CI & Release / Verify simulator (push) Skipped
CI & Release / Trivy scan (push) Skipped
CI & Release / Semantic Release (push) Skipped
CI & Release / Verify simulator (pull_request) Failing after 5s
CI & Release / Trivy scan (pull_request) Skipped
CI & Release / Semantic Release (pull_request) Skipped
Add optional Three.js scene, base-pad lifecycle, mycelial swarms, UFO transit steering, and algorithm selector (boids, APF, ACO, hypha).
Swarm visualization prototype
A 2D top-down view of the swarm data plane from 04 — Swarm sync: drones patrol an area with static and mobile obstacles, exchange 5 Hz pose broadcasts (blue link flashes), and run opportunistic bulk sync of sealed partitions (green links with live rate and cumulative up/down counters).
Optional 3d checkbox in the header switches to a Three.js perimeter patrol scene (WebGPU/WebGL, shader terrain, transit escort, search panel). Off by default.
No backend — a pure client-side simulation of the same behavioral model the Python simulator implements over real Parquet and UDP.
Run
npm install
npm run dev # http://localhost:5173
What to look at
- Links appear and disappear as drones move in and out of radio range; persistent links render semi-transparent, broadcast deliveries flash them briefly.
- Busy links turn green and show current rate plus total transferred (
↑/↓) — the bandwidth budget from the sync design made visible. - Per-drone label: id, current Wi-Fi channel (hopping), battery.
- Controls: drone count, simulation speed, pause.
- 3d — perimeter patrol, altitude, detection beams, 4-drone escort sphere