feat(prototype): crossing patrol routes and through-transit objects
Mobile obstacles used to bounce until they wedged into far corners, and a single perimeter route let the mesh stretch into segments that stopped exchanging data. Even drones now fly the perimeter while odd drones fly an X through the center, keeping bridge links alive, and transit objects enter at one edge, cross the area, and respawn at a fresh edge.
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@@ -141,7 +141,7 @@ export default function App(): JSX.Element {
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/>
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{ob.moving && (
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<text x={sx(ob.pos.x)} y={sy(ob.pos.y) + 4} style={styles.obLabel as never}>
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mobile
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transit
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</text>
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)}
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</g>
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@@ -186,7 +186,7 @@ export default function App(): JSX.Element {
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<div style={styles.dim}>blue line — pose broadcast (5 Hz, ~46 B)</div>
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<div style={styles.dim}>green line — bulk sync (sealed partitions)</div>
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<div style={styles.dim}>flash — broadcast event delivered</div>
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<div style={styles.dim}>red circle — mobile obstacle</div>
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<div style={styles.dim}>red circle — transit object crossing the area</div>
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</Section>
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</aside>
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</div>
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