feat(office): mail preview, infinite scroll, pane resize, and scrollbars
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Polish the office TUI with proportional pane layout, drag resize, live
filtering, HTML mail preview, paginated mail lists, overflow scrollbars,
flattened navigation, and project save/status fixes; add UpdateProjectStatus.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-24 22:23:25 +01:00
co-authored by Cursor
parent eed57a68d4
commit fab2977cb1
45 changed files with 2611 additions and 206 deletions
+203
View File
@@ -0,0 +1,203 @@
package ui
import (
tea "github.com/charmbracelet/bubbletea"
)
const (
minPaneOuterWidth = 14
resizeHitSlop = 1
)
type paneResizeState struct {
active bool
divider int
anchorX int
anchorPW PaneWidths
}
// FitPaneWidths scales stored pane widths to fill total width for visible panes.
func FitPaneWidths(total int, vis PaneVisibility, sizes PaneWidths) PaneWidths {
if total < 1 {
total = 80
}
out := PaneWidths{Visibility: vis}
if countVisible(vis) == 0 {
return LayoutWidths(total, vis)
}
sum := 0
if vis.Menu {
sum += sizes.Menu
}
if vis.List {
sum += sizes.List
}
if vis.Detail {
sum += sizes.Detail
}
if sum <= 0 {
return LayoutWidths(total, vis)
}
assign := func(visible bool, stored int) int {
if !visible {
return 0
}
return stored * total / sum
}
out.Menu = assign(vis.Menu, sizes.Menu)
out.List = assign(vis.List, sizes.List)
out.Detail = assign(vis.Detail, sizes.Detail)
fixPaneWidthSum(&out, total)
return out
}
func fixPaneWidthSum(pw *PaneWidths, total int) {
if pw == nil || total < 1 {
return
}
type slot struct {
visible bool
width *int
}
slots := []slot{
{pw.Visibility.Menu, &pw.Menu},
{pw.Visibility.List, &pw.List},
{pw.Visibility.Detail, &pw.Detail},
}
sum := 0
var last *int
for _, s := range slots {
if !s.visible {
continue
}
sum += *s.width
last = s.width
}
if last == nil {
return
}
*last += total - sum
if *last < minPaneOuterWidth {
*last = minPaneOuterWidth
}
}
// DividerPositions returns x coordinates of vertical pane separators.
func DividerPositions(pw PaneWidths) []int {
var out []int
x := 0
if pw.Visibility.Menu {
x += pw.Menu
if pw.Visibility.List || pw.Visibility.Detail {
out = append(out, x)
}
}
if pw.Visibility.List {
x += pw.List
if pw.Visibility.Detail {
out = append(out, x)
}
}
return out
}
// DividerAt returns the divider index under x, or -1.
func DividerAt(x int, pw PaneWidths) int {
for i, pos := range DividerPositions(pw) {
if x >= pos-resizeHitSlop && x <= pos+resizeHitSlop {
return i
}
}
return -1
}
// DragPaneDivider adjusts adjacent pane widths by deltaX pixels.
func DragPaneDivider(pw PaneWidths, divider, deltaX int) (PaneWidths, bool) {
if deltaX == 0 {
return pw, false
}
changed := false
switch divider {
case 0:
if pw.Visibility.Menu && pw.Visibility.List {
if resizePair(&pw.Menu, &pw.List, deltaX) {
changed = true
}
} else if pw.Visibility.Menu && pw.Visibility.Detail {
if resizePair(&pw.Menu, &pw.Detail, deltaX) {
changed = true
}
}
case 1:
if pw.Visibility.List && pw.Visibility.Detail {
if resizePair(&pw.List, &pw.Detail, deltaX) {
changed = true
}
}
}
return pw, changed
}
func resizePair(left, right *int, delta int) bool {
if left == nil || right == nil {
return false
}
newLeft := *left + delta
newRight := *right - delta
if newLeft < minPaneOuterWidth || newRight < minPaneOuterWidth {
return false
}
*left = newLeft
*right = newRight
return true
}
func (m Model) paneResizeMaxY() int {
return m.paneHeight() + 1
}
func (m *Model) handlePaneResizeMouse(msg tea.MouseMsg) bool {
if msg.Y >= m.paneResizeMaxY() {
if m.resize.active && msg.Action == tea.MouseActionRelease {
m.resize.active = false
return true
}
return false
}
pw := m.paneLayout()
switch msg.Action {
case tea.MouseActionPress:
if msg.Button != tea.MouseButtonLeft {
return false
}
if div := DividerAt(msg.X, pw); div >= 0 {
m.paneSizes = pw
m.customPaneLayout = true
m.resize = paneResizeState{
active: true,
divider: div,
anchorX: msg.X,
anchorPW: pw,
}
return true
}
case tea.MouseActionRelease:
if m.resize.active {
m.resize.active = false
return true
}
case tea.MouseActionMotion:
if m.resize.active {
delta := msg.X - m.resize.anchorX
next, ok := DragPaneDivider(m.resize.anchorPW, m.resize.divider, delta)
if ok {
m.paneSizes = next
m.layoutViewports()
m.syncAllContent()
}
return true
}
}
return m.resize.active
}