js(t,i,a){const s=new e.N(t.lng,t.lat);if(t=new e.N(t.lng,t.lat),i){const s=new e.N(t.lng-360,t.lat),o=new e.N(t.lng+360,t.lat),r=a.locationPoint(t).distSqr(i);a.locationPoint(s).distSqr(i)180;){const e=a.locationPoint(t);if(e.x>=0&&e.y>=0&&e.x<=a.width&&e.y<=a.height)break;t.lng>a.center.lng?t.lng-=360:t.lng+=360;}return t.lng!==s.lng&&a.locationPoint(t).y>a.height/2-a.getHorizon()?t:s}const Zs={center:"translate(-50%,-50%)",top:"translate(-50%,0)","top-left":"translate(0,0)","top-right":"translate(-100%,0)",bottom:"translate(-50%,-100%)","bottom-left":"translate(0,-100%)","bottom-right":"translate(-100%,-100%)",left:"translate(0,-50%)",right:"translate(-100%,-50%)"};function qs(t,e,i){const a=t.classList;for(const t in Zs)a.remove(`maplibregl-${i}-anchor-${t}`);a.add(`maplibregl-${i}-anchor-${e}`);}class Vs extends e.E{constructor(t){if(super(),this._onKeyPress=t=>{const e=t.code,i=t.charCode||t.keyCode;"Space"!==e&&"Enter"!==e&&32!==i&&13!==i||this.togglePopup();},this._onMapClick=t=>{const e=t.originalEvent.target,i=this._element;this._popup&&(e===i||i.contains(e))&&this.togglePopup();},this._update=t=>{var e;if(!this._map)return;const i=this._map.loaded()&&!this._map.isMoving();("terrain"===(null==t?void 0:t.type)||"render"===(null==t?void 0:t.type)&&!i)&&this._map.once("render",this._update),this._lngLat=this._map.transform.renderWorldCopies?js(this._lngLat,this._flatPos,this._map.transform):null===(e=this._lngLat)||void 0===e?void 0:e.wrap(),this._flatPos=this._pos=this._map.project(this._lngLat)._add(this._offset),this._map.terrain&&(this._flatPos=this._map.transform.locationPoint(this._lngLat)._add(this._offset));let a="";"viewport"===this._rotationAlignment||"auto"===this._rotationAlignment?a=`rotateZ(${this._rotation}deg)`:"map"===this._rotationAlignment&&(a=`rotateZ(${this._rotation-this._map.getBearing()}deg)`);let s="";"viewport"===this._pitchAlignment||"auto"===this._pitchAlignment?s="rotateX(0deg)":"map"===this._pitchAlignment&&(s=`rotateX(${this._map.getPitch()}deg)`),this._subpixelPositioning||t&&"moveend"!==t.type||(this._pos=this._pos.round()),r.setTransform(this._element,`${Zs[this._anchor]} translate(${this._pos.x}px, ${this._pos.y}px) ${s} ${a}`),o.frameAsync(new AbortController).then((()=>{this._updateOpacity(t&&"moveend"===t.type);})).catch((()=>{}));},this._onMove=t=>{if(!this._isDragging){const e=this._clickTolerance||this._map._clickTolerance;this._isDragging=t.point.dist(this._pointerdownPos)>=e;}this._isDragging&&(this._pos=t.point.sub(this._positionDelta),this._lngLat=this._map.unproject(this._pos),this.setLngLat(this._lngLat),this._element.style.pointerEvents="none","pending"===this._state&&(this._state="active",this.fire(new e.k("dragstart"))),this.fire(new e.k("drag")));},this._onUp=()=>{this._element.style.pointerEvents="auto",this._positionDelta=null,this._pointerdownPos=null,this._isDragging=!1,this._map.off("mousemove",this._onMove),this._map.off("touchmove",this._onMove),"active"===this._state&&this.fire(new e.k("dragend")),this._state="inactive";},this._addDragHandler=t=>{this._element.contains(t.originalEvent.target)&&(t.preventDefault(),this._positionDelta=t.point.sub(this._pos).add(this._offset),this._pointerdownPos=t.point,this._state="pending",this._map.on("mousemove",this._onMove),this._map.on("touchmove",this._onMove),this._map.once("mouseup",this._onUp),this._map.once("touchend",this._onUp));},this._anchor=t&&t.anchor||"center",this._color=t&&t.color||"#3FB1CE",this._scale=t&&t.scale||1,this._draggable=t&&t.draggable||!1,this._clickTolerance=t&&t.clickTolerance||0,this._subpixelPositioning=t&&t.subpixelPositioning||!1,this._isDragging=!1,this._state="inactive",this._rotation=t&&t.rotation||0,this._rotationAlignment=t&&t.rotationAlignment||"auto",this._pitchAlignment=t&&t.pitchAlignment&&"auto"!==t.pitchAlignment?t.pitchAlignment:this._rotationAlignment,this.setOpacity(),this.setOpacity(null==t?void 0:t.opacity,null==t?void 0:t.opacityWhenCovered),t&&t.element)this._element=t.element,this._offset=e.P.convert(t&&t.offset||[0,0]);else {this._defaultMarker=!0,this._element=r.create("div");const i=r.createNS("http://www.w3.org/2000/svg","svg"),a=41,s=27;i.setAttributeNS(null,"display","block"),i.setAttributeNS(null,"height",`${a}px`),i.setAttributeNS(null,"width",`${s}px`),i.setAttributeNS(null,"viewBox",`0 0 ${s} ${a}`);const o=r.createNS("http://www.w3.org/2000/svg","g");o.setAttributeNS(null,"stroke","none"),o.setAttributeNS(null,"stroke-width","1"),o.setAttributeNS(null,"fill","none"),o.setAttributeNS(null,"fill-rule","evenodd");const n=r.createNS("http://www.w3.org/2000/svg","g");n.setAttributeNS(null,"fill-rule","nonzero");const l=r.createNS("http://www.w3.org/2000/svg","g");l.setAttributeNS(null,"transform","translate(3.0, 29.0)"),l.setAttributeNS(null,"fill","#000000");const h=[{rx:"10.5",ry:"5.25002273"},{rx:"10.5",ry:"5.25002273"},{rx:"9.5",ry:"4.77275007"},{rx:"8.5",ry:"4.29549936"},{rx:"7.5",ry:"3.81822308"},{rx:"6.5",ry:"3.34094679"},{rx:"5.5",ry:"2.86367051"},{rx:"4.5",ry:"2.38636864"}];for(const t of h){const e=r.createNS("http://www.w3.org/2000/svg","ellipse");e.setAttributeNS(null,"opacity","0.04"),e.setAttributeNS(null,"cx","10.5"),e.setAttributeNS(null,"cy","5.80029008"),e.setAttributeNS(null,"rx",t.rx),e.setAttributeNS(null,"ry",t.ry),l.appendChild(e);}const c=r.createNS("http://www.w3.org/2000/svg","g");c.setAttributeNS(null,"fill",this._color);const u=r.createNS("http://www.w3.org/2000/svg","path");u.setAttributeNS(null,"d","M27,13.5 C27,19.074644 20.250001,27.000002 14.75,34.500002 C14.016665,35.500004 12.983335,35.500004 12.25,34.500002 C6.7499993,27.000002 0,19.222562 0,13.5 C0,6.0441559 6.0441559,0 13.5,0 C20.955844,0 27,6.0441559 27,13.5 Z"),c.appendChild(u);const d=r.createNS("http://www.w3.org/2000/svg","g");d.setAttributeNS(null,"opacity","0.25"),d.setAttributeNS(null,"fill","#000000");const _=r.createNS("http://www.w3.org/2000/svg","path");_.setAttributeNS(null,"d","M13.5,0 C6.0441559,0 0,6.0441559 0,13.5 C0,19.222562 6.7499993,27 12.25,34.5 C13,35.522727 14.016664,35.500004 14.75,34.5 C20.250001,27 27,19.074644 27,13.5 C27,6.0441559 20.955844,0 13.5,0 Z M13.5,1 C20.415404,1 26,6.584596 26,13.5 C26,15.898657 24.495584,19.181431 22.220703,22.738281 C19.945823,26.295132 16.705119,30.142167 13.943359,33.908203 C13.743445,34.180814 13.612715,34.322738 13.5,34.441406 C13.387285,34.322738 13.256555,34.180814 13.056641,33.908203 C10.284481,30.127985 7.4148684,26.314159 5.015625,22.773438 C2.6163816,19.232715 1,15.953538 1,13.5 C1,6.584596 6.584596,1 13.5,1 Z"),d.appendChild(_);const p=r.createNS("http://www.w3.org/2000/svg","g");p.setAttributeNS(null,"transform","translate(6.0, 7.0)"),p.setAttributeNS(null,"fill","#FFFFFF");const m=r.createNS("http://www.w3.org/2000/svg","g");m.setAttributeNS(null,"transform","translate(8.0, 8.0)");const f=r.createNS("http://www.w3.org/2000/svg","circle");f.setAttributeNS(null,"fill","#000000"),f.setAttributeNS(null,"opacity","0.25"),f.setAttributeNS(null,"cx","5.5"),f.setAttributeNS(null,"cy","5.5"),f.setAttributeNS(null,"r","5.4999962");const g=r.createNS("http://www.w3.org/2000/svg","circle");g.setAttributeNS(null,"fill","#FFFFFF"),g.setAttributeNS(null,"cx","5.5"),g.setAttributeNS(null,"cy","5.5"),g.setAttributeNS(null,"r","5.4999962"),m.appendChild(f),m.appendChild(g),n.appendChild(l),n.appendChild(c),n.appendChild(d),n.appendChild(p),n.appendChild(m),i.appendChild(n),i.setAttributeNS(null,"height",a*this._scale+"px"),i.setAttributeNS(null,"width",s*this._scale+"px"),this._element.appendChild(i),this._offset=e.P.convert(t&&t.offset||[0,-14]);}if(this._element.classList.add("maplibregl-marker"),this._element.addEventListener("dragstart",(t=>{t.preventDefault();})),this._element.addEventListener("mousedown",(t=>{t.preventDefault();})),qs(this._element,this._anchor,"marker"),t&&t.className)for(const e of t.className.split(" "))this._element.classList.add(e);this._popup=null;}addTo(t){return this.remove(),this._map=t,this._element.setAttribute("aria-label",t._getUIString("Marker.Title")),t.getCanvasContainer().appendChild(this._element),t.on("move",this._update),t.on("moveend",this._update),t.on("terrain",this._update),this.setDraggable(this._draggable),this._update(),this._map.on("click",this._onMapClick),this}remove(){return this._opacityTimeout&&(clearTimeout(this._opacityTimeout),delete this._opacityTimeout),this._map&&(this._map.off("click",this._onMapClick),this._map.off("move",this._update),this._map.off("moveend",this._update),this._map.off("terrain",this._update),this._map.off("mousedown",this._addDragHandler),this._map.off("touchstart",this._addDragHandler),this._map.off("mouseup",this._onUp),this._map.off("touchend",this._onUp),this._map.off("mousemove",this._onMove),this._map.off("touchmove",this._onMove),delete this._map),r.remove(this._element),this._popup&&this._popup.remove(),this}getLngLat(){return this._lngLat}setLngLat(t){return this._lngLat=e.N.convert(t),this._pos=null,this._popup&&this._popup.setLngLat(this._lngLat),this._update(),this}getElement(){return this._element}setPopup(t){if(this._popup&&(this._popup.remove(),this._popup=null,this._element.removeEventListener("keypress",this._onKeyPress),this._originalTabIndex||this._element.removeAttribute("tabindex")),t){if(!("offset"in t.options)){const e=38.1,i=13.5,a=Math.abs(i)/Math.SQRT2;t.options.offset=this._defaultMarker?{top:[0,0],"top-left":[0,0],"top-right":[0,0],bottom:[0,-e],"bottom-left":[a,-1*(e-i+a)],"bottom-right":[-a,-1*(e-i+a)],left:[i,-1*(e-i)],right:[-i,-1*(e-i)]}:this._offset;}this._popup=t,this._originalTabIndex=this._element.getAttribute("tabindex"),this._originalTabIndex||this._element.setAttribute("tabindex","0"),this._element.addEventListener("keypress",this._onKeyPress);}return this}setSubpixelPositioning(t){return this._subpixelPositioning=t,this}getPopup(){return this._popup}togglePopup(){const t=this._popup;return this._element.style.opacity===this._opacityWhenCovered?this:t?(t.isOpen()?t.remove():(t.setLngLat(this._lngLat),t.addTo(this._map)),this):this}_updateOpacity(t=!1){var i,a;if(!(null===(i=this._map)||void 0===i?void 0:i.terrain))return void(this._element.style.opacity!==this._opacity&&(this._element.style.opacity=this._opacity));if(t)this._opacityTimeout=null;else {if(this._opacityTimeout)return;this._opacityTimeout=setTimeout((()=>{this._opacityTimeout=null;}),100);}const s=this._map,o=s.terrain.depthAtPoint(this._pos),r=s.terrain.getElevationForLngLatZoom(this._lngLat,s.transform.tileZoom);if(s.transform.lngLatToCameraDepth(this._lngLat,r)-o<.006)return void(this._element.style.opacity=this._opacity);const n=-this._offset.y/s.transform._pixelPerMeter,l=Math.sin(s.getPitch()*Math.PI/180)*n,h=s.terrain.depthAtPoint(new e.P(this._pos.x,this._pos.y-this._offset.y)),c=s.transform.lngLatToCameraDepth(this._lngLat,r+l)-h>.006;(null===(a=this._popup)||void 0===a?void 0:a.isOpen())&&c&&this._popup.remove(),this._element.style.opacity=c?this._opacityWhenCovered:this._opacity;}getOffset(){return this._offset}setOffset(t){return this._offset=e.P.convert(t),this._update(),this}addClassName(t){this._element.classList.add(t);}removeClassName(t){this._element.classList.remove(t);}toggleClassName(t){return this._element.classList.toggle(t)}setDraggable(t){return this._draggable=!!t,this._map&&(t?(this._map.on("mousedown",this._addDragHandler),this._map.on("touchstart",this._addDragHandler)):(this._map.off("mousedown",this._addDragHandler),this._map.off("touchstart",this._addDragHandler))),this}isDraggable(){return this._draggable}setRotation(t){return this._rotation=t||0,this._update(),this}getRotation(){return this._rotation}setRotationAlignment(t){return this._rotationAlignment=t||"auto",this._update(),this}getRotationAlignment(){return this._rotationAlignment}setPitchAlignment(t){return this._pitchAlignment=t&&"auto"!==t?t:this._rotationAlignment,this._update(),this}getPitchAlignment(){return this._pitchAlignment}setOpacity(t,e){return void 0===t&&void 0===e&&(this._opacity="1",this._opacityWhenCovered="0.2"),void 0!==t&&(this._opacity=t),void 0!==e&&(this._opacityWhenCovered=e),this._map&&this._updateOpacity(!0),this}}const Gs={positionOptions:{enableHighAccuracy:!1,maximumAge:0,timeout:6e3},fitBoundsOptions:{maxZoom:15},trackUserLocation:!1,showAccuracyCircle:!0,showUserLocation:!0};let Hs=0,Ws=!1;const $s={maxWidth:100,unit:"metric"};function Xs(t,e,i){const a=i&&i.maxWidth||100,s=t._container.clientHeight/2,o=t.unproject([0,s]),r=t.unproject([a,s]),n=o.distanceTo(r);if(i&&"imperial"===i.unit){const i=3.2808*n;i>5280?Ks(e,a,i/5280,t._getUIString("ScaleControl.Miles")):Ks(e,a,i,t._getUIString("ScaleControl.Feet"));}else i&&"nautical"===i.unit?Ks(e,a,n/1852,t._getUIString("ScaleControl.NauticalMiles")):n>=1e3?Ks(e,a,n/1e3,t._getUIString("ScaleControl.Kilometers")):Ks(e,a,n,t._getUIString("ScaleControl.Meters"));}function Ks(t,e,i,a){const s=function(t){const e=Math.pow(10,`${Math.floor(t)}`.length-1);let i=t/e;return i=i>=10?10:i>=5?5:i>=3?3:i>=2?2:i>=1?1:function(t){const e=Math.pow(10,Math.ceil(-Math.log(t)/Math.LN10));return Math.round(t*e)/e}(i),e*i}(i);t.style.width=e*(s/i)+"px",t.innerHTML=`${s} ${a}`;}const Js={closeButton:!0,closeOnClick:!0,focusAfterOpen:!0,className:"",maxWidth:"240px",subpixelPositioning:!1},Ys=["a[href]","[tabindex]:not([tabindex='-1'])","[contenteditable]:not([contenteditable='false'])","button:not([disabled])","input:not([disabled])","select:not([disabled])","textarea:not([disabled])"].join(", ");function Qs(t){if(t){if("number"==typeof t){const i=Math.round(Math.abs(t)/Math.SQRT2);return {center:new e.P(0,0),top:new e.P(0,t),"top-left":new e.P(i,i),"top-right":new e.P(-i,i),bottom:new e.P(0,-t),"bottom-left":new e.P(i,-i),"bottom-right":new e.P(-i,-i),left:new e.P(t,0),right:new e.P(-t,0)}}if(t instanceof e.P||Array.isArray(t)){const i=e.P.convert(t);return {center:i,top:i,"top-left":i,"top-right":i,bottom:i,"bottom-left":i,"bottom-right":i,left:i,right:i}}return {center:e.P.convert(t.center||[0,0]),top:e.P.convert(t.top||[0,0]),"top-left":e.P.convert(t["top-left"]||[0,0]),"top-right":e.P.convert(t["top-right"]||[0,0]),bottom:e.P.convert(t.bottom||[0,0]),"bottom-left":e.P.convert(t["bottom-left"]||[0,0]),"bottom-right":e.P.convert(t["bottom-right"]||[0,0]),left:e.P.convert(t.left||[0,0]),right:e.P.convert(t.right||[0,0])}}return Qs(new e.P(0,0))}const to=i;t.AJAXError=e.bh,t.Evented=e.E,t.LngLat=e.N,t.MercatorCoordinate=e.Z,t.Point=e.P,t.addProtocol=e.bi,t.config=e.a,t.removeProtocol=e.bj,t.AttributionControl=Es,t.BoxZoomHandler=Ua,t.CanvasSource=et,t.CooperativeGesturesHandler=vs,t.DoubleClickZoomHandler=ds,t.DragPanHandler=ms,t.DragRotateHandler=fs,t.EdgeInsets=ba,t.FullscreenControl=class extends e.E{constructor(t={}){super(),this._onFullscreenChange=()=>{var t;let e=window.document.fullscreenElement||window.document.mozFullScreenElement||window.document.webkitFullscreenElement||window.document.msFullscreenElement;for(;null===(t=null==e?void 0:e.shadowRoot)||void 0===t?void 0:t.fullscreenElement;)e=e.shadowRoot.fullscreenElement;e===this._container!==this._fullscreen&&this._handleFullscreenChange();},this._onClickFullscreen=()=>{this._isFullscreen()?this._exitFullscreen():this._requestFullscreen();},this._fullscreen=!1,t&&t.container&&(t.container instanceof HTMLElement?this._container=t.container:e.w("Full screen control 'container' must be a DOM element.")),"onfullscreenchange"in document?this._fullscreenchange="fullscreenchange":"onmozfullscreenchange"in document?this._fullscreenchange="mozfullscreenchange":"onwebkitfullscreenchange"in document?this._fullscreenchange="webkitfullscreenchange":"onmsfullscreenchange"in document&&(this._fullscreenchange="MSFullscreenChange");}onAdd(t){return this._map=t,this._container||(this._container=this._map.getContainer()),this._controlContainer=r.create("div","maplibregl-ctrl maplibregl-ctrl-group"),this._setupUI(),this._controlContainer}onRemove(){r.remove(this._controlContainer),this._map=null,window.document.removeEventListener(this._fullscreenchange,this._onFullscreenChange);}_setupUI(){const t=this._fullscreenButton=r.create("button","maplibregl-ctrl-fullscreen",this._controlContainer);r.create("span","maplibregl-ctrl-icon",t).setAttribute("aria-hidden","true"),t.type="button",this._updateTitle(),this._fullscreenButton.addEventListener("click",this._onClickFullscreen),window.document.addEventListener(this._fullscreenchange,this._onFullscreenChange);}_updateTitle(){const t=this._getTitle();this._fullscreenButton.setAttribute("aria-label",t),this._fullscreenButton.title=t;}_getTitle(){return this._map._getUIString(this._isFullscreen()?"FullscreenControl.Exit":"FullscreenControl.Enter")}_isFullscreen(){return this._fullscreen}_handleFullscreenChange(){this._fullscreen=!this._fullscreen,this._fullscreenButton.classList.toggle("maplibregl-ctrl-shrink"),this._fullscreenButton.classList.toggle("maplibregl-ctrl-fullscreen"),this._updateTitle(),this._fullscreen?(this.fire(new e.k("fullscreenstart")),this._prevCooperativeGesturesEnabled=this._map.cooperativeGestures.isEnabled(),this._map.cooperativeGestures.disable()):(this.fire(new e.k("fullscreenend")),this._prevCooperativeGesturesEnabled&&this._map.cooperativeGestures.enable());}_exitFullscreen(){window.document.exitFullscreen?window.document.exitFullscreen():window.document.mozCancelFullScreen?window.document.mozCancelFullScreen():window.document.msExitFullscreen?window.document.msExitFullscreen():window.document.webkitCancelFullScreen?window.document.webkitCancelFullScreen():this._togglePseudoFullScreen();}_requestFullscreen(){this._container.requestFullscreen?this._container.requestFullscreen():this._container.mozRequestFullScreen?this._container.mozRequestFullScreen():this._container.msRequestFullscreen?this._container.msRequestFullscreen():this._container.webkitRequestFullscreen?this._container.webkitRequestFullscreen():this._togglePseudoFullScreen();}_togglePseudoFullScreen(){this._container.classList.toggle("maplibregl-pseudo-fullscreen"),this._handleFullscreenChange(),this._map.resize();}},t.GeoJSONSource=J,t.GeolocateControl=class extends e.E{constructor(t){super(),this._onSuccess=t=>{if(this._map){if(this._isOutOfMapMaxBounds(t))return this._setErrorState(),this.fire(new e.k("outofmaxbounds",t)),this._updateMarker(),void this._finish();if(this.options.trackUserLocation)switch(this._lastKnownPosition=t,this._watchState){case"WAITING_ACTIVE":case"ACTIVE_LOCK":case"ACTIVE_ERROR":this._watchState="ACTIVE_LOCK",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active-error"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-active");break;case"BACKGROUND":case"BACKGROUND_ERROR":this._watchState="BACKGROUND",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background-error"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-background");break;default:throw new Error(`Unexpected watchState ${this._watchState}`)}this.options.showUserLocation&&"OFF"!==this._watchState&&this._updateMarker(t),this.options.trackUserLocation&&"ACTIVE_LOCK"!==this._watchState||this._updateCamera(t),this.options.showUserLocation&&this._dotElement.classList.remove("maplibregl-user-location-dot-stale"),this.fire(new e.k("geolocate",t)),this._finish();}},this._updateCamera=t=>{const i=new e.N(t.coords.longitude,t.coords.latitude),a=t.coords.accuracy,s=this._map.getBearing(),o=e.e({bearing:s},this.options.fitBoundsOptions),r=H.fromLngLat(i,a);this._map.fitBounds(r,o,{geolocateSource:!0});},this._updateMarker=t=>{if(t){const i=new e.N(t.coords.longitude,t.coords.latitude);this._accuracyCircleMarker.setLngLat(i).addTo(this._map),this._userLocationDotMarker.setLngLat(i).addTo(this._map),this._accuracy=t.coords.accuracy,this.options.showUserLocation&&this.options.showAccuracyCircle&&this._updateCircleRadius();}else this._userLocationDotMarker.remove(),this._accuracyCircleMarker.remove();},this._onZoom=()=>{this.options.showUserLocation&&this.options.showAccuracyCircle&&this._updateCircleRadius();},this._onError=t=>{if(this._map){if(this.options.trackUserLocation)if(1===t.code){this._watchState="OFF",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active-error"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background-error"),this._geolocateButton.disabled=!0;const t=this._map._getUIString("GeolocateControl.LocationNotAvailable");this._geolocateButton.title=t,this._geolocateButton.setAttribute("aria-label",t),void 0!==this._geolocationWatchID&&this._clearWatch();}else {if(3===t.code&&Ws)return;this._setErrorState();}"OFF"!==this._watchState&&this.options.showUserLocation&&this._dotElement.classList.add("maplibregl-user-location-dot-stale"),this.fire(new e.k("error",t)),this._finish();}},this._finish=()=>{this._timeoutId&&clearTimeout(this._timeoutId),this._timeoutId=void 0;},this._setupUI=()=>{this._map&&(this._container.addEventListener("contextmenu",(t=>t.preventDefault())),this._geolocateButton=r.create("button","maplibregl-ctrl-geolocate",this._container),r.create("span","maplibregl-ctrl-icon",this._geolocateButton).setAttribute("aria-hidden","true"),this._geolocateButton.type="button",this._geolocateButton.disabled=!0);},this._finishSetupUI=t=>{if(this._map){if(!1===t){e.w("Geolocation support is not available so the GeolocateControl will be disabled.");const t=this._map._getUIString("GeolocateControl.LocationNotAvailable");this._geolocateButton.disabled=!0,this._geolocateButton.title=t,this._geolocateButton.setAttribute("aria-label",t);}else {const t=this._map._getUIString("GeolocateControl.FindMyLocation");this._geolocateButton.disabled=!1,this._geolocateButton.title=t,this._geolocateButton.setAttribute("aria-label",t);}this.options.trackUserLocation&&(this._geolocateButton.setAttribute("aria-pressed","false"),this._watchState="OFF"),this.options.showUserLocation&&(this._dotElement=r.create("div","maplibregl-user-location-dot"),this._userLocationDotMarker=new Vs({element:this._dotElement}),this._circleElement=r.create("div","maplibregl-user-location-accuracy-circle"),this._accuracyCircleMarker=new Vs({element:this._circleElement,pitchAlignment:"map"}),this.options.trackUserLocation&&(this._watchState="OFF"),this._map.on("zoom",this._onZoom)),this._geolocateButton.addEventListener("click",(()=>this.trigger())),this._setup=!0,this.options.trackUserLocation&&this._map.on("movestart",(t=>{t.geolocateSource||"ACTIVE_LOCK"!==this._watchState||t.originalEvent&&"resize"===t.originalEvent.type||(this._watchState="BACKGROUND",this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-background"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active"),this.fire(new e.k("trackuserlocationend")),this.fire(new e.k("userlocationlostfocus")));}));}},this.options=e.e({},Gs,t);}onAdd(t){return this._map=t,this._container=r.create("div","maplibregl-ctrl maplibregl-ctrl-group"),this._setupUI(),function(){return e._(this,arguments,void 0,(function*(t=!1){if(void 0!==Us&&!t)return Us;if(void 0===window.navigator.permissions)return Us=!!window.navigator.geolocation,Us;try{const t=yield window.navigator.permissions.query({name:"geolocation"});Us="denied"!==t.state;}catch(t){Us=!!window.navigator.geolocation;}return Us}))}().then((t=>this._finishSetupUI(t))),this._container}onRemove(){void 0!==this._geolocationWatchID&&(window.navigator.geolocation.clearWatch(this._geolocationWatchID),this._geolocationWatchID=void 0),this.options.showUserLocation&&this._userLocationDotMarker&&this._userLocationDotMarker.remove(),this.options.showAccuracyCircle&&this._accuracyCircleMarker&&this._accuracyCircleMarker.remove(),r.remove(this._container),this._map.off("zoom",this._onZoom),this._map=void 0,Hs=0,Ws=!1;}_isOutOfMapMaxBounds(t){const e=this._map.getMaxBounds(),i=t.coords;return e&&(i.longitudee.getEast()||i.latitudee.getNorth())}_setErrorState(){switch(this._watchState){case"WAITING_ACTIVE":this._watchState="ACTIVE_ERROR",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-active-error");break;case"ACTIVE_LOCK":this._watchState="ACTIVE_ERROR",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-active-error"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-waiting");break;case"BACKGROUND":this._watchState="BACKGROUND_ERROR",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-background-error"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-waiting");break;case"ACTIVE_ERROR":break;default:throw new Error(`Unexpected watchState ${this._watchState}`)}}_updateCircleRadius(){const t=this._map.getBounds(),e=t.getSouthEast(),i=t.getNorthEast(),a=e.distanceTo(i),s=Math.ceil(this._accuracy/(a/this._map._container.clientHeight)*2);this._circleElement.style.width=`${s}px`,this._circleElement.style.height=`${s}px`;}trigger(){if(!this._setup)return e.w("Geolocate control triggered before added to a map"),!1;if(this.options.trackUserLocation){switch(this._watchState){case"OFF":this._watchState="WAITING_ACTIVE",this.fire(new e.k("trackuserlocationstart"));break;case"WAITING_ACTIVE":case"ACTIVE_LOCK":case"ACTIVE_ERROR":case"BACKGROUND_ERROR":Hs--,Ws=!1,this._watchState="OFF",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active-error"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background-error"),this.fire(new e.k("trackuserlocationend"));break;case"BACKGROUND":this._watchState="ACTIVE_LOCK",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background"),this._lastKnownPosition&&this._updateCamera(this._lastKnownPosition),this.fire(new e.k("trackuserlocationstart")),this.fire(new e.k("userlocationfocus"));break;default:throw new Error(`Unexpected watchState ${this._watchState}`)}switch(this._watchState){case"WAITING_ACTIVE":this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-active");break;case"ACTIVE_LOCK":this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-active");break;case"OFF":break;default:throw new Error(`Unexpected watchState ${this._watchState}`)}if("OFF"===this._watchState&&void 0!==this._geolocationWatchID)this._clearWatch();else if(void 0===this._geolocationWatchID){let t;this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.setAttribute("aria-pressed","true"),Hs++,Hs>1?(t={maximumAge:6e5,timeout:0},Ws=!0):(t=this.options.positionOptions,Ws=!1),this._geolocationWatchID=window.navigator.geolocation.watchPosition(this._onSuccess,this._onError,t);}}else window.navigator.geolocation.getCurrentPosition(this._onSuccess,this._onError,this.options.positionOptions),this._timeoutId=setTimeout(this._finish,1e4);return !0}_clearWatch(){window.navigator.geolocation.clearWatch(this._geolocationWatchID),this._geolocationWatchID=void 0,this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.setAttribute("aria-pressed","false"),this.options.showUserLocation&&this._updateMarker(null);}},t.Hash=Ea,t.ImageSource=Q,t.KeyboardHandler=ls,t.LngLatBounds=H,t.LogoControl=Ps,t.Map=class extends Ts{constructor(t){e.bf.mark(e.bg.create);const i=Object.assign(Object.assign({},Fs),t);if(null!=i.minZoom&&null!=i.maxZoom&&i.minZoom>i.maxZoom)throw new Error("maxZoom must be greater than or equal to minZoom");if(null!=i.minPitch&&null!=i.maxPitch&&i.minPitch>i.maxPitch)throw new Error("maxPitch must be greater than or equal to minPitch");if(null!=i.minPitch&&i.minPitch<0)throw new Error("minPitch must be greater than or equal to 0");if(null!=i.maxPitch&&i.maxPitch>85)throw new Error("maxPitch must be less than or equal to 85");if(super(new Ta(i.minZoom,i.maxZoom,i.minPitch,i.maxPitch,i.renderWorldCopies),{bearingSnap:i.bearingSnap}),this._idleTriggered=!1,this._crossFadingFactor=1,this._renderTaskQueue=new Cs,this._controls=[],this._mapId=e.a4(),this._contextLost=t=>{t.preventDefault(),this._frameRequest&&(this._frameRequest.abort(),this._frameRequest=null),this.fire(new e.k("webglcontextlost",{originalEvent:t}));},this._contextRestored=t=>{this._setupPainter(),this.resize(),this._update(),this.fire(new e.k("webglcontextrestored",{originalEvent:t}));},this._onMapScroll=t=>{if(t.target===this._container)return this._container.scrollTop=0,this._container.scrollLeft=0,!1},this._onWindowOnline=()=>{this._update();},this._interactive=i.interactive,this._maxTileCacheSize=i.maxTileCacheSize,this._maxTileCacheZoomLevels=i.maxTileCacheZoomLevels,this._failIfMajorPerformanceCaveat=!0===i.failIfMajorPerformanceCaveat,this._preserveDrawingBuffer=!0===i.preserveDrawingBuffer,this._antialias=!0===i.antialias,this._trackResize=!0===i.trackResize,this._bearingSnap=i.bearingSnap,this._refreshExpiredTiles=!0===i.refreshExpiredTiles,this._fadeDuration=i.fadeDuration,this._crossSourceCollisions=!0===i.crossSourceCollisions,this._collectResourceTiming=!0===i.collectResourceTiming,this._locale=Object.assign(Object.assign({},ks),i.locale),this._clickTolerance=i.clickTolerance,this._overridePixelRatio=i.pixelRatio,this._maxCanvasSize=i.maxCanvasSize,this.transformCameraUpdate=i.transformCameraUpdate,this.cancelPendingTileRequestsWhileZooming=!0===i.cancelPendingTileRequestsWhileZooming,this._imageQueueHandle=_.addThrottleControl((()=>this.isMoving())),this._requestManager=new p(i.transformRequest),"string"==typeof i.container){if(this._container=document.getElementById(i.container),!this._container)throw new Error(`Container '${i.container}' not found.`)}else {if(!(i.container instanceof HTMLElement))throw new Error("Invalid type: 'container' must be a String or HTMLElement.");this._container=i.container;}if(i.maxBounds&&this.setMaxBounds(i.maxBounds),this._setupContainer(),this._setupPainter(),this.on("move",(()=>this._update(!1))).on("moveend",(()=>this._update(!1))).on("zoom",(()=>this._update(!0))).on("terrain",(()=>{this.painter.terrainFacilitator.dirty=!0,this._update(!0);})).once("idle",(()=>{this._idleTriggered=!0;})),"undefined"!=typeof window){addEventListener("online",this._onWindowOnline,!1);let t=!1;const e=Ia((t=>{this._trackResize&&!this._removed&&(this.resize(t),this.redraw());}),50);this._resizeObserver=new ResizeObserver((i=>{t?e(i):t=!0;})),this._resizeObserver.observe(this._container);}this.handlers=new ws(this,i),this._hash=i.hash&&new Ea("string"==typeof i.hash&&i.hash||void 0).addTo(this),this._hash&&this._hash._onHashChange()||(this.jumpTo({center:i.center,zoom:i.zoom,bearing:i.bearing,pitch:i.pitch}),i.bounds&&(this.resize(),this.fitBounds(i.bounds,e.e({},i.fitBoundsOptions,{duration:0})))),this.resize(),this._localIdeographFontFamily=i.localIdeographFontFamily,this._validateStyle=i.validateStyle,i.style&&this.setStyle(i.style,{localIdeographFontFamily:i.localIdeographFontFamily}),i.attributionControl&&this.addControl(new Es("boolean"==typeof i.attributionControl?void 0:i.attributionControl)),i.maplibreLogo&&this.addControl(new Ps,i.logoPosition),this.on("style.load",(()=>{this.transform.unmodified&&this.jumpTo(this.style.stylesheet);})),this.on("data",(t=>{this._update("style"===t.dataType),this.fire(new e.k(`${t.dataType}data`,t));})),this.on("dataloading",(t=>{this.fire(new e.k(`${t.dataType}dataloading`,t));})),this.on("dataabort",(t=>{this.fire(new e.k("sourcedataabort",t));}));}_getMapId(){return this._mapId}addControl(t,i){if(void 0===i&&(i=t.getDefaultPosition?t.getDefaultPosition():"top-right"),!t||!t.onAdd)return this.fire(new e.j(new Error("Invalid argument to map.addControl(). Argument must be a control with onAdd and onRemove methods.")));const a=t.onAdd(this);this._controls.push(t);const s=this._controlPositions[i];return -1!==i.indexOf("bottom")?s.insertBefore(a,s.firstChild):s.appendChild(a),this}removeControl(t){if(!t||!t.onRemove)return this.fire(new e.j(new Error("Invalid argument to map.removeControl(). Argument must be a control with onAdd and onRemove methods.")));const i=this._controls.indexOf(t);return i>-1&&this._controls.splice(i,1),t.onRemove(this),this}hasControl(t){return this._controls.indexOf(t)>-1}calculateCameraOptionsFromTo(t,e,i,a){return null==a&&this.terrain&&(a=this.terrain.getElevationForLngLatZoom(i,this.transform.tileZoom)),super.calculateCameraOptionsFromTo(t,e,i,a)}resize(t){var i;const a=this._containerDimensions(),s=a[0],o=a[1],r=this._getClampedPixelRatio(s,o);if(this._resizeCanvas(s,o,r),this.painter.resize(s,o,r),this.painter.overLimit()){const t=this.painter.context.gl;this._maxCanvasSize=[t.drawingBufferWidth,t.drawingBufferHeight];const e=this._getClampedPixelRatio(s,o);this._resizeCanvas(s,o,e),this.painter.resize(s,o,e);}this.transform.resize(s,o),null===(i=this._requestedCameraState)||void 0===i||i.resize(s,o);const n=!this._moving;return n&&(this.stop(),this.fire(new e.k("movestart",t)).fire(new e.k("move",t))),this.fire(new e.k("resize",t)),n&&this.fire(new e.k("moveend",t)),this}_getClampedPixelRatio(t,e){const{0:i,1:a}=this._maxCanvasSize,s=this.getPixelRatio(),o=t*s,r=e*s;return Math.min(o>i?i/o:1,r>a?a/r:1)*s}getPixelRatio(){var t;return null!==(t=this._overridePixelRatio)&&void 0!==t?t:devicePixelRatio}setPixelRatio(t){this._overridePixelRatio=t,this.resize();}getBounds(){return this.transform.getBounds()}getMaxBounds(){return this.transform.getMaxBounds()}setMaxBounds(t){return this.transform.setMaxBounds(H.convert(t)),this._update()}setMinZoom(t){if((t=null==t?-2:t)>=-2&&t<=this.transform.maxZoom)return this.transform.minZoom=t,this._update(),this.getZoom()=this.transform.minZoom)return this.transform.maxZoom=t,this._update(),this.getZoom()>t&&this.setZoom(t),this;throw new Error("maxZoom must be greater than the current minZoom")}getMaxZoom(){return this.transform.maxZoom}setMinPitch(t){if((t=null==t?0:t)<0)throw new Error("minPitch must be greater than or equal to 0");if(t>=0&&t<=this.transform.maxPitch)return this.transform.minPitch=t,this._update(),this.getPitch()85)throw new Error("maxPitch must be less than or equal to 85");if(t>=this.transform.minPitch)return this.transform.maxPitch=t,this._update(),this.getPitch()>t&&this.setPitch(t),this;throw new Error("maxPitch must be greater than the current minPitch")}getMaxPitch(){return this.transform.maxPitch}getRenderWorldCopies(){return this.transform.renderWorldCopies}setRenderWorldCopies(t){return this.transform.renderWorldCopies=t,this._update()}project(t){return this.transform.locationPoint(e.N.convert(t),this.style&&this.terrain)}unproject(t){return this.transform.pointLocation(e.P.convert(t),this.terrain)}isMoving(){var t;return this._moving||(null===(t=this.handlers)||void 0===t?void 0:t.isMoving())}isZooming(){var t;return this._zooming||(null===(t=this.handlers)||void 0===t?void 0:t.isZooming())}isRotating(){var t;return this._rotating||(null===(t=this.handlers)||void 0===t?void 0:t.isRotating())}_createDelegatedListener(t,e,i){if("mouseenter"===t||"mouseover"===t){let a=!1;const s=s=>{const o=e.filter((t=>this.getLayer(t))),r=0!==o.length?this.queryRenderedFeatures(s.point,{layers:o}):[];r.length?a||(a=!0,i.call(this,new ka(t,this,s.originalEvent,{features:r}))):a=!1;};return {layers:e,listener:i,delegates:{mousemove:s,mouseout:()=>{a=!1;}}}}if("mouseleave"===t||"mouseout"===t){let a=!1;const s=s=>{const o=e.filter((t=>this.getLayer(t)));(0!==o.length?this.queryRenderedFeatures(s.point,{layers:o}):[]).length?a=!0:a&&(a=!1,i.call(this,new ka(t,this,s.originalEvent)));},o=e=>{a&&(a=!1,i.call(this,new ka(t,this,e.originalEvent)));};return {layers:e,listener:i,delegates:{mousemove:s,mouseout:o}}}{const a=t=>{const a=e.filter((t=>this.getLayer(t))),s=0!==a.length?this.queryRenderedFeatures(t.point,{layers:a}):[];s.length&&(t.features=s,i.call(this,t),delete t.features);};return {layers:e,listener:i,delegates:{[t]:a}}}}_saveDelegatedListener(t,e){this._delegatedListeners=this._delegatedListeners||{},this._delegatedListeners[t]=this._delegatedListeners[t]||[],this._delegatedListeners[t].push(e);}_removeDelegatedListener(t,e,i){if(!this._delegatedListeners||!this._delegatedListeners[t])return;const a=this._delegatedListeners[t];for(let t=0;te.includes(t)))){for(const t in s.delegates)this.off(t,s.delegates[t]);return void a.splice(t,1)}}}on(t,e,i){if(void 0===i)return super.on(t,e);const a=this._createDelegatedListener(t,"string"==typeof e?[e]:e,i);this._saveDelegatedListener(t,a);for(const t in a.delegates)this.on(t,a.delegates[t]);return this}once(t,e,i){if(void 0===i)return super.once(t,e);const a="string"==typeof e?[e]:e,s=this._createDelegatedListener(t,a,i);for(const e in s.delegates){const o=s.delegates[e];s.delegates[e]=(...e)=>{this._removeDelegatedListener(t,a,i),o(...e);};}this._saveDelegatedListener(t,s);for(const t in s.delegates)this.once(t,s.delegates[t]);return this}off(t,e,i){return void 0===i?super.off(t,e):(this._removeDelegatedListener(t,"string"==typeof e?[e]:e,i),this)}queryRenderedFeatures(t,i){if(!this.style)return [];let a;const s=t instanceof e.P||Array.isArray(t),o=s?t:[[0,0],[this.transform.width,this.transform.height]];if(i=i||(s?{}:t)||{},o instanceof e.P||"number"==typeof o[0])a=[e.P.convert(o)];else {const t=e.P.convert(o[0]),i=e.P.convert(o[1]);a=[t,new e.P(i.x,t.y),i,new e.P(t.x,i.y),t];}return this.style.queryRenderedFeatures(a,i,this.transform)}querySourceFeatures(t,e){return this.style.querySourceFeatures(t,e)}setStyle(t,i){return !1!==(i=e.e({},{localIdeographFontFamily:this._localIdeographFontFamily,validate:this._validateStyle},i)).diff&&i.localIdeographFontFamily===this._localIdeographFontFamily&&this.style&&t?(this._diffStyle(t,i),this):(this._localIdeographFontFamily=i.localIdeographFontFamily,this._updateStyle(t,i))}setTransformRequest(t){return this._requestManager.setTransformRequest(t),this}_getUIString(t){const e=this._locale[t];if(null==e)throw new Error(`Missing UI string '${t}'`);return e}_updateStyle(t,e){if(e.transformStyle&&this.style&&!this.style._loaded)return void this.style.once("style.load",(()=>this._updateStyle(t,e)));const i=this.style&&e.transformStyle?this.style.serialize():void 0;return this.style&&(this.style.setEventedParent(null),this.style._remove(!t)),t?(this.style=new de(this,e||{}),this.style.setEventedParent(this,{style:this.style}),"string"==typeof t?this.style.loadURL(t,e,i):this.style.loadJSON(t,e,i),this):(delete this.style,this)}_lazyInitEmptyStyle(){this.style||(this.style=new de(this,{}),this.style.setEventedParent(this,{style:this.style}),this.style.loadEmpty());}_diffStyle(t,i){if("string"==typeof t){const a=this._requestManager.transformRequest(t,"Style");e.h(a,new AbortController).then((t=>{this._updateDiff(t.data,i);})).catch((t=>{t&&this.fire(new e.j(t));}));}else "object"==typeof t&&this._updateDiff(t,i);}_updateDiff(t,i){try{this.style.setState(t,i)&&this._update(!0);}catch(a){e.w(`Unable to perform style diff: ${a.message||a.error||a}. Rebuilding the style from scratch.`),this._updateStyle(t,i);}}getStyle(){if(this.style)return this.style.serialize()}isStyleLoaded(){return this.style?this.style.loaded():e.w("There is no style added to the map.")}addSource(t,e){return this._lazyInitEmptyStyle(),this.style.addSource(t,e),this._update(!0)}isSourceLoaded(t){const i=this.style&&this.style.sourceCaches[t];if(void 0!==i)return i.loaded();this.fire(new e.j(new Error(`There is no source with ID '${t}'`)));}setTerrain(t){if(this.style._checkLoaded(),this._terrainDataCallback&&this.style.off("data",this._terrainDataCallback),t){const i=this.style.sourceCaches[t.source];if(!i)throw new Error(`cannot load terrain, because there exists no source with ID: ${t.source}`);null===this.terrain&&i.reload();for(const i in this.style._layers){const a=this.style._layers[i];"hillshade"===a.type&&a.source===t.source&&e.w("You are using the same source for a hillshade layer and for 3D terrain. Please consider using two separate sources to improve rendering quality.");}this.terrain=new Ds(this.painter,i,t),this.painter.renderToTexture=new Rs(this.painter,this.terrain),this.transform.minElevationForCurrentTile=this.terrain.getMinTileElevationForLngLatZoom(this.transform.center,this.transform.tileZoom),this.transform.elevation=this.terrain.getElevationForLngLatZoom(this.transform.center,this.transform.tileZoom),this._terrainDataCallback=e=>{"style"===e.dataType?this.terrain.sourceCache.freeRtt():"source"===e.dataType&&e.tile&&(e.sourceId!==t.source||this._elevationFreeze||(this.transform.minElevationForCurrentTile=this.terrain.getMinTileElevationForLngLatZoom(this.transform.center,this.transform.tileZoom),this.transform.elevation=this.terrain.getElevationForLngLatZoom(this.transform.center,this.transform.tileZoom)),this.terrain.sourceCache.freeRtt(e.tile.tileID));},this.style.on("data",this._terrainDataCallback);}else this.terrain&&this.terrain.sourceCache.destruct(),this.terrain=null,this.painter.renderToTexture&&this.painter.renderToTexture.destruct(),this.painter.renderToTexture=null,this.transform.minElevationForCurrentTile=0,this.transform.elevation=0;return this.fire(new e.k("terrain",{terrain:t})),this}getTerrain(){var t,e;return null!==(e=null===(t=this.terrain)||void 0===t?void 0:t.options)&&void 0!==e?e:null}areTilesLoaded(){const t=this.style&&this.style.sourceCaches;for(const e in t){const i=t[e]._tiles;for(const t in i){const e=i[t];if("loaded"!==e.state&&"errored"!==e.state)return !1}}return !0}removeSource(t){return this.style.removeSource(t),this._update(!0)}getSource(t){return this.style.getSource(t)}addImage(t,i,a={}){const{pixelRatio:s=1,sdf:r=!1,stretchX:n,stretchY:l,content:h,textFitWidth:c,textFitHeight:u}=a;if(this._lazyInitEmptyStyle(),!(i instanceof HTMLImageElement||e.b(i))){if(void 0===i.width||void 0===i.height)return this.fire(new e.j(new Error("Invalid arguments to map.addImage(). The second argument must be an `HTMLImageElement`, `ImageData`, `ImageBitmap`, or object with `width`, `height`, and `data` properties with the same format as `ImageData`")));{const{width:a,height:o,data:d}=i,_=i;return this.style.addImage(t,{data:new e.R({width:a,height:o},new Uint8Array(d)),pixelRatio:s,stretchX:n,stretchY:l,content:h,textFitWidth:c,textFitHeight:u,sdf:r,version:0,userImage:_}),_.onAdd&&_.onAdd(this,t),this}}{const{width:a,height:d,data:_}=o.getImageData(i);this.style.addImage(t,{data:new e.R({width:a,height:d},_),pixelRatio:s,stretchX:n,stretchY:l,content:h,textFitWidth:c,textFitHeight:u,sdf:r,version:0});}}updateImage(t,i){const a=this.style.getImage(t);if(!a)return this.fire(new e.j(new Error("The map has no image with that id. If you are adding a new image use `map.addImage(...)` instead.")));const s=i instanceof HTMLImageElement||e.b(i)?o.getImageData(i):i,{width:r,height:n,data:l}=s;if(void 0===r||void 0===n)return this.fire(new e.j(new Error("Invalid arguments to map.updateImage(). The second argument must be an `HTMLImageElement`, `ImageData`, `ImageBitmap`, or object with `width`, `height`, and `data` properties with the same format as `ImageData`")));if(r!==a.data.width||n!==a.data.height)return this.fire(new e.j(new Error("The width and height of the updated image must be that same as the previous version of the image")));const h=!(i instanceof HTMLImageElement||e.b(i));return a.data.replace(l,h),this.style.updateImage(t,a),this}getImage(t){return this.style.getImage(t)}hasImage(t){return t?!!this.style.getImage(t):(this.fire(new e.j(new Error("Missing required image id"))),!1)}removeImage(t){this.style.removeImage(t);}loadImage(t){return _.getImage(this._requestManager.transformRequest(t,"Image"),new AbortController)}listImages(){return this.style.listImages()}addLayer(t,e){return this._lazyInitEmptyStyle(),this.style.addLayer(t,e),this._update(!0)}moveLayer(t,e){return this.style.moveLayer(t,e),this._update(!0)}removeLayer(t){return this.style.removeLayer(t),this._update(!0)}getLayer(t){return this.style.getLayer(t)}getLayersOrder(){return this.style.getLayersOrder()}setLayerZoomRange(t,e,i){return this.style.setLayerZoomRange(t,e,i),this._update(!0)}setFilter(t,e,i={}){return this.style.setFilter(t,e,i),this._update(!0)}getFilter(t){return this.style.getFilter(t)}setPaintProperty(t,e,i,a={}){return this.style.setPaintProperty(t,e,i,a),this._update(!0)}getPaintProperty(t,e){return this.style.getPaintProperty(t,e)}setLayoutProperty(t,e,i,a={}){return this.style.setLayoutProperty(t,e,i,a),this._update(!0)}getLayoutProperty(t,e){return this.style.getLayoutProperty(t,e)}setGlyphs(t,e={}){return this._lazyInitEmptyStyle(),this.style.setGlyphs(t,e),this._update(!0)}getGlyphs(){return this.style.getGlyphsUrl()}addSprite(t,e,i={}){return this._lazyInitEmptyStyle(),this.style.addSprite(t,e,i,(t=>{t||this._update(!0);})),this}removeSprite(t){return this._lazyInitEmptyStyle(),this.style.removeSprite(t),this._update(!0)}getSprite(){return this.style.getSprite()}setSprite(t,e={}){return this._lazyInitEmptyStyle(),this.style.setSprite(t,e,(t=>{t||this._update(!0);})),this}setLight(t,e={}){return this._lazyInitEmptyStyle(),this.style.setLight(t,e),this._update(!0)}getLight(){return this.style.getLight()}setSky(t){return this._lazyInitEmptyStyle(),this.style.setSky(t),this._update(!0)}getSky(){return this.style.getSky()}setFeatureState(t,e){return this.style.setFeatureState(t,e),this._update()}removeFeatureState(t,e){return this.style.removeFeatureState(t,e),this._update()}getFeatureState(t){return this.style.getFeatureState(t)}getContainer(){return this._container}getCanvasContainer(){return this._canvasContainer}getCanvas(){return this._canvas}_containerDimensions(){let t=0,e=0;return this._container&&(t=this._container.clientWidth||400,e=this._container.clientHeight||300),[t,e]}_setupContainer(){const t=this._container;t.classList.add("maplibregl-map");const e=this._canvasContainer=r.create("div","maplibregl-canvas-container",t);this._interactive&&e.classList.add("maplibregl-interactive"),this._canvas=r.create("canvas","maplibregl-canvas",e),this._canvas.addEventListener("webglcontextlost",this._contextLost,!1),this._canvas.addEventListener("webglcontextrestored",this._contextRestored,!1),this._canvas.setAttribute("tabindex",this._interactive?"0":"-1"),this._canvas.setAttribute("aria-label",this._getUIString("Map.Title")),this._canvas.setAttribute("role","region");const i=this._containerDimensions(),a=this._getClampedPixelRatio(i[0],i[1]);this._resizeCanvas(i[0],i[1],a);const s=this._controlContainer=r.create("div","maplibregl-control-container",t),o=this._controlPositions={};["top-left","top-right","bottom-left","bottom-right"].forEach((t=>{o[t]=r.create("div",`maplibregl-ctrl-${t} `,s);})),this._container.addEventListener("scroll",this._onMapScroll,!1);}_resizeCanvas(t,e,i){this._canvas.width=Math.floor(i*t),this._canvas.height=Math.floor(i*e),this._canvas.style.width=`${t}px`,this._canvas.style.height=`${e}px`;}_setupPainter(){const t={alpha:!0,stencil:!0,depth:!0,failIfMajorPerformanceCaveat:this._failIfMajorPerformanceCaveat,preserveDrawingBuffer:this._preserveDrawingBuffer,antialias:this._antialias||!1};let e=null;this._canvas.addEventListener("webglcontextcreationerror",(i=>{e={requestedAttributes:t},i&&(e.statusMessage=i.statusMessage,e.type=i.type);}),{once:!0});const i=this._canvas.getContext("webgl2",t)||this._canvas.getContext("webgl",t);if(!i){const t="Failed to initialize WebGL";throw e?(e.message=t,new Error(JSON.stringify(e))):new Error(t)}this.painter=new va(i,this.transform),n.testSupport(i);}loaded(){return !this._styleDirty&&!this._sourcesDirty&&!!this.style&&this.style.loaded()}_update(t){return this.style&&this.style._loaded?(this._styleDirty=this._styleDirty||t,this._sourcesDirty=!0,this.triggerRepaint(),this):this}_requestRenderFrame(t){return this._update(),this._renderTaskQueue.add(t)}_cancelRenderFrame(t){this._renderTaskQueue.remove(t);}_render(t){const i=this._idleTriggered?this._fadeDuration:0;if(this.painter.context.setDirty(),this.painter.setBaseState(),this._renderTaskQueue.run(t),this._removed)return;let a=!1;if(this.style&&this._styleDirty){this._styleDirty=!1;const t=this.transform.zoom,s=o.now();this.style.zoomHistory.update(t,s);const r=new e.z(t,{now:s,fadeDuration:i,zoomHistory:this.style.zoomHistory,transition:this.style.getTransition()}),n=r.crossFadingFactor();1===n&&n===this._crossFadingFactor||(a=!0,this._crossFadingFactor=n),this.style.update(r);}this.style&&this._sourcesDirty&&(this._sourcesDirty=!1,this.style._updateSources(this.transform)),this.terrain?(this.terrain.sourceCache.update(this.transform,this.terrain),this.transform.minElevationForCurrentTile=this.terrain.getMinTileElevationForLngLatZoom(this.transform.center,this.transform.tileZoom),this._elevationFreeze||(this.transform.elevation=this.terrain.getElevationForLngLatZoom(this.transform.center,this.transform.tileZoom))):(this.transform.minElevationForCurrentTile=0,this.transform.elevation=0),this._placementDirty=this.style&&this.style._updatePlacement(this.painter.transform,this.showCollisionBoxes,i,this._crossSourceCollisions),this.painter.render(this.style,{showTileBoundaries:this.showTileBoundaries,showOverdrawInspector:this._showOverdrawInspector,rotating:this.isRotating(),zooming:this.isZooming(),moving:this.isMoving(),fadeDuration:i,showPadding:this.showPadding}),this.fire(new e.k("render")),this.loaded()&&!this._loaded&&(this._loaded=!0,e.bf.mark(e.bg.load),this.fire(new e.k("load"))),this.style&&(this.style.hasTransitions()||a)&&(this._styleDirty=!0),this.style&&!this._placementDirty&&this.style._releaseSymbolFadeTiles();const s=this._sourcesDirty||this._styleDirty||this._placementDirty;return s||this._repaint?this.triggerRepaint():!this.isMoving()&&this.loaded()&&this.fire(new e.k("idle")),!this._loaded||this._fullyLoaded||s||(this._fullyLoaded=!0,e.bf.mark(e.bg.fullLoad)),this}redraw(){return this.style&&(this._frameRequest&&(this._frameRequest.abort(),this._frameRequest=null),this._render(0)),this}remove(){var t;this._hash&&this._hash.remove();for(const t of this._controls)t.onRemove(this);this._controls=[],this._frameRequest&&(this._frameRequest.abort(),this._frameRequest=null),this._renderTaskQueue.clear(),this.painter.destroy(),this.handlers.destroy(),delete this.handlers,this.setStyle(null),"undefined"!=typeof window&&removeEventListener("online",this._onWindowOnline,!1),_.removeThrottleControl(this._imageQueueHandle),null===(t=this._resizeObserver)||void 0===t||t.disconnect();const i=this.painter.context.gl.getExtension("WEBGL_lose_context");(null==i?void 0:i.loseContext)&&i.loseContext(),this._canvas.removeEventListener("webglcontextrestored",this._contextRestored,!1),this._canvas.removeEventListener("webglcontextlost",this._contextLost,!1),r.remove(this._canvasContainer),r.remove(this._controlContainer),this._container.classList.remove("maplibregl-map"),e.bf.clearMetrics(),this._removed=!0,this.fire(new e.k("remove"));}triggerRepaint(){this.style&&!this._frameRequest&&(this._frameRequest=new AbortController,o.frameAsync(this._frameRequest).then((t=>{e.bf.frame(t),this._frameRequest=null,this._render(t);})).catch((()=>{})));}get showTileBoundaries(){return !!this._showTileBoundaries}set showTileBoundaries(t){this._showTileBoundaries!==t&&(this._showTileBoundaries=t,this._update());}get showPadding(){return !!this._showPadding}set showPadding(t){this._showPadding!==t&&(this._showPadding=t,this._update());}get showCollisionBoxes(){return !!this._showCollisionBoxes}set showCollisionBoxes(t){this._showCollisionBoxes!==t&&(this._showCollisionBoxes=t,t?this.style._generateCollisionBoxes():this._update());}get showOverdrawInspector(){return !!this._showOverdrawInspector}set showOverdrawInspector(t){this._showOverdrawInspector!==t&&(this._showOverdrawInspector=t,this._update());}get repaint(){return !!this._repaint}set repaint(t){this._repaint!==t&&(this._repaint=t,this.triggerRepaint());}get vertices(){return !!this._vertices}set vertices(t){this._vertices=t,this._update();}get version(){return Ls}getCameraTargetElevation(){return this.transform.elevation}},t.MapMouseEvent=ka,t.MapTouchEvent=La,t.MapWheelEvent=Fa,t.Marker=Vs,t.NavigationControl=class{constructor(t){this._updateZoomButtons=()=>{const t=this._map.getZoom(),e=t===this._map.getMaxZoom(),i=t===this._map.getMinZoom();this._zoomInButton.disabled=e,this._zoomOutButton.disabled=i,this._zoomInButton.setAttribute("aria-disabled",e.toString()),this._zoomOutButton.setAttribute("aria-disabled",i.toString());},this._rotateCompassArrow=()=>{const t=this.options.visualizePitch?`scale(${1/Math.pow(Math.cos(this._map.transform.pitch*(Math.PI/180)),.5)}) rotateX(${this._map.transform.pitch}deg) rotateZ(${this._map.transform.angle*(180/Math.PI)}deg)`:`rotate(${this._map.transform.angle*(180/Math.PI)}deg)`;this._compassIcon.style.transform=t;},this._setButtonTitle=(t,e)=>{const i=this._map._getUIString(`NavigationControl.${e}`);t.title=i,t.setAttribute("aria-label",i);},this.options=e.e({},Os,t),this._container=r.create("div","maplibregl-ctrl maplibregl-ctrl-group"),this._container.addEventListener("contextmenu",(t=>t.preventDefault())),this.options.showZoom&&(this._zoomInButton=this._createButton("maplibregl-ctrl-zoom-in",(t=>this._map.zoomIn({},{originalEvent:t}))),r.create("span","maplibregl-ctrl-icon",this._zoomInButton).setAttribute("aria-hidden","true"),this._zoomOutButton=this._createButton("maplibregl-ctrl-zoom-out",(t=>this._map.zoomOut({},{originalEvent:t}))),r.create("span","maplibregl-ctrl-icon",this._zoomOutButton).setAttribute("aria-hidden","true")),this.options.showCompass&&(this._compass=this._createButton("maplibregl-ctrl-compass",(t=>{this.options.visualizePitch?this._map.resetNorthPitch({},{originalEvent:t}):this._map.resetNorth({},{originalEvent:t});})),this._compassIcon=r.create("span","maplibregl-ctrl-icon",this._compass),this._compassIcon.setAttribute("aria-hidden","true"));}onAdd(t){return this._map=t,this.options.showZoom&&(this._setButtonTitle(this._zoomInButton,"ZoomIn"),this._setButtonTitle(this._zoomOutButton,"ZoomOut"),this._map.on("zoom",this._updateZoomButtons),this._updateZoomButtons()),this.options.showCompass&&(this._setButtonTitle(this._compass,"ResetBearing"),this.options.visualizePitch&&this._map.on("pitch",this._rotateCompassArrow),this._map.on("rotate",this._rotateCompassArrow),this._rotateCompassArrow(),this._handler=new Ns(this._map,this._compass,this.options.visualizePitch)),this._container}onRemove(){r.remove(this._container),this.options.showZoom&&this._map.off("zoom",this._updateZoomButtons),this.options.showCompass&&(this.options.visualizePitch&&this._map.off("pitch",this._rotateCompassArrow),this._map.off("rotate",this._rotateCompassArrow),this._handler.off(),delete this._handler),delete this._map;}_createButton(t,e){const i=r.create("button",t,this._container);return i.type="button",i.addEventListener("click",e),i}},t.Popup=class extends e.E{constructor(t){super(),this.remove=()=>(this._content&&r.remove(this._content),this._container&&(r.remove(this._container),delete this._container),this._map&&(this._map.off("move",this._update),this._map.off("move",this._onClose),this._map.off("click",this._onClose),this._map.off("remove",this.remove),this._map.off("mousemove",this._onMouseMove),this._map.off("mouseup",this._onMouseUp),this._map.off("drag",this._onDrag),this._map._canvasContainer.classList.remove("maplibregl-track-pointer"),delete this._map,this.fire(new e.k("close"))),this),this._onMouseUp=t=>{this._update(t.point);},this._onMouseMove=t=>{this._update(t.point);},this._onDrag=t=>{this._update(t.point);},this._update=t=>{var e;if(!this._map||!this._lngLat&&!this._trackPointer||!this._content)return;if(!this._container){if(this._container=r.create("div","maplibregl-popup",this._map.getContainer()),this._tip=r.create("div","maplibregl-popup-tip",this._container),this._container.appendChild(this._content),this.options.className)for(const t of this.options.className.split(" "))this._container.classList.add(t);this._closeButton&&this._closeButton.setAttribute("aria-label",this._map._getUIString("Popup.Close")),this._trackPointer&&this._container.classList.add("maplibregl-popup-track-pointer");}if(this.options.maxWidth&&this._container.style.maxWidth!==this.options.maxWidth&&(this._container.style.maxWidth=this.options.maxWidth),this._lngLat=this._map.transform.renderWorldCopies&&!this._trackPointer?js(this._lngLat,this._flatPos,this._map.transform):null===(e=this._lngLat)||void 0===e?void 0:e.wrap(),this._trackPointer&&!t)return;const i=this._flatPos=this._pos=this._trackPointer&&t?t:this._map.project(this._lngLat);this._map.terrain&&(this._flatPos=this._trackPointer&&t?t:this._map.transform.locationPoint(this._lngLat));let a=this.options.anchor;const s=Qs(this.options.offset);if(!a){const t=this._container.offsetWidth,e=this._container.offsetHeight;let o;o=i.y+s.bottom.ythis._map.transform.height-e?["bottom"]:[],i.xthis._map.transform.width-t/2&&o.push("right"),a=0===o.length?"bottom":o.join("-");}let o=i.add(s[a]);this.options.subpixelPositioning||(o=o.round()),r.setTransform(this._container,`${Zs[a]} translate(${o.x}px,${o.y}px)`),qs(this._container,a,"popup");},this._onClose=()=>{this.remove();},this.options=e.e(Object.create(Js),t);}addTo(t){return this._map&&this.remove(),this._map=t,this.options.closeOnClick&&this._map.on("click",this._onClose),this.options.closeOnMove&&this._map.on("move",this._onClose),this._map.on("remove",this.remove),this._update(),this._focusFirstElement(),this._trackPointer?(this._map.on("mousemove",this._onMouseMove),this._map.on("mouseup",this._onMouseUp),this._container&&this._container.classList.add("maplibregl-popup-track-pointer"),this._map._canvasContainer.classList.add("maplibregl-track-pointer")):this._map.on("move",this._update),this.fire(new e.k("open")),this}isOpen(){return !!this._map}getLngLat(){return this._lngLat}setLngLat(t){return this._lngLat=e.N.convert(t),this._pos=null,this._flatPos=null,this._trackPointer=!1,this._update(),this._map&&(this._map.on("move",this._update),this._map.off("mousemove",this._onMouseMove),this._container&&this._container.classList.remove("maplibregl-popup-track-pointer"),this._map._canvasContainer.classList.remove("maplibregl-track-pointer")),this}trackPointer(){return this._trackPointer=!0,this._pos=null,this._flatPos=null,this._update(),this._map&&(this._map.off("move",this._update),this._map.on("mousemove",this._onMouseMove),this._map.on("drag",this._onDrag),this._container&&this._container.classList.add("maplibregl-popup-track-pointer"),this._map._canvasContainer.classList.add("maplibregl-track-pointer")),this}getElement(){return this._container}setText(t){return this.setDOMContent(document.createTextNode(t))}setHTML(t){const e=document.createDocumentFragment(),i=document.createElement("body");let a;for(i.innerHTML=t;a=i.firstChild,a;)e.appendChild(a);return this.setDOMContent(e)}getMaxWidth(){var t;return null===(t=this._container)||void 0===t?void 0:t.style.maxWidth}setMaxWidth(t){return this.options.maxWidth=t,this._update(),this}setDOMContent(t){if(this._content)for(;this._content.hasChildNodes();)this._content.firstChild&&this._content.removeChild(this._content.firstChild);else this._content=r.create("div","maplibregl-popup-content",this._container);return this._content.appendChild(t),this._createCloseButton(),this._update(),this._focusFirstElement(),this}addClassName(t){return this._container&&this._container.classList.add(t),this}removeClassName(t){return this._container&&this._container.classList.remove(t),this}setOffset(t){return this.options.offset=t,this._update(),this}toggleClassName(t){if(this._container)return this._container.classList.toggle(t)}setSubpixelPositioning(t){this.options.subpixelPositioning=t;}_createCloseButton(){this.options.closeButton&&(this._closeButton=r.create("button","maplibregl-popup-close-button",this._content),this._closeButton.type="button",this._closeButton.innerHTML="×",this._closeButton.addEventListener("click",this._onClose));}_focusFirstElement(){if(!this.options.focusAfterOpen||!this._container)return;const t=this._container.querySelector(Ys);t&&t.focus();}},t.RasterDEMTileSource=K,t.RasterTileSource=X,t.ScaleControl=class{constructor(t){this._onMove=()=>{Xs(this._map,this._container,this.options);},this.setUnit=t=>{this.options.unit=t,Xs(this._map,this._container,this.options);},this.options=Object.assign(Object.assign({},$s),t);}getDefaultPosition(){return "bottom-left"}onAdd(t){return this._map=t,this._container=r.create("div","maplibregl-ctrl maplibregl-ctrl-scale",t.getContainer()),this._map.on("move",this._onMove),this._onMove(),this._container}onRemove(){r.remove(this._container),this._map.off("move",this._onMove),this._map=void 0;}},t.ScrollZoomHandler=us,t.Style=de,t.TerrainControl=class{constructor(t){this._toggleTerrain=()=>{this._map.getTerrain()?this._map.setTerrain(null):this._map.setTerrain(this.options),this._updateTerrainIcon();},this._updateTerrainIcon=()=>{this._terrainButton.classList.remove("maplibregl-ctrl-terrain"),this._terrainButton.classList.remove("maplibregl-ctrl-terrain-enabled"),this._map.terrain?(this._terrainButton.classList.add("maplibregl-ctrl-terrain-enabled"),this._terrainButton.title=this._map._getUIString("TerrainControl.Disable")):(this._terrainButton.classList.add("maplibregl-ctrl-terrain"),this._terrainButton.title=this._map._getUIString("TerrainControl.Enable"));},this.options=t;}onAdd(t){return this._map=t,this._container=r.create("div","maplibregl-ctrl maplibregl-ctrl-group"),this._terrainButton=r.create("button","maplibregl-ctrl-terrain",this._container),r.create("span","maplibregl-ctrl-icon",this._terrainButton).setAttribute("aria-hidden","true"),this._terrainButton.type="button",this._terrainButton.addEventListener("click",this._toggleTerrain),this._updateTerrainIcon(),this._map.on("terrain",this._updateTerrainIcon),this._container}onRemove(){r.remove(this._container),this._map.off("terrain",this._updateTerrainIcon),this._map=void 0;}},t.TwoFingersTouchPitchHandler=rs,t.TwoFingersTouchRotateHandler=ss,t.TwoFingersTouchZoomHandler=is,t.TwoFingersTouchZoomRotateHandler=gs,t.VectorTileSource=$,t.VideoSource=tt,t.addSourceType=(t,i)=>e._(void 0,void 0,void 0,(function*(){if(at(t))throw new Error(`A source type called "${t}" already exists.`);((t,e)=>{it[t]=e;})(t,i);})),t.clearPrewarmedResources=function(){const t=B;t&&(t.isPreloaded()&&1===t.numActive()?(t.release(k),B=null):console.warn("Could not clear WebWorkers since there are active Map instances that still reference it. The pre-warmed WebWorker pool can only be cleared when all map instances have been removed with map.remove()"));},t.getMaxParallelImageRequests=function(){return e.a.MAX_PARALLEL_IMAGE_REQUESTS},t.getRTLTextPluginStatus=function(){return nt().getRTLTextPluginStatus()},t.getVersion=function(){return to},t.getWorkerCount=function(){return L.workerCount},t.getWorkerUrl=function(){return e.a.WORKER_URL},t.importScriptInWorkers=function(t){return j().broadcast("IS",t)},t.prewarm=function(){N().acquire(k);},t.setMaxParallelImageRequests=function(t){e.a.MAX_PARALLEL_IMAGE_REQUESTS=t;},t.setRTLTextPlugin=function(t,e){return nt().setRTLTextPlugin(t,e)},t.setWorkerCount=function(t){L.workerCount=t;},t.setWorkerUrl=function(t){e.a.WORKER_URL=t;};})); +define("index",["exports","./shared"],(function(e,t){"use strict";var i="5.19.0";function a(){var e=new t.A(4);return t.A!=Float32Array&&(e[1]=0,e[2]=0),e[0]=1,e[3]=1,e}let r,o,s;const n={frame(e,i,a,r){const o=r||window,s=o.requestAnimationFrame((e=>{n(),i(e);})),{unsubscribe:n}=t.s(e.signal,"abort",(()=>{n(),o.cancelAnimationFrame(s),a(new t.a(e.signal.reason));}),!1);},frameAsync(e,t){return new Promise(((i,a)=>{this.frame(e,i,a,t);}))},getImageData(e,t=0){return this.getImageCanvasContext(e).getImageData(-t,-t,e.width+2*t,e.height+2*t)},getImageCanvasContext(e){const t=window.document.createElement("canvas"),i=t.getContext("2d",{willReadFrequently:!0});if(!i)throw new Error("failed to create canvas 2d context");return t.width=e.width,t.height=e.height,i.drawImage(e,0,0,e.width,e.height),i},resolveURL:e=>(r||(r=document.createElement("a")),r.href=e,r.href),hardwareConcurrency:"undefined"!=typeof navigator&&navigator.hardwareConcurrency||4,get prefersReducedMotion(){return void 0!==s?s:!!matchMedia&&(null==o&&(o=matchMedia("(prefers-reduced-motion: reduce)")),o.matches)},set prefersReducedMotion(e){s=e;}},l=new class{constructor(){this._realTime="undefined"!=typeof performance&&performance&&performance.now?performance.now.bind(performance):Date.now.bind(Date),this._frozenAt=null;}getCurrentTime(){return null!==this._frozenAt?this._frozenAt:this._realTime()}setNow(e){this._frozenAt=e;}restoreNow(){this._frozenAt=null;}isFrozen(){return null!==this._frozenAt}};function c(){return l.getCurrentTime()}class h{static testProp(e){if(!h.docStyle)return e[0];for(let t=0;t{window.removeEventListener("click",h.suppressClickInternal,!0);}),0);}static getScale(e){const t=e.getBoundingClientRect();return {x:t.width/e.offsetWidth||1,y:t.height/e.offsetHeight||1,boundingClientRect:t}}static getPoint(e,i,a){const r=i.boundingClientRect;return new t.P((a.clientX-r.left)/i.x-e.clientLeft,(a.clientY-r.top)/i.y-e.clientTop)}static mousePos(e,t){const i=h.getScale(e);return h.getPoint(e,i,t)}static touchPos(e,t){const i=[],a=h.getScale(e);for(let r=0;r{d&&f(d),d=null,m=!0;},_.onerror=()=>{p=!0,d=null;},_.src="data:image/webp;base64,UklGRh4AAABXRUJQVlA4TBEAAAAvAQAAAAfQ//73v/+BiOh/AAA="),function(e){let i,a,r,o;e.resetRequestQueue=()=>{i=[],a=0,r=0,o={};},e.addThrottleControl=e=>{const t=r++;return o[t]=e,t},e.removeThrottleControl=e=>{delete o[e],n();},e.getImage=(e,a,r=!0)=>new Promise(((o,s)=>{u.supported&&(e.headers||(e.headers={}),e.headers.accept="image/webp,*/*"),t.e(e,{type:"image"}),i.push({abortController:a,requestParameters:e,supportImageRefresh:r,state:"queued",onError:e=>{s(e);},onSuccess:e=>{o(e);}}),n();}));const s=e=>t._(this,void 0,void 0,(function*(){e.state="running";const{requestParameters:i,supportImageRefresh:r,onError:o,onSuccess:s,abortController:c}=e,h=!1===r&&!t.i(self)&&!t.g(i.url)&&(!i.headers||Object.keys(i.headers).reduce(((e,t)=>e&&"accept"===t),!0));a++;const u=h?l(i,c):t.m(i,c);try{const i=yield u;delete e.abortController,e.state="completed",i.data instanceof HTMLImageElement||t.b(i.data)?s(i):i.data&&s({data:yield(d=i.data,"function"==typeof createImageBitmap?t.f(d):t.h(d)),cacheControl:i.cacheControl,expires:i.expires});}catch(t){delete e.abortController,o(t);}finally{a--,n();}var d;})),n=()=>{const e=(()=>{for(const e of Object.keys(o))if(o[e]())return !0;return !1})()?t.c.MAX_PARALLEL_IMAGE_REQUESTS_PER_FRAME:t.c.MAX_PARALLEL_IMAGE_REQUESTS;for(let t=a;t0;t++){const e=i.shift();e.abortController.signal.aborted?t--:s(e);}},l=(e,i)=>new Promise(((a,r)=>{const o=new Image,s=e.url,n=e.credentials;n&&"include"===n?o.crossOrigin="use-credentials":(n&&"same-origin"===n||!t.d(s))&&(o.crossOrigin="anonymous"),i.signal.addEventListener("abort",(()=>{o.src="",r(new t.a(i.signal.reason));})),o.fetchPriority="high",o.onload=()=>{o.onerror=o.onload=null,a({data:o});},o.onerror=()=>{o.onerror=o.onload=null,i.signal.aborted||r(new Error("Could not load image. Please make sure to use a supported image type such as PNG or JPEG. Note that SVGs are not supported."));},o.src=s;}));}(g||(g={})),g.resetRequestQueue();class v{constructor(e){this._transformRequestFn=null!=e?e:null;}transformRequest(e,t){return this._transformRequestFn&&this._transformRequestFn(e,t)||{url:e}}setTransformRequest(e){this._transformRequestFn=e;}}function x(e){const t=[];if("string"==typeof e)t.push({id:"default",url:e});else if(e&&e.length>0){const i=[];for(const{id:a,url:r}of e){const e=`${a}${r}`;-1===i.indexOf(e)&&(i.push(e),t.push({id:a,url:r}));}}return t}function b(e,t,i){try{const a=new URL(e);return a.pathname+=`${t}${i}`,a.toString()}catch(t){throw new Error(`Invalid sprite URL "${e}", must be absolute. Modify style specification directly or use TransformStyleFunction to correct the issue dynamically`)}}function y(e){const{userImage:t}=e;return !!(t&&t.render&&t.render())&&(e.data.replace(new Uint8Array(t.data.buffer)),!0)}class w extends t.E{constructor(){super(),this.images={},this.updatedImages={},this.callbackDispatchedThisFrame={},this.loaded=!1,this.requestors=[],this.patterns={},this.atlasImage=new t.R({width:1,height:1}),this.dirty=!0;}destroy(){this.atlasTexture&&(this.atlasTexture.destroy(),this.atlasTexture=null);for(const e of Object.keys(this.images))this.removeImage(e);this.patterns={},this.atlasImage=new t.R({width:1,height:1}),this.dirty=!0;}isLoaded(){return this.loaded}setLoaded(e){if(this.loaded!==e&&(this.loaded=e,e)){for(const{ids:e,promiseResolve:t}of this.requestors)t(this._getImagesForIds(e));this.requestors=[];}}getImage(e){const i=this.images[e];if(i&&!i.data&&i.spriteData){const e=i.spriteData;i.data=new t.R({width:e.width,height:e.height},e.context.getImageData(e.x,e.y,e.width,e.height).data),i.spriteData=null;}return i}addImage(e,t){if(this.images[e])throw new Error(`Image id ${e} already exist, use updateImage instead`);this._validate(e,t)&&(this.images[e]=t);}_validate(e,i){let a=!0;const r=i.data||i.spriteData;return this._validateStretch(i.stretchX,r&&r.width)||(this.fire(new t.k(new Error(`Image "${e}" has invalid "stretchX" value`))),a=!1),this._validateStretch(i.stretchY,r&&r.height)||(this.fire(new t.k(new Error(`Image "${e}" has invalid "stretchY" value`))),a=!1),this._validateContent(i.content,i)||(this.fire(new t.k(new Error(`Image "${e}" has invalid "content" value`))),a=!1),a}_validateStretch(e,t){if(!e)return !0;let i=0;for(const a of e){if(a[0]{let a=!0;if(!this.isLoaded())for(const t of e)this.images[t]||(a=!1);this.isLoaded()||a?t(this._getImagesForIds(e)):this.requestors.push({ids:e,promiseResolve:t});}))}_getImagesForIds(e){const i={};for(const a of e){let e=this.getImage(a);e||(this.fire(new t.l("styleimagemissing",{id:a})),e=this.getImage(a)),e?i[a]={data:e.data.clone(),pixelRatio:e.pixelRatio,sdf:e.sdf,version:e.version,stretchX:e.stretchX,stretchY:e.stretchY,content:e.content,textFitWidth:e.textFitWidth,textFitHeight:e.textFitHeight,hasRenderCallback:Boolean(e.userImage&&e.userImage.render)}:t.w(`Image "${a}" could not be loaded. Please make sure you have added the image with map.addImage() or a "sprite" property in your style. 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this.patterns){const{bin:i}=this.patterns[e],a=i.x+1,o=i.y+1,s=this.getImage(e).data,n=s.width,l=s.height;t.R.copy(s,r,{x:0,y:0},{x:a,y:o},{width:n,height:l}),t.R.copy(s,r,{x:0,y:l-1},{x:a,y:o-1},{width:n,height:1}),t.R.copy(s,r,{x:0,y:0},{x:a,y:o+l},{width:n,height:1}),t.R.copy(s,r,{x:n-1,y:0},{x:a-1,y:o},{width:1,height:l}),t.R.copy(s,r,{x:0,y:0},{x:a+n,y:o},{width:1,height:l});}this.dirty=!0;}beginFrame(){this.callbackDispatchedThisFrame={};}dispatchRenderCallbacks(e){for(const i of e){if(this.callbackDispatchedThisFrame[i])continue;this.callbackDispatchedThisFrame[i]=!0;const e=this.getImage(i);e||t.w(`Image with ID: "${i}" was not found`),y(e)&&this.updateImage(i,e);}}cloneImages(){const e={};for(const t in this.images){const i=this.images[t];e[t]=Object.assign(Object.assign({},i),{data:i.data?i.data.clone():null});}return e}}const T=1e20;function P(e,t,i,a,r,o,s,n,l){for(let c=t;c-1);l++,o[l]=n,s[l]=c,s[l+1]=T;}for(let 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o=256*i,s=o+255,n=r.transformRequest(a.replace("{fontstack}",e).replace("{range}",`${o}-${s}`),"Glyphs"),l=yield t.n(n,new AbortController);if(!l||!l.data)throw new Error(`Could not load glyph range. range: ${i}, ${o}-${s}`);const c={};for(const e of t.o(l.data))c[e.id]=e;return c}))},M.TinySDF=class{constructor({fontSize:e=24,buffer:t=3,radius:i=8,cutoff:a=.25,fontFamily:r="sans-serif",fontWeight:o="normal",fontStyle:s="normal",lang:n=null}={}){this.buffer=t,this.cutoff=a,this.radius=i,this.lang=n;const l=this.size=e+4*t,c=this._createCanvas(l),h=this.ctx=c.getContext("2d",{willReadFrequently:!0});h.font=`${s} ${o} ${e}px ${r}`,h.textBaseline="alphabetic",h.textAlign="left",h.fillStyle="black",this.gridOuter=new Float64Array(l*l),this.gridInner=new Float64Array(l*l),this.f=new Float64Array(l),this.z=new Float64Array(l+1),this.v=new Uint16Array(l);}_createCanvas(e){const t=document.createElement("canvas");return t.width=t.height=e,t}draw(e){const{width:t,actualBoundingBoxAscent:i,actualBoundingBoxDescent:a,actualBoundingBoxLeft:r,actualBoundingBoxRight:o}=this.ctx.measureText(e),s=Math.ceil(i),n=Math.max(0,Math.min(this.size-this.buffer,Math.ceil(o-r))),l=Math.min(this.size-this.buffer,s+Math.ceil(a)),c=n+2*this.buffer,h=l+2*this.buffer,u=Math.max(c*h,0),d=new Uint8ClampedArray(u),_={data:d,width:c,height:h,glyphWidth:n,glyphHeight:l,glyphTop:s,glyphLeft:0,glyphAdvance:t};if(0===n||0===l)return _;const{ctx:p,buffer:m,gridInner:f,gridOuter:g}=this;this.lang&&(p.lang=this.lang),p.clearRect(m,m,n,l),p.fillText(e,m,m+s);const v=p.getImageData(m,m,n,l);g.fill(T,0,u),f.fill(0,0,u);for(let e=0;e0?e*e:0,f[a]=e<0?e*e:0;}}P(g,0,0,c,h,c,this.f,this.v,this.z),P(f,m,m,n,l,c,this.f,this.v,this.z);for(let e=0;e1&&(s=e[++o]);const l=Math.abs(n-s.left),c=Math.abs(n-s.right),h=Math.min(l,c);let u;const d=t/i*(a+1);if(s.isDash){const e=a-Math.abs(d);u=Math.sqrt(h*h+e*e);}else u=a-Math.sqrt(h*h+d*d);this.data[r+n]=Math.max(0,Math.min(255,u+128));}}}addRegularDash(e){for(let t=e.length-1;t>=0;--t){const i=e[t],a=e[t+1];i.zeroLength?e.splice(t,1):a&&a.isDash===i.isDash&&(a.left=i.left,e.splice(t,1));}const t=e[0],i=e[e.length-1];t.isDash===i.isDash&&(t.left=i.left-this.width,i.right=t.right+this.width);const a=this.width*this.nextRow;let r=0,o=e[r];for(let t=0;t1&&(o=e[++r]);const i=Math.abs(t-o.left),s=Math.abs(t-o.right),n=Math.min(i,s);this.data[a+t]=Math.max(0,Math.min(255,(o.isDash?n:-n)+128));}}addDash(e,i){const a=i?7:0,r=2*a+1;if(this.nextRow+r>this.height)return t.w("LineAtlas out of space"),null;let o=0;for(let t=0;t{e.terminate();})),this.workers=null);}isPreloaded(){return !!this.active[L]}numActive(){return Object.keys(this.active).length}}const F=Math.floor(n.hardwareConcurrency/2);let B,O;function j(){return B||(B=new k),B}k.workerCount=t.K(globalThis)?Math.max(Math.min(F,3),1):1;class N{constructor(e,i){this.workerPool=e,this.actors=[],this.currentActor=0,this.id=i;const a=this.workerPool.acquire(i);for(let e=0;e{e.remove();})),this.actors=[],e&&this.workerPool.release(this.id);}registerMessageHandler(e,t){for(const i of this.actors)i.registerMessageHandler(e,t);}unregisterMessageHandler(e){for(const t of this.actors)t.unregisterMessageHandler(e);}}function Z(){return O||(O=new N(j(),t.M),O.registerMessageHandler("GR",((e,i,a)=>t.m(i,a)))),O}function G(e,i){const a=t.N();return t.O(a,a,[1,1,0]),t.Q(a,a,[.5*e.width,.5*e.height,1]),e.calculatePosMatrix?t.S(a,a,e.calculatePosMatrix(i.toUnwrapped())):a}function U(e,t,i,a,r,o,s){var n;const l=function(e,t,i){if(e)for(const a of e){const e=t[a];if(e&&e.source===i&&"fill-extrusion"===e.type)return !0}else for(const e in t){const a=t[e];if(a.source===i&&"fill-extrusion"===a.type)return !0}return !1}(null!==(n=null==r?void 0:r.layers)&&void 0!==n?n:null,t,e.id),c=o.maxPitchScaleFactor(),h=e.tilesIn(a,c,l);h.sort(V);const u=[];for(const a of h)u.push({wrappedTileID:a.tileID.wrapped().key,queryResults:a.tile.queryRenderedFeatures(t,i,e.getState(),a.queryGeometry,a.cameraQueryGeometry,a.scale,r,o,c,G(o,a.tileID),s?(e,t)=>s(a.tileID,e,t):void 0)});return function(e,t){for(const i in e)for(const a of e[i])q(a,t);return e}(function(e){const t={},i={};for(const a of e){const e=a.queryResults,r=a.wrappedTileID,o=i[r]=i[r]||{};for(const i in e){const a=e[i],r=o[i]=o[i]||{},s=t[i]=t[i]||[];for(const e of a)r[e.featureIndex]||(r[e.featureIndex]=!0,s.push(e));}}return t}(u),e)}function V(e,t){const i=e.tileID,a=t.tileID;return i.overscaledZ-a.overscaledZ||i.canonical.y-a.canonical.y||i.wrap-a.wrap||i.canonical.x-a.canonical.x}function q(e,t){const i=e.feature,a=t.getFeatureState(i.layer["source-layer"],i.id);i.source=i.layer.source,i.layer["source-layer"]&&(i.sourceLayer=i.layer["source-layer"]),i.state=a;}function W(e,i,a,r){return t._(this,void 0,void 0,(function*(){let o=e;if(e.url?o=(yield t.j(i.transformRequest(e.url,"Source"),a)).data:yield n.frameAsync(a,r),!o)return null;const s=t.U(t.e(o,e),["tiles","minzoom","maxzoom","attribution","bounds","scheme","tileSize","encoding"]);return "vector_layers"in o&&o.vector_layers&&(s.vectorLayerIds=o.vector_layers.map((e=>e.id))),s}))}class ${constructor(e,t){e&&(t?this.setSouthWest(e).setNorthEast(t):Array.isArray(e)&&(4===e.length?this.setSouthWest([e[0],e[1]]).setNorthEast([e[2],e[3]]):this.setSouthWest(e[0]).setNorthEast(e[1])));}setNorthEast(e){return this._ne=e instanceof t.V?new t.V(e.lng,e.lat):t.V.convert(e),this}setSouthWest(e){return this._sw=e instanceof t.V?new t.V(e.lng,e.lat):t.V.convert(e),this}extend(e){const i=this._sw,a=this._ne;let r,o;if(e instanceof t.V)r=e,o=e;else {if(!(e instanceof $))return Array.isArray(e)?4===e.length||e.every(Array.isArray)?this.extend($.convert(e)):this.extend(t.V.convert(e)):e&&("lng"in e||"lon"in e)&&"lat"in e?this.extend(t.V.convert(e)):this;if(r=e._sw,o=e._ne,!r||!o)return this}return i||a?(i.lng=Math.min(r.lng,i.lng),i.lat=Math.min(r.lat,i.lat),a.lng=Math.max(o.lng,a.lng),a.lat=Math.max(o.lat,a.lat)):(this._sw=new t.V(r.lng,r.lat),this._ne=new t.V(o.lng,o.lat)),this}getCenter(){return new t.V((this._sw.lng+this._ne.lng)/2,(this._sw.lat+this._ne.lat)/2)}getSouthWest(){return this._sw}getNorthEast(){return this._ne}getNorthWest(){return new t.V(this.getWest(),this.getNorth())}getSouthEast(){return new t.V(this.getEast(),this.getSouth())}getWest(){return this._sw.lng}getSouth(){return this._sw.lat}getEast(){return this._ne.lng}getNorth(){return this._ne.lat}toArray(){return [this._sw.toArray(),this._ne.toArray()]}toString(){return `LngLatBounds(${this._sw.toString()}, ${this._ne.toString()})`}isEmpty(){return !(this._sw&&this._ne)}contains(e){const{lng:i,lat:a}=t.V.convert(e);let r=this._sw.lng<=i&&i<=this._ne.lng;return this._sw.lng>this._ne.lng&&(r=this._sw.lng>=i&&i>=this._ne.lng),this._sw.lat<=a&&a<=this._ne.lat&&r}intersects(e){if(!((e=$.convert(e)).getNorth()>=this.getSouth()&&e.getSouth()<=this.getNorth()))return !1;const i=Math.abs(this.getEast()-this.getWest()),a=Math.abs(e.getEast()-e.getWest());if(i>=360||a>=360)return !0;const r=t.W(this.getWest(),-180,180),o=t.W(this.getEast(),-180,180),s=t.W(e.getWest(),-180,180),n=t.W(e.getEast(),-180,180),l=r>o,c=s>n;return !(!l||!c)||(l?n>=r||s<=o:c?o>=s||r<=n:s<=o&&n>=r)}static convert(e){return e instanceof $?e:e?new $(e):e}static fromLngLat(e,i=0){const a=360*i/40075017,r=a/Math.cos(Math.PI/180*e.lat);return new $(new t.V(e.lng-r,e.lat-a),new t.V(e.lng+r,e.lat+a))}adjustAntiMeridian(){const e=new t.V(this._sw.lng,this._sw.lat),i=new t.V(this._ne.lng,this._ne.lat);return new $(e,e.lng>i.lng?new t.V(i.lng+360,i.lat):i)}}class H{constructor(e,t,i){this.bounds=$.convert(this.validateBounds(e)),this.minzoom=t||0,this.maxzoom=i||24;}validateBounds(e){return Array.isArray(e)&&4===e.length?[Math.max(-180,e[0]),Math.max(-90,e[1]),Math.min(180,e[2]),Math.min(90,e[3])]:[-180,-90,180,90]}contains(e){const i=Math.pow(2,e.z),a=Math.floor(t.Y(this.bounds.getWest())*i),r=Math.floor(t.X(this.bounds.getNorth())*i),o=Math.ceil(t.Y(this.bounds.getEast())*i),s=Math.ceil(t.X(this.bounds.getSouth())*i);return e.x>=a&&e.x=r&&e.y{this._options.tiles=e;})),this}setUrl(e){return this.setSourceProperty((()=>{this.url=e,this._options.url=e;})),this}onRemove(){this._tileJSONRequest&&(this._tileJSONRequest.abort(),this._tileJSONRequest=null);}serialize(){return t.e({},this._options)}loadTile(e){return t._(this,void 0,void 0,(function*(){const t=e.tileID.canonical.url(this.tiles,this.map.getPixelRatio(),this.scheme),i={request:this.map._requestManager.transformRequest(t,"Tile"),uid:e.uid,tileID:e.tileID,zoom:e.tileID.overscaledZ,tileSize:this.tileSize*e.tileID.overscaleFactor(),type:this.type,source:this.id,pixelRatio:this.map.getPixelRatio(),showCollisionBoxes:this.map.showCollisionBoxes,promoteId:this.promoteId,subdivisionGranularity:this.map.style.projection.subdivisionGranularity,encoding:this.encoding,overzoomParameters:this._getOverzoomParameters(e)};i.request.collectResourceTiming=this._collectResourceTiming;let a="RT";if(e.actor&&"expired"!==e.state){if("loading"===e.state)return new Promise(((t,i)=>{e.reloadPromise={resolve:t,reject:i};}))}else e.actor=this.dispatcher.getActor(),a="LT";e.abortController=new AbortController;try{const t=yield e.actor.sendAsync({type:a,data:i},e.abortController);if(delete e.abortController,e.aborted)return;this._afterTileLoadWorkerResponse(e,t);}catch(t){if(delete e.abortController,e.aborted)return;if(t&&404!==t.status)throw t;this._afterTileLoadWorkerResponse(e,null);}}))}_getOverzoomParameters(e){if(e.tileID.canonical.z<=this.maxzoom)return;if(void 0===this.map._zoomLevelsToOverscale)return;const t=e.tileID.scaledTo(this.maxzoom).canonical,i=t.url(this.tiles,this.map.getPixelRatio(),this.scheme);return {maxZoomTileID:t,overzoomRequest:this.map._requestManager.transformRequest(i,"Tile")}}_afterTileLoadWorkerResponse(e,t){if(t&&t.resourceTiming&&(e.resourceTiming=t.resourceTiming),t&&this.map._refreshExpiredTiles&&e.setExpiryData(t),e.loadVectorData(t,this.map.painter),e.reloadPromise){const t=e.reloadPromise;e.reloadPromise=null,this.loadTile(e).then(t.resolve).catch(t.reject);}}abortTile(e){return t._(this,void 0,void 0,(function*(){e.abortController&&(e.abortController.abort(),delete e.abortController),e.actor&&(yield e.actor.sendAsync({type:"AT",data:{uid:e.uid,type:this.type,source:this.id}}));}))}unloadTile(e){return t._(this,void 0,void 0,(function*(){e.unloadVectorData(),e.actor&&(yield e.actor.sendAsync({type:"RMT",data:{uid:e.uid,type:this.type,source:this.id}}));}))}hasTransition(){return !1}}class K extends t.E{constructor(e,i,a,r){super(),this.id=e,this.dispatcher=a,this.setEventedParent(r),this.type="raster",this.minzoom=0,this.maxzoom=22,this.roundZoom=!0,this.scheme="xyz",this.tileSize=512,this._loaded=!1,this._options=t.e({type:"raster"},i),t.e(this,t.U(i,["url","scheme","tileSize"]));}load(){return t._(this,arguments,void 0,(function*(e=!1){this._loaded=!1,this.fire(new t.l("dataloading",{dataType:"source"})),this._tileJSONRequest=new AbortController;try{const i=yield W(this._options,this.map._requestManager,this._tileJSONRequest,this.map._ownerWindow);this._tileJSONRequest=null,this._loaded=!0,i&&(t.e(this,i),i.bounds&&(this.tileBounds=new H(i.bounds,this.minzoom,this.maxzoom)),this.fire(new t.l("data",{dataType:"source",sourceDataType:"metadata"})),this.fire(new t.l("data",{dataType:"source",sourceDataType:"content",sourceDataChanged:e})));}catch(e){this._tileJSONRequest=null,this._loaded=!0,t.Z(e)||this.fire(new t.k(e));}}))}loaded(){return this._loaded}onAdd(e){this.map=e,this.load();}onRemove(){this._tileJSONRequest&&(this._tileJSONRequest.abort(),this._tileJSONRequest=null);}setSourceProperty(e){this._tileJSONRequest&&(this._tileJSONRequest.abort(),this._tileJSONRequest=null),e(),this.load(!0);}setTiles(e){return this.setSourceProperty((()=>{this._options.tiles=e;})),this}setUrl(e){return this.setSourceProperty((()=>{this.url=e,this._options.url=e;})),this}serialize(){return t.e({},this._options)}hasTile(e){return !this.tileBounds||this.tileBounds.contains(e.canonical)}loadTile(e){return t._(this,void 0,void 0,(function*(){const i=e.tileID.canonical.url(this.tiles,this.map.getPixelRatio(),this.scheme);e.abortController=new AbortController;try{const a=yield g.getImage(this.map._requestManager.transformRequest(i,"Tile"),e.abortController,this.map._refreshExpiredTiles);if(delete e.abortController,e.aborted)return void(e.state="unloaded");if(a&&a.data){this.map._refreshExpiredTiles&&(a.cacheControl||a.expires)&&e.setExpiryData({cacheControl:a.cacheControl,expires:a.expires});const i=this.map.painter.context,r=i.gl,o=a.data;e.texture=this.map.painter.getTileTexture(o.width),e.texture?e.texture.update(o,{useMipmap:!0}):(e.texture=new t.T(i,o,r.RGBA,{useMipmap:!0}),e.texture.bind(r.LINEAR,r.CLAMP_TO_EDGE,r.LINEAR_MIPMAP_NEAREST)),e.state="loaded";}}catch(t){if(delete e.abortController,e.aborted)e.state="unloaded";else if(t)throw e.state="errored",t}}))}abortTile(e){return t._(this,void 0,void 0,(function*(){e.abortController&&(e.abortController.abort(),delete e.abortController);}))}unloadTile(e){return t._(this,void 0,void 0,(function*(){e.texture&&this.map.painter.saveTileTexture(e.texture);}))}hasTransition(){return !1}}class Y extends K{constructor(e,i,a,r){super(e,i,a,r),this.type="raster-dem",this.maxzoom=22,this._options=t.e({type:"raster-dem"},i),this.encoding=i.encoding||"mapbox",this.redFactor=i.redFactor,this.greenFactor=i.greenFactor,this.blueFactor=i.blueFactor,this.baseShift=i.baseShift;}loadTile(e){return t._(this,void 0,void 0,(function*(){const i=e.tileID.canonical.url(this.tiles,this.map.getPixelRatio(),this.scheme),a=this.map._requestManager.transformRequest(i,"Tile");e.neighboringTiles=this._getNeighboringTiles(e.tileID),e.abortController=new AbortController;try{const i=yield g.getImage(a,e.abortController,this.map._refreshExpiredTiles);if(delete e.abortController,e.aborted)return void(e.state="unloaded");if(i&&i.data){const a=i.data;this.map._refreshExpiredTiles&&(i.cacheControl||i.expires)&&e.setExpiryData({cacheControl:i.cacheControl,expires:i.expires});const r=t.b(a)&&t.$()?a:yield this.readImageNow(a),o={type:this.type,uid:e.uid,source:this.id,rawImageData:r,encoding:this.encoding,redFactor:this.redFactor,greenFactor:this.greenFactor,blueFactor:this.blueFactor,baseShift:this.baseShift};if(!e.actor||"expired"===e.state){e.actor=this.dispatcher.getActor();const t=yield e.actor.sendAsync({type:"LDT",data:o});e.dem=t,e.needsHillshadePrepare=!0,e.needsTerrainPrepare=!0,e.state="loaded";}}}catch(t){if(delete e.abortController,e.aborted)e.state="unloaded";else if(t)throw e.state="errored",t}}))}readImageNow(e){return t._(this,void 0,void 0,(function*(){if("undefined"!=typeof VideoFrame&&t.a0()){const i=e.width+2,a=e.height+2;try{return new t.R({width:i,height:a},yield t.a1(e,-1,-1,i,a))}catch(e){}}return n.getImageData(e,1)}))}_getNeighboringTiles(e){const i=e.canonical,a=Math.pow(2,i.z),r=(i.x-1+a)%a,o=0===i.x?e.wrap-1:e.wrap,s=(i.x+1+a)%a,n=i.x+1===a?e.wrap+1:e.wrap,l={};return l[new t.a2(e.overscaledZ,o,i.z,r,i.y).key]={backfilled:!1},l[new t.a2(e.overscaledZ,n,i.z,s,i.y).key]={backfilled:!1},i.y>0&&(l[new t.a2(e.overscaledZ,o,i.z,r,i.y-1).key]={backfilled:!1},l[new t.a2(e.overscaledZ,e.wrap,i.z,i.x,i.y-1).key]={backfilled:!1},l[new t.a2(e.overscaledZ,n,i.z,s,i.y-1).key]={backfilled:!1}),i.y+1Q(e))):[]}function J(e){return "GeometryCollection"===e.type?e.geometries.flatMap((e=>J(e))):Q(e.coordinates)}function ee(e){const t=new $;let i;switch(e.type){case "FeatureCollection":i=e.features.flatMap((e=>J(e.geometry)));break;case "Feature":i=J(e.geometry);break;default:i=J(e);}if(0===i.length)return t;for(let e=0;eee(e)))}}shouldReloadTile(e,{affectedBounds:i}){if("loading"===e.state)return !0;if("unloaded"===e.state)return !1;const{buffer:a,extent:r}=this.workerOptions.geojsonVtOptions,o=function({x:e,y:i,z:a},r=0){const o=t.a3((e-r)/Math.pow(2,a)),s=t.a4((i+1+r)/Math.pow(2,a)),n=t.a3((e+1+r)/Math.pow(2,a)),l=t.a4((i-r)/Math.pow(2,a));return new $([o,s],[n,l])}(e.tileID.canonical,a/r);for(const e of i)if(o.intersects(e))return !0;return !1}loaded(){return !this._isUpdatingWorker&&!this._hasPendingWorkerUpdate()}loadTile(e){return t._(this,void 0,void 0,(function*(){const t=e.actor?"RT":"LT";e.actor=this.actor;const i={type:this.type,uid:e.uid,tileID:e.tileID,zoom:e.tileID.overscaledZ,maxZoom:this.maxzoom,tileSize:this.tileSize,source:this.id,pixelRatio:this.map.getPixelRatio(),showCollisionBoxes:this.map.showCollisionBoxes,promoteId:this.promoteId,subdivisionGranularity:this.map.style.projection.subdivisionGranularity};e.abortController=new AbortController;const a=yield this.actor.sendAsync({type:t,data:i},e.abortController);delete e.abortController,e.unloadVectorData(),e.aborted||e.loadVectorData(a,this.map.painter,"RT"===t);}))}abortTile(e){return t._(this,void 0,void 0,(function*(){e.abortController&&(e.abortController.abort(),delete e.abortController),e.aborted=!0;}))}unloadTile(e){return t._(this,void 0,void 0,(function*(){e.unloadVectorData(),yield this.actor.sendAsync({type:"RMT",data:{uid:e.uid,type:this.type,source:this.id}});}))}onRemove(){this._removed=!0,this.actor.sendAsync({type:"RS",data:{type:this.type,source:this.id}});}serialize(){return t.e({},this._options,{type:this.type,data:this._data.updateable?{type:"FeatureCollection",features:Array.from(this._data.updateable.values())}:this._data.url||this._data.geojson})}hasTransition(){return !1}}class ie extends t.E{constructor(e,t,i,a){super(),this.flippedWindingOrder=!1,this.id=e,this.dispatcher=i,this.coordinates=t.coordinates,this.type="image",this.minzoom=0,this.maxzoom=22,this.tileSize=512,this.tiles={},this._loaded=!1,this.setEventedParent(a),this.options=t;}load(e){return t._(this,void 0,void 0,(function*(){this._loaded=!1,this.fire(new t.l("dataloading",{dataType:"source"})),this.url=this.options.url,this._request=new AbortController;try{const t=yield g.getImage(this.map._requestManager.transformRequest(this.url,"Image"),this._request);this._request=null,this._loaded=!0,t&&t.data&&(this.image=t.data,e&&(this.coordinates=e),this._finishLoading());}catch(e){this._request=null,this._loaded=!0,t.Z(e)||this.fire(new t.k(e));}}))}loaded(){return this._loaded}updateImage(e){return e.url?(this._request&&(this._request.abort(),this._request=null),this.options.url=e.url,this.load(e.coordinates).finally((()=>{this.texture=null;})),this):this}_finishLoading(){this.map&&(this.setCoordinates(this.coordinates),this.fire(new t.l("data",{dataType:"source",sourceDataType:"metadata"})));}onAdd(e){this.map=e,this.load();}onRemove(){this._request&&(this._request.abort(),this._request=null);}setCoordinates(e){this.coordinates=e;const i=e.map(t.a9.fromLngLat);var a;return this.tileID=function(e){const i=t.aa.fromPoints(e),a=i.width(),r=i.height(),o=Math.max(a,r),s=Math.max(0,Math.floor(-Math.log(o)/Math.LN2)),n=Math.pow(2,s);return new t.ac(s,Math.floor((i.minX+i.maxX)/2*n),Math.floor((i.minY+i.maxY)/2*n))}(i),this.terrainTileRanges=this._getOverlappingTileRanges(i),this.minzoom=this.maxzoom=this.tileID.z,this.tileCoords=i.map((e=>this.tileID.getTilePoint(e)._round())),this.flippedWindingOrder=((a=this.tileCoords)[1].x-a[0].x)*(a[2].y-a[0].y)-(a[1].y-a[0].y)*(a[2].x-a[0].x)<0,this.fire(new t.l("data",{dataType:"source",sourceDataType:"content"})),this}prepare(){if(0===Object.keys(this.tiles).length||!this.image)return;const e=this.map.painter.context,i=e.gl;this.texture||(this.texture=new t.T(e,this.image,i.RGBA),this.texture.bind(i.LINEAR,i.CLAMP_TO_EDGE));let a=!1;for(const e in this.tiles){const t=this.tiles[e];"loaded"!==t.state&&(t.state="loaded",t.texture=this.texture,a=!0);}a&&this.fire(new t.l("data",{dataType:"source",sourceDataType:"idle",sourceId:this.id}));}loadTile(e){return t._(this,void 0,void 0,(function*(){this.tileID&&this.tileID.equals(e.tileID.canonical)?(this.tiles[String(e.tileID.wrap)]=e,e.buckets={}):e.state="errored";}))}serialize(){return {type:"image",url:this.options.url,coordinates:this.coordinates}}hasTransition(){return !1}_getOverlappingTileRanges(e){const{minX:i,minY:a,maxX:r,maxY:o}=t.aa.fromPoints(e),s={};for(let e=0;e<=t.ab;e++){const t=Math.pow(2,e),n=Math.floor(i*t),l=Math.floor(a*t),c=Math.floor(r*t),h=Math.floor(o*t),u=(n%t+t)%t,d=c%t,_=Math.floor(n/t),p=Math.floor(c/t);s[e]={minWrap:_,maxWrap:p,minTileXWrapped:u,maxTileXWrapped:d,minTileY:l,maxTileY:h};}return s}}class ae extends ie{constructor(e,t,i,a){super(e,t,i,a),this.roundZoom=!0,this.type="video",this.options=t;}load(){return t._(this,void 0,void 0,(function*(){this._loaded=!1;const e=this.options;this.urls=[];for(const t of e.urls)this.urls.push(this.map._requestManager.transformRequest(t,"Source").url);try{const e=yield t.ad(this.urls);if(this._loaded=!0,!e)return;this.video=e,this.video.loop=!0,this.video.addEventListener("playing",(()=>{this.map.triggerRepaint();})),this.map&&this.video.play(),this._finishLoading();}catch(e){this.fire(new t.k(e));}}))}pause(){this.video&&this.video.pause();}play(){this.video&&this.video.play();}seek(e){if(this.video){const i=this.video.seekable;ei.end(0)?this.fire(new t.k(new t.ae(`sources.${this.id}`,null,`Playback for this video can be set only between the ${i.start(0)} and ${i.end(0)}-second mark.`))):this.video.currentTime=e;}}getVideo(){return this.video}onAdd(e){this.map||(this.map=e,this.load(),this.video&&(this.video.play(),this.setCoordinates(this.coordinates)));}prepare(){if(0===Object.keys(this.tiles).length||this.video.readyState<2)return;const e=this.map.painter.context,i=e.gl;this.texture?this.video.paused||(this.texture.bind(i.LINEAR,i.CLAMP_TO_EDGE),i.texSubImage2D(i.TEXTURE_2D,0,0,0,i.RGBA,i.UNSIGNED_BYTE,this.video)):(this.texture=new t.T(e,this.video,i.RGBA),this.texture.bind(i.LINEAR,i.CLAMP_TO_EDGE));let a=!1;for(const e in this.tiles){const t=this.tiles[e];"loaded"!==t.state&&(t.state="loaded",t.texture=this.texture,a=!0);}a&&this.fire(new t.l("data",{dataType:"source",sourceDataType:"idle",sourceId:this.id}));}serialize(){return {type:"video",urls:this.urls,coordinates:this.coordinates}}hasTransition(){return this.video&&!this.video.paused}}class re extends ie{constructor(e,i,a,r){super(e,i,a,r),i.coordinates?Array.isArray(i.coordinates)&&4===i.coordinates.length&&!i.coordinates.some((e=>!Array.isArray(e)||2!==e.length||e.some((e=>"number"!=typeof e))))||this.fire(new t.k(new t.ae(`sources.${e}`,null,'"coordinates" property must be an array of 4 longitude/latitude array pairs'))):this.fire(new t.k(new t.ae(`sources.${e}`,null,'missing required property "coordinates"'))),i.animate&&"boolean"!=typeof i.animate&&this.fire(new t.k(new t.ae(`sources.${e}`,null,'optional "animate" property must be a boolean value'))),i.canvas?"string"==typeof i.canvas||i.canvas instanceof HTMLCanvasElement||this.fire(new t.k(new t.ae(`sources.${e}`,null,'"canvas" must be either a string representing the ID of the canvas element from which to read, or an HTMLCanvasElement instance'))):this.fire(new t.k(new t.ae(`sources.${e}`,null,'missing required property "canvas"'))),this.options=i,this.animate=void 0===i.animate||i.animate;}load(){return t._(this,void 0,void 0,(function*(){this._loaded=!0,this.canvas||(this.canvas=this.options.canvas instanceof HTMLCanvasElement?this.options.canvas:document.getElementById(this.options.canvas)),this.width=this.canvas.width,this.height=this.canvas.height,this._hasInvalidDimensions()?this.fire(new t.k(new Error("Canvas dimensions cannot be less than or equal to zero."))):(this.play=function(){this._playing=!0,this.map.triggerRepaint();},this.pause=function(){this._playing&&(this.prepare(),this._playing=!1);},this._finishLoading());}))}getCanvas(){return this.canvas}onAdd(e){this.map=e,this.load(),this.canvas&&this.animate&&this.play();}onRemove(){this.pause();}prepare(){let e=!1;if(this.canvas.width!==this.width&&(this.width=this.canvas.width,e=!0),this.canvas.height!==this.height&&(this.height=this.canvas.height,e=!0),this._hasInvalidDimensions())return;if(0===Object.keys(this.tiles).length)return;const i=this.map.painter.context,a=i.gl;this.texture?(e||this._playing)&&this.texture.update(this.canvas,{premultiply:!0}):(this.texture=new t.T(i,this.canvas,a.RGBA,{premultiply:!0}),this.texture.bind(a.LINEAR,a.CLAMP_TO_EDGE));let r=!1;for(const e in this.tiles){const t=this.tiles[e];"loaded"!==t.state&&(t.state="loaded",t.texture=this.texture,r=!0);}r&&this.fire(new t.l("data",{dataType:"source",sourceDataType:"idle",sourceId:this.id}));}serialize(){return {type:"canvas",animate:this.animate,canvas:this.options.canvas,coordinates:this.coordinates}}hasTransition(){return this._playing}_hasInvalidDimensions(){for(const e of [this.canvas.width,this.canvas.height])if(isNaN(e)||e<=0)return !0;return !1}}const oe={},se=e=>{switch(e){case "geojson":return te;case "image":return ie;case "raster":return K;case "raster-dem":return Y;case "vector":return X;case "video":return ae;case "canvas":return re}return oe[e]},ne="RTLPluginLoaded";class le extends t.E{constructor(){super(...arguments),this.status="unavailable",this.url=null,this.dispatcher=Z();}_syncState(e){return this.status=e,this.dispatcher.broadcast("SRPS",{pluginStatus:e,pluginURL:this.url}).catch((e=>{throw this.status="error",e}))}getRTLTextPluginStatus(){return this.status}clearRTLTextPlugin(){this.status="unavailable",this.url=null;}setRTLTextPlugin(e){return t._(this,arguments,void 0,(function*(e,t=!1){if(this.url)throw new Error("setRTLTextPlugin cannot be called multiple times.");if(this.url=n.resolveURL(e),!this.url)throw new Error(`requested url ${e} is invalid`);if("unavailable"===this.status){if(!t)return this._requestImport();this.status="deferred",this._syncState(this.status);}else if("requested"===this.status)return this._requestImport()}))}_requestImport(){return t._(this,void 0,void 0,(function*(){yield this._syncState("loading"),this.status="loaded",this.fire(new t.l(ne));}))}lazyLoad(){"unavailable"===this.status?this.status="requested":"deferred"===this.status&&this._requestImport();}}let ce=null;function he(){return ce||(ce=new le),ce}var ue,de;!function(e){e[e.Base=0]="Base",e[e.Parent=1]="Parent";}(ue||(ue={})),function(e){e[e.Departing=0]="Departing",e[e.Incoming=1]="Incoming";}(de||(de={}));class _e{constructor(e,i){this.timeAdded=0,this.fadeEndTime=0,this.fadeOpacity=1,this.tileID=e,this.uid=t.af(),this.uses=0,this.tileSize=i,this.buckets={},this.expirationTime=null,this.queryPadding=0,this.hasSymbolBuckets=!1,this.hasRTLText=!1,this.dependencies={},this.rtt=[],this.rttFingerprint={},this.expiredRequestCount=0,this.state="loading";}isRenderable(e){return this.hasData()&&(!this.fadeEndTime||this.fadeOpacity>0)&&(e||!this.holdingForSymbolFade())}setCrossFadeLogic({fadingRole:e,fadingDirection:t,fadingParentID:i,fadeEndTime:a}){this.resetFadeLogic(),this.fadingRole=e,this.fadingDirection=t,this.fadingParentID=i,this.fadeEndTime=a;}setSelfFadeLogic(e){this.resetFadeLogic(),this.selfFading=!0,this.fadeEndTime=e;}resetFadeLogic(){this.fadingRole=null,this.fadingDirection=null,this.fadingParentID=null,this.selfFading=!1,this.timeAdded=c(),this.fadeEndTime=0,this.fadeOpacity=1;}wasRequested(){return "errored"===this.state||"loaded"===this.state||"reloading"===this.state}clearTextures(e){this.demTexture&&e.saveTileTexture(this.demTexture),this.demTexture=null;}loadVectorData(e,i,a){if(this.hasData()&&this.unloadVectorData(),this.state="loaded",e){e.featureIndex&&(this.latestFeatureIndex=e.featureIndex,e.rawTileData?(this.latestRawTileData=e.rawTileData,this.latestFeatureIndex.rawTileData=e.rawTileData,this.latestFeatureIndex.encoding=e.encoding):this.latestRawTileData&&(this.latestFeatureIndex.rawTileData=this.latestRawTileData,this.latestFeatureIndex.encoding=this.latestEncoding)),this.collisionBoxArray=e.collisionBoxArray,this.buckets=function(e,t){const i={};if(!t)return i;for(const a of e){const e=a.layerIds.map((e=>t.getLayer(e))).filter(Boolean);if(0!==e.length){a.layers=e,a.stateDependentLayerIds&&(a.stateDependentLayers=a.stateDependentLayerIds.map((t=>e.filter((e=>e.id===t))[0])));for(const t of e)i[t.id]=a;}}return i}(e.buckets,null==i?void 0:i.style),this.hasSymbolBuckets=!1;for(const e in this.buckets){const i=this.buckets[e];if(i instanceof t.ah){if(this.hasSymbolBuckets=!0,!a)break;i.justReloaded=!0;}}if(this.hasRTLText=!1,this.hasSymbolBuckets)for(const e in this.buckets){const i=this.buckets[e];if(i instanceof t.ah&&i.hasRTLText){this.hasRTLText=!0,he().lazyLoad();break}}this.queryPadding=0;for(const e in this.buckets){const t=this.buckets[e];this.queryPadding=Math.max(this.queryPadding,i.style.getLayer(e).queryRadius(t));}e.imageAtlas&&(this.imageAtlas=e.imageAtlas),e.glyphAtlasImage&&(this.glyphAtlasImage=e.glyphAtlasImage),this.dashPositions=e.dashPositions;}else this.collisionBoxArray=new t.ag;}unloadVectorData(){for(const e in this.buckets)this.buckets[e].destroy();this.buckets={},this.imageAtlasTexture&&this.imageAtlasTexture.destroy(),this.imageAtlas&&(this.imageAtlas=null),this.glyphAtlasTexture&&this.glyphAtlasTexture.destroy(),this.dashPositions&&(this.dashPositions=null),this.latestFeatureIndex=null,this.state="unloaded";}getBucket(e){return this.buckets[e.id]}upload(e){for(const t in this.buckets){const i=this.buckets[t];i.uploadPending()&&i.upload(e);}const i=e.gl;this.imageAtlas&&!this.imageAtlas.uploaded&&(this.imageAtlasTexture=new t.T(e,this.imageAtlas.image,i.RGBA),this.imageAtlas.uploaded=!0),this.glyphAtlasImage&&(this.glyphAtlasTexture=new t.T(e,this.glyphAtlasImage,i.ALPHA),this.glyphAtlasImage=null);}prepare(e){this.imageAtlas&&this.imageAtlas.patchUpdatedImages(e,this.imageAtlasTexture);}queryRenderedFeatures(e,t,i,a,r,o,s,n,l,c,h){return this.latestFeatureIndex&&this.latestFeatureIndex.rawTileData?this.latestFeatureIndex.query({queryGeometry:a,cameraQueryGeometry:r,scale:o,tileSize:this.tileSize,pixelPosMatrix:c,transform:n,params:s,queryPadding:this.queryPadding*l,getElevation:h},e,t,i):{}}querySourceFeatures(e,i){const a=this.latestFeatureIndex;if(!a||!a.rawTileData)return;const r=a.loadVTLayers(),o=i&&i.sourceLayer?i.sourceLayer:"",s=r[t.ai]||r[o];if(!s)return;const n=t.aj(null==i?void 0:i.filter,null==i?void 0:i.globalState),{z:l,x:c,y:h}=this.tileID.canonical,u={z:l,x:c,y:h};for(let i=0;ie)t=!1;else if(i)if(this.expirationTime({zoom:0,x:0,y:0,wrap:e,fullyVisible:!1}),b=[],y=[];if(e.renderWorldCopies&&n.allowWorldCopies())for(let e=1;e<=3;e++)b.push(x(-e)),b.push(x(e));for(b.push(x(0));b.length>0;){const _=b.pop(),f=_.x,x=_.y;let w=_.fullyVisible;const T={x:f,y:x,z:_.zoom},P=n.getTileBoundingVolume(T,_.wrap,e.elevation,i);if(!w){const e=we(a,P,r);if(0===e)continue;w=2===e;}const C=n.distanceToTile2d(o.x,o.y,T,P);let I=c;l&&(I=(i.calculateTileZoom||Ce)(e.zoom+t.at(e.tileSize/i.tileSize),C,g,v,e.fov)),I=(i.roundZoom?Math.round:Math.floor)(I),I=Math.max(0,I);const M=Math.min(I,u);if(_.wrap=n.getWrap(s,T,_.wrap),_.zoom>=M){if(_.zoom>1),wrap:_.wrap,fullyVisible:w});}return y.sort(((e,t)=>e.distanceSq-t.distanceSq)).map((e=>e.tileID))}const Ee=t.aa.fromPoints([new t.P(0,0),new t.P(t.a5,t.a5)]);function Se(e){return "raster"===e||"image"===e||"video"===e}function ze(e,t,i,a,r,o,s){if(!t.hasData())return !1;const{tileID:n,fadingRole:l,fadingDirection:c,fadingParentID:h}=t;if(l===ue.Base&&c===de.Incoming&&h)return i[h.key]=h,!0;const u=Math.max(n.overscaledZ-r,o);for(let r=n.overscaledZ-1;r>=u;r--){const o=n.scaledTo(r),l=e.getLoadedTile(o);if(l)return t.setCrossFadeLogic({fadingRole:ue.Base,fadingDirection:de.Incoming,fadingParentID:l.tileID,fadeEndTime:a+s}),l.setCrossFadeLogic({fadingRole:ue.Parent,fadingDirection:de.Departing,fadeEndTime:a+s}),i[o.key]=o,!0}return !1}function Re(e,t,i,a,r,o){if(!t.hasData())return !1;const s=t.tileID.children(r);let n=De(e,t,s,i,a,r,o);if(n)return !0;for(const l of s)De(e,t,l.children(r),i,a,r,o)&&(n=!0);return n}function De(e,t,i,a,r,o,s){if(i[0].overscaledZ>=o)return !1;let n=!1;for(const o of i){const i=e.getLoadedTile(o);if(!i)continue;const{fadingRole:l,fadingDirection:c,fadingParentID:h}=i;l===ue.Base&&c===de.Departing&&h||(i.setCrossFadeLogic({fadingRole:ue.Base,fadingDirection:de.Departing,fadingParentID:t.tileID,fadeEndTime:r+s}),t.setCrossFadeLogic({fadingRole:ue.Parent,fadingDirection:de.Incoming,fadeEndTime:r+s})),a[o.key]=o,n=!0;}return n}function Ae(e,t,i,a){const r=e.tileID;return !!e.selfFading||!e.hasData()&&!!t.has(r)&&(e.setSelfFadeLogic(i+a),!0)}function Le(e,t){var i;e.needsHillshadePrepare=!0,e.needsTerrainPrepare=!0;let a=t.tileID.canonical.x-e.tileID.canonical.x;const r=t.tileID.canonical.y-e.tileID.canonical.y,o=Math.pow(2,e.tileID.canonical.z),s=t.tileID.key;0===a&&0===r||Math.abs(r)>1||(Math.abs(a)>1&&(1===Math.abs(a+o)?a+=o:1===Math.abs(a-o)&&(a-=o)),t.dem&&e.dem&&(e.dem.backfillBorder(t.dem,a,r),(null===(i=e.neighboringTiles)||void 0===i?void 0:i[s])&&(e.neighboringTiles[s].backfilled=!0)));}class ke{constructor(){this._tiles={};}handleWrapJump(e){const t={};for(const i in this._tiles){const a=this._tiles[i];a.tileID=a.tileID.unwrapTo(a.tileID.wrap+e),t[a.tileID.key]=a;}this._tiles=t;}setFeatureState(e,t){for(const i in this._tiles)this._tiles[i].setFeatureState(e,t);}getAllTiles(){return Object.values(this._tiles)}getAllIds(e=!1){return e?Object.values(this._tiles).map((e=>e.tileID)).sort(t.aw).map((e=>e.key)):Object.keys(this._tiles)}getTileById(e){return this._tiles[e]}setTile(e,t){this._tiles[e]=t;}deleteTileById(e){delete this._tiles[e];}getLoadedTile(e){const t=this.getTileById(e.key);return (null==t?void 0:t.hasData())?t:null}isIdRenderable(e,t=!1){var i;return null===(i=this.getTileById(e))||void 0===i?void 0:i.isRenderable(t)}getRenderableIds(e=0,i){const a=[];for(const e of this.getAllIds())this.isIdRenderable(e,i)&&a.push(this.getTileById(e));return i?a.sort(((i,a)=>{const r=i.tileID,o=a.tileID,s=new t.P(r.canonical.x,r.canonical.y)._rotate(-e),n=new t.P(o.canonical.x,o.canonical.y)._rotate(-e);return r.overscaledZ-o.overscaledZ||n.y-s.y||n.x-s.x})).map((e=>e.tileID.key)):a.map((e=>e.tileID)).sort(t.aw).map((e=>e.key))}}class Fe extends t.E{constructor(e,i,a){super(),this.id=e,this.dispatcher=a,this.on("data",(e=>this._dataHandler(e))),this.on("dataloading",(()=>{this._sourceErrored=!1;})),this.on("error",(()=>{this._sourceErrored=this._source.loaded();})),this._source=((e,t,i,a)=>{const r=new(se(t.type))(e,t,i,a);if(r.id!==e)throw new Error(`Expected Source id to be ${e} instead of ${r.id}`);return r})(e,i,a,this),this._inViewTiles=new ke,this._outOfViewCache=new t.ax(0,(e=>this._unloadTile(e))),this._timers={},this._maxTileCacheSize=null,this._maxTileCacheZoomLevels=null,this._rasterFadeDuration=0,this._maxFadingAncestorLevels=5,this._state=new pe,this._didEmitContent=!1,this._updated=!1;}onAdd(e){this.map=e,this._maxTileCacheSize=e?e._maxTileCacheSize:null,this._maxTileCacheZoomLevels=e?e._maxTileCacheZoomLevels:null,this._source&&this._source.onAdd&&this._source.onAdd(e);}onRemove(e){for(const e of this._inViewTiles.getAllTiles())e.unloadVectorData();this.clearTiles(),this._source&&this._source.onRemove&&this._source.onRemove(e),this._inViewTiles=new ke;}loaded(){if(this._sourceErrored)return !0;if(!this._sourceLoaded)return !1;if(!this._source.loaded())return !1;if(!(void 0===this.used&&void 0===this.usedForTerrain||this.used||this.usedForTerrain))return !0;if(!this._updated)return !1;for(const e of this._inViewTiles.getAllTiles())if("loaded"!==e.state&&"errored"!==e.state)return !1;return !0}getSource(){return this._source}getState(){return this._state}pause(){this._paused=!0;}resume(){if(!this._paused)return;const e=this._shouldReloadOnResume;this._paused=!1,this._shouldReloadOnResume=!1,e&&this.reload(),this.transform&&this.update(this.transform,this.terrain);}_loadTile(e,i,a){return t._(this,void 0,void 0,(function*(){try{yield this._source.loadTile(e),this._tileLoaded(e,i,a);}catch(i){e.state="errored",404!==i.status?this._source.fire(new t.k(i,{tile:e})):this.update(this.transform,this.terrain);}}))}_unloadTile(e){this._source.unloadTile&&this._source.unloadTile(e);}_abortTile(e){this._source.abortTile&&this._source.abortTile(e),this._source.fire(new t.l("dataabort",{tile:e,coord:e.tileID,dataType:"source"}));}serialize(){return this._source.serialize()}prepare(e){this._source.prepare&&this._source.prepare(),this._state.coalesceChanges(this._inViewTiles,this.map?this.map.painter:null);for(const t of this._inViewTiles.getAllTiles())t.upload(e),t.prepare(this.map.style.imageManager);}getIds(){return this._inViewTiles.getAllIds(!0)}getRenderableIds(e){var t;return this._inViewTiles.getRenderableIds(null===(t=this.transform)||void 0===t?void 0:t.bearingInRadians,e)}hasRenderableParent(e){const t=e.overscaledZ-1;if(t>=this._source.minzoom){const i=this.getLoadedTile(e.scaledTo(t));if(i)return this._inViewTiles.isIdRenderable(i.tileID.key)}return !1}reload(e,t=void 0){if(this._paused)this._shouldReloadOnResume=!0;else {this._outOfViewCache.reset();for(const i of this._inViewTiles.getAllIds()){const a=this._inViewTiles.getTileById(i);t&&!this._source.shouldReloadTile(a,t)||(e?this._reloadTile(i,"expired"):"errored"!==a.state&&this._reloadTile(i,"reloading"));}}}_reloadTile(e,i){return t._(this,void 0,void 0,(function*(){const t=this._inViewTiles.getTileById(e);t&&("loading"!==t.state&&(t.state=i),yield this._loadTile(t,e,i));}))}_tileLoaded(e,i,a){e.timeAdded=c(),e.selfFading&&(e.fadeEndTime=e.timeAdded+this._rasterFadeDuration),"expired"===a&&(e.refreshedUponExpiration=!0),this._setTileReloadTimer(i,e),"raster-dem"===this.getSource().type&&e.dem&&function(e,t){var i,a;const r=t.getRenderableIds();for(const o of r){if(!e.neighboringTiles||!e.neighboringTiles[o])continue;const r=t.getTileById(o);e.neighboringTiles[o].backfilled||Le(e,r),(null===(a=null===(i=r.neighboringTiles)||void 0===i?void 0:i[e.tileID.key])||void 0===a?void 0:a.backfilled)||Le(r,e);}}(e,this._inViewTiles),this._state.initializeTileState(e,this.map?this.map.painter:null),e.aborted||this._source.fire(new t.l("data",{dataType:"source",tile:e,coord:e.tileID}));}getTile(e){return this.getTileByID(e.key)}getTileByID(e){return this._inViewTiles.getTileById(e)}_retainLoadedChildren(e,t){const i=this._getLoadedDescendents(t),a=new Set;for(const r of t){const t=i[r.key];if(!(null==t?void 0:t.length)){a.add(r);continue}const o=r.overscaledZ+Fe.maxOverzooming,s=t.filter((e=>e.tileID.overscaledZ<=o));if(!s.length){a.add(r);continue}const n=Math.min(...s.map((e=>e.tileID.overscaledZ))),l=s.filter((e=>e.tileID.overscaledZ===n)).map((e=>e.tileID));for(const t of l)e[t.key]=t;this._areDescendentsComplete(l,n,r.overscaledZ)||a.add(r);}return a}_getLoadedDescendents(e){var t;const i={};for(const a of this._inViewTiles.getAllTiles().filter((e=>e.hasData())))for(const r of e)a.tileID.isChildOf(r)&&(i[t=r.key]||(i[t]=[])).push(a);return i}_areDescendentsComplete(e,t,i){return 1===e.length&&e[0].isOverscaled()?e[0].overscaledZ===t:Math.pow(4,t-i)===e.length}getLoadedTile(e){return this._inViewTiles.getLoadedTile(e)}updateCacheSize(e){const i=Math.ceil(e.width/this._source.tileSize)+1,a=Math.ceil(e.height/this._source.tileSize)+1,r=Math.floor(i*a*(null===this._maxTileCacheZoomLevels?t.c.MAX_TILE_CACHE_ZOOM_LEVELS:this._maxTileCacheZoomLevels)),o="number"==typeof this._maxTileCacheSize?Math.min(this._maxTileCacheSize,r):r;this._outOfViewCache.setMaxSize(o);}handleWrapJump(e){const t=Math.round((e-(void 0===this._prevLng?e:this._prevLng))/360);this._prevLng=e,t&&(this._inViewTiles.handleWrapJump(t),this._resetTileReloadTimers());}update(e,i){if(!this._sourceLoaded||this._paused)return;let a;this.transform=e,this.terrain=i,this.updateCacheSize(e),this.handleWrapJump(this.transform.center.lng),this.used||this.usedForTerrain?this._source.tileID?a=e.getVisibleUnwrappedCoordinates(this._source.tileID).map((e=>new t.a2(e.canonical.z,e.wrap,e.canonical.z,e.canonical.x,e.canonical.y))):(a=Me(e,{tileSize:this.usedForTerrain?this.tileSize:this._source.tileSize,minzoom:this._source.minzoom,maxzoom:"vector"===this._source.type&&void 0!==this.map._zoomLevelsToOverscale?e.maxZoom-this.map._zoomLevelsToOverscale:this._source.maxzoom,roundZoom:!this.usedForTerrain&&this._source.roundZoom,reparseOverscaled:this._source.reparseOverscaled,terrain:i,calculateTileZoom:this._source.calculateTileZoom}),this._source.hasTile&&(a=a.filter((e=>this._source.hasTile(e))))):a=[],this.usedForTerrain&&(a=this._addTerrainIdealTiles(a));const r=0===a.length&&!this._updated&&this._didEmitContent;this._updated=!0,r&&this.fire(new t.l("data",{sourceDataType:"idle",dataType:"source",sourceId:this.id}));const o=Ie(e,this._source),s=this._updateRetainedTiles(a,o),n=Se(this._source.type);n&&this._rasterFadeDuration>0&&!i&&function(e,i,a,r,o,s,n){const l=c(),h=t.av(i);for(const t of i){const i=e.getTileById(t.key);i.fadingDirection!==de.Departing&&0!==i.fadeOpacity||i.resetFadeLogic(),ze(e,i,a,l,r,o,n)||Re(e,i,a,l,s,n)||Ae(i,h,l,n)||i.resetFadeLogic();}}(this._inViewTiles,a,s,this._maxFadingAncestorLevels,this._source.minzoom,this._source.maxzoom,this._rasterFadeDuration),n?this._cleanUpRasterTiles(s):this._cleanUpVectorTiles(s);}_cleanUpRasterTiles(e){for(const t of this._inViewTiles.getAllIds())e[t]||this._removeTile(t);}_cleanUpVectorTiles(e){for(const t of this._inViewTiles.getAllIds()){const i=this._inViewTiles.getTileById(t);e[t]?i.clearSymbolFadeHold():i.hasSymbolBuckets?i.holdingForSymbolFade()?i.symbolFadeFinished()&&this._removeTile(t):i.setSymbolHoldDuration(this.map._fadeDuration):this._removeTile(t);}}_addTerrainIdealTiles(e){const t=[];for(const i of e)if(i.canonical.z>this._source.minzoom){const e=i.scaledTo(i.canonical.z-1);t.push(e);const a=i.scaledTo(Math.max(this._source.minzoom,Math.min(i.canonical.z,5)));t.push(a);}return e.concat(t)}releaseSymbolFadeTiles(){for(const e of this._inViewTiles.getAllIds())this._inViewTiles.getTileById(e).holdingForSymbolFade()&&this._removeTile(e);}_updateRetainedTiles(e,t){var i;const a=new Set;for(const t of e)this._addTile(t).hasData()||a.add(t);const r=e.reduce(((e,t)=>(e[t.key]=t,e)),{}),o=this._retainLoadedChildren(r,a),s={},n=Math.max(t-Fe.maxUnderzooming,this._source.minzoom);for(const e of o){let t=this._inViewTiles.getTileById(e.key),a=null==t?void 0:t.wasRequested();for(let o=e.overscaledZ-1;o>=n;--o){const n=e.scaledTo(o);if(s[n.key])break;if(s[n.key]=!0,t=this.getTile(n),!t&&a&&(t=this._addTile(n)),t){const e=t.hasData();if((e||!(null===(i=this.map)||void 0===i?void 0:i.cancelPendingTileRequestsWhileZooming)||a)&&(r[n.key]=n),a=t.wasRequested(),e)break}}}return r}_addTile(e){let i=this._inViewTiles.getTileById(e.key);if(i)return i;i=this._outOfViewCache.getAndRemove(e),i&&(i.resetFadeLogic(),this._setTileReloadTimer(e.key,i),i.tileID=e,this._state.initializeTileState(i,this.map?this.map.painter:null));const a=i;return i||(i=new _e(e,this._source.tileSize*e.overscaleFactor()),this._loadTile(i,e.key,i.state)),i.uses++,this._inViewTiles.setTile(e.key,i),a||this._source.fire(new t.l("dataloading",{tile:i,coord:i.tileID,dataType:"source"})),i}_setTileReloadTimer(e,t){this._clearTileReloadTimer(e);const i=t.getExpiryTimeout();i&&(this._timers[e]=setTimeout((()=>{this._reloadTile(e,"expired"),delete this._timers[e];}),i));}_clearTileReloadTimer(e){const t=this._timers[e];t&&(clearTimeout(t),delete this._timers[e]);}_resetTileReloadTimers(){for(const e in this._timers)clearTimeout(this._timers[e]),delete this._timers[e];for(const e of this._inViewTiles.getAllIds()){const t=this._inViewTiles.getTileById(e);this._setTileReloadTimer(e,t);}}refreshTiles(e){for(const t of this._inViewTiles.getAllIds()){const i=this._inViewTiles.getTileById(t);(this._inViewTiles.isIdRenderable(t)||"errored"==i.state)&&e.some((e=>e.equals(i.tileID.canonical)))&&this._reloadTile(t,"expired");}}_removeTile(e){const t=this._inViewTiles.getTileById(e);t&&(t.uses--,this._inViewTiles.deleteTileById(e),this._clearTileReloadTimer(e),t.uses>0||(t.hasData()&&"reloading"!==t.state?this._outOfViewCache.add(t.tileID,t,t.getExpiryTimeout()):(t.aborted=!0,this._abortTile(t),this._unloadTile(t))));}_dataHandler(e){"source"===e.dataType&&("metadata"!==e.sourceDataType?"content"===e.sourceDataType&&this._sourceLoaded&&!this._paused&&(this.reload(e.sourceDataChanged,e.shouldReloadTileOptions),this.transform&&this.update(this.transform,this.terrain),this._didEmitContent=!0):this._sourceLoaded=!0);}clearTiles(){this._shouldReloadOnResume=!1,this._paused=!1;for(const e of this._inViewTiles.getAllIds())this._removeTile(e);this._outOfViewCache.reset();}tilesIn(e,i,a){const r=[],o=this.transform;if(!o)return r;const s=o.getCoveringTilesDetailsProvider().allowWorldCopies(),n=a?o.getCameraQueryGeometry(e):e,l=e=>o.screenPointToMercatorCoordinate(e,this.terrain),c=this.transformBbox(e,l,!s),h=this.transformBbox(n,l,!s),u=this.getIds(),d=t.aa.fromPoints(h);for(let e=0;ee.getTilePoint(new t.a9(i.x,i.y))));if(i.expandBy(_),i.intersects(Ee)){const t=c.map((t=>e.getTilePoint(t))),i=h.map((t=>e.getTilePoint(t)));r.push({tile:a,tileID:s?e:e.unwrapTo(0),queryGeometry:t,cameraQueryGeometry:i,scale:l});}}}return r}transformBbox(e,i,a){let r=e.map(i);if(a){const a=t.aa.fromPoints(e);a.shrinkBy(.001*Math.min(a.width(),a.height()));const o=a.map(i);t.aa.fromPoints(r).covers(o)||(r=r.map((e=>e.x>.5?new t.a9(e.x-1,e.y,e.z):e)));}return r}getVisibleCoordinates(e){const t=this.getRenderableIds(e).map((e=>this._inViewTiles.getTileById(e).tileID));return this.transform&&this.transform.populateCache(t),t}hasTransition(){return !!this._source.hasTransition()||!(!Se(this._source.type)||!function(e,t){if(t<=0)return !1;const i=c();for(const t of e.getAllTiles())if(t.fadeEndTime>=i)return !0;return !1}(this._inViewTiles,this._rasterFadeDuration))}setRasterFadeDuration(e){this._rasterFadeDuration=e;}setFeatureState(e,i,a){this._state.updateState(e=e||t.ai,i,a);}removeFeatureState(e,i,a){this._state.removeFeatureState(e=e||t.ai,i,a);}getFeatureState(e,i){return this._state.getState(e=e||t.ai,i)}setDependencies(e,t,i){const a=this._inViewTiles.getTileById(e);a&&a.setDependencies(t,i);}reloadTilesForDependencies(e,t){for(const i of this._inViewTiles.getAllIds())this._inViewTiles.getTileById(i).hasDependency(e,t)&&this._reloadTile(i,"reloading");this._outOfViewCache.filter((i=>!i.hasDependency(e,t)));}areTilesLoaded(){for(const e of this._inViewTiles.getAllTiles())if("loaded"!==e.state&&"errored"!==e.state)return !1;return !0}}Fe.maxUnderzooming=10,Fe.maxOverzooming=3;class Be{constructor(e,t){this.reset(e,t);}reset(e,t){this.points=e||[],this._distances=[0];for(let e=1;e0?(r-s)/n:0;return this.points[o].mult(1-l).add(this.points[i].mult(l))}}function Oe(e,t){let i=!0;return "always"===e||"never"!==e&&"never"!==t||(i=!1),i}class je{constructor(e,t,i){const a=this.boxCells=[],r=this.circleCells=[];this.xCellCount=Math.ceil(e/i),this.yCellCount=Math.ceil(t/i);for(let e=0;ethis.width||a<0||t>this.height)return [];const n=[];if(e<=0&&t<=0&&this.width<=i&&this.height<=a){if(r)return [{key:null,x1:e,y1:t,x2:i,y2:a}];for(let e=0;e0}hitTestCircle(e,t,i,a,r){const o=e-i,s=e+i,n=t-i,l=t+i;if(s<0||o>this.width||l<0||n>this.height)return !1;const c=[];return this._forEachCell(o,n,s,l,this._queryCellCircle,c,{hitTest:!0,overlapMode:a,circle:{x:e,y:t,radius:i},seenUids:{box:{},circle:{}}},r),c.length>0}_queryCell(e,t,i,a,r,o,s,n){const{seenUids:l,hitTest:c,overlapMode:h}=s,u=this.boxCells[r];if(null!==u){const r=this.bboxes;for(const s of u)if(!l.box[s]){l.box[s]=!0;const u=4*s,d=this.boxKeys[s];if(e<=r[u+2]&&t<=r[u+3]&&i>=r[u+0]&&a>=r[u+1]&&(!n||n(d))&&(!c||!Oe(h,d.overlapMode))&&(o.push({key:d,x1:r[u],y1:r[u+1],x2:r[u+2],y2:r[u+3]}),c))return !0}}const d=this.circleCells[r];if(null!==d){const r=this.circles;for(const s of d)if(!l.circle[s]){l.circle[s]=!0;const u=3*s,d=this.circleKeys[s];if(this._circleAndRectCollide(r[u],r[u+1],r[u+2],e,t,i,a)&&(!n||n(d))&&(!c||!Oe(h,d.overlapMode))){const e=r[u],t=r[u+1],i=r[u+2];if(o.push({key:d,x1:e-i,y1:t-i,x2:e+i,y2:t+i}),c)return !0}}}return !1}_queryCellCircle(e,t,i,a,r,o,s,n){const{circle:l,seenUids:c,overlapMode:h}=s,u=this.boxCells[r];if(null!==u){const e=this.bboxes;for(const t of u)if(!c.box[t]){c.box[t]=!0;const i=4*t,a=this.boxKeys[t];if(this._circleAndRectCollide(l.x,l.y,l.radius,e[i+0],e[i+1],e[i+2],e[i+3])&&(!n||n(a))&&!Oe(h,a.overlapMode))return o.push(!0),!0}}const d=this.circleCells[r];if(null!==d){const e=this.circles;for(const t of d)if(!c.circle[t]){c.circle[t]=!0;const i=3*t,a=this.circleKeys[t];if(this._circlesCollide(e[i],e[i+1],e[i+2],l.x,l.y,l.radius)&&(!n||n(a))&&!Oe(h,a.overlapMode))return o.push(!0),!0}}}_forEachCell(e,t,i,a,r,o,s,n){const l=this._convertToXCellCoord(e),c=this._convertToYCellCoord(t),h=this._convertToXCellCoord(i),u=this._convertToYCellCoord(a);for(let d=l;d<=h;d++)for(let l=c;l<=u;l++)if(r.call(this,e,t,i,a,this.xCellCount*l+d,o,s,n))return}_convertToXCellCoord(e){return Math.max(0,Math.min(this.xCellCount-1,Math.floor(e*this.xScale)))}_convertToYCellCoord(e){return Math.max(0,Math.min(this.yCellCount-1,Math.floor(e*this.yScale)))}_circlesCollide(e,t,i,a,r,o){const s=a-e,n=r-t,l=i+o;return l*l>s*s+n*n}_circleAndRectCollide(e,t,i,a,r,o,s){const n=(o-a)/2,l=Math.abs(e-(a+n));if(l>n+i)return !1;const c=(s-r)/2,h=Math.abs(t-(r+c));if(h>c+i)return !1;if(l<=n||h<=c)return !0;const u=l-n,d=h-c;return u*u+d*d<=i*i}}function Ne(e,i,r){const o=t.N();if(!e){const{vecSouth:e,vecEast:t}=Ge(i),r=a();r[0]=t[0],r[1]=t[1],r[2]=e[0],r[3]=e[1],s=r,(d=(l=(n=r)[0])*(u=n[3])-(h=n[2])*(c=n[1]))&&(s[0]=u*(d=1/d),s[1]=-c*d,s[2]=-h*d,s[3]=l*d),o[0]=r[0],o[1]=r[1],o[4]=r[2],o[5]=r[3];}var s,n,l,c,h,u,d;return t.Q(o,o,[1/r,1/r,1]),o}function Ze(e,i,a,r){if(e){const e=t.N();if(!i){const{vecSouth:t,vecEast:i}=Ge(a);e[0]=i[0],e[1]=i[1],e[4]=t[0],e[5]=t[1];}return t.Q(e,e,[r,r,1]),e}return a.pixelsToClipSpaceMatrix}function Ge(e){const i=Math.cos(e.rollInRadians),a=Math.sin(e.rollInRadians),r=Math.cos(e.pitchInRadians),o=Math.cos(e.bearingInRadians),s=Math.sin(e.bearingInRadians),n=t.aC();n[0]=-o*r*a-s*i,n[1]=-s*r*a+o*i;const l=t.aD(n);l<1e-9?t.aE(n):t.aF(n,n,1/l);const c=t.aC();c[0]=o*r*i-s*a,c[1]=s*r*i+o*a;const h=t.aD(c);return h<1e-9?t.aE(c):t.aF(c,c,1/h),{vecEast:c,vecSouth:n}}function Ue(e,i,a,r){let o;r?(o=[e,i,r(e,i),1],t.aH(o,o,a)):(o=[e,i,0,1],st(o,o,a));const s=o[3];return {point:new t.P(o[0]/s,o[1]/s),signedDistanceFromCamera:s,isOccluded:!1}}function Ve(e,t){return .5+e/t*.5}function qe(e,t){return e.x>=-t[0]&&e.x<=t[0]&&e.y>=-t[1]&&e.y<=t[1]}function We(e,i,a,r,o,s,n,l,c,h,u,d,_){const p=a?e.textSizeData:e.iconSizeData,m=t.ay(p,i.transform.zoom),f=[256/i.width*2+1,256/i.height*2+1],g=a?e.text.dynamicLayoutVertexArray:e.icon.dynamicLayoutVertexArray;g.clear();const v=e.lineVertexArray,x=a?e.text.placedSymbolArray:e.icon.placedSymbolArray,b=i.transform.width/i.transform.height;let y=!1;for(let a=0;aMath.abs(a.x-i.x)*r?{useVertical:!0}:(e===t.az.vertical?i.ya.x)?{needsFlipping:!0}:null}function Xe(e){const{projectionContext:i,pitchedLabelPlaneMatrixInverse:a,symbol:r,fontSize:o,flip:s,keepUpright:n,glyphOffsetArray:l,dynamicLayoutVertexArray:c,aspectRatio:h,rotateToLine:u}=e,d=o/24,_=r.lineOffsetX*d,p=r.lineOffsetY*d;let m;if(r.numGlyphs>1){const e=r.glyphStartIndex+r.numGlyphs,t=r.lineStartIndex,o=r.lineStartIndex+r.lineLength,c=$e(d,l,_,p,s,r,u,i);if(!c)return {notEnoughRoom:!0};const f=Je(c.first.point.x,c.first.point.y,i,a),g=Je(c.last.point.x,c.last.point.y,i,a);if(n&&!s){const e=He(r.writingMode,f,g,h);if(e)return e}m=[c.first];for(let a=r.glyphStartIndex+1;a0?n.point:Ke(i.tileAnchorPoint,s,e,1,i),c=Je(e.x,e.y,i,a),u=Je(l.x,l.y,i,a),d=He(r.writingMode,c,u,h);if(d)return d}const e=at(d*l.getoffsetX(r.glyphStartIndex),_,p,s,r.segment,r.lineStartIndex,r.lineStartIndex+r.lineLength,i,u);if(!e||i.projectionCache.anyProjectionOccluded)return {notEnoughRoom:!0};m=[e];}for(const e of m)t.aG(c,e.point,e.angle);return {}}function Ke(e,t,i,a,r){const o=e.add(e.sub(t)._unit()),s=Qe(o.x,o.y,r).point,n=i.sub(s);return i.add(n._mult(a/n.mag()))}function Ye(e,i,a){const r=i.projectionCache;if(r.projections[e])return r.projections[e];const o=new t.P(i.lineVertexArray.getx(e),i.lineVertexArray.gety(e)),s=Qe(o.x,o.y,i);if(s.signedDistanceFromCamera>0)return r.projections[e]=s.point,r.anyProjectionOccluded=r.anyProjectionOccluded||s.isOccluded,s.point;const n=e-a.direction;return Ke(0===a.distanceFromAnchor?i.tileAnchorPoint:new t.P(i.lineVertexArray.getx(n),i.lineVertexArray.gety(n)),o,a.previousVertex,a.absOffsetX-a.distanceFromAnchor+1,i)}function Qe(e,t,i){const a=e+i.translation[0],r=t+i.translation[1];let o;return i.pitchWithMap?(o=Ue(a,r,i.pitchedLabelPlaneMatrix,i.getElevation),o.isOccluded=!1):(o=i.transform.projectTileCoordinates(a,r,i.unwrappedTileID,i.getElevation),o.point.x=(.5*o.point.x+.5)*i.width,o.point.y=(.5*-o.point.y+.5)*i.height),o}function Je(e,i,a,r){if(a.pitchWithMap){const o=[e,i,0,1];return t.aH(o,o,r),a.transform.projectTileCoordinates(o[0]/o[3],o[1]/o[3],a.unwrappedTileID,a.getElevation).point}return {x:e/a.width*2-1,y:1-i/a.height*2}}function et(e,t,i){return i.transform.projectTileCoordinates(e,t,i.unwrappedTileID,i.getElevation)}function tt(e,t,i){return e._unit()._perp()._mult(t*i)}function it(e,i,a,r,o,s,n,l,c){if(l.projectionCache.offsets[e])return l.projectionCache.offsets[e];const h=a.add(i);if(e+c.direction=o)return l.projectionCache.offsets[e]=h,h;const u=Ye(e+c.direction,l,c),d=tt(u.sub(a),n,c.direction),_=a.add(d),p=u.add(d);return l.projectionCache.offsets[e]=t.aI(s,h,_,p)||h,l.projectionCache.offsets[e]}function at(e,t,i,a,r,o,s,n,l){const c=a?e-t:e+t;let h=c>0?1:-1,u=0;a&&(h*=-1,u=Math.PI),h<0&&(u+=Math.PI);let d,_=h>0?o+r:o+r+1;n.projectionCache.cachedAnchorPoint?d=n.projectionCache.cachedAnchorPoint:(d=Qe(n.tileAnchorPoint.x,n.tileAnchorPoint.y,n).point,n.projectionCache.cachedAnchorPoint=d);let p,m,f=d,g=d,v=0,x=0;const b=Math.abs(c),y=[];let w;for(;v+x<=b;){if(_+=h,_=s)return null;v+=x,g=f,m=p;const e={absOffsetX:b,direction:h,distanceFromAnchor:v,previousVertex:g};if(f=Ye(_,n,e),0===i)y.push(g),w=f.sub(g);else {let t;const a=f.sub(g);t=0===a.mag()?tt(Ye(_+h,n,e).sub(f),i,h):tt(a,i,h),m||(m=g.add(t)),p=it(_,t,f,o,s,m,i,n,e),y.push(m),w=p.sub(m);}x=w.mag();}const T=w._mult((b-v)/x)._add(m||g),P=u+Math.atan2(f.y-g.y,f.x-g.x);return y.push(T),{point:T,angle:l?P:0,path:y}}const rt=new Float32Array([-1/0,-1/0,0,-1/0,-1/0,0,-1/0,-1/0,0,-1/0,-1/0,0]);function ot(e,t){for(let i=0;i=1;e--)_.push(s.path[e]);for(let e=1;ee.signedDistanceFromCamera<=0))?[]:e.map((e=>e.point));}let f=[];if(_.length>0){const e=_[0].clone(),i=_[0].clone();for(let t=1;t<_.length;t++)e.x=Math.min(e.x,_[t].x),e.y=Math.min(e.y,_[t].y),i.x=Math.max(i.x,_[t].x),i.y=Math.max(i.y,_[t].y);f=e.x>=a.x&&i.x<=r.x&&e.y>=a.y&&i.y<=r.y?[_]:i.xr.x||i.yr.y?[]:t.aJ([_],a.x,a.y,r.x,r.y);}for(const t of f){o.reset(t,.25*i);let a=0;a=o.length<=.5*i?1:Math.ceil(o.paddedLength/p)+1;for(let t=0;t{const t=Ue(e.x,e.y,a,i.getElevation),r=i.transform.projectTileCoordinates(t.point.x,t.point.y,i.unwrappedTileID,i.getElevation);return r.point.x=(.5*r.point.x+.5)*i.width,r.point.y=(.5*-r.point.y+.5)*i.height,r}))}(e,i);return function(e){let t=0,i=0,a=0,r=0;for(let o=0;oi&&(i=r,t=a));return e.slice(t,t+i)}(a)}queryRenderedSymbols(e){if(0===e.length||0===this.grid.keysLength()&&0===this.ignoredGrid.keysLength())return {};const i=[],a=new t.aa;for(const r of e){const e=new t.P(r.x+nt,r.y+nt);a.extend(e),i.push(e);}const{minX:r,minY:o,maxX:s,maxY:n}=a,l=this.grid.query(r,o,s,n).concat(this.ignoredGrid.query(r,o,s,n)),c={},h={};for(const e of l){const a=e.key;if(void 0===c[a.bucketInstanceId]&&(c[a.bucketInstanceId]={}),c[a.bucketInstanceId][a.featureIndex])continue;const r=[new t.P(e.x1,e.y1),new t.P(e.x2,e.y1),new t.P(e.x2,e.y2),new t.P(e.x1,e.y2)];t.aK(i,r)&&(c[a.bucketInstanceId][a.featureIndex]=!0,void 0===h[a.bucketInstanceId]&&(h[a.bucketInstanceId]=[]),h[a.bucketInstanceId].push(a.featureIndex));}return h}insertCollisionBox(e,t,i,a,r,o){(i?this.ignoredGrid:this.grid).insert({bucketInstanceId:a,featureIndex:r,collisionGroupID:o,overlapMode:t},e[0],e[1],e[2],e[3]);}insertCollisionCircles(e,t,i,a,r,o){const s=i?this.ignoredGrid:this.grid,n={bucketInstanceId:a,featureIndex:r,collisionGroupID:o,overlapMode:t};for(let t=0;t=this.screenRightBoundary||athis.screenBottomBoundary}isInsideGrid(e,t,i,a){return i>=0&&e=0&&tthis.projectAndGetPerspectiveRatio(e.x,e.y,r,c,u)));S=e.some((e=>!e.isOccluded)),E=e.map((e=>new t.P(e.x,e.y)));}else S=!0;return {box:t.aL(E),allPointsOccluded:!S}}}class ct{constructor(e,t,i,a){this.opacity=e?Math.max(0,Math.min(1,e.opacity+(e.placed?t:-t))):a&&i?1:0,this.placed=i;}isHidden(){return 0===this.opacity&&!this.placed}}class ht{constructor(e,t,i,a,r){this.text=new ct(e?e.text:null,t,i,r),this.icon=new ct(e?e.icon:null,t,a,r);}isHidden(){return this.text.isHidden()&&this.icon.isHidden()}}class ut{constructor(e,t,i){this.text=e,this.icon=t,this.skipFade=i;}}class dt{constructor(e,t,i,a,r){this.bucketInstanceId=e,this.featureIndex=t,this.sourceLayerIndex=i,this.bucketIndex=a,this.tileID=r;}}class _t{constructor(e){this.crossSourceCollisions=e,this.maxGroupID=0,this.collisionGroups={};}get(e){if(this.crossSourceCollisions)return {ID:0,predicate:null};if(!this.collisionGroups[e]){const t=++this.maxGroupID;this.collisionGroups[e]={ID:t,predicate:e=>e.collisionGroupID===t};}return this.collisionGroups[e]}}function pt(e,i,a,r,o){const{horizontalAlign:s,verticalAlign:n}=t.aS(e);return new t.P(-(s-.5)*i+r[0]*o,-(n-.5)*a+r[1]*o)}class mt{constructor(e,t,i,a,r){this.transform=e.clone(),this.terrain=t,this.collisionIndex=new lt(this.transform),this.placements={},this.opacities={},this.variableOffsets={},this.stale=!1,this.commitTime=0,this.fadeDuration=i,this.retainedQueryData={},this.collisionGroups=new _t(a),this.collisionCircleArrays={},this.collisionBoxArrays=new Map,this.prevPlacement=r,r&&(r.prevPlacement=void 0),this.placedOrientations={};}_getTerrainElevationFunc(e){const t=this.terrain;return t?(i,a)=>t.getElevation(e,i,a):null}getBucketParts(e,i,a,r){const o=a.getBucket(i),s=a.latestFeatureIndex;if(!o||!s||i.id!==o.layerIds[0])return;const n=a.collisionBoxArray,l=o.layers[0].layout,c=o.layers[0].paint,h=Math.pow(2,this.transform.zoom-a.tileID.overscaledZ),u=a.tileSize/t.a5,d=a.tileID.toUnwrapped(),_="map"===l.get("text-rotation-alignment"),p=t.aN(a,1,this.transform.zoom),m=t.aO(this.collisionIndex.transform,a,c.get("text-translate"),c.get("text-translate-anchor")),f=t.aO(this.collisionIndex.transform,a,c.get("icon-translate"),c.get("icon-translate-anchor")),g=Ne(_,this.transform,p);this.retainedQueryData[o.bucketInstanceId]=new dt(o.bucketInstanceId,s,o.sourceLayerIndex,o.index,a.tileID);const v={bucket:o,layout:l,translationText:m,translationIcon:f,unwrappedTileID:d,pitchedLabelPlaneMatrix:g,scale:h,textPixelRatio:u,holdingForFade:a.holdingForSymbolFade(),collisionBoxArray:n,partiallyEvaluatedTextSize:t.ay(o.textSizeData,this.transform.zoom),collisionGroup:this.collisionGroups.get(o.sourceID)};if(r)for(const t of o.sortKeyRanges){const{sortKey:i,symbolInstanceStart:a,symbolInstanceEnd:r}=t;e.push({sortKey:i,symbolInstanceStart:a,symbolInstanceEnd:r,parameters:v});}else e.push({symbolInstanceStart:0,symbolInstanceEnd:o.symbolInstances.length,parameters:v});}attemptAnchorPlacement(e,i,a,r,o,s,n,l,c,h,u,d,_,p,m,f,g,v,x,b){const y=t.aP[e.textAnchor],w=[e.textOffset0,e.textOffset1],T=pt(y,a,r,w,o),P=this.collisionIndex.placeCollisionBox(i,d,l,c,h,n,s,f,u.predicate,x,T,b);if((!v||this.collisionIndex.placeCollisionBox(v,d,l,c,h,n,s,g,u.predicate,x,T,b).placeable)&&P.placeable){let e;if(this.prevPlacement&&this.prevPlacement.variableOffsets[_.crossTileID]&&this.prevPlacement.placements[_.crossTileID]&&this.prevPlacement.placements[_.crossTileID].text&&(e=this.prevPlacement.variableOffsets[_.crossTileID].anchor),0===_.crossTileID)throw new Error("symbolInstance.crossTileID can't be 0");return this.variableOffsets[_.crossTileID]={textOffset:w,width:a,height:r,anchor:y,textBoxScale:o,prevAnchor:e},this.markUsedJustification(p,y,_,m),p.allowVerticalPlacement&&(this.markUsedOrientation(p,m,_),this.placedOrientations[_.crossTileID]=m),{shift:T,placedGlyphBoxes:P}}}placeLayerBucketPart(e,i,a){const{bucket:r,layout:o,translationText:s,translationIcon:n,unwrappedTileID:l,pitchedLabelPlaneMatrix:c,textPixelRatio:h,holdingForFade:u,collisionBoxArray:d,partiallyEvaluatedTextSize:_,collisionGroup:p}=e.parameters,m=o.get("text-optional"),f=o.get("icon-optional"),g=t.aQ(o,"text-overlap","text-allow-overlap"),v="always"===g,x=t.aQ(o,"icon-overlap","icon-allow-overlap"),b="always"===x,y="map"===o.get("text-rotation-alignment"),w="map"===o.get("text-pitch-alignment"),T="none"!==o.get("icon-text-fit"),P="viewport-y"===o.get("symbol-z-order"),C=v&&(b||!r.hasIconData()||f),I=b&&(v||!r.hasTextData()||m);!r.collisionArrays&&d&&r.deserializeCollisionBoxes(d);const M=this.retainedQueryData[r.bucketInstanceId].tileID,E=this._getTerrainElevationFunc(M),S=this.transform.getFastPathSimpleProjectionMatrix(M),z=(e,d,b)=>{var P,z;if(i[e.crossTileID])return;if(u)return void(this.placements[e.crossTileID]=new ut(!1,!1,!1));let R=!1,D=!1,A=!0,L=null,k={box:null,placeable:!1,offscreen:null,occluded:!1},F={placeable:!1},B=null,O=null,j=null,N=0,Z=0,G=0;d.textFeatureIndex?N=d.textFeatureIndex:e.useRuntimeCollisionCircles&&(N=e.featureIndex),d.verticalTextFeatureIndex&&(Z=d.verticalTextFeatureIndex);const U=d.textBox;if(U){const i=i=>{let a=t.az.horizontal;if(r.allowVerticalPlacement&&!i&&this.prevPlacement){const t=this.prevPlacement.placedOrientations[e.crossTileID];t&&(this.placedOrientations[e.crossTileID]=t,a=t,this.markUsedOrientation(r,a,e));}return a},o=(i,a)=>{if(r.allowVerticalPlacement&&e.numVerticalGlyphVertices>0&&d.verticalTextBox){for(const e of r.writingModes)if(e===t.az.vertical?(k=a(),F=k):k=i(),k&&k.placeable)break}else k=i();},c=e.textAnchorOffsetStartIndex,u=e.textAnchorOffsetEndIndex;if(u===c){const a=(t,i)=>{const a=this.collisionIndex.placeCollisionBox(t,g,h,M,l,w,y,s,p.predicate,E,void 0,S);return a&&a.placeable&&(this.markUsedOrientation(r,i,e),this.placedOrientations[e.crossTileID]=i),a};o((()=>a(U,t.az.horizontal)),(()=>{const i=d.verticalTextBox;return r.allowVerticalPlacement&&e.numVerticalGlyphVertices>0&&i?a(i,t.az.vertical):{box:null,offscreen:null}})),i(k&&k.placeable);}else {let _=t.aP[null===(z=null===(P=this.prevPlacement)||void 0===P?void 0:P.variableOffsets[e.crossTileID])||void 0===z?void 0:z.anchor];const m=(t,i,o)=>{const d=t.x2-t.x1,m=t.y2-t.y1,f=e.textBoxScale,v=T&&"never"===x?i:null;let b=null,P="never"===g?1:2,C="never";_&&P++;for(let i=0;im(U,d.iconBox,t.az.horizontal)),(()=>{const i=d.verticalTextBox;return r.allowVerticalPlacement&&(!k||!k.placeable)&&e.numVerticalGlyphVertices>0&&i?m(i,d.verticalIconBox,t.az.vertical):{box:null,occluded:!0,offscreen:null}})),k&&(R=k.placeable,A=k.offscreen);const f=i(k&&k.placeable);if(!R&&this.prevPlacement){const t=this.prevPlacement.variableOffsets[e.crossTileID];t&&(this.variableOffsets[e.crossTileID]=t,this.markUsedJustification(r,t.anchor,e,f));}}}if(B=k,R=B&&B.placeable,A=B&&B.offscreen,e.useRuntimeCollisionCircles&&e.centerJustifiedTextSymbolIndex>=0){const i=r.text.placedSymbolArray.get(e.centerJustifiedTextSymbolIndex),n=t.aA(r.textSizeData,_,i),h=o.get("text-padding");O=this.collisionIndex.placeCollisionCircles(g,i,r.lineVertexArray,r.glyphOffsetArray,n,l,c,a,w,p.predicate,e.collisionCircleDiameter,h,s,E),O.circles.length&&O.collisionDetected&&!a&&t.w("Collisions detected, but collision boxes are not shown"),R=v||O.circles.length>0&&!O.collisionDetected,A=A&&O.offscreen;}if(d.iconFeatureIndex&&(G=d.iconFeatureIndex),d.iconBox){const e=e=>this.collisionIndex.placeCollisionBox(e,x,h,M,l,w,y,n,p.predicate,E,T&&L?L:void 0,S);F&&F.placeable&&d.verticalIconBox?(j=e(d.verticalIconBox),D=j.placeable):(j=e(d.iconBox),D=j.placeable),A=A&&j.offscreen;}const V=m||0===e.numHorizontalGlyphVertices&&0===e.numVerticalGlyphVertices,q=f||0===e.numIconVertices;V||q?q?V||(D=D&&R):R=D&&R:D=R=D&&R;const W=D&&j.placeable;if(R&&B.placeable&&this.collisionIndex.insertCollisionBox(B.box,g,o.get("text-ignore-placement"),r.bucketInstanceId,F&&F.placeable&&Z?Z:N,p.ID),W&&this.collisionIndex.insertCollisionBox(j.box,x,o.get("icon-ignore-placement"),r.bucketInstanceId,G,p.ID),O&&R&&this.collisionIndex.insertCollisionCircles(O.circles,g,o.get("text-ignore-placement"),r.bucketInstanceId,N,p.ID),a&&this.storeCollisionData(r.bucketInstanceId,b,d,B,j,O),0===e.crossTileID)throw new Error("symbolInstance.crossTileID can't be 0");if(0===r.bucketInstanceId)throw new Error("bucket.bucketInstanceId can't be 0");this.placements[e.crossTileID]=new ut((R||C)&&!(null==B?void 0:B.occluded),(D||I)&&!(null==j?void 0:j.occluded),A||r.justReloaded),i[e.crossTileID]=!0;};if(P){if(0!==e.symbolInstanceStart)throw new Error("bucket.bucketInstanceId should be 0");const t=r.getSortedSymbolIndexes(-this.transform.bearingInRadians);for(let e=t.length-1;e>=0;--e){const i=t[e];z(r.symbolInstances.get(i),r.collisionArrays[i],i);}}else for(let t=e.symbolInstanceStart;t=0&&(e.text.placedSymbolArray.get(t).crossTileID=o>=0&&t!==o?0:a.crossTileID);}markUsedOrientation(e,i,a){const r=i===t.az.horizontal||i===t.az.horizontalOnly?i:0,o=i===t.az.vertical?i:0,s=[a.leftJustifiedTextSymbolIndex,a.centerJustifiedTextSymbolIndex,a.rightJustifiedTextSymbolIndex];for(const t of s)e.text.placedSymbolArray.get(t).placedOrientation=r;a.verticalPlacedTextSymbolIndex&&(e.text.placedSymbolArray.get(a.verticalPlacedTextSymbolIndex).placedOrientation=o);}commit(e){this.commitTime=e,this.zoomAtLastRecencyCheck=this.transform.zoom;const t=this.prevPlacement;let i=!1;this.prevZoomAdjustment=t?t.zoomAdjustment(this.transform.zoom):0;const a=t?t.symbolFadeChange(e):1,r=t?t.opacities:{},o=t?t.variableOffsets:{},s=t?t.placedOrientations:{};for(const e in this.placements){const t=this.placements[e],o=r[e];o?(this.opacities[e]=new ht(o,a,t.text,t.icon),i=i||t.text!==o.text.placed||t.icon!==o.icon.placed):(this.opacities[e]=new ht(null,a,t.text,t.icon,t.skipFade),i=i||t.text||t.icon);}for(const e in r){const t=r[e];if(!this.opacities[e]){const r=new ht(t,a,!1,!1);r.isHidden()||(this.opacities[e]=r,i=i||t.text.placed||t.icon.placed);}}for(const e in o)this.variableOffsets[e]||!this.opacities[e]||this.opacities[e].isHidden()||(this.variableOffsets[e]=o[e]);for(const e in s)this.placedOrientations[e]||!this.opacities[e]||this.opacities[e].isHidden()||(this.placedOrientations[e]=s[e]);if(t&&void 0===t.lastPlacementChangeTime)throw new Error("Last placement time for previous placement is not defined");i?this.lastPlacementChangeTime=e:"number"!=typeof this.lastPlacementChangeTime&&(this.lastPlacementChangeTime=t?t.lastPlacementChangeTime:e);}updateLayerOpacities(e,t){const i={};for(const a of t){const t=a.getBucket(e);t&&a.latestFeatureIndex&&e.id===t.layerIds[0]&&this.updateBucketOpacities(t,a.tileID,i,a.collisionBoxArray);}}updateBucketOpacities(e,i,a,r){e.hasTextData()&&(e.text.opacityVertexArray.clear(),e.text.hasVisibleVertices=!1),e.hasIconData()&&(e.icon.opacityVertexArray.clear(),e.icon.hasVisibleVertices=!1),e.hasIconCollisionBoxData()&&e.iconCollisionBox.collisionVertexArray.clear(),e.hasTextCollisionBoxData()&&e.textCollisionBox.collisionVertexArray.clear();const o=e.layers[0],s=o.layout,n=new ht(null,0,!1,!1,!0),l=s.get("text-allow-overlap"),c=s.get("icon-allow-overlap"),h=o._unevaluatedLayout.hasValue("text-variable-anchor")||o._unevaluatedLayout.hasValue("text-variable-anchor-offset"),u="map"===s.get("text-rotation-alignment"),d="map"===s.get("text-pitch-alignment"),_="none"!==s.get("icon-text-fit"),p=new ht(null,0,l&&(c||!e.hasIconData()||s.get("icon-optional")),c&&(l||!e.hasTextData()||s.get("text-optional")),!0);!e.collisionArrays&&r&&(e.hasIconCollisionBoxData()||e.hasTextCollisionBoxData())&&e.deserializeCollisionBoxes(r);const m=(e,t,i)=>{for(let a=0;a0,v=this.placedOrientations[r.crossTileID],x=v===t.az.vertical,b=v===t.az.horizontal||v===t.az.horizontalOnly;if(o>0||s>0){const t=Pt(c.text);m(e.text,o,x?Ct:t),m(e.text,s,b?Ct:t);const i=c.text.isHidden();[r.rightJustifiedTextSymbolIndex,r.centerJustifiedTextSymbolIndex,r.leftJustifiedTextSymbolIndex].forEach((t=>{t>=0&&(e.text.placedSymbolArray.get(t).hidden=i||x?1:0);})),r.verticalPlacedTextSymbolIndex>=0&&(e.text.placedSymbolArray.get(r.verticalPlacedTextSymbolIndex).hidden=i||b?1:0);const a=this.variableOffsets[r.crossTileID];a&&this.markUsedJustification(e,a.anchor,r,v);const n=this.placedOrientations[r.crossTileID];n&&(this.markUsedJustification(e,"left",r,n),this.markUsedOrientation(e,n,r));}if(g){const t=Pt(c.icon),i=!(_&&r.verticalPlacedIconSymbolIndex&&x);r.placedIconSymbolIndex>=0&&(m(e.icon,r.numIconVertices,i?t:Ct),e.icon.placedSymbolArray.get(r.placedIconSymbolIndex).hidden=c.icon.isHidden()),r.verticalPlacedIconSymbolIndex>=0&&(m(e.icon,r.numVerticalIconVertices,i?Ct:t),e.icon.placedSymbolArray.get(r.verticalPlacedIconSymbolIndex).hidden=c.icon.isHidden());}const y=f&&f.has(i)?f.get(i):{text:null,icon:null};if(e.hasIconCollisionBoxData()||e.hasTextCollisionBoxData()){const a=e.collisionArrays[i];if(a){let i=new t.P(0,0);if(a.textBox||a.verticalTextBox){let t=!0;if(h){const e=this.variableOffsets[l];e?(i=pt(e.anchor,e.width,e.height,e.textOffset,e.textBoxScale),u&&i._rotate(d?-this.transform.bearingInRadians:this.transform.bearingInRadians)):t=!1;}if(a.textBox||a.verticalTextBox){let r;a.textBox&&(r=x),a.verticalTextBox&&(r=b),ft(e.textCollisionBox.collisionVertexArray,c.text.placed,!t||r,y.text,i.x,i.y);}}if(a.iconBox||a.verticalIconBox){const t=Boolean(!b&&a.verticalIconBox);let r;a.iconBox&&(r=t),a.verticalIconBox&&(r=!t),ft(e.iconCollisionBox.collisionVertexArray,c.icon.placed,r,y.icon,_?i.x:0,_?i.y:0);}}}}if(e.sortFeatures(-this.transform.bearingInRadians),this.retainedQueryData[e.bucketInstanceId]&&(this.retainedQueryData[e.bucketInstanceId].featureSortOrder=e.featureSortOrder),e.hasTextData()&&e.text.opacityVertexBuffer&&e.text.opacityVertexBuffer.updateData(e.text.opacityVertexArray),e.hasIconData()&&e.icon.opacityVertexBuffer&&e.icon.opacityVertexBuffer.updateData(e.icon.opacityVertexArray),e.hasIconCollisionBoxData()&&e.iconCollisionBox.collisionVertexBuffer&&e.iconCollisionBox.collisionVertexBuffer.updateData(e.iconCollisionBox.collisionVertexArray),e.hasTextCollisionBoxData()&&e.textCollisionBox.collisionVertexBuffer&&e.textCollisionBox.collisionVertexBuffer.updateData(e.textCollisionBox.collisionVertexArray),e.text.opacityVertexArray.length!==e.text.layoutVertexArray.length/4)throw new Error(`bucket.text.opacityVertexArray.length (= ${e.text.opacityVertexArray.length}) !== bucket.text.layoutVertexArray.length (= ${e.text.layoutVertexArray.length}) / 4`);if(e.icon.opacityVertexArray.length!==e.icon.layoutVertexArray.length/4)throw new Error(`bucket.icon.opacityVertexArray.length (= ${e.icon.opacityVertexArray.length}) !== bucket.icon.layoutVertexArray.length (= ${e.icon.layoutVertexArray.length}) / 4`);e.bucketInstanceId in this.collisionCircleArrays&&(e.collisionCircleArray=this.collisionCircleArrays[e.bucketInstanceId],delete this.collisionCircleArrays[e.bucketInstanceId]);}symbolFadeChange(e){return 0===this.fadeDuration?1:(e-this.commitTime)/this.fadeDuration+this.prevZoomAdjustment}zoomAdjustment(e){return Math.max(0,(this.transform.zoom-e)/1.5)}hasTransitions(e){return this.stale||e-this.lastPlacementChangeTimee}setStale(){this.stale=!0;}}function ft(e,t,i,a,r,o){a&&0!==a.length||(a=[0,0,0,0]);const s=a[0]-nt,n=a[1]-nt,l=a[2]-nt,c=a[3]-nt;e.emplaceBack(t?1:0,i?1:0,r||0,o||0,s,n),e.emplaceBack(t?1:0,i?1:0,r||0,o||0,l,n),e.emplaceBack(t?1:0,i?1:0,r||0,o||0,l,c),e.emplaceBack(t?1:0,i?1:0,r||0,o||0,s,c);}const gt=Math.pow(2,25),vt=Math.pow(2,24),xt=Math.pow(2,17),bt=Math.pow(2,16),yt=Math.pow(2,9),wt=Math.pow(2,8),Tt=Math.pow(2,1);function Pt(e){if(0===e.opacity&&!e.placed)return 0;if(1===e.opacity&&e.placed)return 4294967295;const t=e.placed?1:0,i=Math.floor(127*e.opacity);return i*gt+t*vt+i*xt+t*bt+i*yt+t*wt+i*Tt+t}const Ct=0;class It{constructor(e){this._sortAcrossTiles="viewport-y"!==e.layout.get("symbol-z-order")&&!e.layout.get("symbol-sort-key").isConstant(),this._currentTileIndex=0,this._currentPartIndex=0,this._seenCrossTileIDs={},this._bucketParts=[];}continuePlacement(e,t,i,a,r){const o=this._bucketParts;for(;this._currentTileIndexe.sortKey-t.sortKey)));this._currentPartIndex!this._forceFullPlacement&&c()-a>2;for(;this._currentPlacementIndex>=0;){const a=t[e[this._currentPlacementIndex]],o=this.placement.collisionIndex.transform.zoom;if("symbol"===a.type&&(!a.minzoom||a.minzoom<=o)&&(!a.maxzoom||a.maxzoom>o)){if(this._inProgressLayer||(this._inProgressLayer=new It(a)),this._inProgressLayer.continuePlacement(i[a.source],this.placement,this._showCollisionBoxes,a,r))return;delete this._inProgressLayer;}this._currentPlacementIndex--;}this._done=!0;}commit(e){return this.placement.commit(e),this.placement}}const Et=512/t.a5/2;class St{constructor(e,i,a){this.tileID=e,this.bucketInstanceId=a,this._symbolsByKey={};const r=new Map;for(let e=0;e({x:Math.floor(e.anchorX*Et),y:Math.floor(e.anchorY*Et)}))),crossTileIDs:i.map((e=>e.crossTileID))};if(a.positions.length>128){const e=new t.aT(a.positions.length,16,Uint16Array);for(const{x:t,y:i}of a.positions)e.add(t,i);e.finish(),delete a.positions,a.index=e;}this._symbolsByKey[e]=a;}}getScaledCoordinates(e,i){const{x:a,y:r,z:o}=this.tileID.canonical,{x:s,y:n,z:l}=i.canonical,c=Et/Math.pow(2,l-o),h=(n*t.a5+e.anchorY)*c,u=r*t.a5*Et;return {x:Math.floor((s*t.a5+e.anchorX)*c-a*t.a5*Et),y:Math.floor(h-u)}}findMatches(e,t,i){const a=this.tileID.canonical.ze))}}class zt{constructor(){this.maxCrossTileID=0;}generate(){return ++this.maxCrossTileID}}class Rt{constructor(){this.indexes={},this.usedCrossTileIDs={},this.lng=0;}handleWrapJump(e){const t=Math.round((e-this.lng)/360);if(0!==t)for(const e in this.indexes){const i=this.indexes[e],a={};for(const e in i){const r=i[e];r.tileID=r.tileID.unwrapTo(r.tileID.wrap+t),a[r.tileID.key]=r;}this.indexes[e]=a;}this.lng=e;}addBucket(e,t,i){if(this.indexes[e.overscaledZ]&&this.indexes[e.overscaledZ][e.key]){if(this.indexes[e.overscaledZ][e.key].bucketInstanceId===t.bucketInstanceId)return !1;this.removeBucketCrossTileIDs(e.overscaledZ,this.indexes[e.overscaledZ][e.key]);}for(let e=0;ee.overscaledZ)for(const i in r){const o=r[i];o.tileID.isChildOf(e)&&o.findMatches(t.symbolInstances,e,a);}else {const o=r[e.scaledTo(Number(i)).key];o&&o.findMatches(t.symbolInstances,e,a);}}for(let e=0;e{t[e]=!0;}));for(const e in this.layerIndexes)t[e]||delete this.layerIndexes[e];}}var At="void main() {fragColor=vec4(1.0);}";const Lt={prelude:kt("#ifdef GL_ES\nprecision mediump float;\n#else\n#if !defined(lowp)\n#define lowp\n#endif\n#if !defined(mediump)\n#define mediump\n#endif\n#if !defined(highp)\n#define highp\n#endif\n#endif\nout highp vec4 fragColor;","#ifdef GL_ES\nprecision highp float;\n#else\n#if !defined(lowp)\n#define lowp\n#endif\n#if !defined(mediump)\n#define mediump\n#endif\n#if !defined(highp)\n#define highp\n#endif\n#endif\nvec2 unpack_float(const float packedValue) {int packedIntValue=int(packedValue);int v0=packedIntValue/256;return vec2(v0,packedIntValue-v0*256);}vec2 unpack_opacity(const float packedOpacity) {int intOpacity=int(packedOpacity)/2;return vec2(float(intOpacity)/127.0,mod(packedOpacity,2.0));}vec4 decode_color(const vec2 encodedColor) {return vec4(unpack_float(encodedColor[0])/255.0,unpack_float(encodedColor[1])/255.0\n);}float unpack_mix_vec2(const vec2 packedValue,const float t) {return mix(packedValue[0],packedValue[1],t);}vec4 unpack_mix_color(const vec4 packedColors,const float t) {vec4 minColor=decode_color(vec2(packedColors[0],packedColors[1]));vec4 maxColor=decode_color(vec2(packedColors[2],packedColors[3]));return mix(minColor,maxColor,t);}vec2 get_pattern_pos(const vec2 pixel_coord_upper,const vec2 pixel_coord_lower,const vec2 pattern_size,const float tile_units_to_pixels,const vec2 pos) {vec2 offset=mod(mod(mod(pixel_coord_upper,pattern_size)*256.0,pattern_size)*256.0+pixel_coord_lower,pattern_size);return (tile_units_to_pixels*pos+offset)/pattern_size;}mat3 rotationMatrixFromAxisAngle(vec3 u,float angle) {float c=cos(angle);float s=sin(angle);float c2=1.0-c;return mat3(u.x*u.x*c2+ c,u.x*u.y*c2-u.z*s,u.x*u.z*c2+u.y*s,u.y*u.x*c2+u.z*s,u.y*u.y*c2+ c,u.y*u.z*c2-u.x*s,u.z*u.x*c2-u.y*s,u.z*u.y*c2+u.x*s,u.z*u.z*c2+ c\n);}\n#ifdef TERRAIN3D\nuniform sampler2D u_terrain;uniform float u_terrain_dim;uniform mat4 u_terrain_matrix;uniform vec4 u_terrain_unpack;uniform float u_terrain_exaggeration;uniform highp sampler2D u_depth;\n#endif\nconst highp vec4 bitSh=vec4(256.*256.*256.,256.*256.,256.,1.);const highp vec4 bitShifts=vec4(1.)/bitSh;highp float unpack(highp vec4 color) {return dot(color,bitShifts);}highp float depthOpacity(vec3 frag) {\n#ifdef TERRAIN3D\nhighp float d=unpack(texture(u_depth,frag.xy*0.5+0.5))+0.0001-frag.z;return 1.0-max(0.0,min(1.0,-d*500.0));\n#else\nreturn 1.0;\n#endif\n}float calculate_visibility(vec4 pos) {\n#ifdef TERRAIN3D\nvec3 frag=pos.xyz/pos.w;highp float d=depthOpacity(frag);if (d > 0.95) return 1.0;return (d+depthOpacity(frag+vec3(0.0,0.01,0.0)))/2.0;\n#else\nreturn 1.0;\n#endif\n}float ele(vec2 pos) {\n#ifdef TERRAIN3D\nvec4 rgb=(texture(u_terrain,pos)*255.0)*u_terrain_unpack;return rgb.r+rgb.g+rgb.b-u_terrain_unpack.a;\n#else\nreturn 0.0;\n#endif\n}float get_elevation(vec2 pos) {\n#ifdef TERRAIN3D\n#ifdef GLOBE\nif ((pos.y <-32767.5) || (pos.y > 32766.5)) {return 0.0;}\n#endif\nvec2 coord=(u_terrain_matrix*vec4(pos,0.0,1.0)).xy*u_terrain_dim+1.0;vec2 f=fract(coord);vec2 c=(floor(coord)+0.5)/(u_terrain_dim+2.0);float d=1.0/(u_terrain_dim+2.0);float tl=ele(c);float tr=ele(c+vec2(d,0.0));float bl=ele(c+vec2(0.0,d));float br=ele(c+vec2(d,d));float elevation=mix(mix(tl,tr,f.x),mix(bl,br,f.x),f.y);return elevation*u_terrain_exaggeration;\n#else\nreturn 0.0;\n#endif\n}const float PI=3.141592653589793;uniform mat4 u_projection_matrix;"),projectionMercator:kt("","float projectLineThickness(float tileY) {return 1.0;}float projectCircleRadius(float tileY) {return 1.0;}vec4 projectTile(vec2 p) {vec4 result=u_projection_matrix*vec4(p,0.0,1.0);return result;}vec4 projectTile(vec2 p,vec2 rawPos) {vec4 result=u_projection_matrix*vec4(p,0.0,1.0);if (rawPos.y <-32767.5 || rawPos.y > 32766.5) {result.z=-10000000.0;}return result;}vec4 projectTileWithElevation(vec2 posInTile,float elevation) {return u_projection_matrix*vec4(posInTile,elevation,1.0);}vec4 projectTileFor3D(vec2 posInTile,float elevation) {return projectTileWithElevation(posInTile,elevation);}"),projectionGlobe:kt("","#define GLOBE_RADIUS 6371008.8\nuniform highp vec4 u_projection_tile_mercator_coords;uniform highp vec4 u_projection_clipping_plane;uniform highp float u_projection_transition;uniform mat4 u_projection_fallback_matrix;vec3 globeRotateVector(vec3 vec,vec2 angles) {vec3 axisRight=vec3(vec.z,0.0,-vec.x);vec3 axisUp=cross(axisRight,vec);axisRight=normalize(axisRight);axisUp=normalize(axisUp);vec2 t=tan(angles);return normalize(vec+axisRight*t.x+axisUp*t.y);}mat3 globeGetRotationMatrix(vec3 spherePos) {vec3 axisRight=vec3(spherePos.z,0.0,-spherePos.x);vec3 axisDown=cross(axisRight,spherePos);axisRight=normalize(axisRight);axisDown=normalize(axisDown);return mat3(axisRight,axisDown,spherePos\n);}float circumferenceRatioAtTileY(float tileY) {float mercator_pos_y=u_projection_tile_mercator_coords.y+u_projection_tile_mercator_coords.w*tileY;float spherical_y=2.0*atan(exp(PI-(mercator_pos_y*PI*2.0)))-PI*0.5;return cos(spherical_y);}float projectLineThickness(float tileY) {float thickness=1.0/circumferenceRatioAtTileY(tileY); \nif (u_projection_transition < 0.999) {return mix(1.0,thickness,u_projection_transition);} else {return thickness;}}vec3 projectToSphere(vec2 translatedPos,vec2 rawPos) {vec2 mercator_pos=u_projection_tile_mercator_coords.xy+u_projection_tile_mercator_coords.zw*translatedPos;vec2 spherical;spherical.x=mercator_pos.x*PI*2.0+PI;spherical.y=2.0*atan(exp(PI-(mercator_pos.y*PI*2.0)))-PI*0.5;float len=cos(spherical.y);vec3 pos=vec3(sin(spherical.x)*len,sin(spherical.y),cos(spherical.x)*len\n);if (rawPos.y <-32767.5) {pos=vec3(0.0,1.0,0.0);}if (rawPos.y > 32766.5) {pos=vec3(0.0,-1.0,0.0);}return pos;}vec3 projectToSphere(vec2 posInTile) {return projectToSphere(posInTile,vec2(0.0,0.0));}float globeComputeClippingZ(vec3 spherePos) {return (1.0-(dot(spherePos,u_projection_clipping_plane.xyz)+u_projection_clipping_plane.w));}vec4 interpolateProjection(vec2 posInTile,vec3 spherePos,float elevation) {vec3 elevatedPos=spherePos*(1.0+elevation/GLOBE_RADIUS);vec4 globePosition=u_projection_matrix*vec4(elevatedPos,1.0);globePosition.z=globeComputeClippingZ(elevatedPos)*globePosition.w;if (u_projection_transition > 0.999) {return globePosition;}vec4 flatPosition=u_projection_fallback_matrix*vec4(posInTile,elevation,1.0);const float z_globeness_threshold=0.2;vec4 result=globePosition;result.z=mix(0.0,globePosition.z,clamp((u_projection_transition-z_globeness_threshold)/(1.0-z_globeness_threshold),0.0,1.0));result.xyw=mix(flatPosition.xyw,globePosition.xyw,u_projection_transition);if ((posInTile.y <-32767.5) || (posInTile.y > 32766.5)) {result=globePosition;const float poles_hidden_anim_percentage=0.02;result.z=mix(globePosition.z,100.0,pow(max((1.0-u_projection_transition)/poles_hidden_anim_percentage,0.0),8.0));}return result;}vec4 interpolateProjectionFor3D(vec2 posInTile,vec3 spherePos,float elevation) {vec3 elevatedPos=spherePos*(1.0+elevation/GLOBE_RADIUS);vec4 globePosition=u_projection_matrix*vec4(elevatedPos,1.0);if (u_projection_transition > 0.999) {return globePosition;}vec4 fallbackPosition=u_projection_fallback_matrix*vec4(posInTile,elevation,1.0);return mix(fallbackPosition,globePosition,u_projection_transition);}vec4 projectTile(vec2 posInTile) {return interpolateProjection(posInTile,projectToSphere(posInTile),0.0);}vec4 projectTile(vec2 posInTile,vec2 rawPos) {return interpolateProjection(posInTile,projectToSphere(posInTile,rawPos),0.0);}vec4 projectTileWithElevation(vec2 posInTile,float elevation) {return interpolateProjection(posInTile,projectToSphere(posInTile),elevation);}vec4 projectTileFor3D(vec2 posInTile,float elevation) {vec3 spherePos=projectToSphere(posInTile,posInTile);return interpolateProjectionFor3D(posInTile,spherePos,elevation);}"),background:kt("uniform vec4 u_color;uniform float u_opacity;void main() {fragColor=u_color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","in vec2 a_pos;void main() {gl_Position=projectTile(a_pos);}"),backgroundPattern:kt("uniform vec2 u_pattern_tl_a;uniform vec2 u_pattern_br_a;uniform vec2 u_pattern_tl_b;uniform vec2 u_pattern_br_b;uniform vec2 u_texsize;uniform float u_mix;uniform float u_opacity;uniform sampler2D u_image;in vec2 v_pos_a;in vec2 v_pos_b;void main() {vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(u_pattern_tl_a/u_texsize,u_pattern_br_a/u_texsize,imagecoord);vec4 color1=texture(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(u_pattern_tl_b/u_texsize,u_pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture(u_image,pos2);fragColor=mix(color1,color2,u_mix)*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform vec2 u_pattern_size_a;uniform vec2 u_pattern_size_b;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_scale_a;uniform float u_scale_b;uniform float u_tile_units_to_pixels;in vec2 a_pos;out vec2 v_pos_a;out vec2 v_pos_b;void main() {gl_Position=projectTile(a_pos);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_a*u_pattern_size_a,u_tile_units_to_pixels,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,u_scale_b*u_pattern_size_b,u_tile_units_to_pixels,a_pos);}"),circle:kt("in vec3 v_data;in float v_visibility;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define mediump float radius\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define highp vec4 stroke_color\n#pragma mapbox: define mediump float stroke_width\n#pragma mapbox: define lowp float stroke_opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize mediump float radius\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize highp vec4 stroke_color\n#pragma mapbox: initialize mediump float stroke_width\n#pragma mapbox: initialize lowp float stroke_opacity\nvec2 extrude=v_data.xy;float extrude_length=length(extrude);float antialiased_blur=v_data.z;float opacity_t=smoothstep(0.0,antialiased_blur,extrude_length-1.0);float color_t=stroke_width < 0.01 ? 0.0 : smoothstep(antialiased_blur,0.0,extrude_length-radius/(radius+stroke_width));fragColor=v_visibility*opacity_t*mix(color*opacity,stroke_color*stroke_opacity,color_t);const float epsilon=0.5/255.0;if (fragColor.r < epsilon && fragColor.g < epsilon && fragColor.b < epsilon && fragColor.a < epsilon) {discard;}\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform bool u_scale_with_map;uniform bool u_pitch_with_map;uniform vec2 u_extrude_scale;uniform highp float u_globe_extrude_scale;uniform lowp float u_device_pixel_ratio;uniform highp float u_camera_to_center_distance;uniform vec2 u_translate;in vec2 a_pos;out vec3 v_data;out float v_visibility;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define mediump float radius\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define highp vec4 stroke_color\n#pragma mapbox: define mediump float stroke_width\n#pragma mapbox: define lowp float stroke_opacity\nvoid main(void) {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize mediump float radius\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize highp vec4 stroke_color\n#pragma mapbox: initialize mediump float stroke_width\n#pragma mapbox: initialize lowp float stroke_opacity\nvec2 pos_raw=a_pos+32768.0;vec2 extrude=vec2(mod(pos_raw,8.0)/7.0*2.0-1.0);vec2 circle_center=floor(pos_raw/8.0)+u_translate;float ele=get_elevation(circle_center);v_visibility=calculate_visibility(projectTileWithElevation(circle_center,ele));if (u_pitch_with_map) {\n#ifdef GLOBE\nvec3 center_vector=projectToSphere(circle_center);\n#endif\nfloat angle_scale=u_globe_extrude_scale;vec2 corner_position=circle_center;if (u_scale_with_map) {angle_scale*=(radius+stroke_width);corner_position+=extrude*u_extrude_scale*(radius+stroke_width);} else {\n#ifdef GLOBE\nvec4 projected_center=interpolateProjection(circle_center,center_vector,ele);\n#else\nvec4 projected_center=projectTileWithElevation(circle_center,ele);\n#endif\ncorner_position+=extrude*u_extrude_scale*(radius+stroke_width)*(projected_center.w/u_camera_to_center_distance);angle_scale*=(radius+stroke_width)*(projected_center.w/u_camera_to_center_distance);}\n#ifdef GLOBE\nvec2 angles=extrude*angle_scale;vec3 corner_vector=globeRotateVector(center_vector,angles);gl_Position=interpolateProjection(corner_position,corner_vector,ele);\n#else\ngl_Position=projectTileWithElevation(corner_position,ele);\n#endif\n} else {gl_Position=projectTileWithElevation(circle_center,ele);if (gl_Position.z/gl_Position.w > 1.0) {gl_Position.xy=vec2(10000.0);}if (u_scale_with_map) {gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*u_camera_to_center_distance;} else {gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*gl_Position.w;}}float antialiasblur=-max(1.0/u_device_pixel_ratio/(radius+stroke_width),blur);v_data=vec3(extrude.x,extrude.y,antialiasblur);}"),clippingMask:kt(At,"in vec2 a_pos;void main() {gl_Position=projectTile(a_pos);}"),heatmap:kt("uniform highp float u_intensity;in vec2 v_extrude;\n#pragma mapbox: define highp float weight\n#define GAUSS_COEF 0.3989422804014327\nvoid main() {\n#pragma mapbox: initialize highp float weight\nfloat d=-0.5*3.0*3.0*dot(v_extrude,v_extrude);float val=weight*u_intensity*GAUSS_COEF*exp(d);fragColor=vec4(val,1.0,1.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform float u_extrude_scale;uniform float u_opacity;uniform float u_intensity;uniform highp float u_globe_extrude_scale;in vec2 a_pos;out vec2 v_extrude;\n#pragma mapbox: define highp float weight\n#pragma mapbox: define mediump float radius\nconst highp float ZERO=1.0/255.0/16.0;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(void) {\n#pragma mapbox: initialize highp float weight\n#pragma mapbox: initialize mediump float radius\nvec2 pos_raw=a_pos+32768.0;vec2 unscaled_extrude=vec2(mod(pos_raw,8.0)/7.0*2.0-1.0);float S=sqrt(-2.0*log(ZERO/weight/u_intensity/GAUSS_COEF))/3.0;v_extrude=S*unscaled_extrude;vec2 extrude=v_extrude*radius*u_extrude_scale;vec2 circle_center=floor(pos_raw/8.0);\n#ifdef GLOBE\nvec2 angles=v_extrude*radius*u_globe_extrude_scale;vec3 center_vector=projectToSphere(circle_center);vec3 corner_vector=globeRotateVector(center_vector,angles);gl_Position=interpolateProjection(circle_center+extrude,corner_vector,0.0);\n#else\ngl_Position=projectTileFor3D(circle_center+extrude,get_elevation(circle_center));\n#endif\n}"),heatmapTexture:kt("uniform sampler2D u_image;uniform sampler2D u_color_ramp;uniform float u_opacity;in vec2 v_pos;void main() {float t=texture(u_image,v_pos).r;vec4 color=texture(u_color_ramp,vec2(t,0.5));fragColor=color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(0.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_world;in vec2 a_pos;out vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos*u_world,0,1);v_pos.x=a_pos.x;v_pos.y=1.0-a_pos.y;}"),collisionBox:kt("in float v_placed;in float v_notUsed;void main() {float alpha=0.5;fragColor=vec4(1.0,0.0,0.0,1.0)*alpha;if (v_placed > 0.5) {fragColor=vec4(0.0,0.0,1.0,0.5)*alpha;}if (v_notUsed > 0.5) {fragColor*=.1;}}","in vec2 a_anchor_pos;in vec2 a_placed;in vec2 a_box_real;uniform vec2 u_pixel_extrude_scale;out float v_placed;out float v_notUsed;void main() {gl_Position=projectTileWithElevation(a_anchor_pos,get_elevation(a_anchor_pos));gl_Position.xy=((a_box_real+0.5)*u_pixel_extrude_scale*2.0-1.0)*vec2(1.0,-1.0)*gl_Position.w;if (gl_Position.z/gl_Position.w < 1.1) {gl_Position.z=0.5;}v_placed=a_placed.x;v_notUsed=a_placed.y;}"),collisionCircle:kt("in float v_radius;in vec2 v_extrude;in float v_collision;void main() {float alpha=0.5;float stroke_radius=0.9;float distance_to_center=length(v_extrude);float distance_to_edge=abs(distance_to_center-v_radius);float opacity_t=smoothstep(-stroke_radius,0.0,-distance_to_edge);vec4 color=mix(vec4(0.0,0.0,1.0,0.5),vec4(1.0,0.0,0.0,1.0),v_collision);fragColor=color*alpha*opacity_t;}","in vec2 a_pos;in float a_radius;in vec2 a_flags;uniform vec2 u_viewport_size;out float v_radius;out vec2 v_extrude;out float v_collision;void main() {float radius=a_radius;float collision=a_flags.x;float vertexIdx=a_flags.y;vec2 quadVertexOffset=vec2(mix(-1.0,1.0,float(vertexIdx >=2.0)),mix(-1.0,1.0,float(vertexIdx >=1.0 && vertexIdx <=2.0)));vec2 quadVertexExtent=quadVertexOffset*radius;float padding_factor=1.2;v_radius=radius;v_extrude=quadVertexExtent*padding_factor;v_collision=collision;gl_Position=vec4((a_pos/u_viewport_size*2.0-1.0)*vec2(1.0,-1.0),0.0,1.0)+vec4(quadVertexExtent*padding_factor/u_viewport_size*2.0,0.0,0.0);}"),colorRelief:kt("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D u_image;uniform vec4 u_unpack;uniform sampler2D u_elevation_stops;uniform sampler2D u_color_stops;uniform int u_color_ramp_size;uniform float u_opacity;in vec2 v_pos;float getElevation(vec2 coord) {vec4 data=texture(u_image,coord)*255.0;data.a=-1.0;return dot(data,u_unpack);}float getElevationStop(int stop) {float x=(float(stop)+0.5)/float(u_color_ramp_size);vec4 data=texture(u_elevation_stops,vec2(x,0))*255.0;data.a=-1.0;return dot(data,u_unpack);}void main() {float el=getElevation(v_pos);int r=(u_color_ramp_size-1);int l=0;float el_l=getElevationStop(l);float el_r=getElevationStop(r);while(r-l > 1){int m=(r+l)/2;float el_m=getElevationStop(m);if(el < el_m){r=m;el_r=el_m;}else\n{l=m;el_l=el_m;}}float x=(float(l)+(el-el_l)/(el_r-el_l)+0.5)/float(u_color_ramp_size);fragColor=u_opacity*texture(u_color_stops,vec2(x,0));\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform vec2 u_dimension;in vec2 a_pos;out vec2 v_pos;void main() {gl_Position=projectTile(a_pos,a_pos);highp vec2 epsilon=1.0/u_dimension;float scale=(u_dimension.x-2.0)/u_dimension.x;v_pos=(a_pos/8192.0)*scale+epsilon;if (a_pos.y <-32767.5) {v_pos.y=0.0;}if (a_pos.y > 32766.5) {v_pos.y=1.0;}}"),debug:kt("uniform highp vec4 u_color;uniform sampler2D u_overlay;in vec2 v_uv;void main() {vec4 overlay_color=texture(u_overlay,v_uv);fragColor=mix(u_color,overlay_color,overlay_color.a);}","in vec2 a_pos;out vec2 v_uv;uniform float u_overlay_scale;void main() {v_uv=a_pos/8192.0;gl_Position=projectTileWithElevation(a_pos*u_overlay_scale,get_elevation(a_pos));}"),depth:kt(At,"in vec2 a_pos;void main() {\n#ifdef GLOBE\ngl_Position=projectTileFor3D(a_pos,0.0);\n#else\ngl_Position=u_projection_matrix*vec4(a_pos,0.0,1.0);\n#endif\n}"),fill:kt("#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float opacity\nfragColor=color*opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform vec2 u_fill_translate;in vec2 a_pos;\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float opacity\ngl_Position=projectTile(a_pos+u_fill_translate,a_pos);}"),fillOutline:kt("in vec2 v_pos;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma mapbox: define highp vec4 outline_color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 outline_color\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);fragColor=outline_color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform vec2 u_world;uniform vec2 u_fill_translate;in vec2 a_pos;out vec2 v_pos;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma mapbox: define highp vec4 outline_color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 outline_color\n#pragma mapbox: initialize lowp float opacity\ngl_Position=projectTile(a_pos+u_fill_translate,a_pos);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n}"),fillOutlinePattern:kt("uniform vec2 u_texsize;uniform sampler2D u_image;uniform float u_fade;in vec2 v_pos_a;in vec2 v_pos_b;in vec2 v_pos;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture(u_image,pos2);float dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);fragColor=mix(color1,color2,u_fade)*alpha*opacity;\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform vec2 u_world;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec3 u_scale;uniform vec2 u_fill_translate;in vec2 a_pos;out vec2 v_pos_a;out vec2 v_pos_b;out vec2 v_pos;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;gl_Position=projectTile(a_pos+u_fill_translate,a_pos);vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,a_pos);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n}"),fillPattern:kt("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;in vec2 v_pos_a;in vec2 v_pos_b;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture(u_image,pos2);fragColor=mix(color1,color2,u_fade)*opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec3 u_scale;uniform vec2 u_fill_translate;in vec2 a_pos;out vec2 v_pos_a;out vec2 v_pos_b;\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;gl_Position=projectTile(a_pos+u_fill_translate,a_pos);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileZoomRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileZoomRatio,a_pos);}"),fillExtrusion:kt("in vec4 v_color;void main() {fragColor=v_color;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp vec3 u_lightpos_globe;uniform lowp float u_lightintensity;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec2 u_fill_translate;in vec2 a_pos;in vec4 a_normal_ed;\n#ifdef TERRAIN3D\nin vec2 a_centroid;\n#endif\nout vec4 v_color;\n#pragma mapbox: define highp float base\n#pragma mapbox: define highp float height\n#pragma mapbox: define highp vec4 color\nvoid main() {\n#pragma mapbox: initialize highp float base\n#pragma mapbox: initialize highp float height\n#pragma mapbox: initialize highp vec4 color\nvec3 normal=a_normal_ed.xyz;\n#ifdef TERRAIN3D\nfloat height_terrain3d_offset=get_elevation(a_centroid);float base_terrain3d_offset=height_terrain3d_offset-(base > 0.0 ? 0.0 : 10.0);\n#else\nfloat height_terrain3d_offset=0.0;float base_terrain3d_offset=0.0;\n#endif\nbase=max(0.0,base)+base_terrain3d_offset;height=max(0.0,height)+height_terrain3d_offset;float t=mod(normal.x,2.0);float elevation=t > 0.0 ? height : base;vec2 posInTile=a_pos+u_fill_translate;\n#ifdef GLOBE\nvec3 spherePos=projectToSphere(posInTile,a_pos);gl_Position=interpolateProjectionFor3D(posInTile,spherePos,elevation);\n#else\ngl_Position=u_projection_matrix*vec4(posInTile,elevation,1.0);\n#endif\nfloat colorvalue=color.r*0.2126+color.g*0.7152+color.b*0.0722;v_color=vec4(0.0,0.0,0.0,1.0);vec4 ambientlight=vec4(0.03,0.03,0.03,1.0);color+=ambientlight;vec3 normalForLighting=normal/16384.0;float directional=clamp(dot(normalForLighting,u_lightpos),0.0,1.0);\n#ifdef GLOBE\nmat3 rotMatrix=globeGetRotationMatrix(spherePos);normalForLighting=rotMatrix*normalForLighting;directional=mix(directional,clamp(dot(normalForLighting,u_lightpos_globe),0.0,1.0),u_projection_transition);\n#endif\ndirectional=mix((1.0-u_lightintensity),max((1.0-colorvalue+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=((1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_color.r+=clamp(color.r*directional*u_lightcolor.r,mix(0.0,0.3,1.0-u_lightcolor.r),1.0);v_color.g+=clamp(color.g*directional*u_lightcolor.g,mix(0.0,0.3,1.0-u_lightcolor.g),1.0);v_color.b+=clamp(color.b*directional*u_lightcolor.b,mix(0.0,0.3,1.0-u_lightcolor.b),1.0);v_color*=u_opacity;}"),fillExtrusionPattern:kt("uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;in vec2 v_pos_a;in vec2 v_pos_b;in vec4 v_lighting;\n#pragma mapbox: define lowp float base\n#pragma mapbox: define lowp float height\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float base\n#pragma mapbox: initialize lowp float height\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture(u_image,pos2);vec4 mixedColor=mix(color1,color2,u_fade);fragColor=mixedColor*v_lighting;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_height_factor;uniform vec3 u_scale;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec2 u_fill_translate;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp vec3 u_lightpos_globe;uniform lowp float u_lightintensity;in vec2 a_pos;in vec4 a_normal_ed;\n#ifdef TERRAIN3D\nin vec2 a_centroid;\n#endif\n#ifdef GLOBE\nout vec3 v_sphere_pos;\n#endif\nout vec2 v_pos_a;out vec2 v_pos_b;out vec4 v_lighting;\n#pragma mapbox: define lowp float base\n#pragma mapbox: define lowp float height\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float base\n#pragma mapbox: initialize lowp float height\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec3 normal=a_normal_ed.xyz;float edgedistance=a_normal_ed.w;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;\n#ifdef TERRAIN3D\nfloat height_terrain3d_offset=get_elevation(a_centroid);float base_terrain3d_offset=height_terrain3d_offset-(base > 0.0 ? 0.0 : 10.0);\n#else\nfloat height_terrain3d_offset=0.0;float base_terrain3d_offset=0.0;\n#endif\nbase=max(0.0,base)+base_terrain3d_offset;height=max(0.0,height)+height_terrain3d_offset;float t=mod(normal.x,2.0);float elevation=t > 0.0 ? height : base;vec2 posInTile=a_pos+u_fill_translate;\n#ifdef GLOBE\nvec3 spherePos=projectToSphere(posInTile,a_pos);vec3 elevatedPos=spherePos*(1.0+elevation/GLOBE_RADIUS);v_sphere_pos=elevatedPos;gl_Position=interpolateProjectionFor3D(posInTile,spherePos,elevation);\n#else\ngl_Position=u_projection_matrix*vec4(posInTile,elevation,1.0);\n#endif\nvec2 pos=normal.x==1.0 && normal.y==0.0 && normal.z==16384.0\n? a_pos\n: vec2(edgedistance,elevation*u_height_factor);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,pos);v_lighting=vec4(0.0,0.0,0.0,1.0);float directional=clamp(dot(normal/16383.0,u_lightpos),0.0,1.0);directional=mix((1.0-u_lightintensity),max((0.5+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=((1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_lighting.rgb+=clamp(directional*u_lightcolor,mix(vec3(0.0),vec3(0.3),1.0-u_lightcolor),vec3(1.0));v_lighting*=u_opacity;}"),hillshadePrepare:kt("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D u_image;in vec2 v_pos;uniform vec2 u_dimension;uniform float u_zoom;uniform vec4 u_unpack;float getElevation(vec2 coord,float bias) {vec4 data=texture(u_image,coord)*255.0;data.a=-1.0;return dot(data,u_unpack);}void main() {vec2 epsilon=1.0/u_dimension;float tileSize=u_dimension.x-2.0;float a=getElevation(v_pos+vec2(-epsilon.x,-epsilon.y),0.0);float b=getElevation(v_pos+vec2(0,-epsilon.y),0.0);float c=getElevation(v_pos+vec2(epsilon.x,-epsilon.y),0.0);float d=getElevation(v_pos+vec2(-epsilon.x,0),0.0);float e=getElevation(v_pos,0.0);float f=getElevation(v_pos+vec2(epsilon.x,0),0.0);float g=getElevation(v_pos+vec2(-epsilon.x,epsilon.y),0.0);float h=getElevation(v_pos+vec2(0,epsilon.y),0.0);float i=getElevation(v_pos+vec2(epsilon.x,epsilon.y),0.0);float exaggerationFactor=u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;float exaggeration=u_zoom < 15.0 ? (u_zoom-15.0)*exaggerationFactor : 0.0;vec2 deriv=vec2((c+f+f+i)-(a+d+d+g),(g+h+h+i)-(a+b+b+c))*tileSize/pow(2.0,exaggeration+(28.2562-u_zoom));fragColor=clamp(vec4(deriv.x/8.0+0.5,deriv.y/8.0+0.5,1.0,1.0),0.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;uniform vec2 u_dimension;in vec2 a_pos;in vec2 a_texture_pos;out vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);highp vec2 epsilon=1.0/u_dimension;float scale=(u_dimension.x-2.0)/u_dimension.x;v_pos=(a_texture_pos/8192.0)*scale+epsilon;}"),hillshade:kt("uniform sampler2D u_image;in vec2 v_pos;uniform vec2 u_latrange;uniform float u_exaggeration;uniform vec4 u_accent;uniform int u_method;uniform float u_altitudes[NUM_ILLUMINATION_SOURCES];uniform float u_azimuths[NUM_ILLUMINATION_SOURCES];uniform vec4 u_shadows[NUM_ILLUMINATION_SOURCES];uniform vec4 u_highlights[NUM_ILLUMINATION_SOURCES];\n#define PI 3.141592653589793\n#define STANDARD 0\n#define COMBINED 1\n#define IGOR 2\n#define MULTIDIRECTIONAL 3\n#define BASIC 4\nfloat get_aspect(vec2 deriv){return deriv.x !=0.0 ? atan(deriv.y,-deriv.x) : PI/2.0*(deriv.y > 0.0 ? 1.0 :-1.0);}void igor_hillshade(vec2 deriv){deriv=deriv*u_exaggeration*2.0;float aspect=get_aspect(deriv);float azimuth=u_azimuths[0]+PI;float slope_stength=atan(length(deriv))*2.0/PI;float aspect_strength=1.0-abs(mod((aspect+azimuth)/PI+0.5,2.0)-1.0);float shadow_strength=slope_stength*aspect_strength;float highlight_strength=slope_stength*(1.0-aspect_strength);fragColor=u_shadows[0]*shadow_strength+u_highlights[0]*highlight_strength;}void standard_hillshade(vec2 deriv){float azimuth=u_azimuths[0]+PI;float slope=atan(0.625*length(deriv));float aspect=get_aspect(deriv);float intensity=u_exaggeration;float base=1.875-intensity*1.75;float maxValue=0.5*PI;float scaledSlope=intensity !=0.5 ? ((pow(base,slope)-1.0)/(pow(base,maxValue)-1.0))*maxValue : slope;float accent=cos(scaledSlope);vec4 accent_color=(1.0-accent)*u_accent*clamp(intensity*2.0,0.0,1.0);float shade=abs(mod((aspect+azimuth)/PI+0.5,2.0)-1.0);vec4 shade_color=mix(u_shadows[0],u_highlights[0],shade)*sin(scaledSlope)*clamp(intensity*2.0,0.0,1.0);fragColor=accent_color*(1.0-shade_color.a)+shade_color;}void basic_hillshade(vec2 deriv){deriv=deriv*u_exaggeration*2.0;float azimuth=u_azimuths[0]+PI;float cos_az=cos(azimuth);float sin_az=sin(azimuth);float cos_alt=cos(u_altitudes[0]);float sin_alt=sin(u_altitudes[0]);float cang=(sin_alt-(deriv.y*cos_az*cos_alt-deriv.x*sin_az*cos_alt))/sqrt(1.0+dot(deriv,deriv));float shade=clamp(cang,0.0,1.0);if(shade > 0.5){fragColor=u_highlights[0]*(2.0*shade-1.0);}else\n{fragColor=u_shadows[0]*(1.0-2.0*shade);}}void multidirectional_hillshade(vec2 deriv){deriv=deriv*u_exaggeration*2.0;fragColor=vec4(0,0,0,0);for(int i=0; i < NUM_ILLUMINATION_SOURCES; i++){float cos_alt=cos(u_altitudes[i]);float sin_alt=sin(u_altitudes[i]);float cos_az=-cos(u_azimuths[i]);float sin_az=-sin(u_azimuths[i]);float cang=(sin_alt-(deriv.y*cos_az*cos_alt-deriv.x*sin_az*cos_alt))/sqrt(1.0+dot(deriv,deriv));float shade=clamp(cang,0.0,1.0);if(shade > 0.5){fragColor+=u_highlights[i]*(2.0*shade-1.0)/float(NUM_ILLUMINATION_SOURCES);}else\n{fragColor+=u_shadows[i]*(1.0-2.0*shade)/float(NUM_ILLUMINATION_SOURCES);}}}void combined_hillshade(vec2 deriv){deriv=deriv*u_exaggeration*2.0;float azimuth=u_azimuths[0]+PI;float cos_az=cos(azimuth);float sin_az=sin(azimuth);float cos_alt=cos(u_altitudes[0]);float sin_alt=sin(u_altitudes[0]);float cang=acos((sin_alt-(deriv.y*cos_az*cos_alt-deriv.x*sin_az*cos_alt))/sqrt(1.0+dot(deriv,deriv)));cang=clamp(cang,0.0,PI/2.0);float shade=cang*atan(length(deriv))*4.0/PI/PI;float highlight=(PI/2.0-cang)*atan(length(deriv))*4.0/PI/PI;fragColor=u_shadows[0]*shade+u_highlights[0]*highlight;}void main() {vec4 pixel=texture(u_image,v_pos);float scaleFactor=cos(radians((u_latrange[0]-u_latrange[1])*(1.0-v_pos.y)+u_latrange[1]));vec2 deriv=((pixel.rg*8.0)-4.0)/scaleFactor;if (u_method==BASIC) {basic_hillshade(deriv);} else if (u_method==COMBINED) {combined_hillshade(deriv);} else if (u_method==IGOR) {igor_hillshade(deriv);} else if (u_method==MULTIDIRECTIONAL) {multidirectional_hillshade(deriv);} else if (u_method==STANDARD) {standard_hillshade(deriv);} else {standard_hillshade(deriv);}\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform mat4 u_matrix;in vec2 a_pos;out vec2 v_pos;void main() {gl_Position=projectTile(a_pos,a_pos);v_pos=a_pos/8192.0;if (a_pos.y <-32767.5) {v_pos.y=0.0;}if (a_pos.y > 32766.5) {v_pos.y=1.0;}}"),line:kt("uniform lowp float u_device_pixel_ratio;in vec2 v_width2;in vec2 v_normal;in float v_gamma_scale;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);fragColor=color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\nin vec2 a_pos_normal;in vec4 a_data;uniform vec2 u_translation;uniform mediump float u_ratio;uniform vec2 u_units_to_pixels;uniform lowp float u_device_pixel_ratio;out vec2 v_normal;out vec2 v_width2;out float v_gamma_scale;out highp float v_linesofar;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;v_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*2.0;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_width2=vec2(outset,inset);}"),lineGradient:kt("uniform lowp float u_device_pixel_ratio;uniform sampler2D u_image;in vec2 v_width2;in vec2 v_normal;in float v_gamma_scale;in highp vec2 v_uv;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);vec4 color=texture(u_image,v_uv);fragColor=color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\nin vec2 a_pos_normal;in vec4 a_data;in float a_uv_x;in float a_split_index;uniform vec2 u_translation;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_image_height;out vec2 v_normal;out vec2 v_width2;out float v_gamma_scale;out highp vec2 v_uv;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;highp float texel_height=1.0/u_image_height;highp float half_texel_height=0.5*texel_height;v_uv=vec2(a_uv_x,a_split_index*texel_height-half_texel_height);vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_width2=vec2(outset,inset);}"),linePattern:kt("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform lowp float u_device_pixel_ratio;uniform vec2 u_texsize;uniform float u_fade;uniform mediump vec3 u_scale;uniform sampler2D u_image;in vec2 v_normal;in vec2 v_width2;in float v_linesofar;in float v_gamma_scale;in float v_width;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;vec2 pattern_size_a=vec2(display_size_a.x*fromScale/tileZoomRatio,display_size_a.y);vec2 pattern_size_b=vec2(display_size_b.x*toScale/tileZoomRatio,display_size_b.y);float aspect_a=display_size_a.y/v_width;float aspect_b=display_size_b.y/v_width;float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float x_a=mod(v_linesofar/pattern_size_a.x*aspect_a,1.0);float x_b=mod(v_linesofar/pattern_size_b.x*aspect_b,1.0);float y=0.5*v_normal.y+0.5;vec2 texel_size=1.0/u_texsize;vec2 pos_a=mix(pattern_tl_a*texel_size-texel_size,pattern_br_a*texel_size+texel_size,vec2(x_a,y));vec2 pos_b=mix(pattern_tl_b*texel_size-texel_size,pattern_br_b*texel_size+texel_size,vec2(x_b,y));vec4 color=mix(texture(u_image,pos_a),texture(u_image,pos_b),u_fade);fragColor=color*alpha*opacity;\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nin vec2 a_pos_normal;in vec4 a_data;uniform vec2 u_translation;uniform vec2 u_units_to_pixels;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;out vec2 v_normal;out vec2 v_width2;out float v_linesofar;out float v_gamma_scale;out float v_width;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\n#pragma mapbox: define lowp vec4 pattern_from\n#pragma mapbox: define lowp vec4 pattern_to\n#pragma mapbox: define lowp float pixel_ratio_from\n#pragma mapbox: define lowp float pixel_ratio_to\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\n#pragma mapbox: initialize mediump vec4 pattern_from\n#pragma mapbox: initialize mediump vec4 pattern_to\n#pragma mapbox: initialize lowp float pixel_ratio_from\n#pragma mapbox: initialize lowp float pixel_ratio_to\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;float a_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*LINE_DISTANCE_SCALE;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_linesofar=a_linesofar;v_width2=vec2(outset,inset);v_width=floorwidth;}"),lineSDF:kt("uniform lowp float u_device_pixel_ratio;uniform lowp float u_lineatlas_width;uniform sampler2D u_image;uniform float u_mix;in vec2 v_normal;in vec2 v_width2;in vec2 v_tex_a;in vec2 v_tex_b;in float v_gamma_scale;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\n#pragma mapbox: define mediump vec4 dasharray_from\n#pragma mapbox: define mediump vec4 dasharray_to\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\n#pragma mapbox: initialize mediump vec4 dasharray_from\n#pragma mapbox: initialize mediump vec4 dasharray_to\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float sdfdist_a=texture(u_image,v_tex_a).a;float sdfdist_b=texture(u_image,v_tex_b).a;float sdfdist=mix(sdfdist_a,sdfdist_b,u_mix);float sdfgamma=(u_lineatlas_width/256.0/u_device_pixel_ratio)/min(dasharray_from.w,dasharray_to.w);alpha*=smoothstep(0.5-sdfgamma/floorwidth,0.5+sdfgamma/floorwidth,sdfdist);fragColor=color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nin vec2 a_pos_normal;in vec4 a_data;uniform vec2 u_translation;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_tileratio;uniform float u_crossfade_from;uniform float u_crossfade_to;uniform float u_lineatlas_height;out vec2 v_normal;out vec2 v_width2;out vec2 v_tex_a;out vec2 v_tex_b;out float v_gamma_scale;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma mapbox: define highp vec4 color\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\n#pragma mapbox: define mediump vec4 dasharray_from\n#pragma mapbox: define mediump vec4 dasharray_to\nvoid main() {\n#pragma mapbox: initialize highp vec4 color\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\n#pragma mapbox: initialize mediump vec4 dasharray_from\n#pragma mapbox: initialize mediump vec4 dasharray_to\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;float a_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*LINE_DISTANCE_SCALE;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nfloat u_patternscale_a_x=u_tileratio/dasharray_from.w/u_crossfade_from;float u_patternscale_a_y=-dasharray_from.z/2.0/u_lineatlas_height;float u_patternscale_b_x=u_tileratio/dasharray_to.w/u_crossfade_to;float u_patternscale_b_y=-dasharray_to.z/2.0/u_lineatlas_height;v_tex_a=vec2(a_linesofar*u_patternscale_a_x/floorwidth,normal.y*u_patternscale_a_y+(float(dasharray_from.y)+0.5)/u_lineatlas_height);v_tex_b=vec2(a_linesofar*u_patternscale_b_x/floorwidth,normal.y*u_patternscale_b_y+(float(dasharray_to.y)+0.5)/u_lineatlas_height);v_width2=vec2(outset,inset);}"),lineGradientSDF:kt("uniform lowp float u_device_pixel_ratio;uniform sampler2D u_image;uniform sampler2D u_image_dash;uniform float u_mix;uniform lowp float u_lineatlas_width;in vec2 v_normal;in vec2 v_width2;in vec2 v_tex_a;in vec2 v_tex_b;in float v_gamma_scale;in highp vec2 v_uv;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\n#pragma mapbox: define mediump vec4 dasharray_from\n#pragma mapbox: define mediump vec4 dasharray_to\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\n#pragma mapbox: initialize mediump vec4 dasharray_from\n#pragma mapbox: initialize mediump vec4 dasharray_to\nfloat dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);vec4 color=texture(u_image,v_uv);float sdfdist_a=texture(u_image_dash,v_tex_a).a;float sdfdist_b=texture(u_image_dash,v_tex_b).a;float sdfdist=mix(sdfdist_a,sdfdist_b,u_mix);float sdfgamma=(u_lineatlas_width/256.0)/min(dasharray_from.w,dasharray_to.w);float dash_alpha=smoothstep(0.5-sdfgamma/floorwidth,0.5+sdfgamma/floorwidth,sdfdist);fragColor=color*(alpha*dash_alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nin vec2 a_pos_normal;in vec4 a_data;in float a_uv_x;in float a_split_index;uniform vec2 u_translation;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_image_height;uniform float u_tileratio;uniform float u_crossfade_from;uniform float u_crossfade_to;uniform float u_lineatlas_height;out vec2 v_normal;out vec2 v_width2;out float v_gamma_scale;out highp vec2 v_uv;out vec2 v_tex_a;out vec2 v_tex_b;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma mapbox: define lowp float blur\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define mediump float gapwidth\n#pragma mapbox: define lowp float offset\n#pragma mapbox: define mediump float width\n#pragma mapbox: define lowp float floorwidth\n#pragma mapbox: define mediump vec4 dasharray_from\n#pragma mapbox: define mediump vec4 dasharray_to\nvoid main() {\n#pragma mapbox: initialize lowp float blur\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize mediump float gapwidth\n#pragma mapbox: initialize lowp float offset\n#pragma mapbox: initialize mediump float width\n#pragma mapbox: initialize lowp float floorwidth\n#pragma mapbox: initialize mediump vec4 dasharray_from\n#pragma mapbox: initialize mediump vec4 dasharray_to\nfloat ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;float a_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*LINE_DISTANCE_SCALE;float texel_height=1.0/u_image_height;float half_texel_height=0.5*texel_height;v_uv=vec2(a_uv_x,a_split_index*texel_height-half_texel_height);vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nfloat u_patternscale_a_x=u_tileratio/dasharray_from.w/u_crossfade_from;float u_patternscale_a_y=-dasharray_from.z/2.0/u_lineatlas_height;float u_patternscale_b_x=u_tileratio/dasharray_to.w/u_crossfade_to;float u_patternscale_b_y=-dasharray_to.z/2.0/u_lineatlas_height;v_tex_a=vec2(a_linesofar*u_patternscale_a_x/floorwidth,normal.y*u_patternscale_a_y+(float(dasharray_from.y)+0.5)/u_lineatlas_height);v_tex_b=vec2(a_linesofar*u_patternscale_b_x/floorwidth,normal.y*u_patternscale_b_y+(float(dasharray_to.y)+0.5)/u_lineatlas_height);v_width2=vec2(outset,inset);}"),raster:kt("uniform float u_fade_t;uniform float u_opacity;uniform sampler2D u_image0;uniform sampler2D u_image1;in vec2 v_pos0;in vec2 v_pos1;uniform float u_brightness_low;uniform float u_brightness_high;uniform float u_saturation_factor;uniform float u_contrast_factor;uniform vec3 u_spin_weights;void main() {vec4 color0=texture(u_image0,v_pos0);vec4 color1=texture(u_image1,v_pos1);if (color0.a > 0.0) {color0.rgb=color0.rgb/color0.a;}if (color1.a > 0.0) {color1.rgb=color1.rgb/color1.a;}vec4 color=mix(color0,color1,u_fade_t);color.a*=u_opacity;vec3 rgb=color.rgb;rgb=vec3(dot(rgb,u_spin_weights.xyz),dot(rgb,u_spin_weights.zxy),dot(rgb,u_spin_weights.yzx));float average=(color.r+color.g+color.b)/3.0;rgb+=(average-rgb)*u_saturation_factor;rgb=(rgb-0.5)*u_contrast_factor+0.5;vec3 u_high_vec=vec3(u_brightness_low,u_brightness_low,u_brightness_low);vec3 u_low_vec=vec3(u_brightness_high,u_brightness_high,u_brightness_high);fragColor=vec4(mix(u_high_vec,u_low_vec,rgb)*color.a,color.a);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","uniform vec2 u_tl_parent;uniform float u_scale_parent;uniform float u_buffer_scale;uniform vec4 u_coords_top;uniform vec4 u_coords_bottom;in vec2 a_pos;out vec2 v_pos0;out vec2 v_pos1;void main() {vec2 fractionalPos=a_pos/8192.0;vec2 position=mix(mix(u_coords_top.xy,u_coords_top.zw,fractionalPos.x),mix(u_coords_bottom.xy,u_coords_bottom.zw,fractionalPos.x),fractionalPos.y);gl_Position=projectTile(position,position);v_pos0=((fractionalPos-0.5)/u_buffer_scale)+0.5;\n#ifdef GLOBE\nif (a_pos.y <-32767.5) {v_pos0.y=0.0;}if (a_pos.y > 32766.5) {v_pos0.y=1.0;}\n#endif\nv_pos1=(v_pos0*u_scale_parent)+u_tl_parent;}"),symbolIcon:kt("uniform sampler2D u_texture;in vec2 v_tex;in float v_fade_opacity;\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\nlowp float alpha=opacity*v_fade_opacity;fragColor=texture(u_texture,v_tex)*alpha;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","in vec4 a_pos_offset;in vec4 a_data;in vec4 a_pixeloffset;in vec3 a_projected_pos;in float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform highp float u_camera_to_center_distance;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform float u_fade_change;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform vec2 u_texsize;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform vec2 u_translation;uniform float u_pitched_scale;out vec2 v_tex;out float v_fade_opacity;\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize lowp float opacity\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);vec2 a_pxoffset=a_pixeloffset.xy;vec2 a_minFontScale=a_pixeloffset.zw/256.0;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);size*=perspective_ratio;float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;\n#ifdef GLOBE\nif(u_pitch_with_map) {float anchor_pos_tile_y=(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w,z,1.0)).y;projectionScaling=mix(projectionScaling,1.0/circumferenceRatioAtTileY(anchor_pos_tile_y)*u_pitched_scale,u_projection_transition);}\n#endif\nvec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*max(a_minFontScale,fontScale)+a_pxoffset/16.0)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}gl_Position=finalPos;v_tex=a_tex/u_texsize;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float visibility=calculate_visibility(projectedPoint);v_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));}"),symbolSDF:kt("#define SDF_PX 8.0\nuniform bool u_is_halo;uniform sampler2D u_texture;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;uniform bool u_is_text;in vec2 v_data0;in vec3 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nfloat EDGE_GAMMA=0.105/u_device_pixel_ratio;vec2 tex=v_data0.xy;float gamma_scale=v_data1.x;float size=v_data1.y;float fade_opacity=v_data1[2];float fontScale=u_is_text ? size/24.0 : size;lowp vec4 color=fill_color;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float inner_edge=(256.0-64.0)/256.0;if (u_is_halo) {color=halo_color;gamma=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);inner_edge=inner_edge+gamma*gamma_scale;}lowp float dist=texture(u_texture,tex).a;highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(inner_edge-gamma_scaled,inner_edge+gamma_scaled,dist);if (u_is_halo) {lowp float halo_edge=(6.0-halo_width/fontScale)/SDF_PX;alpha=min(smoothstep(halo_edge-gamma_scaled,halo_edge+gamma_scaled,dist),1.0-alpha);}fragColor=color*(alpha*opacity*fade_opacity);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","in vec4 a_pos_offset;in vec4 a_data;in vec4 a_pixeloffset;in vec3 a_projected_pos;in float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_translation;uniform float u_pitched_scale;out vec2 v_data0;out vec3 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);vec2 a_pxoffset=a_pixeloffset.xy/16.0;vec2 a_minFontScale=a_pixeloffset.zw/256.0;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);size*=perspective_ratio;float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;\n#ifdef GLOBE\nif(u_pitch_with_map) {float anchor_pos_tile_y=(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w,z,1.0)).y;projectionScaling=mix(projectionScaling,1.0/circumferenceRatioAtTileY(anchor_pos_tile_y)*u_pitched_scale,u_projection_transition);}\n#endif\nvec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*max(a_minFontScale,fontScale)+a_pxoffset)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}float gamma_scale=finalPos.w;gl_Position=finalPos;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float visibility=calculate_visibility(projectedPoint);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));v_data0=a_tex/u_texsize;v_data1=vec3(gamma_scale,size,interpolated_fade_opacity);}"),symbolTextAndIcon:kt("#define SDF_PX 8.0\n#define SDF 1.0\n#define ICON 0.0\nuniform bool u_is_halo;uniform sampler2D u_texture;uniform sampler2D u_texture_icon;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;in vec4 v_data0;in vec4 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nfloat fade_opacity=v_data1[2];if (v_data1.w==ICON) {vec2 tex_icon=v_data0.zw;lowp float alpha=opacity*fade_opacity;fragColor=texture(u_texture_icon,tex_icon)*alpha;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\nreturn;}vec2 tex=v_data0.xy;float EDGE_GAMMA=0.105/u_device_pixel_ratio;float gamma_scale=v_data1.x;float size=v_data1.y;float fontScale=size/24.0;lowp vec4 color=fill_color;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float buff=(256.0-64.0)/256.0;if (u_is_halo) {color=halo_color;gamma=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);buff=(6.0-halo_width/fontScale)/SDF_PX;}lowp float dist=texture(u_texture,tex).a;highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(buff-gamma_scaled,buff+gamma_scaled,dist);fragColor=color*(alpha*opacity*fade_opacity);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}","in vec4 a_pos_offset;in vec4 a_data;in vec3 a_projected_pos;in float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_texsize_icon;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform vec2 u_translation;uniform float u_pitched_scale;out vec4 v_data0;out vec4 v_data1;\n#pragma mapbox: define highp vec4 fill_color\n#pragma mapbox: define highp vec4 halo_color\n#pragma mapbox: define lowp float opacity\n#pragma mapbox: define lowp float halo_width\n#pragma mapbox: define lowp float halo_blur\nvoid main() {\n#pragma mapbox: initialize highp vec4 fill_color\n#pragma mapbox: initialize highp vec4 halo_color\n#pragma mapbox: initialize lowp float opacity\n#pragma mapbox: initialize lowp float halo_width\n#pragma mapbox: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);float is_sdf=a_size[0]-2.0*a_size_min;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);size*=perspective_ratio;float fontScale=size/24.0;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;\n#ifdef GLOBE\nif(u_pitch_with_map && !u_is_along_line) {float anchor_pos_tile_y=(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w,z,1.0)).y;projectionScaling=mix(projectionScaling,1.0/circumferenceRatioAtTileY(anchor_pos_tile_y)*u_pitched_scale,u_projection_transition);}\n#endif\nvec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*fontScale)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}float gamma_scale=finalPos.w;gl_Position=finalPos;vec2 fade_opacity=unpack_opacity(a_fade_opacity);float visibility=calculate_visibility(projectedPoint);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));v_data0.xy=a_tex/u_texsize;v_data0.zw=a_tex/u_texsize_icon;v_data1=vec4(gamma_scale,size,interpolated_fade_opacity,is_sdf);}"),terrain:kt("uniform sampler2D u_texture;uniform vec4 u_fog_color;uniform vec4 u_horizon_color;uniform float u_fog_ground_blend;uniform float u_fog_ground_blend_opacity;uniform float u_horizon_fog_blend;uniform bool u_is_globe_mode;in vec2 v_texture_pos;in float v_fog_depth;const float gamma=2.2;vec4 gammaToLinear(vec4 color) {return pow(color,vec4(gamma));}vec4 linearToGamma(vec4 color) {return pow(color,vec4(1.0/gamma));}void main() {vec4 surface_color=texture(u_texture,vec2(v_texture_pos.x,1.0-v_texture_pos.y));if (!u_is_globe_mode && v_fog_depth > u_fog_ground_blend) {vec4 surface_color_linear=gammaToLinear(surface_color);float blend_color=smoothstep(0.0,1.0,max((v_fog_depth-u_horizon_fog_blend)/(1.0-u_horizon_fog_blend),0.0));vec4 fog_horizon_color_linear=mix(gammaToLinear(u_fog_color),gammaToLinear(u_horizon_color),blend_color);float factor_fog=max(v_fog_depth-u_fog_ground_blend,0.0)/(1.0-u_fog_ground_blend);fragColor=linearToGamma(mix(surface_color_linear,fog_horizon_color_linear,pow(factor_fog,2.0)*u_fog_ground_blend_opacity));} else {fragColor=surface_color;}}","in vec3 a_pos3d;uniform mat4 u_fog_matrix;uniform float u_ele_delta;out vec2 v_texture_pos;out float v_fog_depth;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;v_texture_pos=a_pos3d.xy/8192.0;gl_Position=projectTileFor3D(a_pos3d.xy,get_elevation(a_pos3d.xy)-ele_delta);vec4 pos=u_fog_matrix*vec4(a_pos3d.xy,ele,1.0);v_fog_depth=pos.z/pos.w*0.5+0.5;}"),terrainDepth:kt("in float v_depth;const highp vec4 bitSh=vec4(256.*256.*256.,256.*256.,256.,1.);const highp vec4 bitMsk=vec4(0.,vec3(1./256.0));highp vec4 pack(highp float value) {highp vec4 comp=fract(value*bitSh);comp-=comp.xxyz*bitMsk;return comp;}void main() {fragColor=pack(v_depth);}","in vec3 a_pos3d;uniform float u_ele_delta;out float v_depth;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;gl_Position=projectTileFor3D(a_pos3d.xy,ele-ele_delta);v_depth=gl_Position.z/gl_Position.w;}"),terrainCoords:kt("precision mediump float;uniform sampler2D u_texture;uniform float u_terrain_coords_id;in vec2 v_texture_pos;void main() {vec4 rgba=texture(u_texture,v_texture_pos);fragColor=vec4(rgba.r,rgba.g,rgba.b,u_terrain_coords_id);}","in vec3 a_pos3d;uniform float u_ele_delta;out vec2 v_texture_pos;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;v_texture_pos=a_pos3d.xy/8192.0;gl_Position=projectTileFor3D(a_pos3d.xy,ele-ele_delta);}"),projectionErrorMeasurement:kt("in vec4 v_output_error_encoded;void main() {fragColor=v_output_error_encoded;}","in vec2 a_pos;uniform highp float u_input;uniform highp float u_output_expected;out vec4 v_output_error_encoded;void main() {float real_output=2.0*atan(exp(PI-(u_input*PI*2.0)))-PI*0.5;float error=real_output-u_output_expected;float abs_error=abs(error)*128.0;v_output_error_encoded.x=min(floor(abs_error*256.0),255.0)/255.0;abs_error-=v_output_error_encoded.x;v_output_error_encoded.y=min(floor(abs_error*65536.0),255.0)/255.0;abs_error-=v_output_error_encoded.x/255.0;v_output_error_encoded.z=min(floor(abs_error*16777216.0),255.0)/255.0;v_output_error_encoded.w=error >=0.0 ? 1.0 : 0.0;gl_Position=vec4(a_pos,0.0,1.0);}"),atmosphere:kt("#ifdef GL_ES\nprecision highp float;\n#endif\nin vec3 view_direction;uniform vec3 u_sun_pos;uniform vec3 u_globe_position;uniform float u_globe_radius;uniform float u_atmosphere_blend;/**Shader use from https:*Made some change to adapt to MapLibre Globe geometry*/const float PI=3.141592653589793;const int iSteps=5;const int jSteps=3;/*radius of the planet*/const float EARTH_RADIUS=6371e3;/*radius of the atmosphere*/const float ATMOS_RADIUS=6471e3;vec2 rsi(vec3 r0,vec3 rd,float sr) {float a=dot(rd,rd);float b=2.0*dot(rd,r0);float c=dot(r0,r0)-(sr*sr);float d=(b*b)-4.0*a*c;if (d < 0.0) return vec2(1e5,-1e5);return vec2((-b-sqrt(d))/(2.0*a),(-b+sqrt(d))/(2.0*a));}vec4 atmosphere(vec3 r,vec3 r0,vec3 pSun,float iSun,float rPlanet,float rAtmos,vec3 kRlh,float kMie,float shRlh,float shMie,float g) {pSun=normalize(pSun);r=normalize(r);vec2 p=rsi(r0,r,rAtmos);if (p.x > p.y) {return vec4(0.0,0.0,0.0,1.0);}if (p.x < 0.0) {p.x=0.0;}vec3 pos=r0+r*p.x;vec2 p2=rsi(r0,r,rPlanet);if (p2.x <=p2.y && p2.x > 0.0) {p.y=min(p.y,p2.x);}float iStepSize=(p.y-p.x)/float(iSteps);float iTime=p.x+iStepSize*0.5;vec3 totalRlh=vec3(0,0,0);vec3 totalMie=vec3(0,0,0);float iOdRlh=0.0;float iOdMie=0.0;float mu=dot(r,pSun);float mumu=mu*mu;float gg=g*g;float pRlh=3.0/(16.0*PI)*(1.0+mumu);float pMie=3.0/(8.0*PI)*((1.0-gg)*(mumu+1.0))/(pow(1.0+gg-2.0*mu*g,1.5)*(2.0+gg));for (int i=0; i < iSteps; i++) {vec3 iPos=r0+r*iTime;float iHeight=length(iPos)-rPlanet;float odStepRlh=exp(-iHeight/shRlh)*iStepSize;float odStepMie=exp(-iHeight/shMie)*iStepSize;iOdRlh+=odStepRlh;iOdMie+=odStepMie;float jStepSize=rsi(iPos,pSun,rAtmos).y/float(jSteps);float jTime=jStepSize*0.5;float jOdRlh=0.0;float jOdMie=0.0;for (int j=0; j < jSteps; j++) {vec3 jPos=iPos+pSun*jTime;float jHeight=length(jPos)-rPlanet;jOdRlh+=exp(-jHeight/shRlh)*jStepSize;jOdMie+=exp(-jHeight/shMie)*jStepSize;jTime+=jStepSize;}vec3 attn=exp(-(kMie*(iOdMie+jOdMie)+kRlh*(iOdRlh+jOdRlh)));totalRlh+=odStepRlh*attn;totalMie+=odStepMie*attn;iTime+=iStepSize;}float opacity=exp(-(length(kRlh)*length(totalRlh)+kMie*length(totalMie)));vec3 color=iSun*(pRlh*kRlh*totalRlh+pMie*kMie*totalMie);return vec4(color,opacity);}void main() {vec3 scale_camera_pos=-u_globe_position*EARTH_RADIUS/u_globe_radius;vec4 color=atmosphere(normalize(view_direction),scale_camera_pos,u_sun_pos,22.0,EARTH_RADIUS,ATMOS_RADIUS,vec3(5.5e-6,13.0e-6,22.4e-6),21e-6,8e3,1.2e3,0.758\n);color.rgb=1.0-exp(-1.0*color.rgb);color=pow(color,vec4(1.0/2.2));fragColor=vec4(color.rgb,1.0-color.a)*u_atmosphere_blend;}","in vec2 a_pos;uniform mat4 u_inv_proj_matrix;out vec3 view_direction;void main() {view_direction=(u_inv_proj_matrix*vec4(a_pos,0.0,1.0)).xyz;gl_Position=vec4(a_pos,0.0,1.0);}"),sky:kt("uniform vec4 u_sky_color;uniform vec4 u_horizon_color;uniform vec2 u_horizon;uniform vec2 u_horizon_normal;uniform float u_sky_horizon_blend;uniform float u_sky_blend;void main() {float x=gl_FragCoord.x;float y=gl_FragCoord.y;float blend=(y-u_horizon.y)*u_horizon_normal.y+(x-u_horizon.x)*u_horizon_normal.x;if (blend > 0.0) {if (blend < u_sky_horizon_blend) {fragColor=mix(u_sky_color,u_horizon_color,pow(1.0-blend/u_sky_horizon_blend,2.0));} else {fragColor=u_sky_color;}}fragColor=mix(fragColor,vec4(vec3(0.0),0.0),u_sky_blend);}","in vec2 a_pos;void main() {gl_Position=vec4(a_pos,1.0,1.0);}")};function kt(e,t){const i=/#pragma mapbox: ([\w]+) ([\w]+) ([\w]+) ([\w]+)/g,a=t.match(/in ([\w]+) ([\w]+)/g),r=e.match(/uniform ([\w]+) ([\w]+)([\s]*)([\w]*)/g),o=t.match(/uniform ([\w]+) ([\w]+)([\s]*)([\w]*)/g),s=o?o.concat(r):r,n={};return {fragmentSource:e=e.replace(i,((e,t,i,a,r)=>(n[r]=!0,"define"===t?`\n#ifndef HAS_UNIFORM_u_${r}\nin ${i} ${a} ${r};\n#else\nuniform ${i} ${a} u_${r};\n#endif\n`:`\n#ifdef HAS_UNIFORM_u_${r}\n ${i} ${a} ${r} = u_${r};\n#endif\n`))),vertexSource:t=t.replace(i,((e,t,i,a,r)=>{const o="float"===a?"vec2":"vec4",s=r.match(/color/)?"color":o;return n[r]?"define"===t?`\n#ifndef HAS_UNIFORM_u_${r}\nuniform lowp float u_${r}_t;\nin ${i} ${o} a_${r};\nout ${i} ${a} ${r};\n#else\nuniform ${i} ${a} u_${r};\n#endif\n`:"vec4"===s?`\n#ifndef HAS_UNIFORM_u_${r}\n ${r} = a_${r};\n#else\n ${i} ${a} ${r} = u_${r};\n#endif\n`:`\n#ifndef HAS_UNIFORM_u_${r}\n ${r} = unpack_mix_${s}(a_${r}, u_${r}_t);\n#else\n ${i} ${a} ${r} = u_${r};\n#endif\n`:"define"===t?`\n#ifndef HAS_UNIFORM_u_${r}\nuniform lowp float u_${r}_t;\nin ${i} ${o} a_${r};\n#else\nuniform ${i} ${a} u_${r};\n#endif\n`:"vec4"===s?`\n#ifndef HAS_UNIFORM_u_${r}\n ${i} ${a} ${r} = a_${r};\n#else\n ${i} ${a} ${r} = u_${r};\n#endif\n`:`\n#ifndef HAS_UNIFORM_u_${r}\n ${i} ${a} ${r} = unpack_mix_${s}(a_${r}, u_${r}_t);\n#else\n ${i} ${a} ${r} = u_${r};\n#endif\n`})),staticAttributes:a,staticUniforms:s}}class Ft{constructor(e,t,i){this.vertexBuffer=e,this.indexBuffer=t,this.segments=i;}destroy(){this.vertexBuffer.destroy(),this.indexBuffer.destroy(),this.segments.destroy(),this.vertexBuffer=null,this.indexBuffer=null,this.segments=null;}}var Bt=t.aU([{name:"a_pos",type:"Int16",components:2}]);const Ot="#define PROJECTION_MERCATOR",jt="mercator";class Nt{constructor(){this._cachedMesh=null;}get name(){return "mercator"}get useSubdivision(){return !1}get shaderVariantName(){return jt}get shaderDefine(){return Ot}get shaderPreludeCode(){return Lt.projectionMercator}get vertexShaderPreludeCode(){return Lt.projectionMercator.vertexSource}get subdivisionGranularity(){return t.aV.noSubdivision}get useGlobeControls(){return !1}get transitionState(){return 0}get latitudeErrorCorrectionRadians(){return 0}destroy(){}updateGPUdependent(e){}getMeshFromTileID(e,i,a,r,o){if(this._cachedMesh)return this._cachedMesh;const s=new t.aW;s.emplaceBack(0,0),s.emplaceBack(t.a5,0),s.emplaceBack(0,t.a5),s.emplaceBack(t.a5,t.a5);const n=e.createVertexBuffer(s,Bt.members),l=t.aX.simpleSegment(0,0,4,2),c=new t.aY;c.emplaceBack(1,0,2),c.emplaceBack(1,2,3);const h=e.createIndexBuffer(c);return this._cachedMesh=new Ft(n,h,l),this._cachedMesh}recalculate(){}hasTransition(){return !1}setErrorQueryLatitudeDegrees(e){}}class Zt{constructor(e=0,t=0,i=0,a=0){if(isNaN(e)||e<0||isNaN(t)||t<0||isNaN(i)||i<0||isNaN(a)||a<0)throw new Error("Invalid value for edge-insets, top, bottom, left and right must all be numbers");this.top=e,this.bottom=t,this.left=i,this.right=a;}interpolate(e,i,a){return null!=i.top&&null!=e.top&&(this.top=t.G.number(e.top,i.top,a)),null!=i.bottom&&null!=e.bottom&&(this.bottom=t.G.number(e.bottom,i.bottom,a)),null!=i.left&&null!=e.left&&(this.left=t.G.number(e.left,i.left,a)),null!=i.right&&null!=e.right&&(this.right=t.G.number(e.right,i.right,a)),this}getCenter(e,i){const a=t.an((this.left+e-this.right)/2,0,e),r=t.an((this.top+i-this.bottom)/2,0,i);return new t.P(a,r)}equals(e){return this.top===e.top&&this.bottom===e.bottom&&this.left===e.left&&this.right===e.right}clone(){return new Zt(this.top,this.bottom,this.left,this.right)}toJSON(){return {top:this.top,bottom:this.bottom,left:this.left,right:this.right}}}function Gt(e,t){if(!e.renderWorldCopies||e.lngRange)return;const i=t.lng-e.center.lng;t.lng+=i>180?-360:i<-180?360:0;}function Ut(e){return Math.max(0,Math.floor(e))}class Vt{constructor(e,i){var a;this.applyConstrain=(e,t)=>null!==this._constrainOverride?this._constrainOverride(e,t):this._callbacks.defaultConstrain(e,t),this._callbacks=e,this._tileSize=512,this._renderWorldCopies=void 0===(null==i?void 0:i.renderWorldCopies)||!!(null==i?void 0:i.renderWorldCopies),this._minZoom=(null==i?void 0:i.minZoom)||0,this._maxZoom=(null==i?void 0:i.maxZoom)||22,this._minPitch=null==(null==i?void 0:i.minPitch)?0:null==i?void 0:i.minPitch,this._maxPitch=null==(null==i?void 0:i.maxPitch)?60:null==i?void 0:i.maxPitch,this._constrainOverride=null!==(a=null==i?void 0:i.constrainOverride)&&void 0!==a?a:null,this.setMaxBounds(),this._width=0,this._height=0,this._center=new t.V(0,0),this._elevation=0,this._zoom=0,this._tileZoom=Ut(this._zoom),this._scale=t.aq(this._zoom),this._bearingInRadians=0,this._fovInRadians=.6435011087932844,this._pitchInRadians=0,this._rollInRadians=0,this._unmodified=!0,this._edgeInsets=new Zt,this._minElevationForCurrentTile=0,this._autoCalculateNearFarZ=!0;}apply(e,i,a){this._constrainOverride=e.constrainOverride,this._latRange=e.latRange,this._lngRange=e.lngRange,this._width=e.width,this._height=e.height,this._center=e.center,this._elevation=e.elevation,this._minElevationForCurrentTile=e.minElevationForCurrentTile,this._zoom=e.zoom,this._tileZoom=Ut(this._zoom),this._scale=t.aq(this._zoom),this._bearingInRadians=e.bearingInRadians,this._fovInRadians=e.fovInRadians,this._pitchInRadians=e.pitchInRadians,this._rollInRadians=e.rollInRadians,this._unmodified=e.unmodified,this._edgeInsets=new Zt(e.padding.top,e.padding.bottom,e.padding.left,e.padding.right),this._minZoom=e.minZoom,this._maxZoom=e.maxZoom,this._minPitch=e.minPitch,this._maxPitch=e.maxPitch,this._renderWorldCopies=e.renderWorldCopies,this._cameraToCenterDistance=e.cameraToCenterDistance,this._nearZ=e.nearZ,this._farZ=e.farZ,this._autoCalculateNearFarZ=!a&&e.autoCalculateNearFarZ,i&&this.constrainInternal(),this._calcMatrices();}get pixelsToClipSpaceMatrix(){return this._pixelsToClipSpaceMatrix}get clipSpaceToPixelsMatrix(){return this._clipSpaceToPixelsMatrix}get minElevationForCurrentTile(){return this._minElevationForCurrentTile}setMinElevationForCurrentTile(e){this._minElevationForCurrentTile=e;}get tileSize(){return this._tileSize}get tileZoom(){return this._tileZoom}get scale(){return this._scale}get width(){return this._width}get height(){return this._height}get bearingInRadians(){return this._bearingInRadians}get lngRange(){return this._lngRange}get latRange(){return this._latRange}get pixelsToGLUnits(){return this._pixelsToGLUnits}get minZoom(){return this._minZoom}setMinZoom(e){this._minZoom!==e&&(this._minZoom=e,this.setZoom(this.applyConstrain(this._center,this.zoom).zoom));}get maxZoom(){return this._maxZoom}setMaxZoom(e){this._maxZoom!==e&&(this._maxZoom=e,this.setZoom(this.applyConstrain(this._center,this.zoom).zoom));}get minPitch(){return this._minPitch}setMinPitch(e){this._minPitch!==e&&(this._minPitch=e,this.setPitch(Math.max(this.pitch,e)));}get maxPitch(){return this._maxPitch}setMaxPitch(e){this._maxPitch!==e&&(this._maxPitch=e,this.setPitch(Math.min(this.pitch,e)));}get renderWorldCopies(){return this._renderWorldCopies}setRenderWorldCopies(e){void 0===e?e=!0:null===e&&(e=!1),this._renderWorldCopies=e;}get constrainOverride(){return this._constrainOverride}setConstrainOverride(e){void 0===e&&(e=null),this._constrainOverride!==e&&(this._constrainOverride=e,this.constrainInternal(),this._calcMatrices());}get worldSize(){return this._tileSize*this._scale}get centerOffset(){return this.centerPoint._sub(this.size._div(2))}get size(){return new t.P(this._width,this._height)}get bearing(){return this._bearingInRadians/Math.PI*180}setBearing(e){const i=t.W(e,-180,180)*Math.PI/180;var r,o,s,n,l,c,h,u,d;this._bearingInRadians!==i&&(this._unmodified=!1,this._bearingInRadians=i,this._calcMatrices(),this._rotationMatrix=a(),r=this._rotationMatrix,s=-this._bearingInRadians,n=(o=this._rotationMatrix)[0],l=o[1],c=o[2],h=o[3],u=Math.sin(s),d=Math.cos(s),r[0]=n*d+c*u,r[1]=l*d+h*u,r[2]=n*-u+c*d,r[3]=l*-u+h*d);}get rotationMatrix(){return this._rotationMatrix}get pitchInRadians(){return this._pitchInRadians}get pitch(){return this._pitchInRadians/Math.PI*180}setPitch(e){const i=t.an(e,this.minPitch,this.maxPitch)/180*Math.PI;this._pitchInRadians!==i&&(this._unmodified=!1,this._pitchInRadians=i,this._calcMatrices());}get rollInRadians(){return this._rollInRadians}get roll(){return this._rollInRadians/Math.PI*180}setRoll(e){const t=e/180*Math.PI;this._rollInRadians!==t&&(this._unmodified=!1,this._rollInRadians=t,this._calcMatrices());}get fovInRadians(){return this._fovInRadians}get fov(){return t.aZ(this._fovInRadians)}setFov(e){e=t.an(e,.1,150),this.fov!==e&&(this._unmodified=!1,this._fovInRadians=t.ap(e),this._calcMatrices());}get zoom(){return this._zoom}setZoom(e){const i=this.applyConstrain(this._center,e).zoom;this._zoom!==i&&(this._unmodified=!1,this._zoom=i,this._tileZoom=Math.max(0,Math.floor(i)),this._scale=t.aq(i),this.constrainInternal(),this._calcMatrices());}get center(){return this._center}setCenter(e){e.lat===this._center.lat&&e.lng===this._center.lng||(this._unmodified=!1,this._center=e,this.constrainInternal(),this._calcMatrices());}get elevation(){return this._elevation}setElevation(e){e!==this._elevation&&(this._elevation=e,this.constrainInternal(),this._calcMatrices());}get padding(){return this._edgeInsets.toJSON()}setPadding(e){this._edgeInsets.equals(e)||(this._unmodified=!1,this._edgeInsets.interpolate(this._edgeInsets,e,1),this._calcMatrices());}get centerPoint(){return this._edgeInsets.getCenter(this._width,this._height)}get pixelsPerMeter(){return this._pixelPerMeter}get unmodified(){return this._unmodified}get cameraToCenterDistance(){return this._cameraToCenterDistance}get nearZ(){return this._nearZ}get farZ(){return this._farZ}get autoCalculateNearFarZ(){return this._autoCalculateNearFarZ}overrideNearFarZ(e,t){this._autoCalculateNearFarZ=!1,this._nearZ=e,this._farZ=t,this._calcMatrices();}clearNearFarZOverride(){this._autoCalculateNearFarZ=!0,this._calcMatrices();}isPaddingEqual(e){return this._edgeInsets.equals(e)}interpolatePadding(e,t,i){this._unmodified=!1,this._edgeInsets.interpolate(e,t,i),this.constrainInternal(),this._calcMatrices();}resize(e,t,i=!0){this._width=e,this._height=t,i&&this.constrainInternal(),this._calcMatrices();}getMaxBounds(){return this._latRange&&2===this._latRange.length&&this._lngRange&&2===this._lngRange.length?new $([this._lngRange[0],this._latRange[0]],[this._lngRange[1],this._latRange[1]]):null}setMaxBounds(e){e?(this._lngRange=[e.getWest(),e.getEast()],this._latRange=[e.getSouth(),e.getNorth()],this.constrainInternal()):(this._lngRange=null,this._latRange=[-t.ao,t.ao]);}getCameraQueryGeometry(e,i){if(1===i.length)return [i[0],e];{const{minX:a,minY:r,maxX:o,maxY:s}=t.aa.fromPoints(i).extend(e);return [new t.P(a,r),new t.P(o,r),new t.P(o,s),new t.P(a,s),new t.P(a,r)]}}constrainInternal(){if(!this.center||!this._width||!this._height||this._constraining)return;this._constraining=!0;const e=this._unmodified,{center:t,zoom:i}=this.applyConstrain(this.center,this.zoom);this.setCenter(t),this.setZoom(i),this._unmodified=e,this._constraining=!1;}_calcMatrices(){if(this._width&&this._height){this._pixelsToGLUnits=[2/this._width,-2/this._height];let e=t.ar(new Float64Array(16));t.Q(e,e,[this._width/2,-this._height/2,1]),t.O(e,e,[1,-1,0]),this._clipSpaceToPixelsMatrix=e,e=t.ar(new Float64Array(16)),t.Q(e,e,[1,-1,1]),t.O(e,e,[-1,-1,0]),t.Q(e,e,[2/this._width,2/this._height,1]),this._pixelsToClipSpaceMatrix=e,this._cameraToCenterDistance=.5/Math.tan(this.fovInRadians/2)*this._height;}this._callbacks.calcMatrices();}calculateCenterFromCameraLngLatAlt(e,i,a,r){const o=void 0!==a?a:this.bearing,s=r=void 0!==r?r:this.pitch,{distanceToCenter:n,clampedElevation:l}=this._distanceToCenterFromAltElevationPitch(i,this.elevation,s),{x:c,y:h}=ye(s,o),u=t.a9.fromLngLat(e,i);let d,_,p=t.a_(1,u.y),m=0;do{if(m+=1,m>10)break;_=n/p,d=new t.a9(u.x+c*_,u.y+h*_),p=1/d.meterInMercatorCoordinateUnits();}while(Math.abs(n-_*p)>1e-12);return {center:d.toLngLat(),elevation:l,zoom:t.at(this.height/2/Math.tan(this.fovInRadians/2)/_/this.tileSize)}}recalculateZoomAndCenter(e){if(this.elevation-e==0)return;const i=1/this.worldSize,a=t.as(1,this.center.lat)*this.worldSize,r=t.a9.fromLngLat(this.center,this.elevation),o=r.x/i,s=r.y/i,n=r.z/i,l=this.pitch,c=this.bearing,{x:h,y:u,z:d}=ye(l,c),_=this.cameraToCenterDistance,p=o+_*-h,m=s+_*-u,f=n+_*d,{distanceToCenter:g,clampedElevation:v}=this._distanceToCenterFromAltElevationPitch(f/a,e,l),x=g*a,b=new t.a9((p+h*x)*i,(m+u*x)*i,0).toLngLat(),y=t.as(1,b.lat),w=t.at(this.height/2/Math.tan(this.fovInRadians/2)/g/y/this.tileSize);this._elevation=v,this._center=b,this.setZoom(w);}_distanceToCenterFromAltElevationPitch(e,i,a){const r=-Math.cos(t.ap(a)),o=e-i;let s,n=i;return r*o>=0||Math.abs(r)<.1?(s=1e4,n=e+s*r):s=-o/r,{distanceToCenter:s,clampedElevation:n}}getCameraPoint(){const e=Math.tan(this.pitchInRadians)*(this.cameraToCenterDistance||1);return this.centerPoint.add(new t.P(e*Math.sin(this.rollInRadians),e*Math.cos(this.rollInRadians)))}getCameraAltitude(){return Math.cos(this.pitchInRadians)*this._cameraToCenterDistance/this._pixelPerMeter+this.elevation}getCameraLngLat(){const e=t.as(1,this.center.lat)*this.worldSize;return be(this.center,this.elevation,this.pitch,this.bearing,this.cameraToCenterDistance/e).toLngLat()}getMercatorTileCoordinates(e){if(!e)return [0,0,1,1];const i=e.canonical.z>=0?1<this.max[0]||e.aabb.min[1]>this.max[1]||e.aabb.min[2]>this.max[2]||e.aabb.max[0]0?(t+=e[a]*this.min[a],i+=e[a]*this.max[a]):(i+=e[a]*this.min[a],t+=e[a]*this.max[a]);return t>=0?2:i<0?0:1}}class Wt{distanceToTile2d(e,t,i,a){const r=a.distanceX([e,t]),o=a.distanceY([e,t]);return Math.hypot(r,o)}getWrap(e,t,i){return i}getTileBoundingVolume(e,i,a,r){var o,s;let n=0,l=0;if(null==r?void 0:r.terrain){const c=new t.a2(e.z,i,e.z,e.x,e.y),h=r.terrain.getMinMaxElevation(c);n=null!==(o=h.minElevation)&&void 0!==o?o:Math.min(0,a),l=null!==(s=h.maxElevation)&&void 0!==s?s:Math.max(0,a);}const c=1<r}allowWorldCopies(){return !0}prepareNextFrame(){}}class $t{constructor(e,t,i){this.points=e,this.planes=t,this.aabb=i;}static fromInvProjectionMatrix(e,i=1,a=0,r,o){const s=o?[[6,5,4],[0,1,2],[0,3,7],[2,1,5],[3,2,6],[0,4,5]]:[[0,1,2],[6,5,4],[0,3,7],[2,1,5],[3,2,6],[0,4,5]],n=Math.pow(2,a),l=[[-1,1,-1,1],[1,1,-1,1],[1,-1,-1,1],[-1,-1,-1,1],[-1,1,1,1],[1,1,1,1],[1,-1,1,1],[-1,-1,1,1]].map((a=>function(e,i,a,r){const o=t.aH([],e,i),s=1/o[3]/a*r;return t.b6(o,o,[s,s,1/o[3],s])}(a,e,i,n)));r&&function(e,i,a,r){const o=r?4:0,s=r?0:4;let n=0;const l=[],c=[];for(let i=0;i<4;i++){const a=t.b2([],e[i+s],e[i+o]),r=t.b7(a);t.a$(a,a,1/r),l.push(r),c.push(a);}for(let i=0;i<4;i++){const r=t.b8(e[i+o],c[i],a);n=null!==r&&r>=0?Math.max(n,r):Math.max(n,l[i]);}const h=function(e,i){const a=t.b2([],e[i[0]],e[i[1]]),r=t.b2([],e[i[2]],e[i[1]]),o=[0,0,0,0];return t.b3(o,t.b4([],a,r)),o[3]=-t.b5(o,e[i[0]]),o}(e,i),u=function(e,i){const a=t.b9(e),r=t.ba([],e,1/a),o=t.b2([],i,t.a$([],r,t.b5(i,r))),s=t.b9(o);if(s>0){const e=Math.sqrt(1-r[3]*r[3]),a=t.a$([],r,-r[3]),n=t.b0([],a,t.a$([],o,e/s));return t.bb(i,n)}return null}(a,h);if(null!==u){const e=u/t.b5(c[0],h);n=Math.min(n,e);}for(let t=0;t<4;t++){const i=Math.min(n,l[t]);e[t+s]=[e[t+o][0]+c[t][0]*i,e[t+o][1]+c[t][1]*i,e[t+o][2]+c[t][2]*i,1];}}(l,s[0],r,o);const c=s.map((e=>{const i=t.b2([],l[e[0]],l[e[1]]),a=t.b2([],l[e[2]],l[e[1]]),r=t.b3([],t.b4([],i,a)),o=-t.b5(r,l[e[1]]);return r.concat(o)})),h=[Number.POSITIVE_INFINITY,Number.POSITIVE_INFINITY,Number.POSITIVE_INFINITY],u=[Number.NEGATIVE_INFINITY,Number.NEGATIVE_INFINITY,Number.NEGATIVE_INFINITY];for(const e of l)for(let t=0;t<3;t++)h[t]=Math.min(h[t],e[t]),u[t]=Math.max(u[t],e[t]);return new $t(l,c,new qt(h,u))}}class Ht{get pixelsToClipSpaceMatrix(){return this._helper.pixelsToClipSpaceMatrix}get clipSpaceToPixelsMatrix(){return this._helper.clipSpaceToPixelsMatrix}get pixelsToGLUnits(){return this._helper.pixelsToGLUnits}get centerOffset(){return this._helper.centerOffset}get size(){return this._helper.size}get rotationMatrix(){return this._helper.rotationMatrix}get centerPoint(){return this._helper.centerPoint}get pixelsPerMeter(){return this._helper.pixelsPerMeter}setMinZoom(e){this._helper.setMinZoom(e);}setMaxZoom(e){this._helper.setMaxZoom(e);}setMinPitch(e){this._helper.setMinPitch(e);}setMaxPitch(e){this._helper.setMaxPitch(e);}setRenderWorldCopies(e){this._helper.setRenderWorldCopies(e);}setBearing(e){this._helper.setBearing(e);}setPitch(e){this._helper.setPitch(e);}setRoll(e){this._helper.setRoll(e);}setFov(e){this._helper.setFov(e);}setZoom(e){this._helper.setZoom(e);}setCenter(e){this._helper.setCenter(e);}setElevation(e){this._helper.setElevation(e);}setMinElevationForCurrentTile(e){this._helper.setMinElevationForCurrentTile(e);}setPadding(e){this._helper.setPadding(e);}interpolatePadding(e,t,i){return this._helper.interpolatePadding(e,t,i)}isPaddingEqual(e){return this._helper.isPaddingEqual(e)}resize(e,t,i=!0){this._helper.resize(e,t,i);}getMaxBounds(){return this._helper.getMaxBounds()}setMaxBounds(e){this._helper.setMaxBounds(e);}setConstrainOverride(e){this._helper.setConstrainOverride(e);}overrideNearFarZ(e,t){this._helper.overrideNearFarZ(e,t);}clearNearFarZOverride(){this._helper.clearNearFarZOverride();}getCameraQueryGeometry(e){return this._helper.getCameraQueryGeometry(this.getCameraPoint(),e)}get tileSize(){return this._helper.tileSize}get tileZoom(){return this._helper.tileZoom}get scale(){return this._helper.scale}get worldSize(){return this._helper.worldSize}get width(){return this._helper.width}get height(){return this._helper.height}get lngRange(){return this._helper.lngRange}get latRange(){return this._helper.latRange}get minZoom(){return this._helper.minZoom}get maxZoom(){return this._helper.maxZoom}get zoom(){return this._helper.zoom}get center(){return this._helper.center}get minPitch(){return this._helper.minPitch}get maxPitch(){return this._helper.maxPitch}get pitch(){return this._helper.pitch}get pitchInRadians(){return this._helper.pitchInRadians}get roll(){return this._helper.roll}get rollInRadians(){return this._helper.rollInRadians}get bearing(){return this._helper.bearing}get bearingInRadians(){return this._helper.bearingInRadians}get fov(){return this._helper.fov}get fovInRadians(){return this._helper.fovInRadians}get elevation(){return this._helper.elevation}get minElevationForCurrentTile(){return this._helper.minElevationForCurrentTile}get padding(){return this._helper.padding}get unmodified(){return this._helper.unmodified}get renderWorldCopies(){return this._helper.renderWorldCopies}get cameraToCenterDistance(){return this._helper.cameraToCenterDistance}get constrainOverride(){return this._helper.constrainOverride}get nearZ(){return this._helper.nearZ}get farZ(){return this._helper.farZ}get autoCalculateNearFarZ(){return this._helper.autoCalculateNearFarZ}setTransitionState(e,t){}constructor(e){this._posMatrixCache=new Map,this._alignedPosMatrixCache=new Map,this._fogMatrixCacheF32=new Map,this.defaultConstrain=(e,i)=>{i=t.an(+i,this.minZoom,this.maxZoom);const a={center:new t.V(e.lng,e.lat),zoom:i};let r=this._helper._lngRange;if(!this._helper._renderWorldCopies&&null===r){const e=180-1e-10;r=[-e,e];}const o=this.tileSize*t.aq(a.zoom);let s=0,n=o,l=0,c=o,h=0,u=0;const{x:d,y:_}=this.size;if(this._helper._latRange){const e=this._helper._latRange;s=t.X(e[1])*o,n=t.X(e[0])*o,n-s<_&&(h=_/(n-s));}r&&(l=t.W(t.Y(r[0])*o,0,o),c=t.W(t.Y(r[1])*o,0,o),cn&&(g=n-e);}if(r){const e=(l+c)/2;let i=p;this._helper._renderWorldCopies&&(i=t.W(p,e-o/2,e+o/2));const a=d/2;i-ac&&(f=c-a);}if(void 0!==f||void 0!==g){const e=new t.P(null!=f?f:p,null!=g?g:m);a.center=ge(o,e).wrap();}return a},this.applyConstrain=(e,t)=>this._helper.applyConstrain(e,t),this._helper=new Vt({calcMatrices:()=>{this._calcMatrices();},defaultConstrain:(e,t)=>this.defaultConstrain(e,t)},e),this._coveringTilesDetailsProvider=new Wt;}clone(){const e=new Ht;return e.apply(this,!1),e}apply(e,t,i){this._helper.apply(e,t,i);}get cameraPosition(){return this._cameraPosition}get projectionMatrix(){return this._projectionMatrix}get modelViewProjectionMatrix(){return this._viewProjMatrix}get inverseProjectionMatrix(){return this._invProjMatrix}get mercatorMatrix(){return this._mercatorMatrix}getVisibleUnwrappedCoordinates(e){const i=[new t.bc(0,e)];if(this._helper._renderWorldCopies){const a=this.screenPointToMercatorCoordinate(new t.P(0,0)),r=this.screenPointToMercatorCoordinate(new t.P(this._helper._width,0)),o=this.screenPointToMercatorCoordinate(new t.P(this._helper._width,this._helper._height)),s=this.screenPointToMercatorCoordinate(new t.P(0,this._helper._height)),n=Math.floor(Math.min(a.x,r.x,o.x,s.x)),l=Math.floor(Math.max(a.x,r.x,o.x,s.x)),c=1;for(let a=n-c;a<=l+c;a++)0!==a&&i.push(new t.bc(a,e));}return i}getCameraFrustum(){return $t.fromInvProjectionMatrix(this._invViewProjMatrix,this.worldSize)}getClippingPlane(){return null}getCoveringTilesDetailsProvider(){return this._coveringTilesDetailsProvider}recalculateZoomAndCenter(e){const t=this.screenPointToLocation(this.centerPoint,e),i=e?e.getElevationForLngLatZoom(t,this._helper._tileZoom):0;this._helper.recalculateZoomAndCenter(i);}setLocationAtPoint(e,i){const a=t.as(this.elevation,this.center.lat),r=this.screenPointToMercatorCoordinateAtZ(i,a),o=this.screenPointToMercatorCoordinateAtZ(this.centerPoint,a),s=t.a9.fromLngLat(e),n=new t.a9(s.x-(r.x-o.x),s.y-(r.y-o.y));this.setCenter(null==n?void 0:n.toLngLat()),this._helper._renderWorldCopies&&this.setCenter(this.center.wrap());}locationToScreenPoint(e,i){return i?this.coordinatePoint(t.a9.fromLngLat(e),i.getElevationForLngLat(e,this),this._pixelMatrix3D):this.coordinatePoint(t.a9.fromLngLat(e))}screenPointToLocation(e,t){var i;return null===(i=this.screenPointToMercatorCoordinate(e,t))||void 0===i?void 0:i.toLngLat()}screenPointToMercatorCoordinate(e,t){if(t){const i=t.pointCoordinate(e);if(null!=i)return i}return this.screenPointToMercatorCoordinateAtZ(e)}screenPointToMercatorCoordinateAtZ(e,i){const a=i||0,r=[e.x,e.y,0,1],o=[e.x,e.y,1,1];t.aH(r,r,this._pixelMatrixInverse),t.aH(o,o,this._pixelMatrixInverse);const s=r[3],n=o[3],l=r[1]/s,c=o[1]/n,h=r[2]/s,u=o[2]/n,d=h===u?0:(a-h)/(u-h);return new t.a9(t.G.number(r[0]/s,o[0]/n,d)/this.worldSize,t.G.number(l,c,d)/this.worldSize,a)}coordinatePoint(e,i=0,a=this._pixelMatrix){const r=[e.x*this.worldSize,e.y*this.worldSize,i,1];return t.aH(r,r,a),new t.P(r[0]/r[3],r[1]/r[3])}getBounds(){const e=Math.max(0,this._helper._height/2-ve(this));return (new $).extend(this.screenPointToLocation(new t.P(0,e))).extend(this.screenPointToLocation(new t.P(this._helper._width,e))).extend(this.screenPointToLocation(new t.P(this._helper._width,this._helper._height))).extend(this.screenPointToLocation(new t.P(0,this._helper._height)))}isPointOnMapSurface(e,t){return t?null!=t.pointCoordinate(e):e.y>this.height/2-ve(this)}calculatePosMatrix(e,i=!1,a){var r;const o=null!==(r=e.key)&&void 0!==r?r:t.bd(e.wrap,e.canonical.z,e.canonical.z,e.canonical.x,e.canonical.y),s=i?this._alignedPosMatrixCache:this._posMatrixCache;if(s.has(o)){const e=s.get(o);return a?e.f32:e.f64}const n=xe(e,this.worldSize);t.S(n,i?this._alignedProjMatrix:this._viewProjMatrix,n);const l={f64:n,f32:new Float32Array(n)};return s.set(o,l),a?l.f32:l.f64}calculateFogMatrix(e){const i=e.key,a=this._fogMatrixCacheF32;if(a.has(i))return a.get(i);const r=xe(e,this.worldSize);return t.S(r,this._fogMatrix,r),a.set(i,new Float32Array(r)),a.get(i)}calculateCenterFromCameraLngLatAlt(e,t,i,a){return this._helper.calculateCenterFromCameraLngLatAlt(e,t,i,a)}_calculateNearFarZIfNeeded(e,i,a){if(!this._helper.autoCalculateNearFarZ)return;const r=Math.min(this.elevation,this.minElevationForCurrentTile,this.getCameraAltitude()-100),o=e-r*this._helper._pixelPerMeter/Math.cos(i),s=r<0?o:e,n=Math.PI/2+this.pitchInRadians,l=t.ap(this.fov)*(Math.abs(Math.cos(t.ap(this.roll)))*this.height+Math.abs(Math.sin(t.ap(this.roll)))*this.width)/this.height*(.5+a.y/this.height),c=Math.sin(l)*s/Math.sin(t.an(Math.PI-n-l,.01,Math.PI-.01)),h=ve(this),u=Math.atan(h/this._helper.cameraToCenterDistance),d=t.ap(.75),_=u>d?2*u*(.5+a.y/(2*h)):d,p=Math.sin(_)*s/Math.sin(t.an(Math.PI-n-_,.01,Math.PI-.01)),m=Math.min(c,p);this._helper._farZ=1.01*(Math.cos(Math.PI/2-i)*m+s),this._helper._nearZ=this._helper._height/50;}_calcMatrices(){if(!this._helper._height)return;const e=this.centerOffset,i=fe(this.worldSize,this.center),a=i.x,r=i.y;this._helper._pixelPerMeter=t.as(1,this.center.lat)*this.worldSize;const o=t.ap(Math.min(this.pitch,me)),s=Math.max(this._helper.cameraToCenterDistance/2,this._helper.cameraToCenterDistance+this._helper._elevation*this._helper._pixelPerMeter/Math.cos(o));let n;this._calculateNearFarZIfNeeded(s,o,e),n=new Float64Array(16),t.be(n,this.fovInRadians,this._helper._width/this._helper._height,this._helper._nearZ,this._helper._farZ),this._invProjMatrix=new Float64Array(16),t.aB(this._invProjMatrix,n),n[8]=2*-e.x/this._helper._width,n[9]=2*e.y/this._helper._height,this._projectionMatrix=t.bf(n),t.Q(n,n,[1,-1,1]),t.O(n,n,[0,0,-this._helper.cameraToCenterDistance]),t.bg(n,n,-this.rollInRadians),t.bh(n,n,this.pitchInRadians),t.bg(n,n,-this.bearingInRadians),t.O(n,n,[-a,-r,0]),this._mercatorMatrix=t.Q([],n,[this.worldSize,this.worldSize,this.worldSize]),t.Q(n,n,[1,1,this._helper._pixelPerMeter]),this._pixelMatrix=t.S(new Float64Array(16),this.clipSpaceToPixelsMatrix,n),t.O(n,n,[0,0,-this.elevation]),this._viewProjMatrix=n,this._invViewProjMatrix=t.aB([],n);const l=[0,0,-1,1];t.aH(l,l,this._invViewProjMatrix),this._cameraPosition=[l[0]/l[3],l[1]/l[3],l[2]/l[3]],this._fogMatrix=new Float64Array(16),t.be(this._fogMatrix,this.fovInRadians,this.width/this.height,s,this._helper._farZ),this._fogMatrix[8]=2*-e.x/this.width,this._fogMatrix[9]=2*e.y/this.height,t.Q(this._fogMatrix,this._fogMatrix,[1,-1,1]),t.O(this._fogMatrix,this._fogMatrix,[0,0,-this.cameraToCenterDistance]),t.bg(this._fogMatrix,this._fogMatrix,-this.rollInRadians),t.bh(this._fogMatrix,this._fogMatrix,this.pitchInRadians),t.bg(this._fogMatrix,this._fogMatrix,-this.bearingInRadians),t.O(this._fogMatrix,this._fogMatrix,[-a,-r,0]),t.Q(this._fogMatrix,this._fogMatrix,[1,1,this._helper._pixelPerMeter]),t.O(this._fogMatrix,this._fogMatrix,[0,0,-this.elevation]),this._pixelMatrix3D=t.S(new Float64Array(16),this.clipSpaceToPixelsMatrix,n);const c=this._helper._width%2/2,h=this._helper._height%2/2,u=Math.cos(this.bearingInRadians),d=Math.sin(-this.bearingInRadians),_=a-Math.round(a)+u*c+d*h,p=r-Math.round(r)+u*h+d*c,m=new Float64Array(n);if(t.O(m,m,[_>.5?_-1:_,p>.5?p-1:p,0]),this._alignedProjMatrix=m,n=t.aB(new Float64Array(16),this._pixelMatrix),!n)throw new Error("failed to invert matrix");this._pixelMatrixInverse=n,this._clearMatrixCaches();}_clearMatrixCaches(){this._posMatrixCache.clear(),this._alignedPosMatrixCache.clear(),this._fogMatrixCacheF32.clear();}maxPitchScaleFactor(){if(!this._pixelMatrixInverse)return 1;const e=this.screenPointToMercatorCoordinate(new t.P(0,0)),i=[e.x*this.worldSize,e.y*this.worldSize,0,1];return t.aH(i,i,this._pixelMatrix)[3]/this._helper.cameraToCenterDistance}getCameraPoint(){return this._helper.getCameraPoint()}getCameraAltitude(){return this._helper.getCameraAltitude()}getCameraLngLat(){const e=t.as(1,this.center.lat)*this.worldSize;return be(this.center,this.elevation,this.pitch,this.bearing,this._helper.cameraToCenterDistance/e).toLngLat()}lngLatToCameraDepth(e,i){const a=t.a9.fromLngLat(e),r=[a.x*this.worldSize,a.y*this.worldSize,i,1];return t.aH(r,r,this._viewProjMatrix),r[2]/r[3]}getProjectionData(e){const{overscaledTileID:i,aligned:a,applyTerrainMatrix:r}=e,o=this._helper.getMercatorTileCoordinates(i),s=i?this.calculatePosMatrix(i,a,!0):null;let n;return n=i&&i.terrainRttPosMatrix32f&&r?i.terrainRttPosMatrix32f:s||t.bi(),{mainMatrix:n,tileMercatorCoords:o,clippingPlane:[0,0,0,0],projectionTransition:0,fallbackMatrix:n}}isLocationOccluded(e){return !1}getPixelScale(){return 1}getCircleRadiusCorrection(){return 1}getPitchedTextCorrection(e,t,i){return 1}transformLightDirection(e){return t.b1(e)}getRayDirectionFromPixel(e){throw new Error("Not implemented.")}projectTileCoordinates(e,i,a,r){const o=this.calculatePosMatrix(a);let s;r?(s=[e,i,r(e,i),1],t.aH(s,s,o)):(s=[e,i,0,1],st(s,s,o));const n=s[3];return {point:new t.P(s[0]/n,s[1]/n),signedDistanceFromCamera:n,isOccluded:!1}}populateCache(e){for(const t of e)this.calculatePosMatrix(t);}getMatrixForModel(e,i){const a=t.a9.fromLngLat(e,i),r=a.meterInMercatorCoordinateUnits(),o=t.bj();return t.O(o,o,[a.x,a.y,a.z]),t.bg(o,o,Math.PI),t.bh(o,o,Math.PI/2),t.Q(o,o,[-r,r,r]),o}getProjectionDataForCustomLayer(e=!0){const i=new t.a2(0,0,0,0,0),a=this.getProjectionData({overscaledTileID:i,applyGlobeMatrix:e}),r=xe(i,this.worldSize);t.S(r,this._viewProjMatrix,r),a.tileMercatorCoords=[0,0,1,1];const o=[t.a5,t.a5,this.worldSize/this._helper.pixelsPerMeter],s=t.bk();return t.Q(s,r,o),a.fallbackMatrix=s,a.mainMatrix=s,a}getFastPathSimpleProjectionMatrix(e){return this.calculatePosMatrix(e)}}function Xt(){t.w("Map cannot fit within canvas with the given bounds, padding, and/or offset.");}function Kt(e){if(e.useSlerp)if(e.k<1){const i=t.bl(e.startEulerAngles.roll,e.startEulerAngles.pitch,e.startEulerAngles.bearing),a=t.bl(e.endEulerAngles.roll,e.endEulerAngles.pitch,e.endEulerAngles.bearing),r=new Float64Array(4);t.bm(r,i,a,e.k);const o=t.bn(r);e.tr.setRoll(o.roll),e.tr.setPitch(o.pitch),e.tr.setBearing(o.bearing);}else e.tr.setRoll(e.endEulerAngles.roll),e.tr.setPitch(e.endEulerAngles.pitch),e.tr.setBearing(e.endEulerAngles.bearing);else e.tr.setRoll(t.G.number(e.startEulerAngles.roll,e.endEulerAngles.roll,e.k)),e.tr.setPitch(t.G.number(e.startEulerAngles.pitch,e.endEulerAngles.pitch,e.k)),e.tr.setBearing(t.G.number(e.startEulerAngles.bearing,e.endEulerAngles.bearing,e.k));}function Yt(e,i,a,r,o){const s=o.padding,n=fe(o.worldSize,a.getNorthWest()),l=fe(o.worldSize,a.getNorthEast()),c=fe(o.worldSize,a.getSouthEast()),h=fe(o.worldSize,a.getSouthWest()),u=t.ap(-r),d=n.rotate(u),_=l.rotate(u),p=c.rotate(u),m=h.rotate(u),f=new t.P(Math.max(d.x,_.x,m.x,p.x),Math.max(d.y,_.y,m.y,p.y)),g=new t.P(Math.min(d.x,_.x,m.x,p.x),Math.min(d.y,_.y,m.y,p.y)),v=f.sub(g),x=(o.width-(s.left+s.right+i.left+i.right))/v.x,b=(o.height-(s.top+s.bottom+i.top+i.bottom))/v.y;if(b<0||x<0)return void Xt();const y=Math.min(t.at(o.scale*Math.min(x,b)),e.maxZoom),w=t.P.convert(e.offset),T=new t.P((i.left-i.right)/2,(i.top-i.bottom)/2).rotate(t.ap(r)),P=w.add(T).mult(o.scale/t.aq(y));return {center:ge(o.worldSize,n.add(c).div(2).sub(P)),zoom:y,bearing:r}}class Qt{get useGlobeControls(){return !1}handlePanInertia(e,t){const i=e.mag(),a=Math.abs(ve(t));return {easingOffset:e.mult(Math.min(.75*a/i,1)),easingCenter:t.center}}handleMapControlsRollPitchBearingZoom(e,t){e.bearingDelta&&t.setBearing(t.bearing+e.bearingDelta),e.pitchDelta&&t.setPitch(t.pitch+e.pitchDelta),e.rollDelta&&t.setRoll(t.roll+e.rollDelta),e.zoomDelta&&t.setZoom(t.zoom+e.zoomDelta);}handleMapControlsPan(e,t,i){e.around.distSqr(t.centerPoint)<.01||t.setLocationAtPoint(i,e.around);}cameraForBoxAndBearing(e,t,i,a,r){return Yt(e,t,i,a,r)}handleJumpToCenterZoom(e,i){e.zoom!==(void 0!==i.zoom?+i.zoom:e.zoom)&&e.setZoom(+i.zoom),void 0!==i.center&&e.setCenter(t.V.convert(i.center));}handleEaseTo(e,i){const a=e.zoom,r=e.padding,o={roll:e.roll,pitch:e.pitch,bearing:e.bearing},s={roll:void 0===i.roll?e.roll:i.roll,pitch:void 0===i.pitch?e.pitch:i.pitch,bearing:void 0===i.bearing?e.bearing:i.bearing},n=void 0!==i.zoom,l=!e.isPaddingEqual(i.padding);let c=!1;const h=n?+i.zoom:e.zoom;let u=e.centerPoint.add(i.offsetAsPoint);const d=e.screenPointToLocation(u),{center:_,zoom:p}=e.applyConstrain(t.V.convert(i.center||d),null!=h?h:a);Gt(e,_);const m=fe(e.worldSize,d),f=fe(e.worldSize,_).sub(m),g=t.aq(p-a);return c=p!==a,{easeFunc:n=>{if(c&&e.setZoom(t.G.number(a,p,n)),t.bo(o,s)||Kt({startEulerAngles:o,endEulerAngles:s,tr:e,k:n,useSlerp:o.roll!=s.roll}),l&&(e.interpolatePadding(r,i.padding,n),u=e.centerPoint.add(i.offsetAsPoint)),i.around)e.setLocationAtPoint(i.around,i.aroundPoint);else {const i=t.aq(e.zoom-a),r=p>a?Math.min(2,g):Math.max(.5,g),o=Math.pow(r,1-n),s=ge(e.worldSize,m.add(f.mult(n*o)).mult(i));e.setLocationAtPoint(e.renderWorldCopies?s.wrap():s,u);}},isZooming:c,elevationCenter:_}}handleFlyTo(e,i){const a=void 0!==i.zoom,r=e.zoom,o=e.applyConstrain(t.V.convert(i.center||i.locationAtOffset),a?+i.zoom:r),s=o.center,n=o.zoom;Gt(e,s);const l=fe(e.worldSize,i.locationAtOffset),c=fe(e.worldSize,s).sub(l),h=c.mag(),u=t.aq(n-r);let d;if(void 0!==i.minZoom){const a=Math.min(+i.minZoom,r,n),o=e.applyConstrain(s,a).zoom;d=t.aq(o-r);}return {easeFunc:(i,a,o,h)=>{e.setZoom(1===i?n:r+t.at(a));const u=1===i?s:ge(e.worldSize,l.add(c.mult(o)).mult(a));e.setLocationAtPoint(e.renderWorldCopies?u.wrap():u,h);},scaleOfZoom:u,targetCenter:s,scaleOfMinZoom:d,pixelPathLength:h}}}class Jt{constructor(e,t,i){this.blendFunction=e,this.blendColor=t,this.mask=i;}}Jt.Replace=[1,0],Jt.disabled=new Jt(Jt.Replace,t.bp.transparent,[!1,!1,!1,!1]),Jt.unblended=new Jt(Jt.Replace,t.bp.transparent,[!0,!0,!0,!0]),Jt.alphaBlended=new Jt([1,771],t.bp.transparent,[!0,!0,!0,!0]);const ei=2305;class ti{constructor(e,t,i){this.enable=e,this.mode=t,this.frontFace=i;}}ti.disabled=new ti(!1,1029,ei),ti.backCCW=new ti(!0,1029,ei),ti.frontCCW=new ti(!0,1028,ei);class ii{constructor(e,t,i){this.func=e,this.mask=t,this.range=i;}}ii.ReadOnly=!1,ii.ReadWrite=!0,ii.disabled=new ii(519,ii.ReadOnly,[0,1]);const ai=7680;class ri{constructor(e,t,i,a,r,o){this.test=e,this.ref=t,this.mask=i,this.fail=a,this.depthFail=r,this.pass=o;}}ri.disabled=new ri({func:519,mask:0},0,0,ai,ai,ai);const oi=new WeakMap;function si(e){var t;if(oi.has(e))return oi.get(e);{const i=null===(t=e.getParameter(e.VERSION))||void 0===t?void 0:t.startsWith("WebGL 2.0");return oi.set(e,i),i}}class ni{get awaitingQuery(){return !!this._readbackQueue}constructor(e){this._readbackWaitFrames=4,this._measureWaitFrames=6,this._texWidth=1,this._texHeight=1,this._measuredError=0,this._updateCount=0,this._lastReadbackFrame=-1e3,this._readbackQueue=null,this._cachedRenderContext=e;const i=e.context,a=i.gl;this._texFormat=a.RGBA,this._texType=a.UNSIGNED_BYTE;const r=new t.aW;r.emplaceBack(-1,-1),r.emplaceBack(2,-1),r.emplaceBack(-1,2);const o=new t.aY;o.emplaceBack(0,1,2),this._fullscreenTriangle=new Ft(i.createVertexBuffer(r,Bt.members),i.createIndexBuffer(o),t.aX.simpleSegment(0,0,r.length,o.length)),this._resultBuffer=new Uint8Array(4),i.activeTexture.set(a.TEXTURE1);const s=a.createTexture();a.bindTexture(a.TEXTURE_2D,s),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MIN_FILTER,a.NEAREST),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MAG_FILTER,a.NEAREST),a.texImage2D(a.TEXTURE_2D,0,this._texFormat,this._texWidth,this._texHeight,0,this._texFormat,this._texType,null),this._fbo=i.createFramebuffer(this._texWidth,this._texHeight,!1,!1),this._fbo.colorAttachment.set(s),si(a)&&(this._pbo=a.createBuffer(),a.bindBuffer(a.PIXEL_PACK_BUFFER,this._pbo),a.bufferData(a.PIXEL_PACK_BUFFER,4,a.STREAM_READ),a.bindBuffer(a.PIXEL_PACK_BUFFER,null));}destroy(){const e=this._cachedRenderContext.context.gl;this._fullscreenTriangle.destroy(),this._fbo.destroy(),e.deleteBuffer(this._pbo),this._fullscreenTriangle=null,this._fbo=null,this._pbo=null,this._resultBuffer=null;}updateErrorLoop(e,t){const i=this._updateCount;return this._readbackQueue?i>=this._readbackQueue.frameNumberIssued+this._readbackWaitFrames&&this._tryReadback():i>=this._lastReadbackFrame+this._measureWaitFrames&&this._renderErrorTexture(e,t),this._updateCount++,this._measuredError}_bindFramebuffer(){const e=this._cachedRenderContext.context,t=e.gl;e.activeTexture.set(t.TEXTURE1),t.bindTexture(t.TEXTURE_2D,this._fbo.colorAttachment.get()),e.bindFramebuffer.set(this._fbo.framebuffer);}_renderErrorTexture(e,i){const a=this._cachedRenderContext.context,r=a.gl;if(this._bindFramebuffer(),a.viewport.set([0,0,this._texWidth,this._texHeight]),a.clear({color:t.bp.transparent}),this._cachedRenderContext.useProgram("projectionErrorMeasurement").draw(a,r.TRIANGLES,ii.disabled,ri.disabled,Jt.unblended,ti.disabled,((e,t)=>({u_input:e,u_output_expected:t}))(e,i),null,null,"$clipping",this._fullscreenTriangle.vertexBuffer,this._fullscreenTriangle.indexBuffer,this._fullscreenTriangle.segments),this._pbo&&si(r)){r.bindBuffer(r.PIXEL_PACK_BUFFER,this._pbo),r.readBuffer(r.COLOR_ATTACHMENT0),r.readPixels(0,0,this._texWidth,this._texHeight,this._texFormat,this._texType,0),r.bindBuffer(r.PIXEL_PACK_BUFFER,null);const e=r.fenceSync(r.SYNC_GPU_COMMANDS_COMPLETE,0);r.flush(),this._readbackQueue={frameNumberIssued:this._updateCount,sync:e};}else this._readbackQueue={frameNumberIssued:this._updateCount,sync:null};}_tryReadback(){const e=this._cachedRenderContext.context.gl;if(this._pbo&&this._readbackQueue&&si(e)){const i=e.clientWaitSync(this._readbackQueue.sync,0,0);if(i===e.WAIT_FAILED)return t.w("WebGL2 clientWaitSync failed."),this._readbackQueue=null,void(this._lastReadbackFrame=this._updateCount);if(i===e.TIMEOUT_EXPIRED)return;e.bindBuffer(e.PIXEL_PACK_BUFFER,this._pbo),e.getBufferSubData(e.PIXEL_PACK_BUFFER,0,this._resultBuffer,0,4),e.bindBuffer(e.PIXEL_PACK_BUFFER,null);}else this._bindFramebuffer(),e.readPixels(0,0,this._texWidth,this._texHeight,this._texFormat,this._texType,this._resultBuffer);this._readbackQueue=null,this._measuredError=ni._parseRGBA8float(this._resultBuffer),this._lastReadbackFrame=this._updateCount;}static _parseRGBA8float(e){let t=0;return t+=e[0]/256,t+=e[1]/65536,t+=e[2]/16777216,e[3]<127&&(t=-t),t/128}}const li=t.a5/128;function ci(e,i){const a=void 0!==e.granularity?Math.max(e.granularity,1):1,r=a+(e.generateBorders?2:0),o=a+(e.extendToNorthPole||e.generateBorders?1:0)+(e.extendToSouthPole||e.generateBorders?1:0),s=r+1,n=o+1,l=e.generateBorders?-1:0,c=e.generateBorders||e.extendToNorthPole?-1:0,h=a+(e.generateBorders?1:0),u=a+(e.generateBorders||e.extendToSouthPole?1:0),d=s*n,_=r*o*6,p=s*n>65536;if(p&&"16bit"===i)throw new Error("Granularity is too large and meshes would not fit inside 16 bit vertex indices.");const m=p||"32bit"===i,f=new Int16Array(2*d);let g=0;for(let i=c;i<=u;i++)for(let r=l;r<=h;r++){let o=r/a*t.a5;-1===r&&(o=-li),r===a+1&&(o=t.a5+li);let s=i/a*t.a5;-1===i&&(s=e.extendToNorthPole?t.br:-li),i===a+1&&(s=e.extendToSouthPole?t.bs:t.a5+li),f[g++]=o,f[g++]=s;}const v=m?new Uint32Array(_):new Uint16Array(_);let x=0;for(let e=0;e0}get latitudeErrorCorrectionRadians(){return this._verticalPerspectiveProjection.latitudeErrorCorrectionRadians}get currentProjection(){return this.useGlobeRendering?this._verticalPerspectiveProjection:this._mercatorProjection}get name(){return "globe"}get useSubdivision(){return this.currentProjection.useSubdivision}get shaderVariantName(){return this.currentProjection.shaderVariantName}get shaderDefine(){return this.currentProjection.shaderDefine}get shaderPreludeCode(){return this.currentProjection.shaderPreludeCode}get vertexShaderPreludeCode(){return this.currentProjection.vertexShaderPreludeCode}get subdivisionGranularity(){return this.currentProjection.subdivisionGranularity}get useGlobeControls(){return this.transitionState>0}destroy(){this._mercatorProjection.destroy(),this._verticalPerspectiveProjection.destroy();}updateGPUdependent(e){this._mercatorProjection.updateGPUdependent(e),this._verticalPerspectiveProjection.updateGPUdependent(e);}getMeshFromTileID(e,t,i,a,r){return this.currentProjection.getMeshFromTileID(e,t,i,a,r)}setProjection(e){this._transitionable.setValue("type",(null==e?void 0:e.type)||"mercator");}updateTransitions(e){this._transitioning=this._transitionable.transitioned(e,this._transitioning);}hasTransition(){return this._transitioning.hasTransition()||this.currentProjection.hasTransition()}recalculate(e){this.properties=this._transitioning.possiblyEvaluate(e);}setErrorQueryLatitudeDegrees(e){this._verticalPerspectiveProjection.setErrorQueryLatitudeDegrees(e),this._mercatorProjection.setErrorQueryLatitudeDegrees(e);}}function pi(e){const t=gi(e.worldSize,e.center.lat);return 2*Math.PI*t}function mi(e,i,a,r,o){const s=1/(1<1e-6){const r=e[0]/a,o=Math.acos(e[2]/a),s=(r>0?o:-o)/Math.PI*180;return new t.V(t.W(s,-180,180),i)}return new t.V(0,i)}function xi(e){return Math.cos(e*Math.PI/180)}function bi(e,i){const a=xi(e),r=xi(i);return t.at(r/a)}function yi(e,i){const a=e.rotate(i.bearingInRadians),r=i.zoom+bi(i.center.lat,0),o=t.bu(1/xi(i.center.lat),1/xi(Math.min(Math.abs(i.center.lat),60)),t.bx(r,7,3,0,1)),s=360/pi({worldSize:i.worldSize,center:{lat:i.center.lat}});return new t.V(i.center.lng-a.x*s*o,t.an(i.center.lat+a.y*s,-t.ao,t.ao))}function wi(e){const t=.5*e,i=Math.sin(t),a=Math.cos(t);return Math.log(i+a)-Math.log(a-i)}function Ti(e,i,a,r){const o=e.lat+a*r;if(Math.abs(a)>1){const s=(Math.sign(e.lat+a)!==Math.sign(e.lat)?-Math.abs(e.lat):Math.abs(e.lat))*Math.PI/180,n=Math.abs(e.lat+a)*Math.PI/180,l=wi(s+r*(n-s)),c=wi(s),h=wi(n);return new t.V(e.lng+i*((l-c)/(h-c)),o)}return new t.V(e.lng+i*r,o)}class Pi{constructor(e){this._cachePrevious=new Map,this._cache=new Map,this._hadAnyChanges=!1,this._boundingVolumeFactory=e;}swapBuffers(){if(!this._hadAnyChanges)return;const e=this._cachePrevious;this._cachePrevious=this._cache,this._cache=e,this._cache.clear(),this._hadAnyChanges=!1;}getTileBoundingVolume(e,t,i,a){const r=`${e.z}_${e.x}_${e.y}_${(null==a?void 0:a.terrain)?"t":""}`,o=this._cache.get(r);if(o)return o;const s=this._cachePrevious.get(r);if(s)return this._cache.set(r,s),s;const n=this._boundingVolumeFactory(e,t,i,a);return this._cache.set(r,n),this._hadAnyChanges=!0,n}}class Ci{constructor(e,t,i,a){this.min=i,this.max=a,this.points=e,this.planes=t;}static fromAabb(e,t){const i=[];for(let a=0;a<8;a++)i.push([1&~a?e[0]:t[0],1==(a>>1&1)?t[1]:e[1],1==(a>>2&1)?t[2]:e[2]]);return new Ci(i,[[-1,0,0,t[0]],[1,0,0,-e[0]],[0,-1,0,t[1]],[0,1,0,-e[1]],[0,0,-1,t[2]],[0,0,1,-e[2]]],e,t)}static fromCenterSizeAngles(e,i,a){const r=t.bB([],a[0],a[1],a[2]),o=t.bC([],[i[0],0,0],r),s=t.bC([],[0,i[1],0],r),n=t.bC([],[0,0,i[2]],r),l=[...e],c=[...e];for(let t=0;t<8;t++)for(let i=0;i<3;i++){const a=e[i]+o[i]*(1&~t?-1:1)+s[i]*(1==(t>>1&1)?1:-1)+n[i]*(1==(t>>2&1)?1:-1);l[i]=Math.min(l[i],a),c[i]=Math.max(c[i],a);}const h=[];for(let i=0;i<8;i++){const a=[...e];t.b0(a,a,t.a$([],o,1&~i?-1:1)),t.b0(a,a,t.a$([],s,1==(i>>1&1)?1:-1)),t.b0(a,a,t.a$([],n,1==(i>>2&1)?1:-1)),h.push(a);}return new Ci(h,[[...o,-t.b5(o,h[0])],[...s,-t.b5(s,h[0])],[...n,-t.b5(n,h[0])],[-o[0],-o[1],-o[2],-t.b5(o,h[7])],[-s[0],-s[1],-s[2],-t.b5(s,h[7])],[-n[0],-n[1],-n[2],-t.b5(n,h[7])]],l,c)}intersectsFrustum(e){let t=!0;const i=this.points.length,a=this.planes.length,r=e.planes.length,o=e.points.length;for(let a=0;a=0&&o++;}if(0===o)return 0;o=0&&a++;}if(0===a)return 0}return 1}intersectsPlane(e){const t=this.points.length;let i=0;for(let a=0;a=0&&i++;}return i===t?2:0===i?0:1}}function Ii(e,t,i){const a=e-t;return a<0?-a:Math.max(0,a-i)}function Mi(e,t,i,a,r){const o=e-i;let s;return s=o<0?Math.min(-o,1+o-r):o>1?Math.min(Math.max(o-r,0),1-o):0,Math.max(s,Ii(t,a,r))}class Ei{constructor(){this._boundingVolumeCache=new Pi(this._computeTileBoundingVolume);}prepareNextFrame(){this._boundingVolumeCache.swapBuffers();}distanceToTile2d(e,t,i,a){const r=1<4}allowWorldCopies(){return !1}getTileBoundingVolume(e,t,i,a){return this._boundingVolumeCache.getTileBoundingVolume(e,t,i,a)}_computeTileBoundingVolume(e,i,a,r){var o,s;let n=0,l=0;if(null==r?void 0:r.terrain){const c=new t.a2(e.z,i,e.z,e.x,e.y),h=r.terrain.getMinMaxElevation(c);n=null!==(o=h.minElevation)&&void 0!==o?o:Math.min(0,a),l=null!==(s=h.maxElevation)&&void 0!==s?s:Math.max(0,a);}if(n/=t.bE,l/=t.bE,n+=1,l+=1,e.z<=0)return Ci.fromAabb([-l,-l,-l],[l,l,l]);if(1===e.z)return Ci.fromAabb([0===e.x?-l:0,0===e.y?0:-l,-l],[0===e.x?0:l,0===e.y?l:0,l]);{const i=[mi(0,0,e.x,e.y,e.z),mi(t.a5,0,e.x,e.y,e.z),mi(t.a5,t.a5,e.x,e.y,e.z),mi(0,t.a5,e.x,e.y,e.z)],a=[];for(const e of i)a.push(t.a$([],e,l));if(l!==n)for(const e of i)a.push(t.a$([],e,n));0===e.y&&a.push([0,1,0]),e.y===(1<=(1<{const a=t.an(e.lat,-t.ao,t.ao),r=t.an(+i,this.minZoom+bi(0,a),this.maxZoom);return {center:new t.V(e.lng,a),zoom:r}},this.applyConstrain=(e,t)=>this._helper.applyConstrain(e,t),this._helper=new Vt({calcMatrices:()=>{this._calcMatrices();},defaultConstrain:(e,t)=>this.defaultConstrain(e,t)},e),this._coveringTilesDetailsProvider=new Ei;}clone(){const e=new zi;return e.apply(this,!1),e}apply(e,t,i){this._globeLatitudeErrorCorrectionRadians=i||0,this._helper.apply(e,t);}get projectionMatrix(){return this._projectionMatrix}get modelViewProjectionMatrix(){return this._globeViewProjMatrixNoCorrection}get inverseProjectionMatrix(){return this._globeProjMatrixInverted}get cameraPosition(){const e=t.bA();return e[0]=this._cameraPosition[0],e[1]=this._cameraPosition[1],e[2]=this._cameraPosition[2],e}get cameraToCenterDistance(){return this._helper.cameraToCenterDistance}getProjectionData(e){const{overscaledTileID:t,applyGlobeMatrix:i}=e,a=this._helper.getMercatorTileCoordinates(t);return {mainMatrix:this._globeViewProjMatrix32f,tileMercatorCoords:a,clippingPlane:this._cachedClippingPlane,projectionTransition:i?1:0,fallbackMatrix:this._globeViewProjMatrix32f}}_computeClippingPlane(e){const i=this.pitchInRadians,a=this.cameraToCenterDistance/e,r=Math.sin(i)*a,o=Math.cos(i)*a+1,s=1/Math.sqrt(r*r+o*o)*1;let n=-r,l=o;const c=Math.sqrt(n*n+l*l);n/=c,l/=c;const h=[0,n,l];t.bG(h,h,[0,0,0],-this.bearingInRadians),t.bH(h,h,[0,0,0],-1*this.center.lat*Math.PI/180),t.bI(h,h,[0,0,0],this.center.lng*Math.PI/180);const u=1/t.b7(h);return t.a$(h,h,u),[...h,-s*u]}isLocationOccluded(e){return !this.isSurfacePointVisible(fi(e))}transformLightDirection(e){const i=this._helper._center.lng*Math.PI/180,a=this._helper._center.lat*Math.PI/180,r=Math.cos(a),o=[Math.sin(i)*r,Math.sin(a),Math.cos(i)*r],s=[o[2],0,-o[0]],n=[0,0,0];t.b4(n,s,o),t.b3(s,s),t.b3(n,n);const l=[0,0,0];return t.b3(l,[s[0]*e[0]+n[0]*e[1]+o[0]*e[2],s[1]*e[0]+n[1]*e[1]+o[1]*e[2],s[2]*e[0]+n[2]*e[1]+o[2]*e[2]]),l}getPixelScale(){return 1/Math.cos(this._helper._center.lat*Math.PI/180)}getCircleRadiusCorrection(){return Math.cos(this._helper._center.lat*Math.PI/180)}getPitchedTextCorrection(e,i,a){const r=function(e,i,a){const r=1/(1<o&&(o=i),an&&(n=a);}const h=[c.lng+s,c.lat+l,c.lng+o,c.lat+n];return this.isSurfacePointOnScreen([0,1,0])&&(h[3]=90,h[0]=-180,h[2]=180),this.isSurfacePointOnScreen([0,-1,0])&&(h[1]=-90,h[0]=-180,h[2]=180),new $(h)}calculateCenterFromCameraLngLatAlt(e,t,i,a){return this._helper.calculateCenterFromCameraLngLatAlt(e,t,i,a)}setLocationAtPoint(e,i){const a=fi(this.unprojectScreenPoint(i)),r=fi(e),o=t.bA();t.bL(o);const s=t.bA();t.bI(s,a,o,-this.center.lng*Math.PI/180),t.bH(s,s,o,this.center.lat*Math.PI/180);const n=r[0]*r[0]+r[2]*r[2],l=s[0]*s[0];if(n=-g&&p<=g,x=f>=-g&&f<=g;let b,y;if(v&&x){const e=this.center.lng*Math.PI/180,i=this.center.lat*Math.PI/180;t.bN(u,e)+t.bN(p,i)=0}isSurfacePointOnScreen(e){if(!this.isSurfacePointVisible(e))return !1;const i=t.bF();return t.aH(i,[...e,1],this._globeViewProjMatrixNoCorrection),i[0]/=i[3],i[1]/=i[3],i[2]/=i[3],i[0]>-1&&i[0]<1&&i[1]>-1&&i[1]<1&&i[2]>-1&&i[2]<1}rayPlanetIntersection(e,i){const a=t.b5(e,i),r=t.bA(),o=t.bA();t.a$(o,i,a),t.b2(r,e,o);const s=1-t.b5(r,r);if(s<0)return null;const n=t.b5(e,e)-1,l=-a+(a<0?1:-1)*Math.sqrt(s),c=n/l,h=l;return {tMin:Math.min(c,h),tMax:Math.max(c,h)}}unprojectScreenPoint(e){const i=this._cameraPosition,a=this.getRayDirectionFromPixel(e),r=this.rayPlanetIntersection(i,a);if(r){const e=t.bA();t.b0(e,i,[a[0]*r.tMin,a[1]*r.tMin,a[2]*r.tMin]);const o=t.bA();return t.b3(o,e),vi(o)}const o=this._cachedClippingPlane,s=o[0]*a[0]+o[1]*a[1]+o[2]*a[2],n=-t.bb(o,i)/s,l=t.bA();if(n>0)t.b0(l,i,[a[0]*n,a[1]*n,a[2]*n]);else {const e=t.bA();t.b0(e,i,[2*a[0],2*a[1],2*a[2]]);const r=t.bb(this._cachedClippingPlane,e);t.b2(l,e,[this._cachedClippingPlane[0]*r,this._cachedClippingPlane[1]*r,this._cachedClippingPlane[2]*r]);}const c=function(e){const i=t.bA();return i[0]=e[0]*-e[3],i[1]=e[1]*-e[3],i[2]=e[2]*-e[3],{center:i,radius:Math.sqrt(1-e[3]*e[3])}}(o);return vi(function(e,i,a){const r=t.bA();t.b2(r,a,e);const o=t.bA();return t.by(o,e,r,i/t.b9(r)),o}(c.center,c.radius,l))}getMatrixForModel(e,i){const a=t.V.convert(e),r=1/t.bE,o=t.bj();return t.bJ(o,o,a.lng/180*Math.PI),t.bh(o,o,-a.lat/180*Math.PI),t.O(o,o,[0,0,1+i/t.bE]),t.bh(o,o,.5*Math.PI),t.Q(o,o,[r,r,r]),o}getProjectionDataForCustomLayer(e=!0){const i=this.getProjectionData({overscaledTileID:new t.a2(0,0,0,0,0),applyGlobeMatrix:e});return i.tileMercatorCoords=[0,0,1,1],i}getFastPathSimpleProjectionMatrix(e){}}class Ri{get pixelsToClipSpaceMatrix(){return this._helper.pixelsToClipSpaceMatrix}get clipSpaceToPixelsMatrix(){return this._helper.clipSpaceToPixelsMatrix}get pixelsToGLUnits(){return this._helper.pixelsToGLUnits}get centerOffset(){return this._helper.centerOffset}get size(){return this._helper.size}get rotationMatrix(){return this._helper.rotationMatrix}get centerPoint(){return this._helper.centerPoint}get pixelsPerMeter(){return this._helper.pixelsPerMeter}setMinZoom(e){this._helper.setMinZoom(e);}setMaxZoom(e){this._helper.setMaxZoom(e);}setMinPitch(e){this._helper.setMinPitch(e);}setMaxPitch(e){this._helper.setMaxPitch(e);}setRenderWorldCopies(e){this._helper.setRenderWorldCopies(e);}setBearing(e){this._helper.setBearing(e);}setPitch(e){this._helper.setPitch(e);}setRoll(e){this._helper.setRoll(e);}setFov(e){this._helper.setFov(e);}setZoom(e){this._helper.setZoom(e);}setCenter(e){this._helper.setCenter(e);}setElevation(e){this._helper.setElevation(e);}setMinElevationForCurrentTile(e){this._helper.setMinElevationForCurrentTile(e);}setPadding(e){this._helper.setPadding(e);}interpolatePadding(e,t,i){return this._helper.interpolatePadding(e,t,i)}isPaddingEqual(e){return this._helper.isPaddingEqual(e)}resize(e,t,i=!0){this._helper.resize(e,t,i);}getMaxBounds(){return this._helper.getMaxBounds()}setMaxBounds(e){this._helper.setMaxBounds(e);}setConstrainOverride(e){this._helper.setConstrainOverride(e);}overrideNearFarZ(e,t){this._helper.overrideNearFarZ(e,t);}clearNearFarZOverride(){this._helper.clearNearFarZOverride();}getCameraQueryGeometry(e){return this._helper.getCameraQueryGeometry(this.getCameraPoint(),e)}get tileSize(){return this._helper.tileSize}get tileZoom(){return this._helper.tileZoom}get scale(){return this._helper.scale}get worldSize(){return this._helper.worldSize}get width(){return this._helper.width}get height(){return this._helper.height}get lngRange(){return this._helper.lngRange}get latRange(){return this._helper.latRange}get minZoom(){return this._helper.minZoom}get maxZoom(){return this._helper.maxZoom}get zoom(){return this._helper.zoom}get center(){return this._helper.center}get minPitch(){return this._helper.minPitch}get maxPitch(){return this._helper.maxPitch}get pitch(){return this._helper.pitch}get pitchInRadians(){return this._helper.pitchInRadians}get roll(){return this._helper.roll}get rollInRadians(){return this._helper.rollInRadians}get bearing(){return this._helper.bearing}get bearingInRadians(){return this._helper.bearingInRadians}get fov(){return this._helper.fov}get fovInRadians(){return this._helper.fovInRadians}get elevation(){return this._helper.elevation}get minElevationForCurrentTile(){return this._helper.minElevationForCurrentTile}get padding(){return this._helper.padding}get unmodified(){return this._helper.unmodified}get renderWorldCopies(){return this._helper.renderWorldCopies}get cameraToCenterDistance(){return this._helper.cameraToCenterDistance}get constrainOverride(){return this._helper.constrainOverride}get nearZ(){return this._helper.nearZ}get farZ(){return this._helper.farZ}get autoCalculateNearFarZ(){return this._helper.autoCalculateNearFarZ}get isGlobeRendering(){return this._globeness>0}setTransitionState(e,t){this._globeness=e,this._globeLatitudeErrorCorrectionRadians=t,this._calcMatrices(),this._verticalPerspectiveTransform.getCoveringTilesDetailsProvider().prepareNextFrame(),this._mercatorTransform.getCoveringTilesDetailsProvider().prepareNextFrame();}get currentTransform(){return this.isGlobeRendering?this._verticalPerspectiveTransform:this._mercatorTransform}constructor(e){this._globeLatitudeErrorCorrectionRadians=0,this._globeness=1,this.defaultConstrain=(e,t)=>this.currentTransform.defaultConstrain(e,t),this.applyConstrain=(e,t)=>this._helper.applyConstrain(e,t),this._helper=new Vt({calcMatrices:()=>{this._calcMatrices();},defaultConstrain:(e,t)=>this.defaultConstrain(e,t)},e),this._globeness=1,this._mercatorTransform=new Ht,this._verticalPerspectiveTransform=new zi;}clone(){const e=new Ri;return e._globeness=this._globeness,e._globeLatitudeErrorCorrectionRadians=this._globeLatitudeErrorCorrectionRadians,e.apply(this,!1),e}apply(e,t){this._helper.apply(e,t),this._mercatorTransform.apply(this,!1),this._verticalPerspectiveTransform.apply(this,!1,this._globeLatitudeErrorCorrectionRadians);}get projectionMatrix(){return this.currentTransform.projectionMatrix}get modelViewProjectionMatrix(){return this.currentTransform.modelViewProjectionMatrix}get inverseProjectionMatrix(){return this.currentTransform.inverseProjectionMatrix}get cameraPosition(){return this.currentTransform.cameraPosition}getProjectionData(e){const t=this._mercatorTransform.getProjectionData(e),i=this._verticalPerspectiveTransform.getProjectionData(e);return {mainMatrix:this.isGlobeRendering?i.mainMatrix:t.mainMatrix,clippingPlane:i.clippingPlane,tileMercatorCoords:i.tileMercatorCoords,projectionTransition:e.applyGlobeMatrix?this._globeness:0,fallbackMatrix:t.fallbackMatrix}}isLocationOccluded(e){return this.currentTransform.isLocationOccluded(e)}transformLightDirection(e){return this.currentTransform.transformLightDirection(e)}getPixelScale(){return t.bu(this._mercatorTransform.getPixelScale(),this._verticalPerspectiveTransform.getPixelScale(),this._globeness)}getCircleRadiusCorrection(){return t.bu(this._mercatorTransform.getCircleRadiusCorrection(),this._verticalPerspectiveTransform.getCircleRadiusCorrection(),this._globeness)}getPitchedTextCorrection(e,i,a){const r=this._mercatorTransform.getPitchedTextCorrection(e,i,a),o=this._verticalPerspectiveTransform.getPitchedTextCorrection(e,i,a);return t.bu(r,o,this._globeness)}projectTileCoordinates(e,t,i,a){return this.currentTransform.projectTileCoordinates(e,t,i,a)}_calcMatrices(){this._helper._width&&this._helper._height&&(this._verticalPerspectiveTransform.apply(this,!1,this._globeLatitudeErrorCorrectionRadians),this._helper._nearZ=this._verticalPerspectiveTransform.nearZ,this._helper._farZ=this._verticalPerspectiveTransform.farZ,this._mercatorTransform.apply(this,!0,this.isGlobeRendering),this._helper._nearZ=this._mercatorTransform.nearZ,this._helper._farZ=this._mercatorTransform.farZ);}calculateFogMatrix(e){return this.currentTransform.calculateFogMatrix(e)}getVisibleUnwrappedCoordinates(e){return this.currentTransform.getVisibleUnwrappedCoordinates(e)}getCameraFrustum(){return this.currentTransform.getCameraFrustum()}getClippingPlane(){return this.currentTransform.getClippingPlane()}getCoveringTilesDetailsProvider(){return this.currentTransform.getCoveringTilesDetailsProvider()}recalculateZoomAndCenter(e){this._mercatorTransform.recalculateZoomAndCenter(e),this._verticalPerspectiveTransform.recalculateZoomAndCenter(e);}maxPitchScaleFactor(){return this._mercatorTransform.maxPitchScaleFactor()}getCameraPoint(){return this._helper.getCameraPoint()}getCameraAltitude(){return this._helper.getCameraAltitude()}getCameraLngLat(){return this._helper.getCameraLngLat()}lngLatToCameraDepth(e,t){return this.currentTransform.lngLatToCameraDepth(e,t)}populateCache(e){this._mercatorTransform.populateCache(e),this._verticalPerspectiveTransform.populateCache(e);}getBounds(){return this.currentTransform.getBounds()}calculateCenterFromCameraLngLatAlt(e,t,i,a){return this._helper.calculateCenterFromCameraLngLatAlt(e,t,i,a)}setLocationAtPoint(e,t){if(!this.isGlobeRendering)return this._mercatorTransform.setLocationAtPoint(e,t),void this.apply(this._mercatorTransform,!1);this._verticalPerspectiveTransform.setLocationAtPoint(e,t),this.apply(this._verticalPerspectiveTransform,!1);}locationToScreenPoint(e,t){return this.currentTransform.locationToScreenPoint(e,t)}screenPointToMercatorCoordinate(e,t){return this.currentTransform.screenPointToMercatorCoordinate(e,t)}screenPointToLocation(e,t){return this.currentTransform.screenPointToLocation(e,t)}isPointOnMapSurface(e,t){return this.currentTransform.isPointOnMapSurface(e,t)}getRayDirectionFromPixel(e){return this._verticalPerspectiveTransform.getRayDirectionFromPixel(e)}getMatrixForModel(e,t){return this.currentTransform.getMatrixForModel(e,t)}getProjectionDataForCustomLayer(e=!0){const t=this._mercatorTransform.getProjectionDataForCustomLayer(e);if(!this.isGlobeRendering)return t;const i=this._verticalPerspectiveTransform.getProjectionDataForCustomLayer(e);return i.fallbackMatrix=t.mainMatrix,i}getFastPathSimpleProjectionMatrix(e){return this.currentTransform.getFastPathSimpleProjectionMatrix(e)}}class Di{get useGlobeControls(){return !0}handlePanInertia(e,i){const a=yi(e,i);return Math.abs(a.lng-i.center.lng)>180&&(a.lng=i.center.lng+179.5*Math.sign(a.lng-i.center.lng)),{easingCenter:a,easingOffset:new t.P(0,0)}}handleMapControlsRollPitchBearingZoom(e,i){const a=e.around,r=i.screenPointToLocation(a);e.bearingDelta&&i.setBearing(i.bearing+e.bearingDelta),e.pitchDelta&&i.setPitch(i.pitch+e.pitchDelta),e.rollDelta&&i.setRoll(i.roll+e.rollDelta);const o=i.zoom;e.zoomDelta&&i.setZoom(i.zoom+e.zoomDelta);const s=i.zoom-o;if(0===s)return;const n=t.bK(i.center.lng,r.lng),l=n/(Math.abs(n/180)+1),c=t.bK(i.center.lat,r.lat),h=i.getRayDirectionFromPixel(a),u=i.cameraPosition,d=-1*t.b5(u,h),_=t.bA();t.b0(_,u,[h[0]*d,h[1]*d,h[2]*d]);const p=t.b7(_)-1,m=Math.exp(.5*-Math.max(p-.3,0)),f=gi(i.worldSize,i.center.lat)/Math.min(i.width,i.height),g=t.bx(f,.9,.5,1,.25),v=(1-t.aq(-s))*Math.min(m,g),x=i.center.lat,b=i.zoom,y=new t.V(i.center.lng+l*v,t.an(i.center.lat+c*v,-t.ao,t.ao));i.setLocationAtPoint(r,a);const w=i.center,T=t.bx(Math.abs(n),45,85,0,1),P=t.bx(f,.75,.35,0,1),C=Math.pow(Math.max(T,P),.25),I=t.bK(w.lng,y.lng),M=t.bK(w.lat,y.lat);i.setCenter(new t.V(w.lng+I*C,w.lat+M*C).wrap()),i.setZoom(b+bi(x,i.center.lat));}handleMapControlsPan(e,t,i){if(!e.panDelta)return;const a=t.center.lat,r=t.zoom;t.setCenter(yi(e.panDelta,t).wrap()),t.setZoom(r+bi(a,t.center.lat));}cameraForBoxAndBearing(e,i,a,r,o){const s=Yt(e,i,a,r,o),n=i.left/o.width*2-1,l=(o.width-i.right)/o.width*2-1,c=i.top/o.height*-2+1,h=(o.height-i.bottom)/o.height*-2+1,u=t.bK(a.getWest(),a.getEast())<0,d=u?a.getEast():a.getWest(),_=u?a.getWest():a.getEast(),p=Math.max(a.getNorth(),a.getSouth()),m=Math.min(a.getNorth(),a.getSouth()),f=d+.5*t.bK(d,_),g=p+.5*t.bK(p,m),v=o.clone();v.setCenter(s.center),v.setBearing(s.bearing),v.setPitch(0),v.setRoll(0),v.setZoom(s.zoom);const x=v.modelViewProjectionMatrix,b=[fi(a.getNorthWest()),fi(a.getNorthEast()),fi(a.getSouthWest()),fi(a.getSouthEast()),fi(new t.V(_,g)),fi(new t.V(d,g)),fi(new t.V(f,p)),fi(new t.V(f,m))],y=fi(s.center);let w=Number.POSITIVE_INFINITY;for(const e of b)n<0&&(w=Di.getLesserNonNegativeNonNull(w,Di.solveVectorScale(e,y,x,"x",n))),l>0&&(w=Di.getLesserNonNegativeNonNull(w,Di.solveVectorScale(e,y,x,"x",l))),c>0&&(w=Di.getLesserNonNegativeNonNull(w,Di.solveVectorScale(e,y,x,"y",c))),h<0&&(w=Di.getLesserNonNegativeNonNull(w,Di.solveVectorScale(e,y,x,"y",h)));if(Number.isFinite(w)&&0!==w)return s.zoom=v.zoom+t.at(w),s;Xt();}handleJumpToCenterZoom(e,i){const a=e.center.lat,r=e.applyConstrain(i.center?t.V.convert(i.center):e.center,e.zoom).center;e.setCenter(r.wrap());const o=void 0!==i.zoom?+i.zoom:e.zoom+bi(a,r.lat);e.zoom!==o&&e.setZoom(o);}handleEaseTo(e,i){const a=e.zoom,r=e.center,o=e.padding,s={roll:e.roll,pitch:e.pitch,bearing:e.bearing},n={roll:void 0===i.roll?e.roll:i.roll,pitch:void 0===i.pitch?e.pitch:i.pitch,bearing:void 0===i.bearing?e.bearing:i.bearing},l=void 0!==i.zoom,c=!e.isPaddingEqual(i.padding);let h=!1;const u=i.center?t.V.convert(i.center):r,d=e.applyConstrain(u,a).center;Gt(e,d);const _=e.clone();_.setCenter(d),_.setZoom(l?+i.zoom:a+bi(r.lat,u.lat)),_.setBearing(i.bearing);const p=new t.P(t.an(e.centerPoint.x+i.offsetAsPoint.x,0,e.width),t.an(e.centerPoint.y+i.offsetAsPoint.y,0,e.height));_.setLocationAtPoint(d,p);const m=(i.offset&&i.offsetAsPoint.mag())>0?_.center:d,f=l?+i.zoom:a+bi(r.lat,m.lat),g=a+bi(r.lat,0),v=f+bi(m.lat,0),x=t.bK(r.lng,m.lng),b=t.bK(r.lat,m.lat),y=t.aq(v-g);return h=f!==a,{easeFunc:a=>{if(t.bo(s,n)||Kt({startEulerAngles:s,endEulerAngles:n,tr:e,k:a,useSlerp:s.roll!=n.roll}),c&&e.interpolatePadding(o,i.padding,a),i.around)t.w("Easing around a point is not supported under globe projection."),e.setLocationAtPoint(i.around,i.aroundPoint);else {const t=v>g?Math.min(2,y):Math.max(.5,y),i=Math.pow(t,1-a),o=Ti(r,x,b,a*i);e.setCenter(o.wrap());}if(h){const i=t.G.number(g,v,a)+bi(0,e.center.lat);e.setZoom(i);}},isZooming:h,elevationCenter:m}}handleFlyTo(e,i){const a=void 0!==i.zoom,r=e.center,o=e.zoom,s=e.padding,n=!e.isPaddingEqual(i.padding),l=e.applyConstrain(t.V.convert(i.center||i.locationAtOffset),o).center,c=a?+i.zoom:e.zoom+bi(e.center.lat,l.lat),h=e.clone();h.setCenter(l),h.setZoom(c),h.setBearing(i.bearing);const u=new t.P(t.an(e.centerPoint.x+i.offsetAsPoint.x,0,e.width),t.an(e.centerPoint.y+i.offsetAsPoint.y,0,e.height));h.setLocationAtPoint(l,u);const d=h.center;Gt(e,d);const _=function(e,i,a){const r=fi(i),o=fi(a),s=t.b5(r,o),n=Math.acos(s),l=pi(e);return n/(2*Math.PI)*l}(e,r,d),p=o+bi(r.lat,0),m=c+bi(d.lat,0),f=t.aq(m-p);let g;if("number"==typeof i.minZoom){const a=+i.minZoom+bi(d.lat,0),r=Math.min(a,p,m)+bi(0,d.lat),o=e.applyConstrain(d,r).zoom+bi(d.lat,0);g=t.aq(o-p);}const v=t.bK(r.lng,d.lng),x=t.bK(r.lat,d.lat);return {easeFunc:(a,o,l,h)=>{const u=Ti(r,v,x,l);n&&e.interpolatePadding(s,i.padding,a);const _=1===a?d:u;e.setCenter(_.wrap());const m=p+t.at(o);e.setZoom(1===a?c:m+bi(0,_.lat));},scaleOfZoom:f,targetCenter:d,scaleOfMinZoom:g,pixelPathLength:_}}static solveVectorScale(e,t,i,a,r){const o="x"===a?[i[0],i[4],i[8],i[12]]:[i[1],i[5],i[9],i[13]],s=[i[3],i[7],i[11],i[15]],n=e[0]*o[0]+e[1]*o[1]+e[2]*o[2],l=e[0]*s[0]+e[1]*s[1]+e[2]*s[2],c=t[0]*o[0]+t[1]*o[1]+t[2]*o[2],h=t[0]*s[0]+t[1]*s[1]+t[2]*s[2];return c+r*l===n+r*h||s[3]*(n-c)+o[3]*(h-l)+n*h==c*l?null:(c+o[3]-r*h-r*s[3])/(c-n-r*h+r*l)}static getLesserNonNegativeNonNull(e,t){return null!==t&&t>=0&&tt.B(e,i&&i.filter((e=>"source.canvas"!==e.identifier))),ki=t.bO();class Fi extends t.E{constructor(e,i={}){var a,r;super(),this._rtlPluginLoaded=()=>{for(const e in this.tileManagers){const t=this.tileManagers[e].getSource().type;"vector"!==t&&"geojson"!==t||this.tileManagers[e].reload();}},this.map=e,this.dispatcher=new N(j(),e._getMapId()),this.dispatcher.registerMessageHandler("GG",((e,t)=>this.getGlyphs(e,t))),this.dispatcher.registerMessageHandler("GI",((e,t)=>this.getImages(e,t))),this.dispatcher.registerMessageHandler("GDA",((e,t)=>this.getDashes(e,t))),this.imageManager=new w,this.imageManager.setEventedParent(this);const o=(null===(a=e._container)||void 0===a?void 0:a.lang)||"undefined"!=typeof document&&(null===(r=document.documentElement)||void 0===r?void 0:r.lang)||void 0;this.glyphManager=new M(e._requestManager,i.localIdeographFontFamily,o),this.lineAtlas=new A(256,512),this.crossTileSymbolIndex=new Dt,this._setInitialValues(),this._resetUpdates(),this.dispatcher.broadcast("SR",t.bP()),he().on(ne,this._rtlPluginLoaded),this.on("data",(e=>{if("source"!==e.dataType||"metadata"!==e.sourceDataType)return;const t=this.tileManagers[e.sourceId];if(!t)return;const i=t.getSource();if(i&&i.vectorLayerIds)for(const e in this._layers){const t=this._layers[e];t.source===i.id&&this._validateLayer(t);}}));}_setInitialValues(){var e;this._spritesImagesIds={},this._layers={},this._order=[],this.tileManagers={},this.zoomHistory=new t.bQ,this._availableImages=[],this._globalState={},this._serializedLayers={},this.stylesheet=null,this.light=null,this.sky=null,this.projection&&(this.projection.destroy(),delete this.projection),this._loaded=!1,this._changed=!1,this._updatedLayers={},this._updatedSources={},this._changedImages={},this._glyphsDidChange=!1,this._updatedPaintProps={},this._layerOrderChanged=!1,this.crossTileSymbolIndex=new((null===(e=this.crossTileSymbolIndex)||void 0===e?void 0:e.constructor)||Object),this.pauseablePlacement=void 0,this.placement=void 0,this.z=0;}setGlobalStateProperty(e,i){var a,r,o;this._checkLoaded();const s=null===i?null!==(o=null===(r=null===(a=this.stylesheet.state)||void 0===a?void 0:a[e])||void 0===r?void 0:r.default)&&void 0!==o?o:null:i;if(t.bR(s,this._globalState[e]))return this;this._globalState[e]=s,this._applyGlobalStateChanges([e]);}getGlobalState(){return this._globalState}setGlobalState(e){this._checkLoaded();const i=[];for(const a in e)!t.bR(this._globalState[a],e[a].default)&&(i.push(a),this._globalState[a]=e[a].default);this._applyGlobalStateChanges(i);}_applyGlobalStateChanges(e){if(0===e.length)return;const t=new Set,i={};for(const a of e){i[a]=this._globalState[a];for(const e in this._layers){const i=this._layers[e],r=i.getLayoutAffectingGlobalStateRefs(),o=i.getPaintAffectingGlobalStateRefs(),s=i.getVisibilityAffectingGlobalStateRefs();if(r.has(a)&&t.add(i.source),o.has(a))for(const{name:e,value:t}of o.get(a))this._updatePaintProperty(i,e,t);(null==s?void 0:s.has(a))&&(i.recalculateVisibility(),this._updateLayer(i));}}this.dispatcher.broadcast("UGS",i);for(const e in this.tileManagers)t.has(e)&&(this._reloadSource(e),this._changed=!0);}loadURL(e,i={},a){this.fire(new t.l("dataloading",{dataType:"style"})),i.validate="boolean"!=typeof i.validate||i.validate;const r=this.map._requestManager.transformRequest(e,"Style");this._loadStyleRequest=new AbortController;const o=this._loadStyleRequest;t.j(r,this._loadStyleRequest).then((e=>{this._loadStyleRequest=null,this._load(e.data,i,a);})).catch((e=>{this._loadStyleRequest=null,e&&!o.signal.aborted&&this.fire(new t.k(e));}));}loadJSON(e,i={},a){this.fire(new t.l("dataloading",{dataType:"style"})),this._frameRequest=new AbortController,n.frameAsync(this._frameRequest,this.map._ownerWindow).then((()=>{this._frameRequest=null,i.validate=!1!==i.validate,this._load(e,i,a);})).catch((()=>{}));}loadEmpty(){this.fire(new t.l("dataloading",{dataType:"style"})),this._load(ki,{validate:!1});}_load(e,i,a){var r,o;let s=i.transformStyle?i.transformStyle(a,e):e;if(!i.validate||!Li(this,t.C(s))){s=Object.assign({},s),this._loaded=!0,this.stylesheet=s;for(const e in s.sources)this.addSource(e,s.sources[e],{validate:!1});s.sprite?this._loadSprite(s.sprite):this.imageManager.setLoaded(!0),this.glyphManager.setURL(s.glyphs),this._createLayers(),this.light=new z(this.stylesheet.light),this._setProjectionInternal((null===(r=this.stylesheet.projection)||void 0===r?void 0:r.type)||"mercator"),this.sky=new D(this.stylesheet.sky),this.map.setTerrain(null!==(o=this.stylesheet.terrain)&&void 0!==o?o:null),this.fire(new t.l("data",{dataType:"style"})),this.fire(new t.l("style.load"));}}_createLayers(){var e,i,a;const r=t.bS(this.stylesheet.layers);this.setGlobalState(null!==(e=this.stylesheet.state)&&void 0!==e?e:null),this.dispatcher.broadcast("SL",r),this._order=r.map((e=>e.id)),this._layers={},this._serializedLayers=null;for(const e of r){const r=t.bT(e,this._globalState);if(r.setEventedParent(this,{layer:{id:e.id}}),this._layers[e.id]=r,t.bU(r)&&this.tileManagers[r.source]){const t=null!==(a=null===(i=e.paint)||void 0===i?void 0:i["raster-fade-duration"])&&void 0!==a?a:r.paint.get("raster-fade-duration");this.tileManagers[r.source].setRasterFadeDuration(t);}}}_loadSprite(e,i=!1,a=void 0){this.imageManager.setLoaded(!1);const r=new AbortController;let o;this._spriteRequest=r,function(e,i,a,r){return t._(this,void 0,void 0,(function*(){const o=x(e),s=a>1?"@2x":"",l={},c={};for(const{id:e,url:a}of o){const o=i.transformRequest(b(a,s,".json"),"SpriteJSON");l[e]=t.j(o,r);const n=i.transformRequest(b(a,s,".png"),"SpriteImage");c[e]=g.getImage(n,r);}return yield Promise.all([...Object.values(l),...Object.values(c)]),function(e,i){return t._(this,void 0,void 0,(function*(){const t={};for(const a in e){t[a]={};const r=n.getImageCanvasContext((yield i[a]).data),o=(yield e[a]).data;for(const e in o){const{width:i,height:s,x:n,y:l,sdf:c,pixelRatio:h,stretchX:u,stretchY:d,content:_,textFitWidth:p,textFitHeight:m}=o[e];t[a][e]={data:null,pixelRatio:h,sdf:c,stretchX:u,stretchY:d,content:_,textFitWidth:p,textFitHeight:m,spriteData:{width:i,height:s,x:n,y:l,context:r}};}}return t}))}(l,c)}))}(e,this.map._requestManager,this.map.getPixelRatio(),this._spriteRequest).then((e=>{if(this._spriteRequest=null,e)for(const t in e){this._spritesImagesIds[t]=[];const a=this._spritesImagesIds[t]?this._spritesImagesIds[t].filter((t=>!(t in e))):[];for(const e of a)this.imageManager.removeImage(e),this._changedImages[e]=!0;for(const a in e[t]){const r="default"===t?a:`${t}:${a}`;this._spritesImagesIds[t].push(r),r in this.imageManager.images?this.imageManager.updateImage(r,e[t][a],!1):this.imageManager.addImage(r,e[t][a]),i&&(this._changedImages[r]=!0);}}})).catch((e=>{this._spriteRequest=null,o=e,r.signal.aborted||this.fire(new t.k(o));})).finally((()=>{this.imageManager.setLoaded(!0),this._availableImages=this.imageManager.listImages(),i&&(this._changed=!0),this.dispatcher.broadcast("SI",this._availableImages),this.fire(new t.l("data",{dataType:"style"})),a&&a(o);}));}_unloadSprite(){for(const e of Object.values(this._spritesImagesIds).flat())this.imageManager.removeImage(e),this._changedImages[e]=!0;this._spritesImagesIds={},this._availableImages=this.imageManager.listImages(),this._changed=!0,this.dispatcher.broadcast("SI",this._availableImages),this.fire(new t.l("data",{dataType:"style"}));}_validateLayer(e){const i=this.tileManagers[e.source];if(!i)return;const a=e.sourceLayer;if(!a)return;const r=i.getSource();("geojson"===r.type||r.vectorLayerIds&&-1===r.vectorLayerIds.indexOf(a))&&this.fire(new t.k(new Error(`Source layer "${a}" does not exist on source "${r.id}" as specified by style layer "${e.id}".`)));}loaded(){if(!this._loaded)return !1;if(Object.keys(this._updatedSources).length)return !1;for(const e in this.tileManagers)if(!this.tileManagers[e].loaded())return !1;return !!this.imageManager.isLoaded()}_serializeByIds(e,i=!1){const a=this._serializedAllLayers();if(!e||0===e.length)return Object.values(i?t.bV(a):a);const r=[];for(const o of e)if(a[o]){const e=i?t.bV(a[o]):a[o];r.push(e);}return r}_serializedAllLayers(){let e=this._serializedLayers;if(e)return e;e=this._serializedLayers={};const t=Object.keys(this._layers);for(const i of t){const t=this._layers[i];"custom"!==t.type&&(e[i]=t.serialize());}return e}hasTransitions(){var e,t,i;if(null===(e=this.light)||void 0===e?void 0:e.hasTransition())return !0;if(null===(t=this.sky)||void 0===t?void 0:t.hasTransition())return !0;if(null===(i=this.projection)||void 0===i?void 0:i.hasTransition())return !0;for(const e in this.tileManagers)if(this.tileManagers[e].hasTransition())return !0;for(const e in this._layers)if(this._layers[e].hasTransition())return !0;return !1}_checkLoaded(){if(!this._loaded)throw new Error("Style is not done loading.")}update(e){if(!this._loaded)return;const i=this._changed;if(i){const t=Object.keys(this._updatedLayers),i=Object.keys(this._removedLayers);(t.length||i.length)&&this._updateWorkerLayers(t,i);for(const e in this._updatedSources){const t=this._updatedSources[e];if("reload"===t)this._reloadSource(e);else {if("clear"!==t)throw new Error(`Invalid action ${t}`);this._clearSource(e);}}this._updateTilesForChangedImages(),this._updateTilesForChangedGlyphs();for(const t in this._updatedPaintProps)this._layers[t].updateTransitions(e);this.light.updateTransitions(e),this.sky.updateTransitions(e),this._resetUpdates();}const a={};for(const e in this.tileManagers){const t=this.tileManagers[e];a[e]=t.used,t.used=!1;}for(const t of this._order){const i=this._layers[t];i.recalculate(e,this._availableImages),!i.isHidden(e.zoom)&&i.source&&(this.tileManagers[i.source].used=!0);}for(const e in a){const i=this.tileManagers[e];!!a[e]!=!!i.used&&i.fire(new t.l("data",{sourceDataType:"visibility",dataType:"source",sourceId:e}));}this.light.recalculate(e),this.sky.recalculate(e),this.projection.recalculate(e),this.z=e.zoom,i&&this.fire(new t.l("data",{dataType:"style"}));}_updateTilesForChangedImages(){const e=Object.keys(this._changedImages);if(e.length){for(const t in this.tileManagers)this.tileManagers[t].reloadTilesForDependencies(["icons","patterns"],e);this._changedImages={};}}_updateTilesForChangedGlyphs(){if(this._glyphsDidChange){for(const e in this.tileManagers)this.tileManagers[e].reloadTilesForDependencies(["glyphs"],[""]);this._glyphsDidChange=!1;}}_updateWorkerLayers(e,t){this.dispatcher.broadcast("UL",{layers:this._serializeByIds(e,!1),removedIds:t});}_resetUpdates(){this._changed=!1,this._updatedLayers={},this._removedLayers={},this._updatedSources={},this._updatedPaintProps={},this._changedImages={},this._glyphsDidChange=!1;}setState(e,i={}){var a;this._checkLoaded();const r=this.serialize();if(e=i.transformStyle?i.transformStyle(r,e):e,(null===(a=i.validate)||void 0===a||a)&&Li(this,t.C(e)))return !1;(e=t.bV(e)).layers=t.bS(e.layers);const o=t.bW(r,e),s=this._getOperationsToPerform(o);if(s.unimplemented.length>0)throw new Error(`Unimplemented: ${s.unimplemented.join(", ")}.`);if(0===s.operations.length)return !1;for(const e of s.operations)e();return this.stylesheet=e,this._serializedLayers=null,this.fire(new t.l("style.load",{style:this})),!0}_getOperationsToPerform(e){const t=[],i=[];for(const a of e)switch(a.command){case "setCenter":case "setZoom":case "setBearing":case "setPitch":case "setRoll":continue;case "addLayer":t.push((()=>this.addLayer.apply(this,a.args)));break;case "removeLayer":t.push((()=>this.removeLayer.apply(this,a.args)));break;case "setPaintProperty":t.push((()=>this.setPaintProperty.apply(this,a.args)));break;case "setLayoutProperty":t.push((()=>this.setLayoutProperty.apply(this,a.args)));break;case "setFilter":t.push((()=>this.setFilter.apply(this,a.args)));break;case "addSource":t.push((()=>this.addSource.apply(this,a.args)));break;case "removeSource":t.push((()=>this.removeSource.apply(this,a.args)));break;case "setLayerZoomRange":t.push((()=>this.setLayerZoomRange.apply(this,a.args)));break;case "setLight":t.push((()=>this.setLight.apply(this,a.args)));break;case "setGeoJSONSourceData":t.push((()=>this.setGeoJSONSourceData.apply(this,a.args)));break;case "setGlyphs":t.push((()=>this.setGlyphs.apply(this,a.args)));break;case "setSprite":t.push((()=>this.setSprite.apply(this,a.args)));break;case "setTerrain":t.push((()=>this.map.setTerrain.apply(this,a.args)));break;case "setSky":t.push((()=>this.setSky.apply(this,a.args)));break;case "setProjection":this.setProjection.apply(this,a.args);break;case "setGlobalState":t.push((()=>this.setGlobalState.apply(this,a.args)));break;case "setTransition":t.push((()=>{}));break;default:i.push(a.command);}return {operations:t,unimplemented:i}}addImage(e,i){if(this.getImage(e))return this.fire(new t.k(new Error(`An image named "${e}" already exists.`)));this.imageManager.addImage(e,i),this._afterImageUpdated(e);}updateImage(e,t){this.imageManager.updateImage(e,t);}getImage(e){return this.imageManager.getImage(e)}removeImage(e){if(!this.getImage(e))return this.fire(new t.k(new Error(`An image named "${e}" does not exist.`)));this.imageManager.removeImage(e),this._afterImageUpdated(e);}_afterImageUpdated(e){this._availableImages=this.imageManager.listImages(),this._changedImages[e]=!0,this._changed=!0,this.dispatcher.broadcast("SI",this._availableImages),this.fire(new t.l("data",{dataType:"style"}));}listImages(){return this._checkLoaded(),this.imageManager.listImages()}addSource(e,i,a={}){if(this._checkLoaded(),void 0!==this.tileManagers[e])throw new Error(`Source "${e}" already exists.`);if(!i.type)throw new Error(`The type property must be defined, but only the following properties were given: ${Object.keys(i).join(", ")}.`);if(["vector","raster","geojson","video","image"].indexOf(i.type)>=0&&this._validate(t.C.source,`sources.${e}`,i,null,a))return;this.map&&this.map._collectResourceTiming&&(i.collectResourceTiming=!0);const r=this.tileManagers[e]=new Fe(e,i,this.dispatcher);r.style=this,r.setEventedParent(this,(()=>({isSourceLoaded:r.loaded(),source:r.serialize(),sourceId:e}))),r.onAdd(this.map),this._changed=!0;}removeSource(e){if(this._checkLoaded(),void 0===this.tileManagers[e])throw new Error(`There is no source with this ID=${e}`);for(const i in this._layers)if(this._layers[i].source===e)return this.fire(new t.k(new Error(`Source "${e}" cannot be removed while layer "${i}" is using it.`)));const i=this.tileManagers[e];delete this.tileManagers[e],delete this._updatedSources[e],i.fire(new t.l("data",{sourceDataType:"metadata",dataType:"source",sourceId:e})),i.setEventedParent(null),i.onRemove(this.map),this._changed=!0;}setGeoJSONSourceData(e,t){if(this._checkLoaded(),void 0===this.tileManagers[e])throw new Error(`There is no source with this ID=${e}`);const i=this.tileManagers[e].getSource();if("geojson"!==i.type)throw new Error(`geojsonSource.type is ${i.type}, which is !== 'geojson`);i.setData(t),this._changed=!0;}getSource(e){return this.tileManagers[e]&&this.tileManagers[e].getSource()}addLayer(e,i,a={}){this._checkLoaded();const r=e.id;if(this.getLayer(r))return void this.fire(new t.k(new Error(`Layer "${r}" already exists on this map.`)));let o;if("custom"===e.type){if(Li(this,t.bX(e)))return;o=t.bT(e,this._globalState);}else {if("source"in e&&"object"==typeof e.source&&(this.addSource(r,e.source),e=t.bV(e),e=t.e(e,{source:r})),this._validate(t.C.layer,`layers.${r}`,e,{arrayIndex:-1},a))return;o=t.bT(e,this._globalState),this._validateLayer(o),o.setEventedParent(this,{layer:{id:r}});}const s=i?this._order.indexOf(i):this._order.length;if(i&&-1===s)this.fire(new t.k(new Error(`Cannot add layer "${r}" before non-existing layer "${i}".`)));else {if(this._order.splice(s,0,r),this._layerOrderChanged=!0,this._layers[r]=o,this._removedLayers[r]&&o.source&&"custom"!==o.type){const e=this._removedLayers[r];delete this._removedLayers[r],e.type!==o.type?this._updatedSources[o.source]="clear":(this._updatedSources[o.source]="reload",this.tileManagers[o.source].pause());}this._updateLayer(o),o.onAdd&&o.onAdd(this.map);}}moveLayer(e,i){if(this._checkLoaded(),this._changed=!0,!this._layers[e])return void this.fire(new t.k(new Error(`The layer '${e}' does not exist in the map's style and cannot be moved.`)));if(e===i)return;const a=this._order.indexOf(e);this._order.splice(a,1);const r=i?this._order.indexOf(i):this._order.length;i&&-1===r?this.fire(new t.k(new Error(`Cannot move layer "${e}" before non-existing layer "${i}".`))):(this._order.splice(r,0,e),this._layerOrderChanged=!0);}removeLayer(e){this._checkLoaded();const i=this._layers[e];if(!i)return void this.fire(new t.k(new Error(`Cannot remove non-existing layer "${e}".`)));i.setEventedParent(null);const a=this._order.indexOf(e);this._order.splice(a,1),this._layerOrderChanged=!0,this._changed=!0,this._removedLayers[e]=i,delete this._layers[e],this._serializedLayers&&delete this._serializedLayers[e],delete this._updatedLayers[e],delete this._updatedPaintProps[e],i.onRemove&&i.onRemove(this.map);}getLayer(e){return this._layers[e]}getLayersOrder(){return [...this._order]}hasLayer(e){return e in this._layers}setLayerZoomRange(e,i,a){this._checkLoaded();const r=this.getLayer(e);r?r.minzoom===i&&r.maxzoom===a||(null!=i&&(r.minzoom=i),null!=a&&(r.maxzoom=a),this._updateLayer(r)):this.fire(new t.k(new Error(`Cannot set the zoom range of non-existing layer "${e}".`)));}setFilter(e,i,a={}){this._checkLoaded();const r=this.getLayer(e);if(r){if(!t.bR(r.filter,i))return null==i?(r.setFilter(void 0),void this._updateLayer(r)):void(this._validate(t.C.filter,`layers.${r.id}.filter`,i,null,a)||(r.setFilter(t.bV(i)),this._updateLayer(r)))}else this.fire(new t.k(new Error(`Cannot filter non-existing layer "${e}".`)));}getFilter(e){return t.bV(this.getLayer(e).filter)}setLayoutProperty(e,i,a,r={}){this._checkLoaded();const o=this.getLayer(e);o?t.bR(o.getLayoutProperty(i),a)||(o.setLayoutProperty(i,a,r),this._updateLayer(o)):this.fire(new t.k(new Error(`Cannot style non-existing layer "${e}".`)));}getLayoutProperty(e,i){const a=this.getLayer(e);if(a)return a.getLayoutProperty(i);this.fire(new t.k(new Error(`Cannot get style of non-existing layer "${e}".`)));}setPaintProperty(e,i,a,r={}){this._checkLoaded();const o=this.getLayer(e);o?t.bR(o.getPaintProperty(i),a)||this._updatePaintProperty(o,i,a,r):this.fire(new t.k(new Error(`Cannot style non-existing layer "${e}".`)));}_updatePaintProperty(e,i,a,r={}){e.setPaintProperty(i,a,r)&&this._updateLayer(e),t.bU(e)&&"raster-fade-duration"===i&&this.tileManagers[e.source].setRasterFadeDuration(a),this._changed=!0,this._updatedPaintProps[e.id]=!0,this._serializedLayers=null;}getPaintProperty(e,t){return this.getLayer(e).getPaintProperty(t)}setFeatureState(e,i){this._checkLoaded();const a=e.source,r=e.sourceLayer,o=this.tileManagers[a];if(void 0===o)return void this.fire(new t.k(new Error(`The source '${a}' does not exist in the map's style.`)));const s=o.getSource().type;"geojson"===s&&r?this.fire(new t.k(new Error("GeoJSON sources cannot have a sourceLayer parameter."))):"vector"!==s||r?(void 0===e.id&&this.fire(new t.k(new Error("The feature id parameter must be provided."))),o.setFeatureState(r,e.id,i)):this.fire(new t.k(new Error("The sourceLayer parameter must be provided for vector source types.")));}removeFeatureState(e,i){this._checkLoaded();const a=e.source,r=this.tileManagers[a];if(void 0===r)return void this.fire(new t.k(new Error(`The source '${a}' does not exist in the map's style.`)));const o=r.getSource().type,s="vector"===o?e.sourceLayer:void 0;"vector"!==o||s?i&&"string"!=typeof e.id&&"number"!=typeof e.id?this.fire(new t.k(new Error("A feature id is required to remove its specific state property."))):r.removeFeatureState(s,e.id,i):this.fire(new t.k(new Error("The sourceLayer parameter must be provided for vector source types.")));}getFeatureState(e){this._checkLoaded();const i=e.source,a=e.sourceLayer,r=this.tileManagers[i];if(void 0!==r)return "vector"!==r.getSource().type||a?(void 0===e.id&&this.fire(new t.k(new Error("The feature id parameter must be provided."))),r.getFeatureState(a,e.id)):void this.fire(new t.k(new Error("The sourceLayer parameter must be provided for vector source types.")));this.fire(new t.k(new Error(`The source '${i}' does not exist in the map's style.`)));}getTransition(){return t.e({duration:300,delay:0},this.stylesheet&&this.stylesheet.transition)}serialize(){if(!this._loaded)return;const e=t.bY(this.tileManagers,(e=>e.serialize())),i=this._serializeByIds(this._order,!0),a=this.map.getTerrain()||void 0,r=this.stylesheet;return t.bZ({version:r.version,name:r.name,metadata:r.metadata,light:r.light,sky:r.sky,center:r.center,zoom:r.zoom,bearing:r.bearing,pitch:r.pitch,sprite:r.sprite,glyphs:r.glyphs,transition:r.transition,projection:r.projection,sources:e,layers:i,terrain:a},(e=>void 0!==e))}_updateLayer(e){this._updatedLayers[e.id]=!0,e.source&&!this._updatedSources[e.source]&&"raster"!==this.tileManagers[e.source].getSource().type&&(this._updatedSources[e.source]="reload",this.tileManagers[e.source].pause()),this._serializedLayers=null,this._changed=!0;}_flattenAndSortRenderedFeatures(e){const t=e=>"fill-extrusion"===this._layers[e].type,i={},a=[];for(let r=this._order.length-1;r>=0;r--){const o=this._order[r];if(t(o)){i[o]=r;for(const t of e){const e=t[o];if(e)for(const t of e)a.push(t);}}}a.sort(((e,t)=>t.intersectionZ-e.intersectionZ));const r=[];for(let o=this._order.length-1;o>=0;o--){const s=this._order[o];if(t(s))for(let e=a.length-1;e>=0;e--){const t=a[e].feature;if(i[t.layer.id]this.map.terrain.getElevation(e,t,i):void 0));return this.placement&&o.push(function(e,t,i,a,r,o,s){const n={},l=o.queryRenderedSymbols(a),c=[];for(const e of Object.keys(l).map(Number))c.push(s[e]);c.sort(V);for(const i of c){const a=i.featureIndex.lookupSymbolFeatures(l[i.bucketInstanceId],t,i.bucketIndex,i.sourceLayerIndex,{filterSpec:r.filter,globalState:r.globalState},r.layers,r.availableImages,e);for(const e in a){const t=n[e]=n[e]||[],r=a[e];r.sort(((e,t)=>{const a=i.featureSortOrder;if(a){const i=a.indexOf(e.featureIndex);return a.indexOf(t.featureIndex)-i}return t.featureIndex-e.featureIndex}));for(const e of r)t.push(e);}}return function(e,t,i){for(const a in e)for(const r of e[a])q(r,i[t[a].source]);return e}(n,e,i)}(this._layers,s,this.tileManagers,e,l,this.placement.collisionIndex,this.placement.retainedQueryData)),this._flattenAndSortRenderedFeatures(o)}querySourceFeatures(e,i){(null==i?void 0:i.filter)&&this._validate(t.C.filter,"querySourceFeatures.filter",i.filter,null,i);const a=this.tileManagers[e];return a?function(e,t){const i=e.getRenderableIds().map((t=>e.getTileByID(t))),a=[],r={};for(let e=0;ee.getTileByID(t))).sort(((e,t)=>t.tileID.overscaledZ-e.tileID.overscaledZ||(e.tileID.isLessThan(t.tileID)?-1:1)));}const a=this.crossTileSymbolIndex.addLayer(i,n[i.source],e.center.lng);o=o||a;}if(this.crossTileSymbolIndex.pruneUnusedLayers(this._order),((r=r||this._layerOrderChanged||0===i)||!this.pauseablePlacement||this.pauseablePlacement.isDone()&&!this.placement.stillRecent(c(),e.zoom))&&(this.pauseablePlacement=new Mt(e,this.map.terrain,this._order,r,t,i,a,this.placement),this._layerOrderChanged=!1),this.pauseablePlacement.isDone()?this.placement.setStale():(this.pauseablePlacement.continuePlacement(this._order,this._layers,n),this.pauseablePlacement.isDone()&&(this.placement=this.pauseablePlacement.commit(c()),s=!0),o&&this.pauseablePlacement.placement.setStale()),s||o)for(const e of this._order){const t=this._layers[e];"symbol"===t.type&&this.placement.updateLayerOpacities(t,n[t.source]);}return !this.pauseablePlacement.isDone()||this.placement.hasTransitions(c())}_releaseSymbolFadeTiles(){for(const e in this.tileManagers)this.tileManagers[e].releaseSymbolFadeTiles();}getImages(e,i){return t._(this,void 0,void 0,(function*(){const e=yield this.imageManager.getImages(i.icons);this._updateTilesForChangedImages();const t=this.tileManagers[i.source];return t&&t.setDependencies(i.tileID.key,i.type,i.icons),e}))}getGlyphs(e,i){return t._(this,void 0,void 0,(function*(){const e=yield this.glyphManager.getGlyphs(i.stacks),t=this.tileManagers[i.source];return t&&t.setDependencies(i.tileID.key,i.type,[""]),e}))}getGlyphsUrl(){return this.stylesheet.glyphs||null}setGlyphs(e,i={}){this._checkLoaded(),e&&this._validate(t.C.glyphs,"glyphs",e,null,i)||(this._glyphsDidChange=!0,this.stylesheet.glyphs=e,this.glyphManager.entries={},this.glyphManager.setURL(e));}getDashes(e,i){return t._(this,void 0,void 0,(function*(){const e={};for(const[t,a]of Object.entries(i.dashes))e[t]=this.lineAtlas.getDash(a.dasharray,a.round);return e}))}addSprite(e,i,a={},r){this._checkLoaded();const o=[{id:e,url:i}],s=[...x(this.stylesheet.sprite),...o];this._validate(t.C.sprite,"sprite",s,null,a)||(this.stylesheet.sprite=s,this._loadSprite(o,!0,r));}removeSprite(e){this._checkLoaded();const i=x(this.stylesheet.sprite);if(i.find((t=>t.id===e))){if(this._spritesImagesIds[e])for(const t of this._spritesImagesIds[e])this.imageManager.removeImage(t),this._changedImages[t]=!0;i.splice(i.findIndex((t=>t.id===e)),1),this.stylesheet.sprite=i.length>0?i:void 0,delete this._spritesImagesIds[e],this._availableImages=this.imageManager.listImages(),this._changed=!0,this.dispatcher.broadcast("SI",this._availableImages),this.fire(new t.l("data",{dataType:"style"}));}else this.fire(new t.k(new Error(`Sprite "${e}" doesn't exists on this map.`)));}getSprite(){return x(this.stylesheet.sprite)}setSprite(e,i={},a){this._checkLoaded(),e&&this._validate(t.C.sprite,"sprite",e,null,i)||(this.stylesheet.sprite=e,e?this._loadSprite(e,!0,a):(this._unloadSprite(),a&&a(null)));}destroy(){this._frameRequest&&(this._frameRequest.abort(),this._frameRequest=null),this._loadStyleRequest&&(this._loadStyleRequest.abort(),this._loadStyleRequest=null),this._spriteRequest&&(this._spriteRequest.abort(),this._spriteRequest=null);for(const e in this.tileManagers){const t=this.tileManagers[e];t.setEventedParent(null),t.onRemove(this.map);}this.tileManagers={},this.imageManager&&(this.imageManager.setEventedParent(null),this.imageManager.destroy(),this._availableImages=[],this._spritesImagesIds={}),this.glyphManager&&this.glyphManager.destroy();for(const e in this._layers){const t=this._layers[e];t.setEventedParent(null),t.onRemove&&t.onRemove(this.map);}this._setInitialValues(),this.setEventedParent(null),this.dispatcher.unregisterMessageHandler("GG"),this.dispatcher.unregisterMessageHandler("GI"),this.dispatcher.unregisterMessageHandler("GDA"),this.dispatcher.remove(!0),this._listeners={},this._oneTimeListeners={};}}var Bi=t.aU([{name:"a_pos",type:"Int16",components:2},{name:"a_texture_pos",type:"Int16",components:2}]);class Oi{constructor(){this.boundProgram=null,this.boundLayoutVertexBuffer=null,this.boundPaintVertexBuffers=[],this.boundIndexBuffer=null,this.boundVertexOffset=null,this.boundDynamicVertexBuffer=null,this.vao=null;}bind(e,t,i,a,r,o,s,n,l){this.context=e;let c=this.boundPaintVertexBuffers.length!==a.length;for(let e=0;!c&&e({u_texture:0,u_ele_delta:e,u_fog_matrix:i,u_fog_color:a?a.properties.get("fog-color"):t.bp.white,u_fog_ground_blend:a?a.properties.get("fog-ground-blend"):1,u_fog_ground_blend_opacity:o?0:a?a.calculateFogBlendOpacity(r):0,u_horizon_color:a?a.properties.get("horizon-color"):t.bp.white,u_horizon_fog_blend:a?a.properties.get("horizon-fog-blend"):1,u_is_globe_mode:o?1:0}),Ni={mainMatrix:"u_projection_matrix",tileMercatorCoords:"u_projection_tile_mercator_coords",clippingPlane:"u_projection_clipping_plane",projectionTransition:"u_projection_transition",fallbackMatrix:"u_projection_fallback_matrix"};function Zi(e){const t=[];for(let i=0;i({u_depth:new t.b_(e,i.u_depth),u_terrain:new t.b_(e,i.u_terrain),u_terrain_dim:new t.bq(e,i.u_terrain_dim),u_terrain_matrix:new t.c0(e,i.u_terrain_matrix),u_terrain_unpack:new t.c1(e,i.u_terrain_unpack),u_terrain_exaggeration:new t.bq(e,i.u_terrain_exaggeration)}))(e,C),this.projectionUniforms=((e,i)=>({u_projection_matrix:new t.c0(e,i.u_projection_matrix),u_projection_tile_mercator_coords:new t.c1(e,i.u_projection_tile_mercator_coords),u_projection_clipping_plane:new t.c1(e,i.u_projection_clipping_plane),u_projection_transition:new t.bq(e,i.u_projection_transition),u_projection_fallback_matrix:new t.c0(e,i.u_projection_fallback_matrix)}))(e,C),this.binderUniforms=a?a.getUniforms(e,C):[];}draw(e,t,i,a,r,o,s,n,l,c,h,u,d,_,p,m,f,g,v){const x=e.gl;if(this.failedToCreate)return;if(e.program.set(this.program),e.setDepthMode(i),e.setStencilMode(a),e.setColorMode(r),e.setCullFace(o),n){e.activeTexture.set(x.TEXTURE2),x.bindTexture(x.TEXTURE_2D,n.depthTexture),e.activeTexture.set(x.TEXTURE3),x.bindTexture(x.TEXTURE_2D,n.texture);for(const e in this.terrainUniforms)this.terrainUniforms[e].set(n[e]);}if(l)for(const e in l)this.projectionUniforms[Ni[e]].set(l[e]);if(s)for(const e in this.fixedUniforms)this.fixedUniforms[e].set(s[e]);m&&m.setUniforms(e,this.binderUniforms,_,{zoom:p});let b=0;switch(t){case x.LINES:b=2;break;case x.TRIANGLES:b=3;break;case x.LINE_STRIP:b=1;}for(const i of d.get()){const a=i.vaos||(i.vaos={});(a[c]||(a[c]=new Oi)).bind(e,this,h,m?m.getPaintVertexBuffers():[],u,i.vertexOffset,f,g,v),x.drawElements(t,i.primitiveLength*b,x.UNSIGNED_SHORT,i.primitiveOffset*b*2);}}}function Ui(e,i,a){const r=1/t.aN(a,1,i.transform.tileZoom),o=Math.pow(2,a.tileID.overscaledZ),s=a.tileSize*Math.pow(2,i.transform.tileZoom)/o,n=s*(a.tileID.canonical.x+a.tileID.wrap*o),l=s*a.tileID.canonical.y;return {u_image:0,u_texsize:a.imageAtlasTexture.size,u_scale:[r,e.fromScale,e.toScale],u_fade:e.t,u_pixel_coord_upper:[n>>16,l>>16],u_pixel_coord_lower:[65535&n,65535&l]}}const Vi=(e,i,a,r)=>{const o=e.style.light,s=o.properties.get("position"),n=[s.x,s.y,s.z],l=t.c4();"viewport"===o.properties.get("anchor")&&t.c5(l,e.transform.bearingInRadians),t.c6(n,n,l);const c=e.transform.transformLightDirection(n),h=o.properties.get("color");return {u_lightpos:n,u_lightpos_globe:c,u_lightintensity:o.properties.get("intensity"),u_lightcolor:[h.r,h.g,h.b],u_vertical_gradient:+i,u_opacity:a,u_fill_translate:r}},qi=(e,i,a,r,o,s,n)=>t.e(Vi(e,i,a,r),Ui(s,e,n),{u_height_factor:-Math.pow(2,o.overscaledZ)/n.tileSize/8}),Wi=(e,i,a,r)=>t.e(Ui(i,e,a),{u_fill_translate:r}),$i=(e,t)=>({u_world:e,u_fill_translate:t}),Hi=(e,i,a,r,o)=>t.e(Wi(e,i,a,o),{u_world:r}),Xi=(e,i,a,r,o)=>{const s=e.transform;let n,l,c=0;if("map"===a.paint.get("circle-pitch-alignment")){const e=t.aN(i,1,s.zoom);n=!0,l=[e,e],c=e/(t.a5*Math.pow(2,i.tileID.overscaledZ))*2*Math.PI*o;}else n=!1,l=s.pixelsToGLUnits;return {u_camera_to_center_distance:s.cameraToCenterDistance,u_scale_with_map:+("map"===a.paint.get("circle-pitch-scale")),u_pitch_with_map:+n,u_device_pixel_ratio:e.pixelRatio,u_extrude_scale:l,u_globe_extrude_scale:c,u_translate:r}},Ki=e=>({u_pixel_extrude_scale:[1/e.width,1/e.height]}),Yi=e=>({u_viewport_size:[e.width,e.height]}),Qi=(e,t=1)=>({u_color:e,u_overlay:0,u_overlay_scale:t}),Ji=(e,i,a,r)=>{const o=t.aN(e,1,i)/(t.a5*Math.pow(2,e.tileID.overscaledZ))*2*Math.PI*r;return {u_extrude_scale:t.aN(e,1,i),u_intensity:a,u_globe_extrude_scale:o}},ea=(e,i,a,r)=>{const o=t.N();t.c7(o,0,e.width,e.height,0,0,1);const s=e.context.gl;return {u_matrix:o,u_world:[s.drawingBufferWidth,s.drawingBufferHeight],u_image:a,u_color_ramp:r,u_opacity:i.paint.get("heatmap-opacity")}},ta=(e,t,i)=>{const a=i.paint.get("hillshade-accent-color");let r;switch(i.paint.get("hillshade-method")){case "basic":r=4;break;case "combined":r=1;break;case "igor":r=2;break;case "multidirectional":r=3;break;default:r=0;}const o=i.getIlluminationProperties();for(let t=0;t{const a=i.stride,r=t.N();return t.c7(r,0,t.a5,-t.a5,0,0,1),t.O(r,r,[0,-t.a5,0]),{u_matrix:r,u_image:1,u_dimension:[a,a],u_zoom:e.overscaledZ,u_unpack:i.getUnpackVector()}};function aa(e,i){const a=Math.pow(2,i.canonical.z),r=i.canonical.y;return [new t.a9(0,r/a).toLngLat().lat,new t.a9(0,(r+1)/a).toLngLat().lat]}const ra=(e,t,i=0)=>({u_image:0,u_unpack:t.getUnpackVector(),u_dimension:[t.stride,t.stride],u_elevation_stops:1,u_color_stops:4,u_color_ramp_size:i,u_opacity:e.paint.get("color-relief-opacity")}),oa=(e,i,a,r)=>{const o=e.transform;return {u_translation:ua(e,i,a),u_ratio:r/t.aN(i,1,o.zoom),u_device_pixel_ratio:e.pixelRatio,u_units_to_pixels:[1/o.pixelsToGLUnits[0],1/o.pixelsToGLUnits[1]]}},sa=(e,i,a,r,o)=>t.e(oa(e,i,a,r),{u_image:0,u_image_height:o}),na=(e,i,a,r,o)=>{const s=e.transform,n=ha(i,s);return {u_translation:ua(e,i,a),u_texsize:i.imageAtlasTexture.size,u_ratio:r/t.aN(i,1,s.zoom),u_device_pixel_ratio:e.pixelRatio,u_image:0,u_scale:[n,o.fromScale,o.toScale],u_fade:o.t,u_units_to_pixels:[1/s.pixelsToGLUnits[0],1/s.pixelsToGLUnits[1]]}},la=(e,i,a,r,o)=>{const s=ha(i,e.transform);return t.e(oa(e,i,a,r),{u_tileratio:s,u_crossfade_from:o.fromScale,u_crossfade_to:o.toScale,u_image:0,u_mix:o.t,u_lineatlas_width:e.lineAtlas.width,u_lineatlas_height:e.lineAtlas.height})},ca=(e,i,a,r,o,s)=>{const n=ha(i,e.transform);return t.e(oa(e,i,a,r),{u_image:0,u_image_height:s,u_tileratio:n,u_crossfade_from:o.fromScale,u_crossfade_to:o.toScale,u_image_dash:1,u_mix:o.t,u_lineatlas_width:e.lineAtlas.width,u_lineatlas_height:e.lineAtlas.height})};function ha(e,i){return 1/t.aN(e,1,i.tileZoom)}function ua(e,i,a){return t.aO(e.transform,i,a.paint.get("line-translate"),a.paint.get("line-translate-anchor"))}const da=(e,t,i,a,r)=>{return {u_tl_parent:e,u_scale_parent:t,u_buffer_scale:1,u_fade_t:i.mix,u_opacity:i.opacity*a.paint.get("raster-opacity"),u_image0:0,u_image1:1,u_brightness_low:a.paint.get("raster-brightness-min"),u_brightness_high:a.paint.get("raster-brightness-max"),u_saturation_factor:(s=a.paint.get("raster-saturation"),s>0?1-1/(1.001-s):-s),u_contrast_factor:(o=a.paint.get("raster-contrast"),o>0?1/(1-o):1+o),u_spin_weights:_a(a.paint.get("raster-hue-rotate")),u_coords_top:[r[0].x,r[0].y,r[1].x,r[1].y],u_coords_bottom:[r[3].x,r[3].y,r[2].x,r[2].y]};var o,s;};function _a(e){e*=Math.PI/180;const t=Math.sin(e),i=Math.cos(e);return [(2*i+1)/3,(-Math.sqrt(3)*t-i+1)/3,(Math.sqrt(3)*t-i+1)/3]}const pa=(e,t,i,a,r,o,s,n,l,c,h,u,d)=>{const _=s.transform;return {u_is_size_zoom_constant:+("constant"===e||"source"===e),u_is_size_feature_constant:+("constant"===e||"camera"===e),u_size_t:t?t.uSizeT:0,u_size:t?t.uSize:0,u_camera_to_center_distance:_.cameraToCenterDistance,u_pitch:_.pitch/360*2*Math.PI,u_rotate_symbol:+i,u_aspect_ratio:_.width/_.height,u_fade_change:s.options.fadeDuration?s.symbolFadeChange:1,u_label_plane_matrix:n,u_coord_matrix:l,u_is_text:+h,u_pitch_with_map:+a,u_is_along_line:r,u_is_variable_anchor:o,u_texsize:u,u_texture:0,u_translation:c,u_pitched_scale:d}},ma=(e,i,a,r,o,s,n,l,c,h,u,d,_,p)=>{const m=n.transform;return t.e(pa(e,i,a,r,o,s,n,l,c,h,u,d,p),{u_gamma_scale:r?Math.cos(m.pitch*Math.PI/180)*m.cameraToCenterDistance:1,u_device_pixel_ratio:n.pixelRatio,u_is_halo:1})},fa=(e,i,a,r,o,s,n,l,c,h,u,d,_)=>t.e(ma(e,i,a,r,o,s,n,l,c,h,!0,u,0,_),{u_texsize_icon:d,u_texture_icon:1}),ga=(e,t)=>({u_opacity:e,u_color:t}),va=(e,i,a,r,o)=>t.e(function(e,i,a,r){const o=a.imageManager.getPattern(e.from.toString()),s=a.imageManager.getPattern(e.to.toString()),{width:n,height:l}=a.imageManager.getPixelSize(),c=Math.pow(2,r.tileID.overscaledZ),h=r.tileSize*Math.pow(2,a.transform.tileZoom)/c,u=h*(r.tileID.canonical.x+r.tileID.wrap*c),d=h*r.tileID.canonical.y;return {u_image:0,u_pattern_tl_a:o.tl,u_pattern_br_a:o.br,u_pattern_tl_b:s.tl,u_pattern_br_b:s.br,u_texsize:[n,l],u_mix:i.t,u_pattern_size_a:o.displaySize,u_pattern_size_b:s.displaySize,u_scale_a:i.fromScale,u_scale_b:i.toScale,u_tile_units_to_pixels:1/t.aN(r,1,a.transform.tileZoom),u_pixel_coord_upper:[u>>16,d>>16],u_pixel_coord_lower:[65535&u,65535&d]}}(a,o,i,r),{u_opacity:e}),xa=(e,t)=>{},ba={fillExtrusion:(e,i)=>({u_lightpos:new t.c2(e,i.u_lightpos),u_lightpos_globe:new t.c2(e,i.u_lightpos_globe),u_lightintensity:new t.bq(e,i.u_lightintensity),u_lightcolor:new t.c2(e,i.u_lightcolor),u_vertical_gradient:new t.bq(e,i.u_vertical_gradient),u_opacity:new t.bq(e,i.u_opacity),u_fill_translate:new t.c3(e,i.u_fill_translate)}),fillExtrusionPattern:(e,i)=>({u_lightpos:new t.c2(e,i.u_lightpos),u_lightpos_globe:new t.c2(e,i.u_lightpos_globe),u_lightintensity:new t.bq(e,i.u_lightintensity),u_lightcolor:new t.c2(e,i.u_lightcolor),u_vertical_gradient:new t.bq(e,i.u_vertical_gradient),u_height_factor:new t.bq(e,i.u_height_factor),u_opacity:new t.bq(e,i.u_opacity),u_fill_translate:new t.c3(e,i.u_fill_translate),u_image:new t.b_(e,i.u_image),u_texsize:new t.c3(e,i.u_texsize),u_pixel_coord_upper:new t.c3(e,i.u_pixel_coord_upper),u_pixel_coord_lower:new t.c3(e,i.u_pixel_coord_lower),u_scale:new t.c2(e,i.u_scale),u_fade:new t.bq(e,i.u_fade)}),fill:(e,i)=>({u_fill_translate:new t.c3(e,i.u_fill_translate)}),fillPattern:(e,i)=>({u_image:new t.b_(e,i.u_image),u_texsize:new t.c3(e,i.u_texsize),u_pixel_coord_upper:new t.c3(e,i.u_pixel_coord_upper),u_pixel_coord_lower:new t.c3(e,i.u_pixel_coord_lower),u_scale:new t.c2(e,i.u_scale),u_fade:new t.bq(e,i.u_fade),u_fill_translate:new t.c3(e,i.u_fill_translate)}),fillOutline:(e,i)=>({u_world:new t.c3(e,i.u_world),u_fill_translate:new t.c3(e,i.u_fill_translate)}),fillOutlinePattern:(e,i)=>({u_world:new t.c3(e,i.u_world),u_image:new t.b_(e,i.u_image),u_texsize:new t.c3(e,i.u_texsize),u_pixel_coord_upper:new t.c3(e,i.u_pixel_coord_upper),u_pixel_coord_lower:new t.c3(e,i.u_pixel_coord_lower),u_scale:new t.c2(e,i.u_scale),u_fade:new t.bq(e,i.u_fade),u_fill_translate:new t.c3(e,i.u_fill_translate)}),circle:(e,i)=>({u_camera_to_center_distance:new t.bq(e,i.u_camera_to_center_distance),u_scale_with_map:new t.b_(e,i.u_scale_with_map),u_pitch_with_map:new t.b_(e,i.u_pitch_with_map),u_extrude_scale:new t.c3(e,i.u_extrude_scale),u_device_pixel_ratio:new t.bq(e,i.u_device_pixel_ratio),u_globe_extrude_scale:new t.bq(e,i.u_globe_extrude_scale),u_translate:new t.c3(e,i.u_translate)}),collisionBox:(e,i)=>({u_pixel_extrude_scale:new t.c3(e,i.u_pixel_extrude_scale)}),collisionCircle:(e,i)=>({u_viewport_size:new t.c3(e,i.u_viewport_size)}),debug:(e,i)=>({u_color:new t.b$(e,i.u_color),u_overlay:new t.b_(e,i.u_overlay),u_overlay_scale:new t.bq(e,i.u_overlay_scale)}),depth:xa,clippingMask:xa,heatmap:(e,i)=>({u_extrude_scale:new t.bq(e,i.u_extrude_scale),u_intensity:new t.bq(e,i.u_intensity),u_globe_extrude_scale:new t.bq(e,i.u_globe_extrude_scale)}),heatmapTexture:(e,i)=>({u_matrix:new t.c0(e,i.u_matrix),u_world:new t.c3(e,i.u_world),u_image:new t.b_(e,i.u_image),u_color_ramp:new t.b_(e,i.u_color_ramp),u_opacity:new t.bq(e,i.u_opacity)}),hillshade:(e,i)=>({u_image:new t.b_(e,i.u_image),u_latrange:new t.c3(e,i.u_latrange),u_exaggeration:new t.bq(e,i.u_exaggeration),u_altitudes:new t.c9(e,i.u_altitudes),u_azimuths:new t.c9(e,i.u_azimuths),u_accent:new t.b$(e,i.u_accent),u_method:new t.b_(e,i.u_method),u_shadows:new t.c8(e,i.u_shadows),u_highlights:new t.c8(e,i.u_highlights)}),hillshadePrepare:(e,i)=>({u_matrix:new t.c0(e,i.u_matrix),u_image:new t.b_(e,i.u_image),u_dimension:new t.c3(e,i.u_dimension),u_zoom:new t.bq(e,i.u_zoom),u_unpack:new t.c1(e,i.u_unpack)}),colorRelief:(e,i)=>({u_image:new t.b_(e,i.u_image),u_unpack:new t.c1(e,i.u_unpack),u_dimension:new t.c3(e,i.u_dimension),u_elevation_stops:new t.b_(e,i.u_elevation_stops),u_color_stops:new t.b_(e,i.u_color_stops),u_color_ramp_size:new t.b_(e,i.u_color_ramp_size),u_opacity:new t.bq(e,i.u_opacity)}),line:(e,i)=>({u_translation:new t.c3(e,i.u_translation),u_ratio:new t.bq(e,i.u_ratio),u_device_pixel_ratio:new t.bq(e,i.u_device_pixel_ratio),u_units_to_pixels:new t.c3(e,i.u_units_to_pixels)}),lineGradient:(e,i)=>({u_translation:new t.c3(e,i.u_translation),u_ratio:new t.bq(e,i.u_ratio),u_device_pixel_ratio:new t.bq(e,i.u_device_pixel_ratio),u_units_to_pixels:new t.c3(e,i.u_units_to_pixels),u_image:new t.b_(e,i.u_image),u_image_height:new t.bq(e,i.u_image_height)}),linePattern:(e,i)=>({u_translation:new t.c3(e,i.u_translation),u_texsize:new t.c3(e,i.u_texsize),u_ratio:new t.bq(e,i.u_ratio),u_device_pixel_ratio:new t.bq(e,i.u_device_pixel_ratio),u_image:new t.b_(e,i.u_image),u_units_to_pixels:new t.c3(e,i.u_units_to_pixels),u_scale:new t.c2(e,i.u_scale),u_fade:new t.bq(e,i.u_fade)}),lineSDF:(e,i)=>({u_translation:new t.c3(e,i.u_translation),u_ratio:new t.bq(e,i.u_ratio),u_device_pixel_ratio:new t.bq(e,i.u_device_pixel_ratio),u_units_to_pixels:new t.c3(e,i.u_units_to_pixels),u_image:new t.b_(e,i.u_image),u_mix:new t.bq(e,i.u_mix),u_tileratio:new t.bq(e,i.u_tileratio),u_crossfade_from:new t.bq(e,i.u_crossfade_from),u_crossfade_to:new t.bq(e,i.u_crossfade_to),u_lineatlas_width:new t.bq(e,i.u_lineatlas_width),u_lineatlas_height:new t.bq(e,i.u_lineatlas_height)}),lineGradientSDF:(e,i)=>({u_translation:new t.c3(e,i.u_translation),u_ratio:new t.bq(e,i.u_ratio),u_device_pixel_ratio:new t.bq(e,i.u_device_pixel_ratio),u_units_to_pixels:new t.c3(e,i.u_units_to_pixels),u_image:new t.b_(e,i.u_image),u_image_height:new t.bq(e,i.u_image_height),u_tileratio:new t.bq(e,i.u_tileratio),u_crossfade_from:new t.bq(e,i.u_crossfade_from),u_crossfade_to:new t.bq(e,i.u_crossfade_to),u_image_dash:new t.b_(e,i.u_image_dash),u_mix:new t.bq(e,i.u_mix),u_lineatlas_width:new t.bq(e,i.u_lineatlas_width),u_lineatlas_height:new t.bq(e,i.u_lineatlas_height)}),raster:(e,i)=>({u_tl_parent:new t.c3(e,i.u_tl_parent),u_scale_parent:new t.bq(e,i.u_scale_parent),u_buffer_scale:new t.bq(e,i.u_buffer_scale),u_fade_t:new t.bq(e,i.u_fade_t),u_opacity:new t.bq(e,i.u_opacity),u_image0:new t.b_(e,i.u_image0),u_image1:new t.b_(e,i.u_image1),u_brightness_low:new t.bq(e,i.u_brightness_low),u_brightness_high:new t.bq(e,i.u_brightness_high),u_saturation_factor:new t.bq(e,i.u_saturation_factor),u_contrast_factor:new t.bq(e,i.u_contrast_factor),u_spin_weights:new t.c2(e,i.u_spin_weights),u_coords_top:new t.c1(e,i.u_coords_top),u_coords_bottom:new t.c1(e,i.u_coords_bottom)}),symbolIcon:(e,i)=>({u_is_size_zoom_constant:new t.b_(e,i.u_is_size_zoom_constant),u_is_size_feature_constant:new t.b_(e,i.u_is_size_feature_constant),u_size_t:new t.bq(e,i.u_size_t),u_size:new t.bq(e,i.u_size),u_camera_to_center_distance:new t.bq(e,i.u_camera_to_center_distance),u_pitch:new t.bq(e,i.u_pitch),u_rotate_symbol:new t.b_(e,i.u_rotate_symbol),u_aspect_ratio:new t.bq(e,i.u_aspect_ratio),u_fade_change:new t.bq(e,i.u_fade_change),u_label_plane_matrix:new t.c0(e,i.u_label_plane_matrix),u_coord_matrix:new t.c0(e,i.u_coord_matrix),u_is_text:new t.b_(e,i.u_is_text),u_pitch_with_map:new t.b_(e,i.u_pitch_with_map),u_is_along_line:new t.b_(e,i.u_is_along_line),u_is_variable_anchor:new t.b_(e,i.u_is_variable_anchor),u_texsize:new t.c3(e,i.u_texsize),u_texture:new t.b_(e,i.u_texture),u_translation:new t.c3(e,i.u_translation),u_pitched_scale:new t.bq(e,i.u_pitched_scale)}),symbolSDF:(e,i)=>({u_is_size_zoom_constant:new t.b_(e,i.u_is_size_zoom_constant),u_is_size_feature_constant:new t.b_(e,i.u_is_size_feature_constant),u_size_t:new t.bq(e,i.u_size_t),u_size:new t.bq(e,i.u_size),u_camera_to_center_distance:new t.bq(e,i.u_camera_to_center_distance),u_pitch:new t.bq(e,i.u_pitch),u_rotate_symbol:new t.b_(e,i.u_rotate_symbol),u_aspect_ratio:new t.bq(e,i.u_aspect_ratio),u_fade_change:new t.bq(e,i.u_fade_change),u_label_plane_matrix:new t.c0(e,i.u_label_plane_matrix),u_coord_matrix:new t.c0(e,i.u_coord_matrix),u_is_text:new t.b_(e,i.u_is_text),u_pitch_with_map:new t.b_(e,i.u_pitch_with_map),u_is_along_line:new t.b_(e,i.u_is_along_line),u_is_variable_anchor:new t.b_(e,i.u_is_variable_anchor),u_texsize:new t.c3(e,i.u_texsize),u_texture:new t.b_(e,i.u_texture),u_gamma_scale:new t.bq(e,i.u_gamma_scale),u_device_pixel_ratio:new t.bq(e,i.u_device_pixel_ratio),u_is_halo:new t.b_(e,i.u_is_halo),u_translation:new t.c3(e,i.u_translation),u_pitched_scale:new t.bq(e,i.u_pitched_scale)}),symbolTextAndIcon:(e,i)=>({u_is_size_zoom_constant:new t.b_(e,i.u_is_size_zoom_constant),u_is_size_feature_constant:new t.b_(e,i.u_is_size_feature_constant),u_size_t:new t.bq(e,i.u_size_t),u_size:new t.bq(e,i.u_size),u_camera_to_center_distance:new t.bq(e,i.u_camera_to_center_distance),u_pitch:new t.bq(e,i.u_pitch),u_rotate_symbol:new t.b_(e,i.u_rotate_symbol),u_aspect_ratio:new t.bq(e,i.u_aspect_ratio),u_fade_change:new t.bq(e,i.u_fade_change),u_label_plane_matrix:new t.c0(e,i.u_label_plane_matrix),u_coord_matrix:new t.c0(e,i.u_coord_matrix),u_is_text:new t.b_(e,i.u_is_text),u_pitch_with_map:new t.b_(e,i.u_pitch_with_map),u_is_along_line:new t.b_(e,i.u_is_along_line),u_is_variable_anchor:new t.b_(e,i.u_is_variable_anchor),u_texsize:new t.c3(e,i.u_texsize),u_texsize_icon:new t.c3(e,i.u_texsize_icon),u_texture:new t.b_(e,i.u_texture),u_texture_icon:new t.b_(e,i.u_texture_icon),u_gamma_scale:new t.bq(e,i.u_gamma_scale),u_device_pixel_ratio:new t.bq(e,i.u_device_pixel_ratio),u_is_halo:new t.b_(e,i.u_is_halo),u_translation:new t.c3(e,i.u_translation),u_pitched_scale:new t.bq(e,i.u_pitched_scale)}),background:(e,i)=>({u_opacity:new t.bq(e,i.u_opacity),u_color:new t.b$(e,i.u_color)}),backgroundPattern:(e,i)=>({u_opacity:new t.bq(e,i.u_opacity),u_image:new t.b_(e,i.u_image),u_pattern_tl_a:new t.c3(e,i.u_pattern_tl_a),u_pattern_br_a:new t.c3(e,i.u_pattern_br_a),u_pattern_tl_b:new t.c3(e,i.u_pattern_tl_b),u_pattern_br_b:new t.c3(e,i.u_pattern_br_b),u_texsize:new t.c3(e,i.u_texsize),u_mix:new t.bq(e,i.u_mix),u_pattern_size_a:new t.c3(e,i.u_pattern_size_a),u_pattern_size_b:new t.c3(e,i.u_pattern_size_b),u_scale_a:new t.bq(e,i.u_scale_a),u_scale_b:new t.bq(e,i.u_scale_b),u_pixel_coord_upper:new t.c3(e,i.u_pixel_coord_upper),u_pixel_coord_lower:new t.c3(e,i.u_pixel_coord_lower),u_tile_units_to_pixels:new t.bq(e,i.u_tile_units_to_pixels)}),terrain:(e,i)=>({u_texture:new t.b_(e,i.u_texture),u_ele_delta:new t.bq(e,i.u_ele_delta),u_fog_matrix:new t.c0(e,i.u_fog_matrix),u_fog_color:new t.b$(e,i.u_fog_color),u_fog_ground_blend:new t.bq(e,i.u_fog_ground_blend),u_fog_ground_blend_opacity:new t.bq(e,i.u_fog_ground_blend_opacity),u_horizon_color:new t.b$(e,i.u_horizon_color),u_horizon_fog_blend:new t.bq(e,i.u_horizon_fog_blend),u_is_globe_mode:new t.bq(e,i.u_is_globe_mode)}),terrainDepth:(e,i)=>({u_ele_delta:new t.bq(e,i.u_ele_delta)}),terrainCoords:(e,i)=>({u_texture:new t.b_(e,i.u_texture),u_terrain_coords_id:new t.bq(e,i.u_terrain_coords_id),u_ele_delta:new t.bq(e,i.u_ele_delta)}),projectionErrorMeasurement:(e,i)=>({u_input:new t.bq(e,i.u_input),u_output_expected:new t.bq(e,i.u_output_expected)}),atmosphere:(e,i)=>({u_sun_pos:new t.c2(e,i.u_sun_pos),u_atmosphere_blend:new t.bq(e,i.u_atmosphere_blend),u_globe_position:new t.c2(e,i.u_globe_position),u_globe_radius:new t.bq(e,i.u_globe_radius),u_inv_proj_matrix:new t.c0(e,i.u_inv_proj_matrix)}),sky:(e,i)=>({u_sky_color:new t.b$(e,i.u_sky_color),u_horizon_color:new t.b$(e,i.u_horizon_color),u_horizon:new t.c3(e,i.u_horizon),u_horizon_normal:new t.c3(e,i.u_horizon_normal),u_sky_horizon_blend:new t.bq(e,i.u_sky_horizon_blend),u_sky_blend:new t.bq(e,i.u_sky_blend)})};class ya{constructor(e,t,i){this.context=e;const a=e.gl;this.buffer=a.createBuffer(),this.dynamicDraw=Boolean(i),this.context.unbindVAO(),e.bindElementBuffer.set(this.buffer),a.bufferData(a.ELEMENT_ARRAY_BUFFER,t.arrayBuffer,this.dynamicDraw?a.DYNAMIC_DRAW:a.STATIC_DRAW),this.dynamicDraw||delete t.arrayBuffer;}bind(){this.context.bindElementBuffer.set(this.buffer);}updateData(e){const t=this.context.gl;if(!this.dynamicDraw)throw new Error("Attempted to update data while not in dynamic mode.");this.context.unbindVAO(),this.bind(),t.bufferSubData(t.ELEMENT_ARRAY_BUFFER,0,e.arrayBuffer);}destroy(){this.buffer&&(this.context.gl.deleteBuffer(this.buffer),delete this.buffer);}}const wa={Int8:"BYTE",Uint8:"UNSIGNED_BYTE",Int16:"SHORT",Uint16:"UNSIGNED_SHORT",Int32:"INT",Uint32:"UNSIGNED_INT",Float32:"FLOAT"};class Ta{constructor(e,t,i,a){this.length=t.length,this.attributes=i,this.itemSize=t.bytesPerElement,this.dynamicDraw=a,this.context=e;const r=e.gl;this.buffer=r.createBuffer(),e.bindVertexBuffer.set(this.buffer),r.bufferData(r.ARRAY_BUFFER,t.arrayBuffer,this.dynamicDraw?r.DYNAMIC_DRAW:r.STATIC_DRAW),this.dynamicDraw||delete t.arrayBuffer;}bind(){this.context.bindVertexBuffer.set(this.buffer);}updateData(e){if(e.length!==this.length)throw new Error(`Length of new data is ${e.length}, which doesn't match current length of ${this.length}`);const t=this.context.gl;this.bind(),t.bufferSubData(t.ARRAY_BUFFER,0,e.arrayBuffer);}enableAttributes(e,t){for(let i=0;i0&&(h.push({circleArray:f,circleOffset:d,coord:_}),u+=f.length/4,d=u),m&&c.draw(s,l.LINES,ii.disabled,ri.disabled,e.colorModeForRenderPass(),ti.disabled,Ki(e.transform),e.style.map.terrain&&e.style.map.terrain.getTerrainData(_),n.getProjectionData({overscaledTileID:_,applyGlobeMatrix:!0,applyTerrainMatrix:!0}),a.id,m.layoutVertexBuffer,m.indexBuffer,m.segments,null,e.transform.zoom,null,null,m.collisionVertexBuffer);}if(!o||!h.length)return;const _=e.useProgram("collisionCircle"),p=new t.ca;p.resize(4*u),p._trim();let m=0;for(const e of h)for(let t=0;t=0&&(f[g.associatedIconIndex]={shiftedAnchor:E,angle:S});}else ot(g.numGlyphs,p);}if(c){m.clear();const i=e.icon.placedSymbolArray;for(let e=0;ee.style.map.terrain.getElevation(l,t,i):null,i="map"===a.layout.get("text-rotation-alignment");We(c,e,o,O,j,v,h,i,l.toUnwrapped(),f.width,f.height,Z,t);}const q=o&&P||V,W=x||q?ur:v?O:e.transform.clipSpaceToPixelsMatrix,$=p&&0!==a.paint.get(o?"text-halo-width":"icon-halo-width").constantOr(1);let H;H=p?c.iconsInText?fa(T.kind,S,b,v,x,q,e,W,N,Z,R,k,I):ma(T.kind,S,b,v,x,q,e,W,N,Z,o,R,0,I):pa(T.kind,S,b,v,x,q,e,W,N,Z,o,R,I);const X={program:E,buffers:u,uniformValues:H,projectionData:G,atlasTexture:D,atlasTextureIcon:F,atlasInterpolation:A,atlasInterpolationIcon:L,isSDF:p,hasHalo:$};if(y&&c.canOverlap){w=!0;const e=u.segments.get();for(const i of e)C.push({segments:new t.aX([i]),sortKey:i.sortKey,state:X,terrainData:z});}else C.push({segments:u.segments,sortKey:0,state:X,terrainData:z});}w&&C.sort(((e,t)=>e.sortKey-t.sortKey));for(const t of C){const i=t.state;if(p.activeTexture.set(m.TEXTURE0),i.atlasTexture.bind(i.atlasInterpolation,m.CLAMP_TO_EDGE),i.atlasTextureIcon&&(p.activeTexture.set(m.TEXTURE1),i.atlasTextureIcon&&i.atlasTextureIcon.bind(i.atlasInterpolationIcon,m.CLAMP_TO_EDGE)),i.isSDF){const r=i.uniformValues;i.hasHalo&&(r.u_is_halo=1,gr(i.buffers,t.segments,a,e,i.program,T,u,d,r,i.projectionData,t.terrainData)),r.u_is_halo=0;}gr(i.buffers,t.segments,a,e,i.program,T,u,d,i.uniformValues,i.projectionData,t.terrainData);}}function gr(e,t,i,a,r,o,s,n,l,c,h){const u=a.context;r.draw(u,u.gl.TRIANGLES,o,s,n,ti.backCCW,l,h,c,i.id,e.layoutVertexBuffer,e.indexBuffer,t,i.paint,a.transform.zoom,e.programConfigurations.get(i.id),e.dynamicLayoutVertexBuffer,e.opacityVertexBuffer);}function vr(e,i,a,r,o){const s=e.context,n=s.gl,l=ri.disabled,c=new Jt([n.ONE,n.ONE],t.bp.transparent,[!0,!0,!0,!0]),h=i.getBucket(a);if(!h)return;const u=r.key;let d=a.heatmapFbos.get(u);d||(d=br(s,i.tileSize,i.tileSize),a.heatmapFbos.set(u,d)),s.bindFramebuffer.set(d.framebuffer),s.viewport.set([0,0,i.tileSize,i.tileSize]),s.clear({color:t.bp.transparent});const _=h.programConfigurations.get(a.id),p=e.useProgram("heatmap",_,!o),m=e.transform.getProjectionData({overscaledTileID:i.tileID,applyGlobeMatrix:!0,applyTerrainMatrix:!0}),f=e.style.map.terrain.getTerrainData(r);p.draw(s,n.TRIANGLES,ii.disabled,l,c,ti.disabled,Ji(i,e.transform.zoom,a.paint.get("heatmap-intensity"),1),f,m,a.id,h.layoutVertexBuffer,h.indexBuffer,h.segments,a.paint,e.transform.zoom,_);}function xr(e,t,i,a,r){const o=e.context,s=o.gl,n=e.transform;o.setColorMode(e.colorModeForRenderPass());const l=yr(o,t),c=i.key,h=t.heatmapFbos.get(c);if(!h)return;o.activeTexture.set(s.TEXTURE0),s.bindTexture(s.TEXTURE_2D,h.colorAttachment.get()),o.activeTexture.set(s.TEXTURE1),l.bind(s.LINEAR,s.CLAMP_TO_EDGE);const u=n.getProjectionData({overscaledTileID:i,applyTerrainMatrix:r,applyGlobeMatrix:!a});e.useProgram("heatmapTexture").draw(o,s.TRIANGLES,ii.disabled,ri.disabled,e.colorModeForRenderPass(),ti.disabled,ea(e,t,0,1),null,u,t.id,e.rasterBoundsBuffer,e.quadTriangleIndexBuffer,e.rasterBoundsSegments,t.paint,n.zoom),h.destroy(),t.heatmapFbos.delete(c);}function br(e,t,i){var a,r;const o=e.gl,s=o.createTexture();o.bindTexture(o.TEXTURE_2D,s),o.texParameteri(o.TEXTURE_2D,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(o.TEXTURE_2D,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(o.TEXTURE_2D,o.TEXTURE_MIN_FILTER,o.LINEAR),o.texParameteri(o.TEXTURE_2D,o.TEXTURE_MAG_FILTER,o.LINEAR);const n=null!==(a=e.HALF_FLOAT)&&void 0!==a?a:o.UNSIGNED_BYTE,l=null!==(r=e.RGBA16F)&&void 0!==r?r:o.RGBA;o.texImage2D(o.TEXTURE_2D,0,l,t,i,0,o.RGBA,n,null);const c=e.createFramebuffer(t,i,!1,!1);return c.colorAttachment.set(s),c}function yr(e,i){return i.colorRampTexture||(i.colorRampTexture=new t.T(e,i.colorRamp,e.gl.RGBA)),i.colorRampTexture}function wr(e,i,a,r,o,s,n,l){let c=256;if(o.stepInterpolant){const r=i.getSource().maxzoom,o=n.canonical.z===r?Math.ceil(1<e.options.anisotropicFilterPitch&&d.texParameterf(d.TEXTURE_2D,u.extTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT,u.extTextureFilterAnisotropicMax);const S=e.style.map.terrain&&e.style.map.terrain.getTerrainData(w),z=p.getProjectionData({overscaledTileID:w,aligned:g,applyGlobeMatrix:!c,applyTerrainMatrix:!0}),R=da(M,I,E.fadeMix,i,n),D=m.getMeshFromTileID(u,w.canonical,o,s,"raster");_.draw(u,d.TRIANGLES,a,r?r[w.overscaledZ]:ri.disabled,f,l?ti.frontCCW:ti.backCCW,R,S,z,i.id,D.vertexBuffer,D.indexBuffer,D.segments);}}function Lr(e,i,a,r){const o={parentTile:null,parentScaleBy:1,parentTopLeft:[0,0],fadeValues:{tileOpacity:1,parentTileOpacity:1,fadeMix:{opacity:1,mix:0}}};if(0===a||r)return o;if(e.fadingParentID){const r=i.getLoadedTile(e.fadingParentID);if(!r)return o;const s=Math.pow(2,r.tileID.overscaledZ-e.tileID.overscaledZ),n=[e.tileID.canonical.x*s%1,e.tileID.canonical.y*s%1],l=function(e,i,a){const r=c(),o=(r-i.timeAdded)/a,s=e.fadingDirection===de.Incoming,n=t.an((r-e.timeAdded)/a,0,1),l=t.an(1-o,0,1),h=s?n:l;return {tileOpacity:h,parentTileOpacity:s?l:n,fadeMix:{opacity:1,mix:1-h}}}(e,r,a);return {parentTile:r,parentScaleBy:s,parentTopLeft:n,fadeValues:l}}if(e.selfFading){const i=function(e,i){const a=(c()-e.timeAdded)/i,r=t.an(a,0,1);return {tileOpacity:r,fadeMix:{opacity:r,mix:0}}}(e,a);return {parentTile:null,parentScaleBy:1,parentTopLeft:[0,0],fadeValues:i}}return o}const kr=new t.bp(1,0,0,1),Fr=new t.bp(0,1,0,1),Br=new t.bp(0,0,1,1),Or=new t.bp(1,0,1,1),jr=new t.bp(0,1,1,1);function Nr(e,t,i,a){Gr(e,0,t+i/2,e.transform.width,i,a);}function Zr(e,t,i,a){Gr(e,t-i/2,0,i,e.transform.height,a);}function Gr(e,t,i,a,r,o){const s=e.context,n=s.gl;n.enable(n.SCISSOR_TEST),n.scissor(t*e.pixelRatio,i*e.pixelRatio,a*e.pixelRatio,r*e.pixelRatio),s.clear({color:o}),n.disable(n.SCISSOR_TEST);}function Ur(e,i,a){const r=e.context,o=r.gl,s=e.useProgram("debug"),n=ii.disabled,l=ri.disabled,c=e.colorModeForRenderPass(),h="$debug",u=e.style.map.terrain&&e.style.map.terrain.getTerrainData(a);r.activeTexture.set(o.TEXTURE0);const d=i.getTileByID(a.key).latestRawTileData,_=Math.floor((d&&d.byteLength||0)/1024),p=i.getTile(a).tileSize,m=512/Math.min(p,512)*(a.overscaledZ/e.transform.zoom)*.5;let f=a.canonical.toString();a.overscaledZ!==a.canonical.z&&(f+=` => ${a.overscaledZ}`),function(e,t){e.initDebugOverlayCanvas();const i=e.debugOverlayCanvas,a=e.context.gl,r=e.debugOverlayCanvas.getContext("2d");r.clearRect(0,0,i.width,i.height),r.shadowColor="white",r.shadowBlur=2,r.lineWidth=1.5,r.strokeStyle="white",r.textBaseline="top",r.font="bold 36px Open Sans, sans-serif",r.fillText(t,5,5),r.strokeText(t,5,5),e.debugOverlayTexture.update(i),e.debugOverlayTexture.bind(a.LINEAR,a.CLAMP_TO_EDGE);}(e,`${f} ${_}kB`);const g=e.transform.getProjectionData({overscaledTileID:a,applyGlobeMatrix:!0,applyTerrainMatrix:!0});s.draw(r,o.TRIANGLES,n,l,Jt.alphaBlended,ti.disabled,Qi(t.bp.transparent,m),null,g,h,e.debugBuffer,e.quadTriangleIndexBuffer,e.debugSegments),s.draw(r,o.LINE_STRIP,n,l,c,ti.disabled,Qi(t.bp.red),u,g,h,e.debugBuffer,e.tileBorderIndexBuffer,e.debugSegments);}function Vr(e,t,i,a){const{isRenderingGlobe:r}=a,o=e.context,s=o.gl,n=e.transform,l=e.colorModeForRenderPass(),c=e.getDepthModeFor3D(),h=e.useProgram("terrain");o.bindFramebuffer.set(null),o.viewport.set([0,0,e.width,e.height]);for(const a of i){const i=t.getTerrainMesh(a.tileID),u=e.renderToTexture.getTexture(a),d=t.getTerrainData(a.tileID);o.activeTexture.set(s.TEXTURE0),s.bindTexture(s.TEXTURE_2D,u.texture);const _=t.getMeshFrameDelta(n.zoom),p=n.calculateFogMatrix(a.tileID.toUnwrapped()),m=ji(_,p,e.style.sky,n.pitch,r),f=n.getProjectionData({overscaledTileID:a.tileID,applyTerrainMatrix:!1,applyGlobeMatrix:!0});h.draw(o,s.TRIANGLES,c,ri.disabled,l,ti.backCCW,m,d,f,"terrain",i.vertexBuffer,i.indexBuffer,i.segments);}}function qr(e,i){if(!i.mesh){const a=new t.aW;a.emplaceBack(-1,-1),a.emplaceBack(1,-1),a.emplaceBack(1,1),a.emplaceBack(-1,1);const r=new t.aY;r.emplaceBack(0,1,2),r.emplaceBack(0,2,3),i.mesh=new Ft(e.createVertexBuffer(a,Bt.members),e.createIndexBuffer(r),t.aX.simpleSegment(0,0,a.length,r.length));}return i.mesh}class Wr{constructor(e,i){this.context=new lr(e),this.transform=i,this._tileTextures={},this.terrainFacilitator={dirty:!0,matrix:t.ar(new Float64Array(16)),renderTime:0},this.setup(),this.numSublayers=Fe.maxOverzooming+Fe.maxUnderzooming+1,this.depthEpsilon=1/Math.pow(2,16),this.crossTileSymbolIndex=new Dt;}resize(e,t,i){if(this.width=Math.floor(e*i),this.height=Math.floor(t*i),this.pixelRatio=i,this.context.viewport.set([0,0,this.width,this.height]),this.style)for(const e of this.style._order)this.style._layers[e].resize();}setup(){const e=this.context,i=new t.aW;i.emplaceBack(0,0),i.emplaceBack(t.a5,0),i.emplaceBack(0,t.a5),i.emplaceBack(t.a5,t.a5),this.tileExtentBuffer=e.createVertexBuffer(i,Bt.members),this.tileExtentSegments=t.aX.simpleSegment(0,0,4,2);const a=new t.aW;a.emplaceBack(0,0),a.emplaceBack(t.a5,0),a.emplaceBack(0,t.a5),a.emplaceBack(t.a5,t.a5),this.debugBuffer=e.createVertexBuffer(a,Bt.members),this.debugSegments=t.aX.simpleSegment(0,0,4,5);const r=new t.ch;r.emplaceBack(0,0,0,0),r.emplaceBack(t.a5,0,t.a5,0),r.emplaceBack(0,t.a5,0,t.a5),r.emplaceBack(t.a5,t.a5,t.a5,t.a5),this.rasterBoundsBuffer=e.createVertexBuffer(r,Bi.members),this.rasterBoundsSegments=t.aX.simpleSegment(0,0,4,2);const o=new t.aW;o.emplaceBack(0,0),o.emplaceBack(t.a5,0),o.emplaceBack(0,t.a5),o.emplaceBack(t.a5,t.a5),this.rasterBoundsBufferPosOnly=e.createVertexBuffer(o,Bt.members),this.rasterBoundsSegmentsPosOnly=t.aX.simpleSegment(0,0,4,5);const s=new t.aW;s.emplaceBack(0,0),s.emplaceBack(1,0),s.emplaceBack(0,1),s.emplaceBack(1,1),this.viewportBuffer=e.createVertexBuffer(s,Bt.members),this.viewportSegments=t.aX.simpleSegment(0,0,4,2);const n=new t.ci;n.emplaceBack(0),n.emplaceBack(1),n.emplaceBack(3),n.emplaceBack(2),n.emplaceBack(0),this.tileBorderIndexBuffer=e.createIndexBuffer(n);const l=new t.aY;l.emplaceBack(1,0,2),l.emplaceBack(1,2,3),this.quadTriangleIndexBuffer=e.createIndexBuffer(l);const c=this.context.gl;this.stencilClearMode=new ri({func:c.ALWAYS,mask:0},0,255,c.ZERO,c.ZERO,c.ZERO),this.tileExtentMesh=new Ft(this.tileExtentBuffer,this.quadTriangleIndexBuffer,this.tileExtentSegments);}clearStencil(){const e=this.context,i=e.gl;this.nextStencilID=1,this.currentStencilSource=void 0;const a=t.N();t.c7(a,0,this.width,this.height,0,0,1),t.Q(a,a,[i.drawingBufferWidth,i.drawingBufferHeight,0]);const r={mainMatrix:a,tileMercatorCoords:[0,0,1,1],clippingPlane:[0,0,0,0],projectionTransition:0,fallbackMatrix:a};this.useProgram("clippingMask",null,!0).draw(e,i.TRIANGLES,ii.disabled,this.stencilClearMode,Jt.disabled,ti.disabled,null,null,r,"$clipping",this.viewportBuffer,this.quadTriangleIndexBuffer,this.viewportSegments);}_renderTileClippingMasks(e,t,i){if(this.currentStencilSource===e.source||!e.isTileClipped()||!t||!t.length)return;this.currentStencilSource=e.source,this.nextStencilID+t.length>256&&this.clearStencil();const a=this.context;a.setColorMode(Jt.disabled),a.setDepthMode(ii.disabled);const r={};for(const e of t)r[e.key]=this.nextStencilID++;this._renderTileMasks(r,t,i,!0),this._renderTileMasks(r,t,i,!1),this._tileClippingMaskIDs=r;}_renderTileMasks(e,t,i,a){const r=this.context,o=r.gl,s=this.style.projection,n=this.transform,l=this.useProgram("clippingMask");for(const c of t){const t=e[c.key],h=this.style.map.terrain&&this.style.map.terrain.getTerrainData(c),u=s.getMeshFromTileID(this.context,c.canonical,a,!0,"stencil"),d=n.getProjectionData({overscaledTileID:c,applyGlobeMatrix:!i,applyTerrainMatrix:!0});l.draw(r,o.TRIANGLES,ii.disabled,new ri({func:o.ALWAYS,mask:0},t,255,o.KEEP,o.KEEP,o.REPLACE),Jt.disabled,i?ti.disabled:ti.backCCW,null,h,d,"$clipping",u.vertexBuffer,u.indexBuffer,u.segments);}}_renderTilesDepthBuffer(){const e=this.context,t=e.gl,i=this.style.projection,a=this.transform,r=this.useProgram("depth"),o=this.getDepthModeFor3D(),s=Me(a,{tileSize:a.tileSize});for(const n of s){const s=this.style.map.terrain&&this.style.map.terrain.getTerrainData(n),l=i.getMeshFromTileID(this.context,n.canonical,!0,!0,"raster"),c=a.getProjectionData({overscaledTileID:n,applyGlobeMatrix:!0,applyTerrainMatrix:!0});r.draw(e,t.TRIANGLES,o,ri.disabled,Jt.disabled,ti.backCCW,null,s,c,"$clipping",l.vertexBuffer,l.indexBuffer,l.segments);}}stencilModeFor3D(){this.currentStencilSource=void 0,this.nextStencilID+1>256&&this.clearStencil();const e=this.nextStencilID++,t=this.context.gl;return new ri({func:t.NOTEQUAL,mask:255},e,255,t.KEEP,t.KEEP,t.REPLACE)}stencilModeForClipping(e){const t=this.context.gl;return new ri({func:t.EQUAL,mask:255},this._tileClippingMaskIDs[e.key],0,t.KEEP,t.KEEP,t.REPLACE)}getStencilConfigForOverlapAndUpdateStencilID(e){const t=this.context.gl,i=e.sort(((e,t)=>t.overscaledZ-e.overscaledZ)),a=i[i.length-1].overscaledZ,r=i[0].overscaledZ-a+1;if(r>1){this.currentStencilSource=void 0,this.nextStencilID+r>256&&this.clearStencil();const e={};for(let i=0;it.overscaledZ-e.overscaledZ)),a=i[i.length-1].overscaledZ,r=i[0].overscaledZ-a+1;if(this.clearStencil(),r>1){const e={},o={};for(let i=0;i0};for(const e in s){const t=s[e];t.used&&t.prepare(this.context),n[e]=t.getVisibleCoordinates(!1),l[e]=n[e].slice().reverse(),h[e]=t.getVisibleCoordinates(!0).reverse();}this.opaquePassCutoff=1/0;for(let e=0;ethis.useProgram(e)}),this.context.viewport.set([0,0,this.width,this.height]),this.context.bindFramebuffer.set(null),this.context.clear({color:i.showOverdrawInspector?t.bp.black:t.bp.transparent,depth:1}),this.clearStencil(),this.style.sky&&function(e,t){const i=e.context,a=i.gl,r=((e,t,i)=>{const a=Math.cos(t.rollInRadians),r=Math.sin(t.rollInRadians),o=ve(t),s=t.getProjectionData({overscaledTileID:null,applyGlobeMatrix:!0,applyTerrainMatrix:!0}).projectionTransition;return {u_sky_color:e.properties.get("sky-color"),u_horizon_color:e.properties.get("horizon-color"),u_horizon:[(t.width/2-o*r)*i,(t.height/2+o*a)*i],u_horizon_normal:[-r,a],u_sky_horizon_blend:e.properties.get("sky-horizon-blend")*t.height/2*i,u_sky_blend:s}})(t,e.style.map.transform,e.pixelRatio),o=new ii(a.LEQUAL,ii.ReadWrite,[0,1]),s=ri.disabled,n=e.colorModeForRenderPass(),l=e.useProgram("sky"),c=qr(i,t);l.draw(i,a.TRIANGLES,o,s,n,ti.disabled,r,null,void 0,"sky",c.vertexBuffer,c.indexBuffer,c.segments);}(this,this.style.sky),this._showOverdrawInspector=i.showOverdrawInspector,this.depthRangeFor3D=[0,1-(e._order.length+2)*this.numSublayers*this.depthEpsilon],!this.renderToTexture)for(this.renderPass="opaque",this.currentLayer=o.length-1;this.currentLayer>=0;this.currentLayer--){const e=this.style._layers[o[this.currentLayer]],t=s[e.source],i=n[e.source];this._renderTileClippingMasks(e,i,!1),this.renderLayer(this,t,e,i,u);}this.renderPass="translucent";let d=!1;for(this.currentLayer=0;this.currentLayer({u_sun_pos:e,u_atmosphere_blend:t,u_globe_position:i,u_globe_radius:a,u_inv_proj_matrix:r}))(c,u,[p[0],p[1],p[2]],d,_),f=qr(r,i);s.draw(r,o.TRIANGLES,n,ri.disabled,Jt.alphaBlended,ti.disabled,m,null,null,"atmosphere",f.vertexBuffer,f.indexBuffer,f.segments);}(this,this.style.sky,this.style.light),this.options.showTileBoundaries){const e=function(e,t){let i=null;const a=Object.values(e._layers).flatMap((i=>i.source&&!i.isHidden(t)?[e.tileManagers[i.source]]:[])),r=a.filter((e=>"vector"===e.getSource().type)),o=a.filter((e=>"vector"!==e.getSource().type)),s=e=>{(!i||i.getSource().maxzooms(e))),i||o.forEach((e=>s(e))),i}(this.style,this.transform.zoom);e&&function(e,t,i){for(let a=0;au.getElevation(o,e,t):null;pr(s,d,_,c,h,f,i,p,g,t.aO(h,e,n,l),o.toUnwrapped(),a);}}}(r,e,a,i,a.layout.get("text-rotation-alignment"),a.layout.get("text-pitch-alignment"),a.paint.get("text-translate"),a.paint.get("text-translate-anchor"),o),0!==a.paint.get("icon-opacity").constantOr(1)&&fr(e,i,a,r,!1,a.paint.get("icon-translate"),a.paint.get("icon-translate-anchor"),a.layout.get("icon-rotation-alignment"),a.layout.get("icon-pitch-alignment"),a.layout.get("icon-keep-upright"),l,c,n),0!==a.paint.get("text-opacity").constantOr(1)&&fr(e,i,a,r,!0,a.paint.get("text-translate"),a.paint.get("text-translate-anchor"),a.layout.get("text-rotation-alignment"),a.layout.get("text-pitch-alignment"),a.layout.get("text-keep-upright"),l,c,n),i.map.showCollisionBoxes&&(hr(e,i,a,r,!0),hr(e,i,a,r,!1));}(e,i,a,r,this.style.placement.variableOffsets,o):t.cn(a)?function(e,i,a,r,o){if("translucent"!==e.renderPass)return;const{isRenderingToTexture:s}=o,n=a.paint.get("circle-opacity"),l=a.paint.get("circle-stroke-width"),c=a.paint.get("circle-stroke-opacity"),h=!a.layout.get("circle-sort-key").isConstant();if(0===n.constantOr(1)&&(0===l.constantOr(1)||0===c.constantOr(1)))return;const u=e.context,d=u.gl,_=e.transform,p=e.getDepthModeForSublayer(0,ii.ReadOnly),m=ri.disabled,f=e.colorModeForRenderPass(),g=[],v=_.getCircleRadiusCorrection();for(let o=0;oe.sortKey-t.sortKey));for(const t of g){const{programConfiguration:i,program:r,layoutVertexBuffer:o,indexBuffer:s,uniformValues:n,terrainData:l,projectionData:c}=t.state;r.draw(u,d.TRIANGLES,p,m,f,ti.backCCW,n,l,c,a.id,o,s,t.segments,a.paint,e.transform.zoom,i);}}(e,i,a,r,o):t.co(a)?function(e,i,a,r,o){if(0===a.paint.get("heatmap-opacity"))return;const s=e.context,{isRenderingToTexture:n,isRenderingGlobe:l}=o;if(e.style.map.terrain){for(const t of r){const r=i.getTile(t);i.hasRenderableParent(t)||("offscreen"===e.renderPass?vr(e,r,a,t,l):"translucent"===e.renderPass&&xr(e,a,t,n,l));}s.viewport.set([0,0,e.width,e.height]);}else "offscreen"===e.renderPass?function(e,i,a,r){const o=e.context,s=o.gl,n=e.transform,l=ri.disabled,c=new Jt([s.ONE,s.ONE],t.bp.transparent,[!0,!0,!0,!0]);((function(e,i,a){const r=e.gl;e.activeTexture.set(r.TEXTURE1),e.viewport.set([0,0,i.width/4,i.height/4]);let o=a.heatmapFbos.get(t.cd);o?(r.bindTexture(r.TEXTURE_2D,o.colorAttachment.get()),e.bindFramebuffer.set(o.framebuffer)):(o=br(e,i.width/4,i.height/4),a.heatmapFbos.set(t.cd,o));}))(o,e,a),o.clear({color:t.bp.transparent});for(let t=0;t0?t.pop():null}isPatternMissing(e){if(!e)return !1;if(!e.from||!e.to)return !0;const t=this.imageManager.getPattern(e.from.toString()),i=this.imageManager.getPattern(e.to.toString());return !t||!i}useProgram(e,t,i=!1,a=[]){this.cache=this.cache||{};const r=!!this.style.map.terrain,o=this.style.projection,s=i?Lt.projectionMercator:o.shaderPreludeCode,n=i?Ot:o.shaderDefine,l=e+(t?t.cacheKey:"")+`/${i?jt:o.shaderVariantName}`+(this._showOverdrawInspector?"/overdraw":"")+(r?"/terrain":"")+(a?`/${a.join("/")}`:"");return this.cache[l]||(this.cache[l]=new Gi(this.context,Lt[e],t,ba[e],this._showOverdrawInspector,r,s,n,a)),this.cache[l]}setCustomLayerDefaults(){this.context.unbindVAO(),this.context.cullFace.setDefault(),this.context.activeTexture.setDefault(),this.context.pixelStoreUnpack.setDefault(),this.context.pixelStoreUnpackPremultiplyAlpha.setDefault(),this.context.pixelStoreUnpackFlipY.setDefault();}setBaseState(){const e=this.context.gl;this.context.cullFace.set(!1),this.context.viewport.set([0,0,this.width,this.height]),this.context.blendEquation.set(e.FUNC_ADD);}initDebugOverlayCanvas(){null==this.debugOverlayCanvas&&(this.debugOverlayCanvas=document.createElement("canvas"),this.debugOverlayCanvas.width=512,this.debugOverlayCanvas.height=512,this.debugOverlayTexture=new t.T(this.context,this.debugOverlayCanvas,this.context.gl.RGBA));}destroy(){var e,t;if(this._tileTextures){for(const e in this._tileTextures){const t=this._tileTextures[e];if(t)for(const e of t)e.destroy();}this._tileTextures={};}if(this.tileExtentBuffer&&this.tileExtentBuffer.destroy(),this.debugBuffer&&this.debugBuffer.destroy(),this.rasterBoundsBuffer&&this.rasterBoundsBuffer.destroy(),this.rasterBoundsBufferPosOnly&&this.rasterBoundsBufferPosOnly.destroy(),this.viewportBuffer&&this.viewportBuffer.destroy(),this.tileBorderIndexBuffer&&this.tileBorderIndexBuffer.destroy(),this.quadTriangleIndexBuffer&&this.quadTriangleIndexBuffer.destroy(),this.tileExtentMesh&&(null===(e=this.tileExtentMesh.vertexBuffer)||void 0===e||e.destroy()),this.tileExtentMesh&&(null===(t=this.tileExtentMesh.indexBuffer)||void 0===t||t.destroy()),this.debugOverlayTexture&&this.debugOverlayTexture.destroy(),this.cache){for(const e in this.cache){const t=this.cache[e];t&&t.program&&this.context.gl.deleteProgram(t.program);}this.cache={};}this.context&&this.context.setDefault();}overLimit(){const{drawingBufferWidth:e,drawingBufferHeight:t}=this.context.gl;return this.width!==e||this.height!==t}}function $r(e,t){let i,a=!1,r=null,o=null;const s=()=>{r=null,a&&(e.apply(o,i),r=setTimeout(s,t),a=!1);};return (...e)=>(a=!0,o=this,i=e,r||s(),r)}class Hr{constructor(e){this._getCurrentHash=()=>{const e=window.location.hash.replace("#","");if(this._hashName){let t;return e.split("&").map((e=>e.split("="))).forEach((e=>{e[0]===this._hashName&&(t=e);})),(t&&t[1]||"").split("/")}return e.split("/")},this._onHashChange=()=>{const e=this._getCurrentHash();if(!this._isValidHash(e))return !1;const t=this._map.dragRotate.isEnabled()&&this._map.touchZoomRotate.isEnabled()?+(e[3]||0):this._map.getBearing();return this._map.jumpTo({center:[+e[2],+e[1]],zoom:+e[0],bearing:t,pitch:+(e[4]||0)}),!0},this._updateHashUnthrottled=()=>{const e=window.location.href.replace(/(#.*)?$/,this.getHashString());window.history.replaceState(window.history.state,null,e);},this._removeHash=()=>{const e=this._getCurrentHash();if(0===e.length)return;const t=e.join("/");let i=t;i.split("&").length>0&&(i=i.split("&")[0]),this._hashName&&(i=`${this._hashName}=${t}`);let a=window.location.hash.replace(i,"");a.startsWith("#&")?a=a.slice(0,1)+a.slice(2):"#"===a&&(a="");let r=window.location.href.replace(/(#.+)?$/,a);r=r.replace("&&","&"),window.history.replaceState(window.history.state,null,r);},this._updateHash=$r(this._updateHashUnthrottled,300),this._hashName=e&&encodeURIComponent(e);}addTo(e){return this._map=e,addEventListener("hashchange",this._onHashChange,!1),this._map.on("moveend",this._updateHash),this}remove(){return removeEventListener("hashchange",this._onHashChange,!1),this._map.off("moveend",this._updateHash),clearTimeout(this._updateHash()),this._removeHash(),delete this._map,this}getHashString(e){const t=this._map.getCenter(),i=Math.round(100*this._map.getZoom())/100,a=Math.ceil((i*Math.LN2+Math.log(512/360/.5))/Math.LN10),r=Math.pow(10,a),o=Math.round(t.lng*r)/r,s=Math.round(t.lat*r)/r,n=this._map.getBearing(),l=this._map.getPitch();let c="";if(c+=e?`/${o}/${s}/${i}`:`${i}/${s}/${o}`,(n||l)&&(c+="/"+Math.round(10*n)/10),l&&(c+=`/${Math.round(l)}`),this._hashName){const e=this._hashName;let t=!1;const i=window.location.hash.slice(1).split("&").map((i=>{const a=i.split("=")[0];return a===e?(t=!0,`${a}=${c}`):i})).filter((e=>e));return t||i.push(`${e}=${c}`),`#${i.join("&")}`}return `#${c}`}_isValidHash(e){if(e.length<3||e.some(isNaN))return !1;try{new t.V(+e[2],+e[1]);}catch(e){return !1}const i=+e[0],a=+(e[3]||0),r=+(e[4]||0);return i>=this._map.getMinZoom()&&i<=this._map.getMaxZoom()&&a>=-180&&a<=180&&r>=this._map.getMinPitch()&&r<=this._map.getMaxPitch()}}const Xr={linearity:.3,easing:t.cw(0,0,.3,1)},Kr=t.e({deceleration:2500,maxSpeed:1400},Xr),Yr=t.e({deceleration:20,maxSpeed:1400},Xr),Qr=t.e({deceleration:1e3,maxSpeed:360},Xr),Jr=t.e({deceleration:1e3,maxSpeed:90},Xr),eo=t.e({deceleration:1e3,maxSpeed:360},Xr);class to{constructor(e){this._map=e,this.clear();}clear(){this._inertiaBuffer=[];}record(e){this._drainInertiaBuffer(),this._inertiaBuffer.push({time:c(),settings:e});}_drainInertiaBuffer(){const e=this._inertiaBuffer,t=c();for(;e.length>0&&t-e[0].time>160;)e.shift();}_onMoveEnd(e){if(this._drainInertiaBuffer(),this._inertiaBuffer.length<2)return;const i={zoom:0,bearing:0,pitch:0,roll:0,pan:new t.P(0,0),pinchAround:void 0,around:void 0};for(const{settings:e}of this._inertiaBuffer)i.zoom+=e.zoomDelta||0,i.bearing+=e.bearingDelta||0,i.pitch+=e.pitchDelta||0,i.roll+=e.rollDelta||0,e.panDelta&&i.pan._add(e.panDelta),e.around&&(i.around=e.around),e.pinchAround&&(i.pinchAround=e.pinchAround);const a=this._inertiaBuffer[this._inertiaBuffer.length-1].time-this._inertiaBuffer[0].time,r={};if(i.pan.mag()){const o=ao(i.pan.mag(),a,t.e({},Kr,e||{})),s=i.pan.mult(o.amount/i.pan.mag()),n=this._map.cameraHelper.handlePanInertia(s,this._map.transform);r.center=n.easingCenter,r.offset=n.easingOffset,io(r,o);}if(i.zoom){const e=ao(i.zoom,a,Yr),o=t.cx(this._map.transform.zoom+e.amount,this._map.getZoomSnap(),e.amount);r.zoom=o,io(r,e);}if(i.bearing){const e=ao(i.bearing,a,Qr);r.bearing=this._map.transform.bearing+t.an(e.amount,-179,179),io(r,e);}if(i.pitch){const e=ao(i.pitch,a,Jr);r.pitch=this._map.transform.pitch+e.amount,io(r,e);}if(i.roll){const e=ao(i.roll,a,eo);r.roll=this._map.transform.roll+t.an(e.amount,-179,179),io(r,e);}if(r.zoom||r.bearing){const e=void 0===i.pinchAround?i.around:i.pinchAround;r.around=e?this._map.unproject(e):this._map.getCenter();}return this.clear(),t.e(r,{noMoveStart:!0})}}function io(e,t){(!e.duration||e.durationi.unproject(e))),n=o.reduce(((e,t,i,a)=>e.add(t.div(a.length))),new t.P(0,0));super(e,{points:o,point:n,lngLats:s,lngLat:i.unproject(n),originalEvent:a}),this._defaultPrevented=!1;}}class so extends t.l{preventDefault(){this._defaultPrevented=!0;}get defaultPrevented(){return this._defaultPrevented}constructor(e,t,i){super(e,{originalEvent:i}),this._defaultPrevented=!1;}}class no{constructor(e,t){this._map=e,this._clickTolerance=t.clickTolerance;}reset(){delete this._mousedownPos;}wheel(e){return this._firePreventable(new so(e.type,this._map,e))}mousedown(e,t){return this._mousedownPos=t,this._firePreventable(new ro(e.type,this._map,e))}mouseup(e){this._map.fire(new ro(e.type,this._map,e));}click(e,t){this._mousedownPos&&this._mousedownPos.dist(t)>=this._clickTolerance||this._map.fire(new ro(e.type,this._map,e));}dblclick(e){return this._firePreventable(new ro(e.type,this._map,e))}mouseover(e){this._map.fire(new ro(e.type,this._map,e));}mouseout(e){this._map.fire(new ro(e.type,this._map,e));}touchstart(e){return this._firePreventable(new oo(e.type,this._map,e))}touchmove(e){this._map.fire(new oo(e.type,this._map,e));}touchend(e){this._map.fire(new oo(e.type,this._map,e));}touchcancel(e){this._map.fire(new oo(e.type,this._map,e));}_firePreventable(e){if(this._map.fire(e),e.defaultPrevented)return {}}isEnabled(){return !0}isActive(){return !1}enable(){}disable(){}}class lo{constructor(e){this._map=e;}reset(){this._delayContextMenu=!1,this._ignoreContextMenu=!0,delete this._contextMenuEvent;}mousemove(e){this._map.fire(new ro(e.type,this._map,e));}mousedown(){this._delayContextMenu=!0,this._ignoreContextMenu=!1;}mouseup(){this._delayContextMenu=!1,this._contextMenuEvent&&(this._map.fire(new ro("contextmenu",this._map,this._contextMenuEvent)),delete this._contextMenuEvent);}contextmenu(e){this._delayContextMenu?this._contextMenuEvent=e:this._ignoreContextMenu||this._map.fire(new ro(e.type,this._map,e)),this._map.listens("contextmenu")&&e.preventDefault();}isEnabled(){return !0}isActive(){return !1}enable(){}disable(){}}class co{constructor(e){this._map=e;}get transform(){return this._map._requestedCameraState||this._map.transform}get center(){return {lng:this.transform.center.lng,lat:this.transform.center.lat}}get zoom(){return this.transform.zoom}get pitch(){return this.transform.pitch}get bearing(){return this.transform.bearing}unproject(e){return this.transform.screenPointToLocation(t.P.convert(e),this._map.terrain)}}class ho{constructor(e,t){this._map=e,this._tr=new co(e),this._el=e.getCanvasContainer(),this._container=e.getContainer(),this._clickTolerance=t.clickTolerance||1;}isEnabled(){return !!this._enabled}isActive(){return !!this._active}enable(){this.isEnabled()||(this._enabled=!0);}disable(){this.isEnabled()&&(this._enabled=!1);}mousedown(e,t){this.isEnabled()&&e.shiftKey&&0===e.button&&(h.disableDrag(),this._startPos=this._lastPos=t,this._active=!0);}mousemoveWindow(e,t){if(!this._active)return;const i=t;if(this._lastPos.equals(i)||!this._box&&i.dist(this._startPos)e.fitScreenCoordinates(a,r,this._tr.bearing,{linear:!0})};this._fireEvent("boxzoomcancel",e);}keydown(e){this._active&&27===e.keyCode&&(this.reset(),this._fireEvent("boxzoomcancel",e));}reset(){this._active=!1,this._container.classList.remove("maplibregl-crosshair"),this._box&&(h.remove(this._box),this._box=null),h.enableDrag(),delete this._startPos,delete this._lastPos;}_fireEvent(e,i){return this._map.fire(new t.l(e,{originalEvent:i}))}}function uo(e,t){if(e.length!==t.length)throw new Error(`The number of touches and points are not equal - touches ${e.length}, points ${t.length}`);const i={};for(let a=0;athis.numTouches)&&(this.aborted=!0),this.aborted||(void 0===this.startTime&&(this.startTime=e.timeStamp),a.length===this.numTouches&&(this.centroid=function(e){const i=new t.P(0,0);for(const t of e)i._add(t);return i.div(e.length)}(i),this.touches=uo(a,i)));}touchmove(e,t,i){if(this.aborted||!this.centroid)return;const a=uo(i,t);for(const e in this.touches){const t=a[e];(!t||t.dist(this.touches[e])>30)&&(this.aborted=!0);}}touchend(e,t,i){if((!this.centroid||e.timeStamp-this.startTime>500)&&(this.aborted=!0),0===i.length){const e=!this.aborted&&this.centroid;if(this.reset(),e)return e}}}class po{constructor(e){this.singleTap=new _o(e),this.numTaps=e.numTaps,this.reset();}reset(){this.lastTime=1/0,delete this.lastTap,this.count=0,this.singleTap.reset();}touchstart(e,t,i){this.singleTap.touchstart(e,t,i);}touchmove(e,t,i){this.singleTap.touchmove(e,t,i);}touchend(e,t,i){const a=this.singleTap.touchend(e,t,i);if(a){const t=e.timeStamp-this.lastTime<500,i=!this.lastTap||this.lastTap.dist(a)<30;if(t&&i||this.reset(),this.count++,this.lastTime=e.timeStamp,this.lastTap=a,this.count===this.numTaps)return this.reset(),a}}}class mo{constructor(e){this._tr=new co(e),this._zoomIn=new po({numTouches:1,numTaps:2}),this._zoomOut=new po({numTouches:2,numTaps:1}),this.reset();}reset(){this._active=!1,this._zoomIn.reset(),this._zoomOut.reset();}touchstart(e,t,i){this._zoomIn.touchstart(e,t,i),this._zoomOut.touchstart(e,t,i);}touchmove(e,t,i){this._zoomIn.touchmove(e,t,i),this._zoomOut.touchmove(e,t,i);}touchend(e,i,a){const r=this._zoomIn.touchend(e,i,a),o=this._zoomOut.touchend(e,i,a),s=this._tr;return r?(this._active=!0,e.preventDefault(),setTimeout((()=>this.reset()),0),{cameraAnimation:i=>i.easeTo({duration:300,zoom:t.cx(s.zoom+1,i.getZoomSnap()),around:s.unproject(r)},{originalEvent:e})}):o?(this._active=!0,e.preventDefault(),setTimeout((()=>this.reset()),0),{cameraAnimation:i=>i.easeTo({duration:300,zoom:t.cx(s.zoom-1,i.getZoomSnap()),around:s.unproject(o)},{originalEvent:e})}):void 0}touchcancel(){this.reset();}enable(){this._enabled=!0;}disable(){this._enabled=!1,this.reset();}isEnabled(){return this._enabled}isActive(){return this._active}}class fo{constructor(e){this._enabled=!!e.enable,this._moveStateManager=e.moveStateManager,this._clickTolerance=e.clickTolerance||1,this._moveFunction=e.move,this._activateOnStart=!!e.activateOnStart,e.assignEvents(this),this.reset();}reset(e){this._active=!1,this._moved=!1,delete this._lastPoint,this._moveStateManager.endMove(e);}_move(...e){const t=this._moveFunction(...e);if(t.bearingDelta||t.pitchDelta||t.rollDelta||t.around||t.panDelta)return this._active=!0,t}dragStart(e,t){this.isEnabled()&&!this._lastPoint&&this._moveStateManager.isValidStartEvent(e)&&(this._moveStateManager.startMove(e),this._lastPoint=Array.isArray(t)?t[0]:t,this._activateOnStart&&this._lastPoint&&(this._active=!0));}dragMove(e,t){if(!this.isEnabled())return;const i=this._lastPoint;if(!i)return;if(e.preventDefault(),!this._moveStateManager.isValidMoveEvent(e))return void this.reset(e);const a=Array.isArray(t)?t[0]:t;return !this._moved&&a.dist(i)!0}),t=new yo){this.mouseMoveStateManager=e,this.oneFingerTouchMoveStateManager=t;}_executeRelevantHandler(e,t,i){return e instanceof MouseEvent?t(e):"undefined"!=typeof TouchEvent&&e instanceof TouchEvent?i(e):void 0}startMove(e){this._executeRelevantHandler(e,(e=>this.mouseMoveStateManager.startMove(e)),(e=>this.oneFingerTouchMoveStateManager.startMove(e)));}endMove(e){this._executeRelevantHandler(e,(e=>this.mouseMoveStateManager.endMove(e)),(e=>this.oneFingerTouchMoveStateManager.endMove(e)));}isValidStartEvent(e){return this._executeRelevantHandler(e,(e=>this.mouseMoveStateManager.isValidStartEvent(e)),(e=>this.oneFingerTouchMoveStateManager.isValidStartEvent(e)))}isValidMoveEvent(e){return this._executeRelevantHandler(e,(e=>this.mouseMoveStateManager.isValidMoveEvent(e)),(e=>this.oneFingerTouchMoveStateManager.isValidMoveEvent(e)))}isValidEndEvent(e){return this._executeRelevantHandler(e,(e=>this.mouseMoveStateManager.isValidEndEvent(e)),(e=>this.oneFingerTouchMoveStateManager.isValidEndEvent(e)))}}const To=e=>{e.mousedown=e.dragStart,e.mousemoveWindow=e.dragMove,e.mouseup=e.dragEnd,e.contextmenu=e=>{e.preventDefault();};};class Po{constructor(e,t){this._clickTolerance=e.clickTolerance||1,this._map=t,this.reset();}reset(){this._active=!1,this._touches={},this._sum=new t.P(0,0);}_shouldBePrevented(e){return e<(this._map.cooperativeGestures.isEnabled()?2:1)}touchstart(e,t,i){return this._calculateTransform(e,t,i)}touchmove(e,t,i){if(this._active){if(!this._shouldBePrevented(i.length))return e.preventDefault(),this._calculateTransform(e,t,i);this._map.cooperativeGestures.notifyGestureBlocked("touch_pan",e);}}touchend(e,t,i){this._calculateTransform(e,t,i),this._active&&this._shouldBePrevented(i.length)&&this.reset();}touchcancel(){this.reset();}_calculateTransform(e,i,a){a.length>0&&(this._active=!0);const r=uo(a,i),o=new t.P(0,0),s=new t.P(0,0);let n=0;for(const e in r){const t=r[e],i=this._touches[e];i&&(o._add(t),s._add(t.sub(i)),n++,r[e]=t);}if(this._touches=r,this._shouldBePrevented(n)||!s.mag())return;const l=s.div(n);return this._sum._add(l),this._sum.mag()Math.abs(e.x)}class Do extends Co{constructor(e){super(),this._currentTouchCount=0,this._map=e;}reset(){super.reset(),this._valid=void 0,delete this._firstMove,delete this._lastPoints;}touchstart(e,t,i){super.touchstart(e,t,i),this._currentTouchCount=i.length;}_start(e){this._lastPoints=e,Ro(e[0].sub(e[1]))&&(this._valid=!1);}_move(e,t,i){if(this._map.cooperativeGestures.isEnabled()&&this._currentTouchCount<3)return;const a=e[0].sub(this._lastPoints[0]),r=e[1].sub(this._lastPoints[1]);return this._valid=this.gestureBeginsVertically(a,r,i.timeStamp),this._valid?(this._lastPoints=e,this._active=!0,{pitchDelta:(a.y+r.y)/2*-.5}):void 0}gestureBeginsVertically(e,t,i){if(void 0!==this._valid)return this._valid;const a=e.mag()>=2,r=t.mag()>=2;if(!a&&!r)return;if(!a||!r)return void 0===this._firstMove&&(this._firstMove=i),i-this._firstMove<100&&void 0;const o=e.y>0==t.y>0;return Ro(e)&&Ro(t)&&o}}const Ao={panStep:100,bearingStep:15,pitchStep:10};class Lo{constructor(e){this._tr=new co(e);const t=Ao;this._panStep=t.panStep,this._bearingStep=t.bearingStep,this._pitchStep=t.pitchStep,this._rotationDisabled=!1;}reset(){this._active=!1;}keydown(e){if(e.altKey||e.ctrlKey||e.metaKey)return;let i=0,a=0,r=0,o=0,s=0;switch(e.keyCode){case 61:case 107:case 171:case 187:i=1;break;case 189:case 109:case 173:i=-1;break;case 37:e.shiftKey?a=-1:(e.preventDefault(),o=-1);break;case 39:e.shiftKey?a=1:(e.preventDefault(),o=1);break;case 38:e.shiftKey?r=1:(e.preventDefault(),s=-1);break;case 40:e.shiftKey?r=-1:(e.preventDefault(),s=1);break;default:return}return this._rotationDisabled&&(a=0,r=0),{cameraAnimation:n=>{const l=this._tr;n.easeTo({duration:300,easeId:"keyboardHandler",easing:ko,zoom:i?t.cx(l.zoom+i*(e.shiftKey?2:1),n.getZoomSnap()):l.zoom,bearing:l.bearing+a*this._bearingStep,pitch:l.pitch+r*this._pitchStep,offset:[-o*this._panStep,-s*this._panStep],center:l.center},{originalEvent:e});}}}enable(){this._enabled=!0;}disable(){this._enabled=!1,this.reset();}isEnabled(){return this._enabled}isActive(){return this._active}disableRotation(){this._rotationDisabled=!0;}enableRotation(){this._rotationDisabled=!1;}}function ko(e){return e*(2-e)}const Fo=4.000244140625,Bo=1/450;class Oo{constructor(e,t){this._onTimeout=e=>{this._type="wheel",this._delta-=this._lastValue,this._active||this._start(e);},this._map=e,this._tr=new co(e),this._triggerRenderFrame=t,this._delta=0,this._defaultZoomRate=.01,this._wheelZoomRate=Bo;}setZoomRate(e){this._defaultZoomRate=e;}setWheelZoomRate(e){this._wheelZoomRate=e;}isEnabled(){return !!this._enabled}isActive(){return !!this._active||void 0!==this._finishTimeout}isZooming(){return !!this._zooming}enable(e){this.isEnabled()||(this._enabled=!0,this._aroundCenter=!!e&&"center"===e.around);}disable(){this.isEnabled()&&(this._enabled=!1);}_shouldBePrevented(e){return !!this._map.cooperativeGestures.isEnabled()&&!(e.ctrlKey||this._map.cooperativeGestures.isBypassed(e))}wheel(e){if(!this.isEnabled())return;if(this._shouldBePrevented(e))return void this._map.cooperativeGestures.notifyGestureBlocked("wheel_zoom",e);let t=e.deltaMode===WheelEvent.DOM_DELTA_LINE?40*e.deltaY:e.deltaY;const i=c(),a=i-(this._lastWheelEventTime||0);this._lastWheelEventTime=i,0!==t&&t%Fo==0?this._type="wheel":0!==t&&Math.abs(t)<4?this._type="trackpad":a>400?(this._type=null,this._lastValue=t,this._timeout=setTimeout(this._onTimeout,40,e)):this._type||(this._type=Math.abs(a*t)<200?"trackpad":"wheel",this._timeout&&(clearTimeout(this._timeout),this._timeout=null,t+=this._lastValue)),e.shiftKey&&t&&(t/=4),this._type&&(this._lastWheelEvent=e,this._delta-=t,this._active||this._start(e)),e.preventDefault();}_start(e){if(!this._delta)return;this._frameId&&(this._frameId=null),this._active=!0,this.isZooming()||(this._zooming=!0),this._finishTimeout&&(clearTimeout(this._finishTimeout),delete this._finishTimeout);const i=h.mousePos(this._map.getCanvas(),e),a=this._tr;this._aroundPoint=this._aroundCenter?a.transform.locationToScreenPoint(t.V.convert(a.center)):i,this._frameId||(this._frameId=!0,this._triggerRenderFrame());}renderFrame(){if(!this._frameId)return;if(this._frameId=null,!this.isActive())return;const e=this._tr.transform;if("number"==typeof this._lastExpectedZoom){const t=e.zoom-this._lastExpectedZoom;"number"==typeof this._startZoom&&(this._startZoom+=t),"number"==typeof this._targetZoom&&(this._targetZoom+=t);}if(0!==this._delta){const i="wheel"===this._type&&Math.abs(this._delta)>Fo?this._wheelZoomRate:this._defaultZoomRate;let a=2/(1+Math.exp(-Math.abs(this._delta*i)));this._delta<0&&0!==a&&(a=1/a);const r="number"!=typeof this._targetZoom?e.scale:t.aq(this._targetZoom),o=e.applyConstrain(e.getCameraLngLat(),t.at(r*a)).zoom,s=this._map.getZoomSnap();if("wheel"===this._type&&s>0){const i=t.cx(e.zoom,s);this._targetZoom=t.cx(o,s,o-i);}else this._targetZoom=o;"wheel"===this._type&&(this._startZoom=e.zoom,this._easing=this._smoothOutEasing(200)),this._delta=0;}const i="number"!=typeof this._targetZoom?e.zoom:this._targetZoom,a=this._startZoom,r=this._easing;let o,s=!1;if("wheel"===this._type&&a&&r){const e=c()-this._lastWheelEventTime,n=Math.min((e+5)/200,1),l=r(n);o=t.G.number(a,i,l),n<1?this._frameId||(this._frameId=!0):s=!0;}else o=i,s=!0;return this._active=!0,s&&(this._active=!1,this._finishTimeout=setTimeout((()=>{this._zooming=!1,this._triggerRenderFrame(),delete this._targetZoom,delete this._lastExpectedZoom,delete this._finishTimeout;}),200)),this._lastExpectedZoom=o,{noInertia:!0,needsRenderFrame:!s,zoomDelta:o-e.zoom,around:this._aroundPoint,originalEvent:this._lastWheelEvent}}_smoothOutEasing(e){let i=t.cz;if(this._prevEase){const e=this._prevEase,a=(c()-e.start)/e.duration,r=e.easing(a+.01)-e.easing(a),o=.27/Math.sqrt(r*r+1e-4)*.01,s=Math.sqrt(.0729-o*o);i=t.cw(o,s,.25,1);}return this._prevEase={start:c(),duration:e,easing:i},i}reset(){this._active=!1,this._zooming=!1,delete this._targetZoom,delete this._lastExpectedZoom,this._finishTimeout&&(clearTimeout(this._finishTimeout),delete this._finishTimeout);}}class jo{constructor(e,t){this._clickZoom=e,this._tapZoom=t;}enable(){this._clickZoom.enable(),this._tapZoom.enable();}disable(){this._clickZoom.disable(),this._tapZoom.disable();}isEnabled(){return this._clickZoom.isEnabled()&&this._tapZoom.isEnabled()}isActive(){return this._clickZoom.isActive()||this._tapZoom.isActive()}}class No{constructor(e){this._tr=new co(e),this.reset();}reset(){this._active=!1;}dblclick(e,i){return e.preventDefault(),{cameraAnimation:a=>{a.easeTo({duration:300,zoom:t.cx(this._tr.zoom+(e.shiftKey?-1:1),a.getZoomSnap()),around:this._tr.unproject(i)},{originalEvent:e});}}}enable(){this._enabled=!0;}disable(){this._enabled=!1,this.reset();}isEnabled(){return this._enabled}isActive(){return this._active}}class Zo{constructor(){this._tap=new po({numTouches:1,numTaps:1}),this.reset();}reset(){this._active=!1,delete this._swipePoint,delete this._swipeTouch,delete this._tapTime,delete this._tapPoint,this._tap.reset();}touchstart(e,t,i){if(!this._swipePoint)if(this._tapTime){const a=t[0],r=e.timeStamp-this._tapTime<500,o=this._tapPoint.dist(a)<30;r&&o?i.length>0&&(this._swipePoint=a,this._swipeTouch=i[0].identifier):this.reset();}else this._tap.touchstart(e,t,i);}touchmove(e,t,i){if(this._tapTime){if(this._swipePoint){if(i[0].identifier!==this._swipeTouch)return;const a=t[0],r=a.y-this._swipePoint.y;return this._swipePoint=a,e.preventDefault(),this._active=!0,{zoomDelta:r/128}}}else this._tap.touchmove(e,t,i);}touchend(e,t,i){if(this._tapTime)this._swipePoint&&0===i.length&&this.reset();else {const a=this._tap.touchend(e,t,i);a&&(this._tapTime=e.timeStamp,this._tapPoint=a);}}touchcancel(){this.reset();}enable(){this._enabled=!0;}disable(){this._enabled=!1,this.reset();}isEnabled(){return this._enabled}isActive(){return this._active}}class Go{constructor(e,t,i){this._el=e,this._mousePan=t,this._touchPan=i;}enable(e){this._inertiaOptions=e||{},this._mousePan.enable(),this._touchPan.enable(),this._el.classList.add("maplibregl-touch-drag-pan");}disable(){this._mousePan.disable(),this._touchPan.disable(),this._el.classList.remove("maplibregl-touch-drag-pan");}isEnabled(){return this._mousePan.isEnabled()&&this._touchPan.isEnabled()}isActive(){return this._mousePan.isActive()||this._touchPan.isActive()}}class Uo{constructor(e,t,i,a){this._pitchWithRotate=e.pitchWithRotate,this._rollEnabled=e.rollEnabled,this._mouseRotate=t,this._mousePitch=i,this._mouseRoll=a;}enable(){this._mouseRotate.enable(),this._pitchWithRotate&&this._mousePitch.enable(),this._rollEnabled&&this._mouseRoll.enable();}disable(){this._mouseRotate.disable(),this._mousePitch.disable(),this._mouseRoll.disable();}isEnabled(){return this._mouseRotate.isEnabled()&&(!this._pitchWithRotate||this._mousePitch.isEnabled())&&(!this._rollEnabled||this._mouseRoll.isEnabled())}isActive(){return this._mouseRotate.isActive()||this._mousePitch.isActive()||this._mouseRoll.isActive()}}class Vo{constructor(e,t,i,a){this._el=e,this._touchZoom=t,this._touchRotate=i,this._tapDragZoom=a,this._rotationDisabled=!1,this._enabled=!0;}enable(e){this._touchZoom.enable(e),this._rotationDisabled||this._touchRotate.enable(e),this._tapDragZoom.enable(),this._el.classList.add("maplibregl-touch-zoom-rotate");}disable(){this._touchZoom.disable(),this._touchRotate.disable(),this._tapDragZoom.disable(),this._el.classList.remove("maplibregl-touch-zoom-rotate");}isEnabled(){return this._touchZoom.isEnabled()&&(this._rotationDisabled||this._touchRotate.isEnabled())&&this._tapDragZoom.isEnabled()}isActive(){return this._touchZoom.isActive()||this._touchRotate.isActive()||this._tapDragZoom.isActive()}disableRotation(){this._rotationDisabled=!0,this._touchRotate.disable();}enableRotation(){this._rotationDisabled=!1,this._touchZoom.isEnabled()&&this._touchRotate.enable();}}class qo{constructor(e,t){this._bypassKey=-1!==navigator.userAgent.indexOf("Mac")?"metaKey":"ctrlKey",this._map=e,this._options=t,this._enabled=!1;}isActive(){return !1}reset(){}_setupUI(){if(this._container)return;const e=this._map.getCanvasContainer();e.classList.add("maplibregl-cooperative-gestures"),this._container=h.create("div","maplibregl-cooperative-gesture-screen",e);let t=this._map._getUIString("CooperativeGesturesHandler.WindowsHelpText");"metaKey"===this._bypassKey&&(t=this._map._getUIString("CooperativeGesturesHandler.MacHelpText"));const i=this._map._getUIString("CooperativeGesturesHandler.MobileHelpText"),a=document.createElement("div");a.className="maplibregl-desktop-message",a.textContent=t,this._container.appendChild(a);const r=document.createElement("div");r.className="maplibregl-mobile-message",r.textContent=i,this._container.appendChild(r),this._container.setAttribute("aria-hidden","true");}_destroyUI(){this._container&&(h.remove(this._container),this._map.getCanvasContainer().classList.remove("maplibregl-cooperative-gestures")),delete this._container;}enable(){this._setupUI(),this._enabled=!0;}disable(){this._enabled=!1,this._destroyUI();}isEnabled(){return this._enabled}isBypassed(e){return e[this._bypassKey]}notifyGestureBlocked(e,i){this._enabled&&(this._map.fire(new t.l("cooperativegestureprevented",{gestureType:e,originalEvent:i})),this._container.classList.add("maplibregl-show"),setTimeout((()=>{this._container.classList.remove("maplibregl-show");}),100));}}const Wo=e=>e.zoom||e.drag||e.roll||e.pitch||e.rotate;class $o extends t.l{}function Ho(e){return e.panDelta&&e.panDelta.mag()||e.zoomDelta||e.bearingDelta||e.pitchDelta||e.rollDelta}class Xo{get _ownerDocument(){var e;return (null===(e=this._el)||void 0===e?void 0:e.ownerDocument)||document}get _ownerWindow(){var e,t;return (null===(t=null===(e=this._el)||void 0===e?void 0:e.ownerDocument)||void 0===t?void 0:t.defaultView)||window}constructor(e,i){this.handleWindowEvent=e=>{this.handleEvent(e,`${e.type}Window`);},this.handleEvent=(e,i)=>{if("blur"===e.type)return void this.stop(!0);this._updatingCamera=!0;const a="renderFrame"===e.type?void 0:e,r={needsRenderFrame:!1},o={},s={};for(const{handlerName:n,handler:l,allowed:c}of this._handlers){if(!l.isEnabled())continue;let u;if(this._blockedByActive(s,c,n))l.reset();else if(l[i||e.type]){if(t.cA(e,i||e.type)){const t=h.mousePos(this._map.getCanvas(),e);u=l[i||e.type](e,t);}else if(t.cB(e,i||e.type)){const t=this._getMapTouches(e.touches),a=h.touchPos(this._map.getCanvas(),t);u=l[i||e.type](e,a,t);}else t.cC(i||e.type)||(u=l[i||e.type](e));this.mergeHandlerResult(r,o,u,n,a),u&&u.needsRenderFrame&&this._triggerRenderFrame();}(u||l.isActive())&&(s[n]=l);}const n={};for(const e in this._previousActiveHandlers)s[e]||(n[e]=a);this._previousActiveHandlers=s,(Object.keys(n).length||Ho(r))&&(this._changes.push([r,o,n]),this._triggerRenderFrame()),(Object.keys(s).length||Ho(r))&&this._map._stop(!0),this._updatingCamera=!1;const{cameraAnimation:l}=r;l&&(this._inertia.clear(),this._fireEvents({},{},!0),this._changes=[],l(this._map));},this._map=e,this._el=this._map.getCanvasContainer(),this._handlers=[],this._handlersById={},this._changes=[],this._inertia=new to(e),this._bearingSnap=i.bearingSnap,this._previousActiveHandlers={},this._eventsInProgress={},this._addDefaultHandlers(i);const a=this._el;this._listeners=[[a,"touchstart",{passive:!0}],[a,"touchmove",{passive:!1}],[a,"touchend",void 0],[a,"touchcancel",void 0],[a,"mousedown",void 0],[a,"mousemove",void 0],[a,"mouseup",void 0],[this._ownerDocument,"mousemove",{capture:!0}],[this._ownerDocument,"mouseup",void 0],[a,"mouseover",void 0],[a,"mouseout",void 0],[a,"dblclick",void 0],[a,"click",void 0],[a,"keydown",{capture:!1}],[a,"keyup",void 0],[a,"wheel",{passive:!1}],[a,"contextmenu",void 0],[this._ownerWindow,"blur",void 0]];for(const[e,t,i]of this._listeners)h.addEventListener(e,t,e===this._ownerDocument?this.handleWindowEvent:this.handleEvent,i);}destroy(){for(const[e,t,i]of this._listeners)h.removeEventListener(e,t,e===this._ownerDocument?this.handleWindowEvent:this.handleEvent,i);}_addDefaultHandlers(e){const i=this._map,a=i.getCanvasContainer();this._add("mapEvent",new no(i,e));const r=i.boxZoom=new ho(i,e);this._add("boxZoom",r),e.interactive&&e.boxZoom&&r.enable();const o=i.cooperativeGestures=new qo(i,e.cooperativeGestures);this._add("cooperativeGestures",o),e.cooperativeGestures&&o.enable();const s=new mo(i),n=new No(i);i.doubleClickZoom=new jo(n,s),this._add("tapZoom",s),this._add("clickZoom",n),e.interactive&&e.doubleClickZoom&&i.doubleClickZoom.enable();const l=new Zo;this._add("tapDragZoom",l);const c=i.touchPitch=new Do(i);this._add("touchPitch",c),e.interactive&&e.touchPitch&&i.touchPitch.enable(e.touchPitch);const u=()=>i.project(i.getCenter()),d=function({enable:e,clickTolerance:i,aroundCenter:a=!0,minPixelCenterThreshold:r=100,rotateDegreesPerPixelMoved:o=.8},s){const n=new bo({checkCorrectEvent:e=>0===h.mouseButton(e)&&e.ctrlKey||2===h.mouseButton(e)&&!e.ctrlKey});return new fo({clickTolerance:i,move:(e,i)=>{const n=s();if(a&&Math.abs(n.y-e.y)>r)return {bearingDelta:t.cy(new t.P(e.x,i.y),i,n)};let l=(i.x-e.x)*o;return a&&i.y0===h.mouseButton(e)&&e.ctrlKey||2===h.mouseButton(e)});return new fo({clickTolerance:t,move:(e,t)=>({pitchDelta:(t.y-e.y)*i}),moveStateManager:a,enable:e,assignEvents:To})}(e),p=function({enable:e,clickTolerance:t,rollDegreesPerPixelMoved:i=.3},a){const r=new bo({checkCorrectEvent:e=>2===h.mouseButton(e)&&e.ctrlKey});return new fo({clickTolerance:t,move:(e,t)=>{const r=a();let o=(t.x-e.x)*i;return t.y0===h.mouseButton(e)&&!e.ctrlKey});return new fo({clickTolerance:t,move:(e,t)=>({around:t,panDelta:t.sub(e)}),activateOnStart:!0,moveStateManager:i,enable:e,assignEvents:To})}(e),f=new Po(e,i);i.dragPan=new Go(a,m,f),this._add("mousePan",m),this._add("touchPan",f,["touchZoom","touchRotate"]),e.interactive&&e.dragPan&&i.dragPan.enable(e.dragPan);const g=new zo,v=new Eo;i.touchZoomRotate=new Vo(a,v,g,l),this._add("touchRotate",g,["touchPan","touchZoom"]),this._add("touchZoom",v,["touchPan","touchRotate"]),e.interactive&&e.touchZoomRotate&&i.touchZoomRotate.enable(e.touchZoomRotate),this._add("blockableMapEvent",new lo(i));const x=i.scrollZoom=new Oo(i,(()=>this._triggerRenderFrame()));this._add("scrollZoom",x,["mousePan"]),e.interactive&&e.scrollZoom&&i.scrollZoom.enable(e.scrollZoom);const b=i.keyboard=new Lo(i);this._add("keyboard",b),e.interactive&&e.keyboard&&i.keyboard.enable();}_add(e,t,i){this._handlers.push({handlerName:e,handler:t,allowed:i}),this._handlersById[e]=t;}stop(e){if(!this._updatingCamera){for(const{handler:e}of this._handlers)e.reset();this._inertia.clear(),this._fireEvents({},{},e),this._changes=[];}}isActive(){for(const{handler:e}of this._handlers)if(e.isActive())return !0;return !1}isZooming(){return !!this._eventsInProgress.zoom||this._map.scrollZoom.isZooming()}isRotating(){return !!this._eventsInProgress.rotate}isMoving(){return Boolean(Wo(this._eventsInProgress))||this.isZooming()}_blockedByActive(e,t,i){for(const a in e)if(a!==i&&(!t||t.indexOf(a)<0))return !0;return !1}_getMapTouches(e){const t=[];for(const i of e)this._el.contains(i.target)&&t.push(i);return t}mergeHandlerResult(e,i,a,r,o){if(!a)return;t.e(e,a);const s={handlerName:r,originalEvent:a.originalEvent||o};void 0!==a.zoomDelta&&(i.zoom=s),void 0!==a.panDelta&&(i.drag=s),void 0!==a.rollDelta&&(i.roll=s),void 0!==a.pitchDelta&&(i.pitch=s),void 0!==a.bearingDelta&&(i.rotate=s);}_applyChanges(){const e={},i={},a={};for(const[r,o,s]of this._changes)r.panDelta&&(e.panDelta=(e.panDelta||new t.P(0,0))._add(r.panDelta)),r.zoomDelta&&(e.zoomDelta=(e.zoomDelta||0)+r.zoomDelta),r.bearingDelta&&(e.bearingDelta=(e.bearingDelta||0)+r.bearingDelta),r.pitchDelta&&(e.pitchDelta=(e.pitchDelta||0)+r.pitchDelta),r.rollDelta&&(e.rollDelta=(e.rollDelta||0)+r.rollDelta),void 0!==r.around&&(e.around=r.around),void 0!==r.pinchAround&&(e.pinchAround=r.pinchAround),r.noInertia&&(e.noInertia=r.noInertia),t.e(i,o),t.e(a,s);this._updateMapTransform(e,i,a),this._changes=[];}_updateMapTransform(e,t,i){const a=this._map,r=a._getTransformForUpdate(),o=a.terrain;if(!(Ho(e)||o&&this._terrainMovement))return this._fireEvents(t,i,!0);a._stop(!0);let{panDelta:s,zoomDelta:n,bearingDelta:l,pitchDelta:c,rollDelta:h,around:u,pinchAround:d}=e;void 0!==d&&(u=d),u=u||a.transform.centerPoint,o&&!r.isPointOnMapSurface(u)&&(u=r.centerPoint);const _={panDelta:s,zoomDelta:n,rollDelta:h,pitchDelta:c,bearingDelta:l,around:u};this._map.cameraHelper.useGlobeControls&&!r.isPointOnMapSurface(u)&&(u=r.centerPoint);const p=u.distSqr(r.centerPoint)<.01?r.center:r.screenPointToLocation(s?u.sub(s):u);this._handleMapControls({terrain:o,tr:r,deltasForHelper:_,preZoomAroundLoc:p,combinedEventsInProgress:t,panDelta:s}),a._applyUpdatedTransform(r),this._map._update(),e.noInertia||this._inertia.record(e),this._fireEvents(t,i,!0);}_handleMapControls({terrain:e,tr:t,deltasForHelper:i,preZoomAroundLoc:a,combinedEventsInProgress:r,panDelta:o}){const s=this._map.cameraHelper;if(s.handleMapControlsRollPitchBearingZoom(i,t),e)return s.useGlobeControls?(this._terrainMovement||!r.drag&&!r.zoom||(this._terrainMovement=!0,this._map._elevationFreeze=!0),void s.handleMapControlsPan(i,t,a)):this._terrainMovement||!r.drag&&!r.zoom?void(r.drag&&this._terrainMovement&&o?t.setCenter(t.screenPointToLocation(t.centerPoint.sub(o))):s.handleMapControlsPan(i,t,a)):(this._terrainMovement=!0,this._map._elevationFreeze=!0,void s.handleMapControlsPan(i,t,a));s.handleMapControlsPan(i,t,a);}_fireEvents(e,i,a){const r=Wo(this._eventsInProgress),o=Wo(e),s={};for(const t in e){const{originalEvent:i}=e[t];this._eventsInProgress[t]||(s[`${t}start`]=i),this._eventsInProgress[t]=e[t];}!r&&o&&this._fireEvent("movestart",o.originalEvent);for(const e in s)this._fireEvent(e,s[e]);o&&this._fireEvent("move",o.originalEvent);for(const t in e){const{originalEvent:i}=e[t];this._fireEvent(t,i);}const l={};let c;for(const e in this._eventsInProgress){const{handlerName:t,originalEvent:a}=this._eventsInProgress[e];this._handlersById[t].isActive()||(delete this._eventsInProgress[e],c=i[t]||a,l[`${e}end`]=c);}for(const e in l)this._fireEvent(e,l[e]);const h=Wo(this._eventsInProgress),u=(r||o)&&!h;if(u&&this._terrainMovement){this._map._elevationFreeze=!1,this._terrainMovement=!1;const e=this._map._getTransformForUpdate();this._map.getCenterClampedToGround()&&e.recalculateZoomAndCenter(this._map.terrain),this._map._applyUpdatedTransform(e);}if(a&&u){this._updatingCamera=!0;const e=this._inertia._onMoveEnd(this._map.dragPan._inertiaOptions),i=e=>0!==e&&-this._bearingSnap{delete this._frameId,this.handleEvent(new $o("renderFrame",{timeStamp:e})),this._applyChanges();}))}_triggerRenderFrame(){void 0===this._frameId&&(this._frameId=this._requestFrame());}}class Ko extends t.E{constructor(e,t,i){super(),this._renderFrameCallback=()=>{const e=Math.min((c()-this._easeStart)/this._easeOptions.duration,1);this._onEaseFrame(this._easeOptions.easing(e)),e<1&&this._easeFrameId?this._easeFrameId=this._requestRenderFrame(this._renderFrameCallback):this.stop();},this._moving=!1,this._zooming=!1,this.transform=e,this._bearingSnap=i.bearingSnap,this._zoomSnap=i.zoomSnap,this.cameraHelper=t,this.on("moveend",(()=>{delete this._requestedCameraState;}));}migrateProjection(e,t){e.apply(this.transform,!0),this.transform=e,this.cameraHelper=t;}getCenter(){return new t.V(this.transform.center.lng,this.transform.center.lat)}setCenter(e,t){return this.jumpTo({center:e},t)}getCenterElevation(){return this.transform.elevation}setCenterElevation(e,t){return this.jumpTo({elevation:e},t),this}getCenterClampedToGround(){return this._centerClampedToGround}setCenterClampedToGround(e){this._centerClampedToGround=e;}panBy(e,i,a){return e=t.P.convert(e).mult(-1),this.panTo(this.transform.center,t.e({offset:e},i),a)}panTo(e,i,a){return this.easeTo(t.e({center:e},i),a)}getZoom(){return this.transform.zoom}setZoom(e,t){return this.jumpTo({zoom:e},t),this}zoomTo(e,i,a){return this.easeTo(t.e({zoom:e},i),a)}zoomIn(e,i){return this.zoomTo(t.cx(this.getZoom()+1,this._zoomSnap),e,i),this}zoomOut(e,i){return this.zoomTo(t.cx(this.getZoom()-1,this._zoomSnap),e,i),this}getVerticalFieldOfView(){return this.transform.fov}setVerticalFieldOfView(e,i){return e!=this.transform.fov&&(this.transform.setFov(e),this.fire(new t.l("movestart",i)).fire(new t.l("move",i)).fire(new t.l("moveend",i))),this}getBearing(){return this.transform.bearing}setZoomSnap(e){return this._zoomSnap=e,this}getZoomSnap(){return this._zoomSnap}setBearing(e,t){return this.jumpTo({bearing:e},t),this}getPadding(){return this.transform.padding}setPadding(e,t){return this.jumpTo({padding:e},t),this}rotateTo(e,i,a){return this.easeTo(t.e({bearing:e},i),a)}resetNorth(e,i){return this.rotateTo(0,t.e({duration:1e3},e),i),this}resetNorthPitch(e,i){return this.easeTo(t.e({bearing:0,pitch:0,roll:0,duration:1e3},e),i),this}snapToNorth(e,t){return Math.abs(this.getBearing()){f.easeFunc(t),this.terrain&&!e.freezeElevation&&this._updateElevation(t),this._applyUpdatedTransform(a),this._fireMoveEvents(i);}),(t=>{this.terrain&&e.freezeElevation&&this._finalizeElevation(),this._afterEase(i,t);}),e),this}_prepareEase(e,i,a={}){this._moving=!0,i||a.moving||this.fire(new t.l("movestart",e)),this._zooming&&!a.zooming&&this.fire(new t.l("zoomstart",e)),this._rotating&&!a.rotating&&this.fire(new t.l("rotatestart",e)),this._pitching&&!a.pitching&&this.fire(new t.l("pitchstart",e)),this._rolling&&!a.rolling&&this.fire(new t.l("rollstart",e));}_prepareElevation(e){this._elevationCenter=e,this._elevationStart=this.transform.elevation,this._elevationTarget=this.terrain.getElevationForLngLatZoom(e,this.transform.tileZoom),this._elevationFreeze=!0;}_updateElevation(e){void 0!==this._elevationStart&&void 0!==this._elevationCenter||this._prepareElevation(this.transform.center),this.transform.setMinElevationForCurrentTile(this.terrain.getMinTileElevationForLngLatZoom(this._elevationCenter,this.transform.tileZoom));const i=this.terrain.getElevationForLngLatZoom(this._elevationCenter,this.transform.tileZoom);if(e<1&&i!==this._elevationTarget){const t=this._elevationTarget-this._elevationStart;this._elevationStart+=e*(t-(i-(t*e+this._elevationStart))/(1-e)),this._elevationTarget=i;}this.transform.setElevation(t.G.number(this._elevationStart,this._elevationTarget,e));}_finalizeElevation(){this._elevationFreeze=!1,this.getCenterClampedToGround()&&this.transform.recalculateZoomAndCenter(this.terrain);}_getTransformForUpdate(){return this.transformCameraUpdate||this.terrain?(this._requestedCameraState||(this._requestedCameraState=this.transform.clone()),this._requestedCameraState):this.transform}_elevateCameraIfInsideTerrain(e){if(!this.terrain&&e.elevation>=0&&e.pitch<=90)return {};const t=e.getCameraLngLat(),i=e.getCameraAltitude(),a=this.terrain?this.terrain.getElevationForLngLatZoom(t,e.zoom):0;if(ithis._elevateCameraIfInsideTerrain(e))),this.transformCameraUpdate&&t.push((e=>this.transformCameraUpdate(e))),!t.length)return;const i=e.clone();for(const e of t){const t=i.clone(),{center:a,zoom:r,roll:o,pitch:s,bearing:n,elevation:l}=e(t);a&&t.setCenter(a),void 0!==l&&t.setElevation(l),void 0!==r&&t.setZoom(r),void 0!==o&&t.setRoll(o),void 0!==s&&t.setPitch(s),void 0!==n&&t.setBearing(n),i.apply(t,!1);}this.transform.apply(i,!1);}_fireMoveEvents(e){this.fire(new t.l("move",e)),this._zooming&&this.fire(new t.l("zoom",e)),this._rotating&&this.fire(new t.l("rotate",e)),this._pitching&&this.fire(new t.l("pitch",e)),this._rolling&&this.fire(new t.l("roll",e));}_afterEase(e,i){if(this._easeId&&i&&this._easeId===i)return;delete this._easeId;const a=this._zooming,r=this._rotating,o=this._pitching,s=this._rolling;this._moving=!1,this._zooming=!1,this._rotating=!1,this._pitching=!1,this._rolling=!1,this._padding=!1,a&&this.fire(new t.l("zoomend",e)),r&&this.fire(new t.l("rotateend",e)),o&&this.fire(new t.l("pitchend",e)),s&&this.fire(new t.l("rollend",e)),this.fire(new t.l("moveend",e));}flyTo(e,i){if(!e.essential&&n.prefersReducedMotion){const a=t.U(e,["center","zoom","bearing","pitch","roll","elevation","padding"]);return this.jumpTo(a,i)}this.stop(),e=t.e({offset:[0,0],speed:1.2,curve:1.42,easing:t.cz},e);const a=this._getTransformForUpdate(),r=a.bearing,o=a.pitch,s=a.roll,l=a.padding,c="bearing"in e?this._normalizeBearing(e.bearing,r):r,h="pitch"in e?+e.pitch:o,u="roll"in e?this._normalizeBearing(e.roll,s):s,d="padding"in e?e.padding:a.padding,_=t.P.convert(e.offset);let p=a.centerPoint.add(_);const m=a.screenPointToLocation(p),f=this.cameraHelper.handleFlyTo(a,{bearing:c,pitch:h,roll:u,padding:d,locationAtOffset:m,offsetAsPoint:_,center:e.center,minZoom:e.minZoom,zoom:e.zoom});let g=e.curve;const v=Math.max(a.width,a.height),x=v/f.scaleOfZoom,b=f.pixelPathLength;"number"==typeof f.scaleOfMinZoom&&(g=Math.sqrt(v/f.scaleOfMinZoom/b*2));const y=g*g;function w(e){const t=(x*x-v*v+(e?-1:1)*y*y*b*b)/(2*(e?x:v)*y*b);return Math.log(Math.sqrt(t*t+1)-t)}function T(e){return (Math.exp(e)-Math.exp(-e))/2}function P(e){return (Math.exp(e)+Math.exp(-e))/2}const C=w(!1);let I=function(e){return P(C)/P(C+g*e)},M=function(e){return v*((P(C)*(T(t=C+g*e)/P(t))-T(C))/y)/b;var t;},E=(w(!0)-C)/g;if(Math.abs(b)<2e-6||!isFinite(E)){if(Math.abs(v-x)<1e-6)return this.easeTo(e,i);const t=x0,I=e=>Math.exp(t*g*e);}return e.duration="duration"in e?+e.duration:1e3*E/("screenSpeed"in e?+e.screenSpeed/g:+e.speed),e.maxDuration&&e.duration>e.maxDuration&&(e.duration=0),this._zooming=!0,this._rotating=r!==c,this._pitching=h!==o,this._rolling=u!==s,this._padding=!a.isPaddingEqual(d),this._prepareEase(i,!1),this.terrain&&this._prepareElevation(f.targetCenter),this._ease((n=>{const m=n*E,g=1/I(m),v=M(m);this._rotating&&a.setBearing(t.G.number(r,c,n)),this._pitching&&a.setPitch(t.G.number(o,h,n)),this._rolling&&a.setRoll(t.G.number(s,u,n)),this._padding&&(a.interpolatePadding(l,d,n),p=a.centerPoint.add(_)),f.easeFunc(n,g,v,p),this.terrain&&!e.freezeElevation&&this._updateElevation(n),this._applyUpdatedTransform(a),this._fireMoveEvents(i);}),(()=>{this.terrain&&e.freezeElevation&&this._finalizeElevation(),this._afterEase(i);}),e),this}isEasing(){return !!this._easeFrameId}stop(){return this._stop()}_stop(e,t){var i;if(this._easeFrameId&&(this._cancelRenderFrame(this._easeFrameId),delete this._easeFrameId,delete this._onEaseFrame),this._onEaseEnd){const e=this._onEaseEnd;delete this._onEaseEnd,e.call(this,t);}return e||null===(i=this.handlers)||void 0===i||i.stop(!1),this}_ease(e,t,i){!1===i.animate||0===i.duration?(e(1),t()):(this._easeStart=c(),this._easeOptions=i,this._onEaseFrame=e,this._onEaseEnd=t,this._easeFrameId=this._requestRenderFrame(this._renderFrameCallback));}_normalizeBearing(e,i){e=t.W(e,-180,180);const a=Math.abs(e-i);return Math.abs(e-360-i)MapLibre'};class Qo{constructor(e=Yo){this._toggleAttribution=()=>{this._container.classList.contains("maplibregl-compact")&&(this._container.classList.contains("maplibregl-compact-show")?(this._container.setAttribute("open",""),this._container.classList.remove("maplibregl-compact-show")):(this._container.classList.add("maplibregl-compact-show"),this._container.removeAttribute("open")));},this._updateData=e=>{!e||"metadata"!==e.sourceDataType&&"visibility"!==e.sourceDataType&&"style"!==e.dataType&&"terrain"!==e.type||this._updateAttributions();},this._updateCompact=()=>{this._map.getCanvasContainer().offsetWidth<=640||this._compact?!1===this._compact?this._container.setAttribute("open",""):this._container.classList.contains("maplibregl-compact")||this._container.classList.contains("maplibregl-attrib-empty")||(this._container.setAttribute("open",""),this._container.classList.add("maplibregl-compact","maplibregl-compact-show")):(this._container.setAttribute("open",""),this._container.classList.contains("maplibregl-compact")&&this._container.classList.remove("maplibregl-compact","maplibregl-compact-show"));},this._updateCompactMinimize=()=>{this._container.classList.contains("maplibregl-compact")&&this._container.classList.contains("maplibregl-compact-show")&&this._container.classList.remove("maplibregl-compact-show");},this.options=e;}getDefaultPosition(){return "bottom-right"}onAdd(e){return this._map=e,this._compact=this.options.compact,this._container=h.create("details","maplibregl-ctrl maplibregl-ctrl-attrib"),this._compactButton=h.create("summary","maplibregl-ctrl-attrib-button",this._container),this._compactButton.addEventListener("click",this._toggleAttribution),this._setElementTitle(this._compactButton,"ToggleAttribution"),this._innerContainer=h.create("div","maplibregl-ctrl-attrib-inner",this._container),this._updateAttributions(),this._updateCompact(),this._map.on("styledata",this._updateData),this._map.on("sourcedata",this._updateData),this._map.on("terrain",this._updateData),this._map.on("resize",this._updateCompact),this._map.on("drag",this._updateCompactMinimize),this._container}onRemove(){h.remove(this._container),this._map.off("styledata",this._updateData),this._map.off("sourcedata",this._updateData),this._map.off("terrain",this._updateData),this._map.off("resize",this._updateCompact),this._map.off("drag",this._updateCompactMinimize),this._map=void 0,this._compact=void 0,this._attribHTML=void 0;}_setElementTitle(e,t){const i=this._map._getUIString(`AttributionControl.${t}`);e.title=i,e.setAttribute("aria-label",i);}_updateAttributions(){if(!this._map.style)return;let e=[];if(this.options.customAttribution&&(Array.isArray(this.options.customAttribution)?e=e.concat(this.options.customAttribution.map((e=>"string"!=typeof e?"":e))):"string"==typeof this.options.customAttribution&&e.push(this.options.customAttribution)),this._map.style.stylesheet){const e=this._map.style.stylesheet;this.styleOwner=e.owner,this.styleId=e.id;}const t=this._map.style.tileManagers;for(const i in t){const a=t[i];if(a.used||a.usedForTerrain){const t=a.getSource();t.attribution&&e.indexOf(t.attribution)<0&&e.push(t.attribution);}}e=e.filter((e=>String(e).trim())),e.sort(((e,t)=>e.length-t.length)),e=e.filter(((t,i)=>{for(let a=i+1;a=0)return !1;return !0}));const i=e.join(" | ");i!==this._attribHTML&&(this._attribHTML=i,e.length?(this._innerContainer.innerHTML=h.sanitize(i),this._container.classList.remove("maplibregl-attrib-empty")):this._container.classList.add("maplibregl-attrib-empty"),this._updateCompact(),this._editLink=null);}}class Jo{constructor(e={}){this._updateCompact=()=>{const e=this._container.children;if(e.length){const t=e[0];this._map.getCanvasContainer().offsetWidth<=640||this._compact?!1!==this._compact&&t.classList.add("maplibregl-compact"):t.classList.remove("maplibregl-compact");}},this.options=e;}getDefaultPosition(){return "bottom-left"}onAdd(e){this._map=e,this._compact=this.options&&this.options.compact,this._container=h.create("div","maplibregl-ctrl");const t=h.create("a","maplibregl-ctrl-logo");return t.target="_blank",t.rel="noopener nofollow",t.href="https://maplibre.org/",t.setAttribute("aria-label",this._map._getUIString("LogoControl.Title")),t.setAttribute("rel","noopener nofollow"),this._container.appendChild(t),this._container.style.display="block",this._map.on("resize",this._updateCompact),this._updateCompact(),this._container}onRemove(){h.remove(this._container),this._map.off("resize",this._updateCompact),this._map=void 0,this._compact=void 0;}}class es{constructor(){this._queue=[],this._id=0,this._cleared=!1,this._currentlyRunning=!1;}add(e){const t=++this._id;return this._queue.push({callback:e,id:t,cancelled:!1}),t}remove(e){const t=this._currentlyRunning,i=t?this._queue.concat(t):this._queue;for(const t of i)if(t.id===e)return void(t.cancelled=!0)}run(e=0){if(this._currentlyRunning)throw new Error("Attempting to run(), but is already running.");const t=this._currentlyRunning=this._queue;this._queue=[];for(const i of t)if(!i.cancelled&&(i.callback(e),this._cleared))break;this._cleared=!1,this._currentlyRunning=!1;}clear(){this._currentlyRunning&&(this._cleared=!0),this._queue=[];}}var ts=t.aU([{name:"a_pos3d",type:"Int16",components:3}]);class is extends t.E{constructor(e){super(),this._lastTilesetChange=c(),this.tileManager=e,this._tiles={},this._renderableTilesKeys=[],this._sourceTileCache={},this.minzoom=0,this.maxzoom=22,this.deltaZoom=1,this.tileSize=e._source.tileSize*2**this.deltaZoom,e.usedForTerrain=!0,e.tileSize=this.tileSize;}destruct(){this.tileManager.usedForTerrain=!1,this.tileManager.tileSize=null;}getSource(){return this.tileManager._source}update(e,i){this.tileManager.update(e,i),this._renderableTilesKeys=[];const a={};for(const r of Me(e,{tileSize:this.tileSize,minzoom:this.minzoom,maxzoom:this.maxzoom,reparseOverscaled:!1,terrain:i,calculateTileZoom:this.tileManager._source.calculateTileZoom}))a[r.key]=!0,this._renderableTilesKeys.push(r.key),this._tiles[r.key]||(r.terrainRttPosMatrix32f=new Float64Array(16),t.c7(r.terrainRttPosMatrix32f,0,t.a5,t.a5,0,0,1),this._tiles[r.key]=new _e(r,this.tileSize),this._lastTilesetChange=c());for(const e in this._tiles)a[e]||delete this._tiles[e];}freeRtt(e){for(const t in this._tiles){const i=this._tiles[t];(!e||i.tileID.equals(e)||i.tileID.isChildOf(e)||e.isChildOf(i.tileID))&&(i.rtt=[]);}}getRenderableTiles(){return this._renderableTilesKeys.map((e=>this.getTileByID(e)))}getTileByID(e){return this._tiles[e]}getTerrainCoords(e,t){return t?this._getTerrainCoordsForTileRanges(e,t):this._getTerrainCoordsForRegularTile(e)}_getTerrainCoordsForRegularTile(e){const i={};for(const a of this._renderableTilesKeys){const r=this._tiles[a].tileID,o=e.clone(),s=t.bk();if(r.canonical.equals(e.canonical))t.c7(s,0,t.a5,t.a5,0,0,1);else if(r.canonical.isChildOf(e.canonical)){const i=r.canonical.z-e.canonical.z,a=r.canonical.x-(r.canonical.x>>i<>i<>i;t.c7(s,0,n,n,0,0,1),t.O(s,s,[-a*n,-o*n,0]);}else {if(!e.canonical.isChildOf(r.canonical))continue;{const i=e.canonical.z-r.canonical.z,a=e.canonical.x-(e.canonical.x>>i<>i<>i;t.c7(s,0,t.a5,t.a5,0,0,1),t.O(s,s,[a*n,o*n,0]),t.Q(s,s,[1/2**i,1/2**i,0]);}}o.terrainRttPosMatrix32f=new Float32Array(s),i[a]=o;}return i}_getTerrainCoordsForTileRanges(e,i){const a={};for(const r of this._renderableTilesKeys){const o=this._tiles[r].tileID;if(!this._isWithinTileRanges(o,i))continue;const s=e.clone(),n=t.bk();if(o.canonical.z===e.canonical.z){const i=e.canonical.x-o.canonical.x+e.wrap*(1<e.canonical.z){const i=o.canonical.z-e.canonical.z,a=o.canonical.x-(o.canonical.x>>i<>i<>i),l=e.canonical.y-(o.canonical.y>>i),c=t.a5>>i;t.c7(n,0,c,c,0,0,1),t.O(n,n,[-a*c+s*t.a5,-r*c+l*t.a5,0]);}else {const i=e.canonical.z-o.canonical.z,a=e.canonical.x-(e.canonical.x>>i<>i<>i)-o.canonical.x,l=(e.canonical.y>>i)-o.canonical.y,c=t.a5<i.maxzoom&&(a=i.maxzoom),a=i.minzoom&&!(null==r?void 0:r.dem);)r=this.findTileInCaches(e.scaledTo(a--).key);return r}findTileInCaches(e){let t=this.tileManager.getTileByID(e);return t||(t=this.tileManager._outOfViewCache.getByKey(e),t)}anyTilesAfterTime(e=Date.now()){return this._lastTilesetChange>=e}_isWithinTileRanges(e,t){const i=t[e.canonical.z];return !!i&&(e.wrap>i.minWrap||e.wrap=i.minTileXWrapped&&e.canonical.x<=i.maxTileXWrapped&&e.canonical.y>=i.minTileY&&e.canonical.y<=i.maxTileY)}}class as{constructor(e,t,i){this._meshCache={},this.painter=e,this.tileManager=new is(t),this.options=i,this.exaggeration="number"==typeof i.exaggeration?i.exaggeration:1,this.qualityFactor=2,this.meshSize=128,this._demMatrixCache={},this.coordsIndex=[],this._coordsTextureSize=1024;}getDEMElevation(e,i,a,r=t.a5){var o;const s=e.normalizeCoordinates(i,a,r);if(!s)return 0;const n=this.getTerrainData(s.tileID),l=null===(o=n.tile)||void 0===o?void 0:o.dem;if(!l)return 0;const c=t.cD([],[s.x/r*t.a5,s.y/r*t.a5],n.u_terrain_matrix),h=[c[0]*l.dim,c[1]*l.dim],u=Math.floor(h[0]),d=Math.floor(h[1]),_=h[0]-u,p=h[1]-d;return l.get(u,d)*(1-_)*(1-p)+l.get(u+1,d)*_*(1-p)+l.get(u,d+1)*(1-_)*p+l.get(u+1,d+1)*_*p}getElevationForLngLatZoom(e,i){if(!t.cE(i,e.wrap()))return 0;const{tileID:a,mercatorX:r,mercatorY:o}=this._getOverscaledTileIDFromLngLatZoom(e,i);return this.getElevation(a,r%t.a5,o%t.a5,t.a5)}getElevationForLngLat(e,t){const i=Me(t,{maxzoom:this.tileManager.maxzoom,minzoom:this.tileManager.minzoom,tileSize:512,terrain:this});let a=0;for(const e of i)e.canonical.z>a&&(a=Math.min(e.canonical.z,this.tileManager.maxzoom));return this.getElevationForLngLatZoom(e,a)}getElevation(e,i,a,r=t.a5){return this.getDEMElevation(e,i,a,r)*this.exaggeration}getTerrainData(e){if(!this._emptyDemTexture){const e=this.painter.context,i=new t.R({width:1,height:1},new Uint8Array(4));this._emptyDepthTexture=new t.T(e,i,e.gl.RGBA,{premultiply:!1}),this._emptyDemUnpack=[0,0,0,0],this._emptyDemTexture=new t.T(e,new t.R({width:1,height:1}),e.gl.RGBA,{premultiply:!1}),this._emptyDemTexture.bind(e.gl.NEAREST,e.gl.CLAMP_TO_EDGE),this._emptyDemMatrix=t.ar([]);}const i=this.tileManager.getSourceTile(e,!0);if(i&&i.dem&&(!i.demTexture||i.needsTerrainPrepare)){const e=this.painter.context;i.demTexture=this.painter.getTileTexture(i.dem.stride),i.demTexture?i.demTexture.update(i.dem.getPixels(),{premultiply:!1}):i.demTexture=new t.T(e,i.dem.getPixels(),e.gl.RGBA,{premultiply:!1}),i.demTexture.bind(e.gl.NEAREST,e.gl.CLAMP_TO_EDGE),i.needsTerrainPrepare=!1;}const a=i&&i.toString()+i.tileID.key+e.key;if(a&&!this._demMatrixCache[a]){const a=this.tileManager.getSource().maxzoom;let r=e.canonical.z-i.tileID.canonical.z;e.overscaledZ>e.canonical.z&&(e.canonical.z>=a?r=e.canonical.z-a:t.w("cannot calculate elevation if elevation maxzoom > source.maxzoom"));const o=e.canonical.x-(e.canonical.x>>r<>r<>8<<4|e>>8,i[t+3]=0;const a=new t.R({width:this._coordsTextureSize,height:this._coordsTextureSize},new Uint8Array(i.buffer)),r=new t.T(e,a,e.gl.RGBA,{premultiply:!1});return r.bind(e.gl.NEAREST,e.gl.CLAMP_TO_EDGE),this._coordsTexture=r,r}pointCoordinate(e){this.painter.maybeDrawDepthAndCoords(!0);const i=new Uint8Array(4),a=this.painter.context,r=a.gl,o=Math.round(e.x*this.painter.pixelRatio/devicePixelRatio),s=Math.round(e.y*this.painter.pixelRatio/devicePixelRatio),n=Math.round(this.painter.height/devicePixelRatio);a.bindFramebuffer.set(this.getFramebuffer("coords").framebuffer),r.readPixels(o,n-s-1,1,1,r.RGBA,r.UNSIGNED_BYTE,i),a.bindFramebuffer.set(null);const l=i[0]+(i[2]>>4<<8),c=i[1]+((15&i[2])<<8),h=this.coordsIndex[255-i[3]],u=h&&this.tileManager.getTileByID(h);if(!u)return null;const d=this._coordsTextureSize,_=(1<0,r=a&&0===e.canonical.y,o=a&&e.canonical.y===(1<e.id!==t)),this._recentlyUsed.push(e.id);}stampObject(e){e.stamp=++this._stamp;}getOrCreateFreeObject(){for(const e of this._recentlyUsed)if(!this._objects[e].inUse)return this._objects[e];if(this._objects.length>=this._size)throw new Error("No free RenderPool available, call freeAllObjects() required!");const e=this._createObject(this._objects.length);return this._objects.push(e),e}freeObject(e){e.inUse=!1;}freeAllObjects(){for(const e of this._objects)this.freeObject(e);}isFull(){return !(this._objects.length!e.inUse))}}const os={background:!0,fill:!0,line:!0,raster:!0,hillshade:!0,"color-relief":!0};class ss{constructor(e,t){this.painter=e,this.terrain=t,this.pool=new rs(e.context,30,t.tileManager.tileSize*t.qualityFactor);}destruct(){this.pool.destruct();}getTexture(e){return this.pool.getObjectForId(e.rtt[this._stacks.length-1].id).texture}prepareForRender(e,t){var i,a;this._stacks=[],this._prevType=null,this._rttTiles=[],this._renderableTiles=this.terrain.tileManager.getRenderableTiles(),this._renderableLayerIds=e._order.filter((i=>!e._layers[i].isHidden(t))),this._coordsAscending={};for(const t in e.tileManagers){this._coordsAscending[t]={};const i=e.tileManagers[t].getVisibleCoordinates(),a=e.tileManagers[t].getSource(),r=a instanceof ie?a.terrainTileRanges:null;for(const e of i){const i=this.terrain.tileManager.getTerrainCoords(e,r);for(const e in i)this._coordsAscending[t][e]||(this._coordsAscending[t][e]=[]),this._coordsAscending[t][e].push(i[e]);}}this._rttFingerprints={};for(const t of e._order){const r=e._layers[t],o=r.source;if(os[r.type]&&!this._rttFingerprints[o]){this._rttFingerprints[o]={};const t=null!==(a=null===(i=e.tileManagers[o])||void 0===i?void 0:i.getState().revision)&&void 0!==a?a:0;for(const e in this._coordsAscending[o])this._rttFingerprints[o][e]=`${this._coordsAscending[o][e].map((e=>e.key)).sort().join()}#${t}`;}}for(const e of this._renderableTiles)for(const t in this._rttFingerprints){const i=this._rttFingerprints[t][e.tileID.key];i&&i!==e.rttFingerprint[t]&&(e.rtt=[]);}}renderLayer(e,i){if(e.isHidden(this.painter.transform.zoom))return !1;const a=Object.assign(Object.assign({},i),{isRenderingToTexture:!0}),r=e.type,o=this.painter,s=this._renderableLayerIds[this._renderableLayerIds.length-1]===e.id;if(os[r]&&(this._prevType&&os[this._prevType]||this._stacks.push([]),this._prevType=r,this._stacks[this._stacks.length-1].push(e.id),!s))return !0;if(os[this._prevType]||os[r]&&s){this._prevType=r;const e=this._stacks.length-1,i=this._stacks[e]||[];for(const r of this._renderableTiles){if(this.pool.isFull()&&(Vr(this.painter,this.terrain,this._rttTiles,a),this._rttTiles=[],this.pool.freeAllObjects()),this._rttTiles.push(r),r.rtt[e]){const t=this.pool.getObjectForId(r.rtt[e].id);if(t.stamp===r.rtt[e].stamp){this.pool.useObject(t);continue}}const s=this.pool.getOrCreateFreeObject();this.pool.useObject(s),this.pool.stampObject(s),r.rtt[e]={id:s.id,stamp:s.stamp},o.context.bindFramebuffer.set(s.fbo.framebuffer),o.context.clear({color:t.bp.transparent,stencil:0}),o.currentStencilSource=void 0;for(let e=0;e{this.startMove(e,h.mousePos(this.element,e)),h.addEventListener(window,"mousemove",this.mousemove),h.addEventListener(window,"mouseup",this.mouseup);},this.mousemove=e=>{this.move(e,h.mousePos(this.element,e));},this.mouseup=e=>{this._rotatePitchHandler.dragEnd(e),this.offTemp();},this.touchstart=e=>{1!==e.targetTouches.length?this.reset():(this._startPos=this._lastPos=h.touchPos(this.element,e.targetTouches)[0],this.startMove(e,this._startPos),h.addEventListener(window,"touchmove",this.touchmove,{passive:!1}),h.addEventListener(window,"touchend",this.touchend));},this.touchmove=e=>{1!==e.targetTouches.length?this.reset():(this._lastPos=h.touchPos(this.element,e.targetTouches)[0],this.move(e,this._lastPos));},this.touchend=e=>{0===e.targetTouches.length&&this._startPos&&this._lastPos&&this._startPos.dist(this._lastPos){this._rotatePitchHandler.reset(),delete this._startPos,delete this._lastPos,this.offTemp();},this._clickTolerance=10,this.element=i;const r=new wo;this._rotatePitchHandler=new fo({clickTolerance:3,move:(e,r)=>{const o=i.getBoundingClientRect(),s=new t.P((o.bottom-o.top)/2,(o.right-o.left)/2);return {bearingDelta:t.cy(new t.P(e.x,r.y),r,s),pitchDelta:a?-.5*(r.y-e.y):void 0}},moveStateManager:r,enable:!0,assignEvents:()=>{}}),this.map=e,h.addEventListener(i,"mousedown",this.mousedown),h.addEventListener(i,"touchstart",this.touchstart,{passive:!1}),h.addEventListener(i,"touchcancel",this.reset);}startMove(e,t){this._rotatePitchHandler.dragStart(e,t),h.disableDrag();}move(e,t){const i=this.map,{bearingDelta:a,pitchDelta:r}=this._rotatePitchHandler.dragMove(e,t)||{};a&&i.setBearing(i.getBearing()+a),r&&i.setPitch(i.getPitch()+r);}off(){const e=this.element;h.removeEventListener(e,"mousedown",this.mousedown),h.removeEventListener(e,"touchstart",this.touchstart,{passive:!1}),h.removeEventListener(window,"touchmove",this.touchmove,{passive:!1}),h.removeEventListener(window,"touchend",this.touchend),h.removeEventListener(e,"touchcancel",this.reset),this.offTemp();}offTemp(){h.enableDrag(),h.removeEventListener(window,"mousemove",this.mousemove),h.removeEventListener(window,"mouseup",this.mouseup),h.removeEventListener(window,"touchmove",this.touchmove,{passive:!1}),h.removeEventListener(window,"touchend",this.touchend);}}let ds;function _s(e,i,a,r=!1){if(r||!a.getCoveringTilesDetailsProvider().allowWorldCopies())return null==e?void 0:e.wrap();const o=new t.V(e.lng,e.lat);if(e=new t.V(e.lng,e.lat),i){const r=new t.V(e.lng-360,e.lat),o=new t.V(e.lng+360,e.lat),s=a.locationToScreenPoint(e).distSqr(i);a.locationToScreenPoint(r).distSqr(i)180;){const t=a.locationToScreenPoint(e);if(t.x>=0&&t.y>=0&&t.x<=a.width&&t.y<=a.height)break;e.lng>a.center.lng?e.lng-=360:e.lng+=360;}return e.lng!==o.lng&&a.isPointOnMapSurface(a.locationToScreenPoint(e))?e:o}const ps={center:"translate(-50%,-50%)",top:"translate(-50%,0)","top-left":"translate(0,0)","top-right":"translate(-100%,0)",bottom:"translate(-50%,-100%)","bottom-left":"translate(0,-100%)","bottom-right":"translate(-100%,-100%)",left:"translate(0,-50%)",right:"translate(-100%,-50%)"};function ms(e,t,i){const a=e.classList;for(const e in ps)a.remove(`maplibregl-${i}-anchor-${e}`);a.add(`maplibregl-${i}-anchor-${t}`);}class fs extends t.E{constructor(e){if(super(),this._onClick=e=>{this.fire(new t.l("click",{originalEvent:e}));},this._onKeyPress=e=>{const t=e.code,i=e.charCode||e.keyCode;"Space"!==t&&"Enter"!==t&&32!==i&&13!==i||this.togglePopup();},this._onMapClick=e=>{const t=e.originalEvent.target,i=this._element;this._popup&&(t===i||i.contains(t))&&this.togglePopup();},this._update=e=>{if(!this._map)return;const t=this._map.loaded()&&!this._map.isMoving();("terrain"===(null==e?void 0:e.type)||"render"===(null==e?void 0:e.type)&&!t)&&this._map.once("render",this._update),this._lngLat=_s(this._lngLat,this._flatPos,this._map.transform),this._flatPos=this._pos=this._map.project(this._lngLat)._add(this._offset),this._map.terrain&&(this._flatPos=this._map.transform.locationToScreenPoint(this._lngLat)._add(this._offset));let i="";"viewport"===this._rotationAlignment||"auto"===this._rotationAlignment?i=`rotateZ(${this._rotation}deg)`:"map"===this._rotationAlignment&&(i=`rotateZ(${this._rotation-this._map.getBearing()}deg)`);let a="";"viewport"===this._pitchAlignment||"auto"===this._pitchAlignment?a="rotateX(0deg)":"map"===this._pitchAlignment&&(a=`rotateX(${this._map.getPitch()}deg)`),this._subpixelPositioning||e&&"moveend"!==e.type||(this._pos=this._pos.round()),h.setTransform(this._element,`${ps[this._anchor]} translate(${this._pos.x}px, ${this._pos.y}px) ${a} ${i}`),n.frameAsync(new AbortController,this._map._ownerWindow).then((()=>{this._updateOpacity(e&&"moveend"===e.type);})).catch((()=>{}));},this._onMove=e=>{if(!this._isDragging){const t=this._clickTolerance||this._map._clickTolerance;this._isDragging=e.point.dist(this._pointerdownPos)>=t;}this._isDragging&&(this._pos=e.point.sub(this._positionDelta),this._lngLat=this._map.unproject(this._pos),this.setLngLat(this._lngLat),this._element.style.pointerEvents="none","pending"===this._state&&(this._state="active",this.fire(new t.l("dragstart"))),this.fire(new t.l("drag")));},this._onUp=()=>{this._element.style.pointerEvents="auto",this._positionDelta=null,this._pointerdownPos=null,this._isDragging=!1,this._map.off("mousemove",this._onMove),this._map.off("touchmove",this._onMove),"active"===this._state&&this.fire(new t.l("dragend")),this._state="inactive";},this._addDragHandler=e=>{this._element.contains(e.originalEvent.target)&&(e.preventDefault(),this._positionDelta=e.point.sub(this._pos).add(this._offset),this._pointerdownPos=e.point,this._state="pending",this._map.on("mousemove",this._onMove),this._map.on("touchmove",this._onMove),this._map.once("mouseup",this._onUp),this._map.once("touchend",this._onUp));},this._anchor=e&&e.anchor||"center",this._color=e&&e.color||"#3FB1CE",this._scale=e&&e.scale||1,this._draggable=e&&e.draggable||!1,this._clickTolerance=e&&e.clickTolerance||0,this._subpixelPositioning=e&&e.subpixelPositioning||!1,this._isDragging=!1,this._state="inactive",this._rotation=e&&e.rotation||0,this._rotationAlignment=e&&e.rotationAlignment||"auto",this._pitchAlignment=e&&e.pitchAlignment&&"auto"!==e.pitchAlignment?e.pitchAlignment:this._rotationAlignment,this.setOpacity(null==e?void 0:e.opacity,null==e?void 0:e.opacityWhenCovered),e&&e.element)this._element=e.element,this._offset=t.P.convert(e&&e.offset||[0,0]);else {this._defaultMarker=!0,this._element=h.create("div");const i=h.createNS("http://www.w3.org/2000/svg","svg"),a=41,r=27;i.setAttributeNS(null,"display","block"),i.setAttributeNS(null,"height",`${a}px`),i.setAttributeNS(null,"width",`${r}px`),i.setAttributeNS(null,"viewBox",`0 0 ${r} ${a}`);const o=h.createNS("http://www.w3.org/2000/svg","g");o.setAttributeNS(null,"stroke","none"),o.setAttributeNS(null,"stroke-width","1"),o.setAttributeNS(null,"fill","none"),o.setAttributeNS(null,"fill-rule","evenodd");const s=h.createNS("http://www.w3.org/2000/svg","g");s.setAttributeNS(null,"fill-rule","nonzero");const n=h.createNS("http://www.w3.org/2000/svg","g");n.setAttributeNS(null,"transform","translate(3.0, 29.0)"),n.setAttributeNS(null,"fill","#000000");const l=[{rx:"10.5",ry:"5.25002273"},{rx:"10.5",ry:"5.25002273"},{rx:"9.5",ry:"4.77275007"},{rx:"8.5",ry:"4.29549936"},{rx:"7.5",ry:"3.81822308"},{rx:"6.5",ry:"3.34094679"},{rx:"5.5",ry:"2.86367051"},{rx:"4.5",ry:"2.38636864"}];for(const e of l){const t=h.createNS("http://www.w3.org/2000/svg","ellipse");t.setAttributeNS(null,"opacity","0.04"),t.setAttributeNS(null,"cx","10.5"),t.setAttributeNS(null,"cy","5.80029008"),t.setAttributeNS(null,"rx",e.rx),t.setAttributeNS(null,"ry",e.ry),n.appendChild(t);}const c=h.createNS("http://www.w3.org/2000/svg","g");c.setAttributeNS(null,"fill",this._color);const u=h.createNS("http://www.w3.org/2000/svg","path");u.setAttributeNS(null,"d","M27,13.5 C27,19.074644 20.250001,27.000002 14.75,34.500002 C14.016665,35.500004 12.983335,35.500004 12.25,34.500002 C6.7499993,27.000002 0,19.222562 0,13.5 C0,6.0441559 6.0441559,0 13.5,0 C20.955844,0 27,6.0441559 27,13.5 Z"),c.appendChild(u);const d=h.createNS("http://www.w3.org/2000/svg","g");d.setAttributeNS(null,"opacity","0.25"),d.setAttributeNS(null,"fill","#000000");const _=h.createNS("http://www.w3.org/2000/svg","path");_.setAttributeNS(null,"d","M13.5,0 C6.0441559,0 0,6.0441559 0,13.5 C0,19.222562 6.7499993,27 12.25,34.5 C13,35.522727 14.016664,35.500004 14.75,34.5 C20.250001,27 27,19.074644 27,13.5 C27,6.0441559 20.955844,0 13.5,0 Z M13.5,1 C20.415404,1 26,6.584596 26,13.5 C26,15.898657 24.495584,19.181431 22.220703,22.738281 C19.945823,26.295132 16.705119,30.142167 13.943359,33.908203 C13.743445,34.180814 13.612715,34.322738 13.5,34.441406 C13.387285,34.322738 13.256555,34.180814 13.056641,33.908203 C10.284481,30.127985 7.4148684,26.314159 5.015625,22.773438 C2.6163816,19.232715 1,15.953538 1,13.5 C1,6.584596 6.584596,1 13.5,1 Z"),d.appendChild(_);const p=h.createNS("http://www.w3.org/2000/svg","g");p.setAttributeNS(null,"transform","translate(6.0, 7.0)"),p.setAttributeNS(null,"fill","#FFFFFF");const m=h.createNS("http://www.w3.org/2000/svg","g");m.setAttributeNS(null,"transform","translate(8.0, 8.0)");const f=h.createNS("http://www.w3.org/2000/svg","circle");f.setAttributeNS(null,"fill","#000000"),f.setAttributeNS(null,"opacity","0.25"),f.setAttributeNS(null,"cx","5.5"),f.setAttributeNS(null,"cy","5.5"),f.setAttributeNS(null,"r","5.4999962");const g=h.createNS("http://www.w3.org/2000/svg","circle");g.setAttributeNS(null,"fill","#FFFFFF"),g.setAttributeNS(null,"cx","5.5"),g.setAttributeNS(null,"cy","5.5"),g.setAttributeNS(null,"r","5.4999962"),m.appendChild(f),m.appendChild(g),s.appendChild(n),s.appendChild(c),s.appendChild(d),s.appendChild(p),s.appendChild(m),i.appendChild(s),i.setAttributeNS(null,"height",a*this._scale+"px"),i.setAttributeNS(null,"width",r*this._scale+"px"),this._element.appendChild(i),this._offset=t.P.convert(e&&e.offset||[0,-14]);}if(this._element.classList.add("maplibregl-marker"),this._element.addEventListener("dragstart",(e=>{e.preventDefault();})),this._element.addEventListener("mousedown",(e=>{e.preventDefault();})),ms(this._element,this._anchor,"marker"),this._element.addEventListener("click",this._onClick),e&&e.className)for(const t of e.className.split(" "))this._element.classList.add(t);this._popup=null;}addTo(e){return this.remove(),this._map=e,this._element.hasAttribute("aria-label")||this._element.setAttribute("aria-label",e._getUIString("Marker.Title")),this._element.hasAttribute("role")||this._element.setAttribute("role","button"),e.getCanvasContainer().appendChild(this._element),e.on("move",this._update),e.on("moveend",this._update),e.on("terrain",this._update),e.on("projectiontransition",this._update),this.setDraggable(this._draggable),this._update(),this._map.on("click",this._onMapClick),this}remove(){return this._opacityTimeout&&(clearTimeout(this._opacityTimeout),delete this._opacityTimeout),this._map&&(this._map.off("click",this._onMapClick),this._map.off("move",this._update),this._map.off("moveend",this._update),this._map.off("terrain",this._update),this._map.off("projectiontransition",this._update),this._map.off("mousedown",this._addDragHandler),this._map.off("touchstart",this._addDragHandler),this._map.off("mouseup",this._onUp),this._map.off("touchend",this._onUp),this._map.off("mousemove",this._onMove),this._map.off("touchmove",this._onMove),delete this._map),h.remove(this._element),this._popup&&this._popup.remove(),this}getLngLat(){return this._lngLat}setLngLat(e){return this._lngLat=t.V.convert(e),this._pos=null,this._popup&&this._popup.setLngLat(this._lngLat),this._update(),this}getElement(){return this._element}setPopup(e){if(this._popup&&(this._popup.remove(),this._popup=null,this._element.removeEventListener("keypress",this._onKeyPress),this._originalTabIndex||this._element.removeAttribute("tabindex")),e){if(!("offset"in e.options)){const t=38.1,i=13.5,a=Math.abs(i)/Math.SQRT2;e.options.offset=this._defaultMarker?{top:[0,0],"top-left":[0,0],"top-right":[0,0],bottom:[0,-t],"bottom-left":[a,-1*(t-i+a)],"bottom-right":[-a,-1*(t-i+a)],left:[i,-1*(t-i)],right:[-i,-1*(t-i)]}:this._offset;}this._popup=e,this._originalTabIndex=this._element.getAttribute("tabindex"),this._originalTabIndex||this._element.setAttribute("tabindex","0"),this._element.addEventListener("keypress",this._onKeyPress);}return this}setSubpixelPositioning(e){return this._subpixelPositioning=e,this}getPopup(){return this._popup}togglePopup(){const e=this._popup;return this._element.style.opacity===this._opacityWhenCovered?this:e?(e.isOpen()?e.remove():(e.setLngLat(this._lngLat),e.addTo(this._map)),this):this}_updateOpacity(e=!1){var i,a;const r=null===(i=this._map)||void 0===i?void 0:i.terrain,o=this._map.transform.isLocationOccluded(this._lngLat);if(!r||o){const e=o?this._opacityWhenCovered:this._opacity;return void(this._element.style.opacity!==e&&(this._element.style.opacity=e))}if(e)this._opacityTimeout=null;else {if(this._opacityTimeout)return;this._opacityTimeout=setTimeout((()=>{this._opacityTimeout=null;}),100);}const s=this._map,n=s.terrain.depthAtPoint(this._pos),l=s.terrain.getElevationForLngLat(this._lngLat,s.transform);if(s.transform.lngLatToCameraDepth(this._lngLat,l)-n<.006)return void(this._element.style.opacity=this._opacity);const c=-this._offset.y/s.transform.pixelsPerMeter,h=Math.sin(s.getPitch()*Math.PI/180)*c,u=s.terrain.depthAtPoint(new t.P(this._pos.x,this._pos.y-this._offset.y)),d=s.transform.lngLatToCameraDepth(this._lngLat,l+h)-u>.006;(null===(a=this._popup)||void 0===a?void 0:a.isOpen())&&d&&this._popup.remove(),this._element.style.opacity=d?this._opacityWhenCovered:this._opacity;}getOffset(){return this._offset}setOffset(e){return this._offset=t.P.convert(e),this._update(),this}addClassName(e){this._element.classList.add(e);}removeClassName(e){this._element.classList.remove(e);}toggleClassName(e){return this._element.classList.toggle(e)}setDraggable(e){return this._draggable=!!e,this._map&&(e?(this._map.on("mousedown",this._addDragHandler),this._map.on("touchstart",this._addDragHandler)):(this._map.off("mousedown",this._addDragHandler),this._map.off("touchstart",this._addDragHandler))),this}isDraggable(){return this._draggable}setRotation(e){return this._rotation=e||0,this._update(),this}getRotation(){return this._rotation}setRotationAlignment(e){return this._rotationAlignment=e||"auto",this._update(),this}getRotationAlignment(){return this._rotationAlignment}setPitchAlignment(e){return this._pitchAlignment=e&&"auto"!==e?e:this._rotationAlignment,this._update(),this}getPitchAlignment(){return this._pitchAlignment}setOpacity(e,t){return (void 0===this._opacity||void 0===e&&void 0===t)&&(this._opacity="1",this._opacityWhenCovered="0.2"),void 0!==e&&(this._opacity=e),void 0!==t&&(this._opacityWhenCovered=t),this._map&&this._updateOpacity(!0),this}}const gs={positionOptions:{enableHighAccuracy:!1,maximumAge:0,timeout:6e3},fitBoundsOptions:{maxZoom:15},trackUserLocation:!1,showAccuracyCircle:!0,showUserLocation:!0};let vs=0,xs=!1;const bs={maxWidth:100,unit:"metric"};function ys(e,t,i){const a=i&&i.maxWidth||100,r=e._container.clientHeight/2,o=e._container.clientWidth/2,s=e.unproject([o-a/2,r]),n=e.unproject([o+a/2,r]),l=Math.round(e.project(n).x-e.project(s).x),c=Math.min(a,l,e._container.clientWidth),h=s.distanceTo(n);if(i&&"imperial"===i.unit){const i=3.2808*h;i>5280?ws(t,c,i/5280,e._getUIString("ScaleControl.Miles")):ws(t,c,i,e._getUIString("ScaleControl.Feet"));}else i&&"nautical"===i.unit?ws(t,c,h/1852,e._getUIString("ScaleControl.NauticalMiles")):h>=1e3?ws(t,c,h/1e3,e._getUIString("ScaleControl.Kilometers")):ws(t,c,h,e._getUIString("ScaleControl.Meters"));}function ws(e,t,i,a){const r=function(e){const t=Math.pow(10,`${Math.floor(e)}`.length-1);let i=e/t;return i=i>=10?10:i>=5?5:i>=3?3:i>=2?2:i>=1?1:function(e){const t=Math.pow(10,Math.ceil(-Math.log(e)/Math.LN10));return Math.round(e*t)/t}(i),t*i}(i);e.style.width=t*(r/i)+"px",e.innerHTML=`${r} ${a}`;}const Ts={closeButton:!0,closeOnClick:!0,focusAfterOpen:!0,className:"",maxWidth:"240px",subpixelPositioning:!1,locationOccludedOpacity:void 0,padding:void 0},Ps=["a[href]","[tabindex]:not([tabindex='-1'])","[contenteditable]:not([contenteditable='false'])","button:not([disabled])","input:not([disabled])","select:not([disabled])","textarea:not([disabled])"].join(", ");function Cs(e){if(e){if("number"==typeof e){const i=Math.round(Math.abs(e)/Math.SQRT2);return {center:new t.P(0,0),top:new t.P(0,e),"top-left":new t.P(i,i),"top-right":new t.P(-i,i),bottom:new t.P(0,-e),"bottom-left":new t.P(i,-i),"bottom-right":new t.P(-i,-i),left:new t.P(e,0),right:new t.P(-e,0)}}if(e instanceof t.P||Array.isArray(e)){const i=t.P.convert(e);return {center:i,top:i,"top-left":i,"top-right":i,bottom:i,"bottom-left":i,"bottom-right":i,left:i,right:i}}return {center:t.P.convert(e.center||[0,0]),top:t.P.convert(e.top||[0,0]),"top-left":t.P.convert(e["top-left"]||[0,0]),"top-right":t.P.convert(e["top-right"]||[0,0]),bottom:t.P.convert(e.bottom||[0,0]),"bottom-left":t.P.convert(e["bottom-left"]||[0,0]),"bottom-right":t.P.convert(e["bottom-right"]||[0,0]),left:t.P.convert(e.left||[0,0]),right:t.P.convert(e.right||[0,0])}}return Cs(new t.P(0,0))}const Is=i;e.AJAXError=t.cJ,e.EXTENT=t.a5,e.Event=t.l,e.Evented=t.E,e.LngLat=t.V,e.MercatorCoordinate=t.a9,e.Point=t.P,e.addProtocol=t.cK,e.config=t.c,e.removeProtocol=t.cL,e.AttributionControl=Qo,e.BoxZoomHandler=ho,e.CanvasSource=re,e.CooperativeGesturesHandler=qo,e.DoubleClickZoomHandler=jo,e.DragPanHandler=Go,e.DragRotateHandler=Uo,e.EdgeInsets=Zt,e.FullscreenControl=class extends t.E{constructor(e={}){var i;super(),this._onFullscreenChange=()=>{var e;let t=window.document.fullscreenElement||window.document.webkitFullscreenElement;for(;null===(e=null==t?void 0:t.shadowRoot)||void 0===e?void 0:e.fullscreenElement;)t=t.shadowRoot.fullscreenElement;t===this._container!==this._fullscreen&&this._handleFullscreenChange();},this._onClickFullscreen=()=>{this._isFullscreen()?this._exitFullscreen():this._requestFullscreen();},this._fullscreen=!1,this._pseudo=null!==(i=e.pseudo)&&void 0!==i&&i,e&&e.container&&(e.container instanceof HTMLElement?this._container=e.container:t.w("Full screen control 'container' must be a DOM element.")),"onfullscreenchange"in document?this._fullscreenchange="fullscreenchange":"onmozfullscreenchange"in document?this._fullscreenchange="mozfullscreenchange":"onwebkitfullscreenchange"in document?this._fullscreenchange="webkitfullscreenchange":"onmsfullscreenchange"in document&&(this._fullscreenchange="MSFullscreenChange");}onAdd(e){return this._map=e,this._container||(this._container=this._map.getContainer()),this._controlContainer=h.create("div","maplibregl-ctrl maplibregl-ctrl-group"),this._setupUI(),this._controlContainer}onRemove(){h.remove(this._controlContainer),this._map=null,window.document.removeEventListener(this._fullscreenchange,this._onFullscreenChange);}_setupUI(){const e=this._fullscreenButton=h.create("button","maplibregl-ctrl-fullscreen",this._controlContainer);h.create("span","maplibregl-ctrl-icon",e).setAttribute("aria-hidden","true"),e.type="button",this._updateTitle(),this._fullscreenButton.addEventListener("click",this._onClickFullscreen),window.document.addEventListener(this._fullscreenchange,this._onFullscreenChange);}_updateTitle(){const e=this._getTitle();this._fullscreenButton.setAttribute("aria-label",e),this._fullscreenButton.title=e;}_getTitle(){return this._map._getUIString(this._isFullscreen()?"FullscreenControl.Exit":"FullscreenControl.Enter")}_isFullscreen(){return this._fullscreen}_handleFullscreenChange(){this._fullscreen=!this._fullscreen,this._fullscreenButton.classList.toggle("maplibregl-ctrl-shrink"),this._fullscreenButton.classList.toggle("maplibregl-ctrl-fullscreen"),this._updateTitle(),this._fullscreen?(this.fire(new t.l("fullscreenstart")),this._prevCooperativeGesturesEnabled=this._map.cooperativeGestures.isEnabled(),this._map.cooperativeGestures.disable()):(this.fire(new t.l("fullscreenend")),this._prevCooperativeGesturesEnabled&&this._map.cooperativeGestures.enable());}_exitFullscreen(){this._pseudo?this._togglePseudoFullScreen():window.document.exitFullscreen?window.document.exitFullscreen():window.document.webkitCancelFullScreen?window.document.webkitCancelFullScreen():this._togglePseudoFullScreen();}_requestFullscreen(){this._pseudo?this._togglePseudoFullScreen():this._container.requestFullscreen?this._container.requestFullscreen():this._container.webkitRequestFullscreen?this._container.webkitRequestFullscreen():this._togglePseudoFullScreen();}_togglePseudoFullScreen(){this._container.classList.toggle("maplibregl-pseudo-fullscreen"),this._handleFullscreenChange(),this._map.resize();}},e.GeoJSONSource=te,e.GeolocateControl=class extends t.E{constructor(e){super(),this._onSuccess=e=>{if(this._map){if(this._isOutOfMapMaxBounds(e))return this._setErrorState(),this.fire(new t.l("outofmaxbounds",e)),this._updateMarker(),void this._finish();if(this.options.trackUserLocation)switch(this._lastKnownPosition=e,this._watchState){case "WAITING_ACTIVE":case "ACTIVE_LOCK":case "ACTIVE_ERROR":this._watchState="ACTIVE_LOCK",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active-error"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-active");break;case "BACKGROUND":case "BACKGROUND_ERROR":this._watchState="BACKGROUND",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background-error"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-background");break;default:throw new Error(`Unexpected watchState ${this._watchState}`)}this.options.showUserLocation&&"OFF"!==this._watchState&&this._updateMarker(e),this.options.trackUserLocation&&"ACTIVE_LOCK"!==this._watchState||this._updateCamera(e),this.options.showUserLocation&&this._dotElement.classList.remove("maplibregl-user-location-dot-stale"),this.fire(new t.l("geolocate",e)),this._finish();}},this._updateCamera=e=>{const i=new t.V(e.coords.longitude,e.coords.latitude),a=e.coords.accuracy,r=this._map.getBearing(),o=t.e({bearing:r},this.options.fitBoundsOptions),s=$.fromLngLat(i,a);this._map.fitBounds(s,o,{geolocateSource:!0});},this._updateMarker=e=>{if(e){const i=new t.V(e.coords.longitude,e.coords.latitude);this._accuracyCircleMarker.setLngLat(i).addTo(this._map),this._userLocationDotMarker.setLngLat(i).addTo(this._map),this._accuracy=e.coords.accuracy,this._updateCircleRadiusIfNeeded();}else this._userLocationDotMarker.remove(),this._accuracyCircleMarker.remove();},this._onUpdate=()=>{this._updateCircleRadiusIfNeeded();},this._onError=e=>{if(this._map){if(1===e.code){this._watchState="OFF",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active-error"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background-error"),this._geolocateButton.disabled=!0;const e=this._map._getUIString("GeolocateControl.LocationNotAvailable");this._geolocateButton.title=e,this._geolocateButton.setAttribute("aria-label",e),void 0!==this._geolocationWatchID&&this._clearWatch();}else {if(3===e.code&&xs)return;this._setErrorState();}"OFF"!==this._watchState&&this.options.showUserLocation&&this._dotElement.classList.add("maplibregl-user-location-dot-stale"),this.fire(new t.l("error",e)),this._finish();}},this._finish=()=>{this._timeoutId&&clearTimeout(this._timeoutId),this._timeoutId=void 0;},this._setupUI=()=>{this._map&&(this._container.addEventListener("contextmenu",(e=>e.preventDefault())),this._geolocateButton=h.create("button","maplibregl-ctrl-geolocate",this._container),h.create("span","maplibregl-ctrl-icon",this._geolocateButton).setAttribute("aria-hidden","true"),this._geolocateButton.type="button",this._geolocateButton.disabled=!0);},this._finishSetupUI=e=>{if(this._map){if(!1===e){t.w("Geolocation support is not available so the GeolocateControl will be disabled.");const e=this._map._getUIString("GeolocateControl.LocationNotAvailable");this._geolocateButton.disabled=!0,this._geolocateButton.title=e,this._geolocateButton.setAttribute("aria-label",e);}else {const e=this._map._getUIString("GeolocateControl.FindMyLocation");this._geolocateButton.disabled=!1,this._geolocateButton.title=e,this._geolocateButton.setAttribute("aria-label",e);}this.options.trackUserLocation&&(this._geolocateButton.setAttribute("aria-pressed","false"),this._watchState="OFF"),this.options.showUserLocation&&(this._dotElement=h.create("div","maplibregl-user-location-dot"),this._userLocationDotMarker=new fs({element:this._dotElement}),this._circleElement=h.create("div","maplibregl-user-location-accuracy-circle"),this._accuracyCircleMarker=new fs({element:this._circleElement,pitchAlignment:"map"}),this.options.trackUserLocation&&(this._watchState="OFF"),this._map.on("zoom",this._onUpdate),this._map.on("move",this._onUpdate),this._map.on("rotate",this._onUpdate),this._map.on("pitch",this._onUpdate)),this._geolocateButton.addEventListener("click",(()=>this.trigger())),this._setup=!0,this.options.trackUserLocation&&this._map.on("movestart",(e=>{const i=(null==e?void 0:e[0])instanceof ResizeObserverEntry;e.geolocateSource||"ACTIVE_LOCK"!==this._watchState||i||this._map.isZooming()||(this._watchState="BACKGROUND",this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-background"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active"),this.fire(new t.l("trackuserlocationend")),this.fire(new t.l("userlocationlostfocus")));}));}},this.options=t.e({},gs,e);}onAdd(e){return this._map=e,this._container=h.create("div","maplibregl-ctrl maplibregl-ctrl-group"),this._setupUI(),function(){return t._(this,arguments,void 0,(function*(e=!1){if(void 0!==ds&&!e)return ds;if(void 0===window.navigator.permissions)return ds=!!window.navigator.geolocation,ds;try{const e=yield window.navigator.permissions.query({name:"geolocation"});ds="denied"!==e.state;}catch(e){ds=!!window.navigator.geolocation;}return ds}))}().then((e=>this._finishSetupUI(e))),this._container}onRemove(){void 0!==this._geolocationWatchID&&(window.navigator.geolocation.clearWatch(this._geolocationWatchID),this._geolocationWatchID=void 0),this.options.showUserLocation&&this._userLocationDotMarker&&this._userLocationDotMarker.remove(),this.options.showAccuracyCircle&&this._accuracyCircleMarker&&this._accuracyCircleMarker.remove(),h.remove(this._container),this._map.off("zoom",this._onUpdate),this._map.off("move",this._onUpdate),this._map.off("rotate",this._onUpdate),this._map.off("pitch",this._onUpdate),this._map=void 0,vs=0,xs=!1;}_isOutOfMapMaxBounds(e){const t=this._map.getMaxBounds(),i=e.coords;return t&&(i.longitudet.getEast()||i.latitudet.getNorth())}_setErrorState(){switch(this._watchState){case "WAITING_ACTIVE":this._watchState="ACTIVE_ERROR",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-active-error");break;case "ACTIVE_LOCK":this._watchState="ACTIVE_ERROR",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-active-error"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-waiting");break;case "BACKGROUND":this._watchState="BACKGROUND_ERROR",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-background-error"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-waiting");break;case "ACTIVE_ERROR":case "BACKGROUND_ERROR":case "OFF":case void 0:break;default:throw new Error(`Unexpected watchState ${this._watchState}`)}}_updateCircleRadiusIfNeeded(){const e=this._userLocationDotMarker.getLngLat();if(!(this.options.showUserLocation&&this.options.showAccuracyCircle&&this._accuracy&&e))return;const t=this._map.project(e),i=this._map.unproject([t.x+100,t.y]),a=e.distanceTo(i)/100,r=2*this._accuracy/a;this._circleElement.style.width=`${r.toFixed(2)}px`,this._circleElement.style.height=`${r.toFixed(2)}px`;}trigger(){if(!this._setup)return t.w("Geolocate control triggered before added to a map"),!1;if(this.options.trackUserLocation){switch(this._watchState){case "OFF":this._watchState="WAITING_ACTIVE",this.fire(new t.l("trackuserlocationstart"));break;case "WAITING_ACTIVE":case "ACTIVE_LOCK":case "ACTIVE_ERROR":case "BACKGROUND_ERROR":vs--,xs=!1,this._watchState="OFF",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-active-error"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background"),this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background-error"),this.fire(new t.l("trackuserlocationend"));break;case "BACKGROUND":this._watchState="ACTIVE_LOCK",this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-background"),this._lastKnownPosition&&this._updateCamera(this._lastKnownPosition),this.fire(new t.l("trackuserlocationstart")),this.fire(new t.l("userlocationfocus"));break;default:throw new Error(`Unexpected watchState ${this._watchState}`)}switch(this._watchState){case "WAITING_ACTIVE":this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-active");break;case "ACTIVE_LOCK":this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-active");break;case "OFF":break;default:throw new Error(`Unexpected watchState ${this._watchState}`)}if("OFF"===this._watchState&&void 0!==this._geolocationWatchID)this._clearWatch();else if(void 0===this._geolocationWatchID){let e;this._geolocateButton.classList.add("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.setAttribute("aria-pressed","true"),vs++,vs>1?(e={maximumAge:6e5,timeout:0},xs=!0):(e=this.options.positionOptions,xs=!1),this._geolocationWatchID=window.navigator.geolocation.watchPosition(this._onSuccess,this._onError,e);}}else window.navigator.geolocation.getCurrentPosition(this._onSuccess,this._onError,this.options.positionOptions),this._timeoutId=setTimeout(this._finish,1e4);return !0}_clearWatch(){window.navigator.geolocation.clearWatch(this._geolocationWatchID),this._geolocationWatchID=void 0,this._geolocateButton.classList.remove("maplibregl-ctrl-geolocate-waiting"),this._geolocateButton.setAttribute("aria-pressed","false"),this.options.showUserLocation&&this._updateMarker(null);}},e.GlobeControl=class{constructor(){this._toggleProjection=()=>{var e;const t=null===(e=this._map.getProjection())||void 0===e?void 0:e.type;this._map.setProjection("mercator"!==t&&t?{type:"mercator"}:{type:"globe"}),this._updateGlobeIcon();},this._updateGlobeIcon=()=>{var e;this._globeButton.classList.remove("maplibregl-ctrl-globe"),this._globeButton.classList.remove("maplibregl-ctrl-globe-enabled"),"globe"===(null===(e=this._map.getProjection())||void 0===e?void 0:e.type)?(this._globeButton.classList.add("maplibregl-ctrl-globe-enabled"),this._globeButton.title=this._map._getUIString("GlobeControl.Disable")):(this._globeButton.classList.add("maplibregl-ctrl-globe"),this._globeButton.title=this._map._getUIString("GlobeControl.Enable"));};}onAdd(e){return this._map=e,this._container=h.create("div","maplibregl-ctrl maplibregl-ctrl-group"),this._globeButton=h.create("button","maplibregl-ctrl-globe",this._container),h.create("span","maplibregl-ctrl-icon",this._globeButton).setAttribute("aria-hidden","true"),this._globeButton.type="button",this._globeButton.addEventListener("click",this._toggleProjection),this._updateGlobeIcon(),this._map.on("styledata",this._updateGlobeIcon),this._map.on("projectiontransition",this._updateGlobeIcon),this._container}onRemove(){h.remove(this._container),this._map.off("styledata",this._updateGlobeIcon),this._map.off("projectiontransition",this._updateGlobeIcon),this._globeButton.removeEventListener("click",this._toggleProjection),this._map=void 0;}},e.Hash=Hr,e.ImageSource=ie,e.KeyboardHandler=Lo,e.LngLatBounds=$,e.LogoControl=Jo,e.Map=class extends Ko{get _ownerWindow(){var e,t;return (null===(t=null===(e=this._container)||void 0===e?void 0:e.ownerDocument)||void 0===t?void 0:t.defaultView)||window}constructor(e){var i,a;t.cH.mark(t.cI.create);const r=Object.assign(Object.assign(Object.assign({},cs),e),{canvasContextAttributes:Object.assign(Object.assign({},cs.canvasContextAttributes),e.canvasContextAttributes)});if(null!=r.minZoom&&null!=r.maxZoom&&r.minZoom>r.maxZoom)throw new Error("maxZoom must be greater than or equal to minZoom");if(null!=r.minPitch&&null!=r.maxPitch&&r.minPitch>r.maxPitch)throw new Error("maxPitch must be greater than or equal to minPitch");if(null!=r.minPitch&&r.minPitch<0)throw new Error("minPitch must be greater than or equal to 0");if(null!=r.maxPitch&&r.maxPitch>180)throw new Error("maxPitch must be less than or equal to 180");const o=new Ht,s=new Qt;void 0!==r.minZoom&&o.setMinZoom(r.minZoom),void 0!==r.maxZoom&&o.setMaxZoom(r.maxZoom),void 0!==r.minPitch&&o.setMinPitch(r.minPitch),void 0!==r.maxPitch&&o.setMaxPitch(r.maxPitch),void 0!==r.renderWorldCopies&&o.setRenderWorldCopies(r.renderWorldCopies),null!==r.transformConstrain&&o.setConstrainOverride(r.transformConstrain),super(o,s,{bearingSnap:r.bearingSnap,zoomSnap:r.zoomSnap}),this._idleTriggered=!1,this._crossFadingFactor=1,this._renderTaskQueue=new es,this._controls=[],this._mapId=t.af(),this._lostContextStyle={style:null,images:null},this._contextLost=e=>{if(e.preventDefault(),this._frameRequest&&(this._frameRequest.abort(),this._frameRequest=null),this.painter.destroy(),this._lostContextStyle=this._getStyleAndImages(),this.style){for(const e of Object.values(this.style._layers))if("custom"===e.type&&console.warn(`Custom layer with id '${e.id}' cannot be restored after WebGL context loss. You will need to re-add it manually after context restoration.`),e._listeners)for(const[t]of Object.entries(e._listeners))console.warn(`Custom layer with id '${e.id}' had event listeners for event '${t}' which cannot be restored after WebGL context loss. You will need to re-add them manually after context restoration.`);this.style.destroy(),this.style=null,this.fire(new t.l("webglcontextlost",{originalEvent:e}));}else this.fire(new t.l("webglcontextlost",{originalEvent:e}));},this._contextRestored=e=>{this._lostContextStyle.style&&this.setStyle(this._lostContextStyle.style,{diff:!1}),this._lostContextStyle.images&&(this.style.imageManager.images=this._lostContextStyle.images),this._lostContextStyle={style:null,images:null},this._setupPainter(),this.resize(),this._update(),this._resizeInternal(),this.fire(new t.l("webglcontextrestored",{originalEvent:e}));},this._onMapScroll=e=>{if(e.target===this._container)return this._container.scrollTop=0,this._container.scrollLeft=0,!1},this._onWindowOnline=()=>{this._update();},this._interactive=r.interactive,this._maxTileCacheSize=r.maxTileCacheSize,this._maxTileCacheZoomLevels=r.maxTileCacheZoomLevels,this._canvasContextAttributes=Object.assign({},r.canvasContextAttributes),this._trackResize=!0===r.trackResize,this._bearingSnap=r.bearingSnap,this._zoomSnap=r.zoomSnap,this._centerClampedToGround=r.centerClampedToGround,this._refreshExpiredTiles=!0===r.refreshExpiredTiles,this._fadeDuration=r.fadeDuration,this._crossSourceCollisions=!0===r.crossSourceCollisions,this._collectResourceTiming=!0===r.collectResourceTiming,this._locale=Object.assign(Object.assign({},ns),r.locale),this._clickTolerance=r.clickTolerance,this._overridePixelRatio=r.pixelRatio,this._maxCanvasSize=r.maxCanvasSize,this._zoomLevelsToOverscale=r.experimentalZoomLevelsToOverscale,this.transformCameraUpdate=r.transformCameraUpdate,this.transformConstrain=r.transformConstrain,this.cancelPendingTileRequestsWhileZooming=!0===r.cancelPendingTileRequestsWhileZooming,this.setAnisotropicFilterPitch(r.anisotropicFilterPitch),void 0!==r.reduceMotion&&(n.prefersReducedMotion=r.reduceMotion),this._imageQueueHandle=g.addThrottleControl((()=>this.isMoving())),this._requestManager=new v(r.transformRequest),this._container=this._resolveContainer(r.container),r.maxBounds&&this.setMaxBounds(r.maxBounds),this._setupContainer(),this._setupPainter(),this.on("move",(()=>this._update(!1))),this.on("moveend",(()=>this._update(!1))),this.on("zoom",(()=>this._update(!0))),this.on("terrain",(()=>{this.painter.terrainFacilitator.dirty=!0,this._update(!0);})),this.once("idle",(()=>{this._idleTriggered=!0;})),"undefined"!=typeof window&&(this._ownerWindow.addEventListener("online",this._onWindowOnline,!1),this._setupResizeObserver()),this.handlers=new Xo(this,r),this._hash=r.hash&&new Hr("string"==typeof r.hash&&r.hash||void 0).addTo(this),this._hash&&this._hash._onHashChange()||(this.jumpTo({center:r.center,elevation:r.elevation,zoom:r.zoom,bearing:r.bearing,pitch:r.pitch,roll:r.roll}),r.bounds&&(this.resize(),this.fitBounds(r.bounds,t.e({},r.fitBoundsOptions,{duration:0}))));const l="string"==typeof r.style||!("globe"===(null===(a=null===(i=r.style)||void 0===i?void 0:i.projection)||void 0===a?void 0:a.type));this.resize(null,l),this._localIdeographFontFamily=r.localIdeographFontFamily,this._validateStyle=r.validateStyle,r.style&&this.setStyle(r.style,{localIdeographFontFamily:r.localIdeographFontFamily}),r.attributionControl&&this.addControl(new Qo("boolean"==typeof r.attributionControl?void 0:r.attributionControl)),r.maplibreLogo&&this.addControl(new Jo,r.logoPosition),this.on("style.load",(()=>{if(l||this._resizeTransform(),this.transform.unmodified){const e=t.U(this.style.stylesheet,["center","zoom","bearing","pitch","roll"]);this.jumpTo(e);}})),this.on("data",(e=>{this._update("style"===e.dataType),this.fire(new t.l(`${e.dataType}data`,e));})),this.on("dataloading",(e=>{this.fire(new t.l(`${e.dataType}dataloading`,e));})),this.on("dataabort",(e=>{this.fire(new t.l("sourcedataabort",e));}));}_getMapId(){return this._mapId}setGlobalStateProperty(e,t){return this.style.setGlobalStateProperty(e,t),this._update(!0)}getGlobalState(){return this.style.getGlobalState()}addControl(e,i){if(void 0===i&&(i=e.getDefaultPosition?e.getDefaultPosition():"top-right"),!e||!e.onAdd)return this.fire(new t.k(new Error("Invalid argument to map.addControl(). Argument must be a control with onAdd and onRemove methods.")));const a=e.onAdd(this);this._controls.push(e);const r=this._controlPositions[i];return -1!==i.indexOf("bottom")?r.insertBefore(a,r.firstChild):r.appendChild(a),this}removeControl(e){if(!e||!e.onRemove)return this.fire(new t.k(new Error("Invalid argument to map.removeControl(). Argument must be a control with onAdd and onRemove methods.")));const i=this._controls.indexOf(e);return i>-1&&this._controls.splice(i,1),e.onRemove(this),this}hasControl(e){return this._controls.indexOf(e)>-1}coveringTiles(e){return Me(this.transform,e)}calculateCameraOptionsFromTo(e,t,i,a){return null==a&&this.terrain&&(a=this.terrain.getElevationForLngLat(i,this.transform)),super.calculateCameraOptionsFromTo(e,t,i,a)}resize(e,i=!0){if(null!==this._lostContextStyle.style)return this;this._resizeInternal(i);const a=!this._moving;return a&&(this.stop(),this.fire(new t.l("movestart",e)).fire(new t.l("move",e))),this.fire(new t.l("resize",e)),a&&this.fire(new t.l("moveend",e)),this}_resizeInternal(e=!0){const[t,i]=this._containerDimensions(),a=this._getClampedPixelRatio(t,i);if(this._resizeCanvas(t,i,a),this.painter.resize(t,i,a),this.painter.overLimit()){const e=this.painter.context.gl;this._maxCanvasSize=[e.drawingBufferWidth,e.drawingBufferHeight];const a=this._getClampedPixelRatio(t,i);this._resizeCanvas(t,i,a),this.painter.resize(t,i,a);}this._resizeTransform(e);}_resizeTransform(e=!0){var t;const[i,a]=this._containerDimensions();this.transform.resize(i,a,e),null===(t=this._requestedCameraState)||void 0===t||t.resize(i,a,e);}_getClampedPixelRatio(e,t){const{0:i,1:a}=this._maxCanvasSize,r=this.getPixelRatio(),o=e*r,s=t*r;return Math.min(o>i?i/o:1,s>a?a/s:1)*r}getPixelRatio(){var e;return null!==(e=this._overridePixelRatio)&&void 0!==e?e:devicePixelRatio}setPixelRatio(e){this._overridePixelRatio=e,this.resize();}getBounds(){return this.transform.getBounds()}getMaxBounds(){return this.transform.getMaxBounds()}setMaxBounds(e){return this.transform.setMaxBounds($.convert(e)),this._update()}setMinZoom(e){if((e=null==e?-2:e)>=-2&&e<=this.transform.maxZoom){const i=this.transform.zoom,a=this._getTransformForUpdate();return a.setMinZoom(e),this._applyUpdatedTransform(a),this._update(),i!==this.transform.zoom&&this.fire(new t.l("zoomstart")).fire(new t.l("zoom")).fire(new t.l("zoomend")).fire(new t.l("movestart")).fire(new t.l("move")).fire(new t.l("moveend")),this}throw new Error("minZoom must be between -2 and the current maxZoom, inclusive")}getMinZoom(){return this.transform.minZoom}setMaxZoom(e){if((e=null==e?22:e)>=this.transform.minZoom){const i=this.transform.zoom,a=this._getTransformForUpdate();return a.setMaxZoom(e),this._applyUpdatedTransform(a),this._update(),i!==this.transform.zoom&&this.fire(new t.l("zoomstart")).fire(new t.l("zoom")).fire(new t.l("zoomend")).fire(new t.l("movestart")).fire(new t.l("move")).fire(new t.l("moveend")),this}throw new Error("maxZoom must be greater than the current minZoom")}getMaxZoom(){return this.transform.maxZoom}setMinPitch(e){if((e=null==e?0:e)<0)throw new Error("minPitch must be greater than or equal to 0");if(e>=0&&e<=this.transform.maxPitch){const i=this.transform.pitch,a=this._getTransformForUpdate();return a.setMinPitch(e),this._applyUpdatedTransform(a),this._update(),i!==this.transform.pitch&&this.fire(new t.l("pitchstart")).fire(new t.l("pitch")).fire(new t.l("pitchend")).fire(new t.l("movestart")).fire(new t.l("move")).fire(new t.l("moveend")),this}throw new Error("minPitch must be between 0 and the current maxPitch, inclusive")}getMinPitch(){return this.transform.minPitch}setMaxPitch(e){if((e=null==e?60:e)>180)throw new Error("maxPitch must be less than or equal to 180");if(e>=this.transform.minPitch){const i=this.transform.pitch,a=this._getTransformForUpdate();return a.setMaxPitch(e),this._applyUpdatedTransform(a),this._update(),i!==this.transform.pitch&&this.fire(new t.l("pitchstart")).fire(new t.l("pitch")).fire(new t.l("pitchend")).fire(new t.l("movestart")).fire(new t.l("move")).fire(new t.l("moveend")),this}throw new Error("maxPitch must be greater than the current minPitch")}getMaxPitch(){return this.transform.maxPitch}getAnisotropicFilterPitch(){return this._anisotropicFilterPitch}setAnisotropicFilterPitch(e){if((e=null==e?20:e)>180)throw new Error("anisotropicFilterPitch must be less than or equal to 180");if(e<0)throw new Error("anisotropicFilterPitch must be greater than or equal to 0");return this._anisotropicFilterPitch=e,this._update()}getRenderWorldCopies(){return this.transform.renderWorldCopies}setRenderWorldCopies(e){return this.transform.setRenderWorldCopies(e),this._update()}setTransformConstrain(e){return this.transform.setConstrainOverride(e),this._update()}project(e){return this.transform.locationToScreenPoint(t.V.convert(e),this.style&&this.terrain)}unproject(e){return this.transform.screenPointToLocation(t.P.convert(e),this.terrain)}isMoving(){var e;return this._moving||(null===(e=this.handlers)||void 0===e?void 0:e.isMoving())}isZooming(){var e;return this._zooming||(null===(e=this.handlers)||void 0===e?void 0:e.isZooming())}isRotating(){var e;return this._rotating||(null===(e=this.handlers)||void 0===e?void 0:e.isRotating())}_createDelegatedListener(e,t,i){if("mouseenter"===e||"mouseover"===e){let a=!1;const r=r=>{const o=t.filter((e=>this.getLayer(e))),s=0!==o.length?this.queryRenderedFeatures(r.point,{layers:o}):[];s.length?a||(a=!0,i.call(this,new ro(e,this,r.originalEvent,{features:s}))):a=!1;};return {layers:t,listener:i,delegates:{mousemove:r,mouseout:()=>{a=!1;}}}}if("mouseleave"===e||"mouseout"===e){let a=!1;const r=r=>{const o=t.filter((e=>this.getLayer(e)));(0!==o.length?this.queryRenderedFeatures(r.point,{layers:o}):[]).length?a=!0:a&&(a=!1,i.call(this,new ro(e,this,r.originalEvent)));},o=t=>{a&&(a=!1,i.call(this,new ro(e,this,t.originalEvent)));};return {layers:t,listener:i,delegates:{mousemove:r,mouseout:o}}}{const a=e=>{const a=t.filter((e=>this.getLayer(e))),r=0!==a.length?this.queryRenderedFeatures(e.point,{layers:a}):[];r.length&&(e.features=r,i.call(this,e),delete e.features);};return {layers:t,listener:i,delegates:{[e]:a}}}}_saveDelegatedListener(e,t){this._delegatedListeners=this._delegatedListeners||{},this._delegatedListeners[e]=this._delegatedListeners[e]||[],this._delegatedListeners[e].push(t);}_removeDelegatedListener(e,t,i){if(!this._delegatedListeners||!this._delegatedListeners[e])return;const a=this._delegatedListeners[e];for(let e=0;et.includes(e)))){for(const e in r.delegates)this.off(e,r.delegates[e]);return void a.splice(e,1)}}}on(e,t,i){if(void 0===i)return super.on(e,t);const a="string"==typeof t?[t]:t,r=this._createDelegatedListener(e,a,i);this._saveDelegatedListener(e,r);for(const e in r.delegates)this.on(e,r.delegates[e]);return {unsubscribe:()=>{this._removeDelegatedListener(e,a,i);}}}once(e,t,i){if(void 0===i)return super.once(e,t);const a="string"==typeof t?[t]:t,r=this._createDelegatedListener(e,a,i);for(const t in r.delegates){const o=r.delegates[t];r.delegates[t]=(...t)=>{this._removeDelegatedListener(e,a,i),o(...t);};}this._saveDelegatedListener(e,r);for(const e in r.delegates)this.once(e,r.delegates[e]);return this}off(e,t,i){return void 0===i?super.off(e,t):(this._removeDelegatedListener(e,"string"==typeof t?[t]:t,i),this)}queryRenderedFeatures(e,i){if(!this.style)return [];let a;const r=e instanceof t.P||Array.isArray(e),o=r?e:[[0,0],[this.transform.width,this.transform.height]];if(i=i||(r?{}:e)||{},o instanceof t.P||"number"==typeof o[0])a=[t.P.convert(o)];else {const e=t.P.convert(o[0]),i=t.P.convert(o[1]);a=[e,new t.P(i.x,e.y),i,new t.P(e.x,i.y),e];}return this.style.queryRenderedFeatures(a,i,this.transform)}querySourceFeatures(e,t){return this.style.querySourceFeatures(e,t)}setStyle(e,i){return !1!==(i=t.e({},{localIdeographFontFamily:this._localIdeographFontFamily,validate:this._validateStyle},i)).diff&&i.localIdeographFontFamily===this._localIdeographFontFamily&&this.style&&e?(this._diffStyle(e,i),this):(this._localIdeographFontFamily=i.localIdeographFontFamily,this._updateStyle(e,i))}setTransformRequest(e){return this._requestManager.setTransformRequest(e),this}_getUIString(e){const t=this._locale[e];if(null==t)throw new Error(`Missing UI string '${e}'`);return t}_updateStyle(e,t){var i,a;if(t.transformStyle&&this.style&&!this.style._loaded)return void this.style.once("style.load",(()=>this._updateStyle(e,t)));const r=this.style&&t.transformStyle?this.style.serialize():void 0;return this.style&&(this.style.setEventedParent(null),this.style._remove(!e)),e?(this.style=new Fi(this,t||{}),this.style.setEventedParent(this,{style:this.style}),"string"==typeof e?this.style.loadURL(e,t,r):this.style.loadJSON(e,t,r),this):(null===(a=null===(i=this.style)||void 0===i?void 0:i.projection)||void 0===a||a.destroy(),delete this.style,this)}_lazyInitEmptyStyle(){this.style||(this.style=new Fi(this,{}),this.style.setEventedParent(this,{style:this.style}),this.style.loadEmpty());}_diffStyle(e,i){if("string"==typeof e){const a=this._requestManager.transformRequest(e,"Style");t.j(a,new AbortController).then((e=>{this._updateDiff(e.data,i);})).catch((e=>{e&&this.fire(new t.k(e));}));}else "object"==typeof e&&this._updateDiff(e,i);}_updateDiff(e,i){try{this.style.setState(e,i)&&this._update(!0);}catch(a){t.w(`Unable to perform style diff: ${a.message||a.error||a}. Rebuilding the style from scratch.`),this._updateStyle(e,i);}}getStyle(){if(this.style)return this.style.serialize()}_getStyleAndImages(){return this.style?{style:this.style.serialize(),images:this.style.imageManager.cloneImages()}:{style:null,images:{}}}isStyleLoaded(){return this.style?this.style.loaded():t.w("There is no style added to the map.")}addSource(e,t){return this._lazyInitEmptyStyle(),this.style.addSource(e,t),this._update(!0)}isSourceLoaded(e){const i=this.style&&this.style.tileManagers[e];if(void 0!==i)return i.loaded();this.fire(new t.k(new Error(`There is no tile manager with ID '${e}'`)));}setTerrain(e){if(this.style._checkLoaded(),this._terrainDataCallback&&this.style.off("data",this._terrainDataCallback),e){const i=this.style.tileManagers[e.source];if(!i)throw new Error(`cannot load terrain, because there exists no source with ID: ${e.source}`);null===this.terrain&&i.reload();for(const i in this.style._layers){const a=this.style._layers[i];"hillshade"===a.type&&a.source===e.source&&t.w("You are using the same source for a hillshade layer and for 3D terrain. Please consider using two separate sources to improve rendering quality."),"color-relief"===a.type&&a.source===e.source&&t.w("You are using the same source for a color-relief layer and for 3D terrain. Please consider using two separate sources to improve rendering quality.");}this.terrain=new as(this.painter,i,e),this.painter.renderToTexture=new ss(this.painter,this.terrain),this.transform.setMinElevationForCurrentTile(this.terrain.getMinTileElevationForLngLatZoom(this.transform.center,this.transform.tileZoom)),this.transform.setElevation(this.terrain.getElevationForLngLatZoom(this.transform.center,this.transform.tileZoom)),this._terrainDataCallback=t=>{var i;"style"===t.dataType?this.terrain.tileManager.freeRtt():"source"===t.dataType&&t.tile&&(t.sourceId!==e.source||this._elevationFreeze||(this.transform.setMinElevationForCurrentTile(this.terrain.getMinTileElevationForLngLatZoom(this.transform.center,this.transform.tileZoom)),this._centerClampedToGround&&this.transform.setElevation(this.terrain.getElevationForLngLatZoom(this.transform.center,this.transform.tileZoom))),"image"===(null===(i=t.source)||void 0===i?void 0:i.type)?this.terrain.tileManager.freeRtt():this.terrain.tileManager.freeRtt(t.tile.tileID));},this.style.on("data",this._terrainDataCallback);}else this.terrain&&this.terrain.tileManager.destruct(),this.terrain=null,this.painter.renderToTexture&&this.painter.renderToTexture.destruct(),this.painter.renderToTexture=null,this.transform.setMinElevationForCurrentTile(0),this._centerClampedToGround&&this.transform.setElevation(0);return this.fire(new t.l("terrain",{terrain:e})),this}getTerrain(){var e,t;return null!==(t=null===(e=this.terrain)||void 0===e?void 0:e.options)&&void 0!==t?t:null}areTilesLoaded(){const e=this.style&&this.style.tileManagers;for(const t of Object.values(e))if(!t.areTilesLoaded())return !1;return !0}removeSource(e){return this.style.removeSource(e),this._update(!0)}getSource(e){return this.style.getSource(e)}setSourceTileLodParams(e,t,i){if(i){const a=this.getSource(i);if(!a)throw new Error(`There is no source with ID "${i}", cannot set LOD parameters`);a.calculateTileZoom=Pe(Math.max(1,e),Math.max(1,t));}else for(const i in this.style.tileManagers)this.style.tileManagers[i].getSource().calculateTileZoom=Pe(Math.max(1,e),Math.max(1,t));return this._update(!0),this}refreshTiles(e,i){const a=this.style.tileManagers[e];if(!a)throw new Error(`There is no tile manager with ID "${e}", cannot refresh tile`);void 0===i?a.reload(!0):a.refreshTiles(i.map((e=>new t.ac(e.z,e.x,e.y))));}addImage(e,i,a={}){const{pixelRatio:r=1,sdf:o=!1,stretchX:s,stretchY:l,content:c,textFitWidth:h,textFitHeight:u}=a;if(this._lazyInitEmptyStyle(),!(i instanceof HTMLImageElement||t.b(i))){if(void 0===i.width||void 0===i.height)return this.fire(new t.k(new Error("Invalid arguments to map.addImage(). The second argument must be an `HTMLImageElement`, `ImageData`, `ImageBitmap`, or object with `width`, `height`, and `data` properties with the same format as `ImageData`")));{const{width:a,height:n,data:d}=i,_=i;return this.style.addImage(e,{data:new t.R({width:a,height:n},new Uint8Array(d)),pixelRatio:r,stretchX:s,stretchY:l,content:c,textFitWidth:h,textFitHeight:u,sdf:o,version:0,userImage:_}),_.onAdd&&_.onAdd(this,e),this}}{const{width:a,height:d,data:_}=n.getImageData(i);this.style.addImage(e,{data:new t.R({width:a,height:d},_),pixelRatio:r,stretchX:s,stretchY:l,content:c,textFitWidth:h,textFitHeight:u,sdf:o,version:0});}}updateImage(e,i){const a=this.style.getImage(e);if(!a)return this.fire(new t.k(new Error("The map has no image with that id. If you are adding a new image use `map.addImage(...)` instead.")));const r=i instanceof HTMLImageElement||t.b(i)?n.getImageData(i):i,{width:o,height:s,data:l}=r;if(void 0===o||void 0===s)return this.fire(new t.k(new Error("Invalid arguments to map.updateImage(). The second argument must be an `HTMLImageElement`, `ImageData`, `ImageBitmap`, or object with `width`, `height`, and `data` properties with the same format as `ImageData`")));if(o!==a.data.width||s!==a.data.height)return this.fire(new t.k(new Error("The width and height of the updated image must be that same as the previous version of the image")));const c=!(i instanceof HTMLImageElement||t.b(i));return a.data.replace(l,c),this.style.updateImage(e,a),this}getImage(e){return this.style.getImage(e)}hasImage(e){return e?!!this.style.getImage(e):(this.fire(new t.k(new Error("Missing required image id"))),!1)}removeImage(e){this.style.removeImage(e);}loadImage(e){return g.getImage(this._requestManager.transformRequest(e,"Image"),new AbortController)}listImages(){return this.style.listImages()}addLayer(e,t){return this._lazyInitEmptyStyle(),this.style.addLayer(e,t),this._update(!0)}moveLayer(e,t){return this.style.moveLayer(e,t),this._update(!0)}removeLayer(e){return this.style.removeLayer(e),this._update(!0)}getLayer(e){return this.style.getLayer(e)}getLayersOrder(){return this.style.getLayersOrder()}setLayerZoomRange(e,t,i){return this.style.setLayerZoomRange(e,t,i),this._update(!0)}setFilter(e,t,i={}){return this.style.setFilter(e,t,i),this._update(!0)}getFilter(e){return this.style.getFilter(e)}setPaintProperty(e,t,i,a={}){return this.style.setPaintProperty(e,t,i,a),this._update(!0)}getPaintProperty(e,t){return this.style.getPaintProperty(e,t)}setLayoutProperty(e,t,i,a={}){return this.style.setLayoutProperty(e,t,i,a),this._update(!0)}getLayoutProperty(e,t){return this.style.getLayoutProperty(e,t)}setGlyphs(e,t={}){return this._lazyInitEmptyStyle(),this.style.setGlyphs(e,t),this._update(!0)}getGlyphs(){return this.style.getGlyphsUrl()}addSprite(e,t,i={}){return this._lazyInitEmptyStyle(),this.style.addSprite(e,t,i,(e=>{e||this._update(!0);})),this}removeSprite(e){return this._lazyInitEmptyStyle(),this.style.removeSprite(e),this._update(!0)}getSprite(){return this.style.getSprite()}setSprite(e,t={}){return this._lazyInitEmptyStyle(),this.style.setSprite(e,t,(e=>{e||this._update(!0);})),this}setLight(e,t={}){return this._lazyInitEmptyStyle(),this.style.setLight(e,t),this._update(!0)}getLight(){return this.style.getLight()}setSky(e,t={}){return this._lazyInitEmptyStyle(),this.style.setSky(e,t),this._update(!0)}getSky(){return this.style.getSky()}setFeatureState(e,t){return this.style.setFeatureState(e,t),this._update()}removeFeatureState(e,t){return this.style.removeFeatureState(e,t),this._update()}getFeatureState(e){return this.style.getFeatureState(e)}getContainer(){return this._container}getCanvasContainer(){return this._canvasContainer}getCanvas(){return this._canvas}_containerDimensions(){let e=0,t=0;return this._container&&(e=this._container.clientWidth||400,t=this._container.clientHeight||300),[e,t]}_setupResizeObserver(){var e;let t=!1;const i=$r((e=>{this._trackResize&&!this._removed&&(this.resize(e),this.redraw());}),50),a=null!==(e=this._ownerWindow.ResizeObserver)&&void 0!==e?e:ResizeObserver;this._resizeObserver=new a((e=>{t?i(e):t=!0;})),this._resizeObserver.observe(this._container);}_resolveContainer(e){if("string"==typeof e){const t=document.getElementById(e);if(!t)throw new Error(`Container '${e}' not found.`);return t}if(e instanceof HTMLElement)return e;if(e&&"object"==typeof e&&1===e.nodeType)return e;throw new Error("Invalid type: 'container' must be a String or HTMLElement.")}_setupContainer(){const e=this._container;e.classList.add("maplibregl-map");const t=this._canvasContainer=h.create("div","maplibregl-canvas-container",e);this._interactive&&t.classList.add("maplibregl-interactive"),this._canvas=h.create("canvas","maplibregl-canvas",t),this._canvas.addEventListener("webglcontextlost",this._contextLost,!1),this._canvas.addEventListener("webglcontextrestored",this._contextRestored,!1),this._canvas.setAttribute("tabindex",this._interactive?"0":"-1"),this._canvas.setAttribute("aria-label",this._getUIString("Map.Title")),this._canvas.setAttribute("role","region");const i=this._containerDimensions(),a=this._getClampedPixelRatio(i[0],i[1]);this._resizeCanvas(i[0],i[1],a);const r=this._controlContainer=h.create("div","maplibregl-control-container",e),o=this._controlPositions={};["top-left","top-right","bottom-left","bottom-right"].forEach((e=>{o[e]=h.create("div",`maplibregl-ctrl-${e} `,r);})),this._container.addEventListener("scroll",this._onMapScroll,!1);}_resizeCanvas(e,t,i){this._canvas.width=Math.floor(i*e),this._canvas.height=Math.floor(i*t),this._canvas.style.width=`${e}px`,this._canvas.style.height=`${t}px`;}_setupPainter(){const e=Object.assign(Object.assign({},this._canvasContextAttributes),{alpha:!0,depth:!0,stencil:!0,premultipliedAlpha:!0});let t=null;this._canvas.addEventListener("webglcontextcreationerror",(i=>{t={requestedAttributes:e},i&&(t.statusMessage=i.statusMessage,t.type=i.type);}),{once:!0});let i=null;if(i=this._canvasContextAttributes.contextType?this._canvas.getContext(this._canvasContextAttributes.contextType,e):this._canvas.getContext("webgl2",e)||this._canvas.getContext("webgl",e),!i){const e="Failed to initialize WebGL";throw t?(t.message=e,new Error(JSON.stringify(t))):new Error(e)}this.painter=new Wr(i,this.transform),u.testSupport(i);}migrateProjection(e,i){super.migrateProjection(e,i),this.painter.transform=e,this.fire(new t.l("projectiontransition",{newProjection:this.style.projection.name}));}loaded(){return !this._styleDirty&&!this._sourcesDirty&&!!this.style&&this.style.loaded()}_update(e){return this.style&&this.style._loaded?(this._styleDirty=this._styleDirty||e,this._sourcesDirty=!0,this.triggerRepaint(),this):this}_requestRenderFrame(e){return this._update(),this._renderTaskQueue.add(e)}_cancelRenderFrame(e){this._renderTaskQueue.remove(e);}_render(e){var i,a,r,o,s;const n=this._idleTriggered?this._fadeDuration:0,l=(null===(i=this.style.projection)||void 0===i?void 0:i.transitionState)>0;if(this.painter.context.setDirty(),this.painter.setBaseState(),this._renderTaskQueue.run(e),this._removed)return;let h=!1;if(this.style&&this._styleDirty){this._styleDirty=!1;const e=this.transform.zoom,i=c();this.style.zoomHistory.update(e,i);const a=new t.H(e,{now:i,fadeDuration:n,zoomHistory:this.style.zoomHistory,transition:this.style.getTransition()}),r=a.crossFadingFactor();1===r&&r===this._crossFadingFactor||(h=!0,this._crossFadingFactor=r),this.style.update(a);}const u=(null===(a=this.style.projection)||void 0===a?void 0:a.transitionState)>0!==l;null===(r=this.style.projection)||void 0===r||r.setErrorQueryLatitudeDegrees(this.transform.center.lat),this.transform.setTransitionState(null===(o=this.style.projection)||void 0===o?void 0:o.transitionState,null===(s=this.style.projection)||void 0===s?void 0:s.latitudeErrorCorrectionRadians),this.style&&(this._sourcesDirty||u)&&(this._sourcesDirty=!1,this.style._updateSources(this.transform)),this.terrain?(this.terrain.tileManager.update(this.transform,this.terrain),this.transform.setMinElevationForCurrentTile(this.terrain.getMinTileElevationForLngLatZoom(this.transform.center,this.transform.tileZoom)),!this._elevationFreeze&&this._centerClampedToGround&&this.transform.setElevation(this.terrain.getElevationForLngLatZoom(this.transform.center,this.transform.tileZoom))):(this.transform.setMinElevationForCurrentTile(0),this._centerClampedToGround&&this.transform.setElevation(0)),this._placementDirty=this.style&&this.style._updatePlacement(this.transform,this.showCollisionBoxes,n,this._crossSourceCollisions,u),this.painter.render(this.style,{showTileBoundaries:this.showTileBoundaries,showOverdrawInspector:this._showOverdrawInspector,rotating:this.isRotating(),zooming:this.isZooming(),moving:this.isMoving(),fadeDuration:n,showPadding:this.showPadding,anisotropicFilterPitch:this.getAnisotropicFilterPitch()}),this.fire(new t.l("render")),this.loaded()&&!this._loaded&&(this._loaded=!0,t.cH.mark(t.cI.load),this.fire(new t.l("load"))),this.style&&(this.style.hasTransitions()||h)&&(this._styleDirty=!0),this.style&&!this._placementDirty&&this.style._releaseSymbolFadeTiles();const d=this._sourcesDirty||this._styleDirty||this._placementDirty;return d||this._repaint?this.triggerRepaint():!this.isMoving()&&this.loaded()&&this.fire(new t.l("idle")),!this._loaded||this._fullyLoaded||d||(this._fullyLoaded=!0,t.cH.mark(t.cI.fullLoad)),this}redraw(){return this.style&&(this._frameRequest&&(this._frameRequest.abort(),this._frameRequest=null),this._render(0)),this}remove(){var e;this._hash&&this._hash.remove();for(const e of this._controls)e.onRemove(this);this._controls=[],this._frameRequest&&(this._frameRequest.abort(),this._frameRequest=null),this._renderTaskQueue.clear(),this.painter.destroy(),this.handlers.destroy(),delete this.handlers,this.setStyle(null),"undefined"!=typeof window&&this._ownerWindow.removeEventListener("online",this._onWindowOnline,!1),g.removeThrottleControl(this._imageQueueHandle),null===(e=this._resizeObserver)||void 0===e||e.disconnect();const i=this.painter.context.gl.getExtension("WEBGL_lose_context");(null==i?void 0:i.loseContext)&&i.loseContext(),this._canvas.removeEventListener("webglcontextrestored",this._contextRestored,!1),this._canvas.removeEventListener("webglcontextlost",this._contextLost,!1),h.remove(this._canvasContainer),h.remove(this._controlContainer),this._container.removeEventListener("scroll",this._onMapScroll,!1),this._container.classList.remove("maplibregl-map"),t.cH.remove(),this._removed=!0,this.fire(new t.l("remove"));}triggerRepaint(){this.style&&!this._frameRequest&&(this._frameRequest=new AbortController,n.frame(this._frameRequest,(e=>{t.cH.recordStartOfFrameAt(e),this._frameRequest=null;try{this._render(e);}catch(e){if(!t.Z(e)&&!function(e){return e.message===sr}(e))throw e}}),(()=>{}),this._ownerWindow));}get showTileBoundaries(){return !!this._showTileBoundaries}set showTileBoundaries(e){this._showTileBoundaries!==e&&(this._showTileBoundaries=e,this._update());}get showPadding(){return !!this._showPadding}set showPadding(e){this._showPadding!==e&&(this._showPadding=e,this._update());}get showCollisionBoxes(){return !!this._showCollisionBoxes}set showCollisionBoxes(e){this._showCollisionBoxes!==e&&(this._showCollisionBoxes=e,e?this.style._generateCollisionBoxes():this._update());}get showOverdrawInspector(){return !!this._showOverdrawInspector}set showOverdrawInspector(e){this._showOverdrawInspector!==e&&(this._showOverdrawInspector=e,this._update());}get repaint(){return !!this._repaint}set repaint(e){this._repaint!==e&&(this._repaint=e,this.triggerRepaint());}get vertices(){return !!this._vertices}set vertices(e){this._vertices=e,this._update();}get version(){return ls}getCameraTargetElevation(){return this.transform.elevation}getProjection(){return this.style.getProjection()}setProjection(e){return this._lazyInitEmptyStyle(),this.style.setProjection(e),this._update(!0)}},e.MapMouseEvent=ro,e.MapTouchEvent=oo,e.MapWheelEvent=so,e.Marker=fs,e.NavigationControl=class{constructor(e){this._updateZoomButtons=()=>{const e=this._map.getZoom(),t=e===this._map.getMaxZoom(),i=e===this._map.getMinZoom();this._zoomInButton.disabled=t,this._zoomOutButton.disabled=i,this._zoomInButton.setAttribute("aria-disabled",t.toString()),this._zoomOutButton.setAttribute("aria-disabled",i.toString());},this._rotateCompassArrow=()=>{this._compassIcon.style.transform=this.options.visualizePitch&&this.options.visualizeRoll?`scale(${1/Math.pow(Math.cos(this._map.transform.pitchInRadians),.5)}) rotateZ(${-this._map.transform.roll}deg) rotateX(${this._map.transform.pitch}deg) rotateZ(${-this._map.transform.bearing}deg)`:this.options.visualizePitch?`scale(${1/Math.pow(Math.cos(this._map.transform.pitchInRadians),.5)}) rotateX(${this._map.transform.pitch}deg) rotateZ(${-this._map.transform.bearing}deg)`:this.options.visualizeRoll?`rotate(${-this._map.transform.bearing-this._map.transform.roll}deg)`:`rotate(${-this._map.transform.bearing}deg)`;},this._setButtonTitle=(e,t)=>{const i=this._map._getUIString(`NavigationControl.${t}`);e.title=i,e.setAttribute("aria-label",i);},this.options=t.e({},hs,e),this._container=h.create("div","maplibregl-ctrl maplibregl-ctrl-group"),this._container.addEventListener("contextmenu",(e=>e.preventDefault())),this.options.showZoom&&(this._zoomInButton=this._createButton("maplibregl-ctrl-zoom-in",(e=>this._map.zoomIn({},{originalEvent:e}))),h.create("span","maplibregl-ctrl-icon",this._zoomInButton).setAttribute("aria-hidden","true"),this._zoomOutButton=this._createButton("maplibregl-ctrl-zoom-out",(e=>this._map.zoomOut({},{originalEvent:e}))),h.create("span","maplibregl-ctrl-icon",this._zoomOutButton).setAttribute("aria-hidden","true")),this.options.showCompass&&(this._compass=this._createButton("maplibregl-ctrl-compass",(e=>{this.options.visualizePitch?this._map.resetNorthPitch({},{originalEvent:e}):this._map.resetNorth({},{originalEvent:e});})),this._compassIcon=h.create("span","maplibregl-ctrl-icon",this._compass),this._compassIcon.setAttribute("aria-hidden","true"));}onAdd(e){return this._map=e,this.options.showZoom&&(this._setButtonTitle(this._zoomInButton,"ZoomIn"),this._setButtonTitle(this._zoomOutButton,"ZoomOut"),this._map.on("zoom",this._updateZoomButtons),this._updateZoomButtons()),this.options.showCompass&&(this._setButtonTitle(this._compass,"ResetBearing"),this.options.visualizePitch&&this._map.on("pitch",this._rotateCompassArrow),this.options.visualizeRoll&&this._map.on("roll",this._rotateCompassArrow),this._map.on("rotate",this._rotateCompassArrow),this._rotateCompassArrow(),this._handler=new us(this._map,this._compass,this.options.visualizePitch)),this._container}onRemove(){h.remove(this._container),this.options.showZoom&&this._map.off("zoom",this._updateZoomButtons),this.options.showCompass&&(this.options.visualizePitch&&this._map.off("pitch",this._rotateCompassArrow),this.options.visualizeRoll&&this._map.off("roll",this._rotateCompassArrow),this._map.off("rotate",this._rotateCompassArrow),this._handler.off(),delete this._handler),delete this._map;}_createButton(e,t){const i=h.create("button",e,this._container);return i.type="button",i.addEventListener("click",t),i}},e.Popup=class extends t.E{constructor(e){super(),this._updateOpacity=()=>{void 0!==this.options.locationOccludedOpacity&&(this._container.style.opacity=this._map.transform.isLocationOccluded(this.getLngLat())?`${this.options.locationOccludedOpacity}`:"");},this.remove=()=>(this._content&&h.remove(this._content),this._container&&(h.remove(this._container),delete this._container),this._map&&(this._map.off("move",this._update),this._map.off("move",this._onClose),this._map.off("click",this._onClose),this._map.off("remove",this.remove),this._map.off("mousemove",this._onMouseMove),this._map.off("mouseup",this._onMouseUp),this._map.off("drag",this._onDrag),this._map._canvasContainer.classList.remove("maplibregl-track-pointer"),delete this._map,this.fire(new t.l("close"))),this),this._onMouseUp=e=>{this._update(e.point);},this._onMouseMove=e=>{this._update(e.point);},this._onDrag=e=>{this._update(e.point);},this._update=e=>{if(!this._map||!this._lngLat&&!this._trackPointer||!this._content)return;if(!this._container){if(this._container=h.create("div","maplibregl-popup",this._map.getContainer()),this._tip=h.create("div","maplibregl-popup-tip",this._container),this._container.appendChild(this._content),this.options.className)for(const e of this.options.className.split(" "))this._container.classList.add(e);this._closeButton&&this._closeButton.setAttribute("aria-label",this._map._getUIString("Popup.Close")),this._trackPointer&&this._container.classList.add("maplibregl-popup-track-pointer");}if(this.options.maxWidth&&this._container.style.maxWidth!==this.options.maxWidth&&(this._container.style.maxWidth=this.options.maxWidth),this._lngLat=_s(this._lngLat,this._flatPos,this._map.transform,this._trackPointer),this._trackPointer&&!e)return;const t=this._flatPos=this._pos=this._trackPointer&&e?e:this._map.project(this._lngLat);this._map.terrain&&(this._flatPos=this._trackPointer&&e?e:this._map.transform.locationToScreenPoint(this._lngLat));let i=this.options.anchor;const a=Cs(this.options.offset);if(!i){const e=this._container.offsetWidth,r=this._container.offsetHeight,o=function(e){var t,i,a,r;return e?{top:null!==(t=e.top)&&void 0!==t?t:0,right:null!==(i=e.right)&&void 0!==i?i:0,bottom:null!==(a=e.bottom)&&void 0!==a?a:0,left:null!==(r=e.left)&&void 0!==r?r:0}:{top:0,right:0,bottom:0,left:0}}(this.options.padding);let s;s=t.y+a.bottom.ythis._map.transform.height-r-o.bottom?["bottom"]:[],t.xthis._map.transform.width-e/2-o.right&&s.push("right"),i=0===s.length?"bottom":s.join("-");}let r=t.add(a[i]);this.options.subpixelPositioning||(r=r.round()),h.setTransform(this._container,`${ps[i]} translate(${r.x}px,${r.y}px)`),ms(this._container,i,"popup"),this._updateOpacity();},this._onClose=()=>{this.remove();},this.options=t.e(Object.create(Ts),e);}addTo(e){return this._map&&this.remove(),this._map=e,this.options.closeOnClick&&this._map.on("click",this._onClose),this.options.closeOnMove&&this._map.on("move",this._onClose),this._map.on("remove",this.remove),this._update(),this._focusFirstElement(),this._trackPointer?(this._map.on("mousemove",this._onMouseMove),this._map.on("mouseup",this._onMouseUp),this._container&&this._container.classList.add("maplibregl-popup-track-pointer"),this._map._canvasContainer.classList.add("maplibregl-track-pointer")):this._map.on("move",this._update),this.fire(new t.l("open")),this}isOpen(){return !!this._map}getLngLat(){return this._lngLat}setLngLat(e){return this._lngLat=t.V.convert(e),this._pos=null,this._flatPos=null,this._trackPointer=!1,this._update(),this._map&&(this._map.on("move",this._update),this._map.off("mousemove",this._onMouseMove),this._container&&this._container.classList.remove("maplibregl-popup-track-pointer"),this._map._canvasContainer.classList.remove("maplibregl-track-pointer")),this}trackPointer(){return this._trackPointer=!0,this._pos=null,this._flatPos=null,this._update(),this._map&&(this._map.off("move",this._update),this._map.on("mousemove",this._onMouseMove),this._map.on("drag",this._onDrag),this._container&&this._container.classList.add("maplibregl-popup-track-pointer"),this._map._canvasContainer.classList.add("maplibregl-track-pointer")),this}getElement(){return this._container}setText(e){return this.setDOMContent(document.createTextNode(e))}setHTML(e){const t=document.createDocumentFragment(),i=document.createElement("body");let a;for(i.innerHTML=e;a=i.firstChild,a;)t.appendChild(a);return this.setDOMContent(t)}getMaxWidth(){var e;return null===(e=this._container)||void 0===e?void 0:e.style.maxWidth}setMaxWidth(e){return this.options.maxWidth=e,this._update(),this}setDOMContent(e){if(this._content)for(;this._content.hasChildNodes();)this._content.firstChild&&this._content.removeChild(this._content.firstChild);else this._content=h.create("div","maplibregl-popup-content",this._container);return this._content.appendChild(e),this._createCloseButton(),this._update(),this._focusFirstElement(),this}addClassName(e){return this._container&&this._container.classList.add(e),this}removeClassName(e){return this._container&&this._container.classList.remove(e),this}setOffset(e){return this.options.offset=e,this._update(),this}toggleClassName(e){if(this._container)return this._container.classList.toggle(e)}setSubpixelPositioning(e){this.options.subpixelPositioning=e;}setPadding(e){this.options.padding=e,this._update();}_createCloseButton(){this.options.closeButton&&(this._closeButton=h.create("button","maplibregl-popup-close-button",this._content),this._closeButton.type="button",this._closeButton.innerHTML="×",this._closeButton.addEventListener("click",this._onClose));}_focusFirstElement(){if(!this.options.focusAfterOpen||!this._container)return;const e=this._container.querySelector(Ps);e&&e.focus();}},e.RasterDEMTileSource=Y,e.RasterTileSource=K,e.ScaleControl=class{constructor(e){this._onMove=()=>{ys(this._map,this._container,this.options);},this.setUnit=e=>{this.options.unit=e,ys(this._map,this._container,this.options);},this.options=Object.assign(Object.assign({},bs),e);}getDefaultPosition(){return "bottom-left"}onAdd(e){return this._map=e,this._container=h.create("div","maplibregl-ctrl maplibregl-ctrl-scale",e.getContainer()),this._map.on("move",this._onMove),this._onMove(),this._container}onRemove(){h.remove(this._container),this._map.off("move",this._onMove),this._map=void 0;}},e.ScrollZoomHandler=Oo,e.Style=Fi,e.TerrainControl=class{constructor(e){this._toggleTerrain=()=>{this._map.getTerrain()?this._map.setTerrain(null):this._map.setTerrain(this.options),this._updateTerrainIcon();},this._updateTerrainIcon=()=>{this._terrainButton.classList.remove("maplibregl-ctrl-terrain"),this._terrainButton.classList.remove("maplibregl-ctrl-terrain-enabled"),this._map.terrain?(this._terrainButton.classList.add("maplibregl-ctrl-terrain-enabled"),this._terrainButton.title=this._map._getUIString("TerrainControl.Disable")):(this._terrainButton.classList.add("maplibregl-ctrl-terrain"),this._terrainButton.title=this._map._getUIString("TerrainControl.Enable"));},this.options=e;}onAdd(e){return this._map=e,this._container=h.create("div","maplibregl-ctrl maplibregl-ctrl-group"),this._terrainButton=h.create("button","maplibregl-ctrl-terrain",this._container),h.create("span","maplibregl-ctrl-icon",this._terrainButton).setAttribute("aria-hidden","true"),this._terrainButton.type="button",this._terrainButton.addEventListener("click",this._toggleTerrain),this._updateTerrainIcon(),this._map.on("terrain",this._updateTerrainIcon),this._container}onRemove(){h.remove(this._container),this._map.off("terrain",this._updateTerrainIcon),this._map=void 0;}},e.TwoFingersTouchPitchHandler=Do,e.TwoFingersTouchRotateHandler=zo,e.TwoFingersTouchZoomHandler=Eo,e.TwoFingersTouchZoomRotateHandler=Vo,e.VectorTileSource=X,e.VideoSource=ae,e.addSourceType=(e,i)=>t._(void 0,void 0,void 0,(function*(){if(se(e))throw new Error(`A source type called "${e}" already exists.`);((e,t)=>{oe[e]=t;})(e,i);})),e.clearPrewarmedResources=function(){const e=B;e&&(e.isPreloaded()&&1===e.numActive()?(e.release(L),B=null):console.warn("Could not clear WebWorkers since there are active Map instances that still reference it. The pre-warmed WebWorker pool can only be cleared when all map instances have been removed with map.remove()"));},e.createTileMesh=ci,e.getMaxParallelImageRequests=function(){return t.c.MAX_PARALLEL_IMAGE_REQUESTS},e.getRTLTextPluginStatus=function(){return he().getRTLTextPluginStatus()},e.getVersion=function(){return Is},e.getWorkerCount=function(){return k.workerCount},e.getWorkerUrl=function(){return t.c.WORKER_URL},e.importScriptInWorkers=function(e){return Z().broadcast("IS",e)},e.isTimeFrozen=function(){return l.isFrozen()},e.now=c,e.prewarm=function(){j().acquire(L);},e.restoreNow=function(){l.restoreNow();},e.setMaxParallelImageRequests=function(e){t.c.MAX_PARALLEL_IMAGE_REQUESTS=e;},e.setNow=function(e){l.setNow(e);},e.setRTLTextPlugin=function(e,t){return he().setRTLTextPlugin(e,t)},e.setWorkerCount=function(e){k.workerCount=e;},e.setWorkerUrl=function(e){t.c.WORKER_URL=e;};})); // // Our custom intro provides a specialized "define()" function, called by the diff --git a/web/vendor/three/GLTFLoader.js b/web/vendor/three/GLTFLoader.js index 7e3f2ba..4d5c0eb 100644 --- a/web/vendor/three/GLTFLoader.js +++ b/web/vendor/three/GLTFLoader.js @@ -66,9 +66,68 @@ import { InstancedBufferAttribute } from './three.module.js'; import { toTrianglesDrawMode } from './utils/BufferGeometryUtils.js'; +import { clone } from './utils/SkeletonUtils.js'; +/** + * A loader for the glTF 2.0 format. + * + * [glTF](https://www.khronos.org/gltf/) (GL Transmission Format) is an [open format specification]{@link https://github.com/KhronosGroup/glTF/tree/main/specification/2.0) + * for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf) or binary (.glb) + * format. External files store textures (.jpg, .png) and additional binary data (.bin). A glTF asset may deliver + * one or more scenes, including meshes, materials, textures, skins, skeletons, morph targets, animations, lights, + * and/or cameras. + * + * `GLTFLoader` uses {@link ImageBitmapLoader} whenever possible. Be advised that image bitmaps are not + * automatically GC-collected when they are no longer referenced, and they require special handling during + * the disposal process. + * + * `GLTFLoader` supports the following glTF 2.0 extensions: + * - KHR_draco_mesh_compression + * - KHR_materials_clearcoat + * - KHR_materials_dispersion + * - KHR_materials_ior + * - KHR_materials_specular + * - KHR_materials_transmission + * - KHR_materials_iridescence + * - KHR_materials_unlit + * - KHR_materials_volume + * - KHR_mesh_quantization + * - KHR_meshopt_compression + * - KHR_lights_punctual + * - KHR_texture_basisu + * - KHR_texture_transform + * - EXT_texture_webp + * - EXT_meshopt_compression + * - EXT_mesh_gpu_instancing + * + * The following glTF 2.0 extension is supported by an external user plugin: + * - [KHR_materials_variants](https://github.com/takahirox/three-gltf-extensions) + * - [MSFT_texture_dds](https://github.com/takahirox/three-gltf-extensions) + * - [KHR_animation_pointer](https://github.com/needle-tools/three-animation-pointer) + * - [NEEDLE_progressive](https://github.com/needle-tools/gltf-progressive) + * + * ```js + * const loader = new GLTFLoader(); + * + * // Optional: Provide a DRACOLoader instance to decode compressed mesh data + * const dracoLoader = new DRACOLoader(); + * dracoLoader.setDecoderPath( '/examples/jsm/libs/draco/' ); + * loader.setDRACOLoader( dracoLoader ); + * + * const gltf = await loader.loadAsync( 'models/gltf/duck/duck.gltf' ); + * scene.add( gltf.scene ); + * ``` + * + * @augments Loader + * @three_import import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; + */ class GLTFLoader extends Loader { + /** + * Constructs a new glTF loader. + * + * @param {LoadingManager} [manager] - The loading manager. + */ constructor( manager ) { super( manager ); @@ -171,7 +230,13 @@ class GLTFLoader extends Loader { this.register( function ( parser ) { - return new GLTFMeshoptCompression( parser ); + return new GLTFMeshoptCompression( parser, EXTENSIONS.EXT_MESHOPT_COMPRESSION ); + + } ); + + this.register( function ( parser ) { + + return new GLTFMeshoptCompression( parser, EXTENSIONS.KHR_MESHOPT_COMPRESSION ); } ); @@ -183,6 +248,15 @@ class GLTFLoader extends Loader { } + /** + * Starts loading from the given URL and passes the loaded glTF asset + * to the `onLoad()` callback. + * + * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. + * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished. + * @param {onProgressCallback} onProgress - Executed while the loading is in progress. + * @param {onErrorCallback} onError - Executed when errors occur. + */ load( url, onLoad, onProgress, onError ) { const scope = this; @@ -260,6 +334,13 @@ class GLTFLoader extends Loader { } + /** + * Sets the given Draco loader to this loader. Required for decoding assets + * compressed with the `KHR_draco_mesh_compression` extension. + * + * @param {DRACOLoader} dracoLoader - The Draco loader to set. + * @return {GLTFLoader} A reference to this loader. + */ setDRACOLoader( dracoLoader ) { this.dracoLoader = dracoLoader; @@ -267,16 +348,13 @@ class GLTFLoader extends Loader { } - setDDSLoader() { - - throw new Error( - - 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".' - - ); - - } - + /** + * Sets the given KTX2 loader to this loader. Required for loading KTX2 + * compressed textures. + * + * @param {KTX2Loader} ktx2Loader - The KTX2 loader to set. + * @return {GLTFLoader} A reference to this loader. + */ setKTX2Loader( ktx2Loader ) { this.ktx2Loader = ktx2Loader; @@ -284,6 +362,13 @@ class GLTFLoader extends Loader { } + /** + * Sets the given meshopt decoder. Required for decoding assets + * compressed with the `EXT_meshopt_compression` extension. + * + * @param {Object} meshoptDecoder - The meshopt decoder to set. + * @return {GLTFLoader} A reference to this loader. + */ setMeshoptDecoder( meshoptDecoder ) { this.meshoptDecoder = meshoptDecoder; @@ -291,6 +376,14 @@ class GLTFLoader extends Loader { } + /** + * Registers a plugin callback. This API is internally used to implement the various + * glTF extensions but can also used by third-party code to add additional logic + * to the loader. + * + * @param {function(parser:GLTFParser)} callback - The callback function to register. + * @return {GLTFLoader} A reference to this loader. + */ register( callback ) { if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) { @@ -303,6 +396,12 @@ class GLTFLoader extends Loader { } + /** + * Unregisters a plugin callback. + * + * @param {Function} callback - The callback function to unregister. + * @return {GLTFLoader} A reference to this loader. + */ unregister( callback ) { if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) { @@ -315,6 +414,14 @@ class GLTFLoader extends Loader { } + /** + * Parses the given glTF data and returns the resulting group. + * + * @param {string|ArrayBuffer} data - The raw glTF data. + * @param {string} path - The URL base path. + * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished. + * @param {onErrorCallback} onError - Executed when errors occur. + */ parse( data, path, onLoad, onError ) { let json; @@ -438,6 +545,14 @@ class GLTFLoader extends Loader { } + /** + * Async version of {@link GLTFLoader#parse}. + * + * @async + * @param {string|ArrayBuffer} data - The raw glTF data. + * @param {string} path - The URL base path. + * @return {Promise} A Promise that resolves with the loaded glTF when the parsing has been finished. + */ parseAsync( data, path ) { const scope = this; @@ -492,6 +607,20 @@ function GLTFRegistry() { /********** EXTENSIONS ***********/ /*********************************/ +function getMaterialExtension( parser, materialIndex, extensionName ) { + + const materialDef = parser.json.materials[ materialIndex ]; + + if ( materialDef.extensions && materialDef.extensions[ extensionName ] ) { + + return materialDef.extensions[ extensionName ]; + + } + + return null; + +} + const EXTENSIONS = { KHR_BINARY_GLTF: 'KHR_binary_glTF', KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', @@ -514,6 +643,7 @@ const EXTENSIONS = { EXT_TEXTURE_WEBP: 'EXT_texture_webp', EXT_TEXTURE_AVIF: 'EXT_texture_avif', EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression', + KHR_MESHOPT_COMPRESSION: 'KHR_meshopt_compression', EXT_MESH_GPU_INSTANCING: 'EXT_mesh_gpu_instancing' }; @@ -521,6 +651,8 @@ const EXTENSIONS = { * Punctual Lights Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual + * + * @private */ class GLTFLightsExtension { @@ -610,8 +742,6 @@ class GLTFLightsExtension { // here, because node-level parsing will only override position if explicitly specified. lightNode.position.set( 0, 0, 0 ); - lightNode.decay = 2; - assignExtrasToUserData( lightNode, lightDef ); if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity; @@ -659,6 +789,8 @@ class GLTFLightsExtension { * Unlit Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit + * + * @private */ class GLTFMaterialsUnlitExtension { @@ -712,6 +844,8 @@ class GLTFMaterialsUnlitExtension { * Materials Emissive Strength Extension * * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md + * + * @private */ class GLTFMaterialsEmissiveStrengthExtension { @@ -724,20 +858,13 @@ class GLTFMaterialsEmissiveStrengthExtension { extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { + if ( extension === null ) return Promise.resolve(); - return Promise.resolve(); + if ( extension.emissiveStrength !== undefined ) { - } - - const emissiveStrength = materialDef.extensions[ this.name ].emissiveStrength; - - if ( emissiveStrength !== undefined ) { - - materialParams.emissiveIntensity = emissiveStrength; + materialParams.emissiveIntensity = extension.emissiveStrength; } @@ -751,6 +878,8 @@ class GLTFMaterialsEmissiveStrengthExtension { * Clearcoat Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat + * + * @private */ class GLTFMaterialsClearcoatExtension { @@ -763,30 +892,20 @@ class GLTFMaterialsClearcoatExtension { getMaterialType( materialIndex ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; + return extension !== null ? MeshPhysicalMaterial : null; } extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } + if ( extension === null ) return Promise.resolve(); const pending = []; - const extension = materialDef.extensions[ this.name ]; - if ( extension.clearcoatFactor !== undefined ) { materialParams.clearcoat = extension.clearcoatFactor; @@ -795,7 +914,7 @@ class GLTFMaterialsClearcoatExtension { if ( extension.clearcoatTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) ); } @@ -807,13 +926,13 @@ class GLTFMaterialsClearcoatExtension { if ( extension.clearcoatRoughnessTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) ); } if ( extension.clearcoatNormalTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) ); if ( extension.clearcoatNormalTexture.scale !== undefined ) { @@ -835,6 +954,8 @@ class GLTFMaterialsClearcoatExtension { * Materials dispersion Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion + * + * @private */ class GLTFMaterialsDispersionExtension { @@ -847,27 +968,17 @@ class GLTFMaterialsDispersionExtension { getMaterialType( materialIndex ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; + return extension !== null ? MeshPhysicalMaterial : null; } extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } - - const extension = materialDef.extensions[ this.name ]; + if ( extension === null ) return Promise.resolve(); materialParams.dispersion = extension.dispersion !== undefined ? extension.dispersion : 0; @@ -881,6 +992,8 @@ class GLTFMaterialsDispersionExtension { * Iridescence Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence + * + * @private */ class GLTFMaterialsIridescenceExtension { @@ -893,30 +1006,20 @@ class GLTFMaterialsIridescenceExtension { getMaterialType( materialIndex ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; + return extension !== null ? MeshPhysicalMaterial : null; } extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } + if ( extension === null ) return Promise.resolve(); const pending = []; - const extension = materialDef.extensions[ this.name ]; - if ( extension.iridescenceFactor !== undefined ) { materialParams.iridescence = extension.iridescenceFactor; @@ -925,7 +1028,7 @@ class GLTFMaterialsIridescenceExtension { if ( extension.iridescenceTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) ); } @@ -955,7 +1058,7 @@ class GLTFMaterialsIridescenceExtension { if ( extension.iridescenceThicknessTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) ); } @@ -969,6 +1072,8 @@ class GLTFMaterialsIridescenceExtension { * Sheen Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen + * + * @private */ class GLTFMaterialsSheenExtension { @@ -981,25 +1086,17 @@ class GLTFMaterialsSheenExtension { getMaterialType( materialIndex ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; + return extension !== null ? MeshPhysicalMaterial : null; } extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } + if ( extension === null ) return Promise.resolve(); const pending = []; @@ -1007,8 +1104,6 @@ class GLTFMaterialsSheenExtension { materialParams.sheenRoughness = 0; materialParams.sheen = 1; - const extension = materialDef.extensions[ this.name ]; - if ( extension.sheenColorFactor !== undefined ) { const colorFactor = extension.sheenColorFactor; @@ -1024,13 +1119,13 @@ class GLTFMaterialsSheenExtension { if ( extension.sheenColorTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture, SRGBColorSpace ) ); + pending.push( this.parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture, SRGBColorSpace ) ); } if ( extension.sheenRoughnessTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) ); } @@ -1045,6 +1140,8 @@ class GLTFMaterialsSheenExtension { * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission * Draft: https://github.com/KhronosGroup/glTF/pull/1698 + * + * @private */ class GLTFMaterialsTransmissionExtension { @@ -1057,30 +1154,20 @@ class GLTFMaterialsTransmissionExtension { getMaterialType( materialIndex ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; + return extension !== null ? MeshPhysicalMaterial : null; } extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } + if ( extension === null ) return Promise.resolve(); const pending = []; - const extension = materialDef.extensions[ this.name ]; - if ( extension.transmissionFactor !== undefined ) { materialParams.transmission = extension.transmissionFactor; @@ -1089,7 +1176,7 @@ class GLTFMaterialsTransmissionExtension { if ( extension.transmissionTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) ); } @@ -1103,6 +1190,8 @@ class GLTFMaterialsTransmissionExtension { * Materials Volume Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume + * + * @private */ class GLTFMaterialsVolumeExtension { @@ -1115,35 +1204,25 @@ class GLTFMaterialsVolumeExtension { getMaterialType( materialIndex ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; + return extension !== null ? MeshPhysicalMaterial : null; } extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } + if ( extension === null ) return Promise.resolve(); const pending = []; - const extension = materialDef.extensions[ this.name ]; - materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0; if ( extension.thicknessTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) ); } @@ -1162,6 +1241,8 @@ class GLTFMaterialsVolumeExtension { * Materials ior Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior + * + * @private */ class GLTFMaterialsIorExtension { @@ -1174,27 +1255,17 @@ class GLTFMaterialsIorExtension { getMaterialType( materialIndex ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; + return extension !== null ? MeshPhysicalMaterial : null; } extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } - - const extension = materialDef.extensions[ this.name ]; + if ( extension === null ) return Promise.resolve(); materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5; @@ -1208,6 +1279,8 @@ class GLTFMaterialsIorExtension { * Materials specular Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular + * + * @private */ class GLTFMaterialsSpecularExtension { @@ -1220,35 +1293,25 @@ class GLTFMaterialsSpecularExtension { getMaterialType( materialIndex ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; + return extension !== null ? MeshPhysicalMaterial : null; } extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } + if ( extension === null ) return Promise.resolve(); const pending = []; - const extension = materialDef.extensions[ this.name ]; - materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0; if ( extension.specularTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) ); } @@ -1257,7 +1320,7 @@ class GLTFMaterialsSpecularExtension { if ( extension.specularColorTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture, SRGBColorSpace ) ); + pending.push( this.parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture, SRGBColorSpace ) ); } @@ -1272,6 +1335,8 @@ class GLTFMaterialsSpecularExtension { * Materials bump Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/EXT_materials_bump + * + * @private */ class GLTFMaterialsBumpExtension { @@ -1284,35 +1349,25 @@ class GLTFMaterialsBumpExtension { getMaterialType( materialIndex ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; + return extension !== null ? MeshPhysicalMaterial : null; } extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } + if ( extension === null ) return Promise.resolve(); const pending = []; - const extension = materialDef.extensions[ this.name ]; - materialParams.bumpScale = extension.bumpFactor !== undefined ? extension.bumpFactor : 1.0; if ( extension.bumpTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'bumpMap', extension.bumpTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'bumpMap', extension.bumpTexture ) ); } @@ -1326,6 +1381,8 @@ class GLTFMaterialsBumpExtension { * Materials anisotropy Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_anisotropy + * + * @private */ class GLTFMaterialsAnisotropyExtension { @@ -1338,30 +1395,20 @@ class GLTFMaterialsAnisotropyExtension { getMaterialType( materialIndex ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; + return extension !== null ? MeshPhysicalMaterial : null; } extendMaterialParams( materialIndex, materialParams ) { - const parser = this.parser; - const materialDef = parser.json.materials[ materialIndex ]; + const extension = getMaterialExtension( this.parser, materialIndex, this.name ); - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } + if ( extension === null ) return Promise.resolve(); const pending = []; - const extension = materialDef.extensions[ this.name ]; - if ( extension.anisotropyStrength !== undefined ) { materialParams.anisotropy = extension.anisotropyStrength; @@ -1376,7 +1423,7 @@ class GLTFMaterialsAnisotropyExtension { if ( extension.anisotropyTexture !== undefined ) { - pending.push( parser.assignTexture( materialParams, 'anisotropyMap', extension.anisotropyTexture ) ); + pending.push( this.parser.assignTexture( materialParams, 'anisotropyMap', extension.anisotropyTexture ) ); } @@ -1390,6 +1437,8 @@ class GLTFMaterialsAnisotropyExtension { * BasisU Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu + * + * @private */ class GLTFTextureBasisUExtension { @@ -1441,6 +1490,8 @@ class GLTFTextureBasisUExtension { * WebP Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp + * + * @private */ class GLTFTextureWebPExtension { @@ -1448,7 +1499,6 @@ class GLTFTextureWebPExtension { this.parser = parser; this.name = EXTENSIONS.EXT_TEXTURE_WEBP; - this.isSupported = null; } @@ -1477,46 +1527,7 @@ class GLTFTextureWebPExtension { } - return this.detectSupport().then( function ( isSupported ) { - - if ( isSupported ) return parser.loadTextureImage( textureIndex, extension.source, loader ); - - if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) { - - throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' ); - - } - - // Fall back to PNG or JPEG. - return parser.loadTexture( textureIndex ); - - } ); - - } - - detectSupport() { - - if ( ! this.isSupported ) { - - this.isSupported = new Promise( function ( resolve ) { - - const image = new Image(); - - // Lossy test image. Support for lossy images doesn't guarantee support for all - // WebP images, unfortunately. - image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA'; - - image.onload = image.onerror = function () { - - resolve( image.height === 1 ); - - }; - - } ); - - } - - return this.isSupported; + return parser.loadTextureImage( textureIndex, extension.source, loader ); } @@ -1526,6 +1537,8 @@ class GLTFTextureWebPExtension { * AVIF Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_avif + * + * @private */ class GLTFTextureAVIFExtension { @@ -1533,7 +1546,6 @@ class GLTFTextureAVIFExtension { this.parser = parser; this.name = EXTENSIONS.EXT_TEXTURE_AVIF; - this.isSupported = null; } @@ -1562,44 +1574,7 @@ class GLTFTextureAVIFExtension { } - return this.detectSupport().then( function ( isSupported ) { - - if ( isSupported ) return parser.loadTextureImage( textureIndex, extension.source, loader ); - - if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) { - - throw new Error( 'THREE.GLTFLoader: AVIF required by asset but unsupported.' ); - - } - - // Fall back to PNG or JPEG. - return parser.loadTexture( textureIndex ); - - } ); - - } - - detectSupport() { - - if ( ! this.isSupported ) { - - this.isSupported = new Promise( function ( resolve ) { - - const image = new Image(); - - // Lossy test image. - image.src = 'data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI='; - image.onload = image.onerror = function () { - - resolve( image.height === 1 ); - - }; - - } ); - - } - - return this.isSupported; + return parser.loadTextureImage( textureIndex, extension.source, loader ); } @@ -1609,12 +1584,14 @@ class GLTFTextureAVIFExtension { * meshopt BufferView Compression Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression + * + * @private */ class GLTFMeshoptCompression { - constructor( parser ) { + constructor( parser, name ) { - this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION; + this.name = name; this.parser = parser; } @@ -1694,6 +1671,7 @@ class GLTFMeshoptCompression { * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing * + * @private */ class GLTFMeshGpuInstancing { @@ -1922,6 +1900,8 @@ class GLTFBinaryExtension { * DRACO Mesh Compression Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression + * + * @private */ class GLTFDracoMeshCompressionExtension { @@ -2005,6 +1985,8 @@ class GLTFDracoMeshCompressionExtension { * Texture Transform Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform + * + * @private */ class GLTFTextureTransformExtension { @@ -2064,6 +2046,8 @@ class GLTFTextureTransformExtension { * Mesh Quantization Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization + * + * @private */ class GLTFMeshQuantizationExtension { @@ -2151,7 +2135,7 @@ class GLTFCubicSplineInterpolant extends Interpolant { } -const _q = new Quaternion(); +const _quaternion = new Quaternion(); class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant { @@ -2159,7 +2143,7 @@ class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant { const result = super.interpolate_( i1, t0, t, t1 ); - _q.fromArray( result ).normalize().toArray( result ); + _quaternion.fromArray( result ).normalize().toArray( result ); return result; @@ -2265,6 +2249,10 @@ const ALPHA_MODES = { /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material + * + * @private + * @param {Object} cache + * @return {Material} */ function createDefaultMaterial( cache ) { @@ -2304,7 +2292,9 @@ function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) { } /** - * @param {Object3D|Material|BufferGeometry} object + * + * @private + * @param {Object3D|Material|BufferGeometry|Object|AnimationClip} object * @param {GLTF.definition} gltfDef */ function assignExtrasToUserData( object, gltfDef ) { @@ -2328,6 +2318,7 @@ function assignExtrasToUserData( object, gltfDef ) { /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets * + * @private * @param {BufferGeometry} geometry * @param {Array} targets * @param {GLTFParser} parser @@ -2415,6 +2406,8 @@ function addMorphTargets( geometry, targets, parser ) { } /** + * + * @private * @param {Mesh} mesh * @param {GLTF.Mesh} meshDef */ @@ -2535,6 +2528,7 @@ function getImageURIMimeType( uri ) { if ( uri.search( /\.jpe?g($|\?)/i ) > 0 || uri.search( /^data\:image\/jpeg/ ) === 0 ) return 'image/jpeg'; if ( uri.search( /\.webp($|\?)/i ) > 0 || uri.search( /^data\:image\/webp/ ) === 0 ) return 'image/webp'; + if ( uri.search( /\.ktx2($|\?)/i ) > 0 || uri.search( /^data\:image\/ktx2/ ) === 0 ) return 'image/ktx2'; return 'image/png'; @@ -2584,7 +2578,7 @@ class GLTFParser { let isFirefox = false; let firefoxVersion = - 1; - if ( typeof navigator !== 'undefined' ) { + if ( typeof navigator !== 'undefined' && typeof navigator.userAgent !== 'undefined' ) { const userAgent = navigator.userAgent; @@ -2702,6 +2696,8 @@ class GLTFParser { /** * Marks the special nodes/meshes in json for efficient parse. + * + * @private */ _markDefs() { @@ -2762,6 +2758,10 @@ class GLTFParser { * Textures) can be reused directly and are not marked here. * * Example: CesiumMilkTruck sample model reuses "Wheel" meshes. + * + * @private + * @param {Object} cache + * @param {Object3D} index */ _addNodeRef( cache, index ) { @@ -2777,7 +2777,15 @@ class GLTFParser { } - /** Returns a reference to a shared resource, cloning it if necessary. */ + /** + * Returns a reference to a shared resource, cloning it if necessary. + * + * @private + * @param {Object} cache + * @param {number} index + * @param {Object} object + * @return {Object} + */ _getNodeRef( cache, index, object ) { if ( cache.refs[ index ] <= 1 ) return object; @@ -2849,9 +2857,11 @@ class GLTFParser { /** * Requests the specified dependency asynchronously, with caching. + * + * @private * @param {string} type * @param {number} index - * @return {Promise} + * @return {Promise} */ getDependency( type, index ) { @@ -2957,6 +2967,8 @@ class GLTFParser { /** * Requests all dependencies of the specified type asynchronously, with caching. + * + * @private * @param {string} type * @return {Promise>} */ @@ -2985,6 +2997,8 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * + * @private * @param {number} bufferIndex * @return {Promise} */ @@ -3022,6 +3036,8 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * + * @private * @param {number} bufferViewIndex * @return {Promise} */ @@ -3041,6 +3057,8 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors + * + * @private * @param {number} accessorIndex * @return {Promise} */ @@ -3153,6 +3171,9 @@ class GLTFParser { } + // Ignore normalized since we copy from sparse + bufferAttribute.normalized = false; + for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) { const index = sparseIndices[ i ]; @@ -3165,6 +3186,8 @@ class GLTFParser { } + bufferAttribute.normalized = normalized; + } return bufferAttribute; @@ -3175,8 +3198,10 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures + * + * @private * @param {number} textureIndex - * @return {Promise} + * @return {Promise} */ loadTexture( textureIndex ) { @@ -3235,6 +3260,7 @@ class GLTFParser { texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter; texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping; texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping; + texture.generateMipmaps = ! texture.isCompressedTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; parser.associations.set( texture, { textures: textureIndex } ); @@ -3343,9 +3369,12 @@ class GLTFParser { /** * Asynchronously assigns a texture to the given material parameters. + * + * @private * @param {Object} materialParams * @param {string} mapName * @param {Object} mapDef + * @param {string} [colorSpace] * @return {Promise} */ assignTexture( materialParams, mapName, mapDef, colorSpace ) { @@ -3397,7 +3426,9 @@ class GLTFParser { * but reuse of the same glTF material may require multiple threejs materials * to accommodate different primitive types, defines, etc. New materials will * be created if necessary, and reused from a cache. - * @param {Object3D} mesh Mesh, Line, or Points instance. + * + * @private + * @param {Object3D} mesh Mesh, Line, or Points instance. */ assignFinalMaterial( mesh ) { @@ -3497,6 +3528,8 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials + * + * @private * @param {number} materialIndex * @return {Promise} */ @@ -3654,7 +3687,13 @@ class GLTFParser { } - /** When Object3D instances are targeted by animation, they need unique names. */ + /** + * When Object3D instances are targeted by animation, they need unique names. + * + * @private + * @param {string} originalName + * @return {string} + */ createUniqueName( originalName ) { const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' ); @@ -3678,6 +3717,7 @@ class GLTFParser { * * Creates BufferGeometries from primitives. * + * @private * @param {Array} primitives * @return {Promise>} */ @@ -3745,8 +3785,10 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes + * + * @private * @param {number} meshIndex - * @return {Promise} + * @return {Promise} */ loadMesh( meshIndex ) { @@ -3893,8 +3935,10 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras + * + * @private * @param {number} cameraIndex - * @return {Promise} + * @return {Promise|undefined} */ loadCamera( cameraIndex ) { @@ -3929,6 +3973,8 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins + * + * @private * @param {number} skinIndex * @return {Promise} */ @@ -3999,6 +4045,8 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations + * + * @private * @param {number} animationIndex * @return {Promise} */ @@ -4083,7 +4131,11 @@ class GLTFParser { } - return new AnimationClip( animationName, undefined, tracks ); + const animation = new AnimationClip( animationName, undefined, tracks ); + + assignExtrasToUserData( animation, animationDef ); + + return animation; } ); @@ -4126,6 +4178,8 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy + * + * @private * @param {number} nodeIndex * @return {Promise} */ @@ -4181,6 +4235,28 @@ class GLTFParser { } + // Reconstruct pivot from container pattern created by GLTFExporter + // The container has position+pivot, rotation, scale; child has -pivot offset and mesh + if ( node.userData.pivot !== undefined && children.length > 0 ) { + + const pivot = node.userData.pivot; + const pivotChild = children[ 0 ]; + + // Set pivot on container and adjust transforms + node.pivot = new Vector3().fromArray( pivot ); + + // Adjust container position: stored as position + pivot, so subtract pivot + node.position.x -= pivot[ 0 ]; + node.position.y -= pivot[ 1 ]; + node.position.z -= pivot[ 2 ]; + + // Remove the child's -pivot offset since pivot now handles it + pivotChild.position.set( 0, 0, 0 ); + + delete node.userData.pivot; + + } + return node; } ); @@ -4319,6 +4395,11 @@ class GLTFParser { parser.associations.set( node, {} ); + } else if ( nodeDef.mesh !== undefined && parser.meshCache.refs[ nodeDef.mesh ] > 1 ) { + + const mapping = parser.associations.get( node ); + parser.associations.set( node, { ...mapping } ); + } parser.associations.get( node ).nodes = nodeIndex; @@ -4333,6 +4414,8 @@ class GLTFParser { /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes + * + * @private * @param {number} sceneIndex * @return {Promise} */ @@ -4365,7 +4448,20 @@ class GLTFParser { for ( let i = 0, il = nodes.length; i < il; i ++ ) { - scene.add( nodes[ i ] ); + const node = nodes[ i ]; + + // If the node already has a parent, it means it's being reused across multiple scenes. + // Clone it to avoid the second scene's add() removing it from the first scene. + // See: https://github.com/mrdoob/three.js/issues/27993 + if ( node.parent !== null ) { + + scene.add( clone( node ) ); + + } else { + + scene.add( node ); + + } } @@ -4448,7 +4544,7 @@ class GLTFParser { TypedKeyframeTrack = QuaternionKeyframeTrack; break; - case PATH_PROPERTIES.position: + case PATH_PROPERTIES.translation: case PATH_PROPERTIES.scale: TypedKeyframeTrack = VectorKeyframeTrack; @@ -4547,6 +4643,8 @@ class GLTFParser { } /** + * + * @private * @param {BufferGeometry} geometry * @param {GLTF.Primitive} primitiveDef * @param {GLTFParser} parser @@ -4662,6 +4760,8 @@ function computeBounds( geometry, primitiveDef, parser ) { } /** + * + * @private * @param {BufferGeometry} geometry * @param {GLTF.Primitive} primitiveDef * @param {GLTFParser} parser @@ -4727,4 +4827,17 @@ function addPrimitiveAttributes( geometry, primitiveDef, parser ) { } +/** + * Loader result of `GLTFLoader`. + * + * @typedef {Object} GLTFLoader~LoadObject + * @property {Array} animations - An array of animation clips. + * @property {Object} asset - Meta data about the loaded asset. + * @property {Array} cameras - An array of cameras. + * @property {GLTFParser} parser - A reference to the internal parser. + * @property {Group} scene - The default scene. + * @property {Array} scenes - glTF assets might define multiple scenes. + * @property {Object} userData - Additional data. + **/ + export { GLTFLoader }; diff --git a/web/vendor/three/three.module.js b/web/vendor/three/three.module.js index 99b665f..ddec5ac 100644 --- a/web/vendor/three/three.module.js +++ b/web/vendor/three/three.module.js @@ -1,13477 +1,10 @@ /** * @license - * Copyright 2010-2024 Three.js Authors + * Copyright 2010-2026 Three.js Authors * SPDX-License-Identifier: MIT */ -const REVISION = '168'; - -const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; -const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; -const CullFaceNone = 0; -const CullFaceBack = 1; -const CullFaceFront = 2; -const CullFaceFrontBack = 3; -const BasicShadowMap = 0; -const PCFShadowMap = 1; -const PCFSoftShadowMap = 2; -const VSMShadowMap = 3; -const FrontSide = 0; -const BackSide = 1; -const DoubleSide = 2; -const NoBlending = 0; -const NormalBlending = 1; -const AdditiveBlending = 2; -const SubtractiveBlending = 3; -const MultiplyBlending = 4; -const CustomBlending = 5; -const AddEquation = 100; -const SubtractEquation = 101; -const ReverseSubtractEquation = 102; -const MinEquation = 103; -const MaxEquation = 104; -const ZeroFactor = 200; -const OneFactor = 201; -const SrcColorFactor = 202; -const OneMinusSrcColorFactor = 203; -const SrcAlphaFactor = 204; -const OneMinusSrcAlphaFactor = 205; -const DstAlphaFactor = 206; -const OneMinusDstAlphaFactor = 207; -const DstColorFactor = 208; -const OneMinusDstColorFactor = 209; -const SrcAlphaSaturateFactor = 210; -const ConstantColorFactor = 211; -const OneMinusConstantColorFactor = 212; -const ConstantAlphaFactor = 213; -const OneMinusConstantAlphaFactor = 214; -const NeverDepth = 0; -const AlwaysDepth = 1; -const LessDepth = 2; -const LessEqualDepth = 3; -const EqualDepth = 4; -const GreaterEqualDepth = 5; -const GreaterDepth = 6; -const NotEqualDepth = 7; -const MultiplyOperation = 0; -const MixOperation = 1; -const AddOperation = 2; -const NoToneMapping = 0; -const LinearToneMapping = 1; -const ReinhardToneMapping = 2; -const CineonToneMapping = 3; -const ACESFilmicToneMapping = 4; -const CustomToneMapping = 5; -const AgXToneMapping = 6; -const NeutralToneMapping = 7; -const AttachedBindMode = 'attached'; -const DetachedBindMode = 'detached'; - -const UVMapping = 300; -const CubeReflectionMapping = 301; -const CubeRefractionMapping = 302; -const EquirectangularReflectionMapping = 303; -const EquirectangularRefractionMapping = 304; -const CubeUVReflectionMapping = 306; -const RepeatWrapping = 1000; -const ClampToEdgeWrapping = 1001; -const MirroredRepeatWrapping = 1002; -const NearestFilter = 1003; -const NearestMipmapNearestFilter = 1004; -const NearestMipMapNearestFilter = 1004; -const NearestMipmapLinearFilter = 1005; -const NearestMipMapLinearFilter = 1005; -const LinearFilter = 1006; -const LinearMipmapNearestFilter = 1007; -const LinearMipMapNearestFilter = 1007; -const LinearMipmapLinearFilter = 1008; -const LinearMipMapLinearFilter = 1008; -const UnsignedByteType = 1009; -const ByteType = 1010; -const ShortType = 1011; -const UnsignedShortType = 1012; -const IntType = 1013; -const UnsignedIntType = 1014; -const FloatType = 1015; -const HalfFloatType = 1016; -const UnsignedShort4444Type = 1017; -const UnsignedShort5551Type = 1018; -const UnsignedInt248Type = 1020; -const UnsignedInt5999Type = 35902; -const AlphaFormat = 1021; -const RGBFormat = 1022; -const RGBAFormat = 1023; -const LuminanceFormat = 1024; -const LuminanceAlphaFormat = 1025; -const DepthFormat = 1026; -const DepthStencilFormat = 1027; -const RedFormat = 1028; -const RedIntegerFormat = 1029; -const RGFormat = 1030; -const RGIntegerFormat = 1031; -const RGBIntegerFormat = 1032; -const RGBAIntegerFormat = 1033; - -const RGB_S3TC_DXT1_Format = 33776; -const RGBA_S3TC_DXT1_Format = 33777; -const RGBA_S3TC_DXT3_Format = 33778; -const RGBA_S3TC_DXT5_Format = 33779; -const RGB_PVRTC_4BPPV1_Format = 35840; -const RGB_PVRTC_2BPPV1_Format = 35841; -const RGBA_PVRTC_4BPPV1_Format = 35842; -const RGBA_PVRTC_2BPPV1_Format = 35843; -const RGB_ETC1_Format = 36196; -const RGB_ETC2_Format = 37492; -const RGBA_ETC2_EAC_Format = 37496; -const RGBA_ASTC_4x4_Format = 37808; -const RGBA_ASTC_5x4_Format = 37809; -const RGBA_ASTC_5x5_Format = 37810; -const RGBA_ASTC_6x5_Format = 37811; -const RGBA_ASTC_6x6_Format = 37812; -const RGBA_ASTC_8x5_Format = 37813; -const RGBA_ASTC_8x6_Format = 37814; -const RGBA_ASTC_8x8_Format = 37815; -const RGBA_ASTC_10x5_Format = 37816; -const RGBA_ASTC_10x6_Format = 37817; -const RGBA_ASTC_10x8_Format = 37818; -const RGBA_ASTC_10x10_Format = 37819; -const RGBA_ASTC_12x10_Format = 37820; -const RGBA_ASTC_12x12_Format = 37821; -const RGBA_BPTC_Format = 36492; -const RGB_BPTC_SIGNED_Format = 36494; -const RGB_BPTC_UNSIGNED_Format = 36495; -const RED_RGTC1_Format = 36283; -const SIGNED_RED_RGTC1_Format = 36284; -const RED_GREEN_RGTC2_Format = 36285; -const SIGNED_RED_GREEN_RGTC2_Format = 36286; -const LoopOnce = 2200; -const LoopRepeat = 2201; -const LoopPingPong = 2202; -const InterpolateDiscrete = 2300; -const InterpolateLinear = 2301; -const InterpolateSmooth = 2302; -const ZeroCurvatureEnding = 2400; -const ZeroSlopeEnding = 2401; -const WrapAroundEnding = 2402; -const NormalAnimationBlendMode = 2500; -const AdditiveAnimationBlendMode = 2501; -const TrianglesDrawMode = 0; -const TriangleStripDrawMode = 1; -const TriangleFanDrawMode = 2; -const BasicDepthPacking = 3200; -const RGBADepthPacking = 3201; -const RGBDepthPacking = 3202; -const RGDepthPacking = 3203; -const TangentSpaceNormalMap = 0; -const ObjectSpaceNormalMap = 1; - -// Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available. -const NoColorSpace = ''; -const SRGBColorSpace = 'srgb'; -const LinearSRGBColorSpace = 'srgb-linear'; -const DisplayP3ColorSpace = 'display-p3'; -const LinearDisplayP3ColorSpace = 'display-p3-linear'; - -const LinearTransfer = 'linear'; -const SRGBTransfer = 'srgb'; - -const Rec709Primaries = 'rec709'; -const P3Primaries = 'p3'; - -const ZeroStencilOp = 0; -const KeepStencilOp = 7680; -const ReplaceStencilOp = 7681; -const IncrementStencilOp = 7682; -const DecrementStencilOp = 7683; -const IncrementWrapStencilOp = 34055; -const DecrementWrapStencilOp = 34056; -const InvertStencilOp = 5386; - -const NeverStencilFunc = 512; -const LessStencilFunc = 513; -const EqualStencilFunc = 514; -const LessEqualStencilFunc = 515; -const GreaterStencilFunc = 516; -const NotEqualStencilFunc = 517; -const GreaterEqualStencilFunc = 518; -const AlwaysStencilFunc = 519; - -const NeverCompare = 512; -const LessCompare = 513; -const EqualCompare = 514; -const LessEqualCompare = 515; -const GreaterCompare = 516; -const NotEqualCompare = 517; -const GreaterEqualCompare = 518; -const AlwaysCompare = 519; - -const StaticDrawUsage = 35044; -const DynamicDrawUsage = 35048; -const StreamDrawUsage = 35040; -const StaticReadUsage = 35045; -const DynamicReadUsage = 35049; -const StreamReadUsage = 35041; -const StaticCopyUsage = 35046; -const DynamicCopyUsage = 35050; -const StreamCopyUsage = 35042; - -const GLSL1 = '100'; -const GLSL3 = '300 es'; - -const WebGLCoordinateSystem = 2000; -const WebGPUCoordinateSystem = 2001; - -/** - * https://github.com/mrdoob/eventdispatcher.js/ - */ - -class EventDispatcher { - - addEventListener( type, listener ) { - - if ( this._listeners === undefined ) this._listeners = {}; - - const listeners = this._listeners; - - if ( listeners[ type ] === undefined ) { - - listeners[ type ] = []; - - } - - if ( listeners[ type ].indexOf( listener ) === - 1 ) { - - listeners[ type ].push( listener ); - - } - - } - - hasEventListener( type, listener ) { - - if ( this._listeners === undefined ) return false; - - const listeners = this._listeners; - - return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; - - } - - removeEventListener( type, listener ) { - - if ( this._listeners === undefined ) return; - - const listeners = this._listeners; - const listenerArray = listeners[ type ]; - - if ( listenerArray !== undefined ) { - - const index = listenerArray.indexOf( listener ); - - if ( index !== - 1 ) { - - listenerArray.splice( index, 1 ); - - } - - } - - } - - dispatchEvent( event ) { - - if ( this._listeners === undefined ) return; - - const listeners = this._listeners; - const listenerArray = listeners[ event.type ]; - - if ( listenerArray !== undefined ) { - - event.target = this; - - // Make a copy, in case listeners are removed while iterating. - const array = listenerArray.slice( 0 ); - - for ( let i = 0, l = array.length; i < l; i ++ ) { - - array[ i ].call( this, event ); - - } - - event.target = null; - - } - - } - -} - -const _lut = [ '00', '01', '02', '03', '04', '05', '06', '07', '08', '09', '0a', '0b', '0c', '0d', '0e', '0f', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '1a', '1b', '1c', '1d', '1e', '1f', '20', '21', '22', '23', '24', '25', '26', '27', '28', '29', '2a', '2b', '2c', '2d', '2e', '2f', '30', '31', '32', '33', '34', '35', '36', '37', '38', '39', '3a', '3b', '3c', '3d', '3e', '3f', '40', '41', '42', '43', '44', '45', '46', '47', '48', '49', '4a', '4b', '4c', '4d', '4e', '4f', '50', '51', '52', '53', '54', '55', '56', '57', '58', '59', '5a', '5b', '5c', '5d', '5e', '5f', '60', '61', '62', '63', '64', '65', '66', '67', '68', '69', '6a', '6b', '6c', '6d', '6e', '6f', '70', '71', '72', '73', '74', '75', '76', '77', '78', '79', '7a', '7b', '7c', '7d', '7e', '7f', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89', '8a', '8b', '8c', '8d', '8e', '8f', '90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '9a', '9b', '9c', '9d', '9e', '9f', 'a0', 'a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'a9', 'aa', 'ab', 'ac', 'ad', 'ae', 'af', 'b0', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'b9', 'ba', 'bb', 'bc', 'bd', 'be', 'bf', 'c0', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'ca', 'cb', 'cc', 'cd', 'ce', 'cf', 'd0', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'da', 'db', 'dc', 'dd', 'de', 'df', 'e0', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'e9', 'ea', 'eb', 'ec', 'ed', 'ee', 'ef', 'f0', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'f9', 'fa', 'fb', 'fc', 'fd', 'fe', 'ff' ]; - -let _seed = 1234567; - - -const DEG2RAD = Math.PI / 180; -const RAD2DEG = 180 / Math.PI; - -// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 -function generateUUID() { - - const d0 = Math.random() * 0xffffffff | 0; - const d1 = Math.random() * 0xffffffff | 0; - const d2 = Math.random() * 0xffffffff | 0; - const d3 = Math.random() * 0xffffffff | 0; - const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' + - _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' + - _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] + - _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ]; - - // .toLowerCase() here flattens concatenated strings to save heap memory space. - return uuid.toLowerCase(); - -} - -function clamp( value, min, max ) { - - return Math.max( min, Math.min( max, value ) ); - -} - -// compute euclidean modulo of m % n -// https://en.wikipedia.org/wiki/Modulo_operation -function euclideanModulo( n, m ) { - - return ( ( n % m ) + m ) % m; - -} - -// Linear mapping from range to range -function mapLinear( x, a1, a2, b1, b2 ) { - - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); - -} - -// https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/ -function inverseLerp( x, y, value ) { - - if ( x !== y ) { - - return ( value - x ) / ( y - x ); - - } else { - - return 0; - - } - -} - -// https://en.wikipedia.org/wiki/Linear_interpolation -function lerp( x, y, t ) { - - return ( 1 - t ) * x + t * y; - -} - -// http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ -function damp( x, y, lambda, dt ) { - - return lerp( x, y, 1 - Math.exp( - lambda * dt ) ); - -} - -// https://www.desmos.com/calculator/vcsjnyz7x4 -function pingpong( x, length = 1 ) { - - return length - Math.abs( euclideanModulo( x, length * 2 ) - length ); - -} - -// http://en.wikipedia.org/wiki/Smoothstep -function smoothstep( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * ( 3 - 2 * x ); - -} - -function smootherstep( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); - -} - -// Random integer from interval -function randInt( low, high ) { - - return low + Math.floor( Math.random() * ( high - low + 1 ) ); - -} - -// Random float from interval -function randFloat( low, high ) { - - return low + Math.random() * ( high - low ); - -} - -// Random float from <-range/2, range/2> interval -function randFloatSpread( range ) { - - return range * ( 0.5 - Math.random() ); - -} - -// Deterministic pseudo-random float in the interval [ 0, 1 ] -function seededRandom( s ) { - - if ( s !== undefined ) _seed = s; - - // Mulberry32 generator - - let t = _seed += 0x6D2B79F5; - - t = Math.imul( t ^ t >>> 15, t | 1 ); - - t ^= t + Math.imul( t ^ t >>> 7, t | 61 ); - - return ( ( t ^ t >>> 14 ) >>> 0 ) / 4294967296; - -} - -function degToRad( degrees ) { - - return degrees * DEG2RAD; - -} - -function radToDeg( radians ) { - - return radians * RAD2DEG; - -} - -function isPowerOfTwo( value ) { - - return ( value & ( value - 1 ) ) === 0 && value !== 0; - -} - -function ceilPowerOfTwo( value ) { - - return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); - -} - -function floorPowerOfTwo( value ) { - - return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); - -} - -function setQuaternionFromProperEuler( q, a, b, c, order ) { - - // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles - - // rotations are applied to the axes in the order specified by 'order' - // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' - // angles are in radians - - const cos = Math.cos; - const sin = Math.sin; - - const c2 = cos( b / 2 ); - const s2 = sin( b / 2 ); - - const c13 = cos( ( a + c ) / 2 ); - const s13 = sin( ( a + c ) / 2 ); - - const c1_3 = cos( ( a - c ) / 2 ); - const s1_3 = sin( ( a - c ) / 2 ); - - const c3_1 = cos( ( c - a ) / 2 ); - const s3_1 = sin( ( c - a ) / 2 ); - - switch ( order ) { - - case 'XYX': - q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 ); - break; - - case 'YZY': - q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 ); - break; - - case 'ZXZ': - q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 ); - break; - - case 'XZX': - q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 ); - break; - - case 'YXY': - q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 ); - break; - - case 'ZYZ': - q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 ); - break; - - default: - console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order ); - - } - -} - -function denormalize( value, array ) { - - switch ( array.constructor ) { - - case Float32Array: - - return value; - - case Uint32Array: - - return value / 4294967295.0; - - case Uint16Array: - - return value / 65535.0; - - case Uint8Array: - - return value / 255.0; - - case Int32Array: - - return Math.max( value / 2147483647.0, - 1.0 ); - - case Int16Array: - - return Math.max( value / 32767.0, - 1.0 ); - - case Int8Array: - - return Math.max( value / 127.0, - 1.0 ); - - default: - - throw new Error( 'Invalid component type.' ); - - } - -} - -function normalize( value, array ) { - - switch ( array.constructor ) { - - case Float32Array: - - return value; - - case Uint32Array: - - return Math.round( value * 4294967295.0 ); - - case Uint16Array: - - return Math.round( value * 65535.0 ); - - case Uint8Array: - - return Math.round( value * 255.0 ); - - case Int32Array: - - return Math.round( value * 2147483647.0 ); - - case Int16Array: - - return Math.round( value * 32767.0 ); - - case Int8Array: - - return Math.round( value * 127.0 ); - - default: - - throw new Error( 'Invalid component type.' ); - - } - -} - -const MathUtils = { - DEG2RAD: DEG2RAD, - RAD2DEG: RAD2DEG, - generateUUID: generateUUID, - clamp: clamp, - euclideanModulo: euclideanModulo, - mapLinear: mapLinear, - inverseLerp: inverseLerp, - lerp: lerp, - damp: damp, - pingpong: pingpong, - smoothstep: smoothstep, - smootherstep: smootherstep, - randInt: randInt, - randFloat: randFloat, - randFloatSpread: randFloatSpread, - seededRandom: seededRandom, - degToRad: degToRad, - radToDeg: radToDeg, - isPowerOfTwo: isPowerOfTwo, - ceilPowerOfTwo: ceilPowerOfTwo, - floorPowerOfTwo: floorPowerOfTwo, - setQuaternionFromProperEuler: setQuaternionFromProperEuler, - normalize: normalize, - denormalize: denormalize -}; - -class Vector2 { - - constructor( x = 0, y = 0 ) { - - Vector2.prototype.isVector2 = true; - - this.x = x; - this.y = y; - - } - - get width() { - - return this.x; - - } - - set width( value ) { - - this.x = value; - - } - - get height() { - - return this.y; - - } - - set height( value ) { - - this.y = value; - - } - - set( x, y ) { - - this.x = x; - this.y = y; - - return this; - - } - - setScalar( scalar ) { - - this.x = scalar; - this.y = scalar; - - return this; - - } - - setX( x ) { - - this.x = x; - - return this; - - } - - setY( y ) { - - this.y = y; - - return this; - - } - - setComponent( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - } - - getComponent( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - default: throw new Error( 'index is out of range: ' + index ); - - } - - } - - clone() { - - return new this.constructor( this.x, this.y ); - - } - - copy( v ) { - - this.x = v.x; - this.y = v.y; - - return this; - - } - - add( v ) { - - this.x += v.x; - this.y += v.y; - - return this; - - } - - addScalar( s ) { - - this.x += s; - this.y += s; - - return this; - - } - - addVectors( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - - return this; - - } - - addScaledVector( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - - return this; - - } - - sub( v ) { - - this.x -= v.x; - this.y -= v.y; - - return this; - - } - - subScalar( s ) { - - this.x -= s; - this.y -= s; - - return this; - - } - - subVectors( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - - return this; - - } - - multiply( v ) { - - this.x *= v.x; - this.y *= v.y; - - return this; - - } - - multiplyScalar( scalar ) { - - this.x *= scalar; - this.y *= scalar; - - return this; - - } - - divide( v ) { - - this.x /= v.x; - this.y /= v.y; - - return this; - - } - - divideScalar( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - } - - applyMatrix3( m ) { - - const x = this.x, y = this.y; - const e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; - - return this; - - } - - min( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - - return this; - - } - - max( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - - return this; - - } - - clamp( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - - return this; - - } - - clampScalar( minVal, maxVal ) { - - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - - return this; - - } - - clampLength( min, max ) { - - const length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - } - - floor() { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - - return this; - - } - - ceil() { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - - return this; - - } - - round() { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - - return this; - - } - - roundToZero() { - - this.x = Math.trunc( this.x ); - this.y = Math.trunc( this.y ); - - return this; - - } - - negate() { - - this.x = - this.x; - this.y = - this.y; - - return this; - - } - - dot( v ) { - - return this.x * v.x + this.y * v.y; - - } - - cross( v ) { - - return this.x * v.y - this.y * v.x; - - } - - lengthSq() { - - return this.x * this.x + this.y * this.y; - - } - - length() { - - return Math.sqrt( this.x * this.x + this.y * this.y ); - - } - - manhattanLength() { - - return Math.abs( this.x ) + Math.abs( this.y ); - - } - - normalize() { - - return this.divideScalar( this.length() || 1 ); - - } - - angle() { - - // computes the angle in radians with respect to the positive x-axis - - const angle = Math.atan2( - this.y, - this.x ) + Math.PI; - - return angle; - - } - - angleTo( v ) { - - const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); - - if ( denominator === 0 ) return Math.PI / 2; - - const theta = this.dot( v ) / denominator; - - // clamp, to handle numerical problems - - return Math.acos( clamp( theta, - 1, 1 ) ); - - } - - distanceTo( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - } - - distanceToSquared( v ) { - - const dx = this.x - v.x, dy = this.y - v.y; - return dx * dx + dy * dy; - - } - - manhattanDistanceTo( v ) { - - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); - - } - - setLength( length ) { - - return this.normalize().multiplyScalar( length ); - - } - - lerp( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - - return this; - - } - - lerpVectors( v1, v2, alpha ) { - - this.x = v1.x + ( v2.x - v1.x ) * alpha; - this.y = v1.y + ( v2.y - v1.y ) * alpha; - - return this; - - } - - equals( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) ); - - } - - fromArray( array, offset = 0 ) { - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - - return this; - - } - - toArray( array = [], offset = 0 ) { - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - - return array; - - } - - fromBufferAttribute( attribute, index ) { - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - - return this; - - } - - rotateAround( center, angle ) { - - const c = Math.cos( angle ), s = Math.sin( angle ); - - const x = this.x - center.x; - const y = this.y - center.y; - - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - - return this; - - } - - random() { - - this.x = Math.random(); - this.y = Math.random(); - - return this; - - } - - *[ Symbol.iterator ]() { - - yield this.x; - yield this.y; - - } - -} - -class Matrix3 { - - constructor( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { - - Matrix3.prototype.isMatrix3 = true; - - this.elements = [ - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ]; - - if ( n11 !== undefined ) { - - this.set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ); - - } - - } - - set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { - - const te = this.elements; - - te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; - te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; - te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; - - return this; - - } - - identity() { - - this.set( - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ); - - return this; - - } - - copy( m ) { - - const te = this.elements; - const me = m.elements; - - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; - te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; - te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; - - return this; - - } - - extractBasis( xAxis, yAxis, zAxis ) { - - xAxis.setFromMatrix3Column( this, 0 ); - yAxis.setFromMatrix3Column( this, 1 ); - zAxis.setFromMatrix3Column( this, 2 ); - - return this; - - } - - setFromMatrix4( m ) { - - const me = m.elements; - - this.set( - - me[ 0 ], me[ 4 ], me[ 8 ], - me[ 1 ], me[ 5 ], me[ 9 ], - me[ 2 ], me[ 6 ], me[ 10 ] - - ); - - return this; - - } - - multiply( m ) { - - return this.multiplyMatrices( this, m ); - - } - - premultiply( m ) { - - return this.multiplyMatrices( m, this ); - - } - - multiplyMatrices( a, b ) { - - const ae = a.elements; - const be = b.elements; - const te = this.elements; - - const a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; - const a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; - const a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; - - const b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; - const b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; - const b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; - te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; - te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; - te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; - te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; - te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; - te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; - - return this; - - } - - multiplyScalar( s ) { - - const te = this.elements; - - te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; - te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; - te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; - - return this; - - } - - determinant() { - - const te = this.elements; - - const a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], - d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], - g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; - - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - - } - - invert() { - - const te = this.elements, - - n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], - n12 = te[ 3 ], n22 = te[ 4 ], n32 = te[ 5 ], - n13 = te[ 6 ], n23 = te[ 7 ], n33 = te[ 8 ], - - t11 = n33 * n22 - n32 * n23, - t12 = n32 * n13 - n33 * n12, - t13 = n23 * n12 - n22 * n13, - - det = n11 * t11 + n21 * t12 + n31 * t13; - - if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); - - const detInv = 1 / det; - - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; - te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; - - te[ 3 ] = t12 * detInv; - te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; - te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; - - te[ 6 ] = t13 * detInv; - te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; - te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; - - return this; - - } - - transpose() { - - let tmp; - const m = this.elements; - - tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; - tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; - tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; - - return this; - - } - - getNormalMatrix( matrix4 ) { - - return this.setFromMatrix4( matrix4 ).invert().transpose(); - - } - - transposeIntoArray( r ) { - - const m = this.elements; - - r[ 0 ] = m[ 0 ]; - r[ 1 ] = m[ 3 ]; - r[ 2 ] = m[ 6 ]; - r[ 3 ] = m[ 1 ]; - r[ 4 ] = m[ 4 ]; - r[ 5 ] = m[ 7 ]; - r[ 6 ] = m[ 2 ]; - r[ 7 ] = m[ 5 ]; - r[ 8 ] = m[ 8 ]; - - return this; - - } - - setUvTransform( tx, ty, sx, sy, rotation, cx, cy ) { - - const c = Math.cos( rotation ); - const s = Math.sin( rotation ); - - this.set( - sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, - - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, - 0, 0, 1 - ); - - return this; - - } - - // - - scale( sx, sy ) { - - this.premultiply( _m3.makeScale( sx, sy ) ); - - return this; - - } - - rotate( theta ) { - - this.premultiply( _m3.makeRotation( - theta ) ); - - return this; - - } - - translate( tx, ty ) { - - this.premultiply( _m3.makeTranslation( tx, ty ) ); - - return this; - - } - - // for 2D Transforms - - makeTranslation( x, y ) { - - if ( x.isVector2 ) { - - this.set( - - 1, 0, x.x, - 0, 1, x.y, - 0, 0, 1 - - ); - - } else { - - this.set( - - 1, 0, x, - 0, 1, y, - 0, 0, 1 - - ); - - } - - return this; - - } - - makeRotation( theta ) { - - // counterclockwise - - const c = Math.cos( theta ); - const s = Math.sin( theta ); - - this.set( - - c, - s, 0, - s, c, 0, - 0, 0, 1 - - ); - - return this; - - } - - makeScale( x, y ) { - - this.set( - - x, 0, 0, - 0, y, 0, - 0, 0, 1 - - ); - - return this; - - } - - // - - equals( matrix ) { - - const te = this.elements; - const me = matrix.elements; - - for ( let i = 0; i < 9; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - } - - fromArray( array, offset = 0 ) { - - for ( let i = 0; i < 9; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - } - - toArray( array = [], offset = 0 ) { - - const te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - - array[ offset + 3 ] = te[ 3 ]; - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - array[ offset + 8 ] = te[ 8 ]; - - return array; - - } - - clone() { - - return new this.constructor().fromArray( this.elements ); - - } - -} - -const _m3 = /*@__PURE__*/ new Matrix3(); - -function arrayNeedsUint32( array ) { - - // assumes larger values usually on last - - for ( let i = array.length - 1; i >= 0; -- i ) { - - if ( array[ i ] >= 65535 ) return true; // account for PRIMITIVE_RESTART_FIXED_INDEX, #24565 - - } - - return false; - -} - -const TYPED_ARRAYS = { - Int8Array: Int8Array, - Uint8Array: Uint8Array, - Uint8ClampedArray: Uint8ClampedArray, - Int16Array: Int16Array, - Uint16Array: Uint16Array, - Int32Array: Int32Array, - Uint32Array: Uint32Array, - Float32Array: Float32Array, - Float64Array: Float64Array -}; - -function getTypedArray( type, buffer ) { - - return new TYPED_ARRAYS[ type ]( buffer ); - -} - -function createElementNS( name ) { - - return document.createElementNS( 'http://www.w3.org/1999/xhtml', name ); - -} - -function createCanvasElement() { - - const canvas = createElementNS( 'canvas' ); - canvas.style.display = 'block'; - return canvas; - -} - -const _cache = {}; - -function warnOnce( message ) { - - if ( message in _cache ) return; - - _cache[ message ] = true; - - console.warn( message ); - -} - -function probeAsync( gl, sync, interval ) { - - return new Promise( function ( resolve, reject ) { - - function probe() { - - switch ( gl.clientWaitSync( sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0 ) ) { - - case gl.WAIT_FAILED: - reject(); - break; - - case gl.TIMEOUT_EXPIRED: - setTimeout( probe, interval ); - break; - - default: - resolve(); - - } - - } - - setTimeout( probe, interval ); - - } ); - -} - -/** - * Matrices converting P3 <-> Rec. 709 primaries, without gamut mapping - * or clipping. Based on W3C specifications for sRGB and Display P3, - * and ICC specifications for the D50 connection space. Values in/out - * are _linear_ sRGB and _linear_ Display P3. - * - * Note that both sRGB and Display P3 use the sRGB transfer functions. - * - * Reference: - * - http://www.russellcottrell.com/photo/matrixCalculator.htm - */ - -const LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = /*@__PURE__*/ new Matrix3().set( - 0.8224621, 0.177538, 0.0, - 0.0331941, 0.9668058, 0.0, - 0.0170827, 0.0723974, 0.9105199, -); - -const LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = /*@__PURE__*/ new Matrix3().set( - 1.2249401, - 0.2249404, 0.0, - - 0.0420569, 1.0420571, 0.0, - - 0.0196376, - 0.0786361, 1.0982735 -); - -/** - * Defines supported color spaces by transfer function and primaries, - * and provides conversions to/from the Linear-sRGB reference space. - */ -const COLOR_SPACES = { - [ LinearSRGBColorSpace ]: { - transfer: LinearTransfer, - primaries: Rec709Primaries, - luminanceCoefficients: [ 0.2126, 0.7152, 0.0722 ], - toReference: ( color ) => color, - fromReference: ( color ) => color, - }, - [ SRGBColorSpace ]: { - transfer: SRGBTransfer, - primaries: Rec709Primaries, - luminanceCoefficients: [ 0.2126, 0.7152, 0.0722 ], - toReference: ( color ) => color.convertSRGBToLinear(), - fromReference: ( color ) => color.convertLinearToSRGB(), - }, - [ LinearDisplayP3ColorSpace ]: { - transfer: LinearTransfer, - primaries: P3Primaries, - luminanceCoefficients: [ 0.2289, 0.6917, 0.0793 ], - toReference: ( color ) => color.applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ), - fromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ), - }, - [ DisplayP3ColorSpace ]: { - transfer: SRGBTransfer, - primaries: P3Primaries, - luminanceCoefficients: [ 0.2289, 0.6917, 0.0793 ], - toReference: ( color ) => color.convertSRGBToLinear().applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ), - fromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ).convertLinearToSRGB(), - }, -}; - -const SUPPORTED_WORKING_COLOR_SPACES = new Set( [ LinearSRGBColorSpace, LinearDisplayP3ColorSpace ] ); - -const ColorManagement = { - - enabled: true, - - _workingColorSpace: LinearSRGBColorSpace, - - get workingColorSpace() { - - return this._workingColorSpace; - - }, - - set workingColorSpace( colorSpace ) { - - if ( ! SUPPORTED_WORKING_COLOR_SPACES.has( colorSpace ) ) { - - throw new Error( `Unsupported working color space, "${ colorSpace }".` ); - - } - - this._workingColorSpace = colorSpace; - - }, - - convert: function ( color, sourceColorSpace, targetColorSpace ) { - - if ( this.enabled === false || sourceColorSpace === targetColorSpace || ! sourceColorSpace || ! targetColorSpace ) { - - return color; - - } - - const sourceToReference = COLOR_SPACES[ sourceColorSpace ].toReference; - const targetFromReference = COLOR_SPACES[ targetColorSpace ].fromReference; - - return targetFromReference( sourceToReference( color ) ); - - }, - - fromWorkingColorSpace: function ( color, targetColorSpace ) { - - return this.convert( color, this._workingColorSpace, targetColorSpace ); - - }, - - toWorkingColorSpace: function ( color, sourceColorSpace ) { - - return this.convert( color, sourceColorSpace, this._workingColorSpace ); - - }, - - getPrimaries: function ( colorSpace ) { - - return COLOR_SPACES[ colorSpace ].primaries; - - }, - - getTransfer: function ( colorSpace ) { - - if ( colorSpace === NoColorSpace ) return LinearTransfer; - - return COLOR_SPACES[ colorSpace ].transfer; - - }, - - getLuminanceCoefficients: function ( target, colorSpace = this._workingColorSpace ) { - - return target.fromArray( COLOR_SPACES[ colorSpace ].luminanceCoefficients ); - - }, - -}; - - -function SRGBToLinear( c ) { - - return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); - -} - -function LinearToSRGB( c ) { - - return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; - -} - -let _canvas; - -class ImageUtils { - - static getDataURL( image ) { - - if ( /^data:/i.test( image.src ) ) { - - return image.src; - - } - - if ( typeof HTMLCanvasElement === 'undefined' ) { - - return image.src; - - } - - let canvas; - - if ( image instanceof HTMLCanvasElement ) { - - canvas = image; - - } else { - - if ( _canvas === undefined ) _canvas = createElementNS( 'canvas' ); - - _canvas.width = image.width; - _canvas.height = image.height; - - const context = _canvas.getContext( '2d' ); - - if ( image instanceof ImageData ) { - - context.putImageData( image, 0, 0 ); - - } else { - - context.drawImage( image, 0, 0, image.width, image.height ); - - } - - canvas = _canvas; - - } - - if ( canvas.width > 2048 || canvas.height > 2048 ) { - - console.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image ); - - return canvas.toDataURL( 'image/jpeg', 0.6 ); - - } else { - - return canvas.toDataURL( 'image/png' ); - - } - - } - - static sRGBToLinear( image ) { - - if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || - ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || - ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { - - const canvas = createElementNS( 'canvas' ); - - canvas.width = image.width; - canvas.height = image.height; - - const context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, image.width, image.height ); - - const imageData = context.getImageData( 0, 0, image.width, image.height ); - const data = imageData.data; - - for ( let i = 0; i < data.length; i ++ ) { - - data[ i ] = SRGBToLinear( data[ i ] / 255 ) * 255; - - } - - context.putImageData( imageData, 0, 0 ); - - return canvas; - - } else if ( image.data ) { - - const data = image.data.slice( 0 ); - - for ( let i = 0; i < data.length; i ++ ) { - - if ( data instanceof Uint8Array || data instanceof Uint8ClampedArray ) { - - data[ i ] = Math.floor( SRGBToLinear( data[ i ] / 255 ) * 255 ); - - } else { - - // assuming float - - data[ i ] = SRGBToLinear( data[ i ] ); - - } - - } - - return { - data: data, - width: image.width, - height: image.height - }; - - } else { - - console.warn( 'THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.' ); - return image; - - } - - } - -} - -let _sourceId = 0; - -class Source { - - constructor( data = null ) { - - this.isSource = true; - - Object.defineProperty( this, 'id', { value: _sourceId ++ } ); - - this.uuid = generateUUID(); - - this.data = data; - this.dataReady = true; - - this.version = 0; - - } - - set needsUpdate( value ) { - - if ( value === true ) this.version ++; - - } - - toJSON( meta ) { - - const isRootObject = ( meta === undefined || typeof meta === 'string' ); - - if ( ! isRootObject && meta.images[ this.uuid ] !== undefined ) { - - return meta.images[ this.uuid ]; - - } - - const output = { - uuid: this.uuid, - url: '' - }; - - const data = this.data; - - if ( data !== null ) { - - let url; - - if ( Array.isArray( data ) ) { - - // cube texture - - url = []; - - for ( let i = 0, l = data.length; i < l; i ++ ) { - - if ( data[ i ].isDataTexture ) { - - url.push( serializeImage( data[ i ].image ) ); - - } else { - - url.push( serializeImage( data[ i ] ) ); - - } - - } - - } else { - - // texture - - url = serializeImage( data ); - - } - - output.url = url; - - } - - if ( ! isRootObject ) { - - meta.images[ this.uuid ] = output; - - } - - return output; - - } - -} - -function serializeImage( image ) { - - if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || - ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || - ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { - - // default images - - return ImageUtils.getDataURL( image ); - - } else { - - if ( image.data ) { - - // images of DataTexture - - return { - data: Array.from( image.data ), - width: image.width, - height: image.height, - type: image.data.constructor.name - }; - - } else { - - console.warn( 'THREE.Texture: Unable to serialize Texture.' ); - return {}; - - } - - } - -} - -let _textureId = 0; - -class Texture extends EventDispatcher { - - constructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace ) { - - super(); - - this.isTexture = true; - - Object.defineProperty( this, 'id', { value: _textureId ++ } ); - - this.uuid = generateUUID(); - - this.name = ''; - - this.source = new Source( image ); - this.mipmaps = []; - - this.mapping = mapping; - this.channel = 0; - - this.wrapS = wrapS; - this.wrapT = wrapT; - - this.magFilter = magFilter; - this.minFilter = minFilter; - - this.anisotropy = anisotropy; - - this.format = format; - this.internalFormat = null; - this.type = type; - - this.offset = new Vector2( 0, 0 ); - this.repeat = new Vector2( 1, 1 ); - this.center = new Vector2( 0, 0 ); - this.rotation = 0; - - this.matrixAutoUpdate = true; - this.matrix = new Matrix3(); - - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - - this.colorSpace = colorSpace; - - this.userData = {}; - - this.version = 0; - this.onUpdate = null; - - this.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not - this.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures) - - } - - get image() { - - return this.source.data; - - } - - set image( value = null ) { - - this.source.data = value; - - } - - updateMatrix() { - - this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - copy( source ) { - - this.name = source.name; - - this.source = source.source; - this.mipmaps = source.mipmaps.slice( 0 ); - - this.mapping = source.mapping; - this.channel = source.channel; - - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - - this.anisotropy = source.anisotropy; - - this.format = source.format; - this.internalFormat = source.internalFormat; - this.type = source.type; - - this.offset.copy( source.offset ); - this.repeat.copy( source.repeat ); - this.center.copy( source.center ); - this.rotation = source.rotation; - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrix.copy( source.matrix ); - - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.colorSpace = source.colorSpace; - - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - this.needsUpdate = true; - - return this; - - } - - toJSON( meta ) { - - const isRootObject = ( meta === undefined || typeof meta === 'string' ); - - if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { - - return meta.textures[ this.uuid ]; - - } - - const output = { - - metadata: { - version: 4.6, - type: 'Texture', - generator: 'Texture.toJSON' - }, - - uuid: this.uuid, - name: this.name, - - image: this.source.toJSON( meta ).uuid, - - mapping: this.mapping, - channel: this.channel, - - repeat: [ this.repeat.x, this.repeat.y ], - offset: [ this.offset.x, this.offset.y ], - center: [ this.center.x, this.center.y ], - rotation: this.rotation, - - wrap: [ this.wrapS, this.wrapT ], - - format: this.format, - internalFormat: this.internalFormat, - type: this.type, - colorSpace: this.colorSpace, - - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, - - flipY: this.flipY, - - generateMipmaps: this.generateMipmaps, - premultiplyAlpha: this.premultiplyAlpha, - unpackAlignment: this.unpackAlignment - - }; - - if ( Object.keys( this.userData ).length > 0 ) output.userData = this.userData; - - if ( ! isRootObject ) { - - meta.textures[ this.uuid ] = output; - - } - - return output; - - } - - dispose() { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - transformUv( uv ) { - - if ( this.mapping !== UVMapping ) return uv; - - uv.applyMatrix3( this.matrix ); - - if ( uv.x < 0 || uv.x > 1 ) { - - switch ( this.wrapS ) { - - case RepeatWrapping: - - uv.x = uv.x - Math.floor( uv.x ); - break; - - case ClampToEdgeWrapping: - - uv.x = uv.x < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { - - uv.x = Math.ceil( uv.x ) - uv.x; - - } else { - - uv.x = uv.x - Math.floor( uv.x ); - - } - - break; - - } - - } - - if ( uv.y < 0 || uv.y > 1 ) { - - switch ( this.wrapT ) { - - case RepeatWrapping: - - uv.y = uv.y - Math.floor( uv.y ); - break; - - case ClampToEdgeWrapping: - - uv.y = uv.y < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { - - uv.y = Math.ceil( uv.y ) - uv.y; - - } else { - - uv.y = uv.y - Math.floor( uv.y ); - - } - - break; - - } - - } - - if ( this.flipY ) { - - uv.y = 1 - uv.y; - - } - - return uv; - - } - - set needsUpdate( value ) { - - if ( value === true ) { - - this.version ++; - this.source.needsUpdate = true; - - } - - } - - set needsPMREMUpdate( value ) { - - if ( value === true ) { - - this.pmremVersion ++; - - } - - } - -} - -Texture.DEFAULT_IMAGE = null; -Texture.DEFAULT_MAPPING = UVMapping; -Texture.DEFAULT_ANISOTROPY = 1; - -class Vector4 { - - constructor( x = 0, y = 0, z = 0, w = 1 ) { - - Vector4.prototype.isVector4 = true; - - this.x = x; - this.y = y; - this.z = z; - this.w = w; - - } - - get width() { - - return this.z; - - } - - set width( value ) { - - this.z = value; - - } - - get height() { - - return this.w; - - } - - set height( value ) { - - this.w = value; - - } - - set( x, y, z, w ) { - - this.x = x; - this.y = y; - this.z = z; - this.w = w; - - return this; - - } - - setScalar( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; - - return this; - - } - - setX( x ) { - - this.x = x; - - return this; - - } - - setY( y ) { - - this.y = y; - - return this; - - } - - setZ( z ) { - - this.z = z; - - return this; - - } - - setW( w ) { - - this.w = w; - - return this; - - } - - setComponent( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - case 3: this.w = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - } - - getComponent( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - case 3: return this.w; - default: throw new Error( 'index is out of range: ' + index ); - - } - - } - - clone() { - - return new this.constructor( this.x, this.y, this.z, this.w ); - - } - - copy( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = ( v.w !== undefined ) ? v.w : 1; - - return this; - - } - - add( v ) { - - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; - - return this; - - } - - addScalar( s ) { - - this.x += s; - this.y += s; - this.z += s; - this.w += s; - - return this; - - } - - addVectors( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; - - return this; - - } - - addScaledVector( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; - - return this; - - } - - sub( v ) { - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; - - return this; - - } - - subScalar( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; - - return this; - - } - - subVectors( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; - - return this; - - } - - multiply( v ) { - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - this.w *= v.w; - - return this; - - } - - multiplyScalar( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; - - return this; - - } - - applyMatrix4( m ) { - - const x = this.x, y = this.y, z = this.z, w = this.w; - const e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; - this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; - - return this; - - } - - divideScalar( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - } - - setAxisAngleFromQuaternion( q ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - - // q is assumed to be normalized - - this.w = 2 * Math.acos( q.w ); - - const s = Math.sqrt( 1 - q.w * q.w ); - - if ( s < 0.0001 ) { - - this.x = 1; - this.y = 0; - this.z = 0; - - } else { - - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - - } - - return this; - - } - - setAxisAngleFromRotationMatrix( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - let angle, x, y, z; // variables for result - const epsilon = 0.01, // margin to allow for rounding errors - epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees - - te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - if ( ( Math.abs( m12 - m21 ) < epsilon ) && - ( Math.abs( m13 - m31 ) < epsilon ) && - ( Math.abs( m23 - m32 ) < epsilon ) ) { - - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - - if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && - ( Math.abs( m13 + m31 ) < epsilon2 ) && - ( Math.abs( m23 + m32 ) < epsilon2 ) && - ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { - - // this singularity is identity matrix so angle = 0 - - this.set( 1, 0, 0, 0 ); - - return this; // zero angle, arbitrary axis - - } - - // otherwise this singularity is angle = 180 - - angle = Math.PI; - - const xx = ( m11 + 1 ) / 2; - const yy = ( m22 + 1 ) / 2; - const zz = ( m33 + 1 ) / 2; - const xy = ( m12 + m21 ) / 4; - const xz = ( m13 + m31 ) / 4; - const yz = ( m23 + m32 ) / 4; - - if ( ( xx > yy ) && ( xx > zz ) ) { - - // m11 is the largest diagonal term - - if ( xx < epsilon ) { - - x = 0; - y = 0.707106781; - z = 0.707106781; - - } else { - - x = Math.sqrt( xx ); - y = xy / x; - z = xz / x; - - } - - } else if ( yy > zz ) { - - // m22 is the largest diagonal term - - if ( yy < epsilon ) { - - x = 0.707106781; - y = 0; - z = 0.707106781; - - } else { - - y = Math.sqrt( yy ); - x = xy / y; - z = yz / y; - - } - - } else { - - // m33 is the largest diagonal term so base result on this - - if ( zz < epsilon ) { - - x = 0.707106781; - y = 0.707106781; - z = 0; - - } else { - - z = Math.sqrt( zz ); - x = xz / z; - y = yz / z; - - } - - } - - this.set( x, y, z, angle ); - - return this; // return 180 deg rotation - - } - - // as we have reached here there are no singularities so we can handle normally - - let s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + - ( m13 - m31 ) * ( m13 - m31 ) + - ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize - - if ( Math.abs( s ) < 0.001 ) s = 1; - - // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case - - this.x = ( m32 - m23 ) / s; - this.y = ( m13 - m31 ) / s; - this.z = ( m21 - m12 ) / s; - this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); - - return this; - - } - - setFromMatrixPosition( m ) { - - const e = m.elements; - - this.x = e[ 12 ]; - this.y = e[ 13 ]; - this.z = e[ 14 ]; - this.w = e[ 15 ]; - - return this; - - } - - min( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - this.w = Math.min( this.w, v.w ); - - return this; - - } - - max( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - this.w = Math.max( this.w, v.w ); - - return this; - - } - - clamp( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - this.w = Math.max( min.w, Math.min( max.w, this.w ) ); - - return this; - - } - - clampScalar( minVal, maxVal ) { - - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); - this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); - - return this; - - } - - clampLength( min, max ) { - - const length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - } - - floor() { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - this.w = Math.floor( this.w ); - - return this; - - } - - ceil() { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - this.w = Math.ceil( this.w ); - - return this; - - } - - round() { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - this.w = Math.round( this.w ); - - return this; - - } - - roundToZero() { - - this.x = Math.trunc( this.x ); - this.y = Math.trunc( this.y ); - this.z = Math.trunc( this.z ); - this.w = Math.trunc( this.w ); - - return this; - - } - - negate() { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - this.w = - this.w; - - return this; - - } - - dot( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - - } - - lengthSq() { - - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - - } - - length() { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); - - } - - manhattanLength() { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); - - } - - normalize() { - - return this.divideScalar( this.length() || 1 ); - - } - - setLength( length ) { - - return this.normalize().multiplyScalar( length ); - - } - - lerp( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - this.w += ( v.w - this.w ) * alpha; - - return this; - - } - - lerpVectors( v1, v2, alpha ) { - - this.x = v1.x + ( v2.x - v1.x ) * alpha; - this.y = v1.y + ( v2.y - v1.y ) * alpha; - this.z = v1.z + ( v2.z - v1.z ) * alpha; - this.w = v1.w + ( v2.w - v1.w ) * alpha; - - return this; - - } - - equals( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); - - } - - fromArray( array, offset = 0 ) { - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - this.w = array[ offset + 3 ]; - - return this; - - } - - toArray( array = [], offset = 0 ) { - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - array[ offset + 3 ] = this.w; - - return array; - - } - - fromBufferAttribute( attribute, index ) { - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - this.w = attribute.getW( index ); - - return this; - - } - - random() { - - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - this.w = Math.random(); - - return this; - - } - - *[ Symbol.iterator ]() { - - yield this.x; - yield this.y; - yield this.z; - yield this.w; - - } - -} - -/* - In options, we can specify: - * Texture parameters for an auto-generated target texture - * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers -*/ -class RenderTarget extends EventDispatcher { - - constructor( width = 1, height = 1, options = {} ) { - - super(); - - this.isRenderTarget = true; - - this.width = width; - this.height = height; - this.depth = 1; - - this.scissor = new Vector4( 0, 0, width, height ); - this.scissorTest = false; - - this.viewport = new Vector4( 0, 0, width, height ); - - const image = { width: width, height: height, depth: 1 }; - - options = Object.assign( { - generateMipmaps: false, - internalFormat: null, - minFilter: LinearFilter, - depthBuffer: true, - stencilBuffer: false, - resolveDepthBuffer: true, - resolveStencilBuffer: true, - depthTexture: null, - samples: 0, - count: 1 - }, options ); - - const texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace ); - - texture.flipY = false; - texture.generateMipmaps = options.generateMipmaps; - texture.internalFormat = options.internalFormat; - - this.textures = []; - - const count = options.count; - for ( let i = 0; i < count; i ++ ) { - - this.textures[ i ] = texture.clone(); - this.textures[ i ].isRenderTargetTexture = true; - - } - - this.depthBuffer = options.depthBuffer; - this.stencilBuffer = options.stencilBuffer; - - this.resolveDepthBuffer = options.resolveDepthBuffer; - this.resolveStencilBuffer = options.resolveStencilBuffer; - - this.depthTexture = options.depthTexture; - - this.samples = options.samples; - - } - - get texture() { - - return this.textures[ 0 ]; - - } - - set texture( value ) { - - this.textures[ 0 ] = value; - - } - - setSize( width, height, depth = 1 ) { - - if ( this.width !== width || this.height !== height || this.depth !== depth ) { - - this.width = width; - this.height = height; - this.depth = depth; - - for ( let i = 0, il = this.textures.length; i < il; i ++ ) { - - this.textures[ i ].image.width = width; - this.textures[ i ].image.height = height; - this.textures[ i ].image.depth = depth; - - } - - this.dispose(); - - } - - this.viewport.set( 0, 0, width, height ); - this.scissor.set( 0, 0, width, height ); - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - copy( source ) { - - this.width = source.width; - this.height = source.height; - this.depth = source.depth; - - this.scissor.copy( source.scissor ); - this.scissorTest = source.scissorTest; - - this.viewport.copy( source.viewport ); - - this.textures.length = 0; - - for ( let i = 0, il = source.textures.length; i < il; i ++ ) { - - this.textures[ i ] = source.textures[ i ].clone(); - this.textures[ i ].isRenderTargetTexture = true; - - } - - // ensure image object is not shared, see #20328 - - const image = Object.assign( {}, source.texture.image ); - this.texture.source = new Source( image ); - - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - - this.resolveDepthBuffer = source.resolveDepthBuffer; - this.resolveStencilBuffer = source.resolveStencilBuffer; - - if ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone(); - - this.samples = source.samples; - - return this; - - } - - dispose() { - - this.dispatchEvent( { type: 'dispose' } ); - - } - -} - -class WebGLRenderTarget extends RenderTarget { - - constructor( width = 1, height = 1, options = {} ) { - - super( width, height, options ); - - this.isWebGLRenderTarget = true; - - } - -} - -class DataArrayTexture extends Texture { - - constructor( data = null, width = 1, height = 1, depth = 1 ) { - - super( null ); - - this.isDataArrayTexture = true; - - this.image = { data, width, height, depth }; - - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - - this.wrapR = ClampToEdgeWrapping; - - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - - this.layerUpdates = new Set(); - - } - - addLayerUpdate( layerIndex ) { - - this.layerUpdates.add( layerIndex ); - - } - - clearLayerUpdates() { - - this.layerUpdates.clear(); - - } - -} - -class WebGLArrayRenderTarget extends WebGLRenderTarget { - - constructor( width = 1, height = 1, depth = 1, options = {} ) { - - super( width, height, options ); - - this.isWebGLArrayRenderTarget = true; - - this.depth = depth; - - this.texture = new DataArrayTexture( null, width, height, depth ); - - this.texture.isRenderTargetTexture = true; - - } - -} - -class Data3DTexture extends Texture { - - constructor( data = null, width = 1, height = 1, depth = 1 ) { - - // We're going to add .setXXX() methods for setting properties later. - // Users can still set in DataTexture3D directly. - // - // const texture = new THREE.DataTexture3D( data, width, height, depth ); - // texture.anisotropy = 16; - // - // See #14839 - - super( null ); - - this.isData3DTexture = true; - - this.image = { data, width, height, depth }; - - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - - this.wrapR = ClampToEdgeWrapping; - - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - - } - -} - -class WebGL3DRenderTarget extends WebGLRenderTarget { - - constructor( width = 1, height = 1, depth = 1, options = {} ) { - - super( width, height, options ); - - this.isWebGL3DRenderTarget = true; - - this.depth = depth; - - this.texture = new Data3DTexture( null, width, height, depth ); - - this.texture.isRenderTargetTexture = true; - - } - -} - -class Quaternion { - - constructor( x = 0, y = 0, z = 0, w = 1 ) { - - this.isQuaternion = true; - - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - } - - static slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { - - // fuzz-free, array-based Quaternion SLERP operation - - let x0 = src0[ srcOffset0 + 0 ], - y0 = src0[ srcOffset0 + 1 ], - z0 = src0[ srcOffset0 + 2 ], - w0 = src0[ srcOffset0 + 3 ]; - - const x1 = src1[ srcOffset1 + 0 ], - y1 = src1[ srcOffset1 + 1 ], - z1 = src1[ srcOffset1 + 2 ], - w1 = src1[ srcOffset1 + 3 ]; - - if ( t === 0 ) { - - dst[ dstOffset + 0 ] = x0; - dst[ dstOffset + 1 ] = y0; - dst[ dstOffset + 2 ] = z0; - dst[ dstOffset + 3 ] = w0; - return; - - } - - if ( t === 1 ) { - - dst[ dstOffset + 0 ] = x1; - dst[ dstOffset + 1 ] = y1; - dst[ dstOffset + 2 ] = z1; - dst[ dstOffset + 3 ] = w1; - return; - - } - - if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { - - let s = 1 - t; - const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, - dir = ( cos >= 0 ? 1 : - 1 ), - sqrSin = 1 - cos * cos; - - // Skip the Slerp for tiny steps to avoid numeric problems: - if ( sqrSin > Number.EPSILON ) { - - const sin = Math.sqrt( sqrSin ), - len = Math.atan2( sin, cos * dir ); - - s = Math.sin( s * len ) / sin; - t = Math.sin( t * len ) / sin; - - } - - const tDir = t * dir; - - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; - - // Normalize in case we just did a lerp: - if ( s === 1 - t ) { - - const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); - - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; - - } - - } - - dst[ dstOffset ] = x0; - dst[ dstOffset + 1 ] = y0; - dst[ dstOffset + 2 ] = z0; - dst[ dstOffset + 3 ] = w0; - - } - - static multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) { - - const x0 = src0[ srcOffset0 ]; - const y0 = src0[ srcOffset0 + 1 ]; - const z0 = src0[ srcOffset0 + 2 ]; - const w0 = src0[ srcOffset0 + 3 ]; - - const x1 = src1[ srcOffset1 ]; - const y1 = src1[ srcOffset1 + 1 ]; - const z1 = src1[ srcOffset1 + 2 ]; - const w1 = src1[ srcOffset1 + 3 ]; - - dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; - dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; - dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; - dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; - - return dst; - - } - - get x() { - - return this._x; - - } - - set x( value ) { - - this._x = value; - this._onChangeCallback(); - - } - - get y() { - - return this._y; - - } - - set y( value ) { - - this._y = value; - this._onChangeCallback(); - - } - - get z() { - - return this._z; - - } - - set z( value ) { - - this._z = value; - this._onChangeCallback(); - - } - - get w() { - - return this._w; - - } - - set w( value ) { - - this._w = value; - this._onChangeCallback(); - - } - - set( x, y, z, w ) { - - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this._onChangeCallback(); - - return this; - - } - - clone() { - - return new this.constructor( this._x, this._y, this._z, this._w ); - - } - - copy( quaternion ) { - - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this._onChangeCallback(); - - return this; - - } - - setFromEuler( euler, update = true ) { - - const x = euler._x, y = euler._y, z = euler._z, order = euler._order; - - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - const cos = Math.cos; - const sin = Math.sin; - - const c1 = cos( x / 2 ); - const c2 = cos( y / 2 ); - const c3 = cos( z / 2 ); - - const s1 = sin( x / 2 ); - const s2 = sin( y / 2 ); - const s3 = sin( z / 2 ); - - switch ( order ) { - - case 'XYZ': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'YXZ': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - case 'ZXY': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'ZYX': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - case 'YZX': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; - - case 'XZY': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; - - default: - console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order ); - - } - - if ( update === true ) this._onChangeCallback(); - - return this; - - } - - setFromAxisAngle( axis, angle ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - - // assumes axis is normalized - - const halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos( halfAngle ); - - this._onChangeCallback(); - - return this; - - } - - setFromRotationMatrix( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - const te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], - - trace = m11 + m22 + m33; - - if ( trace > 0 ) { - - const s = 0.5 / Math.sqrt( trace + 1.0 ); - - this._w = 0.25 / s; - this._x = ( m32 - m23 ) * s; - this._y = ( m13 - m31 ) * s; - this._z = ( m21 - m12 ) * s; - - } else if ( m11 > m22 && m11 > m33 ) { - - const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - - this._w = ( m32 - m23 ) / s; - this._x = 0.25 * s; - this._y = ( m12 + m21 ) / s; - this._z = ( m13 + m31 ) / s; - - } else if ( m22 > m33 ) { - - const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - - this._w = ( m13 - m31 ) / s; - this._x = ( m12 + m21 ) / s; - this._y = 0.25 * s; - this._z = ( m23 + m32 ) / s; - - } else { - - const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); - - this._w = ( m21 - m12 ) / s; - this._x = ( m13 + m31 ) / s; - this._y = ( m23 + m32 ) / s; - this._z = 0.25 * s; - - } - - this._onChangeCallback(); - - return this; - - } - - setFromUnitVectors( vFrom, vTo ) { - - // assumes direction vectors vFrom and vTo are normalized - - let r = vFrom.dot( vTo ) + 1; - - if ( r < Number.EPSILON ) { - - // vFrom and vTo point in opposite directions - - r = 0; - - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - - this._x = - vFrom.y; - this._y = vFrom.x; - this._z = 0; - this._w = r; - - } else { - - this._x = 0; - this._y = - vFrom.z; - this._z = vFrom.y; - this._w = r; - - } - - } else { - - // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - - this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; - this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; - this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; - this._w = r; - - } - - return this.normalize(); - - } - - angleTo( q ) { - - return 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) ); - - } - - rotateTowards( q, step ) { - - const angle = this.angleTo( q ); - - if ( angle === 0 ) return this; - - const t = Math.min( 1, step / angle ); - - this.slerp( q, t ); - - return this; - - } - - identity() { - - return this.set( 0, 0, 0, 1 ); - - } - - invert() { - - // quaternion is assumed to have unit length - - return this.conjugate(); - - } - - conjugate() { - - this._x *= - 1; - this._y *= - 1; - this._z *= - 1; - - this._onChangeCallback(); - - return this; - - } - - dot( v ) { - - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - - } - - lengthSq() { - - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - - } - - length() { - - return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); - - } - - normalize() { - - let l = this.length(); - - if ( l === 0 ) { - - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - - } else { - - l = 1 / l; - - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - - } - - this._onChangeCallback(); - - return this; - - } - - multiply( q ) { - - return this.multiplyQuaternions( this, q ); - - } - - premultiply( q ) { - - return this.multiplyQuaternions( q, this ); - - } - - multiplyQuaternions( a, b ) { - - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this._onChangeCallback(); - - return this; - - } - - slerp( qb, t ) { - - if ( t === 0 ) return this; - if ( t === 1 ) return this.copy( qb ); - - const x = this._x, y = this._y, z = this._z, w = this._w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if ( cosHalfTheta < 0 ) { - - this._w = - qb._w; - this._x = - qb._x; - this._y = - qb._y; - this._z = - qb._z; - - cosHalfTheta = - cosHalfTheta; - - } else { - - this.copy( qb ); - - } - - if ( cosHalfTheta >= 1.0 ) { - - this._w = w; - this._x = x; - this._y = y; - this._z = z; - - return this; - - } - - const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; - - if ( sqrSinHalfTheta <= Number.EPSILON ) { - - const s = 1 - t; - this._w = s * w + t * this._w; - this._x = s * x + t * this._x; - this._y = s * y + t * this._y; - this._z = s * z + t * this._z; - - this.normalize(); // normalize calls _onChangeCallback() - - return this; - - } - - const sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); - const halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); - const ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this._w = ( w * ratioA + this._w * ratioB ); - this._x = ( x * ratioA + this._x * ratioB ); - this._y = ( y * ratioA + this._y * ratioB ); - this._z = ( z * ratioA + this._z * ratioB ); - - this._onChangeCallback(); - - return this; - - } - - slerpQuaternions( qa, qb, t ) { - - return this.copy( qa ).slerp( qb, t ); - - } - - random() { - - // sets this quaternion to a uniform random unit quaternnion - - // Ken Shoemake - // Uniform random rotations - // D. Kirk, editor, Graphics Gems III, pages 124-132. Academic Press, New York, 1992. - - const theta1 = 2 * Math.PI * Math.random(); - const theta2 = 2 * Math.PI * Math.random(); - - const x0 = Math.random(); - const r1 = Math.sqrt( 1 - x0 ); - const r2 = Math.sqrt( x0 ); - - return this.set( - r1 * Math.sin( theta1 ), - r1 * Math.cos( theta1 ), - r2 * Math.sin( theta2 ), - r2 * Math.cos( theta2 ), - ); - - } - - equals( quaternion ) { - - return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); - - } - - fromArray( array, offset = 0 ) { - - this._x = array[ offset ]; - this._y = array[ offset + 1 ]; - this._z = array[ offset + 2 ]; - this._w = array[ offset + 3 ]; - - this._onChangeCallback(); - - return this; - - } - - toArray( array = [], offset = 0 ) { - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._w; - - return array; - - } - - fromBufferAttribute( attribute, index ) { - - this._x = attribute.getX( index ); - this._y = attribute.getY( index ); - this._z = attribute.getZ( index ); - this._w = attribute.getW( index ); - - this._onChangeCallback(); - - return this; - - } - - toJSON() { - - return this.toArray(); - - } - - _onChange( callback ) { - - this._onChangeCallback = callback; - - return this; - - } - - _onChangeCallback() {} - - *[ Symbol.iterator ]() { - - yield this._x; - yield this._y; - yield this._z; - yield this._w; - - } - -} - -class Vector3 { - - constructor( x = 0, y = 0, z = 0 ) { - - Vector3.prototype.isVector3 = true; - - this.x = x; - this.y = y; - this.z = z; - - } - - set( x, y, z ) { - - if ( z === undefined ) z = this.z; // sprite.scale.set(x,y) - - this.x = x; - this.y = y; - this.z = z; - - return this; - - } - - setScalar( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - - return this; - - } - - setX( x ) { - - this.x = x; - - return this; - - } - - setY( y ) { - - this.y = y; - - return this; - - } - - setZ( z ) { - - this.z = z; - - return this; - - } - - setComponent( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - } - - getComponent( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - default: throw new Error( 'index is out of range: ' + index ); - - } - - } - - clone() { - - return new this.constructor( this.x, this.y, this.z ); - - } - - copy( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - - return this; - - } - - add( v ) { - - this.x += v.x; - this.y += v.y; - this.z += v.z; - - return this; - - } - - addScalar( s ) { - - this.x += s; - this.y += s; - this.z += s; - - return this; - - } - - addVectors( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - - return this; - - } - - addScaledVector( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - - return this; - - } - - sub( v ) { - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - - return this; - - } - - subScalar( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - - return this; - - } - - subVectors( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - - return this; - - } - - multiply( v ) { - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - - return this; - - } - - multiplyScalar( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - - return this; - - } - - multiplyVectors( a, b ) { - - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - - return this; - - } - - applyEuler( euler ) { - - return this.applyQuaternion( _quaternion$4.setFromEuler( euler ) ); - - } - - applyAxisAngle( axis, angle ) { - - return this.applyQuaternion( _quaternion$4.setFromAxisAngle( axis, angle ) ); - - } - - applyMatrix3( m ) { - - const x = this.x, y = this.y, z = this.z; - const e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; - this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; - - return this; - - } - - applyNormalMatrix( m ) { - - return this.applyMatrix3( m ).normalize(); - - } - - applyMatrix4( m ) { - - const x = this.x, y = this.y, z = this.z; - const e = m.elements; - - const w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); - - this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; - this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; - this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; - - return this; - - } - - applyQuaternion( q ) { - - // quaternion q is assumed to have unit length - - const vx = this.x, vy = this.y, vz = this.z; - const qx = q.x, qy = q.y, qz = q.z, qw = q.w; - - // t = 2 * cross( q.xyz, v ); - const tx = 2 * ( qy * vz - qz * vy ); - const ty = 2 * ( qz * vx - qx * vz ); - const tz = 2 * ( qx * vy - qy * vx ); - - // v + q.w * t + cross( q.xyz, t ); - this.x = vx + qw * tx + qy * tz - qz * ty; - this.y = vy + qw * ty + qz * tx - qx * tz; - this.z = vz + qw * tz + qx * ty - qy * tx; - - return this; - - } - - project( camera ) { - - return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); - - } - - unproject( camera ) { - - return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); - - } - - transformDirection( m ) { - - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - - const x = this.x, y = this.y, z = this.z; - const e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; - - return this.normalize(); - - } - - divide( v ) { - - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - - return this; - - } - - divideScalar( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - } - - min( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - - return this; - - } - - max( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - - return this; - - } - - clamp( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - - return this; - - } - - clampScalar( minVal, maxVal ) { - - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); - - return this; - - } - - clampLength( min, max ) { - - const length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - } - - floor() { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - - return this; - - } - - ceil() { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - - return this; - - } - - round() { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - - return this; - - } - - roundToZero() { - - this.x = Math.trunc( this.x ); - this.y = Math.trunc( this.y ); - this.z = Math.trunc( this.z ); - - return this; - - } - - negate() { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - - return this; - - } - - dot( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z; - - } - - // TODO lengthSquared? - - lengthSq() { - - return this.x * this.x + this.y * this.y + this.z * this.z; - - } - - length() { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); - - } - - manhattanLength() { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); - - } - - normalize() { - - return this.divideScalar( this.length() || 1 ); - - } - - setLength( length ) { - - return this.normalize().multiplyScalar( length ); - - } - - lerp( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - - return this; - - } - - lerpVectors( v1, v2, alpha ) { - - this.x = v1.x + ( v2.x - v1.x ) * alpha; - this.y = v1.y + ( v2.y - v1.y ) * alpha; - this.z = v1.z + ( v2.z - v1.z ) * alpha; - - return this; - - } - - cross( v ) { - - return this.crossVectors( this, v ); - - } - - crossVectors( a, b ) { - - const ax = a.x, ay = a.y, az = a.z; - const bx = b.x, by = b.y, bz = b.z; - - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - - return this; - - } - - projectOnVector( v ) { - - const denominator = v.lengthSq(); - - if ( denominator === 0 ) return this.set( 0, 0, 0 ); - - const scalar = v.dot( this ) / denominator; - - return this.copy( v ).multiplyScalar( scalar ); - - } - - projectOnPlane( planeNormal ) { - - _vector$c.copy( this ).projectOnVector( planeNormal ); - - return this.sub( _vector$c ); - - } - - reflect( normal ) { - - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - - return this.sub( _vector$c.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); - - } - - angleTo( v ) { - - const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); - - if ( denominator === 0 ) return Math.PI / 2; - - const theta = this.dot( v ) / denominator; - - // clamp, to handle numerical problems - - return Math.acos( clamp( theta, - 1, 1 ) ); - - } - - distanceTo( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - } - - distanceToSquared( v ) { - - const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; - - return dx * dx + dy * dy + dz * dz; - - } - - manhattanDistanceTo( v ) { - - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); - - } - - setFromSpherical( s ) { - - return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); - - } - - setFromSphericalCoords( radius, phi, theta ) { - - const sinPhiRadius = Math.sin( phi ) * radius; - - this.x = sinPhiRadius * Math.sin( theta ); - this.y = Math.cos( phi ) * radius; - this.z = sinPhiRadius * Math.cos( theta ); - - return this; - - } - - setFromCylindrical( c ) { - - return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); - - } - - setFromCylindricalCoords( radius, theta, y ) { - - this.x = radius * Math.sin( theta ); - this.y = y; - this.z = radius * Math.cos( theta ); - - return this; - - } - - setFromMatrixPosition( m ) { - - const e = m.elements; - - this.x = e[ 12 ]; - this.y = e[ 13 ]; - this.z = e[ 14 ]; - - return this; - - } - - setFromMatrixScale( m ) { - - const sx = this.setFromMatrixColumn( m, 0 ).length(); - const sy = this.setFromMatrixColumn( m, 1 ).length(); - const sz = this.setFromMatrixColumn( m, 2 ).length(); - - this.x = sx; - this.y = sy; - this.z = sz; - - return this; - - } - - setFromMatrixColumn( m, index ) { - - return this.fromArray( m.elements, index * 4 ); - - } - - setFromMatrix3Column( m, index ) { - - return this.fromArray( m.elements, index * 3 ); - - } - - setFromEuler( e ) { - - this.x = e._x; - this.y = e._y; - this.z = e._z; - - return this; - - } - - setFromColor( c ) { - - this.x = c.r; - this.y = c.g; - this.z = c.b; - - return this; - - } - - equals( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); - - } - - fromArray( array, offset = 0 ) { - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - - return this; - - } - - toArray( array = [], offset = 0 ) { - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - - return array; - - } - - fromBufferAttribute( attribute, index ) { - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - - return this; - - } - - random() { - - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - - return this; - - } - - randomDirection() { - - // https://mathworld.wolfram.com/SpherePointPicking.html - - const theta = Math.random() * Math.PI * 2; - const u = Math.random() * 2 - 1; - const c = Math.sqrt( 1 - u * u ); - - this.x = c * Math.cos( theta ); - this.y = u; - this.z = c * Math.sin( theta ); - - return this; - - } - - *[ Symbol.iterator ]() { - - yield this.x; - yield this.y; - yield this.z; - - } - -} - -const _vector$c = /*@__PURE__*/ new Vector3(); -const _quaternion$4 = /*@__PURE__*/ new Quaternion(); - -class Box3 { - - constructor( min = new Vector3( + Infinity, + Infinity, + Infinity ), max = new Vector3( - Infinity, - Infinity, - Infinity ) ) { - - this.isBox3 = true; - - this.min = min; - this.max = max; - - } - - set( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - } - - setFromArray( array ) { - - this.makeEmpty(); - - for ( let i = 0, il = array.length; i < il; i += 3 ) { - - this.expandByPoint( _vector$b.fromArray( array, i ) ); - - } - - return this; - - } - - setFromBufferAttribute( attribute ) { - - this.makeEmpty(); - - for ( let i = 0, il = attribute.count; i < il; i ++ ) { - - this.expandByPoint( _vector$b.fromBufferAttribute( attribute, i ) ); - - } - - return this; - - } - - setFromPoints( points ) { - - this.makeEmpty(); - - for ( let i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - } - - setFromCenterAndSize( center, size ) { - - const halfSize = _vector$b.copy( size ).multiplyScalar( 0.5 ); - - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - } - - setFromObject( object, precise = false ) { - - this.makeEmpty(); - - return this.expandByObject( object, precise ); - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - copy( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - } - - makeEmpty() { - - this.min.x = this.min.y = this.min.z = + Infinity; - this.max.x = this.max.y = this.max.z = - Infinity; - - return this; - - } - - isEmpty() { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); - - } - - getCenter( target ) { - - return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - } - - getSize( target ) { - - return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); - - } - - expandByPoint( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - } - - expandByVector( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - } - - expandByScalar( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - } - - expandByObject( object, precise = false ) { - - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms - - object.updateWorldMatrix( false, false ); - - const geometry = object.geometry; - - if ( geometry !== undefined ) { - - const positionAttribute = geometry.getAttribute( 'position' ); - - // precise AABB computation based on vertex data requires at least a position attribute. - // instancing isn't supported so far and uses the normal (conservative) code path. - - if ( precise === true && positionAttribute !== undefined && object.isInstancedMesh !== true ) { - - for ( let i = 0, l = positionAttribute.count; i < l; i ++ ) { - - if ( object.isMesh === true ) { - - object.getVertexPosition( i, _vector$b ); - - } else { - - _vector$b.fromBufferAttribute( positionAttribute, i ); - - } - - _vector$b.applyMatrix4( object.matrixWorld ); - this.expandByPoint( _vector$b ); - - } - - } else { - - if ( object.boundingBox !== undefined ) { - - // object-level bounding box - - if ( object.boundingBox === null ) { - - object.computeBoundingBox(); - - } - - _box$4.copy( object.boundingBox ); - - - } else { - - // geometry-level bounding box - - if ( geometry.boundingBox === null ) { - - geometry.computeBoundingBox(); - - } - - _box$4.copy( geometry.boundingBox ); - - } - - _box$4.applyMatrix4( object.matrixWorld ); - - this.union( _box$4 ); - - } - - } - - const children = object.children; - - for ( let i = 0, l = children.length; i < l; i ++ ) { - - this.expandByObject( children[ i ], precise ); - - } - - return this; - - } - - containsPoint( point ) { - - return point.x >= this.min.x && point.x <= this.max.x && - point.y >= this.min.y && point.y <= this.max.y && - point.z >= this.min.z && point.z <= this.max.z; - - } - - containsBox( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y && - this.min.z <= box.min.z && box.max.z <= this.max.z; - - } - - getParameter( point, target ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - return target.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ), - ( point.z - this.min.z ) / ( this.max.z - this.min.z ) - ); - - } - - intersectsBox( box ) { - - // using 6 splitting planes to rule out intersections. - return box.max.x >= this.min.x && box.min.x <= this.max.x && - box.max.y >= this.min.y && box.min.y <= this.max.y && - box.max.z >= this.min.z && box.min.z <= this.max.z; - - } - - intersectsSphere( sphere ) { - - // Find the point on the AABB closest to the sphere center. - this.clampPoint( sphere.center, _vector$b ); - - // If that point is inside the sphere, the AABB and sphere intersect. - return _vector$b.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); - - } - - intersectsPlane( plane ) { - - // We compute the minimum and maximum dot product values. If those values - // are on the same side (back or front) of the plane, then there is no intersection. - - let min, max; - - if ( plane.normal.x > 0 ) { - - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; - - } else { - - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; - - } - - if ( plane.normal.y > 0 ) { - - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; - - } else { - - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; - - } - - if ( plane.normal.z > 0 ) { - - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; - - } else { - - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; - - } - - return ( min <= - plane.constant && max >= - plane.constant ); - - } - - intersectsTriangle( triangle ) { - - if ( this.isEmpty() ) { - - return false; - - } - - // compute box center and extents - this.getCenter( _center ); - _extents.subVectors( this.max, _center ); - - // translate triangle to aabb origin - _v0$3.subVectors( triangle.a, _center ); - _v1$7.subVectors( triangle.b, _center ); - _v2$4.subVectors( triangle.c, _center ); - - // compute edge vectors for triangle - _f0.subVectors( _v1$7, _v0$3 ); - _f1.subVectors( _v2$4, _v1$7 ); - _f2.subVectors( _v0$3, _v2$4 ); - - // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb - // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation - // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) - let axes = [ - 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y, - _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x, - - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0 - ]; - if ( ! satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents ) ) { - - return false; - - } - - // test 3 face normals from the aabb - axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; - if ( ! satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents ) ) { - - return false; - - } - - // finally testing the face normal of the triangle - // use already existing triangle edge vectors here - _triangleNormal.crossVectors( _f0, _f1 ); - axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ]; - - return satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents ); - - } - - clampPoint( point, target ) { - - return target.copy( point ).clamp( this.min, this.max ); - - } - - distanceToPoint( point ) { - - return this.clampPoint( point, _vector$b ).distanceTo( point ); - - } - - getBoundingSphere( target ) { - - if ( this.isEmpty() ) { - - target.makeEmpty(); - - } else { - - this.getCenter( target.center ); - - target.radius = this.getSize( _vector$b ).length() * 0.5; - - } - - return target; - - } - - intersect( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. - if ( this.isEmpty() ) this.makeEmpty(); - - return this; - - } - - union( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - } - - applyMatrix4( matrix ) { - - // transform of empty box is an empty box. - if ( this.isEmpty() ) return this; - - // NOTE: I am using a binary pattern to specify all 2^3 combinations below - _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 - _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 - _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 - _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 - _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 - _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 - _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 - _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 - - this.setFromPoints( _points ); - - return this; - - } - - translate( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - } - - equals( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - -} - -const _points = [ - /*@__PURE__*/ new Vector3(), - /*@__PURE__*/ new Vector3(), - /*@__PURE__*/ new Vector3(), - /*@__PURE__*/ new Vector3(), - /*@__PURE__*/ new Vector3(), - /*@__PURE__*/ new Vector3(), - /*@__PURE__*/ new Vector3(), - /*@__PURE__*/ new Vector3() -]; - -const _vector$b = /*@__PURE__*/ new Vector3(); - -const _box$4 = /*@__PURE__*/ new Box3(); - -// triangle centered vertices - -const _v0$3 = /*@__PURE__*/ new Vector3(); -const _v1$7 = /*@__PURE__*/ new Vector3(); -const _v2$4 = /*@__PURE__*/ new Vector3(); - -// triangle edge vectors - -const _f0 = /*@__PURE__*/ new Vector3(); -const _f1 = /*@__PURE__*/ new Vector3(); -const _f2 = /*@__PURE__*/ new Vector3(); - -const _center = /*@__PURE__*/ new Vector3(); -const _extents = /*@__PURE__*/ new Vector3(); -const _triangleNormal = /*@__PURE__*/ new Vector3(); -const _testAxis = /*@__PURE__*/ new Vector3(); - -function satForAxes( axes, v0, v1, v2, extents ) { - - for ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) { - - _testAxis.fromArray( axes, i ); - // project the aabb onto the separating axis - const r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z ); - // project all 3 vertices of the triangle onto the separating axis - const p0 = v0.dot( _testAxis ); - const p1 = v1.dot( _testAxis ); - const p2 = v2.dot( _testAxis ); - // actual test, basically see if either of the most extreme of the triangle points intersects r - if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { - - // points of the projected triangle are outside the projected half-length of the aabb - // the axis is separating and we can exit - return false; - - } - - } - - return true; - -} - -const _box$3 = /*@__PURE__*/ new Box3(); -const _v1$6 = /*@__PURE__*/ new Vector3(); -const _v2$3 = /*@__PURE__*/ new Vector3(); - -class Sphere { - - constructor( center = new Vector3(), radius = - 1 ) { - - this.isSphere = true; - - this.center = center; - this.radius = radius; - - } - - set( center, radius ) { - - this.center.copy( center ); - this.radius = radius; - - return this; - - } - - setFromPoints( points, optionalCenter ) { - - const center = this.center; - - if ( optionalCenter !== undefined ) { - - center.copy( optionalCenter ); - - } else { - - _box$3.setFromPoints( points ).getCenter( center ); - - } - - let maxRadiusSq = 0; - - for ( let i = 0, il = points.length; i < il; i ++ ) { - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); - - } - - this.radius = Math.sqrt( maxRadiusSq ); - - return this; - - } - - copy( sphere ) { - - this.center.copy( sphere.center ); - this.radius = sphere.radius; - - return this; - - } - - isEmpty() { - - return ( this.radius < 0 ); - - } - - makeEmpty() { - - this.center.set( 0, 0, 0 ); - this.radius = - 1; - - return this; - - } - - containsPoint( point ) { - - return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); - - } - - distanceToPoint( point ) { - - return ( point.distanceTo( this.center ) - this.radius ); - - } - - intersectsSphere( sphere ) { - - const radiusSum = this.radius + sphere.radius; - - return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); - - } - - intersectsBox( box ) { - - return box.intersectsSphere( this ); - - } - - intersectsPlane( plane ) { - - return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; - - } - - clampPoint( point, target ) { - - const deltaLengthSq = this.center.distanceToSquared( point ); - - target.copy( point ); - - if ( deltaLengthSq > ( this.radius * this.radius ) ) { - - target.sub( this.center ).normalize(); - target.multiplyScalar( this.radius ).add( this.center ); - - } - - return target; - - } - - getBoundingBox( target ) { - - if ( this.isEmpty() ) { - - // Empty sphere produces empty bounding box - target.makeEmpty(); - return target; - - } - - target.set( this.center, this.center ); - target.expandByScalar( this.radius ); - - return target; - - } - - applyMatrix4( matrix ) { - - this.center.applyMatrix4( matrix ); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); - - return this; - - } - - translate( offset ) { - - this.center.add( offset ); - - return this; - - } - - expandByPoint( point ) { - - if ( this.isEmpty() ) { - - this.center.copy( point ); - - this.radius = 0; - - return this; - - } - - _v1$6.subVectors( point, this.center ); - - const lengthSq = _v1$6.lengthSq(); - - if ( lengthSq > ( this.radius * this.radius ) ) { - - // calculate the minimal sphere - - const length = Math.sqrt( lengthSq ); - - const delta = ( length - this.radius ) * 0.5; - - this.center.addScaledVector( _v1$6, delta / length ); - - this.radius += delta; - - } - - return this; - - } - - union( sphere ) { - - if ( sphere.isEmpty() ) { - - return this; - - } - - if ( this.isEmpty() ) { - - this.copy( sphere ); - - return this; - - } - - if ( this.center.equals( sphere.center ) === true ) { - - this.radius = Math.max( this.radius, sphere.radius ); - - } else { - - _v2$3.subVectors( sphere.center, this.center ).setLength( sphere.radius ); - - this.expandByPoint( _v1$6.copy( sphere.center ).add( _v2$3 ) ); - - this.expandByPoint( _v1$6.copy( sphere.center ).sub( _v2$3 ) ); - - } - - return this; - - } - - equals( sphere ) { - - return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); - - } - - clone() { - - return new this.constructor().copy( this ); - - } - -} - -const _vector$a = /*@__PURE__*/ new Vector3(); -const _segCenter = /*@__PURE__*/ new Vector3(); -const _segDir = /*@__PURE__*/ new Vector3(); -const _diff = /*@__PURE__*/ new Vector3(); - -const _edge1 = /*@__PURE__*/ new Vector3(); -const _edge2 = /*@__PURE__*/ new Vector3(); -const _normal$1 = /*@__PURE__*/ new Vector3(); - -class Ray { - - constructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) { - - this.origin = origin; - this.direction = direction; - - } - - set( origin, direction ) { - - this.origin.copy( origin ); - this.direction.copy( direction ); - - return this; - - } - - copy( ray ) { - - this.origin.copy( ray.origin ); - this.direction.copy( ray.direction ); - - return this; - - } - - at( t, target ) { - - return target.copy( this.origin ).addScaledVector( this.direction, t ); - - } - - lookAt( v ) { - - this.direction.copy( v ).sub( this.origin ).normalize(); - - return this; - - } - - recast( t ) { - - this.origin.copy( this.at( t, _vector$a ) ); - - return this; - - } - - closestPointToPoint( point, target ) { - - target.subVectors( point, this.origin ); - - const directionDistance = target.dot( this.direction ); - - if ( directionDistance < 0 ) { - - return target.copy( this.origin ); - - } - - return target.copy( this.origin ).addScaledVector( this.direction, directionDistance ); - - } - - distanceToPoint( point ) { - - return Math.sqrt( this.distanceSqToPoint( point ) ); - - } - - distanceSqToPoint( point ) { - - const directionDistance = _vector$a.subVectors( point, this.origin ).dot( this.direction ); - - // point behind the ray - - if ( directionDistance < 0 ) { - - return this.origin.distanceToSquared( point ); - - } - - _vector$a.copy( this.origin ).addScaledVector( this.direction, directionDistance ); - - return _vector$a.distanceToSquared( point ); - - } - - distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { - - // from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteDistRaySegment.h - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment - - _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); - _segDir.copy( v1 ).sub( v0 ).normalize(); - _diff.copy( this.origin ).sub( _segCenter ); - - const segExtent = v0.distanceTo( v1 ) * 0.5; - const a01 = - this.direction.dot( _segDir ); - const b0 = _diff.dot( this.direction ); - const b1 = - _diff.dot( _segDir ); - const c = _diff.lengthSq(); - const det = Math.abs( 1 - a01 * a01 ); - let s0, s1, sqrDist, extDet; - - if ( det > 0 ) { - - // The ray and segment are not parallel. - - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - - if ( s0 >= 0 ) { - - if ( s1 >= - extDet ) { - - if ( s1 <= extDet ) { - - // region 0 - // Minimum at interior points of ray and segment. - - const invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; - - } else { - - // region 1 - - s1 = segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - // region 5 - - s1 = - segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - if ( s1 <= - extDet ) { - - // region 4 - - s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } else if ( s1 <= extDet ) { - - // region 3 - - s0 = 0; - s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = s1 * ( s1 + 2 * b1 ) + c; - - } else { - - // region 2 - - s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } - - } else { - - // Ray and segment are parallel. - - s1 = ( a01 > 0 ) ? - segExtent : segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - if ( optionalPointOnRay ) { - - optionalPointOnRay.copy( this.origin ).addScaledVector( this.direction, s0 ); - - } - - if ( optionalPointOnSegment ) { - - optionalPointOnSegment.copy( _segCenter ).addScaledVector( _segDir, s1 ); - - } - - return sqrDist; - - } - - intersectSphere( sphere, target ) { - - _vector$a.subVectors( sphere.center, this.origin ); - const tca = _vector$a.dot( this.direction ); - const d2 = _vector$a.dot( _vector$a ) - tca * tca; - const radius2 = sphere.radius * sphere.radius; - - if ( d2 > radius2 ) return null; - - const thc = Math.sqrt( radius2 - d2 ); - - // t0 = first intersect point - entrance on front of sphere - const t0 = tca - thc; - - // t1 = second intersect point - exit point on back of sphere - const t1 = tca + thc; - - // test to see if t1 is behind the ray - if so, return null - if ( t1 < 0 ) return null; - - // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. - if ( t0 < 0 ) return this.at( t1, target ); - - // else t0 is in front of the ray, so return the first collision point scaled by t0 - return this.at( t0, target ); - - } - - intersectsSphere( sphere ) { - - return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); - - } - - distanceToPlane( plane ) { - - const denominator = plane.normal.dot( this.direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( plane.distanceToPoint( this.origin ) === 0 ) { - - return 0; - - } - - // Null is preferable to undefined since undefined means.... it is undefined - - return null; - - } - - const t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; - - // Return if the ray never intersects the plane - - return t >= 0 ? t : null; - - } - - intersectPlane( plane, target ) { - - const t = this.distanceToPlane( plane ); - - if ( t === null ) { - - return null; - - } - - return this.at( t, target ); - - } - - intersectsPlane( plane ) { - - // check if the ray lies on the plane first - - const distToPoint = plane.distanceToPoint( this.origin ); - - if ( distToPoint === 0 ) { - - return true; - - } - - const denominator = plane.normal.dot( this.direction ); - - if ( denominator * distToPoint < 0 ) { - - return true; - - } - - // ray origin is behind the plane (and is pointing behind it) - - return false; - - } - - intersectBox( box, target ) { - - let tmin, tmax, tymin, tymax, tzmin, tzmax; - - const invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; - - const origin = this.origin; - - if ( invdirx >= 0 ) { - - tmin = ( box.min.x - origin.x ) * invdirx; - tmax = ( box.max.x - origin.x ) * invdirx; - - } else { - - tmin = ( box.max.x - origin.x ) * invdirx; - tmax = ( box.min.x - origin.x ) * invdirx; - - } - - if ( invdiry >= 0 ) { - - tymin = ( box.min.y - origin.y ) * invdiry; - tymax = ( box.max.y - origin.y ) * invdiry; - - } else { - - tymin = ( box.max.y - origin.y ) * invdiry; - tymax = ( box.min.y - origin.y ) * invdiry; - - } - - if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; - - if ( tymin > tmin || isNaN( tmin ) ) tmin = tymin; - - if ( tymax < tmax || isNaN( tmax ) ) tmax = tymax; - - if ( invdirz >= 0 ) { - - tzmin = ( box.min.z - origin.z ) * invdirz; - tzmax = ( box.max.z - origin.z ) * invdirz; - - } else { - - tzmin = ( box.max.z - origin.z ) * invdirz; - tzmax = ( box.min.z - origin.z ) * invdirz; - - } - - if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; - - if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; - - if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; - - //return point closest to the ray (positive side) - - if ( tmax < 0 ) return null; - - return this.at( tmin >= 0 ? tmin : tmax, target ); - - } - - intersectsBox( box ) { - - return this.intersectBox( box, _vector$a ) !== null; - - } - - intersectTriangle( a, b, c, backfaceCulling, target ) { - - // Compute the offset origin, edges, and normal. - - // from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h - - _edge1.subVectors( b, a ); - _edge2.subVectors( c, a ); - _normal$1.crossVectors( _edge1, _edge2 ); - - // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) - let DdN = this.direction.dot( _normal$1 ); - let sign; - - if ( DdN > 0 ) { - - if ( backfaceCulling ) return null; - sign = 1; - - } else if ( DdN < 0 ) { - - sign = - 1; - DdN = - DdN; - - } else { - - return null; - - } - - _diff.subVectors( this.origin, a ); - const DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) ); - - // b1 < 0, no intersection - if ( DdQxE2 < 0 ) { - - return null; - - } - - const DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) ); - - // b2 < 0, no intersection - if ( DdE1xQ < 0 ) { - - return null; - - } - - // b1+b2 > 1, no intersection - if ( DdQxE2 + DdE1xQ > DdN ) { - - return null; - - } - - // Line intersects triangle, check if ray does. - const QdN = - sign * _diff.dot( _normal$1 ); - - // t < 0, no intersection - if ( QdN < 0 ) { - - return null; - - } - - // Ray intersects triangle. - return this.at( QdN / DdN, target ); - - } - - applyMatrix4( matrix4 ) { - - this.origin.applyMatrix4( matrix4 ); - this.direction.transformDirection( matrix4 ); - - return this; - - } - - equals( ray ) { - - return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); - - } - - clone() { - - return new this.constructor().copy( this ); - - } - -} - -class Matrix4 { - - constructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { - - Matrix4.prototype.isMatrix4 = true; - - this.elements = [ - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ]; - - if ( n11 !== undefined ) { - - this.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ); - - } - - } - - set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { - - const te = this.elements; - - te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; - te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; - te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; - te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; - - return this; - - } - - identity() { - - this.set( - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - } - - clone() { - - return new Matrix4().fromArray( this.elements ); - - } - - copy( m ) { - - const te = this.elements; - const me = m.elements; - - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; - te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; - te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; - te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; - - return this; - - } - - copyPosition( m ) { - - const te = this.elements, me = m.elements; - - te[ 12 ] = me[ 12 ]; - te[ 13 ] = me[ 13 ]; - te[ 14 ] = me[ 14 ]; - - return this; - - } - - setFromMatrix3( m ) { - - const me = m.elements; - - this.set( - - me[ 0 ], me[ 3 ], me[ 6 ], 0, - me[ 1 ], me[ 4 ], me[ 7 ], 0, - me[ 2 ], me[ 5 ], me[ 8 ], 0, - 0, 0, 0, 1 - - ); - - return this; - - } - - extractBasis( xAxis, yAxis, zAxis ) { - - xAxis.setFromMatrixColumn( this, 0 ); - yAxis.setFromMatrixColumn( this, 1 ); - zAxis.setFromMatrixColumn( this, 2 ); - - return this; - - } - - makeBasis( xAxis, yAxis, zAxis ) { - - this.set( - xAxis.x, yAxis.x, zAxis.x, 0, - xAxis.y, yAxis.y, zAxis.y, 0, - xAxis.z, yAxis.z, zAxis.z, 0, - 0, 0, 0, 1 - ); - - return this; - - } - - extractRotation( m ) { - - // this method does not support reflection matrices - - const te = this.elements; - const me = m.elements; - - const scaleX = 1 / _v1$5.setFromMatrixColumn( m, 0 ).length(); - const scaleY = 1 / _v1$5.setFromMatrixColumn( m, 1 ).length(); - const scaleZ = 1 / _v1$5.setFromMatrixColumn( m, 2 ).length(); - - te[ 0 ] = me[ 0 ] * scaleX; - te[ 1 ] = me[ 1 ] * scaleX; - te[ 2 ] = me[ 2 ] * scaleX; - te[ 3 ] = 0; - - te[ 4 ] = me[ 4 ] * scaleY; - te[ 5 ] = me[ 5 ] * scaleY; - te[ 6 ] = me[ 6 ] * scaleY; - te[ 7 ] = 0; - - te[ 8 ] = me[ 8 ] * scaleZ; - te[ 9 ] = me[ 9 ] * scaleZ; - te[ 10 ] = me[ 10 ] * scaleZ; - te[ 11 ] = 0; - - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - } - - makeRotationFromEuler( euler ) { - - const te = this.elements; - - const x = euler.x, y = euler.y, z = euler.z; - const a = Math.cos( x ), b = Math.sin( x ); - const c = Math.cos( y ), d = Math.sin( y ); - const e = Math.cos( z ), f = Math.sin( z ); - - if ( euler.order === 'XYZ' ) { - - const ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = - c * f; - te[ 8 ] = d; - - te[ 1 ] = af + be * d; - te[ 5 ] = ae - bf * d; - te[ 9 ] = - b * c; - - te[ 2 ] = bf - ae * d; - te[ 6 ] = be + af * d; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YXZ' ) { - - const ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce + df * b; - te[ 4 ] = de * b - cf; - te[ 8 ] = a * d; - - te[ 1 ] = a * f; - te[ 5 ] = a * e; - te[ 9 ] = - b; - - te[ 2 ] = cf * b - de; - te[ 6 ] = df + ce * b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZXY' ) { - - const ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce - df * b; - te[ 4 ] = - a * f; - te[ 8 ] = de + cf * b; - - te[ 1 ] = cf + de * b; - te[ 5 ] = a * e; - te[ 9 ] = df - ce * b; - - te[ 2 ] = - a * d; - te[ 6 ] = b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZYX' ) { - - const ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = be * d - af; - te[ 8 ] = ae * d + bf; - - te[ 1 ] = c * f; - te[ 5 ] = bf * d + ae; - te[ 9 ] = af * d - be; - - te[ 2 ] = - d; - te[ 6 ] = b * c; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YZX' ) { - - const ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = bd - ac * f; - te[ 8 ] = bc * f + ad; - - te[ 1 ] = f; - te[ 5 ] = a * e; - te[ 9 ] = - b * e; - - te[ 2 ] = - d * e; - te[ 6 ] = ad * f + bc; - te[ 10 ] = ac - bd * f; - - } else if ( euler.order === 'XZY' ) { - - const ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = - f; - te[ 8 ] = d * e; - - te[ 1 ] = ac * f + bd; - te[ 5 ] = a * e; - te[ 9 ] = ad * f - bc; - - te[ 2 ] = bc * f - ad; - te[ 6 ] = b * e; - te[ 10 ] = bd * f + ac; - - } - - // bottom row - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; - - // last column - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - } - - makeRotationFromQuaternion( q ) { - - return this.compose( _zero, q, _one ); - - } - - lookAt( eye, target, up ) { - - const te = this.elements; - - _z.subVectors( eye, target ); - - if ( _z.lengthSq() === 0 ) { - - // eye and target are in the same position - - _z.z = 1; - - } - - _z.normalize(); - _x.crossVectors( up, _z ); - - if ( _x.lengthSq() === 0 ) { - - // up and z are parallel - - if ( Math.abs( up.z ) === 1 ) { - - _z.x += 0.0001; - - } else { - - _z.z += 0.0001; - - } - - _z.normalize(); - _x.crossVectors( up, _z ); - - } - - _x.normalize(); - _y.crossVectors( _z, _x ); - - te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x; - te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y; - te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z; - - return this; - - } - - multiply( m ) { - - return this.multiplyMatrices( this, m ); - - } - - premultiply( m ) { - - return this.multiplyMatrices( m, this ); - - } - - multiplyMatrices( a, b ) { - - const ae = a.elements; - const be = b.elements; - const te = this.elements; - - const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; - const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; - const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; - const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; - - const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; - const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; - const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; - const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - - te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - - return this; - - } - - multiplyScalar( s ) { - - const te = this.elements; - - te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; - te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; - te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; - te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; - - return this; - - } - - determinant() { - - const te = this.elements; - - const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; - const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; - const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; - const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; - - //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - - return ( - n41 * ( - + n14 * n23 * n32 - - n13 * n24 * n32 - - n14 * n22 * n33 - + n12 * n24 * n33 - + n13 * n22 * n34 - - n12 * n23 * n34 - ) + - n42 * ( - + n11 * n23 * n34 - - n11 * n24 * n33 - + n14 * n21 * n33 - - n13 * n21 * n34 - + n13 * n24 * n31 - - n14 * n23 * n31 - ) + - n43 * ( - + n11 * n24 * n32 - - n11 * n22 * n34 - - n14 * n21 * n32 - + n12 * n21 * n34 - + n14 * n22 * n31 - - n12 * n24 * n31 - ) + - n44 * ( - - n13 * n22 * n31 - - n11 * n23 * n32 - + n11 * n22 * n33 - + n13 * n21 * n32 - - n12 * n21 * n33 - + n12 * n23 * n31 - ) - - ); - - } - - transpose() { - - const te = this.elements; - let tmp; - - tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; - tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; - tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; - - tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; - tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; - tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; - - return this; - - } - - setPosition( x, y, z ) { - - const te = this.elements; - - if ( x.isVector3 ) { - - te[ 12 ] = x.x; - te[ 13 ] = x.y; - te[ 14 ] = x.z; - - } else { - - te[ 12 ] = x; - te[ 13 ] = y; - te[ 14 ] = z; - - } - - return this; - - } - - invert() { - - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - const te = this.elements, - - n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ], - n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ], - n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ], - n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ], - - t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, - t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, - t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, - t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - - const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - - if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); - - const detInv = 1 / det; - - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; - te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; - te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; - - te[ 4 ] = t12 * detInv; - te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; - te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; - te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; - - te[ 8 ] = t13 * detInv; - te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; - te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; - te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; - - te[ 12 ] = t14 * detInv; - te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; - te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; - te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; - - return this; - - } - - scale( v ) { - - const te = this.elements; - const x = v.x, y = v.y, z = v.z; - - te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; - te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; - te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; - te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; - - return this; - - } - - getMaxScaleOnAxis() { - - const te = this.elements; - - const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; - const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; - const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; - - return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); - - } - - makeTranslation( x, y, z ) { - - if ( x.isVector3 ) { - - this.set( - - 1, 0, 0, x.x, - 0, 1, 0, x.y, - 0, 0, 1, x.z, - 0, 0, 0, 1 - - ); - - } else { - - this.set( - - 1, 0, 0, x, - 0, 1, 0, y, - 0, 0, 1, z, - 0, 0, 0, 1 - - ); - - } - - return this; - - } - - makeRotationX( theta ) { - - const c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - 1, 0, 0, 0, - 0, c, - s, 0, - 0, s, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - } - - makeRotationY( theta ) { - - const c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, 0, s, 0, - 0, 1, 0, 0, - - s, 0, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - } - - makeRotationZ( theta ) { - - const c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, - s, 0, 0, - s, c, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - } - - makeRotationAxis( axis, angle ) { - - // Based on http://www.gamedev.net/reference/articles/article1199.asp - - const c = Math.cos( angle ); - const s = Math.sin( angle ); - const t = 1 - c; - const x = axis.x, y = axis.y, z = axis.z; - const tx = t * x, ty = t * y; - - this.set( - - tx * x + c, tx * y - s * z, tx * z + s * y, 0, - tx * y + s * z, ty * y + c, ty * z - s * x, 0, - tx * z - s * y, ty * z + s * x, t * z * z + c, 0, - 0, 0, 0, 1 - - ); - - return this; - - } - - makeScale( x, y, z ) { - - this.set( - - x, 0, 0, 0, - 0, y, 0, 0, - 0, 0, z, 0, - 0, 0, 0, 1 - - ); - - return this; - - } - - makeShear( xy, xz, yx, yz, zx, zy ) { - - this.set( - - 1, yx, zx, 0, - xy, 1, zy, 0, - xz, yz, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - } - - compose( position, quaternion, scale ) { - - const te = this.elements; - - const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; - const x2 = x + x, y2 = y + y, z2 = z + z; - const xx = x * x2, xy = x * y2, xz = x * z2; - const yy = y * y2, yz = y * z2, zz = z * z2; - const wx = w * x2, wy = w * y2, wz = w * z2; - - const sx = scale.x, sy = scale.y, sz = scale.z; - - te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; - te[ 1 ] = ( xy + wz ) * sx; - te[ 2 ] = ( xz - wy ) * sx; - te[ 3 ] = 0; - - te[ 4 ] = ( xy - wz ) * sy; - te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; - te[ 6 ] = ( yz + wx ) * sy; - te[ 7 ] = 0; - - te[ 8 ] = ( xz + wy ) * sz; - te[ 9 ] = ( yz - wx ) * sz; - te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; - te[ 11 ] = 0; - - te[ 12 ] = position.x; - te[ 13 ] = position.y; - te[ 14 ] = position.z; - te[ 15 ] = 1; - - return this; - - } - - decompose( position, quaternion, scale ) { - - const te = this.elements; - - let sx = _v1$5.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); - const sy = _v1$5.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); - const sz = _v1$5.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); - - // if determine is negative, we need to invert one scale - const det = this.determinant(); - if ( det < 0 ) sx = - sx; - - position.x = te[ 12 ]; - position.y = te[ 13 ]; - position.z = te[ 14 ]; - - // scale the rotation part - _m1$4.copy( this ); - - const invSX = 1 / sx; - const invSY = 1 / sy; - const invSZ = 1 / sz; - - _m1$4.elements[ 0 ] *= invSX; - _m1$4.elements[ 1 ] *= invSX; - _m1$4.elements[ 2 ] *= invSX; - - _m1$4.elements[ 4 ] *= invSY; - _m1$4.elements[ 5 ] *= invSY; - _m1$4.elements[ 6 ] *= invSY; - - _m1$4.elements[ 8 ] *= invSZ; - _m1$4.elements[ 9 ] *= invSZ; - _m1$4.elements[ 10 ] *= invSZ; - - quaternion.setFromRotationMatrix( _m1$4 ); - - scale.x = sx; - scale.y = sy; - scale.z = sz; - - return this; - - } - - makePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) { - - const te = this.elements; - const x = 2 * near / ( right - left ); - const y = 2 * near / ( top - bottom ); - - const a = ( right + left ) / ( right - left ); - const b = ( top + bottom ) / ( top - bottom ); - - let c, d; - - if ( coordinateSystem === WebGLCoordinateSystem ) { - - c = - ( far + near ) / ( far - near ); - d = ( - 2 * far * near ) / ( far - near ); - - } else if ( coordinateSystem === WebGPUCoordinateSystem ) { - - c = - far / ( far - near ); - d = ( - far * near ) / ( far - near ); - - } else { - - throw new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem ); - - } - - te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; - te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; - - return this; - - } - - makeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) { - - const te = this.elements; - const w = 1.0 / ( right - left ); - const h = 1.0 / ( top - bottom ); - const p = 1.0 / ( far - near ); - - const x = ( right + left ) * w; - const y = ( top + bottom ) * h; - - let z, zInv; - - if ( coordinateSystem === WebGLCoordinateSystem ) { - - z = ( far + near ) * p; - zInv = - 2 * p; - - } else if ( coordinateSystem === WebGPUCoordinateSystem ) { - - z = near * p; - zInv = - 1 * p; - - } else { - - throw new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem ); - - } - - te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; - te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = zInv; te[ 14 ] = - z; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; - - return this; - - } - - equals( matrix ) { - - const te = this.elements; - const me = matrix.elements; - - for ( let i = 0; i < 16; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - } - - fromArray( array, offset = 0 ) { - - for ( let i = 0; i < 16; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - } - - toArray( array = [], offset = 0 ) { - - const te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - array[ offset + 3 ] = te[ 3 ]; - - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - - array[ offset + 8 ] = te[ 8 ]; - array[ offset + 9 ] = te[ 9 ]; - array[ offset + 10 ] = te[ 10 ]; - array[ offset + 11 ] = te[ 11 ]; - - array[ offset + 12 ] = te[ 12 ]; - array[ offset + 13 ] = te[ 13 ]; - array[ offset + 14 ] = te[ 14 ]; - array[ offset + 15 ] = te[ 15 ]; - - return array; - - } - -} - -const _v1$5 = /*@__PURE__*/ new Vector3(); -const _m1$4 = /*@__PURE__*/ new Matrix4(); -const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 ); -const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 ); -const _x = /*@__PURE__*/ new Vector3(); -const _y = /*@__PURE__*/ new Vector3(); -const _z = /*@__PURE__*/ new Vector3(); - -const _matrix$2 = /*@__PURE__*/ new Matrix4(); -const _quaternion$3 = /*@__PURE__*/ new Quaternion(); - -class Euler { - - constructor( x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER ) { - - this.isEuler = true; - - this._x = x; - this._y = y; - this._z = z; - this._order = order; - - } - - get x() { - - return this._x; - - } - - set x( value ) { - - this._x = value; - this._onChangeCallback(); - - } - - get y() { - - return this._y; - - } - - set y( value ) { - - this._y = value; - this._onChangeCallback(); - - } - - get z() { - - return this._z; - - } - - set z( value ) { - - this._z = value; - this._onChangeCallback(); - - } - - get order() { - - return this._order; - - } - - set order( value ) { - - this._order = value; - this._onChangeCallback(); - - } - - set( x, y, z, order = this._order ) { - - this._x = x; - this._y = y; - this._z = z; - this._order = order; - - this._onChangeCallback(); - - return this; - - } - - clone() { - - return new this.constructor( this._x, this._y, this._z, this._order ); - - } - - copy( euler ) { - - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this._onChangeCallback(); - - return this; - - } - - setFromRotationMatrix( m, order = this._order, update = true ) { - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - const te = m.elements; - const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; - const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; - const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - switch ( order ) { - - case 'XYZ': - - this._y = Math.asin( clamp( m13, - 1, 1 ) ); - - if ( Math.abs( m13 ) < 0.9999999 ) { - - this._x = Math.atan2( - m23, m33 ); - this._z = Math.atan2( - m12, m11 ); - - } else { - - this._x = Math.atan2( m32, m22 ); - this._z = 0; - - } - - break; - - case 'YXZ': - - this._x = Math.asin( - clamp( m23, - 1, 1 ) ); - - if ( Math.abs( m23 ) < 0.9999999 ) { - - this._y = Math.atan2( m13, m33 ); - this._z = Math.atan2( m21, m22 ); - - } else { - - this._y = Math.atan2( - m31, m11 ); - this._z = 0; - - } - - break; - - case 'ZXY': - - this._x = Math.asin( clamp( m32, - 1, 1 ) ); - - if ( Math.abs( m32 ) < 0.9999999 ) { - - this._y = Math.atan2( - m31, m33 ); - this._z = Math.atan2( - m12, m22 ); - - } else { - - this._y = 0; - this._z = Math.atan2( m21, m11 ); - - } - - break; - - case 'ZYX': - - this._y = Math.asin( - clamp( m31, - 1, 1 ) ); - - if ( Math.abs( m31 ) < 0.9999999 ) { - - this._x = Math.atan2( m32, m33 ); - this._z = Math.atan2( m21, m11 ); - - } else { - - this._x = 0; - this._z = Math.atan2( - m12, m22 ); - - } - - break; - - case 'YZX': - - this._z = Math.asin( clamp( m21, - 1, 1 ) ); - - if ( Math.abs( m21 ) < 0.9999999 ) { - - this._x = Math.atan2( - m23, m22 ); - this._y = Math.atan2( - m31, m11 ); - - } else { - - this._x = 0; - this._y = Math.atan2( m13, m33 ); - - } - - break; - - case 'XZY': - - this._z = Math.asin( - clamp( m12, - 1, 1 ) ); - - if ( Math.abs( m12 ) < 0.9999999 ) { - - this._x = Math.atan2( m32, m22 ); - this._y = Math.atan2( m13, m11 ); - - } else { - - this._x = Math.atan2( - m23, m33 ); - this._y = 0; - - } - - break; - - default: - - console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order ); - - } - - this._order = order; - - if ( update === true ) this._onChangeCallback(); - - return this; - - } - - setFromQuaternion( q, order, update ) { - - _matrix$2.makeRotationFromQuaternion( q ); - - return this.setFromRotationMatrix( _matrix$2, order, update ); - - } - - setFromVector3( v, order = this._order ) { - - return this.set( v.x, v.y, v.z, order ); - - } - - reorder( newOrder ) { - - // WARNING: this discards revolution information -bhouston - - _quaternion$3.setFromEuler( this ); - - return this.setFromQuaternion( _quaternion$3, newOrder ); - - } - - equals( euler ) { - - return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); - - } - - fromArray( array ) { - - this._x = array[ 0 ]; - this._y = array[ 1 ]; - this._z = array[ 2 ]; - if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; - - this._onChangeCallback(); - - return this; - - } - - toArray( array = [], offset = 0 ) { - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._order; - - return array; - - } - - _onChange( callback ) { - - this._onChangeCallback = callback; - - return this; - - } - - _onChangeCallback() {} - - *[ Symbol.iterator ]() { - - yield this._x; - yield this._y; - yield this._z; - yield this._order; - - } - -} - -Euler.DEFAULT_ORDER = 'XYZ'; - -class Layers { - - constructor() { - - this.mask = 1 | 0; - - } - - set( channel ) { - - this.mask = ( 1 << channel | 0 ) >>> 0; - - } - - enable( channel ) { - - this.mask |= 1 << channel | 0; - - } - - enableAll() { - - this.mask = 0xffffffff | 0; - - } - - toggle( channel ) { - - this.mask ^= 1 << channel | 0; - - } - - disable( channel ) { - - this.mask &= ~ ( 1 << channel | 0 ); - - } - - disableAll() { - - this.mask = 0; - - } - - test( layers ) { - - return ( this.mask & layers.mask ) !== 0; - - } - - isEnabled( channel ) { - - return ( this.mask & ( 1 << channel | 0 ) ) !== 0; - - } - -} - -let _object3DId = 0; - -const _v1$4 = /*@__PURE__*/ new Vector3(); -const _q1 = /*@__PURE__*/ new Quaternion(); -const _m1$3 = /*@__PURE__*/ new Matrix4(); -const _target = /*@__PURE__*/ new Vector3(); - -const _position$3 = /*@__PURE__*/ new Vector3(); -const _scale$2 = /*@__PURE__*/ new Vector3(); -const _quaternion$2 = /*@__PURE__*/ new Quaternion(); - -const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 ); -const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 ); -const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 ); - -const _addedEvent = { type: 'added' }; -const _removedEvent = { type: 'removed' }; - -const _childaddedEvent = { type: 'childadded', child: null }; -const _childremovedEvent = { type: 'childremoved', child: null }; - -class Object3D extends EventDispatcher { - - constructor() { - - super(); - - this.isObject3D = true; - - Object.defineProperty( this, 'id', { value: _object3DId ++ } ); - - this.uuid = generateUUID(); - - this.name = ''; - this.type = 'Object3D'; - - this.parent = null; - this.children = []; - - this.up = Object3D.DEFAULT_UP.clone(); - - const position = new Vector3(); - const rotation = new Euler(); - const quaternion = new Quaternion(); - const scale = new Vector3( 1, 1, 1 ); - - function onRotationChange() { - - quaternion.setFromEuler( rotation, false ); - - } - - function onQuaternionChange() { - - rotation.setFromQuaternion( quaternion, undefined, false ); - - } - - rotation._onChange( onRotationChange ); - quaternion._onChange( onQuaternionChange ); - - Object.defineProperties( this, { - position: { - configurable: true, - enumerable: true, - value: position - }, - rotation: { - configurable: true, - enumerable: true, - value: rotation - }, - quaternion: { - configurable: true, - enumerable: true, - value: quaternion - }, - scale: { - configurable: true, - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new Matrix4() - }, - normalMatrix: { - value: new Matrix3() - } - } ); - - this.matrix = new Matrix4(); - this.matrixWorld = new Matrix4(); - - this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE; - - this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer - this.matrixWorldNeedsUpdate = false; - - this.layers = new Layers(); - this.visible = true; - - this.castShadow = false; - this.receiveShadow = false; - - this.frustumCulled = true; - this.renderOrder = 0; - - this.animations = []; - - this.userData = {}; - - } - - onBeforeShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {} - - onAfterShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {} - - onBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {} - - onAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {} - - applyMatrix4( matrix ) { - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - this.matrix.premultiply( matrix ); - - this.matrix.decompose( this.position, this.quaternion, this.scale ); - - } - - applyQuaternion( q ) { - - this.quaternion.premultiply( q ); - - return this; - - } - - setRotationFromAxisAngle( axis, angle ) { - - // assumes axis is normalized - - this.quaternion.setFromAxisAngle( axis, angle ); - - } - - setRotationFromEuler( euler ) { - - this.quaternion.setFromEuler( euler, true ); - - } - - setRotationFromMatrix( m ) { - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - this.quaternion.setFromRotationMatrix( m ); - - } - - setRotationFromQuaternion( q ) { - - // assumes q is normalized - - this.quaternion.copy( q ); - - } - - rotateOnAxis( axis, angle ) { - - // rotate object on axis in object space - // axis is assumed to be normalized - - _q1.setFromAxisAngle( axis, angle ); - - this.quaternion.multiply( _q1 ); - - return this; - - } - - rotateOnWorldAxis( axis, angle ) { - - // rotate object on axis in world space - // axis is assumed to be normalized - // method assumes no rotated parent - - _q1.setFromAxisAngle( axis, angle ); - - this.quaternion.premultiply( _q1 ); - - return this; - - } - - rotateX( angle ) { - - return this.rotateOnAxis( _xAxis, angle ); - - } - - rotateY( angle ) { - - return this.rotateOnAxis( _yAxis, angle ); - - } - - rotateZ( angle ) { - - return this.rotateOnAxis( _zAxis, angle ); - - } - - translateOnAxis( axis, distance ) { - - // translate object by distance along axis in object space - // axis is assumed to be normalized - - _v1$4.copy( axis ).applyQuaternion( this.quaternion ); - - this.position.add( _v1$4.multiplyScalar( distance ) ); - - return this; - - } - - translateX( distance ) { - - return this.translateOnAxis( _xAxis, distance ); - - } - - translateY( distance ) { - - return this.translateOnAxis( _yAxis, distance ); - - } - - translateZ( distance ) { - - return this.translateOnAxis( _zAxis, distance ); - - } - - localToWorld( vector ) { - - this.updateWorldMatrix( true, false ); - - return vector.applyMatrix4( this.matrixWorld ); - - } - - worldToLocal( vector ) { - - this.updateWorldMatrix( true, false ); - - return vector.applyMatrix4( _m1$3.copy( this.matrixWorld ).invert() ); - - } - - lookAt( x, y, z ) { - - // This method does not support objects having non-uniformly-scaled parent(s) - - if ( x.isVector3 ) { - - _target.copy( x ); - - } else { - - _target.set( x, y, z ); - - } - - const parent = this.parent; - - this.updateWorldMatrix( true, false ); - - _position$3.setFromMatrixPosition( this.matrixWorld ); - - if ( this.isCamera || this.isLight ) { - - _m1$3.lookAt( _position$3, _target, this.up ); - - } else { - - _m1$3.lookAt( _target, _position$3, this.up ); - - } - - this.quaternion.setFromRotationMatrix( _m1$3 ); - - if ( parent ) { - - _m1$3.extractRotation( parent.matrixWorld ); - _q1.setFromRotationMatrix( _m1$3 ); - this.quaternion.premultiply( _q1.invert() ); - - } - - } - - add( object ) { - - if ( arguments.length > 1 ) { - - for ( let i = 0; i < arguments.length; i ++ ) { - - this.add( arguments[ i ] ); - - } - - return this; - - } - - if ( object === this ) { - - console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object ); - return this; - - } - - if ( object && object.isObject3D ) { - - object.removeFromParent(); - object.parent = this; - this.children.push( object ); - - object.dispatchEvent( _addedEvent ); - - _childaddedEvent.child = object; - this.dispatchEvent( _childaddedEvent ); - _childaddedEvent.child = null; - - } else { - - console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object ); - - } - - return this; - - } - - remove( object ) { - - if ( arguments.length > 1 ) { - - for ( let i = 0; i < arguments.length; i ++ ) { - - this.remove( arguments[ i ] ); - - } - - return this; - - } - - const index = this.children.indexOf( object ); - - if ( index !== - 1 ) { - - object.parent = null; - this.children.splice( index, 1 ); - - object.dispatchEvent( _removedEvent ); - - _childremovedEvent.child = object; - this.dispatchEvent( _childremovedEvent ); - _childremovedEvent.child = null; - - } - - return this; - - } - - removeFromParent() { - - const parent = this.parent; - - if ( parent !== null ) { - - parent.remove( this ); - - } - - return this; - - } - - clear() { - - return this.remove( ... this.children ); - - } - - attach( object ) { - - // adds object as a child of this, while maintaining the object's world transform - - // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s) - - this.updateWorldMatrix( true, false ); - - _m1$3.copy( this.matrixWorld ).invert(); - - if ( object.parent !== null ) { - - object.parent.updateWorldMatrix( true, false ); - - _m1$3.multiply( object.parent.matrixWorld ); - - } - - object.applyMatrix4( _m1$3 ); - - object.removeFromParent(); - object.parent = this; - this.children.push( object ); - - object.updateWorldMatrix( false, true ); - - object.dispatchEvent( _addedEvent ); - - _childaddedEvent.child = object; - this.dispatchEvent( _childaddedEvent ); - _childaddedEvent.child = null; - - return this; - - } - - getObjectById( id ) { - - return this.getObjectByProperty( 'id', id ); - - } - - getObjectByName( name ) { - - return this.getObjectByProperty( 'name', name ); - - } - - getObjectByProperty( name, value ) { - - if ( this[ name ] === value ) return this; - - for ( let i = 0, l = this.children.length; i < l; i ++ ) { - - const child = this.children[ i ]; - const object = child.getObjectByProperty( name, value ); - - if ( object !== undefined ) { - - return object; - - } - - } - - return undefined; - - } - - getObjectsByProperty( name, value, result = [] ) { - - if ( this[ name ] === value ) result.push( this ); - - const children = this.children; - - for ( let i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].getObjectsByProperty( name, value, result ); - - } - - return result; - - } - - getWorldPosition( target ) { - - this.updateWorldMatrix( true, false ); - - return target.setFromMatrixPosition( this.matrixWorld ); - - } - - getWorldQuaternion( target ) { - - this.updateWorldMatrix( true, false ); - - this.matrixWorld.decompose( _position$3, target, _scale$2 ); - - return target; - - } - - getWorldScale( target ) { - - this.updateWorldMatrix( true, false ); - - this.matrixWorld.decompose( _position$3, _quaternion$2, target ); - - return target; - - } - - getWorldDirection( target ) { - - this.updateWorldMatrix( true, false ); - - const e = this.matrixWorld.elements; - - return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); - - } - - raycast( /* raycaster, intersects */ ) {} - - traverse( callback ) { - - callback( this ); - - const children = this.children; - - for ( let i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverse( callback ); - - } - - } - - traverseVisible( callback ) { - - if ( this.visible === false ) return; - - callback( this ); - - const children = this.children; - - for ( let i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverseVisible( callback ); - - } - - } - - traverseAncestors( callback ) { - - const parent = this.parent; - - if ( parent !== null ) { - - callback( parent ); - - parent.traverseAncestors( callback ); - - } - - } - - updateMatrix() { - - this.matrix.compose( this.position, this.quaternion, this.scale ); - - this.matrixWorldNeedsUpdate = true; - - } - - updateMatrixWorld( force ) { - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - if ( this.matrixWorldNeedsUpdate || force ) { - - if ( this.matrixWorldAutoUpdate === true ) { - - if ( this.parent === null ) { - - this.matrixWorld.copy( this.matrix ); - - } else { - - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); - - } - - } - - this.matrixWorldNeedsUpdate = false; - - force = true; - - } - - // make sure descendants are updated if required - - const children = this.children; - - for ( let i = 0, l = children.length; i < l; i ++ ) { - - const child = children[ i ]; - - child.updateMatrixWorld( force ); - - } - - } - - updateWorldMatrix( updateParents, updateChildren ) { - - const parent = this.parent; - - if ( updateParents === true && parent !== null ) { - - parent.updateWorldMatrix( true, false ); - - } - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - if ( this.matrixWorldAutoUpdate === true ) { - - if ( this.parent === null ) { - - this.matrixWorld.copy( this.matrix ); - - } else { - - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); - - } - - } - - // make sure descendants are updated - - if ( updateChildren === true ) { - - const children = this.children; - - for ( let i = 0, l = children.length; i < l; i ++ ) { - - const child = children[ i ]; - - child.updateWorldMatrix( false, true ); - - } - - } - - } - - toJSON( meta ) { - - // meta is a string when called from JSON.stringify - const isRootObject = ( meta === undefined || typeof meta === 'string' ); - - const output = {}; - - // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - if ( isRootObject ) { - - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {}, - skeletons: {}, - animations: {}, - nodes: {} - }; - - output.metadata = { - version: 4.6, - type: 'Object', - generator: 'Object3D.toJSON' - }; - - } - - // standard Object3D serialization - - const object = {}; - - object.uuid = this.uuid; - object.type = this.type; - - if ( this.name !== '' ) object.name = this.name; - if ( this.castShadow === true ) object.castShadow = true; - if ( this.receiveShadow === true ) object.receiveShadow = true; - if ( this.visible === false ) object.visible = false; - if ( this.frustumCulled === false ) object.frustumCulled = false; - if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder; - if ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData; - - object.layers = this.layers.mask; - object.matrix = this.matrix.toArray(); - object.up = this.up.toArray(); - - if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false; - - // object specific properties - - if ( this.isInstancedMesh ) { - - object.type = 'InstancedMesh'; - object.count = this.count; - object.instanceMatrix = this.instanceMatrix.toJSON(); - if ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON(); - - } - - if ( this.isBatchedMesh ) { - - object.type = 'BatchedMesh'; - object.perObjectFrustumCulled = this.perObjectFrustumCulled; - object.sortObjects = this.sortObjects; - - object.drawRanges = this._drawRanges; - object.reservedRanges = this._reservedRanges; - - object.visibility = this._visibility; - object.active = this._active; - object.bounds = this._bounds.map( bound => ( { - boxInitialized: bound.boxInitialized, - boxMin: bound.box.min.toArray(), - boxMax: bound.box.max.toArray(), - - sphereInitialized: bound.sphereInitialized, - sphereRadius: bound.sphere.radius, - sphereCenter: bound.sphere.center.toArray() - } ) ); - - object.maxInstanceCount = this._maxInstanceCount; - object.maxVertexCount = this._maxVertexCount; - object.maxIndexCount = this._maxIndexCount; - - object.geometryInitialized = this._geometryInitialized; - object.geometryCount = this._geometryCount; - - object.matricesTexture = this._matricesTexture.toJSON( meta ); - - if ( this._colorsTexture !== null ) object.colorsTexture = this._colorsTexture.toJSON( meta ); - - if ( this.boundingSphere !== null ) { - - object.boundingSphere = { - center: object.boundingSphere.center.toArray(), - radius: object.boundingSphere.radius - }; - - } - - if ( this.boundingBox !== null ) { - - object.boundingBox = { - min: object.boundingBox.min.toArray(), - max: object.boundingBox.max.toArray() - }; - - } - - } - - // - - function serialize( library, element ) { - - if ( library[ element.uuid ] === undefined ) { - - library[ element.uuid ] = element.toJSON( meta ); - - } - - return element.uuid; - - } - - if ( this.isScene ) { - - if ( this.background ) { - - if ( this.background.isColor ) { - - object.background = this.background.toJSON(); - - } else if ( this.background.isTexture ) { - - object.background = this.background.toJSON( meta ).uuid; - - } - - } - - if ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) { - - object.environment = this.environment.toJSON( meta ).uuid; - - } - - } else if ( this.isMesh || this.isLine || this.isPoints ) { - - object.geometry = serialize( meta.geometries, this.geometry ); - - const parameters = this.geometry.parameters; - - if ( parameters !== undefined && parameters.shapes !== undefined ) { - - const shapes = parameters.shapes; - - if ( Array.isArray( shapes ) ) { - - for ( let i = 0, l = shapes.length; i < l; i ++ ) { - - const shape = shapes[ i ]; - - serialize( meta.shapes, shape ); - - } - - } else { - - serialize( meta.shapes, shapes ); - - } - - } - - } - - if ( this.isSkinnedMesh ) { - - object.bindMode = this.bindMode; - object.bindMatrix = this.bindMatrix.toArray(); - - if ( this.skeleton !== undefined ) { - - serialize( meta.skeletons, this.skeleton ); - - object.skeleton = this.skeleton.uuid; - - } - - } - - if ( this.material !== undefined ) { - - if ( Array.isArray( this.material ) ) { - - const uuids = []; - - for ( let i = 0, l = this.material.length; i < l; i ++ ) { - - uuids.push( serialize( meta.materials, this.material[ i ] ) ); - - } - - object.material = uuids; - - } else { - - object.material = serialize( meta.materials, this.material ); - - } - - } - - // - - if ( this.children.length > 0 ) { - - object.children = []; - - for ( let i = 0; i < this.children.length; i ++ ) { - - object.children.push( this.children[ i ].toJSON( meta ).object ); - - } - - } - - // - - if ( this.animations.length > 0 ) { - - object.animations = []; - - for ( let i = 0; i < this.animations.length; i ++ ) { - - const animation = this.animations[ i ]; - - object.animations.push( serialize( meta.animations, animation ) ); - - } - - } - - if ( isRootObject ) { - - const geometries = extractFromCache( meta.geometries ); - const materials = extractFromCache( meta.materials ); - const textures = extractFromCache( meta.textures ); - const images = extractFromCache( meta.images ); - const shapes = extractFromCache( meta.shapes ); - const skeletons = extractFromCache( meta.skeletons ); - const animations = extractFromCache( meta.animations ); - const nodes = extractFromCache( meta.nodes ); - - if ( geometries.length > 0 ) output.geometries = geometries; - if ( materials.length > 0 ) output.materials = materials; - if ( textures.length > 0 ) output.textures = textures; - if ( images.length > 0 ) output.images = images; - if ( shapes.length > 0 ) output.shapes = shapes; - if ( skeletons.length > 0 ) output.skeletons = skeletons; - if ( animations.length > 0 ) output.animations = animations; - if ( nodes.length > 0 ) output.nodes = nodes; - - } - - output.object = object; - - return output; - - // extract data from the cache hash - // remove metadata on each item - // and return as array - function extractFromCache( cache ) { - - const values = []; - for ( const key in cache ) { - - const data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - - return values; - - } - - } - - clone( recursive ) { - - return new this.constructor().copy( this, recursive ); - - } - - copy( source, recursive = true ) { - - this.name = source.name; - - this.up.copy( source.up ); - - this.position.copy( source.position ); - this.rotation.order = source.rotation.order; - this.quaternion.copy( source.quaternion ); - this.scale.copy( source.scale ); - - this.matrix.copy( source.matrix ); - this.matrixWorld.copy( source.matrixWorld ); - - this.matrixAutoUpdate = source.matrixAutoUpdate; - - this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - - this.layers.mask = source.layers.mask; - this.visible = source.visible; - - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - - this.animations = source.animations.slice(); - - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - if ( recursive === true ) { - - for ( let i = 0; i < source.children.length; i ++ ) { - - const child = source.children[ i ]; - this.add( child.clone() ); - - } - - } - - return this; - - } - -} - -Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 ); -Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true; -Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true; - -const _v0$2 = /*@__PURE__*/ new Vector3(); -const _v1$3 = /*@__PURE__*/ new Vector3(); -const _v2$2 = /*@__PURE__*/ new Vector3(); -const _v3$2 = /*@__PURE__*/ new Vector3(); - -const _vab = /*@__PURE__*/ new Vector3(); -const _vac = /*@__PURE__*/ new Vector3(); -const _vbc = /*@__PURE__*/ new Vector3(); -const _vap = /*@__PURE__*/ new Vector3(); -const _vbp = /*@__PURE__*/ new Vector3(); -const _vcp = /*@__PURE__*/ new Vector3(); - -class Triangle { - - constructor( a = new Vector3(), b = new Vector3(), c = new Vector3() ) { - - this.a = a; - this.b = b; - this.c = c; - - } - - static getNormal( a, b, c, target ) { - - target.subVectors( c, b ); - _v0$2.subVectors( a, b ); - target.cross( _v0$2 ); - - const targetLengthSq = target.lengthSq(); - if ( targetLengthSq > 0 ) { - - return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); - - } - - return target.set( 0, 0, 0 ); - - } - - // static/instance method to calculate barycentric coordinates - // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - static getBarycoord( point, a, b, c, target ) { - - _v0$2.subVectors( c, a ); - _v1$3.subVectors( b, a ); - _v2$2.subVectors( point, a ); - - const dot00 = _v0$2.dot( _v0$2 ); - const dot01 = _v0$2.dot( _v1$3 ); - const dot02 = _v0$2.dot( _v2$2 ); - const dot11 = _v1$3.dot( _v1$3 ); - const dot12 = _v1$3.dot( _v2$2 ); - - const denom = ( dot00 * dot11 - dot01 * dot01 ); - - // collinear or singular triangle - if ( denom === 0 ) { - - target.set( 0, 0, 0 ); - return null; - - } - - const invDenom = 1 / denom; - const u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; - const v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; - - // barycentric coordinates must always sum to 1 - return target.set( 1 - u - v, v, u ); - - } - - static containsPoint( point, a, b, c ) { - - // if the triangle is degenerate then we can't contain a point - if ( this.getBarycoord( point, a, b, c, _v3$2 ) === null ) { - - return false; - - } - - return ( _v3$2.x >= 0 ) && ( _v3$2.y >= 0 ) && ( ( _v3$2.x + _v3$2.y ) <= 1 ); - - } - - static getInterpolation( point, p1, p2, p3, v1, v2, v3, target ) { - - if ( this.getBarycoord( point, p1, p2, p3, _v3$2 ) === null ) { - - target.x = 0; - target.y = 0; - if ( 'z' in target ) target.z = 0; - if ( 'w' in target ) target.w = 0; - return null; - - } - - target.setScalar( 0 ); - target.addScaledVector( v1, _v3$2.x ); - target.addScaledVector( v2, _v3$2.y ); - target.addScaledVector( v3, _v3$2.z ); - - return target; - - } - - static isFrontFacing( a, b, c, direction ) { - - _v0$2.subVectors( c, b ); - _v1$3.subVectors( a, b ); - - // strictly front facing - return ( _v0$2.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false; - - } - - set( a, b, c ) { - - this.a.copy( a ); - this.b.copy( b ); - this.c.copy( c ); - - return this; - - } - - setFromPointsAndIndices( points, i0, i1, i2 ) { - - this.a.copy( points[ i0 ] ); - this.b.copy( points[ i1 ] ); - this.c.copy( points[ i2 ] ); - - return this; - - } - - setFromAttributeAndIndices( attribute, i0, i1, i2 ) { - - this.a.fromBufferAttribute( attribute, i0 ); - this.b.fromBufferAttribute( attribute, i1 ); - this.c.fromBufferAttribute( attribute, i2 ); - - return this; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - copy( triangle ) { - - this.a.copy( triangle.a ); - this.b.copy( triangle.b ); - this.c.copy( triangle.c ); - - return this; - - } - - getArea() { - - _v0$2.subVectors( this.c, this.b ); - _v1$3.subVectors( this.a, this.b ); - - return _v0$2.cross( _v1$3 ).length() * 0.5; - - } - - getMidpoint( target ) { - - return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); - - } - - getNormal( target ) { - - return Triangle.getNormal( this.a, this.b, this.c, target ); - - } - - getPlane( target ) { - - return target.setFromCoplanarPoints( this.a, this.b, this.c ); - - } - - getBarycoord( point, target ) { - - return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); - - } - - getInterpolation( point, v1, v2, v3, target ) { - - return Triangle.getInterpolation( point, this.a, this.b, this.c, v1, v2, v3, target ); - - } - - containsPoint( point ) { - - return Triangle.containsPoint( point, this.a, this.b, this.c ); - - } - - isFrontFacing( direction ) { - - return Triangle.isFrontFacing( this.a, this.b, this.c, direction ); - - } - - intersectsBox( box ) { - - return box.intersectsTriangle( this ); - - } - - closestPointToPoint( p, target ) { - - const a = this.a, b = this.b, c = this.c; - let v, w; - - // algorithm thanks to Real-Time Collision Detection by Christer Ericson, - // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., - // under the accompanying license; see chapter 5.1.5 for detailed explanation. - // basically, we're distinguishing which of the voronoi regions of the triangle - // the point lies in with the minimum amount of redundant computation. - - _vab.subVectors( b, a ); - _vac.subVectors( c, a ); - _vap.subVectors( p, a ); - const d1 = _vab.dot( _vap ); - const d2 = _vac.dot( _vap ); - if ( d1 <= 0 && d2 <= 0 ) { - - // vertex region of A; barycentric coords (1, 0, 0) - return target.copy( a ); - - } - - _vbp.subVectors( p, b ); - const d3 = _vab.dot( _vbp ); - const d4 = _vac.dot( _vbp ); - if ( d3 >= 0 && d4 <= d3 ) { - - // vertex region of B; barycentric coords (0, 1, 0) - return target.copy( b ); - - } - - const vc = d1 * d4 - d3 * d2; - if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { - - v = d1 / ( d1 - d3 ); - // edge region of AB; barycentric coords (1-v, v, 0) - return target.copy( a ).addScaledVector( _vab, v ); - - } - - _vcp.subVectors( p, c ); - const d5 = _vab.dot( _vcp ); - const d6 = _vac.dot( _vcp ); - if ( d6 >= 0 && d5 <= d6 ) { - - // vertex region of C; barycentric coords (0, 0, 1) - return target.copy( c ); - - } - - const vb = d5 * d2 - d1 * d6; - if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { - - w = d2 / ( d2 - d6 ); - // edge region of AC; barycentric coords (1-w, 0, w) - return target.copy( a ).addScaledVector( _vac, w ); - - } - - const va = d3 * d6 - d5 * d4; - if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { - - _vbc.subVectors( c, b ); - w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); - // edge region of BC; barycentric coords (0, 1-w, w) - return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC - - } - - // face region - const denom = 1 / ( va + vb + vc ); - // u = va * denom - v = vb * denom; - w = vc * denom; - - return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w ); - - } - - equals( triangle ) { - - return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); - - } - -} - -const _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, - 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, - 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, - 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, - 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, - 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, - 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, - 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, - 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, - 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, - 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, - 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, - 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, - 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, - 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, - 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, - 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, - 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, - 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, - 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, - 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, - 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, - 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, - 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; - -const _hslA = { h: 0, s: 0, l: 0 }; -const _hslB = { h: 0, s: 0, l: 0 }; - -function hue2rgb( p, q, t ) { - - if ( t < 0 ) t += 1; - if ( t > 1 ) t -= 1; - if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; - if ( t < 1 / 2 ) return q; - if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); - return p; - -} - -class Color { - - constructor( r, g, b ) { - - this.isColor = true; - - this.r = 1; - this.g = 1; - this.b = 1; - - return this.set( r, g, b ); - - } - - set( r, g, b ) { - - if ( g === undefined && b === undefined ) { - - // r is THREE.Color, hex or string - - const value = r; - - if ( value && value.isColor ) { - - this.copy( value ); - - } else if ( typeof value === 'number' ) { - - this.setHex( value ); - - } else if ( typeof value === 'string' ) { - - this.setStyle( value ); - - } - - } else { - - this.setRGB( r, g, b ); - - } - - return this; - - } - - setScalar( scalar ) { - - this.r = scalar; - this.g = scalar; - this.b = scalar; - - return this; - - } - - setHex( hex, colorSpace = SRGBColorSpace ) { - - hex = Math.floor( hex ); - - this.r = ( hex >> 16 & 255 ) / 255; - this.g = ( hex >> 8 & 255 ) / 255; - this.b = ( hex & 255 ) / 255; - - ColorManagement.toWorkingColorSpace( this, colorSpace ); - - return this; - - } - - setRGB( r, g, b, colorSpace = ColorManagement.workingColorSpace ) { - - this.r = r; - this.g = g; - this.b = b; - - ColorManagement.toWorkingColorSpace( this, colorSpace ); - - return this; - - } - - setHSL( h, s, l, colorSpace = ColorManagement.workingColorSpace ) { - - // h,s,l ranges are in 0.0 - 1.0 - h = euclideanModulo( h, 1 ); - s = clamp( s, 0, 1 ); - l = clamp( l, 0, 1 ); - - if ( s === 0 ) { - - this.r = this.g = this.b = l; - - } else { - - const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); - const q = ( 2 * l ) - p; - - this.r = hue2rgb( q, p, h + 1 / 3 ); - this.g = hue2rgb( q, p, h ); - this.b = hue2rgb( q, p, h - 1 / 3 ); - - } - - ColorManagement.toWorkingColorSpace( this, colorSpace ); - - return this; - - } - - setStyle( style, colorSpace = SRGBColorSpace ) { - - function handleAlpha( string ) { - - if ( string === undefined ) return; - - if ( parseFloat( string ) < 1 ) { - - console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); - - } - - } - - - let m; - - if ( m = /^(\w+)\(([^\)]*)\)/.exec( style ) ) { - - // rgb / hsl - - let color; - const name = m[ 1 ]; - const components = m[ 2 ]; - - switch ( name ) { - - case 'rgb': - case 'rgba': - - if ( color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) { - - // rgb(255,0,0) rgba(255,0,0,0.5) - - handleAlpha( color[ 4 ] ); - - return this.setRGB( - Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255, - Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255, - Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255, - colorSpace - ); - - } - - if ( color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) { - - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - - handleAlpha( color[ 4 ] ); - - return this.setRGB( - Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100, - Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100, - Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100, - colorSpace - ); - - } - - break; - - case 'hsl': - case 'hsla': - - if ( color = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) { - - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - - handleAlpha( color[ 4 ] ); - - return this.setHSL( - parseFloat( color[ 1 ] ) / 360, - parseFloat( color[ 2 ] ) / 100, - parseFloat( color[ 3 ] ) / 100, - colorSpace - ); - - } - - break; - - default: - - console.warn( 'THREE.Color: Unknown color model ' + style ); - - } - - } else if ( m = /^\#([A-Fa-f\d]+)$/.exec( style ) ) { - - // hex color - - const hex = m[ 1 ]; - const size = hex.length; - - if ( size === 3 ) { - - // #ff0 - return this.setRGB( - parseInt( hex.charAt( 0 ), 16 ) / 15, - parseInt( hex.charAt( 1 ), 16 ) / 15, - parseInt( hex.charAt( 2 ), 16 ) / 15, - colorSpace - ); - - } else if ( size === 6 ) { - - // #ff0000 - return this.setHex( parseInt( hex, 16 ), colorSpace ); - - } else { - - console.warn( 'THREE.Color: Invalid hex color ' + style ); - - } - - } else if ( style && style.length > 0 ) { - - return this.setColorName( style, colorSpace ); - - } - - return this; - - } - - setColorName( style, colorSpace = SRGBColorSpace ) { - - // color keywords - const hex = _colorKeywords[ style.toLowerCase() ]; - - if ( hex !== undefined ) { - - // red - this.setHex( hex, colorSpace ); - - } else { - - // unknown color - console.warn( 'THREE.Color: Unknown color ' + style ); - - } - - return this; - - } - - clone() { - - return new this.constructor( this.r, this.g, this.b ); - - } - - copy( color ) { - - this.r = color.r; - this.g = color.g; - this.b = color.b; - - return this; - - } - - copySRGBToLinear( color ) { - - this.r = SRGBToLinear( color.r ); - this.g = SRGBToLinear( color.g ); - this.b = SRGBToLinear( color.b ); - - return this; - - } - - copyLinearToSRGB( color ) { - - this.r = LinearToSRGB( color.r ); - this.g = LinearToSRGB( color.g ); - this.b = LinearToSRGB( color.b ); - - return this; - - } - - convertSRGBToLinear() { - - this.copySRGBToLinear( this ); - - return this; - - } - - convertLinearToSRGB() { - - this.copyLinearToSRGB( this ); - - return this; - - } - - getHex( colorSpace = SRGBColorSpace ) { - - ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); - - return Math.round( clamp( _color.r * 255, 0, 255 ) ) * 65536 + Math.round( clamp( _color.g * 255, 0, 255 ) ) * 256 + Math.round( clamp( _color.b * 255, 0, 255 ) ); - - } - - getHexString( colorSpace = SRGBColorSpace ) { - - return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 ); - - } - - getHSL( target, colorSpace = ColorManagement.workingColorSpace ) { - - // h,s,l ranges are in 0.0 - 1.0 - - ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); - - const r = _color.r, g = _color.g, b = _color.b; - - const max = Math.max( r, g, b ); - const min = Math.min( r, g, b ); - - let hue, saturation; - const lightness = ( min + max ) / 2.0; - - if ( min === max ) { - - hue = 0; - saturation = 0; - - } else { - - const delta = max - min; - - saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); - - switch ( max ) { - - case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; - case g: hue = ( b - r ) / delta + 2; break; - case b: hue = ( r - g ) / delta + 4; break; - - } - - hue /= 6; - - } - - target.h = hue; - target.s = saturation; - target.l = lightness; - - return target; - - } - - getRGB( target, colorSpace = ColorManagement.workingColorSpace ) { - - ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); - - target.r = _color.r; - target.g = _color.g; - target.b = _color.b; - - return target; - - } - - getStyle( colorSpace = SRGBColorSpace ) { - - ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); - - const r = _color.r, g = _color.g, b = _color.b; - - if ( colorSpace !== SRGBColorSpace ) { - - // Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/). - return `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`; - - } - - return `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`; - - } - - offsetHSL( h, s, l ) { - - this.getHSL( _hslA ); - - return this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l ); - - } - - add( color ) { - - this.r += color.r; - this.g += color.g; - this.b += color.b; - - return this; - - } - - addColors( color1, color2 ) { - - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - - return this; - - } - - addScalar( s ) { - - this.r += s; - this.g += s; - this.b += s; - - return this; - - } - - sub( color ) { - - this.r = Math.max( 0, this.r - color.r ); - this.g = Math.max( 0, this.g - color.g ); - this.b = Math.max( 0, this.b - color.b ); - - return this; - - } - - multiply( color ) { - - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - - return this; - - } - - multiplyScalar( s ) { - - this.r *= s; - this.g *= s; - this.b *= s; - - return this; - - } - - lerp( color, alpha ) { - - this.r += ( color.r - this.r ) * alpha; - this.g += ( color.g - this.g ) * alpha; - this.b += ( color.b - this.b ) * alpha; - - return this; - - } - - lerpColors( color1, color2, alpha ) { - - this.r = color1.r + ( color2.r - color1.r ) * alpha; - this.g = color1.g + ( color2.g - color1.g ) * alpha; - this.b = color1.b + ( color2.b - color1.b ) * alpha; - - return this; - - } - - lerpHSL( color, alpha ) { - - this.getHSL( _hslA ); - color.getHSL( _hslB ); - - const h = lerp( _hslA.h, _hslB.h, alpha ); - const s = lerp( _hslA.s, _hslB.s, alpha ); - const l = lerp( _hslA.l, _hslB.l, alpha ); - - this.setHSL( h, s, l ); - - return this; - - } - - setFromVector3( v ) { - - this.r = v.x; - this.g = v.y; - this.b = v.z; - - return this; - - } - - applyMatrix3( m ) { - - const r = this.r, g = this.g, b = this.b; - const e = m.elements; - - this.r = e[ 0 ] * r + e[ 3 ] * g + e[ 6 ] * b; - this.g = e[ 1 ] * r + e[ 4 ] * g + e[ 7 ] * b; - this.b = e[ 2 ] * r + e[ 5 ] * g + e[ 8 ] * b; - - return this; - - } - - equals( c ) { - - return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); - - } - - fromArray( array, offset = 0 ) { - - this.r = array[ offset ]; - this.g = array[ offset + 1 ]; - this.b = array[ offset + 2 ]; - - return this; - - } - - toArray( array = [], offset = 0 ) { - - array[ offset ] = this.r; - array[ offset + 1 ] = this.g; - array[ offset + 2 ] = this.b; - - return array; - - } - - fromBufferAttribute( attribute, index ) { - - this.r = attribute.getX( index ); - this.g = attribute.getY( index ); - this.b = attribute.getZ( index ); - - return this; - - } - - toJSON() { - - return this.getHex(); - - } - - *[ Symbol.iterator ]() { - - yield this.r; - yield this.g; - yield this.b; - - } - -} - -const _color = /*@__PURE__*/ new Color(); - -Color.NAMES = _colorKeywords; - -let _materialId = 0; - -class Material extends EventDispatcher { - - constructor() { - - super(); - - this.isMaterial = true; - - Object.defineProperty( this, 'id', { value: _materialId ++ } ); - - this.uuid = generateUUID(); - - this.name = ''; - this.type = 'Material'; - - this.blending = NormalBlending; - this.side = FrontSide; - this.vertexColors = false; - - this.opacity = 1; - this.transparent = false; - this.alphaHash = false; - - this.blendSrc = SrcAlphaFactor; - this.blendDst = OneMinusSrcAlphaFactor; - this.blendEquation = AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - this.blendColor = new Color( 0, 0, 0 ); - this.blendAlpha = 0; - - this.depthFunc = LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - - this.stencilWriteMask = 0xff; - this.stencilFunc = AlwaysStencilFunc; - this.stencilRef = 0; - this.stencilFuncMask = 0xff; - this.stencilFail = KeepStencilOp; - this.stencilZFail = KeepStencilOp; - this.stencilZPass = KeepStencilOp; - this.stencilWrite = false; - - this.clippingPlanes = null; - this.clipIntersection = false; - this.clipShadows = false; - - this.shadowSide = null; - - this.colorWrite = true; - - this.precision = null; // override the renderer's default precision for this material - - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - - this.dithering = false; - - this.alphaToCoverage = false; - this.premultipliedAlpha = false; - this.forceSinglePass = false; - - this.visible = true; - - this.toneMapped = true; - - this.userData = {}; - - this.version = 0; - - this._alphaTest = 0; - - } - - get alphaTest() { - - return this._alphaTest; - - } - - set alphaTest( value ) { - - if ( this._alphaTest > 0 !== value > 0 ) { - - this.version ++; - - } - - this._alphaTest = value; - - } - - // onBeforeRender and onBeforeCompile only supported in WebGLRenderer - - onBeforeRender( /* renderer, scene, camera, geometry, object, group */ ) {} - - onBeforeCompile( /* shaderobject, renderer */ ) {} - - customProgramCacheKey() { - - return this.onBeforeCompile.toString(); - - } - - setValues( values ) { - - if ( values === undefined ) return; - - for ( const key in values ) { - - const newValue = values[ key ]; - - if ( newValue === undefined ) { - - console.warn( `THREE.Material: parameter '${ key }' has value of undefined.` ); - continue; - - } - - const currentValue = this[ key ]; - - if ( currentValue === undefined ) { - - console.warn( `THREE.Material: '${ key }' is not a property of THREE.${ this.type }.` ); - continue; - - } - - if ( currentValue && currentValue.isColor ) { - - currentValue.set( newValue ); - - } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { - - currentValue.copy( newValue ); - - } else { - - this[ key ] = newValue; - - } - - } - - } - - toJSON( meta ) { - - const isRootObject = ( meta === undefined || typeof meta === 'string' ); - - if ( isRootObject ) { - - meta = { - textures: {}, - images: {} - }; - - } - - const data = { - metadata: { - version: 4.6, - type: 'Material', - generator: 'Material.toJSON' - } - }; - - // standard Material serialization - data.uuid = this.uuid; - data.type = this.type; - - if ( this.name !== '' ) data.name = this.name; - - if ( this.color && this.color.isColor ) data.color = this.color.getHex(); - - if ( this.roughness !== undefined ) data.roughness = this.roughness; - if ( this.metalness !== undefined ) data.metalness = this.metalness; - - if ( this.sheen !== undefined ) data.sheen = this.sheen; - if ( this.sheenColor && this.sheenColor.isColor ) data.sheenColor = this.sheenColor.getHex(); - if ( this.sheenRoughness !== undefined ) data.sheenRoughness = this.sheenRoughness; - if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); - if ( this.emissiveIntensity !== undefined && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; - - if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); - if ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity; - if ( this.specularColor && this.specularColor.isColor ) data.specularColor = this.specularColor.getHex(); - if ( this.shininess !== undefined ) data.shininess = this.shininess; - if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat; - if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness; - - if ( this.clearcoatMap && this.clearcoatMap.isTexture ) { - - data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid; - - } - - if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) { - - data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid; - - } - - if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { - - data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; - data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); - - } - - if ( this.dispersion !== undefined ) data.dispersion = this.dispersion; - - if ( this.iridescence !== undefined ) data.iridescence = this.iridescence; - if ( this.iridescenceIOR !== undefined ) data.iridescenceIOR = this.iridescenceIOR; - if ( this.iridescenceThicknessRange !== undefined ) data.iridescenceThicknessRange = this.iridescenceThicknessRange; - - if ( this.iridescenceMap && this.iridescenceMap.isTexture ) { - - data.iridescenceMap = this.iridescenceMap.toJSON( meta ).uuid; - - } - - if ( this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture ) { - - data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON( meta ).uuid; - - } - - if ( this.anisotropy !== undefined ) data.anisotropy = this.anisotropy; - if ( this.anisotropyRotation !== undefined ) data.anisotropyRotation = this.anisotropyRotation; - - if ( this.anisotropyMap && this.anisotropyMap.isTexture ) { - - data.anisotropyMap = this.anisotropyMap.toJSON( meta ).uuid; - - } - - if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; - if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid; - if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; - - if ( this.lightMap && this.lightMap.isTexture ) { - - data.lightMap = this.lightMap.toJSON( meta ).uuid; - data.lightMapIntensity = this.lightMapIntensity; - - } - - if ( this.aoMap && this.aoMap.isTexture ) { - - data.aoMap = this.aoMap.toJSON( meta ).uuid; - data.aoMapIntensity = this.aoMapIntensity; - - } - - if ( this.bumpMap && this.bumpMap.isTexture ) { - - data.bumpMap = this.bumpMap.toJSON( meta ).uuid; - data.bumpScale = this.bumpScale; - - } - - if ( this.normalMap && this.normalMap.isTexture ) { - - data.normalMap = this.normalMap.toJSON( meta ).uuid; - data.normalMapType = this.normalMapType; - data.normalScale = this.normalScale.toArray(); - - } - - if ( this.displacementMap && this.displacementMap.isTexture ) { - - data.displacementMap = this.displacementMap.toJSON( meta ).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - - } - - if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; - if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; - - if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; - if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; - if ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid; - if ( this.specularColorMap && this.specularColorMap.isTexture ) data.specularColorMap = this.specularColorMap.toJSON( meta ).uuid; - - if ( this.envMap && this.envMap.isTexture ) { - - data.envMap = this.envMap.toJSON( meta ).uuid; - - if ( this.combine !== undefined ) data.combine = this.combine; - - } - - if ( this.envMapRotation !== undefined ) data.envMapRotation = this.envMapRotation.toArray(); - if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity; - if ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity; - if ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio; - - if ( this.gradientMap && this.gradientMap.isTexture ) { - - data.gradientMap = this.gradientMap.toJSON( meta ).uuid; - - } - - if ( this.transmission !== undefined ) data.transmission = this.transmission; - if ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid; - if ( this.thickness !== undefined ) data.thickness = this.thickness; - if ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid; - if ( this.attenuationDistance !== undefined && this.attenuationDistance !== Infinity ) data.attenuationDistance = this.attenuationDistance; - if ( this.attenuationColor !== undefined ) data.attenuationColor = this.attenuationColor.getHex(); - - if ( this.size !== undefined ) data.size = this.size; - if ( this.shadowSide !== null ) data.shadowSide = this.shadowSide; - if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; - - if ( this.blending !== NormalBlending ) data.blending = this.blending; - if ( this.side !== FrontSide ) data.side = this.side; - if ( this.vertexColors === true ) data.vertexColors = true; - - if ( this.opacity < 1 ) data.opacity = this.opacity; - if ( this.transparent === true ) data.transparent = true; - - if ( this.blendSrc !== SrcAlphaFactor ) data.blendSrc = this.blendSrc; - if ( this.blendDst !== OneMinusSrcAlphaFactor ) data.blendDst = this.blendDst; - if ( this.blendEquation !== AddEquation ) data.blendEquation = this.blendEquation; - if ( this.blendSrcAlpha !== null ) data.blendSrcAlpha = this.blendSrcAlpha; - if ( this.blendDstAlpha !== null ) data.blendDstAlpha = this.blendDstAlpha; - if ( this.blendEquationAlpha !== null ) data.blendEquationAlpha = this.blendEquationAlpha; - if ( this.blendColor && this.blendColor.isColor ) data.blendColor = this.blendColor.getHex(); - if ( this.blendAlpha !== 0 ) data.blendAlpha = this.blendAlpha; - - if ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc; - if ( this.depthTest === false ) data.depthTest = this.depthTest; - if ( this.depthWrite === false ) data.depthWrite = this.depthWrite; - if ( this.colorWrite === false ) data.colorWrite = this.colorWrite; - - if ( this.stencilWriteMask !== 0xff ) data.stencilWriteMask = this.stencilWriteMask; - if ( this.stencilFunc !== AlwaysStencilFunc ) data.stencilFunc = this.stencilFunc; - if ( this.stencilRef !== 0 ) data.stencilRef = this.stencilRef; - if ( this.stencilFuncMask !== 0xff ) data.stencilFuncMask = this.stencilFuncMask; - if ( this.stencilFail !== KeepStencilOp ) data.stencilFail = this.stencilFail; - if ( this.stencilZFail !== KeepStencilOp ) data.stencilZFail = this.stencilZFail; - if ( this.stencilZPass !== KeepStencilOp ) data.stencilZPass = this.stencilZPass; - if ( this.stencilWrite === true ) data.stencilWrite = this.stencilWrite; - - // rotation (SpriteMaterial) - if ( this.rotation !== undefined && this.rotation !== 0 ) data.rotation = this.rotation; - - if ( this.polygonOffset === true ) data.polygonOffset = true; - if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor; - if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits; - - if ( this.linewidth !== undefined && this.linewidth !== 1 ) data.linewidth = this.linewidth; - if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; - if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; - if ( this.scale !== undefined ) data.scale = this.scale; - - if ( this.dithering === true ) data.dithering = true; - - if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; - if ( this.alphaHash === true ) data.alphaHash = true; - if ( this.alphaToCoverage === true ) data.alphaToCoverage = true; - if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true; - if ( this.forceSinglePass === true ) data.forceSinglePass = true; - - if ( this.wireframe === true ) data.wireframe = true; - if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; - if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; - if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; - - if ( this.flatShading === true ) data.flatShading = true; - - if ( this.visible === false ) data.visible = false; - - if ( this.toneMapped === false ) data.toneMapped = false; - - if ( this.fog === false ) data.fog = false; - - if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; - - // TODO: Copied from Object3D.toJSON - - function extractFromCache( cache ) { - - const values = []; - - for ( const key in cache ) { - - const data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - - return values; - - } - - if ( isRootObject ) { - - const textures = extractFromCache( meta.textures ); - const images = extractFromCache( meta.images ); - - if ( textures.length > 0 ) data.textures = textures; - if ( images.length > 0 ) data.images = images; - - } - - return data; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - copy( source ) { - - this.name = source.name; - - this.blending = source.blending; - this.side = source.side; - this.vertexColors = source.vertexColors; - - this.opacity = source.opacity; - this.transparent = source.transparent; - - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - this.blendColor.copy( source.blendColor ); - this.blendAlpha = source.blendAlpha; - - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - - this.stencilWriteMask = source.stencilWriteMask; - this.stencilFunc = source.stencilFunc; - this.stencilRef = source.stencilRef; - this.stencilFuncMask = source.stencilFuncMask; - this.stencilFail = source.stencilFail; - this.stencilZFail = source.stencilZFail; - this.stencilZPass = source.stencilZPass; - this.stencilWrite = source.stencilWrite; - - const srcPlanes = source.clippingPlanes; - let dstPlanes = null; - - if ( srcPlanes !== null ) { - - const n = srcPlanes.length; - dstPlanes = new Array( n ); - - for ( let i = 0; i !== n; ++ i ) { - - dstPlanes[ i ] = srcPlanes[ i ].clone(); - - } - - } - - this.clippingPlanes = dstPlanes; - this.clipIntersection = source.clipIntersection; - this.clipShadows = source.clipShadows; - - this.shadowSide = source.shadowSide; - - this.colorWrite = source.colorWrite; - - this.precision = source.precision; - - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - - this.dithering = source.dithering; - - this.alphaTest = source.alphaTest; - this.alphaHash = source.alphaHash; - this.alphaToCoverage = source.alphaToCoverage; - this.premultipliedAlpha = source.premultipliedAlpha; - this.forceSinglePass = source.forceSinglePass; - - this.visible = source.visible; - - this.toneMapped = source.toneMapped; - - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - return this; - - } - - dispose() { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - set needsUpdate( value ) { - - if ( value === true ) this.version ++; - - } - - onBuild( /* shaderobject, renderer */ ) { - - console.warn( 'Material: onBuild() has been removed.' ); // @deprecated, r166 - - } - -} - -class MeshBasicMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isMeshBasicMaterial = true; - - this.type = 'MeshBasicMaterial'; - - this.color = new Color( 0xffffff ); // emissive - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.envMapRotation = new Euler(); - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.fog = true; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.envMapRotation.copy( source.envMapRotation ); - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.fog = source.fog; - - return this; - - } - -} - -// Fast Half Float Conversions, http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf - -const _tables = /*@__PURE__*/ _generateTables(); - -function _generateTables() { - - // float32 to float16 helpers - - const buffer = new ArrayBuffer( 4 ); - const floatView = new Float32Array( buffer ); - const uint32View = new Uint32Array( buffer ); - - const baseTable = new Uint32Array( 512 ); - const shiftTable = new Uint32Array( 512 ); - - for ( let i = 0; i < 256; ++ i ) { - - const e = i - 127; - - // very small number (0, -0) - - if ( e < - 27 ) { - - baseTable[ i ] = 0x0000; - baseTable[ i | 0x100 ] = 0x8000; - shiftTable[ i ] = 24; - shiftTable[ i | 0x100 ] = 24; - - // small number (denorm) - - } else if ( e < - 14 ) { - - baseTable[ i ] = 0x0400 >> ( - e - 14 ); - baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000; - shiftTable[ i ] = - e - 1; - shiftTable[ i | 0x100 ] = - e - 1; - - // normal number - - } else if ( e <= 15 ) { - - baseTable[ i ] = ( e + 15 ) << 10; - baseTable[ i | 0x100 ] = ( ( e + 15 ) << 10 ) | 0x8000; - shiftTable[ i ] = 13; - shiftTable[ i | 0x100 ] = 13; - - // large number (Infinity, -Infinity) - - } else if ( e < 128 ) { - - baseTable[ i ] = 0x7c00; - baseTable[ i | 0x100 ] = 0xfc00; - shiftTable[ i ] = 24; - shiftTable[ i | 0x100 ] = 24; - - // stay (NaN, Infinity, -Infinity) - - } else { - - baseTable[ i ] = 0x7c00; - baseTable[ i | 0x100 ] = 0xfc00; - shiftTable[ i ] = 13; - shiftTable[ i | 0x100 ] = 13; - - } - - } - - // float16 to float32 helpers - - const mantissaTable = new Uint32Array( 2048 ); - const exponentTable = new Uint32Array( 64 ); - const offsetTable = new Uint32Array( 64 ); - - for ( let i = 1; i < 1024; ++ i ) { - - let m = i << 13; // zero pad mantissa bits - let e = 0; // zero exponent - - // normalized - while ( ( m & 0x00800000 ) === 0 ) { - - m <<= 1; - e -= 0x00800000; // decrement exponent - - } - - m &= ~ 0x00800000; // clear leading 1 bit - e += 0x38800000; // adjust bias - - mantissaTable[ i ] = m | e; - - } - - for ( let i = 1024; i < 2048; ++ i ) { - - mantissaTable[ i ] = 0x38000000 + ( ( i - 1024 ) << 13 ); - - } - - for ( let i = 1; i < 31; ++ i ) { - - exponentTable[ i ] = i << 23; - - } - - exponentTable[ 31 ] = 0x47800000; - exponentTable[ 32 ] = 0x80000000; - - for ( let i = 33; i < 63; ++ i ) { - - exponentTable[ i ] = 0x80000000 + ( ( i - 32 ) << 23 ); - - } - - exponentTable[ 63 ] = 0xc7800000; - - for ( let i = 1; i < 64; ++ i ) { - - if ( i !== 32 ) { - - offsetTable[ i ] = 1024; - - } - - } - - return { - floatView: floatView, - uint32View: uint32View, - baseTable: baseTable, - shiftTable: shiftTable, - mantissaTable: mantissaTable, - exponentTable: exponentTable, - offsetTable: offsetTable - }; - -} - -// float32 to float16 - -function toHalfFloat( val ) { - - if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' ); - - val = clamp( val, - 65504, 65504 ); - - _tables.floatView[ 0 ] = val; - const f = _tables.uint32View[ 0 ]; - const e = ( f >> 23 ) & 0x1ff; - return _tables.baseTable[ e ] + ( ( f & 0x007fffff ) >> _tables.shiftTable[ e ] ); - -} - -// float16 to float32 - -function fromHalfFloat( val ) { - - const m = val >> 10; - _tables.uint32View[ 0 ] = _tables.mantissaTable[ _tables.offsetTable[ m ] + ( val & 0x3ff ) ] + _tables.exponentTable[ m ]; - return _tables.floatView[ 0 ]; - -} - -const DataUtils = { - toHalfFloat: toHalfFloat, - fromHalfFloat: fromHalfFloat, -}; - -const _vector$9 = /*@__PURE__*/ new Vector3(); -const _vector2$1 = /*@__PURE__*/ new Vector2(); - -class BufferAttribute { - - constructor( array, itemSize, normalized = false ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.isBufferAttribute = true; - - this.name = ''; - - this.array = array; - this.itemSize = itemSize; - this.count = array !== undefined ? array.length / itemSize : 0; - this.normalized = normalized; - - this.usage = StaticDrawUsage; - this._updateRange = { offset: 0, count: - 1 }; - this.updateRanges = []; - this.gpuType = FloatType; - - this.version = 0; - - } - - onUploadCallback() {} - - set needsUpdate( value ) { - - if ( value === true ) this.version ++; - - } - - get updateRange() { - - warnOnce( 'THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159 - return this._updateRange; - - } - - setUsage( value ) { - - this.usage = value; - - return this; - - } - - addUpdateRange( start, count ) { - - this.updateRanges.push( { start, count } ); - - } - - clearUpdateRanges() { - - this.updateRanges.length = 0; - - } - - copy( source ) { - - this.name = source.name; - this.array = new source.array.constructor( source.array ); - this.itemSize = source.itemSize; - this.count = source.count; - this.normalized = source.normalized; - - this.usage = source.usage; - this.gpuType = source.gpuType; - - return this; - - } - - copyAt( index1, attribute, index2 ) { - - index1 *= this.itemSize; - index2 *= attribute.itemSize; - - for ( let i = 0, l = this.itemSize; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - } - - copyArray( array ) { - - this.array.set( array ); - - return this; - - } - - applyMatrix3( m ) { - - if ( this.itemSize === 2 ) { - - for ( let i = 0, l = this.count; i < l; i ++ ) { - - _vector2$1.fromBufferAttribute( this, i ); - _vector2$1.applyMatrix3( m ); - - this.setXY( i, _vector2$1.x, _vector2$1.y ); - - } - - } else if ( this.itemSize === 3 ) { - - for ( let i = 0, l = this.count; i < l; i ++ ) { - - _vector$9.fromBufferAttribute( this, i ); - _vector$9.applyMatrix3( m ); - - this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); - - } - - } - - return this; - - } - - applyMatrix4( m ) { - - for ( let i = 0, l = this.count; i < l; i ++ ) { - - _vector$9.fromBufferAttribute( this, i ); - - _vector$9.applyMatrix4( m ); - - this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); - - } - - return this; - - } - - applyNormalMatrix( m ) { - - for ( let i = 0, l = this.count; i < l; i ++ ) { - - _vector$9.fromBufferAttribute( this, i ); - - _vector$9.applyNormalMatrix( m ); - - this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); - - } - - return this; - - } - - transformDirection( m ) { - - for ( let i = 0, l = this.count; i < l; i ++ ) { - - _vector$9.fromBufferAttribute( this, i ); - - _vector$9.transformDirection( m ); - - this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); - - } - - return this; - - } - - set( value, offset = 0 ) { - - // Matching BufferAttribute constructor, do not normalize the array. - this.array.set( value, offset ); - - return this; - - } - - getComponent( index, component ) { - - let value = this.array[ index * this.itemSize + component ]; - - if ( this.normalized ) value = denormalize( value, this.array ); - - return value; - - } - - setComponent( index, component, value ) { - - if ( this.normalized ) value = normalize( value, this.array ); - - this.array[ index * this.itemSize + component ] = value; - - return this; - - } - - getX( index ) { - - let x = this.array[ index * this.itemSize ]; - - if ( this.normalized ) x = denormalize( x, this.array ); - - return x; - - } - - setX( index, x ) { - - if ( this.normalized ) x = normalize( x, this.array ); - - this.array[ index * this.itemSize ] = x; - - return this; - - } - - getY( index ) { - - let y = this.array[ index * this.itemSize + 1 ]; - - if ( this.normalized ) y = denormalize( y, this.array ); - - return y; - - } - - setY( index, y ) { - - if ( this.normalized ) y = normalize( y, this.array ); - - this.array[ index * this.itemSize + 1 ] = y; - - return this; - - } - - getZ( index ) { - - let z = this.array[ index * this.itemSize + 2 ]; - - if ( this.normalized ) z = denormalize( z, this.array ); - - return z; - - } - - setZ( index, z ) { - - if ( this.normalized ) z = normalize( z, this.array ); - - this.array[ index * this.itemSize + 2 ] = z; - - return this; - - } - - getW( index ) { - - let w = this.array[ index * this.itemSize + 3 ]; - - if ( this.normalized ) w = denormalize( w, this.array ); - - return w; - - } - - setW( index, w ) { - - if ( this.normalized ) w = normalize( w, this.array ); - - this.array[ index * this.itemSize + 3 ] = w; - - return this; - - } - - setXY( index, x, y ) { - - index *= this.itemSize; - - if ( this.normalized ) { - - x = normalize( x, this.array ); - y = normalize( y, this.array ); - - } - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - - return this; - - } - - setXYZ( index, x, y, z ) { - - index *= this.itemSize; - - if ( this.normalized ) { - - x = normalize( x, this.array ); - y = normalize( y, this.array ); - z = normalize( z, this.array ); - - } - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - - return this; - - } - - setXYZW( index, x, y, z, w ) { - - index *= this.itemSize; - - if ( this.normalized ) { - - x = normalize( x, this.array ); - y = normalize( y, this.array ); - z = normalize( z, this.array ); - w = normalize( w, this.array ); - - } - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - this.array[ index + 3 ] = w; - - return this; - - } - - onUpload( callback ) { - - this.onUploadCallback = callback; - - return this; - - } - - clone() { - - return new this.constructor( this.array, this.itemSize ).copy( this ); - - } - - toJSON() { - - const data = { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: Array.from( this.array ), - normalized: this.normalized - }; - - if ( this.name !== '' ) data.name = this.name; - if ( this.usage !== StaticDrawUsage ) data.usage = this.usage; - - return data; - - } - -} - -// - -class Int8BufferAttribute extends BufferAttribute { - - constructor( array, itemSize, normalized ) { - - super( new Int8Array( array ), itemSize, normalized ); - - } - -} - -class Uint8BufferAttribute extends BufferAttribute { - - constructor( array, itemSize, normalized ) { - - super( new Uint8Array( array ), itemSize, normalized ); - - } - -} - -class Uint8ClampedBufferAttribute extends BufferAttribute { - - constructor( array, itemSize, normalized ) { - - super( new Uint8ClampedArray( array ), itemSize, normalized ); - - } - -} - -class Int16BufferAttribute extends BufferAttribute { - - constructor( array, itemSize, normalized ) { - - super( new Int16Array( array ), itemSize, normalized ); - - } - -} - -class Uint16BufferAttribute extends BufferAttribute { - - constructor( array, itemSize, normalized ) { - - super( new Uint16Array( array ), itemSize, normalized ); - - } - -} - -class Int32BufferAttribute extends BufferAttribute { - - constructor( array, itemSize, normalized ) { - - super( new Int32Array( array ), itemSize, normalized ); - - } - -} - -class Uint32BufferAttribute extends BufferAttribute { - - constructor( array, itemSize, normalized ) { - - super( new Uint32Array( array ), itemSize, normalized ); - - } - -} - -class Float16BufferAttribute extends BufferAttribute { - - constructor( array, itemSize, normalized ) { - - super( new Uint16Array( array ), itemSize, normalized ); - - this.isFloat16BufferAttribute = true; - - } - - getX( index ) { - - let x = fromHalfFloat( this.array[ index * this.itemSize ] ); - - if ( this.normalized ) x = denormalize( x, this.array ); - - return x; - - } - - setX( index, x ) { - - if ( this.normalized ) x = normalize( x, this.array ); - - this.array[ index * this.itemSize ] = toHalfFloat( x ); - - return this; - - } - - getY( index ) { - - let y = fromHalfFloat( this.array[ index * this.itemSize + 1 ] ); - - if ( this.normalized ) y = denormalize( y, this.array ); - - return y; - - } - - setY( index, y ) { - - if ( this.normalized ) y = normalize( y, this.array ); - - this.array[ index * this.itemSize + 1 ] = toHalfFloat( y ); - - return this; - - } - - getZ( index ) { - - let z = fromHalfFloat( this.array[ index * this.itemSize + 2 ] ); - - if ( this.normalized ) z = denormalize( z, this.array ); - - return z; - - } - - setZ( index, z ) { - - if ( this.normalized ) z = normalize( z, this.array ); - - this.array[ index * this.itemSize + 2 ] = toHalfFloat( z ); - - return this; - - } - - getW( index ) { - - let w = fromHalfFloat( this.array[ index * this.itemSize + 3 ] ); - - if ( this.normalized ) w = denormalize( w, this.array ); - - return w; - - } - - setW( index, w ) { - - if ( this.normalized ) w = normalize( w, this.array ); - - this.array[ index * this.itemSize + 3 ] = toHalfFloat( w ); - - return this; - - } - - setXY( index, x, y ) { - - index *= this.itemSize; - - if ( this.normalized ) { - - x = normalize( x, this.array ); - y = normalize( y, this.array ); - - } - - this.array[ index + 0 ] = toHalfFloat( x ); - this.array[ index + 1 ] = toHalfFloat( y ); - - return this; - - } - - setXYZ( index, x, y, z ) { - - index *= this.itemSize; - - if ( this.normalized ) { - - x = normalize( x, this.array ); - y = normalize( y, this.array ); - z = normalize( z, this.array ); - - } - - this.array[ index + 0 ] = toHalfFloat( x ); - this.array[ index + 1 ] = toHalfFloat( y ); - this.array[ index + 2 ] = toHalfFloat( z ); - - return this; - - } - - setXYZW( index, x, y, z, w ) { - - index *= this.itemSize; - - if ( this.normalized ) { - - x = normalize( x, this.array ); - y = normalize( y, this.array ); - z = normalize( z, this.array ); - w = normalize( w, this.array ); - - } - - this.array[ index + 0 ] = toHalfFloat( x ); - this.array[ index + 1 ] = toHalfFloat( y ); - this.array[ index + 2 ] = toHalfFloat( z ); - this.array[ index + 3 ] = toHalfFloat( w ); - - return this; - - } - -} - - -class Float32BufferAttribute extends BufferAttribute { - - constructor( array, itemSize, normalized ) { - - super( new Float32Array( array ), itemSize, normalized ); - - } - -} - -let _id$2 = 0; - -const _m1$2 = /*@__PURE__*/ new Matrix4(); -const _obj = /*@__PURE__*/ new Object3D(); -const _offset = /*@__PURE__*/ new Vector3(); -const _box$2 = /*@__PURE__*/ new Box3(); -const _boxMorphTargets = /*@__PURE__*/ new Box3(); -const _vector$8 = /*@__PURE__*/ new Vector3(); - -class BufferGeometry extends EventDispatcher { - - constructor() { - - super(); - - this.isBufferGeometry = true; - - Object.defineProperty( this, 'id', { value: _id$2 ++ } ); - - this.uuid = generateUUID(); - - this.name = ''; - this.type = 'BufferGeometry'; - - this.index = null; - this.attributes = {}; - - this.morphAttributes = {}; - this.morphTargetsRelative = false; - - this.groups = []; - - this.boundingBox = null; - this.boundingSphere = null; - - this.drawRange = { start: 0, count: Infinity }; - - this.userData = {}; - - } - - getIndex() { - - return this.index; - - } - - setIndex( index ) { - - if ( Array.isArray( index ) ) { - - this.index = new ( arrayNeedsUint32( index ) ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); - - } else { - - this.index = index; - - } - - return this; - - } - - getAttribute( name ) { - - return this.attributes[ name ]; - - } - - setAttribute( name, attribute ) { - - this.attributes[ name ] = attribute; - - return this; - - } - - deleteAttribute( name ) { - - delete this.attributes[ name ]; - - return this; - - } - - hasAttribute( name ) { - - return this.attributes[ name ] !== undefined; - - } - - addGroup( start, count, materialIndex = 0 ) { - - this.groups.push( { - - start: start, - count: count, - materialIndex: materialIndex - - } ); - - } - - clearGroups() { - - this.groups = []; - - } - - setDrawRange( start, count ) { - - this.drawRange.start = start; - this.drawRange.count = count; - - } - - applyMatrix4( matrix ) { - - const position = this.attributes.position; - - if ( position !== undefined ) { - - position.applyMatrix4( matrix ); - - position.needsUpdate = true; - - } - - const normal = this.attributes.normal; - - if ( normal !== undefined ) { - - const normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - normal.applyNormalMatrix( normalMatrix ); - - normal.needsUpdate = true; - - } - - const tangent = this.attributes.tangent; - - if ( tangent !== undefined ) { - - tangent.transformDirection( matrix ); - - tangent.needsUpdate = true; - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - return this; - - } - - applyQuaternion( q ) { - - _m1$2.makeRotationFromQuaternion( q ); - - this.applyMatrix4( _m1$2 ); - - return this; - - } - - rotateX( angle ) { - - // rotate geometry around world x-axis - - _m1$2.makeRotationX( angle ); - - this.applyMatrix4( _m1$2 ); - - return this; - - } - - rotateY( angle ) { - - // rotate geometry around world y-axis - - _m1$2.makeRotationY( angle ); - - this.applyMatrix4( _m1$2 ); - - return this; - - } - - rotateZ( angle ) { - - // rotate geometry around world z-axis - - _m1$2.makeRotationZ( angle ); - - this.applyMatrix4( _m1$2 ); - - return this; - - } - - translate( x, y, z ) { - - // translate geometry - - _m1$2.makeTranslation( x, y, z ); - - this.applyMatrix4( _m1$2 ); - - return this; - - } - - scale( x, y, z ) { - - // scale geometry - - _m1$2.makeScale( x, y, z ); - - this.applyMatrix4( _m1$2 ); - - return this; - - } - - lookAt( vector ) { - - _obj.lookAt( vector ); - - _obj.updateMatrix(); - - this.applyMatrix4( _obj.matrix ); - - return this; - - } - - center() { - - this.computeBoundingBox(); - - this.boundingBox.getCenter( _offset ).negate(); - - this.translate( _offset.x, _offset.y, _offset.z ); - - return this; - - } - - setFromPoints( points ) { - - const position = []; - - for ( let i = 0, l = points.length; i < l; i ++ ) { - - const point = points[ i ]; - position.push( point.x, point.y, point.z || 0 ); - - } - - this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); - - return this; - - } - - computeBoundingBox() { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - const position = this.attributes.position; - const morphAttributesPosition = this.morphAttributes.position; - - if ( position && position.isGLBufferAttribute ) { - - console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.', this ); - - this.boundingBox.set( - new Vector3( - Infinity, - Infinity, - Infinity ), - new Vector3( + Infinity, + Infinity, + Infinity ) - ); - - return; - - } - - if ( position !== undefined ) { - - this.boundingBox.setFromBufferAttribute( position ); - - // process morph attributes if present - - if ( morphAttributesPosition ) { - - for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - - const morphAttribute = morphAttributesPosition[ i ]; - _box$2.setFromBufferAttribute( morphAttribute ); - - if ( this.morphTargetsRelative ) { - - _vector$8.addVectors( this.boundingBox.min, _box$2.min ); - this.boundingBox.expandByPoint( _vector$8 ); - - _vector$8.addVectors( this.boundingBox.max, _box$2.max ); - this.boundingBox.expandByPoint( _vector$8 ); - - } else { - - this.boundingBox.expandByPoint( _box$2.min ); - this.boundingBox.expandByPoint( _box$2.max ); - - } - - } - - } - - } else { - - this.boundingBox.makeEmpty(); - - } - - if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); - - } - - } - - computeBoundingSphere() { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - const position = this.attributes.position; - const morphAttributesPosition = this.morphAttributes.position; - - if ( position && position.isGLBufferAttribute ) { - - console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.', this ); - - this.boundingSphere.set( new Vector3(), Infinity ); - - return; - - } - - if ( position ) { - - // first, find the center of the bounding sphere - - const center = this.boundingSphere.center; - - _box$2.setFromBufferAttribute( position ); - - // process morph attributes if present - - if ( morphAttributesPosition ) { - - for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - - const morphAttribute = morphAttributesPosition[ i ]; - _boxMorphTargets.setFromBufferAttribute( morphAttribute ); - - if ( this.morphTargetsRelative ) { - - _vector$8.addVectors( _box$2.min, _boxMorphTargets.min ); - _box$2.expandByPoint( _vector$8 ); - - _vector$8.addVectors( _box$2.max, _boxMorphTargets.max ); - _box$2.expandByPoint( _vector$8 ); - - } else { - - _box$2.expandByPoint( _boxMorphTargets.min ); - _box$2.expandByPoint( _boxMorphTargets.max ); - - } - - } - - } - - _box$2.getCenter( center ); - - // second, try to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - - let maxRadiusSq = 0; - - for ( let i = 0, il = position.count; i < il; i ++ ) { - - _vector$8.fromBufferAttribute( position, i ); - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) ); - - } - - // process morph attributes if present - - if ( morphAttributesPosition ) { - - for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - - const morphAttribute = morphAttributesPosition[ i ]; - const morphTargetsRelative = this.morphTargetsRelative; - - for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) { - - _vector$8.fromBufferAttribute( morphAttribute, j ); - - if ( morphTargetsRelative ) { - - _offset.fromBufferAttribute( position, j ); - _vector$8.add( _offset ); - - } - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) ); - - } - - } - - } - - this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); - - if ( isNaN( this.boundingSphere.radius ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); - - } - - } - - } - - computeTangents() { - - const index = this.index; - const attributes = this.attributes; - - // based on http://www.terathon.com/code/tangent.html - // (per vertex tangents) - - if ( index === null || - attributes.position === undefined || - attributes.normal === undefined || - attributes.uv === undefined ) { - - console.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' ); - return; - - } - - const positionAttribute = attributes.position; - const normalAttribute = attributes.normal; - const uvAttribute = attributes.uv; - - if ( this.hasAttribute( 'tangent' ) === false ) { - - this.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * positionAttribute.count ), 4 ) ); - - } - - const tangentAttribute = this.getAttribute( 'tangent' ); - - const tan1 = [], tan2 = []; - - for ( let i = 0; i < positionAttribute.count; i ++ ) { - - tan1[ i ] = new Vector3(); - tan2[ i ] = new Vector3(); - - } - - const vA = new Vector3(), - vB = new Vector3(), - vC = new Vector3(), - - uvA = new Vector2(), - uvB = new Vector2(), - uvC = new Vector2(), - - sdir = new Vector3(), - tdir = new Vector3(); - - function handleTriangle( a, b, c ) { - - vA.fromBufferAttribute( positionAttribute, a ); - vB.fromBufferAttribute( positionAttribute, b ); - vC.fromBufferAttribute( positionAttribute, c ); - - uvA.fromBufferAttribute( uvAttribute, a ); - uvB.fromBufferAttribute( uvAttribute, b ); - uvC.fromBufferAttribute( uvAttribute, c ); - - vB.sub( vA ); - vC.sub( vA ); - - uvB.sub( uvA ); - uvC.sub( uvA ); - - const r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y ); - - // silently ignore degenerate uv triangles having coincident or colinear vertices - - if ( ! isFinite( r ) ) return; - - sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r ); - tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r ); - - tan1[ a ].add( sdir ); - tan1[ b ].add( sdir ); - tan1[ c ].add( sdir ); - - tan2[ a ].add( tdir ); - tan2[ b ].add( tdir ); - tan2[ c ].add( tdir ); - - } - - let groups = this.groups; - - if ( groups.length === 0 ) { - - groups = [ { - start: 0, - count: index.count - } ]; - - } - - for ( let i = 0, il = groups.length; i < il; ++ i ) { - - const group = groups[ i ]; - - const start = group.start; - const count = group.count; - - for ( let j = start, jl = start + count; j < jl; j += 3 ) { - - handleTriangle( - index.getX( j + 0 ), - index.getX( j + 1 ), - index.getX( j + 2 ) - ); - - } - - } - - const tmp = new Vector3(), tmp2 = new Vector3(); - const n = new Vector3(), n2 = new Vector3(); - - function handleVertex( v ) { - - n.fromBufferAttribute( normalAttribute, v ); - n2.copy( n ); - - const t = tan1[ v ]; - - // Gram-Schmidt orthogonalize - - tmp.copy( t ); - tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize(); - - // Calculate handedness - - tmp2.crossVectors( n2, t ); - const test = tmp2.dot( tan2[ v ] ); - const w = ( test < 0.0 ) ? - 1.0 : 1.0; - - tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w ); - - } - - for ( let i = 0, il = groups.length; i < il; ++ i ) { - - const group = groups[ i ]; - - const start = group.start; - const count = group.count; - - for ( let j = start, jl = start + count; j < jl; j += 3 ) { - - handleVertex( index.getX( j + 0 ) ); - handleVertex( index.getX( j + 1 ) ); - handleVertex( index.getX( j + 2 ) ); - - } - - } - - } - - computeVertexNormals() { - - const index = this.index; - const positionAttribute = this.getAttribute( 'position' ); - - if ( positionAttribute !== undefined ) { - - let normalAttribute = this.getAttribute( 'normal' ); - - if ( normalAttribute === undefined ) { - - normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 ); - this.setAttribute( 'normal', normalAttribute ); - - } else { - - // reset existing normals to zero - - for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) { - - normalAttribute.setXYZ( i, 0, 0, 0 ); - - } - - } - - const pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); - const nA = new Vector3(), nB = new Vector3(), nC = new Vector3(); - const cb = new Vector3(), ab = new Vector3(); - - // indexed elements - - if ( index ) { - - for ( let i = 0, il = index.count; i < il; i += 3 ) { - - const vA = index.getX( i + 0 ); - const vB = index.getX( i + 1 ); - const vC = index.getX( i + 2 ); - - pA.fromBufferAttribute( positionAttribute, vA ); - pB.fromBufferAttribute( positionAttribute, vB ); - pC.fromBufferAttribute( positionAttribute, vC ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - nA.fromBufferAttribute( normalAttribute, vA ); - nB.fromBufferAttribute( normalAttribute, vB ); - nC.fromBufferAttribute( normalAttribute, vC ); - - nA.add( cb ); - nB.add( cb ); - nC.add( cb ); - - normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z ); - normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z ); - normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z ); - - } - - } else { - - // non-indexed elements (unconnected triangle soup) - - for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) { - - pA.fromBufferAttribute( positionAttribute, i + 0 ); - pB.fromBufferAttribute( positionAttribute, i + 1 ); - pC.fromBufferAttribute( positionAttribute, i + 2 ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z ); - normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z ); - normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z ); - - } - - } - - this.normalizeNormals(); - - normalAttribute.needsUpdate = true; - - } - - } - - normalizeNormals() { - - const normals = this.attributes.normal; - - for ( let i = 0, il = normals.count; i < il; i ++ ) { - - _vector$8.fromBufferAttribute( normals, i ); - - _vector$8.normalize(); - - normals.setXYZ( i, _vector$8.x, _vector$8.y, _vector$8.z ); - - } - - } - - toNonIndexed() { - - function convertBufferAttribute( attribute, indices ) { - - const array = attribute.array; - const itemSize = attribute.itemSize; - const normalized = attribute.normalized; - - const array2 = new array.constructor( indices.length * itemSize ); - - let index = 0, index2 = 0; - - for ( let i = 0, l = indices.length; i < l; i ++ ) { - - if ( attribute.isInterleavedBufferAttribute ) { - - index = indices[ i ] * attribute.data.stride + attribute.offset; - - } else { - - index = indices[ i ] * itemSize; - - } - - for ( let j = 0; j < itemSize; j ++ ) { - - array2[ index2 ++ ] = array[ index ++ ]; - - } - - } - - return new BufferAttribute( array2, itemSize, normalized ); - - } - - // - - if ( this.index === null ) { - - console.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' ); - return this; - - } - - const geometry2 = new BufferGeometry(); - - const indices = this.index.array; - const attributes = this.attributes; - - // attributes - - for ( const name in attributes ) { - - const attribute = attributes[ name ]; - - const newAttribute = convertBufferAttribute( attribute, indices ); - - geometry2.setAttribute( name, newAttribute ); - - } - - // morph attributes - - const morphAttributes = this.morphAttributes; - - for ( const name in morphAttributes ) { - - const morphArray = []; - const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes - - for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) { - - const attribute = morphAttribute[ i ]; - - const newAttribute = convertBufferAttribute( attribute, indices ); - - morphArray.push( newAttribute ); - - } - - geometry2.morphAttributes[ name ] = morphArray; - - } - - geometry2.morphTargetsRelative = this.morphTargetsRelative; - - // groups - - const groups = this.groups; - - for ( let i = 0, l = groups.length; i < l; i ++ ) { - - const group = groups[ i ]; - geometry2.addGroup( group.start, group.count, group.materialIndex ); - - } - - return geometry2; - - } - - toJSON() { - - const data = { - metadata: { - version: 4.6, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' - } - }; - - // standard BufferGeometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; - - if ( this.parameters !== undefined ) { - - const parameters = this.parameters; - - for ( const key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - // for simplicity the code assumes attributes are not shared across geometries, see #15811 - - data.data = { attributes: {} }; - - const index = this.index; - - if ( index !== null ) { - - data.data.index = { - type: index.array.constructor.name, - array: Array.prototype.slice.call( index.array ) - }; - - } - - const attributes = this.attributes; - - for ( const key in attributes ) { - - const attribute = attributes[ key ]; - - data.data.attributes[ key ] = attribute.toJSON( data.data ); - - } - - const morphAttributes = {}; - let hasMorphAttributes = false; - - for ( const key in this.morphAttributes ) { - - const attributeArray = this.morphAttributes[ key ]; - - const array = []; - - for ( let i = 0, il = attributeArray.length; i < il; i ++ ) { - - const attribute = attributeArray[ i ]; - - array.push( attribute.toJSON( data.data ) ); - - } - - if ( array.length > 0 ) { - - morphAttributes[ key ] = array; - - hasMorphAttributes = true; - - } - - } - - if ( hasMorphAttributes ) { - - data.data.morphAttributes = morphAttributes; - data.data.morphTargetsRelative = this.morphTargetsRelative; - - } - - const groups = this.groups; - - if ( groups.length > 0 ) { - - data.data.groups = JSON.parse( JSON.stringify( groups ) ); - - } - - const boundingSphere = this.boundingSphere; - - if ( boundingSphere !== null ) { - - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; - - } - - return data; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - copy( source ) { - - // reset - - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; - - // used for storing cloned, shared data - - const data = {}; - - // name - - this.name = source.name; - - // index - - const index = source.index; - - if ( index !== null ) { - - this.setIndex( index.clone( data ) ); - - } - - // attributes - - const attributes = source.attributes; - - for ( const name in attributes ) { - - const attribute = attributes[ name ]; - this.setAttribute( name, attribute.clone( data ) ); - - } - - // morph attributes - - const morphAttributes = source.morphAttributes; - - for ( const name in morphAttributes ) { - - const array = []; - const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes - - for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) { - - array.push( morphAttribute[ i ].clone( data ) ); - - } - - this.morphAttributes[ name ] = array; - - } - - this.morphTargetsRelative = source.morphTargetsRelative; - - // groups - - const groups = source.groups; - - for ( let i = 0, l = groups.length; i < l; i ++ ) { - - const group = groups[ i ]; - this.addGroup( group.start, group.count, group.materialIndex ); - - } - - // bounding box - - const boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } - - // bounding sphere - - const boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } - - // draw range - - this.drawRange.start = source.drawRange.start; - this.drawRange.count = source.drawRange.count; - - // user data - - this.userData = source.userData; - - return this; - - } - - dispose() { - - this.dispatchEvent( { type: 'dispose' } ); - - } - -} - -const _inverseMatrix$3 = /*@__PURE__*/ new Matrix4(); -const _ray$3 = /*@__PURE__*/ new Ray(); -const _sphere$6 = /*@__PURE__*/ new Sphere(); -const _sphereHitAt = /*@__PURE__*/ new Vector3(); - -const _vA$1 = /*@__PURE__*/ new Vector3(); -const _vB$1 = /*@__PURE__*/ new Vector3(); -const _vC$1 = /*@__PURE__*/ new Vector3(); - -const _tempA = /*@__PURE__*/ new Vector3(); -const _morphA = /*@__PURE__*/ new Vector3(); - -const _uvA$1 = /*@__PURE__*/ new Vector2(); -const _uvB$1 = /*@__PURE__*/ new Vector2(); -const _uvC$1 = /*@__PURE__*/ new Vector2(); - -const _normalA = /*@__PURE__*/ new Vector3(); -const _normalB = /*@__PURE__*/ new Vector3(); -const _normalC = /*@__PURE__*/ new Vector3(); - -const _intersectionPoint = /*@__PURE__*/ new Vector3(); -const _intersectionPointWorld = /*@__PURE__*/ new Vector3(); - -class Mesh extends Object3D { - - constructor( geometry = new BufferGeometry(), material = new MeshBasicMaterial() ) { - - super(); - - this.isMesh = true; - - this.type = 'Mesh'; - - this.geometry = geometry; - this.material = material; - - this.updateMorphTargets(); - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - if ( source.morphTargetInfluences !== undefined ) { - - this.morphTargetInfluences = source.morphTargetInfluences.slice(); - - } - - if ( source.morphTargetDictionary !== undefined ) { - - this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); - - } - - this.material = Array.isArray( source.material ) ? source.material.slice() : source.material; - this.geometry = source.geometry; - - return this; - - } - - updateMorphTargets() { - - const geometry = this.geometry; - - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys( morphAttributes ); - - if ( keys.length > 0 ) { - - const morphAttribute = morphAttributes[ keys[ 0 ] ]; - - if ( morphAttribute !== undefined ) { - - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - - const name = morphAttribute[ m ].name || String( m ); - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; - - } - - } - - } - - } - - getVertexPosition( index, target ) { - - const geometry = this.geometry; - const position = geometry.attributes.position; - const morphPosition = geometry.morphAttributes.position; - const morphTargetsRelative = geometry.morphTargetsRelative; - - target.fromBufferAttribute( position, index ); - - const morphInfluences = this.morphTargetInfluences; - - if ( morphPosition && morphInfluences ) { - - _morphA.set( 0, 0, 0 ); - - for ( let i = 0, il = morphPosition.length; i < il; i ++ ) { - - const influence = morphInfluences[ i ]; - const morphAttribute = morphPosition[ i ]; - - if ( influence === 0 ) continue; - - _tempA.fromBufferAttribute( morphAttribute, index ); - - if ( morphTargetsRelative ) { - - _morphA.addScaledVector( _tempA, influence ); - - } else { - - _morphA.addScaledVector( _tempA.sub( target ), influence ); - - } - - } - - target.add( _morphA ); - - } - - return target; - - } - - raycast( raycaster, intersects ) { - - const geometry = this.geometry; - const material = this.material; - const matrixWorld = this.matrixWorld; - - if ( material === undefined ) return; - - // test with bounding sphere in world space - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - _sphere$6.copy( geometry.boundingSphere ); - _sphere$6.applyMatrix4( matrixWorld ); - - // check distance from ray origin to bounding sphere - - _ray$3.copy( raycaster.ray ).recast( raycaster.near ); - - if ( _sphere$6.containsPoint( _ray$3.origin ) === false ) { - - if ( _ray$3.intersectSphere( _sphere$6, _sphereHitAt ) === null ) return; - - if ( _ray$3.origin.distanceToSquared( _sphereHitAt ) > ( raycaster.far - raycaster.near ) ** 2 ) return; - - } - - // convert ray to local space of mesh - - _inverseMatrix$3.copy( matrixWorld ).invert(); - _ray$3.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$3 ); - - // test with bounding box in local space - - if ( geometry.boundingBox !== null ) { - - if ( _ray$3.intersectsBox( geometry.boundingBox ) === false ) return; - - } - - // test for intersections with geometry - - this._computeIntersections( raycaster, intersects, _ray$3 ); - - } - - _computeIntersections( raycaster, intersects, rayLocalSpace ) { - - let intersection; - - const geometry = this.geometry; - const material = this.material; - - const index = geometry.index; - const position = geometry.attributes.position; - const uv = geometry.attributes.uv; - const uv1 = geometry.attributes.uv1; - const normal = geometry.attributes.normal; - const groups = geometry.groups; - const drawRange = geometry.drawRange; - - if ( index !== null ) { - - // indexed buffer geometry - - if ( Array.isArray( material ) ) { - - for ( let i = 0, il = groups.length; i < il; i ++ ) { - - const group = groups[ i ]; - const groupMaterial = material[ group.materialIndex ]; - - const start = Math.max( group.start, drawRange.start ); - const end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) ); - - for ( let j = start, jl = end; j < jl; j += 3 ) { - - const a = index.getX( j ); - const b = index.getX( j + 1 ); - const c = index.getX( j + 2 ); - - intersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push( intersection ); - - } - - } - - } - - } else { - - const start = Math.max( 0, drawRange.start ); - const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); - - for ( let i = start, il = end; i < il; i += 3 ) { - - const a = index.getX( i ); - const b = index.getX( i + 1 ); - const c = index.getX( i + 2 ); - - intersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics - intersects.push( intersection ); - - } - - } - - } - - } else if ( position !== undefined ) { - - // non-indexed buffer geometry - - if ( Array.isArray( material ) ) { - - for ( let i = 0, il = groups.length; i < il; i ++ ) { - - const group = groups[ i ]; - const groupMaterial = material[ group.materialIndex ]; - - const start = Math.max( group.start, drawRange.start ); - const end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) ); - - for ( let j = start, jl = end; j < jl; j += 3 ) { - - const a = j; - const b = j + 1; - const c = j + 2; - - intersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push( intersection ); - - } - - } - - } - - } else { - - const start = Math.max( 0, drawRange.start ); - const end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); - - for ( let i = start, il = end; i < il; i += 3 ) { - - const a = i; - const b = i + 1; - const c = i + 2; - - intersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics - intersects.push( intersection ); - - } - - } - - } - - } - - } - -} - -function checkIntersection$1( object, material, raycaster, ray, pA, pB, pC, point ) { - - let intersect; - - if ( material.side === BackSide ) { - - intersect = ray.intersectTriangle( pC, pB, pA, true, point ); - - } else { - - intersect = ray.intersectTriangle( pA, pB, pC, ( material.side === FrontSide ), point ); - - } - - if ( intersect === null ) return null; - - _intersectionPointWorld.copy( point ); - _intersectionPointWorld.applyMatrix4( object.matrixWorld ); - - const distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld ); - - if ( distance < raycaster.near || distance > raycaster.far ) return null; - - return { - distance: distance, - point: _intersectionPointWorld.clone(), - object: object - }; - -} - -function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, normal, a, b, c ) { - - object.getVertexPosition( a, _vA$1 ); - object.getVertexPosition( b, _vB$1 ); - object.getVertexPosition( c, _vC$1 ); - - const intersection = checkIntersection$1( object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint ); - - if ( intersection ) { - - if ( uv ) { - - _uvA$1.fromBufferAttribute( uv, a ); - _uvB$1.fromBufferAttribute( uv, b ); - _uvC$1.fromBufferAttribute( uv, c ); - - intersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ); - - } - - if ( uv1 ) { - - _uvA$1.fromBufferAttribute( uv1, a ); - _uvB$1.fromBufferAttribute( uv1, b ); - _uvC$1.fromBufferAttribute( uv1, c ); - - intersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ); - - } - - if ( normal ) { - - _normalA.fromBufferAttribute( normal, a ); - _normalB.fromBufferAttribute( normal, b ); - _normalC.fromBufferAttribute( normal, c ); - - intersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _normalA, _normalB, _normalC, new Vector3() ); - - if ( intersection.normal.dot( ray.direction ) > 0 ) { - - intersection.normal.multiplyScalar( - 1 ); - - } - - } - - const face = { - a: a, - b: b, - c: c, - normal: new Vector3(), - materialIndex: 0 - }; - - Triangle.getNormal( _vA$1, _vB$1, _vC$1, face.normal ); - - intersection.face = face; - - } - - return intersection; - -} - -class BoxGeometry extends BufferGeometry { - - constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) { - - super(); - - this.type = 'BoxGeometry'; - - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - const scope = this; - - // segments - - widthSegments = Math.floor( widthSegments ); - heightSegments = Math.floor( heightSegments ); - depthSegments = Math.floor( depthSegments ); - - // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - - // helper variables - - let numberOfVertices = 0; - let groupStart = 0; - - // build each side of the box geometry - - buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px - buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx - buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py - buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny - buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz - buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { - - const segmentWidth = width / gridX; - const segmentHeight = height / gridY; - - const widthHalf = width / 2; - const heightHalf = height / 2; - const depthHalf = depth / 2; - - const gridX1 = gridX + 1; - const gridY1 = gridY + 1; - - let vertexCounter = 0; - let groupCount = 0; - - const vector = new Vector3(); - - // generate vertices, normals and uvs - - for ( let iy = 0; iy < gridY1; iy ++ ) { - - const y = iy * segmentHeight - heightHalf; - - for ( let ix = 0; ix < gridX1; ix ++ ) { - - const x = ix * segmentWidth - widthHalf; - - // set values to correct vector component - - vector[ u ] = x * udir; - vector[ v ] = y * vdir; - vector[ w ] = depthHalf; - - // now apply vector to vertex buffer - - vertices.push( vector.x, vector.y, vector.z ); - - // set values to correct vector component - - vector[ u ] = 0; - vector[ v ] = 0; - vector[ w ] = depth > 0 ? 1 : - 1; - - // now apply vector to normal buffer - - normals.push( vector.x, vector.y, vector.z ); - - // uvs - - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); - - // counters - - vertexCounter += 1; - - } - - } - - // indices - - // 1. you need three indices to draw a single face - // 2. a single segment consists of two faces - // 3. so we need to generate six (2*3) indices per segment - - for ( let iy = 0; iy < gridY; iy ++ ) { - - for ( let ix = 0; ix < gridX; ix ++ ) { - - const a = numberOfVertices + ix + gridX1 * iy; - const b = numberOfVertices + ix + gridX1 * ( iy + 1 ); - const c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); - const d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - // increase counter - - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, materialIndex ); - - // calculate new start value for groups - - groupStart += groupCount; - - // update total number of vertices - - numberOfVertices += vertexCounter; - - } - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - static fromJSON( data ) { - - return new BoxGeometry( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments ); - - } - -} - -/** - * Uniform Utilities - */ - -function cloneUniforms( src ) { - - const dst = {}; - - for ( const u in src ) { - - dst[ u ] = {}; - - for ( const p in src[ u ] ) { - - const property = src[ u ][ p ]; - - if ( property && ( property.isColor || - property.isMatrix3 || property.isMatrix4 || - property.isVector2 || property.isVector3 || property.isVector4 || - property.isTexture || property.isQuaternion ) ) { - - if ( property.isRenderTargetTexture ) { - - console.warn( 'UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().' ); - dst[ u ][ p ] = null; - - } else { - - dst[ u ][ p ] = property.clone(); - - } - - } else if ( Array.isArray( property ) ) { - - dst[ u ][ p ] = property.slice(); - - } else { - - dst[ u ][ p ] = property; - - } - - } - - } - - return dst; - -} - -function mergeUniforms( uniforms ) { - - const merged = {}; - - for ( let u = 0; u < uniforms.length; u ++ ) { - - const tmp = cloneUniforms( uniforms[ u ] ); - - for ( const p in tmp ) { - - merged[ p ] = tmp[ p ]; - - } - - } - - return merged; - -} - -function cloneUniformsGroups( src ) { - - const dst = []; - - for ( let u = 0; u < src.length; u ++ ) { - - dst.push( src[ u ].clone() ); - - } - - return dst; - -} - -function getUnlitUniformColorSpace( renderer ) { - - const currentRenderTarget = renderer.getRenderTarget(); - - if ( currentRenderTarget === null ) { - - // https://github.com/mrdoob/three.js/pull/23937#issuecomment-1111067398 - return renderer.outputColorSpace; - - } - - // https://github.com/mrdoob/three.js/issues/27868 - if ( currentRenderTarget.isXRRenderTarget === true ) { - - return currentRenderTarget.texture.colorSpace; - - } - - return ColorManagement.workingColorSpace; - -} - -// Legacy - -const UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; - -var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; - -var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; - -class ShaderMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isShaderMaterial = true; - - this.type = 'ShaderMaterial'; - - this.defines = {}; - this.uniforms = {}; - this.uniformsGroups = []; - - this.vertexShader = default_vertex; - this.fragmentShader = default_fragment; - - this.linewidth = 1; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; // set to use scene fog - this.lights = false; // set to use scene lights - this.clipping = false; // set to use user-defined clipping planes - - this.forceSinglePass = true; - - this.extensions = { - clipCullDistance: false, // set to use vertex shader clipping - multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID - }; - - // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - this.defaultAttributeValues = { - 'color': [ 1, 1, 1 ], - 'uv': [ 0, 0 ], - 'uv1': [ 0, 0 ] - }; - - this.index0AttributeName = undefined; - this.uniformsNeedUpdate = false; - - this.glslVersion = null; - - if ( parameters !== undefined ) { - - this.setValues( parameters ); - - } - - } - - copy( source ) { - - super.copy( source ); - - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; - - this.uniforms = cloneUniforms( source.uniforms ); - this.uniformsGroups = cloneUniformsGroups( source.uniformsGroups ); - - this.defines = Object.assign( {}, source.defines ); - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.fog = source.fog; - this.lights = source.lights; - this.clipping = source.clipping; - - this.extensions = Object.assign( {}, source.extensions ); - - this.glslVersion = source.glslVersion; - - return this; - - } - - toJSON( meta ) { - - const data = super.toJSON( meta ); - - data.glslVersion = this.glslVersion; - data.uniforms = {}; - - for ( const name in this.uniforms ) { - - const uniform = this.uniforms[ name ]; - const value = uniform.value; - - if ( value && value.isTexture ) { - - data.uniforms[ name ] = { - type: 't', - value: value.toJSON( meta ).uuid - }; - - } else if ( value && value.isColor ) { - - data.uniforms[ name ] = { - type: 'c', - value: value.getHex() - }; - - } else if ( value && value.isVector2 ) { - - data.uniforms[ name ] = { - type: 'v2', - value: value.toArray() - }; - - } else if ( value && value.isVector3 ) { - - data.uniforms[ name ] = { - type: 'v3', - value: value.toArray() - }; - - } else if ( value && value.isVector4 ) { - - data.uniforms[ name ] = { - type: 'v4', - value: value.toArray() - }; - - } else if ( value && value.isMatrix3 ) { - - data.uniforms[ name ] = { - type: 'm3', - value: value.toArray() - }; - - } else if ( value && value.isMatrix4 ) { - - data.uniforms[ name ] = { - type: 'm4', - value: value.toArray() - }; - - } else { - - data.uniforms[ name ] = { - value: value - }; - - // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far - - } - - } - - if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines; - - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - - data.lights = this.lights; - data.clipping = this.clipping; - - const extensions = {}; - - for ( const key in this.extensions ) { - - if ( this.extensions[ key ] === true ) extensions[ key ] = true; - - } - - if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions; - - return data; - - } - -} - -class Camera extends Object3D { - - constructor() { - - super(); - - this.isCamera = true; - - this.type = 'Camera'; - - this.matrixWorldInverse = new Matrix4(); - - this.projectionMatrix = new Matrix4(); - this.projectionMatrixInverse = new Matrix4(); - - this.coordinateSystem = WebGLCoordinateSystem; - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.matrixWorldInverse.copy( source.matrixWorldInverse ); - - this.projectionMatrix.copy( source.projectionMatrix ); - this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); - - this.coordinateSystem = source.coordinateSystem; - - return this; - - } - - getWorldDirection( target ) { - - return super.getWorldDirection( target ).negate(); - - } - - updateMatrixWorld( force ) { - - super.updateMatrixWorld( force ); - - this.matrixWorldInverse.copy( this.matrixWorld ).invert(); - - } - - updateWorldMatrix( updateParents, updateChildren ) { - - super.updateWorldMatrix( updateParents, updateChildren ); - - this.matrixWorldInverse.copy( this.matrixWorld ).invert(); - - } - - clone() { - - return new this.constructor().copy( this ); - - } - -} - -const _v3$1 = /*@__PURE__*/ new Vector3(); -const _minTarget = /*@__PURE__*/ new Vector2(); -const _maxTarget = /*@__PURE__*/ new Vector2(); - - -class PerspectiveCamera extends Camera { - - constructor( fov = 50, aspect = 1, near = 0.1, far = 2000 ) { - - super(); - - this.isPerspectiveCamera = true; - - this.type = 'PerspectiveCamera'; - - this.fov = fov; - this.zoom = 1; - - this.near = near; - this.far = far; - this.focus = 10; - - this.aspect = aspect; - this.view = null; - - this.filmGauge = 35; // width of the film (default in millimeters) - this.filmOffset = 0; // horizontal film offset (same unit as gauge) - - this.updateProjectionMatrix(); - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.fov = source.fov; - this.zoom = source.zoom; - - this.near = source.near; - this.far = source.far; - this.focus = source.focus; - - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; - - return this; - - } - - /** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ - setFocalLength( focalLength ) { - - /** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */ - const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - - this.fov = RAD2DEG * 2 * Math.atan( vExtentSlope ); - this.updateProjectionMatrix(); - - } - - /** - * Calculates the focal length from the current .fov and .filmGauge. - */ - getFocalLength() { - - const vExtentSlope = Math.tan( DEG2RAD * 0.5 * this.fov ); - - return 0.5 * this.getFilmHeight() / vExtentSlope; - - } - - getEffectiveFOV() { - - return RAD2DEG * 2 * Math.atan( - Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom ); - - } - - getFilmWidth() { - - // film not completely covered in portrait format (aspect < 1) - return this.filmGauge * Math.min( this.aspect, 1 ); - - } - - getFilmHeight() { - - // film not completely covered in landscape format (aspect > 1) - return this.filmGauge / Math.max( this.aspect, 1 ); - - } - - /** - * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction. - * Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle. - */ - getViewBounds( distance, minTarget, maxTarget ) { - - _v3$1.set( - 1, - 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse ); - - minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z ); - - _v3$1.set( 1, 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse ); - - maxTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z ); - - } - - /** - * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction. - * Copies the result into the target Vector2, where x is width and y is height. - */ - getViewSize( distance, target ) { - - this.getViewBounds( distance, _minTarget, _maxTarget ); - - return target.subVectors( _maxTarget, _minTarget ); - - } - - /** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * const w = 1920; - * const h = 1080; - * const fullWidth = w * 3; - * const fullHeight = h * 2; - * - * --A-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - setViewOffset( fullWidth, fullHeight, x, y, width, height ) { - - this.aspect = fullWidth / fullHeight; - - if ( this.view === null ) { - - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - - this.updateProjectionMatrix(); - - } - - clearViewOffset() { - - if ( this.view !== null ) { - - this.view.enabled = false; - - } - - this.updateProjectionMatrix(); - - } - - updateProjectionMatrix() { - - const near = this.near; - let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom; - let height = 2 * top; - let width = this.aspect * height; - let left = - 0.5 * width; - const view = this.view; - - if ( this.view !== null && this.view.enabled ) { - - const fullWidth = view.fullWidth, - fullHeight = view.fullHeight; - - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - - } - - const skew = this.filmOffset; - if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); - - this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far, this.coordinateSystem ); - - this.projectionMatrixInverse.copy( this.projectionMatrix ).invert(); - - } - - toJSON( meta ) { - - const data = super.toJSON( meta ); - - data.object.fov = this.fov; - data.object.zoom = this.zoom; - - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; - - data.object.aspect = this.aspect; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; - - return data; - - } - -} - -const fov = - 90; // negative fov is not an error -const aspect = 1; - -class CubeCamera extends Object3D { - - constructor( near, far, renderTarget ) { - - super(); - - this.type = 'CubeCamera'; - - this.renderTarget = renderTarget; - this.coordinateSystem = null; - this.activeMipmapLevel = 0; - - const cameraPX = new PerspectiveCamera( fov, aspect, near, far ); - cameraPX.layers = this.layers; - this.add( cameraPX ); - - const cameraNX = new PerspectiveCamera( fov, aspect, near, far ); - cameraNX.layers = this.layers; - this.add( cameraNX ); - - const cameraPY = new PerspectiveCamera( fov, aspect, near, far ); - cameraPY.layers = this.layers; - this.add( cameraPY ); - - const cameraNY = new PerspectiveCamera( fov, aspect, near, far ); - cameraNY.layers = this.layers; - this.add( cameraNY ); - - const cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraPZ.layers = this.layers; - this.add( cameraPZ ); - - const cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraNZ.layers = this.layers; - this.add( cameraNZ ); - - } - - updateCoordinateSystem() { - - const coordinateSystem = this.coordinateSystem; - - const cameras = this.children.concat(); - - const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = cameras; - - for ( const camera of cameras ) this.remove( camera ); - - if ( coordinateSystem === WebGLCoordinateSystem ) { - - cameraPX.up.set( 0, 1, 0 ); - cameraPX.lookAt( 1, 0, 0 ); - - cameraNX.up.set( 0, 1, 0 ); - cameraNX.lookAt( - 1, 0, 0 ); - - cameraPY.up.set( 0, 0, - 1 ); - cameraPY.lookAt( 0, 1, 0 ); - - cameraNY.up.set( 0, 0, 1 ); - cameraNY.lookAt( 0, - 1, 0 ); - - cameraPZ.up.set( 0, 1, 0 ); - cameraPZ.lookAt( 0, 0, 1 ); - - cameraNZ.up.set( 0, 1, 0 ); - cameraNZ.lookAt( 0, 0, - 1 ); - - } else if ( coordinateSystem === WebGPUCoordinateSystem ) { - - cameraPX.up.set( 0, - 1, 0 ); - cameraPX.lookAt( - 1, 0, 0 ); - - cameraNX.up.set( 0, - 1, 0 ); - cameraNX.lookAt( 1, 0, 0 ); - - cameraPY.up.set( 0, 0, 1 ); - cameraPY.lookAt( 0, 1, 0 ); - - cameraNY.up.set( 0, 0, - 1 ); - cameraNY.lookAt( 0, - 1, 0 ); - - cameraPZ.up.set( 0, - 1, 0 ); - cameraPZ.lookAt( 0, 0, 1 ); - - cameraNZ.up.set( 0, - 1, 0 ); - cameraNZ.lookAt( 0, 0, - 1 ); - - } else { - - throw new Error( 'THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: ' + coordinateSystem ); - - } - - for ( const camera of cameras ) { - - this.add( camera ); - - camera.updateMatrixWorld(); - - } - - } - - update( renderer, scene ) { - - if ( this.parent === null ) this.updateMatrixWorld(); - - const { renderTarget, activeMipmapLevel } = this; - - if ( this.coordinateSystem !== renderer.coordinateSystem ) { - - this.coordinateSystem = renderer.coordinateSystem; - - this.updateCoordinateSystem(); - - } - - const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children; - - const currentRenderTarget = renderer.getRenderTarget(); - const currentActiveCubeFace = renderer.getActiveCubeFace(); - const currentActiveMipmapLevel = renderer.getActiveMipmapLevel(); - - const currentXrEnabled = renderer.xr.enabled; - - renderer.xr.enabled = false; - - const generateMipmaps = renderTarget.texture.generateMipmaps; - - renderTarget.texture.generateMipmaps = false; - - renderer.setRenderTarget( renderTarget, 0, activeMipmapLevel ); - renderer.render( scene, cameraPX ); - - renderer.setRenderTarget( renderTarget, 1, activeMipmapLevel ); - renderer.render( scene, cameraNX ); - - renderer.setRenderTarget( renderTarget, 2, activeMipmapLevel ); - renderer.render( scene, cameraPY ); - - renderer.setRenderTarget( renderTarget, 3, activeMipmapLevel ); - renderer.render( scene, cameraNY ); - - renderer.setRenderTarget( renderTarget, 4, activeMipmapLevel ); - renderer.render( scene, cameraPZ ); - - // mipmaps are generated during the last call of render() - // at this point, all sides of the cube render target are defined - - renderTarget.texture.generateMipmaps = generateMipmaps; - - renderer.setRenderTarget( renderTarget, 5, activeMipmapLevel ); - renderer.render( scene, cameraNZ ); - - renderer.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel ); - - renderer.xr.enabled = currentXrEnabled; - - renderTarget.texture.needsPMREMUpdate = true; - - } - -} - -class CubeTexture extends Texture { - - constructor( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) { - - images = images !== undefined ? images : []; - mapping = mapping !== undefined ? mapping : CubeReflectionMapping; - - super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); - - this.isCubeTexture = true; - - this.flipY = false; - - } - - get images() { - - return this.image; - - } - - set images( value ) { - - this.image = value; - - } - -} - -class WebGLCubeRenderTarget extends WebGLRenderTarget { - - constructor( size = 1, options = {} ) { - - super( size, size, options ); - - this.isWebGLCubeRenderTarget = true; - - const image = { width: size, height: size, depth: 1 }; - const images = [ image, image, image, image, image, image ]; - - this.texture = new CubeTexture( images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace ); - - // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js) - // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, - // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly. - - // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped - // and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture - // as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures). - - this.texture.isRenderTargetTexture = true; - - this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; - this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; - - } - - fromEquirectangularTexture( renderer, texture ) { - - this.texture.type = texture.type; - this.texture.colorSpace = texture.colorSpace; - - this.texture.generateMipmaps = texture.generateMipmaps; - this.texture.minFilter = texture.minFilter; - this.texture.magFilter = texture.magFilter; - - const shader = { - - uniforms: { - tEquirect: { value: null }, - }, - - vertexShader: /* glsl */` - - varying vec3 vWorldDirection; - - vec3 transformDirection( in vec3 dir, in mat4 matrix ) { - - return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); - - } - - void main() { - - vWorldDirection = transformDirection( position, modelMatrix ); - - #include - #include - - } - `, - - fragmentShader: /* glsl */` - - uniform sampler2D tEquirect; - - varying vec3 vWorldDirection; - - #include - - void main() { - - vec3 direction = normalize( vWorldDirection ); - - vec2 sampleUV = equirectUv( direction ); - - gl_FragColor = texture2D( tEquirect, sampleUV ); - - } - ` - }; - - const geometry = new BoxGeometry( 5, 5, 5 ); - - const material = new ShaderMaterial( { - - name: 'CubemapFromEquirect', - - uniforms: cloneUniforms( shader.uniforms ), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader, - side: BackSide, - blending: NoBlending - - } ); - - material.uniforms.tEquirect.value = texture; - - const mesh = new Mesh( geometry, material ); - - const currentMinFilter = texture.minFilter; - - // Avoid blurred poles - if ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter; - - const camera = new CubeCamera( 1, 10, this ); - camera.update( renderer, mesh ); - - texture.minFilter = currentMinFilter; - - mesh.geometry.dispose(); - mesh.material.dispose(); - - return this; - - } - - clear( renderer, color, depth, stencil ) { - - const currentRenderTarget = renderer.getRenderTarget(); - - for ( let i = 0; i < 6; i ++ ) { - - renderer.setRenderTarget( this, i ); - - renderer.clear( color, depth, stencil ); - - } - - renderer.setRenderTarget( currentRenderTarget ); - - } - -} - -const _vector1 = /*@__PURE__*/ new Vector3(); -const _vector2 = /*@__PURE__*/ new Vector3(); -const _normalMatrix = /*@__PURE__*/ new Matrix3(); - -class Plane { - - constructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) { - - this.isPlane = true; - - // normal is assumed to be normalized - - this.normal = normal; - this.constant = constant; - - } - - set( normal, constant ) { - - this.normal.copy( normal ); - this.constant = constant; - - return this; - - } - - setComponents( x, y, z, w ) { - - this.normal.set( x, y, z ); - this.constant = w; - - return this; - - } - - setFromNormalAndCoplanarPoint( normal, point ) { - - this.normal.copy( normal ); - this.constant = - point.dot( this.normal ); - - return this; - - } - - setFromCoplanarPoints( a, b, c ) { - - const normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); - - // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - - this.setFromNormalAndCoplanarPoint( normal, a ); - - return this; - - } - - copy( plane ) { - - this.normal.copy( plane.normal ); - this.constant = plane.constant; - - return this; - - } - - normalize() { - - // Note: will lead to a divide by zero if the plane is invalid. - - const inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar( inverseNormalLength ); - this.constant *= inverseNormalLength; - - return this; - - } - - negate() { - - this.constant *= - 1; - this.normal.negate(); - - return this; - - } - - distanceToPoint( point ) { - - return this.normal.dot( point ) + this.constant; - - } - - distanceToSphere( sphere ) { - - return this.distanceToPoint( sphere.center ) - sphere.radius; - - } - - projectPoint( point, target ) { - - return target.copy( point ).addScaledVector( this.normal, - this.distanceToPoint( point ) ); - - } - - intersectLine( line, target ) { - - const direction = line.delta( _vector1 ); - - const denominator = this.normal.dot( direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( this.distanceToPoint( line.start ) === 0 ) { - - return target.copy( line.start ); - - } - - // Unsure if this is the correct method to handle this case. - return null; - - } - - const t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; - - if ( t < 0 || t > 1 ) { - - return null; - - } - - return target.copy( line.start ).addScaledVector( direction, t ); - - } - - intersectsLine( line ) { - - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - - const startSign = this.distanceToPoint( line.start ); - const endSign = this.distanceToPoint( line.end ); - - return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); - - } - - intersectsBox( box ) { - - return box.intersectsPlane( this ); - - } - - intersectsSphere( sphere ) { - - return sphere.intersectsPlane( this ); - - } - - coplanarPoint( target ) { - - return target.copy( this.normal ).multiplyScalar( - this.constant ); - - } - - applyMatrix4( matrix, optionalNormalMatrix ) { - - const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); - - const referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); - - const normal = this.normal.applyMatrix3( normalMatrix ).normalize(); - - this.constant = - referencePoint.dot( normal ); - - return this; - - } - - translate( offset ) { - - this.constant -= offset.dot( this.normal ); - - return this; - - } - - equals( plane ) { - - return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); - - } - - clone() { - - return new this.constructor().copy( this ); - - } - -} - -const _sphere$5 = /*@__PURE__*/ new Sphere(); -const _vector$7 = /*@__PURE__*/ new Vector3(); - -class Frustum { - - constructor( p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane() ) { - - this.planes = [ p0, p1, p2, p3, p4, p5 ]; - - } - - set( p0, p1, p2, p3, p4, p5 ) { - - const planes = this.planes; - - planes[ 0 ].copy( p0 ); - planes[ 1 ].copy( p1 ); - planes[ 2 ].copy( p2 ); - planes[ 3 ].copy( p3 ); - planes[ 4 ].copy( p4 ); - planes[ 5 ].copy( p5 ); - - return this; - - } - - copy( frustum ) { - - const planes = this.planes; - - for ( let i = 0; i < 6; i ++ ) { - - planes[ i ].copy( frustum.planes[ i ] ); - - } - - return this; - - } - - setFromProjectionMatrix( m, coordinateSystem = WebGLCoordinateSystem ) { - - const planes = this.planes; - const me = m.elements; - const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; - const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; - const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; - const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; - - planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); - planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); - planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); - planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); - planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); - - if ( coordinateSystem === WebGLCoordinateSystem ) { - - planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); - - } else if ( coordinateSystem === WebGPUCoordinateSystem ) { - - planes[ 5 ].setComponents( me2, me6, me10, me14 ).normalize(); - - } else { - - throw new Error( 'THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: ' + coordinateSystem ); - - } - - return this; - - } - - intersectsObject( object ) { - - if ( object.boundingSphere !== undefined ) { - - if ( object.boundingSphere === null ) object.computeBoundingSphere(); - - _sphere$5.copy( object.boundingSphere ).applyMatrix4( object.matrixWorld ); - - } else { - - const geometry = object.geometry; - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - _sphere$5.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld ); - - } - - return this.intersectsSphere( _sphere$5 ); - - } - - intersectsSprite( sprite ) { - - _sphere$5.center.set( 0, 0, 0 ); - _sphere$5.radius = 0.7071067811865476; - _sphere$5.applyMatrix4( sprite.matrixWorld ); - - return this.intersectsSphere( _sphere$5 ); - - } - - intersectsSphere( sphere ) { - - const planes = this.planes; - const center = sphere.center; - const negRadius = - sphere.radius; - - for ( let i = 0; i < 6; i ++ ) { - - const distance = planes[ i ].distanceToPoint( center ); - - if ( distance < negRadius ) { - - return false; - - } - - } - - return true; - - } - - intersectsBox( box ) { - - const planes = this.planes; - - for ( let i = 0; i < 6; i ++ ) { - - const plane = planes[ i ]; - - // corner at max distance - - _vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x; - _vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y; - _vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z; - - if ( plane.distanceToPoint( _vector$7 ) < 0 ) { - - return false; - - } - - } - - return true; - - } - - containsPoint( point ) { - - const planes = this.planes; - - for ( let i = 0; i < 6; i ++ ) { - - if ( planes[ i ].distanceToPoint( point ) < 0 ) { - - return false; - - } - - } - - return true; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - -} +import { Matrix3, Vector2, Color, mergeUniforms, Vector3, CubeUVReflectionMapping, Mesh, BoxGeometry, ShaderMaterial, BackSide, cloneUniforms, Euler, Matrix4, ColorManagement, SRGBTransfer, PlaneGeometry, FrontSide, getUnlitUniformColorSpace, IntType, warn, HalfFloatType, UnsignedByteType, FloatType, RGBAFormat, Plane, CubeReflectionMapping, CubeRefractionMapping, BufferGeometry, OrthographicCamera, PerspectiveCamera, NoToneMapping, MeshBasicMaterial, error, NoBlending, WebGLRenderTarget, BufferAttribute, LinearSRGBColorSpace, LinearFilter, CubeTexture, LinearMipmapLinearFilter, CubeCamera, EquirectangularReflectionMapping, EquirectangularRefractionMapping, warnOnce, Uint32BufferAttribute, Uint16BufferAttribute, Vector4, DataArrayTexture, Float32BufferAttribute, RawShaderMaterial, CustomToneMapping, NeutralToneMapping, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, ReinhardToneMapping, LinearToneMapping, Data3DTexture, GreaterEqualCompare, LessEqualCompare, DepthTexture, Texture, GLSL3, VSMShadowMap, PCFShadowMap, AddOperation, MixOperation, MultiplyOperation, LinearTransfer, UniformsUtils, DoubleSide, NormalBlending, TangentSpaceNormalMap, ObjectSpaceNormalMap, Layers, RGFormat, Frustum, MeshDepthMaterial, MeshDistanceMaterial, PCFSoftShadowMap, DepthFormat, NearestFilter, CubeDepthTexture, UnsignedIntType, LessEqualDepth, ReverseSubtractEquation, SubtractEquation, AddEquation, OneMinusConstantAlphaFactor, ConstantAlphaFactor, OneMinusConstantColorFactor, ConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, DstAlphaFactor, DstColorFactor, SrcAlphaSaturateFactor, SrcAlphaFactor, SrcColorFactor, OneFactor, ZeroFactor, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceNone, CullFaceBack, CullFaceFront, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, ReversedDepthFuncs, MinEquation, MaxEquation, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, LinearMipmapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NotEqualCompare, GreaterCompare, EqualCompare, LessCompare, AlwaysCompare, NeverCompare, NoColorSpace, DepthStencilFormat, getByteLength, UnsignedInt248Type, UnsignedShortType, createElementNS, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt5999Type, UnsignedInt101111Type, ByteType, ShortType, AlphaFormat, RGBFormat, RedFormat, RedIntegerFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, R11_EAC_Format, SIGNED_R11_EAC_Format, RG11_EAC_Format, SIGNED_RG11_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, ExternalTexture, EventDispatcher, ArrayCamera, WebXRController, RAD2DEG, DataTexture, createCanvasElement, SRGBColorSpace, REVISION, log, WebGLCoordinateSystem, probeAsync } from './three.core.js'; +export { AdditiveAnimationBlendMode, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BasicShadowMap, BatchedMesh, BezierInterpolant, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, Compatibility, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, Controls, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CylinderGeometry, Cylindrical, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualStencilFunc, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Fog, FogExp2, FramebufferTexture, FrustumArray, GLBufferAttribute, GLSL1, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateBezier, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialBlending, MaterialLoader, MathUtils, Matrix2, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NeverStencilFunc, NoNormalPacking, NormalAnimationBlendMode, NormalGAPacking, NormalRGPacking, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, OctahedronGeometry, Path, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RGBADepthPacking, RGBDepthPacking, RGBIntegerFormat, RGDepthPacking, Ray, Raycaster, RectAreaLight, RenderTarget, RenderTarget3D, ReplaceStencilOp, RingGeometry, Scene, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, TOUCH, TetrahedronGeometry, TextureLoader, TextureUtils, Timer, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding, ZeroStencilOp, getConsoleFunction, setConsoleFunction } from './three.core.js'; function WebGLAnimation() { @@ -13548,6 +81,10 @@ function WebGLAttributes( gl ) { type = gl.FLOAT; + } else if ( typeof Float16Array !== 'undefined' && array instanceof Float16Array ) { + + type = gl.HALF_FLOAT; + } else if ( array instanceof Uint16Array ) { if ( attribute.isFloat16BufferAttribute ) { @@ -13603,19 +140,60 @@ function WebGLAttributes( gl ) { function updateBuffer( buffer, attribute, bufferType ) { const array = attribute.array; - const updateRange = attribute._updateRange; // @deprecated, r159 const updateRanges = attribute.updateRanges; gl.bindBuffer( bufferType, buffer ); - if ( updateRange.count === - 1 && updateRanges.length === 0 ) { + if ( updateRanges.length === 0 ) { // Not using update ranges gl.bufferSubData( bufferType, 0, array ); - } + } else { - if ( updateRanges.length !== 0 ) { + // Before applying update ranges, we merge any adjacent / overlapping + // ranges to reduce load on `gl.bufferSubData`. Empirically, this has led + // to performance improvements for applications which make heavy use of + // update ranges. Likely due to GPU command overhead. + // + // Note that to reduce garbage collection between frames, we merge the + // update ranges in-place. This is safe because this method will clear the + // update ranges once updated. + + updateRanges.sort( ( a, b ) => a.start - b.start ); + + // To merge the update ranges in-place, we work from left to right in the + // existing updateRanges array, merging ranges. This may result in a final + // array which is smaller than the original. This index tracks the last + // index representing a merged range, any data after this index can be + // trimmed once the merge algorithm is completed. + let mergeIndex = 0; + + for ( let i = 1; i < updateRanges.length; i ++ ) { + + const previousRange = updateRanges[ mergeIndex ]; + const range = updateRanges[ i ]; + + // We add one here to merge adjacent ranges. This is safe because ranges + // operate over positive integers. + if ( range.start <= previousRange.start + previousRange.count + 1 ) { + + previousRange.count = Math.max( + previousRange.count, + range.start + range.count - previousRange.start + ); + + } else { + + ++ mergeIndex; + updateRanges[ mergeIndex ] = range; + + } + + } + + // Trim the array to only contain the merged ranges. + updateRanges.length = mergeIndex + 1; for ( let i = 0, l = updateRanges.length; i < l; i ++ ) { @@ -13630,16 +208,6 @@ function WebGLAttributes( gl ) { } - // @deprecated, r159 - if ( updateRange.count !== - 1 ) { - - gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, - array, updateRange.offset, updateRange.count ); - - updateRange.count = - 1; // reset range - - } - attribute.onUploadCallback(); } @@ -13725,100 +293,6 @@ function WebGLAttributes( gl ) { } -class PlaneGeometry extends BufferGeometry { - - constructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) { - - super(); - - this.type = 'PlaneGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - const width_half = width / 2; - const height_half = height / 2; - - const gridX = Math.floor( widthSegments ); - const gridY = Math.floor( heightSegments ); - - const gridX1 = gridX + 1; - const gridY1 = gridY + 1; - - const segment_width = width / gridX; - const segment_height = height / gridY; - - // - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - - for ( let iy = 0; iy < gridY1; iy ++ ) { - - const y = iy * segment_height - height_half; - - for ( let ix = 0; ix < gridX1; ix ++ ) { - - const x = ix * segment_width - width_half; - - vertices.push( x, - y, 0 ); - - normals.push( 0, 0, 1 ); - - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); - - } - - } - - for ( let iy = 0; iy < gridY; iy ++ ) { - - for ( let ix = 0; ix < gridX; ix ++ ) { - - const a = ix + gridX1 * iy; - const b = ix + gridX1 * ( iy + 1 ); - const c = ( ix + 1 ) + gridX1 * ( iy + 1 ); - const d = ( ix + 1 ) + gridX1 * iy; - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - static fromJSON( data ) { - - return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments ); - - } - -} - var alphahash_fragment = "#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif"; var alphahash_pars_fragment = "#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif"; @@ -13835,7 +309,7 @@ var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; -var batching_pars_vertex = "#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif"; +var batching_pars_vertex = "#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec4 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 );\n\t}\n#endif"; var batching_vertex = "#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif"; @@ -13857,15 +331,15 @@ var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 v var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif"; -var color_fragment = "#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif"; +var color_fragment = "#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#endif"; -var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif"; +var color_pars_fragment = "#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#endif"; -var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif"; +var color_pars_vertex = "#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec4 vColor;\n#endif"; -var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif"; +var color_vertex = "#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n\tvColor *= color;\n#elif defined( USE_COLOR )\n\tvColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif"; -var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated"; +var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated"; var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; @@ -13875,17 +349,17 @@ var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif"; -var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; +var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; -var colorspace_pars_fragment = "\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}"; +var colorspace_pars_fragment = "vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}"; -var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; +var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t\t#endif\n\t#endif\n#endif"; -var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; +var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif"; var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; @@ -13911,7 +385,7 @@ var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertM var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif"; -var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif"; +var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif"; var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;"; @@ -13921,25 +395,25 @@ var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong"; -var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif"; +var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = vec3( 0.04 );\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif"; -var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; +var lights_physical_pars_fragment = "uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tvec3 diffuseContribution;\n\tvec3 specularColor;\n\tvec3 specularColorBlended;\n\tfloat roughness;\n\tfloat metalness;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t\tvec3 iridescenceFresnelDielectric;\n\t\tvec3 iridescenceFresnelMetallic;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn v;\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColorBlended;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat rInv = 1.0 / ( roughness + 0.1 );\n\tfloat a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n\tfloat b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n\tfloat DG = exp( a * dotNV + b );\n\treturn saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n\tvec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n\tvec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t\t#ifdef USE_CLEARCOAT\n\t\t\tvec3 Ncc = geometryClearcoatNormal;\n\t\t\tvec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n\t\t\tvec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n\t\t\tvec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n\t\t\tmat3 mInvClearcoat = mat3(\n\t\t\t\tvec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n\t\t\t\tvec3( 0, 1, 0 ),\n\t\t\t\tvec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n\t\t\t);\n\t\t\tvec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n\t\t\tclearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n\t\t#endif\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n \n \t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n \t\tfloat sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n \t\tfloat sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n \t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n \t\tirradiance *= sheenEnergyComp;\n \n \t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tdiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n \t#endif\n\tvec3 singleScatteringDielectric = vec3( 0.0 );\n\tvec3 multiScatteringDielectric = vec3( 0.0 );\n\tvec3 singleScatteringMetallic = vec3( 0.0 );\n\tvec3 multiScatteringMetallic = vec3( 0.0 );\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n\t#endif\n\tvec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n\tvec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n\tvec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n\tvec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tvec3 indirectSpecular = radiance * singleScattering;\n\tindirectSpecular += multiScattering * cosineWeightedIrradiance;\n\tvec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n\t\tindirectSpecular *= sheenEnergyComp;\n\t\tindirectDiffuse *= sheenEnergyComp;\n\t#endif\n\treflectedLight.indirectSpecular += indirectSpecular;\n\treflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; -var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; +var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n\t\tmaterial.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; -var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif"; +var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\t#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n\t\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t\t#endif\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif"; -var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif"; +var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\t#if defined( LAMBERT ) || defined( PHONG )\n\t\tirradiance += iblIrradiance;\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif"; -var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; +var logdepthbuf_fragment = "#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; -var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; +var logdepthbuf_pars_fragment = "#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; -var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; +var logdepthbuf_pars_vertex = "#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; -var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif"; +var logdepthbuf_vertex = "#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif"; -var map_fragment = "#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif"; +var map_fragment = "#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif"; var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; @@ -13983,7 +457,7 @@ var iridescence_pars_fragment = "#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D var opaque_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );"; -var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}"; +var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\n\t\treturn depth * ( far - near ) - far;\n\t#else\n\t\treturn depth * ( near - far ) - near;\n\t#endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\t\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\treturn ( near * far ) / ( ( near - far ) * depth - near );\n\t#else\n\t\treturn ( near * far ) / ( ( far - near ) * depth - far );\n\t#endif\n}"; var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; @@ -13997,13 +471,13 @@ var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUG var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; -var shadowmap_pars_fragment = "#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif"; +var shadowmap_pars_fragment = "#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#else\n\t\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tuniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\t\t\tuniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\t#endif\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat interleavedGradientNoise( vec2 position ) {\n\t\t\treturn fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n\t\t}\n\t\tvec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n\t\t\tconst float goldenAngle = 2.399963229728653;\n\t\t\tfloat r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n\t\t\tfloat theta = float( sampleIndex ) * goldenAngle + phi;\n\t\t\treturn vec2( cos( theta ), sin( theta ) ) * r;\n\t\t}\n\t#endif\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\tfloat getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\tshadowCoord.z += shadowBias;\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\t\tfloat radius = shadowRadius * texelSize.x;\n\t\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n\t\t\t\t) * 0.2;\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tvec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n\t\t\t\tfloat mean = distribution.x;\n\t\t\t\tfloat variance = distribution.y * distribution.y;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tfloat hard_shadow = step( mean, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tfloat hard_shadow = step( shadowCoord.z, mean );\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tif ( hard_shadow == 1.0 ) {\n\t\t\t\t\tshadow = 1.0;\n\t\t\t\t} else {\n\t\t\t\t\tvariance = max( variance, 0.0000001 );\n\t\t\t\t\tfloat d = shadowCoord.z - mean;\n\t\t\t\t\tfloat p_max = variance / ( variance + d * d );\n\t\t\t\t\tp_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n\t\t\t\t\tshadow = max( hard_shadow, p_max );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#else\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\t\tfloat shadow = 1.0;\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tshadowCoord.z -= shadowBias;\n\t\t\t#else\n\t\t\t\tshadowCoord.z += shadowBias;\n\t\t\t#endif\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\t\tif ( frustumTest ) {\n\t\t\t\tfloat depth = texture2D( shadowMap, shadowCoord.xy ).r;\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\t\tshadow = step( depth, shadowCoord.z );\n\t\t\t\t#else\n\t\t\t\t\tshadow = step( shadowCoord.z, depth );\n\t\t\t\t#endif\n\t\t\t}\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#if defined( SHADOWMAP_TYPE_PCF )\n\tfloat getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tfloat dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp -= shadowBias;\n\t\t\t#else\n\t\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\t\tdp += shadowBias;\n\t\t\t#endif\n\t\t\tfloat texelSize = shadowRadius / shadowMapSize.x;\n\t\t\tvec3 absDir = abs( bd3D );\n\t\t\tvec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n\t\t\ttangent = normalize( cross( bd3D, tangent ) );\n\t\t\tvec3 bitangent = cross( bd3D, tangent );\n\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n\t\t\tvec2 sample0 = vogelDiskSample( 0, 5, phi );\n\t\t\tvec2 sample1 = vogelDiskSample( 1, 5, phi );\n\t\t\tvec2 sample2 = vogelDiskSample( 2, 5, phi );\n\t\t\tvec2 sample3 = vogelDiskSample( 3, 5, phi );\n\t\t\tvec2 sample4 = vogelDiskSample( 4, 5, phi );\n\t\t\tshadow = (\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n\t\t\t) * 0.2;\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#elif defined( SHADOWMAP_TYPE_BASIC )\n\tfloat getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 absVec = abs( lightToPosition );\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tfloat depth = textureCube( shadowMap, bd3D ).r;\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\t\tdepth = 1.0 - depth;\n\t\t\t#endif\n\t\t\tshadow = step( dp, depth );\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\t#endif\n\t#endif\n#endif"; var shadowmap_pars_vertex = "#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif"; -var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; +var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; @@ -14021,9 +495,9 @@ var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = to var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }"; -var transmission_fragment = "#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif"; +var transmission_fragment = "#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif"; -var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t\n\t\t#else\n\t\t\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif"; +var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif"; var uv_pars_fragment = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif"; @@ -14047,11 +521,11 @@ const fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform fl const vertex$e = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}"; -const fragment$e = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}"; +const fragment$e = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}"; const vertex$d = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; -const fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; +const fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}"; const vertex$c = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; @@ -14067,7 +541,7 @@ const fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_ const vertex$9 = "#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; -const fragment$9 = "#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; +const fragment$9 = "#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; const vertex$8 = "#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; @@ -14075,19 +549,19 @@ const fragment$8 = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity const vertex$7 = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; -const fragment$7 = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}"; +const fragment$7 = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}"; const vertex$6 = "#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; -const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; +const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; const vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}"; -const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; +const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n \n\t\toutgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n \t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; -const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; +const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; const vertex$3 = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; @@ -14095,9 +569,9 @@ const fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include 0; // use PMREM if the user wants to blur the background - background = ( usePMREM ? cubeuvmaps : cubemaps ).get( background ); + background = environments.get( background, usePMREM ); } @@ -14917,7 +1388,8 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha, side: BackSide, depthTest: false, depthWrite: false, - fog: false + fog: false, + allowOverride: false } ) ); @@ -14948,18 +1420,18 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha, _e1$1.copy( scene.backgroundRotation ); // accommodate left-handed frame - _e1$1.x *= - 1; _e1$1.y *= - 1; _e1$1.z *= - 1; + _e1$1.x *= -1; _e1$1.y *= -1; _e1$1.z *= -1; if ( background.isCubeTexture && background.isRenderTargetTexture === false ) { // environment maps which are not cube render targets or PMREMs follow a different convention - _e1$1.y *= - 1; - _e1$1.z *= - 1; + _e1$1.y *= -1; + _e1$1.z *= -1; } boxMesh.material.uniforms.envMap.value = background; - boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1; + boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? -1 : 1; boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness; boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity; boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4( _m1$1.makeRotationFromEuler( _e1$1 ) ); @@ -14996,7 +1468,8 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha, side: FrontSide, depthTest: false, depthWrite: false, - fog: false + fog: false, + allowOverride: false } ) ); @@ -15058,6 +1531,28 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha, } + function dispose() { + + if ( boxMesh !== undefined ) { + + boxMesh.geometry.dispose(); + boxMesh.material.dispose(); + + boxMesh = undefined; + + } + + if ( planeMesh !== undefined ) { + + planeMesh.geometry.dispose(); + planeMesh.material.dispose(); + + planeMesh = undefined; + + } + + } + return { getClearColor: function () { @@ -15084,7 +1579,8 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha, }, render: render, - addToRenderList: addToRenderList + addToRenderList: addToRenderList, + dispose: dispose }; @@ -15104,7 +1600,7 @@ function WebGLBindingStates( gl, attributes ) { let updateBuffers = false; - const state = getBindingState( geometry, program, material ); + const state = getBindingState( object, geometry, program, material ); if ( currentState !== state ) { @@ -15157,16 +1653,28 @@ function WebGLBindingStates( gl, attributes ) { } - function getBindingState( geometry, program, material ) { + function getBindingState( object, geometry, program, material ) { const wireframe = ( material.wireframe === true ); - let programMap = bindingStates[ geometry.id ]; + let objectMap = bindingStates[ geometry.id ]; + + if ( objectMap === undefined ) { + + objectMap = {}; + bindingStates[ geometry.id ] = objectMap; + + } + + // Each InstancedMesh requires unique binding states because it contains instanced attributes. + const objectId = ( object.isInstancedMesh === true ) ? object.id : 0; + + let programMap = objectMap[ objectId ]; if ( programMap === undefined ) { programMap = {}; - bindingStates[ geometry.id ] = programMap; + objectMap[ objectId ] = programMap; } @@ -15567,7 +2075,45 @@ function WebGLBindingStates( gl, attributes ) { for ( const geometryId in bindingStates ) { - const programMap = bindingStates[ geometryId ]; + const objectMap = bindingStates[ geometryId ]; + + for ( const objectId in objectMap ) { + + const programMap = objectMap[ objectId ]; + + for ( const programId in programMap ) { + + const stateMap = programMap[ programId ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ programId ]; + + } + + } + + delete bindingStates[ geometryId ]; + + } + + } + + function releaseStatesOfGeometry( geometry ) { + + if ( bindingStates[ geometry.id ] === undefined ) return; + + const objectMap = bindingStates[ geometry.id ]; + + for ( const objectId in objectMap ) { + + const programMap = objectMap[ objectId ]; for ( const programId in programMap ) { @@ -15585,32 +2131,6 @@ function WebGLBindingStates( gl, attributes ) { } - delete bindingStates[ geometryId ]; - - } - - } - - function releaseStatesOfGeometry( geometry ) { - - if ( bindingStates[ geometry.id ] === undefined ) return; - - const programMap = bindingStates[ geometry.id ]; - - for ( const programId in programMap ) { - - const stateMap = programMap[ programId ]; - - for ( const wireframe in stateMap ) { - - deleteVertexArrayObject( stateMap[ wireframe ].object ); - - delete stateMap[ wireframe ]; - - } - - delete programMap[ programId ]; - } delete bindingStates[ geometry.id ]; @@ -15621,26 +2141,73 @@ function WebGLBindingStates( gl, attributes ) { for ( const geometryId in bindingStates ) { - const programMap = bindingStates[ geometryId ]; + const objectMap = bindingStates[ geometryId ]; - if ( programMap[ program.id ] === undefined ) continue; + for ( const objectId in objectMap ) { - const stateMap = programMap[ program.id ]; + const programMap = objectMap[ objectId ]; - for ( const wireframe in stateMap ) { + if ( programMap[ program.id ] === undefined ) continue; - deleteVertexArrayObject( stateMap[ wireframe ].object ); + const stateMap = programMap[ program.id ]; - delete stateMap[ wireframe ]; + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ program.id ]; } - delete programMap[ program.id ]; - } } + function releaseStatesOfObject( object ) { + + for ( const geometryId in bindingStates ) { + + const objectMap = bindingStates[ geometryId ]; + + const objectId = ( object.isInstancedMesh === true ) ? object.id : 0; + + const programMap = objectMap[ objectId ]; + + if ( programMap === undefined ) continue; + + for ( const programId in programMap ) { + + const stateMap = programMap[ programId ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ programId ]; + + } + + delete objectMap[ objectId ]; + + if ( Object.keys( objectMap ).length === 0 ) { + + delete bindingStates[ geometryId ]; + + } + + } + + } + + function reset() { resetDefaultState(); @@ -15670,6 +2237,7 @@ function WebGLBindingStates( gl, attributes ) { resetDefaultState: resetDefaultState, dispose: dispose, releaseStatesOfGeometry: releaseStatesOfGeometry, + releaseStatesOfObject: releaseStatesOfObject, releaseStatesOfProgram: releaseStatesOfProgram, initAttributes: initAttributes, @@ -15747,15 +2315,11 @@ function WebGLBufferRenderer( gl, extensions, info ) { let elementCount = 0; for ( let i = 0; i < drawCount; i ++ ) { - elementCount += counts[ i ]; + elementCount += counts[ i ] * primcount[ i ]; } - for ( let i = 0; i < primcount.length; i ++ ) { - - info.update( elementCount, mode, primcount[ i ] ); - - } + info.update( elementCount, mode, 1 ); } @@ -15857,12 +2421,13 @@ function WebGLCapabilities( gl, extensions, parameters, utils ) { if ( maxPrecision !== precision ) { - console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); + warn( 'WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); precision = maxPrecision; } const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; + const reversedDepthBuffer = parameters.reversedDepthBuffer === true && extensions.has( 'EXT_clip_control' ); const maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); const maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); @@ -15874,9 +2439,8 @@ function WebGLCapabilities( gl, extensions, parameters, utils ) { const maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); const maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); - const vertexTextures = maxVertexTextures > 0; - const maxSamples = gl.getParameter( gl.MAX_SAMPLES ); + const samples = gl.getParameter( gl.SAMPLES ); return { @@ -15890,6 +2454,7 @@ function WebGLCapabilities( gl, extensions, parameters, utils ) { precision: precision, logarithmicDepthBuffer: logarithmicDepthBuffer, + reversedDepthBuffer: reversedDepthBuffer, maxTextures: maxTextures, maxVertexTextures: maxVertexTextures, @@ -15901,9 +2466,9 @@ function WebGLCapabilities( gl, extensions, parameters, utils ) { maxVaryings: maxVaryings, maxFragmentUniforms: maxFragmentUniforms, - vertexTextures: vertexTextures, + maxSamples: maxSamples, - maxSamples: maxSamples + samples: samples }; @@ -16075,246 +2640,20 @@ function WebGLClipping( properties ) { } -function WebGLCubeMaps( renderer ) { - - let cubemaps = new WeakMap(); - - function mapTextureMapping( texture, mapping ) { - - if ( mapping === EquirectangularReflectionMapping ) { - - texture.mapping = CubeReflectionMapping; - - } else if ( mapping === EquirectangularRefractionMapping ) { - - texture.mapping = CubeRefractionMapping; - - } - - return texture; - - } - - function get( texture ) { - - if ( texture && texture.isTexture ) { - - const mapping = texture.mapping; - - if ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) { - - if ( cubemaps.has( texture ) ) { - - const cubemap = cubemaps.get( texture ).texture; - return mapTextureMapping( cubemap, texture.mapping ); - - } else { - - const image = texture.image; - - if ( image && image.height > 0 ) { - - const renderTarget = new WebGLCubeRenderTarget( image.height ); - renderTarget.fromEquirectangularTexture( renderer, texture ); - cubemaps.set( texture, renderTarget ); - - texture.addEventListener( 'dispose', onTextureDispose ); - - return mapTextureMapping( renderTarget.texture, texture.mapping ); - - } else { - - // image not yet ready. try the conversion next frame - - return null; - - } - - } - - } - - } - - return texture; - - } - - function onTextureDispose( event ) { - - const texture = event.target; - - texture.removeEventListener( 'dispose', onTextureDispose ); - - const cubemap = cubemaps.get( texture ); - - if ( cubemap !== undefined ) { - - cubemaps.delete( texture ); - cubemap.dispose(); - - } - - } - - function dispose() { - - cubemaps = new WeakMap(); - - } - - return { - get: get, - dispose: dispose - }; - -} - -class OrthographicCamera extends Camera { - - constructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) { - - super(); - - this.isOrthographicCamera = true; - - this.type = 'OrthographicCamera'; - - this.zoom = 1; - this.view = null; - - this.left = left; - this.right = right; - this.top = top; - this.bottom = bottom; - - this.near = near; - this.far = far; - - this.updateProjectionMatrix(); - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - - this.zoom = source.zoom; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - return this; - - } - - setViewOffset( fullWidth, fullHeight, x, y, width, height ) { - - if ( this.view === null ) { - - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - - this.updateProjectionMatrix(); - - } - - clearViewOffset() { - - if ( this.view !== null ) { - - this.view.enabled = false; - - } - - this.updateProjectionMatrix(); - - } - - updateProjectionMatrix() { - - const dx = ( this.right - this.left ) / ( 2 * this.zoom ); - const dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); - const cx = ( this.right + this.left ) / 2; - const cy = ( this.top + this.bottom ) / 2; - - let left = cx - dx; - let right = cx + dx; - let top = cy + dy; - let bottom = cy - dy; - - if ( this.view !== null && this.view.enabled ) { - - const scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom; - const scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom; - - left += scaleW * this.view.offsetX; - right = left + scaleW * this.view.width; - top -= scaleH * this.view.offsetY; - bottom = top - scaleH * this.view.height; - - } - - this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far, this.coordinateSystem ); - - this.projectionMatrixInverse.copy( this.projectionMatrix ).invert(); - - } - - toJSON( meta ) { - - const data = super.toJSON( meta ); - - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - return data; - - } - -} - const LOD_MIN = 4; -// The standard deviations (radians) associated with the extra mips. These are -// chosen to approximate a Trowbridge-Reitz distribution function times the -// geometric shadowing function. These sigma values squared must match the -// variance #defines in cube_uv_reflection_fragment.glsl.js. +// The standard deviations (radians) associated with the extra mips. +// Used for scene blur in fromScene() method. const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ]; // The maximum length of the blur for loop. Smaller sigmas will use fewer // samples and exit early, but not recompile the shader. +// Used for scene blur in fromScene() method. const MAX_SAMPLES = 20; +// GGX VNDF importance sampling configuration +const GGX_SAMPLES = 256; + const _flatCamera = /*@__PURE__*/ new OrthographicCamera(); const _clearColor = /*@__PURE__*/ new Color(); let _oldTarget = null; @@ -16322,23 +2661,7 @@ let _oldActiveCubeFace = 0; let _oldActiveMipmapLevel = 0; let _oldXrEnabled = false; -// Golden Ratio -const PHI = ( 1 + Math.sqrt( 5 ) ) / 2; -const INV_PHI = 1 / PHI; - -// Vertices of a dodecahedron (except the opposites, which represent the -// same axis), used as axis directions evenly spread on a sphere. -const _axisDirections = [ - /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ), - /*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ), - /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ), - /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ), - /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ), - /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ), - /*@__PURE__*/ new Vector3( - 1, 1, - 1 ), - /*@__PURE__*/ new Vector3( 1, 1, - 1 ), - /*@__PURE__*/ new Vector3( - 1, 1, 1 ), - /*@__PURE__*/ new Vector3( 1, 1, 1 ) ]; +const _origin = /*@__PURE__*/ new Vector3(); /** * This class generates a Prefiltered, Mipmapped Radiance Environment Map @@ -16351,12 +2674,18 @@ const _axisDirections = [ * higher roughness levels. In this way we maintain resolution to smoothly * interpolate diffuse lighting while limiting sampling computation. * - * Paper: Fast, Accurate Image-Based Lighting - * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view -*/ - + * The prefiltering uses GGX VNDF (Visible Normal Distribution Function) + * importance sampling based on "Sampling the GGX Distribution of Visible Normals" + * (Heitz, 2018) to generate environment maps that accurately match the GGX BRDF + * used in material rendering for physically-based image-based lighting. + */ class PMREMGenerator { + /** + * Constructs a new PMREM generator. + * + * @param {WebGLRenderer} renderer - The renderer. + */ constructor( renderer ) { this._renderer = renderer; @@ -16364,15 +2693,17 @@ class PMREMGenerator { this._lodMax = 0; this._cubeSize = 0; - this._lodPlanes = []; this._sizeLods = []; this._sigmas = []; + this._lodMeshes = []; + + this._backgroundBox = null; - this._blurMaterial = null; this._cubemapMaterial = null; this._equirectMaterial = null; - this._compileMaterial( this._blurMaterial ); + this._blurMaterial = null; + this._ggxMaterial = null; } @@ -16380,10 +2711,23 @@ class PMREMGenerator { * Generates a PMREM from a supplied Scene, which can be faster than using an * image if networking bandwidth is low. Optional sigma specifies a blur radius * in radians to be applied to the scene before PMREM generation. Optional near - * and far planes ensure the scene is rendered in its entirety (the cubeCamera - * is placed at the origin). + * and far planes ensure the scene is rendered in its entirety. + * + * @param {Scene} scene - The scene to be captured. + * @param {number} [sigma=0] - The blur radius in radians. + * @param {number} [near=0.1] - The near plane distance. + * @param {number} [far=100] - The far plane distance. + * @param {Object} [options={}] - The configuration options. + * @param {number} [options.size=256] - The texture size of the PMREM. + * @param {Vector3} [options.position=origin] - The position of the internal cube camera that renders the scene. + * @return {WebGLRenderTarget} The resulting PMREM. */ - fromScene( scene, sigma = 0, near = 0.1, far = 100 ) { + fromScene( scene, sigma = 0, near = 0.1, far = 100, options = {} ) { + + const { + size = 256, + position = _origin, + } = options; _oldTarget = this._renderer.getRenderTarget(); _oldActiveCubeFace = this._renderer.getActiveCubeFace(); @@ -16392,12 +2736,12 @@ class PMREMGenerator { this._renderer.xr.enabled = false; - this._setSize( 256 ); + this._setSize( size ); const cubeUVRenderTarget = this._allocateTargets(); cubeUVRenderTarget.depthBuffer = true; - this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget ); + this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget, position ); if ( sigma > 0 ) { @@ -16416,7 +2760,10 @@ class PMREMGenerator { * Generates a PMREM from an equirectangular texture, which can be either LDR * or HDR. The ideal input image size is 1k (1024 x 512), * as this matches best with the 256 x 256 cubemap output. - * The smallest supported equirectangular image size is 64 x 32. + * + * @param {Texture} equirectangular - The equirectangular texture to be converted. + * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use. + * @return {WebGLRenderTarget} The resulting PMREM. */ fromEquirectangular( equirectangular, renderTarget = null ) { @@ -16428,7 +2775,10 @@ class PMREMGenerator { * Generates a PMREM from an cubemap texture, which can be either LDR * or HDR. The ideal input cube size is 256 x 256, * as this matches best with the 256 x 256 cubemap output. - * The smallest supported cube size is 16 x 16. + * + * @param {Texture} cubemap - The cubemap texture to be converted. + * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use. + * @return {WebGLRenderTarget} The resulting PMREM. */ fromCubemap( cubemap, renderTarget = null ) { @@ -16478,6 +2828,13 @@ class PMREMGenerator { if ( this._cubemapMaterial !== null ) this._cubemapMaterial.dispose(); if ( this._equirectMaterial !== null ) this._equirectMaterial.dispose(); + if ( this._backgroundBox !== null ) { + + this._backgroundBox.geometry.dispose(); + this._backgroundBox.material.dispose(); + + } + } // private interface @@ -16492,12 +2849,13 @@ class PMREMGenerator { _dispose() { if ( this._blurMaterial !== null ) this._blurMaterial.dispose(); + if ( this._ggxMaterial !== null ) this._ggxMaterial.dispose(); if ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose(); - for ( let i = 0; i < this._lodPlanes.length; i ++ ) { + for ( let i = 0; i < this._lodMeshes.length; i ++ ) { - this._lodPlanes[ i ].dispose(); + this._lodMeshes[ i ].geometry.dispose(); } @@ -16569,9 +2927,10 @@ class PMREMGenerator { this._pingPongRenderTarget = _createRenderTarget( width, height, params ); const { _lodMax } = this; - ( { sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = _createPlanes( _lodMax ) ); + ( { lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = _createPlanes( _lodMax ) ); this._blurMaterial = _getBlurShader( _lodMax, width, height ); + this._ggxMaterial = _getGGXShader( _lodMax, width, height ); } @@ -16581,18 +2940,18 @@ class PMREMGenerator { _compileMaterial( material ) { - const tmpMesh = new Mesh( this._lodPlanes[ 0 ], material ); - this._renderer.compile( tmpMesh, _flatCamera ); + const mesh = new Mesh( new BufferGeometry(), material ); + this._renderer.compile( mesh, _flatCamera ); } - _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) { + _sceneToCubeUV( scene, near, far, cubeUVRenderTarget, position ) { const fov = 90; const aspect = 1; const cubeCamera = new PerspectiveCamera( fov, aspect, near, far ); - const upSign = [ 1, - 1, 1, 1, 1, 1 ]; - const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ]; + const upSign = [ 1, -1, 1, 1, 1, 1 ]; + const forwardSign = [ 1, 1, 1, -1, -1, -1 ]; const renderer = this._renderer; const originalAutoClear = renderer.autoClear; @@ -16602,16 +2961,36 @@ class PMREMGenerator { renderer.toneMapping = NoToneMapping; renderer.autoClear = false; - const backgroundMaterial = new MeshBasicMaterial( { - name: 'PMREM.Background', - side: BackSide, - depthWrite: false, - depthTest: false, - } ); + // https://github.com/mrdoob/three.js/issues/31413#issuecomment-3095966812 + const reversedDepthBuffer = renderer.state.buffers.depth.getReversed(); - const backgroundBox = new Mesh( new BoxGeometry(), backgroundMaterial ); + if ( reversedDepthBuffer ) { + + renderer.setRenderTarget( cubeUVRenderTarget ); + renderer.clearDepth(); + renderer.setRenderTarget( null ); + + } + + if ( this._backgroundBox === null ) { + + this._backgroundBox = new Mesh( + new BoxGeometry(), + new MeshBasicMaterial( { + name: 'PMREM.Background', + side: BackSide, + depthWrite: false, + depthTest: false, + } ) + ); + + } + + const backgroundBox = this._backgroundBox; + const backgroundMaterial = backgroundBox.material; let useSolidColor = false; + const background = scene.background; if ( background ) { @@ -16638,17 +3017,21 @@ class PMREMGenerator { if ( col === 0 ) { cubeCamera.up.set( 0, upSign[ i ], 0 ); - cubeCamera.lookAt( forwardSign[ i ], 0, 0 ); + cubeCamera.position.set( position.x, position.y, position.z ); + cubeCamera.lookAt( position.x + forwardSign[ i ], position.y, position.z ); } else if ( col === 1 ) { cubeCamera.up.set( 0, 0, upSign[ i ] ); - cubeCamera.lookAt( 0, forwardSign[ i ], 0 ); + cubeCamera.position.set( position.x, position.y, position.z ); + cubeCamera.lookAt( position.x, position.y + forwardSign[ i ], position.z ); + } else { cubeCamera.up.set( 0, upSign[ i ], 0 ); - cubeCamera.lookAt( 0, 0, forwardSign[ i ] ); + cubeCamera.position.set( position.x, position.y, position.z ); + cubeCamera.lookAt( position.x, position.y, position.z + forwardSign[ i ] ); } @@ -16668,9 +3051,6 @@ class PMREMGenerator { } - backgroundBox.geometry.dispose(); - backgroundBox.material.dispose(); - renderer.toneMapping = toneMapping; renderer.autoClear = originalAutoClear; scene.background = background; @@ -16691,7 +3071,7 @@ class PMREMGenerator { } - this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? - 1 : 1; + this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? -1 : 1; } else { @@ -16704,7 +3084,9 @@ class PMREMGenerator { } const material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial; - const mesh = new Mesh( this._lodPlanes[ 0 ], material ); + + const mesh = this._lodMeshes[ 0 ]; + mesh.material = material; const uniforms = material.uniforms; @@ -16724,15 +3106,13 @@ class PMREMGenerator { const renderer = this._renderer; const autoClear = renderer.autoClear; renderer.autoClear = false; - const n = this._lodPlanes.length; + const n = this._lodMeshes.length; + + // Use GGX VNDF importance sampling for ( let i = 1; i < n; i ++ ) { - const sigma = Math.sqrt( this._sigmas[ i ] * this._sigmas[ i ] - this._sigmas[ i - 1 ] * this._sigmas[ i - 1 ] ); - - const poleAxis = _axisDirections[ ( n - i - 1 ) % _axisDirections.length ]; - - this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis ); + this._applyGGXFilter( cubeUVRenderTarget, i - 1, i ); } @@ -16740,12 +3120,78 @@ class PMREMGenerator { } + /** + * Applies GGX VNDF importance sampling filter to generate a prefiltered environment map. + * Uses Monte Carlo integration with VNDF importance sampling to accurately represent the + * GGX BRDF for physically-based rendering. Reads from the previous LOD level and + * applies incremental roughness filtering to avoid over-blurring. + * + * @private + * @param {WebGLRenderTarget} cubeUVRenderTarget + * @param {number} lodIn - Source LOD level to read from + * @param {number} lodOut - Target LOD level to write to + */ + _applyGGXFilter( cubeUVRenderTarget, lodIn, lodOut ) { + + const renderer = this._renderer; + const pingPongRenderTarget = this._pingPongRenderTarget; + + const ggxMaterial = this._ggxMaterial; + const ggxMesh = this._lodMeshes[ lodOut ]; + ggxMesh.material = ggxMaterial; + + const ggxUniforms = ggxMaterial.uniforms; + + // Calculate incremental roughness between LOD levels + const targetRoughness = lodOut / ( this._lodMeshes.length - 1 ); + const sourceRoughness = lodIn / ( this._lodMeshes.length - 1 ); + const incrementalRoughness = Math.sqrt( targetRoughness * targetRoughness - sourceRoughness * sourceRoughness ); + + // Apply blur strength mapping for better quality across the roughness range + const blurStrength = 0.0 + targetRoughness * 1.25; + const adjustedRoughness = incrementalRoughness * blurStrength; + + // Calculate viewport position based on output LOD level + const { _lodMax } = this; + const outputSize = this._sizeLods[ lodOut ]; + const x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 ); + const y = 4 * ( this._cubeSize - outputSize ); + + // Read from previous LOD with incremental roughness + ggxUniforms[ 'envMap' ].value = cubeUVRenderTarget.texture; + ggxUniforms[ 'roughness' ].value = adjustedRoughness; + ggxUniforms[ 'mipInt' ].value = _lodMax - lodIn; // Sample from input LOD + + _setViewport( pingPongRenderTarget, x, y, 3 * outputSize, 2 * outputSize ); + renderer.setRenderTarget( pingPongRenderTarget ); + renderer.render( ggxMesh, _flatCamera ); + + // Copy from pingPong back to cubeUV (simple direct copy) + ggxUniforms[ 'envMap' ].value = pingPongRenderTarget.texture; + ggxUniforms[ 'roughness' ].value = 0.0; // Direct copy + ggxUniforms[ 'mipInt' ].value = _lodMax - lodOut; // Read from the level we just wrote + + _setViewport( cubeUVRenderTarget, x, y, 3 * outputSize, 2 * outputSize ); + renderer.setRenderTarget( cubeUVRenderTarget ); + renderer.render( ggxMesh, _flatCamera ); + + } + /** * This is a two-pass Gaussian blur for a cubemap. Normally this is done * vertically and horizontally, but this breaks down on a cube. Here we apply * the blur latitudinally (around the poles), and then longitudinally (towards * the poles) to approximate the orthogonally-separable blur. It is least * accurate at the poles, but still does a decent job. + * + * Used for initial scene blur in fromScene() method when sigma > 0. + * + * @private + * @param {WebGLRenderTarget} cubeUVRenderTarget + * @param {number} lodIn + * @param {number} lodOut + * @param {number} sigma + * @param {Vector3} [poleAxis] */ _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) { @@ -16778,7 +3224,7 @@ class PMREMGenerator { if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) { - console.error( + error( 'blur direction must be either latitudinal or longitudinal!' ); } @@ -16786,7 +3232,9 @@ class PMREMGenerator { // Number of standard deviations at which to cut off the discrete approximation. const STANDARD_DEVIATIONS = 3; - const blurMesh = new Mesh( this._lodPlanes[ lodOut ], blurMaterial ); + const blurMesh = this._lodMeshes[ lodOut ]; + blurMesh.material = blurMaterial; + const blurUniforms = blurMaterial.uniforms; const pixels = this._sizeLods[ lodIn ] - 1; @@ -16796,7 +3244,7 @@ class PMREMGenerator { if ( samples > MAX_SAMPLES ) { - console.warn( `sigmaRadians, ${ + warn( `sigmaRadians, ${ sigmaRadians}, is too large and will clip, as it requested ${ samples} samples when the maximum is set to ${MAX_SAMPLES}` ); @@ -16860,9 +3308,9 @@ class PMREMGenerator { function _createPlanes( lodMax ) { - const lodPlanes = []; const sizeLods = []; const sigmas = []; + const lodMeshes = []; let lod = lodMax; @@ -16904,7 +3352,7 @@ function _createPlanes( lodMax ) { for ( let face = 0; face < cubeFaces; face ++ ) { const x = ( face % 3 ) * 2 / 3 - 1; - const y = face > 2 ? 0 : - 1; + const y = face > 2 ? 0 : -1; const coordinates = [ x, y, 0, x + 2 / 3, y, 0, @@ -16924,7 +3372,7 @@ function _createPlanes( lodMax ) { planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) ); planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) ); planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) ); - lodPlanes.push( planes ); + lodMeshes.push( new Mesh( planes, null ) ); if ( lod > LOD_MIN ) { @@ -16934,7 +3382,7 @@ function _createPlanes( lodMax ) { } - return { lodPlanes, sizeLods, sigmas }; + return { lodMeshes, sizeLods, sigmas }; } @@ -16955,6 +3403,143 @@ function _setViewport( target, x, y, width, height ) { } +function _getGGXShader( lodMax, width, height ) { + + const shaderMaterial = new ShaderMaterial( { + + name: 'PMREMGGXConvolution', + + defines: { + 'GGX_SAMPLES': GGX_SAMPLES, + 'CUBEUV_TEXEL_WIDTH': 1.0 / width, + 'CUBEUV_TEXEL_HEIGHT': 1.0 / height, + 'CUBEUV_MAX_MIP': `${lodMax}.0`, + }, + + uniforms: { + 'envMap': { value: null }, + 'roughness': { value: 0.0 }, + 'mipInt': { value: 0 } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: /* glsl */` + + precision highp float; + precision highp int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform float roughness; + uniform float mipInt; + + #define ENVMAP_TYPE_CUBE_UV + #include + + #define PI 3.14159265359 + + // Van der Corput radical inverse + float radicalInverse_VdC(uint bits) { + bits = (bits << 16u) | (bits >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + return float(bits) * 2.3283064365386963e-10; // / 0x100000000 + } + + // Hammersley sequence + vec2 hammersley(uint i, uint N) { + return vec2(float(i) / float(N), radicalInverse_VdC(i)); + } + + // GGX VNDF importance sampling (Eric Heitz 2018) + // "Sampling the GGX Distribution of Visible Normals" + // https://jcgt.org/published/0007/04/01/ + vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) { + float alpha = roughness * roughness; + + // Section 4.1: Orthonormal basis + vec3 T1 = vec3(1.0, 0.0, 0.0); + vec3 T2 = cross(V, T1); + + // Section 4.2: Parameterization of projected area + float r = sqrt(Xi.x); + float phi = 2.0 * PI * Xi.y; + float t1 = r * cos(phi); + float t2 = r * sin(phi); + float s = 0.5 * (1.0 + V.z); + t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2; + + // Section 4.3: Reprojection onto hemisphere + vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V; + + // Section 3.4: Transform back to ellipsoid configuration + return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z))); + } + + void main() { + vec3 N = normalize(vOutputDirection); + vec3 V = N; // Assume view direction equals normal for pre-filtering + + vec3 prefilteredColor = vec3(0.0); + float totalWeight = 0.0; + + // For very low roughness, just sample the environment directly + if (roughness < 0.001) { + gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0); + return; + } + + // Tangent space basis for VNDF sampling + vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); + vec3 tangent = normalize(cross(up, N)); + vec3 bitangent = cross(N, tangent); + + for(uint i = 0u; i < uint(GGX_SAMPLES); i++) { + vec2 Xi = hammersley(i, uint(GGX_SAMPLES)); + + // For PMREM, V = N, so in tangent space V is always (0, 0, 1) + vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness); + + // Transform H back to world space + vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z); + vec3 L = normalize(2.0 * dot(V, H) * H - V); + + float NdotL = max(dot(N, L), 0.0); + + if(NdotL > 0.0) { + // Sample environment at fixed mip level + // VNDF importance sampling handles the distribution filtering + vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt); + + // Weight by NdotL for the split-sum approximation + // VNDF PDF naturally accounts for the visible microfacet distribution + prefilteredColor += sampleColor * NdotL; + totalWeight += NdotL; + } + } + + if (totalWeight > 0.0) { + prefilteredColor = prefilteredColor / totalWeight; + } + + gl_FragColor = vec4(prefilteredColor, 1.0); + } + `, + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + return shaderMaterial; + +} + function _getBlurShader( lodMax, width, height ) { const weights = new Float32Array( MAX_SAMPLES ); @@ -17103,7 +3688,7 @@ function _getCubemapMaterial() { uniforms: { 'envMap': { value: null }, - 'flipEnvMap': { value: - 1 } + 'flipEnvMap': { value: -1 } }, vertexShader: _getCommonVertexShader(), @@ -17195,13 +3780,245 @@ function _getCommonVertexShader() { } -function WebGLCubeUVMaps( renderer ) { +/** + * A cube render target used in context of {@link WebGLRenderer}. + * + * @augments WebGLRenderTarget + */ +class WebGLCubeRenderTarget extends WebGLRenderTarget { - let cubeUVmaps = new WeakMap(); + /** + * Constructs a new cube render target. + * + * @param {number} [size=1] - The size of the render target. + * @param {RenderTarget~Options} [options] - The configuration object. + */ + constructor( size = 1, options = {} ) { + + super( size, size, options ); + + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @readonly + * @default true + */ + this.isWebGLCubeRenderTarget = true; + + const image = { width: size, height: size, depth: 1 }; + const images = [ image, image, image, image, image, image ]; + + /** + * Overwritten with a different texture type. + * + * @type {DataArrayTexture} + */ + this.texture = new CubeTexture( images ); + this._setTextureOptions( options ); + + // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js) + // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, + // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly. + + // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped + // and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture + // as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures). + + this.texture.isRenderTargetTexture = true; + + } + + /** + * Converts the given equirectangular texture to a cube map. + * + * @param {WebGLRenderer} renderer - The renderer. + * @param {Texture} texture - The equirectangular texture. + * @return {WebGLCubeRenderTarget} A reference to this cube render target. + */ + fromEquirectangularTexture( renderer, texture ) { + + this.texture.type = texture.type; + this.texture.colorSpace = texture.colorSpace; + + this.texture.generateMipmaps = texture.generateMipmaps; + this.texture.minFilter = texture.minFilter; + this.texture.magFilter = texture.magFilter; + + const shader = { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: /* glsl */` + + varying vec3 vWorldDirection; + + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); + + } + + void main() { + + vWorldDirection = transformDirection( position, modelMatrix ); + + #include + #include + + } + `, + + fragmentShader: /* glsl */` + + uniform sampler2D tEquirect; + + varying vec3 vWorldDirection; + + #include + + void main() { + + vec3 direction = normalize( vWorldDirection ); + + vec2 sampleUV = equirectUv( direction ); + + gl_FragColor = texture2D( tEquirect, sampleUV ); + + } + ` + }; + + const geometry = new BoxGeometry( 5, 5, 5 ); + + const material = new ShaderMaterial( { + + name: 'CubemapFromEquirect', + + uniforms: cloneUniforms( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader, + side: BackSide, + blending: NoBlending + + } ); + + material.uniforms.tEquirect.value = texture; + + const mesh = new Mesh( geometry, material ); + + const currentMinFilter = texture.minFilter; + + // Avoid blurred poles + if ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter; + + const camera = new CubeCamera( 1, 10, this ); + camera.update( renderer, mesh ); + + texture.minFilter = currentMinFilter; + + mesh.geometry.dispose(); + mesh.material.dispose(); + + return this; + + } + + /** + * Clears this cube render target. + * + * @param {WebGLRenderer} renderer - The renderer. + * @param {boolean} [color=true] - Whether the color buffer should be cleared or not. + * @param {boolean} [depth=true] - Whether the depth buffer should be cleared or not. + * @param {boolean} [stencil=true] - Whether the stencil buffer should be cleared or not. + */ + clear( renderer, color = true, depth = true, stencil = true ) { + + const currentRenderTarget = renderer.getRenderTarget(); + + for ( let i = 0; i < 6; i ++ ) { + + renderer.setRenderTarget( this, i ); + + renderer.clear( color, depth, stencil ); + + } + + renderer.setRenderTarget( currentRenderTarget ); + + } + +} + +function WebGLEnvironments( renderer ) { + + let cubeMaps = new WeakMap(); + let pmremMaps = new WeakMap(); let pmremGenerator = null; - function get( texture ) { + function get( texture, usePMREM = false ) { + + if ( texture === null || texture === undefined ) return null; + + if ( usePMREM ) { + + return getPMREM( texture ); + + } + + return getCube( texture ); + + } + + function getCube( texture ) { + + if ( texture && texture.isTexture ) { + + const mapping = texture.mapping; + + if ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) { + + if ( cubeMaps.has( texture ) ) { + + const cubemap = cubeMaps.get( texture ).texture; + return mapTextureMapping( cubemap, texture.mapping ); + + } else { + + const image = texture.image; + + if ( image && image.height > 0 ) { + + const renderTarget = new WebGLCubeRenderTarget( image.height ); + renderTarget.fromEquirectangularTexture( renderer, texture ); + cubeMaps.set( texture, renderTarget ); + + texture.addEventListener( 'dispose', onCubemapDispose ); + + return mapTextureMapping( renderTarget.texture, texture.mapping ); + + } else { + + // image not yet ready. try the conversion next frame + + return null; + + } + + } + + } + + } + + return texture; + + } + + function getPMREM( texture ) { if ( texture && texture.isTexture ) { @@ -17214,7 +4031,7 @@ function WebGLCubeUVMaps( renderer ) { if ( isEquirectMap || isCubeMap ) { - let renderTarget = cubeUVmaps.get( texture ); + let renderTarget = pmremMaps.get( texture ); const currentPMREMVersion = renderTarget !== undefined ? renderTarget.texture.pmremVersion : 0; @@ -17225,7 +4042,7 @@ function WebGLCubeUVMaps( renderer ) { renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture, renderTarget ) : pmremGenerator.fromCubemap( texture, renderTarget ); renderTarget.texture.pmremVersion = texture.pmremVersion; - cubeUVmaps.set( texture, renderTarget ); + pmremMaps.set( texture, renderTarget ); return renderTarget.texture; @@ -17246,9 +4063,9 @@ function WebGLCubeUVMaps( renderer ) { renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture ) : pmremGenerator.fromCubemap( texture ); renderTarget.texture.pmremVersion = texture.pmremVersion; - cubeUVmaps.set( texture, renderTarget ); + pmremMaps.set( texture, renderTarget ); - texture.addEventListener( 'dispose', onTextureDispose ); + texture.addEventListener( 'dispose', onPMREMDispose ); return renderTarget.texture; @@ -17272,6 +4089,22 @@ function WebGLCubeUVMaps( renderer ) { } + function mapTextureMapping( texture, mapping ) { + + if ( mapping === EquirectangularReflectionMapping ) { + + texture.mapping = CubeReflectionMapping; + + } else if ( mapping === EquirectangularRefractionMapping ) { + + texture.mapping = CubeRefractionMapping; + + } + + return texture; + + } + function isCubeTextureComplete( image ) { let count = 0; @@ -17285,21 +4118,37 @@ function WebGLCubeUVMaps( renderer ) { return count === length; - } - function onTextureDispose( event ) { + function onCubemapDispose( event ) { const texture = event.target; - texture.removeEventListener( 'dispose', onTextureDispose ); + texture.removeEventListener( 'dispose', onCubemapDispose ); - const cubemapUV = cubeUVmaps.get( texture ); + const cubemap = cubeMaps.get( texture ); - if ( cubemapUV !== undefined ) { + if ( cubemap !== undefined ) { - cubeUVmaps.delete( texture ); - cubemapUV.dispose(); + cubeMaps.delete( texture ); + cubemap.dispose(); + + } + + } + + function onPMREMDispose( event ) { + + const texture = event.target; + + texture.removeEventListener( 'dispose', onPMREMDispose ); + + const pmrem = pmremMaps.get( texture ); + + if ( pmrem !== undefined ) { + + pmremMaps.delete( texture ); + pmrem.dispose(); } @@ -17307,7 +4156,8 @@ function WebGLCubeUVMaps( renderer ) { function dispose() { - cubeUVmaps = new WeakMap(); + cubeMaps = new WeakMap(); + pmremMaps = new WeakMap(); if ( pmremGenerator !== null ) { @@ -17337,30 +4187,7 @@ function WebGLExtensions( gl ) { } - let extension; - - switch ( name ) { - - case 'WEBGL_depth_texture': - extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); - break; - - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); - break; - - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); - break; - - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); - break; - - default: - extension = gl.getExtension( name ); - - } + const extension = gl.getExtension( name ); extensions[ name ] = extension; @@ -17393,7 +4220,7 @@ function WebGLExtensions( gl ) { if ( extension === null ) { - warnOnce( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); + warnOnce( 'WebGLRenderer: ' + name + ' extension not supported.' ); } @@ -17426,18 +4253,6 @@ function WebGLGeometries( gl, attributes, info, bindingStates ) { } - for ( const name in geometry.morphAttributes ) { - - const array = geometry.morphAttributes[ name ]; - - for ( let i = 0, l = array.length; i < l; i ++ ) { - - attributes.remove( array[ i ] ); - - } - - } - geometry.removeEventListener( 'dispose', onGeometryDispose ); delete geometries[ geometry.id ]; @@ -17491,22 +4306,6 @@ function WebGLGeometries( gl, attributes, info, bindingStates ) { } - // morph targets - - const morphAttributes = geometry.morphAttributes; - - for ( const name in morphAttributes ) { - - const array = morphAttributes[ name ]; - - for ( let i = 0, l = array.length; i < l; i ++ ) { - - attributes.update( array[ i ], gl.ARRAY_BUFFER ); - - } - - } - } function updateWireframeAttribute( geometry ) { @@ -17517,6 +4316,12 @@ function WebGLGeometries( gl, attributes, info, bindingStates ) { const geometryPosition = geometry.attributes.position; let version = 0; + if ( geometryPosition === undefined ) { + + return; + + } + if ( geometryIndex !== null ) { const array = geometryIndex.array; @@ -17532,7 +4337,7 @@ function WebGLGeometries( gl, attributes, info, bindingStates ) { } - } else if ( geometryPosition !== undefined ) { + } else { const array = geometryPosition.array; version = geometryPosition.version; @@ -17547,13 +4352,11 @@ function WebGLGeometries( gl, attributes, info, bindingStates ) { } - } else { - - return; - } - const attribute = new ( arrayNeedsUint32( indices ) ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); + // check whether a 32 bit or 16 bit buffer is required to store the indices + // account for PRIMITIVE_RESTART_FIXED_INDEX, #24565 + const attribute = new ( geometryPosition.count >= 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); attribute.version = version; // Updating index buffer in VAO now. See WebGLBindingStates @@ -17688,15 +4491,11 @@ function WebGLIndexedBufferRenderer( gl, extensions, info ) { let elementCount = 0; for ( let i = 0; i < drawCount; i ++ ) { - elementCount += counts[ i ]; + elementCount += counts[ i ] * primcount[ i ]; } - for ( let i = 0; i < primcount.length; i ++ ) { - - info.update( elementCount, mode, primcount[ i ] ); - - } + info.update( elementCount, mode, 1 ); } @@ -17755,7 +4554,7 @@ function WebGLInfo( gl ) { break; default: - console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); + error( 'WebGLInfo: Unknown draw mode:', mode ); break; } @@ -17943,7 +4742,7 @@ function WebGLMorphtargets( gl, capabilities, textures ) { } -function WebGLObjects( gl, geometries, attributes, info ) { +function WebGLObjects( gl, geometries, attributes, bindingStates, info ) { let updateMap = new WeakMap(); @@ -18018,6 +4817,8 @@ function WebGLObjects( gl, geometries, attributes, info ) { instancedMesh.removeEventListener( 'dispose', onInstancedMeshDispose ); + bindingStates.releaseStatesOfObject( instancedMesh ); + attributes.remove( instancedMesh.instanceMatrix ); if ( instancedMesh.instanceColor !== null ) attributes.remove( instancedMesh.instanceColor ); @@ -18033,55 +4834,249 @@ function WebGLObjects( gl, geometries, attributes, info ) { } -class DepthTexture extends Texture { +const toneMappingMap = { + [ LinearToneMapping ]: 'LINEAR_TONE_MAPPING', + [ ReinhardToneMapping ]: 'REINHARD_TONE_MAPPING', + [ CineonToneMapping ]: 'CINEON_TONE_MAPPING', + [ ACESFilmicToneMapping ]: 'ACES_FILMIC_TONE_MAPPING', + [ AgXToneMapping ]: 'AGX_TONE_MAPPING', + [ NeutralToneMapping ]: 'NEUTRAL_TONE_MAPPING', + [ CustomToneMapping ]: 'CUSTOM_TONE_MAPPING' +}; - constructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format = DepthFormat ) { +function WebGLOutput( type, width, height, depth, stencil ) { - if ( format !== DepthFormat && format !== DepthStencilFormat ) { + // render targets for scene and post-processing + const targetA = new WebGLRenderTarget( width, height, { + type: type, + depthBuffer: depth, + stencilBuffer: stencil + } ); - throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); + const targetB = new WebGLRenderTarget( width, height, { + type: HalfFloatType, + depthBuffer: false, + stencilBuffer: false + } ); + + // create fullscreen triangle geometry + const geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ -1, 3, 0, -1, -1, 0, 3, -1, 0 ], 3 ) ); + geometry.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) ); + + // create output material with tone mapping support + const material = new RawShaderMaterial( { + uniforms: { + tDiffuse: { value: null } + }, + vertexShader: /* glsl */` + precision highp float; + + uniform mat4 modelViewMatrix; + uniform mat4 projectionMatrix; + + attribute vec3 position; + attribute vec2 uv; + + varying vec2 vUv; + + void main() { + vUv = uv; + gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); + }`, + fragmentShader: /* glsl */` + precision highp float; + + uniform sampler2D tDiffuse; + + varying vec2 vUv; + + #include + #include + + void main() { + gl_FragColor = texture2D( tDiffuse, vUv ); + + #ifdef LINEAR_TONE_MAPPING + gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb ); + #elif defined( REINHARD_TONE_MAPPING ) + gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb ); + #elif defined( CINEON_TONE_MAPPING ) + gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb ); + #elif defined( ACES_FILMIC_TONE_MAPPING ) + gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb ); + #elif defined( AGX_TONE_MAPPING ) + gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb ); + #elif defined( NEUTRAL_TONE_MAPPING ) + gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb ); + #elif defined( CUSTOM_TONE_MAPPING ) + gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb ); + #endif + + #ifdef SRGB_TRANSFER + gl_FragColor = sRGBTransferOETF( gl_FragColor ); + #endif + }`, + depthTest: false, + depthWrite: false + } ); + + const mesh = new Mesh( geometry, material ); + const camera = new OrthographicCamera( -1, 1, 1, -1, 0, 1 ); + + let _outputColorSpace = null; + let _outputToneMapping = null; + let _isCompositing = false; + let _savedToneMapping; + let _savedRenderTarget = null; + let _effects = []; + let _hasRenderPass = false; + + this.setSize = function ( width, height ) { + + targetA.setSize( width, height ); + targetB.setSize( width, height ); + + for ( let i = 0; i < _effects.length; i ++ ) { + + const effect = _effects[ i ]; + if ( effect.setSize ) effect.setSize( width, height ); } - if ( type === undefined && format === DepthFormat ) type = UnsignedIntType; - if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; + }; - super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + this.setEffects = function ( effects ) { - this.isDepthTexture = true; + _effects = effects; + _hasRenderPass = _effects.length > 0 && _effects[ 0 ].isRenderPass === true; - this.image = { width: width, height: height }; + const width = targetA.width; + const height = targetA.height; - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + for ( let i = 0; i < _effects.length; i ++ ) { - this.flipY = false; - this.generateMipmaps = false; + const effect = _effects[ i ]; + if ( effect.setSize ) effect.setSize( width, height ); - this.compareFunction = null; + } - } + }; + this.begin = function ( renderer, renderTarget ) { - copy( source ) { + // Don't begin during compositing phase (post-processing effects call render()) + if ( _isCompositing ) return false; - super.copy( source ); + if ( renderer.toneMapping === NoToneMapping && _effects.length === 0 ) return false; - this.compareFunction = source.compareFunction; + _savedRenderTarget = renderTarget; - return this; + // resize internal buffers to match render target (e.g. XR resolution) + if ( renderTarget !== null ) { - } + const width = renderTarget.width; + const height = renderTarget.height; - toJSON( meta ) { + if ( targetA.width !== width || targetA.height !== height ) { - const data = super.toJSON( meta ); + this.setSize( width, height ); - if ( this.compareFunction !== null ) data.compareFunction = this.compareFunction; + } - return data; + } - } + // if first effect is a RenderPass, it will set its own render target + if ( _hasRenderPass === false ) { + + renderer.setRenderTarget( targetA ); + + } + + // disable tone mapping during render - it will be applied in end() + _savedToneMapping = renderer.toneMapping; + renderer.toneMapping = NoToneMapping; + + return true; + + }; + + this.hasRenderPass = function () { + + return _hasRenderPass; + + }; + + this.end = function ( renderer, deltaTime ) { + + // restore tone mapping + renderer.toneMapping = _savedToneMapping; + + _isCompositing = true; + + // run post-processing effects + let readBuffer = targetA; + let writeBuffer = targetB; + + for ( let i = 0; i < _effects.length; i ++ ) { + + const effect = _effects[ i ]; + + if ( effect.enabled === false ) continue; + + effect.render( renderer, writeBuffer, readBuffer, deltaTime ); + + if ( effect.needsSwap !== false ) { + + const temp = readBuffer; + readBuffer = writeBuffer; + writeBuffer = temp; + + } + + } + + // update output material defines if settings changed + if ( _outputColorSpace !== renderer.outputColorSpace || _outputToneMapping !== renderer.toneMapping ) { + + _outputColorSpace = renderer.outputColorSpace; + _outputToneMapping = renderer.toneMapping; + + material.defines = {}; + + if ( ColorManagement.getTransfer( _outputColorSpace ) === SRGBTransfer ) material.defines.SRGB_TRANSFER = ''; + + const toneMapping = toneMappingMap[ _outputToneMapping ]; + if ( toneMapping ) material.defines[ toneMapping ] = ''; + + material.needsUpdate = true; + + } + + // final output to canvas (or XR render target) + material.uniforms.tDiffuse.value = readBuffer.texture; + renderer.setRenderTarget( _savedRenderTarget ); + renderer.render( mesh, camera ); + + _savedRenderTarget = null; + _isCompositing = false; + + }; + + this.isCompositing = function () { + + return _isCompositing; + + }; + + this.dispose = function () { + + targetA.dispose(); + targetB.dispose(); + geometry.dispose(); + material.dispose(); + + }; } @@ -18653,7 +5648,7 @@ function setValueT1( gl, v, textures ) { if ( this.type === gl.SAMPLER_2D_SHADOW ) { - emptyShadowTexture.compareFunction = LessEqualCompare; // #28670 + emptyShadowTexture.compareFunction = textures.isReversedDepthBuffer() ? GreaterEqualCompare : LessEqualCompare; emptyTexture2D = emptyShadowTexture; } else { @@ -18903,9 +5898,21 @@ function setValueT1Array( gl, v, textures ) { } + let emptyTexture2D; + + if ( this.type === gl.SAMPLER_2D_SHADOW ) { + + emptyTexture2D = emptyShadowTexture; + + } else { + + emptyTexture2D = emptyTexture; + + } + for ( let i = 0; i !== n; ++ i ) { - textures.setTexture2D( v[ i ] || emptyTexture, units[ i ] ); + textures.setTexture2D( v[ i ] || emptyTexture2D, units[ i ] ); } @@ -19191,6 +6198,31 @@ class WebGLUniforms { } + // Sort uniforms to prioritize shadow samplers first (for optimal texture unit allocation) + + const shadowSamplers = []; + const otherUniforms = []; + + for ( const u of this.seq ) { + + if ( u.type === gl.SAMPLER_2D_SHADOW || u.type === gl.SAMPLER_CUBE_SHADOW || u.type === gl.SAMPLER_2D_ARRAY_SHADOW ) { + + shadowSamplers.push( u ); + + } else { + + otherUniforms.push( u ); + + } + + } + + if ( shadowSamplers.length > 0 ) { + + this.seq = shadowSamplers.concat( otherUniforms ); + + } + } setValue( gl, name, value, textures ) { @@ -19279,40 +6311,25 @@ function handleSource( string, errorLine ) { } +const _m0 = /*@__PURE__*/ new Matrix3(); + function getEncodingComponents( colorSpace ) { - const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); - const encodingPrimaries = ColorManagement.getPrimaries( colorSpace ); + ColorManagement._getMatrix( _m0, ColorManagement.workingColorSpace, colorSpace ); - let gamutMapping; + const encodingMatrix = `mat3( ${ _m0.elements.map( ( v ) => v.toFixed( 4 ) ) } )`; - if ( workingPrimaries === encodingPrimaries ) { + switch ( ColorManagement.getTransfer( colorSpace ) ) { - gamutMapping = ''; + case LinearTransfer: + return [ encodingMatrix, 'LinearTransferOETF' ]; - } else if ( workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries ) { - - gamutMapping = 'LinearDisplayP3ToLinearSRGB'; - - } else if ( workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries ) { - - gamutMapping = 'LinearSRGBToLinearDisplayP3'; - - } - - switch ( colorSpace ) { - - case LinearSRGBColorSpace: - case LinearDisplayP3ColorSpace: - return [ gamutMapping, 'LinearTransferOETF' ]; - - case SRGBColorSpace: - case DisplayP3ColorSpace: - return [ gamutMapping, 'sRGBTransferOETF' ]; + case SRGBTransfer: + return [ encodingMatrix, 'sRGBTransferOETF' ]; default: - console.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace ); - return [ gamutMapping, 'LinearTransferOETF' ]; + warn( 'WebGLProgram: Unsupported color space: ', colorSpace ); + return [ encodingMatrix, 'LinearTransferOETF' ]; } @@ -19321,7 +6338,9 @@ function getEncodingComponents( colorSpace ) { function getShaderErrors( gl, shader, type ) { const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS ); - const errors = gl.getShaderInfoLog( shader ).trim(); + + const shaderInfoLog = gl.getShaderInfoLog( shader ) || ''; + const errors = shaderInfoLog.trim(); if ( status && errors === '' ) return ''; @@ -19329,7 +6348,7 @@ function getShaderErrors( gl, shader, type ) { if ( errorMatches ) { // --enable-privileged-webgl-extension - // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + // log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); const errorLine = parseInt( errorMatches[ 1 ] ); return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine ); @@ -19345,47 +6364,37 @@ function getShaderErrors( gl, shader, type ) { function getTexelEncodingFunction( functionName, colorSpace ) { const components = getEncodingComponents( colorSpace ); - return `vec4 ${functionName}( vec4 value ) { return ${components[ 0 ]}( ${components[ 1 ]}( value ) ); }`; + + return [ + + `vec4 ${functionName}( vec4 value ) {`, + + ` return ${components[ 1 ]}( vec4( value.rgb * ${components[ 0 ]}, value.a ) );`, + + '}', + + ].join( '\n' ); } +const toneMappingFunctions = { + [ LinearToneMapping ]: 'Linear', + [ ReinhardToneMapping ]: 'Reinhard', + [ CineonToneMapping ]: 'Cineon', + [ ACESFilmicToneMapping ]: 'ACESFilmic', + [ AgXToneMapping ]: 'AgX', + [ NeutralToneMapping ]: 'Neutral', + [ CustomToneMapping ]: 'Custom' +}; + function getToneMappingFunction( functionName, toneMapping ) { - let toneMappingName; + const toneMappingName = toneMappingFunctions[ toneMapping ]; - switch ( toneMapping ) { + if ( toneMappingName === undefined ) { - case LinearToneMapping: - toneMappingName = 'Linear'; - break; - - case ReinhardToneMapping: - toneMappingName = 'Reinhard'; - break; - - case CineonToneMapping: - toneMappingName = 'Cineon'; - break; - - case ACESFilmicToneMapping: - toneMappingName = 'ACESFilmic'; - break; - - case AgXToneMapping: - toneMappingName = 'AgX'; - break; - - case NeutralToneMapping: - toneMappingName = 'Neutral'; - break; - - case CustomToneMapping: - toneMappingName = 'Custom'; - break; - - default: - console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping ); - toneMappingName = 'Linear'; + warn( 'WebGLProgram: Unsupported toneMapping:', toneMapping ); + return 'vec3 ' + functionName + '( vec3 color ) { return LinearToneMapping( color ); }'; } @@ -19393,15 +6402,15 @@ function getToneMappingFunction( functionName, toneMapping ) { } -const _v0$1 = /*@__PURE__*/ new Vector3(); +const _v0 = /*@__PURE__*/ new Vector3(); function getLuminanceFunction() { - ColorManagement.getLuminanceCoefficients( _v0$1 ); + ColorManagement.getLuminanceCoefficients( _v0 ); - const r = _v0$1.x.toFixed( 4 ); - const g = _v0$1.y.toFixed( 4 ); - const b = _v0$1.z.toFixed( 4 ); + const r = _v0.x.toFixed( 4 ); + const g = _v0.y.toFixed( 4 ); + const b = _v0.z.toFixed( 4 ); return [ @@ -19462,7 +6471,7 @@ function fetchAttributeLocations( gl, program ) { if ( info.type === gl.FLOAT_MAT3 ) locationSize = 3; if ( info.type === gl.FLOAT_MAT4 ) locationSize = 4; - // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); + // log( 'WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); attributes[ name ] = { type: info.type, @@ -19532,7 +6541,7 @@ function includeReplacer( match, include ) { if ( newInclude !== undefined ) { string = ShaderChunk[ newInclude ]; - console.warn( 'THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude ); + warn( 'WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude ); } else { @@ -19613,99 +6622,54 @@ function generatePrecision( parameters ) { } +const shadowMapTypeDefines = { + [ PCFShadowMap ]: 'SHADOWMAP_TYPE_PCF', + [ VSMShadowMap ]: 'SHADOWMAP_TYPE_VSM' +}; + function generateShadowMapTypeDefine( parameters ) { - let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; - - if ( parameters.shadowMapType === PCFShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - - } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; - - } else if ( parameters.shadowMapType === VSMShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; - - } - - return shadowMapTypeDefine; + return shadowMapTypeDefines[ parameters.shadowMapType ] || 'SHADOWMAP_TYPE_BASIC'; } +const envMapTypeDefines = { + [ CubeReflectionMapping ]: 'ENVMAP_TYPE_CUBE', + [ CubeRefractionMapping ]: 'ENVMAP_TYPE_CUBE', + [ CubeUVReflectionMapping ]: 'ENVMAP_TYPE_CUBE_UV' +}; + function generateEnvMapTypeDefine( parameters ) { - let envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + if ( parameters.envMap === false ) return 'ENVMAP_TYPE_CUBE'; - if ( parameters.envMap ) { - - switch ( parameters.envMapMode ) { - - case CubeReflectionMapping: - case CubeRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - break; - - case CubeUVReflectionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; - break; - - } - - } - - return envMapTypeDefine; + return envMapTypeDefines[ parameters.envMapMode ] || 'ENVMAP_TYPE_CUBE'; } +const envMapModeDefines = { + [ CubeRefractionMapping ]: 'ENVMAP_MODE_REFRACTION' +}; + function generateEnvMapModeDefine( parameters ) { - let envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; + if ( parameters.envMap === false ) return 'ENVMAP_MODE_REFLECTION'; - if ( parameters.envMap ) { - - switch ( parameters.envMapMode ) { - - case CubeRefractionMapping: - - envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; - break; - - } - - } - - return envMapModeDefine; + return envMapModeDefines[ parameters.envMapMode ] || 'ENVMAP_MODE_REFLECTION'; } +const envMapBlendingDefines = { + [ MultiplyOperation ]: 'ENVMAP_BLENDING_MULTIPLY', + [ MixOperation ]: 'ENVMAP_BLENDING_MIX', + [ AddOperation ]: 'ENVMAP_BLENDING_ADD' +}; + function generateEnvMapBlendingDefine( parameters ) { - let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; + if ( parameters.envMap === false ) return 'ENVMAP_BLENDING_NONE'; - if ( parameters.envMap ) { - - switch ( parameters.combine ) { - - case MultiplyOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - break; - - case MixOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; - break; - - case AddOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; - break; - - } - - } - - return envMapBlendingDefine; + return envMapBlendingDefines[ parameters.combine ] || 'ENVMAP_BLENDING_NONE'; } @@ -19728,7 +6692,7 @@ function generateCubeUVSize( parameters ) { function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { // TODO Send this event to Three.js DevTools - // console.log( 'WebGLProgram', cacheKey ); + // log( 'WebGLProgram', cacheKey ); const gl = renderer.getContext(); @@ -19906,7 +6870,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '', - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + parameters.logarithmicDepthBuffer ? '#define USE_LOGARITHMIC_DEPTH_BUFFER' : '', + parameters.reversedDepthBuffer ? '#define USE_REVERSED_DEPTH_BUFFER' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', @@ -20047,8 +7012,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '', - parameters.vertexColors || parameters.instancingColor || parameters.batchingColor ? '#define USE_COLOR' : '', - parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', + parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', + parameters.vertexAlphas || parameters.batchingColor ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUv1s ? '#define USE_UV1' : '', parameters.vertexUv2s ? '#define USE_UV2' : '', parameters.vertexUv3s ? '#define USE_UV3' : '', @@ -20070,8 +7035,10 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '', parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '', + parameters.decodeVideoTextureEmissive ? '#define DECODE_VIDEO_TEXTURE_EMISSIVE' : '', - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + parameters.logarithmicDepthBuffer ? '#define USE_LOGARITHMIC_DEPTH_BUFFER' : '', + parameters.reversedDepthBuffer ? '#define USE_REVERSED_DEPTH_BUFFER' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', @@ -20141,8 +7108,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { const vertexGlsl = versionString + prefixVertex + vertexShader; const fragmentGlsl = versionString + prefixFragment + fragmentShader; - // console.log( '*VERTEX*', vertexGlsl ); - // console.log( '*FRAGMENT*', fragmentGlsl ); + // log( '*VERTEX*', vertexGlsl ); + // log( '*FRAGMENT*', fragmentGlsl ); const glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); const glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); @@ -20170,9 +7137,13 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { // check for link errors if ( renderer.debug.checkShaderErrors ) { - const programLog = gl.getProgramInfoLog( program ).trim(); - const vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); - const fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); + const programInfoLog = gl.getProgramInfoLog( program ) || ''; + const vertexShaderInfoLog = gl.getShaderInfoLog( glVertexShader ) || ''; + const fragmentShaderInfoLog = gl.getShaderInfoLog( glFragmentShader ) || ''; + + const programLog = programInfoLog.trim(); + const vertexLog = vertexShaderInfoLog.trim(); + const fragmentLog = fragmentShaderInfoLog.trim(); let runnable = true; let haveDiagnostics = true; @@ -20192,7 +7163,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' ); const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' ); - console.error( + error( 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' + 'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\n\n' + 'Material Name: ' + self.name + '\n' + @@ -20206,7 +7177,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { } else if ( programLog !== '' ) { - console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog ); + warn( 'WebGLProgram: Program Info Log:', programLog ); } else if ( vertexLog === '' || fragmentLog === '' ) { @@ -20333,7 +7304,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { } -let _id$1 = 0; +let _id = 0; class WebGLShaderCache { @@ -20447,7 +7418,7 @@ class WebGLShaderStage { constructor( code ) { - this.id = _id$1 ++; + this.id = _id ++; this.code = code; this.usedTimes = 0; @@ -20456,21 +7427,21 @@ class WebGLShaderStage { } -function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) { +function WebGLPrograms( renderer, environments, extensions, capabilities, bindingStates, clipping ) { const _programLayers = new Layers(); const _customShaders = new WebGLShaderCache(); const _activeChannels = new Set(); const programs = []; + const programsMap = new Map(); const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; - const SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures; let precision = capabilities.precision; const shaderIDs = { MeshDepthMaterial: 'depth', - MeshDistanceMaterial: 'distanceRGBA', + MeshDistanceMaterial: 'distance', MeshNormalMaterial: 'normal', MeshBasicMaterial: 'basic', MeshLambertMaterial: 'lambert', @@ -20500,9 +7471,10 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities const fog = scene.fog; const geometry = object.geometry; - const environment = material.isMeshStandardMaterial ? scene.environment : null; + const environment = ( material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ) ? scene.environment : null; - const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment ); + const usePMREM = material.isMeshStandardMaterial || ( material.isMeshLambertMaterial && ! material.envMap ) || ( material.isMeshPhongMaterial && ! material.envMap ); + const envMap = environments.get( material.envMap || environment, usePMREM ); const envMapCubeUVHeight = ( !! envMap ) && ( envMap.mapping === CubeUVReflectionMapping ) ? envMap.image.height : null; const shaderID = shaderIDs[ material.type ]; @@ -20516,7 +7488,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities if ( precision !== material.precision ) { - console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); + warn( 'WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); } @@ -20558,6 +7530,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities } const currentRenderTarget = renderer.getRenderTarget(); + const reversedDepthBuffer = renderer.state.buffers.depth.getReversed(); const IS_INSTANCEDMESH = object.isInstancedMesh === true; const IS_BATCHEDMESH = object.isBatchedMesh === true; @@ -20647,7 +7620,6 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null, instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null, - supportsVertexTextures: SUPPORTS_VERTEX_TEXTURES, outputColorSpace: ( currentRenderTarget === null ) ? renderer.outputColorSpace : ( currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ), alphaToCoverage: !! material.alphaToCoverage, @@ -20660,7 +7632,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities lightMap: HAS_LIGHTMAP, bumpMap: HAS_BUMPMAP, normalMap: HAS_NORMALMAP, - displacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP, + displacementMap: HAS_DISPLACEMENTMAP, emissiveMap: HAS_EMISSIVEMAP, normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap, @@ -20751,10 +7723,16 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities useFog: material.fog === true, fogExp2: ( !! fog && fog.isFogExp2 ), - flatShading: material.flatShading === true, + flatShading: material.wireframe === false && ( + material.flatShading === true || + ( geometry.attributes.normal === undefined && HAS_NORMALMAP === false && + ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.isMeshPhysicalMaterial ) + ) + ), sizeAttenuation: material.sizeAttenuation === true, logarithmicDepthBuffer: logarithmicDepthBuffer, + reversedDepthBuffer: reversedDepthBuffer, skinning: object.isSkinnedMesh === true, @@ -20789,6 +7767,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities toneMapping: toneMapping, decodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ), + decodeVideoTextureEmissive: HAS_EMISSIVEMAP && ( material.emissiveMap.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.emissiveMap.colorSpace ) === SRGBTransfer ), premultipliedAlpha: material.premultipliedAlpha, @@ -20918,49 +7897,49 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities _programLayers.disableAll(); - if ( parameters.supportsVertexTextures ) - _programLayers.enable( 0 ); if ( parameters.instancing ) - _programLayers.enable( 1 ); + _programLayers.enable( 0 ); if ( parameters.instancingColor ) - _programLayers.enable( 2 ); + _programLayers.enable( 1 ); if ( parameters.instancingMorph ) - _programLayers.enable( 3 ); + _programLayers.enable( 2 ); if ( parameters.matcap ) - _programLayers.enable( 4 ); + _programLayers.enable( 3 ); if ( parameters.envMap ) - _programLayers.enable( 5 ); + _programLayers.enable( 4 ); if ( parameters.normalMapObjectSpace ) - _programLayers.enable( 6 ); + _programLayers.enable( 5 ); if ( parameters.normalMapTangentSpace ) - _programLayers.enable( 7 ); + _programLayers.enable( 6 ); if ( parameters.clearcoat ) - _programLayers.enable( 8 ); + _programLayers.enable( 7 ); if ( parameters.iridescence ) - _programLayers.enable( 9 ); + _programLayers.enable( 8 ); if ( parameters.alphaTest ) - _programLayers.enable( 10 ); + _programLayers.enable( 9 ); if ( parameters.vertexColors ) - _programLayers.enable( 11 ); + _programLayers.enable( 10 ); if ( parameters.vertexAlphas ) - _programLayers.enable( 12 ); + _programLayers.enable( 11 ); if ( parameters.vertexUv1s ) - _programLayers.enable( 13 ); + _programLayers.enable( 12 ); if ( parameters.vertexUv2s ) - _programLayers.enable( 14 ); + _programLayers.enable( 13 ); if ( parameters.vertexUv3s ) - _programLayers.enable( 15 ); + _programLayers.enable( 14 ); if ( parameters.vertexTangents ) - _programLayers.enable( 16 ); + _programLayers.enable( 15 ); if ( parameters.anisotropy ) - _programLayers.enable( 17 ); + _programLayers.enable( 16 ); if ( parameters.alphaHash ) - _programLayers.enable( 18 ); + _programLayers.enable( 17 ); if ( parameters.batching ) - _programLayers.enable( 19 ); + _programLayers.enable( 18 ); if ( parameters.dispersion ) - _programLayers.enable( 20 ); + _programLayers.enable( 19 ); if ( parameters.batchingColor ) + _programLayers.enable( 20 ); + if ( parameters.gradientMap ) _programLayers.enable( 21 ); array.push( _programLayers.mask ); @@ -20974,38 +7953,42 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities _programLayers.enable( 2 ); if ( parameters.logarithmicDepthBuffer ) _programLayers.enable( 3 ); - if ( parameters.skinning ) + if ( parameters.reversedDepthBuffer ) _programLayers.enable( 4 ); - if ( parameters.morphTargets ) + if ( parameters.skinning ) _programLayers.enable( 5 ); - if ( parameters.morphNormals ) + if ( parameters.morphTargets ) _programLayers.enable( 6 ); - if ( parameters.morphColors ) + if ( parameters.morphNormals ) _programLayers.enable( 7 ); - if ( parameters.premultipliedAlpha ) + if ( parameters.morphColors ) _programLayers.enable( 8 ); - if ( parameters.shadowMapEnabled ) + if ( parameters.premultipliedAlpha ) _programLayers.enable( 9 ); - if ( parameters.doubleSided ) + if ( parameters.shadowMapEnabled ) _programLayers.enable( 10 ); - if ( parameters.flipSided ) + if ( parameters.doubleSided ) _programLayers.enable( 11 ); - if ( parameters.useDepthPacking ) + if ( parameters.flipSided ) _programLayers.enable( 12 ); - if ( parameters.dithering ) + if ( parameters.useDepthPacking ) _programLayers.enable( 13 ); - if ( parameters.transmission ) + if ( parameters.dithering ) _programLayers.enable( 14 ); - if ( parameters.sheen ) + if ( parameters.transmission ) _programLayers.enable( 15 ); - if ( parameters.opaque ) + if ( parameters.sheen ) _programLayers.enable( 16 ); - if ( parameters.pointsUvs ) + if ( parameters.opaque ) _programLayers.enable( 17 ); - if ( parameters.decodeVideoTexture ) + if ( parameters.pointsUvs ) _programLayers.enable( 18 ); - if ( parameters.alphaToCoverage ) + if ( parameters.decodeVideoTexture ) _programLayers.enable( 19 ); + if ( parameters.decodeVideoTextureEmissive ) + _programLayers.enable( 20 ); + if ( parameters.alphaToCoverage ) + _programLayers.enable( 21 ); array.push( _programLayers.mask ); @@ -21033,29 +8016,19 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities function acquireProgram( parameters, cacheKey ) { - let program; + let program = programsMap.get( cacheKey ); - // Check if code has been already compiled - for ( let p = 0, pl = programs.length; p < pl; p ++ ) { + if ( program !== undefined ) { - const preexistingProgram = programs[ p ]; + ++ program.usedTimes; - if ( preexistingProgram.cacheKey === cacheKey ) { - - program = preexistingProgram; - ++ program.usedTimes; - - break; - - } - - } - - if ( program === undefined ) { + } else { program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates ); programs.push( program ); + programsMap.set( cacheKey, program ); + } return program; @@ -21071,6 +8044,9 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities programs[ i ] = programs[ programs.length - 1 ]; programs.pop(); + // Remove from map + programsMap.delete( program.cacheKey ); + // Free WebGL resources program.destroy(); @@ -21171,6 +8147,10 @@ function painterSortStable( a, b ) { return a.material.id - b.material.id; + } else if ( a.materialVariant !== b.materialVariant ) { + + return a.materialVariant - b.materialVariant; + } else if ( a.z !== b.z ) { return a.z - b.z; @@ -21225,6 +8205,15 @@ function WebGLRenderList() { } + function materialVariant( object ) { + + let variant = 0; + if ( object.isInstancedMesh ) variant += 2; + if ( object.isSkinnedMesh ) variant += 1; + return variant; + + } + function getNextRenderItem( object, geometry, material, groupOrder, z, group ) { let renderItem = renderItems[ renderItemsIndex ]; @@ -21236,6 +8225,7 @@ function WebGLRenderList() { object: object, geometry: geometry, material: material, + materialVariant: materialVariant( object ), groupOrder: groupOrder, renderOrder: object.renderOrder, z: z, @@ -21250,6 +8240,7 @@ function WebGLRenderList() { renderItem.object = object; renderItem.geometry = geometry; renderItem.material = material; + renderItem.materialVariant = materialVariant( object ); renderItem.groupOrder = groupOrder; renderItem.renderOrder = object.renderOrder; renderItem.z = z; @@ -21553,18 +8544,18 @@ function WebGLLights( extensions ) { version: 0, hash: { - directionalLength: - 1, - pointLength: - 1, - spotLength: - 1, - rectAreaLength: - 1, - hemiLength: - 1, + directionalLength: -1, + pointLength: -1, + spotLength: -1, + rectAreaLength: -1, + hemiLength: -1, - numDirectionalShadows: - 1, - numPointShadows: - 1, - numSpotShadows: - 1, - numSpotMaps: - 1, + numDirectionalShadows: -1, + numPointShadows: -1, + numSpotShadows: -1, + numSpotMaps: -1, - numLightProbes: - 1 + numLightProbes: -1 }, ambient: [ 0, 0, 0 ], @@ -21628,7 +8619,23 @@ function WebGLLights( extensions ) { const intensity = light.intensity; const distance = light.distance; - const shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; + let shadowMap = null; + + if ( light.shadow && light.shadow.map ) { + + if ( light.shadow.map.texture.format === RGFormat ) { + + // VSM uses color texture with blurred mean/std_dev + shadowMap = light.shadow.map.texture; + + } else { + + // Other types use depth texture + shadowMap = light.shadow.map.depthTexture || light.shadow.map.texture; + + } + + } if ( light.isAmbientLight ) { @@ -22061,99 +9068,23 @@ function WebGLRenderStates( extensions ) { } -class MeshDepthMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isMeshDepthMaterial = true; - - this.type = 'MeshDepthMaterial'; - - this.depthPacking = BasicDepthPacking; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.depthPacking = source.depthPacking; - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - return this; - - } - -} - -class MeshDistanceMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isMeshDistanceMaterial = true; - - this.type = 'MeshDistanceMaterial'; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - return this; - - } - -} - const vertex = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; -const fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; +const fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );\n\tgl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );\n}"; + +const _cubeDirections = [ + /*@__PURE__*/ new Vector3( 1, 0, 0 ), /*@__PURE__*/ new Vector3( -1, 0, 0 ), /*@__PURE__*/ new Vector3( 0, 1, 0 ), + /*@__PURE__*/ new Vector3( 0, -1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ), /*@__PURE__*/ new Vector3( 0, 0, -1 ) +]; + +const _cubeUps = [ + /*@__PURE__*/ new Vector3( 0, -1, 0 ), /*@__PURE__*/ new Vector3( 0, -1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ), + /*@__PURE__*/ new Vector3( 0, 0, -1 ), /*@__PURE__*/ new Vector3( 0, -1, 0 ), /*@__PURE__*/ new Vector3( 0, -1, 0 ) +]; + +const _projScreenMatrix = /*@__PURE__*/ new Matrix4(); +const _lightPositionWorld = /*@__PURE__*/ new Vector3(); +const _lookTarget = /*@__PURE__*/ new Vector3(); function WebGLShadowMap( renderer, objects, capabilities ) { @@ -22164,7 +9095,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) { _viewport = new Vector4(), - _depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ), + _depthMaterial = new MeshDepthMaterial(), _distanceMaterial = new MeshDistanceMaterial(), _materialCache = {}, @@ -22195,7 +9126,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) { fullScreenTri.setAttribute( 'position', new BufferAttribute( - new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ), + new Float32Array( [ -1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5 ] ), 3 ) ); @@ -22219,6 +9150,13 @@ function WebGLShadowMap( renderer, objects, capabilities ) { if ( lights.length === 0 ) return; + if ( this.type === PCFSoftShadowMap ) { + + warn( 'WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead.' ); + this.type = PCFShadowMap; + + } + const currentRenderTarget = renderer.getRenderTarget(); const activeCubeFace = renderer.getActiveCubeFace(); const activeMipmapLevel = renderer.getActiveMipmapLevel(); @@ -22227,14 +9165,47 @@ function WebGLShadowMap( renderer, objects, capabilities ) { // Set GL state for depth map. _state.setBlending( NoBlending ); - _state.buffers.color.setClear( 1, 1, 1, 1 ); + + if ( _state.buffers.depth.getReversed() === true ) { + + _state.buffers.color.setClear( 0, 0, 0, 0 ); + + } else { + + _state.buffers.color.setClear( 1, 1, 1, 1 ); + + } + _state.buffers.depth.setTest( true ); _state.setScissorTest( false ); // check for shadow map type changes - const toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap ); - const fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap ); + const typeChanged = _previousType !== this.type; + + // When shadow map type changes, materials need recompilation because sampler types change + // (sampler2DShadow for PCF vs sampler2D for Basic) + if ( typeChanged ) { + + scene.traverse( function ( object ) { + + if ( object.material ) { + + if ( Array.isArray( object.material ) ) { + + object.material.forEach( mat => mat.needsUpdate = true ); + + } else { + + object.material.needsUpdate = true; + + } + + } + + } ); + + } // render depth map @@ -22245,7 +9216,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) { if ( shadow === undefined ) { - console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); + warn( 'WebGLShadowMap:', light, 'has no shadow.' ); continue; } @@ -22280,42 +9251,154 @@ function WebGLShadowMap( renderer, objects, capabilities ) { } - if ( shadow.map === null || toVSM === true || fromVSM === true ) { + const reversedDepthBuffer = renderer.state.buffers.depth.getReversed(); + shadow.camera._reversedDepth = reversedDepthBuffer; - const pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {}; + if ( shadow.map === null || typeChanged === true ) { if ( shadow.map !== null ) { + if ( shadow.map.depthTexture !== null ) { + + shadow.map.depthTexture.dispose(); + shadow.map.depthTexture = null; + + } + shadow.map.dispose(); } - shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - shadow.map.texture.name = light.name + '.shadowMap'; + if ( this.type === VSMShadowMap ) { + + if ( light.isPointLight ) { + + warn( 'WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.' ); + continue; + + } + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, { + format: RGFormat, + type: HalfFloatType, + minFilter: LinearFilter, + magFilter: LinearFilter, + generateMipmaps: false + } ); + shadow.map.texture.name = light.name + '.shadowMap'; + + // Native depth texture for VSM - depth is captured here, then blurred into the color texture + shadow.map.depthTexture = new DepthTexture( _shadowMapSize.x, _shadowMapSize.y, FloatType ); + shadow.map.depthTexture.name = light.name + '.shadowMapDepth'; + shadow.map.depthTexture.format = DepthFormat; + shadow.map.depthTexture.compareFunction = null; // For regular sampling (not shadow comparison) + shadow.map.depthTexture.minFilter = NearestFilter; + shadow.map.depthTexture.magFilter = NearestFilter; + + } else { + + if ( light.isPointLight ) { + + shadow.map = new WebGLCubeRenderTarget( _shadowMapSize.x ); + shadow.map.depthTexture = new CubeDepthTexture( _shadowMapSize.x, UnsignedIntType ); + + } else { + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y ); + shadow.map.depthTexture = new DepthTexture( _shadowMapSize.x, _shadowMapSize.y, UnsignedIntType ); + + } + + shadow.map.depthTexture.name = light.name + '.shadowMap'; + shadow.map.depthTexture.format = DepthFormat; + + if ( this.type === PCFShadowMap ) { + + shadow.map.depthTexture.compareFunction = reversedDepthBuffer ? GreaterEqualCompare : LessEqualCompare; + shadow.map.depthTexture.minFilter = LinearFilter; + shadow.map.depthTexture.magFilter = LinearFilter; + + } else { + + shadow.map.depthTexture.compareFunction = null; + shadow.map.depthTexture.minFilter = NearestFilter; + shadow.map.depthTexture.magFilter = NearestFilter; + + } + + } shadow.camera.updateProjectionMatrix(); } - renderer.setRenderTarget( shadow.map ); - renderer.clear(); + // For cube render targets (PointLights), render all 6 faces. Otherwise, render once. + const faceCount = shadow.map.isWebGLCubeRenderTarget ? 6 : 1; - const viewportCount = shadow.getViewportCount(); + for ( let face = 0; face < faceCount; face ++ ) { - for ( let vp = 0; vp < viewportCount; vp ++ ) { + // For cube render targets, render to each face separately + if ( shadow.map.isWebGLCubeRenderTarget ) { - const viewport = shadow.getViewport( vp ); + renderer.setRenderTarget( shadow.map, face ); + renderer.clear(); - _viewport.set( - _viewportSize.x * viewport.x, - _viewportSize.y * viewport.y, - _viewportSize.x * viewport.z, - _viewportSize.y * viewport.w - ); + } else { - _state.viewport( _viewport ); + // For 2D render targets, use viewports + if ( face === 0 ) { - shadow.updateMatrices( light, vp ); + renderer.setRenderTarget( shadow.map ); + renderer.clear(); + + } + + const viewport = shadow.getViewport( face ); + + _viewport.set( + _viewportSize.x * viewport.x, + _viewportSize.y * viewport.y, + _viewportSize.x * viewport.z, + _viewportSize.y * viewport.w + ); + + _state.viewport( _viewport ); + + } + + if ( light.isPointLight ) { + + const camera = shadow.camera; + const shadowMatrix = shadow.matrix; + + const far = light.distance || camera.far; + + if ( far !== camera.far ) { + + camera.far = far; + camera.updateProjectionMatrix(); + + } + + _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + camera.position.copy( _lightPositionWorld ); + + _lookTarget.copy( camera.position ); + _lookTarget.add( _cubeDirections[ face ] ); + camera.up.copy( _cubeUps[ face ] ); + camera.lookAt( _lookTarget ); + camera.updateMatrixWorld(); + + shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z ); + + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + shadow._frustum.setFromProjectionMatrix( _projScreenMatrix, camera.coordinateSystem, camera.reversedDepth ); + + } else { + + shadow.updateMatrices( light ); + + } _frustum = shadow.getFrustum(); @@ -22359,13 +9442,16 @@ function WebGLShadowMap( renderer, objects, capabilities ) { if ( shadow.mapPass === null ) { - shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y ); + shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, { + format: RGFormat, + type: HalfFloatType + } ); } - // vertical pass + // vertical pass - read from native depth texture - shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; + shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.depthTexture; shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; shadowMaterialVertical.uniforms.radius.value = shadow.radius; renderer.setRenderTarget( shadow.mapPass ); @@ -22400,7 +9486,8 @@ function WebGLShadowMap( renderer, objects, capabilities ) { if ( ( renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) || ( material.displacementMap && material.displacementScale !== 0 ) || ( material.alphaMap && material.alphaTest > 0 ) || - ( material.map && material.alphaTest > 0 ) ) { + ( material.map && material.alphaTest > 0 ) || + ( material.alphaToCoverage === true ) ) { // in this case we need a unique material instance reflecting the // appropriate state @@ -22446,7 +9533,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) { } result.alphaMap = material.alphaMap; - result.alphaTest = material.alphaTest; + result.alphaTest = ( material.alphaToCoverage === true ) ? 0.5 : material.alphaTest; // approximate alphaToCoverage by using a fixed alphaTest value result.map = material.map; result.clipShadows = material.clipShadows; @@ -22563,7 +9650,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) { } -function WebGLState( gl ) { +function WebGLState( gl, extensions ) { function ColorBuffer() { @@ -22616,7 +9703,7 @@ function WebGLState( gl ) { locked = false; currentColorMask = null; - currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state + currentColorClear.set( -1, 0, 0, 0 ); // set to invalid state } @@ -22628,12 +9715,45 @@ function WebGLState( gl ) { let locked = false; + let currentReversed = false; let currentDepthMask = null; let currentDepthFunc = null; let currentDepthClear = null; return { + setReversed: function ( reversed ) { + + if ( currentReversed !== reversed ) { + + const ext = extensions.get( 'EXT_clip_control' ); + + if ( reversed ) { + + ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.ZERO_TO_ONE_EXT ); + + } else { + + ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.NEGATIVE_ONE_TO_ONE_EXT ); + + } + + currentReversed = reversed; + + const oldDepth = currentDepthClear; + currentDepthClear = null; + this.setClear( oldDepth ); + + } + + }, + + getReversed: function () { + + return currentReversed; + + }, + setTest: function ( depthTest ) { if ( depthTest ) { @@ -22661,6 +9781,8 @@ function WebGLState( gl ) { setFunc: function ( depthFunc ) { + if ( currentReversed ) depthFunc = ReversedDepthFuncs[ depthFunc ]; + if ( currentDepthFunc !== depthFunc ) { switch ( depthFunc ) { @@ -22727,9 +9849,16 @@ function WebGLState( gl ) { if ( currentDepthClear !== depth ) { - gl.clearDepth( depth ); currentDepthClear = depth; + if ( currentReversed ) { + + depth = 1 - depth; + + } + + gl.clearDepth( depth ); + } }, @@ -22741,6 +9870,7 @@ function WebGLState( gl ) { currentDepthMask = null; currentDepthFunc = null; currentDepthClear = null; + currentReversed = false; } @@ -22903,12 +10033,12 @@ function WebGLState( gl ) { let version = 0; const glVersion = gl.getParameter( gl.VERSION ); - if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { + if ( glVersion.indexOf( 'WebGL' ) !== -1 ) { version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] ); lineWidthAvailable = ( version >= 1.0 ); - } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { + } else if ( glVersion.indexOf( 'OpenGL ES' ) !== -1 ) { version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] ); lineWidthAvailable = ( version >= 2.0 ); @@ -23174,11 +10304,11 @@ function WebGLState( gl ) { break; case MultiplyBlending: - gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA ); + gl.blendFuncSeparate( gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE ); break; default: - console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + error( 'WebGLState: Invalid blending: ', blending ); break; } @@ -23192,19 +10322,19 @@ function WebGLState( gl ) { break; case AdditiveBlending: - gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); + gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE, gl.ONE, gl.ONE ); break; case SubtractiveBlending: - gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE ); + error( 'WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true' ); break; case MultiplyBlending: - gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); + error( 'WebGLState: MultiplyBlending requires material.premultipliedAlpha = true' ); break; default: - console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + error( 'WebGLState: Invalid blending: ', blending ); break; } @@ -23381,11 +10511,17 @@ function WebGLState( gl ) { if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { - gl.polygonOffset( factor, units ); - currentPolygonOffsetFactor = factor; currentPolygonOffsetUnits = units; + if ( depthBuffer.getReversed() ) { + + factor = - factor; + + } + + gl.polygonOffset( factor, units ); + } } else { @@ -23487,11 +10623,11 @@ function WebGLState( gl ) { try { - gl.compressedTexImage2D.apply( gl, arguments ); + gl.compressedTexImage2D( ...arguments ); - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLState:', error ); + error( 'WebGLState:', e ); } @@ -23501,11 +10637,11 @@ function WebGLState( gl ) { try { - gl.compressedTexImage3D.apply( gl, arguments ); + gl.compressedTexImage3D( ...arguments ); - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLState:', error ); + error( 'WebGLState:', e ); } @@ -23515,11 +10651,11 @@ function WebGLState( gl ) { try { - gl.texSubImage2D.apply( gl, arguments ); + gl.texSubImage2D( ...arguments ); - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLState:', error ); + error( 'WebGLState:', e ); } @@ -23529,11 +10665,11 @@ function WebGLState( gl ) { try { - gl.texSubImage3D.apply( gl, arguments ); + gl.texSubImage3D( ...arguments ); - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLState:', error ); + error( 'WebGLState:', e ); } @@ -23543,11 +10679,11 @@ function WebGLState( gl ) { try { - gl.compressedTexSubImage2D.apply( gl, arguments ); + gl.compressedTexSubImage2D( ...arguments ); - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLState:', error ); + error( 'WebGLState:', e ); } @@ -23557,11 +10693,11 @@ function WebGLState( gl ) { try { - gl.compressedTexSubImage3D.apply( gl, arguments ); + gl.compressedTexSubImage3D( ...arguments ); - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLState:', error ); + error( 'WebGLState:', e ); } @@ -23571,11 +10707,11 @@ function WebGLState( gl ) { try { - gl.texStorage2D.apply( gl, arguments ); + gl.texStorage2D( ...arguments ); - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLState:', error ); + error( 'WebGLState:', e ); } @@ -23585,11 +10721,11 @@ function WebGLState( gl ) { try { - gl.texStorage3D.apply( gl, arguments ); + gl.texStorage3D( ...arguments ); - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLState:', error ); + error( 'WebGLState:', e ); } @@ -23599,11 +10735,11 @@ function WebGLState( gl ) { try { - gl.texImage2D.apply( gl, arguments ); + gl.texImage2D( ...arguments ); - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLState:', error ); + error( 'WebGLState:', e ); } @@ -23613,11 +10749,11 @@ function WebGLState( gl ) { try { - gl.texImage3D.apply( gl, arguments ); + gl.texImage3D( ...arguments ); - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLState:', error ); + error( 'WebGLState:', e ); } @@ -23711,6 +10847,9 @@ function WebGLState( gl ) { gl.depthMask( true ); gl.depthFunc( gl.LESS ); + + depthBuffer.setReversed( false ); + gl.clearDepth( 1 ); gl.stencilMask( 0xffffffff ); @@ -23832,213 +10971,6 @@ function WebGLState( gl ) { } -function contain( texture, aspect ) { - - const imageAspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1; - - if ( imageAspect > aspect ) { - - texture.repeat.x = 1; - texture.repeat.y = imageAspect / aspect; - - texture.offset.x = 0; - texture.offset.y = ( 1 - texture.repeat.y ) / 2; - - } else { - - texture.repeat.x = aspect / imageAspect; - texture.repeat.y = 1; - - texture.offset.x = ( 1 - texture.repeat.x ) / 2; - texture.offset.y = 0; - - } - - return texture; - -} - -function cover( texture, aspect ) { - - const imageAspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1; - - if ( imageAspect > aspect ) { - - texture.repeat.x = aspect / imageAspect; - texture.repeat.y = 1; - - texture.offset.x = ( 1 - texture.repeat.x ) / 2; - texture.offset.y = 0; - - } else { - - texture.repeat.x = 1; - texture.repeat.y = imageAspect / aspect; - - texture.offset.x = 0; - texture.offset.y = ( 1 - texture.repeat.y ) / 2; - - } - - return texture; - -} - -function fill( texture ) { - - texture.repeat.x = 1; - texture.repeat.y = 1; - - texture.offset.x = 0; - texture.offset.y = 0; - - return texture; - -} - - - -/** - * Given the width, height, format, and type of a texture. Determines how many - * bytes must be used to represent the texture. - */ -function getByteLength( width, height, format, type ) { - - const typeByteLength = getTextureTypeByteLength( type ); - - switch ( format ) { - - // https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml - case AlphaFormat: - return width * height; - case LuminanceFormat: - return width * height; - case LuminanceAlphaFormat: - return width * height * 2; - case RedFormat: - return ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength; - case RedIntegerFormat: - return ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength; - case RGFormat: - return ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength; - case RGIntegerFormat: - return ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength; - case RGBFormat: - return ( ( width * height * 3 ) / typeByteLength.components ) * typeByteLength.byteLength; - case RGBAFormat: - return ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength; - case RGBAIntegerFormat: - return ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength; - - // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/ - case RGB_S3TC_DXT1_Format: - case RGBA_S3TC_DXT1_Format: - return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8; - case RGBA_S3TC_DXT3_Format: - case RGBA_S3TC_DXT5_Format: - return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16; - - // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/ - case RGB_PVRTC_2BPPV1_Format: - case RGBA_PVRTC_2BPPV1_Format: - return ( Math.max( width, 16 ) * Math.max( height, 8 ) ) / 4; - case RGB_PVRTC_4BPPV1_Format: - case RGBA_PVRTC_4BPPV1_Format: - return ( Math.max( width, 8 ) * Math.max( height, 8 ) ) / 2; - - // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/ - case RGB_ETC1_Format: - case RGB_ETC2_Format: - return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8; - case RGBA_ETC2_EAC_Format: - return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16; - - // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/ - case RGBA_ASTC_4x4_Format: - return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16; - case RGBA_ASTC_5x4_Format: - return Math.floor( ( width + 4 ) / 5 ) * Math.floor( ( height + 3 ) / 4 ) * 16; - case RGBA_ASTC_5x5_Format: - return Math.floor( ( width + 4 ) / 5 ) * Math.floor( ( height + 4 ) / 5 ) * 16; - case RGBA_ASTC_6x5_Format: - return Math.floor( ( width + 5 ) / 6 ) * Math.floor( ( height + 4 ) / 5 ) * 16; - case RGBA_ASTC_6x6_Format: - return Math.floor( ( width + 5 ) / 6 ) * Math.floor( ( height + 5 ) / 6 ) * 16; - case RGBA_ASTC_8x5_Format: - return Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 4 ) / 5 ) * 16; - case RGBA_ASTC_8x6_Format: - return Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 5 ) / 6 ) * 16; - case RGBA_ASTC_8x8_Format: - return Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 7 ) / 8 ) * 16; - case RGBA_ASTC_10x5_Format: - return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 4 ) / 5 ) * 16; - case RGBA_ASTC_10x6_Format: - return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 5 ) / 6 ) * 16; - case RGBA_ASTC_10x8_Format: - return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 7 ) / 8 ) * 16; - case RGBA_ASTC_10x10_Format: - return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 9 ) / 10 ) * 16; - case RGBA_ASTC_12x10_Format: - return Math.floor( ( width + 11 ) / 12 ) * Math.floor( ( height + 9 ) / 10 ) * 16; - case RGBA_ASTC_12x12_Format: - return Math.floor( ( width + 11 ) / 12 ) * Math.floor( ( height + 11 ) / 12 ) * 16; - - // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_bptc/ - case RGBA_BPTC_Format: - case RGB_BPTC_SIGNED_Format: - case RGB_BPTC_UNSIGNED_Format: - return Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 16; - - // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_rgtc/ - case RED_RGTC1_Format: - case SIGNED_RED_RGTC1_Format: - return Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 8; - case RED_GREEN_RGTC2_Format: - case SIGNED_RED_GREEN_RGTC2_Format: - return Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 16; - - } - - throw new Error( - `Unable to determine texture byte length for ${format} format.`, - ); - -} - -function getTextureTypeByteLength( type ) { - - switch ( type ) { - - case UnsignedByteType: - case ByteType: - return { byteLength: 1, components: 1 }; - case UnsignedShortType: - case ShortType: - case HalfFloatType: - return { byteLength: 2, components: 1 }; - case UnsignedShort4444Type: - case UnsignedShort5551Type: - return { byteLength: 2, components: 4 }; - case UnsignedIntType: - case IntType: - case FloatType: - return { byteLength: 4, components: 1 }; - case UnsignedInt5999Type: - return { byteLength: 4, components: 3 }; - - } - - throw new Error( `Unknown texture type ${type}.` ); - -} - -const TextureUtils = { - contain, - cover, - fill, - getByteLength -}; - function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null; @@ -24059,9 +10991,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, try { useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' - // eslint-disable-next-line compat/compat && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null; + } catch ( err ) { // Ignore any errors @@ -24073,7 +11005,6 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, // Use OffscreenCanvas when available. Specially needed in web workers return useOffscreenCanvas ? - // eslint-disable-next-line compat/compat new OffscreenCanvas( width, height ) : createElementNS( 'canvas' ); } @@ -24118,7 +11049,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, const context = canvas.getContext( '2d' ); context.drawImage( image, 0, 0, width, height ); - console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' ); + warn( 'WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' ); return canvas; @@ -24126,7 +11057,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( 'data' in image ) { - console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' ); + warn( 'WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' ); } @@ -24142,7 +11073,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, function textureNeedsGenerateMipmaps( texture ) { - return texture.generateMipmaps && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + return texture.generateMipmaps; } @@ -24152,13 +11083,22 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } + function getTargetType( texture ) { + + if ( texture.isWebGLCubeRenderTarget ) return _gl.TEXTURE_CUBE_MAP; + if ( texture.isWebGL3DRenderTarget ) return _gl.TEXTURE_3D; + if ( texture.isWebGLArrayRenderTarget || texture.isCompressedArrayTexture ) return _gl.TEXTURE_2D_ARRAY; + return _gl.TEXTURE_2D; + + } + function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) { if ( internalFormatName !== null ) { if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ]; - console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' ); + warn( 'WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' ); } @@ -24202,9 +11142,32 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } + if ( glFormat === _gl.RGB_INTEGER ) { + + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8UI; + if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGB16UI; + if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGB32UI; + if ( glType === _gl.BYTE ) internalFormat = _gl.RGB8I; + if ( glType === _gl.SHORT ) internalFormat = _gl.RGB16I; + if ( glType === _gl.INT ) internalFormat = _gl.RGB32I; + + } + + if ( glFormat === _gl.RGBA_INTEGER ) { + + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8UI; + if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGBA16UI; + if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGBA32UI; + if ( glType === _gl.BYTE ) internalFormat = _gl.RGBA8I; + if ( glType === _gl.SHORT ) internalFormat = _gl.RGBA16I; + if ( glType === _gl.INT ) internalFormat = _gl.RGBA32I; + + } + if ( glFormat === _gl.RGB ) { if ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5; + if ( glType === _gl.UNSIGNED_INT_10F_11F_11F_REV ) internalFormat = _gl.R11F_G11F_B10F; } @@ -24248,7 +11211,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } else if ( depthType === UnsignedShortType ) { glInternalFormat = _gl.DEPTH24_STENCIL8; - console.warn( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' ); + warn( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' ); } @@ -24389,6 +11352,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, renderTarget.depthTexture.dispose(); + properties.remove( renderTarget.depthTexture ); + } if ( renderTarget.isWebGLCubeRenderTarget ) { @@ -24476,7 +11441,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( textureUnit >= capabilities.maxTextures ) { - console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); + warn( 'WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); } @@ -24517,17 +11482,17 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( texture.isVideoTexture ) updateVideoTexture( texture ); - if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) { + if ( texture.isRenderTargetTexture === false && texture.isExternalTexture !== true && texture.version > 0 && textureProperties.__version !== texture.version ) { const image = texture.image; if ( image === null ) { - console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' ); + warn( 'WebGLRenderer: Texture marked for update but no image data found.' ); } else if ( image.complete === false ) { - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); + warn( 'WebGLRenderer: Texture marked for update but image is incomplete' ); } else { @@ -24536,6 +11501,10 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } + } else if ( texture.isExternalTexture ) { + + textureProperties.__webglTexture = texture.sourceTexture ? texture.sourceTexture : null; + } state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); @@ -24546,11 +11515,15 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, const textureProperties = properties.get( texture ); - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) { uploadTexture( textureProperties, texture, slot ); return; + } else if ( texture.isExternalTexture ) { + + textureProperties.__webglTexture = texture.sourceTexture ? texture.sourceTexture : null; + } state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); @@ -24561,7 +11534,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, const textureProperties = properties.get( texture ); - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) { uploadTexture( textureProperties, texture, slot ); return; @@ -24576,7 +11549,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, const textureProperties = properties.get( texture ); - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + if ( texture.isCubeDepthTexture !== true && texture.version > 0 && textureProperties.__version !== texture.version ) { uploadCubeTexture( textureProperties, texture, slot ); return; @@ -24620,7 +11593,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter || texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) { - console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' ); + warn( 'WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' ); } @@ -24741,6 +11714,115 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } + function getRow( index, rowLength, componentStride ) { + + return Math.floor( Math.floor( index / componentStride ) / rowLength ); + + } + + function updateTexture( texture, image, glFormat, glType ) { + + const componentStride = 4; // only RGBA supported + + const updateRanges = texture.updateRanges; + + if ( updateRanges.length === 0 ) { + + state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data ); + + } else { + + // Before applying update ranges, we merge any adjacent / overlapping + // ranges to reduce load on `gl.texSubImage2D`. Empirically, this has led + // to performance improvements for applications which make heavy use of + // update ranges. Likely due to GPU command overhead. + // + // Note that to reduce garbage collection between frames, we merge the + // update ranges in-place. This is safe because this method will clear the + // update ranges once updated. + + updateRanges.sort( ( a, b ) => a.start - b.start ); + + // To merge the update ranges in-place, we work from left to right in the + // existing updateRanges array, merging ranges. This may result in a final + // array which is smaller than the original. This index tracks the last + // index representing a merged range, any data after this index can be + // trimmed once the merge algorithm is completed. + let mergeIndex = 0; + + for ( let i = 1; i < updateRanges.length; i ++ ) { + + const previousRange = updateRanges[ mergeIndex ]; + const range = updateRanges[ i ]; + + // Only merge if in the same row and overlapping/adjacent + const previousEnd = previousRange.start + previousRange.count; + const currentRow = getRow( range.start, image.width, componentStride ); + const previousRow = getRow( previousRange.start, image.width, componentStride ); + + // We add one here to merge adjacent ranges. This is safe because ranges + // operate over positive integers. + if ( + range.start <= previousEnd + 1 && + currentRow === previousRow && + getRow( range.start + range.count - 1, image.width, componentStride ) === currentRow // ensure range doesn't spill + ) { + + previousRange.count = Math.max( + previousRange.count, + range.start + range.count - previousRange.start + ); + + } else { + + ++ mergeIndex; + updateRanges[ mergeIndex ] = range; + + } + + + } + + // Trim the array to only contain the merged ranges. + updateRanges.length = mergeIndex + 1; + + const currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH ); + const currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS ); + const currentUnpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS ); + + _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width ); + + for ( let i = 0, l = updateRanges.length; i < l; i ++ ) { + + const range = updateRanges[ i ]; + + const pixelStart = Math.floor( range.start / componentStride ); + const pixelCount = Math.ceil( range.count / componentStride ); + + const x = pixelStart % image.width; + const y = Math.floor( pixelStart / image.width ); + + // Assumes update ranges refer to contiguous memory + const width = pixelCount; + const height = 1; + + _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, x ); + _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, y ); + + state.texSubImage2D( _gl.TEXTURE_2D, 0, x, y, width, height, glFormat, glType, image.data ); + + } + + texture.clearUpdateRanges(); + + _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen ); + _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels ); + _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows ); + + } + + } + function uploadTexture( textureProperties, texture, slot ) { let textureType = _gl.TEXTURE_2D; @@ -24854,7 +11936,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( dataReady ) { - state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data ); + updateTexture( texture, image, glFormat, glType ); } @@ -24898,7 +11980,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT, ( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT ); - state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData, 0, 0 ); + state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData ); } @@ -24906,7 +11988,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } else { - state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 ); + state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data ); } @@ -24920,7 +12002,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } else { - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); + warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); } @@ -24976,7 +12058,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } else { - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); + warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); } @@ -25270,7 +12352,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } else { - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); + warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); } @@ -25421,6 +12503,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, const glType = utils.convert( texture.type ); const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); const renderTargetProperties = properties.get( renderTarget ); + const textureProperties = properties.get( texture ); + + textureProperties.__renderTarget = renderTarget; if ( ! renderTargetProperties.__hasExternalTextures ) { @@ -25443,11 +12528,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( useMultisampledRTT( renderTarget ) ) { - multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) ); + multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, textureProperties.__webglTexture, 0, getRenderTargetSamples( renderTarget ) ); } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753 - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level ); + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, textureProperties.__webglTexture, level ); } @@ -25456,7 +12541,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } // Setup storage for internal depth/stencil buffers and bind to correct framebuffer - function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { + function setupRenderBufferStorage( renderbuffer, renderTarget, useMultisample ) { _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); @@ -25469,15 +12554,13 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; // set up the attachment - const samples = getRenderTargetSamples( renderTarget ); - const isUseMultisampledRTT = useMultisampledRTT( renderTarget ); - if ( isUseMultisampledRTT ) { + if ( useMultisampledRTT( renderTarget ) ) { - multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height ); - } else if ( isMultisample ) { + } else if ( useMultisample ) { - _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height ); } else { @@ -25498,15 +12581,14 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, const glFormat = utils.convert( texture.format, texture.colorSpace ); const glType = utils.convert( texture.type ); const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); - const samples = getRenderTargetSamples( renderTarget ); - if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) { + if ( useMultisampledRTT( renderTarget ) ) { - _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height ); - } else if ( useMultisampledRTT( renderTarget ) ) { + } else if ( useMultisample ) { - multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height ); } else { @@ -25523,10 +12605,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } // Setup resources for a Depth Texture for a FBO (needs an extension) - function setupDepthTexture( framebuffer, renderTarget ) { + function setupDepthTexture( framebuffer, renderTarget, cubeFace ) { - const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget ); - if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); + const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); @@ -25536,8 +12617,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } + const textureProperties = properties.get( renderTarget.depthTexture ); + textureProperties.__renderTarget = renderTarget; + // upload an empty depth texture with framebuffer size - if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || + if ( ! textureProperties.__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height ) { @@ -25547,20 +12631,69 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - setTexture2D( renderTarget.depthTexture, 0 ); + if ( isCube ) { - const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; + // For cube depth textures, initialize and bind without uploading image data + if ( textureProperties.__webglInit === undefined ) { + + textureProperties.__webglInit = true; + renderTarget.depthTexture.addEventListener( 'dispose', onTextureDispose ); + + } + + // Only create and allocate storage once + if ( textureProperties.__webglTexture === undefined ) { + + textureProperties.__webglTexture = _gl.createTexture(); + + state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); + setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.depthTexture ); + + // Allocate storage for all 6 faces with correct depth texture format + const glFormat = utils.convert( renderTarget.depthTexture.format ); + const glType = utils.convert( renderTarget.depthTexture.type ); + + // Use proper internal format for depth textures + let glInternalFormat; + if ( renderTarget.depthTexture.format === DepthFormat ) { + + glInternalFormat = _gl.DEPTH_COMPONENT24; + + } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { + + glInternalFormat = _gl.DEPTH24_STENCIL8; + + } + + for ( let i = 0; i < 6; i ++ ) { + + _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); + + } + + } + + } else { + + setTexture2D( renderTarget.depthTexture, 0 ); + + } + + const webglDepthTexture = textureProperties.__webglTexture; const samples = getRenderTargetSamples( renderTarget ); + const glTextureType = isCube ? _gl.TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace : _gl.TEXTURE_2D; + const glAttachmentType = renderTarget.depthTexture.format === DepthStencilFormat ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + if ( renderTarget.depthTexture.format === DepthFormat ) { if ( useMultisampledRTT( renderTarget ) ) { - multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); + multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0, samples ); } else { - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0 ); } @@ -25568,11 +12701,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( useMultisampledRTT( renderTarget ) ) { - multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); + multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0, samples ); } else { - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, glAttachmentType, glTextureType, webglDepthTexture, 0 ); } @@ -25623,9 +12756,30 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) { - if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); + if ( isCube ) { - setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); + // For cube render targets with depth texture, setup each face + for ( let i = 0; i < 6; i ++ ) { + + setupDepthTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, i ); + + } + + } else { + + const mipmaps = renderTarget.texture.mipmaps; + + if ( mipmaps && mipmaps.length > 0 ) { + + setupDepthTexture( renderTargetProperties.__webglFramebuffer[ 0 ], renderTarget, 0 ); + + } else { + + setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 0 ); + + } + + } } else { @@ -25656,7 +12810,17 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } else { - state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + const mipmaps = renderTarget.texture.mipmaps; + + if ( mipmaps && mipmaps.length > 0 ) { + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] ); + + } else { + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + + } if ( renderTargetProperties.__webglDepthbuffer === undefined ) { @@ -25869,13 +13033,21 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, const attachment = textures[ i ]; const attachmentProperties = properties.get( attachment ); - state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture ); - setTextureParameters( _gl.TEXTURE_2D, attachment ); - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 ); + let glTextureType = _gl.TEXTURE_2D; + + if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) { + + glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; + + } + + state.bindTexture( glTextureType, attachmentProperties.__webglTexture ); + setTextureParameters( glTextureType, attachment ); + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, glTextureType, 0 ); if ( textureNeedsGenerateMipmaps( attachment ) ) { - generateMipmap( _gl.TEXTURE_2D ); + generateMipmap( glTextureType ); } @@ -25940,11 +13112,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( textureNeedsGenerateMipmaps( texture ) ) { - const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; + const targetType = getTargetType( renderTarget ); const webglTexture = properties.get( texture ).__webglTexture; - state.bindTexture( target, webglTexture ); - generateMipmap( target ); + state.bindTexture( targetType, webglTexture ); + generateMipmap( targetType ); state.unbindTexture(); } @@ -25986,7 +13158,18 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); - state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + + const mipmaps = renderTarget.texture.mipmaps; + + if ( mipmaps && mipmaps.length > 0 ) { + + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] ); + + } else { + + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + + } for ( let i = 0; i < textures.length; i ++ ) { @@ -26118,13 +13301,13 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( format !== RGBAFormat || type !== UnsignedByteType ) { - console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' ); + warn( 'WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' ); } } else { - console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace ); + error( 'WebGLTextures: Unsupported texture color space:', colorSpace ); } @@ -26176,6 +13359,12 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, this.setupFrameBufferTexture = setupFrameBufferTexture; this.useMultisampledRTT = useMultisampledRTT; + this.isReversedDepthBuffer = function () { + + return state.buffers.depth.getReversed(); + + }; + } function WebGLUtils( gl, extensions ) { @@ -26190,6 +13379,7 @@ function WebGLUtils( gl, extensions ) { if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4; if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1; if ( p === UnsignedInt5999Type ) return gl.UNSIGNED_INT_5_9_9_9_REV; + if ( p === UnsignedInt101111Type ) return gl.UNSIGNED_INT_10F_11F_11F_REV; if ( p === ByteType ) return gl.BYTE; if ( p === ShortType ) return gl.SHORT; @@ -26202,8 +13392,6 @@ function WebGLUtils( gl, extensions ) { if ( p === AlphaFormat ) return gl.ALPHA; if ( p === RGBFormat ) return gl.RGB; if ( p === RGBAFormat ) return gl.RGBA; - if ( p === LuminanceFormat ) return gl.LUMINANCE; - if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA; if ( p === DepthFormat ) return gl.DEPTH_COMPONENT; if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL; @@ -26280,7 +13468,7 @@ function WebGLUtils( gl, extensions ) { // ETC - if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) { + if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format || p === R11_EAC_Format || p === SIGNED_R11_EAC_Format || p === RG11_EAC_Format || p === SIGNED_RG11_EAC_Format ) { extension = extensions.get( 'WEBGL_compressed_texture_etc' ); @@ -26288,6 +13476,10 @@ function WebGLUtils( gl, extensions ) { if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2; if ( p === RGBA_ETC2_EAC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC; + if ( p === R11_EAC_Format ) return extension.COMPRESSED_R11_EAC; + if ( p === SIGNED_R11_EAC_Format ) return extension.COMPRESSED_SIGNED_R11_EAC; + if ( p === RG11_EAC_Format ) return extension.COMPRESSED_RG11_EAC; + if ( p === SIGNED_RG11_EAC_Format ) return extension.COMPRESSED_SIGNED_RG11_EAC; } else { @@ -26360,7 +13552,7 @@ function WebGLUtils( gl, extensions ) { if ( extension !== null ) { - if ( p === RGBA_BPTC_Format ) return extension.COMPRESSED_RED_RGTC1_EXT; + if ( p === RED_RGTC1_Format ) return extension.COMPRESSED_RED_RGTC1_EXT; if ( p === SIGNED_RED_RGTC1_Format ) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT; if ( p === RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT; if ( p === SIGNED_RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; @@ -26387,372 +13579,6 @@ function WebGLUtils( gl, extensions ) { } -class ArrayCamera extends PerspectiveCamera { - - constructor( array = [] ) { - - super(); - - this.isArrayCamera = true; - - this.cameras = array; - - } - -} - -class Group extends Object3D { - - constructor() { - - super(); - - this.isGroup = true; - - this.type = 'Group'; - - } - -} - -const _moveEvent = { type: 'move' }; - -class WebXRController { - - constructor() { - - this._targetRay = null; - this._grip = null; - this._hand = null; - - } - - getHandSpace() { - - if ( this._hand === null ) { - - this._hand = new Group(); - this._hand.matrixAutoUpdate = false; - this._hand.visible = false; - - this._hand.joints = {}; - this._hand.inputState = { pinching: false }; - - } - - return this._hand; - - } - - getTargetRaySpace() { - - if ( this._targetRay === null ) { - - this._targetRay = new Group(); - this._targetRay.matrixAutoUpdate = false; - this._targetRay.visible = false; - this._targetRay.hasLinearVelocity = false; - this._targetRay.linearVelocity = new Vector3(); - this._targetRay.hasAngularVelocity = false; - this._targetRay.angularVelocity = new Vector3(); - - } - - return this._targetRay; - - } - - getGripSpace() { - - if ( this._grip === null ) { - - this._grip = new Group(); - this._grip.matrixAutoUpdate = false; - this._grip.visible = false; - this._grip.hasLinearVelocity = false; - this._grip.linearVelocity = new Vector3(); - this._grip.hasAngularVelocity = false; - this._grip.angularVelocity = new Vector3(); - - } - - return this._grip; - - } - - dispatchEvent( event ) { - - if ( this._targetRay !== null ) { - - this._targetRay.dispatchEvent( event ); - - } - - if ( this._grip !== null ) { - - this._grip.dispatchEvent( event ); - - } - - if ( this._hand !== null ) { - - this._hand.dispatchEvent( event ); - - } - - return this; - - } - - connect( inputSource ) { - - if ( inputSource && inputSource.hand ) { - - const hand = this._hand; - - if ( hand ) { - - for ( const inputjoint of inputSource.hand.values() ) { - - // Initialize hand with joints when connected - this._getHandJoint( hand, inputjoint ); - - } - - } - - } - - this.dispatchEvent( { type: 'connected', data: inputSource } ); - - return this; - - } - - disconnect( inputSource ) { - - this.dispatchEvent( { type: 'disconnected', data: inputSource } ); - - if ( this._targetRay !== null ) { - - this._targetRay.visible = false; - - } - - if ( this._grip !== null ) { - - this._grip.visible = false; - - } - - if ( this._hand !== null ) { - - this._hand.visible = false; - - } - - return this; - - } - - update( inputSource, frame, referenceSpace ) { - - let inputPose = null; - let gripPose = null; - let handPose = null; - - const targetRay = this._targetRay; - const grip = this._grip; - const hand = this._hand; - - if ( inputSource && frame.session.visibilityState !== 'visible-blurred' ) { - - if ( hand && inputSource.hand ) { - - handPose = true; - - for ( const inputjoint of inputSource.hand.values() ) { - - // Update the joints groups with the XRJoint poses - const jointPose = frame.getJointPose( inputjoint, referenceSpace ); - - // The transform of this joint will be updated with the joint pose on each frame - const joint = this._getHandJoint( hand, inputjoint ); - - if ( jointPose !== null ) { - - joint.matrix.fromArray( jointPose.transform.matrix ); - joint.matrix.decompose( joint.position, joint.rotation, joint.scale ); - joint.matrixWorldNeedsUpdate = true; - joint.jointRadius = jointPose.radius; - - } - - joint.visible = jointPose !== null; - - } - - // Custom events - - // Check pinchz - const indexTip = hand.joints[ 'index-finger-tip' ]; - const thumbTip = hand.joints[ 'thumb-tip' ]; - const distance = indexTip.position.distanceTo( thumbTip.position ); - - const distanceToPinch = 0.02; - const threshold = 0.005; - - if ( hand.inputState.pinching && distance > distanceToPinch + threshold ) { - - hand.inputState.pinching = false; - this.dispatchEvent( { - type: 'pinchend', - handedness: inputSource.handedness, - target: this - } ); - - } else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) { - - hand.inputState.pinching = true; - this.dispatchEvent( { - type: 'pinchstart', - handedness: inputSource.handedness, - target: this - } ); - - } - - } else { - - if ( grip !== null && inputSource.gripSpace ) { - - gripPose = frame.getPose( inputSource.gripSpace, referenceSpace ); - - if ( gripPose !== null ) { - - grip.matrix.fromArray( gripPose.transform.matrix ); - grip.matrix.decompose( grip.position, grip.rotation, grip.scale ); - grip.matrixWorldNeedsUpdate = true; - - if ( gripPose.linearVelocity ) { - - grip.hasLinearVelocity = true; - grip.linearVelocity.copy( gripPose.linearVelocity ); - - } else { - - grip.hasLinearVelocity = false; - - } - - if ( gripPose.angularVelocity ) { - - grip.hasAngularVelocity = true; - grip.angularVelocity.copy( gripPose.angularVelocity ); - - } else { - - grip.hasAngularVelocity = false; - - } - - } - - } - - } - - if ( targetRay !== null ) { - - inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace ); - - // Some runtimes (namely Vive Cosmos with Vive OpenXR Runtime) have only grip space and ray space is equal to it - if ( inputPose === null && gripPose !== null ) { - - inputPose = gripPose; - - } - - if ( inputPose !== null ) { - - targetRay.matrix.fromArray( inputPose.transform.matrix ); - targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale ); - targetRay.matrixWorldNeedsUpdate = true; - - if ( inputPose.linearVelocity ) { - - targetRay.hasLinearVelocity = true; - targetRay.linearVelocity.copy( inputPose.linearVelocity ); - - } else { - - targetRay.hasLinearVelocity = false; - - } - - if ( inputPose.angularVelocity ) { - - targetRay.hasAngularVelocity = true; - targetRay.angularVelocity.copy( inputPose.angularVelocity ); - - } else { - - targetRay.hasAngularVelocity = false; - - } - - this.dispatchEvent( _moveEvent ); - - } - - } - - - } - - if ( targetRay !== null ) { - - targetRay.visible = ( inputPose !== null ); - - } - - if ( grip !== null ) { - - grip.visible = ( gripPose !== null ); - - } - - if ( hand !== null ) { - - hand.visible = ( handPose !== null ); - - } - - return this; - - } - - // private method - - _getHandJoint( hand, inputjoint ) { - - if ( hand.joints[ inputjoint.jointName ] === undefined ) { - - const joint = new Group(); - joint.matrixAutoUpdate = false; - joint.visible = false; - hand.joints[ inputjoint.jointName ] = joint; - - hand.add( joint ); - - } - - return hand.joints[ inputjoint.jointName ]; - - } - -} - const _occlusion_vertex = ` void main() { @@ -26781,28 +13607,59 @@ void main() { }`; +/** + * A XR module that manages the access to the Depth Sensing API. + */ class WebXRDepthSensing { + /** + * Constructs a new depth sensing module. + */ constructor() { + /** + * An opaque texture representing the depth of the user's environment. + * + * @type {?ExternalTexture} + */ this.texture = null; + + /** + * A plane mesh for visualizing the depth texture. + * + * @type {?Mesh} + */ this.mesh = null; + /** + * The depth near value. + * + * @type {number} + */ this.depthNear = 0; + + /** + * The depth near far. + * + * @type {number} + */ this.depthFar = 0; } - init( renderer, depthData, renderState ) { + /** + * Inits the depth sensing module + * + * @param {XRWebGLDepthInformation} depthData - The XR depth data. + * @param {XRRenderState} renderState - The XR render state. + */ + init( depthData, renderState ) { if ( this.texture === null ) { - const texture = new Texture(); + const texture = new ExternalTexture( depthData.texture ); - const texProps = renderer.properties.get( texture ); - texProps.__webglTexture = depthData.texture; - - if ( ( depthData.depthNear != renderState.depthNear ) || ( depthData.depthFar != renderState.depthFar ) ) { + if ( ( depthData.depthNear !== renderState.depthNear ) || ( depthData.depthFar !== renderState.depthFar ) ) { this.depthNear = depthData.depthNear; this.depthFar = depthData.depthFar; @@ -26815,6 +13672,12 @@ class WebXRDepthSensing { } + /** + * Returns a plane mesh that visualizes the depth texture. + * + * @param {ArrayCamera} cameraXR - The XR camera. + * @return {?Mesh} The plane mesh. + */ getMesh( cameraXR ) { if ( this.texture !== null ) { @@ -26842,6 +13705,9 @@ class WebXRDepthSensing { } + /** + * Resets the module + */ reset() { this.texture = null; @@ -26849,6 +13715,11 @@ class WebXRDepthSensing { } + /** + * Returns a texture representing the depth of the user's environment. + * + * @return {?ExternalTexture} The depth texture. + */ getDepthTexture() { return this.texture; @@ -26857,8 +13728,23 @@ class WebXRDepthSensing { } +/** + * This class represents an abstraction of the WebXR Device API and is + * internally used by {@link WebGLRenderer}. `WebXRManager` also provides a public + * interface that allows users to enable/disable XR and perform XR related + * tasks like for instance retrieving controllers. + * + * @augments EventDispatcher + * @hideconstructor + */ class WebXRManager extends EventDispatcher { + /** + * Constructs a new WebGL renderer. + * + * @param {WebGLRenderer} renderer - The renderer. + * @param {WebGL2RenderingContext} gl - The rendering context. + */ constructor( renderer, gl ) { super(); @@ -26881,7 +13767,10 @@ class WebXRManager extends EventDispatcher { let glBaseLayer = null; let xrFrame = null; + const supportsGlBinding = typeof XRWebGLBinding !== 'undefined'; + const depthSensing = new WebXRDepthSensing(); + const cameraAccessTextures = {}; const attributes = gl.getContextAttributes(); let initialRenderTarget = null; @@ -26896,29 +13785,54 @@ class WebXRManager extends EventDispatcher { // const cameraL = new PerspectiveCamera(); - cameraL.layers.enable( 1 ); cameraL.viewport = new Vector4(); const cameraR = new PerspectiveCamera(); - cameraR.layers.enable( 2 ); cameraR.viewport = new Vector4(); const cameras = [ cameraL, cameraR ]; const cameraXR = new ArrayCamera(); - cameraXR.layers.enable( 1 ); - cameraXR.layers.enable( 2 ); let _currentDepthNear = null; let _currentDepthFar = null; // + /** + * Whether the manager's XR camera should be automatically updated or not. + * + * @type {boolean} + * @default true + */ this.cameraAutoUpdate = true; + + /** + * This flag notifies the renderer to be ready for XR rendering. Set it to `true` + * if you are going to use XR in your app. + * + * @type {boolean} + * @default false + */ this.enabled = false; + /** + * Whether XR presentation is active or not. + * + * @type {boolean} + * @readonly + * @default false + */ this.isPresenting = false; + /** + * Returns a group representing the `target ray` space of the XR controller. + * Use this space for visualizing 3D objects that support the user in pointing + * tasks like UI interaction. + * + * @param {number} index - The index of the controller. + * @return {Group} A group representing the `target ray` space. + */ this.getController = function ( index ) { let controller = controllers[ index ]; @@ -26934,6 +13848,21 @@ class WebXRManager extends EventDispatcher { }; + /** + * Returns a group representing the `grip` space of the XR controller. + * Use this space for visualizing 3D objects that support the user in pointing + * tasks like UI interaction. + * + * Note: If you want to show something in the user's hand AND offer a + * pointing ray at the same time, you'll want to attached the handheld object + * to the group returned by `getControllerGrip()` and the ray to the + * group returned by `getController()`. The idea is to have two + * different groups in two different coordinate spaces for the same WebXR + * controller. + * + * @param {number} index - The index of the controller. + * @return {Group} A group representing the `grip` space. + */ this.getControllerGrip = function ( index ) { let controller = controllers[ index ]; @@ -26949,6 +13878,14 @@ class WebXRManager extends EventDispatcher { }; + /** + * Returns a group representing the `hand` space of the XR controller. + * Use this space for visualizing 3D objects that support the user in pointing + * tasks like UI interaction. + * + * @param {number} index - The index of the controller. + * @return {Group} A group representing the `hand` space. + */ this.getHand = function ( index ) { let controller = controllers[ index ]; @@ -26970,7 +13907,7 @@ class WebXRManager extends EventDispatcher { const controllerIndex = controllerInputSources.indexOf( event.inputSource ); - if ( controllerIndex === - 1 ) { + if ( controllerIndex === -1 ) { return; @@ -27014,6 +13951,11 @@ class WebXRManager extends EventDispatcher { _currentDepthFar = null; depthSensing.reset(); + for ( const key in cameraAccessTextures ) { + + delete cameraAccessTextures[ key ]; + + } // restore framebuffer/rendering state @@ -27038,66 +13980,134 @@ class WebXRManager extends EventDispatcher { } + /** + * Sets the framebuffer scale factor. + * + * This method can not be used during a XR session. + * + * @param {number} value - The framebuffer scale factor. + */ this.setFramebufferScaleFactor = function ( value ) { framebufferScaleFactor = value; if ( scope.isPresenting === true ) { - console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' ); + warn( 'WebXRManager: Cannot change framebuffer scale while presenting.' ); } }; + /** + * Sets the reference space type. Can be used to configure a spatial relationship with the user's physical + * environment. Depending on how the user moves in 3D space, setting an appropriate reference space can + * improve tracking. Default is `local-floor`. Valid values can be found here + * https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace#reference_space_types. + * + * This method can not be used during a XR session. + * + * @param {string} value - The reference space type. + */ this.setReferenceSpaceType = function ( value ) { referenceSpaceType = value; if ( scope.isPresenting === true ) { - console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' ); + warn( 'WebXRManager: Cannot change reference space type while presenting.' ); } }; + /** + * Returns the XR reference space. + * + * @return {XRReferenceSpace} The XR reference space. + */ this.getReferenceSpace = function () { return customReferenceSpace || referenceSpace; }; + /** + * Sets a custom XR reference space. + * + * @param {XRReferenceSpace} space - The XR reference space. + */ this.setReferenceSpace = function ( space ) { customReferenceSpace = space; }; + /** + * Returns the current base layer. + * + * This is an `XRProjectionLayer` when the targeted XR device supports the + * WebXR Layers API, or an `XRWebGLLayer` otherwise. + * + * @return {?(XRWebGLLayer|XRProjectionLayer)} The XR base layer. + */ this.getBaseLayer = function () { return glProjLayer !== null ? glProjLayer : glBaseLayer; }; + /** + * Returns the current XR binding. + * + * Creates a new binding if needed and the browser is + * capable of doing so. + * + * @return {?XRWebGLBinding} The XR binding. Returns `null` if one cannot be created. + */ this.getBinding = function () { + if ( glBinding === null && supportsGlBinding ) { + + glBinding = new XRWebGLBinding( session, gl ); + + } + return glBinding; }; + /** + * Returns the current XR frame. + * + * @return {?XRFrame} The XR frame. Returns `null` when used outside a XR session. + */ this.getFrame = function () { return xrFrame; }; + /** + * Returns the current XR session. + * + * @return {?XRSession} The XR session. Returns `null` when used outside a XR session. + */ this.getSession = function () { return session; }; + /** + * After a XR session has been requested usually with one of the `*Button` modules, it + * is injected into the renderer with this method. This method triggers the start of + * the actual XR rendering. + * + * @async + * @param {XRSession} value - The XR session to set. + * @return {Promise} A Promise that resolves when the session has been set. + */ this.setSession = async function ( value ) { session = value; @@ -27124,7 +14134,12 @@ class WebXRManager extends EventDispatcher { currentPixelRatio = renderer.getPixelRatio(); renderer.getSize( currentSize ); - if ( session.renderState.layers === undefined ) { + + // Check that the browser implements the necessary APIs to use an + // XRProjectionLayer rather than an XRWebGLLayer + const supportsLayers = supportsGlBinding && 'createProjectionLayer' in XRWebGLBinding.prototype; + + if ( ! supportsLayers ) { const layerInit = { antialias: attributes.antialias, @@ -27148,7 +14163,10 @@ class WebXRManager extends EventDispatcher { format: RGBAFormat, type: UnsignedByteType, colorSpace: renderer.outputColorSpace, - stencilBuffer: attributes.stencil + stencilBuffer: attributes.stencil, + resolveDepthBuffer: ( glBaseLayer.ignoreDepthValues === false ), + resolveStencilBuffer: ( glBaseLayer.ignoreDepthValues === false ) + } ); @@ -27172,7 +14190,7 @@ class WebXRManager extends EventDispatcher { scaleFactor: framebufferScaleFactor }; - glBinding = new XRWebGLBinding( session, gl ); + glBinding = this.getBinding(); glProjLayer = glBinding.createProjectionLayer( projectionlayerInit ); @@ -27191,7 +14209,8 @@ class WebXRManager extends EventDispatcher { stencilBuffer: attributes.stencil, colorSpace: renderer.outputColorSpace, samples: attributes.antialias ? 4 : 0, - resolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false ) + resolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false ), + resolveStencilBuffer: ( glProjLayer.ignoreDepthValues === false ) } ); } @@ -27214,6 +14233,11 @@ class WebXRManager extends EventDispatcher { }; + /** + * Returns the environment blend mode from the current XR session. + * + * @return {'opaque'|'additive'|'alpha-blend'|undefined} The environment blend mode. Returns `undefined` when used outside of a XR session. + */ this.getEnvironmentBlendMode = function () { if ( session !== null ) { @@ -27224,6 +14248,13 @@ class WebXRManager extends EventDispatcher { }; + /** + * Returns the current depth texture computed via depth sensing. + * + * See {@link WebXRDepthSensing#getDepthTexture}. + * + * @return {?Texture} The depth texture. + */ this.getDepthTexture = function () { return depthSensing.getDepthTexture(); @@ -27256,7 +14287,7 @@ class WebXRManager extends EventDispatcher { let controllerIndex = controllerInputSources.indexOf( inputSource ); - if ( controllerIndex === - 1 ) { + if ( controllerIndex === -1 ) { // Assign input source a controller that currently has no input source @@ -27280,7 +14311,7 @@ class WebXRManager extends EventDispatcher { // If all controllers do currently receive input we ignore new ones - if ( controllerIndex === - 1 ) break; + if ( controllerIndex === -1 ) break; } @@ -27306,6 +14337,10 @@ class WebXRManager extends EventDispatcher { * the cameras' projection and world matrices have already been set. * And that near and far planes are identical for both cameras. * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 + * + * @param {ArrayCamera} camera - The camera to update. + * @param {PerspectiveCamera} cameraL - The left camera. + * @param {PerspectiveCamera} cameraR - The right camera. */ function setProjectionFromUnion( camera, cameraL, cameraR ) { @@ -27343,7 +14378,7 @@ class WebXRManager extends EventDispatcher { camera.matrixWorldInverse.copy( camera.matrixWorld ).invert(); // Check if the projection uses an infinite far plane. - if ( projL[ 10 ] === - 1.0 ) { + if ( projL[ 10 ] === -1 ) { // Use the projection matrix from the left eye. // The camera offset is sufficient to include the view volumes @@ -27386,6 +14421,15 @@ class WebXRManager extends EventDispatcher { } + /** + * Updates the state of the XR camera. Use this method on app level if you + * set `cameraAutoUpdate` to `false`. The method requires the non-XR + * camera of the scene as a parameter. The passed in camera's transformation + * is automatically adjusted to the position of the XR camera when calling + * this method. + * + * @param {Camera} camera - The camera. + */ this.updateCamera = function ( camera ) { if ( session === null ) return; @@ -27417,6 +14461,11 @@ class WebXRManager extends EventDispatcher { } + // inherit camera layers and enable eye layers (1 = left, 2 = right) + cameraXR.layers.mask = camera.layers.mask | 0b110; + cameraL.layers.mask = cameraXR.layers.mask & -5; + cameraR.layers.mask = cameraXR.layers.mask & -3; + const parent = camera.parent; const cameras = cameraXR.cameras; @@ -27477,12 +14526,27 @@ class WebXRManager extends EventDispatcher { } + /** + * Returns an instance of {@link ArrayCamera} which represents the XR camera + * of the active XR session. For each view it holds a separate camera object. + * + * The camera's `fov` is currently not used and does not reflect the fov of + * the XR camera. If you need the fov on app level, you have to compute in + * manually from the XR camera's projection matrices. + * + * @return {ArrayCamera} The XR camera. + */ this.getCamera = function () { return cameraXR; }; + /** + * Returns the amount of foveation used by the XR compositor for the projection layer. + * + * @return {number|undefined} The amount of foveation. + */ this.getFoveation = function () { if ( glProjLayer === null && glBaseLayer === null ) { @@ -27495,6 +14559,12 @@ class WebXRManager extends EventDispatcher { }; + /** + * Sets the foveation value. + * + * @param {number} value - A number in the range `[0,1]` where `0` means no foveation (full resolution) + * and `1` means maximum foveation (the edges render at lower resolution). + */ this.setFoveation = function ( value ) { // 0 = no foveation = full resolution @@ -27516,18 +14586,43 @@ class WebXRManager extends EventDispatcher { }; + /** + * Returns `true` if depth sensing is supported. + * + * @return {boolean} Whether depth sensing is supported or not. + */ this.hasDepthSensing = function () { return depthSensing.texture !== null; }; + /** + * Returns the depth sensing mesh. + * + * See {@link WebXRDepthSensing#getMesh}. + * + * @return {Mesh} The depth sensing mesh. + */ this.getDepthSensingMesh = function () { return depthSensing.getMesh( cameraXR ); }; + /** + * Retrieves an opaque texture from the view-aligned {@link XRCamera}. + * Only available during the current animation loop. + * + * @param {XRCamera} xrCamera - The camera to query. + * @return {?Texture} An opaque texture representing the current raw camera frame. + */ + this.getCameraTexture = function ( xrCamera ) { + + return cameraAccessTextures[ xrCamera ]; + + }; + // Animation Loop let onAnimationFrameCallback = null; @@ -27580,7 +14675,7 @@ class WebXRManager extends EventDispatcher { renderer.setRenderTargetTextures( newRenderTarget, glSubImage.colorTexture, - glProjLayer.ignoreDepthValues ? undefined : glSubImage.depthStencilTexture ); + glSubImage.depthStencilTexture ); renderer.setRenderTarget( newRenderTarget ); @@ -27623,14 +14718,52 @@ class WebXRManager extends EventDispatcher { // const enabledFeatures = session.enabledFeatures; + const gpuDepthSensingEnabled = enabledFeatures && + enabledFeatures.includes( 'depth-sensing' ) && + session.depthUsage == 'gpu-optimized'; - if ( enabledFeatures && enabledFeatures.includes( 'depth-sensing' ) ) { + if ( gpuDepthSensingEnabled && supportsGlBinding ) { + + glBinding = scope.getBinding(); const depthData = glBinding.getDepthInformation( views[ 0 ] ); if ( depthData && depthData.isValid && depthData.texture ) { - depthSensing.init( renderer, depthData, session.renderState ); + depthSensing.init( depthData, session.renderState ); + + } + + } + + const cameraAccessEnabled = enabledFeatures && + enabledFeatures.includes( 'camera-access' ); + + if ( cameraAccessEnabled && supportsGlBinding ) { + + renderer.state.unbindTexture(); + + glBinding = scope.getBinding(); + + for ( let i = 0; i < views.length; i ++ ) { + + const camera = views[ i ].camera; + + if ( camera ) { + + let cameraTex = cameraAccessTextures[ camera ]; + + if ( ! cameraTex ) { + + cameraTex = new ExternalTexture(); + cameraAccessTextures[ camera ] = cameraTex; + + } + + const glTexture = glBinding.getCameraImage( camera ); + cameraTex.sourceTexture = glTexture; + + } } @@ -27725,6 +14858,12 @@ function WebGLMaterials( renderer, properties ) { refreshUniformsCommon( uniforms, material ); + if ( material.envMap ) { + + uniforms.envMapIntensity.value = material.envMapIntensity; + + } + } else if ( material.isMeshToonMaterial ) { refreshUniformsCommon( uniforms, material ); @@ -27735,6 +14874,12 @@ function WebGLMaterials( renderer, properties ) { refreshUniformsCommon( uniforms, material ); refreshUniformsPhong( uniforms, material ); + if ( material.envMap ) { + + uniforms.envMapIntensity.value = material.envMapIntensity; + + } + } else if ( material.isMeshStandardMaterial ) { refreshUniformsCommon( uniforms, material ); @@ -27837,7 +14982,7 @@ function WebGLMaterials( renderer, properties ) { if ( material.side === BackSide ) { - uniforms.bumpScale.value *= - 1; + uniforms.bumpScale.value *= -1; } @@ -27904,19 +15049,19 @@ function WebGLMaterials( renderer, properties ) { _e1.copy( envMapRotation ); // accommodate left-handed frame - _e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1; + _e1.x *= -1; _e1.y *= -1; _e1.z *= -1; if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) { // environment maps which are not cube render targets or PMREMs follow a different convention - _e1.y *= - 1; - _e1.z *= - 1; + _e1.y *= -1; + _e1.z *= -1; } uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) ); - uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1; + uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1; uniforms.reflectivity.value = material.reflectivity; uniforms.ior.value = material.ior; @@ -28339,7 +15484,7 @@ function WebGLUniformsGroups( gl, info, capabilities, state ) { for ( let i = 0; i < maxBindingPoints; i ++ ) { - if ( allocatedBindingPoints.indexOf( i ) === - 1 ) { + if ( allocatedBindingPoints.indexOf( i ) === -1 ) { allocatedBindingPoints.push( i ); return i; @@ -28348,7 +15493,7 @@ function WebGLUniformsGroups( gl, info, capabilities, state ) { } - console.error( 'THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.' ); + error( 'WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.' ); return 0; @@ -28603,11 +15748,11 @@ function WebGLUniformsGroups( gl, info, capabilities, state ) { } else if ( value.isTexture ) { - console.warn( 'THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group.' ); + warn( 'WebGLRenderer: Texture samplers can not be part of an uniforms group.' ); } else { - console.warn( 'THREE.WebGLRenderer: Unsupported uniform value type.', value ); + warn( 'WebGLRenderer: Unsupported uniform value type.', value ); } @@ -28656,8 +15801,66 @@ function WebGLUniformsGroups( gl, info, capabilities, state ) { } +/** + * Precomputed DFG LUT for Image-Based Lighting + * Resolution: 16x16 + * Samples: 4096 per texel + * Format: RG16F (2 half floats per texel: scale, bias) + */ + + +const DATA = new Uint16Array( [ + 0x30b5, 0x3ad1, 0x314c, 0x3a4d, 0x33d2, 0x391c, 0x35ef, 0x3828, 0x37f3, 0x36a6, 0x38d1, 0x3539, 0x3979, 0x3410, 0x39f8, 0x3252, 0x3a53, 0x30f0, 0x3a94, 0x2fc9, 0x3abf, 0x2e35, 0x3ada, 0x2d05, 0x3ae8, 0x2c1f, 0x3aed, 0x2ae0, 0x3aea, 0x29d1, 0x3ae1, 0x28ff, + 0x3638, 0x38e4, 0x364a, 0x38ce, 0x3699, 0x385e, 0x374e, 0x372c, 0x3839, 0x35a4, 0x38dc, 0x3462, 0x396e, 0x32c4, 0x39de, 0x3134, 0x3a2b, 0x3003, 0x3a59, 0x2e3a, 0x3a6d, 0x2ce1, 0x3a6e, 0x2bba, 0x3a5f, 0x2a33, 0x3a49, 0x290a, 0x3a2d, 0x2826, 0x3a0a, 0x26e8, + 0x3894, 0x36d7, 0x3897, 0x36c9, 0x38a3, 0x3675, 0x38bc, 0x35ac, 0x38ee, 0x349c, 0x393e, 0x3332, 0x3997, 0x3186, 0x39e2, 0x3038, 0x3a13, 0x2e75, 0x3a29, 0x2cf5, 0x3a2d, 0x2bac, 0x3a21, 0x29ff, 0x3a04, 0x28bc, 0x39dc, 0x2790, 0x39ad, 0x261a, 0x3978, 0x24fa, + 0x39ac, 0x34a8, 0x39ac, 0x34a3, 0x39ae, 0x3480, 0x39ae, 0x3423, 0x39b1, 0x330e, 0x39c2, 0x31a9, 0x39e0, 0x3063, 0x39fc, 0x2eb5, 0x3a0c, 0x2d1d, 0x3a14, 0x2bcf, 0x3a07, 0x29ff, 0x39e9, 0x28a3, 0x39be, 0x273c, 0x3989, 0x25b3, 0x394a, 0x2488, 0x3907, 0x2345, + 0x3a77, 0x3223, 0x3a76, 0x321f, 0x3a73, 0x3204, 0x3a6a, 0x31b3, 0x3a58, 0x3114, 0x3a45, 0x303b, 0x3a34, 0x2eb6, 0x3a26, 0x2d31, 0x3a1e, 0x2bef, 0x3a0b, 0x2a0d, 0x39ec, 0x28a1, 0x39c0, 0x271b, 0x3987, 0x2580, 0x3944, 0x2449, 0x38fa, 0x22bd, 0x38ac, 0x2155, + 0x3b07, 0x2fca, 0x3b06, 0x2fca, 0x3b00, 0x2fb8, 0x3af4, 0x2f7c, 0x3adb, 0x2eea, 0x3ab4, 0x2e00, 0x3a85, 0x2cec, 0x3a5e, 0x2bc5, 0x3a36, 0x2a00, 0x3a0d, 0x2899, 0x39dc, 0x2707, 0x39a0, 0x2562, 0x395a, 0x2424, 0x390b, 0x2268, 0x38b7, 0x20fd, 0x385f, 0x1fd1, + 0x3b69, 0x2cb9, 0x3b68, 0x2cbb, 0x3b62, 0x2cbb, 0x3b56, 0x2cae, 0x3b3b, 0x2c78, 0x3b0d, 0x2c0a, 0x3acf, 0x2ae3, 0x3a92, 0x2998, 0x3a54, 0x2867, 0x3a17, 0x26d0, 0x39d3, 0x253c, 0x3989, 0x2402, 0x3935, 0x2226, 0x38dc, 0x20bd, 0x387d, 0x1f54, 0x381d, 0x1db3, + 0x3ba9, 0x296b, 0x3ba8, 0x296f, 0x3ba3, 0x297b, 0x3b98, 0x2987, 0x3b7f, 0x2976, 0x3b4e, 0x2927, 0x3b0e, 0x2895, 0x3ac2, 0x27b7, 0x3a73, 0x263b, 0x3a23, 0x24e7, 0x39d0, 0x239b, 0x3976, 0x21d9, 0x3917, 0x207e, 0x38b2, 0x1ee7, 0x384b, 0x1d53, 0x37c7, 0x1c1e, + 0x3bd2, 0x25cb, 0x3bd1, 0x25d3, 0x3bcd, 0x25f0, 0x3bc2, 0x261f, 0x3bad, 0x2645, 0x3b7d, 0x262d, 0x3b3e, 0x25c4, 0x3aec, 0x250f, 0x3a93, 0x243a, 0x3a32, 0x22ce, 0x39d0, 0x215b, 0x3969, 0x202a, 0x38fe, 0x1e6e, 0x388f, 0x1cf1, 0x381f, 0x1b9b, 0x3762, 0x19dd, + 0x3be9, 0x21ab, 0x3be9, 0x21b7, 0x3be5, 0x21e5, 0x3bdd, 0x2241, 0x3bc9, 0x22a7, 0x3ba0, 0x22ec, 0x3b62, 0x22cd, 0x3b0f, 0x2247, 0x3aae, 0x2175, 0x3a44, 0x2088, 0x39d4, 0x1f49, 0x3960, 0x1dbe, 0x38e9, 0x1c77, 0x3870, 0x1ae8, 0x37f1, 0x1953, 0x3708, 0x181b, + 0x3bf6, 0x1cea, 0x3bf6, 0x1cfb, 0x3bf3, 0x1d38, 0x3bec, 0x1dbd, 0x3bda, 0x1e7c, 0x3bb7, 0x1f25, 0x3b7d, 0x1f79, 0x3b2c, 0x1f4c, 0x3ac6, 0x1ea6, 0x3a55, 0x1dbb, 0x39da, 0x1cbd, 0x395a, 0x1b9d, 0x38d8, 0x1a00, 0x3855, 0x18ac, 0x37ab, 0x173c, 0x36b7, 0x1598, + 0x3bfc, 0x1736, 0x3bfc, 0x1759, 0x3bf9, 0x17e7, 0x3bf4, 0x1896, 0x3be4, 0x1997, 0x3bc6, 0x1aa8, 0x3b91, 0x1b84, 0x3b43, 0x1bd2, 0x3ade, 0x1b8a, 0x3a65, 0x1acd, 0x39e2, 0x19d3, 0x3957, 0x18cd, 0x38ca, 0x17b3, 0x383e, 0x1613, 0x376d, 0x14bf, 0x366f, 0x135e, + 0x3bff, 0x101b, 0x3bff, 0x1039, 0x3bfc, 0x10c8, 0x3bf9, 0x1226, 0x3bea, 0x1428, 0x3bcf, 0x1584, 0x3b9f, 0x16c5, 0x3b54, 0x179a, 0x3af0, 0x17ce, 0x3a76, 0x1771, 0x39ea, 0x16a4, 0x3956, 0x15a7, 0x38bf, 0x14a7, 0x3829, 0x1379, 0x3735, 0x11ea, 0x362d, 0x10a1, + 0x3c00, 0x061b, 0x3c00, 0x066a, 0x3bfe, 0x081c, 0x3bfa, 0x0a4c, 0x3bed, 0x0d16, 0x3bd5, 0x0fb3, 0x3ba9, 0x114d, 0x3b63, 0x127c, 0x3b01, 0x132f, 0x3a85, 0x1344, 0x39f4, 0x12d2, 0x3957, 0x120d, 0x38b5, 0x1122, 0x3817, 0x103c, 0x3703, 0x0ed3, 0x35f0, 0x0d6d, + 0x3c00, 0x007a, 0x3c00, 0x0089, 0x3bfe, 0x011d, 0x3bfb, 0x027c, 0x3bf0, 0x04fa, 0x3bda, 0x0881, 0x3bb1, 0x0acd, 0x3b6f, 0x0c97, 0x3b10, 0x0d7b, 0x3a93, 0x0df1, 0x39fe, 0x0def, 0x3959, 0x0d8a, 0x38af, 0x0ce9, 0x3808, 0x0c31, 0x36d5, 0x0af0, 0x35b9, 0x09a3, + 0x3c00, 0x0000, 0x3c00, 0x0001, 0x3bff, 0x0015, 0x3bfb, 0x0059, 0x3bf2, 0x00fd, 0x3bdd, 0x01df, 0x3bb7, 0x031c, 0x3b79, 0x047c, 0x3b1d, 0x05d4, 0x3aa0, 0x06d5, 0x3a08, 0x075a, 0x395d, 0x075e, 0x38aa, 0x06f7, 0x37f4, 0x0648, 0x36ac, 0x0576, 0x3586, 0x049f +] ); + +let lut = null; + +function getDFGLUT() { + + if ( lut === null ) { + + lut = new DataTexture( DATA, 16, 16, RGFormat, HalfFloatType ); + lut.name = 'DFG_LUT'; + lut.minFilter = LinearFilter; + lut.magFilter = LinearFilter; + lut.wrapS = ClampToEdgeWrapping; + lut.wrapT = ClampToEdgeWrapping; + lut.generateMipmaps = false; + lut.needsUpdate = true; + + } + + return lut; + +} + +/** + * This renderer uses WebGL 2 to display scenes. + * + * WebGL 1 is not supported since `r163`. + */ class WebGLRenderer { + /** + * Constructs a new WebGL renderer. + * + * @param {WebGLRenderer~Options} [parameters] - The configuration parameter. + */ constructor( parameters = {} ) { const { @@ -28671,8 +15874,17 @@ class WebGLRenderer { preserveDrawingBuffer = false, powerPreference = 'default', failIfMajorPerformanceCaveat = false, + reversedDepthBuffer = false, + outputBufferType = UnsignedByteType, } = parameters; + /** + * This flag can be used for type testing. + * + * @type {boolean} + * @readonly + * @default true + */ this.isWebGLRenderer = true; let _alpha; @@ -28693,6 +15905,23 @@ class WebGLRenderer { } + const _outputBufferType = outputBufferType; + + const INTEGER_FORMATS = new Set( [ + RGBAIntegerFormat, + RGIntegerFormat, + RedIntegerFormat + ] ); + + const UNSIGNED_TYPES = new Set( [ + UnsignedByteType, + UnsignedIntType, + UnsignedShortType, + UnsignedInt248Type, + UnsignedShort4444Type, + UnsignedShort5551Type + ] ); + const uintClearColor = new Uint32Array( 4 ); const intClearColor = new Int32Array( 4 ); @@ -28705,15 +15934,42 @@ class WebGLRenderer { const renderListStack = []; const renderStateStack = []; + // internal render target for non-UnsignedByteType color buffer + + let output = null; + // public properties + /** + * A canvas where the renderer draws its output. This is automatically created by the renderer + * in the constructor (if not provided already); you just need to add it to your page like so: + * ```js + * document.body.appendChild( renderer.domElement ); + * ``` + * + * @type {HTMLCanvasElement|OffscreenCanvas} + */ this.domElement = canvas; - // Debug configuration container + /** + * A object with debug configuration settings. + * + * - `checkShaderErrors`: If it is `true`, defines whether material shader programs are + * checked for errors during compilation and linkage process. It may be useful to disable + * this check in production for performance gain. It is strongly recommended to keep these + * checks enabled during development. If the shader does not compile and link, it will not + * work and associated material will not render. + * - `onShaderError(gl, program, glVertexShader,glFragmentShader)`: A callback function that + * can be used for custom error reporting. The callback receives the WebGL context, an instance + * of WebGLProgram as well two instances of WebGLShader representing the vertex and fragment shader. + * Assigning a custom function disables the default error reporting. + * + * @type {Object} + */ this.debug = { /** - * Enables error checking and reporting when shader programs are being compiled + * Enables error checking and reporting when shader programs are being compiled. * @type {boolean} */ checkShaderErrors: true, @@ -28726,29 +15982,105 @@ class WebGLRenderer { // clearing + /** + * Whether the renderer should automatically clear its output before rendering a frame or not. + * + * @type {boolean} + * @default true + */ this.autoClear = true; + + /** + * If {@link WebGLRenderer#autoClear} set to `true`, whether the renderer should clear + * the color buffer or not. + * + * @type {boolean} + * @default true + */ this.autoClearColor = true; + + /** + * If {@link WebGLRenderer#autoClear} set to `true`, whether the renderer should clear + * the depth buffer or not. + * + * @type {boolean} + * @default true + */ this.autoClearDepth = true; + + /** + * If {@link WebGLRenderer#autoClear} set to `true`, whether the renderer should clear + * the stencil buffer or not. + * + * @type {boolean} + * @default true + */ this.autoClearStencil = true; // scene graph + /** + * Whether the renderer should sort objects or not. + * + * Note: Sorting is used to attempt to properly render objects that have some + * degree of transparency. By definition, sorting objects may not work in all + * cases. Depending on the needs of application, it may be necessary to turn + * off sorting and use other methods to deal with transparency rendering e.g. + * manually determining each object's rendering order. + * + * @type {boolean} + * @default true + */ this.sortObjects = true; // user-defined clipping + /** + * User-defined clipping planes specified in world space. These planes apply globally. + * Points in space whose dot product with the plane is negative are cut away. + * + * @type {Array} + */ this.clippingPlanes = []; + + /** + * Whether the renderer respects object-level clipping planes or not. + * + * @type {boolean} + * @default false + */ this.localClippingEnabled = false; - // physically based shading - - this._outputColorSpace = SRGBColorSpace; - // tone mapping + /** + * The tone mapping technique of the renderer. + * + * @type {(NoToneMapping|LinearToneMapping|ReinhardToneMapping|CineonToneMapping|ACESFilmicToneMapping|CustomToneMapping|AgXToneMapping|NeutralToneMapping)} + * @default NoToneMapping + */ this.toneMapping = NoToneMapping; + + /** + * Exposure level of tone mapping. + * + * @type {number} + * @default 1 + */ this.toneMappingExposure = 1.0; + // transmission + + /** + * The normalized resolution scale for the transmission render target, measured in percentage + * of viewport dimensions. Lowering this value can result in significant performance improvements + * when using {@link MeshPhysicalMaterial#transmission}. + * + * @type {number} + * @default 1 + */ + this.transmissionResolutionScale = 1.0; + // internal properties const _this = this; @@ -28757,10 +16089,12 @@ class WebGLRenderer { // internal state cache + this._outputColorSpace = SRGBColorSpace; + let _currentActiveCubeFace = 0; let _currentActiveMipmapLevel = 0; let _currentRenderTarget = null; - let _currentMaterialId = - 1; + let _currentMaterialId = -1; let _currentCamera = null; @@ -28864,15 +16198,15 @@ class WebGLRenderer { } - } catch ( error ) { + } catch ( e ) { - console.error( 'THREE.WebGLRenderer: ' + error.message ); - throw error; + error( 'WebGLRenderer: ' + e.message ); + throw e; } let extensions, capabilities, state, info; - let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects; + let properties, textures, environments, attributes, geometries, objects; let programCache, materials, renderLists, renderStates, clipping, shadowMap; let background, morphtargets, bufferRenderer, indexedBufferRenderer; @@ -28888,24 +16222,29 @@ class WebGLRenderer { capabilities = new WebGLCapabilities( _gl, extensions, parameters, utils ); - state = new WebGLState( _gl ); + state = new WebGLState( _gl, extensions ); + + if ( capabilities.reversedDepthBuffer && reversedDepthBuffer ) { + + state.buffers.depth.setReversed( true ); + + } info = new WebGLInfo( _gl ); properties = new WebGLProperties(); textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); - cubemaps = new WebGLCubeMaps( _this ); - cubeuvmaps = new WebGLCubeUVMaps( _this ); + environments = new WebGLEnvironments( _this ); attributes = new WebGLAttributes( _gl ); bindingStates = new WebGLBindingStates( _gl, attributes ); geometries = new WebGLGeometries( _gl, attributes, info, bindingStates ); - objects = new WebGLObjects( _gl, geometries, attributes, info ); + objects = new WebGLObjects( _gl, geometries, attributes, bindingStates, info ); morphtargets = new WebGLMorphtargets( _gl, capabilities, textures ); clipping = new WebGLClipping( properties ); - programCache = new WebGLPrograms( _this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ); + programCache = new WebGLPrograms( _this, environments, extensions, capabilities, bindingStates, clipping ); materials = new WebGLMaterials( _this, properties ); renderLists = new WebGLRenderLists(); renderStates = new WebGLRenderStates( extensions ); - background = new WebGLBackground( _this, cubemaps, cubeuvmaps, state, objects, _alpha, premultipliedAlpha ); + background = new WebGLBackground( _this, environments, state, objects, _alpha, premultipliedAlpha ); shadowMap = new WebGLShadowMap( _this, objects, capabilities ); uniformsGroups = new WebGLUniformsGroups( _gl, info, capabilities, state ); @@ -28914,38 +16253,129 @@ class WebGLRenderer { info.programs = programCache.programs; + /** + * Holds details about the capabilities of the current rendering context. + * + * @name WebGLRenderer#capabilities + * @type {WebGLRenderer~Capabilities} + */ _this.capabilities = capabilities; + + /** + * Provides methods for retrieving and testing WebGL extensions. + * + * - `get(extensionName:string)`: Used to check whether a WebGL extension is supported + * and return the extension object if available. + * - `has(extensionName:string)`: returns `true` if the extension is supported. + * + * @name WebGLRenderer#extensions + * @type {Object} + */ _this.extensions = extensions; + + /** + * Used to track properties of other objects like native WebGL objects. + * + * @name WebGLRenderer#properties + * @type {Object} + */ _this.properties = properties; + + /** + * Manages the render lists of the renderer. + * + * @name WebGLRenderer#renderLists + * @type {Object} + */ _this.renderLists = renderLists; + + + + /** + * Interface for managing shadows. + * + * @name WebGLRenderer#shadowMap + * @type {WebGLRenderer~ShadowMap} + */ _this.shadowMap = shadowMap; + + /** + * Interface for managing the WebGL state. + * + * @name WebGLRenderer#state + * @type {Object} + */ _this.state = state; + + /** + * Holds a series of statistical information about the GPU memory + * and the rendering process. Useful for debugging and monitoring. + * + * By default these data are reset at each render call but when having + * multiple render passes per frame (e.g. when using post processing) it can + * be preferred to reset with a custom pattern. First, set `autoReset` to + * `false`. + * ```js + * renderer.info.autoReset = false; + * ``` + * Call `reset()` whenever you have finished to render a single frame. + * ```js + * renderer.info.reset(); + * ``` + * + * @name WebGLRenderer#info + * @type {WebGLRenderer~Info} + */ _this.info = info; } initGLContext(); + // initialize internal render target for non-UnsignedByteType color buffer + + if ( _outputBufferType !== UnsignedByteType ) { + + output = new WebGLOutput( _outputBufferType, canvas.width, canvas.height, depth, stencil ); + + } + // xr const xr = new WebXRManager( _this, _gl ); + /** + * A reference to the XR manager. + * + * @type {WebXRManager} + */ this.xr = xr; - // API - + /** + * Returns the rendering context. + * + * @return {WebGL2RenderingContext} The rendering context. + */ this.getContext = function () { return _gl; }; + /** + * Returns the rendering context attributes. + * + * @return {WebGLContextAttributes} The rendering context attributes. + */ this.getContextAttributes = function () { return _gl.getContextAttributes(); }; + /** + * Simulates a loss of the WebGL context. This requires support for the `WEBGL_lose_context` extension. + */ this.forceContextLoss = function () { const extension = extensions.get( 'WEBGL_lose_context' ); @@ -28953,6 +16383,9 @@ class WebGLRenderer { }; + /** + * Simulates a restore of the WebGL context. This requires support for the `WEBGL_lose_context` extension. + */ this.forceContextRestore = function () { const extension = extensions.get( 'WEBGL_lose_context' ); @@ -28960,12 +16393,22 @@ class WebGLRenderer { }; + /** + * Returns the pixel ratio. + * + * @return {number} The pixel ratio. + */ this.getPixelRatio = function () { return _pixelRatio; }; + /** + * Sets the given pixel ratio and resizes the canvas if necessary. + * + * @param {number} value - The pixel ratio. + */ this.setPixelRatio = function ( value ) { if ( value === undefined ) return; @@ -28976,17 +16419,32 @@ class WebGLRenderer { }; + /** + * Returns the renderer's size in logical pixels. This method does not honor the pixel ratio. + * + * @param {Vector2} target - The method writes the result in this target object. + * @return {Vector2} The renderer's size in logical pixels. + */ this.getSize = function ( target ) { return target.set( _width, _height ); }; + /** + * Resizes the output canvas to (width, height) with device pixel ratio taken + * into account, and also sets the viewport to fit that size, starting in (0, + * 0). Setting `updateStyle` to false prevents any style changes to the output canvas. + * + * @param {number} width - The width in logical pixels. + * @param {number} height - The height in logical pixels. + * @param {boolean} [updateStyle=true] - Whether to update the `style` attribute of the canvas or not. + */ this.setSize = function ( width, height, updateStyle = true ) { if ( xr.isPresenting ) { - console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); + warn( 'WebGLRenderer: Can\'t change size while VR device is presenting.' ); return; } @@ -29004,16 +16462,41 @@ class WebGLRenderer { } + if ( output !== null ) { + + output.setSize( canvas.width, canvas.height ); + + } + this.setViewport( 0, 0, width, height ); }; + /** + * Returns the drawing buffer size in physical pixels. This method honors the pixel ratio. + * + * @param {Vector2} target - The method writes the result in this target object. + * @return {Vector2} The drawing buffer size. + */ this.getDrawingBufferSize = function ( target ) { return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor(); }; + /** + * This method allows to define the drawing buffer size by specifying + * width, height and pixel ratio all at once. The size of the drawing + * buffer is computed with this formula: + * ```js + * size.x = width * pixelRatio; + * size.y = height * pixelRatio; + * ``` + * + * @param {number} width - The width in logical pixels. + * @param {number} height - The height in logical pixels. + * @param {number} pixelRatio - The pixel ratio. + */ this.setDrawingBufferSize = function ( width, height, pixelRatio ) { _width = width; @@ -29028,18 +16511,72 @@ class WebGLRenderer { }; + /** + * Sets the post-processing effects to be applied after rendering. + * + * @param {Array} effects - An array of post-processing effects. + */ + this.setEffects = function ( effects ) { + + if ( _outputBufferType === UnsignedByteType ) { + + console.error( 'THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.' ); + return; + + } + + if ( effects ) { + + for ( let i = 0; i < effects.length; i ++ ) { + + if ( effects[ i ].isOutputPass === true ) { + + console.warn( 'THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.' ); + break; + + } + + } + + } + + output.setEffects( effects || [] ); + + }; + + /** + * Returns the current viewport definition. + * + * @param {Vector2} target - The method writes the result in this target object. + * @return {Vector2} The current viewport definition. + */ this.getCurrentViewport = function ( target ) { return target.copy( _currentViewport ); }; + /** + * Returns the viewport definition. + * + * @param {Vector4} target - The method writes the result in this target object. + * @return {Vector4} The viewport definition. + */ this.getViewport = function ( target ) { return target.copy( _viewport ); }; + /** + * Sets the viewport to render from `(x, y)` to `(x + width, y + height)`. + * + * @param {number | Vector4} x - The horizontal coordinate for the lower left corner of the viewport origin in logical pixel unit. + * Or alternatively a four-component vector specifying all the parameters of the viewport. + * @param {number} y - The vertical coordinate for the lower left corner of the viewport origin in logical pixel unit. + * @param {number} width - The width of the viewport in logical pixel unit. + * @param {number} height - The height of the viewport in logical pixel unit. + */ this.setViewport = function ( x, y, width, height ) { if ( x.isVector4 ) { @@ -29056,12 +16593,27 @@ class WebGLRenderer { }; + /** + * Returns the scissor region. + * + * @param {Vector4} target - The method writes the result in this target object. + * @return {Vector4} The scissor region. + */ this.getScissor = function ( target ) { return target.copy( _scissor ); }; + /** + * Sets the scissor region to render from `(x, y)` to `(x + width, y + height)`. + * + * @param {number | Vector4} x - The horizontal coordinate for the lower left corner of the scissor region origin in logical pixel unit. + * Or alternatively a four-component vector specifying all the parameters of the scissor region. + * @param {number} y - The vertical coordinate for the lower left corner of the scissor region origin in logical pixel unit. + * @param {number} width - The width of the scissor region in logical pixel unit. + * @param {number} height - The height of the scissor region in logical pixel unit. + */ this.setScissor = function ( x, y, width, height ) { if ( x.isVector4 ) { @@ -29078,24 +16630,48 @@ class WebGLRenderer { }; + /** + * Returns `true` if the scissor test is enabled. + * + * @return {boolean} Whether the scissor test is enabled or not. + */ this.getScissorTest = function () { return _scissorTest; }; + /** + * Enable or disable the scissor test. When this is enabled, only the pixels + * within the defined scissor area will be affected by further renderer + * actions. + * + * @param {boolean} boolean - Whether the scissor test is enabled or not. + */ this.setScissorTest = function ( boolean ) { state.setScissorTest( _scissorTest = boolean ); }; + /** + * Sets a custom opaque sort function for the render lists. Pass `null` + * to use the default `painterSortStable` function. + * + * @param {?Function} method - The opaque sort function. + */ this.setOpaqueSort = function ( method ) { _opaqueSort = method; }; + /** + * Sets a custom transparent sort function for the render lists. Pass `null` + * to use the default `reversePainterSortStable` function. + * + * @param {?Function} method - The opaque sort function. + */ this.setTransparentSort = function ( method ) { _transparentSort = method; @@ -29104,30 +16680,60 @@ class WebGLRenderer { // Clearing + /** + * Returns the clear color. + * + * @param {Color} target - The method writes the result in this target object. + * @return {Color} The clear color. + */ this.getClearColor = function ( target ) { return target.copy( background.getClearColor() ); }; + /** + * Sets the clear color and alpha. + * + * @param {Color} color - The clear color. + * @param {number} [alpha=1] - The clear alpha. + */ this.setClearColor = function () { - background.setClearColor.apply( background, arguments ); + background.setClearColor( ...arguments ); }; + /** + * Returns the clear alpha. Ranges within `[0,1]`. + * + * @return {number} The clear alpha. + */ this.getClearAlpha = function () { return background.getClearAlpha(); }; + /** + * Sets the clear alpha. + * + * @param {number} alpha - The clear alpha. + */ this.setClearAlpha = function () { - background.setClearAlpha.apply( background, arguments ); + background.setClearAlpha( ...arguments ); }; + /** + * Tells the renderer to clear its color, depth or stencil drawing buffer(s). + * This method initializes the buffers to the current clear color values. + * + * @param {boolean} [color=true] - Whether the color buffer should be cleared or not. + * @param {boolean} [depth=true] - Whether the depth buffer should be cleared or not. + * @param {boolean} [stencil=true] - Whether the stencil buffer should be cleared or not. + */ this.clear = function ( color = true, depth = true, stencil = true ) { let bits = 0; @@ -29139,9 +16745,7 @@ class WebGLRenderer { if ( _currentRenderTarget !== null ) { const targetFormat = _currentRenderTarget.texture.format; - isIntegerFormat = targetFormat === RGBAIntegerFormat || - targetFormat === RGIntegerFormat || - targetFormat === RedIntegerFormat; + isIntegerFormat = INTEGER_FORMATS.has( targetFormat ); } @@ -29150,12 +16754,7 @@ class WebGLRenderer { if ( isIntegerFormat ) { const targetType = _currentRenderTarget.texture.type; - const isUnsignedType = targetType === UnsignedByteType || - targetType === UnsignedIntType || - targetType === UnsignedShortType || - targetType === UnsignedInt248Type || - targetType === UnsignedShort4444Type || - targetType === UnsignedShort5551Type; + const isUnsignedType = UNSIGNED_TYPES.has( targetType ); const clearColor = background.getClearColor(); const a = background.getClearAlpha(); @@ -29189,7 +16788,12 @@ class WebGLRenderer { } - if ( depth ) bits |= _gl.DEPTH_BUFFER_BIT; + if ( depth ) { + + bits |= _gl.DEPTH_BUFFER_BIT; + + } + if ( stencil ) { bits |= _gl.STENCIL_BUFFER_BIT; @@ -29197,41 +16801,56 @@ class WebGLRenderer { } - _gl.clear( bits ); + if ( bits !== 0 ) { + + _gl.clear( bits ); + + } }; + /** + * Clears the color buffer. Equivalent to calling `renderer.clear( true, false, false )`. + */ this.clearColor = function () { this.clear( true, false, false ); }; + /** + * Clears the depth buffer. Equivalent to calling `renderer.clear( false, true, false )`. + */ this.clearDepth = function () { this.clear( false, true, false ); }; + /** + * Clears the stencil buffer. Equivalent to calling `renderer.clear( false, false, true )`. + */ this.clearStencil = function () { this.clear( false, false, true ); }; - // - + /** + * Frees the GPU-related resources allocated by this instance. Call this + * method whenever this instance is no longer used in your app. + */ this.dispose = function () { canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); canvas.removeEventListener( 'webglcontextcreationerror', onContextCreationError, false ); + background.dispose(); renderLists.dispose(); renderStates.dispose(); properties.dispose(); - cubemaps.dispose(); - cubeuvmaps.dispose(); + environments.dispose(); objects.dispose(); bindingStates.dispose(); uniformsGroups.dispose(); @@ -29252,7 +16871,7 @@ class WebGLRenderer { event.preventDefault(); - console.log( 'THREE.WebGLRenderer: Context Lost.' ); + log( 'WebGLRenderer: Context Lost.' ); _isContextLost = true; @@ -29260,7 +16879,7 @@ class WebGLRenderer { function onContextRestore( /* event */ ) { - console.log( 'THREE.WebGLRenderer: Context Restored.' ); + log( 'WebGLRenderer: Context Restored.' ); _isContextLost = false; @@ -29282,7 +16901,7 @@ class WebGLRenderer { function onContextCreationError( event ) { - console.error( 'THREE.WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage ); + error( 'WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage ); } @@ -29454,6 +17073,8 @@ class WebGLRenderer { if ( object._multiDrawInstances !== null ) { + // @deprecated, r174 + warnOnce( 'WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.' ); renderer.renderMultiDrawInstances( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount, object._multiDrawInstances ); } else { @@ -29523,6 +17144,18 @@ class WebGLRenderer { } + /** + * Compiles all materials in the scene with the camera. This is useful to precompile shaders + * before the first rendering. If you want to add a 3D object to an existing scene, use the third + * optional parameter for applying the target scene. + * + * Note that the (target) scene's lighting and environment must be configured before calling this method. + * + * @param {Object3D} scene - The scene or another type of 3D object to precompile. + * @param {Camera} camera - The camera. + * @param {?Scene} [targetScene=null] - The target scene. + * @return {Set} The precompiled materials. + */ this.compile = function ( scene, camera, targetScene = null ) { if ( targetScene === null ) targetScene = scene; @@ -29578,6 +17211,12 @@ class WebGLRenderer { scene.traverse( function ( object ) { + if ( ! ( object.isMesh || object.isPoints || object.isLine || object.isSprite ) ) { + + return; + + } + const material = object.material; if ( material ) { @@ -29604,8 +17243,7 @@ class WebGLRenderer { } ); - renderStateStack.pop(); - currentRenderState = null; + currentRenderState = renderStateStack.pop(); return materials; @@ -29613,6 +17251,18 @@ class WebGLRenderer { // compileAsync + /** + * Asynchronous version of {@link WebGLRenderer#compile}. + * + * This method makes use of the `KHR_parallel_shader_compile` WebGL extension. Hence, + * it is recommended to use this version of `compile()` whenever possible. + * + * @async + * @param {Object3D} scene - The scene or another type of 3D object to precompile. + * @param {Camera} camera - The camera. + * @param {?Scene} [targetScene=null] - The target scene. + * @return {Promise} A Promise that resolves when the given scene can be rendered without unnecessary stalling due to shader compilation. + */ this.compileAsync = function ( scene, camera, targetScene = null ) { const materials = this.compile( scene, camera, targetScene ); @@ -29700,6 +17350,13 @@ class WebGLRenderer { if ( typeof self !== 'undefined' ) animation.setContext( self ); + /** + * Applications are advised to always define the animation loop + * with this method and not manually with `requestAnimationFrame()` + * for best compatibility. + * + * @param {?onAnimationCallback} callback - The application's animation loop. + */ this.setAnimationLoop = function ( callback ) { onAnimationFrameCallback = callback; @@ -29714,17 +17371,37 @@ class WebGLRenderer { // Rendering + /** + * Renders the given scene (or other type of 3D object) using the given camera. + * + * The render is done to a previously specified render target set by calling {@link WebGLRenderer#setRenderTarget} + * or to the canvas as usual. + * + * By default render buffers are cleared before rendering but you can prevent + * this by setting the property `autoClear` to `false`. If you want to prevent + * only certain buffers being cleared you can `autoClearColor`, `autoClearDepth` + * or `autoClearStencil` to `false`. To force a clear, use {@link WebGLRenderer#clear}. + * + * @param {Object3D} scene - The scene to render. + * @param {Camera} camera - The camera. + */ this.render = function ( scene, camera ) { if ( camera !== undefined && camera.isCamera !== true ) { - console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); + error( 'WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); return; } if ( _isContextLost === true ) return; + // use internal render target for HalfFloatType color buffer (only when tone mapping is enabled) + + const isXRPresenting = xr.enabled === true && xr.isPresenting === true; + + const useOutput = output !== null && ( _currentRenderTarget === null || isXRPresenting ) && output.begin( _this, _currentRenderTarget ); + // update scene graph if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); @@ -29733,7 +17410,7 @@ class WebGLRenderer { if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); - if ( xr.enabled === true && xr.isPresenting === true ) { + if ( xr.enabled === true && xr.isPresenting === true && ( output === null || output.isCompositing() === false ) ) { if ( xr.cameraAutoUpdate === true ) xr.updateCamera( camera ); @@ -29750,7 +17427,7 @@ class WebGLRenderer { renderStateStack.push( currentRenderState ); _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - _frustum.setFromProjectionMatrix( _projScreenMatrix ); + _frustum.setFromProjectionMatrix( _projScreenMatrix, WebGLCoordinateSystem, camera.reversedDepth ); _localClippingEnabled = this.localClippingEnabled; _clippingEnabled = clipping.init( this.clippingPlanes, _localClippingEnabled ); @@ -29805,52 +17482,58 @@ class WebGLRenderer { if ( this.info.autoReset === true ) this.info.reset(); - // render scene + // render scene (skip if first effect is a render pass - it will render the scene itself) - const opaqueObjects = currentRenderList.opaque; - const transmissiveObjects = currentRenderList.transmissive; + const skipSceneRender = useOutput && output.hasRenderPass(); - currentRenderState.setupLights(); + if ( skipSceneRender === false ) { - if ( camera.isArrayCamera ) { + const opaqueObjects = currentRenderList.opaque; + const transmissiveObjects = currentRenderList.transmissive; - const cameras = camera.cameras; + currentRenderState.setupLights(); - if ( transmissiveObjects.length > 0 ) { + if ( camera.isArrayCamera ) { + + const cameras = camera.cameras; + + if ( transmissiveObjects.length > 0 ) { + + for ( let i = 0, l = cameras.length; i < l; i ++ ) { + + const camera2 = cameras[ i ]; + + renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera2 ); + + } + + } + + if ( _renderBackground ) background.render( scene ); for ( let i = 0, l = cameras.length; i < l; i ++ ) { const camera2 = cameras[ i ]; - renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera2 ); + renderScene( currentRenderList, scene, camera2, camera2.viewport ); } - } + } else { - if ( _renderBackground ) background.render( scene ); + if ( transmissiveObjects.length > 0 ) renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera ); - for ( let i = 0, l = cameras.length; i < l; i ++ ) { + if ( _renderBackground ) background.render( scene ); - const camera2 = cameras[ i ]; - - renderScene( currentRenderList, scene, camera2, camera2.viewport ); + renderScene( currentRenderList, scene, camera ); } - } else { - - if ( transmissiveObjects.length > 0 ) renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera ); - - if ( _renderBackground ) background.render( scene ); - - renderScene( currentRenderList, scene, camera ); - } // - if ( _currentRenderTarget !== null ) { + if ( _currentRenderTarget !== null && _currentActiveMipmapLevel === 0 ) { // resolve multisample renderbuffers to a single-sample texture if necessary @@ -29862,6 +17545,14 @@ class WebGLRenderer { } + // copy from internal render target to canvas using fullscreen quad + + if ( useOutput ) { + + output.end( _this ); + + } + // if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera ); @@ -29869,7 +17560,7 @@ class WebGLRenderer { // _gl.finish(); bindingStates.resetDefaultState(); - _currentMaterialId = - 1; + _currentMaterialId = -1; _currentCamera = null; renderStateStack.pop(); @@ -30016,9 +17707,7 @@ class WebGLRenderer { function renderScene( currentRenderList, scene, camera, viewport ) { - const opaqueObjects = currentRenderList.opaque; - const transmissiveObjects = currentRenderList.transmissive; - const transparentObjects = currentRenderList.transparent; + const { opaque: opaqueObjects, transmissive: transmissiveObjects, transparent: transparentObjects } = currentRenderList; currentRenderState.setupLightsView( camera ); @@ -30052,11 +17741,13 @@ class WebGLRenderer { if ( currentRenderState.state.transmissionRenderTarget[ camera.id ] === undefined ) { + const hasHalfFloatSupport = extensions.has( 'EXT_color_buffer_half_float' ) || extensions.has( 'EXT_color_buffer_float' ); + currentRenderState.state.transmissionRenderTarget[ camera.id ] = new WebGLRenderTarget( 1, 1, { generateMipmaps: true, - type: ( extensions.has( 'EXT_color_buffer_half_float' ) || extensions.has( 'EXT_color_buffer_float' ) ) ? HalfFloatType : UnsignedByteType, + type: hasHalfFloatSupport ? HalfFloatType : UnsignedByteType, minFilter: LinearMipmapLinearFilter, - samples: 4, + samples: Math.max( 4, capabilities.samples ), // to avoid feedback loops, the transmission render target requires a resolve, see #26177 stencilBuffer: stencil, resolveDepthBuffer: false, resolveStencilBuffer: false, @@ -30078,11 +17769,14 @@ class WebGLRenderer { const transmissionRenderTarget = currentRenderState.state.transmissionRenderTarget[ camera.id ]; const activeViewport = camera.viewport || _currentViewport; - transmissionRenderTarget.setSize( activeViewport.z, activeViewport.w ); + transmissionRenderTarget.setSize( activeViewport.z * _this.transmissionResolutionScale, activeViewport.w * _this.transmissionResolutionScale ); // const currentRenderTarget = _this.getRenderTarget(); + const currentActiveCubeFace = _this.getActiveCubeFace(); + const currentActiveMipmapLevel = _this.getActiveMipmapLevel(); + _this.setRenderTarget( transmissionRenderTarget ); _this.getClearColor( _currentClearColor ); @@ -30120,10 +17814,7 @@ class WebGLRenderer { const renderItem = transmissiveObjects[ i ]; - const object = renderItem.object; - const geometry = renderItem.geometry; - const material = renderItem.material; - const group = renderItem.group; + const { object, geometry, material, group } = renderItem; if ( material.side === DoubleSide && object.layers.test( camera.layers ) ) { @@ -30152,7 +17843,7 @@ class WebGLRenderer { } - _this.setRenderTarget( currentRenderTarget ); + _this.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel ); _this.setClearColor( _currentClearColor, _currentClearAlpha ); @@ -30170,10 +17861,14 @@ class WebGLRenderer { const renderItem = renderList[ i ]; - const object = renderItem.object; - const geometry = renderItem.geometry; - const material = overrideMaterial === null ? renderItem.material : overrideMaterial; - const group = renderItem.group; + const { object, geometry, group } = renderItem; + let material = renderItem.material; + + if ( material.allowOverride === true && overrideMaterial !== null ) { + + material = overrideMaterial; + + } if ( object.layers.test( camera.layers ) ) { @@ -30234,9 +17929,11 @@ class WebGLRenderer { // always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change - materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; + materialProperties.environment = ( material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ) ? scene.environment : null; materialProperties.fog = scene.fog; - materialProperties.envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || materialProperties.environment ); + + const usePMREM = material.isMeshStandardMaterial || ( material.isMeshLambertMaterial && ! material.envMap ) || ( material.isMeshPhongMaterial && ! material.envMap ); + materialProperties.envMap = environments.get( material.envMap || materialProperties.environment, usePMREM ); materialProperties.envMapRotation = ( materialProperties.environment !== null && material.envMap === null ) ? scene.environmentRotation : material.envMapRotation; if ( programs === undefined ) { @@ -30309,12 +18006,9 @@ class WebGLRenderer { uniforms.pointLightShadows.value = lights.state.pointShadow; uniforms.hemisphereLights.value = lights.state.hemi; - uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; - uniforms.spotShadowMap.value = lights.state.spotShadowMap; uniforms.spotLightMatrix.value = lights.state.spotLightMatrix; uniforms.spotLightMap.value = lights.state.spotLightMap; - uniforms.pointShadowMap.value = lights.state.pointShadowMap; uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; // TODO (abelnation): add area lights shadow info to uniforms @@ -30370,9 +18064,10 @@ class WebGLRenderer { textures.resetTextureUnits(); const fog = scene.fog; - const environment = material.isMeshStandardMaterial ? scene.environment : null; + const environment = ( material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ) ? scene.environment : null; const colorSpace = ( _currentRenderTarget === null ) ? _this.outputColorSpace : ( _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ); - const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment ); + const usePMREM = material.isMeshStandardMaterial || ( material.isMeshLambertMaterial && ! material.envMap ) || ( material.isMeshPhongMaterial && ! material.envMap ); + const envMap = environments.get( material.envMap || environment, usePMREM ); const vertexAlphas = material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4; const vertexTangents = !! geometry.attributes.tangent && ( !! material.normalMap || material.anisotropy > 0 ); const morphTargets = !! geometry.morphAttributes.position; @@ -30564,7 +18259,17 @@ class WebGLRenderer { // common camera uniforms + const reversedDepthBuffer = state.buffers.depth.getReversed(); + + if ( reversedDepthBuffer && camera.reversedDepth !== true ) { + + camera._reversedDepth = true; + camera.updateProjectionMatrix(); + + } + p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); + p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); const uCamPos = p_uniforms.map.cameraPosition; @@ -30610,6 +18315,30 @@ class WebGLRenderer { } + // Pre-allocate texture units for shadow samplers before setting data textures + if ( materialProperties.needsLights ) { + + // Set shadow map uniforms first to ensure they get the first texture units + if ( lights.state.directionalShadowMap.length > 0 ) { + + p_uniforms.setValue( _gl, 'directionalShadowMap', lights.state.directionalShadowMap, textures ); + + } + + if ( lights.state.spotShadowMap.length > 0 ) { + + p_uniforms.setValue( _gl, 'spotShadowMap', lights.state.spotShadowMap, textures ); + + } + + if ( lights.state.pointShadowMap.length > 0 ) { + + p_uniforms.setValue( _gl, 'pointShadowMap', lights.state.pointShadowMap, textures ); + + } + + } + // skinning and morph target uniforms must be set even if material didn't change // auto-setting of texture unit for bone and morph texture must go before other textures // otherwise textures used for skinning and morphing can take over texture units reserved for other material textures @@ -30663,19 +18392,16 @@ class WebGLRenderer { } - // https://github.com/mrdoob/three.js/pull/24467#issuecomment-1209031512 + if ( ( material.isMeshStandardMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial ) && material.envMap === null && scene.environment !== null ) { - if ( material.isMeshGouraudMaterial && material.envMap !== null ) { - - m_uniforms.envMap.value = envMap; - - m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1; + m_uniforms.envMapIntensity.value = scene.environmentIntensity; } - if ( material.isMeshStandardMaterial && material.envMap === null && scene.environment !== null ) { + // Set DFG LUT for physically-based materials + if ( m_uniforms.dfgLUT !== undefined ) { - m_uniforms.envMapIntensity.value = scene.environmentIntensity; + m_uniforms.dfgLUT.value = getDFGLUT(); } @@ -30778,18 +18504,34 @@ class WebGLRenderer { } + /** + * Returns the active cube face. + * + * @return {number} The active cube face. + */ this.getActiveCubeFace = function () { return _currentActiveCubeFace; }; + /** + * Returns the active mipmap level. + * + * @return {number} The active mipmap level. + */ this.getActiveMipmapLevel = function () { return _currentActiveMipmapLevel; }; + /** + * Returns the active render target. + * + * @return {?WebGLRenderTarget} The active render target. Returns `null` if no render target + * is currently set. + */ this.getRenderTarget = function () { return _currentRenderTarget; @@ -30798,27 +18540,22 @@ class WebGLRenderer { this.setRenderTargetTextures = function ( renderTarget, colorTexture, depthTexture ) { - properties.get( renderTarget.texture ).__webglTexture = colorTexture; - properties.get( renderTarget.depthTexture ).__webglTexture = depthTexture; - const renderTargetProperties = properties.get( renderTarget ); - renderTargetProperties.__hasExternalTextures = true; - renderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined; - - if ( ! renderTargetProperties.__autoAllocateDepthBuffer ) { + renderTargetProperties.__autoAllocateDepthBuffer = renderTarget.resolveDepthBuffer === false; + if ( renderTargetProperties.__autoAllocateDepthBuffer === false ) { // The multisample_render_to_texture extension doesn't work properly if there // are midframe flushes and an external depth buffer. Disable use of the extension. - if ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true ) { - - console.warn( 'THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided' ); - renderTargetProperties.__useRenderToTexture = false; - - } + renderTargetProperties.__useRenderToTexture = false; } + properties.get( renderTarget.texture ).__webglTexture = colorTexture; + properties.get( renderTarget.depthTexture ).__webglTexture = renderTargetProperties.__autoAllocateDepthBuffer ? undefined : depthTexture; + + renderTargetProperties.__hasExternalTextures = true; + }; this.setRenderTargetFramebuffer = function ( renderTarget, defaultFramebuffer ) { @@ -30829,13 +18566,23 @@ class WebGLRenderer { }; + const _scratchFrameBuffer = _gl.createFramebuffer(); + + /** + * Sets the active rendertarget. + * + * @param {?WebGLRenderTarget} renderTarget - The render target to set. When `null` is given, + * the canvas is set as the active render target instead. + * @param {number} [activeCubeFace=0] - The active cube face when using a cube render target. + * Indicates the z layer to render in to when using 3D or array render targets. + * @param {number} [activeMipmapLevel=0] - The active mipmap level. + */ this.setRenderTarget = function ( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) { _currentRenderTarget = renderTarget; _currentActiveCubeFace = activeCubeFace; _currentActiveMipmapLevel = activeMipmapLevel; - let useDefaultFramebuffer = true; let framebuffer = null; let isCube = false; let isRenderTarget3D = false; @@ -30846,9 +18593,21 @@ class WebGLRenderer { if ( renderTargetProperties.__useDefaultFramebuffer !== undefined ) { - // We need to make sure to rebind the framebuffer. - state.bindFramebuffer( _gl.FRAMEBUFFER, null ); - useDefaultFramebuffer = false; + // Externally-managed framebuffer (e.g. XR) + // Bind to the stored framebuffer (may be null for default, or a WebGLFramebuffer) + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + + _currentViewport.copy( renderTarget.viewport ); + _currentScissor.copy( renderTarget.scissor ); + _currentScissorTest = renderTarget.scissorTest; + + state.viewport( _currentViewport ); + state.scissor( _currentScissor ); + state.setScissorTest( _currentScissorTest ); + + _currentMaterialId = -1; + + return; } else if ( renderTargetProperties.__webglFramebuffer === undefined ) { @@ -30937,9 +18696,17 @@ class WebGLRenderer { } + // Use a scratch frame buffer if rendering to a mip level to avoid depth buffers + // being bound that are different sizes. + if ( activeMipmapLevel !== 0 ) { + + framebuffer = _scratchFrameBuffer; + + } + const framebufferBound = state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - if ( framebufferBound && useDefaultFramebuffer ) { + if ( framebufferBound ) { state.drawBuffers( renderTarget, framebuffer ); @@ -30956,21 +18723,46 @@ class WebGLRenderer { } else if ( isRenderTarget3D ) { + const layer = activeCubeFace; + + for ( let i = 0; i < renderTarget.textures.length; i ++ ) { + + const textureProperties = properties.get( renderTarget.textures[ i ] ); + + _gl.framebufferTextureLayer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, textureProperties.__webglTexture, activeMipmapLevel, layer ); + + } + + } else if ( renderTarget !== null && activeMipmapLevel !== 0 ) { + + // Only bind the frame buffer if we are using a scratch frame buffer to render to a mipmap. + // If we rebind the texture when using a multi sample buffer then an error about inconsistent samples will be thrown. const textureProperties = properties.get( renderTarget.texture ); - const layer = activeCubeFace || 0; - _gl.framebufferTextureLayer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer ); + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, textureProperties.__webglTexture, activeMipmapLevel ); } - _currentMaterialId = - 1; // reset current material to ensure correct uniform bindings + _currentMaterialId = -1; // reset current material to ensure correct uniform bindings }; - this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { + /** + * Reads the pixel data from the given render target into the given buffer. + * + * @param {WebGLRenderTarget} renderTarget - The render target to read from. + * @param {number} x - The `x` coordinate of the copy region's origin. + * @param {number} y - The `y` coordinate of the copy region's origin. + * @param {number} width - The width of the copy region. + * @param {number} height - The height of the copy region. + * @param {TypedArray} buffer - The result buffer. + * @param {number} [activeCubeFaceIndex] - The active cube face index. + * @param {number} [textureIndex=0] - The texture index of an MRT render target. + */ + this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex, textureIndex = 0 ) { if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); + error( 'WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); return; } @@ -30989,20 +18781,24 @@ class WebGLRenderer { try { - const texture = renderTarget.texture; + const texture = renderTarget.textures[ textureIndex ]; const textureFormat = texture.format; const textureType = texture.type; + // when using MRT, select the correct color buffer for the subsequent read command + + if ( renderTarget.textures.length > 1 ) _gl.readBuffer( _gl.COLOR_ATTACHMENT0 + textureIndex ); + if ( ! capabilities.textureFormatReadable( textureFormat ) ) { - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); + error( 'WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); return; } if ( ! capabilities.textureTypeReadable( textureType ) ) { - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); + error( 'WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); return; } @@ -31028,7 +18824,23 @@ class WebGLRenderer { }; - this.readRenderTargetPixelsAsync = async function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { + /** + * Asynchronous, non-blocking version of {@link WebGLRenderer#readRenderTargetPixels}. + * + * It is recommended to use this version of `readRenderTargetPixels()` whenever possible. + * + * @async + * @param {WebGLRenderTarget} renderTarget - The render target to read from. + * @param {number} x - The `x` coordinate of the copy region's origin. + * @param {number} y - The `y` coordinate of the copy region's origin. + * @param {number} width - The width of the copy region. + * @param {number} height - The height of the copy region. + * @param {TypedArray} buffer - The result buffer. + * @param {number} [activeCubeFaceIndex] - The active cube face index. + * @param {number} [textureIndex=0] - The texture index of an MRT render target. + * @return {Promise} A Promise that resolves when the read has been finished. The resolve provides the read data as a typed array. + */ + this.readRenderTargetPixelsAsync = async function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex, textureIndex = 0 ) { if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { @@ -31045,14 +18857,21 @@ class WebGLRenderer { if ( framebuffer ) { - state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { - try { + // set the active frame buffer to the one we want to read + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - const texture = renderTarget.texture; + const texture = renderTarget.textures[ textureIndex ]; const textureFormat = texture.format; const textureType = texture.type; + // when using MRT, select the correct color buffer for the subsequent read command + + if ( renderTarget.textures.length > 1 ) _gl.readBuffer( _gl.COLOR_ATTACHMENT0 + textureIndex ); + + if ( ! capabilities.textureFormatReadable( textureFormat ) ) { throw new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.' ); @@ -31065,41 +18884,34 @@ class WebGLRenderer { } - // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) - if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { + const glBuffer = _gl.createBuffer(); + _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer ); + _gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ ); - const glBuffer = _gl.createBuffer(); - _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer ); - _gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ ); - _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 ); - _gl.flush(); + _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 ); - // check if the commands have finished every 8 ms - const sync = _gl.fenceSync( _gl.SYNC_GPU_COMMANDS_COMPLETE, 0 ); - await probeAsync( _gl, sync, 4 ); + // reset the frame buffer to the currently set buffer before waiting + const currFramebuffer = _currentRenderTarget !== null ? properties.get( _currentRenderTarget ).__webglFramebuffer : null; + state.bindFramebuffer( _gl.FRAMEBUFFER, currFramebuffer ); - try { + // check if the commands have finished every 8 ms + const sync = _gl.fenceSync( _gl.SYNC_GPU_COMMANDS_COMPLETE, 0 ); - _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer ); - _gl.getBufferSubData( _gl.PIXEL_PACK_BUFFER, 0, buffer ); + _gl.flush(); - } finally { + await probeAsync( _gl, sync, 4 ); - _gl.deleteBuffer( glBuffer ); - _gl.deleteSync( sync ); + // read the data and delete the buffer + _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer ); + _gl.getBufferSubData( _gl.PIXEL_PACK_BUFFER, 0, buffer ); + _gl.deleteBuffer( glBuffer ); + _gl.deleteSync( sync ); - } + return buffer; - return buffer; + } else { - } - - } finally { - - // restore framebuffer of current render target if necessary - - const framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null; - state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + throw new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.' ); } @@ -31107,19 +18919,15 @@ class WebGLRenderer { }; + /** + * Copies pixels from the current bound framebuffer into the given texture. + * + * @param {FramebufferTexture} texture - The texture. + * @param {?Vector2} [position=null] - The start position of the copy operation. + * @param {number} [level=0] - The mip level. The default represents the base mip. + */ this.copyFramebufferToTexture = function ( texture, position = null, level = 0 ) { - // support previous signature with position first - if ( texture.isTexture !== true ) { - - // @deprecated, r165 - warnOnce( 'WebGLRenderer: copyFramebufferToTexture function signature has changed.' ); - - position = arguments[ 0 ] || null; - texture = arguments[ 1 ]; - - } - const levelScale = Math.pow( 2, - level ); const width = Math.floor( texture.image.width * levelScale ); const height = Math.floor( texture.image.height * levelScale ); @@ -31135,140 +18943,56 @@ class WebGLRenderer { }; - this.copyTextureToTexture = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) { + const _srcFramebuffer = _gl.createFramebuffer(); + const _dstFramebuffer = _gl.createFramebuffer(); - // support previous signature with dstPosition first - if ( srcTexture.isTexture !== true ) { + /** + * Copies data of the given source texture into a destination texture. + * + * When using render target textures as `srcTexture` and `dstTexture`, you must make sure both render targets are initialized + * {@link WebGLRenderer#initRenderTarget}. + * + * @param {Texture} srcTexture - The source texture. + * @param {Texture} dstTexture - The destination texture. + * @param {?(Box2|Box3)} [srcRegion=null] - A bounding box which describes the source region. Can be two or three-dimensional. + * @param {?(Vector2|Vector3)} [dstPosition=null] - A vector that represents the origin of the destination region. Can be two or three-dimensional. + * @param {number} [srcLevel=0] - The source mipmap level to copy. + * @param {?number} [dstLevel=0] - The destination mipmap level. + */ + this.copyTextureToTexture = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, srcLevel = 0, dstLevel = 0 ) { - // @deprecated, r165 - warnOnce( 'WebGLRenderer: copyTextureToTexture function signature has changed.' ); - - dstPosition = arguments[ 0 ] || null; - srcTexture = arguments[ 1 ]; - dstTexture = arguments[ 2 ]; - level = arguments[ 3 ] || 0; - srcRegion = null; - - } - - let width, height, minX, minY; - let dstX, dstY; + // gather the necessary dimensions to copy + let width, height, depth, minX, minY, minZ; + let dstX, dstY, dstZ; + const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ dstLevel ] : srcTexture.image; if ( srcRegion !== null ) { width = srcRegion.max.x - srcRegion.min.x; height = srcRegion.max.y - srcRegion.min.y; + depth = srcRegion.isBox3 ? srcRegion.max.z - srcRegion.min.z : 1; minX = srcRegion.min.x; minY = srcRegion.min.y; + minZ = srcRegion.isBox3 ? srcRegion.min.z : 0; } else { - width = srcTexture.image.width; - height = srcTexture.image.height; - minX = 0; - minY = 0; + const levelScale = Math.pow( 2, - srcLevel ); + width = Math.floor( image.width * levelScale ); + height = Math.floor( image.height * levelScale ); + if ( srcTexture.isDataArrayTexture ) { - } + depth = image.depth; - if ( dstPosition !== null ) { + } else if ( srcTexture.isData3DTexture ) { - dstX = dstPosition.x; - dstY = dstPosition.y; - - } else { - - dstX = 0; - dstY = 0; - - } - - const glFormat = utils.convert( dstTexture.format ); - const glType = utils.convert( dstTexture.type ); - - textures.setTexture2D( dstTexture, 0 ); - - // As another texture upload may have changed pixelStorei - // parameters, make sure they are correct for the dstTexture - _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY ); - _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha ); - _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment ); - - const currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH ); - const currentUnpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT ); - const currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS ); - const currentUnpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS ); - const currentUnpackSkipImages = _gl.getParameter( _gl.UNPACK_SKIP_IMAGES ); - - const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image; - - _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width ); - _gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, image.height ); - _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, minX ); - _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, minY ); - - if ( srcTexture.isDataTexture ) { - - _gl.texSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image.data ); - - } else { - - if ( srcTexture.isCompressedTexture ) { - - _gl.compressedTexSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, image.width, image.height, glFormat, image.data ); + depth = Math.floor( image.depth * levelScale ); } else { - _gl.texSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image ); + depth = 1; } - } - - _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen ); - _gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight ); - _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels ); - _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows ); - _gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages ); - - // Generate mipmaps only when copying level 0 - if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( _gl.TEXTURE_2D ); - - state.unbindTexture(); - - }; - - this.copyTextureToTexture3D = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) { - - // support previous signature with source box first - if ( srcTexture.isTexture !== true ) { - - // @deprecated, r165 - warnOnce( 'WebGLRenderer: copyTextureToTexture3D function signature has changed.' ); - - srcRegion = arguments[ 0 ] || null; - dstPosition = arguments[ 1 ] || null; - srcTexture = arguments[ 2 ]; - dstTexture = arguments[ 3 ]; - level = arguments[ 4 ] || 0; - - } - - let width, height, depth, minX, minY, minZ; - let dstX, dstY, dstZ; - const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image; - if ( srcRegion !== null ) { - - width = srcRegion.max.x - srcRegion.min.x; - height = srcRegion.max.y - srcRegion.min.y; - depth = srcRegion.max.z - srcRegion.min.z; - minX = srcRegion.min.x; - minY = srcRegion.min.y; - minZ = srcRegion.min.z; - - } else { - - width = image.width; - height = image.height; - depth = image.depth; minX = 0; minY = 0; minZ = 0; @@ -31289,6 +19013,7 @@ class WebGLRenderer { } + // Set up the destination target const glFormat = utils.convert( dstTexture.format ); const glType = utils.convert( dstTexture.type ); let glTarget; @@ -31305,8 +19030,8 @@ class WebGLRenderer { } else { - console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.' ); - return; + textures.setTexture2D( dstTexture, 0 ); + glTarget = _gl.TEXTURE_2D; } @@ -31314,6 +19039,7 @@ class WebGLRenderer { _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha ); _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment ); + // used for copying data from cpu const currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH ); const currentUnpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT ); const currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS ); @@ -31326,24 +19052,130 @@ class WebGLRenderer { _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, minY ); _gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, minZ ); - if ( srcTexture.isDataTexture || srcTexture.isData3DTexture ) { + // set up the src texture + const isSrc3D = srcTexture.isDataArrayTexture || srcTexture.isData3DTexture; + const isDst3D = dstTexture.isDataArrayTexture || dstTexture.isData3DTexture; + if ( srcTexture.isDepthTexture ) { - _gl.texSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image.data ); + const srcTextureProperties = properties.get( srcTexture ); + const dstTextureProperties = properties.get( dstTexture ); + const srcRenderTargetProperties = properties.get( srcTextureProperties.__renderTarget ); + const dstRenderTargetProperties = properties.get( dstTextureProperties.__renderTarget ); + state.bindFramebuffer( _gl.READ_FRAMEBUFFER, srcRenderTargetProperties.__webglFramebuffer ); + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, dstRenderTargetProperties.__webglFramebuffer ); + + for ( let i = 0; i < depth; i ++ ) { + + // if the source or destination are a 3d target then a layer needs to be bound + if ( isSrc3D ) { + + _gl.framebufferTextureLayer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, properties.get( srcTexture ).__webglTexture, srcLevel, minZ + i ); + _gl.framebufferTextureLayer( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, properties.get( dstTexture ).__webglTexture, dstLevel, dstZ + i ); + + } + + _gl.blitFramebuffer( minX, minY, width, height, dstX, dstY, width, height, _gl.DEPTH_BUFFER_BIT, _gl.NEAREST ); + + } + + state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null ); + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null ); + + } else if ( srcLevel !== 0 || srcTexture.isRenderTargetTexture || properties.has( srcTexture ) ) { + + // get the appropriate frame buffers + const srcTextureProperties = properties.get( srcTexture ); + const dstTextureProperties = properties.get( dstTexture ); + + // bind the frame buffer targets + state.bindFramebuffer( _gl.READ_FRAMEBUFFER, _srcFramebuffer ); + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, _dstFramebuffer ); + + for ( let i = 0; i < depth; i ++ ) { + + // assign the correct layers and mip maps to the frame buffers + if ( isSrc3D ) { + + _gl.framebufferTextureLayer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, srcTextureProperties.__webglTexture, srcLevel, minZ + i ); + + } else { + + _gl.framebufferTexture2D( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, srcTextureProperties.__webglTexture, srcLevel ); + + } + + if ( isDst3D ) { + + _gl.framebufferTextureLayer( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, dstTextureProperties.__webglTexture, dstLevel, dstZ + i ); + + } else { + + _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, dstTextureProperties.__webglTexture, dstLevel ); + + } + + // copy the data using the fastest function that can achieve the copy + if ( srcLevel !== 0 ) { + + _gl.blitFramebuffer( minX, minY, width, height, dstX, dstY, width, height, _gl.COLOR_BUFFER_BIT, _gl.NEAREST ); + + } else if ( isDst3D ) { + + _gl.copyTexSubImage3D( glTarget, dstLevel, dstX, dstY, dstZ + i, minX, minY, width, height ); + + } else { + + _gl.copyTexSubImage2D( glTarget, dstLevel, dstX, dstY, minX, minY, width, height ); + + } + + } + + // unbind read, draw buffers + state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null ); + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null ); } else { - if ( dstTexture.isCompressedArrayTexture ) { + if ( isDst3D ) { - _gl.compressedTexSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, image.data ); + // copy data into the 3d texture + if ( srcTexture.isDataTexture || srcTexture.isData3DTexture ) { + + _gl.texSubImage3D( glTarget, dstLevel, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image.data ); + + } else if ( dstTexture.isCompressedArrayTexture ) { + + _gl.compressedTexSubImage3D( glTarget, dstLevel, dstX, dstY, dstZ, width, height, depth, glFormat, image.data ); + + } else { + + _gl.texSubImage3D( glTarget, dstLevel, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image ); + + } } else { - _gl.texSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image ); + // copy data into the 2d texture + if ( srcTexture.isDataTexture ) { + + _gl.texSubImage2D( _gl.TEXTURE_2D, dstLevel, dstX, dstY, width, height, glFormat, glType, image.data ); + + } else if ( srcTexture.isCompressedTexture ) { + + _gl.compressedTexSubImage2D( _gl.TEXTURE_2D, dstLevel, dstX, dstY, image.width, image.height, glFormat, image.data ); + + } else { + + _gl.texSubImage2D( _gl.TEXTURE_2D, dstLevel, dstX, dstY, width, height, glFormat, glType, image ); + + } } } + // reset values _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen ); _gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight ); _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels ); @@ -31351,12 +19183,23 @@ class WebGLRenderer { _gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages ); // Generate mipmaps only when copying level 0 - if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( glTarget ); + if ( dstLevel === 0 && dstTexture.generateMipmaps ) { + + _gl.generateMipmap( glTarget ); + + } state.unbindTexture(); }; + /** + * Initializes the given WebGLRenderTarget memory. Useful for initializing a render target so data + * can be copied into it using {@link WebGLRenderer#copyTextureToTexture} before it has been + * rendered to. + * + * @param {WebGLRenderTarget} target - The render target. + */ this.initRenderTarget = function ( target ) { if ( properties.get( target ).__webglFramebuffer === undefined ) { @@ -31367,6 +19210,12 @@ class WebGLRenderer { }; + /** + * Initializes the given texture. Useful for preloading a texture rather than waiting until first + * render (which can cause noticeable lags due to decode and GPU upload overhead). + * + * @param {Texture} texture - The texture. + */ this.initTexture = function ( texture ) { if ( texture.isCubeTexture ) { @@ -31391,6 +19240,11 @@ class WebGLRenderer { }; + /** + * Can be used to reset the internal WebGL state. This method is mostly + * relevant for applications which share a single WebGL context across + * multiple WebGL libraries. + */ this.resetState = function () { _currentActiveCubeFace = 0; @@ -31410,12 +19264,27 @@ class WebGLRenderer { } + /** + * Defines the coordinate system of the renderer. + * + * In `WebGLRenderer`, the value is always `WebGLCoordinateSystem`. + * + * @type {WebGLCoordinateSystem|WebGPUCoordinateSystem} + * @default WebGLCoordinateSystem + * @readonly + */ get coordinateSystem() { return WebGLCoordinateSystem; } + /** + * Defines the output color space of the renderer. + * + * @type {SRGBColorSpace|LinearSRGBColorSpace} + * @default SRGBColorSpace + */ get outputColorSpace() { return this._outputColorSpace; @@ -31427,22491 +19296,11 @@ class WebGLRenderer { this._outputColorSpace = colorSpace; const gl = this.getContext(); - gl.drawingBufferColorSpace = colorSpace === DisplayP3ColorSpace ? 'display-p3' : 'srgb'; - gl.unpackColorSpace = ColorManagement.workingColorSpace === LinearDisplayP3ColorSpace ? 'display-p3' : 'srgb'; + gl.drawingBufferColorSpace = ColorManagement._getDrawingBufferColorSpace( colorSpace ); + gl.unpackColorSpace = ColorManagement._getUnpackColorSpace(); } } -class FogExp2 { - - constructor( color, density = 0.00025 ) { - - this.isFogExp2 = true; - - this.name = ''; - - this.color = new Color( color ); - this.density = density; - - } - - clone() { - - return new FogExp2( this.color, this.density ); - - } - - toJSON( /* meta */ ) { - - return { - type: 'FogExp2', - name: this.name, - color: this.color.getHex(), - density: this.density - }; - - } - -} - -class Fog { - - constructor( color, near = 1, far = 1000 ) { - - this.isFog = true; - - this.name = ''; - - this.color = new Color( color ); - - this.near = near; - this.far = far; - - } - - clone() { - - return new Fog( this.color, this.near, this.far ); - - } - - toJSON( /* meta */ ) { - - return { - type: 'Fog', - name: this.name, - color: this.color.getHex(), - near: this.near, - far: this.far - }; - - } - -} - -class Scene extends Object3D { - - constructor() { - - super(); - - this.isScene = true; - - this.type = 'Scene'; - - this.background = null; - this.environment = null; - this.fog = null; - - this.backgroundBlurriness = 0; - this.backgroundIntensity = 1; - this.backgroundRotation = new Euler(); - - this.environmentIntensity = 1; - this.environmentRotation = new Euler(); - - this.overrideMaterial = null; - - if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { - - __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); - - } - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - if ( source.background !== null ) this.background = source.background.clone(); - if ( source.environment !== null ) this.environment = source.environment.clone(); - if ( source.fog !== null ) this.fog = source.fog.clone(); - - this.backgroundBlurriness = source.backgroundBlurriness; - this.backgroundIntensity = source.backgroundIntensity; - this.backgroundRotation.copy( source.backgroundRotation ); - - this.environmentIntensity = source.environmentIntensity; - this.environmentRotation.copy( source.environmentRotation ); - - if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); - - this.matrixAutoUpdate = source.matrixAutoUpdate; - - return this; - - } - - toJSON( meta ) { - - const data = super.toJSON( meta ); - - if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); - - if ( this.backgroundBlurriness > 0 ) data.object.backgroundBlurriness = this.backgroundBlurriness; - if ( this.backgroundIntensity !== 1 ) data.object.backgroundIntensity = this.backgroundIntensity; - data.object.backgroundRotation = this.backgroundRotation.toArray(); - - if ( this.environmentIntensity !== 1 ) data.object.environmentIntensity = this.environmentIntensity; - data.object.environmentRotation = this.environmentRotation.toArray(); - - return data; - - } - -} - -class InterleavedBuffer { - - constructor( array, stride ) { - - this.isInterleavedBuffer = true; - - this.array = array; - this.stride = stride; - this.count = array !== undefined ? array.length / stride : 0; - - this.usage = StaticDrawUsage; - this._updateRange = { offset: 0, count: - 1 }; - this.updateRanges = []; - - this.version = 0; - - this.uuid = generateUUID(); - - } - - onUploadCallback() {} - - set needsUpdate( value ) { - - if ( value === true ) this.version ++; - - } - - get updateRange() { - - warnOnce( 'THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159 - return this._updateRange; - - } - - setUsage( value ) { - - this.usage = value; - - return this; - - } - - addUpdateRange( start, count ) { - - this.updateRanges.push( { start, count } ); - - } - - clearUpdateRanges() { - - this.updateRanges.length = 0; - - } - - copy( source ) { - - this.array = new source.array.constructor( source.array ); - this.count = source.count; - this.stride = source.stride; - this.usage = source.usage; - - return this; - - } - - copyAt( index1, attribute, index2 ) { - - index1 *= this.stride; - index2 *= attribute.stride; - - for ( let i = 0, l = this.stride; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - } - - set( value, offset = 0 ) { - - this.array.set( value, offset ); - - return this; - - } - - clone( data ) { - - if ( data.arrayBuffers === undefined ) { - - data.arrayBuffers = {}; - - } - - if ( this.array.buffer._uuid === undefined ) { - - this.array.buffer._uuid = generateUUID(); - - } - - if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) { - - data.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer; - - } - - const array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] ); - - const ib = new this.constructor( array, this.stride ); - ib.setUsage( this.usage ); - - return ib; - - } - - onUpload( callback ) { - - this.onUploadCallback = callback; - - return this; - - } - - toJSON( data ) { - - if ( data.arrayBuffers === undefined ) { - - data.arrayBuffers = {}; - - } - - // generate UUID for array buffer if necessary - - if ( this.array.buffer._uuid === undefined ) { - - this.array.buffer._uuid = generateUUID(); - - } - - if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) { - - data.arrayBuffers[ this.array.buffer._uuid ] = Array.from( new Uint32Array( this.array.buffer ) ); - - } - - // - - return { - uuid: this.uuid, - buffer: this.array.buffer._uuid, - type: this.array.constructor.name, - stride: this.stride - }; - - } - -} - -const _vector$6 = /*@__PURE__*/ new Vector3(); - -class InterleavedBufferAttribute { - - constructor( interleavedBuffer, itemSize, offset, normalized = false ) { - - this.isInterleavedBufferAttribute = true; - - this.name = ''; - - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - - this.normalized = normalized; - - } - - get count() { - - return this.data.count; - - } - - get array() { - - return this.data.array; - - } - - set needsUpdate( value ) { - - this.data.needsUpdate = value; - - } - - applyMatrix4( m ) { - - for ( let i = 0, l = this.data.count; i < l; i ++ ) { - - _vector$6.fromBufferAttribute( this, i ); - - _vector$6.applyMatrix4( m ); - - this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); - - } - - return this; - - } - - applyNormalMatrix( m ) { - - for ( let i = 0, l = this.count; i < l; i ++ ) { - - _vector$6.fromBufferAttribute( this, i ); - - _vector$6.applyNormalMatrix( m ); - - this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); - - } - - return this; - - } - - transformDirection( m ) { - - for ( let i = 0, l = this.count; i < l; i ++ ) { - - _vector$6.fromBufferAttribute( this, i ); - - _vector$6.transformDirection( m ); - - this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); - - } - - return this; - - } - - getComponent( index, component ) { - - let value = this.array[ index * this.data.stride + this.offset + component ]; - - if ( this.normalized ) value = denormalize( value, this.array ); - - return value; - - } - - setComponent( index, component, value ) { - - if ( this.normalized ) value = normalize( value, this.array ); - - this.data.array[ index * this.data.stride + this.offset + component ] = value; - - return this; - - } - - setX( index, x ) { - - if ( this.normalized ) x = normalize( x, this.array ); - - this.data.array[ index * this.data.stride + this.offset ] = x; - - return this; - - } - - setY( index, y ) { - - if ( this.normalized ) y = normalize( y, this.array ); - - this.data.array[ index * this.data.stride + this.offset + 1 ] = y; - - return this; - - } - - setZ( index, z ) { - - if ( this.normalized ) z = normalize( z, this.array ); - - this.data.array[ index * this.data.stride + this.offset + 2 ] = z; - - return this; - - } - - setW( index, w ) { - - if ( this.normalized ) w = normalize( w, this.array ); - - this.data.array[ index * this.data.stride + this.offset + 3 ] = w; - - return this; - - } - - getX( index ) { - - let x = this.data.array[ index * this.data.stride + this.offset ]; - - if ( this.normalized ) x = denormalize( x, this.array ); - - return x; - - } - - getY( index ) { - - let y = this.data.array[ index * this.data.stride + this.offset + 1 ]; - - if ( this.normalized ) y = denormalize( y, this.array ); - - return y; - - } - - getZ( index ) { - - let z = this.data.array[ index * this.data.stride + this.offset + 2 ]; - - if ( this.normalized ) z = denormalize( z, this.array ); - - return z; - - } - - getW( index ) { - - let w = this.data.array[ index * this.data.stride + this.offset + 3 ]; - - if ( this.normalized ) w = denormalize( w, this.array ); - - return w; - - } - - setXY( index, x, y ) { - - index = index * this.data.stride + this.offset; - - if ( this.normalized ) { - - x = normalize( x, this.array ); - y = normalize( y, this.array ); - - } - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - - return this; - - } - - setXYZ( index, x, y, z ) { - - index = index * this.data.stride + this.offset; - - if ( this.normalized ) { - - x = normalize( x, this.array ); - y = normalize( y, this.array ); - z = normalize( z, this.array ); - - } - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - - return this; - - } - - setXYZW( index, x, y, z, w ) { - - index = index * this.data.stride + this.offset; - - if ( this.normalized ) { - - x = normalize( x, this.array ); - y = normalize( y, this.array ); - z = normalize( z, this.array ); - w = normalize( w, this.array ); - - } - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - this.data.array[ index + 3 ] = w; - - return this; - - } - - clone( data ) { - - if ( data === undefined ) { - - console.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.' ); - - const array = []; - - for ( let i = 0; i < this.count; i ++ ) { - - const index = i * this.data.stride + this.offset; - - for ( let j = 0; j < this.itemSize; j ++ ) { - - array.push( this.data.array[ index + j ] ); - - } - - } - - return new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized ); - - } else { - - if ( data.interleavedBuffers === undefined ) { - - data.interleavedBuffers = {}; - - } - - if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) { - - data.interleavedBuffers[ this.data.uuid ] = this.data.clone( data ); - - } - - return new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized ); - - } - - } - - toJSON( data ) { - - if ( data === undefined ) { - - console.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.' ); - - const array = []; - - for ( let i = 0; i < this.count; i ++ ) { - - const index = i * this.data.stride + this.offset; - - for ( let j = 0; j < this.itemSize; j ++ ) { - - array.push( this.data.array[ index + j ] ); - - } - - } - - // de-interleave data and save it as an ordinary buffer attribute for now - - return { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: array, - normalized: this.normalized - }; - - } else { - - // save as true interleaved attribute - - if ( data.interleavedBuffers === undefined ) { - - data.interleavedBuffers = {}; - - } - - if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) { - - data.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data ); - - } - - return { - isInterleavedBufferAttribute: true, - itemSize: this.itemSize, - data: this.data.uuid, - offset: this.offset, - normalized: this.normalized - }; - - } - - } - -} - -class SpriteMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isSpriteMaterial = true; - - this.type = 'SpriteMaterial'; - - this.color = new Color( 0xffffff ); - - this.map = null; - - this.alphaMap = null; - - this.rotation = 0; - - this.sizeAttenuation = true; - - this.transparent = true; - - this.fog = true; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.rotation = source.rotation; - - this.sizeAttenuation = source.sizeAttenuation; - - this.fog = source.fog; - - return this; - - } - -} - -let _geometry; - -const _intersectPoint = /*@__PURE__*/ new Vector3(); -const _worldScale = /*@__PURE__*/ new Vector3(); -const _mvPosition = /*@__PURE__*/ new Vector3(); - -const _alignedPosition = /*@__PURE__*/ new Vector2(); -const _rotatedPosition = /*@__PURE__*/ new Vector2(); -const _viewWorldMatrix = /*@__PURE__*/ new Matrix4(); - -const _vA = /*@__PURE__*/ new Vector3(); -const _vB = /*@__PURE__*/ new Vector3(); -const _vC = /*@__PURE__*/ new Vector3(); - -const _uvA = /*@__PURE__*/ new Vector2(); -const _uvB = /*@__PURE__*/ new Vector2(); -const _uvC = /*@__PURE__*/ new Vector2(); - -class Sprite extends Object3D { - - constructor( material = new SpriteMaterial() ) { - - super(); - - this.isSprite = true; - - this.type = 'Sprite'; - - if ( _geometry === undefined ) { - - _geometry = new BufferGeometry(); - - const float32Array = new Float32Array( [ - - 0.5, - 0.5, 0, 0, 0, - 0.5, - 0.5, 0, 1, 0, - 0.5, 0.5, 0, 1, 1, - - 0.5, 0.5, 0, 0, 1 - ] ); - - const interleavedBuffer = new InterleavedBuffer( float32Array, 5 ); - - _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] ); - _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) ); - _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) ); - - } - - this.geometry = _geometry; - this.material = material; - - this.center = new Vector2( 0.5, 0.5 ); - - } - - raycast( raycaster, intersects ) { - - if ( raycaster.camera === null ) { - - console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' ); - - } - - _worldScale.setFromMatrixScale( this.matrixWorld ); - - _viewWorldMatrix.copy( raycaster.camera.matrixWorld ); - this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld ); - - _mvPosition.setFromMatrixPosition( this.modelViewMatrix ); - - if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) { - - _worldScale.multiplyScalar( - _mvPosition.z ); - - } - - const rotation = this.material.rotation; - let sin, cos; - - if ( rotation !== 0 ) { - - cos = Math.cos( rotation ); - sin = Math.sin( rotation ); - - } - - const center = this.center; - - transformVertex( _vA.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - transformVertex( _vB.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - - _uvA.set( 0, 0 ); - _uvB.set( 1, 0 ); - _uvC.set( 1, 1 ); - - // check first triangle - let intersect = raycaster.ray.intersectTriangle( _vA, _vB, _vC, false, _intersectPoint ); - - if ( intersect === null ) { - - // check second triangle - transformVertex( _vB.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - _uvB.set( 0, 1 ); - - intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint ); - if ( intersect === null ) { - - return; - - } - - } - - const distance = raycaster.ray.origin.distanceTo( _intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - point: _intersectPoint.clone(), - uv: Triangle.getInterpolation( _intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ), - face: null, - object: this - - } ); - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - if ( source.center !== undefined ) this.center.copy( source.center ); - - this.material = source.material; - - return this; - - } - -} - -function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) { - - // compute position in camera space - _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale ); - - // to check if rotation is not zero - if ( sin !== undefined ) { - - _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y ); - _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y ); - - } else { - - _rotatedPosition.copy( _alignedPosition ); - - } - - - vertexPosition.copy( mvPosition ); - vertexPosition.x += _rotatedPosition.x; - vertexPosition.y += _rotatedPosition.y; - - // transform to world space - vertexPosition.applyMatrix4( _viewWorldMatrix ); - -} - -const _v1$2 = /*@__PURE__*/ new Vector3(); -const _v2$1 = /*@__PURE__*/ new Vector3(); - -class LOD extends Object3D { - - constructor() { - - super(); - - this._currentLevel = 0; - - this.type = 'LOD'; - - Object.defineProperties( this, { - levels: { - enumerable: true, - value: [] - }, - isLOD: { - value: true, - } - } ); - - this.autoUpdate = true; - - } - - copy( source ) { - - super.copy( source, false ); - - const levels = source.levels; - - for ( let i = 0, l = levels.length; i < l; i ++ ) { - - const level = levels[ i ]; - - this.addLevel( level.object.clone(), level.distance, level.hysteresis ); - - } - - this.autoUpdate = source.autoUpdate; - - return this; - - } - - addLevel( object, distance = 0, hysteresis = 0 ) { - - distance = Math.abs( distance ); - - const levels = this.levels; - - let l; - - for ( l = 0; l < levels.length; l ++ ) { - - if ( distance < levels[ l ].distance ) { - - break; - - } - - } - - levels.splice( l, 0, { distance: distance, hysteresis: hysteresis, object: object } ); - - this.add( object ); - - return this; - - } - - getCurrentLevel() { - - return this._currentLevel; - - } - - - - getObjectForDistance( distance ) { - - const levels = this.levels; - - if ( levels.length > 0 ) { - - let i, l; - - for ( i = 1, l = levels.length; i < l; i ++ ) { - - let levelDistance = levels[ i ].distance; - - if ( levels[ i ].object.visible ) { - - levelDistance -= levelDistance * levels[ i ].hysteresis; - - } - - if ( distance < levelDistance ) { - - break; - - } - - } - - return levels[ i - 1 ].object; - - } - - return null; - - } - - raycast( raycaster, intersects ) { - - const levels = this.levels; - - if ( levels.length > 0 ) { - - _v1$2.setFromMatrixPosition( this.matrixWorld ); - - const distance = raycaster.ray.origin.distanceTo( _v1$2 ); - - this.getObjectForDistance( distance ).raycast( raycaster, intersects ); - - } - - } - - update( camera ) { - - const levels = this.levels; - - if ( levels.length > 1 ) { - - _v1$2.setFromMatrixPosition( camera.matrixWorld ); - _v2$1.setFromMatrixPosition( this.matrixWorld ); - - const distance = _v1$2.distanceTo( _v2$1 ) / camera.zoom; - - levels[ 0 ].object.visible = true; - - let i, l; - - for ( i = 1, l = levels.length; i < l; i ++ ) { - - let levelDistance = levels[ i ].distance; - - if ( levels[ i ].object.visible ) { - - levelDistance -= levelDistance * levels[ i ].hysteresis; - - } - - if ( distance >= levelDistance ) { - - levels[ i - 1 ].object.visible = false; - levels[ i ].object.visible = true; - - } else { - - break; - - } - - } - - this._currentLevel = i - 1; - - for ( ; i < l; i ++ ) { - - levels[ i ].object.visible = false; - - } - - } - - } - - toJSON( meta ) { - - const data = super.toJSON( meta ); - - if ( this.autoUpdate === false ) data.object.autoUpdate = false; - - data.object.levels = []; - - const levels = this.levels; - - for ( let i = 0, l = levels.length; i < l; i ++ ) { - - const level = levels[ i ]; - - data.object.levels.push( { - object: level.object.uuid, - distance: level.distance, - hysteresis: level.hysteresis - } ); - - } - - return data; - - } - -} - -const _basePosition = /*@__PURE__*/ new Vector3(); - -const _skinIndex = /*@__PURE__*/ new Vector4(); -const _skinWeight = /*@__PURE__*/ new Vector4(); - -const _vector3 = /*@__PURE__*/ new Vector3(); -const _matrix4 = /*@__PURE__*/ new Matrix4(); -const _vertex = /*@__PURE__*/ new Vector3(); - -const _sphere$4 = /*@__PURE__*/ new Sphere(); -const _inverseMatrix$2 = /*@__PURE__*/ new Matrix4(); -const _ray$2 = /*@__PURE__*/ new Ray(); - -class SkinnedMesh extends Mesh { - - constructor( geometry, material ) { - - super( geometry, material ); - - this.isSkinnedMesh = true; - - this.type = 'SkinnedMesh'; - - this.bindMode = AttachedBindMode; - this.bindMatrix = new Matrix4(); - this.bindMatrixInverse = new Matrix4(); - - this.boundingBox = null; - this.boundingSphere = null; - - } - - computeBoundingBox() { - - const geometry = this.geometry; - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - this.boundingBox.makeEmpty(); - - const positionAttribute = geometry.getAttribute( 'position' ); - - for ( let i = 0; i < positionAttribute.count; i ++ ) { - - this.getVertexPosition( i, _vertex ); - this.boundingBox.expandByPoint( _vertex ); - - } - - } - - computeBoundingSphere() { - - const geometry = this.geometry; - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - this.boundingSphere.makeEmpty(); - - const positionAttribute = geometry.getAttribute( 'position' ); - - for ( let i = 0; i < positionAttribute.count; i ++ ) { - - this.getVertexPosition( i, _vertex ); - this.boundingSphere.expandByPoint( _vertex ); - - } - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.bindMode = source.bindMode; - this.bindMatrix.copy( source.bindMatrix ); - this.bindMatrixInverse.copy( source.bindMatrixInverse ); - - this.skeleton = source.skeleton; - - if ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone(); - if ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone(); - - return this; - - } - - raycast( raycaster, intersects ) { - - const material = this.material; - const matrixWorld = this.matrixWorld; - - if ( material === undefined ) return; - - // test with bounding sphere in world space - - if ( this.boundingSphere === null ) this.computeBoundingSphere(); - - _sphere$4.copy( this.boundingSphere ); - _sphere$4.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( _sphere$4 ) === false ) return; - - // convert ray to local space of skinned mesh - - _inverseMatrix$2.copy( matrixWorld ).invert(); - _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); - - // test with bounding box in local space - - if ( this.boundingBox !== null ) { - - if ( _ray$2.intersectsBox( this.boundingBox ) === false ) return; - - } - - // test for intersections with geometry - - this._computeIntersections( raycaster, intersects, _ray$2 ); - - } - - getVertexPosition( index, target ) { - - super.getVertexPosition( index, target ); - - this.applyBoneTransform( index, target ); - - return target; - - } - - bind( skeleton, bindMatrix ) { - - this.skeleton = skeleton; - - if ( bindMatrix === undefined ) { - - this.updateMatrixWorld( true ); - - this.skeleton.calculateInverses(); - - bindMatrix = this.matrixWorld; - - } - - this.bindMatrix.copy( bindMatrix ); - this.bindMatrixInverse.copy( bindMatrix ).invert(); - - } - - pose() { - - this.skeleton.pose(); - - } - - normalizeSkinWeights() { - - const vector = new Vector4(); - - const skinWeight = this.geometry.attributes.skinWeight; - - for ( let i = 0, l = skinWeight.count; i < l; i ++ ) { - - vector.fromBufferAttribute( skinWeight, i ); - - const scale = 1.0 / vector.manhattanLength(); - - if ( scale !== Infinity ) { - - vector.multiplyScalar( scale ); - - } else { - - vector.set( 1, 0, 0, 0 ); // do something reasonable - - } - - skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w ); - - } - - } - - updateMatrixWorld( force ) { - - super.updateMatrixWorld( force ); - - if ( this.bindMode === AttachedBindMode ) { - - this.bindMatrixInverse.copy( this.matrixWorld ).invert(); - - } else if ( this.bindMode === DetachedBindMode ) { - - this.bindMatrixInverse.copy( this.bindMatrix ).invert(); - - } else { - - console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); - - } - - } - - applyBoneTransform( index, vector ) { - - const skeleton = this.skeleton; - const geometry = this.geometry; - - _skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index ); - _skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index ); - - _basePosition.copy( vector ).applyMatrix4( this.bindMatrix ); - - vector.set( 0, 0, 0 ); - - for ( let i = 0; i < 4; i ++ ) { - - const weight = _skinWeight.getComponent( i ); - - if ( weight !== 0 ) { - - const boneIndex = _skinIndex.getComponent( i ); - - _matrix4.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] ); - - vector.addScaledVector( _vector3.copy( _basePosition ).applyMatrix4( _matrix4 ), weight ); - - } - - } - - return vector.applyMatrix4( this.bindMatrixInverse ); - - } - -} - -class Bone extends Object3D { - - constructor() { - - super(); - - this.isBone = true; - - this.type = 'Bone'; - - } - -} - -class DataTexture extends Texture { - - constructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace ) { - - super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); - - this.isDataTexture = true; - - this.image = { data: data, width: width, height: height }; - - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - - } - -} - -const _offsetMatrix = /*@__PURE__*/ new Matrix4(); -const _identityMatrix$1 = /*@__PURE__*/ new Matrix4(); - -class Skeleton { - - constructor( bones = [], boneInverses = [] ) { - - this.uuid = generateUUID(); - - this.bones = bones.slice( 0 ); - this.boneInverses = boneInverses; - this.boneMatrices = null; - - this.boneTexture = null; - - this.init(); - - } - - init() { - - const bones = this.bones; - const boneInverses = this.boneInverses; - - this.boneMatrices = new Float32Array( bones.length * 16 ); - - // calculate inverse bone matrices if necessary - - if ( boneInverses.length === 0 ) { - - this.calculateInverses(); - - } else { - - // handle special case - - if ( bones.length !== boneInverses.length ) { - - console.warn( 'THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.' ); - - this.boneInverses = []; - - for ( let i = 0, il = this.bones.length; i < il; i ++ ) { - - this.boneInverses.push( new Matrix4() ); - - } - - } - - } - - } - - calculateInverses() { - - this.boneInverses.length = 0; - - for ( let i = 0, il = this.bones.length; i < il; i ++ ) { - - const inverse = new Matrix4(); - - if ( this.bones[ i ] ) { - - inverse.copy( this.bones[ i ].matrixWorld ).invert(); - - } - - this.boneInverses.push( inverse ); - - } - - } - - pose() { - - // recover the bind-time world matrices - - for ( let i = 0, il = this.bones.length; i < il; i ++ ) { - - const bone = this.bones[ i ]; - - if ( bone ) { - - bone.matrixWorld.copy( this.boneInverses[ i ] ).invert(); - - } - - } - - // compute the local matrices, positions, rotations and scales - - for ( let i = 0, il = this.bones.length; i < il; i ++ ) { - - const bone = this.bones[ i ]; - - if ( bone ) { - - if ( bone.parent && bone.parent.isBone ) { - - bone.matrix.copy( bone.parent.matrixWorld ).invert(); - bone.matrix.multiply( bone.matrixWorld ); - - } else { - - bone.matrix.copy( bone.matrixWorld ); - - } - - bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); - - } - - } - - } - - update() { - - const bones = this.bones; - const boneInverses = this.boneInverses; - const boneMatrices = this.boneMatrices; - const boneTexture = this.boneTexture; - - // flatten bone matrices to array - - for ( let i = 0, il = bones.length; i < il; i ++ ) { - - // compute the offset between the current and the original transform - - const matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix$1; - - _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); - _offsetMatrix.toArray( boneMatrices, i * 16 ); - - } - - if ( boneTexture !== null ) { - - boneTexture.needsUpdate = true; - - } - - } - - clone() { - - return new Skeleton( this.bones, this.boneInverses ); - - } - - computeBoneTexture() { - - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - - let size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix - size = Math.ceil( size / 4 ) * 4; - size = Math.max( size, 4 ); - - const boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel - boneMatrices.set( this.boneMatrices ); // copy current values - - const boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); - boneTexture.needsUpdate = true; - - this.boneMatrices = boneMatrices; - this.boneTexture = boneTexture; - - return this; - - } - - getBoneByName( name ) { - - for ( let i = 0, il = this.bones.length; i < il; i ++ ) { - - const bone = this.bones[ i ]; - - if ( bone.name === name ) { - - return bone; - - } - - } - - return undefined; - - } - - dispose( ) { - - if ( this.boneTexture !== null ) { - - this.boneTexture.dispose(); - - this.boneTexture = null; - - } - - } - - fromJSON( json, bones ) { - - this.uuid = json.uuid; - - for ( let i = 0, l = json.bones.length; i < l; i ++ ) { - - const uuid = json.bones[ i ]; - let bone = bones[ uuid ]; - - if ( bone === undefined ) { - - console.warn( 'THREE.Skeleton: No bone found with UUID:', uuid ); - bone = new Bone(); - - } - - this.bones.push( bone ); - this.boneInverses.push( new Matrix4().fromArray( json.boneInverses[ i ] ) ); - - } - - this.init(); - - return this; - - } - - toJSON() { - - const data = { - metadata: { - version: 4.6, - type: 'Skeleton', - generator: 'Skeleton.toJSON' - }, - bones: [], - boneInverses: [] - }; - - data.uuid = this.uuid; - - const bones = this.bones; - const boneInverses = this.boneInverses; - - for ( let i = 0, l = bones.length; i < l; i ++ ) { - - const bone = bones[ i ]; - data.bones.push( bone.uuid ); - - const boneInverse = boneInverses[ i ]; - data.boneInverses.push( boneInverse.toArray() ); - - } - - return data; - - } - -} - -class InstancedBufferAttribute extends BufferAttribute { - - constructor( array, itemSize, normalized, meshPerAttribute = 1 ) { - - super( array, itemSize, normalized ); - - this.isInstancedBufferAttribute = true; - - this.meshPerAttribute = meshPerAttribute; - - } - - copy( source ) { - - super.copy( source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.meshPerAttribute = this.meshPerAttribute; - - data.isInstancedBufferAttribute = true; - - return data; - - } - -} - -const _instanceLocalMatrix = /*@__PURE__*/ new Matrix4(); -const _instanceWorldMatrix = /*@__PURE__*/ new Matrix4(); - -const _instanceIntersects = []; - -const _box3 = /*@__PURE__*/ new Box3(); -const _identity = /*@__PURE__*/ new Matrix4(); -const _mesh$1 = /*@__PURE__*/ new Mesh(); -const _sphere$3 = /*@__PURE__*/ new Sphere(); - -class InstancedMesh extends Mesh { - - constructor( geometry, material, count ) { - - super( geometry, material ); - - this.isInstancedMesh = true; - - this.instanceMatrix = new InstancedBufferAttribute( new Float32Array( count * 16 ), 16 ); - this.instanceColor = null; - this.morphTexture = null; - - this.count = count; - - this.boundingBox = null; - this.boundingSphere = null; - - for ( let i = 0; i < count; i ++ ) { - - this.setMatrixAt( i, _identity ); - - } - - } - - computeBoundingBox() { - - const geometry = this.geometry; - const count = this.count; - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - if ( geometry.boundingBox === null ) { - - geometry.computeBoundingBox(); - - } - - this.boundingBox.makeEmpty(); - - for ( let i = 0; i < count; i ++ ) { - - this.getMatrixAt( i, _instanceLocalMatrix ); - - _box3.copy( geometry.boundingBox ).applyMatrix4( _instanceLocalMatrix ); - - this.boundingBox.union( _box3 ); - - } - - } - - computeBoundingSphere() { - - const geometry = this.geometry; - const count = this.count; - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - if ( geometry.boundingSphere === null ) { - - geometry.computeBoundingSphere(); - - } - - this.boundingSphere.makeEmpty(); - - for ( let i = 0; i < count; i ++ ) { - - this.getMatrixAt( i, _instanceLocalMatrix ); - - _sphere$3.copy( geometry.boundingSphere ).applyMatrix4( _instanceLocalMatrix ); - - this.boundingSphere.union( _sphere$3 ); - - } - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.instanceMatrix.copy( source.instanceMatrix ); - - if ( source.morphTexture !== null ) this.morphTexture = source.morphTexture.clone(); - if ( source.instanceColor !== null ) this.instanceColor = source.instanceColor.clone(); - - this.count = source.count; - - if ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone(); - if ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone(); - - return this; - - } - - getColorAt( index, color ) { - - color.fromArray( this.instanceColor.array, index * 3 ); - - } - - getMatrixAt( index, matrix ) { - - matrix.fromArray( this.instanceMatrix.array, index * 16 ); - - } - - getMorphAt( index, object ) { - - const objectInfluences = object.morphTargetInfluences; - - const array = this.morphTexture.source.data.data; - - const len = objectInfluences.length + 1; // All influences + the baseInfluenceSum - - const dataIndex = index * len + 1; // Skip the baseInfluenceSum at the beginning - - for ( let i = 0; i < objectInfluences.length; i ++ ) { - - objectInfluences[ i ] = array[ dataIndex + i ]; - - } - - } - - raycast( raycaster, intersects ) { - - const matrixWorld = this.matrixWorld; - const raycastTimes = this.count; - - _mesh$1.geometry = this.geometry; - _mesh$1.material = this.material; - - if ( _mesh$1.material === undefined ) return; - - // test with bounding sphere first - - if ( this.boundingSphere === null ) this.computeBoundingSphere(); - - _sphere$3.copy( this.boundingSphere ); - _sphere$3.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return; - - // now test each instance - - for ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) { - - // calculate the world matrix for each instance - - this.getMatrixAt( instanceId, _instanceLocalMatrix ); - - _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix ); - - // the mesh represents this single instance - - _mesh$1.matrixWorld = _instanceWorldMatrix; - - _mesh$1.raycast( raycaster, _instanceIntersects ); - - // process the result of raycast - - for ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) { - - const intersect = _instanceIntersects[ i ]; - intersect.instanceId = instanceId; - intersect.object = this; - intersects.push( intersect ); - - } - - _instanceIntersects.length = 0; - - } - - } - - setColorAt( index, color ) { - - if ( this.instanceColor === null ) { - - this.instanceColor = new InstancedBufferAttribute( new Float32Array( this.instanceMatrix.count * 3 ).fill( 1 ), 3 ); - - } - - color.toArray( this.instanceColor.array, index * 3 ); - - } - - setMatrixAt( index, matrix ) { - - matrix.toArray( this.instanceMatrix.array, index * 16 ); - - } - - setMorphAt( index, object ) { - - const objectInfluences = object.morphTargetInfluences; - - const len = objectInfluences.length + 1; // morphBaseInfluence + all influences - - if ( this.morphTexture === null ) { - - this.morphTexture = new DataTexture( new Float32Array( len * this.count ), len, this.count, RedFormat, FloatType ); - - } - - const array = this.morphTexture.source.data.data; - - let morphInfluencesSum = 0; - - for ( let i = 0; i < objectInfluences.length; i ++ ) { - - morphInfluencesSum += objectInfluences[ i ]; - - } - - const morphBaseInfluence = this.geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; - - const dataIndex = len * index; - - array[ dataIndex ] = morphBaseInfluence; - - array.set( objectInfluences, dataIndex + 1 ); - - } - - updateMorphTargets() { - - } - - dispose() { - - this.dispatchEvent( { type: 'dispose' } ); - - if ( this.morphTexture !== null ) { - - this.morphTexture.dispose(); - this.morphTexture = null; - - } - - return this; - - } - -} - -function sortOpaque( a, b ) { - - return a.z - b.z; - -} - -function sortTransparent( a, b ) { - - return b.z - a.z; - -} - -class MultiDrawRenderList { - - constructor() { - - this.index = 0; - this.pool = []; - this.list = []; - - } - - push( drawRange, z, index ) { - - const pool = this.pool; - const list = this.list; - if ( this.index >= pool.length ) { - - pool.push( { - - start: - 1, - count: - 1, - z: - 1, - index: - 1, - - } ); - - } - - const item = pool[ this.index ]; - list.push( item ); - this.index ++; - - item.start = drawRange.start; - item.count = drawRange.count; - item.z = z; - item.index = index; - - } - - reset() { - - this.list.length = 0; - this.index = 0; - - } - -} - -const _matrix$1 = /*@__PURE__*/ new Matrix4(); -const _invMatrixWorld = /*@__PURE__*/ new Matrix4(); -const _identityMatrix = /*@__PURE__*/ new Matrix4(); -const _whiteColor = /*@__PURE__*/ new Color( 1, 1, 1 ); -const _projScreenMatrix$2 = /*@__PURE__*/ new Matrix4(); -const _frustum = /*@__PURE__*/ new Frustum(); -const _box$1 = /*@__PURE__*/ new Box3(); -const _sphere$2 = /*@__PURE__*/ new Sphere(); -const _vector$5 = /*@__PURE__*/ new Vector3(); -const _forward = /*@__PURE__*/ new Vector3(); -const _temp = /*@__PURE__*/ new Vector3(); -const _renderList = /*@__PURE__*/ new MultiDrawRenderList(); -const _mesh = /*@__PURE__*/ new Mesh(); -const _batchIntersects = []; - -// @TODO: SkinnedMesh support? -// @TODO: geometry.groups support? -// @TODO: geometry.drawRange support? -// @TODO: geometry.morphAttributes support? -// @TODO: Support uniform parameter per geometry -// @TODO: Add an "optimize" function to pack geometry and remove data gaps - -// copies data from attribute "src" into "target" starting at "targetOffset" -function copyAttributeData( src, target, targetOffset = 0 ) { - - const itemSize = target.itemSize; - if ( src.isInterleavedBufferAttribute || src.array.constructor !== target.array.constructor ) { - - // use the component getters and setters if the array data cannot - // be copied directly - const vertexCount = src.count; - for ( let i = 0; i < vertexCount; i ++ ) { - - for ( let c = 0; c < itemSize; c ++ ) { - - target.setComponent( i + targetOffset, c, src.getComponent( i, c ) ); - - } - - } - - } else { - - // faster copy approach using typed array set function - target.array.set( src.array, targetOffset * itemSize ); - - } - - target.needsUpdate = true; - -} - -class BatchedMesh extends Mesh { - - get maxInstanceCount() { - - return this._maxInstanceCount; - - } - - constructor( maxInstanceCount, maxVertexCount, maxIndexCount = maxVertexCount * 2, material ) { - - super( new BufferGeometry(), material ); - - this.isBatchedMesh = true; - this.perObjectFrustumCulled = true; - this.sortObjects = true; - this.boundingBox = null; - this.boundingSphere = null; - this.customSort = null; - - // stores visible, active, and geometry id per object - this._drawInfo = []; - - // geometry information - this._drawRanges = []; - this._reservedRanges = []; - this._bounds = []; - - this._maxInstanceCount = maxInstanceCount; - this._maxVertexCount = maxVertexCount; - this._maxIndexCount = maxIndexCount; - - this._geometryInitialized = false; - this._geometryCount = 0; - this._multiDrawCounts = new Int32Array( maxInstanceCount ); - this._multiDrawStarts = new Int32Array( maxInstanceCount ); - this._multiDrawCount = 0; - this._multiDrawInstances = null; - this._visibilityChanged = true; - - // Local matrix per geometry by using data texture - this._matricesTexture = null; - this._indirectTexture = null; - this._colorsTexture = null; - - this._initMatricesTexture(); - this._initIndirectTexture(); - - } - - _initMatricesTexture() { - - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 matrices * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 matrices * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 matrices * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 matrices * 4 pixels = (64 * 64) - - let size = Math.sqrt( this._maxInstanceCount * 4 ); // 4 pixels needed for 1 matrix - size = Math.ceil( size / 4 ) * 4; - size = Math.max( size, 4 ); - - const matricesArray = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel - const matricesTexture = new DataTexture( matricesArray, size, size, RGBAFormat, FloatType ); - - this._matricesTexture = matricesTexture; - - } - - _initIndirectTexture() { - - let size = Math.sqrt( this._maxInstanceCount ); - size = Math.ceil( size ); - - const indirectArray = new Uint32Array( size * size ); - const indirectTexture = new DataTexture( indirectArray, size, size, RedIntegerFormat, UnsignedIntType ); - - this._indirectTexture = indirectTexture; - - } - - _initColorsTexture() { - - let size = Math.sqrt( this._maxInstanceCount ); - size = Math.ceil( size ); - - // 4 floats per RGBA pixel initialized to white - const colorsArray = new Float32Array( size * size * 4 ).fill( 1 ); - const colorsTexture = new DataTexture( colorsArray, size, size, RGBAFormat, FloatType ); - colorsTexture.colorSpace = ColorManagement.workingColorSpace; - - this._colorsTexture = colorsTexture; - - } - - _initializeGeometry( reference ) { - - const geometry = this.geometry; - const maxVertexCount = this._maxVertexCount; - const maxIndexCount = this._maxIndexCount; - if ( this._geometryInitialized === false ) { - - for ( const attributeName in reference.attributes ) { - - const srcAttribute = reference.getAttribute( attributeName ); - const { array, itemSize, normalized } = srcAttribute; - - const dstArray = new array.constructor( maxVertexCount * itemSize ); - const dstAttribute = new BufferAttribute( dstArray, itemSize, normalized ); - - geometry.setAttribute( attributeName, dstAttribute ); - - } - - if ( reference.getIndex() !== null ) { - - // Reserve last u16 index for primitive restart. - const indexArray = maxVertexCount > 65535 - ? new Uint32Array( maxIndexCount ) - : new Uint16Array( maxIndexCount ); - - geometry.setIndex( new BufferAttribute( indexArray, 1 ) ); - - } - - this._geometryInitialized = true; - - } - - } - - // Make sure the geometry is compatible with the existing combined geometry attributes - _validateGeometry( geometry ) { - - // check to ensure the geometries are using consistent attributes and indices - const batchGeometry = this.geometry; - if ( Boolean( geometry.getIndex() ) !== Boolean( batchGeometry.getIndex() ) ) { - - throw new Error( 'BatchedMesh: All geometries must consistently have "index".' ); - - } - - for ( const attributeName in batchGeometry.attributes ) { - - if ( ! geometry.hasAttribute( attributeName ) ) { - - throw new Error( `BatchedMesh: Added geometry missing "${ attributeName }". All geometries must have consistent attributes.` ); - - } - - const srcAttribute = geometry.getAttribute( attributeName ); - const dstAttribute = batchGeometry.getAttribute( attributeName ); - if ( srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized ) { - - throw new Error( 'BatchedMesh: All attributes must have a consistent itemSize and normalized value.' ); - - } - - } - - } - - setCustomSort( func ) { - - this.customSort = func; - return this; - - } - - computeBoundingBox() { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - const boundingBox = this.boundingBox; - const drawInfo = this._drawInfo; - - boundingBox.makeEmpty(); - for ( let i = 0, l = drawInfo.length; i < l; i ++ ) { - - if ( drawInfo[ i ].active === false ) continue; - - const geometryId = drawInfo[ i ].geometryIndex; - this.getMatrixAt( i, _matrix$1 ); - this.getBoundingBoxAt( geometryId, _box$1 ).applyMatrix4( _matrix$1 ); - boundingBox.union( _box$1 ); - - } - - } - - computeBoundingSphere() { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - const boundingSphere = this.boundingSphere; - const drawInfo = this._drawInfo; - - boundingSphere.makeEmpty(); - for ( let i = 0, l = drawInfo.length; i < l; i ++ ) { - - if ( drawInfo[ i ].active === false ) continue; - - const geometryId = drawInfo[ i ].geometryIndex; - this.getMatrixAt( i, _matrix$1 ); - this.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 ); - boundingSphere.union( _sphere$2 ); - - } - - } - - addInstance( geometryId ) { - - // ensure we're not over geometry - if ( this._drawInfo.length >= this._maxInstanceCount ) { - - throw new Error( 'BatchedMesh: Maximum item count reached.' ); - - } - - this._drawInfo.push( { - - visible: true, - active: true, - geometryIndex: geometryId, - - } ); - - // initialize the matrix - const drawId = this._drawInfo.length - 1; - const matricesTexture = this._matricesTexture; - const matricesArray = matricesTexture.image.data; - _identityMatrix.toArray( matricesArray, drawId * 16 ); - matricesTexture.needsUpdate = true; - - const colorsTexture = this._colorsTexture; - if ( colorsTexture ) { - - _whiteColor.toArray( colorsTexture.image.data, drawId * 4 ); - colorsTexture.needsUpdate = true; - - } - - return drawId; - - } - - addGeometry( geometry, vertexCount = - 1, indexCount = - 1 ) { - - this._initializeGeometry( geometry ); - - this._validateGeometry( geometry ); - - // ensure we're not over geometry - if ( this._drawInfo.length >= this._maxInstanceCount ) { - - throw new Error( 'BatchedMesh: Maximum item count reached.' ); - - } - - // get the necessary range fo the geometry - const reservedRange = { - vertexStart: - 1, - vertexCount: - 1, - indexStart: - 1, - indexCount: - 1, - }; - - let lastRange = null; - const reservedRanges = this._reservedRanges; - const drawRanges = this._drawRanges; - const bounds = this._bounds; - if ( this._geometryCount !== 0 ) { - - lastRange = reservedRanges[ reservedRanges.length - 1 ]; - - } - - if ( vertexCount === - 1 ) { - - reservedRange.vertexCount = geometry.getAttribute( 'position' ).count; - - } else { - - reservedRange.vertexCount = vertexCount; - - } - - if ( lastRange === null ) { - - reservedRange.vertexStart = 0; - - } else { - - reservedRange.vertexStart = lastRange.vertexStart + lastRange.vertexCount; - - } - - const index = geometry.getIndex(); - const hasIndex = index !== null; - if ( hasIndex ) { - - if ( indexCount === - 1 ) { - - reservedRange.indexCount = index.count; - - } else { - - reservedRange.indexCount = indexCount; - - } - - if ( lastRange === null ) { - - reservedRange.indexStart = 0; - - } else { - - reservedRange.indexStart = lastRange.indexStart + lastRange.indexCount; - - } - - } - - if ( - reservedRange.indexStart !== - 1 && - reservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount || - reservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount - ) { - - throw new Error( 'BatchedMesh: Reserved space request exceeds the maximum buffer size.' ); - - } - - // update id - const geometryId = this._geometryCount; - this._geometryCount ++; - - // add the reserved range and draw range objects - reservedRanges.push( reservedRange ); - drawRanges.push( { - start: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart, - count: - 1 - } ); - bounds.push( { - boxInitialized: false, - box: new Box3(), - - sphereInitialized: false, - sphere: new Sphere() - } ); - - // update the geometry - this.setGeometryAt( geometryId, geometry ); - - return geometryId; - - } - - setGeometryAt( geometryId, geometry ) { - - if ( geometryId >= this._geometryCount ) { - - throw new Error( 'BatchedMesh: Maximum geometry count reached.' ); - - } - - this._validateGeometry( geometry ); - - const batchGeometry = this.geometry; - const hasIndex = batchGeometry.getIndex() !== null; - const dstIndex = batchGeometry.getIndex(); - const srcIndex = geometry.getIndex(); - const reservedRange = this._reservedRanges[ geometryId ]; - if ( - hasIndex && - srcIndex.count > reservedRange.indexCount || - geometry.attributes.position.count > reservedRange.vertexCount - ) { - - throw new Error( 'BatchedMesh: Reserved space not large enough for provided geometry.' ); - - } - - // copy geometry over - const vertexStart = reservedRange.vertexStart; - const vertexCount = reservedRange.vertexCount; - for ( const attributeName in batchGeometry.attributes ) { - - // copy attribute data - const srcAttribute = geometry.getAttribute( attributeName ); - const dstAttribute = batchGeometry.getAttribute( attributeName ); - copyAttributeData( srcAttribute, dstAttribute, vertexStart ); - - // fill the rest in with zeroes - const itemSize = srcAttribute.itemSize; - for ( let i = srcAttribute.count, l = vertexCount; i < l; i ++ ) { - - const index = vertexStart + i; - for ( let c = 0; c < itemSize; c ++ ) { - - dstAttribute.setComponent( index, c, 0 ); - - } - - } - - dstAttribute.needsUpdate = true; - dstAttribute.addUpdateRange( vertexStart * itemSize, vertexCount * itemSize ); - - } - - // copy index - if ( hasIndex ) { - - const indexStart = reservedRange.indexStart; - - // copy index data over - for ( let i = 0; i < srcIndex.count; i ++ ) { - - dstIndex.setX( indexStart + i, vertexStart + srcIndex.getX( i ) ); - - } - - // fill the rest in with zeroes - for ( let i = srcIndex.count, l = reservedRange.indexCount; i < l; i ++ ) { - - dstIndex.setX( indexStart + i, vertexStart ); - - } - - dstIndex.needsUpdate = true; - dstIndex.addUpdateRange( indexStart, reservedRange.indexCount ); - - } - - // store the bounding boxes - const bound = this._bounds[ geometryId ]; - if ( geometry.boundingBox !== null ) { - - bound.box.copy( geometry.boundingBox ); - bound.boxInitialized = true; - - } else { - - bound.boxInitialized = false; - - } - - if ( geometry.boundingSphere !== null ) { - - bound.sphere.copy( geometry.boundingSphere ); - bound.sphereInitialized = true; - - } else { - - bound.sphereInitialized = false; - - } - - // set drawRange count - const drawRange = this._drawRanges[ geometryId ]; - const posAttr = geometry.getAttribute( 'position' ); - drawRange.count = hasIndex ? srcIndex.count : posAttr.count; - this._visibilityChanged = true; - - return geometryId; - - } - - /* - deleteGeometry( geometryId ) { - - // TODO: delete geometry and associated instances - - } - */ - - /* - deleteInstance( instanceId ) { - - // Note: User needs to call optimize() afterward to pack the data. - - const drawInfo = this._drawInfo; - if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { - - return this; - - } - - drawInfo[ instanceId ].active = false; - this._visibilityChanged = true; - - return this; - - } - */ - - // get bounding box and compute it if it doesn't exist - getBoundingBoxAt( geometryId, target ) { - - if ( geometryId >= this._geometryCount ) { - - return null; - - } - - // compute bounding box - const bound = this._bounds[ geometryId ]; - const box = bound.box; - const geometry = this.geometry; - if ( bound.boxInitialized === false ) { - - box.makeEmpty(); - - const index = geometry.index; - const position = geometry.attributes.position; - const drawRange = this._drawRanges[ geometryId ]; - for ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) { - - let iv = i; - if ( index ) { - - iv = index.getX( iv ); - - } - - box.expandByPoint( _vector$5.fromBufferAttribute( position, iv ) ); - - } - - bound.boxInitialized = true; - - } - - target.copy( box ); - return target; - - } - - // get bounding sphere and compute it if it doesn't exist - getBoundingSphereAt( geometryId, target ) { - - if ( geometryId >= this._geometryCount ) { - - return null; - - } - - // compute bounding sphere - const bound = this._bounds[ geometryId ]; - const sphere = bound.sphere; - const geometry = this.geometry; - if ( bound.sphereInitialized === false ) { - - sphere.makeEmpty(); - - this.getBoundingBoxAt( geometryId, _box$1 ); - _box$1.getCenter( sphere.center ); - - const index = geometry.index; - const position = geometry.attributes.position; - const drawRange = this._drawRanges[ geometryId ]; - - let maxRadiusSq = 0; - for ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) { - - let iv = i; - if ( index ) { - - iv = index.getX( iv ); - - } - - _vector$5.fromBufferAttribute( position, iv ); - maxRadiusSq = Math.max( maxRadiusSq, sphere.center.distanceToSquared( _vector$5 ) ); - - } - - sphere.radius = Math.sqrt( maxRadiusSq ); - bound.sphereInitialized = true; - - } - - target.copy( sphere ); - return target; - - } - - setMatrixAt( instanceId, matrix ) { - - // @TODO: Map geometryId to index of the arrays because - // optimize() can make geometryId mismatch the index - - const drawInfo = this._drawInfo; - const matricesTexture = this._matricesTexture; - const matricesArray = this._matricesTexture.image.data; - if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { - - return this; - - } - - matrix.toArray( matricesArray, instanceId * 16 ); - matricesTexture.needsUpdate = true; - - return this; - - } - - getMatrixAt( instanceId, matrix ) { - - const drawInfo = this._drawInfo; - const matricesArray = this._matricesTexture.image.data; - if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { - - return null; - - } - - return matrix.fromArray( matricesArray, instanceId * 16 ); - - } - - setColorAt( instanceId, color ) { - - if ( this._colorsTexture === null ) { - - this._initColorsTexture(); - - } - - // @TODO: Map id to index of the arrays because - // optimize() can make id mismatch the index - - const colorsTexture = this._colorsTexture; - const colorsArray = this._colorsTexture.image.data; - const drawInfo = this._drawInfo; - if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { - - return this; - - } - - color.toArray( colorsArray, instanceId * 4 ); - colorsTexture.needsUpdate = true; - - return this; - - } - - getColorAt( instanceId, color ) { - - const colorsArray = this._colorsTexture.image.data; - const drawInfo = this._drawInfo; - if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { - - return null; - - } - - return color.fromArray( colorsArray, instanceId * 4 ); - - } - - setVisibleAt( instanceId, value ) { - - // if the geometry is out of range, not active, or visibility state - // does not change then return early - const drawInfo = this._drawInfo; - if ( - instanceId >= drawInfo.length || - drawInfo[ instanceId ].active === false || - drawInfo[ instanceId ].visible === value - ) { - - return this; - - } - - drawInfo[ instanceId ].visible = value; - this._visibilityChanged = true; - - return this; - - } - - getVisibleAt( instanceId ) { - - // return early if the geometry is out of range or not active - const drawInfo = this._drawInfo; - if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { - - return false; - - } - - return drawInfo[ instanceId ].visible; - - } - - raycast( raycaster, intersects ) { - - const drawInfo = this._drawInfo; - const drawRanges = this._drawRanges; - const matrixWorld = this.matrixWorld; - const batchGeometry = this.geometry; - - // iterate over each geometry - _mesh.material = this.material; - _mesh.geometry.index = batchGeometry.index; - _mesh.geometry.attributes = batchGeometry.attributes; - if ( _mesh.geometry.boundingBox === null ) { - - _mesh.geometry.boundingBox = new Box3(); - - } - - if ( _mesh.geometry.boundingSphere === null ) { - - _mesh.geometry.boundingSphere = new Sphere(); - - } - - for ( let i = 0, l = drawInfo.length; i < l; i ++ ) { - - if ( ! drawInfo[ i ].visible || ! drawInfo[ i ].active ) { - - continue; - - } - - const geometryId = drawInfo[ i ].geometryIndex; - const drawRange = drawRanges[ geometryId ]; - _mesh.geometry.setDrawRange( drawRange.start, drawRange.count ); - - // ge the intersects - this.getMatrixAt( i, _mesh.matrixWorld ).premultiply( matrixWorld ); - this.getBoundingBoxAt( geometryId, _mesh.geometry.boundingBox ); - this.getBoundingSphereAt( geometryId, _mesh.geometry.boundingSphere ); - _mesh.raycast( raycaster, _batchIntersects ); - - // add batch id to the intersects - for ( let j = 0, l = _batchIntersects.length; j < l; j ++ ) { - - const intersect = _batchIntersects[ j ]; - intersect.object = this; - intersect.batchId = i; - intersects.push( intersect ); - - } - - _batchIntersects.length = 0; - - } - - _mesh.material = null; - _mesh.geometry.index = null; - _mesh.geometry.attributes = {}; - _mesh.geometry.setDrawRange( 0, Infinity ); - - } - - copy( source ) { - - super.copy( source ); - - this.geometry = source.geometry.clone(); - this.perObjectFrustumCulled = source.perObjectFrustumCulled; - this.sortObjects = source.sortObjects; - this.boundingBox = source.boundingBox !== null ? source.boundingBox.clone() : null; - this.boundingSphere = source.boundingSphere !== null ? source.boundingSphere.clone() : null; - - this._drawRanges = source._drawRanges.map( range => ( { ...range } ) ); - this._reservedRanges = source._reservedRanges.map( range => ( { ...range } ) ); - - this._drawInfo = source._drawInfo.map( inf => ( { ...inf } ) ); - this._bounds = source._bounds.map( bound => ( { - boxInitialized: bound.boxInitialized, - box: bound.box.clone(), - - sphereInitialized: bound.sphereInitialized, - sphere: bound.sphere.clone() - } ) ); - - this._maxInstanceCount = source._maxInstanceCount; - this._maxVertexCount = source._maxVertexCount; - this._maxIndexCount = source._maxIndexCount; - - this._geometryInitialized = source._geometryInitialized; - this._geometryCount = source._geometryCount; - this._multiDrawCounts = source._multiDrawCounts.slice(); - this._multiDrawStarts = source._multiDrawStarts.slice(); - - this._matricesTexture = source._matricesTexture.clone(); - this._matricesTexture.image.data = this._matricesTexture.image.data.slice(); - - if ( this._colorsTexture !== null ) { - - this._colorsTexture = source._colorsTexture.clone(); - this._colorsTexture.image.data = this._colorsTexture.image.data.slice(); - - } - - return this; - - } - - dispose() { - - // Assuming the geometry is not shared with other meshes - this.geometry.dispose(); - - this._matricesTexture.dispose(); - this._matricesTexture = null; - - this._indirectTexture.dispose(); - this._indirectTexture = null; - - if ( this._colorsTexture !== null ) { - - this._colorsTexture.dispose(); - this._colorsTexture = null; - - } - - return this; - - } - - onBeforeRender( renderer, scene, camera, geometry, material/*, _group*/ ) { - - // if visibility has not changed and frustum culling and object sorting is not required - // then skip iterating over all items - if ( ! this._visibilityChanged && ! this.perObjectFrustumCulled && ! this.sortObjects ) { - - return; - - } - - // the indexed version of the multi draw function requires specifying the start - // offset in bytes. - const index = geometry.getIndex(); - const bytesPerElement = index === null ? 1 : index.array.BYTES_PER_ELEMENT; - - const drawInfo = this._drawInfo; - const multiDrawStarts = this._multiDrawStarts; - const multiDrawCounts = this._multiDrawCounts; - const drawRanges = this._drawRanges; - const perObjectFrustumCulled = this.perObjectFrustumCulled; - const indirectTexture = this._indirectTexture; - const indirectArray = indirectTexture.image.data; - - // prepare the frustum in the local frame - if ( perObjectFrustumCulled ) { - - _projScreenMatrix$2 - .multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ) - .multiply( this.matrixWorld ); - _frustum.setFromProjectionMatrix( - _projScreenMatrix$2, - renderer.coordinateSystem - ); - - } - - let count = 0; - if ( this.sortObjects ) { - - // get the camera position in the local frame - _invMatrixWorld.copy( this.matrixWorld ).invert(); - _vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld ); - _forward.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ).transformDirection( _invMatrixWorld ); - - for ( let i = 0, l = drawInfo.length; i < l; i ++ ) { - - if ( drawInfo[ i ].visible && drawInfo[ i ].active ) { - - const geometryId = drawInfo[ i ].geometryIndex; - - // get the bounds in world space - this.getMatrixAt( i, _matrix$1 ); - this.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 ); - - // determine whether the batched geometry is within the frustum - let culled = false; - if ( perObjectFrustumCulled ) { - - culled = ! _frustum.intersectsSphere( _sphere$2 ); - - } - - if ( ! culled ) { - - // get the distance from camera used for sorting - const z = _temp.subVectors( _sphere$2.center, _vector$5 ).dot( _forward ); - _renderList.push( drawRanges[ geometryId ], z, i ); - - } - - } - - } - - // Sort the draw ranges and prep for rendering - const list = _renderList.list; - const customSort = this.customSort; - if ( customSort === null ) { - - list.sort( material.transparent ? sortTransparent : sortOpaque ); - - } else { - - customSort.call( this, list, camera ); - - } - - for ( let i = 0, l = list.length; i < l; i ++ ) { - - const item = list[ i ]; - multiDrawStarts[ count ] = item.start * bytesPerElement; - multiDrawCounts[ count ] = item.count; - indirectArray[ count ] = item.index; - count ++; - - } - - _renderList.reset(); - - } else { - - for ( let i = 0, l = drawInfo.length; i < l; i ++ ) { - - if ( drawInfo[ i ].visible && drawInfo[ i ].active ) { - - const geometryId = drawInfo[ i ].geometryIndex; - - // determine whether the batched geometry is within the frustum - let culled = false; - if ( perObjectFrustumCulled ) { - - // get the bounds in world space - this.getMatrixAt( i, _matrix$1 ); - this.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 ); - culled = ! _frustum.intersectsSphere( _sphere$2 ); - - } - - if ( ! culled ) { - - const range = drawRanges[ geometryId ]; - multiDrawStarts[ count ] = range.start * bytesPerElement; - multiDrawCounts[ count ] = range.count; - indirectArray[ count ] = i; - count ++; - - } - - } - - } - - } - - indirectTexture.needsUpdate = true; - this._multiDrawCount = count; - this._visibilityChanged = false; - - } - - onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial/* , group */ ) { - - this.onBeforeRender( renderer, null, shadowCamera, geometry, depthMaterial ); - - } - -} - -class LineBasicMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isLineBasicMaterial = true; - - this.type = 'LineBasicMaterial'; - - this.color = new Color( 0xffffff ); - - this.map = null; - - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; - - this.fog = true; - - this.setValues( parameters ); - - } - - - copy( source ) { - - super.copy( source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - - this.fog = source.fog; - - return this; - - } - -} - -const _vStart = /*@__PURE__*/ new Vector3(); -const _vEnd = /*@__PURE__*/ new Vector3(); - -const _inverseMatrix$1 = /*@__PURE__*/ new Matrix4(); -const _ray$1 = /*@__PURE__*/ new Ray(); -const _sphere$1 = /*@__PURE__*/ new Sphere(); - -const _intersectPointOnRay = /*@__PURE__*/ new Vector3(); -const _intersectPointOnSegment = /*@__PURE__*/ new Vector3(); - -class Line extends Object3D { - - constructor( geometry = new BufferGeometry(), material = new LineBasicMaterial() ) { - - super(); - - this.isLine = true; - - this.type = 'Line'; - - this.geometry = geometry; - this.material = material; - - this.updateMorphTargets(); - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.material = Array.isArray( source.material ) ? source.material.slice() : source.material; - this.geometry = source.geometry; - - return this; - - } - - computeLineDistances() { - - const geometry = this.geometry; - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - const positionAttribute = geometry.attributes.position; - const lineDistances = [ 0 ]; - - for ( let i = 1, l = positionAttribute.count; i < l; i ++ ) { - - _vStart.fromBufferAttribute( positionAttribute, i - 1 ); - _vEnd.fromBufferAttribute( positionAttribute, i ); - - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += _vStart.distanceTo( _vEnd ); - - } - - geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - - } - - return this; - - } - - raycast( raycaster, intersects ) { - - const geometry = this.geometry; - const matrixWorld = this.matrixWorld; - const threshold = raycaster.params.Line.threshold; - const drawRange = geometry.drawRange; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - _sphere$1.copy( geometry.boundingSphere ); - _sphere$1.applyMatrix4( matrixWorld ); - _sphere$1.radius += threshold; - - if ( raycaster.ray.intersectsSphere( _sphere$1 ) === false ) return; - - // - - _inverseMatrix$1.copy( matrixWorld ).invert(); - _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); - - const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - const localThresholdSq = localThreshold * localThreshold; - - const step = this.isLineSegments ? 2 : 1; - - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - - if ( index !== null ) { - - const start = Math.max( 0, drawRange.start ); - const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); - - for ( let i = start, l = end - 1; i < l; i += step ) { - - const a = index.getX( i ); - const b = index.getX( i + 1 ); - - const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b ); - - if ( intersect ) { - - intersects.push( intersect ); - - } - - } - - if ( this.isLineLoop ) { - - const a = index.getX( end - 1 ); - const b = index.getX( start ); - - const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b ); - - if ( intersect ) { - - intersects.push( intersect ); - - } - - } - - } else { - - const start = Math.max( 0, drawRange.start ); - const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); - - for ( let i = start, l = end - 1; i < l; i += step ) { - - const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, i, i + 1 ); - - if ( intersect ) { - - intersects.push( intersect ); - - } - - } - - if ( this.isLineLoop ) { - - const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, end - 1, start ); - - if ( intersect ) { - - intersects.push( intersect ); - - } - - } - - } - - } - - updateMorphTargets() { - - const geometry = this.geometry; - - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys( morphAttributes ); - - if ( keys.length > 0 ) { - - const morphAttribute = morphAttributes[ keys[ 0 ] ]; - - if ( morphAttribute !== undefined ) { - - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - - const name = morphAttribute[ m ].name || String( m ); - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; - - } - - } - - } - - } - -} - -function checkIntersection( object, raycaster, ray, thresholdSq, a, b ) { - - const positionAttribute = object.geometry.attributes.position; - - _vStart.fromBufferAttribute( positionAttribute, a ); - _vEnd.fromBufferAttribute( positionAttribute, b ); - - const distSq = ray.distanceSqToSegment( _vStart, _vEnd, _intersectPointOnRay, _intersectPointOnSegment ); - - if ( distSq > thresholdSq ) return; - - _intersectPointOnRay.applyMatrix4( object.matrixWorld ); // Move back to world space for distance calculation - - const distance = raycaster.ray.origin.distanceTo( _intersectPointOnRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - return { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: _intersectPointOnSegment.clone().applyMatrix4( object.matrixWorld ), - index: a, - face: null, - faceIndex: null, - object: object - - }; - -} - -const _start = /*@__PURE__*/ new Vector3(); -const _end = /*@__PURE__*/ new Vector3(); - -class LineSegments extends Line { - - constructor( geometry, material ) { - - super( geometry, material ); - - this.isLineSegments = true; - - this.type = 'LineSegments'; - - } - - computeLineDistances() { - - const geometry = this.geometry; - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - const positionAttribute = geometry.attributes.position; - const lineDistances = []; - - for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) { - - _start.fromBufferAttribute( positionAttribute, i ); - _end.fromBufferAttribute( positionAttribute, i + 1 ); - - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end ); - - } - - geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - - } - - return this; - - } - -} - -class LineLoop extends Line { - - constructor( geometry, material ) { - - super( geometry, material ); - - this.isLineLoop = true; - - this.type = 'LineLoop'; - - } - -} - -class PointsMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isPointsMaterial = true; - - this.type = 'PointsMaterial'; - - this.color = new Color( 0xffffff ); - - this.map = null; - - this.alphaMap = null; - - this.size = 1; - this.sizeAttenuation = true; - - this.fog = true; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - - this.fog = source.fog; - - return this; - - } - -} - -const _inverseMatrix = /*@__PURE__*/ new Matrix4(); -const _ray = /*@__PURE__*/ new Ray(); -const _sphere = /*@__PURE__*/ new Sphere(); -const _position$2 = /*@__PURE__*/ new Vector3(); - -class Points extends Object3D { - - constructor( geometry = new BufferGeometry(), material = new PointsMaterial() ) { - - super(); - - this.isPoints = true; - - this.type = 'Points'; - - this.geometry = geometry; - this.material = material; - - this.updateMorphTargets(); - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.material = Array.isArray( source.material ) ? source.material.slice() : source.material; - this.geometry = source.geometry; - - return this; - - } - - raycast( raycaster, intersects ) { - - const geometry = this.geometry; - const matrixWorld = this.matrixWorld; - const threshold = raycaster.params.Points.threshold; - const drawRange = geometry.drawRange; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - _sphere.copy( geometry.boundingSphere ); - _sphere.applyMatrix4( matrixWorld ); - _sphere.radius += threshold; - - if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return; - - // - - _inverseMatrix.copy( matrixWorld ).invert(); - _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix ); - - const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - const localThresholdSq = localThreshold * localThreshold; - - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - - if ( index !== null ) { - - const start = Math.max( 0, drawRange.start ); - const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); - - for ( let i = start, il = end; i < il; i ++ ) { - - const a = index.getX( i ); - - _position$2.fromBufferAttribute( positionAttribute, a ); - - testPoint( _position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this ); - - } - - } else { - - const start = Math.max( 0, drawRange.start ); - const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); - - for ( let i = start, l = end; i < l; i ++ ) { - - _position$2.fromBufferAttribute( positionAttribute, i ); - - testPoint( _position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this ); - - } - - } - - } - - updateMorphTargets() { - - const geometry = this.geometry; - - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys( morphAttributes ); - - if ( keys.length > 0 ) { - - const morphAttribute = morphAttributes[ keys[ 0 ] ]; - - if ( morphAttribute !== undefined ) { - - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - - const name = morphAttribute[ m ].name || String( m ); - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; - - } - - } - - } - - } - -} - -function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { - - const rayPointDistanceSq = _ray.distanceSqToPoint( point ); - - if ( rayPointDistanceSq < localThresholdSq ) { - - const intersectPoint = new Vector3(); - - _ray.closestPointToPoint( point, intersectPoint ); - intersectPoint.applyMatrix4( matrixWorld ); - - const distance = raycaster.ray.origin.distanceTo( intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - distanceToRay: Math.sqrt( rayPointDistanceSq ), - point: intersectPoint, - index: index, - face: null, - object: object - - } ); - - } - -} - -class VideoTexture extends Texture { - - constructor( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - super( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.isVideoTexture = true; - - this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - - this.generateMipmaps = false; - - const scope = this; - - function updateVideo() { - - scope.needsUpdate = true; - video.requestVideoFrameCallback( updateVideo ); - - } - - if ( 'requestVideoFrameCallback' in video ) { - - video.requestVideoFrameCallback( updateVideo ); - - } - - } - - clone() { - - return new this.constructor( this.image ).copy( this ); - - } - - update() { - - const video = this.image; - const hasVideoFrameCallback = 'requestVideoFrameCallback' in video; - - if ( hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA ) { - - this.needsUpdate = true; - - } - - } - -} - -class FramebufferTexture extends Texture { - - constructor( width, height ) { - - super( { width, height } ); - - this.isFramebufferTexture = true; - - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - - this.generateMipmaps = false; - - this.needsUpdate = true; - - } - -} - -class CompressedTexture extends Texture { - - constructor( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, colorSpace ) { - - super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); - - this.isCompressedTexture = true; - - this.image = { width: width, height: height }; - this.mipmaps = mipmaps; - - // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) - - this.flipY = false; - - // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files - - this.generateMipmaps = false; - - } - -} - -class CompressedArrayTexture extends CompressedTexture { - - constructor( mipmaps, width, height, depth, format, type ) { - - super( mipmaps, width, height, format, type ); - - this.isCompressedArrayTexture = true; - this.image.depth = depth; - this.wrapR = ClampToEdgeWrapping; - - this.layerUpdates = new Set(); - - } - - addLayerUpdate( layerIndex ) { - - this.layerUpdates.add( layerIndex ); - - } - - clearLayerUpdates() { - - this.layerUpdates.clear(); - - } - -} - -class CompressedCubeTexture extends CompressedTexture { - - constructor( images, format, type ) { - - super( undefined, images[ 0 ].width, images[ 0 ].height, format, type, CubeReflectionMapping ); - - this.isCompressedCubeTexture = true; - this.isCubeTexture = true; - - this.image = images; - - } - -} - -class CanvasTexture extends Texture { - - constructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - super( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.isCanvasTexture = true; - - this.needsUpdate = true; - - } - -} - -/** - * Extensible curve object. - * - * Some common of curve methods: - * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) - * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following curves inherit from THREE.Curve: - * - * -- 2D curves -- - * THREE.ArcCurve - * THREE.CubicBezierCurve - * THREE.EllipseCurve - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.SplineCurve - * - * -- 3D curves -- - * THREE.CatmullRomCurve3 - * THREE.CubicBezierCurve3 - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * - * A series of curves can be represented as a THREE.CurvePath. - * - **/ - -class Curve { - - constructor() { - - this.type = 'Curve'; - - this.arcLengthDivisions = 200; - - } - - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - - getPoint( /* t, optionalTarget */ ) { - - console.warn( 'THREE.Curve: .getPoint() not implemented.' ); - return null; - - } - - // Get point at relative position in curve according to arc length - // - u [0 .. 1] - - getPointAt( u, optionalTarget ) { - - const t = this.getUtoTmapping( u ); - return this.getPoint( t, optionalTarget ); - - } - - // Get sequence of points using getPoint( t ) - - getPoints( divisions = 5 ) { - - const points = []; - - for ( let d = 0; d <= divisions; d ++ ) { - - points.push( this.getPoint( d / divisions ) ); - - } - - return points; - - } - - // Get sequence of points using getPointAt( u ) - - getSpacedPoints( divisions = 5 ) { - - const points = []; - - for ( let d = 0; d <= divisions; d ++ ) { - - points.push( this.getPointAt( d / divisions ) ); - - } - - return points; - - } - - // Get total curve arc length - - getLength() { - - const lengths = this.getLengths(); - return lengths[ lengths.length - 1 ]; - - } - - // Get list of cumulative segment lengths - - getLengths( divisions = this.arcLengthDivisions ) { - - if ( this.cacheArcLengths && - ( this.cacheArcLengths.length === divisions + 1 ) && - ! this.needsUpdate ) { - - return this.cacheArcLengths; - - } - - this.needsUpdate = false; - - const cache = []; - let current, last = this.getPoint( 0 ); - let sum = 0; - - cache.push( 0 ); - - for ( let p = 1; p <= divisions; p ++ ) { - - current = this.getPoint( p / divisions ); - sum += current.distanceTo( last ); - cache.push( sum ); - last = current; - - } - - this.cacheArcLengths = cache; - - return cache; // { sums: cache, sum: sum }; Sum is in the last element. - - } - - updateArcLengths() { - - this.needsUpdate = true; - this.getLengths(); - - } - - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - - getUtoTmapping( u, distance ) { - - const arcLengths = this.getLengths(); - - let i = 0; - const il = arcLengths.length; - - let targetArcLength; // The targeted u distance value to get - - if ( distance ) { - - targetArcLength = distance; - - } else { - - targetArcLength = u * arcLengths[ il - 1 ]; - - } - - // binary search for the index with largest value smaller than target u distance - - let low = 0, high = il - 1, comparison; - - while ( low <= high ) { - - i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - - comparison = arcLengths[ i ] - targetArcLength; - - if ( comparison < 0 ) { - - low = i + 1; - - } else if ( comparison > 0 ) { - - high = i - 1; - - } else { - - high = i; - break; - - // DONE - - } - - } - - i = high; - - if ( arcLengths[ i ] === targetArcLength ) { - - return i / ( il - 1 ); - - } - - // we could get finer grain at lengths, or use simple interpolation between two points - - const lengthBefore = arcLengths[ i ]; - const lengthAfter = arcLengths[ i + 1 ]; - - const segmentLength = lengthAfter - lengthBefore; - - // determine where we are between the 'before' and 'after' points - - const segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; - - // add that fractional amount to t - - const t = ( i + segmentFraction ) / ( il - 1 ); - - return t; - - } - - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation - - getTangent( t, optionalTarget ) { - - const delta = 0.0001; - let t1 = t - delta; - let t2 = t + delta; - - // Capping in case of danger - - if ( t1 < 0 ) t1 = 0; - if ( t2 > 1 ) t2 = 1; - - const pt1 = this.getPoint( t1 ); - const pt2 = this.getPoint( t2 ); - - const tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() ); - - tangent.copy( pt2 ).sub( pt1 ).normalize(); - - return tangent; - - } - - getTangentAt( u, optionalTarget ) { - - const t = this.getUtoTmapping( u ); - return this.getTangent( t, optionalTarget ); - - } - - computeFrenetFrames( segments, closed ) { - - // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf - - const normal = new Vector3(); - - const tangents = []; - const normals = []; - const binormals = []; - - const vec = new Vector3(); - const mat = new Matrix4(); - - // compute the tangent vectors for each segment on the curve - - for ( let i = 0; i <= segments; i ++ ) { - - const u = i / segments; - - tangents[ i ] = this.getTangentAt( u, new Vector3() ); - - } - - // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the minimum tangent xyz component - - normals[ 0 ] = new Vector3(); - binormals[ 0 ] = new Vector3(); - let min = Number.MAX_VALUE; - const tx = Math.abs( tangents[ 0 ].x ); - const ty = Math.abs( tangents[ 0 ].y ); - const tz = Math.abs( tangents[ 0 ].z ); - - if ( tx <= min ) { - - min = tx; - normal.set( 1, 0, 0 ); - - } - - if ( ty <= min ) { - - min = ty; - normal.set( 0, 1, 0 ); - - } - - if ( tz <= min ) { - - normal.set( 0, 0, 1 ); - - } - - vec.crossVectors( tangents[ 0 ], normal ).normalize(); - - normals[ 0 ].crossVectors( tangents[ 0 ], vec ); - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); - - - // compute the slowly-varying normal and binormal vectors for each segment on the curve - - for ( let i = 1; i <= segments; i ++ ) { - - normals[ i ] = normals[ i - 1 ].clone(); - - binormals[ i ] = binormals[ i - 1 ].clone(); - - vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); - - if ( vec.length() > Number.EPSILON ) { - - vec.normalize(); - - const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors - - normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); - - } - - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - - if ( closed === true ) { - - let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); - theta /= segments; - - if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { - - theta = - theta; - - } - - for ( let i = 1; i <= segments; i ++ ) { - - // twist a little... - normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - } - - return { - tangents: tangents, - normals: normals, - binormals: binormals - }; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - copy( source ) { - - this.arcLengthDivisions = source.arcLengthDivisions; - - return this; - - } - - toJSON() { - - const data = { - metadata: { - version: 4.6, - type: 'Curve', - generator: 'Curve.toJSON' - } - }; - - data.arcLengthDivisions = this.arcLengthDivisions; - data.type = this.type; - - return data; - - } - - fromJSON( json ) { - - this.arcLengthDivisions = json.arcLengthDivisions; - - return this; - - } - -} - -class EllipseCurve extends Curve { - - constructor( aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0 ) { - - super(); - - this.isEllipseCurve = true; - - this.type = 'EllipseCurve'; - - this.aX = aX; - this.aY = aY; - - this.xRadius = xRadius; - this.yRadius = yRadius; - - this.aStartAngle = aStartAngle; - this.aEndAngle = aEndAngle; - - this.aClockwise = aClockwise; - - this.aRotation = aRotation; - - } - - getPoint( t, optionalTarget = new Vector2() ) { - - const point = optionalTarget; - - const twoPi = Math.PI * 2; - let deltaAngle = this.aEndAngle - this.aStartAngle; - const samePoints = Math.abs( deltaAngle ) < Number.EPSILON; - - // ensures that deltaAngle is 0 .. 2 PI - while ( deltaAngle < 0 ) deltaAngle += twoPi; - while ( deltaAngle > twoPi ) deltaAngle -= twoPi; - - if ( deltaAngle < Number.EPSILON ) { - - if ( samePoints ) { - - deltaAngle = 0; - - } else { - - deltaAngle = twoPi; - - } - - } - - if ( this.aClockwise === true && ! samePoints ) { - - if ( deltaAngle === twoPi ) { - - deltaAngle = - twoPi; - - } else { - - deltaAngle = deltaAngle - twoPi; - - } - - } - - const angle = this.aStartAngle + t * deltaAngle; - let x = this.aX + this.xRadius * Math.cos( angle ); - let y = this.aY + this.yRadius * Math.sin( angle ); - - if ( this.aRotation !== 0 ) { - - const cos = Math.cos( this.aRotation ); - const sin = Math.sin( this.aRotation ); - - const tx = x - this.aX; - const ty = y - this.aY; - - // Rotate the point about the center of the ellipse. - x = tx * cos - ty * sin + this.aX; - y = tx * sin + ty * cos + this.aY; - - } - - return point.set( x, y ); - - } - - copy( source ) { - - super.copy( source ); - - this.aX = source.aX; - this.aY = source.aY; - - this.xRadius = source.xRadius; - this.yRadius = source.yRadius; - - this.aStartAngle = source.aStartAngle; - this.aEndAngle = source.aEndAngle; - - this.aClockwise = source.aClockwise; - - this.aRotation = source.aRotation; - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.aX = this.aX; - data.aY = this.aY; - - data.xRadius = this.xRadius; - data.yRadius = this.yRadius; - - data.aStartAngle = this.aStartAngle; - data.aEndAngle = this.aEndAngle; - - data.aClockwise = this.aClockwise; - - data.aRotation = this.aRotation; - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.aX = json.aX; - this.aY = json.aY; - - this.xRadius = json.xRadius; - this.yRadius = json.yRadius; - - this.aStartAngle = json.aStartAngle; - this.aEndAngle = json.aEndAngle; - - this.aClockwise = json.aClockwise; - - this.aRotation = json.aRotation; - - return this; - - } - -} - -class ArcCurve extends EllipseCurve { - - constructor( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - super( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - this.isArcCurve = true; - - this.type = 'ArcCurve'; - - } - -} - -/** - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ - - -/* -Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM - -This CubicPoly class could be used for reusing some variables and calculations, -but for three.js curve use, it could be possible inlined and flatten into a single function call -which can be placed in CurveUtils. -*/ - -function CubicPoly() { - - let c0 = 0, c1 = 0, c2 = 0, c3 = 0; - - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - function init( x0, x1, t0, t1 ) { - - c0 = x0; - c1 = t0; - c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; - c3 = 2 * x0 - 2 * x1 + t0 + t1; - - } - - return { - - initCatmullRom: function ( x0, x1, x2, x3, tension ) { - - init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); - - }, - - initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { - - // compute tangents when parameterized in [t1,t2] - let t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; - let t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; - - // rescale tangents for parametrization in [0,1] - t1 *= dt1; - t2 *= dt1; - - init( x1, x2, t1, t2 ); - - }, - - calc: function ( t ) { - - const t2 = t * t; - const t3 = t2 * t; - return c0 + c1 * t + c2 * t2 + c3 * t3; - - } - - }; - -} - -// - -const tmp = /*@__PURE__*/ new Vector3(); -const px = /*@__PURE__*/ new CubicPoly(); -const py = /*@__PURE__*/ new CubicPoly(); -const pz = /*@__PURE__*/ new CubicPoly(); - -class CatmullRomCurve3 extends Curve { - - constructor( points = [], closed = false, curveType = 'centripetal', tension = 0.5 ) { - - super(); - - this.isCatmullRomCurve3 = true; - - this.type = 'CatmullRomCurve3'; - - this.points = points; - this.closed = closed; - this.curveType = curveType; - this.tension = tension; - - } - - getPoint( t, optionalTarget = new Vector3() ) { - - const point = optionalTarget; - - const points = this.points; - const l = points.length; - - const p = ( l - ( this.closed ? 0 : 1 ) ) * t; - let intPoint = Math.floor( p ); - let weight = p - intPoint; - - if ( this.closed ) { - - intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; - - } else if ( weight === 0 && intPoint === l - 1 ) { - - intPoint = l - 2; - weight = 1; - - } - - let p0, p3; // 4 points (p1 & p2 defined below) - - if ( this.closed || intPoint > 0 ) { - - p0 = points[ ( intPoint - 1 ) % l ]; - - } else { - - // extrapolate first point - tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); - p0 = tmp; - - } - - const p1 = points[ intPoint % l ]; - const p2 = points[ ( intPoint + 1 ) % l ]; - - if ( this.closed || intPoint + 2 < l ) { - - p3 = points[ ( intPoint + 2 ) % l ]; - - } else { - - // extrapolate last point - tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); - p3 = tmp; - - } - - if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { - - // init Centripetal / Chordal Catmull-Rom - const pow = this.curveType === 'chordal' ? 0.5 : 0.25; - let dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); - let dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); - let dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); - - // safety check for repeated points - if ( dt1 < 1e-4 ) dt1 = 1.0; - if ( dt0 < 1e-4 ) dt0 = dt1; - if ( dt2 < 1e-4 ) dt2 = dt1; - - px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); - py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); - pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); - - } else if ( this.curveType === 'catmullrom' ) { - - px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); - py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); - pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); - - } - - point.set( - px.calc( weight ), - py.calc( weight ), - pz.calc( weight ) - ); - - return point; - - } - - copy( source ) { - - super.copy( source ); - - this.points = []; - - for ( let i = 0, l = source.points.length; i < l; i ++ ) { - - const point = source.points[ i ]; - - this.points.push( point.clone() ); - - } - - this.closed = source.closed; - this.curveType = source.curveType; - this.tension = source.tension; - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.points = []; - - for ( let i = 0, l = this.points.length; i < l; i ++ ) { - - const point = this.points[ i ]; - data.points.push( point.toArray() ); - - } - - data.closed = this.closed; - data.curveType = this.curveType; - data.tension = this.tension; - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.points = []; - - for ( let i = 0, l = json.points.length; i < l; i ++ ) { - - const point = json.points[ i ]; - this.points.push( new Vector3().fromArray( point ) ); - - } - - this.closed = json.closed; - this.curveType = json.curveType; - this.tension = json.tension; - - return this; - - } - -} - -/** - * Bezier Curves formulas obtained from - * https://en.wikipedia.org/wiki/B%C3%A9zier_curve - */ - -function CatmullRom( t, p0, p1, p2, p3 ) { - - const v0 = ( p2 - p0 ) * 0.5; - const v1 = ( p3 - p1 ) * 0.5; - const t2 = t * t; - const t3 = t * t2; - return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; - -} - -// - -function QuadraticBezierP0( t, p ) { - - const k = 1 - t; - return k * k * p; - -} - -function QuadraticBezierP1( t, p ) { - - return 2 * ( 1 - t ) * t * p; - -} - -function QuadraticBezierP2( t, p ) { - - return t * t * p; - -} - -function QuadraticBezier( t, p0, p1, p2 ) { - - return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + - QuadraticBezierP2( t, p2 ); - -} - -// - -function CubicBezierP0( t, p ) { - - const k = 1 - t; - return k * k * k * p; - -} - -function CubicBezierP1( t, p ) { - - const k = 1 - t; - return 3 * k * k * t * p; - -} - -function CubicBezierP2( t, p ) { - - return 3 * ( 1 - t ) * t * t * p; - -} - -function CubicBezierP3( t, p ) { - - return t * t * t * p; - -} - -function CubicBezier( t, p0, p1, p2, p3 ) { - - return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + - CubicBezierP3( t, p3 ); - -} - -class CubicBezierCurve extends Curve { - - constructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2() ) { - - super(); - - this.isCubicBezierCurve = true; - - this.type = 'CubicBezierCurve'; - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - - } - - getPoint( t, optionalTarget = new Vector2() ) { - - const point = optionalTarget; - - const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) - ); - - return point; - - } - - copy( source ) { - - super.copy( source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - } - -} - -class CubicBezierCurve3 extends Curve { - - constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3() ) { - - super(); - - this.isCubicBezierCurve3 = true; - - this.type = 'CubicBezierCurve3'; - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - - } - - getPoint( t, optionalTarget = new Vector3() ) { - - const point = optionalTarget; - - const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), - CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) - ); - - return point; - - } - - copy( source ) { - - super.copy( source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - } - -} - -class LineCurve extends Curve { - - constructor( v1 = new Vector2(), v2 = new Vector2() ) { - - super(); - - this.isLineCurve = true; - - this.type = 'LineCurve'; - - this.v1 = v1; - this.v2 = v2; - - } - - getPoint( t, optionalTarget = new Vector2() ) { - - const point = optionalTarget; - - if ( t === 1 ) { - - point.copy( this.v2 ); - - } else { - - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - } - - return point; - - } - - // Line curve is linear, so we can overwrite default getPointAt - getPointAt( u, optionalTarget ) { - - return this.getPoint( u, optionalTarget ); - - } - - getTangent( t, optionalTarget = new Vector2() ) { - - return optionalTarget.subVectors( this.v2, this.v1 ).normalize(); - - } - - getTangentAt( u, optionalTarget ) { - - return this.getTangent( u, optionalTarget ); - - } - - copy( source ) { - - super.copy( source ); - - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - } - -} - -class LineCurve3 extends Curve { - - constructor( v1 = new Vector3(), v2 = new Vector3() ) { - - super(); - - this.isLineCurve3 = true; - - this.type = 'LineCurve3'; - - this.v1 = v1; - this.v2 = v2; - - } - - getPoint( t, optionalTarget = new Vector3() ) { - - const point = optionalTarget; - - if ( t === 1 ) { - - point.copy( this.v2 ); - - } else { - - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - } - - return point; - - } - - // Line curve is linear, so we can overwrite default getPointAt - getPointAt( u, optionalTarget ) { - - return this.getPoint( u, optionalTarget ); - - } - - getTangent( t, optionalTarget = new Vector3() ) { - - return optionalTarget.subVectors( this.v2, this.v1 ).normalize(); - - } - - getTangentAt( u, optionalTarget ) { - - return this.getTangent( u, optionalTarget ); - - } - - copy( source ) { - - super.copy( source ); - - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - } - -} - -class QuadraticBezierCurve extends Curve { - - constructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2() ) { - - super(); - - this.isQuadraticBezierCurve = true; - - this.type = 'QuadraticBezierCurve'; - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - - } - - getPoint( t, optionalTarget = new Vector2() ) { - - const point = optionalTarget; - - const v0 = this.v0, v1 = this.v1, v2 = this.v2; - - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ) - ); - - return point; - - } - - copy( source ) { - - super.copy( source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - } - -} - -class QuadraticBezierCurve3 extends Curve { - - constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3() ) { - - super(); - - this.isQuadraticBezierCurve3 = true; - - this.type = 'QuadraticBezierCurve3'; - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - - } - - getPoint( t, optionalTarget = new Vector3() ) { - - const point = optionalTarget; - - const v0 = this.v0, v1 = this.v1, v2 = this.v2; - - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ), - QuadraticBezier( t, v0.z, v1.z, v2.z ) - ); - - return point; - - } - - copy( source ) { - - super.copy( source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - } - -} - -class SplineCurve extends Curve { - - constructor( points = [] ) { - - super(); - - this.isSplineCurve = true; - - this.type = 'SplineCurve'; - - this.points = points; - - } - - getPoint( t, optionalTarget = new Vector2() ) { - - const point = optionalTarget; - - const points = this.points; - const p = ( points.length - 1 ) * t; - - const intPoint = Math.floor( p ); - const weight = p - intPoint; - - const p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; - const p1 = points[ intPoint ]; - const p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; - const p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; - - point.set( - CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), - CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) - ); - - return point; - - } - - copy( source ) { - - super.copy( source ); - - this.points = []; - - for ( let i = 0, l = source.points.length; i < l; i ++ ) { - - const point = source.points[ i ]; - - this.points.push( point.clone() ); - - } - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.points = []; - - for ( let i = 0, l = this.points.length; i < l; i ++ ) { - - const point = this.points[ i ]; - data.points.push( point.toArray() ); - - } - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.points = []; - - for ( let i = 0, l = json.points.length; i < l; i ++ ) { - - const point = json.points[ i ]; - this.points.push( new Vector2().fromArray( point ) ); - - } - - return this; - - } - -} - -var Curves = /*#__PURE__*/Object.freeze({ - __proto__: null, - ArcCurve: ArcCurve, - CatmullRomCurve3: CatmullRomCurve3, - CubicBezierCurve: CubicBezierCurve, - CubicBezierCurve3: CubicBezierCurve3, - EllipseCurve: EllipseCurve, - LineCurve: LineCurve, - LineCurve3: LineCurve3, - QuadraticBezierCurve: QuadraticBezierCurve, - QuadraticBezierCurve3: QuadraticBezierCurve3, - SplineCurve: SplineCurve -}); - -/************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ - -class CurvePath extends Curve { - - constructor() { - - super(); - - this.type = 'CurvePath'; - - this.curves = []; - this.autoClose = false; // Automatically closes the path - - } - - add( curve ) { - - this.curves.push( curve ); - - } - - closePath() { - - // Add a line curve if start and end of lines are not connected - const startPoint = this.curves[ 0 ].getPoint( 0 ); - const endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); - - if ( ! startPoint.equals( endPoint ) ) { - - const lineType = ( startPoint.isVector2 === true ) ? 'LineCurve' : 'LineCurve3'; - this.curves.push( new Curves[ lineType ]( endPoint, startPoint ) ); - - } - - return this; - - } - - // To get accurate point with reference to - // entire path distance at time t, - // following has to be done: - - // 1. Length of each sub path have to be known - // 2. Locate and identify type of curve - // 3. Get t for the curve - // 4. Return curve.getPointAt(t') - - getPoint( t, optionalTarget ) { - - const d = t * this.getLength(); - const curveLengths = this.getCurveLengths(); - let i = 0; - - // To think about boundaries points. - - while ( i < curveLengths.length ) { - - if ( curveLengths[ i ] >= d ) { - - const diff = curveLengths[ i ] - d; - const curve = this.curves[ i ]; - - const segmentLength = curve.getLength(); - const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; - - return curve.getPointAt( u, optionalTarget ); - - } - - i ++; - - } - - return null; - - // loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { - - points.push( points[ 0 ] ); - - } - - return points; - - } - - copy( source ) { - - super.copy( source ); - - this.curves = []; - - for ( let i = 0, l = source.curves.length; i < l; i ++ ) { - - const curve = source.curves[ i ]; - - this.curves.push( curve.clone() ); - - } - - this.autoClose = source.autoClose; - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.autoClose = this.autoClose; - data.curves = []; - - for ( let i = 0, l = this.curves.length; i < l; i ++ ) { - - const curve = this.curves[ i ]; - data.curves.push( curve.toJSON() ); - - } - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.autoClose = json.autoClose; - this.curves = []; - - for ( let i = 0, l = json.curves.length; i < l; i ++ ) { - - const curve = json.curves[ i ]; - this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); - - } - - return this; - - } - -} - -class Path extends CurvePath { - - constructor( points ) { - - super(); - - this.type = 'Path'; - - this.currentPoint = new Vector2(); - - if ( points ) { - - this.setFromPoints( points ); - - } - - } - - setFromPoints( points ) { - - this.moveTo( points[ 0 ].x, points[ 0 ].y ); - - for ( let i = 1, l = points.length; i < l; i ++ ) { - - this.lineTo( points[ i ].x, points[ i ].y ); - - } - - return this; - - } - - moveTo( x, y ) { - - this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? - - return this; - - } - - lineTo( x, y ) { - - const curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); - this.curves.push( curve ); - - this.currentPoint.set( x, y ); - - return this; - - } - - quadraticCurveTo( aCPx, aCPy, aX, aY ) { - - const curve = new QuadraticBezierCurve( - this.currentPoint.clone(), - new Vector2( aCPx, aCPy ), - new Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.currentPoint.set( aX, aY ); - - return this; - - } - - bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - const curve = new CubicBezierCurve( - this.currentPoint.clone(), - new Vector2( aCP1x, aCP1y ), - new Vector2( aCP2x, aCP2y ), - new Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.currentPoint.set( aX, aY ); - - return this; - - } - - splineThru( pts /*Array of Vector*/ ) { - - const npts = [ this.currentPoint.clone() ].concat( pts ); - - const curve = new SplineCurve( npts ); - this.curves.push( curve ); - - this.currentPoint.copy( pts[ pts.length - 1 ] ); - - return this; - - } - - arc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - const x0 = this.currentPoint.x; - const y0 = this.currentPoint.y; - - this.absarc( aX + x0, aY + y0, aRadius, - aStartAngle, aEndAngle, aClockwise ); - - return this; - - } - - absarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - return this; - - } - - ellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - const x0 = this.currentPoint.x; - const y0 = this.currentPoint.y; - - this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - return this; - - } - - absellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - const curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - if ( this.curves.length > 0 ) { - - // if a previous curve is present, attempt to join - const firstPoint = curve.getPoint( 0 ); - - if ( ! firstPoint.equals( this.currentPoint ) ) { - - this.lineTo( firstPoint.x, firstPoint.y ); - - } - - } - - this.curves.push( curve ); - - const lastPoint = curve.getPoint( 1 ); - this.currentPoint.copy( lastPoint ); - - return this; - - } - - copy( source ) { - - super.copy( source ); - - this.currentPoint.copy( source.currentPoint ); - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.currentPoint = this.currentPoint.toArray(); - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.currentPoint.fromArray( json.currentPoint ); - - return this; - - } - -} - -class LatheGeometry extends BufferGeometry { - - constructor( points = [ new Vector2( 0, - 0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) { - - super(); - - this.type = 'LatheGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - segments = Math.floor( segments ); - - // clamp phiLength so it's in range of [ 0, 2PI ] - - phiLength = clamp( phiLength, 0, Math.PI * 2 ); - - // buffers - - const indices = []; - const vertices = []; - const uvs = []; - const initNormals = []; - const normals = []; - - // helper variables - - const inverseSegments = 1.0 / segments; - const vertex = new Vector3(); - const uv = new Vector2(); - const normal = new Vector3(); - const curNormal = new Vector3(); - const prevNormal = new Vector3(); - let dx = 0; - let dy = 0; - - // pre-compute normals for initial "meridian" - - for ( let j = 0; j <= ( points.length - 1 ); j ++ ) { - - switch ( j ) { - - case 0: // special handling for 1st vertex on path - - dx = points[ j + 1 ].x - points[ j ].x; - dy = points[ j + 1 ].y - points[ j ].y; - - normal.x = dy * 1.0; - normal.y = - dx; - normal.z = dy * 0.0; - - prevNormal.copy( normal ); - - normal.normalize(); - - initNormals.push( normal.x, normal.y, normal.z ); - - break; - - case ( points.length - 1 ): // special handling for last Vertex on path - - initNormals.push( prevNormal.x, prevNormal.y, prevNormal.z ); - - break; - - default: // default handling for all vertices in between - - dx = points[ j + 1 ].x - points[ j ].x; - dy = points[ j + 1 ].y - points[ j ].y; - - normal.x = dy * 1.0; - normal.y = - dx; - normal.z = dy * 0.0; - - curNormal.copy( normal ); - - normal.x += prevNormal.x; - normal.y += prevNormal.y; - normal.z += prevNormal.z; - - normal.normalize(); - - initNormals.push( normal.x, normal.y, normal.z ); - - prevNormal.copy( curNormal ); - - } - - } - - // generate vertices, uvs and normals - - for ( let i = 0; i <= segments; i ++ ) { - - const phi = phiStart + i * inverseSegments * phiLength; - - const sin = Math.sin( phi ); - const cos = Math.cos( phi ); - - for ( let j = 0; j <= ( points.length - 1 ); j ++ ) { - - // vertex - - vertex.x = points[ j ].x * sin; - vertex.y = points[ j ].y; - vertex.z = points[ j ].x * cos; - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // uv - - uv.x = i / segments; - uv.y = j / ( points.length - 1 ); - - uvs.push( uv.x, uv.y ); - - // normal - - const x = initNormals[ 3 * j + 0 ] * sin; - const y = initNormals[ 3 * j + 1 ]; - const z = initNormals[ 3 * j + 0 ] * cos; - - normals.push( x, y, z ); - - } - - } - - // indices - - for ( let i = 0; i < segments; i ++ ) { - - for ( let j = 0; j < ( points.length - 1 ); j ++ ) { - - const base = j + i * points.length; - - const a = base; - const b = base + points.length; - const c = base + points.length + 1; - const d = base + 1; - - // faces - - indices.push( a, b, d ); - indices.push( c, d, b ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - static fromJSON( data ) { - - return new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength ); - - } - -} - -class CapsuleGeometry extends LatheGeometry { - - constructor( radius = 1, length = 1, capSegments = 4, radialSegments = 8 ) { - - const path = new Path(); - path.absarc( 0, - length / 2, radius, Math.PI * 1.5, 0 ); - path.absarc( 0, length / 2, radius, 0, Math.PI * 0.5 ); - - super( path.getPoints( capSegments ), radialSegments ); - - this.type = 'CapsuleGeometry'; - - this.parameters = { - radius: radius, - length: length, - capSegments: capSegments, - radialSegments: radialSegments, - }; - - } - - static fromJSON( data ) { - - return new CapsuleGeometry( data.radius, data.length, data.capSegments, data.radialSegments ); - - } - -} - -class CircleGeometry extends BufferGeometry { - - constructor( radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2 ) { - - super(); - - this.type = 'CircleGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - segments = Math.max( 3, segments ); - - // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - - // helper variables - - const vertex = new Vector3(); - const uv = new Vector2(); - - // center point - - vertices.push( 0, 0, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( 0.5, 0.5 ); - - for ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) { - - const segment = thetaStart + s / segments * thetaLength; - - // vertex - - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, 0, 1 ); - - // uvs - - uv.x = ( vertices[ i ] / radius + 1 ) / 2; - uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; - - uvs.push( uv.x, uv.y ); - - } - - // indices - - for ( let i = 1; i <= segments; i ++ ) { - - indices.push( i, i + 1, 0 ); - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - static fromJSON( data ) { - - return new CircleGeometry( data.radius, data.segments, data.thetaStart, data.thetaLength ); - - } - -} - -class CylinderGeometry extends BufferGeometry { - - constructor( radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) { - - super(); - - this.type = 'CylinderGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - const scope = this; - - radialSegments = Math.floor( radialSegments ); - heightSegments = Math.floor( heightSegments ); - - // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - - // helper variables - - let index = 0; - const indexArray = []; - const halfHeight = height / 2; - let groupStart = 0; - - // generate geometry - - generateTorso(); - - if ( openEnded === false ) { - - if ( radiusTop > 0 ) generateCap( true ); - if ( radiusBottom > 0 ) generateCap( false ); - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - function generateTorso() { - - const normal = new Vector3(); - const vertex = new Vector3(); - - let groupCount = 0; - - // this will be used to calculate the normal - const slope = ( radiusBottom - radiusTop ) / height; - - // generate vertices, normals and uvs - - for ( let y = 0; y <= heightSegments; y ++ ) { - - const indexRow = []; - - const v = y / heightSegments; - - // calculate the radius of the current row - - const radius = v * ( radiusBottom - radiusTop ) + radiusTop; - - for ( let x = 0; x <= radialSegments; x ++ ) { - - const u = x / radialSegments; - - const theta = u * thetaLength + thetaStart; - - const sinTheta = Math.sin( theta ); - const cosTheta = Math.cos( theta ); - - // vertex - - vertex.x = radius * sinTheta; - vertex.y = - v * height + halfHeight; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normal.set( sinTheta, slope, cosTheta ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, 1 - v ); - - // save index of vertex in respective row - - indexRow.push( index ++ ); - - } - - // now save vertices of the row in our index array - - indexArray.push( indexRow ); - - } - - // generate indices - - for ( let x = 0; x < radialSegments; x ++ ) { - - for ( let y = 0; y < heightSegments; y ++ ) { - - // we use the index array to access the correct indices - - const a = indexArray[ y ][ x ]; - const b = indexArray[ y + 1 ][ x ]; - const c = indexArray[ y + 1 ][ x + 1 ]; - const d = indexArray[ y ][ x + 1 ]; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - // update group counter - - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, 0 ); - - // calculate new start value for groups - - groupStart += groupCount; - - } - - function generateCap( top ) { - - // save the index of the first center vertex - const centerIndexStart = index; - - const uv = new Vector2(); - const vertex = new Vector3(); - - let groupCount = 0; - - const radius = ( top === true ) ? radiusTop : radiusBottom; - const sign = ( top === true ) ? 1 : - 1; - - // first we generate the center vertex data of the cap. - // because the geometry needs one set of uvs per face, - // we must generate a center vertex per face/segment - - for ( let x = 1; x <= radialSegments; x ++ ) { - - // vertex - - vertices.push( 0, halfHeight * sign, 0 ); - - // normal - - normals.push( 0, sign, 0 ); - - // uv - - uvs.push( 0.5, 0.5 ); - - // increase index - - index ++; - - } - - // save the index of the last center vertex - const centerIndexEnd = index; - - // now we generate the surrounding vertices, normals and uvs - - for ( let x = 0; x <= radialSegments; x ++ ) { - - const u = x / radialSegments; - const theta = u * thetaLength + thetaStart; - - const cosTheta = Math.cos( theta ); - const sinTheta = Math.sin( theta ); - - // vertex - - vertex.x = radius * sinTheta; - vertex.y = halfHeight * sign; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, sign, 0 ); - - // uv - - uv.x = ( cosTheta * 0.5 ) + 0.5; - uv.y = ( sinTheta * 0.5 * sign ) + 0.5; - uvs.push( uv.x, uv.y ); - - // increase index - - index ++; - - } - - // generate indices - - for ( let x = 0; x < radialSegments; x ++ ) { - - const c = centerIndexStart + x; - const i = centerIndexEnd + x; - - if ( top === true ) { - - // face top - - indices.push( i, i + 1, c ); - - } else { - - // face bottom - - indices.push( i + 1, i, c ); - - } - - groupCount += 3; - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); - - // calculate new start value for groups - - groupStart += groupCount; - - } - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - static fromJSON( data ) { - - return new CylinderGeometry( data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength ); - - } - -} - -class ConeGeometry extends CylinderGeometry { - - constructor( radius = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) { - - super( 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - - this.type = 'ConeGeometry'; - - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - } - - static fromJSON( data ) { - - return new ConeGeometry( data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength ); - - } - -} - -class PolyhedronGeometry extends BufferGeometry { - - constructor( vertices = [], indices = [], radius = 1, detail = 0 ) { - - super(); - - this.type = 'PolyhedronGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - // default buffer data - - const vertexBuffer = []; - const uvBuffer = []; - - // the subdivision creates the vertex buffer data - - subdivide( detail ); - - // all vertices should lie on a conceptual sphere with a given radius - - applyRadius( radius ); - - // finally, create the uv data - - generateUVs(); - - // build non-indexed geometry - - this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); - - if ( detail === 0 ) { - - this.computeVertexNormals(); // flat normals - - } else { - - this.normalizeNormals(); // smooth normals - - } - - // helper functions - - function subdivide( detail ) { - - const a = new Vector3(); - const b = new Vector3(); - const c = new Vector3(); - - // iterate over all faces and apply a subdivision with the given detail value - - for ( let i = 0; i < indices.length; i += 3 ) { - - // get the vertices of the face - - getVertexByIndex( indices[ i + 0 ], a ); - getVertexByIndex( indices[ i + 1 ], b ); - getVertexByIndex( indices[ i + 2 ], c ); - - // perform subdivision - - subdivideFace( a, b, c, detail ); - - } - - } - - function subdivideFace( a, b, c, detail ) { - - const cols = detail + 1; - - // we use this multidimensional array as a data structure for creating the subdivision - - const v = []; - - // construct all of the vertices for this subdivision - - for ( let i = 0; i <= cols; i ++ ) { - - v[ i ] = []; - - const aj = a.clone().lerp( c, i / cols ); - const bj = b.clone().lerp( c, i / cols ); - - const rows = cols - i; - - for ( let j = 0; j <= rows; j ++ ) { - - if ( j === 0 && i === cols ) { - - v[ i ][ j ] = aj; - - } else { - - v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); - - } - - } - - } - - // construct all of the faces - - for ( let i = 0; i < cols; i ++ ) { - - for ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { - - const k = Math.floor( j / 2 ); - - if ( j % 2 === 0 ) { - - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - pushVertex( v[ i ][ k ] ); - - } else { - - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - - } - - } - - } - - } - - function applyRadius( radius ) { - - const vertex = new Vector3(); - - // iterate over the entire buffer and apply the radius to each vertex - - for ( let i = 0; i < vertexBuffer.length; i += 3 ) { - - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; - - vertex.normalize().multiplyScalar( radius ); - - vertexBuffer[ i + 0 ] = vertex.x; - vertexBuffer[ i + 1 ] = vertex.y; - vertexBuffer[ i + 2 ] = vertex.z; - - } - - } - - function generateUVs() { - - const vertex = new Vector3(); - - for ( let i = 0; i < vertexBuffer.length; i += 3 ) { - - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; - - const u = azimuth( vertex ) / 2 / Math.PI + 0.5; - const v = inclination( vertex ) / Math.PI + 0.5; - uvBuffer.push( u, 1 - v ); - - } - - correctUVs(); - - correctSeam(); - - } - - function correctSeam() { - - // handle case when face straddles the seam, see #3269 - - for ( let i = 0; i < uvBuffer.length; i += 6 ) { - - // uv data of a single face - - const x0 = uvBuffer[ i + 0 ]; - const x1 = uvBuffer[ i + 2 ]; - const x2 = uvBuffer[ i + 4 ]; - - const max = Math.max( x0, x1, x2 ); - const min = Math.min( x0, x1, x2 ); - - // 0.9 is somewhat arbitrary - - if ( max > 0.9 && min < 0.1 ) { - - if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1; - if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1; - if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1; - - } - - } - - } - - function pushVertex( vertex ) { - - vertexBuffer.push( vertex.x, vertex.y, vertex.z ); - - } - - function getVertexByIndex( index, vertex ) { - - const stride = index * 3; - - vertex.x = vertices[ stride + 0 ]; - vertex.y = vertices[ stride + 1 ]; - vertex.z = vertices[ stride + 2 ]; - - } - - function correctUVs() { - - const a = new Vector3(); - const b = new Vector3(); - const c = new Vector3(); - - const centroid = new Vector3(); - - const uvA = new Vector2(); - const uvB = new Vector2(); - const uvC = new Vector2(); - - for ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { - - a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); - b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); - c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); - - uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); - uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); - uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); - - centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); - - const azi = azimuth( centroid ); - - correctUV( uvA, j + 0, a, azi ); - correctUV( uvB, j + 2, b, azi ); - correctUV( uvC, j + 4, c, azi ); - - } - - } - - function correctUV( uv, stride, vector, azimuth ) { - - if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { - - uvBuffer[ stride ] = uv.x - 1; - - } - - if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { - - uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; - - } - - } - - // Angle around the Y axis, counter-clockwise when looking from above. - - function azimuth( vector ) { - - return Math.atan2( vector.z, - vector.x ); - - } - - - // Angle above the XZ plane. - - function inclination( vector ) { - - return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); - - } - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - static fromJSON( data ) { - - return new PolyhedronGeometry( data.vertices, data.indices, data.radius, data.details ); - - } - -} - -class DodecahedronGeometry extends PolyhedronGeometry { - - constructor( radius = 1, detail = 0 ) { - - const t = ( 1 + Math.sqrt( 5 ) ) / 2; - const r = 1 / t; - - const vertices = [ - - // (±1, ±1, ±1) - - 1, - 1, - 1, - 1, - 1, 1, - - 1, 1, - 1, - 1, 1, 1, - 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, 1, 1, 1, - - // (0, ±1/φ, ±φ) - 0, - r, - t, 0, - r, t, - 0, r, - t, 0, r, t, - - // (±1/φ, ±φ, 0) - - r, - t, 0, - r, t, 0, - r, - t, 0, r, t, 0, - - // (±φ, 0, ±1/φ) - - t, 0, - r, t, 0, - r, - - t, 0, r, t, 0, r - ]; - - const indices = [ - 3, 11, 7, 3, 7, 15, 3, 15, 13, - 7, 19, 17, 7, 17, 6, 7, 6, 15, - 17, 4, 8, 17, 8, 10, 17, 10, 6, - 8, 0, 16, 8, 16, 2, 8, 2, 10, - 0, 12, 1, 0, 1, 18, 0, 18, 16, - 6, 10, 2, 6, 2, 13, 6, 13, 15, - 2, 16, 18, 2, 18, 3, 2, 3, 13, - 18, 1, 9, 18, 9, 11, 18, 11, 3, - 4, 14, 12, 4, 12, 0, 4, 0, 8, - 11, 9, 5, 11, 5, 19, 11, 19, 7, - 19, 5, 14, 19, 14, 4, 19, 4, 17, - 1, 12, 14, 1, 14, 5, 1, 5, 9 - ]; - - super( vertices, indices, radius, detail ); - - this.type = 'DodecahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - static fromJSON( data ) { - - return new DodecahedronGeometry( data.radius, data.detail ); - - } - -} - -const _v0 = /*@__PURE__*/ new Vector3(); -const _v1$1 = /*@__PURE__*/ new Vector3(); -const _normal = /*@__PURE__*/ new Vector3(); -const _triangle = /*@__PURE__*/ new Triangle(); - -class EdgesGeometry extends BufferGeometry { - - constructor( geometry = null, thresholdAngle = 1 ) { - - super(); - - this.type = 'EdgesGeometry'; - - this.parameters = { - geometry: geometry, - thresholdAngle: thresholdAngle - }; - - if ( geometry !== null ) { - - const precisionPoints = 4; - const precision = Math.pow( 10, precisionPoints ); - const thresholdDot = Math.cos( DEG2RAD * thresholdAngle ); - - const indexAttr = geometry.getIndex(); - const positionAttr = geometry.getAttribute( 'position' ); - const indexCount = indexAttr ? indexAttr.count : positionAttr.count; - - const indexArr = [ 0, 0, 0 ]; - const vertKeys = [ 'a', 'b', 'c' ]; - const hashes = new Array( 3 ); - - const edgeData = {}; - const vertices = []; - for ( let i = 0; i < indexCount; i += 3 ) { - - if ( indexAttr ) { - - indexArr[ 0 ] = indexAttr.getX( i ); - indexArr[ 1 ] = indexAttr.getX( i + 1 ); - indexArr[ 2 ] = indexAttr.getX( i + 2 ); - - } else { - - indexArr[ 0 ] = i; - indexArr[ 1 ] = i + 1; - indexArr[ 2 ] = i + 2; - - } - - const { a, b, c } = _triangle; - a.fromBufferAttribute( positionAttr, indexArr[ 0 ] ); - b.fromBufferAttribute( positionAttr, indexArr[ 1 ] ); - c.fromBufferAttribute( positionAttr, indexArr[ 2 ] ); - _triangle.getNormal( _normal ); - - // create hashes for the edge from the vertices - hashes[ 0 ] = `${ Math.round( a.x * precision ) },${ Math.round( a.y * precision ) },${ Math.round( a.z * precision ) }`; - hashes[ 1 ] = `${ Math.round( b.x * precision ) },${ Math.round( b.y * precision ) },${ Math.round( b.z * precision ) }`; - hashes[ 2 ] = `${ Math.round( c.x * precision ) },${ Math.round( c.y * precision ) },${ Math.round( c.z * precision ) }`; - - // skip degenerate triangles - if ( hashes[ 0 ] === hashes[ 1 ] || hashes[ 1 ] === hashes[ 2 ] || hashes[ 2 ] === hashes[ 0 ] ) { - - continue; - - } - - // iterate over every edge - for ( let j = 0; j < 3; j ++ ) { - - // get the first and next vertex making up the edge - const jNext = ( j + 1 ) % 3; - const vecHash0 = hashes[ j ]; - const vecHash1 = hashes[ jNext ]; - const v0 = _triangle[ vertKeys[ j ] ]; - const v1 = _triangle[ vertKeys[ jNext ] ]; - - const hash = `${ vecHash0 }_${ vecHash1 }`; - const reverseHash = `${ vecHash1 }_${ vecHash0 }`; - - if ( reverseHash in edgeData && edgeData[ reverseHash ] ) { - - // if we found a sibling edge add it into the vertex array if - // it meets the angle threshold and delete the edge from the map. - if ( _normal.dot( edgeData[ reverseHash ].normal ) <= thresholdDot ) { - - vertices.push( v0.x, v0.y, v0.z ); - vertices.push( v1.x, v1.y, v1.z ); - - } - - edgeData[ reverseHash ] = null; - - } else if ( ! ( hash in edgeData ) ) { - - // if we've already got an edge here then skip adding a new one - edgeData[ hash ] = { - - index0: indexArr[ j ], - index1: indexArr[ jNext ], - normal: _normal.clone(), - - }; - - } - - } - - } - - // iterate over all remaining, unmatched edges and add them to the vertex array - for ( const key in edgeData ) { - - if ( edgeData[ key ] ) { - - const { index0, index1 } = edgeData[ key ]; - _v0.fromBufferAttribute( positionAttr, index0 ); - _v1$1.fromBufferAttribute( positionAttr, index1 ); - - vertices.push( _v0.x, _v0.y, _v0.z ); - vertices.push( _v1$1.x, _v1$1.y, _v1$1.z ); - - } - - } - - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - - } - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - -} - -class Shape extends Path { - - constructor( points ) { - - super( points ); - - this.uuid = generateUUID(); - - this.type = 'Shape'; - - this.holes = []; - - } - - getPointsHoles( divisions ) { - - const holesPts = []; - - for ( let i = 0, l = this.holes.length; i < l; i ++ ) { - - holesPts[ i ] = this.holes[ i ].getPoints( divisions ); - - } - - return holesPts; - - } - - // get points of shape and holes (keypoints based on segments parameter) - - extractPoints( divisions ) { - - return { - - shape: this.getPoints( divisions ), - holes: this.getPointsHoles( divisions ) - - }; - - } - - copy( source ) { - - super.copy( source ); - - this.holes = []; - - for ( let i = 0, l = source.holes.length; i < l; i ++ ) { - - const hole = source.holes[ i ]; - - this.holes.push( hole.clone() ); - - } - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.uuid = this.uuid; - data.holes = []; - - for ( let i = 0, l = this.holes.length; i < l; i ++ ) { - - const hole = this.holes[ i ]; - data.holes.push( hole.toJSON() ); - - } - - return data; - - } - - fromJSON( json ) { - - super.fromJSON( json ); - - this.uuid = json.uuid; - this.holes = []; - - for ( let i = 0, l = json.holes.length; i < l; i ++ ) { - - const hole = json.holes[ i ]; - this.holes.push( new Path().fromJSON( hole ) ); - - } - - return this; - - } - -} - -/** - * Port from https://github.com/mapbox/earcut (v2.2.4) - */ - -const Earcut = { - - triangulate: function ( data, holeIndices, dim = 2 ) { - - const hasHoles = holeIndices && holeIndices.length; - const outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length; - let outerNode = linkedList( data, 0, outerLen, dim, true ); - const triangles = []; - - if ( ! outerNode || outerNode.next === outerNode.prev ) return triangles; - - let minX, minY, maxX, maxY, x, y, invSize; - - if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); - - // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox - if ( data.length > 80 * dim ) { - - minX = maxX = data[ 0 ]; - minY = maxY = data[ 1 ]; - - for ( let i = dim; i < outerLen; i += dim ) { - - x = data[ i ]; - y = data[ i + 1 ]; - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - - } - - // minX, minY and invSize are later used to transform coords into integers for z-order calculation - invSize = Math.max( maxX - minX, maxY - minY ); - invSize = invSize !== 0 ? 32767 / invSize : 0; - - } - - earcutLinked( outerNode, triangles, dim, minX, minY, invSize, 0 ); - - return triangles; - - } - -}; - -// create a circular doubly linked list from polygon points in the specified winding order -function linkedList( data, start, end, dim, clockwise ) { - - let i, last; - - if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { - - for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); - - } else { - - for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); - - } - - if ( last && equals( last, last.next ) ) { - - removeNode( last ); - last = last.next; - - } - - return last; - -} - -// eliminate colinear or duplicate points -function filterPoints( start, end ) { - - if ( ! start ) return start; - if ( ! end ) end = start; - - let p = start, - again; - do { - - again = false; - - if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { - - removeNode( p ); - p = end = p.prev; - if ( p === p.next ) break; - again = true; - - } else { - - p = p.next; - - } - - } while ( again || p !== end ); - - return end; - -} - -// main ear slicing loop which triangulates a polygon (given as a linked list) -function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { - - if ( ! ear ) return; - - // interlink polygon nodes in z-order - if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize ); - - let stop = ear, - prev, next; - - // iterate through ears, slicing them one by one - while ( ear.prev !== ear.next ) { - - prev = ear.prev; - next = ear.next; - - if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { - - // cut off the triangle - triangles.push( prev.i / dim | 0 ); - triangles.push( ear.i / dim | 0 ); - triangles.push( next.i / dim | 0 ); - - removeNode( ear ); - - // skipping the next vertex leads to less sliver triangles - ear = next.next; - stop = next.next; - - continue; - - } - - ear = next; - - // if we looped through the whole remaining polygon and can't find any more ears - if ( ear === stop ) { - - // try filtering points and slicing again - if ( ! pass ) { - - earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); - - // if this didn't work, try curing all small self-intersections locally - - } else if ( pass === 1 ) { - - ear = cureLocalIntersections( filterPoints( ear ), triangles, dim ); - earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); - - // as a last resort, try splitting the remaining polygon into two - - } else if ( pass === 2 ) { - - splitEarcut( ear, triangles, dim, minX, minY, invSize ); - - } - - break; - - } - - } - -} - -// check whether a polygon node forms a valid ear with adjacent nodes -function isEar( ear ) { - - const a = ear.prev, - b = ear, - c = ear.next; - - if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear - - // now make sure we don't have other points inside the potential ear - const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; - - // triangle bbox; min & max are calculated like this for speed - const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ), - y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ), - x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ), - y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy ); - - let p = c.next; - while ( p !== a ) { - - if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && - pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) return false; - p = p.next; - - } - - return true; - -} - -function isEarHashed( ear, minX, minY, invSize ) { - - const a = ear.prev, - b = ear, - c = ear.next; - - if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear - - const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; - - // triangle bbox; min & max are calculated like this for speed - const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ), - y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ), - x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ), - y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy ); - - // z-order range for the current triangle bbox; - const minZ = zOrder( x0, y0, minX, minY, invSize ), - maxZ = zOrder( x1, y1, minX, minY, invSize ); - - let p = ear.prevZ, - n = ear.nextZ; - - // look for points inside the triangle in both directions - while ( p && p.z >= minZ && n && n.z <= maxZ ) { - - if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && - pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false; - p = p.prevZ; - - if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && - pointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false; - n = n.nextZ; - - } - - // look for remaining points in decreasing z-order - while ( p && p.z >= minZ ) { - - if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && - pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false; - p = p.prevZ; - - } - - // look for remaining points in increasing z-order - while ( n && n.z <= maxZ ) { - - if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && - pointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false; - n = n.nextZ; - - } - - return true; - -} - -// go through all polygon nodes and cure small local self-intersections -function cureLocalIntersections( start, triangles, dim ) { - - let p = start; - do { - - const a = p.prev, - b = p.next.next; - - if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { - - triangles.push( a.i / dim | 0 ); - triangles.push( p.i / dim | 0 ); - triangles.push( b.i / dim | 0 ); - - // remove two nodes involved - removeNode( p ); - removeNode( p.next ); - - p = start = b; - - } - - p = p.next; - - } while ( p !== start ); - - return filterPoints( p ); - -} - -// try splitting polygon into two and triangulate them independently -function splitEarcut( start, triangles, dim, minX, minY, invSize ) { - - // look for a valid diagonal that divides the polygon into two - let a = start; - do { - - let b = a.next.next; - while ( b !== a.prev ) { - - if ( a.i !== b.i && isValidDiagonal( a, b ) ) { - - // split the polygon in two by the diagonal - let c = splitPolygon( a, b ); - - // filter colinear points around the cuts - a = filterPoints( a, a.next ); - c = filterPoints( c, c.next ); - - // run earcut on each half - earcutLinked( a, triangles, dim, minX, minY, invSize, 0 ); - earcutLinked( c, triangles, dim, minX, minY, invSize, 0 ); - return; - - } - - b = b.next; - - } - - a = a.next; - - } while ( a !== start ); - -} - -// link every hole into the outer loop, producing a single-ring polygon without holes -function eliminateHoles( data, holeIndices, outerNode, dim ) { - - const queue = []; - let i, len, start, end, list; - - for ( i = 0, len = holeIndices.length; i < len; i ++ ) { - - start = holeIndices[ i ] * dim; - end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; - list = linkedList( data, start, end, dim, false ); - if ( list === list.next ) list.steiner = true; - queue.push( getLeftmost( list ) ); - - } - - queue.sort( compareX ); - - // process holes from left to right - for ( i = 0; i < queue.length; i ++ ) { - - outerNode = eliminateHole( queue[ i ], outerNode ); - - } - - return outerNode; - -} - -function compareX( a, b ) { - - return a.x - b.x; - -} - -// find a bridge between vertices that connects hole with an outer ring and link it -function eliminateHole( hole, outerNode ) { - - const bridge = findHoleBridge( hole, outerNode ); - if ( ! bridge ) { - - return outerNode; - - } - - const bridgeReverse = splitPolygon( bridge, hole ); - - // filter collinear points around the cuts - filterPoints( bridgeReverse, bridgeReverse.next ); - return filterPoints( bridge, bridge.next ); - -} - -// David Eberly's algorithm for finding a bridge between hole and outer polygon -function findHoleBridge( hole, outerNode ) { - - let p = outerNode, - qx = - Infinity, - m; - - const hx = hole.x, hy = hole.y; - - // find a segment intersected by a ray from the hole's leftmost point to the left; - // segment's endpoint with lesser x will be potential connection point - do { - - if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { - - const x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); - if ( x <= hx && x > qx ) { - - qx = x; - m = p.x < p.next.x ? p : p.next; - if ( x === hx ) return m; // hole touches outer segment; pick leftmost endpoint - - } - - } - - p = p.next; - - } while ( p !== outerNode ); - - if ( ! m ) return null; - - // look for points inside the triangle of hole point, segment intersection and endpoint; - // if there are no points found, we have a valid connection; - // otherwise choose the point of the minimum angle with the ray as connection point - - const stop = m, - mx = m.x, - my = m.y; - let tanMin = Infinity, tan; - - p = m; - - do { - - if ( hx >= p.x && p.x >= mx && hx !== p.x && - pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { - - tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential - - if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) { - - m = p; - tanMin = tan; - - } - - } - - p = p.next; - - } while ( p !== stop ); - - return m; - -} - -// whether sector in vertex m contains sector in vertex p in the same coordinates -function sectorContainsSector( m, p ) { - - return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0; - -} - -// interlink polygon nodes in z-order -function indexCurve( start, minX, minY, invSize ) { - - let p = start; - do { - - if ( p.z === 0 ) p.z = zOrder( p.x, p.y, minX, minY, invSize ); - p.prevZ = p.prev; - p.nextZ = p.next; - p = p.next; - - } while ( p !== start ); - - p.prevZ.nextZ = null; - p.prevZ = null; - - sortLinked( p ); - -} - -// Simon Tatham's linked list merge sort algorithm -// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html -function sortLinked( list ) { - - let i, p, q, e, tail, numMerges, pSize, qSize, - inSize = 1; - - do { - - p = list; - list = null; - tail = null; - numMerges = 0; - - while ( p ) { - - numMerges ++; - q = p; - pSize = 0; - for ( i = 0; i < inSize; i ++ ) { - - pSize ++; - q = q.nextZ; - if ( ! q ) break; - - } - - qSize = inSize; - - while ( pSize > 0 || ( qSize > 0 && q ) ) { - - if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { - - e = p; - p = p.nextZ; - pSize --; - - } else { - - e = q; - q = q.nextZ; - qSize --; - - } - - if ( tail ) tail.nextZ = e; - else list = e; - - e.prevZ = tail; - tail = e; - - } - - p = q; - - } - - tail.nextZ = null; - inSize *= 2; - - } while ( numMerges > 1 ); - - return list; - -} - -// z-order of a point given coords and inverse of the longer side of data bbox -function zOrder( x, y, minX, minY, invSize ) { - - // coords are transformed into non-negative 15-bit integer range - x = ( x - minX ) * invSize | 0; - y = ( y - minY ) * invSize | 0; - - x = ( x | ( x << 8 ) ) & 0x00FF00FF; - x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; - x = ( x | ( x << 2 ) ) & 0x33333333; - x = ( x | ( x << 1 ) ) & 0x55555555; - - y = ( y | ( y << 8 ) ) & 0x00FF00FF; - y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; - y = ( y | ( y << 2 ) ) & 0x33333333; - y = ( y | ( y << 1 ) ) & 0x55555555; - - return x | ( y << 1 ); - -} - -// find the leftmost node of a polygon ring -function getLeftmost( start ) { - - let p = start, - leftmost = start; - do { - - if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p; - p = p.next; - - } while ( p !== start ); - - return leftmost; - -} - -// check if a point lies within a convex triangle -function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { - - return ( cx - px ) * ( ay - py ) >= ( ax - px ) * ( cy - py ) && - ( ax - px ) * ( by - py ) >= ( bx - px ) * ( ay - py ) && - ( bx - px ) * ( cy - py ) >= ( cx - px ) * ( by - py ); - -} - -// check if a diagonal between two polygon nodes is valid (lies in polygon interior) -function isValidDiagonal( a, b ) { - - return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges - ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible - ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors - equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case - -} - -// signed area of a triangle -function area( p, q, r ) { - - return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); - -} - -// check if two points are equal -function equals( p1, p2 ) { - - return p1.x === p2.x && p1.y === p2.y; - -} - -// check if two segments intersect -function intersects( p1, q1, p2, q2 ) { - - const o1 = sign( area( p1, q1, p2 ) ); - const o2 = sign( area( p1, q1, q2 ) ); - const o3 = sign( area( p2, q2, p1 ) ); - const o4 = sign( area( p2, q2, q1 ) ); - - if ( o1 !== o2 && o3 !== o4 ) return true; // general case - - if ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1 - if ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1 - if ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2 - if ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2 - - return false; - -} - -// for collinear points p, q, r, check if point q lies on segment pr -function onSegment( p, q, r ) { - - return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y ); - -} - -function sign( num ) { - - return num > 0 ? 1 : num < 0 ? - 1 : 0; - -} - -// check if a polygon diagonal intersects any polygon segments -function intersectsPolygon( a, b ) { - - let p = a; - do { - - if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && - intersects( p, p.next, a, b ) ) return true; - p = p.next; - - } while ( p !== a ); - - return false; - -} - -// check if a polygon diagonal is locally inside the polygon -function locallyInside( a, b ) { - - return area( a.prev, a, a.next ) < 0 ? - area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : - area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; - -} - -// check if the middle point of a polygon diagonal is inside the polygon -function middleInside( a, b ) { - - let p = a, - inside = false; - const px = ( a.x + b.x ) / 2, - py = ( a.y + b.y ) / 2; - do { - - if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && - ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) - inside = ! inside; - p = p.next; - - } while ( p !== a ); - - return inside; - -} - -// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; -// if one belongs to the outer ring and another to a hole, it merges it into a single ring -function splitPolygon( a, b ) { - - const a2 = new Node( a.i, a.x, a.y ), - b2 = new Node( b.i, b.x, b.y ), - an = a.next, - bp = b.prev; - - a.next = b; - b.prev = a; - - a2.next = an; - an.prev = a2; - - b2.next = a2; - a2.prev = b2; - - bp.next = b2; - b2.prev = bp; - - return b2; - -} - -// create a node and optionally link it with previous one (in a circular doubly linked list) -function insertNode( i, x, y, last ) { - - const p = new Node( i, x, y ); - - if ( ! last ) { - - p.prev = p; - p.next = p; - - } else { - - p.next = last.next; - p.prev = last; - last.next.prev = p; - last.next = p; - - } - - return p; - -} - -function removeNode( p ) { - - p.next.prev = p.prev; - p.prev.next = p.next; - - if ( p.prevZ ) p.prevZ.nextZ = p.nextZ; - if ( p.nextZ ) p.nextZ.prevZ = p.prevZ; - -} - -function Node( i, x, y ) { - - // vertex index in coordinates array - this.i = i; - - // vertex coordinates - this.x = x; - this.y = y; - - // previous and next vertex nodes in a polygon ring - this.prev = null; - this.next = null; - - // z-order curve value - this.z = 0; - - // previous and next nodes in z-order - this.prevZ = null; - this.nextZ = null; - - // indicates whether this is a steiner point - this.steiner = false; - -} - -function signedArea( data, start, end, dim ) { - - let sum = 0; - for ( let i = start, j = end - dim; i < end; i += dim ) { - - sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); - j = i; - - } - - return sum; - -} - -class ShapeUtils { - - // calculate area of the contour polygon - - static area( contour ) { - - const n = contour.length; - let a = 0.0; - - for ( let p = n - 1, q = 0; q < n; p = q ++ ) { - - a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; - - } - - return a * 0.5; - - } - - static isClockWise( pts ) { - - return ShapeUtils.area( pts ) < 0; - - } - - static triangulateShape( contour, holes ) { - - const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] - const holeIndices = []; // array of hole indices - const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] - - removeDupEndPts( contour ); - addContour( vertices, contour ); - - // - - let holeIndex = contour.length; - - holes.forEach( removeDupEndPts ); - - for ( let i = 0; i < holes.length; i ++ ) { - - holeIndices.push( holeIndex ); - holeIndex += holes[ i ].length; - addContour( vertices, holes[ i ] ); - - } - - // - - const triangles = Earcut.triangulate( vertices, holeIndices ); - - // - - for ( let i = 0; i < triangles.length; i += 3 ) { - - faces.push( triangles.slice( i, i + 3 ) ); - - } - - return faces; - - } - -} - -function removeDupEndPts( points ) { - - const l = points.length; - - if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { - - points.pop(); - - } - -} - -function addContour( vertices, contour ) { - - for ( let i = 0; i < contour.length; i ++ ) { - - vertices.push( contour[ i ].x ); - vertices.push( contour[ i ].y ); - - } - -} - -/** - * Creates extruded geometry from a path shape. - * - * parameters = { - * - * curveSegments: , // number of points on the curves - * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too - * depth: , // Depth to extrude the shape - * - * bevelEnabled: , // turn on bevel - * bevelThickness: , // how deep into the original shape bevel goes - * bevelSize: , // how far from shape outline (including bevelOffset) is bevel - * bevelOffset: , // how far from shape outline does bevel start - * bevelSegments: , // number of bevel layers - * - * extrudePath: // curve to extrude shape along - * - * UVGenerator: // object that provides UV generator functions - * - * } - */ - - -class ExtrudeGeometry extends BufferGeometry { - - constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) { - - super(); - - this.type = 'ExtrudeGeometry'; - - this.parameters = { - shapes: shapes, - options: options - }; - - shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; - - const scope = this; - - const verticesArray = []; - const uvArray = []; - - for ( let i = 0, l = shapes.length; i < l; i ++ ) { - - const shape = shapes[ i ]; - addShape( shape ); - - } - - // build geometry - - this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); - - this.computeVertexNormals(); - - // functions - - function addShape( shape ) { - - const placeholder = []; - - // options - - const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - const steps = options.steps !== undefined ? options.steps : 1; - const depth = options.depth !== undefined ? options.depth : 1; - - let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; - let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2; - let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1; - let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; - let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - - const extrudePath = options.extrudePath; - - const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; - - // - - let extrudePts, extrudeByPath = false; - let splineTube, binormal, normal, position2; - - if ( extrudePath ) { - - extrudePts = extrudePath.getSpacedPoints( steps ); - - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion - - // SETUP TNB variables - - // TODO1 - have a .isClosed in spline? - - splineTube = extrudePath.computeFrenetFrames( steps, false ); - - // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - - binormal = new Vector3(); - normal = new Vector3(); - position2 = new Vector3(); - - } - - // Safeguards if bevels are not enabled - - if ( ! bevelEnabled ) { - - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - bevelOffset = 0; - - } - - // Variables initialization - - const shapePoints = shape.extractPoints( curveSegments ); - - let vertices = shapePoints.shape; - const holes = shapePoints.holes; - - const reverse = ! ShapeUtils.isClockWise( vertices ); - - if ( reverse ) { - - vertices = vertices.reverse(); - - // Maybe we should also check if holes are in the opposite direction, just to be safe ... - - for ( let h = 0, hl = holes.length; h < hl; h ++ ) { - - const ahole = holes[ h ]; - - if ( ShapeUtils.isClockWise( ahole ) ) { - - holes[ h ] = ahole.reverse(); - - } - - } - - } - - - const faces = ShapeUtils.triangulateShape( vertices, holes ); - - /* Vertices */ - - const contour = vertices; // vertices has all points but contour has only points of circumference - - for ( let h = 0, hl = holes.length; h < hl; h ++ ) { - - const ahole = holes[ h ]; - - vertices = vertices.concat( ahole ); - - } - - - function scalePt2( pt, vec, size ) { - - if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' ); - - return pt.clone().addScaledVector( vec, size ); - - } - - const vlen = vertices.length, flen = faces.length; - - - // Find directions for point movement - - - function getBevelVec( inPt, inPrev, inNext ) { - - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one - // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. - - let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt - - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html - - const v_prev_x = inPt.x - inPrev.x, - v_prev_y = inPt.y - inPrev.y; - const v_next_x = inNext.x - inPt.x, - v_next_y = inNext.y - inPt.y; - - const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); - - // check for collinear edges - const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - if ( Math.abs( collinear0 ) > Number.EPSILON ) { - - // not collinear - - // length of vectors for normalizing - - const v_prev_len = Math.sqrt( v_prev_lensq ); - const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); - - // shift adjacent points by unit vectors to the left - - const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); - const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); - - const ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); - const ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); - - // scaling factor for v_prev to intersection point - - const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - - ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / - ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - // vector from inPt to intersection point - - v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); - v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); - - // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); - if ( v_trans_lensq <= 2 ) { - - return new Vector2( v_trans_x, v_trans_y ); - - } else { - - shrink_by = Math.sqrt( v_trans_lensq / 2 ); - - } - - } else { - - // handle special case of collinear edges - - let direction_eq = false; // assumes: opposite - - if ( v_prev_x > Number.EPSILON ) { - - if ( v_next_x > Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( v_prev_x < - Number.EPSILON ) { - - if ( v_next_x < - Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { - - direction_eq = true; - - } - - } - - } - - if ( direction_eq ) { - - // console.log("Warning: lines are a straight sequence"); - v_trans_x = - v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt( v_prev_lensq ); - - } else { - - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt( v_prev_lensq / 2 ); - - } - - } - - return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); - - } - - - const contourMovements = []; - - for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) - - contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); - - } - - const holesMovements = []; - let oneHoleMovements, verticesMovements = contourMovements.concat(); - - for ( let h = 0, hl = holes.length; h < hl; h ++ ) { - - const ahole = holes[ h ]; - - oneHoleMovements = []; - - for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); - - } - - holesMovements.push( oneHoleMovements ); - verticesMovements = verticesMovements.concat( oneHoleMovements ); - - } - - - // Loop bevelSegments, 1 for the front, 1 for the back - - for ( let b = 0; b < bevelSegments; b ++ ) { - - //for ( b = bevelSegments; b > 0; b -- ) { - - const t = b / bevelSegments; - const z = bevelThickness * Math.cos( t * Math.PI / 2 ); - const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; - - // contract shape - - for ( let i = 0, il = contour.length; i < il; i ++ ) { - - const vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - // expand holes - - for ( let h = 0, hl = holes.length; h < hl; h ++ ) { - - const ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( let i = 0, il = ahole.length; i < il; i ++ ) { - - const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - } - - } - - const bs = bevelSize + bevelOffset; - - // Back facing vertices - - for ( let i = 0; i < vlen; i ++ ) { - - const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, 0 ); - - } else { - - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - - normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - // Add stepped vertices... - // Including front facing vertices - - for ( let s = 1; s <= steps; s ++ ) { - - for ( let i = 0; i < vlen; i ++ ) { - - const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, depth / steps * s ); - - } else { - - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - - normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - } - - - // Add bevel segments planes - - //for ( b = 1; b <= bevelSegments; b ++ ) { - for ( let b = bevelSegments - 1; b >= 0; b -- ) { - - const t = b / bevelSegments; - const z = bevelThickness * Math.cos( t * Math.PI / 2 ); - const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; - - // contract shape - - for ( let i = 0, il = contour.length; i < il; i ++ ) { - - const vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - v( vert.x, vert.y, depth + z ); - - } - - // expand holes - - for ( let h = 0, hl = holes.length; h < hl; h ++ ) { - - const ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( let i = 0, il = ahole.length; i < il; i ++ ) { - - const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, depth + z ); - - } else { - - v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); - - } - - } - - } - - } - - /* Faces */ - - // Top and bottom faces - - buildLidFaces(); - - // Sides faces - - buildSideFaces(); - - - ///// Internal functions - - function buildLidFaces() { - - const start = verticesArray.length / 3; - - if ( bevelEnabled ) { - - let layer = 0; // steps + 1 - let offset = vlen * layer; - - // Bottom faces - - for ( let i = 0; i < flen; i ++ ) { - - const face = faces[ i ]; - f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); - - } - - layer = steps + bevelSegments * 2; - offset = vlen * layer; - - // Top faces - - for ( let i = 0; i < flen; i ++ ) { - - const face = faces[ i ]; - f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); - - } - - } else { - - // Bottom faces - - for ( let i = 0; i < flen; i ++ ) { - - const face = faces[ i ]; - f3( face[ 2 ], face[ 1 ], face[ 0 ] ); - - } - - // Top faces - - for ( let i = 0; i < flen; i ++ ) { - - const face = faces[ i ]; - f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); - - } - - } - - scope.addGroup( start, verticesArray.length / 3 - start, 0 ); - - } - - // Create faces for the z-sides of the shape - - function buildSideFaces() { - - const start = verticesArray.length / 3; - let layeroffset = 0; - sidewalls( contour, layeroffset ); - layeroffset += contour.length; - - for ( let h = 0, hl = holes.length; h < hl; h ++ ) { - - const ahole = holes[ h ]; - sidewalls( ahole, layeroffset ); - - //, true - layeroffset += ahole.length; - - } - - - scope.addGroup( start, verticesArray.length / 3 - start, 1 ); - - - } - - function sidewalls( contour, layeroffset ) { - - let i = contour.length; - - while ( -- i >= 0 ) { - - const j = i; - let k = i - 1; - if ( k < 0 ) k = contour.length - 1; - - //console.log('b', i,j, i-1, k,vertices.length); - - for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) { - - const slen1 = vlen * s; - const slen2 = vlen * ( s + 1 ); - - const a = layeroffset + j + slen1, - b = layeroffset + k + slen1, - c = layeroffset + k + slen2, - d = layeroffset + j + slen2; - - f4( a, b, c, d ); - - } - - } - - } - - function v( x, y, z ) { - - placeholder.push( x ); - placeholder.push( y ); - placeholder.push( z ); - - } - - - function f3( a, b, c ) { - - addVertex( a ); - addVertex( b ); - addVertex( c ); - - const nextIndex = verticesArray.length / 3; - const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - - } - - function f4( a, b, c, d ) { - - addVertex( a ); - addVertex( b ); - addVertex( d ); - - addVertex( b ); - addVertex( c ); - addVertex( d ); - - - const nextIndex = verticesArray.length / 3; - const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 3 ] ); - - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - addUV( uvs[ 3 ] ); - - } - - function addVertex( index ) { - - verticesArray.push( placeholder[ index * 3 + 0 ] ); - verticesArray.push( placeholder[ index * 3 + 1 ] ); - verticesArray.push( placeholder[ index * 3 + 2 ] ); - - } - - - function addUV( vector2 ) { - - uvArray.push( vector2.x ); - uvArray.push( vector2.y ); - - } - - } - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - const shapes = this.parameters.shapes; - const options = this.parameters.options; - - return toJSON$1( shapes, options, data ); - - } - - static fromJSON( data, shapes ) { - - const geometryShapes = []; - - for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) { - - const shape = shapes[ data.shapes[ j ] ]; - - geometryShapes.push( shape ); - - } - - const extrudePath = data.options.extrudePath; - - if ( extrudePath !== undefined ) { - - data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); - - } - - return new ExtrudeGeometry( geometryShapes, data.options ); - - } - -} - -const WorldUVGenerator = { - - generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { - - const a_x = vertices[ indexA * 3 ]; - const a_y = vertices[ indexA * 3 + 1 ]; - const b_x = vertices[ indexB * 3 ]; - const b_y = vertices[ indexB * 3 + 1 ]; - const c_x = vertices[ indexC * 3 ]; - const c_y = vertices[ indexC * 3 + 1 ]; - - return [ - new Vector2( a_x, a_y ), - new Vector2( b_x, b_y ), - new Vector2( c_x, c_y ) - ]; - - }, - - generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { - - const a_x = vertices[ indexA * 3 ]; - const a_y = vertices[ indexA * 3 + 1 ]; - const a_z = vertices[ indexA * 3 + 2 ]; - const b_x = vertices[ indexB * 3 ]; - const b_y = vertices[ indexB * 3 + 1 ]; - const b_z = vertices[ indexB * 3 + 2 ]; - const c_x = vertices[ indexC * 3 ]; - const c_y = vertices[ indexC * 3 + 1 ]; - const c_z = vertices[ indexC * 3 + 2 ]; - const d_x = vertices[ indexD * 3 ]; - const d_y = vertices[ indexD * 3 + 1 ]; - const d_z = vertices[ indexD * 3 + 2 ]; - - if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) { - - return [ - new Vector2( a_x, 1 - a_z ), - new Vector2( b_x, 1 - b_z ), - new Vector2( c_x, 1 - c_z ), - new Vector2( d_x, 1 - d_z ) - ]; - - } else { - - return [ - new Vector2( a_y, 1 - a_z ), - new Vector2( b_y, 1 - b_z ), - new Vector2( c_y, 1 - c_z ), - new Vector2( d_y, 1 - d_z ) - ]; - - } - - } - -}; - -function toJSON$1( shapes, options, data ) { - - data.shapes = []; - - if ( Array.isArray( shapes ) ) { - - for ( let i = 0, l = shapes.length; i < l; i ++ ) { - - const shape = shapes[ i ]; - - data.shapes.push( shape.uuid ); - - } - - } else { - - data.shapes.push( shapes.uuid ); - - } - - data.options = Object.assign( {}, options ); - - if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON(); - - return data; - -} - -class IcosahedronGeometry extends PolyhedronGeometry { - - constructor( radius = 1, detail = 0 ) { - - const t = ( 1 + Math.sqrt( 5 ) ) / 2; - - const vertices = [ - - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, - 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, - t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 - ]; - - const indices = [ - 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, - 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, - 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, - 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 - ]; - - super( vertices, indices, radius, detail ); - - this.type = 'IcosahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - static fromJSON( data ) { - - return new IcosahedronGeometry( data.radius, data.detail ); - - } - -} - -class OctahedronGeometry extends PolyhedronGeometry { - - constructor( radius = 1, detail = 0 ) { - - const vertices = [ - 1, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, - 1, 0, 0, 0, 1, 0, 0, - 1 - ]; - - const indices = [ - 0, 2, 4, 0, 4, 3, 0, 3, 5, - 0, 5, 2, 1, 2, 5, 1, 5, 3, - 1, 3, 4, 1, 4, 2 - ]; - - super( vertices, indices, radius, detail ); - - this.type = 'OctahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - static fromJSON( data ) { - - return new OctahedronGeometry( data.radius, data.detail ); - - } - -} - -class RingGeometry extends BufferGeometry { - - constructor( innerRadius = 0.5, outerRadius = 1, thetaSegments = 32, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2 ) { - - super(); - - this.type = 'RingGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - thetaSegments = Math.max( 3, thetaSegments ); - phiSegments = Math.max( 1, phiSegments ); - - // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - - // some helper variables - - let radius = innerRadius; - const radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); - const vertex = new Vector3(); - const uv = new Vector2(); - - // generate vertices, normals and uvs - - for ( let j = 0; j <= phiSegments; j ++ ) { - - for ( let i = 0; i <= thetaSegments; i ++ ) { - - // values are generate from the inside of the ring to the outside - - const segment = thetaStart + i / thetaSegments * thetaLength; - - // vertex - - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, 0, 1 ); - - // uv - - uv.x = ( vertex.x / outerRadius + 1 ) / 2; - uv.y = ( vertex.y / outerRadius + 1 ) / 2; - - uvs.push( uv.x, uv.y ); - - } - - // increase the radius for next row of vertices - - radius += radiusStep; - - } - - // indices - - for ( let j = 0; j < phiSegments; j ++ ) { - - const thetaSegmentLevel = j * ( thetaSegments + 1 ); - - for ( let i = 0; i < thetaSegments; i ++ ) { - - const segment = i + thetaSegmentLevel; - - const a = segment; - const b = segment + thetaSegments + 1; - const c = segment + thetaSegments + 2; - const d = segment + 1; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - static fromJSON( data ) { - - return new RingGeometry( data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength ); - - } - -} - -class ShapeGeometry extends BufferGeometry { - - constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) { - - super(); - - this.type = 'ShapeGeometry'; - - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; - - // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - - // helper variables - - let groupStart = 0; - let groupCount = 0; - - // allow single and array values for "shapes" parameter - - if ( Array.isArray( shapes ) === false ) { - - addShape( shapes ); - - } else { - - for ( let i = 0; i < shapes.length; i ++ ) { - - addShape( shapes[ i ] ); - - this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support - - groupStart += groupCount; - groupCount = 0; - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - - // helper functions - - function addShape( shape ) { - - const indexOffset = vertices.length / 3; - const points = shape.extractPoints( curveSegments ); - - let shapeVertices = points.shape; - const shapeHoles = points.holes; - - // check direction of vertices - - if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { - - shapeVertices = shapeVertices.reverse(); - - } - - for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) { - - const shapeHole = shapeHoles[ i ]; - - if ( ShapeUtils.isClockWise( shapeHole ) === true ) { - - shapeHoles[ i ] = shapeHole.reverse(); - - } - - } - - const faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); - - // join vertices of inner and outer paths to a single array - - for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) { - - const shapeHole = shapeHoles[ i ]; - shapeVertices = shapeVertices.concat( shapeHole ); - - } - - // vertices, normals, uvs - - for ( let i = 0, l = shapeVertices.length; i < l; i ++ ) { - - const vertex = shapeVertices[ i ]; - - vertices.push( vertex.x, vertex.y, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( vertex.x, vertex.y ); // world uvs - - } - - // indices - - for ( let i = 0, l = faces.length; i < l; i ++ ) { - - const face = faces[ i ]; - - const a = face[ 0 ] + indexOffset; - const b = face[ 1 ] + indexOffset; - const c = face[ 2 ] + indexOffset; - - indices.push( a, b, c ); - groupCount += 3; - - } - - } - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - const shapes = this.parameters.shapes; - - return toJSON( shapes, data ); - - } - - static fromJSON( data, shapes ) { - - const geometryShapes = []; - - for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) { - - const shape = shapes[ data.shapes[ j ] ]; - - geometryShapes.push( shape ); - - } - - return new ShapeGeometry( geometryShapes, data.curveSegments ); - - } - -} - -function toJSON( shapes, data ) { - - data.shapes = []; - - if ( Array.isArray( shapes ) ) { - - for ( let i = 0, l = shapes.length; i < l; i ++ ) { - - const shape = shapes[ i ]; - - data.shapes.push( shape.uuid ); - - } - - } else { - - data.shapes.push( shapes.uuid ); - - } - - return data; - -} - -class SphereGeometry extends BufferGeometry { - - constructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) { - - super(); - - this.type = 'SphereGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - widthSegments = Math.max( 3, Math.floor( widthSegments ) ); - heightSegments = Math.max( 2, Math.floor( heightSegments ) ); - - const thetaEnd = Math.min( thetaStart + thetaLength, Math.PI ); - - let index = 0; - const grid = []; - - const vertex = new Vector3(); - const normal = new Vector3(); - - // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - - // generate vertices, normals and uvs - - for ( let iy = 0; iy <= heightSegments; iy ++ ) { - - const verticesRow = []; - - const v = iy / heightSegments; - - // special case for the poles - - let uOffset = 0; - - if ( iy === 0 && thetaStart === 0 ) { - - uOffset = 0.5 / widthSegments; - - } else if ( iy === heightSegments && thetaEnd === Math.PI ) { - - uOffset = - 0.5 / widthSegments; - - } - - for ( let ix = 0; ix <= widthSegments; ix ++ ) { - - const u = ix / widthSegments; - - // vertex - - vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); - vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normal.copy( vertex ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u + uOffset, 1 - v ); - - verticesRow.push( index ++ ); - - } - - grid.push( verticesRow ); - - } - - // indices - - for ( let iy = 0; iy < heightSegments; iy ++ ) { - - for ( let ix = 0; ix < widthSegments; ix ++ ) { - - const a = grid[ iy ][ ix + 1 ]; - const b = grid[ iy ][ ix ]; - const c = grid[ iy + 1 ][ ix ]; - const d = grid[ iy + 1 ][ ix + 1 ]; - - if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); - if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - static fromJSON( data ) { - - return new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength ); - - } - -} - -class TetrahedronGeometry extends PolyhedronGeometry { - - constructor( radius = 1, detail = 0 ) { - - const vertices = [ - 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 - ]; - - const indices = [ - 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 - ]; - - super( vertices, indices, radius, detail ); - - this.type = 'TetrahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - static fromJSON( data ) { - - return new TetrahedronGeometry( data.radius, data.detail ); - - } - -} - -class TorusGeometry extends BufferGeometry { - - constructor( radius = 1, tube = 0.4, radialSegments = 12, tubularSegments = 48, arc = Math.PI * 2 ) { - - super(); - - this.type = 'TorusGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - radialSegments = Math.floor( radialSegments ); - tubularSegments = Math.floor( tubularSegments ); - - // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - - // helper variables - - const center = new Vector3(); - const vertex = new Vector3(); - const normal = new Vector3(); - - // generate vertices, normals and uvs - - for ( let j = 0; j <= radialSegments; j ++ ) { - - for ( let i = 0; i <= tubularSegments; i ++ ) { - - const u = i / tubularSegments * arc; - const v = j / radialSegments * Math.PI * 2; - - // vertex - - vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); - vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); - vertex.z = tube * Math.sin( v ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - center.x = radius * Math.cos( u ); - center.y = radius * Math.sin( u ); - normal.subVectors( vertex, center ).normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); - - } - - } - - // generate indices - - for ( let j = 1; j <= radialSegments; j ++ ) { - - for ( let i = 1; i <= tubularSegments; i ++ ) { - - // indices - - const a = ( tubularSegments + 1 ) * j + i - 1; - const b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; - const c = ( tubularSegments + 1 ) * ( j - 1 ) + i; - const d = ( tubularSegments + 1 ) * j + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - static fromJSON( data ) { - - return new TorusGeometry( data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc ); - - } - -} - -class TorusKnotGeometry extends BufferGeometry { - - constructor( radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3 ) { - - super(); - - this.type = 'TorusKnotGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - tubularSegments = Math.floor( tubularSegments ); - radialSegments = Math.floor( radialSegments ); - - // buffers - - const indices = []; - const vertices = []; - const normals = []; - const uvs = []; - - // helper variables - - const vertex = new Vector3(); - const normal = new Vector3(); - - const P1 = new Vector3(); - const P2 = new Vector3(); - - const B = new Vector3(); - const T = new Vector3(); - const N = new Vector3(); - - // generate vertices, normals and uvs - - for ( let i = 0; i <= tubularSegments; ++ i ) { - - // the radian "u" is used to calculate the position on the torus curve of the current tubular segment - - const u = i / tubularSegments * p * Math.PI * 2; - - // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. - // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions - - calculatePositionOnCurve( u, p, q, radius, P1 ); - calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); - - // calculate orthonormal basis - - T.subVectors( P2, P1 ); - N.addVectors( P2, P1 ); - B.crossVectors( T, N ); - N.crossVectors( B, T ); - - // normalize B, N. T can be ignored, we don't use it - - B.normalize(); - N.normalize(); - - for ( let j = 0; j <= radialSegments; ++ j ) { - - // now calculate the vertices. they are nothing more than an extrusion of the torus curve. - // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. - - const v = j / radialSegments * Math.PI * 2; - const cx = - tube * Math.cos( v ); - const cy = tube * Math.sin( v ); - - // now calculate the final vertex position. - // first we orient the extrusion with our basis vectors, then we add it to the current position on the curve - - vertex.x = P1.x + ( cx * N.x + cy * B.x ); - vertex.y = P1.y + ( cx * N.y + cy * B.y ); - vertex.z = P1.z + ( cx * N.z + cy * B.z ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) - - normal.subVectors( vertex, P1 ).normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); - - } - - } - - // generate indices - - for ( let j = 1; j <= tubularSegments; j ++ ) { - - for ( let i = 1; i <= radialSegments; i ++ ) { - - // indices - - const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - const b = ( radialSegments + 1 ) * j + ( i - 1 ); - const c = ( radialSegments + 1 ) * j + i; - const d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // this function calculates the current position on the torus curve - - function calculatePositionOnCurve( u, p, q, radius, position ) { - - const cu = Math.cos( u ); - const su = Math.sin( u ); - const quOverP = q / p * u; - const cs = Math.cos( quOverP ); - - position.x = radius * ( 2 + cs ) * 0.5 * cu; - position.y = radius * ( 2 + cs ) * su * 0.5; - position.z = radius * Math.sin( quOverP ) * 0.5; - - } - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - static fromJSON( data ) { - - return new TorusKnotGeometry( data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q ); - - } - -} - -class TubeGeometry extends BufferGeometry { - - constructor( path = new QuadraticBezierCurve3( new Vector3( - 1, - 1, 0 ), new Vector3( - 1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) { - - super(); - - this.type = 'TubeGeometry'; - - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - - const frames = path.computeFrenetFrames( tubularSegments, closed ); - - // expose internals - - this.tangents = frames.tangents; - this.normals = frames.normals; - this.binormals = frames.binormals; - - // helper variables - - const vertex = new Vector3(); - const normal = new Vector3(); - const uv = new Vector2(); - let P = new Vector3(); - - // buffer - - const vertices = []; - const normals = []; - const uvs = []; - const indices = []; - - // create buffer data - - generateBufferData(); - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // functions - - function generateBufferData() { - - for ( let i = 0; i < tubularSegments; i ++ ) { - - generateSegment( i ); - - } - - // if the geometry is not closed, generate the last row of vertices and normals - // at the regular position on the given path - // - // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) - - generateSegment( ( closed === false ) ? tubularSegments : 0 ); - - // uvs are generated in a separate function. - // this makes it easy compute correct values for closed geometries - - generateUVs(); - - // finally create faces - - generateIndices(); - - } - - function generateSegment( i ) { - - // we use getPointAt to sample evenly distributed points from the given path - - P = path.getPointAt( i / tubularSegments, P ); - - // retrieve corresponding normal and binormal - - const N = frames.normals[ i ]; - const B = frames.binormals[ i ]; - - // generate normals and vertices for the current segment - - for ( let j = 0; j <= radialSegments; j ++ ) { - - const v = j / radialSegments * Math.PI * 2; - - const sin = Math.sin( v ); - const cos = - Math.cos( v ); - - // normal - - normal.x = ( cos * N.x + sin * B.x ); - normal.y = ( cos * N.y + sin * B.y ); - normal.z = ( cos * N.z + sin * B.z ); - normal.normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // vertex - - vertex.x = P.x + radius * normal.x; - vertex.y = P.y + radius * normal.y; - vertex.z = P.z + radius * normal.z; - - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - function generateIndices() { - - for ( let j = 1; j <= tubularSegments; j ++ ) { - - for ( let i = 1; i <= radialSegments; i ++ ) { - - const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - const b = ( radialSegments + 1 ) * j + ( i - 1 ); - const c = ( radialSegments + 1 ) * j + i; - const d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - } - - function generateUVs() { - - for ( let i = 0; i <= tubularSegments; i ++ ) { - - for ( let j = 0; j <= radialSegments; j ++ ) { - - uv.x = i / tubularSegments; - uv.y = j / radialSegments; - - uvs.push( uv.x, uv.y ); - - } - - } - - } - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.path = this.parameters.path.toJSON(); - - return data; - - } - - static fromJSON( data ) { - - // This only works for built-in curves (e.g. CatmullRomCurve3). - // User defined curves or instances of CurvePath will not be deserialized. - return new TubeGeometry( - new Curves[ data.path.type ]().fromJSON( data.path ), - data.tubularSegments, - data.radius, - data.radialSegments, - data.closed - ); - - } - -} - -class WireframeGeometry extends BufferGeometry { - - constructor( geometry = null ) { - - super(); - - this.type = 'WireframeGeometry'; - - this.parameters = { - geometry: geometry - }; - - if ( geometry !== null ) { - - // buffer - - const vertices = []; - const edges = new Set(); - - // helper variables - - const start = new Vector3(); - const end = new Vector3(); - - if ( geometry.index !== null ) { - - // indexed BufferGeometry - - const position = geometry.attributes.position; - const indices = geometry.index; - let groups = geometry.groups; - - if ( groups.length === 0 ) { - - groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; - - } - - // create a data structure that contains all edges without duplicates - - for ( let o = 0, ol = groups.length; o < ol; ++ o ) { - - const group = groups[ o ]; - - const groupStart = group.start; - const groupCount = group.count; - - for ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) { - - for ( let j = 0; j < 3; j ++ ) { - - const index1 = indices.getX( i + j ); - const index2 = indices.getX( i + ( j + 1 ) % 3 ); - - start.fromBufferAttribute( position, index1 ); - end.fromBufferAttribute( position, index2 ); - - if ( isUniqueEdge( start, end, edges ) === true ) { - - vertices.push( start.x, start.y, start.z ); - vertices.push( end.x, end.y, end.z ); - - } - - } - - } - - } - - } else { - - // non-indexed BufferGeometry - - const position = geometry.attributes.position; - - for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) { - - for ( let j = 0; j < 3; j ++ ) { - - // three edges per triangle, an edge is represented as (index1, index2) - // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) - - const index1 = 3 * i + j; - const index2 = 3 * i + ( ( j + 1 ) % 3 ); - - start.fromBufferAttribute( position, index1 ); - end.fromBufferAttribute( position, index2 ); - - if ( isUniqueEdge( start, end, edges ) === true ) { - - vertices.push( start.x, start.y, start.z ); - vertices.push( end.x, end.y, end.z ); - - } - - } - - } - - } - - // build geometry - - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - - } - - } - - copy( source ) { - - super.copy( source ); - - this.parameters = Object.assign( {}, source.parameters ); - - return this; - - } - -} - -function isUniqueEdge( start, end, edges ) { - - const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`; - const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge - - if ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) { - - return false; - - } else { - - edges.add( hash1 ); - edges.add( hash2 ); - return true; - - } - -} - -var Geometries = /*#__PURE__*/Object.freeze({ - __proto__: null, - BoxGeometry: BoxGeometry, - CapsuleGeometry: CapsuleGeometry, - CircleGeometry: CircleGeometry, - ConeGeometry: ConeGeometry, - CylinderGeometry: CylinderGeometry, - DodecahedronGeometry: DodecahedronGeometry, - EdgesGeometry: EdgesGeometry, - ExtrudeGeometry: ExtrudeGeometry, - IcosahedronGeometry: IcosahedronGeometry, - LatheGeometry: LatheGeometry, - OctahedronGeometry: OctahedronGeometry, - PlaneGeometry: PlaneGeometry, - PolyhedronGeometry: PolyhedronGeometry, - RingGeometry: RingGeometry, - ShapeGeometry: ShapeGeometry, - SphereGeometry: SphereGeometry, - TetrahedronGeometry: TetrahedronGeometry, - TorusGeometry: TorusGeometry, - TorusKnotGeometry: TorusKnotGeometry, - TubeGeometry: TubeGeometry, - WireframeGeometry: WireframeGeometry -}); - -class ShadowMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isShadowMaterial = true; - - this.type = 'ShadowMaterial'; - - this.color = new Color( 0x000000 ); - this.transparent = true; - - this.fog = true; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.color.copy( source.color ); - - this.fog = source.fog; - - return this; - - } - -} - -class RawShaderMaterial extends ShaderMaterial { - - constructor( parameters ) { - - super( parameters ); - - this.isRawShaderMaterial = true; - - this.type = 'RawShaderMaterial'; - - } - -} - -class MeshStandardMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isMeshStandardMaterial = true; - - this.defines = { 'STANDARD': '' }; - - this.type = 'MeshStandardMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - this.roughness = 1.0; - this.metalness = 0.0; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.roughnessMap = null; - - this.metalnessMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.envMapRotation = new Euler(); - this.envMapIntensity = 1.0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.flatShading = false; - - this.fog = true; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.defines = { 'STANDARD': '' }; - - this.color.copy( source.color ); - this.roughness = source.roughness; - this.metalness = source.metalness; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.roughnessMap = source.roughnessMap; - - this.metalnessMap = source.metalnessMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.envMapRotation.copy( source.envMapRotation ); - this.envMapIntensity = source.envMapIntensity; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.flatShading = source.flatShading; - - this.fog = source.fog; - - return this; - - } - -} - -class MeshPhysicalMaterial extends MeshStandardMaterial { - - constructor( parameters ) { - - super(); - - this.isMeshPhysicalMaterial = true; - - this.defines = { - - 'STANDARD': '', - 'PHYSICAL': '' - - }; - - this.type = 'MeshPhysicalMaterial'; - - this.anisotropyRotation = 0; - this.anisotropyMap = null; - - this.clearcoatMap = null; - this.clearcoatRoughness = 0.0; - this.clearcoatRoughnessMap = null; - this.clearcoatNormalScale = new Vector2( 1, 1 ); - this.clearcoatNormalMap = null; - - this.ior = 1.5; - - Object.defineProperty( this, 'reflectivity', { - get: function () { - - return ( clamp( 2.5 * ( this.ior - 1 ) / ( this.ior + 1 ), 0, 1 ) ); - - }, - set: function ( reflectivity ) { - - this.ior = ( 1 + 0.4 * reflectivity ) / ( 1 - 0.4 * reflectivity ); - - } - } ); - - this.iridescenceMap = null; - this.iridescenceIOR = 1.3; - this.iridescenceThicknessRange = [ 100, 400 ]; - this.iridescenceThicknessMap = null; - - this.sheenColor = new Color( 0x000000 ); - this.sheenColorMap = null; - this.sheenRoughness = 1.0; - this.sheenRoughnessMap = null; - - this.transmissionMap = null; - - this.thickness = 0; - this.thicknessMap = null; - this.attenuationDistance = Infinity; - this.attenuationColor = new Color( 1, 1, 1 ); - - this.specularIntensity = 1.0; - this.specularIntensityMap = null; - this.specularColor = new Color( 1, 1, 1 ); - this.specularColorMap = null; - - this._anisotropy = 0; - this._clearcoat = 0; - this._dispersion = 0; - this._iridescence = 0; - this._sheen = 0.0; - this._transmission = 0; - - this.setValues( parameters ); - - } - - get anisotropy() { - - return this._anisotropy; - - } - - set anisotropy( value ) { - - if ( this._anisotropy > 0 !== value > 0 ) { - - this.version ++; - - } - - this._anisotropy = value; - - } - - get clearcoat() { - - return this._clearcoat; - - } - - set clearcoat( value ) { - - if ( this._clearcoat > 0 !== value > 0 ) { - - this.version ++; - - } - - this._clearcoat = value; - - } - - get iridescence() { - - return this._iridescence; - - } - - set iridescence( value ) { - - if ( this._iridescence > 0 !== value > 0 ) { - - this.version ++; - - } - - this._iridescence = value; - - } - - get dispersion() { - - return this._dispersion; - - } - - set dispersion( value ) { - - if ( this._dispersion > 0 !== value > 0 ) { - - this.version ++; - - } - - this._dispersion = value; - - } - - get sheen() { - - return this._sheen; - - } - - set sheen( value ) { - - if ( this._sheen > 0 !== value > 0 ) { - - this.version ++; - - } - - this._sheen = value; - - } - - get transmission() { - - return this._transmission; - - } - - set transmission( value ) { - - if ( this._transmission > 0 !== value > 0 ) { - - this.version ++; - - } - - this._transmission = value; - - } - - copy( source ) { - - super.copy( source ); - - this.defines = { - - 'STANDARD': '', - 'PHYSICAL': '' - - }; - - this.anisotropy = source.anisotropy; - this.anisotropyRotation = source.anisotropyRotation; - this.anisotropyMap = source.anisotropyMap; - - this.clearcoat = source.clearcoat; - this.clearcoatMap = source.clearcoatMap; - this.clearcoatRoughness = source.clearcoatRoughness; - this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; - this.clearcoatNormalMap = source.clearcoatNormalMap; - this.clearcoatNormalScale.copy( source.clearcoatNormalScale ); - - this.dispersion = source.dispersion; - this.ior = source.ior; - - this.iridescence = source.iridescence; - this.iridescenceMap = source.iridescenceMap; - this.iridescenceIOR = source.iridescenceIOR; - this.iridescenceThicknessRange = [ ...source.iridescenceThicknessRange ]; - this.iridescenceThicknessMap = source.iridescenceThicknessMap; - - this.sheen = source.sheen; - this.sheenColor.copy( source.sheenColor ); - this.sheenColorMap = source.sheenColorMap; - this.sheenRoughness = source.sheenRoughness; - this.sheenRoughnessMap = source.sheenRoughnessMap; - - this.transmission = source.transmission; - this.transmissionMap = source.transmissionMap; - - this.thickness = source.thickness; - this.thicknessMap = source.thicknessMap; - this.attenuationDistance = source.attenuationDistance; - this.attenuationColor.copy( source.attenuationColor ); - - this.specularIntensity = source.specularIntensity; - this.specularIntensityMap = source.specularIntensityMap; - this.specularColor.copy( source.specularColor ); - this.specularColorMap = source.specularColorMap; - - return this; - - } - -} - -class MeshPhongMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isMeshPhongMaterial = true; - - this.type = 'MeshPhongMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - this.specular = new Color( 0x111111 ); - this.shininess = 30; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.envMapRotation = new Euler(); - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.flatShading = false; - - this.fog = true; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.color.copy( source.color ); - this.specular.copy( source.specular ); - this.shininess = source.shininess; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.envMapRotation.copy( source.envMapRotation ); - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.flatShading = source.flatShading; - - this.fog = source.fog; - - return this; - - } - -} - -class MeshToonMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isMeshToonMaterial = true; - - this.defines = { 'TOON': '' }; - - this.type = 'MeshToonMaterial'; - - this.color = new Color( 0xffffff ); - - this.map = null; - this.gradientMap = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.alphaMap = null; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.fog = true; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.color.copy( source.color ); - - this.map = source.map; - this.gradientMap = source.gradientMap; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.alphaMap = source.alphaMap; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.fog = source.fog; - - return this; - - } - -} - -class MeshNormalMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isMeshNormalMaterial = true; - - this.type = 'MeshNormalMaterial'; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.flatShading = false; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.flatShading = source.flatShading; - - return this; - - } - -} - -class MeshLambertMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isMeshLambertMaterial = true; - - this.type = 'MeshLambertMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.envMapRotation = new Euler(); - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.flatShading = false; - - this.fog = true; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.envMapRotation.copy( source.envMapRotation ); - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.flatShading = source.flatShading; - - this.fog = source.fog; - - return this; - - } - -} - -class MeshMatcapMaterial extends Material { - - constructor( parameters ) { - - super(); - - this.isMeshMatcapMaterial = true; - - this.defines = { 'MATCAP': '' }; - - this.type = 'MeshMatcapMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - - this.matcap = null; - - this.map = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.alphaMap = null; - - this.flatShading = false; - - this.fog = true; - - this.setValues( parameters ); - - } - - - copy( source ) { - - super.copy( source ); - - this.defines = { 'MATCAP': '' }; - - this.color.copy( source.color ); - - this.matcap = source.matcap; - - this.map = source.map; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.alphaMap = source.alphaMap; - - this.flatShading = source.flatShading; - - this.fog = source.fog; - - return this; - - } - -} - -class LineDashedMaterial extends LineBasicMaterial { - - constructor( parameters ) { - - super(); - - this.isLineDashedMaterial = true; - - this.type = 'LineDashedMaterial'; - - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - - this.setValues( parameters ); - - } - - copy( source ) { - - super.copy( source ); - - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - - return this; - - } - -} - -// converts an array to a specific type -function convertArray( array, type, forceClone ) { - - if ( ! array || // let 'undefined' and 'null' pass - ! forceClone && array.constructor === type ) return array; - - if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { - - return new type( array ); // create typed array - - } - - return Array.prototype.slice.call( array ); // create Array - -} - -function isTypedArray( object ) { - - return ArrayBuffer.isView( object ) && - ! ( object instanceof DataView ); - -} - -// returns an array by which times and values can be sorted -function getKeyframeOrder( times ) { - - function compareTime( i, j ) { - - return times[ i ] - times[ j ]; - - } - - const n = times.length; - const result = new Array( n ); - for ( let i = 0; i !== n; ++ i ) result[ i ] = i; - - result.sort( compareTime ); - - return result; - -} - -// uses the array previously returned by 'getKeyframeOrder' to sort data -function sortedArray( values, stride, order ) { - - const nValues = values.length; - const result = new values.constructor( nValues ); - - for ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { - - const srcOffset = order[ i ] * stride; - - for ( let j = 0; j !== stride; ++ j ) { - - result[ dstOffset ++ ] = values[ srcOffset + j ]; - - } - - } - - return result; - -} - -// function for parsing AOS keyframe formats -function flattenJSON( jsonKeys, times, values, valuePropertyName ) { - - let i = 1, key = jsonKeys[ 0 ]; - - while ( key !== undefined && key[ valuePropertyName ] === undefined ) { - - key = jsonKeys[ i ++ ]; - - } - - if ( key === undefined ) return; // no data - - let value = key[ valuePropertyName ]; - if ( value === undefined ) return; // no data - - if ( Array.isArray( value ) ) { - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push.apply( values, value ); // push all elements - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else if ( value.toArray !== undefined ) { - - // ...assume THREE.Math-ish - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - value.toArray( values, values.length ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else { - - // otherwise push as-is - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push( value ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } - -} - -function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) { - - const clip = sourceClip.clone(); - - clip.name = name; - - const tracks = []; - - for ( let i = 0; i < clip.tracks.length; ++ i ) { - - const track = clip.tracks[ i ]; - const valueSize = track.getValueSize(); - - const times = []; - const values = []; - - for ( let j = 0; j < track.times.length; ++ j ) { - - const frame = track.times[ j ] * fps; - - if ( frame < startFrame || frame >= endFrame ) continue; - - times.push( track.times[ j ] ); - - for ( let k = 0; k < valueSize; ++ k ) { - - values.push( track.values[ j * valueSize + k ] ); - - } - - } - - if ( times.length === 0 ) continue; - - track.times = convertArray( times, track.times.constructor ); - track.values = convertArray( values, track.values.constructor ); - - tracks.push( track ); - - } - - clip.tracks = tracks; - - // find minimum .times value across all tracks in the trimmed clip - - let minStartTime = Infinity; - - for ( let i = 0; i < clip.tracks.length; ++ i ) { - - if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) { - - minStartTime = clip.tracks[ i ].times[ 0 ]; - - } - - } - - // shift all tracks such that clip begins at t=0 - - for ( let i = 0; i < clip.tracks.length; ++ i ) { - - clip.tracks[ i ].shift( - 1 * minStartTime ); - - } - - clip.resetDuration(); - - return clip; - -} - -function makeClipAdditive( targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30 ) { - - if ( fps <= 0 ) fps = 30; - - const numTracks = referenceClip.tracks.length; - const referenceTime = referenceFrame / fps; - - // Make each track's values relative to the values at the reference frame - for ( let i = 0; i < numTracks; ++ i ) { - - const referenceTrack = referenceClip.tracks[ i ]; - const referenceTrackType = referenceTrack.ValueTypeName; - - // Skip this track if it's non-numeric - if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue; - - // Find the track in the target clip whose name and type matches the reference track - const targetTrack = targetClip.tracks.find( function ( track ) { - - return track.name === referenceTrack.name - && track.ValueTypeName === referenceTrackType; - - } ); - - if ( targetTrack === undefined ) continue; - - let referenceOffset = 0; - const referenceValueSize = referenceTrack.getValueSize(); - - if ( referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) { - - referenceOffset = referenceValueSize / 3; - - } - - let targetOffset = 0; - const targetValueSize = targetTrack.getValueSize(); - - if ( targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) { - - targetOffset = targetValueSize / 3; - - } - - const lastIndex = referenceTrack.times.length - 1; - let referenceValue; - - // Find the value to subtract out of the track - if ( referenceTime <= referenceTrack.times[ 0 ] ) { - - // Reference frame is earlier than the first keyframe, so just use the first keyframe - const startIndex = referenceOffset; - const endIndex = referenceValueSize - referenceOffset; - referenceValue = referenceTrack.values.slice( startIndex, endIndex ); - - } else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) { - - // Reference frame is after the last keyframe, so just use the last keyframe - const startIndex = lastIndex * referenceValueSize + referenceOffset; - const endIndex = startIndex + referenceValueSize - referenceOffset; - referenceValue = referenceTrack.values.slice( startIndex, endIndex ); - - } else { - - // Interpolate to the reference value - const interpolant = referenceTrack.createInterpolant(); - const startIndex = referenceOffset; - const endIndex = referenceValueSize - referenceOffset; - interpolant.evaluate( referenceTime ); - referenceValue = interpolant.resultBuffer.slice( startIndex, endIndex ); - - } - - // Conjugate the quaternion - if ( referenceTrackType === 'quaternion' ) { - - const referenceQuat = new Quaternion().fromArray( referenceValue ).normalize().conjugate(); - referenceQuat.toArray( referenceValue ); - - } - - // Subtract the reference value from all of the track values - - const numTimes = targetTrack.times.length; - for ( let j = 0; j < numTimes; ++ j ) { - - const valueStart = j * targetValueSize + targetOffset; - - if ( referenceTrackType === 'quaternion' ) { - - // Multiply the conjugate for quaternion track types - Quaternion.multiplyQuaternionsFlat( - targetTrack.values, - valueStart, - referenceValue, - 0, - targetTrack.values, - valueStart - ); - - } else { - - const valueEnd = targetValueSize - targetOffset * 2; - - // Subtract each value for all other numeric track types - for ( let k = 0; k < valueEnd; ++ k ) { - - targetTrack.values[ valueStart + k ] -= referenceValue[ k ]; - - } - - } - - } - - } - - targetClip.blendMode = AdditiveAnimationBlendMode; - - return targetClip; - -} - -const AnimationUtils = { - convertArray: convertArray, - isTypedArray: isTypedArray, - getKeyframeOrder: getKeyframeOrder, - sortedArray: sortedArray, - flattenJSON: flattenJSON, - subclip: subclip, - makeClipAdditive: makeClipAdditive -}; - -/** - * Abstract base class of interpolants over parametric samples. - * - * The parameter domain is one dimensional, typically the time or a path - * along a curve defined by the data. - * - * The sample values can have any dimensionality and derived classes may - * apply special interpretations to the data. - * - * This class provides the interval seek in a Template Method, deferring - * the actual interpolation to derived classes. - * - * Time complexity is O(1) for linear access crossing at most two points - * and O(log N) for random access, where N is the number of positions. - * - * References: - * - * http://www.oodesign.com/template-method-pattern.html - * - */ - -class Interpolant { - - constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; - - this.resultBuffer = resultBuffer !== undefined ? - resultBuffer : new sampleValues.constructor( sampleSize ); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; - - this.settings = null; - this.DefaultSettings_ = {}; - - } - - evaluate( t ) { - - const pp = this.parameterPositions; - let i1 = this._cachedIndex, - t1 = pp[ i1 ], - t0 = pp[ i1 - 1 ]; - - validate_interval: { - - seek: { - - let right; - - linear_scan: { - - //- See http://jsperf.com/comparison-to-undefined/3 - //- slower code: - //- - //- if ( t >= t1 || t1 === undefined ) { - forward_scan: if ( ! ( t < t1 ) ) { - - for ( let giveUpAt = i1 + 2; ; ) { - - if ( t1 === undefined ) { - - if ( t < t0 ) break forward_scan; - - // after end - - i1 = pp.length; - this._cachedIndex = i1; - return this.copySampleValue_( i1 - 1 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t0 = t1; - t1 = pp[ ++ i1 ]; - - if ( t < t1 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the right side of the index - right = pp.length; - break linear_scan; - - } - - //- slower code: - //- if ( t < t0 || t0 === undefined ) { - if ( ! ( t >= t0 ) ) { - - // looping? - - const t1global = pp[ 1 ]; - - if ( t < t1global ) { - - i1 = 2; // + 1, using the scan for the details - t0 = t1global; - - } - - // linear reverse scan - - for ( let giveUpAt = i1 - 2; ; ) { - - if ( t0 === undefined ) { - - // before start - - this._cachedIndex = 0; - return this.copySampleValue_( 0 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t1 = t0; - t0 = pp[ -- i1 - 1 ]; - - if ( t >= t0 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the left side of the index - right = i1; - i1 = 0; - break linear_scan; - - } - - // the interval is valid - - break validate_interval; - - } // linear scan - - // binary search - - while ( i1 < right ) { - - const mid = ( i1 + right ) >>> 1; - - if ( t < pp[ mid ] ) { - - right = mid; - - } else { - - i1 = mid + 1; - - } - - } - - t1 = pp[ i1 ]; - t0 = pp[ i1 - 1 ]; - - // check boundary cases, again - - if ( t0 === undefined ) { - - this._cachedIndex = 0; - return this.copySampleValue_( 0 ); - - } - - if ( t1 === undefined ) { - - i1 = pp.length; - this._cachedIndex = i1; - return this.copySampleValue_( i1 - 1 ); - - } - - } // seek - - this._cachedIndex = i1; - - this.intervalChanged_( i1, t0, t1 ); - - } // validate_interval - - return this.interpolate_( i1, t0, t, t1 ); - - } - - getSettings_() { - - return this.settings || this.DefaultSettings_; - - } - - copySampleValue_( index ) { - - // copies a sample value to the result buffer - - const result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset = index * stride; - - for ( let i = 0; i !== stride; ++ i ) { - - result[ i ] = values[ offset + i ]; - - } - - return result; - - } - - // Template methods for derived classes: - - interpolate_( /* i1, t0, t, t1 */ ) { - - throw new Error( 'call to abstract method' ); - // implementations shall return this.resultBuffer - - } - - intervalChanged_( /* i1, t0, t1 */ ) { - - // empty - - } - -} - -/** - * Fast and simple cubic spline interpolant. - * - * It was derived from a Hermitian construction setting the first derivative - * at each sample position to the linear slope between neighboring positions - * over their parameter interval. - */ - -class CubicInterpolant extends Interpolant { - - constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - super( parameterPositions, sampleValues, sampleSize, resultBuffer ); - - this._weightPrev = - 0; - this._offsetPrev = - 0; - this._weightNext = - 0; - this._offsetNext = - 0; - - this.DefaultSettings_ = { - - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - - }; - - } - - intervalChanged_( i1, t0, t1 ) { - - const pp = this.parameterPositions; - let iPrev = i1 - 2, - iNext = i1 + 1, - - tPrev = pp[ iPrev ], - tNext = pp[ iNext ]; - - if ( tPrev === undefined ) { - - switch ( this.getSettings_().endingStart ) { - - case ZeroSlopeEnding: - - // f'(t0) = 0 - iPrev = i1; - tPrev = 2 * t0 - t1; - - break; - - case WrapAroundEnding: - - // use the other end of the curve - iPrev = pp.length - 2; - tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(t0) = 0 a.k.a. Natural Spline - iPrev = i1; - tPrev = t1; - - } - - } - - if ( tNext === undefined ) { - - switch ( this.getSettings_().endingEnd ) { - - case ZeroSlopeEnding: - - // f'(tN) = 0 - iNext = i1; - tNext = 2 * t1 - t0; - - break; - - case WrapAroundEnding: - - // use the other end of the curve - iNext = 1; - tNext = t1 + pp[ 1 ] - pp[ 0 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(tN) = 0, a.k.a. Natural Spline - iNext = i1 - 1; - tNext = t0; - - } - - } - - const halfDt = ( t1 - t0 ) * 0.5, - stride = this.valueSize; - - this._weightPrev = halfDt / ( t0 - tPrev ); - this._weightNext = halfDt / ( tNext - t1 ); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; - - } - - interpolate_( i1, t0, t, t1 ) { - - const result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - o1 = i1 * stride, o0 = o1 - stride, - oP = this._offsetPrev, oN = this._offsetNext, - wP = this._weightPrev, wN = this._weightNext, - - p = ( t - t0 ) / ( t1 - t0 ), - pp = p * p, - ppp = pp * p; - - // evaluate polynomials - - const sP = - wP * ppp + 2 * wP * pp - wP * p; - const s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; - const s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; - const sN = wN * ppp - wN * pp; - - // combine data linearly - - for ( let i = 0; i !== stride; ++ i ) { - - result[ i ] = - sP * values[ oP + i ] + - s0 * values[ o0 + i ] + - s1 * values[ o1 + i ] + - sN * values[ oN + i ]; - - } - - return result; - - } - -} - -class LinearInterpolant extends Interpolant { - - constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - super( parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - interpolate_( i1, t0, t, t1 ) { - - const result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset1 = i1 * stride, - offset0 = offset1 - stride, - - weight1 = ( t - t0 ) / ( t1 - t0 ), - weight0 = 1 - weight1; - - for ( let i = 0; i !== stride; ++ i ) { - - result[ i ] = - values[ offset0 + i ] * weight0 + - values[ offset1 + i ] * weight1; - - } - - return result; - - } - -} - -/** - * - * Interpolant that evaluates to the sample value at the position preceding - * the parameter. - */ - -class DiscreteInterpolant extends Interpolant { - - constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - super( parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - interpolate_( i1 /*, t0, t, t1 */ ) { - - return this.copySampleValue_( i1 - 1 ); - - } - -} - -class KeyframeTrack { - - constructor( name, times, values, interpolation ) { - - if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); - if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); - - this.name = name; - - this.times = convertArray( times, this.TimeBufferType ); - this.values = convertArray( values, this.ValueBufferType ); - - this.setInterpolation( interpolation || this.DefaultInterpolation ); - - } - - // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - - static toJSON( track ) { - - const trackType = track.constructor; - - let json; - - // derived classes can define a static toJSON method - if ( trackType.toJSON !== this.toJSON ) { - - json = trackType.toJSON( track ); - - } else { - - // by default, we assume the data can be serialized as-is - json = { - - 'name': track.name, - 'times': convertArray( track.times, Array ), - 'values': convertArray( track.values, Array ) - - }; - - const interpolation = track.getInterpolation(); - - if ( interpolation !== track.DefaultInterpolation ) { - - json.interpolation = interpolation; - - } - - } - - json.type = track.ValueTypeName; // mandatory - - return json; - - } - - InterpolantFactoryMethodDiscrete( result ) { - - return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); - - } - - InterpolantFactoryMethodLinear( result ) { - - return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); - - } - - InterpolantFactoryMethodSmooth( result ) { - - return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); - - } - - setInterpolation( interpolation ) { - - let factoryMethod; - - switch ( interpolation ) { - - case InterpolateDiscrete: - - factoryMethod = this.InterpolantFactoryMethodDiscrete; - - break; - - case InterpolateLinear: - - factoryMethod = this.InterpolantFactoryMethodLinear; - - break; - - case InterpolateSmooth: - - factoryMethod = this.InterpolantFactoryMethodSmooth; - - break; - - } - - if ( factoryMethod === undefined ) { - - const message = 'unsupported interpolation for ' + - this.ValueTypeName + ' keyframe track named ' + this.name; - - if ( this.createInterpolant === undefined ) { - - // fall back to default, unless the default itself is messed up - if ( interpolation !== this.DefaultInterpolation ) { - - this.setInterpolation( this.DefaultInterpolation ); - - } else { - - throw new Error( message ); // fatal, in this case - - } - - } - - console.warn( 'THREE.KeyframeTrack:', message ); - return this; - - } - - this.createInterpolant = factoryMethod; - - return this; - - } - - getInterpolation() { - - switch ( this.createInterpolant ) { - - case this.InterpolantFactoryMethodDiscrete: - - return InterpolateDiscrete; - - case this.InterpolantFactoryMethodLinear: - - return InterpolateLinear; - - case this.InterpolantFactoryMethodSmooth: - - return InterpolateSmooth; - - } - - } - - getValueSize() { - - return this.values.length / this.times.length; - - } - - // move all keyframes either forwards or backwards in time - shift( timeOffset ) { - - if ( timeOffset !== 0.0 ) { - - const times = this.times; - - for ( let i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] += timeOffset; - - } - - } - - return this; - - } - - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale( timeScale ) { - - if ( timeScale !== 1.0 ) { - - const times = this.times; - - for ( let i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] *= timeScale; - - } - - } - - return this; - - } - - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim( startTime, endTime ) { - - const times = this.times, - nKeys = times.length; - - let from = 0, - to = nKeys - 1; - - while ( from !== nKeys && times[ from ] < startTime ) { - - ++ from; - - } - - while ( to !== - 1 && times[ to ] > endTime ) { - - -- to; - - } - - ++ to; // inclusive -> exclusive bound - - if ( from !== 0 || to !== nKeys ) { - - // empty tracks are forbidden, so keep at least one keyframe - if ( from >= to ) { - - to = Math.max( to, 1 ); - from = to - 1; - - } - - const stride = this.getValueSize(); - this.times = times.slice( from, to ); - this.values = this.values.slice( from * stride, to * stride ); - - } - - return this; - - } - - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - validate() { - - let valid = true; - - const valueSize = this.getValueSize(); - if ( valueSize - Math.floor( valueSize ) !== 0 ) { - - console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); - valid = false; - - } - - const times = this.times, - values = this.values, - - nKeys = times.length; - - if ( nKeys === 0 ) { - - console.error( 'THREE.KeyframeTrack: Track is empty.', this ); - valid = false; - - } - - let prevTime = null; - - for ( let i = 0; i !== nKeys; i ++ ) { - - const currTime = times[ i ]; - - if ( typeof currTime === 'number' && isNaN( currTime ) ) { - - console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); - valid = false; - break; - - } - - if ( prevTime !== null && prevTime > currTime ) { - - console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); - valid = false; - break; - - } - - prevTime = currTime; - - } - - if ( values !== undefined ) { - - if ( isTypedArray( values ) ) { - - for ( let i = 0, n = values.length; i !== n; ++ i ) { - - const value = values[ i ]; - - if ( isNaN( value ) ) { - - console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); - valid = false; - break; - - } - - } - - } - - } - - return valid; - - } - - // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - optimize() { - - // times or values may be shared with other tracks, so overwriting is unsafe - const times = this.times.slice(), - values = this.values.slice(), - stride = this.getValueSize(), - - smoothInterpolation = this.getInterpolation() === InterpolateSmooth, - - lastIndex = times.length - 1; - - let writeIndex = 1; - - for ( let i = 1; i < lastIndex; ++ i ) { - - let keep = false; - - const time = times[ i ]; - const timeNext = times[ i + 1 ]; - - // remove adjacent keyframes scheduled at the same time - - if ( time !== timeNext && ( i !== 1 || time !== times[ 0 ] ) ) { - - if ( ! smoothInterpolation ) { - - // remove unnecessary keyframes same as their neighbors - - const offset = i * stride, - offsetP = offset - stride, - offsetN = offset + stride; - - for ( let j = 0; j !== stride; ++ j ) { - - const value = values[ offset + j ]; - - if ( value !== values[ offsetP + j ] || - value !== values[ offsetN + j ] ) { - - keep = true; - break; - - } - - } - - } else { - - keep = true; - - } - - } - - // in-place compaction - - if ( keep ) { - - if ( i !== writeIndex ) { - - times[ writeIndex ] = times[ i ]; - - const readOffset = i * stride, - writeOffset = writeIndex * stride; - - for ( let j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - } - - ++ writeIndex; - - } - - } - - // flush last keyframe (compaction looks ahead) - - if ( lastIndex > 0 ) { - - times[ writeIndex ] = times[ lastIndex ]; - - for ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - ++ writeIndex; - - } - - if ( writeIndex !== times.length ) { - - this.times = times.slice( 0, writeIndex ); - this.values = values.slice( 0, writeIndex * stride ); - - } else { - - this.times = times; - this.values = values; - - } - - return this; - - } - - clone() { - - const times = this.times.slice(); - const values = this.values.slice(); - - const TypedKeyframeTrack = this.constructor; - const track = new TypedKeyframeTrack( this.name, times, values ); - - // Interpolant argument to constructor is not saved, so copy the factory method directly. - track.createInterpolant = this.createInterpolant; - - return track; - - } - -} - -KeyframeTrack.prototype.TimeBufferType = Float32Array; -KeyframeTrack.prototype.ValueBufferType = Float32Array; -KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear; - -/** - * A Track of Boolean keyframe values. - */ -class BooleanKeyframeTrack extends KeyframeTrack { - - // No interpolation parameter because only InterpolateDiscrete is valid. - constructor( name, times, values ) { - - super( name, times, values ); - - } - -} - -BooleanKeyframeTrack.prototype.ValueTypeName = 'bool'; -BooleanKeyframeTrack.prototype.ValueBufferType = Array; -BooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; -BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined; -BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; - -/** - * A Track of keyframe values that represent color. - */ -class ColorKeyframeTrack extends KeyframeTrack {} - -ColorKeyframeTrack.prototype.ValueTypeName = 'color'; - -/** - * A Track of numeric keyframe values. - */ -class NumberKeyframeTrack extends KeyframeTrack {} - -NumberKeyframeTrack.prototype.ValueTypeName = 'number'; - -/** - * Spherical linear unit quaternion interpolant. - */ - -class QuaternionLinearInterpolant extends Interpolant { - - constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - super( parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - interpolate_( i1, t0, t, t1 ) { - - const result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - alpha = ( t - t0 ) / ( t1 - t0 ); - - let offset = i1 * stride; - - for ( let end = offset + stride; offset !== end; offset += 4 ) { - - Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); - - } - - return result; - - } - -} - -/** - * A Track of quaternion keyframe values. - */ -class QuaternionKeyframeTrack extends KeyframeTrack { - - InterpolantFactoryMethodLinear( result ) { - - return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); - - } - -} - -QuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion'; -// ValueBufferType is inherited -// DefaultInterpolation is inherited; -QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; - -/** - * A Track that interpolates Strings - */ -class StringKeyframeTrack extends KeyframeTrack { - - // No interpolation parameter because only InterpolateDiscrete is valid. - constructor( name, times, values ) { - - super( name, times, values ); - - } - -} - -StringKeyframeTrack.prototype.ValueTypeName = 'string'; -StringKeyframeTrack.prototype.ValueBufferType = Array; -StringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; -StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined; -StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; - -/** - * A Track of vectored keyframe values. - */ -class VectorKeyframeTrack extends KeyframeTrack {} - -VectorKeyframeTrack.prototype.ValueTypeName = 'vector'; - -class AnimationClip { - - constructor( name = '', duration = - 1, tracks = [], blendMode = NormalAnimationBlendMode ) { - - this.name = name; - this.tracks = tracks; - this.duration = duration; - this.blendMode = blendMode; - - this.uuid = generateUUID(); - - // this means it should figure out its duration by scanning the tracks - if ( this.duration < 0 ) { - - this.resetDuration(); - - } - - } - - - static parse( json ) { - - const tracks = [], - jsonTracks = json.tracks, - frameTime = 1.0 / ( json.fps || 1.0 ); - - for ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) { - - tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) ); - - } - - const clip = new this( json.name, json.duration, tracks, json.blendMode ); - clip.uuid = json.uuid; - - return clip; - - } - - static toJSON( clip ) { - - const tracks = [], - clipTracks = clip.tracks; - - const json = { - - 'name': clip.name, - 'duration': clip.duration, - 'tracks': tracks, - 'uuid': clip.uuid, - 'blendMode': clip.blendMode - - }; - - for ( let i = 0, n = clipTracks.length; i !== n; ++ i ) { - - tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); - - } - - return json; - - } - - static CreateFromMorphTargetSequence( name, morphTargetSequence, fps, noLoop ) { - - const numMorphTargets = morphTargetSequence.length; - const tracks = []; - - for ( let i = 0; i < numMorphTargets; i ++ ) { - - let times = []; - let values = []; - - times.push( - ( i + numMorphTargets - 1 ) % numMorphTargets, - i, - ( i + 1 ) % numMorphTargets ); - - values.push( 0, 1, 0 ); - - const order = getKeyframeOrder( times ); - times = sortedArray( times, 1, order ); - values = sortedArray( values, 1, order ); - - // if there is a key at the first frame, duplicate it as the - // last frame as well for perfect loop. - if ( ! noLoop && times[ 0 ] === 0 ) { - - times.push( numMorphTargets ); - values.push( values[ 0 ] ); - - } - - tracks.push( - new NumberKeyframeTrack( - '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', - times, values - ).scale( 1.0 / fps ) ); - - } - - return new this( name, - 1, tracks ); - - } - - static findByName( objectOrClipArray, name ) { - - let clipArray = objectOrClipArray; - - if ( ! Array.isArray( objectOrClipArray ) ) { - - const o = objectOrClipArray; - clipArray = o.geometry && o.geometry.animations || o.animations; - - } - - for ( let i = 0; i < clipArray.length; i ++ ) { - - if ( clipArray[ i ].name === name ) { - - return clipArray[ i ]; - - } - - } - - return null; - - } - - static CreateClipsFromMorphTargetSequences( morphTargets, fps, noLoop ) { - - const animationToMorphTargets = {}; - - // tested with https://regex101.com/ on trick sequences - // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - const pattern = /^([\w-]*?)([\d]+)$/; - - // sort morph target names into animation groups based - // patterns like Walk_001, Walk_002, Run_001, Run_002 - for ( let i = 0, il = morphTargets.length; i < il; i ++ ) { - - const morphTarget = morphTargets[ i ]; - const parts = morphTarget.name.match( pattern ); - - if ( parts && parts.length > 1 ) { - - const name = parts[ 1 ]; - - let animationMorphTargets = animationToMorphTargets[ name ]; - - if ( ! animationMorphTargets ) { - - animationToMorphTargets[ name ] = animationMorphTargets = []; - - } - - animationMorphTargets.push( morphTarget ); - - } - - } - - const clips = []; - - for ( const name in animationToMorphTargets ) { - - clips.push( this.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); - - } - - return clips; - - } - - // parse the animation.hierarchy format - static parseAnimation( animation, bones ) { - - if ( ! animation ) { - - console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); - return null; - - } - - const addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { - - // only return track if there are actually keys. - if ( animationKeys.length !== 0 ) { - - const times = []; - const values = []; - - flattenJSON( animationKeys, times, values, propertyName ); - - // empty keys are filtered out, so check again - if ( times.length !== 0 ) { - - destTracks.push( new trackType( trackName, times, values ) ); - - } - - } - - }; - - const tracks = []; - - const clipName = animation.name || 'default'; - const fps = animation.fps || 30; - const blendMode = animation.blendMode; - - // automatic length determination in AnimationClip. - let duration = animation.length || - 1; - - const hierarchyTracks = animation.hierarchy || []; - - for ( let h = 0; h < hierarchyTracks.length; h ++ ) { - - const animationKeys = hierarchyTracks[ h ].keys; - - // skip empty tracks - if ( ! animationKeys || animationKeys.length === 0 ) continue; - - // process morph targets - if ( animationKeys[ 0 ].morphTargets ) { - - // figure out all morph targets used in this track - const morphTargetNames = {}; - - let k; - - for ( k = 0; k < animationKeys.length; k ++ ) { - - if ( animationKeys[ k ].morphTargets ) { - - for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { - - morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; - - } - - } - - } - - // create a track for each morph target with all zero - // morphTargetInfluences except for the keys in which - // the morphTarget is named. - for ( const morphTargetName in morphTargetNames ) { - - const times = []; - const values = []; - - for ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { - - const animationKey = animationKeys[ k ]; - - times.push( animationKey.time ); - values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); - - } - - tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); - - } - - duration = morphTargetNames.length * fps; - - } else { - - // ...assume skeletal animation - - const boneName = '.bones[' + bones[ h ].name + ']'; - - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.position', - animationKeys, 'pos', tracks ); - - addNonemptyTrack( - QuaternionKeyframeTrack, boneName + '.quaternion', - animationKeys, 'rot', tracks ); - - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.scale', - animationKeys, 'scl', tracks ); - - } - - } - - if ( tracks.length === 0 ) { - - return null; - - } - - const clip = new this( clipName, duration, tracks, blendMode ); - - return clip; - - } - - resetDuration() { - - const tracks = this.tracks; - let duration = 0; - - for ( let i = 0, n = tracks.length; i !== n; ++ i ) { - - const track = this.tracks[ i ]; - - duration = Math.max( duration, track.times[ track.times.length - 1 ] ); - - } - - this.duration = duration; - - return this; - - } - - trim() { - - for ( let i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].trim( 0, this.duration ); - - } - - return this; - - } - - validate() { - - let valid = true; - - for ( let i = 0; i < this.tracks.length; i ++ ) { - - valid = valid && this.tracks[ i ].validate(); - - } - - return valid; - - } - - optimize() { - - for ( let i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].optimize(); - - } - - return this; - - } - - clone() { - - const tracks = []; - - for ( let i = 0; i < this.tracks.length; i ++ ) { - - tracks.push( this.tracks[ i ].clone() ); - - } - - return new this.constructor( this.name, this.duration, tracks, this.blendMode ); - - } - - toJSON() { - - return this.constructor.toJSON( this ); - - } - -} - -function getTrackTypeForValueTypeName( typeName ) { - - switch ( typeName.toLowerCase() ) { - - case 'scalar': - case 'double': - case 'float': - case 'number': - case 'integer': - - return NumberKeyframeTrack; - - case 'vector': - case 'vector2': - case 'vector3': - case 'vector4': - - return VectorKeyframeTrack; - - case 'color': - - return ColorKeyframeTrack; - - case 'quaternion': - - return QuaternionKeyframeTrack; - - case 'bool': - case 'boolean': - - return BooleanKeyframeTrack; - - case 'string': - - return StringKeyframeTrack; - - } - - throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); - -} - -function parseKeyframeTrack( json ) { - - if ( json.type === undefined ) { - - throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); - - } - - const trackType = getTrackTypeForValueTypeName( json.type ); - - if ( json.times === undefined ) { - - const times = [], values = []; - - flattenJSON( json.keys, times, values, 'value' ); - - json.times = times; - json.values = values; - - } - - // derived classes can define a static parse method - if ( trackType.parse !== undefined ) { - - return trackType.parse( json ); - - } else { - - // by default, we assume a constructor compatible with the base - return new trackType( json.name, json.times, json.values, json.interpolation ); - - } - -} - -const Cache = { - - enabled: false, - - files: {}, - - add: function ( key, file ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Adding key:', key ); - - this.files[ key ] = file; - - }, - - get: function ( key ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Checking key:', key ); - - return this.files[ key ]; - - }, - - remove: function ( key ) { - - delete this.files[ key ]; - - }, - - clear: function () { - - this.files = {}; - - } - -}; - -class LoadingManager { - - constructor( onLoad, onProgress, onError ) { - - const scope = this; - - let isLoading = false; - let itemsLoaded = 0; - let itemsTotal = 0; - let urlModifier = undefined; - const handlers = []; - - // Refer to #5689 for the reason why we don't set .onStart - // in the constructor - - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - - this.itemStart = function ( url ) { - - itemsTotal ++; - - if ( isLoading === false ) { - - if ( scope.onStart !== undefined ) { - - scope.onStart( url, itemsLoaded, itemsTotal ); - - } - - } - - isLoading = true; - - }; - - this.itemEnd = function ( url ) { - - itemsLoaded ++; - - if ( scope.onProgress !== undefined ) { - - scope.onProgress( url, itemsLoaded, itemsTotal ); - - } - - if ( itemsLoaded === itemsTotal ) { - - isLoading = false; - - if ( scope.onLoad !== undefined ) { - - scope.onLoad(); - - } - - } - - }; - - this.itemError = function ( url ) { - - if ( scope.onError !== undefined ) { - - scope.onError( url ); - - } - - }; - - this.resolveURL = function ( url ) { - - if ( urlModifier ) { - - return urlModifier( url ); - - } - - return url; - - }; - - this.setURLModifier = function ( transform ) { - - urlModifier = transform; - - return this; - - }; - - this.addHandler = function ( regex, loader ) { - - handlers.push( regex, loader ); - - return this; - - }; - - this.removeHandler = function ( regex ) { - - const index = handlers.indexOf( regex ); - - if ( index !== - 1 ) { - - handlers.splice( index, 2 ); - - } - - return this; - - }; - - this.getHandler = function ( file ) { - - for ( let i = 0, l = handlers.length; i < l; i += 2 ) { - - const regex = handlers[ i ]; - const loader = handlers[ i + 1 ]; - - if ( regex.global ) regex.lastIndex = 0; // see #17920 - - if ( regex.test( file ) ) { - - return loader; - - } - - } - - return null; - - }; - - } - -} - -const DefaultLoadingManager = /*@__PURE__*/ new LoadingManager(); - -class Loader { - - constructor( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - this.crossOrigin = 'anonymous'; - this.withCredentials = false; - this.path = ''; - this.resourcePath = ''; - this.requestHeader = {}; - - } - - load( /* url, onLoad, onProgress, onError */ ) {} - - loadAsync( url, onProgress ) { - - const scope = this; - - return new Promise( function ( resolve, reject ) { - - scope.load( url, resolve, onProgress, reject ); - - } ); - - } - - parse( /* data */ ) {} - - setCrossOrigin( crossOrigin ) { - - this.crossOrigin = crossOrigin; - return this; - - } - - setWithCredentials( value ) { - - this.withCredentials = value; - return this; - - } - - setPath( path ) { - - this.path = path; - return this; - - } - - setResourcePath( resourcePath ) { - - this.resourcePath = resourcePath; - return this; - - } - - setRequestHeader( requestHeader ) { - - this.requestHeader = requestHeader; - return this; - - } - -} - -Loader.DEFAULT_MATERIAL_NAME = '__DEFAULT'; - -const loading = {}; - -class HttpError extends Error { - - constructor( message, response ) { - - super( message ); - this.response = response; - - } - -} - -class FileLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - const cached = Cache.get( url ); - - if ( cached !== undefined ) { - - this.manager.itemStart( url ); - - setTimeout( () => { - - if ( onLoad ) onLoad( cached ); - - this.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - // Check if request is duplicate - - if ( loading[ url ] !== undefined ) { - - loading[ url ].push( { - - onLoad: onLoad, - onProgress: onProgress, - onError: onError - - } ); - - return; - - } - - // Initialise array for duplicate requests - loading[ url ] = []; - - loading[ url ].push( { - onLoad: onLoad, - onProgress: onProgress, - onError: onError, - } ); - - // create request - const req = new Request( url, { - headers: new Headers( this.requestHeader ), - credentials: this.withCredentials ? 'include' : 'same-origin', - // An abort controller could be added within a future PR - } ); - - // record states ( avoid data race ) - const mimeType = this.mimeType; - const responseType = this.responseType; - - // start the fetch - fetch( req ) - .then( response => { - - if ( response.status === 200 || response.status === 0 ) { - - // Some browsers return HTTP Status 0 when using non-http protocol - // e.g. 'file://' or 'data://'. Handle as success. - - if ( response.status === 0 ) { - - console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); - - } - - // Workaround: Checking if response.body === undefined for Alipay browser #23548 - - if ( typeof ReadableStream === 'undefined' || response.body === undefined || response.body.getReader === undefined ) { - - return response; - - } - - const callbacks = loading[ url ]; - const reader = response.body.getReader(); - - // Nginx needs X-File-Size check - // https://serverfault.com/questions/482875/why-does-nginx-remove-content-length-header-for-chunked-content - const contentLength = response.headers.get( 'X-File-Size' ) || response.headers.get( 'Content-Length' ); - const total = contentLength ? parseInt( contentLength ) : 0; - const lengthComputable = total !== 0; - let loaded = 0; - - // periodically read data into the new stream tracking while download progress - const stream = new ReadableStream( { - start( controller ) { - - readData(); - - function readData() { - - reader.read().then( ( { done, value } ) => { - - if ( done ) { - - controller.close(); - - } else { - - loaded += value.byteLength; - - const event = new ProgressEvent( 'progress', { lengthComputable, loaded, total } ); - for ( let i = 0, il = callbacks.length; i < il; i ++ ) { - - const callback = callbacks[ i ]; - if ( callback.onProgress ) callback.onProgress( event ); - - } - - controller.enqueue( value ); - readData(); - - } - - }, ( e ) => { - - controller.error( e ); - - } ); - - } - - } - - } ); - - return new Response( stream ); - - } else { - - throw new HttpError( `fetch for "${response.url}" responded with ${response.status}: ${response.statusText}`, response ); - - } - - } ) - .then( response => { - - switch ( responseType ) { - - case 'arraybuffer': - - return response.arrayBuffer(); - - case 'blob': - - return response.blob(); - - case 'document': - - return response.text() - .then( text => { - - const parser = new DOMParser(); - return parser.parseFromString( text, mimeType ); - - } ); - - case 'json': - - return response.json(); - - default: - - if ( mimeType === undefined ) { - - return response.text(); - - } else { - - // sniff encoding - const re = /charset="?([^;"\s]*)"?/i; - const exec = re.exec( mimeType ); - const label = exec && exec[ 1 ] ? exec[ 1 ].toLowerCase() : undefined; - const decoder = new TextDecoder( label ); - return response.arrayBuffer().then( ab => decoder.decode( ab ) ); - - } - - } - - } ) - .then( data => { - - // Add to cache only on HTTP success, so that we do not cache - // error response bodies as proper responses to requests. - Cache.add( url, data ); - - const callbacks = loading[ url ]; - delete loading[ url ]; - - for ( let i = 0, il = callbacks.length; i < il; i ++ ) { - - const callback = callbacks[ i ]; - if ( callback.onLoad ) callback.onLoad( data ); - - } - - } ) - .catch( err => { - - // Abort errors and other errors are handled the same - - const callbacks = loading[ url ]; - - if ( callbacks === undefined ) { - - // When onLoad was called and url was deleted in `loading` - this.manager.itemError( url ); - throw err; - - } - - delete loading[ url ]; - - for ( let i = 0, il = callbacks.length; i < il; i ++ ) { - - const callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( err ); - - } - - this.manager.itemError( url ); - - } ) - .finally( () => { - - this.manager.itemEnd( url ); - - } ); - - this.manager.itemStart( url ); - - } - - setResponseType( value ) { - - this.responseType = value; - return this; - - } - - setMimeType( value ) { - - this.mimeType = value; - return this; - - } - -} - -class AnimationLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( url, onLoad, onProgress, onError ) { - - const scope = this; - - const loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setRequestHeader( this.requestHeader ); - loader.setWithCredentials( this.withCredentials ); - loader.load( url, function ( text ) { - - try { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - } catch ( e ) { - - if ( onError ) { - - onError( e ); - - } else { - - console.error( e ); - - } - - scope.manager.itemError( url ); - - } - - }, onProgress, onError ); - - } - - parse( json ) { - - const animations = []; - - for ( let i = 0; i < json.length; i ++ ) { - - const clip = AnimationClip.parse( json[ i ] ); - - animations.push( clip ); - - } - - return animations; - - } - -} - -/** - * Abstract Base class to block based textures loader (dds, pvr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ - -class CompressedTextureLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( url, onLoad, onProgress, onError ) { - - const scope = this; - - const images = []; - - const texture = new CompressedTexture(); - - const loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setResponseType( 'arraybuffer' ); - loader.setRequestHeader( this.requestHeader ); - loader.setWithCredentials( scope.withCredentials ); - - let loaded = 0; - - function loadTexture( i ) { - - loader.load( url[ i ], function ( buffer ) { - - const texDatas = scope.parse( buffer, true ); - - images[ i ] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - - loaded += 1; - - if ( loaded === 6 ) { - - if ( texDatas.mipmapCount === 1 ) texture.minFilter = LinearFilter; - - texture.image = images; - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, onProgress, onError ); - - } - - if ( Array.isArray( url ) ) { - - for ( let i = 0, il = url.length; i < il; ++ i ) { - - loadTexture( i ); - - } - - } else { - - // compressed cubemap texture stored in a single DDS file - - loader.load( url, function ( buffer ) { - - const texDatas = scope.parse( buffer, true ); - - if ( texDatas.isCubemap ) { - - const faces = texDatas.mipmaps.length / texDatas.mipmapCount; - - for ( let f = 0; f < faces; f ++ ) { - - images[ f ] = { mipmaps: [] }; - - for ( let i = 0; i < texDatas.mipmapCount; i ++ ) { - - images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); - images[ f ].format = texDatas.format; - images[ f ].width = texDatas.width; - images[ f ].height = texDatas.height; - - } - - } - - texture.image = images; - - } else { - - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - - } - - if ( texDatas.mipmapCount === 1 ) { - - texture.minFilter = LinearFilter; - - } - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - }, onProgress, onError ); - - } - - return texture; - - } - -} - -class ImageLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( url, onLoad, onProgress, onError ) { - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - const scope = this; - - const cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - const image = createElementNS( 'img' ); - - function onImageLoad() { - - removeEventListeners(); - - Cache.add( url, this ); - - if ( onLoad ) onLoad( this ); - - scope.manager.itemEnd( url ); - - } - - function onImageError( event ) { - - removeEventListeners(); - - if ( onError ) onError( event ); - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } - - function removeEventListeners() { - - image.removeEventListener( 'load', onImageLoad, false ); - image.removeEventListener( 'error', onImageError, false ); - - } - - image.addEventListener( 'load', onImageLoad, false ); - image.addEventListener( 'error', onImageError, false ); - - if ( url.slice( 0, 5 ) !== 'data:' ) { - - if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; - - } - - scope.manager.itemStart( url ); - - image.src = url; - - return image; - - } - -} - -class CubeTextureLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( urls, onLoad, onProgress, onError ) { - - const texture = new CubeTexture(); - texture.colorSpace = SRGBColorSpace; - - const loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - let loaded = 0; - - function loadTexture( i ) { - - loader.load( urls[ i ], function ( image ) { - - texture.images[ i ] = image; - - loaded ++; - - if ( loaded === 6 ) { - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, undefined, onError ); - - } - - for ( let i = 0; i < urls.length; ++ i ) { - - loadTexture( i ); - - } - - return texture; - - } - -} - -/** - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ - -class DataTextureLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( url, onLoad, onProgress, onError ) { - - const scope = this; - - const texture = new DataTexture(); - - const loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.setRequestHeader( this.requestHeader ); - loader.setPath( this.path ); - loader.setWithCredentials( scope.withCredentials ); - loader.load( url, function ( buffer ) { - - let texData; - - try { - - texData = scope.parse( buffer ); - - } catch ( error ) { - - if ( onError !== undefined ) { - - onError( error ); - - } else { - - console.error( error ); - return; - - } - - } - - if ( texData.image !== undefined ) { - - texture.image = texData.image; - - } else if ( texData.data !== undefined ) { - - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - - } - - texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; - texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; - - texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; - texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; - - texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; - - if ( texData.colorSpace !== undefined ) { - - texture.colorSpace = texData.colorSpace; - - } - - if ( texData.flipY !== undefined ) { - - texture.flipY = texData.flipY; - - } - - if ( texData.format !== undefined ) { - - texture.format = texData.format; - - } - - if ( texData.type !== undefined ) { - - texture.type = texData.type; - - } - - if ( texData.mipmaps !== undefined ) { - - texture.mipmaps = texData.mipmaps; - texture.minFilter = LinearMipmapLinearFilter; // presumably... - - } - - if ( texData.mipmapCount === 1 ) { - - texture.minFilter = LinearFilter; - - } - - if ( texData.generateMipmaps !== undefined ) { - - texture.generateMipmaps = texData.generateMipmaps; - - } - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture, texData ); - - }, onProgress, onError ); - - - return texture; - - } - -} - -class TextureLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( url, onLoad, onProgress, onError ) { - - const texture = new Texture(); - - const loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - loader.load( url, function ( image ) { - - texture.image = image; - texture.needsUpdate = true; - - if ( onLoad !== undefined ) { - - onLoad( texture ); - - } - - }, onProgress, onError ); - - return texture; - - } - -} - -class Light extends Object3D { - - constructor( color, intensity = 1 ) { - - super(); - - this.isLight = true; - - this.type = 'Light'; - - this.color = new Color( color ); - this.intensity = intensity; - - } - - dispose() { - - // Empty here in base class; some subclasses override. - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.color.copy( source.color ); - this.intensity = source.intensity; - - return this; - - } - - toJSON( meta ) { - - const data = super.toJSON( meta ); - - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; - - if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); - - if ( this.distance !== undefined ) data.object.distance = this.distance; - if ( this.angle !== undefined ) data.object.angle = this.angle; - if ( this.decay !== undefined ) data.object.decay = this.decay; - if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; - - if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON(); - if ( this.target !== undefined ) data.object.target = this.target.uuid; - - return data; - - } - -} - -class HemisphereLight extends Light { - - constructor( skyColor, groundColor, intensity ) { - - super( skyColor, intensity ); - - this.isHemisphereLight = true; - - this.type = 'HemisphereLight'; - - this.position.copy( Object3D.DEFAULT_UP ); - this.updateMatrix(); - - this.groundColor = new Color( groundColor ); - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.groundColor.copy( source.groundColor ); - - return this; - - } - -} - -const _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4(); -const _lightPositionWorld$1 = /*@__PURE__*/ new Vector3(); -const _lookTarget$1 = /*@__PURE__*/ new Vector3(); - -class LightShadow { - - constructor( camera ) { - - this.camera = camera; - - this.intensity = 1; - - this.bias = 0; - this.normalBias = 0; - this.radius = 1; - this.blurSamples = 8; - - this.mapSize = new Vector2( 512, 512 ); - - this.map = null; - this.mapPass = null; - this.matrix = new Matrix4(); - - this.autoUpdate = true; - this.needsUpdate = false; - - this._frustum = new Frustum(); - this._frameExtents = new Vector2( 1, 1 ); - - this._viewportCount = 1; - - this._viewports = [ - - new Vector4( 0, 0, 1, 1 ) - - ]; - - } - - getViewportCount() { - - return this._viewportCount; - - } - - getFrustum() { - - return this._frustum; - - } - - updateMatrices( light ) { - - const shadowCamera = this.camera; - const shadowMatrix = this.matrix; - - _lightPositionWorld$1.setFromMatrixPosition( light.matrixWorld ); - shadowCamera.position.copy( _lightPositionWorld$1 ); - - _lookTarget$1.setFromMatrixPosition( light.target.matrixWorld ); - shadowCamera.lookAt( _lookTarget$1 ); - shadowCamera.updateMatrixWorld(); - - _projScreenMatrix$1.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); - this._frustum.setFromProjectionMatrix( _projScreenMatrix$1 ); - - shadowMatrix.set( - 0.5, 0.0, 0.0, 0.5, - 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 0.5, 0.5, - 0.0, 0.0, 0.0, 1.0 - ); - - shadowMatrix.multiply( _projScreenMatrix$1 ); - - } - - getViewport( viewportIndex ) { - - return this._viewports[ viewportIndex ]; - - } - - getFrameExtents() { - - return this._frameExtents; - - } - - dispose() { - - if ( this.map ) { - - this.map.dispose(); - - } - - if ( this.mapPass ) { - - this.mapPass.dispose(); - - } - - } - - copy( source ) { - - this.camera = source.camera.clone(); - - this.intensity = source.intensity; - - this.bias = source.bias; - this.radius = source.radius; - - this.mapSize.copy( source.mapSize ); - - return this; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - toJSON() { - - const object = {}; - - if ( this.intensity !== 1 ) object.intensity = this.intensity; - if ( this.bias !== 0 ) object.bias = this.bias; - if ( this.normalBias !== 0 ) object.normalBias = this.normalBias; - if ( this.radius !== 1 ) object.radius = this.radius; - if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); - - object.camera = this.camera.toJSON( false ).object; - delete object.camera.matrix; - - return object; - - } - -} - -class SpotLightShadow extends LightShadow { - - constructor() { - - super( new PerspectiveCamera( 50, 1, 0.5, 500 ) ); - - this.isSpotLightShadow = true; - - this.focus = 1; - - } - - updateMatrices( light ) { - - const camera = this.camera; - - const fov = RAD2DEG * 2 * light.angle * this.focus; - const aspect = this.mapSize.width / this.mapSize.height; - const far = light.distance || camera.far; - - if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { - - camera.fov = fov; - camera.aspect = aspect; - camera.far = far; - camera.updateProjectionMatrix(); - - } - - super.updateMatrices( light ); - - } - - copy( source ) { - - super.copy( source ); - - this.focus = source.focus; - - return this; - - } - -} - -class SpotLight extends Light { - - constructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2 ) { - - super( color, intensity ); - - this.isSpotLight = true; - - this.type = 'SpotLight'; - - this.position.copy( Object3D.DEFAULT_UP ); - this.updateMatrix(); - - this.target = new Object3D(); - - this.distance = distance; - this.angle = angle; - this.penumbra = penumbra; - this.decay = decay; - - this.map = null; - - this.shadow = new SpotLightShadow(); - - } - - get power() { - - // compute the light's luminous power (in lumens) from its intensity (in candela) - // by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd) - return this.intensity * Math.PI; - - } - - set power( power ) { - - // set the light's intensity (in candela) from the desired luminous power (in lumens) - this.intensity = power / Math.PI; - - } - - dispose() { - - this.shadow.dispose(); - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - - } - -} - -const _projScreenMatrix = /*@__PURE__*/ new Matrix4(); -const _lightPositionWorld = /*@__PURE__*/ new Vector3(); -const _lookTarget = /*@__PURE__*/ new Vector3(); - -class PointLightShadow extends LightShadow { - - constructor() { - - super( new PerspectiveCamera( 90, 1, 0.5, 500 ) ); - - this.isPointLightShadow = true; - - this._frameExtents = new Vector2( 4, 2 ); - - this._viewportCount = 6; - - this._viewports = [ - // These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - - // positive X - new Vector4( 2, 1, 1, 1 ), - // negative X - new Vector4( 0, 1, 1, 1 ), - // positive Z - new Vector4( 3, 1, 1, 1 ), - // negative Z - new Vector4( 1, 1, 1, 1 ), - // positive Y - new Vector4( 3, 0, 1, 1 ), - // negative Y - new Vector4( 1, 0, 1, 1 ) - ]; - - this._cubeDirections = [ - new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), - new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) - ]; - - this._cubeUps = [ - new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), - new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) - ]; - - } - - updateMatrices( light, viewportIndex = 0 ) { - - const camera = this.camera; - const shadowMatrix = this.matrix; - - const far = light.distance || camera.far; - - if ( far !== camera.far ) { - - camera.far = far; - camera.updateProjectionMatrix(); - - } - - _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); - camera.position.copy( _lightPositionWorld ); - - _lookTarget.copy( camera.position ); - _lookTarget.add( this._cubeDirections[ viewportIndex ] ); - camera.up.copy( this._cubeUps[ viewportIndex ] ); - camera.lookAt( _lookTarget ); - camera.updateMatrixWorld(); - - shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z ); - - _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - this._frustum.setFromProjectionMatrix( _projScreenMatrix ); - - } - -} - -class PointLight extends Light { - - constructor( color, intensity, distance = 0, decay = 2 ) { - - super( color, intensity ); - - this.isPointLight = true; - - this.type = 'PointLight'; - - this.distance = distance; - this.decay = decay; - - this.shadow = new PointLightShadow(); - - } - - get power() { - - // compute the light's luminous power (in lumens) from its intensity (in candela) - // for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd) - return this.intensity * 4 * Math.PI; - - } - - set power( power ) { - - // set the light's intensity (in candela) from the desired luminous power (in lumens) - this.intensity = power / ( 4 * Math.PI ); - - } - - dispose() { - - this.shadow.dispose(); - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.distance = source.distance; - this.decay = source.decay; - - this.shadow = source.shadow.clone(); - - return this; - - } - -} - -class DirectionalLightShadow extends LightShadow { - - constructor() { - - super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); - - this.isDirectionalLightShadow = true; - - } - -} - -class DirectionalLight extends Light { - - constructor( color, intensity ) { - - super( color, intensity ); - - this.isDirectionalLight = true; - - this.type = 'DirectionalLight'; - - this.position.copy( Object3D.DEFAULT_UP ); - this.updateMatrix(); - - this.target = new Object3D(); - - this.shadow = new DirectionalLightShadow(); - - } - - dispose() { - - this.shadow.dispose(); - - } - - copy( source ) { - - super.copy( source ); - - this.target = source.target.clone(); - this.shadow = source.shadow.clone(); - - return this; - - } - -} - -class AmbientLight extends Light { - - constructor( color, intensity ) { - - super( color, intensity ); - - this.isAmbientLight = true; - - this.type = 'AmbientLight'; - - } - -} - -class RectAreaLight extends Light { - - constructor( color, intensity, width = 10, height = 10 ) { - - super( color, intensity ); - - this.isRectAreaLight = true; - - this.type = 'RectAreaLight'; - - this.width = width; - this.height = height; - - } - - get power() { - - // compute the light's luminous power (in lumens) from its intensity (in nits) - return this.intensity * this.width * this.height * Math.PI; - - } - - set power( power ) { - - // set the light's intensity (in nits) from the desired luminous power (in lumens) - this.intensity = power / ( this.width * this.height * Math.PI ); - - } - - copy( source ) { - - super.copy( source ); - - this.width = source.width; - this.height = source.height; - - return this; - - } - - toJSON( meta ) { - - const data = super.toJSON( meta ); - - data.object.width = this.width; - data.object.height = this.height; - - return data; - - } - -} - -/** - * Primary reference: - * https://graphics.stanford.edu/papers/envmap/envmap.pdf - * - * Secondary reference: - * https://www.ppsloan.org/publications/StupidSH36.pdf - */ - -// 3-band SH defined by 9 coefficients - -class SphericalHarmonics3 { - - constructor() { - - this.isSphericalHarmonics3 = true; - - this.coefficients = []; - - for ( let i = 0; i < 9; i ++ ) { - - this.coefficients.push( new Vector3() ); - - } - - } - - set( coefficients ) { - - for ( let i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].copy( coefficients[ i ] ); - - } - - return this; - - } - - zero() { - - for ( let i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].set( 0, 0, 0 ); - - } - - return this; - - } - - // get the radiance in the direction of the normal - // target is a Vector3 - getAt( normal, target ) { - - // normal is assumed to be unit length - - const x = normal.x, y = normal.y, z = normal.z; - - const coeff = this.coefficients; - - // band 0 - target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 ); - - // band 1 - target.addScaledVector( coeff[ 1 ], 0.488603 * y ); - target.addScaledVector( coeff[ 2 ], 0.488603 * z ); - target.addScaledVector( coeff[ 3 ], 0.488603 * x ); - - // band 2 - target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) ); - target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) ); - target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) ); - target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) ); - target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) ); - - return target; - - } - - // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal - // target is a Vector3 - // https://graphics.stanford.edu/papers/envmap/envmap.pdf - getIrradianceAt( normal, target ) { - - // normal is assumed to be unit length - - const x = normal.x, y = normal.y, z = normal.z; - - const coeff = this.coefficients; - - // band 0 - target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095 - - // band 1 - target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603 - target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z ); - target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x ); - - // band 2 - target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548 - target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z ); - target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 - target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z ); - target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274 - - return target; - - } - - add( sh ) { - - for ( let i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].add( sh.coefficients[ i ] ); - - } - - return this; - - } - - addScaledSH( sh, s ) { - - for ( let i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s ); - - } - - return this; - - } - - scale( s ) { - - for ( let i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].multiplyScalar( s ); - - } - - return this; - - } - - lerp( sh, alpha ) { - - for ( let i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); - - } - - return this; - - } - - equals( sh ) { - - for ( let i = 0; i < 9; i ++ ) { - - if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { - - return false; - - } - - } - - return true; - - } - - copy( sh ) { - - return this.set( sh.coefficients ); - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - fromArray( array, offset = 0 ) { - - const coefficients = this.coefficients; - - for ( let i = 0; i < 9; i ++ ) { - - coefficients[ i ].fromArray( array, offset + ( i * 3 ) ); - - } - - return this; - - } - - toArray( array = [], offset = 0 ) { - - const coefficients = this.coefficients; - - for ( let i = 0; i < 9; i ++ ) { - - coefficients[ i ].toArray( array, offset + ( i * 3 ) ); - - } - - return array; - - } - - // evaluate the basis functions - // shBasis is an Array[ 9 ] - static getBasisAt( normal, shBasis ) { - - // normal is assumed to be unit length - - const x = normal.x, y = normal.y, z = normal.z; - - // band 0 - shBasis[ 0 ] = 0.282095; - - // band 1 - shBasis[ 1 ] = 0.488603 * y; - shBasis[ 2 ] = 0.488603 * z; - shBasis[ 3 ] = 0.488603 * x; - - // band 2 - shBasis[ 4 ] = 1.092548 * x * y; - shBasis[ 5 ] = 1.092548 * y * z; - shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); - shBasis[ 7 ] = 1.092548 * x * z; - shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); - - } - -} - -class LightProbe extends Light { - - constructor( sh = new SphericalHarmonics3(), intensity = 1 ) { - - super( undefined, intensity ); - - this.isLightProbe = true; - - this.sh = sh; - - } - - copy( source ) { - - super.copy( source ); - - this.sh.copy( source.sh ); - - return this; - - } - - fromJSON( json ) { - - this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON(); - this.sh.fromArray( json.sh ); - - return this; - - } - - toJSON( meta ) { - - const data = super.toJSON( meta ); - - data.object.sh = this.sh.toArray(); - - return data; - - } - -} - -class MaterialLoader extends Loader { - - constructor( manager ) { - - super( manager ); - this.textures = {}; - - } - - load( url, onLoad, onProgress, onError ) { - - const scope = this; - - const loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.setRequestHeader( scope.requestHeader ); - loader.setWithCredentials( scope.withCredentials ); - loader.load( url, function ( text ) { - - try { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - } catch ( e ) { - - if ( onError ) { - - onError( e ); - - } else { - - console.error( e ); - - } - - scope.manager.itemError( url ); - - } - - }, onProgress, onError ); - - } - - parse( json ) { - - const textures = this.textures; - - function getTexture( name ) { - - if ( textures[ name ] === undefined ) { - - console.warn( 'THREE.MaterialLoader: Undefined texture', name ); - - } - - return textures[ name ]; - - } - - const material = MaterialLoader.createMaterialFromType( json.type ); - - if ( json.uuid !== undefined ) material.uuid = json.uuid; - if ( json.name !== undefined ) material.name = json.name; - if ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color ); - if ( json.roughness !== undefined ) material.roughness = json.roughness; - if ( json.metalness !== undefined ) material.metalness = json.metalness; - if ( json.sheen !== undefined ) material.sheen = json.sheen; - if ( json.sheenColor !== undefined ) material.sheenColor = new Color().setHex( json.sheenColor ); - if ( json.sheenRoughness !== undefined ) material.sheenRoughness = json.sheenRoughness; - if ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive ); - if ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular ); - if ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity; - if ( json.specularColor !== undefined && material.specularColor !== undefined ) material.specularColor.setHex( json.specularColor ); - if ( json.shininess !== undefined ) material.shininess = json.shininess; - if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat; - if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness; - if ( json.dispersion !== undefined ) material.dispersion = json.dispersion; - if ( json.iridescence !== undefined ) material.iridescence = json.iridescence; - if ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR; - if ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange; - if ( json.transmission !== undefined ) material.transmission = json.transmission; - if ( json.thickness !== undefined ) material.thickness = json.thickness; - if ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance; - if ( json.attenuationColor !== undefined && material.attenuationColor !== undefined ) material.attenuationColor.setHex( json.attenuationColor ); - if ( json.anisotropy !== undefined ) material.anisotropy = json.anisotropy; - if ( json.anisotropyRotation !== undefined ) material.anisotropyRotation = json.anisotropyRotation; - if ( json.fog !== undefined ) material.fog = json.fog; - if ( json.flatShading !== undefined ) material.flatShading = json.flatShading; - if ( json.blending !== undefined ) material.blending = json.blending; - if ( json.combine !== undefined ) material.combine = json.combine; - if ( json.side !== undefined ) material.side = json.side; - if ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide; - if ( json.opacity !== undefined ) material.opacity = json.opacity; - if ( json.transparent !== undefined ) material.transparent = json.transparent; - if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; - if ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash; - if ( json.depthFunc !== undefined ) material.depthFunc = json.depthFunc; - if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; - if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; - if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; - if ( json.blendSrc !== undefined ) material.blendSrc = json.blendSrc; - if ( json.blendDst !== undefined ) material.blendDst = json.blendDst; - if ( json.blendEquation !== undefined ) material.blendEquation = json.blendEquation; - if ( json.blendSrcAlpha !== undefined ) material.blendSrcAlpha = json.blendSrcAlpha; - if ( json.blendDstAlpha !== undefined ) material.blendDstAlpha = json.blendDstAlpha; - if ( json.blendEquationAlpha !== undefined ) material.blendEquationAlpha = json.blendEquationAlpha; - if ( json.blendColor !== undefined && material.blendColor !== undefined ) material.blendColor.setHex( json.blendColor ); - if ( json.blendAlpha !== undefined ) material.blendAlpha = json.blendAlpha; - if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask; - if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc; - if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef; - if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask; - if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail; - if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail; - if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass; - if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite; - - if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; - if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; - if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; - if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; - - if ( json.rotation !== undefined ) material.rotation = json.rotation; - - if ( json.linewidth !== undefined ) material.linewidth = json.linewidth; - if ( json.dashSize !== undefined ) material.dashSize = json.dashSize; - if ( json.gapSize !== undefined ) material.gapSize = json.gapSize; - if ( json.scale !== undefined ) material.scale = json.scale; - - if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset; - if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor; - if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits; - - if ( json.dithering !== undefined ) material.dithering = json.dithering; - - if ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage; - if ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha; - if ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass; - - if ( json.visible !== undefined ) material.visible = json.visible; - - if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped; - - if ( json.userData !== undefined ) material.userData = json.userData; - - if ( json.vertexColors !== undefined ) { - - if ( typeof json.vertexColors === 'number' ) { - - material.vertexColors = ( json.vertexColors > 0 ) ? true : false; - - } else { - - material.vertexColors = json.vertexColors; - - } - - } - - // Shader Material - - if ( json.uniforms !== undefined ) { - - for ( const name in json.uniforms ) { - - const uniform = json.uniforms[ name ]; - - material.uniforms[ name ] = {}; - - switch ( uniform.type ) { - - case 't': - material.uniforms[ name ].value = getTexture( uniform.value ); - break; - - case 'c': - material.uniforms[ name ].value = new Color().setHex( uniform.value ); - break; - - case 'v2': - material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); - break; - - case 'v3': - material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); - break; - - case 'v4': - material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); - break; - - case 'm3': - material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value ); - break; - - case 'm4': - material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); - break; - - default: - material.uniforms[ name ].value = uniform.value; - - } - - } - - } - - if ( json.defines !== undefined ) material.defines = json.defines; - if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; - if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; - if ( json.glslVersion !== undefined ) material.glslVersion = json.glslVersion; - - if ( json.extensions !== undefined ) { - - for ( const key in json.extensions ) { - - material.extensions[ key ] = json.extensions[ key ]; - - } - - } - - if ( json.lights !== undefined ) material.lights = json.lights; - if ( json.clipping !== undefined ) material.clipping = json.clipping; - - // for PointsMaterial - - if ( json.size !== undefined ) material.size = json.size; - if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; - - // maps - - if ( json.map !== undefined ) material.map = getTexture( json.map ); - if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap ); - - if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap ); - - if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); - if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; - - if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); - if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType; - if ( json.normalScale !== undefined ) { - - let normalScale = json.normalScale; - - if ( Array.isArray( normalScale ) === false ) { - - // Blender exporter used to export a scalar. See #7459 - - normalScale = [ normalScale, normalScale ]; - - } - - material.normalScale = new Vector2().fromArray( normalScale ); - - } - - if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); - if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; - if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; - - if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); - if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); - - if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); - if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; - - if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); - if ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap ); - if ( json.specularColorMap !== undefined ) material.specularColorMap = getTexture( json.specularColorMap ); - - if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); - if ( json.envMapRotation !== undefined ) material.envMapRotation.fromArray( json.envMapRotation ); - if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity; - - if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; - if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio; - - if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); - if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; - - if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); - if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; - - if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); - - if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap ); - if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap ); - if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); - if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); - - if ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap ); - if ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap ); - - if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap ); - if ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap ); - - if ( json.anisotropyMap !== undefined ) material.anisotropyMap = getTexture( json.anisotropyMap ); - - if ( json.sheenColorMap !== undefined ) material.sheenColorMap = getTexture( json.sheenColorMap ); - if ( json.sheenRoughnessMap !== undefined ) material.sheenRoughnessMap = getTexture( json.sheenRoughnessMap ); - - return material; - - } - - setTextures( value ) { - - this.textures = value; - return this; - - } - - static createMaterialFromType( type ) { - - const materialLib = { - ShadowMaterial, - SpriteMaterial, - RawShaderMaterial, - ShaderMaterial, - PointsMaterial, - MeshPhysicalMaterial, - MeshStandardMaterial, - MeshPhongMaterial, - MeshToonMaterial, - MeshNormalMaterial, - MeshLambertMaterial, - MeshDepthMaterial, - MeshDistanceMaterial, - MeshBasicMaterial, - MeshMatcapMaterial, - LineDashedMaterial, - LineBasicMaterial, - Material - }; - - return new materialLib[ type ](); - - } - -} - -class LoaderUtils { - - static decodeText( array ) { // @deprecated, r165 - - console.warn( 'THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead.' ); - - if ( typeof TextDecoder !== 'undefined' ) { - - return new TextDecoder().decode( array ); - - } - - // Avoid the String.fromCharCode.apply(null, array) shortcut, which - // throws a "maximum call stack size exceeded" error for large arrays. - - let s = ''; - - for ( let i = 0, il = array.length; i < il; i ++ ) { - - // Implicitly assumes little-endian. - s += String.fromCharCode( array[ i ] ); - - } - - try { - - // merges multi-byte utf-8 characters. - - return decodeURIComponent( escape( s ) ); - - } catch ( e ) { // see #16358 - - return s; - - } - - } - - static extractUrlBase( url ) { - - const index = url.lastIndexOf( '/' ); - - if ( index === - 1 ) return './'; - - return url.slice( 0, index + 1 ); - - } - - static resolveURL( url, path ) { - - // Invalid URL - if ( typeof url !== 'string' || url === '' ) return ''; - - // Host Relative URL - if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) { - - path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' ); - - } - - // Absolute URL http://,https://,// - if ( /^(https?:)?\/\//i.test( url ) ) return url; - - // Data URI - if ( /^data:.*,.*$/i.test( url ) ) return url; - - // Blob URL - if ( /^blob:.*$/i.test( url ) ) return url; - - // Relative URL - return path + url; - - } - -} - -class InstancedBufferGeometry extends BufferGeometry { - - constructor() { - - super(); - - this.isInstancedBufferGeometry = true; - - this.type = 'InstancedBufferGeometry'; - this.instanceCount = Infinity; - - } - - copy( source ) { - - super.copy( source ); - - this.instanceCount = source.instanceCount; - - return this; - - } - - toJSON() { - - const data = super.toJSON(); - - data.instanceCount = this.instanceCount; - - data.isInstancedBufferGeometry = true; - - return data; - - } - -} - -class BufferGeometryLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( url, onLoad, onProgress, onError ) { - - const scope = this; - - const loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.setRequestHeader( scope.requestHeader ); - loader.setWithCredentials( scope.withCredentials ); - loader.load( url, function ( text ) { - - try { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - } catch ( e ) { - - if ( onError ) { - - onError( e ); - - } else { - - console.error( e ); - - } - - scope.manager.itemError( url ); - - } - - }, onProgress, onError ); - - } - - parse( json ) { - - const interleavedBufferMap = {}; - const arrayBufferMap = {}; - - function getInterleavedBuffer( json, uuid ) { - - if ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ]; - - const interleavedBuffers = json.interleavedBuffers; - const interleavedBuffer = interleavedBuffers[ uuid ]; - - const buffer = getArrayBuffer( json, interleavedBuffer.buffer ); - - const array = getTypedArray( interleavedBuffer.type, buffer ); - const ib = new InterleavedBuffer( array, interleavedBuffer.stride ); - ib.uuid = interleavedBuffer.uuid; - - interleavedBufferMap[ uuid ] = ib; - - return ib; - - } - - function getArrayBuffer( json, uuid ) { - - if ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ]; - - const arrayBuffers = json.arrayBuffers; - const arrayBuffer = arrayBuffers[ uuid ]; - - const ab = new Uint32Array( arrayBuffer ).buffer; - - arrayBufferMap[ uuid ] = ab; - - return ab; - - } - - const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); - - const index = json.data.index; - - if ( index !== undefined ) { - - const typedArray = getTypedArray( index.type, index.array ); - geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); - - } - - const attributes = json.data.attributes; - - for ( const key in attributes ) { - - const attribute = attributes[ key ]; - let bufferAttribute; - - if ( attribute.isInterleavedBufferAttribute ) { - - const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data ); - bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized ); - - } else { - - const typedArray = getTypedArray( attribute.type, attribute.array ); - const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; - bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized ); - - } - - if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name; - if ( attribute.usage !== undefined ) bufferAttribute.setUsage( attribute.usage ); - - geometry.setAttribute( key, bufferAttribute ); - - } - - const morphAttributes = json.data.morphAttributes; - - if ( morphAttributes ) { - - for ( const key in morphAttributes ) { - - const attributeArray = morphAttributes[ key ]; - - const array = []; - - for ( let i = 0, il = attributeArray.length; i < il; i ++ ) { - - const attribute = attributeArray[ i ]; - let bufferAttribute; - - if ( attribute.isInterleavedBufferAttribute ) { - - const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data ); - bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized ); - - } else { - - const typedArray = getTypedArray( attribute.type, attribute.array ); - bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ); - - } - - if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name; - array.push( bufferAttribute ); - - } - - geometry.morphAttributes[ key ] = array; - - } - - } - - const morphTargetsRelative = json.data.morphTargetsRelative; - - if ( morphTargetsRelative ) { - - geometry.morphTargetsRelative = true; - - } - - const groups = json.data.groups || json.data.drawcalls || json.data.offsets; - - if ( groups !== undefined ) { - - for ( let i = 0, n = groups.length; i !== n; ++ i ) { - - const group = groups[ i ]; - - geometry.addGroup( group.start, group.count, group.materialIndex ); - - } - - } - - const boundingSphere = json.data.boundingSphere; - - if ( boundingSphere !== undefined ) { - - const center = new Vector3(); - - if ( boundingSphere.center !== undefined ) { - - center.fromArray( boundingSphere.center ); - - } - - geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); - - } - - if ( json.name ) geometry.name = json.name; - if ( json.userData ) geometry.userData = json.userData; - - return geometry; - - } - -} - -class ObjectLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( url, onLoad, onProgress, onError ) { - - const scope = this; - - const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; - this.resourcePath = this.resourcePath || path; - - const loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setRequestHeader( this.requestHeader ); - loader.setWithCredentials( this.withCredentials ); - loader.load( url, function ( text ) { - - let json = null; - - try { - - json = JSON.parse( text ); - - } catch ( error ) { - - if ( onError !== undefined ) onError( error ); - - console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); - - return; - - } - - const metadata = json.metadata; - - if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { - - if ( onError !== undefined ) onError( new Error( 'THREE.ObjectLoader: Can\'t load ' + url ) ); - - console.error( 'THREE.ObjectLoader: Can\'t load ' + url ); - return; - - } - - scope.parse( json, onLoad ); - - }, onProgress, onError ); - - } - - async loadAsync( url, onProgress ) { - - const scope = this; - - const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; - this.resourcePath = this.resourcePath || path; - - const loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setRequestHeader( this.requestHeader ); - loader.setWithCredentials( this.withCredentials ); - - const text = await loader.loadAsync( url, onProgress ); - - const json = JSON.parse( text ); - - const metadata = json.metadata; - - if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { - - throw new Error( 'THREE.ObjectLoader: Can\'t load ' + url ); - - } - - return await scope.parseAsync( json ); - - } - - parse( json, onLoad ) { - - const animations = this.parseAnimations( json.animations ); - const shapes = this.parseShapes( json.shapes ); - const geometries = this.parseGeometries( json.geometries, shapes ); - - const images = this.parseImages( json.images, function () { - - if ( onLoad !== undefined ) onLoad( object ); - - } ); - - const textures = this.parseTextures( json.textures, images ); - const materials = this.parseMaterials( json.materials, textures ); - - const object = this.parseObject( json.object, geometries, materials, textures, animations ); - const skeletons = this.parseSkeletons( json.skeletons, object ); - - this.bindSkeletons( object, skeletons ); - this.bindLightTargets( object ); - - // - - if ( onLoad !== undefined ) { - - let hasImages = false; - - for ( const uuid in images ) { - - if ( images[ uuid ].data instanceof HTMLImageElement ) { - - hasImages = true; - break; - - } - - } - - if ( hasImages === false ) onLoad( object ); - - } - - return object; - - } - - async parseAsync( json ) { - - const animations = this.parseAnimations( json.animations ); - const shapes = this.parseShapes( json.shapes ); - const geometries = this.parseGeometries( json.geometries, shapes ); - - const images = await this.parseImagesAsync( json.images ); - - const textures = this.parseTextures( json.textures, images ); - const materials = this.parseMaterials( json.materials, textures ); - - const object = this.parseObject( json.object, geometries, materials, textures, animations ); - const skeletons = this.parseSkeletons( json.skeletons, object ); - - this.bindSkeletons( object, skeletons ); - this.bindLightTargets( object ); - - return object; - - } - - parseShapes( json ) { - - const shapes = {}; - - if ( json !== undefined ) { - - for ( let i = 0, l = json.length; i < l; i ++ ) { - - const shape = new Shape().fromJSON( json[ i ] ); - - shapes[ shape.uuid ] = shape; - - } - - } - - return shapes; - - } - - parseSkeletons( json, object ) { - - const skeletons = {}; - const bones = {}; - - // generate bone lookup table - - object.traverse( function ( child ) { - - if ( child.isBone ) bones[ child.uuid ] = child; - - } ); - - // create skeletons - - if ( json !== undefined ) { - - for ( let i = 0, l = json.length; i < l; i ++ ) { - - const skeleton = new Skeleton().fromJSON( json[ i ], bones ); - - skeletons[ skeleton.uuid ] = skeleton; - - } - - } - - return skeletons; - - } - - parseGeometries( json, shapes ) { - - const geometries = {}; - - if ( json !== undefined ) { - - const bufferGeometryLoader = new BufferGeometryLoader(); - - for ( let i = 0, l = json.length; i < l; i ++ ) { - - let geometry; - const data = json[ i ]; - - switch ( data.type ) { - - case 'BufferGeometry': - case 'InstancedBufferGeometry': - - geometry = bufferGeometryLoader.parse( data ); - break; - - default: - - if ( data.type in Geometries ) { - - geometry = Geometries[ data.type ].fromJSON( data, shapes ); - - } else { - - console.warn( `THREE.ObjectLoader: Unsupported geometry type "${ data.type }"` ); - - } - - } - - geometry.uuid = data.uuid; - - if ( data.name !== undefined ) geometry.name = data.name; - if ( data.userData !== undefined ) geometry.userData = data.userData; - - geometries[ data.uuid ] = geometry; - - } - - } - - return geometries; - - } - - parseMaterials( json, textures ) { - - const cache = {}; // MultiMaterial - const materials = {}; - - if ( json !== undefined ) { - - const loader = new MaterialLoader(); - loader.setTextures( textures ); - - for ( let i = 0, l = json.length; i < l; i ++ ) { - - const data = json[ i ]; - - if ( cache[ data.uuid ] === undefined ) { - - cache[ data.uuid ] = loader.parse( data ); - - } - - materials[ data.uuid ] = cache[ data.uuid ]; - - } - - } - - return materials; - - } - - parseAnimations( json ) { - - const animations = {}; - - if ( json !== undefined ) { - - for ( let i = 0; i < json.length; i ++ ) { - - const data = json[ i ]; - - const clip = AnimationClip.parse( data ); - - animations[ clip.uuid ] = clip; - - } - - } - - return animations; - - } - - parseImages( json, onLoad ) { - - const scope = this; - const images = {}; - - let loader; - - function loadImage( url ) { - - scope.manager.itemStart( url ); - - return loader.load( url, function () { - - scope.manager.itemEnd( url ); - - }, undefined, function () { - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } ); - - } - - function deserializeImage( image ) { - - if ( typeof image === 'string' ) { - - const url = image; - - const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url; - - return loadImage( path ); - - } else { - - if ( image.data ) { - - return { - data: getTypedArray( image.type, image.data ), - width: image.width, - height: image.height - }; - - } else { - - return null; - - } - - } - - } - - if ( json !== undefined && json.length > 0 ) { - - const manager = new LoadingManager( onLoad ); - - loader = new ImageLoader( manager ); - loader.setCrossOrigin( this.crossOrigin ); - - for ( let i = 0, il = json.length; i < il; i ++ ) { - - const image = json[ i ]; - const url = image.url; - - if ( Array.isArray( url ) ) { - - // load array of images e.g CubeTexture - - const imageArray = []; - - for ( let j = 0, jl = url.length; j < jl; j ++ ) { - - const currentUrl = url[ j ]; - - const deserializedImage = deserializeImage( currentUrl ); - - if ( deserializedImage !== null ) { - - if ( deserializedImage instanceof HTMLImageElement ) { - - imageArray.push( deserializedImage ); - - } else { - - // special case: handle array of data textures for cube textures - - imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) ); - - } - - } - - } - - images[ image.uuid ] = new Source( imageArray ); - - } else { - - // load single image - - const deserializedImage = deserializeImage( image.url ); - images[ image.uuid ] = new Source( deserializedImage ); - - - } - - } - - } - - return images; - - } - - async parseImagesAsync( json ) { - - const scope = this; - const images = {}; - - let loader; - - async function deserializeImage( image ) { - - if ( typeof image === 'string' ) { - - const url = image; - - const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url; - - return await loader.loadAsync( path ); - - } else { - - if ( image.data ) { - - return { - data: getTypedArray( image.type, image.data ), - width: image.width, - height: image.height - }; - - } else { - - return null; - - } - - } - - } - - if ( json !== undefined && json.length > 0 ) { - - loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - - for ( let i = 0, il = json.length; i < il; i ++ ) { - - const image = json[ i ]; - const url = image.url; - - if ( Array.isArray( url ) ) { - - // load array of images e.g CubeTexture - - const imageArray = []; - - for ( let j = 0, jl = url.length; j < jl; j ++ ) { - - const currentUrl = url[ j ]; - - const deserializedImage = await deserializeImage( currentUrl ); - - if ( deserializedImage !== null ) { - - if ( deserializedImage instanceof HTMLImageElement ) { - - imageArray.push( deserializedImage ); - - } else { - - // special case: handle array of data textures for cube textures - - imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) ); - - } - - } - - } - - images[ image.uuid ] = new Source( imageArray ); - - } else { - - // load single image - - const deserializedImage = await deserializeImage( image.url ); - images[ image.uuid ] = new Source( deserializedImage ); - - } - - } - - } - - return images; - - } - - parseTextures( json, images ) { - - function parseConstant( value, type ) { - - if ( typeof value === 'number' ) return value; - - console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); - - return type[ value ]; - - } - - const textures = {}; - - if ( json !== undefined ) { - - for ( let i = 0, l = json.length; i < l; i ++ ) { - - const data = json[ i ]; - - if ( data.image === undefined ) { - - console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); - - } - - if ( images[ data.image ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); - - } - - const source = images[ data.image ]; - const image = source.data; - - let texture; - - if ( Array.isArray( image ) ) { - - texture = new CubeTexture(); - - if ( image.length === 6 ) texture.needsUpdate = true; - - } else { - - if ( image && image.data ) { - - texture = new DataTexture(); - - } else { - - texture = new Texture(); - - } - - if ( image ) texture.needsUpdate = true; // textures can have undefined image data - - } - - texture.source = source; - - texture.uuid = data.uuid; - - if ( data.name !== undefined ) texture.name = data.name; - - if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); - if ( data.channel !== undefined ) texture.channel = data.channel; - - if ( data.offset !== undefined ) texture.offset.fromArray( data.offset ); - if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat ); - if ( data.center !== undefined ) texture.center.fromArray( data.center ); - if ( data.rotation !== undefined ) texture.rotation = data.rotation; - - if ( data.wrap !== undefined ) { - - texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); - texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); - - } - - if ( data.format !== undefined ) texture.format = data.format; - if ( data.internalFormat !== undefined ) texture.internalFormat = data.internalFormat; - if ( data.type !== undefined ) texture.type = data.type; - if ( data.colorSpace !== undefined ) texture.colorSpace = data.colorSpace; - - if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); - if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); - if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; - - if ( data.flipY !== undefined ) texture.flipY = data.flipY; - - if ( data.generateMipmaps !== undefined ) texture.generateMipmaps = data.generateMipmaps; - if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha; - if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment; - if ( data.compareFunction !== undefined ) texture.compareFunction = data.compareFunction; - - if ( data.userData !== undefined ) texture.userData = data.userData; - - textures[ data.uuid ] = texture; - - } - - } - - return textures; - - } - - parseObject( data, geometries, materials, textures, animations ) { - - let object; - - function getGeometry( name ) { - - if ( geometries[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); - - } - - return geometries[ name ]; - - } - - function getMaterial( name ) { - - if ( name === undefined ) return undefined; - - if ( Array.isArray( name ) ) { - - const array = []; - - for ( let i = 0, l = name.length; i < l; i ++ ) { - - const uuid = name[ i ]; - - if ( materials[ uuid ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); - - } - - array.push( materials[ uuid ] ); - - } - - return array; - - } - - if ( materials[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', name ); - - } - - return materials[ name ]; - - } - - function getTexture( uuid ) { - - if ( textures[ uuid ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined texture', uuid ); - - } - - return textures[ uuid ]; - - } - - let geometry, material; - - switch ( data.type ) { - - case 'Scene': - - object = new Scene(); - - if ( data.background !== undefined ) { - - if ( Number.isInteger( data.background ) ) { - - object.background = new Color( data.background ); - - } else { - - object.background = getTexture( data.background ); - - } - - } - - if ( data.environment !== undefined ) { - - object.environment = getTexture( data.environment ); - - } - - if ( data.fog !== undefined ) { - - if ( data.fog.type === 'Fog' ) { - - object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); - - } else if ( data.fog.type === 'FogExp2' ) { - - object.fog = new FogExp2( data.fog.color, data.fog.density ); - - } - - if ( data.fog.name !== '' ) { - - object.fog.name = data.fog.name; - - } - - } - - if ( data.backgroundBlurriness !== undefined ) object.backgroundBlurriness = data.backgroundBlurriness; - if ( data.backgroundIntensity !== undefined ) object.backgroundIntensity = data.backgroundIntensity; - if ( data.backgroundRotation !== undefined ) object.backgroundRotation.fromArray( data.backgroundRotation ); - - if ( data.environmentIntensity !== undefined ) object.environmentIntensity = data.environmentIntensity; - if ( data.environmentRotation !== undefined ) object.environmentRotation.fromArray( data.environmentRotation ); - - break; - - case 'PerspectiveCamera': - - object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); - - if ( data.focus !== undefined ) object.focus = data.focus; - if ( data.zoom !== undefined ) object.zoom = data.zoom; - if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; - if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; - if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); - - break; - - case 'OrthographicCamera': - - object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); - - if ( data.zoom !== undefined ) object.zoom = data.zoom; - if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); - - break; - - case 'AmbientLight': - - object = new AmbientLight( data.color, data.intensity ); - - break; - - case 'DirectionalLight': - - object = new DirectionalLight( data.color, data.intensity ); - object.target = data.target || ''; - - break; - - case 'PointLight': - - object = new PointLight( data.color, data.intensity, data.distance, data.decay ); - - break; - - case 'RectAreaLight': - - object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); - - break; - - case 'SpotLight': - - object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); - object.target = data.target || ''; - - break; - - case 'HemisphereLight': - - object = new HemisphereLight( data.color, data.groundColor, data.intensity ); - - break; - - case 'LightProbe': - - object = new LightProbe().fromJSON( data ); - - break; - - case 'SkinnedMesh': - - geometry = getGeometry( data.geometry ); - material = getMaterial( data.material ); - - object = new SkinnedMesh( geometry, material ); - - if ( data.bindMode !== undefined ) object.bindMode = data.bindMode; - if ( data.bindMatrix !== undefined ) object.bindMatrix.fromArray( data.bindMatrix ); - if ( data.skeleton !== undefined ) object.skeleton = data.skeleton; - - break; - - case 'Mesh': - - geometry = getGeometry( data.geometry ); - material = getMaterial( data.material ); - - object = new Mesh( geometry, material ); - - break; - - case 'InstancedMesh': - - geometry = getGeometry( data.geometry ); - material = getMaterial( data.material ); - const count = data.count; - const instanceMatrix = data.instanceMatrix; - const instanceColor = data.instanceColor; - - object = new InstancedMesh( geometry, material, count ); - object.instanceMatrix = new InstancedBufferAttribute( new Float32Array( instanceMatrix.array ), 16 ); - if ( instanceColor !== undefined ) object.instanceColor = new InstancedBufferAttribute( new Float32Array( instanceColor.array ), instanceColor.itemSize ); - - break; - - case 'BatchedMesh': - - geometry = getGeometry( data.geometry ); - material = getMaterial( data.material ); - - object = new BatchedMesh( data.maxInstanceCount, data.maxVertexCount, data.maxIndexCount, material ); - object.geometry = geometry; - object.perObjectFrustumCulled = data.perObjectFrustumCulled; - object.sortObjects = data.sortObjects; - - object._drawRanges = data.drawRanges; - object._reservedRanges = data.reservedRanges; - - object._visibility = data.visibility; - object._active = data.active; - object._bounds = data.bounds.map( bound => { - - const box = new Box3(); - box.min.fromArray( bound.boxMin ); - box.max.fromArray( bound.boxMax ); - - const sphere = new Sphere(); - sphere.radius = bound.sphereRadius; - sphere.center.fromArray( bound.sphereCenter ); - - return { - boxInitialized: bound.boxInitialized, - box: box, - - sphereInitialized: bound.sphereInitialized, - sphere: sphere - }; - - } ); - - object._maxInstanceCount = data.maxInstanceCount; - object._maxVertexCount = data.maxVertexCount; - object._maxIndexCount = data.maxIndexCount; - - object._geometryInitialized = data.geometryInitialized; - object._geometryCount = data.geometryCount; - - object._matricesTexture = getTexture( data.matricesTexture.uuid ); - if ( data.colorsTexture !== undefined ) object._colorsTexture = getTexture( data.colorsTexture.uuid ); - - break; - - case 'LOD': - - object = new LOD(); - - break; - - case 'Line': - - object = new Line( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'LineLoop': - - object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'LineSegments': - - object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'PointCloud': - case 'Points': - - object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'Sprite': - - object = new Sprite( getMaterial( data.material ) ); - - break; - - case 'Group': - - object = new Group(); - - break; - - case 'Bone': - - object = new Bone(); - - break; - - default: - - object = new Object3D(); - - } - - object.uuid = data.uuid; - - if ( data.name !== undefined ) object.name = data.name; - - if ( data.matrix !== undefined ) { - - object.matrix.fromArray( data.matrix ); - - if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate; - if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale ); - - } else { - - if ( data.position !== undefined ) object.position.fromArray( data.position ); - if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); - if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion ); - if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); - - } - - if ( data.up !== undefined ) object.up.fromArray( data.up ); - - if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; - if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; - - if ( data.shadow ) { - - if ( data.shadow.intensity !== undefined ) object.shadow.intensity = data.shadow.intensity; - if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias; - if ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias; - if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius; - if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize ); - if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera ); - - } - - if ( data.visible !== undefined ) object.visible = data.visible; - if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled; - if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder; - if ( data.userData !== undefined ) object.userData = data.userData; - if ( data.layers !== undefined ) object.layers.mask = data.layers; - - if ( data.children !== undefined ) { - - const children = data.children; - - for ( let i = 0; i < children.length; i ++ ) { - - object.add( this.parseObject( children[ i ], geometries, materials, textures, animations ) ); - - } - - } - - if ( data.animations !== undefined ) { - - const objectAnimations = data.animations; - - for ( let i = 0; i < objectAnimations.length; i ++ ) { - - const uuid = objectAnimations[ i ]; - - object.animations.push( animations[ uuid ] ); - - } - - } - - if ( data.type === 'LOD' ) { - - if ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate; - - const levels = data.levels; - - for ( let l = 0; l < levels.length; l ++ ) { - - const level = levels[ l ]; - const child = object.getObjectByProperty( 'uuid', level.object ); - - if ( child !== undefined ) { - - object.addLevel( child, level.distance, level.hysteresis ); - - } - - } - - } - - return object; - - } - - bindSkeletons( object, skeletons ) { - - if ( Object.keys( skeletons ).length === 0 ) return; - - object.traverse( function ( child ) { - - if ( child.isSkinnedMesh === true && child.skeleton !== undefined ) { - - const skeleton = skeletons[ child.skeleton ]; - - if ( skeleton === undefined ) { - - console.warn( 'THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton ); - - } else { - - child.bind( skeleton, child.bindMatrix ); - - } - - } - - } ); - - } - - bindLightTargets( object ) { - - object.traverse( function ( child ) { - - if ( child.isDirectionalLight || child.isSpotLight ) { - - const uuid = child.target; - - const target = object.getObjectByProperty( 'uuid', uuid ); - - if ( target !== undefined ) { - - child.target = target; - - } else { - - child.target = new Object3D(); - - } - - } - - } ); - - } - -} - -const TEXTURE_MAPPING = { - UVMapping: UVMapping, - CubeReflectionMapping: CubeReflectionMapping, - CubeRefractionMapping: CubeRefractionMapping, - EquirectangularReflectionMapping: EquirectangularReflectionMapping, - EquirectangularRefractionMapping: EquirectangularRefractionMapping, - CubeUVReflectionMapping: CubeUVReflectionMapping -}; - -const TEXTURE_WRAPPING = { - RepeatWrapping: RepeatWrapping, - ClampToEdgeWrapping: ClampToEdgeWrapping, - MirroredRepeatWrapping: MirroredRepeatWrapping -}; - -const TEXTURE_FILTER = { - NearestFilter: NearestFilter, - NearestMipmapNearestFilter: NearestMipmapNearestFilter, - NearestMipmapLinearFilter: NearestMipmapLinearFilter, - LinearFilter: LinearFilter, - LinearMipmapNearestFilter: LinearMipmapNearestFilter, - LinearMipmapLinearFilter: LinearMipmapLinearFilter -}; - -class ImageBitmapLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - this.isImageBitmapLoader = true; - - if ( typeof createImageBitmap === 'undefined' ) { - - console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); - - } - - if ( typeof fetch === 'undefined' ) { - - console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' ); - - } - - this.options = { premultiplyAlpha: 'none' }; - - } - - setOptions( options ) { - - this.options = options; - - return this; - - } - - load( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - const scope = this; - - const cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - // If cached is a promise, wait for it to resolve - if ( cached.then ) { - - cached.then( imageBitmap => { - - if ( onLoad ) onLoad( imageBitmap ); - - scope.manager.itemEnd( url ); - - } ).catch( e => { - - if ( onError ) onError( e ); - - } ); - return; - - } - - // If cached is not a promise (i.e., it's already an imageBitmap) - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - const fetchOptions = {}; - fetchOptions.credentials = ( this.crossOrigin === 'anonymous' ) ? 'same-origin' : 'include'; - fetchOptions.headers = this.requestHeader; - - const promise = fetch( url, fetchOptions ).then( function ( res ) { - - return res.blob(); - - } ).then( function ( blob ) { - - return createImageBitmap( blob, Object.assign( scope.options, { colorSpaceConversion: 'none' } ) ); - - } ).then( function ( imageBitmap ) { - - Cache.add( url, imageBitmap ); - - if ( onLoad ) onLoad( imageBitmap ); - - scope.manager.itemEnd( url ); - - return imageBitmap; - - } ).catch( function ( e ) { - - if ( onError ) onError( e ); - - Cache.remove( url ); - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } ); - - Cache.add( url, promise ); - scope.manager.itemStart( url ); - - } - -} - -let _context; - -class AudioContext { - - static getContext() { - - if ( _context === undefined ) { - - _context = new ( window.AudioContext || window.webkitAudioContext )(); - - } - - return _context; - - } - - static setContext( value ) { - - _context = value; - - } - -} - -class AudioLoader extends Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( url, onLoad, onProgress, onError ) { - - const scope = this; - - const loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.setPath( this.path ); - loader.setRequestHeader( this.requestHeader ); - loader.setWithCredentials( this.withCredentials ); - loader.load( url, function ( buffer ) { - - try { - - // Create a copy of the buffer. The `decodeAudioData` method - // detaches the buffer when complete, preventing reuse. - const bufferCopy = buffer.slice( 0 ); - - const context = AudioContext.getContext(); - context.decodeAudioData( bufferCopy, function ( audioBuffer ) { - - onLoad( audioBuffer ); - - } ).catch( handleError ); - - } catch ( e ) { - - handleError( e ); - - } - - }, onProgress, onError ); - - function handleError( e ) { - - if ( onError ) { - - onError( e ); - - } else { - - console.error( e ); - - } - - scope.manager.itemError( url ); - - } - - } - -} - -const _eyeRight = /*@__PURE__*/ new Matrix4(); -const _eyeLeft = /*@__PURE__*/ new Matrix4(); -const _projectionMatrix = /*@__PURE__*/ new Matrix4(); - -class StereoCamera { - - constructor() { - - this.type = 'StereoCamera'; - - this.aspect = 1; - - this.eyeSep = 0.064; - - this.cameraL = new PerspectiveCamera(); - this.cameraL.layers.enable( 1 ); - this.cameraL.matrixAutoUpdate = false; - - this.cameraR = new PerspectiveCamera(); - this.cameraR.layers.enable( 2 ); - this.cameraR.matrixAutoUpdate = false; - - this._cache = { - focus: null, - fov: null, - aspect: null, - near: null, - far: null, - zoom: null, - eyeSep: null - }; - - } - - update( camera ) { - - const cache = this._cache; - - const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || - cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || - cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; - - if ( needsUpdate ) { - - cache.focus = camera.focus; - cache.fov = camera.fov; - cache.aspect = camera.aspect * this.aspect; - cache.near = camera.near; - cache.far = camera.far; - cache.zoom = camera.zoom; - cache.eyeSep = this.eyeSep; - - // Off-axis stereoscopic effect based on - // http://paulbourke.net/stereographics/stereorender/ - - _projectionMatrix.copy( camera.projectionMatrix ); - const eyeSepHalf = cache.eyeSep / 2; - const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; - const ymax = ( cache.near * Math.tan( DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom; - let xmin, xmax; - - // translate xOffset - - _eyeLeft.elements[ 12 ] = - eyeSepHalf; - _eyeRight.elements[ 12 ] = eyeSepHalf; - - // for left eye - - xmin = - ymax * cache.aspect + eyeSepOnProjection; - xmax = ymax * cache.aspect + eyeSepOnProjection; - - _projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); - _projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraL.projectionMatrix.copy( _projectionMatrix ); - - // for right eye - - xmin = - ymax * cache.aspect - eyeSepOnProjection; - xmax = ymax * cache.aspect - eyeSepOnProjection; - - _projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); - _projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraR.projectionMatrix.copy( _projectionMatrix ); - - } - - this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft ); - this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight ); - - } - -} - -class Clock { - - constructor( autoStart = true ) { - - this.autoStart = autoStart; - - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - - this.running = false; - - } - - start() { - - this.startTime = now(); - - this.oldTime = this.startTime; - this.elapsedTime = 0; - this.running = true; - - } - - stop() { - - this.getElapsedTime(); - this.running = false; - this.autoStart = false; - - } - - getElapsedTime() { - - this.getDelta(); - return this.elapsedTime; - - } - - getDelta() { - - let diff = 0; - - if ( this.autoStart && ! this.running ) { - - this.start(); - return 0; - - } - - if ( this.running ) { - - const newTime = now(); - - diff = ( newTime - this.oldTime ) / 1000; - this.oldTime = newTime; - - this.elapsedTime += diff; - - } - - return diff; - - } - -} - -function now() { - - return ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 - -} - -const _position$1 = /*@__PURE__*/ new Vector3(); -const _quaternion$1 = /*@__PURE__*/ new Quaternion(); -const _scale$1 = /*@__PURE__*/ new Vector3(); -const _orientation$1 = /*@__PURE__*/ new Vector3(); - -class AudioListener extends Object3D { - - constructor() { - - super(); - - this.type = 'AudioListener'; - - this.context = AudioContext.getContext(); - - this.gain = this.context.createGain(); - this.gain.connect( this.context.destination ); - - this.filter = null; - - this.timeDelta = 0; - - // private - - this._clock = new Clock(); - - } - - getInput() { - - return this.gain; - - } - - removeFilter() { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - this.gain.connect( this.context.destination ); - this.filter = null; - - } - - return this; - - } - - getFilter() { - - return this.filter; - - } - - setFilter( value ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - - } else { - - this.gain.disconnect( this.context.destination ); - - } - - this.filter = value; - this.gain.connect( this.filter ); - this.filter.connect( this.context.destination ); - - return this; - - } - - getMasterVolume() { - - return this.gain.gain.value; - - } - - setMasterVolume( value ) { - - this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); - - return this; - - } - - updateMatrixWorld( force ) { - - super.updateMatrixWorld( force ); - - const listener = this.context.listener; - const up = this.up; - - this.timeDelta = this._clock.getDelta(); - - this.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 ); - - _orientation$1.set( 0, 0, - 1 ).applyQuaternion( _quaternion$1 ); - - if ( listener.positionX ) { - - // code path for Chrome (see #14393) - - const endTime = this.context.currentTime + this.timeDelta; - - listener.positionX.linearRampToValueAtTime( _position$1.x, endTime ); - listener.positionY.linearRampToValueAtTime( _position$1.y, endTime ); - listener.positionZ.linearRampToValueAtTime( _position$1.z, endTime ); - listener.forwardX.linearRampToValueAtTime( _orientation$1.x, endTime ); - listener.forwardY.linearRampToValueAtTime( _orientation$1.y, endTime ); - listener.forwardZ.linearRampToValueAtTime( _orientation$1.z, endTime ); - listener.upX.linearRampToValueAtTime( up.x, endTime ); - listener.upY.linearRampToValueAtTime( up.y, endTime ); - listener.upZ.linearRampToValueAtTime( up.z, endTime ); - - } else { - - listener.setPosition( _position$1.x, _position$1.y, _position$1.z ); - listener.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z ); - - } - - } - -} - -class Audio extends Object3D { - - constructor( listener ) { - - super(); - - this.type = 'Audio'; - - this.listener = listener; - this.context = listener.context; - - this.gain = this.context.createGain(); - this.gain.connect( listener.getInput() ); - - this.autoplay = false; - - this.buffer = null; - this.detune = 0; - this.loop = false; - this.loopStart = 0; - this.loopEnd = 0; - this.offset = 0; - this.duration = undefined; - this.playbackRate = 1; - this.isPlaying = false; - this.hasPlaybackControl = true; - this.source = null; - this.sourceType = 'empty'; - - this._startedAt = 0; - this._progress = 0; - this._connected = false; - - this.filters = []; - - } - - getOutput() { - - return this.gain; - - } - - setNodeSource( audioNode ) { - - this.hasPlaybackControl = false; - this.sourceType = 'audioNode'; - this.source = audioNode; - this.connect(); - - return this; - - } - - setMediaElementSource( mediaElement ) { - - this.hasPlaybackControl = false; - this.sourceType = 'mediaNode'; - this.source = this.context.createMediaElementSource( mediaElement ); - this.connect(); - - return this; - - } - - setMediaStreamSource( mediaStream ) { - - this.hasPlaybackControl = false; - this.sourceType = 'mediaStreamNode'; - this.source = this.context.createMediaStreamSource( mediaStream ); - this.connect(); - - return this; - - } - - setBuffer( audioBuffer ) { - - this.buffer = audioBuffer; - this.sourceType = 'buffer'; - - if ( this.autoplay ) this.play(); - - return this; - - } - - play( delay = 0 ) { - - if ( this.isPlaying === true ) { - - console.warn( 'THREE.Audio: Audio is already playing.' ); - return; - - } - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this._startedAt = this.context.currentTime + delay; - - const source = this.context.createBufferSource(); - source.buffer = this.buffer; - source.loop = this.loop; - source.loopStart = this.loopStart; - source.loopEnd = this.loopEnd; - source.onended = this.onEnded.bind( this ); - source.start( this._startedAt, this._progress + this.offset, this.duration ); - - this.isPlaying = true; - - this.source = source; - - this.setDetune( this.detune ); - this.setPlaybackRate( this.playbackRate ); - - return this.connect(); - - } - - pause() { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - if ( this.isPlaying === true ) { - - // update current progress - - this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate; - - if ( this.loop === true ) { - - // ensure _progress does not exceed duration with looped audios - - this._progress = this._progress % ( this.duration || this.buffer.duration ); - - } - - this.source.stop(); - this.source.onended = null; - - this.isPlaying = false; - - } - - return this; - - } - - stop() { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this._progress = 0; - - if ( this.source !== null ) { - - this.source.stop(); - this.source.onended = null; - - } - - this.isPlaying = false; - - return this; - - } - - connect() { - - if ( this.filters.length > 0 ) { - - this.source.connect( this.filters[ 0 ] ); - - for ( let i = 1, l = this.filters.length; i < l; i ++ ) { - - this.filters[ i - 1 ].connect( this.filters[ i ] ); - - } - - this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); - - } else { - - this.source.connect( this.getOutput() ); - - } - - this._connected = true; - - return this; - - } - - disconnect() { - - if ( this._connected === false ) { - - return; - - } - - if ( this.filters.length > 0 ) { - - this.source.disconnect( this.filters[ 0 ] ); - - for ( let i = 1, l = this.filters.length; i < l; i ++ ) { - - this.filters[ i - 1 ].disconnect( this.filters[ i ] ); - - } - - this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); - - } else { - - this.source.disconnect( this.getOutput() ); - - } - - this._connected = false; - - return this; - - } - - getFilters() { - - return this.filters; - - } - - setFilters( value ) { - - if ( ! value ) value = []; - - if ( this._connected === true ) { - - this.disconnect(); - this.filters = value.slice(); - this.connect(); - - } else { - - this.filters = value.slice(); - - } - - return this; - - } - - setDetune( value ) { - - this.detune = value; - - if ( this.isPlaying === true && this.source.detune !== undefined ) { - - this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 ); - - } - - return this; - - } - - getDetune() { - - return this.detune; - - } - - getFilter() { - - return this.getFilters()[ 0 ]; - - } - - setFilter( filter ) { - - return this.setFilters( filter ? [ filter ] : [] ); - - } - - setPlaybackRate( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.playbackRate = value; - - if ( this.isPlaying === true ) { - - this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 ); - - } - - return this; - - } - - getPlaybackRate() { - - return this.playbackRate; - - } - - onEnded() { - - this.isPlaying = false; - - } - - getLoop() { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return false; - - } - - return this.loop; - - } - - setLoop( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.loop = value; - - if ( this.isPlaying === true ) { - - this.source.loop = this.loop; - - } - - return this; - - } - - setLoopStart( value ) { - - this.loopStart = value; - - return this; - - } - - setLoopEnd( value ) { - - this.loopEnd = value; - - return this; - - } - - getVolume() { - - return this.gain.gain.value; - - } - - setVolume( value ) { - - this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); - - return this; - - } - -} - -const _position = /*@__PURE__*/ new Vector3(); -const _quaternion = /*@__PURE__*/ new Quaternion(); -const _scale = /*@__PURE__*/ new Vector3(); -const _orientation = /*@__PURE__*/ new Vector3(); - -class PositionalAudio extends Audio { - - constructor( listener ) { - - super( listener ); - - this.panner = this.context.createPanner(); - this.panner.panningModel = 'HRTF'; - this.panner.connect( this.gain ); - - } - - connect() { - - super.connect(); - - this.panner.connect( this.gain ); - - } - - disconnect() { - - super.disconnect(); - - this.panner.disconnect( this.gain ); - - } - - getOutput() { - - return this.panner; - - } - - getRefDistance() { - - return this.panner.refDistance; - - } - - setRefDistance( value ) { - - this.panner.refDistance = value; - - return this; - - } - - getRolloffFactor() { - - return this.panner.rolloffFactor; - - } - - setRolloffFactor( value ) { - - this.panner.rolloffFactor = value; - - return this; - - } - - getDistanceModel() { - - return this.panner.distanceModel; - - } - - setDistanceModel( value ) { - - this.panner.distanceModel = value; - - return this; - - } - - getMaxDistance() { - - return this.panner.maxDistance; - - } - - setMaxDistance( value ) { - - this.panner.maxDistance = value; - - return this; - - } - - setDirectionalCone( coneInnerAngle, coneOuterAngle, coneOuterGain ) { - - this.panner.coneInnerAngle = coneInnerAngle; - this.panner.coneOuterAngle = coneOuterAngle; - this.panner.coneOuterGain = coneOuterGain; - - return this; - - } - - updateMatrixWorld( force ) { - - super.updateMatrixWorld( force ); - - if ( this.hasPlaybackControl === true && this.isPlaying === false ) return; - - this.matrixWorld.decompose( _position, _quaternion, _scale ); - - _orientation.set( 0, 0, 1 ).applyQuaternion( _quaternion ); - - const panner = this.panner; - - if ( panner.positionX ) { - - // code path for Chrome and Firefox (see #14393) - - const endTime = this.context.currentTime + this.listener.timeDelta; - - panner.positionX.linearRampToValueAtTime( _position.x, endTime ); - panner.positionY.linearRampToValueAtTime( _position.y, endTime ); - panner.positionZ.linearRampToValueAtTime( _position.z, endTime ); - panner.orientationX.linearRampToValueAtTime( _orientation.x, endTime ); - panner.orientationY.linearRampToValueAtTime( _orientation.y, endTime ); - panner.orientationZ.linearRampToValueAtTime( _orientation.z, endTime ); - - } else { - - panner.setPosition( _position.x, _position.y, _position.z ); - panner.setOrientation( _orientation.x, _orientation.y, _orientation.z ); - - } - - } - -} - -class AudioAnalyser { - - constructor( audio, fftSize = 2048 ) { - - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize; - - this.data = new Uint8Array( this.analyser.frequencyBinCount ); - - audio.getOutput().connect( this.analyser ); - - } - - - getFrequencyData() { - - this.analyser.getByteFrequencyData( this.data ); - - return this.data; - - } - - getAverageFrequency() { - - let value = 0; - const data = this.getFrequencyData(); - - for ( let i = 0; i < data.length; i ++ ) { - - value += data[ i ]; - - } - - return value / data.length; - - } - -} - -class PropertyMixer { - - constructor( binding, typeName, valueSize ) { - - this.binding = binding; - this.valueSize = valueSize; - - let mixFunction, - mixFunctionAdditive, - setIdentity; - - // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] - // - // interpolators can use .buffer as their .result - // the data then goes to 'incoming' - // - // 'accu0' and 'accu1' are used frame-interleaved for - // the cumulative result and are compared to detect - // changes - // - // 'orig' stores the original state of the property - // - // 'add' is used for additive cumulative results - // - // 'work' is optional and is only present for quaternion types. It is used - // to store intermediate quaternion multiplication results - - switch ( typeName ) { - - case 'quaternion': - mixFunction = this._slerp; - mixFunctionAdditive = this._slerpAdditive; - setIdentity = this._setAdditiveIdentityQuaternion; - - this.buffer = new Float64Array( valueSize * 6 ); - this._workIndex = 5; - break; - - case 'string': - case 'bool': - mixFunction = this._select; - - // Use the regular mix function and for additive on these types, - // additive is not relevant for non-numeric types - mixFunctionAdditive = this._select; - - setIdentity = this._setAdditiveIdentityOther; - - this.buffer = new Array( valueSize * 5 ); - break; - - default: - mixFunction = this._lerp; - mixFunctionAdditive = this._lerpAdditive; - setIdentity = this._setAdditiveIdentityNumeric; - - this.buffer = new Float64Array( valueSize * 5 ); - - } - - this._mixBufferRegion = mixFunction; - this._mixBufferRegionAdditive = mixFunctionAdditive; - this._setIdentity = setIdentity; - this._origIndex = 3; - this._addIndex = 4; - - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - - this.useCount = 0; - this.referenceCount = 0; - - } - - // accumulate data in the 'incoming' region into 'accu' - accumulate( accuIndex, weight ) { - - // note: happily accumulating nothing when weight = 0, the caller knows - // the weight and shouldn't have made the call in the first place - - const buffer = this.buffer, - stride = this.valueSize, - offset = accuIndex * stride + stride; - - let currentWeight = this.cumulativeWeight; - - if ( currentWeight === 0 ) { - - // accuN := incoming * weight - - for ( let i = 0; i !== stride; ++ i ) { - - buffer[ offset + i ] = buffer[ i ]; - - } - - currentWeight = weight; - - } else { - - // accuN := accuN + incoming * weight - - currentWeight += weight; - const mix = weight / currentWeight; - this._mixBufferRegion( buffer, offset, 0, mix, stride ); - - } - - this.cumulativeWeight = currentWeight; - - } - - // accumulate data in the 'incoming' region into 'add' - accumulateAdditive( weight ) { - - const buffer = this.buffer, - stride = this.valueSize, - offset = stride * this._addIndex; - - if ( this.cumulativeWeightAdditive === 0 ) { - - // add = identity - - this._setIdentity(); - - } - - // add := add + incoming * weight - - this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride ); - this.cumulativeWeightAdditive += weight; - - } - - // apply the state of 'accu' to the binding when accus differ - apply( accuIndex ) { - - const stride = this.valueSize, - buffer = this.buffer, - offset = accuIndex * stride + stride, - - weight = this.cumulativeWeight, - weightAdditive = this.cumulativeWeightAdditive, - - binding = this.binding; - - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - - if ( weight < 1 ) { - - // accuN := accuN + original * ( 1 - cumulativeWeight ) - - const originalValueOffset = stride * this._origIndex; - - this._mixBufferRegion( - buffer, offset, originalValueOffset, 1 - weight, stride ); - - } - - if ( weightAdditive > 0 ) { - - // accuN := accuN + additive accuN - - this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride ); - - } - - for ( let i = stride, e = stride + stride; i !== e; ++ i ) { - - if ( buffer[ i ] !== buffer[ i + stride ] ) { - - // value has changed -> update scene graph - - binding.setValue( buffer, offset ); - break; - - } - - } - - } - - // remember the state of the bound property and copy it to both accus - saveOriginalState() { - - const binding = this.binding; - - const buffer = this.buffer, - stride = this.valueSize, - - originalValueOffset = stride * this._origIndex; - - binding.getValue( buffer, originalValueOffset ); - - // accu[0..1] := orig -- initially detect changes against the original - for ( let i = stride, e = originalValueOffset; i !== e; ++ i ) { - - buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; - - } - - // Add to identity for additive - this._setIdentity(); - - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; - - } - - // apply the state previously taken via 'saveOriginalState' to the binding - restoreOriginalState() { - - const originalValueOffset = this.valueSize * 3; - this.binding.setValue( this.buffer, originalValueOffset ); - - } - - _setAdditiveIdentityNumeric() { - - const startIndex = this._addIndex * this.valueSize; - const endIndex = startIndex + this.valueSize; - - for ( let i = startIndex; i < endIndex; i ++ ) { - - this.buffer[ i ] = 0; - - } - - } - - _setAdditiveIdentityQuaternion() { - - this._setAdditiveIdentityNumeric(); - this.buffer[ this._addIndex * this.valueSize + 3 ] = 1; - - } - - _setAdditiveIdentityOther() { - - const startIndex = this._origIndex * this.valueSize; - const targetIndex = this._addIndex * this.valueSize; - - for ( let i = 0; i < this.valueSize; i ++ ) { - - this.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ]; - - } - - } - - - // mix functions - - _select( buffer, dstOffset, srcOffset, t, stride ) { - - if ( t >= 0.5 ) { - - for ( let i = 0; i !== stride; ++ i ) { - - buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; - - } - - } - - } - - _slerp( buffer, dstOffset, srcOffset, t ) { - - Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); - - } - - _slerpAdditive( buffer, dstOffset, srcOffset, t, stride ) { - - const workOffset = this._workIndex * stride; - - // Store result in intermediate buffer offset - Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset ); - - // Slerp to the intermediate result - Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t ); - - } - - _lerp( buffer, dstOffset, srcOffset, t, stride ) { - - const s = 1 - t; - - for ( let i = 0; i !== stride; ++ i ) { - - const j = dstOffset + i; - - buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; - - } - - } - - _lerpAdditive( buffer, dstOffset, srcOffset, t, stride ) { - - for ( let i = 0; i !== stride; ++ i ) { - - const j = dstOffset + i; - - buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t; - - } - - } - -} - -// Characters [].:/ are reserved for track binding syntax. -const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; -const _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' ); - -// Attempts to allow node names from any language. ES5's `\w` regexp matches -// only latin characters, and the unicode \p{L} is not yet supported. So -// instead, we exclude reserved characters and match everything else. -const _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; -const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; - -// Parent directories, delimited by '/' or ':'. Currently unused, but must -// be matched to parse the rest of the track name. -const _directoryRe = /*@__PURE__*/ /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar ); - -// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. -const _nodeRe = /*@__PURE__*/ /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot ); - -// Object on target node, and accessor. May not contain reserved -// characters. Accessor may contain any character except closing bracket. -const _objectRe = /*@__PURE__*/ /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar ); - -// Property and accessor. May not contain reserved characters. Accessor may -// contain any non-bracket characters. -const _propertyRe = /*@__PURE__*/ /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar ); - -const _trackRe = new RegExp( '' - + '^' - + _directoryRe - + _nodeRe - + _objectRe - + _propertyRe - + '$' -); - -const _supportedObjectNames = [ 'material', 'materials', 'bones', 'map' ]; - -class Composite { - - constructor( targetGroup, path, optionalParsedPath ) { - - const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); - - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_( path, parsedPath ); - - } - - getValue( array, offset ) { - - this.bind(); // bind all binding - - const firstValidIndex = this._targetGroup.nCachedObjects_, - binding = this._bindings[ firstValidIndex ]; - - // and only call .getValue on the first - if ( binding !== undefined ) binding.getValue( array, offset ); - - } - - setValue( array, offset ) { - - const bindings = this._bindings; - - for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].setValue( array, offset ); - - } - - } - - bind() { - - const bindings = this._bindings; - - for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].bind(); - - } - - } - - unbind() { - - const bindings = this._bindings; - - for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].unbind(); - - } - - } - -} - -// Note: This class uses a State pattern on a per-method basis: -// 'bind' sets 'this.getValue' / 'setValue' and shadows the -// prototype version of these methods with one that represents -// the bound state. When the property is not found, the methods -// become no-ops. -class PropertyBinding { - - constructor( rootNode, path, parsedPath ) { - - this.path = path; - this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); - - this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ); - - this.rootNode = rootNode; - - // initial state of these methods that calls 'bind' - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - - } - - - static create( root, path, parsedPath ) { - - if ( ! ( root && root.isAnimationObjectGroup ) ) { - - return new PropertyBinding( root, path, parsedPath ); - - } else { - - return new PropertyBinding.Composite( root, path, parsedPath ); - - } - - } - - /** - * Replaces spaces with underscores and removes unsupported characters from - * node names, to ensure compatibility with parseTrackName(). - * - * @param {string} name Node name to be sanitized. - * @return {string} - */ - static sanitizeNodeName( name ) { - - return name.replace( /\s/g, '_' ).replace( _reservedRe, '' ); - - } - - static parseTrackName( trackName ) { - - const matches = _trackRe.exec( trackName ); - - if ( matches === null ) { - - throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); - - } - - const results = { - // directoryName: matches[ 1 ], // (tschw) currently unused - nodeName: matches[ 2 ], - objectName: matches[ 3 ], - objectIndex: matches[ 4 ], - propertyName: matches[ 5 ], // required - propertyIndex: matches[ 6 ] - }; - - const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); - - if ( lastDot !== undefined && lastDot !== - 1 ) { - - const objectName = results.nodeName.substring( lastDot + 1 ); - - // Object names must be checked against an allowlist. Otherwise, there - // is no way to parse 'foo.bar.baz': 'baz' must be a property, but - // 'bar' could be the objectName, or part of a nodeName (which can - // include '.' characters). - if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) { - - results.nodeName = results.nodeName.substring( 0, lastDot ); - results.objectName = objectName; - - } - - } - - if ( results.propertyName === null || results.propertyName.length === 0 ) { - - throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); - - } - - return results; - - } - - static findNode( root, nodeName ) { - - if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { - - return root; - - } - - // search into skeleton bones. - if ( root.skeleton ) { - - const bone = root.skeleton.getBoneByName( nodeName ); - - if ( bone !== undefined ) { - - return bone; - - } - - } - - // search into node subtree. - if ( root.children ) { - - const searchNodeSubtree = function ( children ) { - - for ( let i = 0; i < children.length; i ++ ) { - - const childNode = children[ i ]; - - if ( childNode.name === nodeName || childNode.uuid === nodeName ) { - - return childNode; - - } - - const result = searchNodeSubtree( childNode.children ); - - if ( result ) return result; - - } - - return null; - - }; - - const subTreeNode = searchNodeSubtree( root.children ); - - if ( subTreeNode ) { - - return subTreeNode; - - } - - } - - return null; - - } - - // these are used to "bind" a nonexistent property - _getValue_unavailable() {} - _setValue_unavailable() {} - - // Getters - - _getValue_direct( buffer, offset ) { - - buffer[ offset ] = this.targetObject[ this.propertyName ]; - - } - - _getValue_array( buffer, offset ) { - - const source = this.resolvedProperty; - - for ( let i = 0, n = source.length; i !== n; ++ i ) { - - buffer[ offset ++ ] = source[ i ]; - - } - - } - - _getValue_arrayElement( buffer, offset ) { - - buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; - - } - - _getValue_toArray( buffer, offset ) { - - this.resolvedProperty.toArray( buffer, offset ); - - } - - // Direct - - _setValue_direct( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - - } - - _setValue_direct_setNeedsUpdate( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - } - - _setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - // EntireArray - - _setValue_array( buffer, offset ) { - - const dest = this.resolvedProperty; - - for ( let i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - } - - _setValue_array_setNeedsUpdate( buffer, offset ) { - - const dest = this.resolvedProperty; - - for ( let i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.needsUpdate = true; - - } - - _setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { - - const dest = this.resolvedProperty; - - for ( let i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - // ArrayElement - - _setValue_arrayElement( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - - } - - _setValue_arrayElement_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - } - - _setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - // HasToFromArray - - _setValue_fromArray( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - - } - - _setValue_fromArray_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.needsUpdate = true; - - } - - _setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - _getValue_unbound( targetArray, offset ) { - - this.bind(); - this.getValue( targetArray, offset ); - - } - - _setValue_unbound( sourceArray, offset ) { - - this.bind(); - this.setValue( sourceArray, offset ); - - } - - // create getter / setter pair for a property in the scene graph - bind() { - - let targetObject = this.node; - const parsedPath = this.parsedPath; - - const objectName = parsedPath.objectName; - const propertyName = parsedPath.propertyName; - let propertyIndex = parsedPath.propertyIndex; - - if ( ! targetObject ) { - - targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ); - - this.node = targetObject; - - } - - // set fail state so we can just 'return' on error - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; - - // ensure there is a value node - if ( ! targetObject ) { - - console.warn( 'THREE.PropertyBinding: No target node found for track: ' + this.path + '.' ); - return; - - } - - if ( objectName ) { - - let objectIndex = parsedPath.objectIndex; - - // special cases were we need to reach deeper into the hierarchy to get the face materials.... - switch ( objectName ) { - - case 'materials': - - if ( ! targetObject.material ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); - return; - - } - - if ( ! targetObject.material.materials ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); - return; - - } - - targetObject = targetObject.material.materials; - - break; - - case 'bones': - - if ( ! targetObject.skeleton ) { - - console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); - return; - - } - - // potential future optimization: skip this if propertyIndex is already an integer - // and convert the integer string to a true integer. - - targetObject = targetObject.skeleton.bones; - - // support resolving morphTarget names into indices. - for ( let i = 0; i < targetObject.length; i ++ ) { - - if ( targetObject[ i ].name === objectIndex ) { - - objectIndex = i; - break; - - } - - } - - break; - - case 'map': - - if ( 'map' in targetObject ) { - - targetObject = targetObject.map; - break; - - } - - if ( ! targetObject.material ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); - return; - - } - - if ( ! targetObject.material.map ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.', this ); - return; - - } - - targetObject = targetObject.material.map; - break; - - default: - - if ( targetObject[ objectName ] === undefined ) { - - console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); - return; - - } - - targetObject = targetObject[ objectName ]; - - } - - - if ( objectIndex !== undefined ) { - - if ( targetObject[ objectIndex ] === undefined ) { - - console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); - return; - - } - - targetObject = targetObject[ objectIndex ]; - - } - - } - - // resolve property - const nodeProperty = targetObject[ propertyName ]; - - if ( nodeProperty === undefined ) { - - const nodeName = parsedPath.nodeName; - - console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + - '.' + propertyName + ' but it wasn\'t found.', targetObject ); - return; - - } - - // determine versioning scheme - let versioning = this.Versioning.None; - - this.targetObject = targetObject; - - if ( targetObject.needsUpdate !== undefined ) { // material - - versioning = this.Versioning.NeedsUpdate; - - } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform - - versioning = this.Versioning.MatrixWorldNeedsUpdate; - - } - - // determine how the property gets bound - let bindingType = this.BindingType.Direct; - - if ( propertyIndex !== undefined ) { - - // access a sub element of the property array (only primitives are supported right now) - - if ( propertyName === 'morphTargetInfluences' ) { - - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - - // support resolving morphTarget names into indices. - if ( ! targetObject.geometry ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); - return; - - } - - if ( ! targetObject.geometry.morphAttributes ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); - return; - - } - - if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) { - - propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ]; - - } - - } - - bindingType = this.BindingType.ArrayElement; - - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; - - } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { - - // must use copy for Object3D.Euler/Quaternion - - bindingType = this.BindingType.HasFromToArray; - - this.resolvedProperty = nodeProperty; - - } else if ( Array.isArray( nodeProperty ) ) { - - bindingType = this.BindingType.EntireArray; - - this.resolvedProperty = nodeProperty; - - } else { - - this.propertyName = propertyName; - - } - - // select getter / setter - this.getValue = this.GetterByBindingType[ bindingType ]; - this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; - - } - - unbind() { - - this.node = null; - - // back to the prototype version of getValue / setValue - // note: avoiding to mutate the shape of 'this' via 'delete' - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - - } - -} - -PropertyBinding.Composite = Composite; - -PropertyBinding.prototype.BindingType = { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 -}; - -PropertyBinding.prototype.Versioning = { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 -}; - -PropertyBinding.prototype.GetterByBindingType = [ - - PropertyBinding.prototype._getValue_direct, - PropertyBinding.prototype._getValue_array, - PropertyBinding.prototype._getValue_arrayElement, - PropertyBinding.prototype._getValue_toArray, - -]; - -PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [ - - [ - // Direct - PropertyBinding.prototype._setValue_direct, - PropertyBinding.prototype._setValue_direct_setNeedsUpdate, - PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate, - - ], [ - - // EntireArray - - PropertyBinding.prototype._setValue_array, - PropertyBinding.prototype._setValue_array_setNeedsUpdate, - PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate, - - ], [ - - // ArrayElement - PropertyBinding.prototype._setValue_arrayElement, - PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate, - PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate, - - ], [ - - // HasToFromArray - PropertyBinding.prototype._setValue_fromArray, - PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate, - PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate, - - ] - -]; - -/** - * - * A group of objects that receives a shared animation state. - * - * Usage: - * - * - Add objects you would otherwise pass as 'root' to the - * constructor or the .clipAction method of AnimationMixer. - * - * - Instead pass this object as 'root'. - * - * - You can also add and remove objects later when the mixer - * is running. - * - * Note: - * - * Objects of this class appear as one object to the mixer, - * so cache control of the individual objects must be done - * on the group. - * - * Limitation: - * - * - The animated properties must be compatible among the - * all objects in the group. - * - * - A single property can either be controlled through a - * target group or directly, but not both. - */ - -class AnimationObjectGroup { - - constructor() { - - this.isAnimationObjectGroup = true; - - this.uuid = generateUUID(); - - // cached objects followed by the active ones - this._objects = Array.prototype.slice.call( arguments ); - - this.nCachedObjects_ = 0; // threshold - // note: read by PropertyBinding.Composite - - const indices = {}; - this._indicesByUUID = indices; // for bookkeeping - - for ( let i = 0, n = arguments.length; i !== n; ++ i ) { - - indices[ arguments[ i ].uuid ] = i; - - } - - this._paths = []; // inside: string - this._parsedPaths = []; // inside: { we don't care, here } - this._bindings = []; // inside: Array< PropertyBinding > - this._bindingsIndicesByPath = {}; // inside: indices in these arrays - - const scope = this; - - this.stats = { - - objects: { - get total() { - - return scope._objects.length; - - }, - get inUse() { - - return this.total - scope.nCachedObjects_; - - } - }, - get bindingsPerObject() { - - return scope._bindings.length; - - } - - }; - - } - - add() { - - const objects = this._objects, - indicesByUUID = this._indicesByUUID, - paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - nBindings = bindings.length; - - let knownObject = undefined, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_; - - for ( let i = 0, n = arguments.length; i !== n; ++ i ) { - - const object = arguments[ i ], - uuid = object.uuid; - let index = indicesByUUID[ uuid ]; - - if ( index === undefined ) { - - // unknown object -> add it to the ACTIVE region - - index = nObjects ++; - indicesByUUID[ uuid ] = index; - objects.push( object ); - - // accounting is done, now do the same for all bindings - - for ( let j = 0, m = nBindings; j !== m; ++ j ) { - - bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); - - } - - } else if ( index < nCachedObjects ) { - - knownObject = objects[ index ]; - - // move existing object to the ACTIVE region - - const firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ]; - - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - indicesByUUID[ uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( let j = 0, m = nBindings; j !== m; ++ j ) { - - const bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ]; - - let binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = lastCached; - - if ( binding === undefined ) { - - // since we do not bother to create new bindings - // for objects that are cached, the binding may - // or may not exist - - binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); - - } - - bindingsForPath[ firstActiveIndex ] = binding; - - } - - } else if ( objects[ index ] !== knownObject ) { - - console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + - 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); - - } // else the object is already where we want it to be - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - } - - remove() { - - const objects = this._objects, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - let nCachedObjects = this.nCachedObjects_; - - for ( let i = 0, n = arguments.length; i !== n; ++ i ) { - - const object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined && index >= nCachedObjects ) { - - // move existing object into the CACHED region - - const lastCachedIndex = nCachedObjects ++, - firstActiveObject = objects[ lastCachedIndex ]; - - indicesByUUID[ firstActiveObject.uuid ] = index; - objects[ index ] = firstActiveObject; - - indicesByUUID[ uuid ] = lastCachedIndex; - objects[ lastCachedIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( let j = 0, m = nBindings; j !== m; ++ j ) { - - const bindingsForPath = bindings[ j ], - firstActive = bindingsForPath[ lastCachedIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = firstActive; - bindingsForPath[ lastCachedIndex ] = binding; - - } - - } - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - } - - // remove & forget - uncache() { - - const objects = this._objects, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - let nCachedObjects = this.nCachedObjects_, - nObjects = objects.length; - - for ( let i = 0, n = arguments.length; i !== n; ++ i ) { - - const object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined ) { - - delete indicesByUUID[ uuid ]; - - if ( index < nCachedObjects ) { - - // object is cached, shrink the CACHED region - - const firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ], - lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - // last cached object takes this object's place - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - // last object goes to the activated slot and pop - indicesByUUID[ lastObject.uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( let j = 0, m = nBindings; j !== m; ++ j ) { - - const bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - last = bindingsForPath[ lastIndex ]; - - bindingsForPath[ index ] = lastCached; - bindingsForPath[ firstActiveIndex ] = last; - bindingsForPath.pop(); - - } - - } else { - - // object is active, just swap with the last and pop - - const lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - if ( lastIndex > 0 ) { - - indicesByUUID[ lastObject.uuid ] = index; - - } - - objects[ index ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( let j = 0, m = nBindings; j !== m; ++ j ) { - - const bindingsForPath = bindings[ j ]; - - bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; - bindingsForPath.pop(); - - } - - } // cached or active - - } // if object is known - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - } - - // Internal interface used by befriended PropertyBinding.Composite: - - subscribe_( path, parsedPath ) { - - // returns an array of bindings for the given path that is changed - // according to the contained objects in the group - - const indicesByPath = this._bindingsIndicesByPath; - let index = indicesByPath[ path ]; - const bindings = this._bindings; - - if ( index !== undefined ) return bindings[ index ]; - - const paths = this._paths, - parsedPaths = this._parsedPaths, - objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - bindingsForPath = new Array( nObjects ); - - index = bindings.length; - - indicesByPath[ path ] = index; - - paths.push( path ); - parsedPaths.push( parsedPath ); - bindings.push( bindingsForPath ); - - for ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) { - - const object = objects[ i ]; - bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); - - } - - return bindingsForPath; - - } - - unsubscribe_( path ) { - - // tells the group to forget about a property path and no longer - // update the array previously obtained with 'subscribe_' - - const indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ]; - - if ( index !== undefined ) { - - const paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - lastBindingsIndex = bindings.length - 1, - lastBindings = bindings[ lastBindingsIndex ], - lastBindingsPath = path[ lastBindingsIndex ]; - - indicesByPath[ lastBindingsPath ] = index; - - bindings[ index ] = lastBindings; - bindings.pop(); - - parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; - parsedPaths.pop(); - - paths[ index ] = paths[ lastBindingsIndex ]; - paths.pop(); - - } - - } - -} - -class AnimationAction { - - constructor( mixer, clip, localRoot = null, blendMode = clip.blendMode ) { - - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot; - this.blendMode = blendMode; - - const tracks = clip.tracks, - nTracks = tracks.length, - interpolants = new Array( nTracks ); - - const interpolantSettings = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - - for ( let i = 0; i !== nTracks; ++ i ) { - - const interpolant = tracks[ i ].createInterpolant( null ); - interpolants[ i ] = interpolant; - interpolant.settings = interpolantSettings; - - } - - this._interpolantSettings = interpolantSettings; - - this._interpolants = interpolants; // bound by the mixer - - // inside: PropertyMixer (managed by the mixer) - this._propertyBindings = new Array( nTracks ); - - this._cacheIndex = null; // for the memory manager - this._byClipCacheIndex = null; // for the memory manager - - this._timeScaleInterpolant = null; - this._weightInterpolant = null; - - this.loop = LoopRepeat; - this._loopCount = - 1; - - // global mixer time when the action is to be started - // it's set back to 'null' upon start of the action - this._startTime = null; - - // scaled local time of the action - // gets clamped or wrapped to 0..clip.duration according to loop - this.time = 0; - - this.timeScale = 1; - this._effectiveTimeScale = 1; - - this.weight = 1; - this._effectiveWeight = 1; - - this.repetitions = Infinity; // no. of repetitions when looping - - this.paused = false; // true -> zero effective time scale - this.enabled = true; // false -> zero effective weight - - this.clampWhenFinished = false;// keep feeding the last frame? - - this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate - this.zeroSlopeAtEnd = true;// clips for start, loop and end - - } - - // State & Scheduling - - play() { - - this._mixer._activateAction( this ); - - return this; - - } - - stop() { - - this._mixer._deactivateAction( this ); - - return this.reset(); - - } - - reset() { - - this.paused = false; - this.enabled = true; - - this.time = 0; // restart clip - this._loopCount = - 1;// forget previous loops - this._startTime = null;// forget scheduling - - return this.stopFading().stopWarping(); - - } - - isRunning() { - - return this.enabled && ! this.paused && this.timeScale !== 0 && - this._startTime === null && this._mixer._isActiveAction( this ); - - } - - // return true when play has been called - isScheduled() { - - return this._mixer._isActiveAction( this ); - - } - - startAt( time ) { - - this._startTime = time; - - return this; - - } - - setLoop( mode, repetitions ) { - - this.loop = mode; - this.repetitions = repetitions; - - return this; - - } - - // Weight - - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - setEffectiveWeight( weight ) { - - this.weight = weight; - - // note: same logic as when updated at runtime - this._effectiveWeight = this.enabled ? weight : 0; - - return this.stopFading(); - - } - - // return the weight considering fading and .enabled - getEffectiveWeight() { - - return this._effectiveWeight; - - } - - fadeIn( duration ) { - - return this._scheduleFading( duration, 0, 1 ); - - } - - fadeOut( duration ) { - - return this._scheduleFading( duration, 1, 0 ); - - } - - crossFadeFrom( fadeOutAction, duration, warp ) { - - fadeOutAction.fadeOut( duration ); - this.fadeIn( duration ); - - if ( warp ) { - - const fadeInDuration = this._clip.duration, - fadeOutDuration = fadeOutAction._clip.duration, - - startEndRatio = fadeOutDuration / fadeInDuration, - endStartRatio = fadeInDuration / fadeOutDuration; - - fadeOutAction.warp( 1.0, startEndRatio, duration ); - this.warp( endStartRatio, 1.0, duration ); - - } - - return this; - - } - - crossFadeTo( fadeInAction, duration, warp ) { - - return fadeInAction.crossFadeFrom( this, duration, warp ); - - } - - stopFading() { - - const weightInterpolant = this._weightInterpolant; - - if ( weightInterpolant !== null ) { - - this._weightInterpolant = null; - this._mixer._takeBackControlInterpolant( weightInterpolant ); - - } - - return this; - - } - - // Time Scale Control - - // set the time scale stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - setEffectiveTimeScale( timeScale ) { - - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 : timeScale; - - return this.stopWarping(); - - } - - // return the time scale considering warping and .paused - getEffectiveTimeScale() { - - return this._effectiveTimeScale; - - } - - setDuration( duration ) { - - this.timeScale = this._clip.duration / duration; - - return this.stopWarping(); - - } - - syncWith( action ) { - - this.time = action.time; - this.timeScale = action.timeScale; - - return this.stopWarping(); - - } - - halt( duration ) { - - return this.warp( this._effectiveTimeScale, 0, duration ); - - } - - warp( startTimeScale, endTimeScale, duration ) { - - const mixer = this._mixer, - now = mixer.time, - timeScale = this.timeScale; - - let interpolant = this._timeScaleInterpolant; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(); - this._timeScaleInterpolant = interpolant; - - } - - const times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; - times[ 1 ] = now + duration; - - values[ 0 ] = startTimeScale / timeScale; - values[ 1 ] = endTimeScale / timeScale; - - return this; - - } - - stopWarping() { - - const timeScaleInterpolant = this._timeScaleInterpolant; - - if ( timeScaleInterpolant !== null ) { - - this._timeScaleInterpolant = null; - this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); - - } - - return this; - - } - - // Object Accessors - - getMixer() { - - return this._mixer; - - } - - getClip() { - - return this._clip; - - } - - getRoot() { - - return this._localRoot || this._mixer._root; - - } - - // Interna - - _update( time, deltaTime, timeDirection, accuIndex ) { - - // called by the mixer - - if ( ! this.enabled ) { - - // call ._updateWeight() to update ._effectiveWeight - - this._updateWeight( time ); - return; - - } - - const startTime = this._startTime; - - if ( startTime !== null ) { - - // check for scheduled start of action - - const timeRunning = ( time - startTime ) * timeDirection; - if ( timeRunning < 0 || timeDirection === 0 ) { - - deltaTime = 0; - - } else { - - - this._startTime = null; // unschedule - deltaTime = timeDirection * timeRunning; - - } - - } - - // apply time scale and advance time - - deltaTime *= this._updateTimeScale( time ); - const clipTime = this._updateTime( deltaTime ); - - // note: _updateTime may disable the action resulting in - // an effective weight of 0 - - const weight = this._updateWeight( time ); - - if ( weight > 0 ) { - - const interpolants = this._interpolants; - const propertyMixers = this._propertyBindings; - - switch ( this.blendMode ) { - - case AdditiveAnimationBlendMode: - - for ( let j = 0, m = interpolants.length; j !== m; ++ j ) { - - interpolants[ j ].evaluate( clipTime ); - propertyMixers[ j ].accumulateAdditive( weight ); - - } - - break; - - case NormalAnimationBlendMode: - default: - - for ( let j = 0, m = interpolants.length; j !== m; ++ j ) { - - interpolants[ j ].evaluate( clipTime ); - propertyMixers[ j ].accumulate( accuIndex, weight ); - - } - - } - - } - - } - - _updateWeight( time ) { - - let weight = 0; - - if ( this.enabled ) { - - weight = this.weight; - const interpolant = this._weightInterpolant; - - if ( interpolant !== null ) { - - const interpolantValue = interpolant.evaluate( time )[ 0 ]; - - weight *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopFading(); - - if ( interpolantValue === 0 ) { - - // faded out, disable - this.enabled = false; - - } - - } - - } - - } - - this._effectiveWeight = weight; - return weight; - - } - - _updateTimeScale( time ) { - - let timeScale = 0; - - if ( ! this.paused ) { - - timeScale = this.timeScale; - - const interpolant = this._timeScaleInterpolant; - - if ( interpolant !== null ) { - - const interpolantValue = interpolant.evaluate( time )[ 0 ]; - - timeScale *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopWarping(); - - if ( timeScale === 0 ) { - - // motion has halted, pause - this.paused = true; - - } else { - - // warp done - apply final time scale - this.timeScale = timeScale; - - } - - } - - } - - } - - this._effectiveTimeScale = timeScale; - return timeScale; - - } - - _updateTime( deltaTime ) { - - const duration = this._clip.duration; - const loop = this.loop; - - let time = this.time + deltaTime; - let loopCount = this._loopCount; - - const pingPong = ( loop === LoopPingPong ); - - if ( deltaTime === 0 ) { - - if ( loopCount === - 1 ) return time; - - return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time; - - } - - if ( loop === LoopOnce ) { - - if ( loopCount === - 1 ) { - - // just started - - this._loopCount = 0; - this._setEndings( true, true, false ); - - } - - handle_stop: { - - if ( time >= duration ) { - - time = duration; - - } else if ( time < 0 ) { - - time = 0; - - } else { - - this.time = time; - - break handle_stop; - - } - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - this.time = time; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime < 0 ? - 1 : 1 - } ); - - } - - } else { // repetitive Repeat or PingPong - - if ( loopCount === - 1 ) { - - // just started - - if ( deltaTime >= 0 ) { - - loopCount = 0; - - this._setEndings( true, this.repetitions === 0, pingPong ); - - } else { - - // when looping in reverse direction, the initial - // transition through zero counts as a repetition, - // so leave loopCount at -1 - - this._setEndings( this.repetitions === 0, true, pingPong ); - - } - - } - - if ( time >= duration || time < 0 ) { - - // wrap around - - const loopDelta = Math.floor( time / duration ); // signed - time -= duration * loopDelta; - - loopCount += Math.abs( loopDelta ); - - const pending = this.repetitions - loopCount; - - if ( pending <= 0 ) { - - // have to stop (switch state, clamp time, fire event) - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - time = deltaTime > 0 ? duration : 0; - - this.time = time; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime > 0 ? 1 : - 1 - } ); - - } else { - - // keep running - - if ( pending === 1 ) { - - // entering the last round - - const atStart = deltaTime < 0; - this._setEndings( atStart, ! atStart, pingPong ); - - } else { - - this._setEndings( false, false, pingPong ); - - } - - this._loopCount = loopCount; - - this.time = time; - - this._mixer.dispatchEvent( { - type: 'loop', action: this, loopDelta: loopDelta - } ); - - } - - } else { - - this.time = time; - - } - - if ( pingPong && ( loopCount & 1 ) === 1 ) { - - // invert time for the "pong round" - - return duration - time; - - } - - } - - return time; - - } - - _setEndings( atStart, atEnd, pingPong ) { - - const settings = this._interpolantSettings; - - if ( pingPong ) { - - settings.endingStart = ZeroSlopeEnding; - settings.endingEnd = ZeroSlopeEnding; - - } else { - - // assuming for LoopOnce atStart == atEnd == true - - if ( atStart ) { - - settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; - - } else { - - settings.endingStart = WrapAroundEnding; - - } - - if ( atEnd ) { - - settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; - - } else { - - settings.endingEnd = WrapAroundEnding; - - } - - } - - } - - _scheduleFading( duration, weightNow, weightThen ) { - - const mixer = this._mixer, now = mixer.time; - let interpolant = this._weightInterpolant; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(); - this._weightInterpolant = interpolant; - - } - - const times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; - values[ 0 ] = weightNow; - times[ 1 ] = now + duration; - values[ 1 ] = weightThen; - - return this; - - } - -} - -const _controlInterpolantsResultBuffer = new Float32Array( 1 ); - - -class AnimationMixer extends EventDispatcher { - - constructor( root ) { - - super(); - - this._root = root; - this._initMemoryManager(); - this._accuIndex = 0; - this.time = 0; - this.timeScale = 1.0; - - } - - _bindAction( action, prototypeAction ) { - - const root = action._localRoot || this._root, - tracks = action._clip.tracks, - nTracks = tracks.length, - bindings = action._propertyBindings, - interpolants = action._interpolants, - rootUuid = root.uuid, - bindingsByRoot = this._bindingsByRootAndName; - - let bindingsByName = bindingsByRoot[ rootUuid ]; - - if ( bindingsByName === undefined ) { - - bindingsByName = {}; - bindingsByRoot[ rootUuid ] = bindingsByName; - - } - - for ( let i = 0; i !== nTracks; ++ i ) { - - const track = tracks[ i ], - trackName = track.name; - - let binding = bindingsByName[ trackName ]; - - if ( binding !== undefined ) { - - ++ binding.referenceCount; - bindings[ i ] = binding; - - } else { - - binding = bindings[ i ]; - - if ( binding !== undefined ) { - - // existing binding, make sure the cache knows - - if ( binding._cacheIndex === null ) { - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - } - - continue; - - } - - const path = prototypeAction && prototypeAction. - _propertyBindings[ i ].binding.parsedPath; - - binding = new PropertyMixer( - PropertyBinding.create( root, trackName, path ), - track.ValueTypeName, track.getValueSize() ); - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - bindings[ i ] = binding; - - } - - interpolants[ i ].resultBuffer = binding.buffer; - - } - - } - - _activateAction( action ) { - - if ( ! this._isActiveAction( action ) ) { - - if ( action._cacheIndex === null ) { - - // this action has been forgotten by the cache, but the user - // appears to be still using it -> rebind - - const rootUuid = ( action._localRoot || this._root ).uuid, - clipUuid = action._clip.uuid, - actionsForClip = this._actionsByClip[ clipUuid ]; - - this._bindAction( action, - actionsForClip && actionsForClip.knownActions[ 0 ] ); - - this._addInactiveAction( action, clipUuid, rootUuid ); - - } - - const bindings = action._propertyBindings; - - // increment reference counts / sort out state - for ( let i = 0, n = bindings.length; i !== n; ++ i ) { - - const binding = bindings[ i ]; - - if ( binding.useCount ++ === 0 ) { - - this._lendBinding( binding ); - binding.saveOriginalState(); - - } - - } - - this._lendAction( action ); - - } - - } - - _deactivateAction( action ) { - - if ( this._isActiveAction( action ) ) { - - const bindings = action._propertyBindings; - - // decrement reference counts / sort out state - for ( let i = 0, n = bindings.length; i !== n; ++ i ) { - - const binding = bindings[ i ]; - - if ( -- binding.useCount === 0 ) { - - binding.restoreOriginalState(); - this._takeBackBinding( binding ); - - } - - } - - this._takeBackAction( action ); - - } - - } - - // Memory manager - - _initMemoryManager() { - - this._actions = []; // 'nActiveActions' followed by inactive ones - this._nActiveActions = 0; - - this._actionsByClip = {}; - // inside: - // { - // knownActions: Array< AnimationAction > - used as prototypes - // actionByRoot: AnimationAction - lookup - // } - - - this._bindings = []; // 'nActiveBindings' followed by inactive ones - this._nActiveBindings = 0; - - this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > - - - this._controlInterpolants = []; // same game as above - this._nActiveControlInterpolants = 0; - - const scope = this; - - this.stats = { - - actions: { - get total() { - - return scope._actions.length; - - }, - get inUse() { - - return scope._nActiveActions; - - } - }, - bindings: { - get total() { - - return scope._bindings.length; - - }, - get inUse() { - - return scope._nActiveBindings; - - } - }, - controlInterpolants: { - get total() { - - return scope._controlInterpolants.length; - - }, - get inUse() { - - return scope._nActiveControlInterpolants; - - } - } - - }; - - } - - // Memory management for AnimationAction objects - - _isActiveAction( action ) { - - const index = action._cacheIndex; - return index !== null && index < this._nActiveActions; - - } - - _addInactiveAction( action, clipUuid, rootUuid ) { - - const actions = this._actions, - actionsByClip = this._actionsByClip; - - let actionsForClip = actionsByClip[ clipUuid ]; - - if ( actionsForClip === undefined ) { - - actionsForClip = { - - knownActions: [ action ], - actionByRoot: {} - - }; - - action._byClipCacheIndex = 0; - - actionsByClip[ clipUuid ] = actionsForClip; - - } else { - - const knownActions = actionsForClip.knownActions; - - action._byClipCacheIndex = knownActions.length; - knownActions.push( action ); - - } - - action._cacheIndex = actions.length; - actions.push( action ); - - actionsForClip.actionByRoot[ rootUuid ] = action; - - } - - _removeInactiveAction( action ) { - - const actions = this._actions, - lastInactiveAction = actions[ actions.length - 1 ], - cacheIndex = action._cacheIndex; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - action._cacheIndex = null; - - - const clipUuid = action._clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ], - knownActionsForClip = actionsForClip.knownActions, - - lastKnownAction = - knownActionsForClip[ knownActionsForClip.length - 1 ], - - byClipCacheIndex = action._byClipCacheIndex; - - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; - knownActionsForClip.pop(); - - action._byClipCacheIndex = null; - - - const actionByRoot = actionsForClip.actionByRoot, - rootUuid = ( action._localRoot || this._root ).uuid; - - delete actionByRoot[ rootUuid ]; - - if ( knownActionsForClip.length === 0 ) { - - delete actionsByClip[ clipUuid ]; - - } - - this._removeInactiveBindingsForAction( action ); - - } - - _removeInactiveBindingsForAction( action ) { - - const bindings = action._propertyBindings; - - for ( let i = 0, n = bindings.length; i !== n; ++ i ) { - - const binding = bindings[ i ]; - - if ( -- binding.referenceCount === 0 ) { - - this._removeInactiveBinding( binding ); - - } - - } - - } - - _lendAction( action ) { - - // [ active actions | inactive actions ] - // [ active actions >| inactive actions ] - // s a - // <-swap-> - // a s - - const actions = this._actions, - prevIndex = action._cacheIndex, - - lastActiveIndex = this._nActiveActions ++, - - firstInactiveAction = actions[ lastActiveIndex ]; - - action._cacheIndex = lastActiveIndex; - actions[ lastActiveIndex ] = action; - - firstInactiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = firstInactiveAction; - - } - - _takeBackAction( action ) { - - // [ active actions | inactive actions ] - // [ active actions |< inactive actions ] - // a s - // <-swap-> - // s a - - const actions = this._actions, - prevIndex = action._cacheIndex, - - firstInactiveIndex = -- this._nActiveActions, - - lastActiveAction = actions[ firstInactiveIndex ]; - - action._cacheIndex = firstInactiveIndex; - actions[ firstInactiveIndex ] = action; - - lastActiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = lastActiveAction; - - } - - // Memory management for PropertyMixer objects - - _addInactiveBinding( binding, rootUuid, trackName ) { - - const bindingsByRoot = this._bindingsByRootAndName, - bindings = this._bindings; - - let bindingByName = bindingsByRoot[ rootUuid ]; - - if ( bindingByName === undefined ) { - - bindingByName = {}; - bindingsByRoot[ rootUuid ] = bindingByName; - - } - - bindingByName[ trackName ] = binding; - - binding._cacheIndex = bindings.length; - bindings.push( binding ); - - } - - _removeInactiveBinding( binding ) { - - const bindings = this._bindings, - propBinding = binding.binding, - rootUuid = propBinding.rootNode.uuid, - trackName = propBinding.path, - bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - lastInactiveBinding = bindings[ bindings.length - 1 ], - cacheIndex = binding._cacheIndex; - - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[ cacheIndex ] = lastInactiveBinding; - bindings.pop(); - - delete bindingByName[ trackName ]; - - if ( Object.keys( bindingByName ).length === 0 ) { - - delete bindingsByRoot[ rootUuid ]; - - } - - } - - _lendBinding( binding ) { - - const bindings = this._bindings, - prevIndex = binding._cacheIndex, - - lastActiveIndex = this._nActiveBindings ++, - - firstInactiveBinding = bindings[ lastActiveIndex ]; - - binding._cacheIndex = lastActiveIndex; - bindings[ lastActiveIndex ] = binding; - - firstInactiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = firstInactiveBinding; - - } - - _takeBackBinding( binding ) { - - const bindings = this._bindings, - prevIndex = binding._cacheIndex, - - firstInactiveIndex = -- this._nActiveBindings, - - lastActiveBinding = bindings[ firstInactiveIndex ]; - - binding._cacheIndex = firstInactiveIndex; - bindings[ firstInactiveIndex ] = binding; - - lastActiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = lastActiveBinding; - - } - - - // Memory management of Interpolants for weight and time scale - - _lendControlInterpolant() { - - const interpolants = this._controlInterpolants, - lastActiveIndex = this._nActiveControlInterpolants ++; - - let interpolant = interpolants[ lastActiveIndex ]; - - if ( interpolant === undefined ) { - - interpolant = new LinearInterpolant( - new Float32Array( 2 ), new Float32Array( 2 ), - 1, _controlInterpolantsResultBuffer ); - - interpolant.__cacheIndex = lastActiveIndex; - interpolants[ lastActiveIndex ] = interpolant; - - } - - return interpolant; - - } - - _takeBackControlInterpolant( interpolant ) { - - const interpolants = this._controlInterpolants, - prevIndex = interpolant.__cacheIndex, - - firstInactiveIndex = -- this._nActiveControlInterpolants, - - lastActiveInterpolant = interpolants[ firstInactiveIndex ]; - - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[ firstInactiveIndex ] = interpolant; - - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[ prevIndex ] = lastActiveInterpolant; - - } - - // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - clipAction( clip, optionalRoot, blendMode ) { - - const root = optionalRoot || this._root, - rootUuid = root.uuid; - - let clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip; - - const clipUuid = clipObject !== null ? clipObject.uuid : clip; - - const actionsForClip = this._actionsByClip[ clipUuid ]; - let prototypeAction = null; - - if ( blendMode === undefined ) { - - if ( clipObject !== null ) { - - blendMode = clipObject.blendMode; - - } else { - - blendMode = NormalAnimationBlendMode; - - } - - } - - if ( actionsForClip !== undefined ) { - - const existingAction = actionsForClip.actionByRoot[ rootUuid ]; - - if ( existingAction !== undefined && existingAction.blendMode === blendMode ) { - - return existingAction; - - } - - // we know the clip, so we don't have to parse all - // the bindings again but can just copy - prototypeAction = actionsForClip.knownActions[ 0 ]; - - // also, take the clip from the prototype action - if ( clipObject === null ) - clipObject = prototypeAction._clip; - - } - - // clip must be known when specified via string - if ( clipObject === null ) return null; - - // allocate all resources required to run it - const newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode ); - - this._bindAction( newAction, prototypeAction ); - - // and make the action known to the memory manager - this._addInactiveAction( newAction, clipUuid, rootUuid ); - - return newAction; - - } - - // get an existing action - existingAction( clip, optionalRoot ) { - - const root = optionalRoot || this._root, - rootUuid = root.uuid, - - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, - - clipUuid = clipObject ? clipObject.uuid : clip, - - actionsForClip = this._actionsByClip[ clipUuid ]; - - if ( actionsForClip !== undefined ) { - - return actionsForClip.actionByRoot[ rootUuid ] || null; - - } - - return null; - - } - - // deactivates all previously scheduled actions - stopAllAction() { - - const actions = this._actions, - nActions = this._nActiveActions; - - for ( let i = nActions - 1; i >= 0; -- i ) { - - actions[ i ].stop(); - - } - - return this; - - } - - // advance the time and update apply the animation - update( deltaTime ) { - - deltaTime *= this.timeScale; - - const actions = this._actions, - nActions = this._nActiveActions, - - time = this.time += deltaTime, - timeDirection = Math.sign( deltaTime ), - - accuIndex = this._accuIndex ^= 1; - - // run active actions - - for ( let i = 0; i !== nActions; ++ i ) { - - const action = actions[ i ]; - - action._update( time, deltaTime, timeDirection, accuIndex ); - - } - - // update scene graph - - const bindings = this._bindings, - nBindings = this._nActiveBindings; - - for ( let i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].apply( accuIndex ); - - } - - return this; - - } - - // Allows you to seek to a specific time in an animation. - setTime( timeInSeconds ) { - - this.time = 0; // Zero out time attribute for AnimationMixer object; - for ( let i = 0; i < this._actions.length; i ++ ) { - - this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects. - - } - - return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object. - - } - - // return this mixer's root target object - getRoot() { - - return this._root; - - } - - // free all resources specific to a particular clip - uncacheClip( clip ) { - - const actions = this._actions, - clipUuid = clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; - - if ( actionsForClip !== undefined ) { - - // note: just calling _removeInactiveAction would mess up the - // iteration state and also require updating the state we can - // just throw away - - const actionsToRemove = actionsForClip.knownActions; - - for ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) { - - const action = actionsToRemove[ i ]; - - this._deactivateAction( action ); - - const cacheIndex = action._cacheIndex, - lastInactiveAction = actions[ actions.length - 1 ]; - - action._cacheIndex = null; - action._byClipCacheIndex = null; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - this._removeInactiveBindingsForAction( action ); - - } - - delete actionsByClip[ clipUuid ]; - - } - - } - - // free all resources specific to a particular root target object - uncacheRoot( root ) { - - const rootUuid = root.uuid, - actionsByClip = this._actionsByClip; - - for ( const clipUuid in actionsByClip ) { - - const actionByRoot = actionsByClip[ clipUuid ].actionByRoot, - action = actionByRoot[ rootUuid ]; - - if ( action !== undefined ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - - const bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ]; - - if ( bindingByName !== undefined ) { - - for ( const trackName in bindingByName ) { - - const binding = bindingByName[ trackName ]; - binding.restoreOriginalState(); - this._removeInactiveBinding( binding ); - - } - - } - - } - - // remove a targeted clip from the cache - uncacheAction( clip, optionalRoot ) { - - const action = this.existingAction( clip, optionalRoot ); - - if ( action !== null ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - -} - -class Uniform { - - constructor( value ) { - - this.value = value; - - } - - clone() { - - return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); - - } - -} - -let _id = 0; - -class UniformsGroup extends EventDispatcher { - - constructor() { - - super(); - - this.isUniformsGroup = true; - - Object.defineProperty( this, 'id', { value: _id ++ } ); - - this.name = ''; - - this.usage = StaticDrawUsage; - this.uniforms = []; - - } - - add( uniform ) { - - this.uniforms.push( uniform ); - - return this; - - } - - remove( uniform ) { - - const index = this.uniforms.indexOf( uniform ); - - if ( index !== - 1 ) this.uniforms.splice( index, 1 ); - - return this; - - } - - setName( name ) { - - this.name = name; - - return this; - - } - - setUsage( value ) { - - this.usage = value; - - return this; - - } - - dispose() { - - this.dispatchEvent( { type: 'dispose' } ); - - return this; - - } - - copy( source ) { - - this.name = source.name; - this.usage = source.usage; - - const uniformsSource = source.uniforms; - - this.uniforms.length = 0; - - for ( let i = 0, l = uniformsSource.length; i < l; i ++ ) { - - const uniforms = Array.isArray( uniformsSource[ i ] ) ? uniformsSource[ i ] : [ uniformsSource[ i ] ]; - - for ( let j = 0; j < uniforms.length; j ++ ) { - - this.uniforms.push( uniforms[ j ].clone() ); - - } - - } - - return this; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - -} - -class InstancedInterleavedBuffer extends InterleavedBuffer { - - constructor( array, stride, meshPerAttribute = 1 ) { - - super( array, stride ); - - this.isInstancedInterleavedBuffer = true; - - this.meshPerAttribute = meshPerAttribute; - - } - - copy( source ) { - - super.copy( source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - - } - - clone( data ) { - - const ib = super.clone( data ); - - ib.meshPerAttribute = this.meshPerAttribute; - - return ib; - - } - - toJSON( data ) { - - const json = super.toJSON( data ); - - json.isInstancedInterleavedBuffer = true; - json.meshPerAttribute = this.meshPerAttribute; - - return json; - - } - -} - -class GLBufferAttribute { - - constructor( buffer, type, itemSize, elementSize, count ) { - - this.isGLBufferAttribute = true; - - this.name = ''; - - this.buffer = buffer; - this.type = type; - this.itemSize = itemSize; - this.elementSize = elementSize; - this.count = count; - - this.version = 0; - - } - - set needsUpdate( value ) { - - if ( value === true ) this.version ++; - - } - - setBuffer( buffer ) { - - this.buffer = buffer; - - return this; - - } - - setType( type, elementSize ) { - - this.type = type; - this.elementSize = elementSize; - - return this; - - } - - setItemSize( itemSize ) { - - this.itemSize = itemSize; - - return this; - - } - - setCount( count ) { - - this.count = count; - - return this; - - } - -} - -const _matrix = /*@__PURE__*/ new Matrix4(); - -class Raycaster { - - constructor( origin, direction, near = 0, far = Infinity ) { - - this.ray = new Ray( origin, direction ); - // direction is assumed to be normalized (for accurate distance calculations) - - this.near = near; - this.far = far; - this.camera = null; - this.layers = new Layers(); - - this.params = { - Mesh: {}, - Line: { threshold: 1 }, - LOD: {}, - Points: { threshold: 1 }, - Sprite: {} - }; - - } - - set( origin, direction ) { - - // direction is assumed to be normalized (for accurate distance calculations) - - this.ray.set( origin, direction ); - - } - - setFromCamera( coords, camera ) { - - if ( camera.isPerspectiveCamera ) { - - this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); - this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); - this.camera = camera; - - } else if ( camera.isOrthographicCamera ) { - - this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera - this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); - this.camera = camera; - - } else { - - console.error( 'THREE.Raycaster: Unsupported camera type: ' + camera.type ); - - } - - } - - setFromXRController( controller ) { - - _matrix.identity().extractRotation( controller.matrixWorld ); - - this.ray.origin.setFromMatrixPosition( controller.matrixWorld ); - this.ray.direction.set( 0, 0, - 1 ).applyMatrix4( _matrix ); - - return this; - - } - - intersectObject( object, recursive = true, intersects = [] ) { - - intersect( object, this, intersects, recursive ); - - intersects.sort( ascSort ); - - return intersects; - - } - - intersectObjects( objects, recursive = true, intersects = [] ) { - - for ( let i = 0, l = objects.length; i < l; i ++ ) { - - intersect( objects[ i ], this, intersects, recursive ); - - } - - intersects.sort( ascSort ); - - return intersects; - - } - -} - -function ascSort( a, b ) { - - return a.distance - b.distance; - -} - -function intersect( object, raycaster, intersects, recursive ) { - - let propagate = true; - - if ( object.layers.test( raycaster.layers ) ) { - - const result = object.raycast( raycaster, intersects ); - - if ( result === false ) propagate = false; - - } - - if ( propagate === true && recursive === true ) { - - const children = object.children; - - for ( let i = 0, l = children.length; i < l; i ++ ) { - - intersect( children[ i ], raycaster, intersects, true ); - - } - - } - -} - -/** - * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system - * - * phi (the polar angle) is measured from the positive y-axis. The positive y-axis is up. - * theta (the azimuthal angle) is measured from the positive z-axis. - */ -class Spherical { - - constructor( radius = 1, phi = 0, theta = 0 ) { - - this.radius = radius; - this.phi = phi; // polar angle - this.theta = theta; // azimuthal angle - - return this; - - } - - set( radius, phi, theta ) { - - this.radius = radius; - this.phi = phi; - this.theta = theta; - - return this; - - } - - copy( other ) { - - this.radius = other.radius; - this.phi = other.phi; - this.theta = other.theta; - - return this; - - } - - // restrict phi to be between EPS and PI-EPS - makeSafe() { - - const EPS = 0.000001; - this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); - - return this; - - } - - setFromVector3( v ) { - - return this.setFromCartesianCoords( v.x, v.y, v.z ); - - } - - setFromCartesianCoords( x, y, z ) { - - this.radius = Math.sqrt( x * x + y * y + z * z ); - - if ( this.radius === 0 ) { - - this.theta = 0; - this.phi = 0; - - } else { - - this.theta = Math.atan2( x, z ); - this.phi = Math.acos( clamp( y / this.radius, - 1, 1 ) ); - - } - - return this; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - -} - -/** - * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system - */ - -class Cylindrical { - - constructor( radius = 1, theta = 0, y = 0 ) { - - this.radius = radius; // distance from the origin to a point in the x-z plane - this.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis - this.y = y; // height above the x-z plane - - return this; - - } - - set( radius, theta, y ) { - - this.radius = radius; - this.theta = theta; - this.y = y; - - return this; - - } - - copy( other ) { - - this.radius = other.radius; - this.theta = other.theta; - this.y = other.y; - - return this; - - } - - setFromVector3( v ) { - - return this.setFromCartesianCoords( v.x, v.y, v.z ); - - } - - setFromCartesianCoords( x, y, z ) { - - this.radius = Math.sqrt( x * x + z * z ); - this.theta = Math.atan2( x, z ); - this.y = y; - - return this; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - -} - -class Matrix2 { - - constructor( n11, n12, n21, n22 ) { - - Matrix2.prototype.isMatrix2 = true; - - this.elements = [ - 1, 0, - 0, 1, - ]; - - if ( n11 !== undefined ) { - - this.set( n11, n12, n21, n22 ); - - } - - } - - identity() { - - this.set( - 1, 0, - 0, 1, - ); - - return this; - - } - - fromArray( array, offset = 0 ) { - - for ( let i = 0; i < 4; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - } - - set( n11, n12, n21, n22 ) { - - const te = this.elements; - - te[ 0 ] = n11; te[ 2 ] = n12; - te[ 1 ] = n21; te[ 3 ] = n22; - - return this; - - } - -} - -const _vector$4 = /*@__PURE__*/ new Vector2(); - -class Box2 { - - constructor( min = new Vector2( + Infinity, + Infinity ), max = new Vector2( - Infinity, - Infinity ) ) { - - this.isBox2 = true; - - this.min = min; - this.max = max; - - } - - set( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - } - - setFromPoints( points ) { - - this.makeEmpty(); - - for ( let i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - } - - setFromCenterAndSize( center, size ) { - - const halfSize = _vector$4.copy( size ).multiplyScalar( 0.5 ); - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - copy( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - } - - makeEmpty() { - - this.min.x = this.min.y = + Infinity; - this.max.x = this.max.y = - Infinity; - - return this; - - } - - isEmpty() { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); - - } - - getCenter( target ) { - - return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - } - - getSize( target ) { - - return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); - - } - - expandByPoint( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - } - - expandByVector( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - } - - expandByScalar( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - } - - containsPoint( point ) { - - return point.x >= this.min.x && point.x <= this.max.x && - point.y >= this.min.y && point.y <= this.max.y; - - } - - containsBox( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y; - - } - - getParameter( point, target ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - return target.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ) - ); - - } - - intersectsBox( box ) { - - // using 4 splitting planes to rule out intersections - - return box.max.x >= this.min.x && box.min.x <= this.max.x && - box.max.y >= this.min.y && box.min.y <= this.max.y; - - } - - clampPoint( point, target ) { - - return target.copy( point ).clamp( this.min, this.max ); - - } - - distanceToPoint( point ) { - - return this.clampPoint( point, _vector$4 ).distanceTo( point ); - - } - - intersect( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - if ( this.isEmpty() ) this.makeEmpty(); - - return this; - - } - - union( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - } - - translate( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - } - - equals( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - -} - -const _startP = /*@__PURE__*/ new Vector3(); -const _startEnd = /*@__PURE__*/ new Vector3(); - -class Line3 { - - constructor( start = new Vector3(), end = new Vector3() ) { - - this.start = start; - this.end = end; - - } - - set( start, end ) { - - this.start.copy( start ); - this.end.copy( end ); - - return this; - - } - - copy( line ) { - - this.start.copy( line.start ); - this.end.copy( line.end ); - - return this; - - } - - getCenter( target ) { - - return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); - - } - - delta( target ) { - - return target.subVectors( this.end, this.start ); - - } - - distanceSq() { - - return this.start.distanceToSquared( this.end ); - - } - - distance() { - - return this.start.distanceTo( this.end ); - - } - - at( t, target ) { - - return this.delta( target ).multiplyScalar( t ).add( this.start ); - - } - - closestPointToPointParameter( point, clampToLine ) { - - _startP.subVectors( point, this.start ); - _startEnd.subVectors( this.end, this.start ); - - const startEnd2 = _startEnd.dot( _startEnd ); - const startEnd_startP = _startEnd.dot( _startP ); - - let t = startEnd_startP / startEnd2; - - if ( clampToLine ) { - - t = clamp( t, 0, 1 ); - - } - - return t; - - } - - closestPointToPoint( point, clampToLine, target ) { - - const t = this.closestPointToPointParameter( point, clampToLine ); - - return this.delta( target ).multiplyScalar( t ).add( this.start ); - - } - - applyMatrix4( matrix ) { - - this.start.applyMatrix4( matrix ); - this.end.applyMatrix4( matrix ); - - return this; - - } - - equals( line ) { - - return line.start.equals( this.start ) && line.end.equals( this.end ); - - } - - clone() { - - return new this.constructor().copy( this ); - - } - -} - -const _vector$3 = /*@__PURE__*/ new Vector3(); - -class SpotLightHelper extends Object3D { - - constructor( light, color ) { - - super(); - - this.light = light; - - this.matrixAutoUpdate = false; - - this.color = color; - - this.type = 'SpotLightHelper'; - - const geometry = new BufferGeometry(); - - const positions = [ - 0, 0, 0, 0, 0, 1, - 0, 0, 0, 1, 0, 1, - 0, 0, 0, - 1, 0, 1, - 0, 0, 0, 0, 1, 1, - 0, 0, 0, 0, - 1, 1 - ]; - - for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { - - const p1 = ( i / l ) * Math.PI * 2; - const p2 = ( j / l ) * Math.PI * 2; - - positions.push( - Math.cos( p1 ), Math.sin( p1 ), 1, - Math.cos( p2 ), Math.sin( p2 ), 1 - ); - - } - - geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - - const material = new LineBasicMaterial( { fog: false, toneMapped: false } ); - - this.cone = new LineSegments( geometry, material ); - this.add( this.cone ); - - this.update(); - - } - - dispose() { - - this.cone.geometry.dispose(); - this.cone.material.dispose(); - - } - - update() { - - this.light.updateWorldMatrix( true, false ); - this.light.target.updateWorldMatrix( true, false ); - - // update the local matrix based on the parent and light target transforms - if ( this.parent ) { - - this.parent.updateWorldMatrix( true ); - - this.matrix - .copy( this.parent.matrixWorld ) - .invert() - .multiply( this.light.matrixWorld ); - - } else { - - this.matrix.copy( this.light.matrixWorld ); - - } - - this.matrixWorld.copy( this.light.matrixWorld ); - - const coneLength = this.light.distance ? this.light.distance : 1000; - const coneWidth = coneLength * Math.tan( this.light.angle ); - - this.cone.scale.set( coneWidth, coneWidth, coneLength ); - - _vector$3.setFromMatrixPosition( this.light.target.matrixWorld ); - - this.cone.lookAt( _vector$3 ); - - if ( this.color !== undefined ) { - - this.cone.material.color.set( this.color ); - - } else { - - this.cone.material.color.copy( this.light.color ); - - } - - } - -} - -const _vector$2 = /*@__PURE__*/ new Vector3(); -const _boneMatrix = /*@__PURE__*/ new Matrix4(); -const _matrixWorldInv = /*@__PURE__*/ new Matrix4(); - - -class SkeletonHelper extends LineSegments { - - constructor( object ) { - - const bones = getBoneList( object ); - - const geometry = new BufferGeometry(); - - const vertices = []; - const colors = []; - - const color1 = new Color( 0, 0, 1 ); - const color2 = new Color( 0, 1, 0 ); - - for ( let i = 0; i < bones.length; i ++ ) { - - const bone = bones[ i ]; - - if ( bone.parent && bone.parent.isBone ) { - - vertices.push( 0, 0, 0 ); - vertices.push( 0, 0, 0 ); - colors.push( color1.r, color1.g, color1.b ); - colors.push( color2.r, color2.g, color2.b ); - - } - - } - - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - const material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } ); - - super( geometry, material ); - - this.isSkeletonHelper = true; - - this.type = 'SkeletonHelper'; - - this.root = object; - this.bones = bones; - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - - } - - updateMatrixWorld( force ) { - - const bones = this.bones; - - const geometry = this.geometry; - const position = geometry.getAttribute( 'position' ); - - _matrixWorldInv.copy( this.root.matrixWorld ).invert(); - - for ( let i = 0, j = 0; i < bones.length; i ++ ) { - - const bone = bones[ i ]; - - if ( bone.parent && bone.parent.isBone ) { - - _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld ); - _vector$2.setFromMatrixPosition( _boneMatrix ); - position.setXYZ( j, _vector$2.x, _vector$2.y, _vector$2.z ); - - _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld ); - _vector$2.setFromMatrixPosition( _boneMatrix ); - position.setXYZ( j + 1, _vector$2.x, _vector$2.y, _vector$2.z ); - - j += 2; - - } - - } - - geometry.getAttribute( 'position' ).needsUpdate = true; - - super.updateMatrixWorld( force ); - - } - - dispose() { - - this.geometry.dispose(); - this.material.dispose(); - - } - -} - - -function getBoneList( object ) { - - const boneList = []; - - if ( object.isBone === true ) { - - boneList.push( object ); - - } - - for ( let i = 0; i < object.children.length; i ++ ) { - - boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); - - } - - return boneList; - -} - -class PointLightHelper extends Mesh { - - constructor( light, sphereSize, color ) { - - const geometry = new SphereGeometry( sphereSize, 4, 2 ); - const material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } ); - - super( geometry, material ); - - this.light = light; - - this.color = color; - - this.type = 'PointLightHelper'; - - this.matrix = this.light.matrixWorld; - this.matrixAutoUpdate = false; - - this.update(); - - - /* - // TODO: delete this comment? - const distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); - const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - - const d = light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.scale.set( d, d, d ); - - } - - this.add( this.lightDistance ); - */ - - } - - dispose() { - - this.geometry.dispose(); - this.material.dispose(); - - } - - update() { - - this.light.updateWorldMatrix( true, false ); - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - - } else { - - this.material.color.copy( this.light.color ); - - } - - /* - const d = this.light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); - - } - */ - - } - -} - -const _vector$1 = /*@__PURE__*/ new Vector3(); -const _color1 = /*@__PURE__*/ new Color(); -const _color2 = /*@__PURE__*/ new Color(); - -class HemisphereLightHelper extends Object3D { - - constructor( light, size, color ) { - - super(); - - this.light = light; - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - this.type = 'HemisphereLightHelper'; - - const geometry = new OctahedronGeometry( size ); - geometry.rotateY( Math.PI * 0.5 ); - - this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } ); - if ( this.color === undefined ) this.material.vertexColors = true; - - const position = geometry.getAttribute( 'position' ); - const colors = new Float32Array( position.count * 3 ); - - geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) ); - - this.add( new Mesh( geometry, this.material ) ); - - this.update(); - - } - - dispose() { - - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); - - } - - update() { - - const mesh = this.children[ 0 ]; - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - - } else { - - const colors = mesh.geometry.getAttribute( 'color' ); - - _color1.copy( this.light.color ); - _color2.copy( this.light.groundColor ); - - for ( let i = 0, l = colors.count; i < l; i ++ ) { - - const color = ( i < ( l / 2 ) ) ? _color1 : _color2; - - colors.setXYZ( i, color.r, color.g, color.b ); - - } - - colors.needsUpdate = true; - - } - - this.light.updateWorldMatrix( true, false ); - - mesh.lookAt( _vector$1.setFromMatrixPosition( this.light.matrixWorld ).negate() ); - - } - -} - -class GridHelper extends LineSegments { - - constructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) { - - color1 = new Color( color1 ); - color2 = new Color( color2 ); - - const center = divisions / 2; - const step = size / divisions; - const halfSize = size / 2; - - const vertices = [], colors = []; - - for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { - - vertices.push( - halfSize, 0, k, halfSize, 0, k ); - vertices.push( k, 0, - halfSize, k, 0, halfSize ); - - const color = i === center ? color1 : color2; - - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - - } - - const geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); - - super( geometry, material ); - - this.type = 'GridHelper'; - - } - - dispose() { - - this.geometry.dispose(); - this.material.dispose(); - - } - -} - -class PolarGridHelper extends LineSegments { - - constructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) { - - color1 = new Color( color1 ); - color2 = new Color( color2 ); - - const vertices = []; - const colors = []; - - // create the sectors - - if ( sectors > 1 ) { - - for ( let i = 0; i < sectors; i ++ ) { - - const v = ( i / sectors ) * ( Math.PI * 2 ); - - const x = Math.sin( v ) * radius; - const z = Math.cos( v ) * radius; - - vertices.push( 0, 0, 0 ); - vertices.push( x, 0, z ); - - const color = ( i & 1 ) ? color1 : color2; - - colors.push( color.r, color.g, color.b ); - colors.push( color.r, color.g, color.b ); - - } - - } - - // create the rings - - for ( let i = 0; i < rings; i ++ ) { - - const color = ( i & 1 ) ? color1 : color2; - - const r = radius - ( radius / rings * i ); - - for ( let j = 0; j < divisions; j ++ ) { - - // first vertex - - let v = ( j / divisions ) * ( Math.PI * 2 ); - - let x = Math.sin( v ) * r; - let z = Math.cos( v ) * r; - - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); - - // second vertex - - v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; - - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); - - } - - } - - const geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); - - super( geometry, material ); - - this.type = 'PolarGridHelper'; - - } - - dispose() { - - this.geometry.dispose(); - this.material.dispose(); - - } - -} - -const _v1 = /*@__PURE__*/ new Vector3(); -const _v2 = /*@__PURE__*/ new Vector3(); -const _v3 = /*@__PURE__*/ new Vector3(); - -class DirectionalLightHelper extends Object3D { - - constructor( light, size, color ) { - - super(); - - this.light = light; - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - this.type = 'DirectionalLightHelper'; - - if ( size === undefined ) size = 1; - - let geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( [ - - size, size, 0, - size, size, 0, - size, - size, 0, - - size, - size, 0, - - size, size, 0 - ], 3 ) ); - - const material = new LineBasicMaterial( { fog: false, toneMapped: false } ); - - this.lightPlane = new Line( geometry, material ); - this.add( this.lightPlane ); - - geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); - - this.targetLine = new Line( geometry, material ); - this.add( this.targetLine ); - - this.update(); - - } - - dispose() { - - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - - } - - update() { - - this.light.updateWorldMatrix( true, false ); - this.light.target.updateWorldMatrix( true, false ); - - _v1.setFromMatrixPosition( this.light.matrixWorld ); - _v2.setFromMatrixPosition( this.light.target.matrixWorld ); - _v3.subVectors( _v2, _v1 ); - - this.lightPlane.lookAt( _v2 ); - - if ( this.color !== undefined ) { - - this.lightPlane.material.color.set( this.color ); - this.targetLine.material.color.set( this.color ); - - } else { - - this.lightPlane.material.color.copy( this.light.color ); - this.targetLine.material.color.copy( this.light.color ); - - } - - this.targetLine.lookAt( _v2 ); - this.targetLine.scale.z = _v3.length(); - - } - -} - -const _vector = /*@__PURE__*/ new Vector3(); -const _camera = /*@__PURE__*/ new Camera(); - -/** - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * https://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html - */ - -class CameraHelper extends LineSegments { - - constructor( camera ) { - - const geometry = new BufferGeometry(); - const material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } ); - - const vertices = []; - const colors = []; - - const pointMap = {}; - - // near - - addLine( 'n1', 'n2' ); - addLine( 'n2', 'n4' ); - addLine( 'n4', 'n3' ); - addLine( 'n3', 'n1' ); - - // far - - addLine( 'f1', 'f2' ); - addLine( 'f2', 'f4' ); - addLine( 'f4', 'f3' ); - addLine( 'f3', 'f1' ); - - // sides - - addLine( 'n1', 'f1' ); - addLine( 'n2', 'f2' ); - addLine( 'n3', 'f3' ); - addLine( 'n4', 'f4' ); - - // cone - - addLine( 'p', 'n1' ); - addLine( 'p', 'n2' ); - addLine( 'p', 'n3' ); - addLine( 'p', 'n4' ); - - // up - - addLine( 'u1', 'u2' ); - addLine( 'u2', 'u3' ); - addLine( 'u3', 'u1' ); - - // target - - addLine( 'c', 't' ); - addLine( 'p', 'c' ); - - // cross - - addLine( 'cn1', 'cn2' ); - addLine( 'cn3', 'cn4' ); - - addLine( 'cf1', 'cf2' ); - addLine( 'cf3', 'cf4' ); - - function addLine( a, b ) { - - addPoint( a ); - addPoint( b ); - - } - - function addPoint( id ) { - - vertices.push( 0, 0, 0 ); - colors.push( 0, 0, 0 ); - - if ( pointMap[ id ] === undefined ) { - - pointMap[ id ] = []; - - } - - pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); - - } - - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - super( geometry, material ); - - this.type = 'CameraHelper'; - - this.camera = camera; - if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix(); - - this.matrix = camera.matrixWorld; - this.matrixAutoUpdate = false; - - this.pointMap = pointMap; - - this.update(); - - // colors - - const colorFrustum = new Color( 0xffaa00 ); - const colorCone = new Color( 0xff0000 ); - const colorUp = new Color( 0x00aaff ); - const colorTarget = new Color( 0xffffff ); - const colorCross = new Color( 0x333333 ); - - this.setColors( colorFrustum, colorCone, colorUp, colorTarget, colorCross ); - - } - - setColors( frustum, cone, up, target, cross ) { - - const geometry = this.geometry; - - const colorAttribute = geometry.getAttribute( 'color' ); - - // near - - colorAttribute.setXYZ( 0, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 1, frustum.r, frustum.g, frustum.b ); // n1, n2 - colorAttribute.setXYZ( 2, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 3, frustum.r, frustum.g, frustum.b ); // n2, n4 - colorAttribute.setXYZ( 4, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 5, frustum.r, frustum.g, frustum.b ); // n4, n3 - colorAttribute.setXYZ( 6, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 7, frustum.r, frustum.g, frustum.b ); // n3, n1 - - // far - - colorAttribute.setXYZ( 8, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 9, frustum.r, frustum.g, frustum.b ); // f1, f2 - colorAttribute.setXYZ( 10, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 11, frustum.r, frustum.g, frustum.b ); // f2, f4 - colorAttribute.setXYZ( 12, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 13, frustum.r, frustum.g, frustum.b ); // f4, f3 - colorAttribute.setXYZ( 14, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 15, frustum.r, frustum.g, frustum.b ); // f3, f1 - - // sides - - colorAttribute.setXYZ( 16, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 17, frustum.r, frustum.g, frustum.b ); // n1, f1 - colorAttribute.setXYZ( 18, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 19, frustum.r, frustum.g, frustum.b ); // n2, f2 - colorAttribute.setXYZ( 20, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 21, frustum.r, frustum.g, frustum.b ); // n3, f3 - colorAttribute.setXYZ( 22, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 23, frustum.r, frustum.g, frustum.b ); // n4, f4 - - // cone - - colorAttribute.setXYZ( 24, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 25, cone.r, cone.g, cone.b ); // p, n1 - colorAttribute.setXYZ( 26, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 27, cone.r, cone.g, cone.b ); // p, n2 - colorAttribute.setXYZ( 28, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 29, cone.r, cone.g, cone.b ); // p, n3 - colorAttribute.setXYZ( 30, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 31, cone.r, cone.g, cone.b ); // p, n4 - - // up - - colorAttribute.setXYZ( 32, up.r, up.g, up.b ); colorAttribute.setXYZ( 33, up.r, up.g, up.b ); // u1, u2 - colorAttribute.setXYZ( 34, up.r, up.g, up.b ); colorAttribute.setXYZ( 35, up.r, up.g, up.b ); // u2, u3 - colorAttribute.setXYZ( 36, up.r, up.g, up.b ); colorAttribute.setXYZ( 37, up.r, up.g, up.b ); // u3, u1 - - // target - - colorAttribute.setXYZ( 38, target.r, target.g, target.b ); colorAttribute.setXYZ( 39, target.r, target.g, target.b ); // c, t - colorAttribute.setXYZ( 40, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 41, cross.r, cross.g, cross.b ); // p, c - - // cross - - colorAttribute.setXYZ( 42, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 43, cross.r, cross.g, cross.b ); // cn1, cn2 - colorAttribute.setXYZ( 44, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 45, cross.r, cross.g, cross.b ); // cn3, cn4 - - colorAttribute.setXYZ( 46, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 47, cross.r, cross.g, cross.b ); // cf1, cf2 - colorAttribute.setXYZ( 48, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 49, cross.r, cross.g, cross.b ); // cf3, cf4 - - colorAttribute.needsUpdate = true; - - } - - update() { - - const geometry = this.geometry; - const pointMap = this.pointMap; - - const w = 1, h = 1; - - // we need just camera projection matrix inverse - // world matrix must be identity - - _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse ); - - // center / target - - setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 ); - setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 ); - - // near - - setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 ); - setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 ); - setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 ); - setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 ); - - // far - - setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 ); - setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 ); - setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 ); - setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 ); - - // up - - setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 ); - setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 ); - setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 ); - - // cross - - setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 ); - setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 ); - setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 ); - setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 ); - - setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 ); - setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 ); - setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 ); - setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 ); - - geometry.getAttribute( 'position' ).needsUpdate = true; - - } - - dispose() { - - this.geometry.dispose(); - this.material.dispose(); - - } - -} - - -function setPoint( point, pointMap, geometry, camera, x, y, z ) { - - _vector.set( x, y, z ).unproject( camera ); - - const points = pointMap[ point ]; - - if ( points !== undefined ) { - - const position = geometry.getAttribute( 'position' ); - - for ( let i = 0, l = points.length; i < l; i ++ ) { - - position.setXYZ( points[ i ], _vector.x, _vector.y, _vector.z ); - - } - - } - -} - -const _box = /*@__PURE__*/ new Box3(); - -class BoxHelper extends LineSegments { - - constructor( object, color = 0xffff00 ) { - - const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - const positions = new Float32Array( 8 * 3 ); - - const geometry = new BufferGeometry(); - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); - - super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); - - this.object = object; - this.type = 'BoxHelper'; - - this.matrixAutoUpdate = false; - - this.update(); - - } - - update( object ) { - - if ( object !== undefined ) { - - console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); - - } - - if ( this.object !== undefined ) { - - _box.setFromObject( this.object ); - - } - - if ( _box.isEmpty() ) return; - - const min = _box.min; - const max = _box.max; - - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ - - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ - - const position = this.geometry.attributes.position; - const array = position.array; - - array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; - array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; - array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; - array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; - array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; - array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; - array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; - array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; - - position.needsUpdate = true; - - this.geometry.computeBoundingSphere(); - - } - - setFromObject( object ) { - - this.object = object; - this.update(); - - return this; - - } - - copy( source, recursive ) { - - super.copy( source, recursive ); - - this.object = source.object; - - return this; - - } - - dispose() { - - this.geometry.dispose(); - this.material.dispose(); - - } - -} - -class Box3Helper extends LineSegments { - - constructor( box, color = 0xffff00 ) { - - const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - - const positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; - - const geometry = new BufferGeometry(); - - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - - geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - - super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); - - this.box = box; - - this.type = 'Box3Helper'; - - this.geometry.computeBoundingSphere(); - - } - - updateMatrixWorld( force ) { - - const box = this.box; - - if ( box.isEmpty() ) return; - - box.getCenter( this.position ); - - box.getSize( this.scale ); - - this.scale.multiplyScalar( 0.5 ); - - super.updateMatrixWorld( force ); - - } - - dispose() { - - this.geometry.dispose(); - this.material.dispose(); - - } - -} - -class PlaneHelper extends Line { - - constructor( plane, size = 1, hex = 0xffff00 ) { - - const color = hex; - - const positions = [ 1, - 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; - - const geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - geometry.computeBoundingSphere(); - - super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); - - this.type = 'PlaneHelper'; - - this.plane = plane; - - this.size = size; - - const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; - - const geometry2 = new BufferGeometry(); - geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); - geometry2.computeBoundingSphere(); - - this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) ); - - } - - updateMatrixWorld( force ) { - - this.position.set( 0, 0, 0 ); - - this.scale.set( 0.5 * this.size, 0.5 * this.size, 1 ); - - this.lookAt( this.plane.normal ); - - this.translateZ( - this.plane.constant ); - - super.updateMatrixWorld( force ); - - } - - dispose() { - - this.geometry.dispose(); - this.material.dispose(); - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); - - } - -} - -const _axis = /*@__PURE__*/ new Vector3(); -let _lineGeometry, _coneGeometry; - -class ArrowHelper extends Object3D { - - // dir is assumed to be normalized - - constructor( dir = new Vector3( 0, 0, 1 ), origin = new Vector3( 0, 0, 0 ), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2 ) { - - super(); - - this.type = 'ArrowHelper'; - - if ( _lineGeometry === undefined ) { - - _lineGeometry = new BufferGeometry(); - _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); - - _coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 ); - _coneGeometry.translate( 0, - 0.5, 0 ); - - } - - this.position.copy( origin ); - - this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); - this.line.matrixAutoUpdate = false; - this.add( this.line ); - - this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) ); - this.cone.matrixAutoUpdate = false; - this.add( this.cone ); - - this.setDirection( dir ); - this.setLength( length, headLength, headWidth ); - - } - - setDirection( dir ) { - - // dir is assumed to be normalized - - if ( dir.y > 0.99999 ) { - - this.quaternion.set( 0, 0, 0, 1 ); - - } else if ( dir.y < - 0.99999 ) { - - this.quaternion.set( 1, 0, 0, 0 ); - - } else { - - _axis.set( dir.z, 0, - dir.x ).normalize(); - - const radians = Math.acos( dir.y ); - - this.quaternion.setFromAxisAngle( _axis, radians ); - - } - - } - - setLength( length, headLength = length * 0.2, headWidth = headLength * 0.2 ) { - - this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458 - this.line.updateMatrix(); - - this.cone.scale.set( headWidth, headLength, headWidth ); - this.cone.position.y = length; - this.cone.updateMatrix(); - - } - - setColor( color ) { - - this.line.material.color.set( color ); - this.cone.material.color.set( color ); - - } - - copy( source ) { - - super.copy( source, false ); - - this.line.copy( source.line ); - this.cone.copy( source.cone ); - - return this; - - } - - dispose() { - - this.line.geometry.dispose(); - this.line.material.dispose(); - this.cone.geometry.dispose(); - this.cone.material.dispose(); - - } - -} - -class AxesHelper extends LineSegments { - - constructor( size = 1 ) { - - const vertices = [ - 0, 0, 0, size, 0, 0, - 0, 0, 0, 0, size, 0, - 0, 0, 0, 0, 0, size - ]; - - const colors = [ - 1, 0, 0, 1, 0.6, 0, - 0, 1, 0, 0.6, 1, 0, - 0, 0, 1, 0, 0.6, 1 - ]; - - const geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); - - super( geometry, material ); - - this.type = 'AxesHelper'; - - } - - setColors( xAxisColor, yAxisColor, zAxisColor ) { - - const color = new Color(); - const array = this.geometry.attributes.color.array; - - color.set( xAxisColor ); - color.toArray( array, 0 ); - color.toArray( array, 3 ); - - color.set( yAxisColor ); - color.toArray( array, 6 ); - color.toArray( array, 9 ); - - color.set( zAxisColor ); - color.toArray( array, 12 ); - color.toArray( array, 15 ); - - this.geometry.attributes.color.needsUpdate = true; - - return this; - - } - - dispose() { - - this.geometry.dispose(); - this.material.dispose(); - - } - -} - -class ShapePath { - - constructor() { - - this.type = 'ShapePath'; - - this.color = new Color(); - - this.subPaths = []; - this.currentPath = null; - - } - - moveTo( x, y ) { - - this.currentPath = new Path(); - this.subPaths.push( this.currentPath ); - this.currentPath.moveTo( x, y ); - - return this; - - } - - lineTo( x, y ) { - - this.currentPath.lineTo( x, y ); - - return this; - - } - - quadraticCurveTo( aCPx, aCPy, aX, aY ) { - - this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); - - return this; - - } - - bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); - - return this; - - } - - splineThru( pts ) { - - this.currentPath.splineThru( pts ); - - return this; - - } - - toShapes( isCCW ) { - - function toShapesNoHoles( inSubpaths ) { - - const shapes = []; - - for ( let i = 0, l = inSubpaths.length; i < l; i ++ ) { - - const tmpPath = inSubpaths[ i ]; - - const tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - - shapes.push( tmpShape ); - - } - - return shapes; - - } - - function isPointInsidePolygon( inPt, inPolygon ) { - - const polyLen = inPolygon.length; - - // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - let inside = false; - for ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { - - let edgeLowPt = inPolygon[ p ]; - let edgeHighPt = inPolygon[ q ]; - - let edgeDx = edgeHighPt.x - edgeLowPt.x; - let edgeDy = edgeHighPt.y - edgeLowPt.y; - - if ( Math.abs( edgeDy ) > Number.EPSILON ) { - - // not parallel - if ( edgeDy < 0 ) { - - edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; - edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; - - } - - if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; - - if ( inPt.y === edgeLowPt.y ) { - - if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! - - } else { - - const perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); - if ( perpEdge === 0 ) return true; // inPt is on contour ? - if ( perpEdge < 0 ) continue; - inside = ! inside; // true intersection left of inPt - - } - - } else { - - // parallel or collinear - if ( inPt.y !== edgeLowPt.y ) continue; // parallel - // edge lies on the same horizontal line as inPt - if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || - ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! - // continue; - - } - - } - - return inside; - - } - - const isClockWise = ShapeUtils.isClockWise; - - const subPaths = this.subPaths; - if ( subPaths.length === 0 ) return []; - - let solid, tmpPath, tmpShape; - const shapes = []; - - if ( subPaths.length === 1 ) { - - tmpPath = subPaths[ 0 ]; - tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push( tmpShape ); - return shapes; - - } - - let holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); - holesFirst = isCCW ? ! holesFirst : holesFirst; - - // console.log("Holes first", holesFirst); - - const betterShapeHoles = []; - const newShapes = []; - let newShapeHoles = []; - let mainIdx = 0; - let tmpPoints; - - newShapes[ mainIdx ] = undefined; - newShapeHoles[ mainIdx ] = []; - - for ( let i = 0, l = subPaths.length; i < l; i ++ ) { - - tmpPath = subPaths[ i ]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise( tmpPoints ); - solid = isCCW ? ! solid : solid; - - if ( solid ) { - - if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; - - newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; - newShapes[ mainIdx ].s.curves = tmpPath.curves; - - if ( holesFirst ) mainIdx ++; - newShapeHoles[ mainIdx ] = []; - - //console.log('cw', i); - - } else { - - newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); - - //console.log('ccw', i); - - } - - } - - // only Holes? -> probably all Shapes with wrong orientation - if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); - - - if ( newShapes.length > 1 ) { - - let ambiguous = false; - let toChange = 0; - - for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - betterShapeHoles[ sIdx ] = []; - - } - - for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - const sho = newShapeHoles[ sIdx ]; - - for ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) { - - const ho = sho[ hIdx ]; - let hole_unassigned = true; - - for ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { - - if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { - - if ( sIdx !== s2Idx ) toChange ++; - - if ( hole_unassigned ) { - - hole_unassigned = false; - betterShapeHoles[ s2Idx ].push( ho ); - - } else { - - ambiguous = true; - - } - - } - - } - - if ( hole_unassigned ) { - - betterShapeHoles[ sIdx ].push( ho ); - - } - - } - - } - - if ( toChange > 0 && ambiguous === false ) { - - newShapeHoles = betterShapeHoles; - - } - - } - - let tmpHoles; - - for ( let i = 0, il = newShapes.length; i < il; i ++ ) { - - tmpShape = newShapes[ i ].s; - shapes.push( tmpShape ); - tmpHoles = newShapeHoles[ i ]; - - for ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) { - - tmpShape.holes.push( tmpHoles[ j ].h ); - - } - - } - - //console.log("shape", shapes); - - return shapes; - - } - -} - -class Controls extends EventDispatcher { - - constructor( object, domElement ) { - - super(); - - this.object = object; - this.domElement = domElement; - - this.enabled = true; - - this.state = - 1; - - this.keys = {}; - this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null }; - this.touches = { ONE: null, TWO: null }; - - } - - connect() {} - - disconnect() {} - - dispose() {} - - update( /* delta */ ) {} - -} - -class WebGLMultipleRenderTargets extends WebGLRenderTarget { // @deprecated, r162 - - constructor( width = 1, height = 1, count = 1, options = {} ) { - - console.warn( 'THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.' ); - - super( width, height, { ...options, count } ); - - this.isWebGLMultipleRenderTargets = true; - - } - - get texture() { - - return this.textures; - - } - -} - -if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { - - __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: { - revision: REVISION, - } } ) ); - -} - -if ( typeof window !== 'undefined' ) { - - if ( window.__THREE__ ) { - - console.warn( 'WARNING: Multiple instances of Three.js being imported.' ); - - } else { - - window.__THREE__ = REVISION; - - } - -} - -export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DisplayP3ColorSpace, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearDisplayP3ColorSpace, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, P3Primaries, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, Rec709Primaries, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, createCanvasElement }; +export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, ArrayCamera, BackSide, BoxGeometry, BufferAttribute, BufferGeometry, ByteType, CineonToneMapping, ClampToEdgeWrapping, Color, ColorManagement, ConstantAlphaFactor, ConstantColorFactor, CubeCamera, CubeDepthTexture, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CustomToneMapping, Data3DTexture, DataArrayTexture, DataTexture, DepthFormat, DepthStencilFormat, DepthTexture, DoubleSide, DstAlphaFactor, DstColorFactor, EqualCompare, EqualDepth, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExternalTexture, Float32BufferAttribute, FloatType, FrontSide, Frustum, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, HalfFloatType, IntType, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NoBlending, NoColorSpace, NoToneMapping, NormalBlending, NotEqualCompare, NotEqualDepth, ObjectSpaceNormalMap, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PerspectiveCamera, Plane, PlaneGeometry, R11_EAC_Format, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RawShaderMaterial, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReverseSubtractEquation, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, ShaderChunk, ShaderLib, ShaderMaterial, ShortType, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, SubtractEquation, SubtractiveBlending, TangentSpaceNormalMap, Texture, Uint16BufferAttribute, Uint32BufferAttribute, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebXRController, ZeroFactor, createCanvasElement, error, log, warn, warnOnce }; diff --git a/web/vendor/three/utils/BufferGeometryUtils.js b/web/vendor/three/utils/BufferGeometryUtils.js index b37d3f6..81baee9 100644 --- a/web/vendor/three/utils/BufferGeometryUtils.js +++ b/web/vendor/three/utils/BufferGeometryUtils.js @@ -11,6 +11,30 @@ import { Vector3, } from '../three.module.js'; +/** + * @module BufferGeometryUtils + * @three_import import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js'; + */ + +/** + * Computes vertex tangents using the MikkTSpace algorithm. MikkTSpace generates the same tangents consistently, + * and is used in most modelling tools and normal map bakers. Use MikkTSpace for materials with normal maps, + * because inconsistent tangents may lead to subtle visual issues in the normal map, particularly around mirrored + * UV seams. + * + * In comparison to this method, {@link BufferGeometry#computeTangents} (a custom algorithm) generates tangents that + * probably will not match the tangents in other software. The custom algorithm is sufficient for general use with a + * custom material, and may be faster than MikkTSpace. + * + * Returns the original BufferGeometry. Indexed geometries will be de-indexed. Requires position, normal, and uv attributes. + * + * @param {BufferGeometry} geometry - The geometry to compute tangents for. + * @param {Object} MikkTSpace - Instance of `examples/jsm/libs/mikktspace.module.js`, or `mikktspace` npm package. + * Await `MikkTSpace.ready` before use. + * @param {boolean} [negateSign=true] - Whether to negate the sign component (.w) of each tangent. + * Required for normal map conventions in some formats, including glTF. + * @return {BufferGeometry} The updated geometry. + */ function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) { if ( ! MikkTSpace || ! MikkTSpace.isReady ) { @@ -100,9 +124,11 @@ function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) { } /** - * @param {Array} geometries - * @param {Boolean} useGroups - * @return {BufferGeometry} + * Merges a set of geometries into a single instance. All geometries must have compatible attributes. + * + * @param {Array} geometries - The geometries to merge. + * @param {boolean} [useGroups=false] - Whether to use groups or not. + * @return {?BufferGeometry} The merged geometry. Returns `null` if the merge does not succeed. */ function mergeGeometries( geometries, useGroups = false ) { @@ -296,8 +322,11 @@ function mergeGeometries( geometries, useGroups = false ) { } /** - * @param {Array} attributes - * @return {BufferAttribute} + * Merges a set of attributes into a single instance. All attributes must have compatible properties and types. + * Instances of {@link InterleavedBufferAttribute} are not supported. + * + * @param {Array} attributes - The attributes to merge. + * @return {?BufferAttribute} The merged attribute. Returns `null` if the merge does not succeed. */ function mergeAttributes( attributes ) { @@ -389,10 +418,12 @@ function mergeAttributes( attributes ) { } /** - * @param {BufferAttribute} - * @return {BufferAttribute} + * Performs a deep clone of the given buffer attribute. + * + * @param {BufferAttribute} attribute - The attribute to clone. + * @return {BufferAttribute} The cloned attribute. */ -export function deepCloneAttribute( attribute ) { +function deepCloneAttribute( attribute ) { if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) { @@ -411,8 +442,11 @@ export function deepCloneAttribute( attribute ) { } /** - * @param {Array} attributes - * @return {Array} + * Interleaves a set of attributes and returns a new array of corresponding attributes that share a + * single {@link InterleavedBuffer} instance. All attributes must have compatible types. + * + * @param {Array} attributes - The attributes to interleave. + * @return {?Array} An array of interleaved attributes. If interleave does not succeed, the method returns `null`. */ function interleaveAttributes( attributes ) { @@ -475,8 +509,13 @@ function interleaveAttributes( attributes ) { } -// returns a new, non-interleaved version of the provided attribute -export function deinterleaveAttribute( attribute ) { +/** + * Returns a new, non-interleaved version of the given attribute. + * + * @param {InterleavedBufferAttribute} attribute - The interleaved attribute. + * @return {BufferAttribute} The non-interleaved attribute. + */ +function deinterleaveAttribute( attribute ) { const cons = attribute.data.array.constructor; const count = attribute.count; @@ -523,8 +562,12 @@ export function deinterleaveAttribute( attribute ) { } -// deinterleaves all attributes on the geometry -export function deinterleaveGeometry( geometry ) { +/** + * Deinterleaves all attributes on the given geometry. + * + * @param {BufferGeometry} geometry - The geometry to deinterleave. + */ +function deinterleaveGeometry( geometry ) { const attributes = geometry.attributes; const morphTargets = geometry.morphTargets; @@ -567,8 +610,10 @@ export function deinterleaveGeometry( geometry ) { } /** - * @param {BufferGeometry} geometry - * @return {number} + * Returns the amount of bytes used by all attributes to represent the geometry. + * + * @param {BufferGeometry} geometry - The geometry. + * @return {number} The estimate bytes used. */ function estimateBytesUsed( geometry ) { @@ -590,9 +635,11 @@ function estimateBytesUsed( geometry ) { } /** - * @param {BufferGeometry} geometry - * @param {number} tolerance - * @return {BufferGeometry} + * Returns a new geometry with vertices for which all similar vertex attributes (within tolerance) are merged. + * + * @param {BufferGeometry} geometry - The geometry to merge vertices for. + * @param {number} [tolerance=1e-4] - The tolerance value. + * @return {BufferGeometry} - The new geometry with merged vertices. */ function mergeVertices( geometry, tolerance = 1e-4 ) { @@ -753,9 +800,12 @@ function mergeVertices( geometry, tolerance = 1e-4 ) { } /** - * @param {BufferGeometry} geometry - * @param {number} drawMode - * @return {BufferGeometry} + * Returns a new indexed geometry based on `TrianglesDrawMode` draw mode. + * This mode corresponds to the `gl.TRIANGLES` primitive in WebGL. + * + * @param {BufferGeometry} geometry - The geometry to convert. + * @param {number} drawMode - The current draw mode. + * @return {BufferGeometry} The new geometry using `TrianglesDrawMode`. */ function toTrianglesDrawMode( geometry, drawMode ) { @@ -864,9 +914,13 @@ function toTrianglesDrawMode( geometry, drawMode ) { /** * Calculates the morphed attributes of a morphed/skinned BufferGeometry. - * Helpful for Raytracing or Decals. - * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points. - * @return {Object} An Object with original position/normal attributes and morphed ones. + * + * Helpful for Raytracing or Decals (i.e. a `DecalGeometry` applied to a morphed Object with a `BufferGeometry` + * will use the original `BufferGeometry`, not the morphed/skinned one, generating an incorrect result. + * Using this function to create a shadow `Object3`D the `DecalGeometry` can be correctly generated). + * + * @param {Mesh|Line|Points} object - The 3D object to compute morph attributes for. + * @return {Object} An object with original position/normal attributes and morphed ones. */ function computeMorphedAttributes( object ) { @@ -1142,6 +1196,12 @@ function computeMorphedAttributes( object ) { } +/** + * Merges the {@link BufferGeometry#groups} for the given geometry. + * + * @param {BufferGeometry} geometry - The geometry to modify. + * @return {BufferGeometry} - The updated geometry + */ function mergeGroups( geometry ) { if ( geometry.groups.length === 0 ) { @@ -1244,15 +1304,14 @@ function mergeGroups( geometry ) { } - /** * Modifies the supplied geometry if it is non-indexed, otherwise creates a new, * non-indexed geometry. Returns the geometry with smooth normals everywhere except * faces that meet at an angle greater than the crease angle. * - * @param {BufferGeometry} geometry - * @param {number} [creaseAngle] - * @return {BufferGeometry} + * @param {BufferGeometry} geometry - The geometry to modify. + * @param {number} [creaseAngle=Math.PI/3] - The crease angle in radians. + * @return {BufferGeometry} - The updated geometry */ function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) { @@ -1363,6 +1422,9 @@ export { computeMikkTSpaceTangents, mergeGeometries, mergeAttributes, + deepCloneAttribute, + deinterleaveAttribute, + deinterleaveGeometry, interleaveAttributes, estimateBytesUsed, mergeVertices, diff --git a/web/vendor/three/utils/SkeletonUtils.js b/web/vendor/three/utils/SkeletonUtils.js new file mode 100644 index 0000000..fe18a54 --- /dev/null +++ b/web/vendor/three/utils/SkeletonUtils.js @@ -0,0 +1,490 @@ +import { + AnimationClip, + AnimationMixer, + Matrix4, + Quaternion, + QuaternionKeyframeTrack, + SkeletonHelper, + Vector3, + VectorKeyframeTrack +} from '../three.module.js'; + +/** + * @module SkeletonUtils + * @three_import import * as SkeletonUtils from 'three/addons/utils/SkeletonUtils.js'; + */ + +function getBoneName( bone, options ) { + + if ( options.getBoneName !== undefined ) { + + return options.getBoneName( bone ); + + } + + return options.names[ bone.name ]; + +} + +/** + * Retargets the skeleton from the given source 3D object to the + * target 3D object. + * + * @param {Object3D} target - The target 3D object. + * @param {Object3D} source - The source 3D object. + * @param {module:SkeletonUtils~RetargetOptions} options - The options. + */ +function retarget( target, source, options = {} ) { + + const quat = new Quaternion(), + scale = new Vector3(), + relativeMatrix = new Matrix4(), + globalMatrix = new Matrix4(); + + options.preserveBoneMatrix = options.preserveBoneMatrix !== undefined ? options.preserveBoneMatrix : true; + options.preserveBonePositions = options.preserveBonePositions !== undefined ? options.preserveBonePositions : true; + options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false; + options.hip = options.hip !== undefined ? options.hip : 'hip'; + options.hipInfluence = options.hipInfluence !== undefined ? options.hipInfluence : new Vector3( 1, 1, 1 ); + options.scale = options.scale !== undefined ? options.scale : 1; + options.names = options.names || {}; + + const sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ), + bones = target.isObject3D ? target.skeleton.bones : getBones( target ); + + let bone, name, boneTo, + bonesPosition; + + // reset bones + + if ( target.isObject3D ) { + + target.skeleton.pose(); + + } else { + + options.useTargetMatrix = true; + options.preserveBoneMatrix = false; + + } + + if ( options.preserveBonePositions ) { + + bonesPosition = []; + + for ( let i = 0; i < bones.length; i ++ ) { + + bonesPosition.push( bones[ i ].position.clone() ); + + } + + } + + if ( options.preserveBoneMatrix ) { + + // reset matrix + + target.updateMatrixWorld(); + + target.matrixWorld.identity(); + + // reset children matrix + + for ( let i = 0; i < target.children.length; ++ i ) { + + target.children[ i ].updateMatrixWorld( true ); + + } + + } + + for ( let i = 0; i < bones.length; ++ i ) { + + bone = bones[ i ]; + name = getBoneName( bone, options ); + + boneTo = getBoneByName( name, sourceBones ); + + globalMatrix.copy( bone.matrixWorld ); + + if ( boneTo ) { + + boneTo.updateMatrixWorld(); + + if ( options.useTargetMatrix ) { + + relativeMatrix.copy( boneTo.matrixWorld ); + + } else { + + relativeMatrix.copy( target.matrixWorld ).invert(); + relativeMatrix.multiply( boneTo.matrixWorld ); + + } + + // ignore scale to extract rotation + + scale.setFromMatrixScale( relativeMatrix ); + relativeMatrix.scale( scale.set( 1 / scale.x, 1 / scale.y, 1 / scale.z ) ); + + // apply to global matrix + + globalMatrix.makeRotationFromQuaternion( quat.setFromRotationMatrix( relativeMatrix ) ); + + if ( target.isObject3D ) { + + if ( options.localOffsets ) { + + if ( options.localOffsets[ bone.name ] ) { + + globalMatrix.multiply( options.localOffsets[ bone.name ] ); + + } + + } + + } + + globalMatrix.copyPosition( relativeMatrix ); + + } + + if ( name === options.hip ) { + + globalMatrix.elements[ 12 ] *= options.scale * options.hipInfluence.x; + globalMatrix.elements[ 13 ] *= options.scale * options.hipInfluence.y; + globalMatrix.elements[ 14 ] *= options.scale * options.hipInfluence.z; + + if ( options.hipPosition !== undefined ) { + + globalMatrix.elements[ 12 ] += options.hipPosition.x * options.scale; + globalMatrix.elements[ 13 ] += options.hipPosition.y * options.scale; + globalMatrix.elements[ 14 ] += options.hipPosition.z * options.scale; + + } + + } + + if ( bone.parent ) { + + bone.matrix.copy( bone.parent.matrixWorld ).invert(); + bone.matrix.multiply( globalMatrix ); + + } else { + + bone.matrix.copy( globalMatrix ); + + } + + bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); + + bone.updateMatrixWorld(); + + } + + if ( options.preserveBonePositions ) { + + for ( let i = 0; i < bones.length; ++ i ) { + + bone = bones[ i ]; + name = getBoneName( bone, options ) || bone.name; + + if ( name !== options.hip ) { + + bone.position.copy( bonesPosition[ i ] ); + + } + + } + + } + + if ( options.preserveBoneMatrix ) { + + // restore matrix + + target.updateMatrixWorld( true ); + + } + +} + +/** + * Retargets the animation clip of the source object to the + * target 3D object. + * + * @param {Object3D} target - The target 3D object. + * @param {Object3D} source - The source 3D object. + * @param {AnimationClip} clip - The animation clip. + * @param {module:SkeletonUtils~RetargetOptions} options - The options. + * @return {AnimationClip} The retargeted animation clip. + */ +function retargetClip( target, source, clip, options = {} ) { + + options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false; + + // Calculate the fps from the source clip based on the track with the most frames, unless fps is already provided. + options.fps = options.fps !== undefined ? options.fps : ( Math.max( ...clip.tracks.map( track => track.times.length ) ) / clip.duration ); + options.names = options.names || []; + + if ( ! source.isObject3D ) { + + source = getHelperFromSkeleton( source ); + + } + + const numFrames = Math.round( clip.duration * ( options.fps / 1000 ) * 1000 ), + delta = clip.duration / ( numFrames - 1 ), + convertedTracks = [], + mixer = new AnimationMixer( source ), + bones = getBones( target.skeleton ), + boneDatas = []; + + let positionOffset, + bone, boneTo, boneData, + name; + + mixer.clipAction( clip ).play(); + + // trim + + let start = 0, end = numFrames; + + if ( options.trim !== undefined ) { + + start = Math.round( options.trim[ 0 ] * options.fps ); + end = Math.min( Math.round( options.trim[ 1 ] * options.fps ), numFrames ) - start; + + mixer.update( options.trim[ 0 ] ); + + } else { + + mixer.update( 0 ); + + } + + source.updateMatrixWorld(); + + // + + for ( let frame = 0; frame < end; ++ frame ) { + + const time = frame * delta; + + retarget( target, source, options ); + + for ( let j = 0; j < bones.length; ++ j ) { + + bone = bones[ j ]; + name = getBoneName( bone, options ) || bone.name; + boneTo = getBoneByName( name, source.skeleton ); + + if ( boneTo ) { + + boneData = boneDatas[ j ] = boneDatas[ j ] || { bone: bone }; + + if ( options.hip === name ) { + + if ( ! boneData.pos ) { + + boneData.pos = { + times: new Float32Array( end ), + values: new Float32Array( end * 3 ) + }; + + } + + if ( options.useFirstFramePosition ) { + + if ( frame === 0 ) { + + positionOffset = bone.position.clone(); + + } + + bone.position.sub( positionOffset ); + + } + + boneData.pos.times[ frame ] = time; + + bone.position.toArray( boneData.pos.values, frame * 3 ); + + } + + if ( ! boneData.quat ) { + + boneData.quat = { + times: new Float32Array( end ), + values: new Float32Array( end * 4 ) + }; + + } + + boneData.quat.times[ frame ] = time; + + bone.quaternion.toArray( boneData.quat.values, frame * 4 ); + + } + + } + + if ( frame === end - 2 ) { + + // last mixer update before final loop iteration + // make sure we do not go over or equal to clip duration + mixer.update( delta - 0.0000001 ); + + } else { + + mixer.update( delta ); + + } + + source.updateMatrixWorld(); + + } + + for ( let i = 0; i < boneDatas.length; ++ i ) { + + boneData = boneDatas[ i ]; + + if ( boneData ) { + + if ( boneData.pos ) { + + convertedTracks.push( new VectorKeyframeTrack( + '.bones[' + boneData.bone.name + '].position', + boneData.pos.times, + boneData.pos.values + ) ); + + } + + convertedTracks.push( new QuaternionKeyframeTrack( + '.bones[' + boneData.bone.name + '].quaternion', + boneData.quat.times, + boneData.quat.values + ) ); + + } + + } + + mixer.uncacheAction( clip ); + + return new AnimationClip( clip.name, - 1, convertedTracks ); + +} + +/** + * Clones the given 3D object and its descendants, ensuring that any `SkinnedMesh` instances are + * correctly associated with their bones. Bones are also cloned, and must be descendants of the + * object passed to this method. Other data, like geometries and materials, are reused by reference. + * + * @param {Object3D} source - The 3D object to clone. + * @return {Object3D} The cloned 3D object. + */ +function clone( source ) { + + const sourceLookup = new Map(); + const cloneLookup = new Map(); + + const clone = source.clone(); + + parallelTraverse( source, clone, function ( sourceNode, clonedNode ) { + + sourceLookup.set( clonedNode, sourceNode ); + cloneLookup.set( sourceNode, clonedNode ); + + } ); + + clone.traverse( function ( node ) { + + if ( ! node.isSkinnedMesh ) return; + + const clonedMesh = node; + const sourceMesh = sourceLookup.get( node ); + const sourceBones = sourceMesh.skeleton.bones; + + clonedMesh.skeleton = sourceMesh.skeleton.clone(); + clonedMesh.bindMatrix.copy( sourceMesh.bindMatrix ); + + clonedMesh.skeleton.bones = sourceBones.map( function ( bone ) { + + return cloneLookup.get( bone ); + + } ); + + clonedMesh.bind( clonedMesh.skeleton, clonedMesh.bindMatrix ); + + } ); + + return clone; + +} + +// internal helper + +function getBoneByName( name, skeleton ) { + + for ( let i = 0, bones = getBones( skeleton ); i < bones.length; i ++ ) { + + if ( name === bones[ i ].name ) + + return bones[ i ]; + + } + +} + +function getBones( skeleton ) { + + return Array.isArray( skeleton ) ? skeleton : skeleton.bones; + +} + + +function getHelperFromSkeleton( skeleton ) { + + const source = new SkeletonHelper( skeleton.bones[ 0 ] ); + source.skeleton = skeleton; + + return source; + +} + +function parallelTraverse( a, b, callback ) { + + callback( a, b ); + + for ( let i = 0; i < a.children.length; i ++ ) { + + parallelTraverse( a.children[ i ], b.children[ i ], callback ); + + } + +} + +/** + * Retarget options of `SkeletonUtils`. + * + * @typedef {Object} module:SkeletonUtils~RetargetOptions + * @property {boolean} [useFirstFramePosition=false] - Whether to use the position of the first frame or not. + * @property {number} [fps] - The FPS of the clip. + * @property {Object} [names] - A dictionary for mapping target to source bone names. + * @property {function(string):string} [getBoneName] - A function for mapping bone names. Alternative to `names`. + * @property {Array} [trim] - Whether to trim the clip or not. If set the array should hold two values for the start and end. + * @property {boolean} [preserveBoneMatrix=true] - Whether to preserve bone matrices or not. + * @property {boolean} [preserveBonePositions=true] - Whether to preserve bone positions or not. + * @property {boolean} [useTargetMatrix=false] - Whether to use the target matrix or not. + * @property {string} [hip='hip'] - The name of the source's hip bone. + * @property {Vector3} [hipInfluence=(1,1,1)] - The hip influence. + * @property {number} [scale=1] - The scale. + **/ + +export { + retarget, + retargetClip, + clone, +};