This syncs renderer size on map resize and skips render frames when canvas or drawing buffer dimensions are zero to prevent GL_INVALID_FRAMEBUFFER_OPERATION errors. Made-with: Cursor
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+18
-1
@@ -168,6 +168,17 @@ async function renderSharedAssetFromQuery() {
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}
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function createThreeLayer() {
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function syncRendererSize(m) {
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if (!threeRenderer) return;
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const canvas = m.getCanvas();
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if (!canvas) return;
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const width = canvas.clientWidth || canvas.width || 0;
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const height = canvas.clientHeight || canvas.height || 0;
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if (width <= 0 || height <= 0) return;
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threeRenderer.setPixelRatio(window.devicePixelRatio || 1);
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threeRenderer.setSize(width, height, false);
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}
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return {
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id: "threejs-custom-layer",
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type: "custom",
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@@ -187,14 +198,20 @@ function createThreeLayer() {
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antialias: true,
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});
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threeRenderer.autoClear = false;
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syncRendererSize(m);
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m.on("resize", () => syncRendererSize(m));
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},
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render(gl, matrix) {
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const canvas = map.getCanvas();
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if (!canvas || canvas.width <= 0 || canvas.height <= 0 || gl.drawingBufferWidth <= 0 || gl.drawingBufferHeight <= 0) {
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return;
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}
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const m = new THREE.Matrix4().fromArray(matrix);
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threeCamera.projectionMatrix = m;
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syncRendererSize(map);
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threeRenderer.resetState();
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threeRenderer.render(threeScene, threeCamera);
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map.triggerRepaint();
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gl.disable(gl.DEPTH_TEST);
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},
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};
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}
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